@fmsim/machine 2.0.0-beta.10 → 2.0.0-beta.101
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agv.js +6 -2
- package/dist/agv.js.map +1 -1
- package/dist/carrier-manager.js +183 -0
- package/dist/carrier-manager.js.map +1 -0
- package/dist/carrier.js +99 -9
- package/dist/carrier.js.map +1 -1
- package/dist/conveyor-join.js +8 -2
- package/dist/conveyor-join.js.map +1 -1
- package/dist/conveyor.js +8 -0
- package/dist/conveyor.js.map +1 -1
- package/dist/crane.js +144 -1
- package/dist/crane.js.map +1 -1
- package/dist/factories/agv-3d.js +17 -36
- package/dist/factories/agv-3d.js.map +1 -1
- package/dist/factories/conveyor-3d.js +179 -100
- package/dist/factories/conveyor-3d.js.map +1 -1
- package/dist/factories/crane-3d.js +56 -29
- package/dist/factories/crane-3d.js.map +1 -1
- package/dist/factories/crane-rail-3d.js +14 -18
- package/dist/factories/crane-rail-3d.js.map +1 -1
- package/dist/factories/machine-3d.js +533 -197
- package/dist/factories/machine-3d.js.map +1 -1
- package/dist/factories/oht-3d.js +29 -47
- package/dist/factories/oht-3d.js.map +1 -1
- package/dist/factories/shuttle-3d.js +13 -32
- package/dist/factories/shuttle-3d.js.map +1 -1
- package/dist/factories/z-priority-defaults.js +33 -0
- package/dist/factories/z-priority-defaults.js.map +1 -0
- package/dist/factories/z-priority.js +54 -0
- package/dist/factories/z-priority.js.map +1 -0
- package/dist/features/conveyor-mixin.js.map +1 -1
- package/dist/features/mcs-status-default.js +15 -1
- package/dist/features/mcs-status-default.js.map +1 -1
- package/dist/features/mcs-status-mixin.js +22 -0
- package/dist/features/mcs-status-mixin.js.map +1 -1
- package/dist/features/mcs-zone-mixin.js.map +1 -1
- package/dist/features/parent-object-mixin.js +15 -7
- package/dist/features/parent-object-mixin.js.map +1 -1
- package/dist/floating-container.js +5 -0
- package/dist/floating-container.js.map +1 -1
- package/dist/index.js +52 -34
- package/dist/index.js.map +1 -1
- package/dist/mcs-carrier-holder.js +56 -22
- package/dist/mcs-carrier-holder.js.map +1 -1
- package/dist/mcs-machine.js +20 -0
- package/dist/mcs-machine.js.map +1 -1
- package/dist/mcs-unit.js +17 -0
- package/dist/mcs-unit.js.map +1 -1
- package/dist/mcs-vehicle.js +8 -3
- package/dist/mcs-vehicle.js.map +1 -1
- package/dist/node.js +10 -3
- package/dist/node.js.map +1 -1
- package/dist/oht.js +4 -0
- package/dist/oht.js.map +1 -1
- package/dist/port-flow.js +4 -0
- package/dist/port-flow.js.map +1 -1
- package/dist/port.js +4 -0
- package/dist/port.js.map +1 -1
- package/dist/scanner.js +30 -0
- package/dist/scanner.js.map +1 -0
- package/dist/scene/root-container-override.js +160 -96
- package/dist/scene/root-container-override.js.map +1 -1
- package/dist/shelf.js +4 -0
- package/dist/shelf.js.map +1 -1
- package/dist/static-container.js +5 -0
- package/dist/static-container.js.map +1 -1
- package/dist/stocker-abnormal-bar.js +5 -1
- package/dist/stocker-abnormal-bar.js.map +1 -1
- package/dist/stocker-capacity-bar.js +253 -6
- package/dist/stocker-capacity-bar.js.map +1 -1
- package/dist/stocker-carrier-bar.js +5 -1
- package/dist/stocker-carrier-bar.js.map +1 -1
- package/dist/stocker.js +6 -0
- package/dist/stocker.js.map +1 -1
- package/dist/templates/backdrop.js +30 -0
- package/dist/templates/backdrop.js.map +1 -0
- package/dist/templates/decal.js +21 -0
- package/dist/templates/decal.js.map +1 -0
- package/dist/templates/index.js +7 -1
- package/dist/templates/index.js.map +1 -1
- package/dist/templates/scanner.js +20 -0
- package/dist/templates/scanner.js.map +1 -0
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/dist/utils/crane-position.js +83 -0
- package/dist/utils/crane-position.js.map +1 -0
- package/dist/utils/data-value.js +21 -0
- package/dist/utils/data-value.js.map +1 -0
- package/dist/utils/fit-gauge-scale.js +28 -0
- package/dist/utils/fit-gauge-scale.js.map +1 -0
- package/dist/utils/get-value-on-ranges.js +2 -4
- package/dist/utils/get-value-on-ranges.js.map +1 -1
- package/dist/utils/stocker-gauge.js +78 -0
- package/dist/utils/stocker-gauge.js.map +1 -0
- package/dist/zone-capacity-bar.js +3 -3
- package/dist/zone-capacity-bar.js.map +1 -1
- package/icons/backdrop.png +0 -0
- package/icons/decal.png +0 -0
- package/jest.config.js +10 -0
- package/package.json +4 -3
- package/src/agv.ts +7 -2
- package/src/carrier-manager.ts +223 -0
- package/src/carrier.ts +103 -10
- package/src/conveyor-join.ts +5 -2
- package/src/conveyor.ts +8 -0
- package/src/crane.ts +181 -1
- package/src/factories/agv-3d.ts +19 -36
- package/src/factories/conveyor-3d.ts +183 -103
- package/src/factories/crane-3d.ts +62 -29
- package/src/factories/crane-rail-3d.ts +17 -20
- package/src/factories/machine-3d.ts +631 -205
- package/src/factories/oht-3d.ts +30 -46
- package/src/factories/shuttle-3d.ts +14 -32
- package/src/factories/z-priority-defaults.ts +38 -0
- package/src/factories/z-priority.ts +60 -0
- package/src/features/conveyor-mixin.ts +1 -1
- package/src/features/mcs-status-default.ts +15 -1
- package/src/features/mcs-status-mixin.ts +26 -4
- package/src/features/mcs-zone-mixin.ts +1 -1
- package/src/features/parent-object-mixin.ts +17 -8
- package/src/floating-container.ts +5 -0
- package/src/index.ts +58 -34
- package/src/mcs-carrier-holder.ts +57 -34
- package/src/mcs-machine.ts +23 -0
- package/src/mcs-unit.ts +21 -1
- package/src/mcs-vehicle.ts +9 -6
- package/src/node.ts +9 -3
- package/src/oht.ts +6 -1
- package/src/port-flow.ts +5 -0
- package/src/port.ts +5 -0
- package/src/scanner.ts +29 -0
- package/src/scene/root-container-override.ts +154 -103
- package/src/shelf.ts +5 -0
- package/src/static-container.ts +5 -0
- package/src/stocker-abnormal-bar.ts +6 -1
- package/src/stocker-capacity-bar.ts +298 -7
- package/src/stocker-carrier-bar.ts +6 -1
- package/src/stocker.ts +7 -0
- package/src/templates/backdrop.ts +30 -0
- package/src/templates/decal.ts +21 -0
- package/src/templates/index.ts +7 -1
- package/src/templates/scanner.ts +20 -0
- package/src/utils/crane-position.ts +105 -0
- package/src/utils/data-value.ts +19 -0
- package/src/utils/fit-gauge-scale.ts +35 -0
- package/src/utils/get-value-on-ranges.ts +2 -4
- package/src/utils/stocker-gauge.ts +111 -0
- package/src/zone-capacity-bar.ts +3 -3
- package/translations/en.json +26 -1
- package/translations/ja.json +26 -1
- package/translations/ko.json +26 -1
- package/translations/ms.json +26 -1
- package/translations/zh.json +26 -1
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@@ -11,7 +11,7 @@
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*/
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import * as THREE from 'three';
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import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
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import { RealObjectGroup, registerRealObjectFactory, disposeObject3D } from '@hatiolab/things-scene';
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import { RealObjectGroup, registerRealObjectFactory, disposeObject3D, MaterialBank } from '@hatiolab/things-scene';
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import { TRANSPORT_SURFACE_HEIGHT } from './machine-3d.js';
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const BASE_COLOR = 0x333333;
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const FORK_COLOR = 0x777777;
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@@ -25,9 +25,6 @@ export class Shuttle3D extends RealObjectGroup {
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const { depth } = this.component.state;
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return depth || TRANSPORT_SURFACE_HEIGHT;
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}
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get syncZPosOffset() {
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return 0;
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}
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resolveColor() {
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const comp = this.component;
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try {
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@@ -65,11 +62,9 @@ export class Shuttle3D extends RealObjectGroup {
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// ── 1. 하단 베이스 플레이트 (납작하고 넓은 주행부) ──
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const basePad = Math.min(w, h) * 0.05;
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const baseGeo = new THREE.BoxGeometry(w + basePad * 2, baseH, h + basePad * 2);
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metalness: 0.3,
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});
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// MaterialBank 공유 — 정적/상태색 dedup + faint 안전(코어가 공유 base 변형 스왑). dispose 는
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// disposeObject3D 가 __bankOwned 를 건너뛰어 안전.
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const baseMat = MaterialBank.material('shuttle|base', { roughness: 0.7, metalness: 0.3 }, BASE_COLOR);
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const baseMesh = new THREE.Mesh(baseGeo, baseMat);
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baseMesh.position.y = baseH / 2;
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baseMesh.castShadow = true;
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// ── 2. 좌우 마스트 기둥 (statusColor 적용) ──
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const mastBaseY = baseH;
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const bodyColor = this.resolveColor();
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const mastMat =
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color: bodyColor,
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roughness: 0.4,
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metalness: 0.5,
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});
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const mastMat = MaterialBank.material('shuttle|mast', { roughness: 0.4, metalness: 0.5 }, bodyColor);
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const mastGeometries = [];
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// 좌우 수직 기둥
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for (const xSign of [-1, 1]) {
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mastMesh.castShadow = true;
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// ── 3. 상단 포크 (2개의 평행 암 + 백 플레이트) ──
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const forkBaseY = mastBaseY + mastH;
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const forkMat =
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color: FORK_COLOR,
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roughness: 0.4,
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metalness: 0.6,
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});
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const forkMat = MaterialBank.material('shuttle|fork', { roughness: 0.4, metalness: 0.6 }, FORK_COLOR);
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const forkGeometries = [];
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// 백 플레이트 (마스트 상단을 잇는 가로판)
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const backPlateH = forkH * 0.4;
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forkMesh.castShadow = true;
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this._ownMeshes = [baseMesh, mastMesh, forkMesh];
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for (const m of this._ownMeshes)
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this.
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this.components3D.add(m);
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// mesh 는 super.build() 이후 생성 → 코어 faint 를 명시 적용(편집 흐림이 mesh 에 닿게).
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this.updateAlpha();
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}
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updateDimension() { }
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update() {
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for (const m of this._ownMeshes) {
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this.
