@fmsim/board 2.0.0-beta.9 → 2.0.0-beta.92
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/custom-elements.json +7351 -3944
- package/demo/index-modeller.html +1 -1
- package/demo/index-player.html +2 -2
- package/demo/index-viewer.html +2 -2
- package/demo/index.html +2 -2
- package/dist/src/component/etc.js +36 -0
- package/dist/src/component/etc.js.map +1 -1
- package/dist/src/component/index.d.ts +1 -0
- package/dist/src/component/index.js +1 -0
- package/dist/src/component/index.js.map +1 -1
- package/dist/src/component/restful-property-editor-backdrop-faces.d.ts +50 -0
- package/dist/src/component/restful-property-editor-backdrop-faces.js +524 -0
- package/dist/src/component/restful-property-editor-backdrop-faces.js.map +1 -0
- package/dist/src/data-storage/board-model-cache.d.ts +13 -0
- package/dist/src/data-storage/board-model-cache.js +66 -0
- package/dist/src/data-storage/board-model-cache.js.map +1 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -1
- package/dist/src/layers/mcs-mouse-event-handler.js +8 -0
- package/dist/src/layers/mcs-mouse-event-handler.js.map +1 -1
- package/dist/src/layers/movement-layer.d.ts +4 -4
- package/dist/src/layers/movement-layer.js +16 -8
- package/dist/src/layers/movement-layer.js.map +1 -1
- package/dist/src/modeller/bulk-create-dialog.d.ts +51 -0
- package/dist/src/modeller/bulk-create-dialog.js +531 -0
- package/dist/src/modeller/bulk-create-dialog.js.map +1 -0
- package/dist/src/modeller/bulk-create.d.ts +101 -0
- package/dist/src/modeller/bulk-create.js +199 -0
- package/dist/src/modeller/bulk-create.js.map +1 -0
- package/dist/src/modeller/component-toolbar/component-menu.d.ts +1 -1
- package/dist/src/modeller/component-toolbar/component-toolbar.d.ts +1 -1
- package/dist/src/modeller/edit-toolbar.d.ts +13 -0
- package/dist/src/modeller/edit-toolbar.js +168 -7
- package/dist/src/modeller/edit-toolbar.js.map +1 -1
- package/dist/src/modeller/property-sidebar/abstract-property.js +10 -2
- package/dist/src/modeller/property-sidebar/abstract-property.js.map +1 -1
- package/dist/src/modeller/property-sidebar/data-binding/data-binding.d.ts +1 -1
- package/dist/src/modeller/property-sidebar/effects/effects.d.ts +10 -1
- package/dist/src/modeller/property-sidebar/effects/effects.js +66 -1
- package/dist/src/modeller/property-sidebar/effects/effects.js.map +1 -1
- package/dist/src/modeller/property-sidebar/effects/event-handler-adapter.d.ts +44 -0
- package/dist/src/modeller/property-sidebar/effects/event-handler-adapter.js +70 -0
- package/dist/src/modeller/property-sidebar/effects/event-handler-adapter.js.map +1 -0
- package/dist/src/modeller/property-sidebar/effects/property-event.d.ts +13 -3
- package/dist/src/modeller/property-sidebar/effects/property-event.js +20 -11
- package/dist/src/modeller/property-sidebar/effects/property-event.js.map +1 -1
- package/dist/src/modeller/property-sidebar/property-sidebar.d.ts +1 -1
- package/dist/src/modeller/property-sidebar/shapes/ox-input-entity-id.d.ts +75 -0
- package/dist/src/modeller/property-sidebar/shapes/ox-input-entity-id.js +346 -0
- package/dist/src/modeller/property-sidebar/shapes/ox-input-entity-id.js.map +1 -0
- package/dist/src/modeller/property-sidebar/shapes/shapes.d.ts +22 -1
- package/dist/src/modeller/property-sidebar/shapes/shapes.js +94 -2
- package/dist/src/modeller/property-sidebar/shapes/shapes.js.map +1 -1
- package/dist/src/modeller/property-sidebar/specifics/specifics.d.ts +25 -1
- package/dist/src/modeller/property-sidebar/specifics/specifics.js +112 -2
- package/dist/src/modeller/property-sidebar/specifics/specifics.js.map +1 -1
- package/dist/src/modeller/property-sidebar/styles/styles.d.ts +1 -1
- package/dist/src/modeller/scene-viewer/ox-scene-layer.d.ts +4 -3
- package/dist/src/modeller/scene-viewer/ox-scene-layer.js +2 -1
- package/dist/src/modeller/scene-viewer/ox-scene-layer.js.map +1 -1
- package/dist/src/modeller/scene-viewer/ox-scene-viewer.d.ts +2 -1
- package/dist/src/modeller/scene-viewer/ox-scene-viewer.js +5 -1
- package/dist/src/modeller/scene-viewer/ox-scene-viewer.js.map +1 -1
- package/dist/src/ox-board-component-info.d.ts +1 -0
- package/dist/src/ox-board-component-info.js +35 -2
- package/dist/src/ox-board-component-info.js.map +1 -1
- package/dist/src/ox-board-list.js +2 -2
- package/dist/src/ox-board-list.js.map +1 -1
- package/dist/src/ox-board-modeller.d.ts +6 -3
- package/dist/src/ox-board-modeller.js +14 -1
- package/dist/src/ox-board-modeller.js.map +1 -1
- package/dist/src/ox-board-viewer.d.ts +113 -13
- package/dist/src/ox-board-viewer.js +764 -98
- package/dist/src/ox-board-viewer.js.map +1 -1
- package/dist/src/ox-editor-board-selector.d.ts +3 -0
- package/dist/src/ox-editor-board-selector.js +38 -9
- package/dist/src/ox-editor-board-selector.js.map +1 -1
- package/dist/src/ox-playback-controls.d.ts +157 -0
- package/dist/src/ox-playback-controls.js +1089 -0
- package/dist/src/ox-playback-controls.js.map +1 -0
- package/dist/src/playback/carrier-tracking-store.d.ts +51 -0
- package/dist/src/playback/carrier-tracking-store.js +115 -0
- package/dist/src/playback/carrier-tracking-store.js.map +1 -0
- package/dist/src/playback/playback-engine.d.ts +106 -0
- package/dist/src/playback/playback-engine.js +395 -0
- package/dist/src/playback/playback-engine.js.map +1 -0
- package/dist/src/selector/board-creation-popup.js +2 -2
- package/dist/src/selector/board-creation-popup.js.map +1 -1
- package/dist/src/selector/board-thumbnail-card.js +6 -6
- package/dist/src/selector/board-thumbnail-card.js.map +1 -1
- package/dist/src/selector/ox-board-creation-card.js +2 -2
- package/dist/src/selector/ox-board-creation-card.js.map +1 -1
- package/dist/src/selector/ox-board-selector.js +21 -10
- package/dist/src/selector/ox-board-selector.js.map +1 -1
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/icons/components/text.png +0 -0
- package/icons/fab/mode-2d.svg +25 -0
- package/icons/fab/mode-3d.svg +25 -0
- package/icons/fab/playback-play.svg +49 -0
- package/icons/fab/playback-stop.svg +50 -0
- package/package.json +8 -4
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/**
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* PlaybackEngine — YouTube 스트리밍 방식의 청크 기반 플레이백
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*
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* - 10분 단위로 데이터를 fetch하여 버퍼에 적재
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* - 남은 데이터 1분 이하 시 다음 10분 prefetch
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* - seek 시 기존 버퍼 폐기 후 fresh fetch (보드 리셋 없음 — snapshot 이 모든 data 덮어씀)
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* - seekPreview: count=1 snapshot 만 요청해 scene 에 적용 (드래그 스크러빙)
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* - pauseForSeek / seekTo 가 scene.suppressAnimations 를 ON/OFF 토글
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* - setInterval 기반 프레임 진행 (배속 반영)
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*/
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const CHUNK_DURATION = 10 * 60 * 1000; // 10분
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const PREFETCH_THRESHOLD = 1 * 60 * 1000; // 1분
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export class PlaybackEngine {
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constructor() {
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this._state = 'idle';
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this._frames = [];
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this._currentIndex = 0;
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this._speed = 1;
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this._scene = null;
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this._scenarioNames = [];
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this._listeners = new Map();
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this._prefetching = false;
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this._bufferedEnd = 0;
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}
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// ── 공개 API ──
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get state() { return this._state; }
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get currentIndex() { return this._currentIndex; }
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get totalFrames() { return this._frames.length; }
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get currentTime() { var _a, _b; return (_b = (_a = this._frames[this._currentIndex]) === null || _a === void 0 ? void 0 : _a.time) !== null && _b !== void 0 ? _b : null; }
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get scenarioNames() { return this._scenarioNames; }
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/**
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* fetch 함수 주입 (페이지에서 제공)
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* - 2-arg 호출: 청크 프리페치 (includeSnapshot 기본 true)
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* - 4-arg 호출: 프리뷰용 snapshot-only (count=1)
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*/
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setFetchFunction(fn) {
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this._fetchFn = fn;
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}
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/**
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* 청크 기반 시작: fromTime에서 10분 분량을 가져와 재생 시작
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*/
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async startChunked(fromTime, endTime, speed = 1) {
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this._stopTimer();
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this._frames = [];
