@fluentui/react-spinbutton 9.1.7 → 9.2.1
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- package/CHANGELOG.json +75 -1
- package/CHANGELOG.md +26 -2
- package/lib/components/SpinButton/SpinButton.js +5 -0
- package/lib/components/SpinButton/SpinButton.js.map +1 -1
- package/lib/components/SpinButton/SpinButton.types.js.map +1 -1
- package/lib/components/SpinButton/renderSpinButton.js +0 -19
- package/lib/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib/components/SpinButton/useSpinButton.js +1 -1
- package/lib/components/SpinButton/useSpinButton.js.map +1 -1
- package/lib/components/SpinButton/useSpinButtonStyles.js.map +1 -1
- package/lib/components/SpinButtonField/SpinButtonField.js.map +1 -1
- package/lib/index.js.map +1 -1
- package/lib/utils/clamp.js.map +1 -1
- package/lib/utils/getBound.js.map +1 -1
- package/lib/utils/precision.js.map +1 -1
- package/lib-amd/components/SpinButton/SpinButton.js +3 -1
- package/lib-amd/components/SpinButton/SpinButton.js.map +1 -1
- package/lib-amd/components/SpinButton/SpinButton.types.js.map +1 -1
- package/lib-amd/components/SpinButton/renderSpinButton.js +0 -19
- package/lib-amd/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib-amd/components/SpinButton/useSpinButton.js +1 -1
- package/lib-amd/components/SpinButton/useSpinButton.js.map +1 -1
- package/lib-commonjs/SpinButton.js.map +1 -1
- package/lib-commonjs/SpinButtonField.js.map +1 -1
- package/lib-commonjs/components/SpinButton/SpinButton.js +5 -0
- package/lib-commonjs/components/SpinButton/SpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/SpinButton.types.js.map +1 -1
- package/lib-commonjs/components/SpinButton/index.js.map +1 -1
- package/lib-commonjs/components/SpinButton/renderSpinButton.js +0 -19
- package/lib-commonjs/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/useSpinButton.js +1 -1
- package/lib-commonjs/components/SpinButton/useSpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/useSpinButtonStyles.js.map +1 -1
- package/lib-commonjs/components/SpinButtonField/SpinButtonField.js.map +1 -1
- package/lib-commonjs/components/SpinButtonField/index.js.map +1 -1
- package/lib-commonjs/index.js.map +1 -1
- package/lib-commonjs/utils/clamp.js.map +1 -1
- package/lib-commonjs/utils/getBound.js.map +1 -1
- package/lib-commonjs/utils/index.js.map +1 -1
- package/lib-commonjs/utils/precision.js.map +1 -1
- package/package.json +5 -5
package/CHANGELOG.json
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"name": "@fluentui/react-spinbutton",
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"entries": [
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"date": "
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"date": "Fri, 10 Mar 2023 07:11:10 GMT",
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"tag": "@fluentui/react-spinbutton_v9.2.1",
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"version": "9.2.1",
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"comments": {
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"none": [
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{
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"author": "seanmonahan@microsoft.com",
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"package": "@fluentui/react-spinbutton",
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"commit": "d11b9e38fee14ef5a0bb3dd6f2e7a70c015b4796",
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"comment": "chore: clean up comments in SpinButton source code"
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}
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],
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"patch": [
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-field to v9.0.0-alpha.23",
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"commit": "3cefc38eed17e3f37cd38fca9099cc9d700cd584"
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{
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-utilities to v9.6.2",
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"commit": "3cefc38eed17e3f37cd38fca9099cc9d700cd584"
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-label to v9.1.1",
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"commit": "3cefc38eed17e3f37cd38fca9099cc9d700cd584"
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"date": "Wed, 08 Mar 2023 17:42:43 GMT",
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"tag": "@fluentui/react-spinbutton_v9.2.0",
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"version": "9.2.0",
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"comments": {
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"minor": [
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{
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"author": "gcox@microsoft.com",
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"package": "@fluentui/react-spinbutton",
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"commit": "bfe1448d48e975d7731a63049336c6cdd962c0a0",
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"comment": "feat: custom styles"
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-field to v9.0.0-alpha.22",
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"commit": "e0d11faf97f6466f4cd23ed18266cf1e80094f56"
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-shared-contexts to v9.3.0",
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"commit": "e0d11faf97f6466f4cd23ed18266cf1e80094f56"
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-utilities to v9.6.1",
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"commit": "e0d11faf97f6466f4cd23ed18266cf1e80094f56"
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-label to v9.1.0",
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"commit": "e0d11faf97f6466f4cd23ed18266cf1e80094f56"
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{
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"date": "Wed, 22 Feb 2023 23:06:07 GMT",
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"tag": "@fluentui/react-spinbutton_v9.1.7",
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"version": "9.1.7",
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"comments": {
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package/CHANGELOG.md
CHANGED
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# Change Log - @fluentui/react-spinbutton
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This log was last generated on
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This log was last generated on Fri, 10 Mar 2023 07:11:10 GMT and should not be manually modified.
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<!-- Start content -->
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## [9.2.1](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.2.1)
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Fri, 10 Mar 2023 07:11:10 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.2.0..@fluentui/react-spinbutton_v9.2.1)
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### Patches
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- Bump @fluentui/react-field to v9.0.0-alpha.23 ([PR #27157](https://github.com/microsoft/fluentui/pull/27157) by beachball)
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- Bump @fluentui/react-utilities to v9.6.2 ([PR #27157](https://github.com/microsoft/fluentui/pull/27157) by beachball)
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- Bump @fluentui/react-label to v9.1.1 ([PR #27157](https://github.com/microsoft/fluentui/pull/27157) by beachball)
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## [9.2.0](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.2.0)
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Wed, 08 Mar 2023 17:42:43 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.1.7..@fluentui/react-spinbutton_v9.2.0)
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### Minor changes
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- feat: custom styles ([PR #27074](https://github.com/microsoft/fluentui/pull/27074) by gcox@microsoft.com)
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- Bump @fluentui/react-field to v9.0.0-alpha.22 ([PR #27127](https://github.com/microsoft/fluentui/pull/27127) by beachball)
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- Bump @fluentui/react-shared-contexts to v9.3.0 ([PR #27127](https://github.com/microsoft/fluentui/pull/27127) by beachball)
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- Bump @fluentui/react-utilities to v9.6.1 ([PR #27127](https://github.com/microsoft/fluentui/pull/27127) by beachball)
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- Bump @fluentui/react-label to v9.1.0 ([PR #27127](https://github.com/microsoft/fluentui/pull/27127) by beachball)
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## [9.1.7](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.1.7)
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.1.6..@fluentui/react-spinbutton_v9.1.7)
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### Patches
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import { useSpinButton_unstable } from './useSpinButton';
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import { renderSpinButton_unstable } from './renderSpinButton';
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import { useSpinButtonStyles_unstable } from './useSpinButtonStyles';
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import { useCustomStyleHooks_unstable } from '@fluentui/react-shared-contexts';
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/**
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* A SpinButton allows someone to incrementally adjust a value in small steps.
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*/
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export const SpinButton = /*#__PURE__*/React.forwardRef((props, ref) => {
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const state = useSpinButton_unstable(props, ref);
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useSpinButtonStyles_unstable(state);
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const {
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useSpinButtonStyles_unstable: useCustomStyles
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} = useCustomStyleHooks_unstable();
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useCustomStyles(state);
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return renderSpinButton_unstable(state);
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});
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SpinButton.displayName = 'SpinButton';
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{"version":3,"
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{"version":3,"names":["React","useSpinButton_unstable","renderSpinButton_unstable","useSpinButtonStyles_unstable","useCustomStyleHooks_unstable","SpinButton","forwardRef","props","ref","state","useCustomStyles","displayName"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { useSpinButton_unstable } from './useSpinButton';\nimport { renderSpinButton_unstable } from './renderSpinButton';\nimport { useSpinButtonStyles_unstable } from './useSpinButtonStyles';\nimport type { SpinButtonProps } from './SpinButton.types';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { useCustomStyleHooks_unstable } from '@fluentui/react-shared-contexts';\n\n/**\n * A SpinButton allows someone to incrementally adjust a value in small steps.\n */\nexport const SpinButton: ForwardRefComponent<SpinButtonProps> = React.forwardRef((props, ref) => {\n const state = useSpinButton_unstable(props, ref);\n\n useSpinButtonStyles_unstable(state);\n\n const { useSpinButtonStyles_unstable: useCustomStyles } = useCustomStyleHooks_unstable();\n useCustomStyles(state);\n\n return renderSpinButton_unstable(state);\n});\n\nSpinButton.displayName = 'SpinButton';\n"],"mappings":"AAAA,OAAO,KAAKA,KAAK,MAAM,OAAO;AAC9B,SAASC,sBAAsB,QAAQ,iBAAiB;AACxD,SAASC,yBAAyB,QAAQ,oBAAoB;AAC9D,SAASC,4BAA4B,QAAQ,uBAAuB;AAGpE,SAASC,4BAA4B,QAAQ,iCAAiC;AAE9E;;;AAGA,OAAO,MAAMC,UAAU,gBAAyCL,KAAK,CAACM,UAAU,CAAC,CAACC,KAAK,EAAEC,GAAG,KAAI;EAC9F,MAAMC,KAAK,GAAGR,sBAAsB,CAACM,KAAK,EAAEC,GAAG,CAAC;EAEhDL,4BAA4B,CAACM,KAAK,CAAC;EAEnC,MAAM;IAAEN,4BAA4B,EAAEO;EAAe,CAAE,GAAGN,4BAA4B,EAAE;EACxFM,eAAe,CAACD,KAAK,CAAC;EAEtB,OAAOP,yBAAyB,CAACO,KAAK,CAAC;AACzC,CAAC,CAAC;AAEFJ,UAAU,CAACM,WAAW,GAAG,YAAY"}
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{"version":3,"file":"SpinButton.types.js","sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\
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{"version":3,"file":"SpinButton.types.js","sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<\n ComponentProps<Partial<SpinButtonSlots>, 'input'>,\n 'defaultValue' | 'onChange' | 'size' | 'value'\n> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filled-darker' | 'filled-lighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n *\n * Use `null` to indicate the control has no value.\n */\n defaultValue?: number | null;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property.\n *\n * Use `null` to indicate the control has no value.\n *\n * Mutually exclusive with `defaultValue`.\n */\n value?: number | null;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number | null;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n"]}
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* Render the final JSX of SpinButton
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*/
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export const renderSpinButton_unstable = state => {
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// Leaving this here for now.