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this.components3D.remove(m);
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disposeObject3D(m);
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}
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this._ownMeshes = [];
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this.updateAlpha();
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this.updateHidden();
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}
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updateAlpha()
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const materials = Array.isArray(m.material) ? m.material : [m.material];
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for (const mat of materials) {
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;
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mat.opacity = alpha;
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mat.transparent = alpha < 1;
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}
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}
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}
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// updateAlpha override 제거 — 코어 RealObject.updateAlpha(=applyMaterialOpacity)로 수렴.
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// 코어가 canonical(=bank base, opacity 1) 위에 state.alpha × faint 를 일괄. view 모드는
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// 1×state.alpha = 기존 in-place 결과와 동일 → 불변, 편집 모드만 faint 추가.
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onchange(after, before) {
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if ('width' in after || 'height' in after || 'depth' in after ||
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'fillStyle' in after || 'strokeStyle' in after || 'id' in after) {
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@@ -1 +1 @@
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* Shuttle 3D Factory\n *\n * 스토커 내부에서 캐리어를 선반↔포트 간 이송하는 포크 캐리지.\n * 수평 레일 위를 이동하며, 포크를 밀어넣어 캐리어를 적재/하역.\n *\n * 구조 (바닥 원점, y=0~depth):\n * - 하단 베이스 플레이트 (납작, 넓음, 레일 위 주행부)\n * - 중앙 마스트 (좌우 수직 기둥, statusColor 적용)\n * - 상단 포크 (2개의 평행한 가로 암, 캐리어 적재면)\n */\n\nimport * as THREE from 'three'\nimport * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js'\nimport { RealObjectGroup, registerRealObjectFactory, disposeObject3D } from '@hatiolab/things-scene'\nimport type { Component } from '@hatiolab/things-scene'\nimport { TRANSPORT_SURFACE_HEIGHT } from './machine-3d.js'\n\nconst BASE_COLOR = 0x333333\nconst FORK_COLOR = 0x777777\nconst DEFAULT_BODY_COLOR = 0x6688cc\n\nexport class Shuttle3D extends RealObjectGroup {\n private _ownMeshes: THREE.Mesh[] = []\n get effectiveDepth(): number {\n const { depth } = this.component.state\n return depth || TRANSPORT_SURFACE_HEIGHT\n }\n\n protected get syncZPosOffset(): number {\n return 0\n }\n\n private resolveColor(): number {\n const comp = this.component as any\n\n try {\n const sc = comp.statusColor\n if (typeof sc === 'string' && sc && sc.toUpperCase() !== '#F0F0F0') return new THREE.Color(sc).getHex()\n } catch {\n /* statusColor 미구현 시 무시 */\n }\n\n const { fillStyle } = this.component.state\n if (fillStyle && typeof fillStyle === 'string') {\n try {\n return new THREE.Color(fillStyle).getHex()\n } catch {\n /* 파싱 실패 시 무시 */\n }\n }\n\n return DEFAULT_BODY_COLOR\n }\n\n build() {\n super.build()\n\n const { width = 10, height = 10 } = this.component.state\n const w = Math.abs(width)\n const h = Math.abs(height)\n const d = this.effectiveDepth\n if (!w || !h) return\n\n // 높이 배분: 베이스 15%, 마스트 55%, 포크 30%\n const baseH = d * 0.15\n const mastH = d * 0.55\n const forkH = d * 0.30\n\n const mastThickness = Math.min(w, h) * 0.15\n\n // ── 1. 하단 베이스 플레이트 (납작하고 넓은 주행부) ──\n const basePad = Math.min(w, h) * 0.05\n const baseGeo = new THREE.BoxGeometry(w + basePad * 2, baseH, h + basePad * 2)\n const baseMat = new THREE.MeshStandardMaterial({\n color: BASE_COLOR,\n roughness: 0.7,\n metalness: 0.3,\n })\n const baseMesh = new THREE.Mesh(baseGeo, baseMat)\n baseMesh.position.y = baseH / 2\n baseMesh.castShadow = true\n baseMesh.receiveShadow = true\n\n // ── 2. 좌우 마스트 기둥 (statusColor 적용) ──\n const mastBaseY = baseH\n const bodyColor = this.resolveColor()\n const mastMat = new THREE.MeshStandardMaterial({\n color: bodyColor,\n roughness: 0.4,\n metalness: 0.5,\n })\n\n const mastGeometries: THREE.BufferGeometry[] = []\n\n // 좌우 수직 기둥\n for (const xSign of [-1, 1]) {\n const pillar = new THREE.BoxGeometry(mastThickness, mastH, mastThickness)\n pillar.translate(xSign * (w / 2 - mastThickness / 2), mastBaseY + mastH / 2, 0)\n mastGeometries.push(pillar)\n }\n\n // 중간 가로 연결 바 (구조 강성)\n const crossBarW = w - mastThickness\n const crossBarH = mastThickness * 0.5\n const crossBar = new THREE.BoxGeometry(crossBarW, crossBarH, mastThickness)\n crossBar.translate(0, mastBaseY + mastH * 0.4, 0)\n mastGeometries.push(crossBar)\n\n const mastMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(mastGeometries), mastMat)\n mastMesh.castShadow = true\n\n // ── 3. 상단 포크 (2개의 평행 암 + 백 플레이트) ──\n const forkBaseY = mastBaseY + mastH\n const forkMat = new THREE.MeshStandardMaterial({\n color: FORK_COLOR,\n roughness: 0.4,\n metalness: 0.6,\n })\n\n const forkGeometries: THREE.BufferGeometry[] = []\n\n // 백 플레이트 (마스트 상단을 잇는 가로판)\n const backPlateH = forkH * 0.4\n const backPlate = new THREE.BoxGeometry(w, backPlateH, mastThickness * 0.8)\n backPlate.translate(0, forkBaseY + backPlateH / 2, -h * 0.35)\n forkGeometries.push(backPlate)\n\n // 2개의 포크 암 (앞으로 뻗은 평행 막대)\n const forkArmW = mastThickness * 0.7\n const forkArmH = forkH * 0.25\n const forkArmD = h * 0.85\n const forkSpacing = w * 0.55\n\n for (const xSign of [-1, 1]) {\n const arm = new THREE.BoxGeometry(forkArmW, forkArmH, forkArmD)\n arm.translate(xSign * (forkSpacing / 2), forkBaseY + forkArmH / 2, forkArmD / 2 - h * 0.35)\n forkGeometries.push(arm)\n }\n\n const forkMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(forkGeometries), forkMat)\n forkMesh.castShadow = true\n\n this._ownMeshes = [baseMesh, mastMesh, forkMesh]\n for (const m of this._ownMeshes) this.object3d.add(m)\n }\n\n updateDimension() {}\n\n update() {\n for (const m of this._ownMeshes) {\n this.object3d.remove(m)\n disposeObject3D(m)\n }\n this._ownMeshes = []\n this.build()\n this.updateTransform()\n this.updateAlpha()\n this.updateHidden()\n }\n\n updateAlpha() {\n const { alpha = 1 } = this.component.state\n for (const m of this._ownMeshes) {\n const materials = Array.isArray(m.material) ? m.material : [m.material]\n for (const mat of materials) {\n ;(mat as THREE.MeshStandardMaterial).opacity = alpha\n ;(mat as THREE.MeshStandardMaterial).transparent = alpha < 1\n }\n }\n }\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n if ('width' in after || 'height' in after || 'depth' in after ||\n 'fillStyle' in after || 'strokeStyle' in after || 'id' in after) {\n this.update()\n return\n }\n super.onchange(after, before)\n }\n}\n\nregisterRealObjectFactory('Shuttle', (component: Component) => new Shuttle3D(component))\n"]}
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* Shuttle 3D Factory\n *\n * 스토커 내부에서 캐리어를 선반↔포트 간 이송하는 포크 캐리지.\n * 수평 레일 위를 이동하며, 포크를 밀어넣어 캐리어를 적재/하역.\n *\n * 구조 (바닥 원점, y=0~depth):\n * - 하단 베이스 플레이트 (납작, 넓음, 레일 위 주행부)\n * - 중앙 마스트 (좌우 수직 기둥, statusColor 적용)\n * - 상단 포크 (2개의 평행한 가로 암, 캐리어 적재면)\n */\n\nimport * as THREE from 'three'\nimport * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js'\nimport { RealObjectGroup, registerRealObjectFactory, disposeObject3D, MaterialBank } from '@hatiolab/things-scene'\nimport type { Component } from '@hatiolab/things-scene'\nimport { TRANSPORT_SURFACE_HEIGHT } from './machine-3d.js'\n\nconst BASE_COLOR = 0x333333\nconst FORK_COLOR = 0x777777\nconst DEFAULT_BODY_COLOR = 0x6688cc\n\nexport class Shuttle3D extends RealObjectGroup {\n private _ownMeshes: THREE.Mesh[] = []\n get effectiveDepth(): number {\n const { depth } = this.component.state\n return depth || TRANSPORT_SURFACE_HEIGHT\n }\n\n private resolveColor(): number {\n const comp = this.component as any\n\n try {\n const sc = comp.statusColor\n if (typeof sc === 'string' && sc && sc.toUpperCase() !== '#F0F0F0') return new THREE.Color(sc).getHex()\n } catch {\n /* statusColor 미구현 시 무시 */\n }\n\n const { fillStyle } = this.component.state\n if (fillStyle && typeof fillStyle === 'string') {\n try {\n return new THREE.Color(fillStyle).getHex()\n } catch {\n /* 파싱 실패 시 무시 */\n }\n }\n\n return DEFAULT_BODY_COLOR\n }\n\n build() {\n super.build()\n\n const { width = 10, height = 10 } = this.component.state\n const w = Math.abs(width)\n const h = Math.abs(height)\n const d = this.effectiveDepth\n if (!w || !h) return\n\n // 높이 배분: 베이스 15%, 마스트 55%, 포크 30%\n const baseH = d * 0.15\n const mastH = d * 0.55\n const forkH = d * 0.30\n\n const mastThickness = Math.min(w, h) * 0.15\n\n // ── 1. 하단 베이스 플레이트 (납작하고 넓은 주행부) ──\n const basePad = Math.min(w, h) * 0.05\n const baseGeo = new THREE.BoxGeometry(w + basePad * 2, baseH, h + basePad * 2)\n // MaterialBank 공유 — 정적/상태색 dedup + faint 안전(코어가 공유 base 변형 스왑). dispose 는\n // disposeObject3D 가 __bankOwned 를 건너뛰어 안전.\n const baseMat = MaterialBank.material('shuttle|base', { roughness: 0.7, metalness: 0.3 }, BASE_COLOR)\n const baseMesh = new THREE.Mesh(baseGeo, baseMat)\n baseMesh.position.y = baseH / 2\n baseMesh.castShadow = true\n baseMesh.receiveShadow = true\n\n // ── 2. 좌우 마스트 기둥 (statusColor 적용) ──\n const mastBaseY = baseH\n const bodyColor = this.resolveColor()\n const mastMat = MaterialBank.material('shuttle|mast', { roughness: 0.4, metalness: 0.5 }, bodyColor)\n\n const mastGeometries: THREE.BufferGeometry[] = []\n\n // 좌우 수직 기둥\n for (const xSign of [-1, 1]) {\n const pillar = new THREE.BoxGeometry(mastThickness, mastH, mastThickness)\n pillar.translate(xSign * (w / 2 - mastThickness / 2), mastBaseY + mastH / 2, 0)\n mastGeometries.push(pillar)\n }\n\n // 중간 가로 연결 바 (구조 강성)\n const crossBarW = w - mastThickness\n const crossBarH = mastThickness * 0.5\n const crossBar = new THREE.BoxGeometry(crossBarW, crossBarH, mastThickness)\n crossBar.translate(0, mastBaseY + mastH * 0.4, 0)\n mastGeometries.push(crossBar)\n\n const mastMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(mastGeometries), mastMat)\n mastMesh.castShadow = true\n\n // ── 3. 상단 포크 (2개의 평행 암 + 백 플레이트) ──\n const forkBaseY = mastBaseY + mastH\n const forkMat = MaterialBank.material('shuttle|fork', { roughness: 0.4, metalness: 0.6 }, FORK_COLOR)\n\n const forkGeometries: THREE.BufferGeometry[] = []\n\n // 백 플레이트 (마스트 상단을 잇는 가로판)\n const backPlateH = forkH * 0.4\n const backPlate = new THREE.BoxGeometry(w, backPlateH, mastThickness * 0.8)\n backPlate.translate(0, forkBaseY + backPlateH / 2, -h * 0.35)\n forkGeometries.push(backPlate)\n\n // 2개의 포크 암 (앞으로 뻗은 평행 막대)\n const forkArmW = mastThickness * 0.7\n const forkArmH = forkH * 0.25\n const forkArmD = h * 0.85\n const forkSpacing = w * 0.55\n\n for (const xSign of [-1, 1]) {\n const arm = new THREE.BoxGeometry(forkArmW, forkArmH, forkArmD)\n arm.translate(xSign * (forkSpacing / 2), forkBaseY + forkArmH / 2, forkArmD / 2 - h * 0.35)\n forkGeometries.push(arm)\n }\n\n const forkMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(forkGeometries), forkMat)\n forkMesh.castShadow = true\n\n this._ownMeshes = [baseMesh, mastMesh, forkMesh]\n for (const m of this._ownMeshes) this.components3D.add(m)\n\n // mesh 는 super.build() 이후 생성 → 코어 faint 를 명시 적용(편집 흐림이 mesh 에 닿게).\n this.updateAlpha()\n }\n\n updateDimension() {}\n\n update() {\n for (const m of this._ownMeshes) {\n this.components3D.remove(m)\n disposeObject3D(m)\n }\n this._ownMeshes = []\n this.build()\n this.updateTransform()\n this.updateAlpha()\n this.updateHidden()\n }\n\n // updateAlpha override 제거 — 코어 RealObject.updateAlpha(=applyMaterialOpacity)로 수렴.\n // 코어가 canonical(=bank base, opacity 1) 위에 state.alpha × faint 를 일괄. view 모드는\n // 1×state.alpha = 기존 in-place 결과와 동일 → 불변, 편집 모드만 faint 추가.\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n if ('width' in after || 'height' in after || 'depth' in after ||\n 'fillStyle' in after || 'strokeStyle' in after || 'id' in after) {\n this.update()\n return\n }\n super.onchange(after, before)\n }\n}\n\nregisterRealObjectFactory('Shuttle', (component: Component) => new Shuttle3D(component))\n"]}
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/*
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* 기본 factory (RealObjectDomTexture) 를 쓰는 컴포넌트들에 대한 zPriority override.