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this._currentIndex = 0;
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this._speed = speed;
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this._totalRange = { from: fromTime.getTime(), to: endTime.getTime() };
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this._bufferedEnd = 0;
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this._prefetching = false;
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this._setState('loading');
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const chunkEnd = Math.min(fromTime.getTime() + CHUNK_DURATION, endTime.getTime());
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await this._fetchAndAppend(fromTime.getTime(), chunkEnd);
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if (this._frames.length === 0) {
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this._setState('stopped');
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return;
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}
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// 첫 프레임 즉시 적용
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this._applyCurrentFrame();
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this._setState('playing');
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this._startTimer();
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}
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/**
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* 이전 방식 호환: 전체 데이터를 한번에 로드
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*/
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loadData(scenarios) {
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this._setState('loading');
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this._mergeScenarios(scenarios);
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this._currentIndex = 0;
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this._setState('stopped');
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this._emit('load-complete', {
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totalFrames: this._frames.length,
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scenarios: this._scenarioNames
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});
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}
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attachScene(scene) {
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this._scene = scene;
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}
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detachScene() {
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this._scene = null;
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}
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play(speed) {
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if (this._frames.length === 0)
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return;
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if (speed != null)
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this._speed = speed;
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this._applyCurrentFrame();
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this._setState('playing');
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this._startTimer();
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}
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pause() {
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this._stopTimer();
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this._setState('paused');
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}
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resume() {
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if (this._state !== 'paused')
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return;
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this._setState('playing');
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this._startTimer();
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}
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stop() {
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this._stopTimer();
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this._currentIndex = 0;
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this._frames = [];
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this._bufferedEnd = 0;
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this._prefetching = false;
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this._speed = 1; // 다음 세션이 기본 1x 로 시작하도록 리셋
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this._setState('stopped');
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}
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setSpeed(speed) {
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this._speed = speed;
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if (this._state === 'playing') {
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this._stopTimer();
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this._startTimer();
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}
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}
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/**
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* seek — 기존 버퍼 폐기 + 새 위치에서 snapshot+delta fresh fetch.
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* 보드 상태 리셋 없음 — snapshot 이 모든 컴포넌트 data 를 덮어쓰므로 불필요.
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* (드래그로 들어온 경우 pauseForSeek 에서 이미 suppressAnimations = true)
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*/
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async seekTo(time) {
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const wasPlaying = this._state === 'playing';
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this._stopTimer();
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// 버퍼 전체 폐기
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this._frames = [];
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this._currentIndex = 0;
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this._bufferedEnd = 0;
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this._prefetching = false;
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if (this._fetchFn && this._totalRange) {
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this._setState('loading');
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const chunkEnd = Math.min(time.getTime() + CHUNK_DURATION, this._totalRange.to);
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await this._fetchAndAppend(time.getTime(), chunkEnd);
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// 첫 프레임 적용
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if (this._frames.length > 0) {
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this._applyCurrentFrame();
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this._emitFrame();
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}
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}
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else {
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// 이전 방식: 메모리 내 탐색 (fallback, 사용되지 않음)
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const target = this._formatTime(time);
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for (let i = 0; i < this._frames.length; i++) {
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if (this._frames[i].time <= target) {
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this._currentIndex = i;
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}
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else {
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break;
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}
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}
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this._applyCurrentFrame();
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}
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if (wasPlaying && this._frames.length > 0) {
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this._setState('playing');
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this._startTimer();
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}
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else if (this._frames.length > 0) {
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this._setState('paused');
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}
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// 드래그 종료 — 애니메이션 억제 OFF
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if (this._scene)
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this._scene.suppressAnimations = false;
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}
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/**
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* 드래그 시작: 재생 타이머 정지 + 애니메이션 억제 ON.
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* 논리 상태(_state)는 유지 — seekTo 가 상태 기반으로 타이머 복원.
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*/
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pauseForSeek() {
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this._stopTimer();
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if (this._scene)
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this._scene.suppressAnimations = true;
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}
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/**
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* seekPreview — 드래그 중 호출. 해당 시간의 snapshot 1프레임만 요청해서
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* 현재 보드에 적용. 버퍼/상태 변경 없음.
