@fmsim/board 2.0.0-beta.9 → 2.0.0-beta.92

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Files changed (102) hide show
  1. package/custom-elements.json +7351 -3944
  2. package/demo/index-modeller.html +1 -1
  3. package/demo/index-player.html +2 -2
  4. package/demo/index-viewer.html +2 -2
  5. package/demo/index.html +2 -2
  6. package/dist/src/component/etc.js +36 -0
  7. package/dist/src/component/etc.js.map +1 -1
  8. package/dist/src/component/index.d.ts +1 -0
  9. package/dist/src/component/index.js +1 -0
  10. package/dist/src/component/index.js.map +1 -1
  11. package/dist/src/component/restful-property-editor-backdrop-faces.d.ts +50 -0
  12. package/dist/src/component/restful-property-editor-backdrop-faces.js +524 -0
  13. package/dist/src/component/restful-property-editor-backdrop-faces.js.map +1 -0
  14. package/dist/src/data-storage/board-model-cache.d.ts +13 -0
  15. package/dist/src/data-storage/board-model-cache.js +66 -0
  16. package/dist/src/data-storage/board-model-cache.js.map +1 -0
  17. package/dist/src/index.d.ts +3 -0
  18. package/dist/src/index.js +2 -0
  19. package/dist/src/index.js.map +1 -1
  20. package/dist/src/layers/mcs-mouse-event-handler.js +8 -0
  21. package/dist/src/layers/mcs-mouse-event-handler.js.map +1 -1
  22. package/dist/src/layers/movement-layer.d.ts +4 -4
  23. package/dist/src/layers/movement-layer.js +16 -8
  24. package/dist/src/layers/movement-layer.js.map +1 -1
  25. package/dist/src/modeller/bulk-create-dialog.d.ts +51 -0
  26. package/dist/src/modeller/bulk-create-dialog.js +531 -0
  27. package/dist/src/modeller/bulk-create-dialog.js.map +1 -0
  28. package/dist/src/modeller/bulk-create.d.ts +101 -0
  29. package/dist/src/modeller/bulk-create.js +199 -0
  30. package/dist/src/modeller/bulk-create.js.map +1 -0
  31. package/dist/src/modeller/component-toolbar/component-menu.d.ts +1 -1
  32. package/dist/src/modeller/component-toolbar/component-toolbar.d.ts +1 -1
  33. package/dist/src/modeller/edit-toolbar.d.ts +13 -0
  34. package/dist/src/modeller/edit-toolbar.js +168 -7
  35. package/dist/src/modeller/edit-toolbar.js.map +1 -1
  36. package/dist/src/modeller/property-sidebar/abstract-property.js +10 -2
  37. package/dist/src/modeller/property-sidebar/abstract-property.js.map +1 -1
  38. package/dist/src/modeller/property-sidebar/data-binding/data-binding.d.ts +1 -1
  39. package/dist/src/modeller/property-sidebar/effects/effects.d.ts +10 -1
  40. package/dist/src/modeller/property-sidebar/effects/effects.js +66 -1
  41. package/dist/src/modeller/property-sidebar/effects/effects.js.map +1 -1
  42. package/dist/src/modeller/property-sidebar/effects/event-handler-adapter.d.ts +44 -0
  43. package/dist/src/modeller/property-sidebar/effects/event-handler-adapter.js +70 -0
  44. package/dist/src/modeller/property-sidebar/effects/event-handler-adapter.js.map +1 -0
  45. package/dist/src/modeller/property-sidebar/effects/property-event.d.ts +13 -3
  46. package/dist/src/modeller/property-sidebar/effects/property-event.js +20 -11
  47. package/dist/src/modeller/property-sidebar/effects/property-event.js.map +1 -1
  48. package/dist/src/modeller/property-sidebar/property-sidebar.d.ts +1 -1
  49. package/dist/src/modeller/property-sidebar/shapes/ox-input-entity-id.d.ts +75 -0
  50. package/dist/src/modeller/property-sidebar/shapes/ox-input-entity-id.js +346 -0
  51. package/dist/src/modeller/property-sidebar/shapes/ox-input-entity-id.js.map +1 -0
  52. package/dist/src/modeller/property-sidebar/shapes/shapes.d.ts +22 -1
  53. package/dist/src/modeller/property-sidebar/shapes/shapes.js +94 -2
  54. package/dist/src/modeller/property-sidebar/shapes/shapes.js.map +1 -1
  55. package/dist/src/modeller/property-sidebar/specifics/specifics.d.ts +25 -1
  56. package/dist/src/modeller/property-sidebar/specifics/specifics.js +112 -2
  57. package/dist/src/modeller/property-sidebar/specifics/specifics.js.map +1 -1
  58. package/dist/src/modeller/property-sidebar/styles/styles.d.ts +1 -1
  59. package/dist/src/modeller/scene-viewer/ox-scene-layer.d.ts +4 -3
  60. package/dist/src/modeller/scene-viewer/ox-scene-layer.js +2 -1
  61. package/dist/src/modeller/scene-viewer/ox-scene-layer.js.map +1 -1
  62. package/dist/src/modeller/scene-viewer/ox-scene-viewer.d.ts +2 -1
  63. package/dist/src/modeller/scene-viewer/ox-scene-viewer.js +5 -1
  64. package/dist/src/modeller/scene-viewer/ox-scene-viewer.js.map +1 -1
  65. package/dist/src/ox-board-component-info.d.ts +1 -0
  66. package/dist/src/ox-board-component-info.js +35 -2
  67. package/dist/src/ox-board-component-info.js.map +1 -1
  68. package/dist/src/ox-board-list.js +2 -2
  69. package/dist/src/ox-board-list.js.map +1 -1
  70. package/dist/src/ox-board-modeller.d.ts +6 -3
  71. package/dist/src/ox-board-modeller.js +14 -1
  72. package/dist/src/ox-board-modeller.js.map +1 -1
  73. package/dist/src/ox-board-viewer.d.ts +113 -13
  74. package/dist/src/ox-board-viewer.js +764 -98
  75. package/dist/src/ox-board-viewer.js.map +1 -1
  76. package/dist/src/ox-editor-board-selector.d.ts +3 -0
  77. package/dist/src/ox-editor-board-selector.js +38 -9
  78. package/dist/src/ox-editor-board-selector.js.map +1 -1
  79. package/dist/src/ox-playback-controls.d.ts +157 -0
  80. package/dist/src/ox-playback-controls.js +1089 -0