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*
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* `factories/machine-3d.ts`, `conveyor-3d.ts`, `crane-rail-3d.ts` 등에 등록된
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* 커스텀 RealObject 들은 자기 클래스에서 `get zPriority()` override. 그 외 컴포넌트는
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* 기본 RealObjectDomTexture 를 쓰는데, 이 파일이 그것들도 priority 갖도록 등록.
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*
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* 패턴: registerRealObjectFactory(type, (component) => withZ(new RealObjectDomTexture(...), N))
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*/
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import { registerRealObjectFactory, RealObjectDomTexture } from '@hatiolab/things-scene';
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import { Z_FMSIM } from './z-priority';
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/** 주어진 RealObject 의 zPriority getter 를 override (instance level). */
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function withZ(ro, zPriority) {
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Object.defineProperty(ro, 'zPriority', {
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get: () => zPriority,
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configurable: true
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});
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return ro;
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}
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/** RealObjectDomTexture 기반 컴포넌트에 priority 일괄 등록 helper. */
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21
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function registerWithPriority(type, zPriority) {
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registerRealObjectFactory(type, (component) => withZ(new RealObjectDomTexture(component), zPriority));
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23
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}
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// ── 미등록 컴포넌트들 ──────────────────────────────────────
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25
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registerWithPriority('ConveyorJoin', Z_FMSIM.CONVEYOR_JOIN);
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26
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registerWithPriority('NodePath', Z_FMSIM.NODE_PATH);
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27
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registerWithPriority('container', Z_FMSIM.STATIC_CONTAINER);
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28
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registerWithPriority('FloatingContainer', Z_FMSIM.FLOATING_CONTAINER);
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29
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registerWithPriority('popup', Z_FMSIM.POPUP);
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30
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registerWithPriority('confidential-overlay', Z_FMSIM.CONFIDENTIAL_OVERLAY);
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31
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registerWithPriority('StockerAbnormalBar', Z_FMSIM.STOCKER_ABNORMAL_BAR);
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32
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registerWithPriority('StockerCarrierBar', Z_FMSIM.STOCKER_CARRIER_BAR);
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33
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//# sourceMappingURL=z-priority-defaults.js.map
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{"version":3,"file":"z-priority-defaults.js","sourceRoot":"","sources":["../../src/factories/z-priority-defaults.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,OAAO,EAAE,yBAAyB,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAA;AAExF,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAA;AAEtC,qEAAqE;AACrE,SAAS,KAAK,CAAiC,EAAK,EAAE,SAAiB;IACrE,MAAM,CAAC,cAAc,CAAC,EAAE,EAAE,WAAW,EAAE;QACrC,GAAG,EAAE,GAAG,EAAE,CAAC,SAAS;QACpB,YAAY,EAAE,IAAI;KACnB,CAAC,CAAA;IACF,OAAO,EAAE,CAAA;AACX,CAAC;AAED,2DAA2D;AAC3D,SAAS,oBAAoB,CAAC,IAAY,EAAE,SAAiB;IAC3D,yBAAyB,CAAC,IAAI,EAAE,CAAC,SAAoB,EAAE,EAAE,CACvD,KAAK,CAAC,IAAI,oBAAoB,CAAC,SAAS,CAAC,EAAE,SAAS,CAAC,CACtD,CAAA;AACH,CAAC;AAED,sDAAsD;AACtD,oBAAoB,CAAC,cAAc,EAAE,OAAO,CAAC,aAAa,CAAC,CAAA;AAC3D,oBAAoB,CAAC,UAAU,EAAE,OAAO,CAAC,SAAS,CAAC,CAAA;AACnD,oBAAoB,CAAC,WAAW,EAAE,OAAO,CAAC,gBAAgB,CAAC,CAAA;AAC3D,oBAAoB,CAAC,mBAAmB,EAAE,OAAO,CAAC,kBAAkB,CAAC,CAAA;AACrE,oBAAoB,CAAC,OAAO,EAAE,OAAO,CAAC,KAAK,CAAC,CAAA;AAC5C,oBAAoB,CAAC,sBAAsB,EAAE,OAAO,CAAC,oBAAoB,CAAC,CAAA;AAC1E,oBAAoB,CAAC,oBAAoB,EAAE,OAAO,CAAC,oBAAoB,CAAC,CAAA;AACxE,oBAAoB,CAAC,mBAAmB,EAAE,OAAO,CAAC,mBAAmB,CAAC,CAAA","sourcesContent":["/*\n * 기본 factory (RealObjectDomTexture) 를 쓰는 컴포넌트들에 대한 zPriority override.\n *\n * `factories/machine-3d.ts`, `conveyor-3d.ts`, `crane-rail-3d.ts` 등에 등록된\n * 커스텀 RealObject 들은 자기 클래스에서 `get zPriority()` override. 그 외 컴포넌트는\n * 기본 RealObjectDomTexture 를 쓰는데, 이 파일이 그것들도 priority 갖도록 등록.\n *\n * 패턴: registerRealObjectFactory(type, (component) => withZ(new RealObjectDomTexture(...), N))\n */\nimport { registerRealObjectFactory, RealObjectDomTexture } from '@hatiolab/things-scene'\nimport type { Component } from '@hatiolab/things-scene'\nimport { Z_FMSIM } from './z-priority'\n\n/** 주어진 RealObject 의 zPriority getter 를 override (instance level). */\nfunction withZ<T extends RealObjectDomTexture>(ro: T, zPriority: number): T {\n Object.defineProperty(ro, 'zPriority', {\n get: () => zPriority,\n configurable: true\n })\n return ro\n}\n\n/** RealObjectDomTexture 기반 컴포넌트에 priority 일괄 등록 helper. */\nfunction registerWithPriority(type: string, zPriority: number) {\n registerRealObjectFactory(type, (component: Component) =>\n withZ(new RealObjectDomTexture(component), zPriority)\n )\n}\n\n// ── 미등록 컴포넌트들 ──────────────────────────────────────\nregisterWithPriority('ConveyorJoin', Z_FMSIM.CONVEYOR_JOIN)\nregisterWithPriority('NodePath', Z_FMSIM.NODE_PATH)\nregisterWithPriority('container', Z_FMSIM.STATIC_CONTAINER)\nregisterWithPriority('FloatingContainer', Z_FMSIM.FLOATING_CONTAINER)\nregisterWithPriority('popup', Z_FMSIM.POPUP)\nregisterWithPriority('confidential-overlay', Z_FMSIM.CONFIDENTIAL_OVERLAY)\nregisterWithPriority('StockerAbnormalBar', Z_FMSIM.STOCKER_ABNORMAL_BAR)\nregisterWithPriority('StockerCarrierBar', Z_FMSIM.STOCKER_CARRIER_BAR)\n"]}
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@@ -0,0 +1,54 @@
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1
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/*
|
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2
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* fmsim 컴포넌트별 z-priority 상수.
|
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3
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*
|
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4
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* 같은 평면에 겹친 *다른 type 의* mesh 들이 GPU depth test 에서 결정적으로 정렬되도록
|
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5
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* 각 컴포넌트 type 마다 unique polygonOffset 값을 부여. 각 RealObject 가 자기 클래스에서
|
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* `get zPriority(): number` override 로 이 상수 중 하나를 반환.
