@fluentui/react-spinbutton 9.1.7 → 9.2.1

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Files changed (41) hide show
  1. package/CHANGELOG.json +75 -1
  2. package/CHANGELOG.md +26 -2
  3. package/lib/components/SpinButton/SpinButton.js +5 -0
  4. package/lib/components/SpinButton/SpinButton.js.map +1 -1
  5. package/lib/components/SpinButton/SpinButton.types.js.map +1 -1
  6. package/lib/components/SpinButton/renderSpinButton.js +0 -19
  7. package/lib/components/SpinButton/renderSpinButton.js.map +1 -1
  8. package/lib/components/SpinButton/useSpinButton.js +1 -1
  9. package/lib/components/SpinButton/useSpinButton.js.map +1 -1
  10. package/lib/components/SpinButton/useSpinButtonStyles.js.map +1 -1
  11. package/lib/components/SpinButtonField/SpinButtonField.js.map +1 -1
  12. package/lib/index.js.map +1 -1
  13. package/lib/utils/clamp.js.map +1 -1
  14. package/lib/utils/getBound.js.map +1 -1
  15. package/lib/utils/precision.js.map +1 -1
  16. package/lib-amd/components/SpinButton/SpinButton.js +3 -1
  17. package/lib-amd/components/SpinButton/SpinButton.js.map +1 -1
  18. package/lib-amd/components/SpinButton/SpinButton.types.js.map +1 -1
  19. package/lib-amd/components/SpinButton/renderSpinButton.js +0 -19
  20. package/lib-amd/components/SpinButton/renderSpinButton.js.map +1 -1
  21. package/lib-amd/components/SpinButton/useSpinButton.js +1 -1
  22. package/lib-amd/components/SpinButton/useSpinButton.js.map +1 -1
  23. package/lib-commonjs/SpinButton.js.map +1 -1
  24. package/lib-commonjs/SpinButtonField.js.map +1 -1
  25. package/lib-commonjs/components/SpinButton/SpinButton.js +5 -0
  26. package/lib-commonjs/components/SpinButton/SpinButton.js.map +1 -1
  27. package/lib-commonjs/components/SpinButton/SpinButton.types.js.map +1 -1
  28. package/lib-commonjs/components/SpinButton/index.js.map +1 -1
  29. package/lib-commonjs/components/SpinButton/renderSpinButton.js +0 -19
  30. package/lib-commonjs/components/SpinButton/renderSpinButton.js.map +1 -1
  31. package/lib-commonjs/components/SpinButton/useSpinButton.js +1 -1
  32. package/lib-commonjs/components/SpinButton/useSpinButton.js.map +1 -1
  33. package/lib-commonjs/components/SpinButton/useSpinButtonStyles.js.map +1 -1
  34. package/lib-commonjs/components/SpinButtonField/SpinButtonField.js.map +1 -1
  35. package/lib-commonjs/components/SpinButtonField/index.js.map +1 -1
  36. package/lib-commonjs/index.js.map +1 -1
  37. package/lib-commonjs/utils/clamp.js.map +1 -1
  38. package/lib-commonjs/utils/getBound.js.map +1 -1
  39. package/lib-commonjs/utils/index.js.map +1 -1
  40. package/lib-commonjs/utils/precision.js.map +1 -1
  41. package/package.json +5 -5
@@ -6,25 +6,6 @@ define(["require", "exports", "tslib", "react", "@fluentui/react-utilities"], fu
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  * Render the final JSX of SpinButton
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  */
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  var renderSpinButton_unstable = function (state) {
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- // Leaving this here for now.
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- // This is the approach using react-input's Input component.
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- // It has some Typescript problems and feels hacky.
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- // const { slots, slotProps } = getSlots<SpinButtonSlots>(state);
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- // const { contentAfter, ...otherInputSlotProps } = slotProps.input as SpinButtonSlots['input'];
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- // const inputContentAfter = {
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- // ...contentAfter,
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- // children: (
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- // <>
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- // <slots.incrementButton {...slotProps.incrementButton} />
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- // <slots.decrementButton {...slotProps.decrementButton} />
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- // </>
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- // ),
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- // };
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- // return (
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- // <slots.root {...slotProps.root}>
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- // <slots.input {...otherInputSlotProps} contentAfter={inputContentAfter}/>
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- // </slots.root>
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- // );
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  var _a = react_utilities_1.getSlots(state), slots = _a.slots, slotProps = _a.slotProps;
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  return (React.createElement(slots.root, tslib_1.__assign({}, slotProps.root),
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  React.createElement(slots.input, tslib_1.__assign({}, slotProps.input)),
@@ -1 +1 @@
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- {"version":3,"file":"renderSpinButton.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/renderSpinButton.tsx"],"names":[],"mappings":";;;;IAIA;;OAEG;IACI,IAAM,yBAAyB,GAAG,UAAC,KAAsB;QAC9D,6BAA6B;QAC7B,4DAA4D;QAC5D,mDAAmD;QACnD,iEAAiE;QAEjE,gGAAgG;QAChG,8BAA8B;QAC9B,qBAAqB;QACrB,gBAAgB;QAChB,SAAS;QACT,iEAAiE;QACjE,iEAAiE;QACjE,UAAU;QACV,OAAO;QACP,KAAK;QAEL,WAAW;QACX,qCAAqC;QACrC,+EAA+E;QAC/E,kBAAkB;QAClB,KAAK;QAEC,IAAA,KAAuB,0BAAQ,CAAkB,KAAK,CAAC,EAArD,KAAK,WAAA,EAAE,SAAS,eAAqC,CAAC;QAE9D,OAAO,CACL,oBAAC,KAAK,CAAC,IAAI,uBAAK,SAAS,CAAC,IAAI;YAC5B,oBAAC,KAAK,CAAC,KAAK,uBAAK,SAAS,CAAC,KAAK,EAAI;YACpC,oBAAC,KAAK,CAAC,eAAe,uBAAK,SAAS,CAAC,eAAe,EAAI;YACxD,oBAAC,KAAK,CAAC,eAAe,uBAAK,SAAS,CAAC,eAAe,EAAI,CAC7C,CACd,CAAC;IACJ,CAAC,CAAC;IAhCW,QAAA,yBAAyB,6BAgCpC","sourcesContent":["import * as React from 'react';\nimport { getSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n // Leaving this here for now.\n // This is the approach using react-input's Input component.\n // It has some Typescript problems and feels hacky.\n // const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n // const { contentAfter, ...otherInputSlotProps } = slotProps.input as SpinButtonSlots['input'];\n // const inputContentAfter = {\n // ...contentAfter,\n // children: (\n // <>\n // <slots.incrementButton {...slotProps.incrementButton} />\n // <slots.decrementButton {...slotProps.decrementButton} />\n // </>\n // ),\n // };\n\n // return (\n // <slots.root {...slotProps.root}>\n // <slots.input {...otherInputSlotProps} contentAfter={inputContentAfter}/>\n // </slots.root>\n // );\n\n const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n return (\n <slots.root {...slotProps.root}>\n <slots.input {...slotProps.input} />\n <slots.incrementButton {...slotProps.incrementButton} />\n <slots.decrementButton {...slotProps.decrementButton} />\n </slots.root>\n );\n};\n"]}
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+ {"version":3,"file":"renderSpinButton.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/renderSpinButton.tsx"],"names":[],"mappings":";;;;IAIA;;OAEG;IACI,IAAM,yBAAyB,GAAG,UAAC,KAAsB;QACxD,IAAA,KAAuB,0BAAQ,CAAkB,KAAK,CAAC,EAArD,KAAK,WAAA,EAAE,SAAS,eAAqC,CAAC;QAE9D,OAAO,CACL,oBAAC,KAAK,CAAC,IAAI,uBAAK,SAAS,CAAC,IAAI;YAC5B,oBAAC,KAAK,CAAC,KAAK,uBAAK,SAAS,CAAC,KAAK,EAAI;YACpC,oBAAC,KAAK,CAAC,eAAe,uBAAK,SAAS,CAAC,eAAe,EAAI;YACxD,oBAAC,KAAK,CAAC,eAAe,uBAAK,SAAS,CAAC,eAAe,EAAI,CAC7C,CACd,CAAC;IACJ,CAAC,CAAC;IAVW,QAAA,yBAAyB,6BAUpC","sourcesContent":["import * as React from 'react';\nimport { getSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n return (\n <slots.root {...slotProps.root}>\n <slots.input {...slotProps.input} />\n <slots.incrementButton {...slotProps.incrementButton} />\n <slots.decrementButton {...slotProps.decrementButton} />\n </slots.root>\n );\n};\n"]}
@@ -5,7 +5,7 @@ define(["require", "exports", "tslib", "react", "@fluentui/react-utilities", "@f
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  var DEFAULT_SPIN_DELAY_MS = 150;
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  var MIN_SPIN_DELAY_MS = 80;
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  var MAX_SPIN_TIME_MS = 1000;
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- // This is here to give an ease the mouse held down case.
