@flighthq/displayobject-gl 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/glBitmap.d.ts +4 -0
- package/dist/glBitmap.d.ts.map +1 -0
- package/dist/glBitmap.js +106 -0
- package/dist/glBitmap.js.map +1 -0
- package/dist/glCache.d.ts +30 -0
- package/dist/glCache.d.ts.map +1 -0
- package/dist/glCache.js +185 -0
- package/dist/glCache.js.map +1 -0
- package/dist/glClip.d.ts +3 -0
- package/dist/glClip.d.ts.map +1 -0
- package/dist/glClip.js +46 -0
- package/dist/glClip.js.map +1 -0
- package/dist/glClipContours.d.ts +4 -0
- package/dist/glClipContours.d.ts.map +1 -0
- package/dist/glClipContours.js +148 -0
- package/dist/glClipContours.js.map +1 -0
- package/dist/glClipRectangle.d.ts +4 -0
- package/dist/glClipRectangle.d.ts.map +1 -0
- package/dist/glClipRectangle.js +68 -0
- package/dist/glClipRectangle.js.map +1 -0
- package/dist/glColorTransformMaterial.d.ts +4 -0
- package/dist/glColorTransformMaterial.d.ts.map +1 -0
- package/dist/glColorTransformMaterial.js +116 -0
- package/dist/glColorTransformMaterial.js.map +1 -0
- package/dist/glDefaultMaterial.d.ts +4 -0
- package/dist/glDefaultMaterial.d.ts.map +1 -0
- package/dist/glDefaultMaterial.js +20 -0
- package/dist/glDefaultMaterial.js.map +1 -0
- package/dist/glDisplayObject.d.ts +5 -0
- package/dist/glDisplayObject.d.ts.map +1 -0
- package/dist/glDisplayObject.js +41 -0
- package/dist/glDisplayObject.js.map +1 -0
- package/dist/glDisplayObjectRegistration.d.ts +25 -0
- package/dist/glDisplayObjectRegistration.d.ts.map +1 -0
- package/dist/glDisplayObjectRegistration.js +51 -0
- package/dist/glDisplayObjectRegistration.js.map +1 -0
- package/dist/glMaterials.d.ts +4 -0
- package/dist/glMaterials.d.ts.map +1 -0
- package/dist/glMaterials.js +97 -0
- package/dist/glMaterials.js.map +1 -0
- package/dist/glParticleEmitter.d.ts +4 -0
- package/dist/glParticleEmitter.d.ts.map +1 -0
- package/dist/glParticleEmitter.js +258 -0
- package/dist/glParticleEmitter.js.map +1 -0
- package/dist/glQuadBatch.d.ts +3 -0
- package/dist/glQuadBatch.d.ts.map +1 -0
- package/dist/glQuadBatch.js +88 -0
- package/dist/glQuadBatch.js.map +1 -0
- package/dist/glRichText.d.ts +9 -0
- package/dist/glRichText.d.ts.map +1 -0
- package/dist/glRichText.js +149 -0
- package/dist/glRichText.js.map +1 -0
- package/dist/glScale9Mapper.d.ts +3 -0
- package/dist/glScale9Mapper.d.ts.map +1 -0
- package/dist/glScale9Mapper.js +37 -0
- package/dist/glScale9Mapper.js.map +1 -0
- package/dist/glScale9Shape.d.ts +9 -0
- package/dist/glScale9Shape.d.ts.map +1 -0
- package/dist/glScale9Shape.js +118 -0
- package/dist/glScale9Shape.js.map +1 -0
- package/dist/glShape.d.ts +4 -0
- package/dist/glShape.d.ts.map +1 -0
- package/dist/glShape.js +125 -0
- package/dist/glShape.js.map +1 -0
- package/dist/glShapeMesh.d.ts +9 -0
- package/dist/glShapeMesh.d.ts.map +1 -0
- package/dist/glShapeMesh.js +90 -0
- package/dist/glShapeMesh.js.map +1 -0
- package/dist/glSprite.d.ts +3 -0
- package/dist/glSprite.d.ts.map +1 -0
- package/dist/glSprite.js +28 -0
- package/dist/glSprite.js.map +1 -0
- package/dist/glSpriteBatch.d.ts +11 -0
- package/dist/glSpriteBatch.d.ts.map +1 -0
- package/dist/glSpriteBatch.js +241 -0
- package/dist/glSpriteBatch.js.map +1 -0
- package/dist/glSpriteRenderer.d.ts +3 -0
- package/dist/glSpriteRenderer.d.ts.map +1 -0
- package/dist/glSpriteRenderer.js +50 -0
- package/dist/glSpriteRenderer.js.map +1 -0
- package/dist/glTestHelper.d.ts +9 -0
- package/dist/glTestHelper.d.ts.map +1 -0
- package/dist/glTestHelper.js +17 -0
- package/dist/glTestHelper.js.map +1 -0
- package/dist/glTextInput.d.ts +4 -0
- package/dist/glTextInput.d.ts.map +1 -0
- package/dist/glTextInput.js +43 -0
- package/dist/glTextInput.js.map +1 -0
- package/dist/glTextLabel.d.ts +4 -0
- package/dist/glTextLabel.d.ts.map +1 -0
- package/dist/glTextLabel.js +130 -0
- package/dist/glTextLabel.js.map +1 -0
- package/dist/glTilemap.d.ts +3 -0
- package/dist/glTilemap.d.ts.map +1 -0
- package/dist/glTilemap.js +74 -0
- package/dist/glTilemap.js.map +1 -0
- package/dist/glUniformColorTransformMaterial.d.ts +4 -0
- package/dist/glUniformColorTransformMaterial.d.ts.map +1 -0
- package/dist/glUniformColorTransformMaterial.js +56 -0
- package/dist/glUniformColorTransformMaterial.js.map +1 -0
- package/dist/glVelocity.d.ts +22 -0
- package/dist/glVelocity.d.ts.map +1 -0
- package/dist/glVelocity.js +319 -0
- package/dist/glVelocity.js.map +1 -0
- package/dist/glVideo.d.ts +6 -0
- package/dist/glVideo.d.ts.map +1 -0
- package/dist/glVideo.js +60 -0
- package/dist/glVideo.js.map +1 -0
- package/dist/index.d.ts +28 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +29 -0
- package/dist/index.js.map +1 -0
- package/dist/moduleMockTestHelper.d.ts +15 -0
- package/dist/moduleMockTestHelper.d.ts.map +1 -0
- package/dist/moduleMockTestHelper.js +25 -0
- package/dist/moduleMockTestHelper.js.map +1 -0
- package/package.json +51 -0
- package/src/glBitmap.test.ts +128 -0
- package/src/glCache.test.ts +230 -0
- package/src/glClip.test.ts +101 -0
- package/src/glClipContours.test.ts +61 -0
- package/src/glClipRectangle.test.ts +47 -0
- package/src/glColorTransformMaterial.test.ts +45 -0
- package/src/glDefaultMaterial.test.ts +19 -0
- package/src/glDisplayObject.test.ts +85 -0
- package/src/glDisplayObjectRegistration.test.ts +130 -0
- package/src/glMaterials.test.ts +91 -0
- package/src/glParticleEmitter.test.ts +98 -0
- package/src/glQuadBatch.test.ts +132 -0
- package/src/glRichText.test.ts +135 -0
- package/src/glScale9Mapper.test.ts +20 -0
- package/src/glScale9Shape.test.ts +90 -0
- package/src/glShape.test.ts +115 -0
- package/src/glShapeMesh.test.ts +64 -0
- package/src/glSprite.test.ts +79 -0
- package/src/glSpriteBatch.test.ts +153 -0
- package/src/glSpriteRenderer.test.ts +75 -0
- package/src/glTextInput.test.ts +51 -0
- package/src/glTextLabel.test.ts +151 -0
- package/src/glTilemap.test.ts +127 -0
- package/src/glUniformColorTransformMaterial.test.ts +24 -0
- package/src/glVelocity.test.ts +155 -0
- package/src/glVideo.test.ts +65 -0
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import { mapCanvasScale9ShapeCommands, renderCanvasShapeCommands } from '@flighthq/displayobject-canvas';
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import { getNodeLocalBoundsRectangle, getNodeLocalContentRevision } from '@flighthq/node';