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*
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* 위치 (geometry vertex, object3d.position) 는 변경하지 않음 — depth buffer 의 fragment
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* depth 값에만 미세 bias.
|
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*
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* 컨벤션 (높은 값 = 뒤로, 낮은 값 = 앞으로):
|
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*
|
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13
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* [14~17] 바닥 paths/lines (가장 뒤)
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14
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* [11~13] 큰 영역 시각화 (container, 흐름 영역)
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15
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* [10] zone capacity bar (영역 표시)
|
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16
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* [1~9] 바닥 설비 (facility)
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17
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* [0] 이동 entity (AGV/OHT/Crane/Shuttle/Carrier) — default OBJECTS
|
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18
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* [-1~-4] 설비 위 indicator bar (decal)
|
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* [-9~-10] overlay / popup (가장 앞)
|
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*/
|
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21
|
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export const Z_FMSIM = {
|
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22
|
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// ── Floor paths (가장 뒤 — 바닥에 그려지는 선) ──────────────
|
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23
|
+
AGV_LINE: 17,
|
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24
|
+
OHT_LINE: 16,
|
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25
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CRANE_RAIL: 15,
|
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26
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NODE_PATH: 14,
|
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27
|
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PORT_FLOW: 13,
|
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28
|
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// ── Container 영역 ────────────────────────────────────────
|
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29
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STATIC_CONTAINER: 12,
|
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30
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FLOATING_CONTAINER: 11,
|
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// ── Zone 표시 ─────────────────────────────────────────────
|
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32
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ZONE_CAPACITY_BAR: 10,
|
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33
|
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// ── 바닥 설비 (facility) ──────────────────────────────────
|
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34
|
+
NODE: 9,
|
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35
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+
SCANNER: 8,
|
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PORT: 7,
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+
SHELF: 6,
|
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38
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+
STOCKER: 5,
|
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39
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+
CONVEYOR: 4,
|
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40
|
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CONVEYOR_JOIN: 3,
|
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41
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BUFFER: 2,
|
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EQUIPMENT: 1,
|
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+
// ── 이동 entity — priority 0 (default OBJECTS), polygonOffset 미적용 ──
|
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|
+
// AGV, OHT, Crane, Shuttle, Carrier — override 안 함
|
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|
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// ── 설비 위 status indicator bar (decal) ─────────────────
|
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46
|
+
MCS_GAUGE_CAPACITY_BAR: -1,
|
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47
|
+
STOCKER_CAPACITY_BAR: -2,
|
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48
|
+
STOCKER_CARRIER_BAR: -3,
|
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49
|
+
STOCKER_ABNORMAL_BAR: -4,
|
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50
|
+
// ── Overlay / popup (가장 앞) ──────────────────────────────
|
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+
POPUP: -9,
|
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+
CONFIDENTIAL_OVERLAY: -10
|
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53
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+
};
|
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54
|
+
//# sourceMappingURL=z-priority.js.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"z-priority.js","sourceRoot":"","sources":["../../src/factories/z-priority.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AAEH,MAAM,CAAC,MAAM,OAAO,GAAG;IACrB,oDAAoD;IACpD,QAAQ,EAAE,EAAE;IACZ,QAAQ,EAAE,EAAE;IACZ,UAAU,EAAE,EAAE;IACd,SAAS,EAAE,EAAE;IACb,SAAS,EAAE,EAAE;IAEb,2DAA2D;IAC3D,gBAAgB,EAAE,EAAE;IACpB,kBAAkB,EAAE,EAAE;IAEtB,2DAA2D;IAC3D,iBAAiB,EAAE,EAAE;IAErB,yDAAyD;IACzD,IAAI,EAAE,CAAC;IACP,OAAO,EAAE,CAAC;IACV,IAAI,EAAE,CAAC;IACP,KAAK,EAAE,CAAC;IACR,OAAO,EAAE,CAAC;IACV,QAAQ,EAAE,CAAC;IACX,aAAa,EAAE,CAAC;IAChB,MAAM,EAAE,CAAC;IACT,SAAS,EAAE,CAAC;IAEZ,oEAAoE;IACpE,mDAAmD;IAEnD,yDAAyD;IACzD,sBAAsB,EAAE,CAAC,CAAC;IAC1B,oBAAoB,EAAE,CAAC,CAAC;IACxB,mBAAmB,EAAE,CAAC,CAAC;IACvB,oBAAoB,EAAE,CAAC,CAAC;IAExB,2DAA2D;IAC3D,KAAK,EAAE,CAAC,CAAC;IACT,oBAAoB,EAAE,CAAC,EAAE;CACjB,CAAA","sourcesContent":["/*\n * fmsim 컴포넌트별 z-priority 상수.\n *\n * 같은 평면에 겹친 *다른 type 의* mesh 들이 GPU depth test 에서 결정적으로 정렬되도록\n * 각 컴포넌트 type 마다 unique polygonOffset 값을 부여. 각 RealObject 가 자기 클래스에서\n * `get zPriority(): number` override 로 이 상수 중 하나를 반환.\n *\n * 위치 (geometry vertex, object3d.position) 는 변경하지 않음 — depth buffer 의 fragment\n * depth 값에만 미세 bias.\n *\n * 컨벤션 (높은 값 = 뒤로, 낮은 값 = 앞으로):\n *\n * [14~17] 바닥 paths/lines (가장 뒤)\n * [11~13] 큰 영역 시각화 (container, 흐름 영역)\n * [10] zone capacity bar (영역 표시)\n * [1~9] 바닥 설비 (facility)\n * [0] 이동 entity (AGV/OHT/Crane/Shuttle/Carrier) — default OBJECTS\n * [-1~-4] 설비 위 indicator bar (decal)\n * [-9~-10] overlay / popup (가장 앞)\n */\n\nexport const Z_FMSIM = {\n // ── Floor paths (가장 뒤 — 바닥에 그려지는 선) ──────────────\n AGV_LINE: 17,\n OHT_LINE: 16,\n CRANE_RAIL: 15,\n NODE_PATH: 14,\n PORT_FLOW: 13,\n\n // ── Container 영역 ────────────────────────────────────────\n STATIC_CONTAINER: 12,\n FLOATING_CONTAINER: 11,\n\n // ── Zone 표시 ─────────────────────────────────────────────\n ZONE_CAPACITY_BAR: 10,\n\n // ── 바닥 설비 (facility) ──────────────────────────────────\n NODE: 9,\n SCANNER: 8,\n PORT: 7,\n SHELF: 6,\n STOCKER: 5,\n CONVEYOR: 4,\n CONVEYOR_JOIN: 3,\n BUFFER: 2,\n EQUIPMENT: 1,\n\n // ── 이동 entity — priority 0 (default OBJECTS), polygonOffset 미적용 ──\n // AGV, OHT, Crane, Shuttle, Carrier — override 안 함\n\n // ── 설비 위 status indicator bar (decal) ─────────────────\n MCS_GAUGE_CAPACITY_BAR: -1,\n STOCKER_CAPACITY_BAR: -2,\n STOCKER_CARRIER_BAR: -3,\n STOCKER_ABNORMAL_BAR: -4,\n\n // ── Overlay / popup (가장 앞) ──────────────────────────────\n POPUP: -9,\n CONFIDENTIAL_OVERLAY: -10\n} as const\n"]}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"conveyor-mixin.js","sourceRoot":"","sources":["../../src/features/conveyor-mixin.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAA;AAGlD,SAAS,OAAO,CAAC,SAAc;IAC7B,IAAI,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC,MAAM,CAAA;IAEjC,IAAI,EAAE,SAAS,GAAG,EAAE,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IAExC,IAAI,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,CAAC,CAAC,CAAA;IAElC,IAAI,KAAK,GAAG,SAAS,CAAC,WAAY,CAAA;IAClC,IAAI,MAAM,GAAG,SAAS,CAAC,QAAS,CAAA;IAChC,IAAI,SAAS,GAAG,CAAC,CAAA;IAEjB,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC;QACxB,SAAS,CAAC,QAAQ,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAA;IACvD,CAAC;IAED,SAAS,CAAC,QAAQ,CAAC,KAAK,GAAG,KAAK,CAAA;IAChC,SAAS,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAA;IAElC,IAAI,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;IAEjD,OAAO,CAAC,SAAS,EAAE,CAAA;IACnB,OAAO,CAAC,SAAS,GAAG,KAAK,CAAA;IACzB,OAAO,CAAC,WAAW,GAAG,MAAM,CAAA;IAC5B,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;IAE7B,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;IACpB,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAA;IACxB,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IAC7B,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAA;IACzB,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;IACpB,OAAO,CAAC,IAAI,EAAE,CAAA;IAEd,OAAO,CAAC,SAAS,EAAE,CAAA;IAEnB,OAAO,CAAC,WAAW,GAAG,GAAG,CAAA;IAEzB,IAAI,UAAU,GAAG,CAAC,SAAS,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,KAAK,CAAA;IAC/C,IAAI,SAAS,CAAC,KAAK,IAAI,CAAC,EAAE,CAAC;QACzB,UAAU,GAAG,KAAK,GAAG,UAAU,CAAA;IACjC,CAAC;IAED,OAAO,CAAC,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,CAAA;IAClC,OAAO,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,CAAC,CAAA;IAE7B,OAAO,CAAC,MAAM,EAAE,CAAA;IAEhB,OAAO,SAAS,CAAC,QAAQ,CAAA;AAC3B,CAAC;AAED,MAAM,UAAU,aAAa,
|
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1
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+
{"version":3,"file":"conveyor-mixin.js","sourceRoot":"","sources":["../../src/features/conveyor-mixin.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAA;AAGlD,SAAS,OAAO,CAAC,SAAc;IAC7B,IAAI,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC,MAAM,CAAA;IAEjC,IAAI,EAAE,SAAS,GAAG,EAAE,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IAExC,IAAI,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,CAAC,CAAC,CAAA;IAElC,IAAI,KAAK,GAAG,SAAS,CAAC,WAAY,CAAA;IAClC,IAAI,MAAM,GAAG,SAAS,CAAC,QAAS,CAAA;IAChC,IAAI,SAAS,GAAG,CAAC,CAAA;IAEjB,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC;QACxB,SAAS,CAAC,QAAQ,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAA;IACvD,CAAC;IAED,SAAS,CAAC,QAAQ,CAAC,KAAK,GAAG,KAAK,CAAA;IAChC,SAAS,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAA;IAElC,IAAI,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;IAEjD,OAAO,CAAC,SAAS,EAAE,CAAA;IACnB,OAAO,CAAC,SAAS,GAAG,KAAK,CAAA;IACzB,OAAO,CAAC,WAAW,GAAG,MAAM,CAAA;IAC5B,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;IAE7B,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;IACpB,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAA;IACxB,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IAC7B,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAA;IACzB,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;IACpB,OAAO,CAAC,IAAI,EAAE,CAAA;IAEd,OAAO,CAAC,SAAS,EAAE,CAAA;IAEnB,OAAO,CAAC,WAAW,GAAG,GAAG,CAAA;IAEzB,IAAI,UAAU,GAAG,CAAC,SAAS,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,KAAK,CAAA;IAC/C,IAAI,SAAS,CAAC,KAAK,IAAI,CAAC,EAAE,CAAC;QACzB,UAAU,GAAG,KAAK,GAAG,UAAU,CAAA;IACjC,CAAC;IAED,OAAO,CAAC,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,CAAA;IAClC,OAAO,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,CAAC,CAAA;IAE7B,OAAO,CAAC,MAAM,EAAE,CAAA;IAEhB,OAAO,SAAS,CAAC,QAAQ,CAAA;AAC3B,CAAC;AAED,MAAM,UAAU,aAAa,CAA4C,IAAW;IAClF,MAAM,CAAC,GAAG,KAAM,SAAQ,IAAI;QAG1B,OAAO;YACL,KAAK,CAAC,OAAO,EAAE,CAAA;YACf,OAAO,IAAI,CAAC,QAAQ,CAAA;QACtB,CAAC;QAED,IAAI,SAAS;YACX,OAAO;gBACL,KAAK,EAAE,OAAO,CAAC,IAAI,CAAC;gBACpB,OAAO,EAAE,CAAC;gBACV,OAAO,EAAE,CAAC;gBACV,IAAI,EAAE,SAAS;aAChB,CAAA;QACH,CAAC;KACF,CAAA;IAED,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS,EAAE,WAAW,EAAE,KAAK,CAAC,CAAA;IAElD,OAAO,CAAC,CAAA;AACV,CAAC","sourcesContent":["import { Component } from '@hatiolab/things-scene'\ntype Constructor<T = {}> = new (...args: any[]) => T\n\nfunction pattern(component: any) {\n var { height } = component.bounds\n\n var { rollWidth = 10 } = component.model\n\n var width = Math.max(rollWidth, 1)\n\n var color = component.statusColor!\n var stroke = component.auxColor!\n var lineWidth = 1\n\n if (!component._pattern) {\n component._pattern = document.createElement('canvas')\n }\n\n component._pattern.width = width\n component._pattern.height = height\n\n var context = component._pattern.getContext('2d')\n\n context.beginPath()\n context.fillStyle = color\n context.strokeStyle = stroke\n context.lineWidth = lineWidth\n\n context.moveTo(0, 0)\n context.lineTo(width, 0)\n context.lineTo(width, height)\n context.lineTo(0, height)\n context.lineTo(0, 0)\n context.fill()\n\n context.beginPath()\n\n context.globalAlpha = 0.2\n\n var x_for_belt = (component._step || 0) % width\n if (component.value == 2) {\n x_for_belt = width - x_for_belt\n }\n\n context.moveTo(x_for_belt, height)\n context.lineTo(x_for_belt, 0)\n\n context.stroke()\n\n return component._pattern\n}\n\nexport function ConveyorMixin<TBase extends new (...args: any[]) => any>(Base: TBase): any {\n const A = class extends Base {\n _pattern\n\n dispose() {\n super.dispose()\n delete this._pattern\n }\n\n get fillStyle() {\n return {\n image: pattern(this),\n offsetX: 0,\n offsetY: 0,\n type: 'pattern'\n }\n }\n }\n\n Component.memoize(A.prototype, 'fillStyle', false)\n\n return A\n}\n"]}
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@@ -51,10 +51,24 @@ export const LEGEND_CARRIER = {
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51
51
|
EMPTYEMPTY: '#019D59',
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52
|
default: '#F0F0F0'
|
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53
53
|
};
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+
/**
|
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+
* carrier legend(테마) 해석 — carrier 컴포넌트(carrier.ts get legend)와 동일 로직 단일 소스.