  81. package/dist/src/ox-playback-controls.js.map +1 -0
  82. package/dist/src/playback/carrier-tracking-store.d.ts +51 -0
  83. package/dist/src/playback/carrier-tracking-store.js +115 -0
  84. package/dist/src/playback/carrier-tracking-store.js.map +1 -0
  85. package/dist/src/playback/playback-engine.d.ts +106 -0
  86. package/dist/src/playback/playback-engine.js +395 -0
  87. package/dist/src/playback/playback-engine.js.map +1 -0
  88. package/dist/src/selector/board-creation-popup.js +2 -2
  89. package/dist/src/selector/board-creation-popup.js.map +1 -1
  90. package/dist/src/selector/board-thumbnail-card.js +6 -6
  91. package/dist/src/selector/board-thumbnail-card.js.map +1 -1
  92. package/dist/src/selector/ox-board-creation-card.js +2 -2
  93. package/dist/src/selector/ox-board-creation-card.js.map +1 -1
  94. package/dist/src/selector/ox-board-selector.js +21 -10
  95. package/dist/src/selector/ox-board-selector.js.map +1 -1
  96. package/dist/tsconfig.tsbuildinfo +1 -1
  97. package/icons/components/text.png +0 -0
  98. package/icons/fab/mode-2d.svg +25 -0
  99. package/icons/fab/mode-3d.svg +25 -0
  100. package/icons/fab/playback-play.svg +49 -0
  101. package/icons/fab/playback-stop.svg +50 -0
  102. package/package.json +8 -4
@@ -0,0 +1,101 @@
1
+ export type Pattern = 'grid' | 'line-h' | 'line-v';
2
+ export interface Area {
3
+ left: number;
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+ top: number;
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+ width: number;
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+ height: number;
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+ }
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+ export interface BulkCreateOptions {
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+ /** 복제할 원본 컴포넌트 state. id, left, top 제외하고 모두 상속. */
10
+ template: Record<string, any>;
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+ /** 타겟 영역 (보드 좌표). */
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+ area: Area;
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+ /** 분포 패턴. */
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+ pattern: Pattern;
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+ /**
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+ * 총 개수. grid 패턴에선 rows × cols 로 분해.
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+ * rows/cols 가 명시되면 그것 사용, 미명시 시 area 비율과 count 로 자동 결정.
18
+ */
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+ count: number;
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+ /** grid pattern 용 — 행 수. 미지정 시 area 비율 + count 로 자동. */
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+ rows?: number;
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+ /** grid pattern 용 — 열 수. 미지정 시 area 비율 + count 로 자동. */
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+ cols?: number;
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+ /**
25
+ * ID 패턴. placeholder:
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+ * `{i}` — 일련번호 (0-based + idStart)
27
+ * `{r}` — 행 index (grid 만, 0-based + idStart)
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+ * `{c}` — 열 index (grid 만, 0-based + idStart)
29
+ * 예: "PORT_{i}", "P_{r}_{c}", "CELL{r}{c}"
30
+ */
31
+ idPattern: string;
32
+ /** ID 시작 번호. default 1. */
33
+ idStart?: number;
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+ /** ID 숫자 자릿수 (zero-pad). 0 = 미적용. default 0. */
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+ idPadding?: number;
36
+ /**
37
+ * 컴포넌트의 크기를 사용할지 (= template.width/height 그대로) 또는 cell 에
38
+ * 맞춰 자동 조정할지. default 'template' (원본 크기 유지).
39
+ */
40
+ sizeMode?: 'template' | 'fit-cell';
41
+ }
42
+ export interface GeneratedModel {
43
+ type?: string;
44
+ id: string;
45
+ left: number;
46
+ top: number;
47
+ width: number;
48
+ height: number;
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+ [key: string]: any;
50
+ }
51
+ /**
52
+ * 타겟 영역과 총 count 로 grid 의 (rows, cols) 자동 결정.
53
+ * area 의 종횡비를 가능한 한 보존.
54
+ */
55
+ export declare function deriveGridShape(count: number, area: Area, rows?: number, cols?: number): {
56
+ rows: number;
57
+ cols: number;
58
+ };
59
+ /**
60
+ * 메인 헬퍼 — 옵션을 받아 새 컴포넌트 model 배열 반환.
61
+ *
62
+ * **주의**: 반환된 model 은 `scene.add(models)` 로 추가하면 된다. ID 충돌 사전
63
+ * 검사는 호출 측 책임 — `findIdConflicts` 와 결합 사용.
64
+ */
65
+ export declare function generateBulkComponents(opts: BulkCreateOptions): GeneratedModel[];
66
+ /**
67
+ * 생성될 model 의 id 중 기존 scene 의 id 와 충돌하는 것 검출.
68
+ * @returns 충돌하는 id 배열 (없으면 빈 배열).
69
+ */
70
+ export declare function findIdConflicts(models: GeneratedModel[], existingIds: Iterable<string>): string[];
71
+ /**
72
+ * 템플릿의 id 문자열로부터 다음 컴포넌트들의 ID 패턴을 자동 추론.
73
+ *
74
+ * 규칙:
75
+ * - 끝에 숫자 있음: `"PORT_05"` → `{ pattern: "PORT_{i}", start: 6, padding: 2 }`
76
+ * - 끝에 숫자 없음: `"abc"` → `{ pattern: "abc_{i}", start: 1, padding: 0 }`
77
+ * - 빈 id: `{ pattern: "{i}", start: 1, padding: 0 }`
78
+ *
79
+ * padding 은 *leading zero* 가 있을 때만 적용:
80
+ * - "05" → padding 2 (= "01", "02"... 형식 유지)
81
+ * - "5" → padding 0 (= "1", "2"... 형식)
82
+ */
83
+ export declare function inferIdPattern(id: string | undefined | null): {
84
+ pattern: string;
85
+ start: number;
86
+ padding: number;
87
+ };
88
+ /**
89
+ * 패턴이 매칭하는 기존 ID 들 중 *최대 번호 + 1* 반환 — 반복 bulk-create 시
90
+ * 시작 번호 자동 advance 용.
