@fmsim/machine 2.0.0-beta.10 → 2.0.0-beta.101
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agv.js +6 -2
- package/dist/agv.js.map +1 -1
- package/dist/carrier-manager.js +183 -0
- package/dist/carrier-manager.js.map +1 -0
- package/dist/carrier.js +99 -9
- package/dist/carrier.js.map +1 -1
- package/dist/conveyor-join.js +8 -2
- package/dist/conveyor-join.js.map +1 -1
- package/dist/conveyor.js +8 -0
- package/dist/conveyor.js.map +1 -1
- package/dist/crane.js +144 -1
- package/dist/crane.js.map +1 -1
- package/dist/factories/agv-3d.js +17 -36
- package/dist/factories/agv-3d.js.map +1 -1
- package/dist/factories/conveyor-3d.js +179 -100
- package/dist/factories/conveyor-3d.js.map +1 -1
- package/dist/factories/crane-3d.js +56 -29
- package/dist/factories/crane-3d.js.map +1 -1
- package/dist/factories/crane-rail-3d.js +14 -18
- package/dist/factories/crane-rail-3d.js.map +1 -1
- package/dist/factories/machine-3d.js +533 -197
- package/dist/factories/machine-3d.js.map +1 -1
- package/dist/factories/oht-3d.js +29 -47
- package/dist/factories/oht-3d.js.map +1 -1
- package/dist/factories/shuttle-3d.js +13 -32
- package/dist/factories/shuttle-3d.js.map +1 -1
- package/dist/factories/z-priority-defaults.js +33 -0
- package/dist/factories/z-priority-defaults.js.map +1 -0
- package/dist/factories/z-priority.js +54 -0
- package/dist/factories/z-priority.js.map +1 -0
- package/dist/features/conveyor-mixin.js.map +1 -1
- package/dist/features/mcs-status-default.js +15 -1
- package/dist/features/mcs-status-default.js.map +1 -1
- package/dist/features/mcs-status-mixin.js +22 -0
- package/dist/features/mcs-status-mixin.js.map +1 -1
- package/dist/features/mcs-zone-mixin.js.map +1 -1
- package/dist/features/parent-object-mixin.js +15 -7
- package/dist/features/parent-object-mixin.js.map +1 -1
- package/dist/floating-container.js +5 -0
- package/dist/floating-container.js.map +1 -1
- package/dist/index.js +52 -34
- package/dist/index.js.map +1 -1
- package/dist/mcs-carrier-holder.js +56 -22
- package/dist/mcs-carrier-holder.js.map +1 -1
- package/dist/mcs-machine.js +20 -0
- package/dist/mcs-machine.js.map +1 -1
- package/dist/mcs-unit.js +17 -0
- package/dist/mcs-unit.js.map +1 -1
- package/dist/mcs-vehicle.js +8 -3
- package/dist/mcs-vehicle.js.map +1 -1
- package/dist/node.js +10 -3
- package/dist/node.js.map +1 -1
- package/dist/oht.js +4 -0
- package/dist/oht.js.map +1 -1
- package/dist/port-flow.js +4 -0
- package/dist/port-flow.js.map +1 -1
- package/dist/port.js +4 -0
- package/dist/port.js.map +1 -1
- package/dist/scanner.js +30 -0
- package/dist/scanner.js.map +1 -0
- package/dist/scene/root-container-override.js +160 -96
- package/dist/scene/root-container-override.js.map +1 -1
- package/dist/shelf.js +4 -0
- package/dist/shelf.js.map +1 -1
- package/dist/static-container.js +5 -0
- package/dist/static-container.js.map +1 -1
- package/dist/stocker-abnormal-bar.js +5 -1
- package/dist/stocker-abnormal-bar.js.map +1 -1
- package/dist/stocker-capacity-bar.js +253 -6
- package/dist/stocker-capacity-bar.js.map +1 -1
- package/dist/stocker-carrier-bar.js +5 -1
- package/dist/stocker-carrier-bar.js.map +1 -1
- package/dist/stocker.js +6 -0
- package/dist/stocker.js.map +1 -1
- package/dist/templates/backdrop.js +30 -0
- package/dist/templates/backdrop.js.map +1 -0
- package/dist/templates/decal.js +21 -0
- package/dist/templates/decal.js.map +1 -0
- package/dist/templates/index.js +7 -1
- package/dist/templates/index.js.map +1 -1
- package/dist/templates/scanner.js +20 -0
- package/dist/templates/scanner.js.map +1 -0
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/dist/utils/crane-position.js +83 -0
- package/dist/utils/crane-position.js.map +1 -0
- package/dist/utils/data-value.js +21 -0
- package/dist/utils/data-value.js.map +1 -0
- package/dist/utils/fit-gauge-scale.js +28 -0
- package/dist/utils/fit-gauge-scale.js.map +1 -0
- package/dist/utils/get-value-on-ranges.js +2 -4
- package/dist/utils/get-value-on-ranges.js.map +1 -1
- package/dist/utils/stocker-gauge.js +78 -0
- package/dist/utils/stocker-gauge.js.map +1 -0
- package/dist/zone-capacity-bar.js +3 -3
- package/dist/zone-capacity-bar.js.map +1 -1
- package/icons/backdrop.png +0 -0
- package/icons/decal.png +0 -0
- package/jest.config.js +10 -0
- package/package.json +4 -3
- package/src/agv.ts +7 -2
- package/src/carrier-manager.ts +223 -0
- package/src/carrier.ts +103 -10
- package/src/conveyor-join.ts +5 -2
- package/src/conveyor.ts +8 -0
- package/src/crane.ts +181 -1
- package/src/factories/agv-3d.ts +19 -36
- package/src/factories/conveyor-3d.ts +183 -103
- package/src/factories/crane-3d.ts +62 -29
- package/src/factories/crane-rail-3d.ts +17 -20
- package/src/factories/machine-3d.ts +631 -205
- package/src/factories/oht-3d.ts +30 -46
- package/src/factories/shuttle-3d.ts +14 -32
- package/src/factories/z-priority-defaults.ts +38 -0
- package/src/factories/z-priority.ts +60 -0
- package/src/features/conveyor-mixin.ts +1 -1
- package/src/features/mcs-status-default.ts +15 -1
- package/src/features/mcs-status-mixin.ts +26 -4
- package/src/features/mcs-zone-mixin.ts +1 -1
- package/src/features/parent-object-mixin.ts +17 -8
- package/src/floating-container.ts +5 -0
- package/src/index.ts +58 -34
- package/src/mcs-carrier-holder.ts +57 -34
- package/src/mcs-machine.ts +23 -0
- package/src/mcs-unit.ts +21 -1
- package/src/mcs-vehicle.ts +9 -6
- package/src/node.ts +9 -3
- package/src/oht.ts +6 -1
- package/src/port-flow.ts +5 -0
- package/src/port.ts +5 -0
- package/src/scanner.ts +29 -0
- package/src/scene/root-container-override.ts +154 -103
- package/src/shelf.ts +5 -0
- package/src/static-container.ts +5 -0
- package/src/stocker-abnormal-bar.ts +6 -1
- package/src/stocker-capacity-bar.ts +298 -7
- package/src/stocker-carrier-bar.ts +6 -1
- package/src/stocker.ts +7 -0
- package/src/templates/backdrop.ts +30 -0
- package/src/templates/decal.ts +21 -0
- package/src/templates/index.ts +7 -1
- package/src/templates/scanner.ts +20 -0
- package/src/utils/crane-position.ts +105 -0
- package/src/utils/data-value.ts +19 -0
- package/src/utils/fit-gauge-scale.ts +35 -0
- package/src/utils/get-value-on-ranges.ts +2 -4
- package/src/utils/stocker-gauge.ts +111 -0
- package/src/zone-capacity-bar.ts +3 -3
- package/translations/en.json +26 -1
- package/translations/ja.json +26 -1
- package/translations/ko.json +26 -1
- package/translations/ms.json +26 -1
- package/translations/zh.json +26 -1
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{ Component, ComponentNature, Control, POSITION, sceneComponent } from '@hatiolab/things-scene'\nimport MCSTransport from './mcs-transport'\nimport { ConveyorMixin } from './features/conveyor-mixin'\nimport { normalizeAngle } from './utils/normalize-angle'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n ...MCSTransport.properties,\n {\n type: 'angle',\n label: 'start-angle',\n name: 'startAngle'\n },\n {\n type: 'angle',\n label: 'end-angle',\n name: 'endAngle'\n },\n {\n type: 'number',\n label: 'ratio',\n name: 'ratio'\n },\n {\n type: 'number',\n label: 'roll-width',\n name: 'rollWidth'\n }\n ]\n}\n\nvar controlHandler = {\n ondragmove: function (point: POSITION, index: number, component: Component) {\n var { cx, cy, rx, ry, startAngle, endAngle } = component.model\n\n var { x, y } = component.transcoordP2S(point.x, point.y)\n\n const angle = (startAngle + endAngle) / 2\n\n /* 원점으로부터 최대 거리 */\n const dx = Math.abs(rx * Math.sin(angle))\n const dy = Math.abs(ry * Math.cos(angle))\n const distance = Math.sqrt(dx * dx + dy * dy)\n\n /* 원점으로부터 현재 컨트롤 위치까지의 거리 */\n const px = Math.abs(cx - x)\n const py = Math.abs(cy - y)\n const pdistance = Math.sqrt(px * px + py * py)\n\n var ratio = (pdistance / distance) * 100\n\n ratio = ratio >= 100 || ratio <= -100 ? 