|
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|
+
* parent 에 carrierLegendName 이 지정되면 그 style 을, 아니면 board 전역 carrierLegendTheme,
|
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57
|
+
* 둘 다 없으면 LEGEND_CARRIER 기본값. carrier 컴포넌트·스토커 게이지(2D/3D)가 공유한다.
|
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+
*/
|
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59
|
+
export function resolveCarrierLegend(component) {
|
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|
+
var _a, _b, _c, _d, _e;
|
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|
+
const carrierLegendName = (_b = (_a = component === null || component === void 0 ? void 0 : component.parent) === null || _a === void 0 ? void 0 : _a.state) === null || _b === void 0 ? void 0 : _b.carrierLegendName;
|
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|
+
if (carrierLegendName) {
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|
+
return ((_d = (_c = component.root) === null || _c === void 0 ? void 0 : _c.style) === null || _d === void 0 ? void 0 : _d[carrierLegendName]) || LEGEND_CARRIER;
|
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64
|
+
}
|
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+
return ((_e = component.root) === null || _e === void 0 ? void 0 : _e.carrierLegendTheme) || LEGEND_CARRIER;
|
|
66
|
+
}
|
|
54
67
|
export const LEGEND_CAPACITY = {
|
|
55
68
|
'0~20': '#5630D0',
|
|
56
69
|
'20~80': '#8BDA5B',
|
|
57
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-
'80~
|
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70
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+
'80~': '#FD9B00', // 80% 이상 (= 100% 초과도 포함). 'from~' 형식이라
|
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// getValueOnRanges 가 value >= 80 매칭.
|
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|
default: '#F0F0F0'
|
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};
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|
export const BATTERY_RATE_LEGEND = {
|
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@@ -1 +1 @@
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|
-
{"version":3,"file":"mcs-status-default.js","sourceRoot":"","sources":["../../src/features/mcs-status-default.ts"],"names":[],"mappings":"AAIA,MAAM,CAAC,MAAM,WAAW,GAAW,EAAE,OAAO,EAAE,SAAS,EAAE,CAAA;AAEzD,MAAM,CAAC,MAAM,cAAc,GAAW;IACpC,MAAM,EAAE,SAAS,EAAE,eAAe;IAClC,MAAM,EAAE,SAAS,EAAE,KAAK;IACxB,MAAM,EAAE,SAAS,EAAE,eAAe;IAClC,MAAM,EAAE,SAAS,EAAE,KAAK;IACxB,MAAM,EAAE,SAAS,EAAE,YAAY;IAC/B,MAAM,EAAE,SAAS,EAAE,OAAO;IAC1B,MAAM,EAAE,SAAS,EAAE,UAAU;IAC7B,MAAM,EAAE,SAAS,EAAE,QAAQ;IAC3B,MAAM,EAAE,SAAS,EAAE,OAAO;IAC1B,OAAO,EAAE,SAAS;CACnB,CAAA;AAED,MAAM,CAAC,MAAM,cAAc,GAAW;IACpC,MAAM,EAAE,SAAS,EAAE,eAAe;IAClC,MAAM,EAAE,SAAS,EAAE,WAAW;IAC9B,2CAA2C;IAC3C,4CAA4C;IAC5C,yCAAyC;IACzC,wCAAwC;IACxC,MAAM,EAAE,SAAS,EAAE,cAAc;IACjC,MAAM,EAAE,SAAS,EAAE,YAAY;IAC/B,MAAM,EAAE,SAAS,EAAE,WAAW;IAC9B,MAAM,EAAE,SAAS,EAAE,UAAU;IAC7B,MAAM,EAAE,SAAS,EAAE,UAAU;IAC7B,OAAO,EAAE,SAAS;CACnB,CAAA;AAED,MAAM,CAAC,MAAM,WAAW,GAAW;IACjC,MAAM,EAAE,SAAS,EAAE,SAAS;IAC5B,MAAM,EAAE,SAAS,EAAE,OAAO;IAC1B,MAAM,EAAE,SAAS,EAAE,QAAQ;IAC3B,MAAM,EAAE,SAAS,EAAE,iBAAiB;IACpC,MAAM,EAAE,SAAS,EAAE,gBAAgB;IACnC,MAAM,EAAE,SAAS,EAAE,OAAO;IAC1B,MAAM,EAAE,SAAS,EAAE,eAAe;IAClC,OAAO,EAAE,SAAS;CACnB,CAAA;AAED,MAAM,CAAC,MAAM,YAAY,GAAW;IAClC,MAAM,EAAE,SAAS,EAAE,eAAe;IAClC,6BAA6B;IAC7B,8BAA8B;IAC9B,MAAM,EAAE,SAAS,EAAE,OAAO;IAC1B,MAAM,EAAE,SAAS,EAAE,SAAS;IAC5B,6BAA6B;IAC7B,qCAAqC;IACrC,OAAO,EAAE,SAAS;CACnB,CAAA;AAED,MAAM,CAAC,MAAM,cAAc,GAAW;IACpC,IAAI,EAAE,SAAS;IACf,KAAK,EAAE,SAAS;IAChB,UAAU,EAAE,SAAS;IACrB,OAAO,EAAE,SAAS;CACnB,CAAA;AAED,MAAM,CAAC,MAAM,eAAe,GAAW;IACrC,MAAM,EAAE,SAAS;IACjB,OAAO,EAAE,SAAS;IAClB,
|
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1
|
+
{"version":3,"file":"mcs-status-default.js","sourceRoot":"","sources":["../../src/features/mcs-status-default.ts"],"names":[],"mappings":"AAIA,MAAM,CAAC,MAAM,WAAW,GAAW,EAAE,OAAO,EAAE,SAAS,EAAE,CAAA;AAEzD,MAAM,CAAC,MAAM,cAAc,GAAW;IACpC,MAAM,EAAE,SAAS,EAAE,eAAe;IAClC,MAAM,EAAE,SAAS,EAAE,KAAK;IACxB,MAAM,EAAE,SAAS,EAAE,eAAe;IAClC,MAAM,EAAE,SAAS,EAAE,KAAK;IACxB,MAAM,EAAE,SAAS,EAAE,YAAY;IAC/B,MAAM,EAAE,SAAS,EAAE,OAAO;IAC1B,MAAM,EAAE,SAAS,EAAE,UAAU;IAC7B,MAAM,EAAE,SAAS,EAAE,QAAQ;IAC3B,MAAM,EAAE,SAAS,EAAE,OAAO;IAC1B,OAAO,EAAE,SAAS;CACnB,CAAA;AAED,MAAM,CAAC,MAAM,cAAc,GAAW;IACpC,MAAM,EAAE,SAAS,EAAE,eAAe;IAClC,MAAM,EAAE,SAAS,EAAE,WAAW;IAC9B,2CAA2C;IAC3C,4CAA4C;IAC5C,yCAAyC;IACzC,wCAAwC;IACxC,MAAM,EAAE,SAAS,EAAE,cAAc;IACjC,MAAM,EAAE,SAAS,EAAE,YAAY;IAC/B,MAAM,EAAE,SAAS,EAAE,WAAW;IAC9B,MAAM,EAAE,SAAS,EAAE,UAAU;IAC7B,MAAM,EAAE,SAAS,EAAE,UAAU;IAC7B,OAAO,EAAE,SAAS;CACnB,CAAA;AAED,MAAM,CAAC,MAAM,WAAW,GAAW;IACjC,MAAM,EAAE,SAAS,EAAE,SAAS;IAC5B,MAAM,EAAE,SAAS,EAAE,OAAO;IAC1B,MAAM,EAAE,SAAS,EAAE,QAAQ;IAC3B,MAAM,EAAE,SAAS,EAAE,iBAAiB;IACpC,MAAM,EAAE,SAAS,EAAE,gBAAgB;IACnC,MAAM,EAAE,SAAS,EAAE,OAAO;IAC1B,MAAM,EAAE,SAAS,EAAE,eAAe;IAClC,OAAO,EAAE,SAAS;CACnB,CAAA;AAED,MAAM,CAAC,MAAM,YAAY,GAAW;IAClC,MAAM,EAAE,SAAS,EAAE,eAAe;IAClC,6BAA6B;IAC7B,8BAA8B;IAC9B,MAAM,EAAE,SAAS,EAAE,OAAO;IAC1B,MAAM,EAAE,SAAS,EAAE,SAAS;IAC5B,6BAA6B;IAC7B,qCAAqC;IACrC,OAAO,EAAE,SAAS;CACnB,CAAA;AAED,MAAM,CAAC,MAAM,cAAc,GAAW;IACpC,IAAI,EAAE,SAAS;IACf,KAAK,EAAE,SAAS;IAChB,UAAU,EAAE,SAAS;IACrB,OAAO,EAAE,SAAS;CACnB,CAAA;AAED;;;;GAIG;AACH,MAAM,UAAU,oBAAoB,CAAC,SAAc;;IACjD,MAAM,iBAAiB,GAAG,MAAA,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,MAAM,0CAAE,KAAK,0CAAE,iBAAiB,CAAA;IACrE,IAAI,iBAAiB,EAAE,CAAC;QACtB,OAAO,CAAA,MAAA,MAAC,SAAS,CAAC,IAAY,0CAAE,KAAK,0CAAG,iBAAiB,CAAC,KAAI,cAAc,CAAA;IAC9E,CAAC;IACD,OAAO,CAAA,MAAC,SAAS,CAAC,IAAY,0CAAE,kBAAkB,KAAI,cAAc,CAAA;AACtE,CAAC;AAED,MAAM,CAAC,MAAM,eAAe,GAAW;IACrC,MAAM,EAAE,SAAS;IACjB,OAAO,EAAE,SAAS;IAClB,KAAK,EAAE,SAAS,EAAM,uCAAuC;IACvC,qCAAqC;IAC3D,OAAO,EAAE,SAAS;CACnB,CAAA;AAED,MAAM,CAAC,MAAM,mBAAmB,GAAW;IACzC,MAAM,EAAE,SAAS,EAAE,kBAAkB;IACrC,OAAO,EAAE,SAAS,EAAE,mBAAmB;IACvC,OAAO,EAAE,SAAS,EAAE,mBAAmB;IACvC,QAAQ,EAAE,SAAS,EAAE,mBAAmB;IACxC,OAAO,EAAE,SAAS;CACnB,CAAA","sourcesContent":["export interface Legend {\n [key: string]: string\n}\n\nexport const LEGEND_NULL: Legend = { default: '#F0F0F0' }\n\nexport const LEGEND_MACHINE: Legend = {\n '1000': '#707070', // DISCONNECTED\n '1001': '#8BDA5B', // UP\n '1002': '#EB3245', // OUTOFSERVICE\n '1003': '#5630D0', // PM\n '1004': '#FFFFFF', // NOTONLINE\n '1005': '#404040', // DOWN\n '1006': '#F4F226', // NOTAUTO\n '1007': '#FD9B00', // ALARM\n '1008': '#4AA7FE', // FULL\n default: '#F0F0F0'\n}\n\nexport const LEGEND_VEHICLE: Legend = {\n '4000': '#EB3245', // OUTOFSERVICE\n '4001': '#8BDA5B', // ASSIGNED\n // '4002': '#cbf266', // ASSIGNED_ACQUIRING\n // '4003': '#cbf266', // ASSIGNED_DEPOSITING\n // '4004': '#cbf266', // ASSIGNED_ENROUTE\n // '4005': '#cbf266', // ASSIGNED_PARKED\n '4006': '#FD9B00', // NOTASSIGNED\n '4007': '#32D1C4', // INSTALLED\n '4008': '#9790EC', // CHARGING\n '4009': '#4AA7FE', // CHARGED\n '4010': '#404040', // REMOVED\n default: '#F0F0F0'\n}\n\nexport const LEGEND_UNIT: Legend = {\n '2000': '#FD9B00', // BANNED\n '2001': '#404040', // DOWN\n '2002': '#8BDA5B', // EMPTY\n '2003': '#FFFFFF', // EMPTY_RESERVED\n '2004': '#32D1C4', // FULL_RESERVED\n '2005': '#4AA7FE', // FULL\n '2006': '#EB3245', // NOTINSERVICE\n default: '#F0F0F0'\n}\n\nexport const LEGEND_CRANE: Legend = {\n '3000': '#EB3245', // OUTOFSERVICE\n // '3001': '#404040', // DOWN\n // '3002': '#8BDA5B', // EMPTY\n '3003': '#FFFFFF', // IDLE\n '3004': '#32D1C4', // ACTIVE\n // '3005': '#4AA7FE', // FULL\n // '3006': '#EB3245', // NOTINSERVICE\n default: '#F0F0F0'\n}\n\nexport const LEGEND_CARRIER: Legend = {\n FULL: '#4AA7FE',\n EMPTY: '#8BDA5B',\n EMPTYEMPTY: '#019D59',\n default: '#F0F0F0'\n}\n\n/**\n * carrier legend(테마) 해석 — carrier 컴포넌트(carrier.ts get legend)와 동일 로직 단일 소스.