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* (pauseForSeek 에서 이미 suppressAnimations = true 가 걸려 있음)
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*/
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async seekPreview(time) {
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var _a, _b, _c;
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if (!this._fetchFn || !this._scene)
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return;
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try {
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// count=1 로 해당 시점의 snapshot 한 프레임만 요청
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const result = await this._fetchFn(this._formatTime(time), undefined, true, // includeSnapshot
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1 // count
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);
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// await 동안 scene 이 detach 된 경우 무시 (stop/dispose)
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if (!this._scene)
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return;
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if (!(result === null || result === void 0 ? void 0 : result.status) || !result.playback)
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return;
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const scenarios = result.playback.scenarios;
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if (!(scenarios === null || scenarios === void 0 ? void 0 : scenarios.length))
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return;
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for (const scenario of scenarios) {
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const frame = (_a = scenario.snapshots) === null || _a === void 0 ? void 0 : _a[0];
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if (!(frame === null || frame === void 0 ? void 0 : frame.data))
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continue;
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for (const record of frame.data) {
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199
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+
if (!(record === null || record === void 0 ? void 0 : record.NAME))
|
|
200
|
+
continue;
|
|
201
|
+
const components = ((_c = (_b = this._scene) === null || _b === void 0 ? void 0 : _b.findAllById) === null || _c === void 0 ? void 0 : _c.call(_b, record.NAME)) || [];
|
|
202
|
+
for (const component of components) {
|
|
203
|
+
component.data = record;
|
|
204
|
+
}
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
}
|
|
208
|
+
catch (e) {
|
|
209
|
+
console.error('[PlaybackEngine] seekPreview error:', e);
|
|
210
|
+
}
|
|
211
|
+
}
|
|
212
|
+
on(event, listener) {
|
|
213
|
+
if (!this._listeners.has(event))
|
|
214
|
+
this._listeners.set(event, new Set());
|
|
215
|
+
this._listeners.get(event).add(listener);
|
|
216
|
+
}
|
|
217
|
+
off(event, listener) {
|
|
218
|
+
var _a;
|
|
219
|
+
(_a = this._listeners.get(event)) === null || _a === void 0 ? void 0 : _a.delete(listener);
|
|
220
|
+
}
|
|
221
|
+
dispose() {
|
|
222
|
+
this._stopTimer();
|
|
223
|
+
if (this._scene)
|
|
224
|
+
this._scene.suppressAnimations = false;
|
|
225
|
+
this._scene = null;
|
|
226
|
+
this._frames = [];
|
|
227
|
+
this._listeners.clear();
|
|
228
|
+
}
|
|
229
|
+
// ── 내부: 청크 관리 ──
|
|
230
|
+
async _fetchAndAppend(fromMs, toMs) {
|
|
231
|
+
if (!this._fetchFn)
|
|
232
|
+
return;
|
|
233
|
+
try {
|
|
234
|
+
const result = await this._fetchFn(this._formatTime(new Date(fromMs)), this._formatTime(new Date(toMs)));
|
|
235
|
+
// stop 후 응답이 돌아온 경우 무시 (잔여 diff 프레임 방지)
|
|
236
|
+
if (this._state === 'stopped')
|
|
237
|
+
return;
|
|
238
|
+
if ((result === null || result === void 0 ? void 0 : result.status) && result.playback) {
|
|
239
|
+
this._appendScenarios(result.playback.scenarios);
|
|
240
|
+
this._bufferedEnd = Math.max(this._bufferedEnd, toMs);
|
|
241
|
+
this._emitBufferUpdate();
|
|
242
|
+
}
|
|
243
|
+
}
|
|
244
|
+
catch (e) {
|
|
245
|
+
console.error('[PlaybackEngine] chunk fetch error:', e);
|
|
246
|
+
this._emit('error', String(e));
|
|
247
|
+
}
|
|
248
|
+
}
|
|
249
|
+
_appendScenarios(scenarios) {
|
|
250
|
+
if (!this._scenarioNames.length) {
|
|
251
|
+
this._scenarioNames = scenarios.map(s => s.scenarioName);
|
|
252
|
+
}
|
|
253
|
+
const existingTimes = new Set(this._frames.map(f => f.time));
|
|
254
|
+
for (const scenario of scenarios) {
|
|
255
|
+
for (const frame of scenario.snapshots) {
|
|
256
|
+
if (existingTimes.has(frame.time)) {
|
|
257
|
+
// 기존 프레임에 시나리오 데이터 추가
|
|
258
|
+
const existing = this._frames.find(f => f.time === frame.time);
|
|
259
|
+
if (existing) {
|
|
260
|
+
existing.data.set(scenario.scenarioName, frame.data);
|
|
261
|
+
}
|
|
262
|
+
}
|
|
263
|
+
else {
|
|
264
|
+
const data = new Map();
|
|
265
|
+
data.set(scenario.scenarioName, frame.data);
|
|
266
|
+
this._frames.push({
|
|
267
|
+
time: frame.time,
|
|
268
|
+
timeMs: new Date(frame.time.replace(' ', 'T')).getTime() || new Date(frame.time).getTime(),
|
|
269
|
+
data
|
|
270
|
+
});
|
|
271
|
+
existingTimes.add(frame.time);
|
|
272
|
+
}
|
|
273
|
+
}
|
|
274
|
+
}
|
|
275
|
+
// 시간순 재정렬
|
|
276
|
+
this._frames.sort((a, b) => a.time.localeCompare(b.time));
|
|
277
|
+
}
|
|
278
|
+
_mergeScenarios(scenarios) {
|
|
279
|
+
this._scenarioNames = scenarios.map(s => s.scenarioName);
|
|
280
|
+
this._frames = [];
|
|
281
|
+
this._appendScenarios(scenarios);
|
|
282
|
+
}
|
|
283
|
+
async _checkPrefetch() {
|
|
284
|
+
if (this._prefetching || !this._fetchFn || !this._totalRange)
|
|
285
|
+
return;
|
|
286
|
+
const currentFrame = this._frames[this._currentIndex];
|
|
287
|
+
if (!currentFrame)
|
|
288
|
+
return;
|
|
289
|
+
const remaining = this._bufferedEnd - currentFrame.timeMs;
|
|
290
|
+
if (remaining <= PREFETCH_THRESHOLD && this._bufferedEnd < this._totalRange.to) {
|
|
291
|
+
this._prefetching = true;
|
|
292
|
+
try {
|
|
293
|
+
const chunkEnd = Math.min(this._bufferedEnd + CHUNK_DURATION, this._totalRange.to);
|
|
294
|
+
await this._fetchAndAppend(this._bufferedEnd, chunkEnd);
|
|
295
|
+
}
|
|
296
|
+
finally {
|
|
297
|
+
this._prefetching = false;
|
|
298
|
+
}
|
|
299
|
+
}
|
|
300
|
+
}
|
|
301
|
+
// ── 내부: 타이머 ──
|
|
302
|
+
_startTimer() {
|
|
303
|
+
this._stopTimer();
|
|
304
|
+
const intervalMs = 1000 / this._speed;
|
|
305
|
+
this._timer = window.setInterval(() => {
|
|
306
|
+
this._currentIndex++;
|
|
307
|
+
if (this._currentIndex >= this._frames.length) {
|
|
308
|
+
// 버퍼 끝 도달
|
|
309
|
+
if (this._totalRange && this._bufferedEnd < this._totalRange.to) {
|
|
310
|
+
// 아직 더 가져올 데이터 있음 — 대기
|
|
311
|
+
this._currentIndex = this._frames.length - 1;
|
|
312
|
+