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+ // This is here to give an ease for the mouse held down case.
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  // Exact easing it to be defined. Once it is we'll likely
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  // pull this out into a util function in the SpinButton package.
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  var lerp = function (start, end, percent) { return start + (end - start) * percent; };
@@ -1 +1 @@
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- 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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue ?? String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"]}
1
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease for the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue ?? String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"]}
@@ -1 +1 @@
1
- {"version":3,"mappings":";;;;;;AAAAA","names":["tslib_1"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/SpinButton.ts"],"sourcesContent":["export * from './components/SpinButton/index';\n"]}
1
+ {"version":3,"names":["tslib_1","__exportStar","require","exports"],"sources":["../src/packages/react-components/react-spinbutton/src/SpinButton.ts"],"sourcesContent":["export * from './components/SpinButton/index';\n"],"mappings":";;;;;;AAAAA,OAAA,CAAAC,YAAA,CAAAC,OAAA,mCAAAC,OAAA"}
@@ -1 +1 @@
1
- {"version":3,"mappings":";;;;;;AAAAA","names":["tslib_1"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/SpinButtonField.ts"],"sourcesContent":["export * from './components/SpinButtonField/index';\n"]}
1
+ {"version":3,"names":["tslib_1","__exportStar","require","exports"],"sources":["../src/packages/react-components/react-spinbutton/src/SpinButtonField.ts"],"sourcesContent":["export * from './components/SpinButtonField/index';\n"],"mappings":";;;;;;AAAAA,OAAA,CAAAC,YAAA,CAAAC,OAAA,wCAAAC,OAAA"}
@@ -8,12 +8,17 @@ const React = /*#__PURE__*/require("react");
8
8
  const useSpinButton_1 = /*#__PURE__*/require("./useSpinButton");
9
9
  const renderSpinButton_1 = /*#__PURE__*/require("./renderSpinButton");
10
10
  const useSpinButtonStyles_1 = /*#__PURE__*/require("./useSpinButtonStyles");
11
+ const react_shared_contexts_1 = /*#__PURE__*/require("@fluentui/react-shared-contexts");
11
12
  /**
12
13
  * A SpinButton allows someone to incrementally adjust a value in small steps.
13
14
  */
14
15
  exports.SpinButton = /*#__PURE__*/React.forwardRef((props, ref) => {
15
16
  const state = useSpinButton_1.useSpinButton_unstable(props, ref);
16
17
  useSpinButtonStyles_1.useSpinButtonStyles_unstable(state);
18
+ const {
19
+ useSpinButtonStyles_unstable: useCustomStyles
20
+ } = react_shared_contexts_1.useCustomStyleHooks_unstable();
21
+ useCustomStyles(state);
17
22
  return renderSpinButton_1.renderSpinButton_unstable(state);
18
23
  });
19
24
  exports.SpinButton.displayName = 'SpinButton';
@@ -1 +1 @@
1
- {"version":3,"mappings":";;;;;;AAAA;AACA;AACA;AACA;AAIA;;;AAGaA,kBAAU,gBAAyCC,KAAK,CAACC,UAAU,CAAC,CAACC,KAAK,EAAEC,GAAG,KAAI;EAC9F,MAAMC,KAAK,GAAGC,sCAAsB,CAACH,KAAK,EAAEC,GAAG,CAAC;EAEhDG,kDAA4B,CAACF,KAAK,CAAC;EACnC,OAAOG,4CAAyB,CAACH,KAAK,CAAC;AACzC,CAAC,CAAC;AAEFL,kBAAU,CAACS,WAAW,GAAG,YAAY","names":["exports","React","forwardRef","props","ref","state","useSpinButton_1","useSpinButtonStyles_1","renderSpinButton_1","displayName"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { useSpinButton_unstable } from './useSpinButton';\nimport { renderSpinButton_unstable } from './renderSpinButton';\nimport { useSpinButtonStyles_unstable } from './useSpinButtonStyles';\nimport type { SpinButtonProps } from './SpinButton.types';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\n\n/**\n * A SpinButton allows someone to incrementally adjust a value in small steps.\n */\nexport const SpinButton: ForwardRefComponent<SpinButtonProps> = React.forwardRef((props, ref) => {\n const state = useSpinButton_unstable(props, ref);\n\n useSpinButtonStyles_unstable(state);\n return renderSpinButton_unstable(state);\n});\n\nSpinButton.displayName = 'SpinButton';\n"]}
1
+ {"version":3,"names":["React","require","useSpinButton_1","renderSpinButton_1","useSpinButtonStyles_1","react_shared_contexts_1","exports","SpinButton","forwardRef","props","ref","state","useSpinButton_unstable","useSpinButtonStyles_unstable","useCustomStyles","useCustomStyleHooks_unstable","renderSpinButton_unstable","displayName"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { useSpinButton_unstable } from './useSpinButton';\nimport { renderSpinButton_unstable } from './renderSpinButton';\nimport { useSpinButtonStyles_unstable } from './useSpinButtonStyles';\nimport type { SpinButtonProps } from './SpinButton.types';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { useCustomStyleHooks_unstable } from '@fluentui/react-shared-contexts';\n\n/**\n * A SpinButton allows someone to incrementally adjust a value in small steps.\n */\nexport const SpinButton: ForwardRefComponent<SpinButtonProps> = React.forwardRef((props, ref) => {\n const state = useSpinButton_unstable(props, ref);\n\n useSpinButtonStyles_unstable(state);\n\n const { useSpinButtonStyles_unstable: useCustomStyles } = useCustomStyleHooks_unstable();\n useCustomStyles(state);\n\n return renderSpinButton_unstable(state);\n});\n\nSpinButton.displayName = 'SpinButton';\n"],"mappings":";;;;;;AAAA,MAAAA,KAAA,gBAAAC,OAAA;AACA,MAAAC,eAAA,gBAAAD,OAAA;AACA,MAAAE,kBAAA,gBAAAF,OAAA;AACA,MAAAG,qBAAA,gBAAAH,OAAA;AAGA,MAAAI,uBAAA,gBAAAJ,OAAA;AAEA;;;AAGaK,OAAA,CAAAC,UAAU,gBAAyCP,KAAK,CAACQ,UAAU,CAAC,CAACC,KAAK,EAAEC,GAAG,KAAI;EAC9F,MAAMC,KAAK,GAAGT,eAAA,CAAAU,sBAAsB,CAACH,KAAK,EAAEC,GAAG,CAAC;EAEhDN,qBAAA,CAAAS,4BAA4B,CAACF,KAAK,CAAC;EAEnC,MAAM;IAAEE,4BAA4B,EAAEC;EAAe,CAAE,GAAGT,uBAAA,CAAAU,4BAA4B,EAAE;EACxFD,eAAe,CAACH,KAAK,CAAC;EAEtB,OAAOR,kBAAA,CAAAa,yBAAyB,CAACL,KAAK,CAAC;AACzC,CAAC,CAAC;AAEFL,OAAA,CAAAC,UAAU,CAACU,WAAW,GAAG,YAAY"}
@@ -1 +1 @@
1
- {"version":3,"mappings":"","names":[],"sourceRoot":"../src/","sources":[],"sourcesContent":[]}
1
