@fmsim/machine 2.0.0-beta.2 → 2.0.0-beta.21

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@@ -9,8 +9,10 @@
9
9
  */
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11
11
  import * as THREE from 'three'
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- import { RealObjectGroup, registerRealObjectFactory } from '@hatiolab/things-scene'
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+ import { RealObjectGroup, registerRealObjectFactory, disposeObject3D } from '@hatiolab/things-scene'
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13
  import type { Component } from '@hatiolab/things-scene'
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+ import { LEGEND_CAPACITY } from '../features/mcs-status-default'
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+ import { getVaueOnRanges } from '../utils/get-value-on-ranges'
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  // ── 설정 타입 ────────────────────────────────────────────
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@@ -28,11 +30,21 @@ interface MCS3DConfig {
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  /** statusColor 미사용 시 기본 색상 */
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  defaultColor: number
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  /** 'box' | 'hexagon' */
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- shape: 'box' | 'hexagon'
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+ shape: 'box' | 'hexagon' | 'plane'
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  /** mesh 생성 전 가시성 판정 — false 반환 시 mesh 미생성 */
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  isVisible?: (component: Component) => boolean
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  /** 부모 대비 크기 비율 (기본 1.0). < 1이면 부모 중심에 배치. */
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  sizeRatio?: number
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+ /** 상부 면 제거 (5면 개방 박스) */
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+ openTop?: boolean
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+ /** 상판 무반사 (MeshBasicMaterial) */
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+ matteTop?: boolean
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+ /** 상판에 2D 렌더링 텍스처 적용 */
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+ texturedTop?: boolean
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+ /** 자체 발광 강도 (0~1). 조명 약한 면에서도 색상 유지 */
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+ emissiveIntensity?: number
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+ /** 바닥면 유지 (기본 false — 바닥면 제거) */
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+ keepBottomFace?: boolean
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  }
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38
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  /**
@@ -62,7 +74,7 @@ class MCSRealObject3D extends RealObjectGroup {
62
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  }
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64
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  // width, height 절대값 (음수 값은 양수로 취급)
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- private get absSize(): { w: number; h: number } {
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+ protected get absSize(): { w: number; h: number } {
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  const { width = 10, height = 10 } = this.component.state
67
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  return { w: Math.abs(width), h: Math.abs(height) }
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  }
@@ -92,7 +104,7 @@ class MCSRealObject3D extends RealObjectGroup {
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  }
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  // 컴포넌트의 상태 색상(statusColor) 또는 fillStyle → Three.js 색상 변환
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- private resolveColor(): number {
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+ protected resolveColor(): number {
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  const comp = this.component as any
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109
 
98
110
  // 1) MCSStatusMixin.statusColor (legend 기반 상태 색상)
@@ -155,7 +167,7 @@ class MCSRealObject3D extends RealObjectGroup {
155
167
 
156
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  private buildBoxGeometry(w: number, d: number, h: number): THREE.BufferGeometry {
157
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  const geo = new THREE.BoxGeometry(w, d, h)
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- return this.removeBottomFace(geo)
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+ return this._config.keepBottomFace ? geo : this.removeBottomFace(geo)
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171
  }
160
172
 
161
173
  private buildHexagonGeometry(w: number, d: number, h: number): THREE.BufferGeometry {
@@ -186,8 +198,16 @@ class MCSRealObject3D extends RealObjectGroup {
186
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  return this.removeBottomFace(geo)
187
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  }
188
200
 
201
+ private buildPlaneGeometry(w: number, h: number): THREE.BufferGeometry {
202
+ const geo = new THREE.PlaneGeometry(w, h)
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+ geo.rotateX(-Math.PI / 2)
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+ return geo
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+ }
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+
189
207
  // ── Build ──
190
208
 
209
+ protected _ownMesh?: THREE.Mesh
210
+
191
211
  build() {
192
212
  super.build()
193
213
 