100 : Math.abs(ratio)\n\n component.set({ ratio })\n }\n}\n\nvar antiClockWiseControlHandler = {\n ondragmove: function (point: POSITION, index: number, component: Component) {\n var { cx, cy } = component.model\n\n var transcoorded = component.transcoordP2S(point.x, point.y)\n\n var theta = Math.atan2(-(transcoorded.y - cy), transcoorded.x - cx)\n\n if (theta > 0 && theta <= Math.PI / 2) theta = Math.PI / 2\n if (theta < 0 && theta >= -Math.PI / 2) theta = -Math.PI / 2\n\n const startAngle = (-theta + Math.PI / 2 - Math.PI * 2) % (Math.PI * 2)\n\n component.set({ startAngle })\n }\n}\n\nvar clockwiseControlHandler = {\n ondragmove: function (point: POSITION, index: number, component: Component) {\n var { cx, cy } = component.model\n\n var transcoorded = component.transcoordP2S(point.x, point.y)\n\n var theta = Math.atan2(-(transcoorded.y - cy), transcoorded.x - cx)\n\n if (theta > 0) if (theta >= Math.PI / 2) theta = Math.PI / 2\n if (theta < 0) if (theta <= -Math.PI / 2) theta = -Math.PI / 2\n\n var endAngle = -theta + Math.PI / 2\n\n component.set({ endAngle })\n }\n}\n\n@sceneComponent('ConveyorJoin')\nexport default class ConveyorJoin extends ConveyorMixin(MCSTransport) {\n get nature() {\n return NATURE\n }\n\n getLegendFallback() {\n return (this.root as any).conveyorLegendTheme || super.getLegendFallback()\n }\n\n containable(component: Component) {\n return ['Shuttle', 'Port'].includes(component.state.type)\n }\n\n contains(x: number, y: number) {\n var { cx, cy, rx, ry, ratio, startAngle, endAngle } = this.state\n rx = Math.abs(rx)\n ry = Math.abs(ry)\n\n const normx = (x - cx) / (rx * 2 - 0.5)\n const normy = (y - cy) / (ry * 2 - 0.5)\n const ratiox = (x - cx) / ((rx / 100) * ratio * 2 - 0.5)\n const ratioy = (y - cy) / ((ry / 100) * ratio * 2 - 0.5)\n\n if (normx * normx + normy * normy < 0.25 && ratiox * ratiox + ratioy * ratioy > 0.25) {\n const angle = normalizeAngle(Math.atan2(-normy, normx) - Math.PI / 2)\n\n if (angle >= startAngle && angle <= endAngle) {\n return true\n }\n }\n\n return false\n }\n\n render(context: CanvasRenderingContext2D) {\n var { ratio = 50, cx, cy, rx, ry, startAngle = 0, endAngle = Math.PI / 2 } = this.state\n\n context.beginPath()\n\n startAngle -= Math.PI / 2\n endAngle -= Math.PI / 2\n\n /* outer ellipse and inner ellipse */\n context.ellipse(cx, cy, Math.abs(rx), Math.abs(ry), 0, startAngle, endAngle)\n context.ellipse(cx, cy, Math.abs((rx / 100) * ratio), Math.abs((ry / 100) * ratio), 0, endAngle, startAngle, true)\n\n context.lineTo(rx * Math.cos(startAngle) + cx, ry * Math.sin(startAngle) + cy)\n\n this.drawFill(context)\n this.drawStroke(context)\n }\n\n get path() {\n var { cx, cy, rx, ry } = this.state\n\n return [\n {\n x: cx - rx,\n y: cy - ry\n },\n {\n x: cx + rx,\n y: cy - ry\n },\n {\n x: cx + rx,\n y: cy + ry\n },\n {\n x: cx - rx,\n y: cy + ry\n }\n ]\n }\n\n set path(path) {\n var left_top = path[0]\n var right_bottom = path[2]\n\n this.set({\n cx: left_top.x + (right_bottom.x - left_top.x) / 2,\n cy: left_top.y + (right_bottom.y - left_top.y) / 2,\n rx: (right_bottom.x - left_top.x) / 2,\n ry: (right_bottom.y - left_top.y) / 2\n })\n }\n\n get controls(): Control[] {\n var { cx, cy, rx, ry, ratio, startAngle, endAngle } = this.state\n\n var controls = [] as Control[]\n\n controls.push({\n x: cx + ((rx + (rx * ratio) / 100) / 2) * Math.sin(startAngle),\n y: cy - ((ry + (ry * ratio) / 100) / 2) * Math.cos(startAngle),\n handler: antiClockWiseControlHandler\n })\n\n controls.push({\n x: cx + ((rx + (rx * ratio) / 100) / 2) * Math.sin(endAngle),\n y: cy - ((ry + (ry * ratio) / 100) / 2) * Math.cos(endAngle),\n handler: clockwiseControlHandler\n })\n\n const angle = (startAngle + endAngle) / 2\n controls.push({\n x: cx + ((rx * ratio) / 100) * Math.sin(angle),\n y: cy - ((ry * ratio) / 100) * Math.cos(angle),\n handler: controlHandler\n })\n\n return controls\n }\n}\n\nComponent.memoize(ConveyorJoin.prototype, 'controls', false)\n"]}
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+
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{ Component, ComponentNature, Control, POSITION, sceneComponent } from '@hatiolab/things-scene'\nimport MCSTransport from './mcs-transport'\nimport { ConveyorMixin } from './features/conveyor-mixin'\nimport { normalizeAngle } from './utils/normalize-angle'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n ...MCSTransport.properties,\n {\n type: 'angle',\n label: 'start-angle',\n name: 'startAngle'\n },\n {\n type: 'angle',\n label: 'end-angle',\n name: 'endAngle'\n },\n {\n type: 'number',\n label: 'ratio',\n name: 'ratio'\n },\n {\n type: 'number',\n label: 'roll-width',\n name: 'rollWidth'\n }\n ]\n}\n\nvar controlHandler = {\n ondragmove: function (point: POSITION, index: number, component: Component) {\n var { cx, cy, rx, ry, startAngle, endAngle } = component.model\n\n var { x, y } = component.transcoordP2S(point.x, point.y)\n\n const angle = (startAngle + endAngle) / 2\n\n /* 원점으로부터 최대 거리 */\n const dx = Math.abs(rx * Math.sin(angle))\n const dy = Math.abs(ry * Math.cos(angle))\n const distance = Math.sqrt(dx * dx + dy * dy)\n\n /* 원점으로부터 현재 컨트롤 위치까지의 거리 */\n const px = Math.abs(cx - x)\n const py = Math.abs(cy - y)\n const pdistance = Math.sqrt(px * px + py * py)\n\n var ratio = (pdistance / distance) * 100\n\n ratio = ratio >= 100 || ratio <= -100 ? 100 : Math.abs(ratio)\n\n component.set({ ratio })\n }\n}\n\nvar antiClockWiseControlHandler = {\n ondragmove: function (point: POSITION, index: number, component: Component) {\n var { cx, cy } = component.model\n\n var transcoorded = component.transcoordP2S(point.x, point.y)\n\n var theta = Math.atan2(-(transcoorded.y - cy), transcoorded.x - cx)\n\n if (theta > 0 && theta <= Math.PI / 2) theta = Math.PI / 2\n if (theta < 0 && theta >= -Math.PI / 2) theta = -Math.PI / 2\n\n const startAngle = (-theta + Math.PI / 2 - Math.PI * 2) % (Math.PI * 2)\n\n component.set({ startAngle })\n }\n}\n\nvar clockwiseControlHandler = {\n ondragmove: function (point: POSITION, index: number, component: Component) {\n var { cx, cy } = component.model\n\n var transcoorded = component.transcoordP2S(point.x, point.y)\n\n var theta = Math.atan2(-(transcoorded.y - cy), transcoorded.x - cx)\n\n if (theta > 0) if (theta >= Math.PI / 2) theta = Math.PI / 2\n if (theta < 0) if (theta <= -Math.PI / 2) theta = -Math.PI / 2\n\n var endAngle = -theta + Math.PI / 2\n\n component.set({ endAngle })\n }\n}\n\n@sceneComponent('ConveyorJoin')\nexport default class ConveyorJoin extends ConveyorMixin(MCSTransport) {\n get nature() {\n return NATURE\n }\n\n getLegendFallback() {\n return (this.root as any).conveyorLegendTheme || super.getLegendFallback()\n }\n\n containable(component: Component) {\n return ['Shuttle', 'Port'].includes(component.state.type)\n }\n\n contains(x: number, y: number) {\n var { cx, cy, rx, ry, ratio, startAngle, endAngle } = this.state\n rx = Math.abs(rx)\n ry = Math.abs(ry)\n\n const normx = (x - cx) / (rx * 2 - 0.5)\n const normy = (y - cy) / (ry * 2 - 0.5)\n const ratiox = (x - cx) / ((rx / 100) * ratio * 2 - 0.5)\n const ratioy = (y - cy) / ((ry / 100) * ratio * 2 - 0.5)\n\n if (normx * normx + normy * normy < 0.25 && ratiox * ratiox + ratioy * ratioy > 0.25) {\n const angle = normalizeAngle(Math.atan2(-normy, normx) - Math.PI / 2)\n\n if (startAngle <= endAngle) {\n if (angle >= startAngle && angle <= endAngle) return true\n } else {\n // wraparound: startAngle > endAngle (예: π → 0)\n if (angle >= startAngle || angle <= endAngle) return true\n }\n }\n\n return false\n }\n\n render(context: CanvasRenderingContext2D) {\n var { ratio = 50, cx, cy, rx, ry, startAngle = 0, endAngle = Math.PI / 2 } = this.state\n\n context.beginPath()\n\n startAngle -= Math.PI / 2\n endAngle -= Math.PI / 2\n\n /* outer ellipse and inner ellipse */\n context.ellipse(cx, cy, Math.abs(rx), Math.abs(ry), 0, startAngle, endAngle)\n context.ellipse(cx, cy, Math.abs((rx / 100) * ratio), Math.abs((ry / 100) * ratio), 0, endAngle, startAngle, true)\n\n context.lineTo(rx * Math.cos(startAngle) + cx, ry * Math.sin(startAngle) + cy)\n\n this.drawFill(context)\n this.drawStroke(context)\n }\n\n get path() {\n var { cx, cy, rx, ry } = this.state\n\n return [\n {\n x: cx - rx,\n y: cy - ry\n },\n {\n x: cx + rx,\n y: cy - ry\n },\n {\n x: cx + rx,\n y: cy + ry\n },\n {\n x: cx - rx,\n y: cy + ry\n }\n ]\n }\n\n set path(path) {\n var left_top = path[0]\n var right_bottom = path[2]\n\n this.set({\n cx: left_top.x + (right_bottom.x - left_top.x) / 2,\n cy: left_top.y + (right_bottom.y - left_top.y) / 2,\n rx: (right_bottom.x - left_top.x) / 2,\n ry: (right_bottom.y - left_top.y) / 2\n })\n }\n\n get controls(): Control[] {\n var { cx, cy, rx, ry, ratio, startAngle, endAngle } = this.state\n\n var controls = [] as Control[]\n\n controls.push({\n x: cx + ((rx + (rx * ratio) / 100) / 2) * Math.sin(startAngle),\n y: cy - ((ry + (ry * ratio) / 100) / 2) * Math.cos(startAngle),\n handler: antiClockWiseControlHandler\n })\n\n controls.push({\n x: cx + ((rx + (rx * ratio) / 100) / 2) * Math.sin(endAngle),\n y: cy - ((ry + (ry * ratio) / 100) / 2) * Math.cos(endAngle),\n handler: clockwiseControlHandler\n })\n\n const angle = (startAngle + endAngle) / 2\n controls.push({\n x: cx + ((rx * ratio) / 100) * Math.sin(angle),\n y: cy - ((ry * ratio) / 100) * Math.cos(angle),\n handler: controlHandler\n })\n\n return controls\n }\n}\n\nComponent.memoize(ConveyorJoin.prototype, 'controls', false)\n"]}
