@foresthubai/workflow-builder 0.3.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +661 -661
- package/NOTICE +16 -16
- package/README.md +110 -93
- package/dist/components/ui/command.d.ts +2 -2
- package/dist/components/ui/input.d.ts +1 -1
- package/dist/components/ui/resizable.d.ts +1 -1
- package/dist/components/ui/textarea.d.ts +1 -1
- package/dist/graph/BaseNode.js +10 -10
- package/dist/graph/reactFlowRegistry.d.ts.map +1 -1
- package/dist/lib/utils.d.ts +3 -0
- package/dist/lib/utils.d.ts.map +1 -0
- package/dist/lib/utils.js +6 -0
- package/dist/lib/utils.js.map +1 -0
- package/dist/toolbars/CanvasTabsToolbar.d.ts +11 -0
- package/dist/toolbars/CanvasTabsToolbar.d.ts.map +1 -0
- package/dist/toolbars/CanvasTabsToolbar.js +101 -0
- package/dist/toolbars/CanvasTabsToolbar.js.map +1 -0
- package/package.json +2 -2
- package/src/BuilderLayout.tsx +345 -345
- package/src/Canvas.tsx +261 -261
- package/src/CanvasEditor.tsx +142 -142
- package/src/CanvasTabsToolbar.tsx +176 -176
- package/src/RightConfigPanel.tsx +266 -266
- package/src/WorkflowBuilder.tsx +412 -412
- package/src/cn.ts +6 -6
- package/src/components/ui/add-button.tsx +39 -39
- package/src/components/ui/alert-dialog.tsx +141 -141
- package/src/components/ui/alert.tsx +59 -59
- package/src/components/ui/badge.tsx +36 -36
- package/src/components/ui/button.tsx +85 -85
- package/src/components/ui/card.tsx +79 -79
- package/src/components/ui/checkbox.tsx +28 -28
- package/src/components/ui/collapsible.tsx +9 -9
- package/src/components/ui/command.tsx +153 -153
- package/src/components/ui/delete-button.tsx +23 -23
- package/src/components/ui/dialog.tsx +125 -125
- package/src/components/ui/dropdown-menu.tsx +198 -198
- package/src/components/ui/input.tsx +55 -55
- package/src/components/ui/label.tsx +24 -24
- package/src/components/ui/readonly-banner.tsx +15 -15
- package/src/components/ui/resizable.tsx +43 -43
- package/src/components/ui/scroll-area.tsx +102 -102
- package/src/components/ui/select.tsx +160 -160
- package/src/components/ui/separator.tsx +29 -29
- package/src/components/ui/switch.tsx +27 -27
- package/src/components/ui/textarea.tsx +51 -51
- package/src/components/ui/toast.tsx +127 -127
- package/src/components/ui/toaster.tsx +33 -33
- package/src/components/ui/toggle-group.tsx +59 -59
- package/src/components/ui/toggle.tsx +43 -43
- package/src/components/ui/tooltip.tsx +32 -32
- package/src/dialogs/NodePickerDialog.tsx +84 -84
- package/src/dialogs/ValidationDialog.tsx +184 -184
- package/src/graph/BaseNode.tsx +557 -557
- package/src/graph/CustomEdge.tsx +185 -185
- package/src/graph/CustomNode.tsx +16 -16
- package/src/graph/FunctionCallNode.tsx +30 -30
- package/src/graph/PortHandle.tsx +189 -189
- package/src/graph/reactFlowRegistry.ts +26 -26
- package/src/hooks/use-toast.ts +125 -125
- package/src/hooks/useAvailableVariables.ts +20 -20
- package/src/hooks/useCanvasHistory.ts +22 -22
- package/src/hooks/useCanvasTabs.ts +168 -168
- package/src/hooks/useFunctionDiagnosticsSync.ts +40 -40
- package/src/hooks/useFunctionRegistry.ts +26 -26
- package/src/hooks/useFunctions.ts +44 -44
- package/src/hooks/useGraph.ts +161 -161
- package/src/hooks/useNodeDefinitions.ts +82 -82
- package/src/hooks/useParamErrors.ts +26 -26
- package/src/hooks/useResolvedTheme.ts +30 -30
- package/src/hooks/useResourceDiagnosticsSync.ts +58 -58
- package/src/hooks/useSuppressThemeTransition.ts +79 -79
- package/src/hooks/useWorkflowSerialization.ts +127 -127
- package/src/i18n/index.ts +53 -53
- package/src/i18n/locales/de.json +501 -501
- package/src/i18n/locales/en.json +557 -557
- package/src/index.ts +27 -27
- package/src/inputs/ExpressionInput.tsx +297 -297
- package/src/inputs/ParameterEditor.tsx +515 -515
- package/src/inputs/PortSection.tsx +144 -144
- package/src/panels/BuilderSidebar.tsx +301 -301
- package/src/panels/ChannelConfigPanel.tsx +49 -49
- package/src/panels/ChannelsPanel.tsx +28 -28
- package/src/panels/DebugConsolePanel.tsx +73 -73
- package/src/panels/DebugContextPanel.tsx +77 -77
- package/src/panels/DebugExternalIOPanel.tsx +180 -180
- package/src/panels/DiagnosticsPanel.tsx +170 -170