@@ -207,34 +227,66 @@ class MCSRealObject3D extends RealObjectGroup {
207
227
  const { opacity, metalness, roughness, shape } = this._config
208
228
 
209
229
  const geometry =
210
- shape === 'hexagon'
211
- ? this.buildHexagonGeometry(w, depth, h)
212
- : this.buildBoxGeometry(w, depth, h)
213
-
214
- const material = new THREE.MeshStandardMaterial({
215
- color,
216
- metalness,
217
- roughness,
218
- opacity,
219
- transparent: opacity < 1,
220
- side: opacity < 1 ? THREE.DoubleSide : THREE.FrontSide,
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- depthWrite: opacity >= 0.9,
222
- })
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+ shape === 'plane'
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+ ? this.buildPlaneGeometry(w, h)
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+ : shape === 'hexagon'
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+ ? this.buildHexagonGeometry(w, depth, h)
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+ : this.buildBoxGeometry(w, depth, h)
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+
236
+ const isPlane = shape === 'plane'
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+ const material = isPlane
238
+ ? new THREE.MeshBasicMaterial({
239
+ color,
240
+ opacity,
241
+ transparent: opacity < 1,
242
+ side: THREE.DoubleSide,
243
+ depthWrite: opacity >= 0.9,
244
+ })
245
+ : new THREE.MeshStandardMaterial({
246
+ color,
247
+ metalness,
248
+ roughness,
249
+ opacity,
250
+ transparent: opacity < 1,
251
+ side: opacity < 1 ? THREE.DoubleSide : THREE.FrontSide,
252
+ depthWrite: opacity >= 0.9,
253
+ ...(this._config.emissiveIntensity ? { emissive: color, emissiveIntensity: this._config.emissiveIntensity } : {}),
254
+ })
223
255
  // z-fighting 방지: 바닥면(floor grid)보다 항상 앞에 렌더링
224
256
  material.polygonOffset = true
225
257
  material.polygonOffsetFactor = -1
226
258
  material.polygonOffsetUnit = -1
227
259
 
228
- const mesh = new THREE.Mesh(geometry, material)
229
- // sizeRatio < 1이면 부모 중심에 배치 (rawDepth/2), 아니면 자체 중심 (depth/2)
230
- mesh.position.y = ratio < 1 ? rawDepth / 2 : depth / 2
231
- mesh.castShadow = true
232
- mesh.receiveShadow = true
233
- this.object3d.add(mesh)
260
+ // BoxGeometry material groups: +x(0), -x(1), +y(2), -y(3), +z(4), -z(5)
261
+ let meshMaterial: THREE.Material | THREE.Material[] = material
262
+ if (shape === 'box') {
263
+ if (this._config.openTop) {
264
+ // 상단면 제거 → 5면 개방 박스
265
+ const invisible = new THREE.MeshBasicMaterial({ visible: false })
266
+ meshMaterial = [material, material, invisible, material, material, material]
267
+ } else if (this._config.texturedTop) {
268
+ // 상판에 2D 렌더링 텍스처
269
+ const topMat = this.buildTopTexture(w, h)
270
+ meshMaterial = [material, material, topMat, material, material, material]
271
+ } else if (this._config.matteTop) {
272
+ // 상판만 무반사
273
+ const matte = new THREE.MeshBasicMaterial({ color, opacity, transparent: opacity < 1 })
274
+ meshMaterial = [material, material, matte, material, material, material]
275
+ }
276
+ }
277
+
278
+ this._ownMesh = new THREE.Mesh(geometry, meshMaterial)
279
+ // sizeRatio < 1이면 부모 중심에 배치 (rawDepth/2), plane은 살짝 띄움
280
+ this._ownMesh.position.y = isPlane ? 1 : ratio < 1 ? rawDepth / 2 : depth / 2
281
+ this._ownMesh.castShadow = !isPlane
282
+ this._ownMesh.receiveShadow = true
283
+ this.object3d.add(this._ownMesh)
234
284
  }
235
285
 
