@fmsim/machine 2.0.0-beta.3 → 2.0.0-beta.6

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@@ -8,7 +8,9 @@
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  * - Unit: 낮은 depth, 불투명
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  */
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  import * as THREE from 'three';
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- import { RealObjectGroup, registerRealObjectFactory } from '@hatiolab/things-scene';
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+ import { RealObjectGroup, registerRealObjectFactory, disposeObject3D } from '@hatiolab/things-scene';
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+ import { LEGEND_CAPACITY } from '../features/mcs-status-default';
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+ import { getVaueOnRanges } from '../utils/get-value-on-ranges';
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  /**
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  * 포트 기본 높이 (절대값).
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  * 모든 이송장치의 상단 높이 = 이 값.
@@ -27,6 +29,8 @@ const DEFAULTS = {
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  class MCSRealObject3D extends RealObjectGroup {
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  constructor(component, config) {
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  super(component);
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+ // ── Change handling ──
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+ this._updatePending = false;
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  this._config = config;
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  }
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  // width, height 절대값 (음수 값은 양수로 취급)
@@ -139,7 +143,6 @@ class MCSRealObject3D extends RealObjectGroup {
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  geo.rotateX(Math.PI / 2);
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  return this.removeBottomFace(geo);
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  }
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- // ── Build ──
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  build() {
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  var _a;
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  super.build();
@@ -172,30 +175,143 @@ class MCSRealObject3D extends RealObjectGroup {
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  material.polygonOffset = true;
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  material.polygonOffsetFactor = -1;
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  material.polygonOffsetUnit = -1;
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- const mesh = new THREE.Mesh(geometry, material);
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+ // BoxGeometry material groups: +x(0), -x(1), +y(2), -y(3), +z(4), -z(5)
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+ let meshMaterial = material;
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+ if (shape === 'box') {
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+ if (this._config.openTop) {
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+ // 상단면 제거 → 5면 개방 박스
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+ const invisible = new THREE.MeshBasicMaterial({ visible: false });
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+ meshMaterial = [material, material, invisible, material, material, material];
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+ }
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+ else if (this._config.texturedTop) {
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+ // 상판에 2D 렌더링 텍스처
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+ const topMat = this.buildTopTexture(w, h);
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+ meshMaterial = [material, material, topMat, material, material, material];
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+ }
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+ else if (this._config.matteTop) {
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+ // 상판만 무반사
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+ const matte = new THREE.MeshBasicMaterial({ color, opacity, transparent: opacity < 1 });
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+ meshMaterial = [material, material, matte, material, material, material];
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+ }
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+ }
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+ this._ownMesh = new THREE.Mesh(geometry, meshMaterial);
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  // sizeRatio < 1이면 부모 중심에 배치 (rawDepth/2), 아니면 자체 중심 (depth/2)
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- mesh.position.y = ratio < 1 ? rawDepth / 2 : depth / 2;
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- mesh.castShadow = true;
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- mesh.receiveShadow = true;
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- this.object3d.add(mesh);
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+ this._ownMesh.position.y = ratio < 1 ? rawDepth / 2 : depth / 2;
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+ this._ownMesh.castShadow = true;
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+ this._ownMesh.receiveShadow = true;
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+ this.object3d.add(this._ownMesh);
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  }
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- // ── Change handling ──
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  onchange(after, before) {
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  if ('width' in after ||
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  'height' in after ||
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  'depth' in after ||
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  'fillStyle' in after ||
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  'strokeStyle' in after ||