this._checkPrefetch();
|
|
313
|
+
return;
|
|
314
|
+
}
|
|
315
|
+
// 전체 재생 완료
|
|
316
|
+
this._currentIndex = this._frames.length - 1;
|
|
317
|
+
this._stopTimer();
|
|
318
|
+
this._setState('stopped');
|
|
319
|
+
return;
|
|
320
|
+
}
|
|
321
|
+
this._applyCurrentFrame();
|
|
322
|
+
this._emitFrame();
|
|
323
|
+
// prefetch 체크 (비동기)
|
|
324
|
+
this._checkPrefetch();
|
|
325
|
+
}, intervalMs);
|
|
326
|
+
}
|
|
327
|
+
_stopTimer() {
|
|
328
|
+
if (this._timer != null) {
|
|
329
|
+
clearInterval(this._timer);
|
|
330
|
+
this._timer = undefined;
|
|
331
|
+
}
|
|
332
|
+
}
|
|
333
|
+
// ── 내부: 프레임 적용 ──
|
|
334
|
+
_applyCurrentFrame() {
|
|
335
|
+
this._applyFrame(this._currentIndex);
|
|
336
|
+
this._emitFrame();
|
|
337
|
+
}
|
|
338
|
+
_applyFrame(index) {
|
|
339
|
+
var _a, _b;
|
|
340
|
+
// detach 후(=stop 경로) scene 이 null 이면 no-op
|
|
341
|
+
const frame = this._frames[index];
|
|
342
|
+
if (!frame || !this._scene)
|
|
343
|
+
return;
|
|
344
|
+
for (const [_scenarioName, records] of frame.data) {
|
|
345
|
+
for (const record of records) {
|
|
346
|
+
if (!record.NAME)
|
|
347
|
+
continue;
|
|
348
|
+
const components = ((_b = (_a = this._scene).findAllById) === null || _b === void 0 ? void 0 : _b.call(_a, record.NAME)) || [];
|
|
349
|
+
for (const component of components) {
|
|
350
|
+
component.data = record;
|
|
351
|
+
}
|
|
352
|
+
}
|
|
353
|
+
}
|
|
354
|
+
}
|
|
355
|
+
_emitFrame() {
|
|
356
|
+
const frame = this._frames[this._currentIndex];
|
|
357
|
+
if (frame) {
|
|
358
|
+
this._emit('frame', {
|
|
359
|
+
time: frame.time,
|
|
360
|
+
index: this._currentIndex,
|
|
361
|
+
total: this._frames.length
|
|
362
|
+
});
|
|
363
|
+
}
|
|
364
|
+
}
|
|
365
|
+
_emitBufferUpdate() {
|
|
366
|
+
if (!this._totalRange)
|
|
367
|
+
return;
|
|
368
|
+
const ranges = [];
|
|
369
|
+
if (this._frames.length > 0) {
|
|
370
|
+
ranges.push({
|
|
371
|
+
from: this._frames[0].timeMs,
|
|
372
|
+
to: this._bufferedEnd
|
|
373
|
+
});
|
|
374
|
+
}
|
|
375
|
+
this._emit('buffer-update', { bufferedRanges: ranges });
|
|
376
|
+
}
|
|
377
|
+
// ── 유틸 ──
|
|
378
|
+
_setState(state) {
|
|
379
|
+
this._state = state;
|
|
380
|
+
this._emit('state-change', state);
|
|
381
|
+
}
|
|
382
|
+
_emit(event, detail) {
|
|
383
|
+
const listeners = this._listeners.get(event);
|
|
384
|
+
if (listeners) {
|
|
385
|
+
for (const fn of listeners) {
|
|
386
|
+
fn(detail);
|
|
387
|
+
}
|
|
388
|
+
}
|
|
389
|
+
}
|
|
390
|
+
_formatTime(date) {
|
|
391
|
+
const pad = (n) => String(n).padStart(2, '0');
|
|
392
|
+
return `${date.getFullYear()}-${pad(date.getMonth() + 1)}-${pad(date.getDate())} ${pad(date.getHours())}:${pad(date.getMinutes())}:${pad(date.getSeconds())}`;
|
|
393
|
+
}
|
|
394
|
+
}
|
|
395
|
+
//# sourceMappingURL=playback-engine.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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* PlaybackEngine — YouTube 스트리밍 방식의 청크 기반 플레이백\n *\n * - 10분 단위로 데이터를 fetch하여 버퍼에 적재\n * - 남은 데이터 1분 이하 시 다음 10분 prefetch\n * - seek 시 기존 버퍼 폐기 후 fresh fetch (보드 리셋 없음 — snapshot 이 모든 data 덮어씀)\n * - seekPreview: count=1 snapshot 만 요청해 scene 에 적용 (드래그 스크러빙)\n * - pauseForSeek / seekTo 가 scene.suppressAnimations 를 ON/OFF 토글\n * - setInterval 기반 프레임 진행 (배속 반영)\n */\n\nimport type { PlaybackScenario } from '@fmsim/api'\n\nexport type PlaybackState = 'idle' | 'loading' | 'playing' | 'paused' | 'stopped'\n\nexport interface PlaybackEventMap {\n 'state-change': PlaybackState\n 'frame': { time: string; index: number; total: number }\n 'error': string\n 'load-complete': { totalFrames: number; scenarios: string[] }\n 'buffer-update': { bufferedRanges: { from: number; to: number }[] }\n}\n\ntype PlaybackListener<K extends keyof PlaybackEventMap> = (detail: PlaybackEventMap[K]) => void\n\n/** 시간순 정렬된 통합 프레임 */\ninterface MergedFrame {\n time: string\n timeMs: number\n /** scenario → records */\n data: Map<string, any[]>\n}\n\nconst CHUNK_DURATION = 10 * 60 * 1000 // 10분\nconst PREFETCH_THRESHOLD = 1 * 60 * 1000 // 1분\n\nexport class PlaybackEngine {\n private _state: PlaybackState = 'idle'\n private _frames: MergedFrame[] = []\n private _currentIndex = 0\n private _timer?: number\n private _speed = 1\n private _scene: any = null\n private _scenarioNames: string[] = []\n private _listeners = new Map<string, Set<Function>>()\n\n // 청크 버퍼링\n // includeSnapshot / count 는 preview 용 (count=1 로 스냅샷 한 프레임만 요청)\n private _fetchFn?: (\n startTime: string,\n endTime?: string,\n includeSnapshot?: boolean,\n count?: number\n ) => Promise<any>\n private _totalRange?: { from: number; to: number }\n private _prefetching = false\n private _bufferedEnd = 0\n\n // ── 공개 API ──\n\n get state(): PlaybackState { return this._state }\n get currentIndex(): number { return this._currentIndex }\n get totalFrames(): number { return this._frames.length }\n get currentTime(): string | null { return this._frames[this._currentIndex]?.time ?? null }\n get scenarioNames(): string[] { return this._scenarioNames }\n\n /**\n * fetch 함수 주입 (페이지에서 제공)\n * - 2-arg 호출: 청크 프리페치 (includeSnapshot 기본 true)\n * - 4-arg 호출: 프리뷰용 snapshot-only (count=1)\n */\n setFetchFunction(\n fn: (\n startTime: string,\n endTime?: string,\n includeSnapshot?: boolean,\n count?: number\n ) => Promise<any>\n ): void {\n this._fetchFn = fn\n }\n\n /**\n * 청크 기반 시작: fromTime에서 10분 분량을 가져와 재생 시작\n */\n async startChunked(fromTime: Date, endTime: Date, speed: number = 1): Promise<void> {\n this._stopTimer()\n this._frames = []\n this._currentIndex = 0\n this._speed = speed\n this._totalRange = { from: fromTime.getTime(), to: endTime.getTime() }\n this._bufferedEnd = 0\n this._prefetching = false\n\n this._setState('loading')\n\n const chunkEnd = Math.min(fromTime.getTime() + CHUNK_DURATION, endTime.getTime())\n await this._fetchAndAppend(fromTime.getTime(), chunkEnd)\n\n if (this._frames.length === 0) {\n this._setState('stopped')\n return\n }\n\n // 첫 프레임 즉시 적용\n this._applyCurrentFrame()\n this._setState('playing')\n this._startTimer()\n }\n\n /**\n * 이전 방식 호환: 전체 데이터를 한번에 로드\n */\n loadData(scenarios: PlaybackScenario[]): void {\n this._setState('loading')\n this._mergeScenarios(scenarios)\n this._currentIndex = 0\n this._setState('stopped')\n this._emit('load-complete', {\n totalFrames: this._frames.length,\n scenarios: this._scenarioNames\n })\n }\n\n attachScene(scene: any): void {\n this._scene = scene\n }\n\n detachScene(): void {\n this._scene = null\n }\n\n play(speed?: number): void {\n if (this._frames.length === 0) return\n if (speed != null) this._speed = speed\n this._applyCurrentFrame()\n this._setState('playing')\n this._startTimer()\n }\n\n pause(): void {\n this._stopTimer()\n this._setState('paused')\n }\n\n resume(): void {\n if (this._state !