236
286
  // ── Change handling ──
237
287
 
288
+ private _updatePending = false
289
+
238
290
  onchange(after: Record<string, unknown>, before: Record<string, unknown>) {
239
291
  if (
240
292
  'width' in after ||
@@ -242,18 +294,117 @@ class MCSRealObject3D extends RealObjectGroup {
242
294
  'depth' in after ||
243
295
  'fillStyle' in after ||
244
296
  'strokeStyle' in after ||
245
- 'id' in after // Carrier: CARRIERNAME 변경 시 가시성 재판정
297
+ 'id' in after ||
298
+ 'EMPTYTYPE' in after ||
299
+ 'CARRIERSTATUS' in after
246
300
  ) {
247
- this.update()
301
+ // 연속 setState에 의한 다중 rebuild 방지: 한 프레임에 한 번만 실행
302
+ if (!this._updatePending) {
303
+ this._updatePending = true
304
+ queueMicrotask(() => {
305
+ this._updatePending = false
306
+ this.update()
307
+ })
308
+ }
248
309
  return
249
310
  }
250
311
 
251
312
  super.onchange(after, before)
252
313
  }
253
314
 
254
- // RealObjectGroup 기본 동작 비활성화 (update()에서 일괄 처리)
315
+ /**
316
+ * 상판 텍스처: 컴포넌트의 2D render()를 캔버스에 그려서 텍스처로 사용
317
+ */
318
+ protected buildTopTexture(w: number, h: number): THREE.MeshBasicMaterial {
319
+ const scale = 4
320
+ const cw = this.nextPow2(w * scale)
321
+ const ch = this.nextPow2(h * scale)
322
+ const canvas = document.createElement('canvas')
323
+ canvas.width = cw
324
+ canvas.height = ch
325
+ const ctx = canvas.getContext('2d')!
326
+
327
+ const statusColor = '#' + this.resolveColor().toString(16).padStart(6, '0')
328
+ const emptyType = (this.component.state as any)?.EMPTYTYPE || ''
329
+ const text = emptyType === 'FULL' ? 'F' : emptyType === 'EMPTY' ? 'E' : emptyType === 'EMPTYEMPTY' ? 'X' : ''
330
+
331
+ // 실제 사용 영역 (nextPow2 이전 크기)
332
+ const usedW = w * scale
333
+ const usedH = h * scale
334
+
335
+ // 바탕: 캐리어 상태 색상 (사용 영역만)
336
+ ctx.fillStyle = statusColor
337
+ ctx.fillRect(0, 0, usedW, usedH)
338
+
339
+ // 텍스트 (사용 영역 중앙)
340
+ if (text) {
341
+ const fontSize = Math.round(Math.min(usedW, usedH) * 0.7)
342
