@forgeax/engine-render 0.1.19 → 0.1.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (452) hide show
  1. package/README.md +215 -0
  2. package/dist/.tsbuildinfo +1 -1
  3. package/dist/assembly/device-feature-admission.d.ts +18 -0
  4. package/dist/assembly/device-feature-admission.d.ts.map +1 -0
  5. package/dist/assembly/directional-shadow-inspection.d.ts +38 -0
  6. package/dist/assembly/directional-shadow-inspection.d.ts.map +1 -0
  7. package/dist/assembly/factory.d.ts +34 -20
  8. package/dist/assembly/factory.d.ts.map +1 -1
  9. package/dist/assembly/host-contract.d.ts +9 -0
  10. package/dist/assembly/host-contract.d.ts.map +1 -1
  11. package/dist/assembly/render-target-host.d.ts +46 -0
  12. package/dist/assembly/render-target-host.d.ts.map +1 -0
  13. package/dist/assets/render-asset-port.d.ts.map +1 -1
  14. package/dist/authoring.mjs +3 -0
  15. package/dist/authoring.mjs.map +1 -1
  16. package/dist/capture/cube-views.d.ts +21 -0
  17. package/dist/capture/cube-views.d.ts.map +1 -0
  18. package/dist/capture/scheduler.d.ts +54 -0
  19. package/dist/capture/scheduler.d.ts.map +1 -0
  20. package/dist/{chunk-RJRUS55L.mjs → chunk-5YADUCA7.mjs} +1896 -1624
  21. package/dist/chunk-5YADUCA7.mjs.map +1 -0
  22. package/dist/{chunk-LOSO4CTV.mjs → chunk-6OPXDQ2E.mjs} +423 -46
  23. package/dist/chunk-6OPXDQ2E.mjs.map +1 -0
  24. package/dist/{chunk-IPXCABEP.mjs → chunk-BXBQQKFQ.mjs} +3 -9
  25. package/dist/chunk-BXBQQKFQ.mjs.map +1 -0
  26. package/dist/chunk-FS2KNUQH.mjs +1294 -0
  27. package/dist/chunk-FS2KNUQH.mjs.map +1 -0
  28. package/dist/components/camera.d.ts +1 -0
  29. package/dist/components/camera.d.ts.map +1 -1
  30. package/dist/components/cube-camera.d.ts +20 -0
  31. package/dist/components/cube-camera.d.ts.map +1 -0
  32. package/dist/components/directional-light.d.ts +11 -2
  33. package/dist/components/directional-light.d.ts.map +1 -1
  34. package/dist/components/directional-shadow-filter.d.ts +25 -0
  35. package/dist/components/directional-shadow-filter.d.ts.map +1 -0
  36. package/dist/components/index.d.ts +2 -0
  37. package/dist/components/index.d.ts.map +1 -1
  38. package/dist/components/light-helpers.d.ts.map +1 -1
  39. package/dist/components/reflection-probe.d.ts +17 -0
  40. package/dist/components/reflection-probe.d.ts.map +1 -0
  41. package/dist/components/spot-light.d.ts +12 -0
  42. package/dist/components/spot-light.d.ts.map +1 -1
  43. package/dist/construct-renderer.mjs +8552 -1612
  44. package/dist/construct-renderer.mjs.map +1 -1
  45. package/dist/device/gpu-residency.d.ts +19 -2
  46. package/dist/device/gpu-residency.d.ts.map +1 -1
  47. package/dist/environment/frame.d.ts.map +1 -1
  48. package/dist/environment/lifecycle.d.ts +5 -0
  49. package/dist/environment/lifecycle.d.ts.map +1 -1
  50. package/dist/errors/render.d.ts +209 -93
  51. package/dist/errors/render.d.ts.map +1 -1
  52. package/dist/extract/directional-shadow-projection.d.ts +23 -0
  53. package/dist/extract/directional-shadow-projection.d.ts.map +1 -0
  54. package/dist/extract/environment.d.ts +14 -0
  55. package/dist/extract/environment.d.ts.map +1 -1
  56. package/dist/extract/visibility.d.ts.map +1 -1
  57. package/dist/features/fullscreen.d.ts.map +1 -1
  58. package/dist/features/targets.d.ts.map +1 -1
  59. package/dist/features/types.d.ts +10 -0
  60. package/dist/features/types.d.ts.map +1 -1
  61. package/dist/fullscreen-post-process-pass.d.ts +13 -2
  62. package/dist/fullscreen-post-process-pass.d.ts.map +1 -1
  63. package/dist/gpu-driven/batch-topology.d.ts.map +1 -1
  64. package/dist/gpu-driven/production-raster.d.ts +0 -1
  65. package/dist/gpu-driven/production-raster.d.ts.map +1 -1
  66. package/dist/gpu-scene.d.ts.map +1 -1
  67. package/dist/gpu-usage.d.ts +2 -0
  68. package/dist/gpu-usage.d.ts.map +1 -1
  69. package/dist/hdrp-buffers.d.ts +19 -17
  70. package/dist/hdrp-buffers.d.ts.map +1 -1
  71. package/dist/ibl/IblPipelineCache.d.ts +4 -0
  72. package/dist/ibl/IblPipelineCache.d.ts.map +1 -1
  73. package/dist/ibl/kernel-cache.d.ts +36 -0
  74. package/dist/ibl/kernel-cache.d.ts.map +1 -0
  75. package/dist/index.d.ts +35 -4
  76. package/dist/index.d.ts.map +1 -1
  77. package/dist/index.mjs +4 -4
  78. package/dist/index.mjs.map +1 -1
  79. package/dist/inspection-types.d.ts +51 -0
  80. package/dist/inspection-types.d.ts.map +1 -1
  81. package/dist/instances-derived-bounds.d.ts +50 -0
  82. package/dist/instances-derived-bounds.d.ts.map +1 -0
  83. package/dist/internal.mjs +1 -1
  84. package/dist/light-buffer-layout.d.ts +30 -13
  85. package/dist/light-buffer-layout.d.ts.map +1 -1
  86. package/dist/mesh-material-bindings.d.ts +54 -0
  87. package/dist/mesh-material-bindings.d.ts.map +1 -1
  88. package/dist/pbr-pipeline.d.ts +20 -7
  89. package/dist/pbr-pipeline.d.ts.map +1 -1
  90. package/dist/pipeline/standard-forward-lane.d.ts +2 -1
  91. package/dist/pipeline/standard-forward-lane.d.ts.map +1 -1
  92. package/dist/pipeline/standard-lighting/errors.d.ts +4 -0
  93. package/dist/pipeline/standard-lighting/errors.d.ts.map +1 -0
  94. package/dist/pipeline/standard-lighting/graph.d.ts +24 -0
  95. package/dist/pipeline/standard-lighting/graph.d.ts.map +1 -0
  96. package/dist/pipeline/standard-lighting/inspection.d.ts +38 -0
  97. package/dist/pipeline/standard-lighting/inspection.d.ts.map +1 -0
  98. package/dist/pipeline/standard-lighting/layout.d.ts +28 -0
  99. package/dist/pipeline/standard-lighting/layout.d.ts.map +1 -0
  100. package/dist/pipeline/standard-lighting/light-frame.d.ts +33 -0
  101. package/dist/pipeline/standard-lighting/light-frame.d.ts.map +1 -0
  102. package/dist/pipeline/standard-lighting/membership.d.ts +14 -0
  103. package/dist/pipeline/standard-lighting/membership.d.ts.map +1 -0
  104. package/dist/pipeline/standard-lighting/prepare.d.ts +16 -0
  105. package/dist/pipeline/standard-lighting/prepare.d.ts.map +1 -0
  106. package/dist/pipeline/standard-lighting/topology.d.ts +45 -0
  107. package/dist/pipeline/standard-lighting/topology.d.ts.map +1 -0
  108. package/dist/pipeline/standard-lighting/transport.d.ts +36 -0
  109. package/dist/pipeline/standard-lighting/transport.d.ts.map +1 -0
  110. package/dist/pipeline/standard-pipeline.d.ts +4 -13
  111. package/dist/pipeline/standard-pipeline.d.ts.map +1 -1
  112. package/dist/pipeline/standard-post.d.ts.map +1 -1
  113. package/dist/pipeline/standard-profile.d.ts +12 -20
  114. package/dist/pipeline/standard-profile.d.ts.map +1 -1
  115. package/dist/pipeline-spec.d.ts +40 -7
  116. package/dist/pipeline-spec.d.ts.map +1 -1
  117. package/dist/point-shadow-inspection.d.ts +21 -0
  118. package/dist/point-shadow-inspection.d.ts.map +1 -0
  119. package/dist/record/frame-lighting.d.ts +29 -32
  120. package/dist/record/frame-lighting.d.ts.map +1 -1
  121. package/dist/record/frame-snapshot.d.ts +65 -15
  122. package/dist/record/frame-snapshot.d.ts.map +1 -1
  123. package/dist/record/frame-targets.d.ts +5 -0
  124. package/dist/record/frame-targets.d.ts.map +1 -1
  125. package/dist/record/frame.d.ts +12 -5
  126. package/dist/record/frame.d.ts.map +1 -1