+ {"version":3,"names":[],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.types.ts"],"sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<\n ComponentProps<Partial<SpinButtonSlots>, 'input'>,\n 'defaultValue' | 'onChange' | 'size' | 'value'\n> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filled-darker' | 'filled-lighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n *\n * Use `null` to indicate the control has no value.\n */\n defaultValue?: number | null;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property.\n *\n * Use `null` to indicate the control has no value.\n *\n * Mutually exclusive with `defaultValue`.\n */\n value?: number | null;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number | null;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n"],"mappings":""}
@@ -1 +1 @@
1
- {"version":3,"mappings":";;;;;;AAAAA;AACAA;AACAA;AACAA;AACAA","names":["tslib_1"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButton/index.ts"],"sourcesContent":["export * from './SpinButton';\nexport * from './SpinButton.types';\nexport * from './renderSpinButton';\nexport * from './useSpinButton';\nexport * from './useSpinButtonStyles';\n"]}
1
+ {"version":3,"names":["tslib_1","__exportStar","require","exports"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/index.ts"],"sourcesContent":["export * from './SpinButton';\nexport * from './SpinButton.types';\nexport * from './renderSpinButton';\nexport * from './useSpinButton';\nexport * from './useSpinButtonStyles';\n"],"mappings":";;;;;;AAAAA,OAAA,CAAAC,YAAA,CAAAC,OAAA,kBAAAC,OAAA;AACAH,OAAA,CAAAC,YAAA,CAAAC,OAAA,wBAAAC,OAAA;AACAH,OAAA,CAAAC,YAAA,CAAAC,OAAA,wBAAAC,OAAA;AACAH,OAAA,CAAAC,YAAA,CAAAC,OAAA,qBAAAC,OAAA;AACAH,OAAA,CAAAC,YAAA,CAAAC,OAAA,2BAAAC,OAAA"}
@@ -10,25 +10,6 @@ const react_utilities_1 = /*#__PURE__*/require("@fluentui/react-utilities");
10
10
  * Render the final JSX of SpinButton
11
11
  */
12
12
  const renderSpinButton_unstable = state => {
13
- // Leaving this here for now.
14
- // This is the approach using react-input's Input component.
15
- // It has some Typescript problems and feels hacky.
16
- // const { slots, slotProps } = getSlots<SpinButtonSlots>(state);
17
- // const { contentAfter, ...otherInputSlotProps } = slotProps.input as SpinButtonSlots['input'];
18
- // const inputContentAfter = {
19
- // ...contentAfter,
20
- // children: (
21
- // <>
22
- // <slots.incrementButton {...slotProps.incrementButton} />
23
- // <slots.decrementButton {...slotProps.decrementButton} />
24
- // </>
25
- // ),
26
- // };
27
- // return (
28
- // <slots.root {...slotProps.root}>
29
- // <slots.input {...otherInputSlotProps} contentAfter={inputContentAfter}/>
30
- // </slots.root>
31
- // );
32
13
  const {
33
14
  slots,
34
15
  slotProps
@@ -1 +1 @@
1
- {"version":3,"mappings":";;;;;;AAAA;AACA;AAGA;;;AAGO,MAAMA,yBAAyB,GAAIC,KAAsB,IAAI;EAClE;EACA;EACA;EACA;EAEA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EAEA;EACA;EACA;EACA;EACA;EAEA,MAAM;IAAEC,KAAK;IAAEC;EAAS,CAAE,GAAGC,0BAAQ,CAAkBH,KAAK,CAAC;EAE7D,OACEI,oBAACH,KAAK,CAACI,IAAI;IAAA,GAAKH,SAAS,CAACG;EAAI,GAC5BD,oBAACH,KAAK,CAACK,KAAK;IAAA,GAAKJ,SAAS,CAACI;EAAK,EAAI,EACpCF,oBAACH,KAAK,CAACM,eAAe;IAAA,GAAKL,SAAS,CAACK;EAAe,EAAI,EACxDH,oBAACH,KAAK,CAACO,eAAe;IAAA,GAAKN,SAAS,CAACM;EAAe,EAAI,CAC7C;AAEjB,CAAC;AAhCYC,iCAAyB","names":["renderSpinButton_unstable","state","slots","slotProps","react_utilities_1","React","root","input","incrementButton","decrementButton","exports"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButton/renderSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { getSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n // Leaving this here for now.\n // This is the approach using react-input's Input component.\n // It has some Typescript problems and feels hacky.\n // const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n // const { contentAfter, ...otherInputSlotProps } = slotProps.input as SpinButtonSlots['input'];\n // const inputContentAfter = {\n // ...contentAfter,\n // children: (\n // <>\n // <slots.incrementButton {...slotProps.incrementButton} />\n // <slots.decrementButton {...slotProps.decrementButton} />\n // </>\n // ),\n // };\n\n // return (\n // <slots.root {...slotProps.root}>\n // <slots.input {...otherInputSlotProps} contentAfter={inputContentAfter}/>\n // </slots.root>\n // );\n\n const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n return (\n <slots.root {...slotProps.root}>\n <slots.input {...slotProps.input} />\n <slots.incrementButton {...slotProps.incrementButton} />\n <slots.decrementButton {...slotProps.decrementButton} />\n </slots.root>\n );\n};\n"]}
1
+ {"version":3,"names":["React","require","react_utilities_1","renderSpinButton_unstable","state","slots","slotProps","getSlots","createElement","root","input","incrementButton","decrementButton","exports"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/renderSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { getSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n return (\n <slots.root {...slotProps.root}>\n <slots.input {...slotProps.input} />\n <slots.incrementButton {...slotProps.incrementButton} />\n <slots.decrementButton {...slotProps.decrementButton} />\n </slots.root>\n );\n};\n"],"mappings":";;;;;;AAAA,MAAAA,KAAA,gBAAAC,OAAA;AACA,MAAAC,iBAAA,gBAAAD,OAAA;AAGA;;;AAGO,MAAME,yBAAyB,GAAIC,KAAsB,IAAI;EAClE,MAAM;IAAEC,KAAK;IAAEC;EAAS,CAAE,GAAGJ,iBAAA,CAAAK,QAAQ,CAAkBH,KAAK,CAAC;EAE7D,OACEJ,KAAA,CAAAQ,aAAA,CAACH,KAAK,CAACI,IAAI;IAAA,GAAKH,SAAS,CAACG;EAAI,GAC5BT,KAAA,CAAAQ,aAAA,CAACH,KAAK,CAACK,KAAK;IAAA,GAAKJ,SAAS,CAACI;EAAK,EAAI,EACpCV,KAAA,CAAAQ,aAAA,CAACH,KAAK,CAACM,eAAe;IAAA,GAAKL,SAAS,CAACK;EAAe,EAAI,EACxDX,KAAA,CAAAQ,aAAA,CAACH,KAAK,CAACO,eAAe;IAAA,GAAKN,SAAS,CAACM;EAAe,EAAI,CAC7C;AAEjB,CAAC;AAVYC,OAAA,CAAAV,yBAAyB,GAAAA,yBAAA"}
@@ -13,7 +13,7 @@ const react_shared_contexts_1 = /*#__PURE__*/require("@fluentui/react-shared-con
13
13
  const DEFAULT_SPIN_DELAY_MS = 150;
14
14
  const MIN_SPIN_DELAY_MS = 80;
15
15
  const MAX_SPIN_TIME_MS = 1000;
16
- // This is here to give an ease the mouse held down case.
16
+ // This is here to give an ease for the mouse held down case.
17
17
  // Exact easing it to be defined. Once it is we'll likely
18
18
  // pull this out into a util function in the SpinButton package.
19
19
  const lerp = (start, end, percent) => start + (end - start) * percent;
@@ -1 +1 @@
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue ?? String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"]}