\n * parent 에 carrierLegendName 이 지정되면 그 style 을, 아니면 board 전역 carrierLegendTheme,\n * 둘 다 없으면 LEGEND_CARRIER 기본값. carrier 컴포넌트·스토커 게이지(2D/3D)가 공유한다.\n */\nexport function resolveCarrierLegend(component: any): Legend {\n const carrierLegendName = component?.parent?.state?.carrierLegendName\n if (carrierLegendName) {\n return (component.root as any)?.style?.[carrierLegendName] || LEGEND_CARRIER\n }\n return (component.root as any)?.carrierLegendTheme || LEGEND_CARRIER\n}\n\nexport const LEGEND_CAPACITY: Legend = {\n '0~20': '#5630D0',\n '20~80': '#8BDA5B',\n '80~': '#FD9B00', // 80% 이상 (= 100% 초과도 포함). 'from~' 형식이라\n // getValueOnRanges 가 value >= 80 매칭.\n default: '#F0F0F0'\n}\n\nexport const BATTERY_RATE_LEGEND: Legend = {\n '0~20': '#EB3245', // 0-20%: 빨간색 (위험)\n '20~40': '#FD9B00', // 20-40%: 주황색 (경고)\n '40~60': '#F4F226', // 40-60%: 노란색 (주의)\n '60~100': '#8BDA5B', // 60-100%: 녹색 (정상)\n default: '#F0F0F0'\n}\n"]}
|
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@@ -37,6 +37,28 @@ export function MCSStatusMixin(Base) {
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37
37
|
const legend = this.auxLegend;
|
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38
38
|
return (status && legend && (legend[status] || legend[status] || legend.default)) || (legend === null || legend === void 0 ? void 0 : legend.default);
|
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39
39
|
}
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|
+
/**
|
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41
|
+
* 데이터 변경 시 status 기반 색상을 state.fillStyle 로 반영.
|
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42
|
+
* things-scene 표준 경로(updateFillStyle)가 2D/3D 모두 자동 갱신하도록 유도.
|
|
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|
+
*
|
|
44
|
+
* 주의: state.fillStyle 이 runtime 색상으로 덮어써짐. 모델 저장 시 status 색상이
|
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45
|
+
* 남을 수 있는 트레이드오프가 있음 (data-driven 컴포넌트의 fillStyle 은 의미상
|
|
46
|
+
* 초기값일 뿐 항상 status 가 덮어쓰는 것이 자연스러움).
|
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47
|
+
*/
|
|
48
|
+
onchangeData(after, before) {
|
|
49
|
+
var _a;
|
|
50
|
+
// Base (mixin 인자) 의 onchangeData 를 렉시컬하게 호출.
|
|
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|
+
// Object.getPrototypeOf(this) 는 leaf 를 가리켜 무한재귀되므로 Base.prototype 직접 사용.
|
|
52
|
+
const baseOnchange = Base.prototype.onchangeData;
|
|
53
|
+
if (typeof baseOnchange === 'function') {
|
|
54
|
+
baseOnchange.call(this, after, before);
|
|
55
|
+
}
|
|
56
|
+
const color = this.statusColor;
|
|
57
|
+
if (color && color !== ((_a = this.state) === null || _a === void 0 ? void 0 : _a.fillStyle)) {
|
|
58
|
+
;
|
|
59
|
+
this.setState('fillStyle', color);
|
|
60
|
+
}
|
|
61
|
+
}
|
|
40
62
|
};
|
|
41
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|
}
|
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|
//# sourceMappingURL=mcs-status-mixin.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"mcs-status-mixin.js","sourceRoot":"","sources":["../../src/features/mcs-status-mixin.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"mcs-status-mixin.js","sourceRoot":"","sources":["../../src/features/mcs-status-mixin.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAA;AAC3C,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAA;AAQlD,MAAM,CAAC,MAAM,wBAAwB,GAAG;IACtC;QACE,IAAI,EAAE,QAAQ;QACd,KAAK,EAAE,aAAa;QACpB,IAAI,EAAE,YAAY;QAClB,QAAQ,EAAE;YACR,OAAO,EAAE,cAAc;SACxB;KACF;CACF,CAAA;AAED,MAAM,UAAU,cAAc,CAAuC,IAAW;IAC9E,OAAO,KAAM,SAAQ,IAAI;QACvB,aAAa;YACX,OAAO,IAAI,CAAA;QACb,CAAC;QAED,IAAI,MAAM;YACR,OAAM;QACR,CAAC;QAED,IAAI,SAAS;YACX,OAAM;QACR,CAAC;QAED,IAAI,MAAM;YACR,OAAO,WAAW,CAAA;QACpB,CAAC;QAED,IAAI,SAAS;YACX,OAAO,WAAW,CAAA;QACpB,CAAC;QAED,IAAI,WAAW;YACb,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAA;YAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAA;YAE1B,OAAO,CAAC,MAAM,IAAI,MAAM,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,MAAO,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,CAAC,KAAI,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,OAAO,CAAA,IAAI,SAAS,CAAA;QACpH,CAAC;QAED,IAAI,QAAQ;YACV,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAA;YAC7B,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAA;YAE7B,OAAO,CAAC,MAAM,IAAI,MAAM,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,MAAO,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,CAAC,KAAI,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,OAAO,CAAA,CAAA;QACvG,CAAC;QAED;;;;;;;WAOG;QACH,YAAY,CAAC,KAAU,EAAE,MAAW;;YAClC,6CAA6C;YAC7C,yEAAyE;YACzE,MAAM,YAAY,GAAI,IAAI,CAAC,SAAiB,CAAC,YAAY,CAAA;YACzD,IAAI,OAAO,YAAY,KAAK,UAAU,EAAE,CAAC;gBACvC,YAAY,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;YACxC,CAAC;YACD,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAA;YAC9B,IAAI,KAAK,IAAI,KAAK,MAAK,MAAC,IAAY,CAAC,KAAK,0CAAE,SAAS,CAAA,EAAE,CAAC;gBACtD,CAAC;gBAAC,IAAY,CAAC,QAAQ,CAAC,WAAW,EAAE,KAAK,CAAC,CAAA;YAC7C,CAAC;QACH,CAAC;KACF,CAAA;AACH,CAAC","sourcesContent":["import { Component } from '@hatiolab/things-scene'\nimport { themesColorMap } from '@fmsim/api'\nimport { LEGEND_NULL } from './mcs-status-default'\n\ntype Constructor<T = {}> = new (...args: any[]) => T\n\ninterface Legend {\n [key: string]: string\n}\n\nexport const MCSStatusMixinProperties = [\n {\n type: 'select',\n label: 'legend-name',\n name: 'legendName',\n property: {\n options: themesColorMap\n }\n }\n]\n\nexport function MCSStatusMixin<TBase extends Constructor<Component>>(Base: TBase): any {\n return class extends Base {\n isLVComponent() {\n return true\n }\n\n get status(): string | undefined {\n return\n }\n\n get auxStatus(): string | undefined {\n return\n }\n\n get legend(): Legend {\n return LEGEND_NULL\n }\n\n get auxLegend(): Legend {\n return LEGEND_NULL\n }\n\n get statusColor(): string | undefined {\n const status = this.status\n const legend = this.legend\n\n return (status && legend && (legend[status] || legend[status!] || legend.default)) || legend?.default || '#F0F0F0'\n }\n\n get auxColor(): string | undefined {\n const status = this.auxStatus\n const legend = this.auxLegend\n\n return (status && legend && (legend[status] || legend[status!] || legend.default)) || legend?.default\n }\n\n /**\n * 데이터 변경 시 status 기반 색상을 state.fillStyle 로 반영.\n * things-scene 표준 경로(updateFillStyle)가 2D/3D 모두 자동 갱신하도록 유도.\n *\n * 주의: state.fillStyle 이 runtime 색상으로 덮어써짐. 모델 저장 시 status 색상이\n * 남을 수 있는 트레이드오프가 있음 (data-driven 컴포넌트의 fillStyle 은 의미상\n * 초기값일 뿐 항상 status 가 덮어쓰는 것이 자연스러움).\n */\n onchangeData(after: any, before: any) {\n // Base (mixin 인자) 의 onchangeData 를 렉시컬하게 호출.\n // Object.getPrototypeOf(this) 는 leaf 를 가리켜 무한재귀되므로 Base.prototype 직접 사용.\n const baseOnchange = (Base.prototype as any).onchangeData\n if (typeof baseOnchange === 'function') {\n baseOnchange.call(this, after, before)\n }\n const color = this.statusColor\n if (color && color !== (this as any).state?.fillStyle) {\n ;(this as any).setState('fillStyle', color)\n }\n }\n }\n}\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"mcs-zone-mixin.js","sourceRoot":"","sources":["../../src/features/mcs-zone-mixin.ts"],"names":[],"mappings":"AAIA,MAAM,CAAC,MAAM,sBAAsB,GAAG;IACpC;QACE,IAAI,EAAE,QAAQ;QACd,KAAK,EAAE,MAAM;QACb,IAAI,EAAE,MAAM;KACb;CACF,CAAA;AAED,MAAM,UAAU,YAAY,CAAqC,IAAW;IAC1E,OAAO,KAAM,SAAQ,IAAI;QACvB,IAAI,IAAI;YACN,OAAM;QACR,CAAC;QAED,IAAI,IAAI,CAAC,IAAwB;YAC/B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;QAClB,CAAC;KACF,CAAA;AACH,CAAC","sourcesContent":["type Constructor<T = {}> = new (...args: any[]) => T\n\nimport MCSUnit from 'src/mcs-unit'\n\nexport const MCSZoneMixinProperties = [\n {\n type: 'string',\n label: 'zone',\n name: 'zone'\n }\n]\n\nexport function MCSZoneMixin<TBase extends Constructor<MCSUnit>>(Base: TBase) {\n return class extends Base {\n get zone(): string | undefined {\n return\n }\n\n set zone(zone: string | undefined) {\n this.zone = zone\n }\n }\n}\n"]}