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import { createGlTexture, drawGlQuad, updateGlTexture, useGlProgram } from '@flighthq/render-gl';
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import { getGlRenderStateRuntime } from '@flighthq/render-gl';
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import { setGlBaseUniforms, setGlMatrixFromValues } from '@flighthq/render-gl';
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import { buildGlScale9Mapper } from './glScale9Mapper';
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import { drawGlShape } from './glShape';
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import { flushGlSpriteBatch } from './glSpriteBatch';
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const _remappedCommands = [];
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const _remappedPathData = [];
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export function createGlScale9ShapeData(state, _source) {
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const canvas = document.createElement('canvas');
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canvas.width = 1;
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canvas.height = 1;
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const ctx = canvas.getContext('2d');
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const texture = createGlTexture(state);
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return {
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canvas,
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ctx,
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lastH: 0,
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lastScaleX: -1,
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lastScaleY: -1,
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lastContentId: -1,
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lastW: 0,
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texture,
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};
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}
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// Scale9 owns its texture directly (allocated in createData), so free it on teardown.
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export function destroyGlScale9ShapeData(state, data) {
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const { texture } = data;
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state.gl.deleteTexture(texture);
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}
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export function drawGlScale9Shape(state, renderProxy) {
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const runtime = getGlRenderStateRuntime(state);
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flushGlSpriteBatch(state);
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const source = renderProxy.source;
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const { commands, scale9Grid } = source.data;
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const version = getNodeLocalContentRevision(source);
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if (commands.length === 0)
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return;
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if (renderProxy.rendererData === null)
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return;
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const bounds = getNodeLocalBoundsRectangle(source);
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const mapper = buildGlScale9Mapper(bounds, scale9Grid, source.scaleX, source.scaleY);
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if (mapper === null) {
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drawGlShape(state, renderProxy);
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return;
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}
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const shapeData = renderProxy.rendererData;
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const w = Math.ceil(bounds.width * source.scaleX);
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const h = Math.ceil(bounds.height * source.scaleY);
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if (w <= 0 || h <= 0)
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return;
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if (version !== shapeData.lastContentId ||
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w !== shapeData.lastW ||
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h !== shapeData.lastH ||
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source.scaleX !== shapeData.lastScaleX ||
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source.scaleY !== shapeData.lastScaleY) {
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shapeData.canvas.width = w;
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shapeData.canvas.height = h;
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const ctx = shapeData.ctx;
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ctx.clearRect(0, 0, w, h);
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ctx.save();
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remapGlScale9Commands(_remappedCommands, commands, mapper);
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ctx.translate(-bounds.x, -bounds.y);
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renderCanvasShapeCommands(ctx, _remappedCommands);
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ctx.restore();
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updateGlTexture(state, shapeData.texture, shapeData.canvas);
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shapeData.lastH = h;
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shapeData.lastScaleX = source.scaleX;
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shapeData.lastScaleY = source.scaleY;
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shapeData.lastContentId = version;
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shapeData.lastW = w;
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}