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- 'id' in after // Carrier: CARRIERNAME 변경 시 가시성 재판정
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- ) {
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- this.update();
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+ 'id' in after ||
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+ 'EMPTYTYPE' in after ||
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+ 'CARRIERSTATUS' in after) {
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+ // 연속 setState에 의한 다중 rebuild 방지: 한 프레임에 한 번만 실행
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+ if (!this._updatePending) {
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+ this._updatePending = true;
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+ queueMicrotask(() => {
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+ this._updatePending = false;
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+ this.update();
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+ });
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+ }
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  return;
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  }
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  super.onchange(after, before);
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  }
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- // RealObjectGroup 기본 동작 비활성화 (update()에서 일괄 처리)
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+ /**
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+ * 상판 텍스처: 컴포넌트의 2D render()를 캔버스에 그려서 텍스처로 사용
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+ */
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+ buildTopTexture(w, h) {
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+ var _a;
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+ const scale = 4;
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+ const cw = this.nextPow2(w * scale);
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+ const ch = this.nextPow2(h * scale);
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+ const canvas = document.createElement('canvas');
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+ canvas.width = cw;
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+ canvas.height = ch;
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+ const ctx = canvas.getContext('2d');
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+ const statusColor = '#' + this.resolveColor().toString(16).padStart(6, '0');
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+ const emptyType = ((_a = this.component.state) === null || _a === void 0 ? void 0 : _a.EMPTYTYPE) || '';
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+ const text = emptyType === 'FULL' ? 'F' : emptyType === 'EMPTY' ? 'E' : emptyType === 'EMPTYEMPTY' ? 'X' : '';
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+ // 실제 사용 영역 (nextPow2 이전 크기)
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+ const usedW = w * scale;
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+ const usedH = h * scale;
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+ // 바탕: 캐리어 상태 색상 (사용 영역만)
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+ ctx.fillStyle = statusColor;
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+ ctx.fillRect(0, 0, usedW, usedH);
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+ // 텍스트 (사용 영역 중앙)
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+ if (text) {
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+ const fontSize = Math.round(Math.min(usedW, usedH) * 0.7);
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+ ctx.font = `bold ${fontSize}px Arial`;
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+ ctx.textAlign = 'center';
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+ ctx.textBaseline = 'middle';
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+ ctx.fillStyle = '#000000';
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+ ctx.fillText(text, usedW / 2, usedH / 2);
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+ }
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+ const texture = new THREE.CanvasTexture(canvas);
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+ texture.offset.set(0, 1 - usedH / ch);
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+ texture.repeat.set(usedW / cw, usedH / ch);
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+ texture.colorSpace = THREE.SRGBColorSpace;
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+ return new THREE.MeshBasicMaterial({
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+ map: texture,
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+ transparent: true,
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+ side: THREE.DoubleSide,
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+ });
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+ }
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+ nextPow2(n) {
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+ if (!(n > 0))
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+ return 1;
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+ let v = Math.ceil(n);
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+ v--;
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+ v |= v >> 1;
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+ v |= v >> 2;
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+ v |= v >> 4;
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+ v |= v >> 8;
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+ v |= v >> 16;
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+ return v + 1;
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+ }
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+ /**
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+ * 자신의 mesh만 제거 후 rebuild.
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+ * 기본 update()는 clear()로 object3d의 모든 children을 제거하는데,
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+ * 컨테이너(Port 등)의 경우 자식 컴포넌트(Carrier 등)의 3D 오브젝트도 함께 제거됨.
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+ * 이를 방지하기 위해 자신이 생성한 mesh만 제거한다.