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// This is the approach using react-input's Input component.
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// It has some Typescript problems and feels hacky.
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// const { slots, slotProps } = getSlots<SpinButtonSlots>(state);
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// const { contentAfter, ...otherInputSlotProps } = slotProps.input as SpinButtonSlots['input'];
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// const inputContentAfter = {
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// ...contentAfter,
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// children: (
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// <>
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// <slots.incrementButton {...slotProps.incrementButton} />
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// <slots.decrementButton {...slotProps.decrementButton} />
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// </>
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// ),
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// };
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// return (
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// <slots.root {...slotProps.root}>
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// <slots.input {...otherInputSlotProps} contentAfter={inputContentAfter}/>
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// </slots.root>
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// );
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const {
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slots,
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slotProps
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{"version":3,"names":["React","getSlots","renderSpinButton_unstable","state","slots","slotProps","createElement","root","input","incrementButton","decrementButton"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/renderSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { getSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n return (\n <slots.root {...slotProps.root}>\n <slots.input {...slotProps.input} />\n <slots.incrementButton {...slotProps.incrementButton} />\n <slots.decrementButton {...slotProps.decrementButton} />\n </slots.root>\n );\n};\n"],"mappings":"AAAA,OAAO,KAAKA,KAAK,MAAM,OAAO;AAC9B,SAASC,QAAQ,QAAQ,2BAA2B;AAGpD;;;AAGA,OAAO,MAAMC,yBAAyB,GAAIC,KAAsB,IAAI;EAClE,MAAM;IAAEC,KAAK;IAAEC;EAAS,CAAE,GAAGJ,QAAQ,CAAkBE,KAAK,CAAC;EAE7D,oBACEH,KAAA,CAAAM,aAAA,CAACF,KAAK,CAACG,IAAI;IAAA,GAAKF,SAAS,CAACE;EAAI,gBAC5BP,KAAA,CAAAM,aAAA,CAACF,KAAK,CAACI,KAAK;IAAA,GAAKH,SAAS,CAACG;EAAK,EAAI,eACpCR,KAAA,CAAAM,aAAA,CAACF,KAAK,CAACK,eAAe;IAAA,GAAKJ,SAAS,CAACI;EAAe,EAAI,eACxDT,KAAA,CAAAM,aAAA,CAACF,KAAK,CAACM,eAAe;IAAA,GAAKL,SAAS,CAACK;EAAe,EAAI,CAC7C;AAEjB,CAAC"}
|
@@ -7,7 +7,7 @@ import { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-co
|
|
7
7
|
const DEFAULT_SPIN_DELAY_MS = 150;
|
8
8
|
const MIN_SPIN_DELAY_MS = 80;
|
9
9
|
const MAX_SPIN_TIME_MS = 1000;
|
10
|
-
// This is here to give an ease the mouse held down case.
|
10
|
+
// This is here to give an ease for the mouse held down case.
|
11
11
|
// Exact easing it to be defined. Once it is we'll likely
|
12
12
|
// pull this out into a util function in the SpinButton package.
|
13
13
|
const lerp = (start, end, percent) => start + (end - start) * percent;
|
@@ -1 +1 @@
|
|
1
|
-
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue ?? String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"]}
|
1
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+
{"version":3,"names":["React","getPartitionedNativeProps","mergeCallbacks","resolveShorthand","useControllableState","useTimeout","ArrowUp","ArrowDown","End","Enter","Escape","Home","PageDown","PageUp","calculatePrecision","precisionRound","getBound","clamp","ChevronUp16Regular","ChevronDown16Regular","useOverrides_unstable","useOverrides","DEFAULT_SPIN_DELAY_MS","MIN_SPIN_DELAY_MS","MAX_SPIN_TIME_MS","lerp","start","end","percent","useSpinButton_unstable","props","ref","nativeProps","primarySlotTagName","excludedPropNames","overrides","value","displayValue","defaultValue","min","max","step","stepPage","precision","precisionFromProps","onChange","size","appearance","_a","inputDefaultAppearance","root","input","incrementButton","decrementButton","useMemo","Math","currentValue","setCurrentValue","state","defaultState","initialState","isControlled","undefined","textValue","setTextValue","useState","keyboardSpinState","setKeyboardSpinState","internalState","useRef","spinState","spinTime","spinDelay","atBound","setStepTimeout","clearStepTimeout","stepValue","e","direction","startFrom","startValue","current","num","parseFloat","isNaN","val","dir","stepSize","stepStart","nullStep","commit","newValue","Number","handleInputChange","previousTextValue","String","target","handleIncrementMouseDown","handleDecrementMouseDown","handleStepMouseUpOrLeave","handleBlur","handleKeyDown","nextKeyboardSpinState","key","preventDefault","shiftKey","handleKeyUp","newDisplayValue","valueChanged","displayValueChanged","roundedValue","nextValue","components","required","defaultProps","autoComplete","role","type","primary","tabIndex","children","createElement","disabled","valueToDisplay","_b","onBlur","onKeyDown","onKeyUp","onMouseDown","onMouseUp","onMouseLeave"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/useSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease for the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue ?? String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"],"mappings":"AAAA,OAAO,KAAKA,KAAK,MAAM,OAAO;AAC9B,SACEC,yBAAyB,EACzBC,cAAc,EACdC,gBAAgB,EAChBC,oBAAoB,EACpBC,UAAU,QACL,2BAA2B;AAClC,SAASC,OAAO,EAAEC,SAAS,EAAEC,GAAG,EAAEC,KAAK,EAAEC,MAAM,EAAEC,IAAI,EAAEC,QAAQ,EAAEC,MAAM,QAAQ,yBAAyB;AAQxG,SAASC,kBAAkB,EAAEC,cAAc,EAAEC,QAAQ,EAAEC,KAAK,QAAQ,mBAAmB;AACvF,SAASC,kBAAkB,EAAEC,oBAAoB,QAAQ,uBAAuB;AAChF,SAASC,qBAAqB,IAAIC,YAAY,QAAQ,iCAAiC;AAWvF,MAAMC,qBAAqB,GAAG,GAAG;AACjC,MAAMC,iBAAiB,GAAG,EAAE;AAC5B,MAAMC,gBAAgB,GAAG,IAAI;AAE7B;AACA;AACA;AACA,MAAMC,IAAI,GAAGA,CAACC,KAAa,EAAEC,GAAW,EAAEC,OAAe,KAAaF,KAAK,GAAG,CAACC,GAAG,GAAGD,KAAK,IAAIE,OAAO;AAErG;;;;;;;;;AASA,OAAO,MAAMC,sBAAsB,GAAGA,CAACC,KAAsB,EAAEC,GAAgC,KAAqB;;EAClH,MAAMC,WAAW,GAAG/B,yBAAyB,CAAC;IAC5C6B,KAAK;IACLG,kBAAkB,EAAE,OAAO;IAC3BC,iBAAiB,EAAE,CAAC,cAAc,EAAE,KAAK,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO;GAC9E,CAAC;EAEF,MAAMC,SAAS,GAAGd,YAAY,EAAE;EAEhC,MAAM;IACJe,KAAK;IACLC,YAAY;IACZC,YAAY;IACZC,GAAG;IACHC,GAAG;IACHC,IAAI,GAAG,CAAC;IACRC,QAAQ,GAAG,CAAC;IACZC,SAAS,EAAEC,kBAAkB;IAC7BC,QAAQ;IACRC,IAAI,GAAG,QAAQ;IACfC,UAAU,GAAG,CAAAC,EAAA,GAAAb,SAAS,CAACc,sBAAsB,cAAAD,EAAA,cAAAA,EAAA,GAAI,SAAS;IAC1DE,IAAI;IACJC,KAAK;IACLC,eAAe;IACfC;EAAe,CAChB,GAAGvB,KAAK;EAET,MAAMa,SAAS,GAAG3C,KAAK,CAACsD,OAAO,CAAC,MAAK;IACnC,OAAOV,kBAAkB,aAAlBA,kBAAkB,cAAlBA,kBAAkB,GAAIW,IAAI,CAACf,GAAG,CAAC1B,kBAAkB,CAAC2B,IAAI,CAAC,EAAE,CAAC,CAAC;EACpE,CAAC,EAAE,CAACG,kBAAkB,EAAEH,IAAI,CAAC,CAAC;EAE9B,MAAM,CAACe,YAAY,EAAEC,eAAe,CAAC,GAAGrD,oBAAoB,CAAC;IAC3DsD,KAAK,EAAEtB,KAAK;IACZuB,YAAY,EAAErB,YAAY;IAC