91
+ *
92
+ * 예:
93
+ * pattern = "PORT_{i}", existingIds = ["PORT_05", "PORT_12", "Other_1"]
94
+ * → 13 (= 12 + 1)
95
+ *
96
+ * 매칭 안 되면 fallbackStart 반환 (기본 inferIdPattern 의 start).
97
+ *
98
+ * NOTE: 현재 `{i}` placeholder 만 인식. `{r}` / `{c}` 는 grid 전용이므로 별도
99
+ * 처리 필요 (추후).
100
+ */
101
+ export declare function nextAvailableStart(idPattern: string, existingIds: Iterable<string>, fallbackStart: number): number;
@@ -0,0 +1,199 @@
1
+ /*
2
+ * Copyright © HatioLab Inc. All rights reserved.
3
+ *
4
+ * Bulk-create — 단일 템플릿 컴포넌트로부터 N개의 컴포넌트 model 을 일괄 생성
5
+ * 하는 순수 헬퍼 모음.
6
+ *
7
+ * 설계 원칙:
8
+ * - 순수 함수 (UI / scene side-effect 없음)
9
+ * - 도메인 중립 (factory, board-ai, fmsim, operato-* 등 모든 consumer 가 동일하게 사용)
10
+ * - 의존성 0 (Three.js / Lit 불필요)
11
+ *
12
+ * 사용 패턴:
13
+ * 1. consumer 가 template (= 컴포넌트 model state) + area + 옵션 수집
14
+ * 2. generateBulkComponents() → 새 컴포넌트 model 배열 반환
15
+ * 3. scene.undoableChange(() => scene.add(models)) — 단일 undo 단위로 추가
16
+ *
17
+ * 결합 사용:
18
+ * - deriveGridShape: 격자 패턴의 (rows, cols) 자동 결정
19
+ * - inferIdPattern: 템플릿의 id 로부터 ID 패턴/시작/padding 자동 추출
20
+ * - nextAvailableStart: 반복 호출 시 시작번호 자동 advance (existingIds 스캔)
21
+ * - findIdConflicts: 생성될 ID 가 scene 의 기존 ID 와 충돌하는지 검출
22
+ */
23
+ /**
24
+ * 타겟 영역과 총 count 로 grid 의 (rows, cols) 자동 결정.
25
+ * area 의 종횡비를 가능한 한 보존.
26
+ */
27
+ export function deriveGridShape(count, area, rows, cols) {
28
+ if (rows && cols)
29
+ return { rows, cols };
30
+ if (rows)
31
+ return { rows, cols: Math.ceil(count / rows) };
32
+ if (cols)
33
+ return { rows: Math.ceil(count / cols), cols };
34
+ // 자동: area 의 종횡비와 비슷한 grid 도출.
35
+ // cols / rows ≈ width / height → cols ≈ sqrt(count × width / height)
36
+ const aspect = area.width / Math.max(area.height, 1);
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+ const c = Math.max(1, Math.round(Math.sqrt(count * aspect)));
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+ const r = Math.max(1, Math.ceil(count / c));
39
+ return { rows: r, cols: c };
40
+ }
41
+ /**
42
+ * ID 패턴 치환 — {i}, {r}, {c} placeholder.
43
+ */
44
+ function formatId(pattern, i, r, c, start, padding) {
45
+ const pad = (n) => {
46
+ const v = n + start;
47
+ return padding > 0 ? String(v).padStart(padding, '0') : String(v);
48
+ };
49
+ return pattern
50
+ .replace(/\{i\}/g, pad(i))
51
+ .replace(/\{r\}/g, pad(r))
52
+ .replace(/\{c\}/g, pad(c));
53
+ }
54
+ /**
55
+ * 메인 헬퍼 — 옵션을 받아 새 컴포넌트 model 배열 반환.
56
+ *
57
+ * **주의**: 반환된 model 은 `scene.add(models)` 로 추가하면 된다. ID 충돌 사전
58
+ * 검사는 호출 측 책임 — `findIdConflicts` 와 결합 사용.
59
+ */
60
+ export function generateBulkComponents(opts) {
61
+ const { template, area, pattern, count, idPattern, idStart = 1, idPadding = 0, sizeMode = 'template' } = opts;
62
+ if (count <= 0)
63
+ return [];
64
+ if (!template || typeof template !== 'object')
65
+ return [];
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+ // template 에서 제외할 필드. id/위치 는 새로 생성. (width/height 는 sizeMode 에 따라 처리)
67
+ const { id: _id, left: _l, top: _t, width: _w, height: _h, ...rest } = template;
68
+ const tplW = typeof template.width === 'number' ? template.width : 50;
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+ const tplH = typeof template.height === 'number' ? template.height : 50;
70
+ const result = [];
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+ if (pattern === 'grid') {
72
+ const { rows, cols } = deriveGridShape(count, area, opts.rows, opts.cols);
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+ const cellW = area.width / cols;
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+ const cellH = area.height / rows;
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+ const itemW = sizeMode === 'fit-cell' ? Math.min(cellW, cellH) * 0.8 : tplW;
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+ const itemH = sizeMode === 'fit-cell' ? Math.min(cellW, cellH) * 0.8 : tplH;
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+ let i = 0;
78
+ outer: for (let r = 0; r < rows; r++) {
79
+ for (let c = 0; c < cols; c++) {
80
+ if (i >= count)
81
+ break outer;
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+ const cx = area.left + cellW * (c + 0.5);
83
+ const cy = area.top + cellH * (r + 0.5);
84
+ result.push({
85
+ ...rest,
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+ id: formatId(idPattern, i, r, c, idStart, idPadding),
87
+ left: cx - itemW / 2,
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+ top: cy - itemH / 2,
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+ width: itemW,
90
+ height: itemH
91
+ });
92
+ i++;
93
+ }
94
+ }
95
+ }
96
+ else if (pattern === 'line-h' || pattern === 'line-v') {
97
+ const isH = pattern === 'line-h';
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+ const span = isH ? area.width : area.height;
99
+ const cellSize = span / count;
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+ const itemW = sizeMode === 'fit-cell' && isH ? cellSize * 0.8 : tplW;
101
+ const itemH = sizeMode === 'fit-cell' && !isH ? cellSize * 0.8 : tplH;
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+ for (let i = 0; i < count; i++) {
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+ const along = (i + 0.5) * cellSize;
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+ const cx = isH ? area.left + along : area.left + area.width / 2;
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+ const cy = isH ? area.top + area.height / 2 : area.top + along;
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+ result.push({
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+ ...rest,
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+ id: formatId(idPattern, i, 0, i, idStart, idPadding),
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+ left: cx - itemW / 2,
110
+ top: cy - itemH / 2,
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+ width: itemW,
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+ height: itemH
113
+ });
114
+ }
115
+ }
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+ return result;
117
+ }
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+ /**
119
+ * 생성될 model 의 id 중 기존 scene 의 id 와 충돌하는 것 검출.
