@flighthq/displayobject-gl 0.1.0

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Files changed (143) hide show
  1. package/dist/glBitmap.d.ts +4 -0
  2. package/dist/glBitmap.d.ts.map +1 -0
  3. package/dist/glBitmap.js +106 -0
  4. package/dist/glBitmap.js.map +1 -0
  5. package/dist/glCache.d.ts +30 -0
  6. package/dist/glCache.d.ts.map +1 -0
  7. package/dist/glCache.js +185 -0
  8. package/dist/glCache.js.map +1 -0
  9. package/dist/glClip.d.ts +3 -0
  10. package/dist/glClip.d.ts.map +1 -0
  11. package/dist/glClip.js +46 -0
  12. package/dist/glClip.js.map +1 -0
  13. package/dist/glClipContours.d.ts +4 -0
  14. package/dist/glClipContours.d.ts.map +1 -0
  15. package/dist/glClipContours.js +148 -0
  16. package/dist/glClipContours.js.map +1 -0
  17. package/dist/glClipRectangle.d.ts +4 -0
  18. package/dist/glClipRectangle.d.ts.map +1 -0
  19. package/dist/glClipRectangle.js +68 -0
  20. package/dist/glClipRectangle.js.map +1 -0
  21. package/dist/glColorTransformMaterial.d.ts +4 -0
  22. package/dist/glColorTransformMaterial.d.ts.map +1 -0
  23. package/dist/glColorTransformMaterial.js +116 -0
  24. package/dist/glColorTransformMaterial.js.map +1 -0
  25. package/dist/glDefaultMaterial.d.ts +4 -0
  26. package/dist/glDefaultMaterial.d.ts.map +1 -0
  27. package/dist/glDefaultMaterial.js +20 -0
  28. package/dist/glDefaultMaterial.js.map +1 -0
  29. package/dist/glDisplayObject.d.ts +5 -0
  30. package/dist/glDisplayObject.d.ts.map +1 -0
  31. package/dist/glDisplayObject.js +41 -0
  32. package/dist/glDisplayObject.js.map +1 -0
  33. package/dist/glDisplayObjectRegistration.d.ts +25 -0
  34. package/dist/glDisplayObjectRegistration.d.ts.map +1 -0
  35. package/dist/glDisplayObjectRegistration.js +51 -0
  36. package/dist/glDisplayObjectRegistration.js.map +1 -0
  37. package/dist/glMaterials.d.ts +4 -0
  38. package/dist/glMaterials.d.ts.map +1 -0
  39. package/dist/glMaterials.js +97 -0
  40. package/dist/glMaterials.js.map +1 -0
  41. package/dist/glParticleEmitter.d.ts +4 -0
  42. package/dist/glParticleEmitter.d.ts.map +1 -0
  43. package/dist/glParticleEmitter.js +258 -0
  44. package/dist/glParticleEmitter.js.map +1 -0
  45. package/dist/glQuadBatch.d.ts +3 -0
  46. package/dist/glQuadBatch.d.ts.map +1 -0
  47. package/dist/glQuadBatch.js +88 -0
  48. package/dist/glQuadBatch.js.map +1 -0
  49. package/dist/glRichText.d.ts +9 -0
  50. package/dist/glRichText.d.ts.map +1 -0
  51. package/dist/glRichText.js +149 -0
  52. package/dist/glRichText.js.map +1 -0
  53. package/dist/glScale9Mapper.d.ts +3 -0
  54. package/dist/glScale9Mapper.d.ts.map +1 -0
  55. package/dist/glScale9Mapper.js +37 -0
  56. package/dist/glScale9Mapper.js.map +1 -0
  57. package/dist/glScale9Shape.d.ts +9 -0
  58. package/dist/glScale9Shape.d.ts.map +1 -0
  59. package/dist/glScale9Shape.js +118 -0
  60. package/dist/glScale9Shape.js.map +1 -0
  61. package/dist/glShape.d.ts +4 -0
  62. package/dist/glShape.d.ts.map +1 -0
  63. package/dist/glShape.js +125 -0
  64. package/dist/glShape.js.map +1 -0
  65. package/dist/glShapeMesh.d.ts +9 -0
  66. package/dist/glShapeMesh.d.ts.map +1 -0
  67. package/dist/glShapeMesh.js +90 -0