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+ */
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+ update() {
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+ // 자신의 mesh만 제거 (자식 컴포넌트 3D 오브젝트 보존)
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+ if (this._ownMesh) {
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+ this.object3d.remove(this._ownMesh);
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+ disposeObject3D(this._ownMesh);
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+ this._ownMesh = undefined;
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+ }
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+ this.build();
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+ this.updateTransform();
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+ this.updateAlpha();
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+ this.updateHidden();
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+ }
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+ // RealObjectGroup 기본 동작 비활성화
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  updateDimension() { }
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- updateAlpha() { }
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+ updateAlpha() {
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+ const { alpha = 1 } = this.component.state;
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+ const configOpacity = this._config.opacity;
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+ const effective = configOpacity * alpha;
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+ this.object3d.traverse((o) => {
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+ if (!o.material)
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+ return;
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+ const materials = Array.isArray(o.material) ? o.material : [o.material];
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+ for (const m of materials) {
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+ if (!m.visible)
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+ continue; // openTop invisible face 무시
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+ if (m.map)
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+ continue; // 텍스처 material은 자체 transparent 유지
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+ m.opacity = effective;
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+ m.transparent = effective < 1;
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+ }
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+ });
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+ }
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  }
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  // ── 팩토리 등록 헬퍼 ─────────────────────────────────────
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  function register(type, overrides = {}) {
@@ -207,14 +323,14 @@ function register(type, overrides = {}) {
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  // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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  register('Equipment', {
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  defaultDepth: 3 * TRANSPORT_SURFACE_HEIGHT,
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- opacity: 0.5,
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+ opacity: 0.75,
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  metalness: 0.4,
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  roughness: 0.6,
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  defaultColor: 0x8899aa,
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  });
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  register('Buffer', {
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  defaultDepth: TRANSPORT_SURFACE_HEIGHT,
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- opacity: 0.5,
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+ opacity: 1.0,
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  metalness: 0.3,
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  roughness: 0.7,
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  defaultColor: 0x99aa88,
@@ -232,57 +348,280 @@ register('OHTLine', {
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  roughness: 0.3,
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  defaultColor: 0x888899,
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  });
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- register('STOCKER', {
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- defaultDepth: 5 * TRANSPORT_SURFACE_HEIGHT,
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- opacity: 0.35,
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- metalness: 0.3,
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- roughness: 0.6,
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- defaultColor: 0x8899bb,
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- });
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+ // STOCKER: 벽면에 용량 게이지 바를 포함하는 커스텀 3D 오브젝트
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+ const STOCKER_CONFIG = Object.assign(Object.assign({}, DEFAULTS), { defaultDepth: 5 * TRANSPORT_SURFACE_HEIGHT, opacity: 0.75, metalness: 0.3, roughness: 0.6, defaultColor: 0x8899bb });
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+ class StockerRealObject3D extends MCSRealObject3D {
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+ constructor(component) {
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+ super(component, STOCKER_CONFIG);
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+ }
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+ build() {
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+ super.build();
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+ this.buildGauge();
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+ }
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+ buildGauge() {
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+ var _a, _b;
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+ const comp = this.component;
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+ const data = comp.data || {};
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+ const gaugeMode = ((_b = (_a = comp.root) === null || _a === void 0 ? void 0 : _a.style) === null || _b === void 0 ? void 0 : _b.stockerGaugeMode) || 'capacity';
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+ const gauge = this.resolveGauge(data, gaugeMode);
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+ // 테두리는 스토커의 상태 색상 (machine status)
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+ const statusColor = comp.statusColor;
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+ if (statusColor && statusColor.toUpperCase() !== '#F0F0F0') {