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useGlProgram(state);
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const gl = state.gl;
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if (runtime.currentTexture !== shapeData.texture) {
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gl.bindTexture(gl.TEXTURE_2D, shapeData.texture);
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runtime.currentTexture = shapeData.texture;
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}
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const { shaderLoc, matrixArray } = runtime;
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setGlBaseUniforms(gl, shaderLoc, renderProxy);
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const t = renderProxy.transform2D;
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setStrippedGlMatrixFromValues(gl, shaderLoc, matrixArray, t, source.scaleX, source.scaleY, runtime.renderTargetViewport ?? state.canvas);
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drawGlQuad(state, 0, 0, w, h, 0, 0, 1, 1);
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}
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export function drawGlScale9ShapeMask(state, data) {
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drawGlScale9Shape(state, data);
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}
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export function remapGlScale9Commands(out, source, mapper) {
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mapCanvasScale9ShapeCommands(out, source, mapper);
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let i = 0;
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while (i < out.length) {
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const key = out[i];
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const argCount = out[i + 1];
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if (key === 'drawPath') {
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const pathData = out[i + 3];
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_remappedPathData.length = pathData.length;
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for (let k = 0; k < pathData.length; k++)
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_remappedPathData[k] = pathData[k];
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out[i + 3] = _remappedPathData;
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}
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i += argCount + 2;
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}
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}
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export const defaultGlScale9ShapeRenderer = {
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createData: createGlScale9ShapeData,
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destroyData: destroyGlScale9ShapeData,
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submit: drawGlScale9Shape,
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};
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function setStrippedGlMatrixFromValues(gl, loc, m, t, scaleX, scaleY, viewport) {
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const a = scaleX !== 0 ? t.a / scaleX : t.a;
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const b = scaleX !== 0 ? t.b / scaleX : t.b;
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const c = scaleY !== 0 ? t.c / scaleY : t.c;
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const d = scaleY !== 0 ? t.d / scaleY : t.d;
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setGlMatrixFromValues(gl, loc, m, a, b, c, d, t.tx, t.ty, viewport);
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}
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//# sourceMappingURL=glScale9Shape.js.map
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+
{"version":3,"file":"glScale9Shape.js","sourceRoot":"","sources":["../src/glScale9Shape.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,4BAA4B,EAAE,yBAAyB,EAAE,MAAM,gCAAgC,CAAC;AACzG,OAAO,EAAE,2BAA2B,EAAE,2BAA2B,EAAE,MAAM,gBAAgB,CAAC;AAC1F,OAAO,EAAE,eAAe,EAAE,UAAU,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AACjG,OAAO,EAAE,uBAAuB,EAAE,MAAM,qBAAqB,CAAC;AAC9D,OAAO,EAAE,iBAAiB,EAAE,qBAAqB,EAAE,MAAM,qBAAqB,CAAC;AAW/E,OAAO,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AACxC,OAAO,EAAE,kBAAkB,EAAE,MAAM,iBAAiB,CAAC;AAarD,MAAM,iBAAiB,GAAc,EAAE,CAAC;AACxC,MAAM,iBAAiB,GAAa,EAAE,CAAC;AAEvC,MAAM,UAAU,uBAAuB,CAAC,KAAoB,EAAE,OAAmB;IAC/E,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;IAChD,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;IACjB,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;IAClB,MAAM,GAAG,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAE,CAAC;IACrC,MAAM,OAAO,GAAG,eAAe,CAAC,KAAK,CAAC,CAAC;IACvC,OAAO;QACL,MAAM;QACN,GAAG;QACH,KAAK,EAAE,CAAC;QACR,UAAU,EAAE,CAAC,CAAC;QACd,UAAU,EAAE,CAAC,CAAC;QACd,aAAa,EAAE,CAAC,CAAC;QACjB,KAAK,EAAE,CAAC;QACR,OAAO;KACmB,CAAC;AAC/B,CAAC;AAED,sFAAsF;AACtF,MAAM,UAAU,wBAAwB,CAAC,KAAoB,EAAE,IAAkB;IAC/E,MAAM,EAAE,OAAO,EAAE,GAAG,IAAoC,CAAC;IACzD,KAAK,CAAC,EAAE,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;AAClC,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,KAAoB,EAAE,WAA0B;IAChF,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/C,kBAAkB,CAAC,KAAK,CAAC,CAAC;IAC1B,MAAM,MAAM,GAAG,WAAW,CAAC,MAAqB,CAAC;IACjD,MAAM,EAAE,QAAQ,EAAE,UAAU,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC;IAC7C,MAAM,OAAO,GAAG,2BAA2B,CAAC,MAAM,CAAC,CAAC;IACpD,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO;IAClC,IAAI,WAAW,CAAC,YAAY,KAAK,IAAI;QAAE,OAAO;IAE9C,MAAM,MAAM,GAAG,2BAA2B,CAAC,MAAM,CAAC,CAAC;IACnD,MAAM,MAAM,GAAG,mBAAmB,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;IACrF,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;QACpB,WAAW,CAAC,KAAK,EAAE,WAAW,CAAC,CAAC;QAChC,OAAO;IACT,CAAC;IAED,MAAM,SAAS,GAAG,WAAW,CAAC,YAA4C,CAAC;IAC3E,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;IAClD,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;IACnD,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC;QAAE,OAAO;IAE7B,IACE,OAAO,KAAK,SAAS,CAAC,aAAa;QACnC,CAAC,KAAK,SAAS,CAAC,KAAK;QACrB,CAAC,KAAK,SAAS,CAAC,KAAK;QACrB,MAAM,CAAC,MAAM,KAAK,SAAS,CAAC,UAAU;QACtC,MAAM,CAAC,MAAM,KAAK,SAAS,CAAC,UAAU,EACtC,CAAC;QACD,SAAS,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;QAC3B,SAAS,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QAC5B,MAAM,GAAG,GAAG,SAAS,CAAC,GAAG,CAAC;QAC1B,GAAG,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1B,GAAG,CAAC,IAAI,EAAE,CAAC;QACX,qBAAqB,CAAC,iBAAiB,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAC3D,GAAG,CAAC,SAAS,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACpC,yBAAyB,CAAC,GAAG,EAAE,iBAAiB,CAAC,CAAC;QAClD,GAAG,CAAC,OAAO,EAAE,CAAC;QACd,eAAe,CAAC,KAAK,EAAE,SAAS,CAAC,OAAO,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;QAC5D,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC;QACpB,SAAS,CAAC,UAAU,GAAG,MAAM,CAAC,MAAM,CAAC;QACrC,SAAS,CAAC,UAAU,GAAG,MAAM,CAAC,MAAM,CAAC;QACrC,SAAS,CAAC,aAAa,GAAG,OAAO,CAAC;QAClC,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC;IACtB,CAAC;IAED,YAAY,CAAC,KAAK,CAAC,CAAC;IAEpB,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IACpB,IAAI,OAAO,CAAC,cAAc,KAAK,SAAS,CAAC,OAAO,EAAE,CAAC;QACjD,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;QACjD,OAAO,CAAC,cAAc,GAAG,SAAS,CAAC,OAAO,CAAC;IAC7C,CAAC;IAED,MAAM,EAAE,SAAS,EAAE,WAAW,EAAE,GAAG,OAAO,CAAC;IAC3C,iBAAiB,CAAC,EAAE,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;IAE9C,MAAM,CAAC,GAAG,WAAW,CAAC,WAAW,CAAC;IAClC,6BAA6B,CAC3B,EAAE,EACF,SAAS,EACT,WAAW,EACX,CAAC,EACD,MAAM,CAAC,MAAM,EACb,MAAM,CAAC,MAAM,EACb,OAAO,CAAC,oBAAoB,IAAI,KAAK,CAAC,MAAM,CAC7C,CAAC;IAEF,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC5C,CAAC;AAED,MAAM,UAAU,qBAAqB,CAAC,KAAoB,EAAE,IAAmB;IAC7E,iBAAiB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;AACjC,CAAC;AAED,MAAM,UAAU,qBAAqB,CACnC,GAAc,EACd,MAA0B,EAC1B,MAA0D;IAE1D,4BAA4B,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAElD,IAAI,CAAC,GAAG,CAAC,CAAC;IACV,OAAO,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC;QACtB,MAAM,GAAG,GAAG,GAAG,CAAC,CAAC,CAAW,CAAC;QAC7B,MAAM,QAAQ,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAW,CAAC;QACtC,IAAI,GAAG,KAAK,UAAU,EAAE,CAAC;YACvB,MAAM,QAAQ,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAsB,CAAC;YACjD,iBAAiB,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;YAC3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE;gBAAE,iBAAiB,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC7E,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,iBAAiB,CAAC;QACjC,CAAC;QACD,CAAC,IAAI,QAAQ,GAAG,CAAC,CAAC;IACpB,CAAC;AACH,CAAC;AAED,MAAM,CAAC,MAAM,4BAA4B,GAA0B;IACjE,UAAU,EAAE,uBAAuB;IACnC,WAAW,EAAE,wBAAwB;IACrC,MAAM,EAAE,iBAAiB;CAC1B,CAAC;AAEF,SAAS,6BAA6B,CACpC,EAA0B,EAC1B,GAAgD,EAChD,CAAe,EACf,CAAuB,EACvB,MAAc,EACd,MAAc,EACd,QAAqD;IAErD,MAAM,CAAC,GAAG,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5C,MAAM,CAAC,GAAG,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5C,MAAM,CAAC,GAAG,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5C,MAAM,CAAC,GAAG,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5C,qBAAqB,CAAC,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;AACtE,CAAC"}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
import type { DisplayObjectRenderer, GlRenderState, RenderProxy2D } from '@flighthq/types';
|
|
2
|
+
export declare function drawGlShape(state: GlRenderState, renderProxy: RenderProxy2D): void;
|
|
3
|
+
export declare const defaultGlShapeRenderer: DisplayObjectRenderer;
|
|
4
|
+
//# sourceMappingURL=glShape.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"glShape.d.ts","sourceRoot":"","sources":["../src/glShape.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EACV,qBAAqB,EACrB,aAAa,EAGb,aAAa,EAEd,MAAM,iBAAiB,CAAC;AA2DzB,wBAAgB,WAAW,CAAC,KAAK,EAAE,aAAa,EAAE,WAAW,EAAE,aAAa,GAAG,IAAI,CA+ElF;AAED,eAAO,MAAM,sBAAsB,EAAE,qBAKpC,CAAC"}
|
package/dist/glShape.js
ADDED
|
@@ -0,0 +1,125 @@
|
|
|
1
|
+
import { renderCanvasShapeCommands } from '@flighthq/displayobject-canvas';
|
|
2
|
+
import { getNodeLocalBoundsRectangle, getNodeLocalContentRevision } from '@flighthq/node';
|
|
3
|
+
import { tessellatePath } from '@flighthq/path';
|
|
4
|
+
import { resolveGlMaterialRenderer } from '@flighthq/render-gl';
|
|
5
|
+
import { getGlRenderStateRuntime } from '@flighthq/render-gl';
|
|
6
|
+
import { getShapeFillRegions } from '@flighthq/shape';
|
|
7
|
+
import { BatchFormat } from '@flighthq/types';
|
|
8
|
+
import { drawGlShapeMeshes } from './glShapeMesh';
|
|
9
|
+
import { ensureGlQuadBatchShader, packGlSpriteBatchMaterialInstance, prepareGlSpriteBatchWrite } from './glSpriteBatch';
|
|
10
|
+
function getGlShapeData(data) {
|
|
11
|
+
return data;
|
|
12
|
+
}
|
|
13
|
+
function toGlShapeRendererData(data) {
|
|
14
|
+
return data;
|
|
15
|
+
}
|
|
16
|
+
function createGlShapeData(_state, _source) {
|
|
17
|
+
const canvas = document.createElement('canvas');
|
|
18
|
+
canvas.width = 1;
|
|
19
|
+
canvas.height = 1;
|
|
20
|
+
const ctx = canvas.getContext('2d');
|
|
21
|
+
return toGlShapeRendererData({
|
|
22
|
+
canvas,
|
|
23
|
+
ctx,
|
|
24
|
+
lastContentId: -1,
|
|
25
|
+
lastW: 0,
|
|
26
|
+
lastH: 0,
|
|
27
|
+
meshVersion: -1,
|
|
28
|
+
meshes: null,
|
|
29
|
+
});
|
|
30
|
+
}
|
|
31
|
+
// The batch uploads this shape's canvas into the shared texture cache; free that GPU texture when
|
|
32
|
+
// the shape is torn down so it does not leak past the canvas it was keyed on.
|
|
33
|
+
function destroyGlShapeData(state, data) {
|
|
34
|
+
const runtime = getGlRenderStateRuntime(state);
|
|
35
|
+
const { canvas } = getGlShapeData(data);
|
|
36
|
+
const texture = runtime.textureCache.get(canvas);
|
|
37
|
+
if (texture !== undefined) {
|
|
38
|
+
state.gl.deleteTexture(texture);
|
|
39
|
+
runtime.textureCache.delete(canvas);
|
|
40
|
+
}
|
|
41
|
+
}
|
|
42
|
+
export function drawGlShape(state, renderProxy) {
|
|
43
|
+
const runtime = getGlRenderStateRuntime(state);
|
|
44
|
+
const source = renderProxy.source;
|
|
45
|
+
const { commands } = source.data;
|
|
46
|
+
const version = getNodeLocalContentRevision(source);
|
|
47
|
+
if (commands.length === 0)
|
|
48
|
+
return;
|
|
49
|
+
if (renderProxy.rendererData === null)
|
|
50
|
+
return;
|
|
51
|
+
// GPU fill path: solid-fill shapes tessellate to colored meshes (crisp at any zoom). Falls through to
|
|
52
|
+
// the canvas-raster path for gradient/bitmap fills and strokes (getShapeFillRegions returns null).