1BsB,YAAY,EAAE;GACf,CAAC;EAEF,MAAMC,YAAY,GAAGzB,KAAK,KAAK0B,SAAS;EAExC,MAAM,CAACC,SAAS,EAAEC,YAAY,CAAC,GAAGhE,KAAK,CAACiE,QAAQ,CAAqBH,SAAS,CAAC;EAC/E,MAAM,CAACI,iBAAiB,EAAEC,oBAAoB,CAAC,GAAGnE,KAAK,CAACiE,QAAQ,CAAsB,MAAM,CAAC;EAE7F,MAAMG,aAAa,GAAGpE,KAAK,CAACqE,MAAM,CAAgB;IAChDjC,KAAK,EAAEoB,YAAY;IACnBc,SAAS,EAAE,MAAM;IACjBC,QAAQ,EAAE,CAAC;IACXC,SAAS,EAAElD,qBAAqB;IAChCmD,OAAO,EAAEjB,YAAY,KAAK,IAAI,GAAGxC,QAAQ,CAACD,cAAc,CAACyC,YAAY,EAAEb,SAAS,CAAC,EAAEJ,GAAG,EAAEC,GAAG,CAAC,GAAG;GAChG,CAAC;EAEF,MAAM,CAACkC,cAAc,EAAEC,gBAAgB,CAAC,GAAGtE,UAAU,EAAE;EAEvD,MAAMuE,SAAS,GAAGA,CAChBC,CAAwB,EACxBC,SAAgD,EAChDC,SAAkB,KAChB;IACF,IAAIC,UAAU,GAAGZ,aAAa,CAACa,OAAO,CAAC7C,KAAK;IAC5C,IAAI2C,SAAS,EAAE;MACb,MAAMG,GAAG,GAAGC,UAAU,CAACJ,SAAS,CAAC;MACjC,IAAI,CAACK,KAAK,CAACF,GAAG,CAAC,EAAE;QACfF,UAAU,GAAGE,GAAG;;;IAGpB,MAAMG,GAAG,GAAGL,UAAU;IACtB,MAAMM,GAAG,GAAGR,SAAS,KAAK,IAAI,IAAIA,SAAS,KAAK,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC;IACjE,MAAMS,QAAQ,GAAGT,SAAS,KAAK,QAAQ,IAAIA,SAAS,KAAK,UAAU,GAAGpC,QAAQ,GAAGD,IAAI;IAErF,IAAI4C,GAAG,KAAK,IAAI,EAAE;MAChB,MAAMG,SAAS,GAAGjD,GAAG,KAAKuB,SAAS,GAAG,CAAC,GAAGvB,GAAG;MAC7C,MAAMkD,QAAQ,GAAGxE,KAAK,CAACuE,SAAS,GAAGD,QAAQ,GAAGD,GAAG,EAAE/C,GAAG,EAAEC,GAAG,CAAC;MAC5DkD,MAAM,CAACb,CAAC,EAAEY,QAAQ,CAAC;MACnB;;IAGF,IAAIE,QAAQ,GAAGN,GAAG,GAAGE,QAAQ,GAAGD,GAAG;IACnC,IAAI,CAACM,MAAM,CAACR,KAAK,CAACO,QAAQ,CAAC,EAAE;MAC3BA,QAAQ,GAAG1E,KAAK,CAAC0E,QAAQ,EAAEpD,GAAG,EAAEC,GAAG,CAAC;;IAGtCkD,MAAM,CAACb,CAAC,EAAEc,QAAQ,CAAC;IAEnB,IAAIvB,aAAa,CAACa,OAAO,CAACX,SAAS,KAAK,MAAM,EAAE;MAC9CI,cAAc,CAAC,MAAK;QAClB;QACAN,aAAa,CAACa,OAAO,CAACV,QAAQ,IAAIH,aAAa,CAACa,OAAO,CAACT,SAAS;QACjEJ,aAAa,CAACa,OAAO,CAACT,SAAS,GAAG/C,IAAI,CACpCH,qBAAqB,EACrBC,iBAAiB,EACjB6C,aAAa,CAACa,OAAO,CAACV,QAAQ,GAAG/C,gBAAgB,CAClD;QACDoD,SAAS,CAACC,CAAC,EAAEC,SAAS,CAAC;MACzB,CAAC,EAAEV,aAAa,CAACa,OAAO,CAACT,SAAS,CAAC;;EAEvC,CAAC;EAED,MAAMqB,iBAAiB,GAAIhB,CAAsC,IAAI;IACnE,IAAI,CAACT,aAAa,CAACa,OAAO,CAACa,iBAAiB,EAAE;MAC5C1B,aAAa,CAACa,OAAO,CAACa,iBAAiB,GAAG/B,SAAS,aAATA,SAAS,cAATA,SAAS,GAAIgC,MAAM,CAACvC,YAAY,CAAC;;IAE7E,MAAMmC,QAAQ,GAAGd,CAAC,CAACmB,MAAM,CAAC5D,KAAK;IAC/B4B,YAAY,CAAC2B,QAAQ,CAAC;EACxB,CAAC;EAED,MAAMM,wBAAwB,GAAIpB,CAAsC,IAAI;IAC1ET,aAAa,CAACa,OAAO,CAACX,SAAS,GAAG,IAAI;IACtCM,SAAS,CAACC,CAAC,EAAE,IAAI,CAAC;EACpB,CAAC;EAED,MAAMqB,wBAAwB,GAAIrB,CAAsC,IAAI;IAC1ET,aAAa,CAACa,OAAO,CAACX,SAAS,GAAG,MAAM;IACxCM,SAAS,CAACC,CAAC,EAAE,MAAM,CAAC;EACtB,CAAC;EAED,MAAMsB,wBAAwB,GAAItB,CAAsC,IAAI;IAC1EF,gBAAgB,EAAE;IAClBP,aAAa,CAACa,OAAO,CAACX,SAAS,GAAG,MAAM;IACxCF,aAAa,CAACa,OAAO,CAACT,SAAS,GAAGlD,qBAAqB;IACvD8C,aAAa,CAACa,OAAO,CAACV,QAAQ,GAAG,CAAC;EACpC,CAAC;EAED,MAAM6B,UAAU,GAAIvB,CAAqC,IAAI;IAC3Da,MAAM,CAACb,CAAC,EAAErB,YAAY,EAAEO,SAAS,CAAC;IAClCK,aAAa,CAACa,OAAO,CAACa,iBAAiB,GAAGhC,SAAS;EACrD,CAAC;EAED,MAAMuC,aAAa,GAAIxB,CAAwC,IAAI;IACjE,IAAIyB,qBAAqB,GAAwB,MAAM;IAEvD,IAAIzB,CAAC,CAAC0B,GAAG,KAAKjG,OAAO,EAAE;MACrBsE,SAAS,CAACC,CAAC,EAAE,IAAI,EAAEd,SAAS,CAAC;MAC7BuC,qBAAqB,GAAG,IAAI;KAC7B,MAAM,IAAIzB,CAAC,CAAC0B,GAAG,KAAKhG,SAAS,EAAE;MAC9BqE,SAAS,CAACC,CAAC,EAAE,MAAM,EAAEd,SAAS,CAAC;MAC/BuC,qBAAqB,GAAG,MAAM;KAC/B,MAAM,IAAIzB,CAAC,CAAC0B,GAAG,KAAK1F,MAAM,EAAE;MAC3BgE,CAAC,CAAC2B,cAAc,EAAE;MAClB5B,SAAS,CAACC,CAAC,EAAE,QAAQ,EAAEd,SAAS,CAAC;MACjCuC,qBAAqB,GAAG,IAAI;KAC7B,MAAM,IAAIzB,CAAC,CAAC0B,GAAG,KAAK3F,QAAQ,EAAE;MAC7BiE,CAAC,CAAC2B,cAAc,EAAE;MAClB5B,SAAS,CAACC,CAAC,EAAE,UAAU,EAAEd,SAAS,CAAC;MACnCuC,qBAAqB,GAAG,MAAM;KAC/B,MAAM,IAAI,CAACzB,CAAC,CAAC4B,QAAQ,IAAI5B,CAAC,CAAC0B,GAAG,KAAK5F,IAAI,IAAI4B,GAAG,KAAKuB,SAAS,EAAE;MAC7D4B,MAAM,CAACb,CAAC,EAAEtC,GAAG,CAAC;MACd+D,q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{ SlotClassNames } from '@fluentui/react-utilities';\nimport { makeResetStyles, makeStyles, mergeClasses, shorthands } from '@griffel/react';\nimport type { SpinButtonSlots, SpinButtonState } from './SpinButton.types';\nimport { tokens, typographyStyles } from '@fluentui/react-theme';\n\nexport const spinButtonClassNames: SlotClassNames<SpinButtonSlots> = {\n root: 'fui-SpinButton',\n input: 'fui-SpinButton__input',\n incrementButton: 'fui-SpinButton__incrementButton',\n decrementButton: 'fui-SpinButton__decrementButton',\n};\n\nconst spinButtonExtraClassNames = {\n buttonActive: 'fui-SpinButton__button_active',\n};\n\nconst fieldHeights = {\n small: '24px',\n medium: '32px',\n};\n\nconst useRootClassName = makeResetStyles({\n display: 'inline-grid',\n gridTemplateColumns: `1fr 24px`,\n gridTemplateRows: '1fr 1fr',\n columnGap: tokens.spacingHorizontalXS,\n rowGap: 0,\n position: 'relative',\n isolation: 'isolate',\n\n backgroundColor: tokens.colorNeutralBackground1,\n minHeight: fieldHeights.medium,\n padding: `0 0 0 ${tokens.spacingHorizontalMNudge}`,\n borderRadius: tokens.borderRadiusMedium,\n\n // Apply border styles on the ::before pseudo element.\n // We cannot use ::after since that is used for selection.\n // Using the pseudo element allows us to place the border\n // above content in the component which ensures the buttons\n // line up visually with the border as expected. Without this\n // there is a bit of a gap which can become very noticeable\n // at high zoom or when OS zoom levels are not divisible by 2\n // (e.g., 150% on Windows in Firefox)\n // This is most noticeable on the \"outline\" appearance which is\n // also the default so it feels worth the extra ceremony to get right.\n '::before': {\n content: '\"\"',\n boxSizing: 'border-box',\n position: 'absolute',\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n pointerEvents: 'none',\n zIndex: 10,\n border: `1px solid ${tokens.colorNeutralStroke1}`,\n borderBottomColor: tokens.colorNeutralStrokeAccessible,\n borderRadius: tokens.borderRadiusMedium,\n },\n\n '::after': {\n boxSizing: 'border-box',\n content: '\"\"',\n position: 'absolute',\n right: 0,\n bottom: 0,\n left: 0,\n zIndex: 20,\n\n // Maintaining the correct corner radius:\n // Use the whole border-radius as the height and only put radii on the bottom corners.\n // (Otherwise the radius would be automatically reduced to fit available space.)\n // max() ensures the focus border still shows up even if someone sets tokens.borderRadiusMedium to 0.\n height: `max(2px, ${tokens.borderRadiusMedium})`,\n borderBottomLeftRadius: tokens.borderRadiusMedium,\n borderBottomRightRadius: tokens.borderRadiusMedium,\n\n // Flat 2px border:\n // By default borderBottom will cause little \"horns\" on the ends. The clipPath trims them off.\n // (This could be done without trimming using `background: linear-gradient(...)`, but using\n // borderBottom makes it easier for people to override the color if needed.)