  127. package/dist/record/gpu-pass-timing/contract.d.ts +96 -0
  128. package/dist/record/gpu-pass-timing/contract.d.ts.map +1 -0
  129. package/dist/record/gpu-pass-timing/errors.d.ts +18 -0
  130. package/dist/record/gpu-pass-timing/errors.d.ts.map +1 -0
  131. package/dist/record/gpu-pass-timing/index.d.ts +8 -0
  132. package/dist/record/gpu-pass-timing/index.d.ts.map +1 -0
  133. package/dist/record/gpu-pass-timing/parser.d.ts +11 -0
  134. package/dist/record/gpu-pass-timing/parser.d.ts.map +1 -0
  135. package/dist/record/gpu-pass-timing/session.d.ts +43 -0
  136. package/dist/record/gpu-pass-timing/session.d.ts.map +1 -0
  137. package/dist/record/gpu-timing.d.ts +37 -0
  138. package/dist/record/gpu-timing.d.ts.map +1 -0
  139. package/dist/record/main-pass-geometry.d.ts.map +1 -1
  140. package/dist/record/main-pass-material.d.ts +23 -2
  141. package/dist/record/main-pass-material.d.ts.map +1 -1
  142. package/dist/record/main-pass-sprite-draws.d.ts.map +1 -1
  143. package/dist/record/main-pass.d.ts +2 -0
  144. package/dist/record/main-pass.d.ts.map +1 -1
  145. package/dist/record/render-context.d.ts +48 -3
  146. package/dist/record/render-context.d.ts.map +1 -1
  147. package/dist/record/shadow-pass.d.ts.map +1 -1
  148. package/dist/record/skybox-post-pass.d.ts.map +1 -1
  149. package/dist/record/typed-frame-graph.d.ts +81 -5
  150. package/dist/record/typed-frame-graph.d.ts.map +1 -1
  151. package/dist/record/view-ubo.d.ts +7 -4
  152. package/dist/record/view-ubo.d.ts.map +1 -1
  153. package/dist/reflection/filter.d.ts +22 -0
  154. package/dist/reflection/filter.d.ts.map +1 -0
  155. package/dist/reflection/gpu-table.d.ts +25 -0
  156. package/dist/reflection/gpu-table.d.ts.map +1 -0
  157. package/dist/reflection/projection.d.ts +91 -0
  158. package/dist/reflection/projection.d.ts.map +1 -0
  159. package/dist/render-contract.d.ts +114 -7
  160. package/dist/render-contract.d.ts.map +1 -1
  161. package/dist/render-data.d.ts +10 -6
  162. package/dist/render-data.d.ts.map +1 -1
  163. package/dist/render-graph-primitives.d.ts +1 -0
  164. package/dist/render-graph-primitives.d.ts.map +1 -1
  165. package/dist/render-pipeline.d.ts +78 -2
  166. package/dist/render-pipeline.d.ts.map +1 -1
  167. package/dist/render-system-extract.d.ts +113 -20
  168. package/dist/render-system-extract.d.ts.map +1 -1
  169. package/dist/render-system.d.ts +24 -3
  170. package/dist/render-system.d.ts.map +1 -1
  171. package/dist/renderer-inspect.d.ts +29 -0
  172. package/dist/renderer-inspect.d.ts.map +1 -0
  173. package/dist/renderer.d.ts +43 -0
  174. package/dist/renderer.d.ts.map +1 -0
  175. package/dist/scene/render-scene.d.ts +14 -0
  176. package/dist/scene/render-scene.d.ts.map +1 -1
  177. package/dist/shadow-atlas.d.ts +3 -3
  178. package/dist/shadow-atlas.d.ts.map +1 -1
  179. package/dist/ssao-buffers.d.ts +3 -0
  180. package/dist/ssao-buffers.d.ts.map +1 -1
  181. package/dist/targets/contracts.d.ts +66 -0
  182. package/dist/targets/contracts.d.ts.map +1 -0
  183. package/dist/targets/graph-projection.d.ts +29 -0
  184. package/dist/targets/graph-projection.d.ts.map +1 -0
  185. package/dist/targets/material-source.d.ts +34 -0
  186. package/dist/targets/material-source.d.ts.map +1 -0
  187. package/dist/targets/owner.d.ts +32 -0
  188. package/dist/targets/owner.d.ts.map +1 -0
  189. package/dist/targets/physical.d.ts +18 -0
  190. package/dist/targets/physical.d.ts.map +1 -0
  191. package/dist/targets/readback.d.ts +39 -0
  192. package/dist/targets/readback.d.ts.map +1 -0
  193. package/dist/temporal/frame.d.ts +44 -0
  194. package/dist/temporal/frame.d.ts.map +1 -0
  195. package/dist/temporal/index.mjs +3 -3
  196. package/dist/typed-render-graph-primitives.d.ts +6 -1
  197. package/dist/typed-render-graph-primitives.d.ts.map +1 -1
  198. package/dist/typed-shadow-atlas.d.ts +10 -0
  199. package/dist/typed-shadow-atlas.d.ts.map +1 -0
  200. package/dist/typed-shadow-passes.d.ts +1 -1
  201. package/dist/typed-shadow-passes.d.ts.map +1 -1
  202. package/dist/volume/capability.d.ts +57 -0
  203. package/dist/volume/capability.d.ts.map +1 -0
  204. package/dist/volume/component.d.ts +61 -0
  205. package/dist/volume/component.d.ts.map +1 -0
  206. package/dist/volume/extract.d.ts +11 -0
  207. package/dist/volume/extract.d.ts.map +1 -0
  208. package/dist/volume/inspection.d.ts +38 -0
  209. package/dist/volume/inspection.d.ts.map +1 -0
  210. package/dist/volume/passes.d.ts +38 -0
  211. package/dist/volume/passes.d.ts.map +1 -0
  212. package/dist/volume/recovery.d.ts +38 -0
  213. package/dist/volume/recovery.d.ts.map +1 -0
  214. package/dist/volume/resources.d.ts +57 -0
  215. package/dist/volume/resources.d.ts.map +1 -0
  216. package/dist/volume/temporal.d.ts +35 -0
  217. package/dist/volume/temporal.d.ts.map +1 -0
  218. package/package.json +20 -20
  219. package/src/__tests__/bloom-exact-zero.unit.test.ts +48 -19
  220. package/src/__tests__/bloom-lifecycle.integration.test.ts +41 -13
  221. package/src/__tests__/camera-target-consumption.unit.test.ts +53 -0
  222. package/src/__tests__/cluster-binner.unit.test.ts +35 -0
  223. package/src/__tests__/cluster-grid-default-surface.unit.test.ts +7 -2
  224. package/src/__tests__/cube-camera-scheduler.unit.test.ts +70 -0
  225. package/src/__tests__/cube-camera-single-submit.perf.test.ts +75 -0
  226. package/src/__tests__/cube-camera-view-matrices.unit.test.ts +41 -0
  227. package/src/__tests__/cube-camera-vocabulary.unit.test.ts +47 -0
  228. package/src/__tests__/cube-camera.integration.test.ts +42 -0
  229. package/src/__tests__/device-feature-admission.unit.test.ts +73 -0
  230. package/src/__tests__/direct-light-snapshot.unit.test.ts +3 -3
  231. package/src/__tests__/docs-gate-green.unit.test.ts +38 -0
  232. package/src/__tests__/factory-contract.integration.test.ts +255 -29
  233. package/src/__tests__/fog-component.unit.test.ts +67 -0
  234. package/src/__tests__/fog.integration.test.ts +86 -0
  235. package/src/__tests__/fullscreen-feature-plan.unit.test.ts +37 -0
  236. package/src/__tests__/gpu-driven-indirect-raster-evidence.ts +10 -9
  237. package/src/__tests__/gpu-driven-indirect-raster.dawn.test.ts +17 -1
  238. package/src/__tests__/gpu-driven-production.integration.test.ts +16 -17
  239. package/src/__tests__/gpu-driven-view-graph.integration.test.ts +12 -4
  240. package/src/__tests__/gpu-pass-timing-browser-runner.ts +281 -0
  241. package/src/__tests__/gpu-pass-timing-coexistence.integration.test.ts +80 -0
  242. package/src/__tests__/gpu-pass-timing-contract.unit.test.ts +243 -0
  243. package/src/__tests__/gpu-pass-timing-exact-zero.unit.test.ts +131 -0
  244. package/src/__tests__/gpu-pass-timing-lifecycle.integration.test.ts +230 -0
  245. package/src/__tests__/gpu-pass-timing-observation.unit.test.ts +233 -0
  246. package/src/__tests__/gpu-pass-timing-session.unit.test.ts +438 -0
  247. package/src/__tests__/gpu-pass-timing.browser.test.ts +26 -0
  248. package/src/__tests__/gpu-pass-timing.rhi-null.unit.test.ts +125 -0
  249. package/src/__tests__/hdrp-group2-visibility.unit.test.ts +24 -0