|
package/dist/conveyor.js
CHANGED
|
@@ -14,6 +14,14 @@ const NATURE = {
|
|
|
14
14
|
options: ['', 'conveyor', 'belt', 'rail']
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|
15
15
|
}
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|
16
16
|
},
|
|
17
|
+
{
|
|
18
|
+
type: 'select',
|
|
19
|
+
label: 'conveyor-orientation',
|
|
20
|
+
name: 'orientation',
|
|
21
|
+
property: {
|
|
22
|
+
options: ['', 'horizontal', 'vertical']
|
|
23
|
+
}
|
|
24
|
+
},
|
|
17
25
|
...MCSTransport.properties
|
|
18
26
|
]
|
|
19
27
|
};
|
package/dist/conveyor.js.map
CHANGED
|
@@ -1 +1 @@
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|
|
1
|
-
{"version":3,"file":"conveyor.js","sourceRoot":"","sources":["../src/conveyor.ts"],"names":[],"mappings":";AAAA,OAAO,EAA8B,cAAc,EAAE,MAAM,wBAAwB,CAAA;AACnF,OAAO,YAAY,MAAM,iBAAiB,CAAA;AAE1C,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,eAAe;YACtB,IAAI,EAAE,cAAc;YACpB,QAAQ,EAAE;gBACR,OAAO,EAAE,CAAC,EAAE,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,CAAC;aAC1C;SACF;QACD,GAAG,YAAY,CAAC,UAAU;KAC3B;CACF,CAAA;AAGc,IAAM,QAAQ,GAAd,MAAM,QAAS,SAAQ,YAAY;IAChD,MAAM,KAAK,MAAM;QACf,OAAO,MAAM,CAAA;IACf,CAAC;IAED,IAAI,QAAQ;QACV,OAAO,MAAM,CAAA;IACf,CAAC;IAED,iBAAiB;QACf,OAAQ,IAAI,CAAC,IAAY,CAAC,mBAAmB,IAAI,KAAK,CAAC,iBAAiB,EAAE,CAAA;IAC5E,CAAC;IAED,WAAW,CAAC,SAAoB;QAC9B,OAAO,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,QAAQ,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,CAAA;IACnE,CAAC;IAED,cAAc,CAAC,GAA6B;QAC1C,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,CAAA;QAEhD,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,CAAA;QAE3D,GAAG,CAAC,SAAS,EAAE,CAAA;QACf,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,WAAY,CAAA;QACjC,GAAG,CAAC,WAAW,GAAG,IAAI,CAAC,QAAS,CAAA;QAChC,GAAG,CAAC,SAAS,GAAG,CAAC,CAAA;QAEjB,GAAG,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;QACxB,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;QAC7B,GAAG,CAAC,IAAI,EAAE,CAAA;QACV,GAAG,CAAC,MAAM,EAAE,CAAA;QAEZ,GAAG,CAAC,SAAS,EAAE,CAAA;QACf,GAAG,CAAC,WAAW,GAAG,MAAM,CAAA;QAExB,IAAI,KAAK,GAAG,MAAM,EAAE,CAAC;YACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,IAAI,SAAS,EAAE,CAAC;gBAC1C,GAAG,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBAChB,GAAG,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAA;YACvB,CAAC;QACH,CAAC;aAAM,CAAC;YACN,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,IAAI,SAAS,EAAE,CAAC;gBAC3C,GAAG,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBAChB,GAAG,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;QAED,GAAG,CAAC,MAAM,EAAE,CAAA;QAEZ,GAAG,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;IAC5B,CAAC;IAED,aAAa,CAAC,GAA6B;QACzC,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,CAAA;QAEhD,GAAG,CAAC,SAAS,EAAE,CAAA;QAEf,GAAG,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;QAExB,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,WAAY,CAAA;QAEjC,IAAI,KAAK,GAAG,MAAM,EAAE,CAAC;YACnB,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAA;YAC3C,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,KAAK,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAA;QAC5D,CAAC;aAAM,CAAC;YACN,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,CAAA;YAC3C,GAAG,CAAC,QAAQ,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,CAAA;QAC3D,CAAC;QAED,GAAG,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;IAC5B,CAAC;IAED,MAAM,CAAC,GAA6B;QAClC,MAAM,EAAE,YAAY,EAAE,GAAG,IAAI,CAAC,KAAK,CAAA;QAEnC,IAAI,YAAY,IAAI,MAAM,EAAE,CAAC;YAC3B,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAA;QACzB,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAA;QAC1B,CAAC;IACH,CAAC;CACF,CAAA;AAjFoB,QAAQ;IAD5B,cAAc,CAAC,UAAU,CAAC;GACN,QAAQ,CAiF5B;eAjFoB,QAAQ","sourcesContent":["import { Component, ComponentNature, sceneComponent } from '@hatiolab/things-scene'\nimport MCSTransport from './mcs-transport'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'conveyor-type',\n name: 'conveyorType',\n property: {\n options: ['', 'conveyor', 'belt', 'rail']\n }\n },\n ...MCSTransport.properties\n ]\n}\n\n@sceneComponent('Conveyor')\nexport default class Conveyor extends MCSTransport {\n static get nature() {\n return NATURE\n }\n\n get auxColor() {\n return '#777'\n }\n\n getLegendFallback() {\n return (this.root as any).conveyorLegendTheme || super.getLegendFallback()\n }\n\n containable(component: Component) {\n return ['Shuttle', 'Port', 'Node'].includes(component.state.type)\n }\n\n renderConveyor(ctx: CanvasRenderingContext2D) {\n const { left, top, width, height } = this.bounds\n\n const rollWidth = Math.max(10, Math.min(width, height) / 2)\n\n ctx.beginPath()\n ctx.fillStyle = this.statusColor!\n ctx.strokeStyle = this.auxColor!\n ctx.lineWidth = 1\n\n ctx.translate(left, top)\n ctx.rect(0, 0, width, height)\n ctx.fill()\n ctx.stroke()\n\n ctx.beginPath()\n ctx.strokeStyle = '#aaa'\n\n if (width > height) {\n for (let d = 0; d < width; d += rollWidth) {\n ctx.moveTo(d, 0)\n ctx.lineTo(d, height)\n }\n } else {\n for (let d = 0; d < height; d += rollWidth) {\n ctx.moveTo(0, d)\n ctx.lineTo(width, d)\n }\n }\n\n ctx.stroke()\n\n ctx.translate(-left, -top)\n }\n\n renderRtvRail(ctx: CanvasRenderingContext2D) {\n const { left, top, width, height } = this.bounds\n\n ctx.beginPath()\n\n ctx.translate(left, top)\n\n ctx.fillStyle = this.statusColor!\n\n if (width > height) {\n ctx.fillRect(0, 0, width, (height * 1) / 5)\n ctx.fillRect(0, (height * 4) / 5, width, (height * 1) / 5)\n } else {\n ctx.fillRect(0, 0, (width * 1) / 5, height)\n ctx.fillRect((width * 4) / 5, 0, (width * 1) / 5, height)\n }\n\n ctx.translate(-left, -top)\n }\n\n render(ctx: CanvasRenderingContext2D) {\n const { conveyorType } = this.state\n\n if (conveyorType == 'rail') {\n this.renderRtvRail(ctx)\n } else {\n this.renderConveyor(ctx)\n }\n }\n}\n"]}
|
|
1
|
+
{"version":3,"file":"conveyor.js","sourceRoot":"","sources":["../src/conveyor.ts"],"names":[],"mappings":";AAAA,OAAO,EAA8B,cAAc,EAAE,MAAM,wBAAwB,CAAA;AACnF,OAAO,YAAY,MAAM,iBAAiB,CAAA;AAE1C,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,eAAe;YACtB,IAAI,EAAE,cAAc;YACpB,QAAQ,EAAE;gBACR,OAAO,EAAE,CAAC,EAAE,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,CAAC;aAC1C;SACF;QACD;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,sBAAsB;YAC7B,IAAI,EAAE,aAAa;YACnB,QAAQ,EAAE;gBACR,OAAO,EAAE,CAAC,EAAE,EAAE,YAAY,EAAE,UAAU,CAAC;aACxC;SACF;QACD,GAAG,YAAY,CAAC,UAAU;KAC3B;CACF,CAAA;AAGc,IAAM,QAAQ,GAAd,MAAM,QAAS,SAAQ,YAAY;IAChD,MAAM,KAAK,MAAM;QACf,OAAO,MAAM,CAAA;IACf,CAAC;IAED,IAAI,QAAQ;QACV,OAAO,MAAM,CAAA;IACf,CAAC;IAED,iBAAiB;QACf,OAAQ,IAAI,CAAC,IAAY,CAAC,mBAAmB,IAAI,KAAK,CAAC,iBAAiB,EAAE,CAAA;IAC5E,CAAC;IAED,WAAW,CAAC,SAAoB;QAC9B,OAAO,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,QAAQ,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,CAAA;IACnE,CAAC;IAED,cAAc,CAAC,GAA6B;QAC1C,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,CAAA;QAEhD,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,CAAA;QAE3D,GAAG,CAAC,SAAS,EAAE,CAAA;QACf,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,WAAY,CAAA;QACjC,GAAG,CAAC,WAAW,GAAG,IAAI,CAAC,QAAS,CAAA;QAChC,GAAG,CAAC,SAAS,GAAG,CAAC,CAAA;QAEjB,GAAG,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;QACxB,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;QAC7B,GAAG,CAAC,IAAI,EAAE,CAAA;QACV,GAAG,CAAC,MAAM,EAAE,CAAA;QAEZ,GAAG,CAAC,SAAS,EAAE,CAAA;QACf,GAAG,CAAC,WAAW,GAAG,MAAM,CAAA;QAExB,IAAI,KAAK,GAAG,MAAM,EAAE,CAAC;YACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,IAAI,SAAS,EAAE,CAAC;gBAC1C,GAAG,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBAChB,GAAG,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAA;YACvB,CAAC;QACH,CAAC;aAAM,CAAC;YACN,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,IAAI,SAAS,EAAE,CAAC;gBAC3C,GAAG,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBAChB,GAAG,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;QAED,GAAG,CAAC,MAAM,EAAE,CAAA;QAEZ,GAAG,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;IAC5B,CAAC;IAED,aAAa,CAAC,GAA6B;QACzC,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,CAAA;QAEhD,GAAG,CAAC,SAAS,EAAE,CAAA;QAEf,GAAG,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;QAExB,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,WAAY,CAAA;QAEjC,IAAI,KAAK,GAAG,MAAM,EAAE,CAAC;YACnB,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAA;YAC3C,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,KAAK,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAA;QAC5D,CAAC;aAAM,CAAC;YACN,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,CAAA;YAC3C,GAAG,CAAC,QAAQ,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,CAAA;QAC3D,CAAC;QAED,GAAG,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;IAC5B,CAAC;IAED,MAAM,CAAC,GAA6B;QAClC,MAAM,EAAE,YAAY,EAAE,GAAG,IAAI,CAAC,KAAK,CAAA;QAEnC,IAAI,YAAY,IAAI,MAAM,EAAE,CAAC;YAC3B,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAA;QACzB,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAA;QAC1B,CAAC;IACH,CAAC;CACF,CAAA;AAjFoB,QAAQ;IAD5B,cAAc,CAAC,UAAU,CAAC;GACN,QAAQ,CAiF5B;eAjFoB,QAAQ","sourcesContent":["import { Component, ComponentNature, sceneComponent } from '@hatiolab/things-scene'\nimport MCSTransport from './mcs-transport'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'conveyor-type',\n name: 'conveyorType',\n property: {\n options: ['', 'conveyor', 'belt', 'rail']\n }\n },\n {\n type: 'select',\n label: 'conveyor-orientation',\n name: 'orientation',\n property: {\n options: ['', 'horizontal', 'vertical']\n }\n },\n ...MCSTransport.properties\n ]\n}\n\n@sceneComponent('Conveyor')\nexport default class Conveyor extends MCSTransport {\n static get nature() {\n return NATURE\n }\n\n get auxColor() {\n return '#777'\n }\n\n getLegendFallback() {\n return (this.root as any).conveyorLegendTheme || super.getLegendFallback()\n }\n\n containable(component: Component) {\n return ['Shuttle', 'Port', 'Node'].includes(component.state.type)\n }\n\n renderConveyor(ctx: CanvasRenderingContext2D) {\n const { left, top, width, height } = this.bounds\n\n const rollWidth = Math.max(10, Math.min(width, height) / 2)\n\n ctx.beginPath()\n ctx.fillStyle = this.statusColor!\n ctx.strokeStyle = this.auxColor!\n ctx.lineWidth = 1\n\n ctx.translate(left, top)\n ctx.rect(0, 0, width, height)\n ctx.fill()\n ctx.stroke()\n\n ctx.beginPath()\n ctx.strokeStyle = '#aaa'\n\n if (width > height) {\n for (let d = 0; d < width; d += rollWidth) {\n ctx.moveTo(d, 0)\n ctx.lineTo(d, height)\n }\n } else {\n for (let d = 0; d < height; d += rollWidth) {\n ctx.moveTo(0, d)\n ctx.lineTo(width, d)\n }\n }\n\n ctx.stroke()\n\n ctx.translate(-left, -top)\n }\n\n renderRtvRail(ctx: CanvasRenderingContext2D) {\n const { left, top, width, height } = this.bounds\n\n ctx.beginPath()\n\n ctx.translate(left, top)\n\n ctx.fillStyle = this.statusColor!\n\n if (width > height) {\n ctx.fillRect(0, 0, width, (height * 1) / 5)\n ctx.fillRect(0, (height * 4) / 5, width, (height * 1) / 5)\n } else {\n ctx.fillRect(0, 0, (width * 1) / 5, height)\n ctx.fillRect((width * 4) / 5, 0, (width * 1) / 5, height)\n }\n\n ctx.translate(-left, -top)\n }\n\n render(ctx: CanvasRenderingContext2D) {\n const { conveyorType } = this.state\n\n if (conveyorType == 'rail') {\n this.renderRtvRail(ctx)\n } else {\n this.renderConveyor(ctx)\n }\n }\n}\n"]}
|
package/dist/crane.js
CHANGED
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { __decorate } from "tslib";
|
|
2
|
-
import { sceneComponent } from '@hatiolab/things-scene';
|
|
2
|
+
import { sceneComponent, frameClock } from '@hatiolab/things-scene';
|
|
3
3
|
import MCSVehicle from './mcs-vehicle';
|
|
4
|
+
import { axisRatio, mapCraneLocalPosition, normalizeCranePosition } from './utils/crane-position';
|
|
4
5
|
const NATURE = {
|
|
5
6
|
mutable: false,
|
|
6
7
|
resizable: true,
|
|
@@ -8,6 +9,14 @@ const NATURE = {
|
|
|
8
9
|
properties: [...MCSVehicle.properties]
|
|
9
10
|
};
|
|
10
11
|
const GAP = 2;
|
|
12
|
+
/** 좌표 보간 기본 duration (ms). data.DURATION_MS 가 없으면 이 값 사용. */
|
|
13
|
+
const DEFAULT_DURATION_MS = 1000;
|
|
14
|
+
function lerp(a, b, t) {
|
|
15
|
+
return a + (b - a) * t;
|
|
16
|
+
}
|
|
17
|
+
function easeInOut(t) {
|
|
18
|
+
return t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2;
|
|
19
|
+
}
|
|
11
20
|
let Crane = class Crane extends MCSVehicle {
|
|
12
21
|
static get nature() {
|
|
13
22
|
return NATURE;
|
|
@@ -15,9 +24,143 @@ let Crane = class Crane extends MCSVehicle {
|
|
|
15
24
|
get auxColor() {
|
|
16
25
|
return 'black';
|
|
17
26
|
}
|
|
27
|
+
/** Crane 의 parentObject 는 STOCKER. */
|
|
28
|
+
get parentObjectTypes() {
|
|
29
|
+
return ['STOCKER'];
|
|
30
|
+
}
|
|
18
31
|
getLegendFallback() {
|
|
19
32
|
return this.root.craneLegendTheme || super.getLegendFallback();
|
|
20
33
|
}
|
|
34
|
+
/**
|
|
35
|
+
* data.cranePosition = { current: {x,y,z}, limit: {x|y|z:{min,max}} } 분기.
|
|
36
|
+
* current 를 limit 범위 안의 0~1 비율로 환산한 뒤, 부모 (보통 Stocker) 기준으로
|
|
37
|
+
* 실 좌표 (state.left/top) 와 forkZ 로 변환해 lerp 시작. x→host 긴쪽, y→짧은쪽,
|
|
38
|
+
* z→포크 높이. 보간 중 새 값이 들어오면 *현재 보간 위치* 를 from 으로 잡고 새
|
|
39
|
+
* target 으로 새 lerp 시작.
|
|
40
|
+
* NODEID 경로는 super (MCSVehicle.onchangeData) 가 처리 — cranePosition 만 있는
|
|
41
|
+
* 데이터에선 NODEID 가 없어 자연스럽게 noop.
|
|
42
|
+
*/
|
|
43
|
+
onchangeData(after, before) {
|
|
44
|
+
var _a;
|
|
45
|
+
const afterData = after === null || after === void 0 ? void 0 : after.data;
|
|
46
|
+
// 데이터 키는 모두 대문자 전제. CRANEPOSITION 의 중첩 키(CURRENT/LIMIT/X/Y/Z/MIN/MAX)는
|
|
47
|
+
// normalizeCranePosition 이 내부 표준형(소문자)으로 변환. DURATION_MS 는 사용하지 않음.
|
|
48
|
+
const afterCP = normalizeCranePosition(afterData === null || afterData === void 0 ? void 0 : afterData.CRANEPOSITION);
|
|
49
|
+
if (afterCP) {
|
|
50
|
+
const beforeCP = normalizeCranePosition((_a = before === null || before === void 0 ? void 0 : before.data) === null || _a === void 0 ? void 0 : _a.CRANEPOSITION);
|
|
51
|
+
if (this._cranePositionChanged(afterCP, beforeCP)) {
|
|
52
|
+
this._startPositionAnimation(afterCP);
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
super.onchangeData(after, before);
|
|
56
|
+
}
|
|
57
|
+
/** current 또는 limit 중 하나라도 바뀌면 재계산 필요 (limit 변화도 실 위치를 바꿈). */
|
|
58
|
+
_cranePositionChanged(a, b) {
|
|
59
|
+
var _a, _b, _c, _d;
|
|
60
|
+
if (!b)
|
|
61
|
+
return true;
|
|
62
|
+
return (JSON.stringify((_a = a === null || a === void 0 ? void 0 : a.current) !== null && _a !== void 0 ? _a : null) !== JSON.stringify((_b = b === null || b === void 0 ? void 0 : b.current) !== null && _b !== void 0 ? _b : null) ||
|
|
63
|
+
JSON.stringify((_c = a === null || a === void 0 ? void 0 : a.limit) !== null && _c !== void 0 ? _c : null) !== JSON.stringify((_d = b === null || b === void 0 ? void 0 : b.limit) !== null && _d !== void 0 ? _d : null));
|
|
64
|
+
}
|
|
65
|
+
dispose() {
|
|
66
|
+
if (this._posAnimator) {
|
|
67
|
+
this._posAnimator.unsubscribe();
|
|
68
|
+
this._posAnimator = undefined;
|
|
69
|
+
}
|
|
70
|
+
super.dispose();
|
|
71
|
+
}
|
|
72
|
+
_startPositionAnimation(cranePosition, durationMs) {
|
|
73
|
+
const target = this._ratioToReal(cranePosition);
|
|
74
|
+
if (!target)
|
|
75
|
+
return; // 부모(host) 없거나 크기 0 이면 변환 skip
|
|
76
|
+
const now = frameClock.simTime;
|
|
77
|
+
const duration = Math.max(1, Number(durationMs) || DEFAULT_DURATION_MS);
|
|
78
|
+
// 현재 위치 — 보간 중이면 그 시점 보간값을 from 으로
|
|
79
|
+
let fromLeft = Number(this.state.left) || 0;
|
|
80
|
+
let fromTop = Number(this.state.top) || 0;
|
|
81
|
+
let fromForkZ = Number(this.state.forkZ) || 0;
|
|
82
|
+
if (this._posAnimator) {
|
|
83
|
+
const a = this._posAnimator;
|
|
84
|
+
const t = Math.min(1, Math.max(0, (now - a.startTime) / a.duration));
|
|
85
|
+
const e = easeInOut(t);
|
|
86
|
+
fromLeft = lerp(a.fromLeft, a.toLeft, e);
|
|
87
|
+
fromTop = lerp(a.fromTop, a.toTop, e);
|
|
88
|
+
fromForkZ = lerp(a.fromForkZ, a.toForkZ, e);
|
|
89
|
+
a.unsubscribe();
|
|
90
|
+
this._posAnimator = undefined;
|
|
91
|
+
}
|
|
92
|
+
const unsubscribe = frameClock.subscribe((_dt, simTime) => this._tickPositionAnimation(simTime), { description: 'crane-position', component: this });
|
|
93
|
+
this._posAnimator = {
|
|
94
|
+
fromLeft,
|
|
95
|
+
fromTop,
|
|
96
|
+
fromForkZ,
|
|
97
|
+
toLeft: target.left,
|
|
98
|
+
toTop: target.top,
|
|
99
|
+
toForkZ: target.forkZ,
|
|
100
|
+
startTime: now,
|
|
101
|
+
duration,
|
|
102
|
+
unsubscribe
|
|
103
|
+
};
|
|
104
|
+
// 즉시 첫 frame 반영 (t=0) — set 한 번 호출. paused 환경에서도 from→target
|
|
105
|
+
// 진입 시점이 명확.