- package/src/panels/EdgeConfigPanel.tsx +104 -104
- package/src/panels/FunctionConfigPanel.tsx +179 -179
- package/src/panels/FunctionListPanel.tsx +45 -45
- package/src/panels/MemoryConfigPanel.tsx +55 -55
- package/src/panels/MemoryPanel.tsx +40 -40
- package/src/panels/ModelConfigPanel.tsx +41 -41
- package/src/panels/ModelsPanel.tsx +36 -36
- package/src/panels/NodeConfigPanel.tsx +630 -630
- package/src/panels/NodeLibrary.tsx +288 -288
- package/src/panels/ResourceConfigPanel.tsx +132 -132
- package/src/panels/ResourceListPanel.tsx +113 -113
- package/src/panels/VariableConfigPanel.tsx +161 -161
- package/src/panels/VariablesPanel.tsx +145 -145
- package/src/stores/canvasStore.test.ts +44 -44
- package/src/stores/canvasStore.ts +245 -245
- package/src/stores/debugStore.ts +74 -74
- package/src/stores/diagnosticsStore.ts +130 -130
- package/src/stores/editorStore.ts +202 -202
- package/src/styles/index.css +526 -526
- package/src/utils/categoryConstants.ts +26 -26
- package/src/utils/channelOperations.ts +86 -86
- package/src/utils/connectionRules.ts +137 -137
- package/src/utils/functionOperations.ts +179 -179
- package/src/utils/graphOperations.ts +550 -550
- package/src/utils/history.ts +207 -207
- package/src/utils/memoryOperations.ts +57 -57
- package/src/utils/migrateFunctionNodes.ts +107 -107
- package/src/utils/modelOperations.ts +55 -55
- package/src/utils/paramDisplay.ts +71 -71
- package/src/utils/resourceHelpers.ts +32 -32
- package/src/utils/translation.ts +28 -28
- package/src/utils/variableOperations.ts +75 -75
- package/tailwind-preset.ts +166 -166
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// Shared category icons and colors for node categories in the workflow builder.
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import { NodeCategory } from "@foresthubai/workflow-core/node";
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import { Bot, Box, Brain, Inbox, Send, Variable, Wrench, Zap, type LucideIcon } from "lucide-react";
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export const categoryIcons: Record<string, LucideIcon> = {
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[NodeCategory.Input]: Inbox,
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[NodeCategory.Logic]: Brain,
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[NodeCategory.Data]: Variable,
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[NodeCategory.Output]: Send,
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[NodeCategory.AI]: Bot,
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[NodeCategory.Trigger]: Zap,
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[NodeCategory.Tool]: Wrench,
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[NodeCategory.Function]: Box,
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};
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export const categoryColors: Record<string, string> = {
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[NodeCategory.Input]: "bg-node-input/10 text-node-input border-node-input/20",
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[NodeCategory.Logic]: "bg-node-logic/10 text-node-logic border-node-logic/20",
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[NodeCategory.Data]: "bg-node-data/10 text-node-data border-node-data/20",
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[NodeCategory.Output]: "bg-node-output/10 text-node-output border-node-output/20",
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[NodeCategory.AI]: "bg-node-agent/10 text-node-agent border-node-agent/20",
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[NodeCategory.Trigger]: "bg-node-trigger/10 text-node-trigger border-node-trigger/20",
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[NodeCategory.Tool]: "bg-node-tool/10 text-node-tool border-node-tool/20",
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[NodeCategory.Function]: "bg-node-function/10 text-node-function border-node-function/20",
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};
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// Shared category icons and colors for node categories in the workflow builder.