  250. package/src/__tests__/instances-culling.integration.test.ts +94 -0
  251. package/src/__tests__/instances-derived-bounds.unit.test.ts +118 -0
  252. package/src/__tests__/ktx2-basis-gpu-consumer.dawn.test.ts +14 -14
  253. package/src/__tests__/material-observation.integration.test.ts +101 -0
  254. package/src/__tests__/mesh-buffer-usage-surface.unit.test.ts +1 -1
  255. package/src/__tests__/pbr-view-layout.unit.test.ts +16 -0
  256. package/src/__tests__/point-shadow-inspection.unit.test.ts +60 -0
  257. package/src/__tests__/public-surface.test-d.ts +10 -0
  258. package/src/__tests__/reflection-probe-authoring.unit.test.ts +71 -0
  259. package/src/__tests__/reflection-probe-filter.unit.test.ts +54 -0
  260. package/src/__tests__/reflection-probe-ibl-topology.unit.test.ts +45 -0
  261. package/src/__tests__/reflection-probe-pass-encode.integration.test.ts +101 -0
  262. package/src/__tests__/reflection-probe-performance.perf.test.ts +60 -0
  263. package/src/__tests__/reflection-probe-recovery.integration.test.ts +55 -0
  264. package/src/__tests__/reflection-probe-selection.unit.test.ts +46 -0
  265. package/src/__tests__/render-error-code-owner.test-d.ts +23 -3
  266. package/src/__tests__/render-feature-docs.unit.test.ts +1 -1
  267. package/src/__tests__/render-target-admission.unit.test.ts +80 -0
  268. package/src/__tests__/render-target-graph-projection.unit.test.ts +102 -0
  269. package/src/__tests__/render-target-inspection.unit.test.ts +52 -0
  270. package/src/__tests__/render-target-material-source.test-d.ts +30 -0
  271. package/src/__tests__/render-target-material-source.unit.test.ts +97 -0
  272. package/src/__tests__/render-target-owner-placement.unit.test.ts +203 -0
  273. package/src/__tests__/render-target-owner.unit.test.ts +122 -0
  274. package/src/__tests__/render-target-probe-soak.perf.test.ts +94 -0
  275. package/src/__tests__/render-target-public-schema.json +107 -0
  276. package/src/__tests__/render-target-public-schema.unit.test.ts +91 -0
  277. package/src/__tests__/render-target-public-surface.test-d.ts +83 -0
  278. package/src/__tests__/render-target-readback.integration.test.ts +90 -0
  279. package/src/__tests__/render-target-recovery.integration.test.ts +85 -0
  280. package/src/__tests__/renderer-factory-material-contract.unit.test.ts +76 -0
  281. package/src/__tests__/renderer-frame-transaction.integration.test.ts +1 -1
  282. package/src/__tests__/renderer-lifecycle.integration.test.ts +14 -0
  283. package/src/__tests__/shader-stage-surface.unit.test.ts +19 -4
  284. package/src/__tests__/skin-motion-regression.unit.test.ts +132 -0
  285. package/src/__tests__/skinned-shadow-caster.test.ts +32 -2
  286. package/src/__tests__/standard-cluster-capability.integration.test.ts +63 -0
  287. package/src/__tests__/standard-cluster-transport.unit.test.ts +121 -0
  288. package/src/__tests__/standard-cluster-variant-resolution.unit.test.ts +232 -0
  289. package/src/__tests__/standard-clustered-pipeline.unit.test.ts +8 -5
  290. package/src/__tests__/standard-lighting-inspection.integration.test.ts +138 -0
  291. package/src/__tests__/standard-lighting-ssot.unit.test.ts +18 -0
  292. package/src/__tests__/standard-lighting-write.unit.test.ts +377 -0
  293. package/src/__tests__/standard-lighting.integration.test.ts +67 -0
  294. package/src/__tests__/standard-pipeline.dawn.test.ts +206 -5
  295. package/src/__tests__/standard-pipeline.integration.test.ts +181 -150
  296. package/src/__tests__/standard-probe-binding.unit.test.ts +25 -0
  297. package/src/__tests__/standard-profile-oracle.unit.test.ts +23 -36
  298. package/src/__tests__/typed-pipeline-topology.unit.test.ts +395 -14
  299. package/src/__tests__/urp-pipeline-targets.unit.test.ts +2 -2
  300. package/src/__tests__/visibility-resolver.unit.test.ts +15 -0
  301. package/src/__tests__/volume-optics-oracle.unit.test.ts +85 -0
  302. package/src/__tests__/volumetric-fog-budget-recovery.integration.test.ts +655 -0
  303. package/src/__tests__/volumetric-fog-component.unit.test.ts +71 -0
  304. package/src/__tests__/volumetric-fog-composite-stage-readback.dawn.test.ts +376 -0
  305. package/src/__tests__/volumetric-fog-errors.unit.test.ts +51 -0
  306. package/src/__tests__/volumetric-fog-inspection.unit.test.ts +77 -0
  307. package/src/__tests__/volumetric-fog-light-capability.unit.test.ts +19 -0
  308. package/src/__tests__/volumetric-fog-light-consumers.integration.test.ts +18 -0
  309. package/src/__tests__/volumetric-fog-light-errors.unit.test.ts +17 -0
  310. package/src/__tests__/volumetric-fog-light-topology.unit.test.ts +21 -0
  311. package/src/__tests__/volumetric-fog-light-transaction.integration.test.ts +53 -0
  312. package/src/__tests__/volumetric-fog-m9-watcher.integration.test.ts +27 -0
  313. package/src/__tests__/volumetric-fog-point-light-owner.integration.test.ts +44 -0
  314. package/src/__tests__/volumetric-fog-point-spot-accumulation.integration.test.ts +49 -0
  315. package/src/__tests__/volumetric-fog-point-spot-contract.unit.test.ts +28 -0
  316. package/src/__tests__/volumetric-fog-point-spot-lkg.integration.test.ts +65 -0
  317. package/src/__tests__/volumetric-fog-point-spot-selection.integration.test.ts +49 -0
  318. package/src/__tests__/volumetric-fog-point-spot-temporal.unit.test.ts +55 -0
  319. package/src/__tests__/volumetric-fog-projector-contract.unit.test.ts +22 -0
  320. package/src/__tests__/volumetric-fog-projector-inspection.unit.test.ts +12 -0
  321. package/src/__tests__/volumetric-fog-projector-surface-volume.integration.test.ts +11 -0
  322. package/src/__tests__/volumetric-fog-projector-transaction.integration.test.ts +26 -0
  323. package/src/__tests__/volumetric-fog-recovery.integration.test.ts +47 -0
  324. package/src/__tests__/volumetric-fog-selected-light-resolution.integration.test.ts +63 -0
  325. package/src/__tests__/volumetric-fog-spot-closure.integration.test.ts +26 -0
  326. package/src/__tests__/volumetric-fog-spot-contract.test-d.ts +21 -0
  327. package/src/__tests__/volumetric-fog-spot-contract.unit.test.ts +27 -0
  328. package/src/__tests__/volumetric-fog-spot-frame-optics.integration.test.ts +14 -0
  329. package/src/__tests__/volumetric-fog-spot-optics.integration.test.ts +29 -0
  330. package/src/__tests__/volumetric-fog-stage-readback.dawn.test.ts +550 -0
  331. package/src/__tests__/volumetric-fog-temporal-selected-light.unit.test.ts +33 -0
  332. package/src/__tests__/volumetric-fog-temporal.unit.test.ts +45 -0
  333. package/src/__tests__/volumetric-fog-topology.unit.test.ts +237 -0
  334. package/src/__tests__/volumetric-fog-transparent.integration.test.ts +27 -0
  335. package/src/assembly/device-feature-admission.ts +73 -0
  336. package/src/assembly/directional-shadow-inspection.ts +122 -0
  337. package/src/assembly/factory.ts +1093 -246
  338. package/src/assembly/host-contract.ts +25 -0
  339. package/src/assembly/render-target-host.ts +847 -0
  340. package/src/assets/asset-decoders.ts +1 -1
  341. package/src/assets/render-asset-port.ts +7 -1
  342. package/src/capture/cube-views.ts +69 -0
  343. package/src/capture/scheduler.ts +265 -0