== 'paused') return\n this._setState('playing')\n this._startTimer()\n }\n\n stop(): void {\n this._stopTimer()\n this._currentIndex = 0\n this._frames = []\n this._bufferedEnd = 0\n this._prefetching = false\n this._speed = 1 // 다음 세션이 기본 1x 로 시작하도록 리셋\n this._setState('stopped')\n }\n\n setSpeed(speed: number): void {\n this._speed = speed\n if (this._state === 'playing') {\n this._stopTimer()\n this._startTimer()\n }\n }\n\n /**\n * seek — 기존 버퍼 폐기 + 새 위치에서 snapshot+delta fresh fetch.\n * 보드 상태 리셋 없음 — snapshot 이 모든 컴포넌트 data 를 덮어쓰므로 불필요.\n * (드래그로 들어온 경우 pauseForSeek 에서 이미 suppressAnimations = true)\n */\n async seekTo(time: Date): Promise<void> {\n const wasPlaying = this._state === 'playing'\n this._stopTimer()\n\n // 버퍼 전체 폐기\n this._frames = []\n this._currentIndex = 0\n this._bufferedEnd = 0\n this._prefetching = false\n\n if (this._fetchFn && this._totalRange) {\n this._setState('loading')\n const chunkEnd = Math.min(time.getTime() + CHUNK_DURATION, this._totalRange.to)\n await this._fetchAndAppend(time.getTime(), chunkEnd)\n\n // 첫 프레임 적용\n if (this._frames.length > 0) {\n this._applyCurrentFrame()\n this._emitFrame()\n }\n } else {\n // 이전 방식: 메모리 내 탐색 (fallback, 사용되지 않음)\n const target = this._formatTime(time)\n for (let i = 0; i < this._frames.length; i++) {\n if (this._frames[i].time <= target) {\n this._currentIndex = i\n } else {\n break\n }\n }\n this._applyCurrentFrame()\n }\n\n if (wasPlaying && this._frames.length > 0) {\n this._setState('playing')\n this._startTimer()\n } else if (this._frames.length > 0) {\n this._setState('paused')\n }\n\n // 드래그 종료 — 애니메이션 억제 OFF\n if (this._scene) this._scene.suppressAnimations = false\n }\n\n /**\n * 드래그 시작: 재생 타이머 정지 + 애니메이션 억제 ON.\n * 논리 상태(_state)는 유지 — seekTo 가 상태 기반으로 타이머 복원.\n */\n pauseForSeek(): void {\n this._stopTimer()\n if (this._scene) this._scene.suppressAnimations = true\n }\n\n /**\n * seekPreview — 드래그 중 호출. 해당 시간의 snapshot 1프레임만 요청해서\n * 현재 보드에 적용. 버퍼/상태 변경 없음.\n * (pauseForSeek 에서 이미 suppressAnimations = true 가 걸려 있음)\n */\n async seekPreview(time: Date): Promise<void> {\n if (!this._fetchFn || !this._scene) return\n\n try {\n // count=1 로 해당 시점의 snapshot 한 프레임만 요청\n const result = await this._fetchFn(\n this._formatTime(time),\n undefined,\n true, // includeSnapshot\n 1 // count\n )\n // await 동안 scene 이 detach 된 경우 무시 (stop/dispose)\n if (!this._scene) return\n if (!result?.status || !result.playback) return\n\n const scenarios = result.playback.scenarios as PlaybackScenario[]\n if (!scenarios?.length) return\n\n for (const scenario of scenarios) {\n const frame = scenario.snapshots?.[0]\n if (!frame?.data) continue\n for (const record of frame.data as any[]) {\n if (!record?.NAME) continue\n const components = this._scene?.findAllById?.(record.NAME) || []\n for (const component of components) {\n component.data = record\n }\n }\n }\n } catch (e) {\n console.error('[PlaybackEngine] seekPreview error:', e)\n }\n }\n\n on<K extends keyof PlaybackEventMap>(event: K, listener: PlaybackListener<K>): void {\n if (!this._listeners.has(event)) this._listeners.set(event, new Set())\n this._listeners.get(event)!.add(listener)\n }\n\n off<K extends keyof PlaybackEventMap>(event: K, listener: PlaybackListener<K>): void {\n this._listeners.get(event)?.delete(listener)\n }\n\n dispose(): void {\n this._stopTimer()\n if (this._scene) this._scene.suppressAnimations = false\n this._scene = null\n this._frames = []\n this._listeners.clear()\n }\n\n // ── 내부: 청크 관리 ──\n\n private async _fetchAndAppend(fromMs: number, toMs: number): Promise<void> {\n if (!this._fetchFn) return\n\n try {\n const result = await this._fetchFn(this._formatTime(new Date(fromMs)), this._formatTime(new Date(toMs)))\n // stop 후 응답이 돌아온 경우 무시 (잔여 diff 프레임 방지)\n if (this._state === 'stopped') return\n if (result?.status && result.playback) {\n this._appendScenarios(result.playback.scenarios)\n this._bufferedEnd = Math.max(this._bufferedEnd, toMs)\n this._emitBufferUpdate()\n }\n } catch (e) {\n console.error('[PlaybackEngine] chunk fetch error:', e)\n this._emit('error', String(e))\n }\n }\n\n private _appendScenarios(scenarios: PlaybackScenario[]): void {\n if (!this._scenarioNames.length) {\n this._scenarioNames = scenarios.map(s => s.scenarioName)\n }\n\n const existingTimes = new Set(this._frames.map(f => f.time))\n\n for (const scenario of scenarios) {\n for (const frame of scenario.snapshots) {\n if (existingTimes.has(frame.time)) {\n // 기존 프레임에 시나리오 데이터 추가\n const existing = this._frames.find(f => f.time === frame.time)\n if (existing) {\n existing.data.set(scenario.scenarioName, frame.data)\n }\n } else {\n const data = new Map<string, any[]>()\n data.set(scenario.scenarioName, frame.data)\n this._frames.push({\n time: frame.time,\n timeMs: new Date(frame.time.replace(' ', 'T')).getTime() || new Date(frame.time).getTime(),\n data\n })\n existingTimes.add(frame.time)\n }\n }\n }\n\n // 시간순 재정렬\n this._frames.sort((a, b) => a.time.localeCompare(b.time))\n }\n\n private _mergeScenarios(scenarios: PlaybackScenario[]): void {\n this._scenarioNames = scenarios.map(s => s.scenarioName)\n this._frames = []\n this._appendScenarios(scenarios)\n }\n\n private async _checkPrefetch(): Promise<void> {\n if (this._prefetching || !this._fetchFn || !this._totalRange) return\n\n const currentFrame = this._frames[this._currentIndex]\n if (!currentFrame) return\n\n const remaining = this._bufferedEnd - currentFrame.timeMs\n if (remaining <= PREFETCH_THRESHOLD && this._bufferedEnd < this._totalRange.to) {\n this._prefetching = true\n try {\n const chunkEnd = Math.min(this._bufferedEnd + CHUNK_DURATION, this._totalRange.to)\n await this._fetchAndAppend(this._bufferedEnd, chunkEnd)\n } finally {\n this._prefetching = false\n }\n }\n }\n\n // ── 내부: 타이머 ──\n\n private _startTimer(): void {\n this._stopTimer()\n const intervalMs = 1000 / this._speed\n\n this._timer = window.setInterval(() => {\n this._currentIndex++\n\n if (this._currentIndex >= this._frames.length) {\n // 버퍼 끝 도달\n if (this._totalRange && this._bufferedEnd < this._totalRange.to) {\n // 아직 더 가져올 데이터 있음 — 대기\n this._currentIndex = this._frames.length - 1\n this._checkPrefetch()\n return\n }\n\n // 전체 재생 완료\n this._currentIndex = this._frames.length - 1\n this._stopTimer()\n this._setState('stopped')\n return\n }\n\n this._applyCurrentFrame()\n this._emitFrame()\n\n // prefetch 체크 (비동기)\n this._checkPrefetch()\n }, intervalMs)\n }\n\n private _stopTimer(): void {\n if (this._timer != null) {\n clearInterval(this._timer)\n this._timer = undefined\n }\n }\n\n // ── 내부: 프레임 적용 ──\n\n private _applyCurrentFrame(): void {\n this._applyFrame(this._currentIndex)\n this._emitFrame()\n }\n\n private _applyFrame(index: number): void {\n // detach 후(=stop 경로) scene 이 null 이면 no-op\n const frame = this._frames[index]\n if (!frame || !this._scene) return\n\n for (const [_scenarioName, records] of frame.data) {\n for (const record of records) {\n if (!record.NAME) continue\n const components = this._scene.findAllById?.