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+ gauge.borderColor = statusColor;
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+ }
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+ const { w, h } = this.absSize;
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+ const depth = this.effectiveDepth;
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+ const isWidthLonger = w >= h;
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+ // 게이지 캔버스 (고해상도)
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+ const barW = 130;
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+ const barH = 26;
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+ const scale = 4;
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+ const canvasW = barW * scale;
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+ const canvasH = barH * scale;
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+ const canvas = document.createElement('canvas');
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+ canvas.width = canvasW;
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+ canvas.height = canvasH;
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+ const ctx = canvas.getContext('2d');
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+ const pad = 12;
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+ // 배경 + 테두리
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+ ctx.fillStyle = '#dddddd';
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+ ctx.fillRect(0, 0, canvasW, canvasH);
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+ ctx.strokeStyle = gauge.borderColor;
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+ ctx.lineWidth = 12;
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+ ctx.strokeRect(6, 6, canvasW - 12, canvasH - 12);
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+ // 세그먼트 채움 (왼→오)
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+ const innerW = canvasW - pad * 2;
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+ const innerH = canvasH - pad * 2;
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+ let x = pad;
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+ for (const seg of gauge.segments) {
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+ const segW = Math.max(innerW * seg.ratio, seg.ratio > 0 ? 1 : 0);
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+ if (segW <= 0)
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+ continue;
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+ ctx.fillStyle = seg.color;
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+ ctx.fillRect(x, pad, segW, innerH);
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+ x += segW;
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+ }
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+ // 텍스트
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+ ctx.font = `bold ${10 * scale}px sans-serif`;
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+ ctx.textAlign = 'center';
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+ ctx.textBaseline = 'middle';
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+ ctx.fillStyle = '#333333';
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+ ctx.fillText(gauge.label, canvasW / 2, canvasH / 2);
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+ // 텍스처 → Plane
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+ const texture = new THREE.CanvasTexture(canvas);
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+ texture.colorSpace = THREE.SRGBColorSpace;
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+ const geo = new THREE.PlaneGeometry(barW, barH);
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+ geo.rotateX(-Math.PI / 2); // 수평 (지붕 위)
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+ if (!isWidthLonger)
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+ geo.rotateY(Math.PI / 2);
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+ const mat = new THREE.MeshBasicMaterial({
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+ map: texture,
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+ transparent: true,
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+ side: THREE.DoubleSide,
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+ });
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+ mat.polygonOffset = true;
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+ mat.polygonOffsetFactor = -2;
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+ mat.polygonOffsetUnit = -2;
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+ this.gaugeMesh = new THREE.Mesh(geo, mat);
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+ this.gaugeMesh.position.set(0, depth + 0.5, 0);
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+ this.object3d.add(this.gaugeMesh);
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+ }
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+ resolveGauge(data, mode) {
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+ var _a, _b;
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+ switch (mode) {
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+ case 'carrier': {
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+ const full = Number(data.FULL_CNT) || 0;
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+ const empty = Number(data.EMPTY_CNT) || 0;
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+ const emptyEmpty = Number(data.EMPTYEMPTY_CNT) || 0;
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+ const total = full + empty + emptyEmpty;
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+ const segments = total > 0
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+ ? [
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+ { ratio: full / total, color: '#4AA7FE' },
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+ { ratio: empty / total, color: '#8BDA5B' },
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+ { ratio: emptyEmpty / total, color: '#019D59' },
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+ ]
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+ : [{ ratio: 1, color: '#dddddd' }];
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+ return {
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+ segments,
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+ borderColor: '#4AA7FE',
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+ label: total > 0 ? `F${full} E${empty} EE${emptyEmpty}` : '',
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+ };
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+ }
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+ case 'abnormal': {
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+ const normal = Number(data.CARRIER_NORMAL) || 0;
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+ const abnormal = Number(data.CARRIER_ABNORMAL) || 0;