  68. package/dist/glShapeMesh.js.map +1 -0
  69. package/dist/glSprite.d.ts +3 -0
  70. package/dist/glSprite.d.ts.map +1 -0
  71. package/dist/glSprite.js +28 -0
  72. package/dist/glSprite.js.map +1 -0
  73. package/dist/glSpriteBatch.d.ts +11 -0
  74. package/dist/glSpriteBatch.d.ts.map +1 -0
  75. package/dist/glSpriteBatch.js +241 -0
  76. package/dist/glSpriteBatch.js.map +1 -0
  77. package/dist/glSpriteRenderer.d.ts +3 -0
  78. package/dist/glSpriteRenderer.d.ts.map +1 -0
  79. package/dist/glSpriteRenderer.js +50 -0
  80. package/dist/glSpriteRenderer.js.map +1 -0
  81. package/dist/glTestHelper.d.ts +9 -0
  82. package/dist/glTestHelper.d.ts.map +1 -0
  83. package/dist/glTestHelper.js +17 -0
  84. package/dist/glTestHelper.js.map +1 -0
  85. package/dist/glTextInput.d.ts +4 -0
  86. package/dist/glTextInput.d.ts.map +1 -0
  87. package/dist/glTextInput.js +43 -0
  88. package/dist/glTextInput.js.map +1 -0
  89. package/dist/glTextLabel.d.ts +4 -0
  90. package/dist/glTextLabel.d.ts.map +1 -0
  91. package/dist/glTextLabel.js +130 -0
  92. package/dist/glTextLabel.js.map +1 -0
  93. package/dist/glTilemap.d.ts +3 -0
  94. package/dist/glTilemap.d.ts.map +1 -0
  95. package/dist/glTilemap.js +74 -0
  96. package/dist/glTilemap.js.map +1 -0
  97. package/dist/glUniformColorTransformMaterial.d.ts +4 -0
  98. package/dist/glUniformColorTransformMaterial.d.ts.map +1 -0
  99. package/dist/glUniformColorTransformMaterial.js +56 -0
  100. package/dist/glUniformColorTransformMaterial.js.map +1 -0
  101. package/dist/glVelocity.d.ts +22 -0
  102. package/dist/glVelocity.d.ts.map +1 -0
  103. package/dist/glVelocity.js +319 -0
  104. package/dist/glVelocity.js.map +1 -0
  105. package/dist/glVideo.d.ts +6 -0
  106. package/dist/glVideo.d.ts.map +1 -0
  107. package/dist/glVideo.js +60 -0
  108. package/dist/glVideo.js.map +1 -0
  109. package/dist/index.d.ts +28 -0
  110. package/dist/index.d.ts.map +1 -0
  111. package/dist/index.js +29 -0
  112. package/dist/index.js.map +1 -0
  113. package/dist/moduleMockTestHelper.d.ts +15 -0
  114. package/dist/moduleMockTestHelper.d.ts.map +1 -0
  115. package/dist/moduleMockTestHelper.js +25 -0
  116. package/dist/moduleMockTestHelper.js.map +1 -0
  117. package/package.json +51 -0
  118. package/src/glBitmap.test.ts +128 -0
  119. package/src/glCache.test.ts +230 -0
  120. package/src/glClip.test.ts +101 -0
  121. package/src/glClipContours.test.ts +61 -0
  122. package/src/glClipRectangle.test.ts +47 -0
  123. package/src/glColorTransformMaterial.test.ts +45 -0
  124. package/src/glDefaultMaterial.test.ts +19 -0
  125. package/src/glDisplayObject.test.ts +85 -0
  126. package/src/glDisplayObjectRegistration.test.ts +130 -0
  127. package/src/glMaterials.test.ts +91 -0
  128. package/src/glParticleEmitter.test.ts +98 -0
  129. package/src/glQuadBatch.test.ts +132 -0
  130. package/src/glRichText.test.ts +135 -0
  131. package/src/glScale9Mapper.test.ts +20 -0
  132. package/src/glScale9Shape.test.ts +90 -0
  133. package/src/glShape.test.ts +115 -0
  134. package/src/glShapeMesh.test.ts +64 -0
  135. package/src/glSprite.test.ts +79 -0
  136. package/src/glSpriteBatch.test.ts +153 -0