+ ctx.font = `bold ${fontSize}px Arial`
343
+ ctx.textAlign = 'center'
344
+ ctx.textBaseline = 'middle'
345
+ ctx.fillStyle = '#000000'
346
+ ctx.fillText(text, usedW / 2, usedH / 2)
347
+ }
348
+
349
+ const texture = new THREE.CanvasTexture(canvas)
350
+ texture.offset.set(0, 1 - usedH / ch)
351
+ texture.repeat.set(usedW / cw, usedH / ch)
352
+ texture.colorSpace = THREE.SRGBColorSpace
353
+
354
+ return new THREE.MeshBasicMaterial({
355
+ map: texture,
356
+ transparent: true,
357
+ side: THREE.DoubleSide,
358
+ })
359
+ }
360
+
361
+ private nextPow2(n: number): number {
362
+ if (!(n > 0)) return 1
363
+ let v = Math.ceil(n)
364
+ v--
365
+ v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16
366
+ return v + 1
367
+ }
368
+
369
+ /**
370
+ * 자신의 mesh만 제거 후 rebuild.
371
+ * 기본 update()는 clear()로 object3d의 모든 children을 제거하는데,
372
+ * 컨테이너(Port 등)의 경우 자식 컴포넌트(Carrier 등)의 3D 오브젝트도 함께 제거됨.
373
+ * 이를 방지하기 위해 자신이 생성한 mesh만 제거한다.
374
+ */
375
+ update() {
376
+ // 자신의 mesh만 제거 (자식 컴포넌트 3D 오브젝트 보존)
377
+ if (this._ownMesh) {
378
+ this.object3d.remove(this._ownMesh)
379
+ disposeObject3D(this._ownMesh)
380
+ this._ownMesh = undefined
381
+ }
382
+
383
+ this.build()
384
+ this.updateTransform()
385
+ this.updateAlpha()
386
+ this.updateHidden()
387
+ }
388
+
389
+ // RealObjectGroup 기본 동작 비활성화
255
390
  updateDimension() {}
256
- updateAlpha() {}
391
+
392
+ updateAlpha() {
393
+ const { alpha = 1 } = this.component.state
394
+ const configOpacity = this._config.opacity
395
+ const effective = configOpacity * alpha
396
+
397
+ this.object3d.traverse((o: any) => {
398
+ if (!o.material) return
399
+ const materials = Array.isArray(o.material) ? o.material : [o.material]
400
+ for (const m of materials) {
401
+ if (!m.visible) continue // openTop invisible face 무시
402
+ if (m.map) continue // 텍스처 material은 자체 transparent 유지
403
+ m.opacity = effective
404
+ m.transparent = effective < 1
405
+ }
406
+ })
407
+ }
257
408
  }
258
409
 