|
|
106
|
+
this._tickPositionAnimation(now);
|
|
107
|
+
}
|
|
108
|
+
_tickPositionAnimation(simTime) {
|
|
109
|
+
const a = this._posAnimator;
|
|
110
|
+
if (!a)
|
|
111
|
+
return;
|
|
112
|
+
const t = Math.min(1, Math.max(0, (simTime - a.startTime) / a.duration));
|
|
113
|
+
const e = easeInOut(t);
|
|
114
|
+
this.set({
|
|
115
|
+
left: lerp(a.fromLeft, a.toLeft, e),
|
|
116
|
+
top: lerp(a.fromTop, a.toTop, e),
|
|
117
|
+
forkZ: lerp(a.fromForkZ, a.toForkZ, e)
|
|
118
|
+
});
|
|
119
|
+
if (t >= 1) {
|
|
120
|
+
a.unsubscribe();
|
|
121
|
+
this._posAnimator = undefined;
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
/**
|
|
125
|
+
* cranePosition (current + limit) → state.left/top + forkZ.
|
|
126
|
+
*
|
|
127
|
+
* 부모 오브젝트 (보통은 Stocker 이지만 다른 컨테이너일 수도) 의 width/height
|
|
128
|
+
* 만 사용해 좌표 매핑 — 타입 무관 일반화. 가상 rail 은 host 의 긴쪽:
|
|
129
|
+
* - current.x → host 의 긴쪽 (자동 판별: max(width, height))
|
|
130
|
+
* - current.y → 짧은쪽
|
|
131
|
+
* - current.z → forkZ (state 에 0~100 으로 저장, 3D 측에서 mast 비율로 매핑)
|
|
132
|
+
*
|
|
133
|
+
* 각 축 비율 = (current - limit.min) / (limit.max - limit.min) ∈ [0,1].
|
|
134
|
+
*
|
|
135
|
+
* **스토커 안쪽 오프셋**: 크레인의 폭/두께를 감안해, 크레인 *전체* 가 host 안에
|
|
136
|
+
* 머무르도록 top-left 좌표를 [0, hostLen - craneLen] 범위로 매핑한다 (= 양끝에서
|
|
137
|
+
* craneLen/2 만큼 inset 된 중심선 위를 움직임). 크레인이 host 보다 크면 span 0
|
|
138
|
+
* 으로 떨어져 host 모서리에 정렬.
|
|
139
|
+
*
|
|
140
|
+
* 참조는 ParentObjectMixin 이 제공하는 `parentObject` 사용 —
|
|
141
|
+
* state.parentObjectId 명시 시 그것, 미명시 시 this.parent 자동 fallback.
|
|
142
|
+
*/
|
|
143
|
+
_ratioToReal(cp) {
|
|
144
|
+
var _a, _b, _c, _d, _e, _f, _g, _h;
|
|
145
|
+
const host = this.parentObject;
|
|
146
|
+
if (!host)
|
|
147
|
+
return undefined;
|
|
148
|
+
const hw = Number((_a = host.state) === null || _a === void 0 ? void 0 : _a.width) || 0;
|
|
149
|
+
const hh = Number((_b = host.state) === null || _b === void 0 ? void 0 : _b.height) || 0;
|
|
150
|
+
const cw = Number(this.state.width) || 0;
|
|
151
|
+
const ch = Number(this.state.height) || 0;
|
|
152
|
+
if (!hw || !hh)
|
|
153
|
+
return undefined;
|
|
154
|
+
const rx = axisRatio((_c = cp.current) === null || _c === void 0 ? void 0 : _c.x, (_d = cp.limit) === null || _d === void 0 ? void 0 : _d.x);
|
|
155
|
+
const ry = axisRatio((_e = cp.current) === null || _e === void 0 ? void 0 : _e.y, (_f = cp.limit) === null || _f === void 0 ? void 0 : _f.y);
|
|
156
|
+
const rz = axisRatio((_g = cp.current) === null || _g === void 0 ? void 0 : _g.z, (_h = cp.limit) === null || _h === void 0 ? void 0 : _h.z);
|
|
157
|
+
const { left, top } = mapCraneLocalPosition(hw, hh, cw, ch, rx, ry);
|
|
158
|
+
return {
|
|
159
|
+
left,
|
|
160
|
+
top,
|
|
161
|
+
forkZ: rz * 100 // forkZ 0~100, 3D 측 (crane-3d) 에서 mast 비율로 매핑
|
|
162
|
+
};
|
|
163
|
+
}
|
|
21
164
|
render(ctx) {
|
|
22
165
|
var { left, top, width, height } = this.bounds;
|
|
23
166
|
const { x: cx, y: cy } = this.center;
|
package/dist/crane.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"crane.js","sourceRoot":"","sources":["../src/crane.ts"],"names":[],"mappings":";AAAA,OAAO,EAA0C,cAAc,EAAE,MAAM,wBAAwB,CAAA;AAC/F,OAAO,UAAU,MAAM,eAAe,CAAA;AAGtC,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE,CAAC,GAAG,UAAU,CAAC,UAAU,CAAC;CACvC,CAAA;AAED,MAAM,GAAG,GAAG,CAAC,CAAA;AAGE,IAAM,KAAK,GAAX,MAAM,KAAM,SAAQ,UAAU;IAC3C,MAAM,KAAK,MAAM;QACf,OAAO,MAAM,CAAA;IACf,CAAC;IAED,IAAI,QAAQ;QACV,OAAO,OAAO,CAAA;IAChB,CAAC;IAED,iBAAiB;QACf,OAAQ,IAAI,CAAC,IAAY,CAAC,gBAAgB,IAAI,KAAK,CAAC,iBAAiB,EAAE,CAAA;IACzE,CAAC;IAED,MAAM,CAAC,GAA6B;QAClC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,CAAA;QAC9C,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,MAAM,CAAA;QACpC,MAAM,EAAE,GAAG,KAAK,GAAG,CAAC,CAAA;QACpB,MAAM,EAAE,GAAG,MAAM,GAAG,CAAC,CAAA;QAErB,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,GAAG,CAAA;QAEpC,GAAG,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;QACxB,GAAG,CAAC,SAAS,EAAE,CAAA;QAEf,GAAG,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAA;QAC/B,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,WAAY,CAAA;QACjC,GAAG,CAAC,SAAS,GAAG,CAAC,CAAA;QACjB,GAAG,CAAC,OAAO,GAAG,OAAO,CAAA;QACrB,GAAG,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;QAEnB,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,GAAG,GAAG,CAAC,CAAA;QACxD,GAAG,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;QAC9C,GAAG,CAAC,SAAS,CAAC,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,KAAK,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,GAAG,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAA;QAChF,GAAG,CAAC,IAAI,EAAE,CAAA;QACV,GAAG,CAAC,MAAM,EAAE,CAAA;QAEZ,GAAG,CAAC,SAAS,EAAE,CAAA;QACf,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAA;QACnD,GAAG,CAAC,MAAM,EAAE,CAAA;QAEZ,GAAG,CAAC,SAAS,EAAE,CAAA;QACf,GAAG,CAAC,SAAS,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAA;QACnH,GAAG,CAAC,SAAS,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAA;QAEnH,GAAG,CAAC,IAAI,EAAE,CAAA;QACV,GAAG,CAAC,MAAM,EAAE,CAAA;QAEZ,GAAG,CAAC,SAAS,EAAE,CAAA;QAEf,0BAA0B;QAC1B,GAAG,CAAC,WAAW,GAAG,OAAO,CAAA;QACzB,GAAG,CAAC,SAAS,GAAG,CAAC,CAAA;QACjB,GAAG,CAAC,OAAO,GAAG,MAAM,CAAA;QAEpB,GAAG,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAA;QAC/B,GAAG,CAAC,MAAM,CAAC,KAAK,GAAG,GAAG,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAA;QAEvC,GAAG,CAAC,MAAM,EAAE,CAAA;QAEZ,GAAG,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;IAC5B,CAAC;CACF,CAAA;AA7DoB,KAAK;IADzB,cAAc,CAAC,OAAO,CAAC;GACH,KAAK,CA6DzB;eA7DoB,KAAK","sourcesContent":["import { Component, ComponentNature, Properties, sceneComponent } from '@hatiolab/things-scene'\nimport MCSVehicle from './mcs-vehicle'\nimport { LEGEND_CRANE } from './features/mcs-status-default'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [...MCSVehicle.properties]\n}\n\nconst GAP = 2\n\n@sceneComponent('Crane')\nexport default class Crane extends MCSVehicle {\n static get nature() {\n return NATURE\n }\n\n get auxColor() {\n return 'black'\n }\n\n getLegendFallback() {\n return (this.root as any).craneLegendTheme || super.getLegendFallback()\n }\n\n render(ctx: CanvasRenderingContext2D) {\n var { left, top, width, height } = this.bounds\n const { x: cx, y: cy } = this.center\n const rx = width / 2\n const ry = height / 2\n\n const round = Math.min(rx, ry) * 0.5\n\n ctx.translate(left, top)\n ctx.beginPath()\n\n ctx.strokeStyle = this.auxColor\n ctx.fillStyle = this.statusColor!\n ctx.lineWidth = 1\n ctx.lineCap = 'round'\n ctx.setLineDash([])\n\n const radius = Math.round(Math.min(width, height) * 0.1)\n ctx.roundRect(1, 0, width - 2, height, radius)\n ctx.roundRect(GAP + 1, GAP, width - (GAP + 1) * 2, height - GAP * 2, radius - 1)\n ctx.fill()\n ctx.stroke()\n\n ctx.beginPath()\n ctx.arc(cx - left, cy - top, round, 0, Math.PI * 2)\n ctx.stroke()\n\n ctx.beginPath()\n ctx.roundRect(width / 2 - (round * 2) / 4 - round / 8, height / 2 - (round * 6) / 5, round / 4, (round * 6) / 5, 1)\n ctx.roundRect(width / 2 + (round * 2) / 4 - round / 8, height / 2 - (round * 6) / 5, round / 4, (round * 6) / 5, 1)\n\n ctx.fill()\n ctx.stroke()\n\n ctx.beginPath()\n\n // draw crane bar metapore\n ctx.strokeStyle = 'black'\n ctx.lineWidth = 3\n ctx.lineCap = 'butt'\n\n ctx.moveTo(GAP * 3, height / 2)\n ctx.lineTo(width - GAP * 3, height / 2)\n\n ctx.stroke()\n\n ctx.translate(-left, -top)\n }\n}\n"]}