  137. package/src/glSpriteRenderer.test.ts +75 -0
  138. package/src/glTextInput.test.ts +51 -0
  139. package/src/glTextLabel.test.ts +151 -0
  140. package/src/glTilemap.test.ts +127 -0
  141. package/src/glUniformColorTransformMaterial.test.ts +24 -0
  142. package/src/glVelocity.test.ts +155 -0
  143. package/src/glVideo.test.ts +65 -0
@@ -0,0 +1,258 @@
1
+ import { noopRendererData } from '@flighthq/render';
2
+ import { bindGlTexture } from '@flighthq/render-gl';
3
+ import { createGlProgram } from '@flighthq/render-gl';
4
+ import { getGlRenderStateRuntime } from '@flighthq/render-gl';
5
+ import { flushGlSpriteBatch } from './glSpriteBatch';
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+ // Per-instance layout (14 floats = 56 bytes):
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+ // [0] px float
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+ // [1] py float
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+ // [2] cosScale float
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+ // [3] sinScale float
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+ // [4] r float
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+ // [5] g float
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+ // [6] b float
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+ // [7] alpha float
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+ // [8] u0 float
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+ // [9] v0 float
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+ // [10] u1 float
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+ // [11] v1 float
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+ // [12] width float
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+ // [13] height float
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+ const INSTANCE_FLOATS = 14;
22
+ const INSTANCE_STRIDE = INSTANCE_FLOATS * 4; // bytes
23
+ const PARTICLE_VS = `#version 300 es
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+ precision mediump float;
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+
26
+ in vec2 a_corner;
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+
28
+ layout(location = 1) in vec2 a_pos;
29
+ layout(location = 2) in float a_cosScale;
30
+ layout(location = 3) in float a_sinScale;
31
+ layout(location = 4) in vec4 a_color;
32
+ layout(location = 5) in vec4 a_uvRect;
33
+ layout(location = 6) in vec2 a_size;
34
+
35
+ uniform mat3 u_world;
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+
37
+ out vec2 v_uv;
38
+ out vec4 v_color;
39
+
40
+ void main() {
41
+ float lx = a_corner.x * a_size.x;
42
+ float ly = a_corner.y * a_size.y;
43
+ float rx = a_cosScale * lx - a_sinScale * ly + a_pos.x;
44
+ float ry = a_sinScale * lx + a_cosScale * ly + a_pos.y;
45
+ vec3 clip = u_world * vec3(rx, ry, 1.0);
46
+ gl_Position = vec4(clip.xy, 0.0, 1.0);
47
+ v_uv = mix(a_uvRect.xy, a_uvRect.zw, a_corner);
48
+ v_color = a_color;
49
+ }`;
50
+ // Premultiplied-alpha tint: tex.rgb is already multiplied by tex.a, so the
51
+ // correct tinted premultiplied output is (tex.rgb * color.rgb * alpha, tex.a * alpha).