259
410
  // ── 팩토리 등록 헬퍼 ─────────────────────────────────────
@@ -269,7 +420,7 @@ function register(type: string, overrides: Partial<MCS3DConfig> = {}) {
269
420
 
270
421
  register('Equipment', {
271
422
  defaultDepth: 3 * TRANSPORT_SURFACE_HEIGHT,
272
- opacity: 0.5,
423
+ opacity: 0.75,
273
424
  metalness: 0.4,
274
425
  roughness: 0.6,
275
426
  defaultColor: 0x8899aa,
@@ -277,7 +428,7 @@ register('Equipment', {
277
428
 
278
429
  register('Buffer', {
279
430
  defaultDepth: TRANSPORT_SURFACE_HEIGHT,
280
- opacity: 0.5,
431
+ opacity: 1.0,
281
432
  metalness: 0.3,
282
433
  roughness: 0.7,
283
434
  defaultColor: 0x99aa88,
@@ -298,26 +449,201 @@ register('OHTLine', {
298
449
  defaultColor: 0x888899,
299
450
  })
300
451
 
301
- register('STOCKER', {
452
+ // STOCKER: 벽면에 용량 게이지 바를 포함하는 커스텀 3D 오브젝트
453
+ const STOCKER_CONFIG: MCS3DConfig = {
454
+ ...DEFAULTS,
302
455
  defaultDepth: 5 * TRANSPORT_SURFACE_HEIGHT,
303
- opacity: 0.35,
456
+ opacity: 0.75,
304
457
  metalness: 0.3,
305
458
  roughness: 0.6,
306
459
  defaultColor: 0x8899bb,
307
- })
460
+ }
461
+
462
+ class StockerRealObject3D extends MCSRealObject3D {
463
+ private gaugeMesh?: THREE.Mesh
464
+
465
+ constructor(component: Component) {
466
+ super(component, STOCKER_CONFIG)
467
+ }
468
+
469
+ build() {
470
+ super.build()
471
+ this.buildGauge()
472
+ }
473
+
474
+ private buildGauge() {
475
+ const comp = this.component as any
476
+ const data = comp.data || {}
477
+ const gaugeMode = comp.root?.style?.stockerGaugeMode || 'capacity'
478
+
479
+ const gauge = this.resolveGauge(data, gaugeMode)
480
+
481
+ // 테두리는 스토커의 상태 색상 (machine status)
482
+ const statusColor = comp.statusColor
483
+ if (statusColor && statusColor.toUpperCase() !== '#F0F0F0') {
484
+ gauge.borderColor = statusColor
485
+ }
486
+
487
+ const { w, h } = this.absSize
488
+ const depth = this.effectiveDepth
489
+ const isWidthLonger = w >= h
490
+
491
+ // 게이지 캔버스 (고해상도)
492
+ const barW = 130
493
+ const barH = 26
494
+ const scale = 4
495
+ const canvasW = barW * scale
496
+ const canvasH = barH * scale
497
+ const canvas = document.createElement('canvas')
498
+ canvas.width = canvasW
499
+ canvas.height = canvasH
500
+ const ctx = canvas.getContext('2d')!
501
+
502
+ const pad = 12
503
+
504
+ // 배경 + 테두리
505
+ ctx.fillStyle = '#dddddd'
506
+ ctx.fillRect(0, 0, canvasW, canvasH)
507
+ ctx.strokeStyle = gauge.borderColor
508
+ ctx.lineWidth = 12
509
+ ctx.strokeRect(6, 6, canvasW - 12, canvasH - 12)
510
+
511
+ // 세그먼트 채움 (왼→오)
512
+ const innerW = canvasW - pad * 2
513
+ const innerH = canvasH - pad * 2
514
+ let x = pad
515
+ for (const seg of gauge.segments) {
516
+ const segW = Math.max(innerW * seg.ratio, seg.ratio > 0 ? 1 : 0)
517
+ if (segW <= 0) continue
518
+ ctx.fillStyle = seg.color
519
+ ctx.fillRect(x, pad, segW, innerH)
520
+ x += segW
521
+ }
522
+
523
+ // 텍스트
524
+ ctx.font = `bold ${10 * scale}px sans-serif`
525
+ ctx.textAlign = 'center'
526
+ ctx.textBaseline = 'middle'
527
+ ctx.fillStyle = '#333333'
528
+ ctx.fillText(gauge.label, canvasW / 2, canvasH / 2)
529
+
530
+ // 텍스처 → Plane
531