(record.NAME) || []\n for (const component of components) {\n component.data = record\n }\n }\n }\n }\n\n private _emitFrame(): void {\n const frame = this._frames[this._currentIndex]\n if (frame) {\n this._emit('frame', {\n time: frame.time,\n index: this._currentIndex,\n total: this._frames.length\n })\n }\n }\n\n private _emitBufferUpdate(): void {\n if (!this._totalRange) return\n\n const ranges: { from: number; to: number }[] = []\n if (this._frames.length > 0) {\n ranges.push({\n from: this._frames[0].timeMs,\n to: this._bufferedEnd\n })\n }\n\n this._emit('buffer-update', { bufferedRanges: ranges })\n }\n\n // ── 유틸 ──\n\n private _setState(state: PlaybackState): void {\n this._state = state\n this._emit('state-change', state)\n }\n\n private _emit<K extends keyof PlaybackEventMap>(event: K, detail: PlaybackEventMap[K]): void {\n const listeners = this._listeners.get(event)\n if (listeners) {\n for (const fn of listeners) {\n (fn as PlaybackListener<K>)(detail)\n }\n }\n }\n\n private _formatTime(date: Date): string {\n const pad = (n: number) => String(n).padStart(2, '0')\n return `${date.getFullYear()}-${pad(date.getMonth() + 1)}-${pad(date.getDate())} ${pad(date.getHours())}:${pad(date.getMinutes())}:${pad(date.getSeconds())}`\n }\n}\n"]}
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{"version":3,"file":"board-creation-popup.js","sourceRoot":"","sources":["../../../src/selector/board-creation-popup.ts"],"names":[],"mappings":";AAAA,OAAO,8CAA8C,CAAA;AACrD,OAAO,uCAAuC,CAAA;AAC9C,OAAO,uCAAuC,CAAA;AAC9C,OAAO,uCAAuC,CAAA;AAE9C,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,KAAK,CAAA;AAC3C,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE3D,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAA;AAG1C,IAAM,kBAAkB,GAAxB,MAAM,kBAAmB,SAAQ,QAAQ,CAAC,OAAO,CAAC,CAAC,UAAU,CAAC;IACnE,MAAM,KAAK,MAAM;QACf,OAAO;YACL,GAAG,CAAA;;;;;;;;;;;;;;;;;;;;;;;OAuBF;SACF,CAAA;IACH,CAAC;IAKD,MAAM;QACJ,
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{"version":3,"file":"board-creation-popup.js","sourceRoot":"","sources":["../../../src/selector/board-creation-popup.ts"],"names":[],"mappings":";AAAA,OAAO,8CAA8C,CAAA;AACrD,OAAO,uCAAuC,CAAA;AAC9C,OAAO,uCAAuC,CAAA;AAC9C,OAAO,uCAAuC,CAAA;AAE9C,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,KAAK,CAAA;AAC3C,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE3D,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAA;AAG1C,IAAM,kBAAkB,GAAxB,MAAM,kBAAmB,SAAQ,QAAQ,CAAC,OAAO,CAAC,CAAC,UAAU,CAAC;IACnE,MAAM,KAAK,MAAM;QACf,OAAO;YACL,GAAG,CAAA;;;;;;;;;;;;;;;;;;;;;;;OAuBF;SACF,CAAA;IACH,CAAC;IAKD,MAAM;QACJ,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,EAAE,CAAA;QAEhC,OAAO,IAAI,CAAA;;sCAEuB,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC;;;kBAGnD,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC;;;;;kBAKtC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC;;;YAGtC,MAAM,CAAC,GAAG,CACV,KAAK,CAAC,EAAE,CAAC,IAAI,CAAA;wCACe,KAAK,CAAC,EAAE,cAAc,IAAI,CAAC,YAAY,IAAI,KAAK,CAAC,EAAE,yBAAyB,KAAK,CAAC,IAAI;aACjH,CACF;;;;;iBAKM,CAAC,CAAa,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,EAAE;SAC/C,OAAO,CAAC,CAAC,CAAC,eAAe,CAAC;KAC9B,CAAA;IACH,CAAC;IAED,YAAY;QACV,UAAU,CAAC,GAAG,EAAE;;YACd,CAAC;YAAA,MAAC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,sBAAsB,CAAS,0CAAE,KAAK,EAAE,CAAA;QAC1E,CAAC,EAAE,GAAG,CAAC,CAAA;IACT,CAAC;IAED,aAAa;QACX,MAAM,CAAC,IAAI,EAAE,WAAW,EAAE,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;;YAC/E,OAAO,MAAC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,UAAU,IAAI,GAAG,CAAS,0CAAE,KAAK,CAAA;QACzE,CAAC,CAAC,CAAA;QAEF,IAAI,CAAC,IAAI,EAAE,CAAC;YACV,OAAM;QACR,CAAC;QAED,IAAI,CAAC,aAAa,CAChB,IAAI,WAAW,CAAC,cAAc,EAAE;YAC9B,MAAM,EAAE;gBACN,IAAI;gBACJ,WAAW;gBACX,OAAO;aACR;SACF,CAAC,CACH,CAAA;IACH,CAAC;CACF,CAAA;AA1D6B;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;wDAAsB;AACtB;IAA1B,QAAQ,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;kDAAwC;AA/BvD,kBAAkB;IAD9B,aAAa,CAAC,sBAAsB,CAAC;GACzB,kBAAkB,CAwF9B","sourcesContent":["import '@material/web/textfield/filled-text-field.js'\nimport '@material/web/select/filled-select.js'\nimport '@material/web/select/select-option.js'\nimport '@material/web/button/filled-button.js'\n\nimport { css, html, LitElement } from 'lit'\nimport { customElement, property } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\n\n@customElement('board-creation-popup')\nexport class BoardCreationPopup extends localize(i18next)(LitElement) {\n static get styles() {\n return [\n css`\n :host {\n display: flex;\n flex-direction: column;\n\n padding: 10px;\n background-color: white;\n }\n\n :host > * {\n margin: 10px;\n }\n\n [content] {\n flex: 1;\n display: flex;\n flex-direction: column;\n overflow: auto;\n }\n\n [content] > * {\n margin: 10px 0;\n }\n `\n ]\n }\n\n @property({ type: String }) defaultGroup?: string\n @property({ type: Array }) groups?: { id: string; name: string }[]\n\n render() {\n const groups = this.groups || []\n\n return html`\n <div content>\n <md-filled-text-field label=${String(i18next.t('label.name'))} name=\"name\" required field-name></md-filled-text-field>\n <md-filled-text-field\n type=\"textarea\"\n label=${String(i18next.t('label.description'))}\n name=\"description\"\n field-description\n ></md-filled-text-field>\n <md-filled-select\n label=${String(i18next.t('label.group'))}\n field-group\n >\n ${groups.map(\n group => html`\n <md-select-option value=${group.id} ?selected=${this.defaultGroup == group.id}><div slot=\"headline\">${group.name}</div></md-select-option>\n `\n )}\n </md-filled-select>\n </div>\n\n <md-filled-button\n @click=${(e: MouseEvent) => this.onClickSubmit()}\n >${i18next.t('button.create')}</md-filled-button>\n `\n }\n\n firstUpdated() {\n setTimeout(() => {\n ;(this.renderRoot.querySelector('md-filled-text-field') as any)?.focus()\n }, 100)\n }\n\n onClickSubmit() {\n const [name, description, groupId] = ['name', 'description', 'group'].map(attr => {\n return (this.renderRoot.querySelector(`[field-${attr}]`) as any)?.value\n })\n\n if (!name) {\n return\n }\n\n this.dispatchEvent(\n new CustomEvent('create-board', {\n detail: {\n name,\n description,\n groupId\n }\n })\n )\n }\n}\n"]}
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<div @click=${(e) => this.onClickFlip(e)} front><md-icon>add_circle_outline</md-icon>create board</div>
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{"version":3,"file":"board-thumbnail-card.js","sourceRoot":"","sources":["../../../src/selector/board-thumbnail-card.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,KAAK,CAAA;AAC3C,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE3D,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAA;AAG1C,IAAM,kBAAkB,GAAxB,MAAM,kBAAmB,SAAQ,QAAQ,CAAC,OAAO,CAAC,CAAC,UAAU,CAAC;IACnE,MAAM,KAAK,MAAM;QACf,OAAO;YACL,GAAG,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4FF;SACF,CAAA;IACH,CAAC;IAKD,MAAM;QACJ,