\n borderBottom: `2px solid ${tokens.colorCompoundBrandStroke}`,\n clipPath: 'inset(calc(100% - 2px) 0 0 0)',\n\n // Animation for focus OUT\n transform: 'scaleX(0)',\n transitionProperty: 'transform',\n transitionDuration: tokens.durationUltraFast,\n transitionDelay: tokens.curveAccelerateMid,\n\n '@media screen and (prefers-reduced-motion: reduce)': {\n transitionDuration: '0.01ms',\n transitionDelay: '0.01ms',\n },\n },\n\n ':focus-within::after': {\n // Animation for focus IN\n transform: 'scaleX(1)',\n transitionProperty: 'transform',\n transitionDuration: tokens.durationNormal,\n transitionDelay: tokens.curveDecelerateMid,\n\n '@media screen and (prefers-reduced-motion: reduce)': {\n transitionDuration: '0.01ms',\n transitionDelay: '0.01ms',\n },\n },\n ':focus-within:active::after': {\n // This is if the user clicks the field again while it's already focused\n borderBottomColor: tokens.colorCompoundBrandStrokePressed,\n },\n ':focus-within': {\n outline: '2px solid transparent',\n },\n});\n\nconst useRootStyles = makeStyles({\n small: {\n minHeight: fieldHeights.small,\n ...typographyStyles.caption1,\n paddingLeft: tokens.spacingHorizontalS,\n },\n\n medium: {\n // set by useRootClassName\n },\n\n outline: {\n // set by useRootClassName\n },\n\n outlineInteractive: {\n ':hover::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Hover),\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Pressed),\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n },\n\n underline: {\n '::before': {\n ...shorthands.borderWidth(0, 0, '1px', 0),\n ...shorthands.borderRadius(tokens.borderRadiusNone), // corners look strange if rounded\n },\n },\n\n underlineInteractive: {\n ':hover::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n '::after': shorthands.borderRadius(tokens.borderRadiusNone), // remove rounded corners from focus underline\n },\n\n filled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorTransparentStroke),\n },\n },\n\n 'filled-darker': {\n backgroundColor: tokens.colorNeutralBackground3,\n },\n 'filled-lighter': {\n backgroundColor: tokens.colorNeutralBackground1,\n },\n\n filledInteractive: {\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':hover,:focus-within': {\n '::before': {\n // also handles pressed border color (:active)\n ...shorthands.borderColor(tokens.colorTransparentStrokeInteractive),\n },\n },\n },\n\n invalid: {\n ':not(:focus-within),:hover:not(:focus-within)': {\n '::before': {\n ...shorthands.borderColor(tokens.colorPaletteRedBorder2),\n },\n },\n },\n\n disabled: {\n cursor: 'not-allowed',\n backgroundColor: tokens.colorTransparentBackground,\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStrokeDisabled),\n\n '@media (forced-colors: active)': {\n ...shorthands.borderColor('GrayText'),\n },\n },\n },\n});\n\nconst useInputClassName = makeResetStyles({\n gridColumnStart: '1',\n gridColumnEnd: '2',\n gridRowStart: '1',\n gridRowEnd: '3',\n outlineStyle: 'none',\n border: '0',\n padding: '0',\n color: tokens.colorNeutralForeground1,\n // Use literal \"transparent\" (not from the theme) to always let the color from the root show through\n backgroundColor: 'transparent',\n fontFamily: 'inherit',\n fontSize: 'inherit',\n fontWeight: 'inherit',\n lineHeight: 'inherit',\n\n '::placeholder': {\n color: tokens.colorNeutralForeground4,\n opacity: 1, // browser style override\n },\n});\n\nconst useInputStyles = makeStyles({\n disabled: {\n color: tokens.colorNeutralForegroundDisabled,\n cursor: 'not-allowed',\n backgroundColor: tokens.colorTransparentBackground,\n '::placeholder': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n});\n\nconst useBaseButtonClassName = makeResetStyles({\n display: 'inline-flex',\n width: '24px',\n alignItems: 'center',\n justifyContent: 'center',\n border: '0',\n position: 'absolute',\n\n outlineStyle: 'none',\n height: '16px',\n\n // Use literal \"transparent\" (not from the theme) to always let the color from the root show through\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n // common button layout\n gridColumnStart: '2',\n borderRadius: '0',\n padding: '0 5px 0 5px',\n\n ':active': {\n outlineStyle: 'none',\n },\n\n ':enabled': {\n ':hover': {\n cursor: 'pointer',\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n\n ':disabled': {\n cursor: 'not-allowed',\n color: tokens.colorNeutralForegroundDisabled,\n },\n});\n\nconst useButtonStyles = makeStyles({\n increment: {\n gridRowStart: '1',\n borderTopRightRadius: tokens.borderRadiusMedium,\n paddingTop: '4px',\n paddingBottom: '1px',\n },\n decrement: {\n gridRowStart: '2',\n borderBottomRightRadius: tokens.borderRadiusMedium,\n paddingTop: '1px',\n paddingBottom: '4px',\n },\n // Padding values numbers don't align with design specs\n // but visually the padding aligns.\n // The icons are set in a 16x16px square but the artwork is inset from that\n // so these padding values are computed by hand.\n // Additionally the design uses fractional values so these are\n // rounded to the nearest integer.\n incrementButtonSmall: {\n ...shorthands.padding('3px', '6px', '0px', '4px'),\n height: '12px',\n },\n\n decrementButtonSmall: {\n ...shorthands.padding('0px', '6px', '3px', '4px'),\n height: '12px',\n },\n\n outline: {\n // set by useButtonClassName\n },\n\n underline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-darker': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground3Hover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-lighter': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground1Hover,\n },\n [`:active,&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground1Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n});\n\n// Cannot just disable button as they need to remain\n// exposed to ATs like screen readers.\nconst useButtonDisabledStyles = makeStyles({\n base: {\n cursor: 'not-allowed',\n\n ':hover': {\n cursor: 'not-allowed',\n },\n },\n\n outline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n underline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-darker': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-lighter': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n});\n\n/**\n * Apply styling to the SpinButton slots based on the state\n */\nexport const useSpinButtonStyles_unstable = (state: SpinButtonState): SpinButtonState => {\n const { appearance, atBound, spinState, size } = state;\n const disabled = state.input.disabled;\n const invalid = `${state.input['aria-invalid']}` === 'true';\n const filled = appearance.startsWith('filled');\n\n const rootStyles = useRootStyles();\n const buttonStyles = useButtonStyles();\n const buttonDisabledStyles = useButtonDisabledStyles();\n const inputStyles = useInputStyles();\n\n state.root.className = mergeClasses(\n spinButtonClassNames.root,\n useRootClassName(),\n rootStyles[size],\n rootStyles[appearance],\n filled && rootStyles.filled,\n !disabled && appearance === 'outline' && rootStyles.outlineInteractive,\n !disabled && appearance === 'underline' && rootStyles.underlineInteractive,\n !disabled && filled && rootStyles.filledInteractive,\n !disabled && invalid && rootStyles.invalid,\n disabled && rootStyles.disabled,\n state.root.className,\n );\n\n state.incrementButton.className = mergeClasses(\n spinButtonClassNames.incrementButton,\n spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`,\n useBaseButtonClassName(),\n buttonStyles.increment,\n buttonStyles[appearance],\n size === 'small' && buttonStyles.incrementButtonSmall,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.incrementButton.className,\n );\n state.decrementButton.className = mergeClasses(\n spinButtonClassNames.decrementButton,\n spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`,\n useBaseButtonClassName(),\n buttonStyles.decrement,\n buttonStyles[appearance],\n size === 'small' && buttonStyles.decrementButtonSmall,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.decrementButton.className,\n );\n\n state.input.className = mergeClasses(\n spinButtonClassNames.input,\n useInputClassName(),\n disabled && inputStyles.disabled,\n state.input.className,\n );\n\n return state;\n};\n"]}