|
|
1
|
+
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{ Component, ComponentNature, sceneComponent, frameClock } from '@hatiolab/things-scene'\nimport MCSVehicle from './mcs-vehicle'\nimport { LEGEND_CRANE } from './features/mcs-status-default'\nimport {\n axisRatio,\n mapCraneLocalPosition,\n normalizeCranePosition,\n type CranePositionData\n} from './utils/crane-position'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [...MCSVehicle.properties]\n}\n\nconst GAP = 2\n\n/** 좌표 보간 기본 duration (ms). data.DURATION_MS 가 없으면 이 값 사용. */\nconst DEFAULT_DURATION_MS = 1000\n\nfunction lerp(a: number, b: number, t: number): number {\n return a + (b - a) * t\n}\n\nfunction easeInOut(t: number): number {\n return t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2\n}\n\ninterface CranePositionAnimator {\n fromLeft: number\n fromTop: number\n fromForkZ: number\n toLeft: number\n toTop: number\n toForkZ: number\n startTime: number\n duration: number\n unsubscribe: () => void\n}\n\n@sceneComponent('Crane')\nexport default class Crane extends MCSVehicle {\n static get nature() {\n return NATURE\n }\n\n get auxColor() {\n return 'black'\n }\n\n /** Crane 의 parentObject 는 STOCKER. */\n get parentObjectTypes(): string[] {\n return ['STOCKER']\n }\n\n getLegendFallback() {\n return (this.root as any).craneLegendTheme || super.getLegendFallback()\n }\n\n private _posAnimator?: CranePositionAnimator\n\n /**\n * data.cranePosition = { current: {x,y,z}, limit: {x|y|z:{min,max}} } 분기.\n * current 를 limit 범위 안의 0~1 비율로 환산한 뒤, 부모 (보통 Stocker) 기준으로\n * 실 좌표 (state.left/top) 와 forkZ 로 변환해 lerp 시작. x→host 긴쪽, y→짧은쪽,\n * z→포크 높이. 보간 중 새 값이 들어오면 *현재 보간 위치* 를 from 으로 잡고 새\n * target 으로 새 lerp 시작.\n * NODEID 경로는 super (MCSVehicle.onchangeData) 가 처리 — cranePosition 만 있는\n * 데이터에선 NODEID 가 없어 자연스럽게 noop.\n */\n onchangeData(after: Record<string, any>, before: Record<string, any>): void {\n const afterData = after?.data\n // 데이터 키는 모두 대문자 전제. CRANEPOSITION 의 중첩 키(CURRENT/LIMIT/X/Y/Z/MIN/MAX)는\n // normalizeCranePosition 이 내부 표준형(소문자)으로 변환. DURATION_MS 는 사용하지 않음.\n const afterCP = normalizeCranePosition(afterData?.CRANEPOSITION)\n if (afterCP) {\n const beforeCP = normalizeCranePosition(before?.data?.CRANEPOSITION)\n if (this._cranePositionChanged(afterCP, beforeCP)) {\n this._startPositionAnimation(afterCP)\n }\n }\n super.onchangeData(after, before)\n }\n\n /** current 또는 limit 중 하나라도 바뀌면 재계산 필요 (limit 변화도 실 위치를 바꿈). */\n private _cranePositionChanged(a: CranePositionData, b?: CranePositionData): boolean {\n if (!b) return true\n return (\n JSON.stringify(a?.current ?? null) !== JSON.stringify(b?.current ?? null) ||\n JSON.stringify(a?.limit ?? null) !== JSON.stringify(b?.limit ?? null)\n )\n }\n\n dispose() {\n if (this._posAnimator) {\n this._posAnimator.unsubscribe()\n this._posAnimator = undefined\n }\n super.dispose()\n }\n\n private _startPositionAnimation(cranePosition: CranePositionData, durationMs?: number): void {\n const target = this._ratioToReal(cranePosition)\n if (!target) return // 부모(host) 없거나 크기 0 이면 변환 skip\n\n const now = frameClock.simTime\n const duration = Math.max(1, Number(durationMs) || DEFAULT_DURATION_MS)\n\n // 현재 위치 — 보간 중이면 그 시점 보간값을 from 으로\n let fromLeft = Number(this.state.left) || 0\n let fromTop = Number(this.state.top) || 0\n let fromForkZ = Number((this.state as any).forkZ) || 0\n\n if (this._posAnimator) {\n const a = this._posAnimator\n const t = Math.min(1, Math.max(0, (now - a.startTime) / a.duration))\n const e = easeInOut(t)\n fromLeft = lerp(a.fromLeft, a.toLeft, e)\n fromTop = lerp(a.fromTop, a.toTop, e)\n fromForkZ = lerp(a.fromForkZ, a.toForkZ, e)\n a.unsubscribe()\n this._posAnimator = undefined\n }\n\n const unsubscribe = frameClock.subscribe(\n (_dt: number, simTime: number) => this._tickPositionAnimation(simTime),\n { description: 'crane-position', component: this }\n )\n\n this._posAnimator = {\n fromLeft,\n fromTop,\n fromForkZ,\n toLeft: target.left,\n toTop: target.top,\n toForkZ: target.forkZ,\n startTime: now,\n duration,\n unsubscribe\n }\n // 즉시 첫 frame 반영 (t=0) — set 한 번 호출. paused 환경에서도 from→target\n // 진입 시점이 명확.\n this._tickPositionAnimation(now)\n }\n\n private _tickPositionAnimation(simTime: number): void {\n const a = this._posAnimator\n if (!a) return\n const t = Math.min(1, Math.max(0, (simTime - a.startTime) / a.duration))\n const e = easeInOut(t)\n this.set({\n left: lerp(a.fromLeft, a.toLeft, e),\n top: lerp(a.fromTop, a.toTop, e),\n forkZ: lerp(a.fromForkZ, a.toForkZ, e)\n })\n if (t >= 1) {\n a.unsubscribe()\n this._posAnimator = undefined\n }\n }\n\n /**\n * cranePosition (current + limit) → state.left/top + forkZ.\n *\n * 부모 오브젝트 (보통은 Stocker 이지만 다른 컨테이너일 수도) 의 width/height\n * 만 사용해 좌표 매핑 — 타입 무관 일반화. 가상 rail 은 host 의 긴쪽:\n * - current.x → host 의 긴쪽 (자동 판별: max(width, height))\n * - current.y → 짧은쪽\n * - current.z → forkZ (state 에 0~100 으로 저장, 3D 측에서 mast 비율로 매핑)\n *\n * 각 축 비율 = (current - limit.min) / (limit.max - limit.min) ∈ [0,1].\n *\n * **스토커 안쪽 오프셋**: 크레인의 폭/두께를 감안해, 크레인 *전체* 가 host 안에\n * 머무르도록 top-left 좌표를 [0, hostLen - craneLen] 범위로 매핑한다 (= 양끝에서\n * craneLen/2 만큼 inset 된 중심선 위를 움직임). 크레인이 host 보다 크면 span 0\n * 으로 떨어져 host 모서리에 정렬.\n *\n * 참조는 ParentObjectMixin 이 제공하는 `parentObject` 사용 —\n * state.parentObjectId 명시 시 그것, 미명시 시 this.parent 자동 fallback.\n */\n private _ratioToReal(\n cp: CranePositionData\n ): { left: number; top: number; forkZ: number } | undefined {\n const host: any = (this as any).parentObject\n if (!host) return undefined\n\n const hw = Number(host.state?.width) || 0\n const hh = Number(host.state?.height) || 0\n const cw = Number(this.state.width) || 0\n const ch = Number(this.state.height) || 0\n if (!hw || !hh) return undefined\n\n const rx = axisRatio(cp.current?.x, cp.limit?.x)\n const ry = axisRatio(cp.current?.y, cp.limit?.y)\n const rz = axisRatio(cp.current?.z, cp.limit?.z)\n\n const { left, top } = mapCraneLocalPosition(hw, hh, cw, ch, rx, ry)\n\n return {\n left,\n top,\n forkZ: rz * 100 // forkZ 0~100, 3D 측 (crane-3d) 에서 mast 비율로 매핑\n }\n }\n\n render(ctx: CanvasRenderingContext2D) {\n var { left, top, width, height } = this.bounds\n const { x: cx, y: cy } = this.center\n const rx = width / 2\n const ry = height / 2\n\n const round = Math.min(rx, ry) * 0.5\n\n ctx.translate(left, top)\n ctx.beginPath()\n\n ctx.strokeStyle = this.auxColor\n ctx.fillStyle = this.statusColor!