120
+ * @returns 충돌하는 id 배열 (없으면 빈 배열).
121
+ */
122
+ export function findIdConflicts(models, existingIds) {
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+ const set = existingIds instanceof Set ? existingIds : new Set(existingIds);
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+ const conflicts = [];
125
+ for (const m of models) {
126
+ if (set.has(m.id))
127
+ conflicts.push(m.id);
128
+ }
129
+ return conflicts;
130
+ }
131
+ /**
132
+ * 템플릿의 id 문자열로부터 다음 컴포넌트들의 ID 패턴을 자동 추론.
133
+ *
134
+ * 규칙:
135
+ * - 끝에 숫자 있음: `"PORT_05"` → `{ pattern: "PORT_{i}", start: 6, padding: 2 }`
136
+ * - 끝에 숫자 없음: `"abc"` → `{ pattern: "abc_{i}", start: 1, padding: 0 }`
137
+ * - 빈 id: `{ pattern: "{i}", start: 1, padding: 0 }`
138
+ *
139
+ * padding 은 *leading zero* 가 있을 때만 적용:
140
+ * - "05" → padding 2 (= "01", "02"... 형식 유지)
141
+ * - "5" → padding 0 (= "1", "2"... 형식)
142
+ */
143
+ export function inferIdPattern(id) {
144
+ if (!id || typeof id !== 'string') {
145
+ return { pattern: '{i}', start: 1, padding: 0 };
146
+ }
147
+ const m = id.match(/^(.*?)(\d+)$/);
148
+ if (m) {
149
+ const prefix = m[1];
150
+ const numStr = m[2];
151
+ const num = parseInt(numStr, 10);
152
+ const padding = numStr.length > 1 && numStr.startsWith('0') ? numStr.length : 0;
153
+ return {
154
+ pattern: `${prefix}{i}`,
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+ start: num + 1,
156
+ padding
157
+ };
158
+ }
159
+ return {
160
+ pattern: `${id}_{i}`,
161
+ start: 1,
162
+ padding: 0
163
+ };
164
+ }
165
+ /**
166
+ * 패턴이 매칭하는 기존 ID 들 중 *최대 번호 + 1* 반환 — 반복 bulk-create 시
167
+ * 시작 번호 자동 advance 용.
168
+ *
169
+ * 예:
170
+ * pattern = "PORT_{i}", existingIds = ["PORT_05", "PORT_12", "Other_1"]
171
+ * → 13 (= 12 + 1)
172
+ *
173
+ * 매칭 안 되면 fallbackStart 반환 (기본 inferIdPattern 의 start).
174
+ *
175
+ * NOTE: 현재 `{i}` placeholder 만 인식. `{r}` / `{c}` 는 grid 전용이므로 별도
176
+ * 처리 필요 (추후).
177
+ */
178
+ export function nextAvailableStart(idPattern, existingIds, fallbackStart) {
179
+ if (!idPattern.includes('{i}'))
180
+ return fallbackStart;
181
+ // pattern → regex. {i} → 캡쳐, {r}/{c} → 그냥 숫자, 특수문자 escape.