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{"version":3,"file":"board-thumbnail-card.js","sourceRoot":"","sources":["../../../src/selector/board-thumbnail-card.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,KAAK,CAAA;AAC3C,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE3D,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAA;AAG1C,IAAM,kBAAkB,GAAxB,MAAM,kBAAmB,SAAQ,QAAQ,CAAC,OAAO,CAAC,CAAC,UAAU,CAAC;IACnE,MAAM,KAAK,MAAM;QACf,OAAO;YACL,GAAG,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4FF;SACF,CAAA;IACH,CAAC;IAKD,MAAM;QACJ,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,EAAE,CAAA;QAEhC,OAAO,IAAI,CAAA;oBACK,CAAC,CAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;;oBAEjC,CAAC,CAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;wBAC7B,CAAC,CAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;mBACxC,OAAO,CAAC,CAAC,CAAC,YAAY,CAAC;;;mBAGvB,OAAO,CAAC,CAAC,CAAC,mBAAmB,CAAC;;;mBAG9B,OAAO,CAAC,CAAC,CAAC,aAAa,CAAC;2BAChB,IAAI,CAAC,YAAY,IAAI,EAAE;cACpC,MAAM,CAAC,GAAG,CACV,KAAK,CAAC,EAAE,CAAC,IAAI,CAAA;gCACK,KAAK,CAAC,EAAE,cAAc,IAAI,CAAC,YAAY,IAAI,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,IAAI;eAClF,CACF;;;uCAG0B,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;;;KAGpE,CAAA;IACH,CAAC;IAED,WAAW,CAAC,CAAQ;;QAClB,IAAI,CAAA,MAAC,CAAC,CAAC,aAAqB,0CAAE,YAAY,CAAC,OAAO,CAAC,MAAI,MAAC,CAAC,CAAC,MAAc,0CAAE,YAAY,CAAC,MAAM,CAAC,CAAA,EAAE,CAAC;YAC/F,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,CAAA;QAClC,CAAC;QAED,CAAC,CAAC,eAAe,EAAE,CAAA;IACrB,CAAC;IAED,aAAa,CAAC,CAAQ;QACpB,CAAC,CAAC,cAAc,EAAE,CAAA;QAClB,CAAC,CAAC,eAAe,EAAE,CAAA;QAEnB,MAAM,IAAI,GAAG,CAAC,CAAC,MAAa,CAAA;QAE5B,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,KAAK,CAAA;QACxC,MAAM,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC,KAAK,CAAA;QACtD,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,KAAK,CAAA;QAE9C,IAAI,CAAC,aAAa,CAChB,IAAI,WAAW,CAAC,cAAc,EAAE;YAC9B,MAAM,EAAE;gBACN,IAAI;gBACJ,WAAW;gBACX,OAAO;aACR;SACF,CAAC,CACH,CAAA;IACH,CAAC;IAED,KAAK;;QACH,MAAM,IAAI,GAAG,MAAA,IAAI,CAAC,UAAU,0CAAE,aAAa,CAAC,MAAM,CAAC,CAAA;QACnD,IAAI,IAAI,EAAE,CAAC;YACT,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,CAAA;IAClC,CAAC;CACF,CAAA;AArE6B;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;wDAAsB;AACtB;IAA1B,QAAQ,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;kDAAwC;AApGvD,kBAAkB;IAD9B,aAAa,CAAC,sBAAsB,CAAC;GACzB,kBAAkB,CAwK9B","sourcesContent":["import { css, html, LitElement } from 'lit'\nimport { customElement, property } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\n\n@customElement('board-thumbnail-card')\nexport class BoardThumbnailCard extends localize(i18next)(LitElement) {\n static get styles() {\n return [\n css`\n :host {\n position: relative;\n\n padding: 0;\n margin: 0;\n height: 100%;\n\n -webkit-transform-style: preserve-3d;\n transform-style: preserve-3d;\n -webkit-transition: all 0.5s ease-in-out;\n transition: all 0.5s ease-in-out;\n }\n\n :host(.flipped) {\n -webkit-transform: var(--card-list-flip-transform);\n transform: var(--card-list-flip-transform);\n }\n\n [front],\n [back] {\n position: absolute;\n\n width: 100%;\n height: 100%;\n margin: 0;\n padding: 0;\n\n border: var(--card-list-create-border);\n border-radius: var(--card-list-create-border-radius);\n\n background-color: #fff;\n\n -webkit-backface-visibility: hidden;\n backface-visibility: hidden;\n }\n\n [front] {\n text-align: center;\n font-size: 0.8em;\n color: var(--card-list-create-color);\n text-transform: capitalize;\n }\n\n [front] md-icon {\n margin-top: 15%;\n display: block;\n font-size: 3.5em;\n color: var(--card-list-create-icon-color);\n }\n\n [back] {\n -webkit-transform: var(--card-list-flip-transform);\n transform: var(--card-list-flip-transform);\n }\n\n [back] form {\n padding: var(--card-list-create-form-padding);\n display: flex;\n flex-flow: row wrap;\n }\n\n [back] form label {\n flex: 1 1 25%;\n font: var(--card-list-create-label-font);\n color: var(--card-list-create-label-color);\n }\n\n [back] form input,\n [back] form select {\n flex: 1 1 60%;\n width: 10px;\n background-color: #fff;\n border: var(--card-list-create-input-border);\n border-radius: var(--card-list-create-input-border-radius);\n padding: var(--card-list-create-input-padding);\n font: var(--card-list-create-input-font);\n color: var(--card-list-create-input-color);\n }\n\n form * {\n margin: var(--card-list-create-margin);\n }\n\n input[type='submit'] {\n background-color: var(--button-background-color) !important;\n margin: var(--button-margin);\n font: var(--button-font);\n color: var(--button-color) !important;\n border-radius: var(--button-radius);\n border: var(--button-border);\n }\n `\n ]\n }\n\n @property({ type: String }) defaultGroup?: string\n @property({ type: Array }) groups?: { id: string; name: string }[]\n\n render() {\n const groups = this.groups || []\n\n return html`\n <div @click=${(e: Event) => this.onClickFlip(e)} front><md-icon>add_circle_outline</md-icon>create board</div>\n\n <div @click=${(e: Event) => this.onClickFlip(e)} back>\n <form @submit=${(e: Event) => this.onClickSubmit(e)}>\n <label>${i18next.t('label.name')}</label>\n <input type=\"text\" name=\"name\" />\n\n <label>${i18next.t('label.description')}</label>\n <input type=\"text\" name=\"description\" />\n\n <label>${i18next.t('label.group')}</label>\n <select .value=${this.defaultGroup || ''} name=\"groupId\">\n ${groups.map(\n group => html`\n <option value=${group.id} ?selected=${this.defaultGroup == group.id}>${group.name}</option>\n `\n )}\n </select>\n\n <input type=\"submit\" value=${String(i18next.t('button.create'))} />\n </form>\n </div>\n `\n }\n\n onClickFlip(e: Event) {\n if ((e.currentTarget as any)?.hasAttribute('front') || (e.target as any)?.hasAttribute('back')) {\n this.classList.toggle('flipped')\n }\n\n e.stopPropagation()\n }\n\n onClickSubmit(e: Event) {\n e.preventDefault()\n e.stopPropagation()\n\n const form = e.target as any\n\n const name = form.elements['name'].value\n const description = form.elements['description'].value\n const groupId = form.elements['groupId'].value\n\n this.dispatchEvent(\n new CustomEvent('create-board', {\n detail: {\n name,\n description,\n groupId\n }\n })\n )\n }\n\n reset() {\n const form = this.shadowRoot?.querySelector('form')\n if (form) {\n form.reset()\n }\n\n this.classList.remove('flipped')\n }\n}\n"]}
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@@ -47,12 +47,12 @@ let BoardCreationCard = class BoardCreationCard extends localize(i18next)(LitEle
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* 주의. value는 object일 수도 있고, string일 수도 있다.