52
+ const PARTICLE_FS = `#version 300 es
53
+ precision mediump float;
54
+
55
+ in vec2 v_uv;
56
+ in vec4 v_color;
57
+
58
+ uniform sampler2D u_texture;
59
+
60
+ out vec4 fragColor;
61
+
62
+ void main() {
63
+ vec4 tex = texture(u_texture, v_uv);
64
+ fragColor = vec4(tex.rgb * v_color.rgb, tex.a) * v_color.a;
65
+ if (fragColor.a <= 0.0) discard;
66
+ }`;
67
+ function compileParticleShader(gl) {
68
+ const program = createGlProgram(gl, PARTICLE_VS, PARTICLE_FS, 'Particle emitter');
69
+ return {
70
+ program,
71
+ locCorner: gl.getAttribLocation(program, 'a_corner'),
72
+ locPos: 1, // layout(location = 1)
73
+ locCosScale: 2,
74
+ locSinScale: 3,
75
+ locColor: 4,
76
+ locUvRect: 5,
77
+ locSize: 6,
78
+ locWorldMatrix: gl.getUniformLocation(program, 'u_world'),
79
+ locTexture: gl.getUniformLocation(program, 'u_texture'),
80
+ };
81
+ }
82
+ function ensureParticleShader(state) {
83
+ const runtime = getGlRenderStateRuntime(state);
84
+ if (runtime.particleShader)
85
+ return runtime.particleShader;
86
+ const gl = state.gl;
87
+ runtime.particleShader = compileParticleShader(gl);
88
+ // Static corner buffer: (0,0),(1,0),(1,1),(0,1)
89
+ const cornerData = new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]);
90
+ const cornerBuf = gl.createBuffer();
91
+ gl.bindBuffer(gl.ARRAY_BUFFER, cornerBuf);
92
+ gl.bufferData(gl.ARRAY_BUFFER, cornerData, gl.STATIC_DRAW);
93
+ runtime.particleCornerBuffer = cornerBuf;
94
+ // Dynamic instance buffer — starts empty, grows as needed
95
+ runtime.particleInstanceBuffer = gl.createBuffer();
96
+ runtime.particleInstanceData = new Float32Array(0);
97
+ return runtime.particleShader;
98
+ }
99
+ function ensureInstanceCapacity(state, count) {
100
+ const runtime = getGlRenderStateRuntime(state);
101
+ const gl = state.gl;
102
+ const needed = count * INSTANCE_FLOATS;
103
+ if ((runtime.particleInstanceData?.length ?? 0) >= needed)
104
+ return;
105
+ // Double capacity each time.
106
+ const newSize = Math.max(needed, (runtime.particleInstanceData?.length ?? 0) * 2);
107
+ runtime.particleInstanceData = new Float32Array(newSize);
108
+ // Resize GPU buffer to match.
109
+ gl.bindBuffer(gl.ARRAY_BUFFER, runtime.particleInstanceBuffer);
110
+ gl.bufferData(gl.ARRAY_BUFFER, newSize * 4, gl.DYNAMIC_DRAW);
111
+ }
112
+ export function drawGlParticleEmitter(state, renderProxy) {
113
+ const runtime = getGlRenderStateRuntime(state);
114
+ const source = renderProxy.source;
115
+ const { atlas, alphas, colors, ids, particleCount, transforms } = source.data;
116
+ if (atlas === null || atlas.image === null || atlas.image.source === null || particleCount === 0)
117
+ return;
118
+ const shader = ensureParticleShader(state);
119
+ ensureInstanceCapacity(state, particleCount);
120
+ state.applyBlendMode?.(state, renderProxy.blendMode);
121
+ bindGlTexture(state, atlas.image.source);
122
+ const gl = state.gl;
123
+ const regions = atlas.regions;
124
+ const numRegions = regions.length;
125
+ const nodeAlpha = renderProxy.alpha;
126
+ const t = renderProxy.transform2D;
127
+ const viewport = runtime.renderTargetViewport ?? state.canvas;
128
+ const iw = 1 / (atlas.image.width || 1);
129
+ const ih = 1 / (atlas.image.height || 1);
130
+ const instanceData = runtime.particleInstanceData;
131
+ // Build per-instance CPU buffer.