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1
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+
{"version":3,"names":["__resetStyles","__styles","mergeClasses","shorthands","tokens","typographyStyles","spinButtonClassNames","root","input","incrementButton","decrementButton","spinButtonExtraClassNames","buttonActive","fieldHeights","small","medium","useRootClassName","useRootStyles","sshi5w","Bahqtrf","Be2twd7","Bhrd7zp","Bg96gwp","uwmqm3","outline","outlineInteractive","Bo3r8zu","Hpvxnh","Bx11ytk","B1rg0w0","Bsg1tlv","Brjw370","xcfy85","Bcc6kan","underline","B0qfbqy","B4f6apu","y0oebl","uvfttm","Budzafs","r59vdv","n07z76","ck0cow","underlineInteractive","B3778ie","d9w3h3","Bl18szs","B4j8arr","filled","Bdkvgpv","m598lv","qa3bma","Bbv0w2i","Bq4z7u6","Bk5zm6e","Bqjgrrk","Bm6vgfq","De3pzq","filledInteractive","B05mzqr","tb9y6h","jcehpj","B23o0hn","invalid","emecyz","lz0pba","Bo1k74p","Ba322q7","disabled","Bceei9c","Cffpyd","hxi8he","Bcuq369","Imo2if","d","h","a","m","useInputClassName","useInputStyles","sj55zd","yvdlaj","useBaseButtonClassName","useButtonStyles","increment","Ijaq50","B7oj6ja","z8tnut","Byoj8tv","decrement","Bbmb7ep","incrementButtonSmall","z189sj","Bqenvij","decrementButtonSmall","r4wkhp","B95qlz1","p743kt","B7xitij","B6siaa6","Ba9qmo4","Dyrjrp","drw0cw","idzz8t","useButtonDisabledStyles","base","eoavqd","useSpinButtonStyles_unstable","state","appearance","atBound","spinState","size","startsWith","rootStyles","buttonStyles","buttonDisabledStyles","inputStyles","className"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/useSpinButtonStyles.ts"],"sourcesContent":["import { SlotClassNames } from '@fluentui/react-utilities';\nimport { makeResetStyles, makeStyles, mergeClasses, shorthands } from '@griffel/react';\nimport type { SpinButtonSlots, SpinButtonState } from './SpinButton.types';\nimport { tokens, typographyStyles } from '@fluentui/react-theme';\n\nexport const spinButtonClassNames: SlotClassNames<SpinButtonSlots> = {\n root: 'fui-SpinButton',\n input: 'fui-SpinButton__input',\n incrementButton: 'fui-SpinButton__incrementButton',\n decrementButton: 'fui-SpinButton__decrementButton',\n};\n\nconst spinButtonExtraClassNames = {\n buttonActive: 'fui-SpinButton__button_active',\n};\n\nconst fieldHeights = {\n small: '24px',\n medium: '32px',\n};\n\nconst useRootClassName = makeResetStyles({\n display: 'inline-grid',\n gridTemplateColumns: `1fr 24px`,\n gridTemplateRows: '1fr 1fr',\n columnGap: tokens.spacingHorizontalXS,\n rowGap: 0,\n position: 'relative',\n isolation: 'isolate',\n\n backgroundColor: tokens.colorNeutralBackground1,\n minHeight: fieldHeights.medium,\n padding: `0 0 0 ${tokens.spacingHorizontalMNudge}`,\n borderRadius: tokens.borderRadiusMedium,\n\n // Apply border styles on the ::before pseudo element.\n // We cannot use ::after since that is used for selection.\n // Using the pseudo element allows us to place the border\n // above content in the component which ensures the buttons\n // line up visually with the border as expected. Without this\n // there is a bit of a gap which can become very noticeable\n // at high zoom or when OS zoom levels are not divisible by 2\n // (e.g., 150% on Windows in Firefox)\n // This is most noticeable on the \"outline\" appearance which is\n // also the default so it feels worth the extra ceremony to get right.\n '::before': {\n content: '\"\"',\n boxSizing: 'border-box',\n position: 'absolute',\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n pointerEvents: 'none',\n zIndex: 10,\n border: `1px solid ${tokens.colorNeutralStroke1}`,\n borderBottomColor: tokens.colorNeutralStrokeAccessible,\n borderRadius: tokens.borderRadiusMedium,\n },\n\n '::after': {\n boxSizing: 'border-box',\n content: '\"\"',\n position: 'absolute',\n right: 0,\n bottom: 0,\n left: 0,\n zIndex: 20,\n\n // Maintaining the correct corner radius:\n // Use the whole border-radius as the height and only put radii on the bottom corners.\n // (Otherwise the radius would be automatically reduced to fit available space.)\n // max() ensures the focus border still shows up even if someone sets tokens.borderRadiusMedium to 0.\n height: `max(2px, ${tokens.borderRadiusMedium})`,\n borderBottomLeftRadius: tokens.borderRadiusMedium,\n borderBottomRightRadius: tokens.borderRadiusMedium,\n\n // Flat 2px border:\n // By default borderBottom will cause little \"horns\" on the ends. The clipPath trims them off.\n // (This could be done without trimming using `background: linear-gradient(...)`, but using\n // borderBottom makes it easier for people to override the color if needed.)\n borderBottom: `2px solid ${tokens.colorCompoundBrandStroke}`,\n clipPath: 'inset(calc(100% - 2px) 0 0 0)',\n\n // Animation for focus OUT\n transform: 'scaleX(0)',\n transitionProperty: 'transform',\n transitionDuration: tokens.durationUltraFast,\n transitionDelay: tokens.curveAccelerateMid,\n\n '@media screen and (prefers-reduced-motion: reduce)': {\n transitionDuration: '0.01ms',\n transitionDelay: '0.01ms',\n },\n },\n\n ':focus-within::after': {\n // Animation for focus IN\n transform: 'scaleX(1)',\n transitionProperty: 'transform',\n transitionDuration: tokens.durationNormal,\n transitionDelay: tokens.curveDecelerateMid,\n\n '@media screen and (prefers-reduced-motion: reduce)': {\n transitionDuration: '0.01ms',\n transitionDelay: '0.01ms',\n },\n },\n ':focus-within:active::after': {\n // This is if the user clicks the field again while it's already focused\n borderBottomColor: tokens.colorCompoundBrandStrokePressed,\n },\n ':focus-within': {\n outline: '2px solid transparent',\n },\n});\n\nconst useRootStyles = makeStyles({\n small: {\n minHeight: fieldHeights.small,\n ...typographyStyles.caption1,\n paddingLeft: tokens.spacingHorizontalS,\n },\n\n medium: {\n // set by useRootClassName\n },\n\n outline: {\n // set by useRootClassName\n },\n\n outlineInteractive: {\n ':hover::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Hover),\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Pressed),\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n },\n\n underline: {\n '::before': {\n ...shorthands.borderWidth(0, 0, '1px', 0),\n ...shorthands.borderRadius(tokens.borderRadiusNone), // corners look strange if rounded\n },\n },\n\n underlineInteractive: {\n ':hover::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n '::after': shorthands.borderRadius(tokens.borderRadiusNone), // remove rounded corners from focus underline\n },\n\n filled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorTransparentStroke),\n },\n },\n\n 'filled-darker': {\n backgroundColor: tokens.colorNeutralBackground3,\n },\n 'filled-lighter': {\n backgroundColor: tokens.colorNeutralBackground1,\n },\n\n filledInteractive: {\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':hover,:focus-within': {\n '::before': {\n // also handles pressed