|
|
1
|
+
{"version":3,"file":"mcs-zone-mixin.js","sourceRoot":"","sources":["../../src/features/mcs-zone-mixin.ts"],"names":[],"mappings":"AAIA,MAAM,CAAC,MAAM,sBAAsB,GAAG;IACpC;QACE,IAAI,EAAE,QAAQ;QACd,KAAK,EAAE,MAAM;QACb,IAAI,EAAE,MAAM;KACb;CACF,CAAA;AAED,MAAM,UAAU,YAAY,CAAqC,IAAW;IAC1E,OAAO,KAAM,SAAQ,IAAI;QACvB,IAAI,IAAI;YACN,OAAM;QACR,CAAC;QAED,IAAI,IAAI,CAAC,IAAwB;YAC/B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;QAClB,CAAC;KACF,CAAA;AACH,CAAC","sourcesContent":["type Constructor<T = {}> = new (...args: any[]) => T\n\nimport MCSUnit from 'src/mcs-unit'\n\nexport const MCSZoneMixinProperties = [\n {\n type: 'string',\n label: 'zone',\n name: 'zone'\n }\n]\n\nexport function MCSZoneMixin<TBase extends Constructor<MCSUnit>>(Base: TBase): any {\n return class extends Base {\n get zone(): string | undefined {\n return\n }\n\n set zone(zone: string | undefined) {\n this.zone = zone\n }\n }\n}\n"]}
|
|
@@ -1,12 +1,11 @@
|
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1
1
|
import MCSMachine from '../mcs-machine';
|
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2
|
import MCSUnit from '../mcs-unit';
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];
|
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/**
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+
* parentObjectId 는 generic property builder 가 아니라 property-sidebar 의 모델 참조
|
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5
|
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* 룩업(ox-input-entity-id, parentObjectTypes 기준 씬 머신/유닛 선택)으로 렌더한다.
|
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|
+
* 따라서 NATURE 속성 목록에서는 제외 — 빈 배열.
|
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+
*/
|
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|
+
export const ParentObjectMixinProperties = [];
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9
|
export function ParentObjectMixin(Base) {
|
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11
10
|
return class extends Base {
|
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12
11
|
get parentObject() {
|
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@@ -26,6 +25,15 @@ export function ParentObjectMixin(Base) {
|
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25
|
return parent;
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26
|
}
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27
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}
|
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+
/**
|
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|
+
* parentObjectId 가 참조하는 모델 컴포넌트 타입들 — parentObject 후보를 모델(씬)에서
|
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30
|
+
* 수집할 때 이 타입들로 거른다 (머신/유닛 무관, 복수 허용).
|
|
31
|
+
* 빈 배열(기본) 이면 모델의 모든 머신 (폴백). 참조 타입이 정해진 컴포넌트는 override:
|
|
32
|
+
* AGV→['AGVLine'], OHT→['OHTLine'], Crane/Shelf→['STOCKER'], PortFlow→['Port'].
|
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33
|
+
*/
|
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34
|
+
get parentObjectTypes() {
|
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35
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+
return [];
|
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+
}
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37
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};
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38
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}
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//# sourceMappingURL=parent-object-mixin.js.map
|
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"parent-object-mixin.js","sourceRoot":"","sources":["../../src/features/parent-object-mixin.ts"],"names":[],"mappings":"AAGA,OAAO,UAAU,MAAM,gBAAgB,CAAA;AACvC,OAAO,OAAO,MAAM,aAAa,CAAA;AAEjC,MAAM,CAAC,MAAM,2BAA2B,
|
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1
|
+
{"version":3,"file":"parent-object-mixin.js","sourceRoot":"","sources":["../../src/features/parent-object-mixin.ts"],"names":[],"mappings":"AAGA,OAAO,UAAU,MAAM,gBAAgB,CAAA;AACvC,OAAO,OAAO,MAAM,aAAa,CAAA;AAEjC;;;;GAIG;AACH,MAAM,CAAC,MAAM,2BAA2B,GAAU,EAAE,CAAA;AAEpD,MAAM,UAAU,iBAAiB,CAAuC,IAAW;IACjF,OAAO,KAAM,SAAQ,IAAI;QACvB,IAAI,YAAY;;YACd,MAAM,EAAE,EAAE,EAAE,cAAc,EAAE,GAAG,IAAI,CAAC,KAAK,CAAA;YAEzC,IAAI,cAAc,IAAI,EAAE,EAAE,CAAC;gBACzB,YAAY;gBACZ,MAAM,OAAO,GAAG,CAAA,MAAA,IAAI,CAAC,IAAI,0CAAE,WAAW,CAAC,cAAc,IAAI,EAAE,CAAC,KAAI,EAAE,CAAA;gBAClE,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;oBAC7B,IAAI,MAAM,YAAY,UAAU,IAAI,MAAM,YAAY,OAAO,EAAE,CAAC;wBAC9D,OAAO,MAAM,CAAA;oBACf,CAAC;gBACH,CAAC;YACH,CAAC;YAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAA;YAC1B,IAAI,MAAM,YAAY,UAAU,IAAI,MAAM,YAAY,OAAO,EAAE,CAAC;gBAC9D,OAAO,MAAM,CAAA;YACf,CAAC;QACH,CAAC;QAED;;;;;WAKG;QACH,IAAI,iBAAiB;YACnB,OAAO,EAAE,CAAA;QACX,CAAC;KACF,CAAA;AACH,CAAC","sourcesContent":["type Constructor<T = {}> = new (...args: any[]) => T\n\nimport { Component } from '@hatiolab/things-scene'\nimport MCSMachine from '../mcs-machine'\nimport MCSUnit from '../mcs-unit'\n\n/**\n * parentObjectId 는 generic property builder 가 아니라 property-sidebar 의 모델 참조\n * 룩업(ox-input-entity-id, parentObjectTypes 기준 씬 머신/유닛 선택)으로 렌더한다.\n * 따라서 NATURE 속성 목록에서는 제외 — 빈 배열.\n */\nexport const ParentObjectMixinProperties: any[] = []\n\nexport function ParentObjectMixin<TBase extends Constructor<Component>>(Base: TBase): any {\n return class extends Base {\n get parentObject(): MCSMachine | MCSUnit | undefined {\n const { id, parentObjectId } = this.state\n\n if (parentObjectId || id) {\n //@ts-ignore\n const targets = this.root?.findAllById(parentObjectId || id) || []\n for (const target of targets) {\n if (target instanceof MCSMachine || target instanceof MCSUnit) {\n return target\n }\n }\n }\n\n const parent = this.parent\n if (parent instanceof MCSMachine || parent instanceof MCSUnit) {\n return parent\n }\n }\n\n /**\n * parentObjectId 가 참조하는 모델 컴포넌트 타입들 — parentObject 후보를 모델(씬)에서\n * 수집할 때 이 타입들로 거른다 (머신/유닛 무관, 복수 허용).\n * 빈 배열(기본) 이면 모델의 모든 머신 (폴백). 참조 타입이 정해진 컴포넌트는 override:\n * AGV→['AGVLine'], OHT→['OHTLine'], Crane/Shelf→['STOCKER'], PortFlow→['Port'].\n */\n get parentObjectTypes(): string[] {\n return []\n }\n }\n}\n"]}
|
|
@@ -40,6 +40,11 @@ const NATURE = {
|
|
|
40
40
|
]
|
|
41
41
|
};
|
|
42
42
|
let FloatingContainer = class FloatingContainer extends Container {
|
|
43
|
+
// things-scene 의 `declare const Container_base` 패턴이 base 인스턴스 타입의 accessor
|
|
44
|
+
// 정보를 object-type property 로 평탄화하여 TS2611 발생. 동일 위치를 override 하는
|
|
45
|
+
// 케이스가 operato-scene 엔 없어 fmsim 만 영향. things-scene 측 mixin 타입 패턴이
|
|
46
|
+
// 개선되면 제거.