182
+ const escaped = idPattern.replace(/[.*+?^${}()|[\]\\]/g, '\\$&');
183
+ const re = new RegExp('^' +
184
+ escaped
185
+ .replace(/\\\{i\\\}/g, '(\\d+)')
186
+ .replace(/\\\{[rc]\\\}/g, '\\d+') +
187
+ '$');
188
+ let max = -1;
189
+ for (const id of existingIds) {
190
+ const m = id.match(re);
191
+ if (m) {
192
+ const n = parseInt(m[1], 10);
193
+ if (!Number.isNaN(n) && n > max)
194
+ max = n;
195
+ }
196
+ }
197
+ return max >= 0 ? max + 1 : fallbackStart;
198
+ }
199
+ //# sourceMappingURL=bulk-create.js.map
@@ -0,0 +1 @@
1
+ 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* Copyright © HatioLab Inc. All rights reserved.\n *\n * Bulk-create — 단일 템플릿 컴포넌트로부터 N개의 컴포넌트 model 을 일괄 생성\n * 하는 순수 헬퍼 모음.\n *\n * 설계 원칙:\n * - 순수 함수 (UI / scene side-effect 없음)\n * - 도메인 중립 (factory, board-ai, fmsim, operato-* 등 모든 consumer 가 동일하게 사용)\n * - 의존성 0 (Three.js / Lit 불필요)\n *\n * 사용 패턴:\n * 1. consumer 가 template (= 컴포넌트 model state) + area + 옵션 수집\n * 2. generateBulkComponents() → 새 컴포넌트 model 배열 반환\n * 3. scene.undoableChange(() => scene.add(models)) — 단일 undo 단위로 추가\n *\n * 결합 사용:\n * - deriveGridShape: 격자 패턴의 (rows, cols) 자동 결정\n * - inferIdPattern: 템플릿의 id 로부터 ID 패턴/시작/padding 자동 추출\n * - nextAvailableStart: 반복 호출 시 시작번호 자동 advance (existingIds 스캔)\n * - findIdConflicts: 생성될 ID 가 scene 의 기존 ID 와 충돌하는지 검출\n */\n\nexport type Pattern = 'grid' | 'line-h' | 'line-v'\n\nexport interface Area {\n left: number\n top: number\n width: number\n height: number\n}\n\nexport interface BulkCreateOptions {\n /** 복제할 원본 컴포넌트 state. id, left, top 제외하고 모두 상속. */\n template: Record<string, any>\n /** 타겟 영역 (보드 좌표). */\n area: Area\n /** 분포 패턴. */\n pattern: Pattern\n /**\n * 총 개수. grid 패턴에선 rows × cols 로 분해.\n * rows/cols 가 명시되면 그것 사용, 미명시 시 area 비율과 count 로 자동 결정.\n */\n count: number\n /** grid pattern 용 — 행 수. 미지정 시 area 비율 + count 로 자동. */\n rows?: number\n /** grid pattern 용 — 열 수. 미지정 시 area 비율 + count 로 자동. */\n cols?: number\n /**\n * ID 패턴. placeholder:\n * `{i}` — 일련번호 (0-based + idStart)\n * `{r}` — 행 index (grid 만, 0-based + idStart)\n * `{c}` — 열 index (grid 만, 0-based + idStart)\n * 예: \"PORT_{i}\", \"P_{r}_{c}\", \"CELL{r}{c}\"\n */\n idPattern: string\n /** ID 시작 번호. default 1. */\n idStart?: number\n /** ID 숫자 자릿수 (zero-pad). 0 = 미적용. default 0. */\n idPadding?: number\n /**\n * 컴포넌트의 크기를 사용할지 (= template.width/height 그대로) 또는 cell 에\n * 맞춰 자동 조정할지. default 'template' (원본 크기 유지).\n */\n sizeMode?: 'template' | 'fit-cell'\n}\n\nexport interface GeneratedModel {\n type?: string\n id: string\n left: number\n top: number\n width: number\n height: number\n [key: string]: any\n}\n\n/**\n * 타겟 영역과 총 count 로 grid 의 (rows, cols) 자동 결정.\n * area 의 종횡비를 가능한 한 보존.\n */\nexport function deriveGridShape(\n count: number,\n area: Area,\n rows?: number,\n cols?: number\n): { rows: number; cols: number } {\n if (rows && cols) return { rows, cols }\n if (rows) return { rows, cols: Math.ceil(count / rows) }\n if (cols) return { rows: Math.ceil(count / cols), cols }\n\n // 자동: area 의 종횡비와 비슷한 grid 도출.\n // cols / rows ≈ width / height → cols ≈ sqrt(count × width / height)\n const aspect = area.width / Math.max(area.height, 1)\n const c = Math.max(1, Math.round(Math.sqrt(count * aspect)))\n const r = Math.max(1, Math.ceil(count / c))\n return { rows: r, cols: c }\n}\n\n/**\n * ID 패턴 치환 — {i}, {r}, {c} placeholder.\n */\nfunction formatId(\n pattern: string,\n i: number,\n r: number,\n c: number,\n start: number,\n padding: number\n): string {\n const pad = (n: number) => {\n const v = n + start\n return padding > 0 ? String(v).padStart(padding, '0') : String(v)\n }\n return pattern\n .replace(/\\{i\\}/g, pad(i))\n .replace(/\\{r\\}/g, pad(r))\n .replace(/\\{c\\}/g, pad(c))\n}\n\n/**\n * 메인 헬퍼 — 옵션을 받아 새 컴포넌트 model 배열 반환.\n *\n * **주의**: 반환된 model 은 `scene.add(models)` 로 추가하면 된다. ID 충돌 사전\n * 검사는 호출 측 책임 — `findIdConflicts` 와 결합 사용.\n */\nexport function generateBulkComponents(opts: BulkCreateOptions): GeneratedModel[] {\n const {\n template,\n area,\n pattern,\n count,\n idPattern,\n idStart = 1,\n idPadding = 0,\n sizeMode = 'template'\n } = opts\n\n if (count <= 0) return []\n if (!template || typeof template !== 'object') return []\n\n // template 에서 제외할 필드. id/위치 는 새로 생성. (width/height 는 sizeMode 에 따라 처리)\n const { id: _id, left: _l, top: _t, width: _w, height: _h, ...rest } = template\n\n const tplW = typeof template.width === 'number' ? template.width : 50\n const tplH = typeof template.height === 'number' ? template.height : 50\n\n const result: GeneratedModel[] = []\n\n if (pattern === 'grid') {\n const { rows, cols } = deriveGridShape(count, area, opts.rows, opts.cols)\n const cellW = area.width / cols\n const cellH = area.height / rows\n const itemW = sizeMode === 'fit-cell' ? Math.min(cellW, cellH) * 0.8 : tplW\n const itemH = sizeMode === 'fit-cell' ? Math.min(cellW, cellH) * 0.8 : tplH\n\n let i = 0\n outer: for (let r = 0; r < rows; r++) {\n for (let c = 0; c < cols; c++) {\n if (i >= count) break outer\n const cx = area.left + cellW * (c + 0.5)\n const cy = area.top + cellH * (r + 0.5)\n result.push({\n ...rest,\n id: formatId(idPattern, i, r, c, idStart, idPadding),\n left: cx - itemW / 2,\n top: cy - itemH / 2,\n width: itemW,\n