\n ctx.lineWidth = 1\n ctx.lineCap = 'round'\n ctx.setLineDash([])\n\n const radius = Math.round(Math.min(width, height) * 0.1)\n ctx.roundRect(1, 0, width - 2, height, radius)\n ctx.roundRect(GAP + 1, GAP, width - (GAP + 1) * 2, height - GAP * 2, radius - 1)\n ctx.fill()\n ctx.stroke()\n\n ctx.beginPath()\n ctx.arc(cx - left, cy - top, round, 0, Math.PI * 2)\n ctx.stroke()\n\n ctx.beginPath()\n ctx.roundRect(width / 2 - (round * 2) / 4 - round / 8, height / 2 - (round * 6) / 5, round / 4, (round * 6) / 5, 1)\n ctx.roundRect(width / 2 + (round * 2) / 4 - round / 8, height / 2 - (round * 6) / 5, round / 4, (round * 6) / 5, 1)\n\n ctx.fill()\n ctx.stroke()\n\n ctx.beginPath()\n\n // draw crane bar metapore\n ctx.strokeStyle = 'black'\n ctx.lineWidth = 3\n ctx.lineCap = 'butt'\n\n ctx.moveTo(GAP * 3, height / 2)\n ctx.lineTo(width - GAP * 3, height / 2)\n\n ctx.stroke()\n\n ctx.translate(-left, -top)\n }\n}\n"]}
|
package/dist/factories/agv-3d.js
CHANGED
|
@@ -10,11 +10,11 @@
|
|
|
10
10
|
* Based on operato-scene Vehicle3D, adapted for fmsim:
|
|
11
11
|
* - extends RealObjectGroup (Conveyor3D와 동일 패턴)
|
|
12
12
|
* - statusColor from MCSStatusMixin
|
|
13
|
-
* -
|
|
13
|
+
* - 볼륨 중심 원점 (things-scene 기본 컨벤션) - mesh 로컬 [-d/2, +d/2]
|
|
14
14
|
*/
|
|
15
15
|
import * as THREE from 'three';
|
|
16
16
|
import { RoundedBoxGeometry } from 'three/examples/jsm/geometries/RoundedBoxGeometry.js';
|
|
17
|
-
import { RealObjectGroup, registerRealObjectFactory, disposeObject3D } from '@hatiolab/things-scene';
|
|
17
|
+
import { RealObjectGroup, registerRealObjectFactory, disposeObject3D, MaterialBank } from '@hatiolab/things-scene';
|
|
18
18
|
import { TRANSPORT_SURFACE_HEIGHT } from './machine-3d.js';
|
|
19
19
|
const BUMPER_COLOR = 0x222222;
|
|
20
20
|
const PLATFORM_COLOR = 0x333333;
|
|
@@ -28,16 +28,13 @@ export class AGV3D extends RealObjectGroup {
|
|
|
28
28
|
const { depth } = this.component.state;
|
|
29
29
|
return depth || TRANSPORT_SURFACE_HEIGHT;
|
|
30
30
|
}
|
|
31
|
-
get syncZPosOffset() {
|
|
32
|
-
return 0;
|
|
33
|
-
}
|
|
34
31
|
resolveColor() {
|
|
35
32
|
const comp = this.component;
|
|
36
33
|
// 1) MCSStatusMixin.statusColor (legend 기반 상태 색상)
|
|
37
34
|
// '#F0F0F0'은 상태 미설정 시 기본 fallback — 무시하고 defaultColor 사용
|
|
38
35
|
try {
|
|
39
36
|
const sc = comp.statusColor;
|
|
40
|
-
if (typeof sc === 'string' && sc && sc.toUpperCase() !== '#F0F0F0')
|
|
37
|
+
if (typeof sc === 'string' && sc && sc.toUpperCase() !== '#F0F0F0' && sc !== 'transparent')
|
|
41
38
|
return new THREE.Color(sc).getHex();
|
|
42
39
|
}
|
|
43
40
|
catch (_a) {
|
|
@@ -45,7 +42,7 @@ export class AGV3D extends RealObjectGroup {
|
|
|
45
42
|
}
|
|
46
43
|
// 2) state.fillStyle fallback
|
|
47
44
|
const { fillStyle } = this.component.state;
|
|
48
|
-
if (fillStyle && typeof fillStyle === 'string') {
|
|
45
|
+
if (fillStyle && typeof fillStyle === 'string' && fillStyle !== 'transparent') {
|
|
49
46
|
try {
|
|
50
47
|
return new THREE.Color(fillStyle).getHex();
|
|
51
48
|
}
|
|
@@ -73,11 +70,8 @@ export class AGV3D extends RealObjectGroup {
|
|
|
73
70
|
const bumperPad = Math.min(w, h) * 0.03;
|
|
74
71
|
const bumperCornerR = Math.min(w + bumperPad * 2, h + bumperPad * 2, bumperH) * 0.2;
|
|
75
72
|
const bumperGeo = new RoundedBoxGeometry(w + bumperPad * 2, bumperH, h + bumperPad * 2, 4, bumperCornerR);
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
roughness: 0.8,
|
|
79
|
-
metalness: 0.1,
|
|
80
|
-
});
|
|
73
|
+
// MaterialBank 공유 — dedup + faint 안전(코어 변형 스왑, disposeObject3D 가 __bankOwned 스킵).
|
|
74
|
+
const bumperMat = MaterialBank.material('agv|bumper', { roughness: 0.8, metalness: 0.1 }, BUMPER_COLOR);
|
|
81
75
|
const bumper = new THREE.Mesh(bumperGeo, bumperMat);
|
|
82
76
|
bumper.position.y = bumperH / 2;
|
|
83
77
|
bumper.castShadow = true;
|
|
@@ -85,11 +79,7 @@ export class AGV3D extends RealObjectGroup {
|
|
|
85
79
|
// ── 본체 (둥근 모서리, statusColor 적용) ──
|
|
86
80
|
const bodyColor = this.resolveColor();
|
|
87
81
|
const bodyGeo = new RoundedBoxGeometry(w, bodyH, h, 4, cornerR);
|
|
88
|
-
const bodyMat =
|
|
89
|
-
color: bodyColor,
|
|
90
|
-
roughness: 0.3,
|
|
91
|
-
metalness: 0.5,
|
|
92
|
-
});
|
|
82
|
+
const bodyMat = MaterialBank.material('agv|body', { roughness: 0.3, metalness: 0.5 }, bodyColor);
|
|
93
83
|
const body = new THREE.Mesh(bodyGeo, bodyMat);
|
|
94
84
|
body.position.y = bumperH + bodyH / 2;
|
|
95
85
|
body.castShadow = true;
|
|
@@ -98,24 +88,23 @@ export class AGV3D extends RealObjectGroup {
|
|
|
98
88
|
const platInset = Math.min(w, h) * 0.04;
|
|
99
89
|
const platCornerR = Math.min(w - platInset * 2, h - platInset * 2, platH) * 0.15;
|
|
100
90
|
const platGeo = new RoundedBoxGeometry(w - platInset * 2, platH, h - platInset * 2, 4, platCornerR);
|
|
101
|
-
const platMat =
|
|
102
|
-
color: PLATFORM_COLOR,
|
|
103
|
-
roughness: 0.5,
|
|
104
|
-
metalness: 0.15,
|
|
105
|
-
});
|
|
91
|
+
const platMat = MaterialBank.material('agv|platform', { roughness: 0.5, metalness: 0.15 }, PLATFORM_COLOR);
|
|
106
92
|
const plat = new THREE.Mesh(platGeo, platMat);
|
|
107
93
|
plat.position.y = bumperH + bodyH + gapH + platH / 2;
|
|
108
94
|
plat.castShadow = true;
|
|
109
95
|
plat.receiveShadow = true;
|
|
110
96
|
this._ownMeshes = [bumper, body, plat];
|
|
97
|
+
// ownGroup이 center-origin ↔ bottom-up 좌표계 변환을 자동 처리
|
|
111
98
|
for (const m of this._ownMeshes)
|
|
112
|
-
this.
|
|
99
|
+
this.components3D.add(m);
|
|
100
|
+
// mesh 는 super.build() 이후 생성 → 코어 faint 를 명시 적용(편집 흐림이 mesh 에 닿게).
|
|
101
|
+
this.updateAlpha();
|
|
113
102
|
}
|
|
114
103
|
updateDimension() { }
|
|
115
104
|
update() {
|
|
116
105
|
// 자신의 mesh만 제거 (Carrier 등 자식 컴포넌트 3D 보존)
|
|
117
106
|
for (const m of this._ownMeshes) {
|
|
118
|
-
this.
|
|
107
|
+
this.components3D.remove(m);
|
|
119
108
|
disposeObject3D(m);
|
|
120
109
|
}
|
|
121
110
|
this._ownMeshes = [];
|
|
@@ -124,20 +113,12 @@ export class AGV3D extends RealObjectGroup {
|
|
|
124
113
|
this.updateAlpha();
|
|
125
114
|
this.updateHidden();
|
|
126
115
|
}
|
|
127
|
-
updateAlpha()
|
|
128
|
-
|
|
129
|
-
for (const m of this._ownMeshes) {
|
|
130
|
-
const materials = Array.isArray(m.material) ? m.material : [m.material];
|
|
131
|
-
for (const mat of materials) {
|
|
132
|
-
;
|
|
133
|
-
mat.opacity = alpha;
|
|
134
|
-
mat.transparent = alpha < 1;
|
|
135
|
-
}
|
|
136
|
-
}
|
|
137
|
-
}
|
|
116
|
+
// updateAlpha override 제거 — 코어 RealObject.updateAlpha(=applyMaterialOpacity)로 수렴.
|
|
117
|
+
// canonical(bank base opacity 1) × state.alpha × faint. view 모드 불변, 편집 모드 faint 추가.