|
|
53
|
+
const regions = getShapeFillRegions(commands);
|
|
54
|
+
if (regions !== null && regions.length > 0) {
|
|
55
|
+
const meshData = getGlShapeData(renderProxy.rendererData);
|
|
56
|
+
if (meshData.meshVersion !== version) {
|
|
57
|
+
meshData.meshes = regions.map((region) => {
|
|
58
|
+
const mesh = tessellatePath(region.path);
|
|
59
|
+
return {
|
|
60
|
+
vertices: new Float32Array(mesh.vertices),
|
|
61
|
+
indices: new Uint16Array(mesh.indices),
|
|
62
|
+
color: region.color,
|
|
63
|
+
alpha: region.alpha,
|
|
64
|
+
};
|
|
65
|
+
});
|
|
66
|
+
meshData.meshVersion = version;
|
|
67
|
+
}
|
|
68
|
+
drawGlShapeMeshes(state, renderProxy, meshData.meshes ?? []);
|
|
69
|
+
return;
|
|
70
|
+
}
|
|
71
|
+
const material = renderProxy.material;
|
|
72
|
+
const materialRenderer = resolveGlMaterialRenderer(state, material);
|
|
73
|
+
if (materialRenderer === null)
|
|
74
|
+
return;
|
|
75
|
+
const shapeData = getGlShapeData(renderProxy.rendererData);
|
|
76
|
+
const bounds = getNodeLocalBoundsRectangle(source);
|
|
77
|
+
const w = Math.ceil(bounds.width);
|
|
78
|
+
const h = Math.ceil(bounds.height);
|
|
79
|
+
if (w <= 0 || h <= 0)
|
|
80
|
+
return;
|
|
81
|
+
if (version !== shapeData.lastContentId || w !== shapeData.lastW || h !== shapeData.lastH) {
|
|
82
|
+
shapeData.canvas.width = w;
|
|
83
|
+
shapeData.canvas.height = h;
|
|
84
|
+
const ctx = shapeData.ctx;
|
|
85
|
+
ctx.clearRect(0, 0, w, h);
|
|
86
|
+
ctx.save();
|
|
87
|
+
ctx.translate(-bounds.x, -bounds.y);
|
|
88
|
+
renderCanvasShapeCommands(ctx, commands);
|
|
89
|
+
ctx.restore();
|
|
90
|
+
// Invalidate the cached GPU texture so the batch re-uploads from the updated canvas.
|
|
91
|
+
runtime.textureCache.delete(shapeData.canvas);
|
|
92
|
+
shapeData.lastContentId = version;
|
|
93
|
+
shapeData.lastW = w;
|
|
94
|
+
shapeData.lastH = h;
|
|
95
|
+
}
|
|
96
|
+
ensureGlQuadBatchShader(state);
|
|
97
|
+
const t = renderProxy.transform2D;
|
|
98
|
+
const tx = t.tx + t.a * bounds.x + t.c * bounds.y;
|
|
99
|
+
const ty = t.ty + t.b * bounds.x + t.d * bounds.y;
|
|
100
|
+
const startCount = runtime.spriteBatchCount;
|
|
101
|
+
const base = prepareGlSpriteBatchWrite(state, shapeData.canvas, renderProxy.blendMode, material, materialRenderer, 1);
|
|
102
|
+
const d = runtime.spriteBatchInstanceData;
|
|
103
|
+
d[base] = t.a;
|
|
104
|
+
d[base + 1] = t.b;
|
|
105
|
+
d[base + 2] = t.c;
|
|
106
|
+
d[base + 3] = t.d;
|
|
107
|
+
d[base + 4] = tx;
|
|
108
|
+
d[base + 5] = ty;
|
|
109
|
+
d[base + 6] = w;
|
|
110
|
+
d[base + 7] = h;
|
|
111
|
+
d[base + 8] = 0;
|
|
112
|
+
d[base + 9] = 0;
|
|
113
|
+
d[base + 10] = 1;
|
|
114
|
+
d[base + 11] = 1;
|
|
115
|
+
d[base + 12] = renderProxy.alpha;
|
|
116
|
+
packGlSpriteBatchMaterialInstance(state, renderProxy.materialData, startCount);
|
|
117
|
+
runtime.spriteBatchCount++;
|
|
118
|
+
}
|
|
119
|
+
export const defaultGlShapeRenderer = {
|
|
120
|
+
format: BatchFormat.Quad,
|
|
121
|
+
createData: createGlShapeData,
|
|
122
|
+
destroyData: destroyGlShapeData,
|
|
123
|
+
submit: drawGlShape,
|
|
124
|
+
};
|
|
125
|
+
//# sourceMappingURL=glShape.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
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@@ -0,0 +1,9 @@
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|
|
1
|
+
import type { GlRenderState, RenderProxy2D } from '@flighthq/types';
|
|
2
|
+
export interface GlShapeMesh {
|
|
3
|
+
vertices: Float32Array;
|
|
4
|
+
indices: Uint16Array;
|
|
5
|
+
color: number;
|
|
6
|
+
alpha: number;
|
|
7
|
+
}
|
|
8
|
+
export declare function drawGlShapeMeshes(state: GlRenderState, renderProxy: RenderProxy2D, meshes: readonly GlShapeMesh[]): void;
|
|
9
|
+
//# sourceMappingURL=glShapeMesh.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"glShapeMesh.d.ts","sourceRoot":"","sources":["../src/glShapeMesh.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,aAAa,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAUpE,MAAM,WAAW,WAAW;IAC1B,QAAQ,EAAE,YAAY,CAAC;IACvB,OAAO,EAAE,WAAW,CAAC;IACrB,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;CACf;AAMD,wBAAgB,iBAAiB,CAC/B,KAAK,EAAE,aAAa,EACpB,WAAW,EAAE,aAAa,EAC1B,MAAM,EAAE,SAAS,WAAW,EAAE,GAC7B,IAAI,CAmCN"}
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
import { createGlProgram } from '@flighthq/render-gl';
|
|
2
|
+
import { getGlRenderStateRuntime } from '@flighthq/render-gl';
|
|
3
|
+
import { flushGlSpriteBatch } from './glSpriteBatch';
|
|
4
|
+
// Draws the shape's tessellated fill meshes. Flushes the sprite batch first (these go through a separate
|
|
5
|
+
// program), honors the node blend mode and alpha, and is gated by any active clip stencil (GL state set
|
|
6
|
+
// by the clip hooks is left untouched). Records the mesh program as currentProgram so the next content
|
|
7
|
+
// draw re-binds its own program (same hazard the clip path guards against).