height: itemH\n })\n i++\n }\n }\n } else if (pattern === 'line-h' || pattern === 'line-v') {\n const isH = pattern === 'line-h'\n const span = isH ? area.width : area.height\n const cellSize = span / count\n const itemW = sizeMode === 'fit-cell' && isH ? cellSize * 0.8 : tplW\n const itemH = sizeMode === 'fit-cell' && !isH ? cellSize * 0.8 : tplH\n\n for (let i = 0; i < count; i++) {\n const along = (i + 0.5) * cellSize\n const cx = isH ? area.left + along : area.left + area.width / 2\n const cy = isH ? area.top + area.height / 2 : area.top + along\n result.push({\n ...rest,\n id: formatId(idPattern, i, 0, i, idStart, idPadding),\n left: cx - itemW / 2,\n top: cy - itemH / 2,\n width: itemW,\n height: itemH\n })\n }\n }\n\n return result\n}\n\n/**\n * 생성될 model 의 id 중 기존 scene 의 id 와 충돌하는 것 검출.\n * @returns 충돌하는 id 배열 (없으면 빈 배열).\n */\nexport function findIdConflicts(\n models: GeneratedModel[],\n existingIds: Iterable<string>\n): string[] {\n const set = existingIds instanceof Set ? existingIds : new Set(existingIds)\n const conflicts: string[] = []\n for (const m of models) {\n if (set.has(m.id)) conflicts.push(m.id)\n }\n return conflicts\n}\n\n/**\n * 템플릿의 id 문자열로부터 다음 컴포넌트들의 ID 패턴을 자동 추론.\n *\n * 규칙:\n * - 끝에 숫자 있음: `\"PORT_05\"` → `{ pattern: \"PORT_{i}\", start: 6, padding: 2 }`\n * - 끝에 숫자 없음: `\"abc\"` → `{ pattern: \"abc_{i}\", start: 1, padding: 0 }`\n * - 빈 id: `{ pattern: \"{i}\", start: 1, padding: 0 }`\n *\n * padding 은 *leading zero* 가 있을 때만 적용:\n * - \"05\" → padding 2 (= \"01\", \"02\"... 형식 유지)\n * - \"5\" → padding 0 (= \"1\", \"2\"... 형식)\n */\nexport function inferIdPattern(id: string | undefined | null): {\n pattern: string\n start: number\n padding: number\n} {\n if (!id || typeof id !== 'string') {\n return { pattern: '{i}', start: 1, padding: 0 }\n }\n const m = id.match(/^(.*?)(\\d+)$/)\n if (m) {\n const prefix = m[1]\n const numStr = m[2]\n const num = parseInt(numStr, 10)\n const padding = numStr.length > 1 && numStr.startsWith('0') ? numStr.length : 0\n return {\n pattern: `${prefix}{i}`,\n start: num + 1,\n padding\n }\n }\n return {\n pattern: `${id}_{i}`,\n start: 1,\n padding: 0\n }\n}\n\n/**\n * 패턴이 매칭하는 기존 ID 들 중 *최대 번호 + 1* 반환 — 반복 bulk-create 시\n * 시작 번호 자동 advance 용.\n *\n * 예:\n * pattern = \"PORT_{i}\", existingIds = [\"PORT_05\", \"PORT_12\", \"Other_1\"]\n * → 13 (= 12 + 1)\n *\n * 매칭 안 되면 fallbackStart 반환 (기본 inferIdPattern 의 start).\n *\n * NOTE: 현재 `{i}` placeholder 만 인식. `{r}` / `{c}` 는 grid 전용이므로 별도\n * 처리 필요 (추후).\n */\nexport function nextAvailableStart(\n idPattern: string,\n existingIds: Iterable<string>,\n fallbackStart: number\n): number {\n if (!idPattern.includes('{i}')) return fallbackStart\n // pattern → regex. {i} → 캡쳐, {r}/{c} → 그냥 숫자, 특수문자 escape.\n const escaped = idPattern.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\$&')\n const re = new RegExp(\n '^' +\n escaped\n .replace(/\\\\\\{i\\\\\\}/g, '(\\\\d+)')\n .replace(/\\\\\\{[rc]\\\\\\}/g, '\\\\d+') +\n '$'\n )\n let max = -1\n for (const id of existingIds) {\n const m = id.match(re)\n if (m) {\n const n = parseInt(m[1], 10)\n if (!Number.isNaN(n) && n > max) max = n\n }\n }\n return max >= 0 ? max + 1 : fallbackStart\n}\n"]}
@@ -5,7 +5,7 @@ import { LitElement, PropertyValues } from 'lit';
5
5
  import { Scene } from '@hatiolab/things-scene';
6
6
  import { Pallet, PalletItem } from '../../types';
7
7
  import { ComponentDetail } from './component-detail';
8
- declare const ComponentMenu_base: typeof LitElement & import("@open-wc/dedupe-mixin").Constructor<import("@open-wc/scoped-elements/types/src/types").ScopedElementsHost>;
8
+ declare const ComponentMenu_base: typeof LitElement & import("@open-wc/dedupe-mixin").Constructor<import("@open-wc/scoped-elements/types.js").ScopedElementsHost>;
9
9
  export declare class ComponentMenu extends ComponentMenu_base {
10
10
  static styles: import("lit").CSSResult[];
11
11
  groups: Pallet[];
@@ -5,7 +5,7 @@ import { LitElement, PropertyValues } from 'lit';
5
5
  import { Scene, SceneMode } from '@hatiolab/things-scene';
6
6
  import { ComponentGroup } from '../../types';
7
7
  import { ComponentMenu } from './component-menu.js';
8
- declare const ComponentToolbar_base: typeof LitElement & import("@open-wc/dedupe-mixin").Constructor<import("@open-wc/scoped-elements/types/src/types").ScopedElementsHost>;
8
+ declare const ComponentToolbar_base: typeof LitElement & import("@open-wc/dedupe-mixin").Constructor<import("@open-wc/scoped-elements/types.js").ScopedElementsHost>;
9
9
  export declare class ComponentToolbar extends ComponentToolbar_base {
10
10
  static styles: import("lit").CSSResult[];
11
11
  componentGroupList: ComponentGroup[];
@@ -3,6 +3,7 @@
3
3
  */
4
4
  import { LitElement, PropertyValues } from 'lit';
5
5
  import { Component, Scene } from '@hatiolab/things-scene';
6
+ import './bulk-create-dialog.js';
6
7
  export declare class EditToolbar extends LitElement {
7
8
  static styles: import("lit").CSSResult[];
8
9
  scene?: Scene;
@@ -36,6 +37,18 @@ export declare class EditToolbar extends LitElement {
36
37
  onTapCopy(): Promise<void>;
37
38
  onTapPaste(): void;
38
39
  onTapDelete(): void;
40
+ /**
41
+ * 멀티 컴포넌트 일괄 붙여넣기 — Ctrl+Shift+V 진입점.