1
+ {"version":3,"names":["React","require","react_utilities_1","keyboard_keys_1","index_1","react_icons_1","react_shared_contexts_1","DEFAULT_SPIN_DELAY_MS","MIN_SPIN_DELAY_MS","MAX_SPIN_TIME_MS","lerp","start","end","percent","useSpinButton_unstable","props","ref","nativeProps","getPartitionedNativeProps","primarySlotTagName","excludedPropNames","overrides","useOverrides_unstable","value","displayValue","defaultValue","min","max","step","stepPage","precision","precisionFromProps","onChange","size","appearance","_a","inputDefaultAppearance","root","input","incrementButton","decrementButton","useMemo","Math","calculatePrecision","currentValue","setCurrentValue","useControllableState","state","defaultState","initialState","isControlled","undefined","textValue","setTextValue","useState","keyboardSpinState","setKeyboardSpinState","internalState","useRef","spinState","spinTime","spinDelay","atBound","getBound","precisionRound","setStepTimeout","clearStepTimeout","useTimeout","stepValue","e","direction","startFrom","startValue","current","num","parseFloat","isNaN","val","dir","stepSize","stepStart","nullStep","clamp","commit","newValue","Number","handleInputChange","previousTextValue","String","target","handleIncrementMouseDown","handleDecrementMouseDown","handleStepMouseUpOrLeave","handleBlur","handleKeyDown","nextKeyboardSpinState","key","ArrowUp","ArrowDown","PageUp","preventDefault","PageDown","shiftKey","Home","End","Enter","Escape","handleKeyUp","newDisplayValue","valueChanged","displayValueChanged","roundedValue","nextValue","components","resolveShorthand","required","defaultProps","autoComplete","role","type","primary","tabIndex","children","createElement","ChevronUp16Regular","disabled","ChevronDown16Regular","valueToDisplay","_b","mergeCallbacks","onBlur","onKeyDown","onKeyUp","onMouseDown","onMouseUp","onMouseLeave","exports"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/useSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease for the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue ?? String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return 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@@ -1 +1 @@
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{ SlotClassNames } from '@fluentui/react-utilities';\nimport { makeResetStyles, makeStyles, mergeClasses, shorthands } from '@griffel/react';\nimport type { SpinButtonSlots, SpinButtonState } from './SpinButton.types';\nimport { tokens, typographyStyles } from '@fluentui/react-theme';\n\nexport const spinButtonClassNames: SlotClassNames<SpinButtonSlots> = {\n root: 'fui-SpinButton',\n input: 'fui-SpinButton__input',\n incrementButton: 'fui-SpinButton__incrementButton',\n decrementButton: 'fui-SpinButton__decrementButton',\n};\n\nconst spinButtonExtraClassNames = {\n buttonActive: 'fui-SpinButton__button_active',\n};\n\nconst fieldHeights = {\n small: '24px',\n medium: '32px',\n};\n\nconst useRootClassName = makeResetStyles({\n display: 'inline-grid',\n gridTemplateColumns: `1fr 24px`,\n gridTemplateRows: '1fr 1fr',\n columnGap: tokens.spacingHorizontalXS,\n rowGap: 0,\n position: 'relative',\n isolation: 'isolate',\n\n backgroundColor: tokens.colorNeutralBackground1,\n minHeight: fieldHeights.medium,\n padding: `0 0 0 ${tokens.spacingHorizontalMNudge}`,\n borderRadius: tokens.borderRadiusMedium,\n\n // Apply border styles on the ::before pseudo element.\n // We cannot use ::after since that is used for selection.\n // Using the pseudo element allows us to place the border\n // above content in the component which ensures the buttons\n // line up visually with the border as expected. Without this\n // there is a bit of a gap which can become very noticeable\n // at high zoom or when OS zoom levels are not divisible by 2\n // (e.g., 150% on Windows in Firefox)\n // This is most noticeable on the \"outline\" appearance which is\n // also the default so it feels worth the extra ceremony to get right.\n '::before': {\n content: '\"\"',\n boxSizing: 'border-box',\n position: 'absolute',\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n pointerEvents: 'none',\n zIndex: 10,\n border: `1px solid ${tokens.colorNeutralStroke1}`,\n borderBottomColor: tokens.colorNeutralStrokeAccessible,\n borderRadius: tokens.borderRadiusMedium,\n },\n\n '::after': {\n boxSizing: 'border-box',\n content: '\"\"',\n position: 'absolute',\n right: 0,\n bottom: 0,\n left: 0,\n zIndex: 20,\n\n // Maintaining the correct corner radius:\n // Use the whole border-radius as the height and only put radii on the bottom corners.\n // (Otherwise the radius would be automatically reduced to fit available space.)\n // max() ensures the focus border still shows up even if someone sets tokens.borderRadiusMedium to 0.\n height: `max(2px, ${tokens.borderRadiusMedium})`,\n borderBottomLeftRadius: tokens.borderRadiusMedium,\n borderBottomRightRadius: tokens.borderRadiusMedium,\n\n // Flat 2px border:\n // By default borderBottom will cause little \"horns\" on the ends. The clipPath trims them off.\n // (This could be done without trimming using `background: linear-gradient(...)`, but using\n // borderBottom makes it easier for people to override the color if needed.)\n borderBottom: `2px solid ${tokens.colorCompoundBrandStroke}`,\n clipPath: 'inset(calc(100% - 2px) 0 0 0)',\n\n // Animation for focus OUT\n transform: 'scaleX(0)',\n transitionProperty: 'transform',\n transitionDuration: tokens.durationUltraFast,\n transitionDelay: tokens.curveAccelerateMid,\n\n '@media screen and (prefers-reduced-motion: reduce)': {\n transitionDuration: '0.01ms',\n transitionDelay: '0.01ms',\n },\n },\n\n ':focus-within::after': {\n // Animation for focus IN\n transform: 'scaleX(1)',\n transitionProperty: 'transform',\n transitionDuration: tokens.durationNormal,\n transitionDelay: tokens.curveDecelerateMid,\n\n '@media screen and (prefers-reduced-motion: reduce)': {\n transitionDuration: '0.01ms',\n transitionDelay: '0.01ms',\n },\n },\n ':focus-within:active::after': {\n // This is if the user clicks the field again while it's already focused\n borderBottomColor: tokens.colorCompoundBrandStrokePressed,\n },\n ':focus-within': {\n outline: '2px solid transparent',\n },\n});\n\nconst useRootStyles = makeStyles({\n small: {\n minHeight: fieldHeights.small,\n ...typographyStyles.caption1,\n paddingLeft: tokens.spacingHorizontalS,\n },\n\n medium: {\n // set by useRootClassName\n },\n\n outline: {\n // set by useRootClassName\n },\n\n outlineInteractive: {\n ':hover::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Hover),\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Pressed),\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n },\n\n underline: {\n '::before': {\n ...shorthands.borderWidth(0, 0, '1px', 0),\n ...shorthands.borderRadius(tokens.borderRadiusNone), // corners look strange if rounded\n },\n },\n\n underlineInteractive: {\n ':hover::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n '::after': shorthands.borderRadius(tokens.borderRadiusNone), // remove rounded corners from focus underline\n },\n\n filled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorTransparentStroke),\n },\n },\n\n 'filled-darker': {\n backgroundColor: tokens.colorNeutralBackground3,\n },\n 'filled-lighter': {\n backgroundColor: tokens.colorNeutralBackground1,\n },\n\n filledInteractive: {\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':hover,:focus-within': {\n '::before': {\n // also handles pressed border color (:active)\n ...shorthands.borderColor(tokens.colorTransparentStrokeInteractive),\n },\n },\n },\n\n invalid: {\n ':not(:focus-within),:hover:not(:focus-within)': {\n '::before': {\n ...shorthands.borderColor(tokens.colorPaletteRedBorder2),\n },\n },\n },\n\n disabled: {\n cursor: 'not-allowed',\n backgroundColor: tokens.colorTransparentBackground,\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStrokeDisabled),\n\n '@media (forced-colors: active)': {\n ...shorthands.borderColor('GrayText'),\n },\n },\n },\n});\n\nconst useInputClassName = makeResetStyles({\n gridColumnStart: '1',\n gridColumnEnd: '2',\n gridRowStart: '1',\n gridRowEnd: '3',\n outlineStyle: 'none',\n border: '0',\n padding: '0',\n color: tokens.colorNeutralForeground1,\n // Use literal \"transparent\" (not from the theme) to always let the color from the root show through\n backgroundColor: 'transparent',\n fontFamily: 'inherit',\n fontSize: 'inherit',\n fontWeight: 'inherit',\n lineHeight: 'inherit',\n\n '::placeholder': {\n color: tokens.colorNeutralForeground4,\n opacity: 1, // browser style override\n },\n});\n\nconst useInputStyles = makeStyles({\n disabled: {\n color: tokens.colorNeutralForegroundDisabled,\n cursor: 'not-allowed',\n backgroundColor: tokens.colorTransparentBackground,\n '::placeholder': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n});\n\nconst useBaseButtonClassName = makeResetStyles({\n display: 'inline-flex',\n width: '24px',\n alignItems: 'center',\n justifyContent: 'center',\n border: '0',\n position: 'absolute',\n\n outlineStyle: 'none',\n height: '16px',\n\n // Use literal \"transparent\" (not from the theme) to always let the color from the root show through\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n // common button layout\n gridColumnStart: '2',\n borderRadius: '0',\n padding: '0 5px 0 5px',\n\n ':active': {\n outlineStyle: 'none',\n },\n\n ':enabled': {\n ':hover': {\n cursor: 'pointer',\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n\n ':disabled': {\n cursor: 'not-allowed',\n color: tokens.colorNeutralForegroundDisabled,\n },\n});\n\nconst useButtonStyles = makeStyles({\n increment: {\n gridRowStart: '1',\n borderTopRightRadius: tokens.borderRadiusMedium,\n paddingTop: '4px',\n paddingBottom: '1px',\n },\n decrement: {\n gridRowStart: '2',\n borderBottomRightRadius: tokens.borderRadiusMedium,\n paddingTop: '1px',\n paddingBottom: '4px',\n },\n // Padding values numbers don't align with design specs\n // but visually the padding aligns.\n // The icons are set in a 16x16px square but the artwork is inset from that\n // so these padding values are computed by hand.\n // Additionally the design uses fractional values so these are\n // rounded to the nearest integer.\n incrementButtonSmall: {\n ...shorthands.padding('3px', '6px', '0px', '4px'),\n height: '12px',\n },\n\n decrementButtonSmall: {\n ...shorthands.padding('0px', '6px', '3px', '4px'),\n height: '12px',\n },\n\n outline: {\n // set by useButtonClassName\n },\n\n underline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-darker': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground3Hover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-lighter': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground1Hover,\n },\n [`:active,&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground1Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n});\n\n// Cannot just disable button as they need to remain\n// exposed to ATs like screen readers.\nconst useButtonDisabledStyles = makeStyles({\n base: {\n cursor: 'not-allowed',\n\n ':hover': {\n cursor: 'not-allowed',\n },\n },\n\n outline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n underline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-darker': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-lighter': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n});\n\n/**\n * Apply styling to the SpinButton slots based on the state\n */\nexport const useSpinButtonStyles_unstable = (state: SpinButtonState): SpinButtonState => {\n const { appearance, atBound, spinState, size } = state;\n const disabled = state.input.disabled;\n const invalid = `${state.input['aria-invalid']}` === 'true';\n const filled = appearance.startsWith('filled');\n\n const rootStyles = useRootStyles();\n const buttonStyles = useButtonStyles();\n const buttonDisabledStyles = useButtonDisabledStyles();\n const inputStyles = useInputStyles();\n\n state.root.className = mergeClasses(\n spinButtonClassNames.root,\n useRootClassName(),\n rootStyles[size],\n rootStyles[appearance],\n filled && rootStyles.filled,\n !disabled && appearance === 'outline' && rootStyles.outlineInteractive,\n !disabled && appearance === 'underline' && rootStyles.underlineInteractive,\n !disabled && filled && rootStyles.filledInteractive,\n !disabled && invalid && rootStyles.invalid,\n disabled && rootStyles.disabled,\n state.root.className,\n );\n\n state.incrementButton.className = mergeClasses(\n spinButtonClassNames.incrementButton,\n spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`,\n useBaseButtonClassName(),\n buttonStyles.increment,\n buttonStyles[appearance],\n size === 'small' && buttonStyles.incrementButtonSmall,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.incrementButton.className,\n );\n state.decrementButton.className = mergeClasses(\n spinButtonClassNames.decrementButton,\n spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`,\n useBaseButtonClassName(),\n buttonStyles.decrement,\n buttonStyles[appearance],\n size === 'small' && buttonStyles.decrementButtonSmall,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.decrementButton.className,\n );\n\n state.input.className = mergeClasses(\n spinButtonClassNames.input,\n useInputClassName(),\n disabled && inputStyles.disabled,\n state.input.className,\n );\n\n return state;\n};\n"]}