border color (:active)\n ...shorthands.borderColor(tokens.colorTransparentStrokeInteractive),\n },\n },\n },\n\n invalid: {\n ':not(:focus-within),:hover:not(:focus-within)': {\n '::before': {\n ...shorthands.borderColor(tokens.colorPaletteRedBorder2),\n },\n },\n },\n\n disabled: {\n cursor: 'not-allowed',\n backgroundColor: tokens.colorTransparentBackground,\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStrokeDisabled),\n\n '@media (forced-colors: active)': {\n ...shorthands.borderColor('GrayText'),\n },\n },\n },\n});\n\nconst useInputClassName = makeResetStyles({\n gridColumnStart: '1',\n gridColumnEnd: '2',\n gridRowStart: '1',\n gridRowEnd: '3',\n outlineStyle: 'none',\n border: '0',\n padding: '0',\n color: tokens.colorNeutralForeground1,\n // Use literal \"transparent\" (not from the theme) to always let the color from the root show through\n backgroundColor: 'transparent',\n fontFamily: 'inherit',\n fontSize: 'inherit',\n fontWeight: 'inherit',\n lineHeight: 'inherit',\n\n '::placeholder': {\n color: tokens.colorNeutralForeground4,\n opacity: 1, // browser style override\n },\n});\n\nconst useInputStyles = makeStyles({\n disabled: {\n color: tokens.colorNeutralForegroundDisabled,\n cursor: 'not-allowed',\n backgroundColor: tokens.colorTransparentBackground,\n '::placeholder': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n});\n\nconst useBaseButtonClassName = makeResetStyles({\n display: 'inline-flex',\n width: '24px',\n alignItems: 'center',\n justifyContent: 'center',\n border: '0',\n position: 'absolute',\n\n outlineStyle: 'none',\n height: '16px',\n\n // Use literal \"transparent\" (not from the theme) to always let the color from the root show through\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n // common button layout\n gridColumnStart: '2',\n borderRadius: '0',\n padding: '0 5px 0 5px',\n\n ':active': {\n outlineStyle: 'none',\n },\n\n ':enabled': {\n ':hover': {\n cursor: 'pointer',\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n\n ':disabled': {\n cursor: 'not-allowed',\n color: tokens.colorNeutralForegroundDisabled,\n },\n});\n\nconst useButtonStyles = makeStyles({\n increment: {\n gridRowStart: '1',\n borderTopRightRadius: tokens.borderRadiusMedium,\n paddingTop: '4px',\n paddingBottom: '1px',\n },\n decrement: {\n gridRowStart: '2',\n borderBottomRightRadius: tokens.borderRadiusMedium,\n paddingTop: '1px',\n paddingBottom: '4px',\n },\n // Padding values numbers don't align with design specs\n // but visually the padding aligns.\n // The icons are set in a 16x16px square but the artwork is inset from that\n // so these padding values are computed by hand.\n // Additionally the design uses fractional values so these are\n // rounded to the nearest integer.\n incrementButtonSmall: {\n ...shorthands.padding('3px', '6px', '0px', '4px'),\n height: '12px',\n },\n\n decrementButtonSmall: {\n ...shorthands.padding('0px', '6px', '3px', '4px'),\n height: '12px',\n },\n\n outline: {\n // set by useButtonClassName\n },\n\n underline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-darker': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground3Hover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-lighter': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground1Hover,\n },\n [`:active,&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground1Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n});\n\n// Cannot just disable button as they need to remain\n// exposed to ATs like screen readers.\nconst useButtonDisabledStyles = makeStyles({\n base: {\n cursor: 'not-allowed',\n\n ':hover': {\n cursor: 'not-allowed',\n },\n },\n\n outline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n underline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-darker': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-lighter': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n});\n\n/**\n * Apply styling to the SpinButton slots based on the state\n */\nexport const useSpinButtonStyles_unstable = (state: SpinButtonState): SpinButtonState => {\n const { appearance, atBound, spinState, size } = state;\n const disabled = state.input.disabled;\n const invalid = `${state.input['aria-invalid']}` === 'true';\n const filled = appearance.startsWith('filled');\n\n const rootStyles = useRootStyles();\n const buttonStyles = useButtonStyles();\n const buttonDisabledStyles = useButtonDisabledStyles();\n const inputStyles = useInputStyles();\n\n state.root.className = mergeClasses(\n spinButtonClassNames.root,\n useRootClassName(),\n rootStyles[size],\n rootStyles[appearance],\n filled && rootStyles.filled,\n !disabled && appearance === 'outline' && rootStyles.outlineInteractive,\n !disabled && appearance === 'underline' && rootStyles.underlineInteractive,\n !disabled && filled && rootStyles.filledInteractive,\n !disabled && invalid && rootStyles.invalid,\n disabled && rootStyles.disabled,\n state.root.className,\n );\n\n state.incrementButton.className = mergeClasses(\n spinButtonClassNames.incrementButton,\n spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`,\n useBaseButtonClassName(),\n buttonStyles.increment,\n buttonStyles[appearance],\n size === 'small' && buttonStyles.incrementButtonSmall,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.incrementButton.className,\n );\n state.decrementButton.className = mergeClasses(\n spinButtonClassNames.decrementButton,\n spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`,\n useBaseButtonClassName(),\n buttonStyles.decrement,\n buttonStyles[appearance],\n size === 'small' && buttonStyles.decrementButtonSmall,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.decrementButton.className,\n );\n\n state.input.className = mergeClasses(\n spinButtonClassNames.input,\n useInputClassName(),\n disabled && inputStyles.disabled,\n state.input.className,\n );\n\n return state;\n};\n"],"mappings":"AACA,SAAAA,aAAA,EAAAC,QAAA,EAAsCC,YAAY,EAAEC,UAAU,QAAQ,gBAAgB;AAEtF,SAASC,MAAM,EAAEC,gBAAgB,QAAQ,uBAAuB;AAEhE,OAAO,MAAMC,oBAAoB,GAAoC;EACnEC,IAAI,EAAE,gBAAgB;EACtBC,KAAK,EAAE,uBAAuB;EAC9BC,eAAe,EAAE,iCAAiC;EAClDC,eAAe,EAAE;CAClB;AAED,MAAMC,yBAAyB,GAAG;EAChCC,YAAY,EAAE;CACf;AAED,MAAMC,YAAY,GAAG;EACnBC,KAAK,EAAE,MAAM;EACbC,MAAM,EAAE;CACT;AAED,MAAMC,gBAAgB,gBAAGhB,aAAA,+yHA8FvB;AAEF,MAAMiB,aAAa,gBAAGhB,QAAA;EAAAa,KAAA;IAAAI,MAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,MAAA;EAAA;EAAAR,MAAA;EAAAS,OAAA;EAAAC,kBAAA;IAAAC,OAAA;IAAAC,MAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,MAAA;IAAAC,OAAA;EAAA;EAAAC,SAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,MAAA;IAAAC,MAAA;IAAAC,OAAA;IAAAC,MAAA;IAAAC,MAAA;IAAAC,MAAA;EAAA;EAAAC,oBAAA;IAAAf,OAAA;IAAAI,MAAA;IAAAY,OAAA;IAAAC,MAAA;IAAAC,OAAA;IAAAC,OAAA;EAAA;EAAAC,MAAA;IAAAb,OAAA;IAAAC,OAAA;IAAAC,MAAA;IAAAC,MAAA;IAAAW,OAAA;IAAAC,MAAA;IAAAC,MAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,OAAA;EAAA;EAAA;IAAAC,MAAA;EAAA;EAAA;IAAAA,MAAA;EAAA;EAAAC,iBAAA;IAAAC,OAAA;IAAAC,MAAA;IAAAC,MAAA;IAAAC,OAAA;EAAA;EAAAC,OAAA;IAAAC,MAAA;IAAAC,MAAA;IAAAC,OAAA;IAAAC,OAAA;EAAA;EAAAC,QAAA;IAAAC,OAAA;IAAAZ,MAAA;IAAAJ,OAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAc,MAAA;IAAAC,MAAA;IAAAC,OAAA;IAAAC,MAAA;EAAA;AAAA;EAAAC,CAAA;EAAAC,CAAA;EAAAC,CAAA;EAAAC,CAAA;IAAAA,CAAA;EAAA;IAAAA,CAAA;EAAA;IAAAA,CAAA;EAAA;IAAAA,CAAA;EAAA;AAAA,EA2FpB;AAEF,MAAMC,iBAAiB,gBAAG9E,aAAA,imBAoBxB;AAEF,MAAM+E,cAAc,gBAAG9E,QAAA;EAAAmE,QAAA;IAAAY,MAAA;IAAAX,OAAA;IAAAZ,MAAA;IAAAwB,MAAA;EAAA;AAAA;EAAAP,CAAA;AAAA,EASrB;AAEF,MAAMQ,sBAAsB,gBAAGlF,aAAA,siCA4C7B;AAEF,MAAMmF,eAAe,gBAAGlF,QAAA;EAAAmF,SAAA;IAAAC,MAAA;IAAAC,OAAA;IAAAC,MAAA;IAAAC,OAAA;EAAA;EAAAC,SAAA;IAAAJ,MAAA;IAAAK,OAAA;IAAAH,MAAA;IAAAC,OAAA;EAAA;EAAAG,oBAAA;IAAAJ,MAAA;IAAAK,MAAA;IAAAJ,OAAA;IAAAjE,MAAA;IAAAsE,OAAA;EAAA;EAAAC,oBAAA;IAAAP,MAAA;IAAAK,MAAA;IAAAJ,OAAA;IAAAjE,MAAA;IAAAsE,OAAA;EAAA;EAAArE,OAAA;EAAAU,SAAA;IAAAuB,MAAA;IAAAuB,MAAA;IAAAe,MAAA;IAAAC,OAAA;IAAAC,MAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,MAAA;EAAA;EAAA;IAAA5C,MAAA;IAAAuB,MAAA;IAAAe,MAAA;IAAAC,OAAA;IAAAC,MAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,MAAA;EAAA;EAAA;IAAA5C,MAAA;IAAAuB,MAAA;IAAAe,MAAA;IAAAC,OAAA;IAAAM,MAAA;IAAAC,MAAA;IAAAF,MAAA;EAAA;AAAA;EAAA3B,CAAA;AAAA,EA8FtB;AAEF;AACA;AACA,MAAM8B,uBAAuB,gBAAGvG,QAAA;EAAAwG,IAAA;IAAApC,OAAA;IAAAqC,MAAA;EAAA;EAAAlF,OAAA;IAAAwD,MAAA;IAAAe,MAAA;IAAAC,OAAA;IAAAC,MAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,OAAA;EAAA;EAAAlE,SAAA;IAAA8C,MAAA;IAAAe,MAAA;IAAAC,OAAA;IAAAC,MAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,OAAA;EAAA;EAAA;IAAApB,MAAA;IAAAe,MAAA;IAAAC,OAAA;IAAAC,MAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,OAAA;EAAA;EAAA;IAAApB,MAAA;IAAAe,MAAA;IAAAC,OAAA;IAAAC,MAAA;IAAAC,OAAA;IAAAC,OAAA;IAAAC,OAAA;EAAA;AAAA;EAAA1B,CAAA;EAAAC,CAAA;AAAA,EAgF9B;AAEF;;;AAGA,OAAO,MAAMgC,4BAA4B,GAAIC,KAAsB,IAAqB;EACtF,MAAM;IAAEC,UAAU;IAAEC,OAAO;IAAEC,SAAS;IAAEC;EAAI,CAAE,GAAGJ,KAAK;EACtD,MAAMxC,QAAQ,GAAGwC,KAAK,CAACpG,KAAK,CAAC4D,QAAQ;EACrC,MAAML,OAAO,GAAG,GAAG6C,KAAK,CAACpG,KAAK,CAAC,cAAc,CAAC,EAAE,KAAK,MAAM;EAC3D,MAAMwC,MAAM,GAAG6D,UAAU,CAACI,UAAU,CAAC,QAAQ,CAAC;EAE9C,MAAMC,UAAU,GAAGjG,aAAa,EAAE;EAClC,MAAMkG,YAAY,GAAGhC,eAAe,EAAE;EACtC,MAAMiC,oBAAoB,GAAGZ,uBAAuB,EAAE;EACtD,MAAMa,WAAW,GAAGtC,cAAc,EAAE;EAEpC6B,KAAK,CAACrG,IAAI,CAAC+G,SAAS,GAAGpH,YAAY,CACjCI,oBAAoB,CAACC,IAAI,EACzBS,gBAAgB,EAAE,EAClBkG,UAAU,CAACF,IAAI,CAAC,EAChBE,UAAU,CAACL,UAAU,CAAC,EACtB7D,MAAM,IAAIkE,UAAU,CAAClE,MAAM,EAC3B,CAACoB,QAAQ,IAAIyC,UAAU,KAAK,SAAS,IAAIK,UAAU,CAACzF,kBAAkB,EACtE,CAAC2C,QAAQ,IAAIyC,UAAU,KAAK,WAAW,IAAIK,UAAU,CAACvE,oBAAoB,EAC1E,CAACyB,QAAQ,IAAIpB,MAAM,IAAIkE,UAAU,CAACxD,iBAAiB,EACnD,CAACU,QAAQ,IAAIL,OAAO,IAAImD,UAAU,CAACnD,OAAO,EAC1CK,QAAQ,IAAI8C,UAAU,CAAC9C,QAAQ,EAC/BwC,KAAK,CAACrG,IAAI,CAAC+G,SAAS,CACrB;EAEDV,KAAK,CAACnG,eAAe,CAAC6G,SAAS,GAAGpH,YAAY,CAC5CI,oBAAoB,CAACG,eAAe,EACpCsG,SAAS,KAAK,IAAI,IAAI,GAAGpG,yBAAyB,CAACC,YAAY,EAAE,EACjEsE,sBAAsB,EAAE,EACxBiC,YAAY,CAAC/B,SAAS,EACtB+B,YAAY,CAACN,UAAU,CAAC,EACxBG,IAAI,KAAK,OAAO,IAAIG,YAAY,CAACxB,oBAAoB,EACrD,CAACmB,OAAO,KAAK,KAAK,IAAIA,OAAO,KAAK,MAAM,KAAKM,oBAAoB,CAACX,IAAI,EACtE,CAACK,OAAO,KAAK,KAAK,IAAIA,OAAO,KAAK,MAAM,KAAKM,oBAAoB,CAACP,UAAU,CAAC,EAC7ED,KAAK,CAACnG,eAAe,CAAC6G,SAAS,CAChC;EACDV,KAAK,CAAClG,eAAe,CAAC4G,SAAS,GAAGpH,YAAY,CAC5CI,oBAAoB,CAACI,eAAe,EACpCqG,SAAS,KAAK,MAAM,IAAI,GAAGpG,yBAAyB,CAACC,YAAY,EAAE,EACnEsE,sBAAsB,EAAE,EACxBiC,YAAY,CAAC1B,SAAS,EACtB0B,YAAY,CAACN,UAAU,CAAC,EACxBG,IAAI,KAAK,OAAO,IAAIG,YAAY,CAACrB,oBAAoB,EACrD,CAACgB,OAAO,KAAK,KAAK,IAAIA,OAAO,KAAK,MAAM,KAAKM,oBAAoB,CAACX,IAAI,EACtE,CAACK,OAAO,KAAK,KAAK,IAAIA,OAAO,KAAK,MAAM,KAAKM,oBAAoB,CAACP,UAAU,CAAC,EAC7ED,KAAK,CAAClG,eAAe,CAAC4G,SAAS,CAChC;EAEDV,KAAK,CAACpG,KAAK,CAAC8G,SAAS,GAAGpH,YAAY,CAClCI,oBAAoB,CAACE,KAAK,EAC1BsE,iBAAiB,EAAE,EACnBV,QAAQ,IAAIiD,WAAW,CAACjD,QAAQ,EAChCwC,KAAK,CAACpG,KAAK,CAAC8G,SAAS,CACtB;EAED,OAAOV,KAAK;AACd,CAAC"}
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@@ -1 +1 @@
|
|
1
|
-
{"version":3,"
|
1
|
+
{"version":3,"names":["getDeprecatedFieldClassNames","makeDeprecatedField","SpinButton","spinButtonClassNames","spinButtonFieldClassNames","root","SpinButtonField"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButtonField/SpinButtonField.tsx"],"sourcesContent":["/* eslint-disable deprecation/deprecation */\nimport { DeprecatedFieldProps, getDeprecatedFieldClassNames, makeDeprecatedField } from '@fluentui/react-field';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { SpinButton, spinButtonClassNames, SpinButtonProps } from '../../SpinButton';\n\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport type SpinButtonFieldProps = DeprecatedFieldProps<SpinButtonProps>;\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport const spinButtonFieldClassNames = getDeprecatedFieldClassNames(spinButtonClassNames.root);\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport const SpinButtonField: ForwardRefComponent<SpinButtonFieldProps> = makeDeprecatedField(SpinButton);\n"],"mappings":"AAAA;AACA,SAA+BA,4BAA4B,EAAEC,mBAAmB,QAAQ,uBAAuB;AAE/G,SAASC,UAAU,EAAEC,oBAAoB,QAAyB,kBAAkB;AAIpF;AACA,OAAO,MAAMC,yBAAyB,gBAAGJ,4BAA4B,CAACG,oBAAoB,CAACE,IAAI,CAAC;AAChG;AACA,OAAO,MAAMC,eAAe,gBAA8CL,mBAAmB,CAACC,UAAU,CAAC"}
|
package/lib/index.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"
|
1
|
+
{"version":3,"names":["SpinButton","renderSpinButton_unstable","spinButtonClassNames","useSpinButtonStyles_unstable","useSpinButton_unstable","SpinButtonField","SpinButtonField_unstable","spinButtonFieldClassNames"],"sources":["../src/packages/react-components/react-spinbutton/src/index.ts"],"sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n\n// eslint-disable-next-line deprecation/deprecation\nexport { SpinButtonField as SpinButtonField_unstable, spinButtonFieldClassNames } from './SpinButtonField';\n// eslint-disable-next-line deprecation/deprecation\nexport type { SpinButtonFieldProps as SpinButtonFieldProps_unstable } from './SpinButtonField';\n"],"mappings":"AAAA,SACEA,UAAU,EACVC,yBAAyB,EACzBC,oBAAoB,EACpBC,4BAA4B,EAC5BC,sBAAsB,QACjB,cAAc;AAWrB;AACA,SAASC,eAAe,IAAIC,wBAAwB,EAAEC,yBAAyB,QAAQ,mBAAmB"}
|
package/lib/utils/clamp.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"
|
1
|
+
{"version":3,"names":["clamp","value","min","max","nextValue","undefined","error","Error","process","env","NODE_ENV","console","stack","join","Math"],"sources":["../src/packages/react-components/react-spinbutton/src/utils/clamp.ts"],"sourcesContent":["export const clamp = (value: number, min?: number, max?: number): number => {\n let nextValue = value;\n if (min !== undefined) {\n if (max !== undefined && min > max) {\n const error = new Error();\n if (process.env.NODE_ENV !== 'production') {\n // eslint-disable-next-line no-console\n console.error(\n [\n `\"min\" value \"${min}\" is greater than \"max\" value \"${max}\".`,\n '\"min\" must be less than or equal to \"max\".',\n `Returning value \"${value}\".`,\n error.stack,\n ].join(),\n );\n }\n return value;\n }\n\n nextValue = Math.max(min, nextValue);\n }\n\n if (max !== undefined) {\n nextValue = Math.min(max, nextValue);\n }\n\n return nextValue;\n};\n"],"mappings":"AAAA,OAAO,MAAMA,KAAK,GAAGA,CAACC,KAAa,EAAEC,GAAY,EAAEC,GAAY,KAAY;EACzE,IAAIC,SAAS,GAAGH,KAAK;EACrB,IAAIC,GAAG,KAAKG,SAAS,EAAE;IACrB,IAAIF,GAAG,KAAKE,SAAS,IAAIH,GAAG,GAAGC,GAAG,EAAE;MAClC,MAAMG,KAAK,GAAG,IAAIC,KAAK,EAAE;MACzB,IAAIC,OAAO,CAACC,GAAG,CAACC,QAAQ,KAAK,YAAY,EAAE;QACzC;QACAC,OAAO,CAACL,KAAK,CACX,CACE,gBAAgBJ,GAAG,kCAAkCC,GAAG,IAAI,EAC5D,4CAA4C,EAC5C,oBAAoBF,KAAK,IAAI,EAC7BK,KAAK,CAACM,KAAK,CACZ,CAACC,IAAI,EAAE,CACT;;MAEH,OAAOZ,KAAK;;IAGdG,SAAS,GAAGU,IAAI,CAACX,GAAG,CAACD,GAAG,EAAEE,SAAS,CAAC;;EAGtC,IAAID,GAAG,KAAKE,SAAS,EAAE;IACrBD,SAAS,GAAGU,IAAI,CAACZ,GAAG,CAACC,GAAG,EAAEC,SAAS,CAAC;;EAGtC,OAAOA,SAAS;AAClB,CAAC"}