42
+ *
43
+ * 흐름:
44
+ * 1. 클립보드 (this.cliped) 검증 — *단일* 컴포넌트만 허용
45
+ * 2. scene.startBulkCreateMode → AddLayer 가 캔버스 위에 드래그 박스 그림
46
+ * 3. 사용자가 영역 드래그 → Promise resolve({area, template})
47
+ * ESC/취소 → Promise resolve(null)
48
+ * 4. 영역이 결정되면 dialog 오픈
49
+ */
50
+ onBulkPaste(): Promise<void>;
51
+ private _openBulkCreateDialog;
39
52
  onTapSelectAll(): void;
40
53
  onTapFontIncrease(e: TouchEvent): void;
41
54
  onTapFontDecrease(e: TouchEvent): void;
@@ -5,8 +5,54 @@ import { __decorate } from "tslib";
5
5
  import { html, LitElement } from 'lit';
6
6
  import { property, state } from 'lit/decorators.js';
7
7
  import { copyToClipboard, isMacOS } from '@operato/utils';
8
+ import { OxPopup } from '@operato/popup';
8
9
  import { style } from './edit-toolbar-style';
10
+ import './bulk-create-dialog.js';
9
11
  const MACOS = isMacOS();
12
+ /**
13
+ * 컴포넌트 model JSON 만으로 type-aware bounding box (width, height) 추출.
14
+ *
15
+ * things-scene 의 component.bounds 는 *path 의 bounding box* 인데, model JSON 만
16
+ * 으로는 path 를 그릴 수 없으므로 type-specific 필드를 직접 본다.
17
+ * - width/height 명시 (Rect, Container 등) → 그대로
18
+ * - rx/ry (Ellipse 등) → 2*rx, 2*ry
19
+ * - points 배열 (Line, Polygon 등) → 점들의 bounding box
20
+ * - 그 외 → 50x50 fallback
21
+ *
22
+ * bulk-paste 가 영역 안에 N 개 복제할 때 *원본 크기를 보존* 하기 위해 사용.
23
+ */
24
+ function deriveBoundsFromModel(model) {
25
+ if (typeof model.width === 'number' && typeof model.height === 'number') {
26
+ return { width: model.width, height: model.height };
27
+ }
28
+ if (typeof model.rx === 'number' && typeof model.ry === 'number') {
29
+ return { width: 2 * Math.abs(model.rx), height: 2 * Math.abs(model.ry) };
30
+ }
31
+ if (Array.isArray(model.points) && model.points.length > 0) {
32
+ let minX = Infinity;
33
+ let maxX = -Infinity;
34
+ let minY = Infinity;
35
+ let maxY = -Infinity;
36
+ for (const p of model.points) {
37
+ if (typeof (p === null || p === void 0 ? void 0 : p.x) === 'number') {
38
+ if (p.x < minX)
39
+ minX = p.x;
40
+ if (p.x > maxX)
41
+ maxX = p.x;
42
+ }
43
+ if (typeof (p === null || p === void 0 ? void 0 : p.y) === 'number') {
44
+ if (p.y < minY)
45
+ minY = p.y;
46
+ if (p.y > maxY)
47
+ maxY = p.y;
48
+ }
49
+ }
50
+ if (isFinite(minX) && isFinite(maxX) && isFinite(minY) && isFinite(maxY)) {
51
+ return { width: maxX - minX, height: maxY - minY };
52
+ }
53
+ }
54
+ return { width: 50, height: 50 };
55
+ }
10
56
  export class EditToolbar extends LitElement {
11
57
  constructor() {
12
58
  super(...arguments);
@@ -246,7 +292,13 @@ export class EditToolbar extends LitElement {
246
292
  this.onTapCut();
247
293
  break;
248
294
  case 'KeyV':
249
- if (ctrlKey && !shiftKey) {
295
+ if (ctrlKey && shiftKey && !altKey) {
296
+ // Ctrl+Shift+V = Bulk Paste (Paste Special 컨벤션) — 클립보드의
297
+ // 단일 컴포넌트를 N개로 일괄 붙여넣기.
298
+ this.onBulkPaste();
299
+ defaultPrevent = true;
300
+ }
301
+ else if (ctrlKey && !shiftKey) {
250
302
  this.onTapPaste();
251
303
  defaultPrevent = false;
252
304
  }
@@ -266,21 +318,35 @@ export class EditToolbar extends LitElement {
266
318
  this.onTapUngroup();
267
319
  }
268
320
  break;
269
- case 'KeyF':
321
+ case 'BracketRight':
322
+ // Ctrl+] = Bring Forward, Ctrl+Shift+] = Bring to Front
323
+ // (Photoshop / Illustrator 표준 컨벤션)
270
324
  if (this._dimension === '2d') {
271
- if (ctrlKey && !shiftKey)
325
+ if (ctrlKey && !shiftKey) {
272
326
  (_a = this.scene) === null || _a === void 0 ? void 0 : _a.zorder('forward');
273
- else if (ctrlKey && shiftKey)
327
+ defaultPrevent = true;
328
+ }
329
+ else if (ctrlKey && shiftKey) {
274
330
  (_b = this.scene) === null || _b === void 0 ? void 0 : _b.zorder('front');
331
+ defaultPrevent = true;
332
+ }
275
333
  }
276
334
  break;
277
- case 'KeyB':
335
+ case 'BracketLeft':
336
+ // Ctrl+[ = Send Backward, Ctrl+Shift+[ = Send to Back
278
337
  if (this._dimension === '2d') {
279
- if (ctrlKey && !shiftKey)
338
+ if (ctrlKey && !shiftKey) {
280
339
  (_c = this.scene) === null || _c === void 0 ? void 0 : _c.zorder('backward');
281
- else if (ctrlKey && shiftKey)
340
+ defaultPrevent = true;
341
+ }
342
+ else if (ctrlKey && shiftKey) {
282
343
  (_d = this.scene) === null || _d === void 0 ? void 0 : _d.zorder('back');
344
+ defaultPrevent = true;
345
+ }
283
346
  }
347
+ break;
348
+ case 'KeyB':
349
+ // zorder 는 BracketLeft 로 이동. KeyB 의 Alt+Shift+B = align bottom 만 유지.