  344. package/src/components/__tests__/schema-contract.unit.test.ts +12 -0
  345. package/src/components/__tests__/schema-parity.unit.test.ts +9 -0
  346. package/src/components/camera.ts +4 -0
  347. package/src/components/cube-camera.ts +52 -0
  348. package/src/components/directional-light.ts +22 -2
  349. package/src/components/directional-shadow-filter.ts +57 -0
  350. package/src/components/index.ts +2 -0
  351. package/src/components/light-helpers.ts +85 -7
  352. package/src/components/reflection-probe.ts +49 -0
  353. package/src/components/spot-light.ts +22 -3
  354. package/src/device/gpu-residency.ts +168 -58
  355. package/src/environment/frame.ts +6 -24
  356. package/src/environment/lifecycle.ts +12 -0
  357. package/src/errors/render.ts +405 -143
  358. package/src/extract/directional-shadow-projection.ts +61 -0
  359. package/src/extract/environment.ts +57 -0
  360. package/src/extract/visibility.ts +25 -1
  361. package/src/features/fullscreen.ts +3 -0
  362. package/src/features/targets.ts +4 -1
  363. package/src/features/types.ts +10 -0
  364. package/src/fullscreen-post-process-pass.ts +43 -2
  365. package/src/gpu-driven/batch-topology.ts +1 -0
  366. package/src/gpu-driven/production-raster.ts +1 -3
  367. package/src/gpu-scene.ts +8 -1
  368. package/src/gpu-usage.ts +2 -0
  369. package/src/hdrp-buffers.ts +165 -59
  370. package/src/ibl/IblPipelineCache.ts +11 -0
  371. package/src/ibl/kernel-cache.ts +88 -0
  372. package/src/index.ts +186 -1
  373. package/src/inspection-types.ts +56 -0
  374. package/src/instances-derived-bounds.ts +171 -0
  375. package/src/light-buffer-layout.ts +74 -26
  376. package/src/mesh-material-bindings.ts +132 -0
  377. package/src/pbr-pipeline.ts +139 -27
  378. package/src/pipeline/standard-forward-lane.ts +65 -15
  379. package/src/pipeline/standard-lighting/errors.ts +6 -0
  380. package/src/pipeline/standard-lighting/graph.ts +157 -0
  381. package/src/pipeline/standard-lighting/inspection.ts +88 -0
  382. package/src/pipeline/standard-lighting/layout.ts +31 -0
  383. package/src/pipeline/standard-lighting/light-frame.ts +34 -0
  384. package/src/pipeline/standard-lighting/membership.ts +43 -0
  385. package/src/pipeline/standard-lighting/prepare.ts +37 -0
  386. package/src/pipeline/standard-lighting/topology.ts +120 -0
  387. package/src/pipeline/standard-lighting/transport.ts +77 -0
  388. package/src/pipeline/standard-pipeline.ts +141 -192
  389. package/src/pipeline/standard-post.ts +26 -7
  390. package/src/pipeline/standard-profile.ts +23 -30
  391. package/src/pipeline-spec.ts +84 -21
  392. package/src/point-shadow-inspection.ts +55 -0
  393. package/src/record/__tests__/temporal-payload.unit.test.ts +42 -1
  394. package/src/record/__tests__/transparent-group2-selection.unit.test.ts +73 -0
  395. package/src/record/__tests__/view-ubo-layout.unit.test.ts +40 -0
  396. package/src/record/frame-lighting.ts +470 -516
  397. package/src/record/frame-snapshot.ts +76 -28
  398. package/src/record/frame-targets.ts +23 -2
  399. package/src/record/frame.ts +1169 -79
  400. package/src/record/gpu-pass-timing/contract.ts +180 -0
  401. package/src/record/gpu-pass-timing/errors.ts +34 -0
  402. package/src/record/gpu-pass-timing/index.ts +37 -0
  403. package/src/record/gpu-pass-timing/parser.ts +97 -0
  404. package/src/record/gpu-pass-timing/session.ts +938 -0
  405. package/src/record/gpu-timing.ts +233 -0
  406. package/src/record/main-pass-geometry.ts +120 -80
  407. package/src/record/main-pass-material.ts +101 -11
  408. package/src/record/main-pass-sprite-draws.ts +54 -25
  409. package/src/record/main-pass.ts +71 -15
  410. package/src/record/render-context.ts +77 -0
  411. package/src/record/shadow-pass.ts +104 -66
  412. package/src/record/skybox-post-pass.ts +20 -4
  413. package/src/record/typed-frame-graph.ts +1016 -32
  414. package/src/record/view-ubo.ts +63 -28
  415. package/src/reflection/filter.ts +81 -0
  416. package/src/reflection/gpu-table.ts +44 -0
  417. package/src/reflection/projection.ts +281 -0
  418. package/src/render-contract.ts +147 -4
  419. package/src/render-data.ts +50 -22
  420. package/src/render-graph-primitives.ts +9 -4
  421. package/src/render-pipeline.ts +161 -2
  422. package/src/render-system-extract.ts +886 -103
  423. package/src/render-system.ts +1174 -66
  424. package/src/renderer-inspect.ts +66 -0
  425. package/src/renderer.ts +222 -0
  426. package/src/scene/render-scene.ts +117 -9
  427. package/src/shadow-atlas.ts +5 -5
  428. package/src/ssao-buffers.ts +9 -2
  429. package/src/targets/contracts.ts +182 -0
  430. package/src/targets/graph-projection.ts +169 -0
  431. package/src/targets/material-source.ts +143 -0
  432. package/src/targets/owner.ts +214 -0
  433. package/src/targets/physical.ts +18 -0
  434. package/src/targets/readback.ts +153 -0
  435. package/src/temporal/frame.ts +128 -0
  436. package/src/transmission/__tests__/standard-transmission.dawn.test.ts +61 -23
  437. package/src/typed-render-graph-primitives.ts +34 -2
  438. package/src/typed-shadow-atlas.ts +17 -0
  439. package/src/typed-shadow-passes.ts +47 -40
  440. package/src/volume/capability.ts +173 -0
  441. package/src/volume/component.ts +110 -0
  442. package/src/volume/extract.ts +21 -0
  443. package/src/volume/inspection.ts +78 -0
  444. package/src/volume/passes.ts +686 -0
  445. package/src/volume/recovery.ts +86 -0
  446. package/src/volume/resources.ts +236 -0
  447. package/src/volume/temporal.ts +89 -0
  448. package/dist/chunk-IPXCABEP.mjs.map +0 -1
  449. package/dist/chunk-LOSO4CTV.mjs.map +0 -1
  450. package/dist/chunk-RJRUS55L.mjs.map +0 -1
  451. package/dist/chunk-YTQ5C7YQ.mjs +0 -584
  452. package/dist/chunk-YTQ5C7YQ.mjs.map +0 -1
@@ -15,23 +15,24 @@
15
15
  // PointLight in common.wgsl. -1 (0xFFFFFFFF) is the no-shadow
16
16
  // sentinel — shader path samples shadow only when layer >= 0.
17
17
  //
18
- // SpotLight (64 B / 16 floats):
18
+ // SpotLight (80 B / 20 floats):
19
19
  // [ 0..2 ] position vec3<f32>
20
20
  // [ 3 ] invRangeSquared f32
21
21
  // [ 4..6 ] color vec3<f32> (host-pre-multiplied)
22
22
  // [ 7 ] cosInner f32
23
23
  // [ 8..10] direction vec3<f32> (raw outgoing vector)
24
24
  // [ 11 ] cosOuter f32
25
- // [12..14] pad f32 = 0 (std430 vec4 stride alignment)
25
+ // [12] depthBias, [13] normalBias, [14] pcfKernelSize
26
26
  // [ 15 ] shadowAtlasTile i32 (sentinel -1 = unassigned/clipped; 0..3 = tile)
27
27
  // — feat-20260625-spot-light-shadow-mapping M2 / w8 (D-4):
28
- // SpotLight GPU struct had no free pad lane (8 lanes full), so the
29
- // clip signal extends the struct to a 4th vec4 column. The lane is
30
- // written i32 via an Int32Array view of the same backing
28
+ // SpotLight receiver controls occupy the 4th vec4 column. The tile
29
+ // lane is written i32 via an Int32Array view of the same backing
31
30
  // ArrayBuffer; the shader reads `shadowAtlasTile: i32` from byte
32
31
  // 60..64 of struct SpotLight (common.wgsl). -1 (0xFFFFFFFF) is the
33
32
  // unassigned/clipped sentinel — shader samples shadow only when
34
33
  // tile >= 0. Mirrors point's slot-7 shadowAtlasLayer pattern.