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import { NodeCategory } from "@foresthubai/workflow-core/node";
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import { Bot, Box, Brain, Inbox, Send, Variable, Wrench, Zap, type LucideIcon } from "lucide-react";
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export const categoryIcons: Record<string, LucideIcon> = {
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[NodeCategory.Input]: Inbox,
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[NodeCategory.Logic]: Brain,
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[NodeCategory.Data]: Variable,
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[NodeCategory.Output]: Send,
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[NodeCategory.AI]: Bot,
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[NodeCategory.Trigger]: Zap,
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[NodeCategory.Tool]: Wrench,
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[NodeCategory.Function]: Box,
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};
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export const categoryColors: Record<string, string> = {
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[NodeCategory.Input]: "bg-node-input/10 text-node-input border-node-input/20",
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[NodeCategory.Logic]: "bg-node-logic/10 text-node-logic border-node-logic/20",
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[NodeCategory.Data]: "bg-node-data/10 text-node-data border-node-data/20",
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[NodeCategory.Output]: "bg-node-output/10 text-node-output border-node-output/20",
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[NodeCategory.AI]: "bg-node-agent/10 text-node-agent border-node-agent/20",
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[NodeCategory.Trigger]: "bg-node-trigger/10 text-node-trigger border-node-trigger/20",
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[NodeCategory.Tool]: "bg-node-tool/10 text-node-tool border-node-tool/20",
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[NodeCategory.Function]: "bg-node-function/10 text-node-function border-node-function/20",
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};
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import { CHANNEL_DEFINITION, type ChannelType, type Channel } from "@foresthubai/workflow-core/channel";
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import { isParameterActive } from "@foresthubai/workflow-core/parameter";
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import { useEditorStore } from "../stores/editorStore";
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import { generateId } from "@foresthubai/workflow-core/id";
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import { uniqueName } from "./resourceHelpers";
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/**
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* Build the initial `arguments` record for a new channel: each parameter
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* that's active for the chosen `type` and has a `default` gets seeded.
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*/
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function defaultArguments(type: ChannelType): Record<string, unknown> {
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const seed: Record<string, unknown> = { type };
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const args: Record<string, unknown> = {};
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for (const param of CHANNEL_DEFINITION.parameters) {
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if (param.id === "type") continue;
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if (param.activationRules?.length && !isParameterActive(param, seed, false)) continue;
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if ("default" in param && param.default !== undefined) {
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args[param.id] = param.default;
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}
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}
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return args;
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}
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export function addChannel(type: ChannelType = "GPIOIN"): Channel {
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const id = generateId();
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const existing = Object.values(useEditorStore.getState().channels).map((v) => v.label);
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const instance: Channel = {
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id,
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label: uniqueName("channel", existing),
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type,
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arguments: defaultArguments(type),
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};
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useEditorStore.getState().setChannels((vars) => ({ ...vars, [id]: instance }));
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return instance;
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}
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* Apply a partial patch to a channel. Inactive arguments are intentionally
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* retained in the store: the domain store is the superset and stripping happens
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* only at the api boundary (`serialize`), so switching `type` away and back
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* restores previously-entered values rather than resetting them. On a type
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* change we still seed defaults for params that are newly active and unset, so
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* the config panel shows sensible initial values. Top-level fields (label/type)
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* are merged separately from arguments.