|
|
47
|
+
// @ts-expect-error TS2611
|
|
43
48
|
get position() {
|
|
44
49
|
var _a;
|
|
45
50
|
return ((_a = this.app) === null || _a === void 0 ? void 0 : _a.isViewMode) ? 'absolute' : 'static';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"floating-container.js","sourceRoot":"","sources":["../src/floating-container.ts"],"names":[],"mappings":"AAAA;;GAEG;;AAEH,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAA;AAElE,MAAM,MAAM,GAAG;IACb,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,iBAAiB;YACxB,IAAI,EAAE,QAAQ;YACd,QAAQ,EAAE;gBACR,OAAO,EAAE;oBACP,EAAE,OAAO,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;oBAC1B,EAAE,OAAO,EAAE,UAAU,EAAE,KAAK,EAAE,UAAU,EAAE;oBAC1C,EAAE,OAAO,EAAE,YAAY,EAAE,KAAK,EAAE,YAAY,EAAE;oBAC9C,EAAE,OAAO,EAAE,WAAW,EAAE,KAAK,EAAE,WAAW,EAAE;oBAC5C,EAAE,OAAO,EAAE,aAAa,EAAE,KAAK,EAAE,aAAa,EAAE;oBAChD,EAAE,OAAO,EAAE,eAAe,EAAE,KAAK,EAAE,eAAe,EAAE;oBACpD,EAAE,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,cAAc,EAAE;oBAClD,EAAE,OAAO,EAAE,aAAa,EAAE,KAAK,EAAE,aAAa,EAAE;oBAChD,EAAE,OAAO,EAAE,eAAe,EAAE,KAAK,EAAE,eAAe,EAAE;oBACpD,EAAE,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,cAAc,EAAE;iBACnD;aACF;SACF;QACD;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,UAAU;YACjB,IAAI,EAAE,SAAS;SAChB;QACD;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,UAAU;YACjB,IAAI,EAAE,SAAS;SAChB;KACF;CACF,CAAA;AAEc,IAAM,iBAAiB,GAAvB,MAAM,iBAAkB,SAAQ,SAAS;IACtD,IAAI,QAAQ;;QACV,OAAO,CAAA,MAAA,IAAI,CAAC,GAAG,0CAAE,UAAU,EAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,CAAA;IACrD,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CACF,CAAA;
|
|
1
|
+
{"version":3,"file":"floating-container.js","sourceRoot":"","sources":["../src/floating-container.ts"],"names":[],"mappings":"AAAA;;GAEG;;AAEH,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAA;AAElE,MAAM,MAAM,GAAG;IACb,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,iBAAiB;YACxB,IAAI,EAAE,QAAQ;YACd,QAAQ,EAAE;gBACR,OAAO,EAAE;oBACP,EAAE,OAAO,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;oBAC1B,EAAE,OAAO,EAAE,UAAU,EAAE,KAAK,EAAE,UAAU,EAAE;oBAC1C,EAAE,OAAO,EAAE,YAAY,EAAE,KAAK,EAAE,YAAY,EAAE;oBAC9C,EAAE,OAAO,EAAE,WAAW,EAAE,KAAK,EAAE,WAAW,EAAE;oBAC5C,EAAE,OAAO,EAAE,aAAa,EAAE,KAAK,EAAE,aAAa,EAAE;oBAChD,EAAE,OAAO,EAAE,eAAe,EAAE,KAAK,EAAE,eAAe,EAAE;oBACpD,EAAE,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,cAAc,EAAE;oBAClD,EAAE,OAAO,EAAE,aAAa,EAAE,KAAK,EAAE,aAAa,EAAE;oBAChD,EAAE,OAAO,EAAE,eAAe,EAAE,KAAK,EAAE,eAAe,EAAE;oBACpD,EAAE,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,cAAc,EAAE;iBACnD;aACF;SACF;QACD;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,UAAU;YACjB,IAAI,EAAE,SAAS;SAChB;QACD;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,UAAU;YACjB,IAAI,EAAE,SAAS;SAChB;KACF;CACF,CAAA;AAEc,IAAM,iBAAiB,GAAvB,MAAM,iBAAkB,SAAQ,SAAS;IACtD,2EAA2E;IAC3E,iEAAiE;IACjE,kEAAkE;IAClE,WAAW;IACX,0BAA0B;IAC1B,IAAI,QAAQ;;QACV,OAAO,CAAA,MAAA,IAAI,CAAC,GAAG,0CAAE,UAAU,EAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,CAAA;IACrD,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CACF,CAAA;AAboB,iBAAiB;IADrC,cAAc,CAAC,mBAAmB,CAAC;GACf,iBAAiB,CAarC;eAboB,iBAAiB","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Container, sceneComponent } from '@hatiolab/things-scene'\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'position-origin',\n name: 'origin',\n property: {\n options: [\n { display: '', value: '' },\n { display: 'left-top', value: 'left-top' },\n { display: 'center-top', value: 'center-top' },\n { display: 'right-top', value: 'right-top' },\n { display: 'left-middle', value: 'left-middle' },\n { display: 'center-middle', value: 'center-middle' },\n { display: 'right-middle', value: 'right-middle' },\n { display: 'left-bottom', value: 'left-bottom' },\n { display: 'center-bottom', value: 'center-bottom' },\n { display: 'right-bottom', value: 'right-bottom' }\n ]\n }\n },\n {\n type: 'number',\n label: 'offset-x',\n name: 'offsetX'\n },\n {\n type: 'number',\n label: 'offset-y',\n name: 'offsetY'\n }\n ]\n}\n@sceneComponent('FloatingContainer')\nexport default class FloatingContainer extends Container {\n // things-scene 의 `declare const Container_base` 패턴이 base 인스턴스 타입의 accessor\n // 정보를 object-type property 로 평탄화하여 TS2611 발생. 동일 위치를 override 하는\n // 케이스가 operato-scene 엔 없어 fmsim 만 영향. things-scene 측 mixin 타입 패턴이\n // 개선되면 제거.\n // @ts-expect-error TS2611\n get position() {\n return this.app?.isViewMode ? 'absolute' : 'static'\n }\n\n get nature() {\n return NATURE\n }\n}\n"]}
|
package/dist/index.js
CHANGED
|
@@ -1,50 +1,63 @@
|
|
|
1
1
|
// ── side-effect: scene override ──
|
|
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|
-
import './scene/root-container-override
|
|
2
|
+
import './scene/root-container-override';
|
|
3
3
|
// ── side-effect: 3D factories ──
|
|
4
|
-
import './factories/machine-3d
|
|
5
|
-
import './factories/conveyor-3d
|
|
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|
-
import './factories/agv-3d
|
|
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|
-
import './factories/oht-3d
|
|
8
|
-
import './factories/shuttle-3d
|
|
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|
-
import './factories/crane-3d
|
|
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|
-
import './factories/crane-rail-3d
|
|
4
|
+
import './factories/machine-3d';
|
|
5
|
+
import './factories/conveyor-3d';
|
|
6
|
+
import './factories/agv-3d';
|
|
7
|
+
import './factories/oht-3d';
|
|
8
|
+
import './factories/shuttle-3d';
|
|
9
|
+
import './factories/crane-3d';
|
|
10
|
+
import './factories/crane-rail-3d';
|
|
11
|
+
// 기본 factory (RealObjectDomTexture) 쓰는 컴포넌트들의 z-priority override
|
|
12
|
+
import './factories/z-priority-defaults';
|
|
11
13
|
// ── side-effect: @sceneComponent 등록 (tree-shaking 방지) ──
|
|
12
|
-
|
|
13
|
-
import './
|
|
14
|
-
import './stocker-
|
|
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|
-
import './stocker-
|
|
16
|
-
import './
|
|
17
|
-
import './
|
|
18
|
-
|
|
19
|
-
import './
|
|
20
|
-
import './
|
|
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|
-
import './
|
|
22
|
-
import './
|
|
23
|
-
import './
|
|
24
|
-
import './
|
|
25
|
-
import './
|
|
26
|
-
import './
|
|
27
|
-
import './
|
|
28
|
-
|
|
29
|
-
import './
|
|
30
|
-
import './
|
|
31
|
-
import './
|
|
32
|
-
|
|
33
|
-
import './
|
|
34
|
-
import './
|
|
35
|
-
import './
|
|
36
|
-
import './
|
|
14
|
+
// bars & overlays
|
|
15
|
+
import './zone-capacity-bar';
|
|
16
|
+
import './stocker-capacity-bar';
|
|
17
|
+
import './stocker-carrier-bar';
|
|
18
|
+
import './stocker-abnormal-bar';
|
|
19
|
+
import './port-flow';
|
|
20
|
+
// facilities
|
|
21
|
+
import './agv-line';
|
|
22
|
+
import './buffer';
|
|
23
|
+
import './conveyor';
|
|
24
|
+
import './conveyor-join';
|
|
25
|
+
import './equipment';
|
|
26
|
+
import './oht-line';
|
|
27
|
+
import './stocker';
|
|
28
|
+
import './crane-rail';
|
|
29
|
+
import './scanner';
|
|
30
|
+
// vehicles
|
|
31
|
+
import './agv';
|
|
32
|
+
import './oht';
|
|
33
|
+
import './shuttle';
|
|
34
|
+
// units
|
|
35
|
+
import './port';
|
|
36
|
+
import './crane';
|
|
37
|
+
import './shelf';
|
|
38
|
+
import './carrier';
|
|
39
|
+
// topology
|
|
40
|
+
import './node';
|
|
41
|
+
import './node-path';
|
|
42
|
+
// containers
|
|
43
|
+
import './floating-container';
|
|
44
|
+
import './static-container';
|
|
45
|
+
import './clickable-popup';
|
|
46
|
+
// ── groups ──
|
|
37
47
|
export { default as MachineGroups } from './groups';
|
|
48
|
+
// ── base classes ──
|
|
38
49
|
export { default as MCSMachine } from './mcs-machine';
|
|
39
50
|
export { default as MCSUnit } from './mcs-unit';
|
|
40
51
|
export { default as MCSCarrierHolder } from './mcs-carrier-holder';
|
|
41
52
|
export { default as MCSVehicle } from './mcs-vehicle';
|
|
42
53
|
export { default as MCSTransport } from './mcs-transport';
|
|
54
|
+
// ── bars & overlays ──
|
|
43
55
|
export { default as ZoneCapacityBar } from './zone-capacity-bar';
|
|
44
56
|
export { default as StockerCapacityBar } from './stocker-capacity-bar';
|
|
45
57
|
export { default as StockerCarrierBar } from './stocker-carrier-bar';
|
|
46
58
|
export { default as StockerAbnormalBar } from './stocker-abnormal-bar';
|
|
47
59
|
export { default as PortFlow } from './port-flow';
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|
60
|
+
// ── facilities ──
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48
61
|
export { default as AGVLine } from './agv-line';
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49
62
|
export { default as Buffer } from './buffer';
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50
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|
export { default as Conveyor } from './conveyor';
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@@ -53,16 +66,21 @@ export { default as Equipment } from './equipment';
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53
66
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export { default as OHTLine } from './oht-line';
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54
67
|
export { default as Stocker } from './stocker';
|
|
55
68
|
export { default as CraneRail } from './crane-rail';
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|
69
|
+
export { default as Scanner } from './scanner';
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|
70
|
+
// ── vehicles ──
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|
56
71
|
export { default as AGV } from './agv';
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|
57
72
|
export { default as OHT } from './oht';
|
|
58
73
|
export { default as Shuttle } from './shuttle';
|
|
74
|
+
// ── units ──
|
|
59
75
|
export { default as Port } from './port';
|
|
60
76
|
export { default as Crane } from './crane';
|
|
61
77
|
export { default as Shelf } from './shelf';
|
|
62
78
|
export { default as Carrier } from './carrier';
|
|
79
|
+
// ── topology ──
|
|
63
80
|
export { default as Node } from './node';
|
|
64
81
|
export { default as NodePath } from './node-path';
|
|
82
|
+
// ── containers ──
|
|
65
83
|
export { default as FloatingContainer } from './floating-container';
|
|
66
|
-
export { default as StaticContainer } from './static-container
|
|
84
|
+
export { default as StaticContainer } from './static-container';
|
|
67
85
|
export { default as ClickablePopup } from './clickable-popup';
|
|
68
86
|
//# sourceMappingURL=index.js.map
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