+ const texture = new THREE.CanvasTexture(canvas)
532
+ texture.colorSpace = THREE.SRGBColorSpace
533
+
534
+ const geo = new THREE.PlaneGeometry(barW, barH)
535
+ geo.rotateX(-Math.PI / 2) // 수평 (지붕 위)
536
+ if (!isWidthLonger) geo.rotateY(Math.PI / 2)
537
+
538
+ const mat = new THREE.MeshBasicMaterial({
539
+ map: texture,
540
+ transparent: true,
541
+ side: THREE.DoubleSide,
542
+ })
543
+ mat.polygonOffset = true
544
+ mat.polygonOffsetFactor = -2
545
+ mat.polygonOffsetUnit = -2
546
+
547
+ this.gaugeMesh = new THREE.Mesh(geo, mat)
548
+ this.gaugeMesh.position.set(0, depth + 0.5, 0)
549
+ this.object3d.add(this.gaugeMesh)
550
+ }
551
+
552
+ private resolveGauge(data: any, mode: string) {
553
+ switch (mode) {
554
+ case 'carrier': {
555
+ const full = Number(data.FULL_CNT) || 0
556
+ const empty = Number(data.EMPTY_CNT) || 0
557
+ const emptyEmpty = Number(data.EMPTYEMPTY_CNT) || 0
558
+ const total = full + empty + emptyEmpty
559
+ const segments = total > 0
560
+ ? [
561
+ { ratio: full / total, color: '#4AA7FE' },
562
+ { ratio: empty / total, color: '#8BDA5B' },
563
+ { ratio: emptyEmpty / total, color: '#019D59' },
564
+ ]
565
+ : [{ ratio: 1, color: '#dddddd' }]
566
+ return {
567
+ segments,
568
+ borderColor: '#4AA7FE',
569
+ label: total > 0 ? `F${full} E${empty} EE${emptyEmpty}` : '',
570
+ }
571
+ }
572
+ case 'abnormal': {
573
+ const normal = Number(data.CARRIER_NORMAL) || 0
574
+ const abnormal = Number(data.CARRIER_ABNORMAL) || 0
575
+ const total = normal + abnormal
576
+ const segments = total > 0
577
+ ? [
578
+ { ratio: normal / total, color: '#8BDA5B' },
579
+ { ratio: abnormal / total, color: '#F4B4B4' },
580
+ ]
581
+ : [{ ratio: 1, color: '#dddddd' }]
582
+ return {
583
+ segments,
584
+ borderColor: abnormal > 0 ? '#F4B4B4' : '#8BDA5B',
585
+ label: total > 0 ? `N${normal} A${abnormal}` : '',
586
+ }
587
+ }
588
+ default: { // capacity
589
+ const cur = Number(data.CURRENTCAPACITY) || 0
590
+ const max = Number(data.MAXCAPACITY) || 100
591
+ const fullup = data.FULLUP === 'T'
592
+ const usage = Math.round((cur / max) * 100)
593
+ const legend = (this.component as any).root?.style?.LEGEND_CAPACITY || LEGEND_CAPACITY
594
+ const color = fullup ? 'red' : (getVaueOnRanges(usage, legend) || '#44aa44')
595
+ return {
596
+ segments: [{ ratio: usage / 100, color }],
597
+ borderColor: color,
598
+ label: `${usage}%`,
599
+ }
600
+ }
601
+ }
602
+ }
603
+
604
+ onchange(after: Record<string, unknown>, before: Record<string, unknown>) {
605
+ if ('data' in after) {
606
+ this.clearGauge()
607
+ this.buildGauge()
608
+ }
609
+ super.onchange(after, before)
610
+ }
611
+
612
+ clear() {
613
+ this.clearGauge()
614
+ return super.clear()
615
+ }
616
+
617
+ private clearGauge() {
618
+ if (this.gaugeMesh) {
619
+ this.object3d.remove(this.gaugeMesh)
620
+ this.gaugeMesh.geometry?.dispose()
621
+ const mat = this.gaugeMesh.material as THREE.MeshBasicMaterial
622
+ mat?.map?.dispose()
623
+ mat?.dispose()
624
+ this.gaugeMesh = undefined
625
+ }
626
+ }
627
+ }
628
+
629
+ registerRealObjectFactory('STOCKER', (component: Component) => new StockerRealObject3D(component))
308
630
 