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+ const total = normal + abnormal;
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+ const segments = total > 0
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+ ? [
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+ { ratio: normal / total, color: '#8BDA5B' },
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+ { ratio: abnormal / total, color: '#F4B4B4' },
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+ ]
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+ : [{ ratio: 1, color: '#dddddd' }];
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+ return {
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+ segments,
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+ borderColor: abnormal > 0 ? '#F4B4B4' : '#8BDA5B',
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+ label: total > 0 ? `N${normal} A${abnormal}` : '',
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+ };
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+ }
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+ default: { // capacity
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+ const cur = Number(data.CURRENTCAPACITY) || 0;
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+ const max = Number(data.MAXCAPACITY) || 100;
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+ const fullup = data.FULLUP === 'T';
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+ const usage = Math.round((cur / max) * 100);
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+ const legend = ((_b = (_a = this.component.root) === null || _a === void 0 ? void 0 : _a.style) === null || _b === void 0 ? void 0 : _b.LEGEND_CAPACITY) || LEGEND_CAPACITY;
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+ const color = fullup ? 'red' : (getVaueOnRanges(usage, legend) || '#44aa44');
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+ return {
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+ segments: [{ ratio: usage / 100, color }],
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+ borderColor: color,
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+ label: `${usage}%`,
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+ };
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+ }
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+ }
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+ }
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+ onchange(after, before) {
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+ if ('data' in after) {
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+ this.clearGauge();
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+ this.buildGauge();
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+ }
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+ super.onchange(after, before);
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+ }
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+ clear() {
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+ this.clearGauge();
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+ return super.clear();
491
+ }
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+ clearGauge() {
493
+ var _a, _b;
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+ if (this.gaugeMesh) {
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+ this.object3d.remove(this.gaugeMesh);
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+ (_a = this.gaugeMesh.geometry) === null || _a === void 0 ? void 0 : _a.dispose();
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+ const mat = this.gaugeMesh.material;
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+ (_b = mat === null || mat === void 0 ? void 0 : mat.map) === null || _b === void 0 ? void 0 : _b.dispose();
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+ mat === null || mat === void 0 ? void 0 : mat.dispose();
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+ this.gaugeMesh = undefined;
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+ }
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+ }
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+ }
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+ registerRealObjectFactory('STOCKER', (component) => new StockerRealObject3D(component));
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  // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
243
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  // Unit (이동체 · 홀더) — 낮은 depth, 불투명
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  // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
245
- register('Port', {
246
- depthRatio: 0.5,
247
- defaultZPosFromParent: true,
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- opacity: 0.5,
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- metalness: 0.4,
250
- roughness: 0.6,
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- defaultColor: 0xb0a090,
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- });
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+ // Port: 상부 개방 5면 박스
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+ const PORT_CONFIG = Object.assign(Object.assign({}, DEFAULTS), { depthRatio: 0.5, defaultZPosFromParent: true, opacity: 0.5, metalness: 0.4, roughness: 0.6, defaultColor: 0xb0a090, openTop: true });
510
+ registerRealObjectFactory('Port', (component) => new MCSRealObject3D(component, PORT_CONFIG));
253
511
  register('Shelf', {
254
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  depthRatio: 0.25,
255
513
  metalness: 0.3,
256
514
  roughness: 0.7,
257
515
  defaultColor: 0xaabbcc,
258
516
  });
259
- register('Carrier', {
260
- depthRatio: 0.5,
261
- metalness: 0.2,
262
- roughness: 0.8,
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- defaultColor: 0x66bb66,
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- isVisible: (c) => !!c.state.id,
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- sizeRatio: 0.8,
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- });
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+ // Carrier: CARRIERSTATUS에 따른 3D 애니메이션 지원
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+ const CARRIER_CONFIG = Object.assign(Object.assign({}, DEFAULTS), { depthRatio: 0.5, metalness: 0.2, roughness: 0.8, defaultColor: 0x66bb66, isVisible: (c) => !!c.state.id, sizeRatio: 0.8, texturedTop: true });
519
+ class CarrierRealObject3D extends MCSRealObject3D {
520
+ constructor(component) {
521
+ super(component, CARRIER_CONFIG);
522
+ this._animRaf = null;
523
+ this._animStartTime = 0;
524
+ }
525
+ build() {
526
+ super.build();
527
+ this.startCarrierAnimation();
528
+ }
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+ /**
530
+ * CARRIERSTATUS의 애니메이션 설정을 읽어 3D에서 직접 실행.
531
+ * things-scene의 delta 시스템과 독립적으로 동작.