132
+ let base = 0;
133
+ let drawCount = 0;
134
+ for (let i = 0; i < particleCount; i++) {
135
+ const id = ids[i];
136
+ if (id < 0 || id >= numRegions)
137
+ continue;
138
+ const region = regions[id];
139
+ if (region.width <= 0 || region.height <= 0)
140
+ continue;
141
+ const tt = i * 4;
142
+ const px = transforms[tt];
143
+ const py = transforms[tt + 1];
144
+ const rotation = transforms[tt + 2];
145
+ const scale = transforms[tt + 3];
146
+ const cosR = Math.cos(rotation) * scale;
147
+ const sinR = Math.sin(rotation) * scale;
148
+ // Fold the emitter node transform into cosScale/sinScale and pos.
149
+ // particle local → emitter world (then clip via u_world).
150
+ // Full composition would need to pass the raw particle params and apply
151
+ // the node transform in the shader via u_world. We do exactly that:
152
+ // u_world encodes (t × viewport projection), so we pass raw local coords.
153
+ const ct = i * 3;
154
+ const hasColors = colors != null && colors.length > ct + 2;
155
+ const r = hasColors ? colors[ct] : 1;
156
+ const g = hasColors ? colors[ct + 1] : 1;
157
+ const b = hasColors ? colors[ct + 2] : 1;
158
+ instanceData[base] = px;
159
+ instanceData[base + 1] = py;
160
+ instanceData[base + 2] = cosR;
161
+ instanceData[base + 3] = sinR;
162
+ instanceData[base + 4] = r;
163
+ instanceData[base + 5] = g;
164
+ instanceData[base + 6] = b;
165
+ instanceData[base + 7] = nodeAlpha * alphas[i];
166
+ instanceData[base + 8] = region.x * iw;
167
+ instanceData[base + 9] = region.y * ih;
168
+ instanceData[base + 10] = (region.x + region.width) * iw;
169
+ instanceData[base + 11] = (region.y + region.height) * ih;
170
+ instanceData[base + 12] = region.width;
171
+ instanceData[base + 13] = region.height;
172
+ base += INSTANCE_FLOATS;
173
+ drawCount++;
174
+ }
175
+ if (drawCount === 0)
176
+ return;
177
+ // Upload instance data.
178
+ gl.bindBuffer(gl.ARRAY_BUFFER, runtime.particleInstanceBuffer);
179
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, instanceData, 0, drawCount * INSTANCE_FLOATS);
180
+ // Activate particle shader program.
181
+ if (runtime.currentProgram !== shader.program) {
182
+ gl.useProgram(shader.program);
183
+ runtime.currentProgram = shader.program;
184
+ }
185
+ // Compute and upload the emitter node → clip-space world matrix.
186
+ // In world-space mode particle positions ARE already in world (pixel) space,
187
+ // so we skip the node transform and map directly through the viewport.
188
+ const clipW = 2 / viewport.width;
189
+ const clipH = 2 / viewport.height;
190
+ const m = runtime.matrixArray;
191
+ if (source.data.worldSpace) {
192
+ m[0] = clipW;
193
+ m[1] = 0;
194
+ m[2] = 0;
195
+ m[3] = 0;
196
+ m[4] = -clipH;
197
+ m[5] = 0;
198
+ m[6] = -1;
199
+ m[7] = 1;
200
+ m[8] = 1;
201
+ }
202
+ else {
203
+ m[0] = t.a * clipW;
204
+ m[1] = -t.b * clipH;
205
+ m[2] = 0;
206
+ m[3] = t.c * clipW;
207
+ m[4] = -t.d * clipH;
208
+ m[5] = 0;
209
+ m[6] = t.tx * clipW - 1;
210
+ m[7] = -t.ty * clipH + 1;
211
+ m[8] = 1;
212
+ }
213
+ gl.uniformMatrix3fv(shader.locWorldMatrix, false, m);
214
+ gl.uniform1i(shader.locTexture, 0);
215
+ // Per-vertex: corner buffer.
216
+ gl.bindBuffer(gl.ARRAY_BUFFER, runtime.particleCornerBuffer);
217
+ gl.enableVertexAttribArray(shader.locCorner);
218
+ gl.vertexAttribPointer(shader.locCorner, 2, gl.FLOAT, false, 8, 0);
219
+ gl.vertexAttribDivisor(shader.locCorner, 0);
220
+ // Per-instance: instance buffer.