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@@ -1 +1 @@
|
|
1
|
-
{"version":3,"
|
1
|
+
{"version":3,"names":["getBound","value","min","max","undefined"],"sources":["../src/packages/react-components/react-spinbutton/src/utils/getBound.ts"],"sourcesContent":["import type { SpinButtonBounds } from '../SpinButton';\n\nexport const getBound = (value: number, min?: number, max?: number): SpinButtonBounds => {\n if (min !== undefined && value === min) {\n if (max === min) {\n return 'both';\n }\n return 'min';\n } else if (max !== undefined && value === max) {\n return 'max';\n }\n\n return 'none';\n};\n"],"mappings":"AAEA,OAAO,MAAMA,QAAQ,GAAGA,CAACC,KAAa,EAAEC,GAAY,EAAEC,GAAY,KAAsB;EACtF,IAAID,GAAG,KAAKE,SAAS,IAAIH,KAAK,KAAKC,GAAG,EAAE;IACtC,IAAIC,GAAG,KAAKD,GAAG,EAAE;MACf,OAAO,MAAM;;IAEf,OAAO,KAAK;GACb,MAAM,IAAIC,GAAG,KAAKC,SAAS,IAAIH,KAAK,KAAKE,GAAG,EAAE;IAC7C,OAAO,KAAK;;EAGd,OAAO,MAAM;AACf,CAAC"}
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"
|
1
|
+
{"version":3,"names":["calculatePrecision","value","groups","exec","String","length","precisionRound","precision","base","exp","Math","pow","round"],"sources":["../src/packages/react-components/react-spinbutton/src/utils/precision.ts"],"sourcesContent":["/**\n * Calculates a number's precision based on the number of trailing\n * zeros if the number does not have a decimal indicated by a negative\n * precision. Otherwise, it calculates the number of digits after\n * the decimal point indicated by a positive precision.\n * @param value - the value to determine the precision of\n */\nexport function calculatePrecision(value: number | string): number {\n /**\n * Group 1:\n * [1-9]([0]+$) matches trailing zeros\n * Group 2:\n * \\.([0-9]*) matches all digits after a decimal point.\n */\n const groups = /[1-9]([0]+$)|\\.([0-9]*)/.exec(String(value));\n if (!groups) {\n return 0;\n }\n if (groups[1]) {\n return -groups[1].length;\n }\n if (groups[2]) {\n return groups[2].length;\n }\n return 0;\n}\n\n/**\n * Rounds a number to a certain level of precision. Accepts negative precision.\n * @param value - The value that is being rounded.\n * @param precision - The number of decimal places to round the number to\n */\nexport function precisionRound(value: number, precision: number, base: number = 10): number {\n const exp = Math.pow(base, precision);\n return Math.round(value * exp) / exp;\n}\n"],"mappings":"AAAA;;;;;;;AAOA,OAAM,SAAUA,kBAAkBA,CAACC,KAAsB;EACvD;;;;;;EAMA,MAAMC,MAAM,GAAG,yBAAyB,CAACC,IAAI,CAACC,MAAM,CAACH,KAAK,CAAC,CAAC;EAC5D,IAAI,CAACC,MAAM,EAAE;IACX,OAAO,CAAC;;EAEV,IAAIA,MAAM,CAAC,CAAC,CAAC,EAAE;IACb,OAAO,CAACA,MAAM,CAAC,CAAC,CAAC,CAACG,MAAM;;EAE1B,IAAIH,MAAM,CAAC,CAAC,CAAC,EAAE;IACb,OAAOA,MAAM,CAAC,CAAC,CAAC,CAACG,MAAM;;EAEzB,OAAO,CAAC;AACV;AAEA;;;;;AAKA,OAAM,SAAUC,cAAcA,CAACL,KAAa,EAAEM,SAAiB,EAAEC,IAAA,GAAe,EAAE;EAChF,MAAMC,GAAG,GAAGC,IAAI,CAACC,GAAG,CAACH,IAAI,EAAED,SAAS,CAAC;EACrC,OAAOG,IAAI,CAACE,KAAK,CAACX,KAAK,GAAGQ,GAAG,CAAC,GAAGA,GAAG;AACtC"}
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@@ -1,4 +1,4 @@
|
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1
|
-
define(["require", "exports", "react", "./useSpinButton", "./renderSpinButton", "./useSpinButtonStyles"], function (require, exports, React, useSpinButton_1, renderSpinButton_1, useSpinButtonStyles_1) {
|
1
|
+
define(["require", "exports", "react", "./useSpinButton", "./renderSpinButton", "./useSpinButtonStyles", "@fluentui/react-shared-contexts"], function (require, exports, React, useSpinButton_1, renderSpinButton_1, useSpinButtonStyles_1, react_shared_contexts_1) {
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2
2
|
"use strict";
|
3
3
|
Object.defineProperty(exports, "__esModule", { value: true });
|
4
4
|
exports.SpinButton = void 0;
|
@@ -8,6 +8,8 @@ define(["require", "exports", "react", "./useSpinButton", "./renderSpinButton",
|
|
8
8
|
exports.SpinButton = React.forwardRef(function (props, ref) {
|
9
9
|
var state = useSpinButton_1.useSpinButton_unstable(props, ref);
|
10
10
|
useSpinButtonStyles_1.useSpinButtonStyles_unstable(state);
|
11
|
+
var useCustomStyles = react_shared_contexts_1.useCustomStyleHooks_unstable().useSpinButtonStyles_unstable;
|
12
|
+
useCustomStyles(state);
|
11
13
|
return renderSpinButton_1.renderSpinButton_unstable(state);
|
12
14
|
});
|
13
15
|
exports.SpinButton.displayName = 'SpinButton';
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"SpinButton.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.tsx"],"names":[],"mappings":";;;;
|
1
|
+
{"version":3,"file":"SpinButton.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.tsx"],"names":[],"mappings":";;;;IAQA;;OAEG;IACU,QAAA,UAAU,GAAyC,KAAK,CAAC,UAAU,CAAC,UAAC,KAAK,EAAE,GAAG;QAC1F,IAAM,KAAK,GAAG,sCAAsB,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;QAEjD,kDAA4B,CAAC,KAAK,CAAC,CAAC;QAE5B,IAA8B,eAAe,GAAK,oDAA4B,EAAE,6BAAnC,CAAoC;QACzF,eAAe,CAAC,KAAK,CAAC,CAAC;QAEvB,OAAO,4CAAyB,CAAC,KAAK,CAAC,CAAC;IAC1C,CAAC,CAAC,CAAC;IAEH,kBAAU,CAAC,WAAW,GAAG,YAAY,CAAC","sourcesContent":["import * as React from 'react';\nimport { useSpinButton_unstable } from './useSpinButton';\nimport { renderSpinButton_unstable } from './renderSpinButton';\nimport { useSpinButtonStyles_unstable } from './useSpinButtonStyles';\nimport type { SpinButtonProps } from './SpinButton.types';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { useCustomStyleHooks_unstable } from '@fluentui/react-shared-contexts';\n\n/**\n * A SpinButton allows someone to incrementally adjust a value in small steps.\n */\nexport const SpinButton: ForwardRefComponent<SpinButtonProps> = React.forwardRef((props, ref) => {\n const state = useSpinButton_unstable(props, ref);\n\n useSpinButtonStyles_unstable(state);\n\n const { useSpinButtonStyles_unstable: useCustomStyles } = useCustomStyleHooks_unstable();\n useCustomStyles(state);\n\n return renderSpinButton_unstable(state);\n});\n\nSpinButton.displayName = 'SpinButton';\n"]}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"SpinButton.types.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\
|
1
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{"version":3,"file":"SpinButton.types.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<\n ComponentProps<Partial<SpinButtonSlots>, 'input'>,\n 'defaultValue' | 'onChange' | 'size' | 'value'\n> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filled-darker' | 'filled-lighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n *\n * Use `null` to indicate the control has no value.\n */\n defaultValue?: number | null;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property.\n *\n * Use `null` to indicate the control has no value.\n *\n * Mutually exclusive with `defaultValue`.\n */\n value?: number | null;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number | null;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n"]}
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