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*/
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export function updateChannel(id: string, patch: { label?: string; type?: ChannelType; arguments?: Record<string, unknown> }): void {
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const key = id;
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useEditorStore.getState().setChannels((vars) => {
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if (!existing) return vars;
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const nextType = patch.type ?? existing.type;
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const mergedArgs = { ...existing.arguments, ...(patch.arguments ?? {}) };
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if (patch.type && patch.type !== existing.type) {
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for (const [k, v] of Object.entries(defaultArguments(nextType))) {
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...existing,
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...(patch.label !== undefined ? { label: patch.label } : {}),
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type: nextType,
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arguments: mergedArgs,
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export function deleteChannel(id: string): void {
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const key = id;
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useEditorStore.getState().setChannels((vars) => {
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const { [key]: _drop, ...rest } = vars;
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return rest;
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});
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const sel = useEditorStore.getState().selection;
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if (sel.kind === "channel" && sel.id === id) {
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useEditorStore.getState().clearSelection();
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}
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}
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import { CHANNEL_DEFINITION, type ChannelType, type Channel } from "@foresthubai/workflow-core/channel";
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import { isParameterActive } from "@foresthubai/workflow-core/parameter";
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import { useEditorStore } from "../stores/editorStore";
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import { generateId } from "@foresthubai/workflow-core/id";
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import { uniqueName } from "./resourceHelpers";
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/**
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* Build the initial `arguments` record for a new channel: each parameter
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* that's active for the chosen `type` and has a `default` gets seeded.
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*/
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function defaultArguments(type: ChannelType): Record<string, unknown> {
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const seed: Record<string, unknown> = { type };
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const args: Record<string, unknown> = {};
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for (const param of CHANNEL_DEFINITION.parameters) {
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if (param.id === "type") continue;
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if (param.activationRules?.length && !isParameterActive(param, seed, false)) continue;
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if ("default" in param && param.default !== undefined) {
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args[param.id] = param.default;
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}
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}
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return args;
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}
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export function addChannel(type: ChannelType = "GPIOIN"): Channel {
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const existing = Object.values(useEditorStore.getState().channels).map((v) => v.label);
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const instance: Channel = {
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id,
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label: uniqueName("channel", existing),
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arguments: defaultArguments(type),
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};
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useEditorStore.getState().setChannels((vars) => ({ ...vars, [id]: instance }));
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return instance;
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}
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/**
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* Apply a partial patch to a channel. Inactive arguments are intentionally
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* retained in the store: the domain store is the superset and stripping happens
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* only at the api boundary (`serialize`), so switching `type` away and back
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* restores previously-entered values rather than resetting them. On a type
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* change we still seed defaults for params that are newly active and unset, so
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* the config panel shows sensible initial values. Top-level fields (label/type)
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* are merged separately from arguments.
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*/
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export function updateChannel(id: string, patch: { label?: string; type?: ChannelType; arguments?: Record<string, unknown> }): void {
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const key = id;
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useEditorStore.getState().setChannels((vars) => {
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const existing = vars[key];
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if (!existing) return vars;
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const nextType = patch.type ?? existing.type;
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const mergedArgs = { ...existing.arguments, ...(patch.arguments ?? {}) };
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if (patch.type && patch.type !== existing.type) {
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for (const [k, v] of Object.entries(defaultArguments(nextType))) {
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if (mergedArgs[k] === undefined) mergedArgs[k] = v;
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...existing,
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...(patch.label !== undefined ? { label: patch.label } : {}),
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};
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});
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}
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export function deleteChannel(id: string): void {
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useEditorStore.getState().setChannels((vars) => {
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@@ -1,137 +1,137 @@
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// Editor connection rules — which ports may connect, which node types are
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// offered from a port, and whether a node can take another outgoing edge.
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//
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import { getPorts, NodeRegistry, type NodeData, type NodeDefinition } from "@foresthubai/workflow-core/node";
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import { type EdgeType } from "@foresthubai/workflow-core/edge";
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/** Check whether a node already has tool-input edges (for mutual exclusion). */
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function hasToolInputEdge(nodeId: string, nodeData: NodeData, edges: Edge[]): boolean {
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const ports = getPorts(nodeData);
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return edges.some((e) => e.target === nodeId && ports.input.some((p) => p.type === "tool" && p.id === e.targetHandle));
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/** Check whether a node already has control-flow edges (for mutual exclusion). */
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function hasControlFlowEdge(nodeId: string, nodeData: NodeData, edges: Edge[]): boolean {
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/**
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* Used by the contextual "+" button on output ports.