34
+ // [ 16 ] shadowIntensity f32 (default 1; [0,1] residual visibility)
35
+ // [17..19] std430 tail pad (the struct rounds to the next 16 B boundary)
35
36
  //
36
37
  // Array header (16 B, std430 stride alignment):
37
38
  // [ 0 ] count u32 (number of valid slots in the trailing array)
@@ -69,13 +70,16 @@ import type { PointLightSnapshot, SpotLightSnapshot } from './render-system-extr
69
70
  // [ 11 ] cosOuter f32 (point: 0.0)
70
71
  // [ 12 ] kind u32 (POINT = 0, SPOT = 1)
71
72
  // [ 13 ] shadow identity i32 (point layer / spot tile, -1 sentinel)
72
- // [14..15] point depth f32x2 (point near/far; spot zero)
73
+ // [14] point near / spot shadowIntensity f32
74
+ // [15] point far / spot pcfKernelSize f32
73
75
  //
74
76
  // Design: research Finding 1 (Bevy GpuClusteredLight 152B -> forgeax 64B),
75
77
  // plan-strategy D-light-slot (kind bit-tag discriminant).
76
78
  //
77
- // The existing URP PointLight (32B) / SpotLight (48B) pack functions remain
78
- // untouched; packLightSlot is the new HDRP-only entry.
79
+ // The existing URP PointLight (32B) pack function remains unchanged; the URP
80
+ // SpotLight grows from 64B to 80B to carry the independent shadow visibility
81
+ // factor without stealing the tile or PCF lanes. packLightSlot remains the
82
+ // compact 64B HDRP owner and uses a spot-only pad lane for the same value.
79
83
 
80
84
  /** Byte size of one HDRP LightSlot in std430 (16 x f32). AC-11 absolute-value lock. */
81
85
  export const BYTES_PER_LIGHT_SLOT = 64;
@@ -99,9 +103,11 @@ export type LightSlotKind = (typeof LightSlotKind)[keyof typeof LightSlotKind];
99
103
  * feat-20260612-point-light-shadows-urp-hdrp M4 / T-M4-4 (plan-strategy §D-8):
100
104
  * the prior u32x3 pad lanes at byte 52..64 carry shadow-side data on the HDRP
101
105
  * path. `kind_and_pad.x = kind` (u32), `.y = shadow identity` (i32, sentinel
102
- * -1 = no shadow), `.z = near` (f32 via bitcast), `.w = far`
103
- * (f32 via bitcast). The shader reads near/far through `bitcast<f32>(...)`
104
- * to keep the WGSL struct as `vec4<u32>` (alignment + naga_oil unchanged).
106
+ * -1 = no shadow). For point lights `.z/.w` carry near/far (f32 via bitcast);
107
+ * for spot lights `.z` carries shadowIntensity and `.w` carries the PCF
108
+ * kernel width (f32 via bitcast). The shader reads these lanes through
109
+ * `bitcast<f32>(...)` to
110
+ * keep the WGSL struct as `vec4<u32>` (alignment + naga_oil unchanged).
105
111
  */
106
112
  export const LIGHTSLOT_LAYOUT = {
107
113
  byteSize: BYTES_PER_LIGHT_SLOT,
@@ -117,6 +123,7 @@ export const LIGHTSLOT_LAYOUT = {
117
123
  shadowAtlasTileOffset: 52,
118
124
  shadowNearOffset: 56,
119
125
  shadowFarOffset: 60,
126
+ spotPcfKernelSizeOffset: 60,
120
127
  floatCount: 16,
121
128
  vec4Count: 4,
122
129
  } as const;
@@ -137,16 +144,27 @@ export const STORAGE_BUFFER_MIN_REQUIRED = 4;
137
144
  /** Byte size of one PointLight std430 slot (vec4 * 2). */
138
145
  export const POINT_LIGHT_STD430_BYTES = 32;
139
146
  /**
140
- * Byte size of one SpotLight std430 slot (vec4 * 4).
147
+ * Byte size of one SpotLight std430 slot (five 16-byte columns).
141
148
  *
142
- * feat-20260625-spot-light-shadow-mapping M2 / w8 (D-4): grew 48 -> 64 to make
143
- * room for the `shadowAtlasTile: i32` clip-signal lane (slot 15). Slots 0..11
144
- * keep the prior layout; slots 12..14 are vec4-alignment padding.
149
+ * feat-20260625-spot-light-shadow-mapping M2 / w8 (D-4) grew 48 -> 64 for
150
+ * `shadowAtlasTile`; the visual-parity contract then adds a fifth column for
151
+ * `shadowIntensity` rather than overloading the tile/PCF lanes.
145
152
  */
146
- export const SPOT_LIGHT_STD430_BYTES = 64;
153
+ export const SPOT_LIGHT_STD430_BYTES = 80;
147
154
 
148
155
  /** Sentinel value for SpotLight slot[15] meaning "no shadow / clipped". */
149
156
  export const SPOT_LIGHT_SHADOW_TILE_SENTINEL = -1;
157
+ /** Sentinel for a projector-only SpotLight with no shadow atlas tile. */
158
+ export const SPOT_LIGHT_PROJECTOR_ONLY_SENTINEL = -2;
159
+ /**
160
+ * High-bit marker carried by the shared LightSlot identity lane when this
161
+ * SpotLight is the one projector selected for the frame. The lower 30 bits
162
+ * retain the shadow-atlas tile (0..3), or zero for projector-only lights, so
163
+ * one 64-byte slot carries both shadow and projector identity without growing
164
+ * the cluster UBO or inventing a second light list.
165
+ */
166
+ export const SPOT_LIGHT_PROJECTOR_FLAG = 0x40000000;
167
+ export const SPOT_LIGHT_TILE_MASK = SPOT_LIGHT_PROJECTOR_FLAG - 1;
150
168
  /** Byte size of the array header (count u32 + 12 B pad to 16 B stride). */
151
169
  export const LIGHT_ARRAY_HEADER_BYTES = 16;
152
170
  /** Maximum number of slots packed in the first-slice cap layout (D-S3). */
@@ -182,7 +200,7 @@ export function packPointLight(snap: PointLightSnapshot): Float32Array {
182
200
  }
183
201
 
184
202
  /**
185
- * Pack one SpotLightSnapshot into 16 floats (64 B byte-for-byte std430).
203
+ * Pack one SpotLightSnapshot into 20 floats (80 B byte-for-byte std430).
186
204
  *
187
205
  * cosInner / cosOuter ride the otherwise-padding `.w` lanes of the
188
206
  * `color` and `direction` vec4 columns (AC-04 c + plan D-S2 16 B alignment
@@ -190,10 +208,13 @@ export function packPointLight(snap: PointLightSnapshot): Float32Array {
190
208
  * (sentinel -1 = unassigned/clipped, 0..3 = atlas tile) written through an
191
209
  * Int32Array view so the shader's `i32` read at byte 60..64 of struct SpotLight
192
210
  * (common.wgsl) sees the correct two's-complement bits (-1 = 0xFFFFFFFF).
193
- * Slots 12..14 stay zero (vec4-alignment padding). feat-20260625 M2 / w8 (D-4).
211
+ * Slots 12..14 carry the shared receiver controls; slot 15 remains the i32
212
+ * shadow tile sentinel; slot 16 carries shadowIntensity and slots 17..19 are
213
+ * alignment tail padding. Surface and volume consumers therefore share one
214
+ * extracted shadow configuration.
194
215
  */
195
216
  export function packSpotLight(snap: SpotLightSnapshot): Float32Array {
196
- const out = new Float32Array(16);
217
+ const out = new Float32Array(20);
197
218
  out[0] = snap.position[0] ?? 0;
198
219
  out[1] = snap.position[1] ?? 0;
199
220
  out[2] = snap.position[2] ?? 0;
@@ -206,10 +227,20 @@ export function packSpotLight(snap: SpotLightSnapshot): Float32Array {
206
227
  out[9] = snap.direction[1] ?? 0;
207
228
  out[10] = snap.direction[2] ?? 0;
208
229
  out[11] = snap.cosOuter;
209
- // Slots 12..14 stay zero (vec4-alignment padding).
230
+ out[12] = snap.depthBias ?? 0.005;
231
+ out[13] = snap.normalBias ?? 0.05;
232
+ out[14] = snap.pcfKernelSize ?? 3;
210
233
  // Slot 15: shadowAtlasTile i32 via Int32Array view (sentinel -1 default).