|
|
8
|
+
export function drawGlShapeMeshes(state, renderProxy, meshes) {
|
|
9
|
+
if (meshes.length === 0)
|
|
10
|
+
return;
|
|
11
|
+
const runtime = getGlRenderStateRuntime(state);
|
|
12
|
+
flushGlSpriteBatch(state);
|
|
13
|
+
const gl = state.gl;
|
|
14
|
+
const program = ensureShapeMeshProgram(state);
|
|
15
|
+
gl.useProgram(program.program);
|
|
16
|
+
runtime.currentProgram = program.program;
|
|
17
|
+
state.applyBlendMode?.(state, renderProxy.blendMode);
|
|
18
|
+
gl.uniformMatrix3fv(program.matrixLocation, false, shapeMeshMatrix(state, renderProxy));
|
|
19
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, program.vertexBuffer);
|
|
20
|
+
gl.enableVertexAttribArray(program.positionLocation);
|
|
21
|
+
gl.vertexAttribPointer(program.positionLocation, 2, gl.FLOAT, false, 0, 0);
|
|
22
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, program.indexBuffer);
|
|
23
|
+
const nodeAlpha = renderProxy.alpha;
|
|
24
|
+
for (let i = 0; i < meshes.length; i++) {
|
|
25
|
+
const mesh = meshes[i];
|
|
26
|
+
if (mesh.indices.length === 0)
|
|
27
|
+
continue;
|
|
28
|
+
const a = mesh.alpha * nodeAlpha;
|
|
29
|
+
if (a <= 0)
|
|
30
|
+
continue;
|
|
31
|
+
// Premultiplied color for the standard ONE / ONE_MINUS_SRC_ALPHA blend the renderer uses.
|
|
32
|
+
const r = ((mesh.color >> 16) & 0xff) / 255;
|
|
33
|
+
const g = ((mesh.color >> 8) & 0xff) / 255;
|
|
34
|
+
const b = (mesh.color & 0xff) / 255;
|
|
35
|
+
gl.uniform4f(program.colorLocation, r * a, g * a, b * a, a);
|
|
36
|
+
gl.bufferData(gl.ARRAY_BUFFER, mesh.vertices, gl.STREAM_DRAW);
|
|
37
|
+
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, mesh.indices, gl.STREAM_DRAW);
|
|
38
|
+
gl.drawElements(gl.TRIANGLES, mesh.indices.length, gl.UNSIGNED_SHORT, 0);
|
|
39
|
+
}
|
|
40
|
+
gl.disableVertexAttribArray(program.positionLocation);
|
|
41
|
+
}
|
|
42
|
+
const VERTEX_SOURCE = `
|
|
43
|
+
attribute vec2 a_position;
|
|
44
|
+
uniform mat3 u_matrix;
|
|
45
|
+
void main() {
|
|
46
|
+
vec3 p = u_matrix * vec3(a_position, 1.0);
|
|
47
|
+
gl_Position = vec4(p.xy, 0.0, 1.0);
|
|
48
|
+
}
|
|
49
|
+
`;
|
|
50
|
+
const FRAGMENT_SOURCE = `
|
|
51
|
+
precision mediump float;
|
|
52
|
+
uniform vec4 u_color;
|
|
53
|
+
void main() { gl_FragColor = u_color; }
|
|
54
|
+
`;
|
|
55
|
+
const shapeMeshPrograms = new WeakMap();
|
|
56
|
+
function ensureShapeMeshProgram(state) {
|
|
57
|
+
const gl = state.gl;
|
|
58
|
+
const existing = shapeMeshPrograms.get(gl);
|
|
59
|
+
if (existing !== undefined)
|
|
60
|
+
return existing;
|
|
61
|
+
const program = compileShapeMeshProgram(gl);
|
|
62
|
+
const created = {
|
|
63
|
+
program,
|
|
64
|
+
vertexBuffer: gl.createBuffer(),
|
|
65
|
+
indexBuffer: gl.createBuffer(),
|
|
66
|
+
positionLocation: gl.getAttribLocation(program, 'a_position'),
|
|
67
|
+
matrixLocation: gl.getUniformLocation(program, 'u_matrix'),
|
|
68
|
+
colorLocation: gl.getUniformLocation(program, 'u_color'),
|
|
69
|
+
};
|
|
70
|
+
shapeMeshPrograms.set(gl, created);
|
|
71
|
+
return created;
|
|
72
|
+
}
|
|
73
|
+
function compileShapeMeshProgram(gl) {
|
|
74
|
+
return createGlProgram(gl, VERTEX_SOURCE, FRAGMENT_SOURCE, 'Shape-mesh');
|
|
75
|
+
}
|
|
76
|
+
// Column-major mat3 = projection · world transform, mapping shape-local points to clip space — identical
|
|
77
|
+
// to the sprite batch's projection so the mesh aligns with everything else.