|
|
138
118
|
onchange(after, before) {
|
|
139
119
|
if ('width' in after || 'height' in after || 'depth' in after ||
|
|
140
|
-
'fillStyle' in after || 'strokeStyle' in after || 'id' in after
|
|
120
|
+
'fillStyle' in after || 'strokeStyle' in after || 'id' in after ||
|
|
121
|
+
'EMPTYTYPE' in after || 'CARRIERSTATUS' in after) {
|
|
141
122
|
this.update();
|
|
142
123
|
return;
|
|
143
124
|
}
|
|
@@ -1 +1 @@
|
|
|
1
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-
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* AGV 3D Factory\n *\n * 범퍼 + 본체 + 플랫폼 3단 구조:\n * - 하단 범퍼 (10%, 본체보다 약간 넓음, #222222)\n * - 본체 (58%, RoundedBoxGeometry, statusColor 적용)\n * - 간격 (4%)\n * - 상단 플랫폼 (28%, 본체보다 안쪽, #333333)\n *\n * Based on operato-scene Vehicle3D, adapted for fmsim:\n * - extends RealObjectGroup (Conveyor3D와 동일 패턴)\n * - statusColor from MCSStatusMixin\n * - 바닥 원점 (y=0~depth)\n */\n\nimport * as THREE from 'three'\nimport { RoundedBoxGeometry } from 'three/examples/jsm/geometries/RoundedBoxGeometry.js'\nimport { RealObjectGroup, registerRealObjectFactory, disposeObject3D } from '@hatiolab/things-scene'\nimport type { Component } from '@hatiolab/things-scene'\nimport { TRANSPORT_SURFACE_HEIGHT } from './machine-3d.js'\n\nconst BUMPER_COLOR = 0x222222\nconst PLATFORM_COLOR = 0x333333\nconst DEFAULT_BODY_COLOR = 0x6688cc\n\nexport class AGV3D extends RealObjectGroup {\n private _ownMeshes: THREE.Mesh[] = []\n get effectiveDepth(): number {\n const { depth } = this.component.state\n return depth || TRANSPORT_SURFACE_HEIGHT\n }\n\n protected get syncZPosOffset(): number {\n return 0\n }\n\n private resolveColor(): number {\n const comp = this.component as any\n\n // 1) MCSStatusMixin.statusColor (legend 기반 상태 색상)\n // '#F0F0F0'은 상태 미설정 시 기본 fallback — 무시하고 defaultColor 사용\n try {\n const sc = comp.statusColor\n if (typeof sc === 'string' && sc && sc.toUpperCase() !== '#F0F0F0') return new THREE.Color(sc).getHex()\n } catch {\n /* statusColor 미구현 시 무시 */\n }\n\n // 2) state.fillStyle fallback\n const { fillStyle } = this.component.state\n if (fillStyle && typeof fillStyle === 'string') {\n try {\n return new THREE.Color(fillStyle).getHex()\n } catch {\n /* 파싱 실패 시 무시 */\n }\n }\n\n return DEFAULT_BODY_COLOR\n }\n\n build() {\n super.build()\n\n const { width = 10, height = 10 } = this.component.state\n const w = Math.abs(width)\n const h = Math.abs(height)\n const d = this.effectiveDepth\n if (!w || !h) return\n\n // 비율: 하단 범퍼 10%, 본체 58%, 간격 4%, 플랫폼 28%\n const bumperH = d * 0.1\n const bodyH = d * 0.58\n const gapH = d * 0.04\n const platH = d * 0.28\n\n const cornerR = Math.min(w, h, bodyH) * 0.12\n\n // ── 하단 범퍼 밴드 (본체보다 약간 넓게 돌출) ──\n const bumperPad = Math.min(w, h) * 0.03\n const bumperCornerR = Math.min(w + bumperPad * 2, h + bumperPad * 2, bumperH) * 0.2\n const bumperGeo = new RoundedBoxGeometry(w + bumperPad * 2, bumperH, h + bumperPad * 2, 4, bumperCornerR)\n const bumperMat = new THREE.MeshStandardMaterial({\n color: BUMPER_COLOR,\n roughness: 0.8,\n metalness: 0.1,\n })\n const bumper = new THREE.Mesh(bumperGeo, bumperMat)\n bumper.position.y = bumperH / 2\n bumper.castShadow = true\n bumper.receiveShadow = true\n\n // ── 본체 (둥근 모서리, statusColor 적용) ──\n const bodyColor = this.resolveColor()\n const bodyGeo = new RoundedBoxGeometry(w, bodyH, h, 4, cornerR)\n const bodyMat = new THREE.MeshStandardMaterial({\n color: bodyColor,\n roughness: 0.3,\n metalness: 0.5,\n })\n const body = new THREE.Mesh(bodyGeo, bodyMat)\n body.position.y = bumperH + bodyH / 2\n body.castShadow = true\n body.receiveShadow = true\n\n // ── 상단 플랫폼 (본체보다 안쪽, 어두운색) ──\n const platInset = Math.min(w, h) * 0.04\n const platCornerR = Math.min(w - platInset * 2, h - platInset * 2, platH) * 0.15\n const platGeo = new RoundedBoxGeometry(w - platInset * 2, platH, h - platInset * 2, 4, platCornerR)\n const platMat = new THREE.MeshStandardMaterial({\n color: PLATFORM_COLOR,\n roughness: 0.5,\n metalness: 0.15,\n })\n const plat = new THREE.Mesh(platGeo, platMat)\n plat.position.y = bumperH + bodyH + gapH + platH / 2\n plat.castShadow = true\n plat.receiveShadow = true\n\n this._ownMeshes = [bumper, body, plat]\n for (const m of this._ownMeshes) this.object3d.add(m)\n }\n\n updateDimension() {}\n\n update() {\n // 자신의 mesh만 제거 (Carrier 등 자식 컴포넌트 3D 보존)\n for (const m of this._ownMeshes) {\n this.object3d.remove(m)\n disposeObject3D(m)\n }\n this._ownMeshes = []\n\n this.build()\n this.updateTransform()\n this.updateAlpha()\n this.updateHidden()\n }\n\n updateAlpha() {\n const { alpha = 1 } = this.component.state\n for (const m of this._ownMeshes) {\n const materials = Array.isArray(m.material) ? m.material : [m.material]\n for (const mat of materials) {\n ;(mat as THREE.MeshStandardMaterial).opacity = alpha\n ;(mat as THREE.MeshStandardMaterial).transparent = alpha < 1\n }\n }\n }\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n if ('width' in after || 'height' in after || 'depth' in after ||\n 'fillStyle' in after || 'strokeStyle' in after || 'id' in after) {\n this.update()\n return\n }\n super.onchange(after, before)\n }\n}\n\nregisterRealObjectFactory('AGV', (component: Component) => new AGV3D(component))\n"]}
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하단 범퍼 (10%, 본체보다 약간 넓음, #222222)\n * - 본체 (58%, RoundedBoxGeometry, statusColor 적용)\n * - 간격 (4%)\n * - 상단 플랫폼 (28%, 본체보다 안쪽, #333333)\n *\n * Based on operato-scene Vehicle3D, adapted for fmsim:\n * - extends RealObjectGroup (Conveyor3D와 동일 패턴)\n * - statusColor from MCSStatusMixin\n * - 볼륨 중심 원점 (things-scene 기본 컨벤션) - mesh 로컬 [-d/2, +d/2]\n */\n\nimport * as THREE from 'three'\nimport { RoundedBoxGeometry } from 'three/examples/jsm/geometries/RoundedBoxGeometry.js'\nimport { RealObjectGroup, registerRealObjectFactory, disposeObject3D, MaterialBank } from '@hatiolab/things-scene'\nimport type { Component } from '@hatiolab/things-scene'\nimport { TRANSPORT_SURFACE_HEIGHT } from './machine-3d.js'\n\nconst BUMPER_COLOR = 0x222222\nconst PLATFORM_COLOR = 0x333333\nconst DEFAULT_BODY_COLOR = 0x6688cc\n\nexport class AGV3D extends RealObjectGroup {\n private _ownMeshes: THREE.Mesh[] = []\n get effectiveDepth(): number {\n const { depth } = this.component.state\n return depth || TRANSPORT_SURFACE_HEIGHT\n }\n\n private resolveColor(): number {\n const comp = this.component as any\n\n // 1) MCSStatusMixin.statusColor (legend 기반 상태 색상)\n // '#F0F0F0'은 상태 미설정 시 기본 fallback — 무시하고 defaultColor 사용\n try {\n const sc = comp.statusColor\n if (typeof sc === 'string' && sc && sc.toUpperCase() !== '#F0F0F0' && sc !== 'transparent') return new THREE.Color(sc).getHex()\n } catch {\n /* statusColor 미구현 시 무시 */\n }\n\n // 2) state.fillStyle fallback\n const { fillStyle } = this.component.state\n if (fillStyle && typeof fillStyle === 'string' && fillStyle !== 'transparent') {\n try {\n return new THREE.Color(fillStyle).getHex()\n } catch {\n /* 파싱 실패 시 무시 */\n }\n }\n\n return DEFAULT_BODY_COLOR\n }\n\n build() {\n super.build()\n\n const { width = 10, height = 10 } = this.component.state\n const w = Math.abs(width)\n const h = Math.abs(height)\n const d = this.effectiveDepth\n if (!w || !h) return\n\n // 비율: 하단 범퍼 10%, 본체 58%, 간격 4%, 플랫폼 28%\n const bumperH = d * 0.1\n const bodyH = d * 0.58\n const gapH = d * 0.04\n const platH = d * 0.28\n\n const cornerR = Math.min(w, h, bodyH) * 0.12\n\n // ── 하단 범퍼 밴드 (본체보다 약간 넓게 돌출) ──\n const bumperPad = Math.min(w, h) * 0.03\n const bumperCornerR = Math.min(w + bumperPad * 2, h + bumperPad * 2, bumperH) * 0.2\n const bumperGeo = new RoundedBoxGeometry(w + bumperPad * 2, bumperH, h + bumperPad * 2, 4, bumperCornerR)\n // MaterialBank 공유 — dedup + faint 안전(코어 변형 스왑, disposeObject3D 가 __bankOwned 스킵).\n const bumperMat = MaterialBank.material('agv|bumper', { roughness: 0.8, metalness: 0.1 }, BUMPER_COLOR)\n const bumper = new THREE.Mesh(bumperGeo, bumperMat)\n bumper.position.y = bumperH / 2\n bumper.castShadow = true\n bumper.receiveShadow = true\n\n // ── 본체 (둥근 모서리, statusColor 적용) ──\n const bodyColor = this.resolveColor()\n const bodyGeo = new RoundedBoxGeometry(w, bodyH, h, 4, cornerR)\n const bodyMat = MaterialBank.material('agv|body', { roughness: 0.3, metalness: 0.5 }, bodyColor)\n const body = new THREE.Mesh(bodyGeo, bodyMat)\n body.position.y = bumperH + bodyH / 2\n body.castShadow = true\n body.receiveShadow = true\n\n // ── 상단 플랫폼 (본체보다 안쪽, 어두운색) ──\n const platInset = Math.min(w, h) * 0.04\n const platCornerR = Math.min(w - platInset * 2, h - platInset * 2, platH) * 0.15\n const platGeo = new RoundedBoxGeometry(w - platInset * 2, platH, h - platInset * 2, 4, platCornerR)\n const platMat = MaterialBank.material('agv|platform', { roughness: 0.5, metalness: 0.15 }, PLATFORM_COLOR)\n const plat = new THREE.Mesh(platGeo, platMat)\n plat.position.y = bumperH + bodyH + gapH + platH / 2\n plat.castShadow = true\n plat.receiveShadow = true\n\n this._ownMeshes = [bumper, body, plat]\n // ownGroup이 center-origin ↔ bottom-up 좌표계 변환을 자동 처리\n for (const m of this._ownMeshes) this.components3D.add(m)\n\n // mesh 는 super.build() 이후 생성 → 코어 faint 를 명시 적용(편집 흐림이 mesh 에 닿게).\n this.updateAlpha()\n }\n\n updateDimension() {}\n\n update() {\n // 자신의 mesh만 제거 (Carrier 등 자식 컴포넌트 3D 보존)\n for (const m of this._ownMeshes) {\n this.components3D.remove(m)\n disposeObject3D(m)\n }\n this._ownMeshes = []\n\n this.build()\n this.updateTransform()\n this.updateAlpha()\n this.updateHidden()\n }\n\n // updateAlpha override 제거 — 코어 RealObject.updateAlpha(=applyMaterialOpacity)로 수렴.\n // canonical(bank base opacity 1) × state.alpha × faint. view 모드 불변, 편집 모드 faint 추가.\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n if ('width' in after || 'height' in after || 'depth' in after ||\n 'fillStyle' in after || 'strokeStyle' in after || 'id' in after ||\n 'EMPTYTYPE' in after || 'CARRIERSTATUS' in after) {\n this.update()\n return\n }\n\n super.onchange(after, before)\n }\n}\n\nregisterRealObjectFactory('AGV', (component: Component) => new AGV3D(component))\n"]}
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