309
631
  // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
310
632
  // Unit (이동체 · 홀더) — 낮은 depth, 불투명
311
633
  // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
312
634
 
313
- register('Port', {
314
- depthRatio: 0.5,
635
+ // Port: 바닥판 (PlaneGeometry)
636
+ const PORT_CONFIG: MCS3DConfig = {
637
+ ...DEFAULTS,
638
+ depthRatio: 0.01,
315
639
  defaultZPosFromParent: true,
316
- opacity: 0.5,
317
- metalness: 0.4,
318
- roughness: 0.6,
640
+ opacity: 0.1,
641
+ metalness: 0.3,
642
+ roughness: 0.8,
319
643
  defaultColor: 0xb0a090,
320
- })
644
+ shape: 'plane',
645
+ }
646
+ registerRealObjectFactory('Port', (component: Component) => new MCSRealObject3D(component, PORT_CONFIG))
321
647
 
322
648
  register('Shelf', {
323
649
  depthRatio: 0.25,
@@ -326,36 +652,36 @@ register('Shelf', {
326
652
  defaultColor: 0xaabbcc,
327
653
  })
328
654
 
329
- register('Carrier', {
655
+ // Carrier: CARRIERSTATUS에 따른 3D 애니메이션 지원
656
+ const CARRIER_CONFIG: MCS3DConfig = {
657
+ ...DEFAULTS,
330
658
  depthRatio: 0.5,
331
- metalness: 0.2,
332
- roughness: 0.8,
659
+ metalness: 0,
660
+ roughness: 1,
333
661
  defaultColor: 0x66bb66,
334
662
  isVisible: (c: Component) => !!(c.state as any).id,
335
663
  sizeRatio: 0.8,
336
- })
664
+ texturedTop: true,
665
+ }
666
+
667
+ class CarrierRealObject3D extends MCSRealObject3D {
668
+ constructor(component: Component) {
669
+ super(component, CARRIER_CONFIG)
670
+ }
671
+ }
672
+
673
+ registerRealObjectFactory('Carrier', (component: Component) => new CarrierRealObject3D(component))
337
674
 
338
675
  // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
339
676
  // Gauge (용량 게이지) — 얇은 바
340
677
  // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
341
678
 
342
- register('ZoneCapacityBar', {
343
- depthRatio: 0.15,
344
- metalness: 0.2,
345
- roughness: 0.8,
346
- defaultColor: 0x44aa44,
347
- })
348
-
349
- register('StockerCapacityBar', {
350
- depthRatio: 0.15,
351
- metalness: 0.2,
352
- roughness: 0.8,
353
- defaultColor: 0x44aa44,
354
- })
679
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
680
+ // Gauge (용량 게이지) — 2D 렌더링을 Plane 텍스처로 3D 표시
681
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
355
682
 
356
- register('MCSGaugeCapacityBar', {
357
- depthRatio: 0.15,
358
- metalness: 0.2,
359
- roughness: 0.8,
360
- defaultColor: 0x44aa44,
361
- })
683
+ // Gauge 컴포넌트 (StockerCapacityBar, ZoneCapacityBar, MCSGaugeCapacityBar)는
684
+ // 3D에서 표시하지 않음. 대신 부모(STOCKER 등)의 3D 모델에서 직접 게이지를 렌더링.
685
+ registerRealObjectFactory('StockerCapacityBar', () => null as any)
686
+ registerRealObjectFactory('MCSGaugeCapacityBar', () => null as any)
687
+ registerRealObjectFactory('ZoneCapacityBar', () => null as any)
@@ -12,7 +12,7 @@
12
12
  import * as THREE from 'three'
13
13
  import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js'
14
14
  import { RoundedBoxGeometry } from 'three/examples/jsm/geometries/RoundedBoxGeometry.js'
15
- import { RealObjectGroup, registerRealObjectFactory } from '@hatiolab/things-scene'
15
+ import { RealObjectGroup, registerRealObjectFactory, disposeObject3D } from '@hatiolab/things-scene'
16
16
  import type { Component } from '@hatiolab/things-scene'
17
17
  import { TRANSPORT_SURFACE_HEIGHT } from './machine-3d.js'
18
18
 
@@ -24,6 +24,7 @@ const DEFAULT_BODY_COLOR = 0x6688cc
24
24
  const OHT_RAIL_HEIGHT = 6 * TRANSPORT_SURFACE_HEIGHT
25
25
 
26
26
  export class OHT3D extends RealObjectGroup {
27
+ private _ownMeshes: THREE.Mesh[] = []
27
28
  get effectiveDepth(): number {
28
29
  const { depth } = this.component.state
29
30
  return depth || TRANSPORT_SURFACE_HEIGHT
@@ -89,7 +90,6 @@ export class OHT3D extends RealObjectGroup {
89
90
  const gripperMesh = new THREE.Mesh(gripperGeo, frameMat)
90
91
  gripperMesh.position.y = gripperBarH / 2
91
92
  gripperMesh.castShadow = true
92
- this.object3d.add(gripperMesh)
93
93
 
94
94
  // ── 2. 호이스트 암 (좌우 수직 기둥 + 하단 가로연결) ──
95
95
  const armBaseY = gripperBarH
@@ -111,7 +111,6 @@ export class OHT3D extends RealObjectGroup {
111
111
 