1
+ {"version":3,"names":["react_1","require","react_theme_1","exports","spinButtonClassNames","root","input","incrementButton","decrementButton","spinButtonExtraClassNames","buttonActive","fieldHeights","small","medium","useRootClassName","__resetStyles","useRootStyles","__styles","sshi5w","Bahqtrf","Be2twd7","Bhrd7zp","Bg96gwp","uwmqm3","outline","outlineInteractive","Bo3r8zu","Hpvxnh","Bx11ytk","B1rg0w0","Bsg1tlv","Brjw370","xcfy85","Bcc6kan","underline","B0qfbqy","B4f6apu","y0oebl","uvfttm","Budzafs","r59vdv","n07z76","ck0cow","underlineInteractive","B3778ie","d9w3h3","Bl18szs","B4j8arr","filled","Bdkvgpv","m598lv","qa3bma","Bbv0w2i","Bq4z7u6","Bk5zm6e","Bqjgrrk","Bm6vgfq","De3pzq","filledInteractive","B05mzqr","tb9y6h","jcehpj","B23o0hn","invalid","emecyz","lz0pba","Bo1k74p","Ba322q7","disabled","Bceei9c","Cffpyd","hxi8he","Bcuq369","Imo2if","d","h","a","m","useInputClassName","useInputStyles","sj55zd","yvdlaj","useBaseButtonClassName","useButtonStyles","increment","Ijaq50","B7oj6ja","z8tnut","Byoj8tv","decrement","Bbmb7ep","incrementButtonSmall","z189sj","Bqenvij","decrementButtonSmall","r4wkhp","B95qlz1","p743kt","B7xitij","B6siaa6","Ba9qmo4","Dyrjrp","drw0cw","idzz8t","useButtonDisabledStyles","base","eoavqd","useSpinButtonStyles_unstable","state","appearance","atBound","spinState","size","startsWith","rootStyles","buttonStyles","buttonDisabledStyles","inputStyles","className","mergeClasses"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/useSpinButtonStyles.ts"],"sourcesContent":["import { SlotClassNames } from '@fluentui/react-utilities';\nimport { makeResetStyles, makeStyles, mergeClasses, shorthands } from '@griffel/react';\nimport type { SpinButtonSlots, SpinButtonState } from './SpinButton.types';\nimport { tokens, typographyStyles } from '@fluentui/react-theme';\n\nexport const spinButtonClassNames: SlotClassNames<SpinButtonSlots> = {\n root: 'fui-SpinButton',\n input: 'fui-SpinButton__input',\n incrementButton: 'fui-SpinButton__incrementButton',\n decrementButton: 'fui-SpinButton__decrementButton',\n};\n\nconst spinButtonExtraClassNames = {\n buttonActive: 'fui-SpinButton__button_active',\n};\n\nconst fieldHeights = {\n small: '24px',\n medium: '32px',\n};\n\nconst useRootClassName = makeResetStyles({\n display: 'inline-grid',\n gridTemplateColumns: `1fr 24px`,\n gridTemplateRows: '1fr 1fr',\n columnGap: tokens.spacingHorizontalXS,\n rowGap: 0,\n position: 'relative',\n isolation: 'isolate',\n\n backgroundColor: tokens.colorNeutralBackground1,\n minHeight: fieldHeights.medium,\n padding: `0 0 0 ${tokens.spacingHorizontalMNudge}`,\n borderRadius: tokens.borderRadiusMedium,\n\n // Apply border styles on the ::before pseudo element.\n // We cannot use ::after since that is used for selection.\n // Using the pseudo element allows us to place the border\n // above content in the component which ensures the buttons\n // line up visually with the border as expected. Without this\n // there is a bit of a gap which can become very noticeable\n // at high zoom or when OS zoom levels are not divisible by 2\n // (e.g., 150% on Windows in Firefox)\n // This is most noticeable on the \"outline\" appearance which is\n // also the default so it feels worth the extra ceremony to get right.\n '::before': {\n content: '\"\"',\n boxSizing: 'border-box',\n position: 'absolute',\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n pointerEvents: 'none',\n zIndex: 10,\n border: `1px solid ${tokens.colorNeutralStroke1}`,\n borderBottomColor: tokens.colorNeutralStrokeAccessible,\n borderRadius: tokens.borderRadiusMedium,\n },\n\n '::after': {\n boxSizing: 'border-box',\n content: '\"\"',\n position: 'absolute',\n right: 0,\n bottom: 0,\n left: 0,\n zIndex: 20,\n\n // Maintaining the correct corner radius:\n // Use the whole border-radius as the height and only put radii on the bottom corners.\n // (Otherwise the radius would be automatically reduced to fit available space.)\n // max() ensures the focus border still shows up even if someone sets tokens.borderRadiusMedium to 0.\n height: `max(2px, ${tokens.borderRadiusMedium})`,\n borderBottomLeftRadius: tokens.borderRadiusMedium,\n borderBottomRightRadius: tokens.borderRadiusMedium,\n\n // Flat 2px border:\n // By default borderBottom will cause little \"horns\" on the ends. The clipPath trims them off.\n // (This could be done without trimming using `background: linear-gradient(...)`, but using\n // borderBottom makes it easier for people to override the color if needed.)\n borderBottom: `2px solid ${tokens.colorCompoundBrandStroke}`,\n clipPath: 'inset(calc(100% - 2px) 0 0 0)',\n\n // Animation for focus OUT\n transform: 'scaleX(0)',\n transitionProperty: 'transform',\n transitionDuration: tokens.durationUltraFast,\n transitionDelay: tokens.curveAccelerateMid,\n\n '@media screen and (prefers-reduced-motion: reduce)': {\n transitionDuration: '0.01ms',\n transitionDelay: '0.01ms',\n },\n },\n\n ':focus-within::after': {\n // Animation for focus IN\n transform: 'scaleX(1)',\n transitionProperty: 'transform',\n transitionDuration: tokens.durationNormal,\n transitionDelay: tokens.curveDecelerateMid,\n\n '@media screen and (prefers-reduced-motion: reduce)': {\n transitionDuration: '0.01ms',\n transitionDelay: '0.01ms',\n },\n },\n ':focus-within:active::after': {\n // This is if the user clicks the field again while it's already focused\n borderBottomColor: tokens.colorCompoundBrandStrokePressed,\n },\n ':focus-within': {\n outline: '2px solid transparent',\n },\n});\n\nconst useRootStyles = makeStyles({\n small: {\n minHeight: fieldHeights.small,\n ...typographyStyles.caption1,\n paddingLeft: tokens.spacingHorizontalS,\n },\n\n medium: {\n // set by useRootClassName\n },\n\n outline: {\n // set by useRootClassName\n },\n\n outlineInteractive: {\n ':hover::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Hover),\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Pressed),\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n },\n\n underline: {\n '::before': {\n ...shorthands.borderWidth(0, 0, '1px', 0),\n ...shorthands.borderRadius(tokens.borderRadiusNone), // corners look strange if rounded\n },\n },\n\n underlineInteractive: {\n ':hover::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n '::after': shorthands.borderRadius(tokens.borderRadiusNone), // remove rounded corners from focus underline\n },\n\n filled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorTransparentStroke),\n },\n },\n\n 'filled-darker': {\n backgroundColor: tokens.colorNeutralBackground3,\n },\n 'filled-lighter': {\n backgroundColor: tokens.colorNeutralBackground1,\n },\n\n filledInteractive: {\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':hover,:focus-within': {\n '::before': {\n // also handles pressed border color (:active)\n ...shorthands.borderColor(tokens.colorTransparentStrokeInteractive),\n },\n },\n },\n\n invalid: {\n ':not(:focus-within),:hover:not(:focus-within)': {\n '::before': {\n ...shorthands.borderColor(tokens.colorPaletteRedBorder2),\n },\n },\n },\n\n disabled: {\n cursor: 'not-allowed',\n backgroundColor: tokens.colorTransparentBackground,\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStrokeDisabled),\n\n '@media (forced-colors: active)': {\n ...shorthands.borderColor('GrayText'),\n },\n },\n },\n});\n\nconst useInputClassName = makeResetStyles({\n gridColumnStart: '1',\n gridColumnEnd: '2',\n gridRowStart: '1',\n gridRowEnd: '3',\n outlineStyle: 'none',\n border: '0',\n padding: '0',\n color: tokens.colorNeutralForeground1,\n // Use literal \"transparent\" (not from the theme) to always let the color from the root show through\n backgroundColor: 'transparent',\n fontFamily: 'inherit',\n fontSize: 'inherit',\n fontWeight: 'inherit',\n lineHeight: 'inherit',\n\n '::placeholder': {\n color: tokens.colorNeutralForeground4,\n opacity: 1, // browser style override\n },\n});\n\nconst useInputStyles = makeStyles({\n disabled: {\n color: tokens.colorNeutralForegroundDisabled,\n cursor: 'not-allowed',\n backgroundColor: tokens.colorTransparentBackground,\n '::placeholder': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n});\n\nconst useBaseButtonClassName = makeResetStyles({\n display: 'inline-flex',\n width: '24px',\n alignItems: 'center',\n justifyContent: 'center',\n border: '0',\n position: 'absolute',\n\n outlineStyle: 'none',\n height: '16px',\n\n // Use literal \"transparent\" (not from the theme) to always let the color from the root show through\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n // common button layout\n gridColumnStart: '2',\n borderRadius: '0',\n padding: '0 5px 0 5px',\n\n ':active': {\n outlineStyle: 'none',\n },\n\n ':enabled': {\n ':hover': {\n cursor: 'pointer',\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n\n ':disabled': {\n cursor: 'not-allowed',\n color: tokens.colorNeutralForegroundDisabled,\n },\n});\n\nconst useButtonStyles = makeStyles({\n increment: {\n gridRowStart: '1',\n borderTopRightRadius: tokens.borderRadiusMedium,\n paddingTop: '4px',\n paddingBottom: '1px',\n },\n decrement: {\n gridRowStart: '2',\n borderBottomRightRadius: tokens.borderRadiusMedium,\n paddingTop: '1px',\n paddingBottom: '4px',\n },\n // Padding values numbers don't align with design specs\n // but visually the padding aligns.\n // The icons are set in a 16x16px square but the artwork is inset from that\n // so these padding values are computed by hand.\n // Additionally the design uses fractional values so these are\n // rounded to the nearest integer.\n incrementButtonSmall: {\n ...shorthands.padding('3px', '6px', '0px', '4px'),\n height: '12px',\n },\n\n decrementButtonSmall: {\n ...shorthands.padding('0px', '6px', '3px', '4px'),\n height: '12px',\n },\n\n outline: {\n // set by useButtonClassName\n },\n\n underline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-darker': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground3Hover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-lighter': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground1Hover,\n },\n [`:active,&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground1Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n});\n\n// Cannot just disable button as they need to remain\n// exposed to ATs like screen readers.\nconst useButtonDisabledStyles = makeStyles({\n base: {\n cursor: 'not-allowed',\n\n ':hover': {\n cursor: 'not-allowed',\n },\n },\n\n outline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n underline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-darker': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-lighter': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n});\n\n/**\n * Apply styling to the SpinButton slots based on the state\n */\nexport const useSpinButtonStyles_unstable = (state: SpinButtonState): SpinButtonState => {\n const { appearance, atBound, spinState, size } = state;\n const disabled = state.input.disabled;\n const invalid = `${state.input['aria-invalid']}` === 'true';\n const filled = appearance.startsWith('filled');\n\n const rootStyles = useRootStyles();\n const buttonStyles = useButtonStyles();\n const buttonDisabledStyles = useButtonDisabledStyles();\n const inputStyles = useInputStyles();\n\n state.root.className = mergeClasses(\n spinButtonClassNames.root,\n useRootClassName(),\n rootStyles[size],\n rootStyles[appearance],\n filled && rootStyles.filled,\n !disabled && appearance === 'outline' && rootStyles.outlineInteractive,\n !disabled && appearance === 'underline' && rootStyles.underlineInteractive,\n !disabled && filled && rootStyles.filledInteractive,\n !disabled && invalid && rootStyles.invalid,\n disabled && rootStyles.disabled,\n state.root.className,\n );\n\n state.incrementButton.className = mergeClasses(\n spinButtonClassNames.incrementButton,\n spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`,\n useBaseButtonClassName(),\n buttonStyles.increment,\n buttonStyles[appearance],\n size === 'small' && buttonStyles.incrementButtonSmall,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.incrementButton.className,\n );\n state.decrementButton.className = mergeClasses(\n spinButtonClassNames.decrementButton,\n spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`,\n useBaseButtonClassName(),\n buttonStyles.decrement,\n buttonStyles[appearance],\n size === 'small' && buttonStyles.decrementButtonSmall,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.decrementButton.className,\n );\n\n state.input.className = mergeClasses(\n spinButtonClassNames.input,\n useInputClassName(),\n disabled && inputStyles.disabled,\n state.input.className,\n );\n\n return 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@@ -1 +1 @@