211
234
  const i32 = new Int32Array(out.buffer);
212
- i32[15] = snap.shadowAtlasTile ?? SPOT_LIGHT_SHADOW_TILE_SENTINEL;
235
+ i32[15] =
236
+ snap.shadowAtlasTile >= 0
237
+ ? snap.shadowAtlasTile
238
+ : snap.projectorAsset !== undefined && snap.lightViewProj !== undefined
239
+ ? SPOT_LIGHT_PROJECTOR_ONLY_SENTINEL
240
+ : SPOT_LIGHT_SHADOW_TILE_SENTINEL;
241
+ // Slot 16 begins the fifth vec4 column. The remaining tail lanes stay zero
242
+ // so the std430 array stride is the explicit 80-byte contract.
243
+ out[16] = snap.shadowIntensity ?? 1;
213
244
  return out;
214
245
  }
215
246
 
@@ -275,8 +306,8 @@ export interface PointShadowSlotInfo {
275
306
  * feat-20260612-point-light-shadows-urp-hdrp M4 / T-M4-4 (plan-strategy §D-8):
276
307
  * the optional point `shadow` info threads through to bytes 52..64 as
277
308
  * `(shadowAtlasLayer i32, near f32, far f32)`. Spot snapshots write their
278
- * `shadowAtlasTile` directly into the same identity lane and keep near/far 0.
279
- * The shader reads `near`/`far`
309
+ * `shadowAtlasTile` directly into the same identity lane, put shadowIntensity
310
+ * in the `.z` lane, and the PCF kernel width in `.w`. The shader reads `near`/`far`
280
311
  * through `bitcast<f32>(kind_and_pad.zw)` so the WGSL struct stays
281
312
  * `kind_and_pad: vec4<u32>` (alignment + naga_oil compose unchanged). When
282
313
  * `shadow` is undefined (no PointLightShadow) the lanes default to
@@ -288,6 +319,7 @@ export interface PointShadowSlotInfo {
288
319
  export function packLightSlot(
289
320
  snap: PointLightSnapshot | SpotLightSnapshot,
290
321
  shadow?: PointShadowSlotInfo,
322
+ projectorSelected?: boolean,
291
323
  ): Float32Array {
292
324
  const out = new Float32Array(16);
293
325
  // position (vec3<f32> + invRangeSquared at lane .w)
@@ -309,15 +341,31 @@ export function packLightSlot(
309
341
  // Float32Array: SPOT=1 must be 0x00000001, not f32(1.0) bits.
310
342
  const u32 = new Uint32Array(out.buffer);
311
343
  u32[12] = snap.kind === 'point' ? LightSlotKind.POINT : LightSlotKind.SPOT;
312
- // Lanes 13..15 carry one kind-discriminated shadow identity. Point keeps
313
- // layer/near/far; spot writes its snapshot tile and leaves near/far zero.
344
+ // Lanes 13..15 carry one kind-discriminated shadow payload. Point keeps
345
+ // layer/near/far; spot writes its snapshot tile, shadowIntensity, and PCF
346
+ // kernel width.
314
347
  const i32 = new Int32Array(out.buffer);
315
348
  if (snap.kind === 'point' && shadow !== undefined) {
316
349
  i32[13] = shadow.shadowAtlasLayer;
317
350
  out[14] = shadow.near;
318
351
  out[15] = shadow.far;
319
352
  } else if (snap.kind === 'spot') {
320
- i32[13] = snap.shadowAtlasTile;
353
+ // The optional argument is explicit at the record owner. Keeping the
354
+ // source-derived fallback preserves standalone packing fixtures while the
355
+ // production path marks only the accepted projector identity.
356
+ const hasProjector =
357
+ projectorSelected ?? (snap.projectorAsset !== undefined && snap.lightViewProj !== undefined);
358
+ const tile = snap.shadowAtlasTile >= 0 ? snap.shadowAtlasTile : 0;
359
+ i32[13] = hasProjector
360
+ ? SPOT_LIGHT_PROJECTOR_FLAG | (tile & SPOT_LIGHT_TILE_MASK)
361
+ : snap.shadowAtlasTile >= 0
362
+ ? snap.shadowAtlasTile
363
+ : SPOT_LIGHT_SHADOW_TILE_SENTINEL;
364
+ out[14] = snap.shadowIntensity ?? 1;
365
+ // HDRP has no separate 80-byte SpotLight payload. Reuse the otherwise
366
+ // unused spot `.w` lane so the cluster path consumes the same authored PCF
367
+ // width as the URP and volume paths.
368
+ out[15] = snap.pcfKernelSize ?? 3;
321
369
  } else {
322
370
  i32[13] = POINT_LIGHT_SHADOW_LAYER_SENTINEL;
323
371
  // out[14] / out[15] remain zero (Float32Array zero-init).
@@ -17,12 +17,144 @@ export interface ResolvedMeshMaterialBinding {
17
17
  readonly source: MeshMaterialBindingSource;
18
18
  }
19
19
 
20
+ /** Lifecycle values projected from an already prepared resident binding. */
21
+ export type MeshMaterialBindingReadiness = 'ready' | 'pending' | 'failed' | 'last-known-good';
22
+
23
+ /** Structured producer failure retained by the renderer's bounded projection. */
24
+ export interface MeshMaterialBindingPreparationFailure {
25
+ readonly code: string;
26
+ readonly expected: string;
27
+ readonly hint: string;
28
+ readonly detail?: Readonly<Record<string, unknown>>;
29
+ }
30
+
31
+ export interface MeshMaterialBindingSamplerObservation {
32
+ readonly handle: number;
33
+ readonly resident: boolean;
34
+ }
35
+
36
+ export interface MeshMaterialBindingTextureObservation {
37
+ readonly handle: number;
38
+ readonly mipLevelCount: number;
39
+ }
40
+
41
+ /**
42
+ * One material-slot's bounded resident projection. The renderer reports only
43
+ * resources it actually resolved for the slot; Pack/AssetRegistry lifecycle
44
+ * records stay owned by the producer and are never copied here.
45
+ */
46
+ export interface MeshMaterialBindingResidency {
47
+ readonly readiness: MeshMaterialBindingReadiness;
48
+ readonly samplers: readonly MeshMaterialBindingSamplerObservation[];
49
+ readonly textures: readonly MeshMaterialBindingTextureObservation[];
50
+ readonly preparationFailure?: MeshMaterialBindingPreparationFailure;
51
+ }
52
+
20
53
  /** Public read-only observation of the bindings used by the last frame. */
21
54
  export interface MeshMaterialBindingObservation {
22
55
  readonly worldId: number;
23
56
  readonly entityKey: number;
24
57
  readonly bindings: readonly ResolvedMeshMaterialBinding[];
25
58
  readonly diagnostics: readonly MeshMaterialBindingDiagnostic[];
59
+ /** One resident projection per resolved material slot. */
60
+ readonly residency: readonly MeshMaterialBindingResidency[];
61
+ }
62
+
63
+ export interface MeshMaterialBindingSummary {
64
+ readonly total: number;
65
+ readonly ready: number;
66
+ readonly pending: number;
67
+ readonly failed: number;
68
+ readonly lastKnownGood: number;
69
+ readonly textureCount: number;
70
+ readonly samplerCount: number;
71
+ }
72
+
73
+ const EMPTY_RESIDENCY: MeshMaterialBindingResidency = Object.freeze({
74
+ readiness: 'pending',
75
+ samplers: Object.freeze([]),
76
+ textures: Object.freeze([]),
77
+ });
78
+
79
+ /**
80
+ * Build the sole renderer observation projection from the resident seam.
81
+ * Missing facts remain `pending`; they are never guessed from a URL, asset
82
+ * name, or authoring field. Slot cardinality is normalized so aggregation is
83
+ * deterministic even while a preparation candidate is incomplete.