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*/
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export function canPortAcceptEdge(nodeId: string, handleId: string, nodes: Node<NodeData>[], edges: Edge[]): boolean {
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const node = nodes.find((n) => n.id === nodeId);
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const ports = getPorts(node.data);
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const port = ports.output.find((p) => p.id === handleId);
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if (!port) return false;
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// Tool output ports always accept multiple edges (an agent wires up many tools).
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// A control output port accepts a single edge unless the node can branch.
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if (port.type === "control" && !NodeRegistry.getByType(node.data.type)?.canBranch) {
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if (edges.some((e) => e.source === nodeId && e.sourceHandle === handleId)) return false;
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}
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// Mutual exclusion: control output blocked when node has tool-input edges
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// (Tool output is exempt — never blocked)
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if (port.type === "control" && hasToolInputEdge(nodeId, node.data, edges)) return false;
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return true;
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}
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/**
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* Filter node definitions to those that can connect to a given output port.
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* Returns definitions whose nodes have an input port matching the origin's port type.
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*/
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export function getCompatibleNodeDefs(
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originNodeId: string,
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originHandleId: string,
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nodes: Node<NodeData>[],
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edges: Edge[],
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allNodeDefs: NodeDefinition[],
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isFunctionCanvas: boolean,
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): NodeDefinition[] {
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const originNode = nodes.find((n) => n.id === originNodeId);
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if (!originNode) return [];
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const originPorts = getPorts(originNode.data);
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const originPort = originPorts.output.find((p) => p.id === originHandleId);
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if (!originPort) return [];
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const originPortType = originPort.type; // "control" | "tool"
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return allNodeDefs.filter((def) => {
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if (def.isUnremovable) return false;
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if (def.isSingleton && nodes.some((n) => n.data.type === def.type)) return false;
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// Triggers have no inputs — skip on function canvas and when looking for input ports
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if (isFunctionCanvas && def.category === "Trigger") return false;
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// Check candidate has a matching input port
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const candidatePorts = getPorts({ type: def.type } as NodeData);
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return candidatePorts.input.some((p) => p.type === originPortType);
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});
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}
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export const isValidConnection = (
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sourceId: string | null,
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targetId: string | null,
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sourceHandleId: string | null | undefined,
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targetHandleId: string | null | undefined,
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nodes: Node<NodeData>[],
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|
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edges: Edge[],
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|
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): false | EdgeType => {
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|
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// All handles must be present
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if (sourceHandleId == null || targetHandleId == null || sourceId == null || targetId == null) return false;
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|
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|
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// Find source and target nodes
|
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|
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const srcNode = nodes.find((n) => n.id === sourceId);
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|
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const tgtNode = nodes.find((n) => n.id === targetId);
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|
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if (!srcNode || !tgtNode) return false;
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|
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|
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// Source-side checks via canPortAcceptEdge (multiple-outgoing + mutual exclusion)
|
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|
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if (!canPortAcceptEdge(sourceId, sourceHandleId, nodes, edges)) return false;
|
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|
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|
|
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|
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// Get ports using centralized dispatcher
|
|
113
|
-
const sourcePorts = getPorts(srcNode.data);
|
|
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|
-
const targetPorts = getPorts(tgtNode.data);
|
|
115
|
-
|
|
116
|
-
const sourcePort = sourcePorts.output.find((p) => p.id === sourceHandleId);
|
|
117
|
-
const targetPort = targetPorts.input.find((p) => p.id === targetHandleId);
|
|
118
|
-
if (!sourcePort || !targetPort) return false;
|
|
119
|
-
|
|
120
|
-
// Only allow connections between same port types
|
|
121
|
-
if (sourcePort.type !== targetPort.type) return false;
|
|
122
|
-
|
|
123
|
-
// Target-side mutual exclusion checks
|
|
124
|
-
const portType = sourcePort.type as EdgeType;
|
|
125
|
-
|
|
126
|
-
if (portType === "tool") {
|
|
127
|
-
// Connecting a tool input on the target — reject if target already has control connections
|
|
128
|
-
if (hasControlFlowEdge(tgtNode.id, tgtNode.data, edges)) return false;
|
|
129
|
-
}
|
|
130
|
-
|
|
131
|
-
if (portType === "control") {
|
|
132
|
-
// Connecting a control port — reject if target already has tool INPUT connections
|
|
133
|
-
if (hasToolInputEdge(tgtNode.id, tgtNode.data, edges)) return false;
|
|
134
|
-
}
|
|
135
|
-
|
|
136
|
-
return portType;
|
|
137
|
-
};
|
|
1
|
+
// Editor connection rules — which ports may connect, which node types are
|
|
2
|
+
// offered from a port, and whether a node can take another outgoing edge.