1
- {"version":3,"mappings":";;;;;;AAAA;AACA;AAEA;AAIA;AACaA,iCAAyB,gBAAGC,0CAA4B,CAACC,iCAAoB,CAACC,IAAI,CAAC;AAChG;AACaH,uBAAe,gBAA8CC,iCAAmB,CAACC,uBAAU,CAAC","names":["exports","react_field_1","SpinButton_1","root"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButtonField/SpinButtonField.tsx"],"sourcesContent":["/* eslint-disable deprecation/deprecation */\nimport { DeprecatedFieldProps, getDeprecatedFieldClassNames, makeDeprecatedField } from '@fluentui/react-field';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { SpinButton, spinButtonClassNames, SpinButtonProps } from '../../SpinButton';\n\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport type SpinButtonFieldProps = DeprecatedFieldProps<SpinButtonProps>;\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport const spinButtonFieldClassNames = getDeprecatedFieldClassNames(spinButtonClassNames.root);\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport const SpinButtonField: ForwardRefComponent<SpinButtonFieldProps> = makeDeprecatedField(SpinButton);\n"]}
1
+ {"version":3,"names":["react_field_1","require","SpinButton_1","exports","spinButtonFieldClassNames","getDeprecatedFieldClassNames","spinButtonClassNames","root","SpinButtonField","makeDeprecatedField","SpinButton"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButtonField/SpinButtonField.tsx"],"sourcesContent":["/* eslint-disable deprecation/deprecation */\nimport { DeprecatedFieldProps, getDeprecatedFieldClassNames, makeDeprecatedField } from '@fluentui/react-field';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { SpinButton, spinButtonClassNames, SpinButtonProps } from '../../SpinButton';\n\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport type SpinButtonFieldProps = DeprecatedFieldProps<SpinButtonProps>;\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport const spinButtonFieldClassNames = getDeprecatedFieldClassNames(spinButtonClassNames.root);\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport const SpinButtonField: ForwardRefComponent<SpinButtonFieldProps> = makeDeprecatedField(SpinButton);\n"],"mappings":";;;;;;AAAA;AACA,MAAAA,aAAA,gBAAAC,OAAA;AAEA,MAAAC,YAAA,gBAAAD,OAAA;AAIA;AACaE,OAAA,CAAAC,yBAAyB,gBAAGJ,aAAA,CAAAK,4BAA4B,CAACH,YAAA,CAAAI,oBAAoB,CAACC,IAAI,CAAC;AAChG;AACaJ,OAAA,CAAAK,eAAe,gBAA8CR,aAAA,CAAAS,mBAAmB,CAACP,YAAA,CAAAQ,UAAU,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"mappings":";;;;;;AAAAA","names":["tslib_1"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButtonField/index.ts"],"sourcesContent":["export * from './SpinButtonField';\n"]}
1
+ {"version":3,"names":["tslib_1","__exportStar","require","exports"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButtonField/index.ts"],"sourcesContent":["export * from './SpinButtonField';\n"],"mappings":";;;;;;AAAAA,OAAA,CAAAC,YAAA,CAAAC,OAAA,uBAAAC,OAAA"}
@@ -1 +1 @@
1
- {"version":3,"mappings":";;;;;;AAAA;AACEA;EAAAC;EAAAC;IAAA,8BAAU;EAAA;AAAA;AACVF;EAAAC;EAAAC;IAAA,6CAAyB;EAAA;AAAA;AACzBF;EAAAC;EAAAC;IAAA,wCAAoB;EAAA;AAAA;AACpBF;EAAAC;EAAAC;IAAA,gDAA4B;EAAA;AAAA;AAC5BF;EAAAC;EAAAC;IAAA,0CAAsB;EAAA;AAAA;AAYxB;AACA;AAASF;EAAAC;EAAAC;IAAA,wCAAe;EAAA;AAAA;AAA8BF;EAAAC;EAAAC;IAAA,kDAAyB;EAAA;AAAA","names":["Object","enumerable","get"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/index.ts"],"sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n\n// eslint-disable-next-line deprecation/deprecation\nexport { SpinButtonField as SpinButtonField_unstable, spinButtonFieldClassNames } from './SpinButtonField';\n// eslint-disable-next-line deprecation/deprecation\nexport type { SpinButtonFieldProps as SpinButtonFieldProps_unstable } from './SpinButtonField';\n"]}
1
+ {"version":3,"names":["SpinButton_1","require","Object","defineProperty","exports","enumerable","get","SpinButton","renderSpinButton_unstable","spinButtonClassNames","useSpinButtonStyles_unstable","useSpinButton_unstable","SpinButtonField_1","SpinButtonField","spinButtonFieldClassNames"],"sources":["../src/packages/react-components/react-spinbutton/src/index.ts"],"sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n\n// eslint-disable-next-line deprecation/deprecation\nexport { SpinButtonField as SpinButtonField_unstable, spinButtonFieldClassNames } from './SpinButtonField';\n// eslint-disable-next-line deprecation/deprecation\nexport type { SpinButtonFieldProps as SpinButtonFieldProps_unstable } from './SpinButtonField';\n"],"mappings":";;;;;;AAAA,IAAAA,YAAA,gBAAAC,OAAA;AACEC,MAAA,CAAAC,cAAA,CAAAC,OAAA;EAAAC,UAAA;EAAAC,GAAA,WAAAA,CAAA;IAAA,OAAAN,YAAA,CAAAO,UAAU;EAAA;AAAA;AACVL,MAAA,CAAAC,cAAA,CAAAC,OAAA;EAAAC,UAAA;EAAAC,GAAA,WAAAA,CAAA;IAAA,OAAAN,YAAA,CAAAQ,yBAAyB;EAAA;AAAA;AACzBN,MAAA,CAAAC,cAAA,CAAAC,OAAA;EAAAC,UAAA;EAAAC,GAAA,WAAAA,CAAA;IAAA,OAAAN,YAAA,CAAAS,oBAAoB;EAAA;AAAA;AACpBP,MAAA,CAAAC,cAAA,CAAAC,OAAA;EAAAC,UAAA;EAAAC,GAAA,WAAAA,CAAA;IAAA,OAAAN,YAAA,CAAAU,4BAA4B;EAAA;AAAA;AAC5BR,MAAA,CAAAC,cAAA,CAAAC,OAAA;EAAAC,UAAA;EAAAC,GAAA,WAAAA,CAAA;IAAA,OAAAN,YAAA,CAAAW,sBAAsB;EAAA;AAAA;AAYxB;AACA,IAAAC,iBAAA,gBAAAX,OAAA;AAASC,MAAA,CAAAC,cAAA,CAAAC,OAAA;EAAAC,UAAA;EAAAC,GAAA,WAAAA,CAAA;IAAA,OAAAM,iBAAA,CAAAC,eAAe;EAAA;AAAA;AAA8BX,MAAA,CAAAC,cAAA,CAAAC,OAAA;EAAAC,UAAA;EAAAC,GAAA,WAAAA,CAAA;IAAA,OAAAM,iBAAA,CAAAE,yBAAyB;EAAA;AAAA"}
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1
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