221
+ gl.bindBuffer(gl.ARRAY_BUFFER, runtime.particleInstanceBuffer);
222
+ gl.enableVertexAttribArray(shader.locPos);
223
+ gl.vertexAttribPointer(shader.locPos, 2, gl.FLOAT, false, INSTANCE_STRIDE, 0);
224
+ gl.vertexAttribDivisor(shader.locPos, 1);
225
+ gl.enableVertexAttribArray(shader.locCosScale);
226
+ gl.vertexAttribPointer(shader.locCosScale, 1, gl.FLOAT, false, INSTANCE_STRIDE, 8);
227
+ gl.vertexAttribDivisor(shader.locCosScale, 1);
228
+ gl.enableVertexAttribArray(shader.locSinScale);
229
+ gl.vertexAttribPointer(shader.locSinScale, 1, gl.FLOAT, false, INSTANCE_STRIDE, 12);
230
+ gl.vertexAttribDivisor(shader.locSinScale, 1);
231
+ gl.enableVertexAttribArray(shader.locColor);
232
+ gl.vertexAttribPointer(shader.locColor, 4, gl.FLOAT, false, INSTANCE_STRIDE, 16);
233
+ gl.vertexAttribDivisor(shader.locColor, 1);
234
+ gl.enableVertexAttribArray(shader.locUvRect);
235
+ gl.vertexAttribPointer(shader.locUvRect, 4, gl.FLOAT, false, INSTANCE_STRIDE, 32);
236
+ gl.vertexAttribDivisor(shader.locUvRect, 1);
237
+ gl.enableVertexAttribArray(shader.locSize);
238
+ gl.vertexAttribPointer(shader.locSize, 2, gl.FLOAT, false, INSTANCE_STRIDE, 48);
239
+ gl.vertexAttribDivisor(shader.locSize, 1);
240
+ // Single draw call for all particles.
241
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, runtime.quadIndexBuffer);
242
+ gl.drawElementsInstanced(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0, drawCount);
243
+ // Reset divisors so other renderers are not affected.
244
+ gl.vertexAttribDivisor(shader.locPos, 0);
245
+ gl.vertexAttribDivisor(shader.locCosScale, 0);
246
+ gl.vertexAttribDivisor(shader.locSinScale, 0);
247
+ gl.vertexAttribDivisor(shader.locColor, 0);
248
+ gl.vertexAttribDivisor(shader.locUvRect, 0);
249
+ gl.vertexAttribDivisor(shader.locSize, 0);
250
+ }
251
+ export const defaultGlParticleEmitterRenderer = {
252
+ createData: noopRendererData,
253
+ submit(state, node) {
254
+ flushGlSpriteBatch(state);
255
+ drawGlParticleEmitter(state, node);
256
+ },
257
+ };
258
+ //# sourceMappingURL=glParticleEmitter.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,3 @@
1
+ import type { SpriteRenderer } from '@flighthq/types';
2
+ export declare const defaultGlQuadBatchRenderer: SpriteRenderer;
3
+ //# sourceMappingURL=glQuadBatch.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"glQuadBatch.d.ts","sourceRoot":"","sources":["../src/glQuadBatch.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAA2C,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAqG/F,eAAO,MAAM,0BAA0B,EAAE,cAIxC,CAAC"}
@@ -0,0 +1,88 @@
1
+ import { noopRendererData } from '@flighthq/render';
2
+ import { resolveGlMaterialRenderer } from '@flighthq/render-gl';
3
+ import { getGlRenderStateRuntime } from '@flighthq/render-gl';
4
+ import { BatchFormat } from '@flighthq/types';
5
+ import { ensureGlQuadBatchShader, packGlSpriteBatchMaterialInstance, prepareGlSpriteBatchWrite } from './glSpriteBatch';
6
+ // Per-instance layout (13 floats = 52 bytes, world-space transforms + per-instance alpha):
7