|
|
3
|
+
//
|
|
4
|
+
// These operate on React Flow `Node`/`Edge` and drive canvas interactions, so
|
|
5
|
+
// they live here in the editor rather than in the headless @foresthubai/workflow-core.
|
|
6
|
+
// Core exposes the pure primitive (`getPorts`); the React Flow coupling stays
|
|
7
|
+
// on this side of the boundary.
|
|
8
|
+
|
|
9
|
+
import { Edge, Node } from "@xyflow/react";
|
|
10
|
+
import { getPorts, NodeRegistry, type NodeData, type NodeDefinition } from "@foresthubai/workflow-core/node";
|
|
11
|
+
import { type EdgeType } from "@foresthubai/workflow-core/edge";
|
|
12
|
+
|
|
13
|
+
/** Check whether a node already has tool-input edges (for mutual exclusion). */
|
|
14
|
+
function hasToolInputEdge(nodeId: string, nodeData: NodeData, edges: Edge[]): boolean {
|
|
15
|
+
const ports = getPorts(nodeData);
|
|
16
|
+
return edges.some((e) => e.target === nodeId && ports.input.some((p) => p.type === "tool" && p.id === e.targetHandle));
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
/** Check whether a node already has control-flow edges (for mutual exclusion). */
|
|
20
|
+
function hasControlFlowEdge(nodeId: string, nodeData: NodeData, edges: Edge[]): boolean {
|
|
21
|
+
const ports = getPorts(nodeData);
|
|
22
|
+
return edges.some((e) => {
|
|
23
|
+
if (e.target === nodeId) {
|
|
24
|
+
return ports.input.some((p) => p.type === "control" && p.id === e.targetHandle);
|
|
25
|
+
}
|
|
26
|
+
if (e.source === nodeId) {
|
|
27
|
+
return ports.output.some((p) => p.type === "control" && p.id === e.sourceHandle);
|
|
28
|
+
}
|
|
29
|
+
return false;
|
|
30
|
+
});
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* Check whether an output port can accept at least one more outgoing edge.
|
|
35
|
+
* Used by the contextual "+" button on output ports.
|
|
36
|
+
*/
|
|
37
|
+
export function canPortAcceptEdge(nodeId: string, handleId: string, nodes: Node<NodeData>[], edges: Edge[]): boolean {
|
|
38
|
+
const node = nodes.find((n) => n.id === nodeId);
|
|
39
|
+
if (!node) return false;
|
|
40
|
+
|
|
41
|
+
const ports = getPorts(node.data);
|
|
42
|
+
const port = ports.output.find((p) => p.id === handleId);
|
|
43
|
+
if (!port) return false;
|
|
44
|
+
|
|
45
|
+
// Tool output ports always accept multiple edges (an agent wires up many tools).
|
|
46
|
+
// A control output port accepts a single edge unless the node can branch.
|
|
47
|
+
if (port.type === "control" && !NodeRegistry.getByType(node.data.type)?.canBranch) {
|
|
48
|
+
if (edges.some((e) => e.source === nodeId && e.sourceHandle === handleId)) return false;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
// Mutual exclusion: control output blocked when node has tool-input edges
|
|
52
|
+
// (Tool output is exempt — never blocked)
|
|
53
|
+
if (port.type === "control" && hasToolInputEdge(nodeId, node.data, edges)) return false;
|
|
54
|
+
|
|
55
|
+
return true;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
/**
|
|
59
|
+
* Filter node definitions to those that can connect to a given output port.
|
|
60
|
+
* Returns definitions whose nodes have an input port matching the origin's port type.