532
+ */
533
+ startCarrierAnimation() {
534
+ var _a, _b, _c;
535
+ this.stopCarrierAnimation();
536
+ const comp = this.component;
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+ if (!((_a = comp.app) === null || _a === void 0 ? void 0 : _a.isViewMode))
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+ return;
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+ const carrierStatus = (_b = comp.state) === null || _b === void 0 ? void 0 : _b.CARRIERSTATUS;
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+ if (!carrierStatus)
541
+ return;
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+ // 애니메이션 설정 가져오기
543
+ const config = (_c = comp.getAnimationConfig) === null || _c === void 0 ? void 0 : _c.call(comp, carrierStatus);
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+ if (!(config === null || config === void 0 ? void 0 : config.animation))
545
+ return;
546
+ const { type, duration = 2000, scale: animScale = 1.3 } = config.animation;
547
+ if (!type)
548
+ return;
549
+ this._animStartTime = performance.now();
550
+ // 애니메이션 대상: group(object3d) — mesh 개별 변환 대신 group 전체를 변환하여
551
+ // 회전/스케일 중심이 component의 3D 위치(= 2D 중심)와 정확히 일치하도록 함
552
+ const obj = this.object3d;
553
+ const animate = () => {
554
+ var _a;
555
+ if (!this._ownMesh)
556
+ return;
557
+ const elapsed = performance.now() - this._animStartTime;
558
+ const progress = (elapsed % duration) / duration; // 0~1 반복
559
+ switch (type) {
560
+ case 'heartbeat': {
561
+ const t = progress < 0.5 ? progress * 2 : (1 - progress) * 2;
562
+ const s = 1 + (animScale - 1) * t;
563
+ obj.scale.set(s, 1, s);
564
+ break;
565
+ }
566
+ case 'rotation': {
567
+ obj.rotation.y = progress * Math.PI * 2;
568
+ break;
569
+ }
570
+ case 'vibration': {
571
+ const theta = (_a = config.animation.theta) !== null && _a !== void 0 ? _a : 0.26;
572
+ const current = Math.sin(progress * Math.PI * 2) * theta;
573
+ obj.rotation.y = current;
574
+ break;
575
+ }
576
+ case 'fade': {
577
+ const alpha = 0.3 + 0.7 * (progress < 0.5 ? progress * 2 : (1 - progress) * 2);
578
+ obj.traverse((o) => {
579
+ if (o.material && !o.material.map) {
580
+ o.material.opacity = alpha;
581
+ o.material.transparent = true;
582
+ }
583
+ });
584
+ break;
585
+ }
586
+ }
587
+ this._animRaf = requestAnimationFrame(animate);
588
+ };
589
+ this._animRaf = requestAnimationFrame(animate);
590
+ }
591
+ // 자체 애니메이션이 실행 중이면 things-scene의 syncAnimationDelta 비활성화
592
+ syncAnimationDelta() {
593
+ if (!this._animRaf) {
594
+ super.syncAnimationDelta();
595
+ }
596
+ }
597
+ stopCarrierAnimation() {
598
+ if (this._animRaf) {
599
+ cancelAnimationFrame(this._animRaf);
600
+ this._animRaf = null;
601
+ }
602
+ // group 스케일/회전 초기화
603
+ this.object3d.scale.set(1, 1, 1);
604
+ this.object3d.rotation.y = 0;
605
+ }
606
+ update() {
607
+ this.stopCarrierAnimation();
608
+ super.update();
609
+ }
610
+ clear() {
611
+ this.stopCarrierAnimation();
612
+ return super.clear();
613
+ }
614
+ }
615
+ registerRealObjectFactory('Carrier', (component) => new CarrierRealObject3D(component));
267
616
  // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
268
617
  // Gauge (용량 게이지) — 얇은 바
269
618
  // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
270
- register('ZoneCapacityBar', {
271
- depthRatio: 0.15,
272
- metalness: 0.2,
273
- roughness: 0.8,
274
- defaultColor: 0x44aa44,
275
- });
276
- register('StockerCapacityBar', {
277
- depthRatio: 0.15,
278
- metalness: 0.2,
279
- roughness: 0.8,
280
- defaultColor: 0x44aa44,
281
- });
282
- register('MCSGaugeCapacityBar', {
283
- depthRatio: 0.15,
284
- metalness: 0.2,
285
- roughness: 0.8,
286
- defaultColor: 0x44aa44,
287
- });
619
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
620
+ // Gauge (용량 게이지) — 2D 렌더링을 Plane 텍스처로 3D 표시
621
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
622
+ // Gauge 컴포넌트 (StockerCapacityBar, ZoneCapacityBar, MCSGaugeCapacityBar)는
623
+ // 3D에서 표시하지 않음. 대신 부모(STOCKER 등)의 3D 모델에서 직접 게이지를 렌더링.
624
+ registerRealObjectFactory('StockerCapacityBar', () => null);
625
+ registerRealObjectFactory('MCSGaugeCapacityBar', () => null);
626
+ registerRealObjectFactory('ZoneCapacityBar', () => null);
288
627
  //# sourceMappingURL=machine-3d.js.map