|
|
78
|
+
function shapeMeshMatrix(state, renderProxy) {
|
|
79
|
+
const viewport = getGlRenderStateRuntime(state).renderTargetViewport ?? state.canvas;
|
|
80
|
+
const iw = 2 / (viewport.width || 1);
|
|
81
|
+
const ih = 2 / (viewport.height || 1);
|
|
82
|
+
const t = renderProxy.transform2D;
|
|
83
|
+
// prettier-ignore
|
|
84
|
+
return new Float32Array([
|
|
85
|
+
t.a * iw, -t.b * ih, 0,
|
|
86
|
+
t.c * iw, -t.d * ih, 0,
|
|
87
|
+
t.tx * iw - 1, -t.ty * ih + 1, 1,
|
|
88
|
+
]);
|
|
89
|
+
}
|
|
90
|
+
//# sourceMappingURL=glShapeMesh.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"glShapeMesh.js","sourceRoot":"","sources":["../src/glShapeMesh.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AACtD,OAAO,EAAE,uBAAuB,EAAE,MAAM,qBAAqB,CAAC;AAG9D,OAAO,EAAE,kBAAkB,EAAE,MAAM,iBAAiB,CAAC;AAerD,yGAAyG;AACzG,wGAAwG;AACxG,uGAAuG;AACvG,4EAA4E;AAC5E,MAAM,UAAU,iBAAiB,CAC/B,KAAoB,EACpB,WAA0B,EAC1B,MAA8B;IAE9B,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO;IAChC,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/C,kBAAkB,CAAC,KAAK,CAAC,CAAC;IAE1B,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IACpB,MAAM,OAAO,GAAG,sBAAsB,CAAC,KAAK,CAAC,CAAC;IAC9C,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;IAC/B,OAAO,CAAC,cAAc,GAAG,OAAO,CAAC,OAAO,CAAC;IAEzC,KAAK,CAAC,cAAc,EAAE,CAAC,KAAK,EAAE,WAAW,CAAC,SAAS,CAAC,CAAC;IACrD,EAAE,CAAC,gBAAgB,CAAC,OAAO,CAAC,cAAc,EAAE,KAAK,EAAE,eAAe,CAAC,KAAK,EAAE,WAAW,CAAC,CAAC,CAAC;IAExF,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;IACrD,EAAE,CAAC,uBAAuB,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC;IACrD,EAAE,CAAC,mBAAmB,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC3E,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,oBAAoB,EAAE,OAAO,CAAC,WAAW,CAAC,CAAC;IAE5D,MAAM,SAAS,GAAG,WAAW,CAAC,KAAK,CAAC;IACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACvC,MAAM,IAAI,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;QACvB,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;YAAE,SAAS;QACxC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;QACjC,IAAI,CAAC,IAAI,CAAC;YAAE,SAAS;QACrB,0FAA0F;QAC1F,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC;QAC5C,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC;QAC3C,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC;QACpC,EAAE,CAAC,SAAS,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5D,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;QAC9D,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,OAAO,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;QACrE,EAAE,CAAC,YAAY,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;IAC3E,CAAC;IAED,EAAE,CAAC,wBAAwB,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC;AACxD,CAAC;AAWD,MAAM,aAAa,GAAG;;;;;;;CAOrB,CAAC;AAEF,MAAM,eAAe,GAAG;;;;CAIvB,CAAC;AAEF,MAAM,iBAAiB,GAAG,IAAI,OAAO,EAA2C,CAAC;AAEjF,SAAS,sBAAsB,CAAC,KAAoB;IAClD,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IACpB,MAAM,QAAQ,GAAG,iBAAiB,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAC3C,IAAI,QAAQ,KAAK,SAAS;QAAE,OAAO,QAAQ,CAAC;IAE5C,MAAM,OAAO,GAAG,uBAAuB,CAAC,EAAE,CAAC,CAAC;IAC5C,MAAM,OAAO,GAAqB;QAChC,OAAO;QACP,YAAY,EAAE,EAAE,CAAC,YAAY,EAAG;QAChC,WAAW,EAAE,EAAE,CAAC,YAAY,EAAG;QAC/B,gBAAgB,EAAE,EAAE,CAAC,iBAAiB,CAAC,OAAO,EAAE,YAAY,CAAC;QAC7D,cAAc,EAAE,EAAE,CAAC,kBAAkB,CAAC,OAAO,EAAE,UAAU,CAAC;QAC1D,aAAa,EAAE,EAAE,CAAC,kBAAkB,CAAC,OAAO,EAAE,SAAS,CAAC;KACzD,CAAC;IACF,iBAAiB,CAAC,GAAG,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC;IACnC,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,uBAAuB,CAAC,EAA0B;IACzD,OAAO,eAAe,CAAC,EAAE,EAAE,aAAa,EAAE,eAAe,EAAE,YAAY,CAAC,CAAC;AAC3E,CAAC;AAED,yGAAyG;AACzG,4EAA4E;AAC5E,SAAS,eAAe,CAAC,KAAoB,EAAE,WAA0B;IACvE,MAAM,QAAQ,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC,oBAAoB,IAAI,KAAK,CAAC,MAAM,CAAC;IACrF,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;IACrC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,QAAQ,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC;IACtC,MAAM,CAAC,GAAG,WAAW,CAAC,WAAW,CAAC;IAClC,kBAAkB;IAClB,OAAO,IAAI,YAAY,CAAC;QACtB,CAAC,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;QACtB,CAAC,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;QACtB,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC;KACjC,CAAC,CAAC;AACL,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"glSprite.d.ts","sourceRoot":"","sources":["../src/glSprite.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,aAAa,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAIpE,wBAAgB,cAAc,CAAC,KAAK,EAAE,aAAa,EAAE,MAAM,EAAE,aAAa,GAAG,IAAI,CAwBhF"}
|
package/dist/glSprite.js
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { getDisplayObjectRuntime } from '@flighthq/displayobject';
|
|
2
|
+
import { getRenderProxy2D, isRenderProxyVisible } from '@flighthq/render';
|
|
3
|
+
import { getGlRenderStateRuntime } from '@flighthq/render-gl';
|
|
4
|
+
import { flushGlSpriteBatch } from './glSpriteBatch';
|
|
5
|
+
export function renderGlSprite(state, source) {
|
|
6
|
+
const tempStack = getGlRenderStateRuntime(state).tempStack;
|
|
7
|
+
let stackLength = 1;
|
|
8
|
+
tempStack[0] = source;
|
|
9
|
+
while (stackLength > 0) {
|
|
10
|
+