|
|
61
|
+
*/
|
|
62
|
+
export function getCompatibleNodeDefs(
|
|
63
|
+
originNodeId: string,
|
|
64
|
+
originHandleId: string,
|
|
65
|
+
nodes: Node<NodeData>[],
|
|
66
|
+
edges: Edge[],
|
|
67
|
+
allNodeDefs: NodeDefinition[],
|
|
68
|
+
isFunctionCanvas: boolean,
|
|
69
|
+
): NodeDefinition[] {
|
|
70
|
+
const originNode = nodes.find((n) => n.id === originNodeId);
|
|
71
|
+
if (!originNode) return [];
|
|
72
|
+
|
|
73
|
+
const originPorts = getPorts(originNode.data);
|
|
74
|
+
const originPort = originPorts.output.find((p) => p.id === originHandleId);
|
|
75
|
+
if (!originPort) return [];
|
|
76
|
+
|
|
77
|
+
const originPortType = originPort.type; // "control" | "tool"
|
|
78
|
+
|
|
79
|
+
return allNodeDefs.filter((def) => {
|
|
80
|
+
if (def.isUnremovable) return false;
|
|
81
|
+
|
|
82
|
+
if (def.isSingleton && nodes.some((n) => n.data.type === def.type)) return false;
|
|
83
|
+
|
|
84
|
+
// Triggers have no inputs — skip on function canvas and when looking for input ports
|
|
85
|
+
if (isFunctionCanvas && def.category === "Trigger") return false;
|
|
86
|
+
|
|
87
|
+
// Check candidate has a matching input port
|
|
88
|
+
const candidatePorts = getPorts({ type: def.type } as NodeData);
|
|
89
|
+
return candidatePorts.input.some((p) => p.type === originPortType);
|
|
90
|
+
});
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
export const isValidConnection = (
|
|
94
|
+
sourceId: string | null,
|
|
95
|
+
targetId: string | null,
|
|
96
|
+
sourceHandleId: string | null | undefined,
|
|
97
|
+
targetHandleId: string | null | undefined,
|
|
98
|
+
nodes: Node<NodeData>[],
|
|
99
|
+
edges: Edge[],
|
|
100
|
+
): false | EdgeType => {
|
|
101
|
+
// All handles must be present
|
|
102
|
+
if (sourceHandleId == null || targetHandleId == null || sourceId == null || targetId == null) return false;
|
|
103
|
+
|
|
104
|
+
// Find source and target nodes
|
|
105
|
+
const srcNode = nodes.find((n) => n.id === sourceId);
|
|
106
|
+
const tgtNode = nodes.find((n) => n.id === targetId);
|
|
107
|
+
if (!srcNode || !tgtNode) return false;
|
|
108
|
+
|
|
109
|
+
// Source-side checks via canPortAcceptEdge (multiple-outgoing + mutual exclusion)
|
|
110
|
+
if (!canPortAcceptEdge(sourceId, sourceHandleId, nodes, edges)) return false;
|
|
111
|
+
|
|
112
|
+
// Get ports using centralized dispatcher
|
|
113
|
+
const sourcePorts = getPorts(srcNode.data);
|
|
114
|
+
const targetPorts = getPorts(tgtNode.data);
|
|
115
|
+
|
|
116
|
+
const sourcePort = sourcePorts.output.find((p) => p.id === sourceHandleId);
|
|
117
|
+
const targetPort = targetPorts.input.find((p) => p.id === targetHandleId);
|
|
118
|
+
if (!sourcePort || !targetPort) return false;
|
|
119
|
+
|
|
120
|
+
// Only allow connections between same port types
|
|
121
|
+
if (sourcePort.type !== targetPort.type) return false;
|
|
122
|
+
|
|
123
|
+
// Target-side mutual exclusion checks
|
|
124
|
+
const portType = sourcePort.type as EdgeType;
|
|
125
|
+
|
|
126
|
+
if (portType === "tool") {
|
|
127
|
+
// Connecting a tool input on the target — reject if target already has control connections
|
|
128
|
+
if (hasControlFlowEdge(tgtNode.id, tgtNode.data, edges)) return false;
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
if (portType === "control") {
|
|
132
|
+
// Connecting a control port — reject if target already has tool INPUT connections
|
|
133
|
+
if (hasToolInputEdge(tgtNode.id, tgtNode.data, edges)) return false;
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
return portType;
|
|
137
|
+
};
|