284
350
  if (altKey && shiftKey)
285
351
  this.onTapAlign('bottom');
286
352
  break;
@@ -458,6 +524,101 @@ export class EditToolbar extends LitElement {
458
524
  var _a;
459
525
  (_a = this.scene) === null || _a === void 0 ? void 0 : _a.remove();
460
526
  }
527
+ /**
528
+ * 멀티 컴포넌트 일괄 붙여넣기 — Ctrl+Shift+V 진입점.
529
+ *
530
+ * 흐름:
531
+ * 1. 클립보드 (this.cliped) 검증 — *단일* 컴포넌트만 허용
532
+ * 2. scene.startBulkCreateMode → AddLayer 가 캔버스 위에 드래그 박스 그림
533
+ * 3. 사용자가 영역 드래그 → Promise resolve({area, template})
534
+ * ESC/취소 → Promise resolve(null)
535
+ * 4. 영역이 결정되면 dialog 오픈
536
+ */
537
+ async onBulkPaste() {
538
+ var _a;
539
+ if (!this.cliped) {
540
+ console.warn('bulk-paste: 먼저 Ctrl+C 로 컴포넌트를 복사하세요.');
541
+ return;
542
+ }
543
+ let parsed;
544
+ try {
545
+ parsed = JSON.parse(this.cliped);
546
+ }
547
+ catch (e) {
548
+ console.warn('bulk-paste: 클립보드 파싱 실패', e);
549
+ return;
550
+ }
551
+ if (!Array.isArray(parsed) || parsed.length === 0) {
552
+ console.warn('bulk-paste: 클립보드 비어있음');
553
+ return;
554
+ }
555
+ if (parsed.length > 1) {
556
+ console.warn('bulk-paste: 단일 컴포넌트만 일괄 붙여넣기 가능. 다중은 일반 paste 사용.');
557
+ return;
558
+ }
559
+ const template = parsed[0];
560
+ // bulk 모드 임을 시각 구분하기 위해 파란 점선 (일반 add 의 검정과 색만 차별).
561
+ const result = await ((_a = this.scene) === null || _a === void 0 ? void 0 : _a.startBulkCreateMode(template, { boxStrokeStyle: '#2964c2' }));
562
+ if (result) {
563
+ this._openBulkCreateDialog(template, result.area);
564
+ }
565
+ }
566
+ _openBulkCreateDialog(template, initialArea) {
567
+ var _a;
568
+ const dialogEl = document.createElement('bulk-create-dialog');
569
+ dialogEl.template = template;
570
+ dialogEl.initialArea = initialArea;
571
+ // 충돌 검사용 — scene 의 모든 컴포넌트 id 수집.
572
+ // (scene.ids 는 indexMap 기반인데 fmsim 의 일부 컴포넌트는 indexMap 미등록
573
+ // 되는 케이스가 있어 직접 컴포넌트 트리 walk.)
574
+ const existingIds = new Set();
575
+ const collectIds = (comp) => {
576
+ var _a, _b, _c;
577
+ if (!comp)
578
+ return;
579
+ const id = (_b = (_a = comp === null || comp === void 0 ? void 0 : comp.state) === null || _a === void 0 ? void 0 : _a.id) !== null && _b !== void 0 ? _b : (_c = comp === null || comp === void 0 ? void 0 : comp.model) === null || _c === void 0 ? void 0 : _c.id;
580
+ if (typeof id === 'string' && id)
581
+ existingIds.add(id);
582
+ const children = comp.components || [];
583
+ for (const c of children)
584
+ collectIds(c);
585
+ };
586
+ const root = (_a = this.scene) === null || _a === void 0 ? void 0 : _a.root;
587
+ if (root)
588
+ collectIds(root);
589
+ dialogEl.existingIds = existingIds;
590
+ dialogEl.onConfirm = (models) => {
591
+ const scene = this.scene;
592
+ if (!scene || !models.length) {
593
+ popup === null || popup === void 0 ? void 0 : popup.close();
594
+ return;
595
+ }
596
+ // cliped 의 template model 자체에서 type-aware bounds 추출. things-scene 의
597
+ // component.bounds (= path bounding box) 와 동일 결과를 model JSON 의
598
+ // type-specific 필드 (width/height, rx/ry, points) 만으로 계산.
599
+ const bounds = deriveBoundsFromModel(template);
600
+ scene.undoableChange(() => {
601
+ for (const m of models) {
602
+ const cx = m.left + m.width / 2;
603
+ const cy = m.top + m.height / 2;
604
+ scene.add(m, {
605
+ left: cx - bounds.width / 2,
606
+ top: cy - bounds.height / 2,
607
+ width: bounds.width,
608
+ height: bounds.height
609
+ });
610
+ }
611
+ });
612
+ popup === null || popup === void 0 ? void 0 : popup.close();
613
+ };
614
+ dialogEl.onCancel = () => {
615
+ popup === null || popup === void 0 ? void 0 : popup.close();
616
+ };
617
+ const popup = OxPopup.open({
618
+ template: dialogEl,
619
+ backdrop: true
620
+ });
621
+ }
461
622
  onTapSelectAll() {
462
623
  var _a;
463
624
  (_a = this.scene) === null || _a === void 0 ? void 0 : _a.select('(child)');