84
+ */
85
+ export function projectMeshMaterialBindingObservation(input: {
86
+ readonly worldId: number;
87
+ readonly entityKey: number;
88
+ readonly bindings: readonly ResolvedMeshMaterialBinding[];
89
+ readonly diagnostics: readonly MeshMaterialBindingDiagnostic[];
90
+ readonly residency?: readonly MeshMaterialBindingResidency[];
91
+ }): MeshMaterialBindingObservation {
92
+ const residency = input.bindings.map((_, index) => {
93
+ const value = input.residency?.[index] ?? EMPTY_RESIDENCY;
94
+ return Object.freeze({
95
+ ...value,
96
+ samplers: Object.freeze(value.samplers.map((sampler) => Object.freeze({ ...sampler }))),
97
+ textures: Object.freeze(value.textures.map((texture) => Object.freeze({ ...texture }))),
98
+ ...(value.preparationFailure === undefined
99
+ ? {}
100
+ : {
101
+ preparationFailure: Object.freeze({
102
+ ...value.preparationFailure,
103
+ ...(value.preparationFailure.detail === undefined
104
+ ? {}
105
+ : { detail: Object.freeze({ ...value.preparationFailure.detail }) }),
106
+ }),
107
+ }),
108
+ });
109
+ });
110
+ return {
111
+ worldId: input.worldId,
112
+ entityKey: input.entityKey,
113
+ bindings: Object.freeze([...input.bindings]),
114
+ diagnostics: Object.freeze([...input.diagnostics]),
115
+ residency: Object.freeze(residency),
116
+ };
117
+ }
118
+
119
+ /** Recompute bounded readiness/resource counts from retained observations. */
120
+ export function summarizeMeshMaterialBindings(
121
+ observations: readonly MeshMaterialBindingObservation[],
122
+ ): MeshMaterialBindingSummary {
123
+ let ready = 0;
124
+ let pending = 0;
125
+ let failed = 0;
126
+ let lastKnownGood = 0;
127
+ let textureCount = 0;
128
+ let samplerCount = 0;
129
+ for (const observation of observations) {
130
+ for (const residency of observation.residency) {
131
+ switch (residency.readiness) {
132
+ case 'ready':
133
+ ready += 1;
134
+ break;
135
+ case 'pending':
136
+ pending += 1;
137
+ break;
138
+ case 'failed':
139
+ failed += 1;
140
+ break;
141
+ case 'last-known-good':
142
+ lastKnownGood += 1;
143
+ break;
144
+ }
145
+ textureCount += residency.textures.length;
146
+ samplerCount += residency.samplers.length;
147
+ }
148
+ }
149
+ return {
150
+ total: ready + pending + failed + lastKnownGood,
151
+ ready,
152
+ pending,
153
+ failed,
154
+ lastKnownGood,
155
+ textureCount,
156
+ samplerCount,
157
+ };
26
158
  }
27
159
 
28
160
  export type ResolveMeshMaterialBindingsResult =
@@ -140,7 +140,7 @@ export function buildPbrMaterialUserRegionEntries(
140
140
  // material-UBO contract. derive() emits binding 0 as the first numeric run's
141
141
  // merged UBO; an empty schema has no binding-0 UBO and needs no patch.
142
142
  const ubo = entries[0];
143
- if (ubo !== undefined && ubo.binding === 0 && ubo.buffer !== undefined) {
143
+ if (ubo !== undefined && ubo.binding === 0 && ubo.buffer?.type === 'uniform') {
144
144
  entries[0] = {
145
145
  binding: 0,
146
146
  visibility: GPU_SHADER_STAGE_VERTEX | GPU_SHADER_STAGE_FRAGMENT,
@@ -325,6 +325,8 @@ export const INJECTION_KIND_LENGTHS = {
325
325
  */
326
326
  export interface PbrCaps {
327
327
  readonly storageBuffer: boolean;
328
+ /** Whether the device can carry the optional SpotLight projector texture. */
329
+ readonly projectorAvailable?: boolean;
328
330
  }
329
331
 
330
332
  /**
@@ -376,11 +378,13 @@ export interface PbrCaps {
376
378
  */
377
379
  export function buildPbrViewBglEntries(caps: PbrCaps): GPUBindGroupLayoutEntry[] {
378
380
  const lightBufType: GPUBufferBindingType = caps.storageBuffer ? 'read-only-storage' : 'uniform';
379
- return [
381
+ const entries: GPUBindGroupLayoutEntry[] = [
380
382
  {
381
383
  binding: 0,
382
384
  visibility: GPU_SHADER_STAGE_VERTEX | GPU_SHADER_STAGE_FRAGMENT,
383
- buffer: { type: 'uniform' },
385
+ // View captures use the same bind group with a per-face view slot.
386
+ // Keeping this dynamic is also valid for the display slot at offset 0.
387
+ buffer: { type: 'uniform', hasDynamicOffset: true },
384
388
  },
385
389
  {
386
390
  binding: 1,
@@ -469,12 +473,32 @@ export function buildPbrViewBglEntries(caps: PbrCaps): GPUBindGroupLayoutEntry[]
469
473
  visibility: GPU_SHADER_STAGE_FRAGMENT,
470
474
  texture: { sampleType: 'depth', viewDimension: '2d' },
471
475
  },
472
- {
473
- binding: 10,
474
- visibility: GPU_SHADER_STAGE_VERTEX,
475
- buffer: { type: 'uniform', hasDynamicOffset: true },
476
- },
477
476
  ];
477
+ // The projector is optional, but when present it is a sampled texture in
478
+ // the fragment stage. Keep it out of the low-limit view layout so the
479
+ // remaining HDRP PBR ABI stays within WebGPU's minimum 16 sampled textures.
480
+ // The corresponding PROJECTOR_AVAILABLE shader variant is selected from
481
+ // the same device capability bit and returns a white modulation.
482
+ if (caps.projectorAvailable !== false) {
483
+ entries.push(
484
+ {
485
+ binding: 11,
486
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
487
+ texture: { sampleType: 'float', viewDimension: '2d' },
488
+ },
489
+ {
490
+ binding: 12,
491
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
492
+ sampler: { type: 'filtering' },
493
+ },
494
+ );
495
+ }
496
+ entries.push({
497
+ binding: 10,
498
+ visibility: GPU_SHADER_STAGE_VERTEX,
499
+ buffer: { type: 'uniform', hasDynamicOffset: true },
500
+ });
501
+ return entries;
478
502
  }
479
503
 
480
504
  // ─── PBR pipeline layout factory ────────────────────────────────────────────
@@ -578,6 +602,22 @@ export function isSkinnedShadowCasterVariant(
578
602
  );
579
603
  }
580
604
 
605
+ export type PipelineGroup2Contract = 'mesh' | 'skin' | 'cluster' | 'skin-cluster';
606
+
607
+ /** Resolve group(2) from the composed WGSL artifact used to build the PSO. */
608
+ export function resolvePipelineGroup2Contract(source: string): PipelineGroup2Contract {
609
+ const withoutComments = source.replace(/\/\*[\s\S]*?\*\//gu, '').replace(/\/\/.*$/gmu, '');
610
+ const bindings = [
611
+ ...withoutComments.matchAll(/@group\s*\(\s*2\s*\)\s*@binding\s*\(\s*(\d+)\s*\)/gu),
612
+ ].map((match) => Number(match[1]));
613
+ const hasSkinBindings = bindings.includes(1) || bindings.includes(2);
614
+ const hasClusterBindings = bindings.some((binding) => binding >= 3);
615
+ if (hasSkinBindings && hasClusterBindings) return 'skin-cluster';
616
+ if (hasSkinBindings) return 'skin';
617
+ if (hasClusterBindings) return 'cluster';
618
+ return 'mesh';
619
+ }
620
+
581
621
  /** Returns true for the engine-shipped standard-PBR material shader family. */
582
622
  export function isStandardPbrMaterialShader(shaderId: string | undefined): boolean {
583
623
  return (
@@ -609,9 +649,10 @@ export function isStandardPbrMaterialShader(shaderId: string | undefined): boole
609
649
 
610
650
  /**
611
651
  * Build the PBR skin pipeline layout (4 slots `[view, material,
612
- * mesh-array(2-entry), instances]`). View / material / instances BGLs are
652
+ * mesh-array(3-entry), instances]`). View / material / instances BGLs are
613
653
  * shared with the standard-PBR layout (passed in via `pbr` bundle); the only
614
- * new BGL is the 2-entry mesh-array slot for `meshes` + `palette`.
654
+ * new BGL is the 3-entry mesh-array slot for `meshes` + current/previous
655
+ * `palette` buffers.
615
656
  *
616
657
  * Throws on each `createBindGroupLayout` / `createPipelineLayout` Result
617
658
  * failure -- the engine bootstrap path wraps the call in `runShimSyncStep`
@@ -622,8 +663,9 @@ export function buildPbrSkinLayouts(
622
663
  caps: PbrCaps,
623
664
  pbr: PbrPipelineLayoutBundle,
624
665
  ): PbrPipelineLayoutBundle {
625
- // 2-entry mesh-array BGL: binding 0 meshes + binding 1 palette. Both
626
- // dynamic-offset (palette window per-entity, like meshes window).
666
+ // 3-entry mesh-array BGL: binding 0 meshes + binding 1 current palette
667
+ // + binding 2 previous palette. All use dynamic offsets for the same
668
+ // per-entity window contract.