112
112
  const armMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(armGeometries), frameMat)
113
113
  armMesh.castShadow = true
114
- this.object3d.add(armMesh)
115
114
 
116
115
  // ── 3. 본체 하우징 (statusColor 적용) ──
117
116
  const bodyBaseY = armBaseY + armH
@@ -126,7 +125,6 @@ export class OHT3D extends RealObjectGroup {
126
125
  bodyMesh.position.y = bodyBaseY + bodyH / 2
127
126
  bodyMesh.castShadow = true
128
127
  bodyMesh.receiveShadow = true
129
- this.object3d.add(bodyMesh)
130
128
 
131
129
  // ── 4. 상단 트롤리 플레이트 (납작하고 넓은 레일 클램프) ──
132
130
  const trolleyBaseY = bodyBaseY + bodyH + gap
@@ -141,27 +139,53 @@ export class OHT3D extends RealObjectGroup {
141
139
  const trolleyMesh = new THREE.Mesh(trolleyGeo, trolleyMat)
142
140
  trolleyMesh.position.y = trolleyBaseY + trolleyH / 2
143
141
  trolleyMesh.castShadow = true
144
- this.object3d.add(trolleyMesh)
145
142
 
146
143
  // ── 5. 좌우 바퀴 (트롤리 위, 레일을 타는 원통형 바퀴) ──
147
144
  const wheelBaseY = trolleyBaseY + trolleyH
148
145
  const wheelRadius = wheelH / 2
149
146
  const wheelDepth = h * 0.2
147
+ const wheelMeshes: THREE.Mesh[] = []
150
148
  for (const xSign of [-1, 1]) {
151
149
  const wheelGeo = new THREE.CylinderGeometry(wheelRadius, wheelRadius, wheelDepth, 12)
152
150
  wheelGeo.rotateX(Math.PI / 2)
153
151
  const wheelMesh = new THREE.Mesh(wheelGeo, trolleyMat)
154
152
  wheelMesh.position.set(xSign * (trolleyW * 0.35), wheelBaseY + wheelRadius, 0)
155
153
  wheelMesh.castShadow = true
156
- this.object3d.add(wheelMesh)
154
+ wheelMeshes.push(wheelMesh)
157
155
  }
156
+
157
+ this._ownMeshes = [gripperMesh, armMesh, bodyMesh, trolleyMesh, ...wheelMeshes]
158
+ for (const m of this._ownMeshes) this.object3d.add(m)
158
159
  }
159
160
 
160
161
  updateDimension() {}
161
- updateAlpha() {}
162
+
163
+ update() {
164
+ for (const m of this._ownMeshes) {
165
+ this.object3d.remove(m)
166
+ disposeObject3D(m)
167
+ }
168
+ this._ownMeshes = []
169
+ this.build()
170
+ this.updateTransform()
171
+ this.updateAlpha()
172
+ this.updateHidden()
173
+ }
174
+
175
+ updateAlpha() {
176
+ const { alpha = 1 } = this.component.state
177
+ for (const m of this._ownMeshes) {
178
+ const materials = Array.isArray(m.material) ? m.material : [m.material]
179
+ for (const mat of materials) {
180
+ ;(mat as THREE.MeshStandardMaterial).opacity = alpha
181
+ ;(mat as THREE.MeshStandardMaterial).transparent = alpha < 1
182
+ }
183
+ }
184
+ }
162
185
 
163
186
  onchange(after: Record<string, unknown>, before: Record<string, unknown>) {
164
- if ('width' in after || 'height' in after || 'depth' in after || 'fillStyle' in after || 'strokeStyle' in after) {
187
+ if ('width' in after || 'height' in after || 'depth' in after ||
188
+ 'fillStyle' in after || 'strokeStyle' in after || 'id' in after) {
165
189
  this.update()
166
190
  return
167
191
  }