const current = tempStack[--stackLength];
|
|
11
|
+
if (!current.enabled)
|
|
12
|
+
continue;
|
|
13
|
+
const data = getRenderProxy2D(state, current);
|
|
14
|
+
if (data === undefined || !isRenderProxyVisible(data))
|
|
15
|
+
continue;
|
|
16
|
+
data.renderer?.submit(state, data);
|
|
17
|
+
if (data.traverseChildren) {
|
|
18
|
+
const children = getDisplayObjectRuntime(current).children;
|
|
19
|
+
if (children !== null) {
|
|
20
|
+
for (let i = children.length - 1; i >= 0; i--) {
|
|
21
|
+
tempStack[stackLength++] = children[i];
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
flushGlSpriteBatch(state);
|
|
27
|
+
}
|
|
28
|
+
//# sourceMappingURL=glSprite.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"glSprite.js","sourceRoot":"","sources":["../src/glSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,uBAAuB,EAAE,MAAM,yBAAyB,CAAC;AAClE,OAAO,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AAC1E,OAAO,EAAE,uBAAuB,EAAE,MAAM,qBAAqB,CAAC;AAG9D,OAAO,EAAE,kBAAkB,EAAE,MAAM,iBAAiB,CAAC;AAErD,MAAM,UAAU,cAAc,CAAC,KAAoB,EAAE,MAAqB;IACxE,MAAM,SAAS,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC,SAAS,CAAC;IAC3D,IAAI,WAAW,GAAG,CAAC,CAAC;IACpB,SAAS,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;IAEtB,OAAO,WAAW,GAAG,CAAC,EAAE,CAAC;QACvB,MAAM,OAAO,GAAG,SAAS,CAAC,EAAE,WAAW,CAAkB,CAAC;QAC1D,IAAI,CAAC,OAAO,CAAC,OAAO;YAAE,SAAS;QAC/B,MAAM,IAAI,GAAG,gBAAgB,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;QAC9C,IAAI,IAAI,KAAK,SAAS,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC;YAAE,SAAS;QAEhE,IAAI,CAAC,QAAQ,EAAE,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAEnC,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YAC1B,MAAM,QAAQ,GAAG,uBAAuB,CAAC,OAAO,CAAC,CAAC,QAAQ,CAAC;YAC3D,IAAI,QAAQ,KAAK,IAAI,EAAE,CAAC;gBACtB,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC9C,SAAS,CAAC,WAAW,EAAE,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAkB,CAAC;gBAC1D,CAAC;YACH,CAAC;QACH,CAAC;IACH,CAAC;IAED,kBAAkB,CAAC,KAAK,CAAC,CAAC;AAC5B,CAAC"}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import type { BlendMode, GlMaterialRenderer, GlRenderState, Material, MaterialData } from '@flighthq/types';
|
|
2
|
+
import type { GlQuadBatchShader } from '@flighthq/types';
|
|
3
|
+
export declare const QUAD_BATCH_VS = "#version 300 es\nprecision mediump float;\n\nlayout(location = 0) in vec2 a_corner;\nlayout(location = 1) in vec2 a_matAB;\nlayout(location = 2) in vec2 a_matCD;\nlayout(location = 3) in vec2 a_matTXTY;\nlayout(location = 4) in vec2 a_size;\nlayout(location = 5) in vec4 a_uvRect;\nlayout(location = 6) in float a_alpha;\n\nuniform mat3 u_world;\n\nout vec2 v_texCoord;\nout float v_alpha;\n\nvoid main() {\n vec2 local = a_corner * a_size;\n vec2 worldPos = vec2(\n a_matAB.x * local.x + a_matCD.x * local.y + a_matTXTY.x,\n a_matAB.y * local.x + a_matCD.y * local.y + a_matTXTY.y\n );\n vec3 clip = u_world * vec3(worldPos, 1.0);\n gl_Position = vec4(clip.xy, 0.0, 1.0);\n v_texCoord = mix(a_uvRect.xy, a_uvRect.zw, a_corner);\n v_alpha = a_alpha;\n}";
|
|
4
|
+
export declare function bindGlQuadBatchBaseAttributes(state: GlRenderState, locCorner: number): void;
|
|
5
|
+
export declare function ensureGlQuadBatchShader(state: GlRenderState): GlQuadBatchShader;
|
|
6
|
+
export declare function flushGlSpriteBatch(state: GlRenderState): void;
|
|
7
|
+
export declare function packGlSpriteBatchMaterialInstance(state: GlRenderState, materialData: MaterialData | null, instanceIndex: number): void;
|
|
8
|
+
export declare function prepareGlSpriteBatchWrite(state: GlRenderState, texture: CanvasImageSource, blendMode: BlendMode | null, material: Material | null, materialRenderer: GlMaterialRenderer, maxInstances: number): number;
|
|
9
|
+
export declare function setGlQuadBatchWorldAndTexture(state: GlRenderState, locWorldMatrix: WebGLUniformLocation, locTexture: WebGLUniformLocation): void;
|
|
10
|
+
export declare function useGlQuadBatchProgram(state: GlRenderState, program: WebGLProgram): void;
|
|
11
|
+
//# sourceMappingURL=glSpriteBatch.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"glSpriteBatch.d.ts","sourceRoot":"","sources":["../src/glSpriteBatch.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,SAAS,EAAE,kBAAkB,EAAE,aAAa,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC5G,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAmBzD,eAAO,MAAM,aAAa,kwBA0BxB,CAAC;AAiCH,wBAAgB,6BAA6B,CAAC,KAAK,EAAE,aAAa,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,CA4B3F;AAED,wBAAgB,uBAAuB,CAAC,KAAK,EAAE,aAAa,GAAG,iBAAiB,CAc/E;AAED,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,aAAa,GAAG,IAAI,CAmD7D;AAKD,wBAAgB,iCAAiC,CAC/C,KAAK,EAAE,aAAa,EACpB,YAAY,EAAE,YAAY,GAAG,IAAI,EACjC,aAAa,EAAE,MAAM,GACpB,IAAI,CAUN;AAOD,wBAAgB,yBAAyB,CACvC,KAAK,EAAE,aAAa,EACpB,OAAO,EAAE,iBAAiB,EAC1B,SAAS,EAAE,SAAS,GAAG,IAAI,EAC3B,QAAQ,EAAE,QAAQ,GAAG,IAAI,EACzB,gBAAgB,EAAE,kBAAkB,EACpC,YAAY,EAAE,MAAM,GACnB,MAAM,CAyCR;AAED,wBAAgB,6BAA6B,CAC3C,KAAK,EAAE,aAAa,EACpB,cAAc,EAAE,oBAAoB,EACpC,UAAU,EAAE,oBAAoB,GAC/B,IAAI,CAkBN;AAED,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,aAAa,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI,CAMvF"}
|