627
669
  const skinMeshArrayBglRes = device.createBindGroupLayout(
628
670
  buildBindGroupLayoutDescriptor(BGL_ONLY_SPEC_STUB, {
629
671
  kind: 'pbr-skin-mesh-array',
@@ -654,6 +696,40 @@ export function buildPbrSkinLayouts(
654
696
  };
655
697
  }
656
698
 
699
+ /** Project the canonical group(2) resources for a PBR skin draw. */
700
+ export function createPbrSkinMeshBindGroupEntries(
701
+ meshBuffer: Buffer,
702
+ meshSize: number,
703
+ paletteBuffer: Buffer,
704
+ paletteWindowBytes: number,
705
+ ): BindGroupEntry[] {
706
+ return [
707
+ {
708
+ binding: 0,
709
+ resource: { kind: 'buffer', value: { buffer: meshBuffer, offset: 0, size: meshSize } },
710
+ },
711
+ ...[1, 2].map((binding) => ({
712
+ binding,
713
+ resource: {
714
+ kind: 'buffer' as const,
715
+ value: {
716
+ buffer: paletteBuffer,
717
+ offset: 0,
718
+ size: paletteWindowBytes,
719
+ },
720
+ },
721
+ })),
722
+ ];
723
+ }
724
+
725
+ /** Project all dynamic offsets for the canonical PBR skin group(2) shape. */
726
+ export function pbrSkinMeshDynamicOffsets(
727
+ meshOffset: number,
728
+ paletteOffset: number,
729
+ ): readonly [number, number, number] {
730
+ return [meshOffset, paletteOffset, paletteOffset];
731
+ }
732
+
657
733
  // ─── Unlit material BGL factory ─────────────────────────────────────────────
658
734
 
659
735
  /**
@@ -741,7 +817,7 @@ export type { BindGroup };
741
817
  // existing behaviour (plan-strategy D-4 "pbr / unlit / sprite-atlas
742
818
  // behaviour unchanged" / requirements Edge Cases).
743
819
  //
744
- // Variant set string format mirrors the existing `URP_PBR_VARIANT_SET` /
820
+ // Variant set string format mirrors the Standard boot variant /
745
821
  // HDRP variant set string idiom in `pipeline-spec.ts` (`+`-separated kv
746
822
  // pairs); the record stage threads this string through the per-shader
747
823
  // pipeline-cache key + lazy-build `getMaterialShaderPipeline` lookup.
@@ -784,12 +860,13 @@ export const SPRITE_PASS_PER_INSTANCE_REGION_VARIANT_SET = '';
784
860
  * - `'unlit-material'` — 7 entries: base PBR material only (no inject)
785
861
  * - `'hdrp-7-slot'` — 7 entries (binding 0 + 3..8): HDRP cluster + SSAO group(2) BGL
786
862
  * 2. Caps-driven literal shapes (no shader):
787
- * - `'pbr-view'` — 10 entries: view UBO + lights + 6 shadow bindings
788
- * (directional 3/4, point 5/6, cascade 7, spot atlas 8, spot
789
- * lightViewProj matrices 9 feat-20260625)
863
+ * - `'pbr-view'` — 12 entries: view UBO + lights + shadow bindings,
864
+ * projector texture/sampler (11/12), and the Points/Lines UBO (10)
865
+ * (directional 3/4, point 5/6, cascade 7, spot atlas 8; the former
866
+ * spot lightViewProj matrices moved into the View UBO)
790
867
  * - `'pbr-mesh-array'` — 1 entry: per-entity mesh SSBO (dynamic-offset)
791
868
  * - `'pbr-instances'` — 1 entry: per-instance SSBO (no dynamic-offset)
792
- * - `'pbr-skin-mesh-array'` — 2 entries: meshes + skin palette
869
+ * - `'pbr-skin-mesh-array'` — 3 entries: meshes + current/previous palette
793
870
  * 3. Attachment-driven (fullscreen post-process):
794
871
  * - `'fullscreen-post'` — 2 entries: input texture + sampler. The texture
795
872
  * `sampleType` is derived from `spec.attachments` (plan §R3 fix):
@@ -832,17 +909,20 @@ export interface BindGroupLayoutDescriptorOutput {
832
909
  }
833
910
 
834
911
  /** Build the canonical HDRP group(2) bind-group layout. */
835
- export function createHdrpBindGroupLayoutDescriptor(
836
- storageBuffer: boolean = true,
837
- ): BindGroupLayoutDescriptor {
838
- const meshBufType: GPUBufferBindingType = storageBuffer ? 'read-only-storage' : 'uniform';
839
- const clusterBufType: GPUBufferBindingType = storageBuffer ? 'read-only-storage' : 'uniform';
912
+ export function createHdrpBindGroupLayoutDescriptor(): BindGroupLayoutDescriptor {
913
+ const meshBufType: GPUBufferBindingType = 'read-only-storage';
914
+ const clusterBufType: GPUBufferBindingType = 'read-only-storage';
840
915
  return {
841
916
  label: 'hdrp-unified-bgl-group2',
842
917
  entries: [
843
918
  {
844
919
  binding: 0,
845
- visibility: GPU_SHADER_STAGE_VERTEX,
920
+ // Standard fragment lighting (transmission/refraction and clustered
921
+ // evaluation) reads the same mesh transform window as the vertex
922
+ // stage. Keep this visibility in the HDRP descriptor aligned with
923
+ // the URP mesh-array descriptor; restricting it to vertex makes the
924
+ // HDRP pipeline invalid when fs_main accesses `meshes[0]`.
925
+ visibility: GPU_SHADER_STAGE_VERTEX | GPU_SHADER_STAGE_FRAGMENT,
846
926
  buffer: { type: meshBufType, hasDynamicOffset: true },
847
927
  },
848
928
  // Bindings 1 and 2 stay absent for the URP physical isolation gap.
@@ -880,6 +960,33 @@ export function createHdrpBindGroupLayoutDescriptor(
880
960
  };
881
961
  }
882
962
 
963
+ /** Build the HDRP group(2) layout for the clustered skin variant. */
964
+ export function createHdrpSkinBindGroupLayoutDescriptor(): BindGroupLayoutDescriptor {
965
+ const base = createHdrpBindGroupLayoutDescriptor();
966
+ const baseEntries = base.entries;
967
+ if (baseEntries === undefined || baseEntries[0] === undefined) {
968
+ throw new Error('HDRP base group(2) layout must declare mesh binding 0');
969
+ }
970
+ const paletteType: GPUBufferBindingType = 'read-only-storage';
971
+ return {
972
+ label: 'hdrp-skin-unified-bgl-group2',
973
+ entries: [
974
+ baseEntries[0],
975
+ {
976
+ binding: 1,
977
+ visibility: GPU_SHADER_STAGE_VERTEX,
978
+ buffer: { type: paletteType, hasDynamicOffset: true },
979
+ },
980
+ {
981
+ binding: 2,
982
+ visibility: GPU_SHADER_STAGE_VERTEX,
983
+ buffer: { type: paletteType, hasDynamicOffset: true },
984
+ },
985
+ ...baseEntries.slice(1),
986
+ ],
987
+ };
988
+ }
989
+
883
990
  /**
884
991
  * Build a `GPUBindGroupLayoutDescriptor` from a PipelineSpec, dispatching on
885
992
  * `options.kind` to one of 9 closed BGL shapes (D-13 round-2).
@@ -1014,6 +1121,11 @@ export function buildBindGroupLayoutDescriptor(
1014
1121
  visibility: GPU_SHADER_STAGE_VERTEX,
1015
1122
  buffer: { type: meshBufType, hasDynamicOffset: true },
1016
1123
  },
1124
+ {
1125
+ binding: 2,
1126
+ visibility: GPU_SHADER_STAGE_VERTEX,
1127
+ buffer: { type: meshBufType, hasDynamicOffset: true },
1128
+ },
1017
1129
  ],
1018
1130
  };
1019
1131
  }
@@ -1045,10 +1157,10 @@ export function buildBindGroupLayoutDescriptor(
1045
1157
  };
1046
1158
  }
1047
1159
  case 'hdrp-7-slot': {
1048
- // HDRP unified BGL for group(2): 9 entries (binding 0 + 3..8). The
1049
- // shape depends on caps.storageBuffer for the cluster-buffer fallback.
1050
- const caps = options.caps ?? { storageBuffer: true };
1051
- const desc = createHdrpBindGroupLayoutDescriptor(caps.storageBuffer);
1160
+ // Standard unified BGL for group(2): 9 entries (binding 0 + 3..8).
1161
+ // Cluster variants are admitted only when storage buffers are present;
1162
+ // there is no uniform-backed cluster shape.
1163
+ const desc = createHdrpBindGroupLayoutDescriptor();
1052
1164
  return {
1053
1165
  label: desc.label ?? 'hdrp-unified-bgl-group2',
1054
1166
  entries: [...(desc.entries ?? [])],