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* string인 경우에는 해당 보드의 id로 해석한다.
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*/
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const template = html `
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<board-creation-popup
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.defaultGroup=${this.defaultGroup}
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.groups=${this.groups}
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@create-board=${async (e) => {
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const { name, description, groupId } = e.detail;
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this.dispatchEvent(new CustomEvent('create-board', {
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detail: {
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name,
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@@ -1 +1 @@
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-
{"version":3,"file":"ox-board-creation-card.js","sourceRoot":"","sources":["../../../src/selector/ox-board-creation-card.ts"],"names":[],"mappings":";AAAA,OAAO,4BAA4B,CAAA;AACnC,OAAO,wBAAwB,CAAA;AAE/B,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,KAAK,CAAA;AAC3C,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE3D,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAA;AACjD,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAA;AAGpC,IAAM,iBAAiB,GAAvB,MAAM,iBAAkB,SAAQ,QAAQ,CAAC,OAAO,CAAC,CAAC,UAAU,CAAC;IAClE,MAAM,KAAK,MAAM;QACf,OAAO;YACL,GAAG,CAAA;;;;;;;;;;;;;;;;;;;;;;;;OAwBF;SACF,CAAA;IACH,CAAC;IAQD,MAAM;QACJ,OAAO,IAAI,CAAA,eAAe,CAAC,CAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,OAAO,EAAE,2DAA2D,CAAA;IACnH,CAAC;IAED,OAAO;QACL,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACf,OAAO,IAAI,CAAC,KAAK,CAAA;QACnB,CAAC;QAED;;;;WAIG;QACH,
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1
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{"version":3,"file":"ox-board-creation-card.js","sourceRoot":"","sources":["../../../src/selector/ox-board-creation-card.ts"],"names":[],"mappings":";AAAA,OAAO,4BAA4B,CAAA;AACnC,OAAO,wBAAwB,CAAA;AAE/B,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,KAAK,CAAA;AAC3C,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE3D,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAA;AACjD,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAA;AAGpC,IAAM,iBAAiB,GAAvB,MAAM,iBAAkB,SAAQ,QAAQ,CAAC,OAAO,CAAC,CAAC,UAAU,CAAC;IAClE,MAAM,KAAK,MAAM;QACf,OAAO;YACL,GAAG,CAAA;;;;;;;;;;;;;;;;;;;;;;;;OAwBF;SACF,CAAA;IACH,CAAC;IAQD,MAAM;QACJ,OAAO,IAAI,CAAA,eAAe,CAAC,CAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,OAAO,EAAE,2DAA2D,CAAA;IACnH,CAAC;IAED,OAAO;QACL,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACf,OAAO,IAAI,CAAC,KAAK,CAAA;QACnB,CAAC;QAED;;;;WAIG;QACH,MAAM,QAAQ,GAAG,IAAI,CAAA;;wBAED,IAAI,CAAC,YAAY;kBACvB,IAAI,CAAC,MAAM;wBACL,KAAK,EAAE,CAAc,EAAE,EAAE;YACvC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,GAAG,CAAC,CAAC,MAAM,CAAA;YAE/C,IAAI,CAAC,aAAa,CAChB,IAAI,WAAW,CAAC,cAAc,EAAE;gBAC9B,MAAM,EAAE;oBACN,IAAI;oBACJ,WAAW;oBACX,OAAO;iBACR;aACF,CAAC,CACH,CAAA;YAED,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAA;QAClC,CAAC;;KAEJ,CAAA;QAED,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC,QAAQ,EAAE;YAC/B,QAAQ,EAAE,IAAI;YACd,IAAI,EAAE,OAAO;YACb,KAAK,EAAE,OAAO,CAAC,CAAC,CAAC,oBAAoB,CAAC;SACvC,CAAC,CAAA;IACJ,CAAC;IAED,KAAK,KAAI,CAAC;CACX,CAAA;AAjD6B;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;uDAAsB;AACtB;IAA1B,QAAQ,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;iDAAY;AAjC3B,iBAAiB;IAD7B,aAAa,CAAC,wBAAwB,CAAC;GAC3B,iBAAiB,CAiF7B","sourcesContent":["import '@material/web/icon/icon.js'\nimport './board-creation-popup'\n\nimport { css, html, LitElement } from 'lit'\nimport { customElement, property } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { openPopup } from '@operato/layout'\n\n@customElement('ox-board-creation-card')\nexport class BoardCreationCard extends localize(i18next)(LitElement) {\n static get styles() {\n return [\n css`\n :host {\n display: flex;\n border: var(--card-list-create-border);\n border-radius: var(--card-list-create-border-radius);\n\n background-color: #fff;\n\n align-items: center;\n justify-content: center;\n }\n\n div {\n text-align: center;\n font-size: 0.8em;\n color: var(--card-list-create-color);\n text-transform: capitalize;\n }\n\n md-icon {\n display: block;\n --md-icon-size: 3.5em;\n color: var(--card-list-create-icon-color);\n }\n `\n ]\n }\n\n /* default group id */\n @property({ type: String }) defaultGroup?: string\n @property({ type: Array }) groups: any\n\n private popup: any\n\n render() {\n return html`<div @click=${(e: Event) => this.onClick()}><md-icon>add_circle_outline</md-icon>create board</div> `\n }\n\n onClick() {\n if (this.popup) {\n delete this.popup\n }\n\n /*\n * 기존 설정된 이미지가 선택된 상태가 되게 하기 위해서는 selector에 value를 전달해줄 필요가 있음.\n * 주의. value는 object일 수도 있고, string일 수도 있다.\n * string인 경우에는 해당 보드의 id로 해석한다.\n */\n const template = html`\n <board-creation-popup\n .defaultGroup=${this.defaultGroup}\n .groups=${this.groups}\n @create-board=${async (e: CustomEvent) => {\n const { name, description, groupId } = e.detail\n\n this.dispatchEvent(\n new CustomEvent('create-board', {\n detail: {\n name,\n description,\n groupId\n }\n })\n )\n\n this.popup && this.popup.close()\n }}\n ></board-creation-popup>\n `\n\n this.popup = openPopup(template, {\n backdrop: true,\n size: 'large',\n title: i18next.t('title.create-board')\n })\n }\n\n reset() {}\n}\n"]}
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