+ // [0-3] a, b, c, d — world-space 2D matrix
8
+ // [4-5] tx, ty — world-space translation
9
+ // [6-7] width, height — region size in pixels
10
+ // [8-11] u0,v0,u1,v1 — atlas UV rect
11
+ // [12] alpha — per-instance alpha
12
+ const INSTANCE_FLOATS = 13;
13
+ function submitGlQuadBatch(state, quadBatch) {
14
+ const runtime = getGlRenderStateRuntime(state);
15
+ const source = quadBatch.source;
16
+ const data = source.data;
17
+ const { atlas, instanceCount, ids, transforms } = data;
18
+ if (atlas === null || atlas.image === null || atlas.image.source === null || instanceCount === 0)
19
+ return;
20
+ ensureGlQuadBatchShader(state);
21
+ const material = quadBatch.material;
22
+ const materialRenderer = resolveGlMaterialRenderer(state, material);
23
+ if (materialRenderer === null)
24
+ return;
25
+ const perQuadMaterialData = data.materialData;
26
+ const nodeMaterialData = quadBatch.materialData;
27
+ const startCount = runtime.spriteBatchCount;
28
+ const base = prepareGlSpriteBatchWrite(state, atlas.image.source, quadBatch.blendMode, material, materialRenderer, instanceCount);
29
+ const regions = atlas.regions;
30
+ const numRegions = regions.length;
31
+ const iw = 1 / (atlas.image.width || 1);
32
+ const ih = 1 / (atlas.image.height || 1);
33
+ const instanceData = runtime.spriteBatchInstanceData;
34
+ const isVector2 = data.transformType === 'vector2';
35
+ const pt = quadBatch.transform2D;
36
+ const pa = pt.a, pb = pt.b, pc = pt.c, pd = pt.d, ptx = pt.tx, pty = pt.ty;
37
+ const alpha = quadBatch.alpha;
38
+ let writeBase = base;
39
+ let drawCount = 0;
40
+ for (let i = 0; i < instanceCount; i++) {
41
+ const id = ids[i];
42
+ if (id < 0 || id >= numRegions)
43
+ continue;
44
+ const region = regions[id];
45
+ if (region.width <= 0 || region.height <= 0)
46
+ continue;
47
+ if (isVector2) {
48
+ const dx = transforms[i * 2], dy = transforms[i * 2 + 1];
49
+ instanceData[writeBase] = pa;
50
+ instanceData[writeBase + 1] = pb;
51
+ instanceData[writeBase + 2] = pc;
52
+ instanceData[writeBase + 3] = pd;
53
+ instanceData[writeBase + 4] = pa * dx + pc * dy + ptx;
54
+ instanceData[writeBase + 5] = pb * dx + pd * dy + pty;
55
+ }
56
+ else {
57
+ const offset = i * 6;
58
+ const la = transforms[offset], lb = transforms[offset + 1];
59
+ const lc = transforms[offset + 2], ld = transforms[offset + 3];
60
+ const ltx = transforms[offset + 4], lty = transforms[offset + 5];
61
+ instanceData[writeBase] = pa * la + pc * lb;
62
+ instanceData[writeBase + 1] = pb * la + pd * lb;
63
+ instanceData[writeBase + 2] = pa * lc + pc * ld;
64
+ instanceData[writeBase + 3] = pb * lc + pd * ld;
65
+ instanceData[writeBase + 4] = pa * ltx + pc * lty + ptx;
66
+ instanceData[writeBase + 5] = pb * ltx + pd * lty + pty;
67
+ }
68
+ instanceData[writeBase + 6] = region.width;
69
+ instanceData[writeBase + 7] = region.height;
70
+ instanceData[writeBase + 8] = region.x * iw;
71
+ instanceData[writeBase + 9] = region.y * ih;
72
+ instanceData[writeBase + 10] = (region.x + region.width) * iw;
73
+ instanceData[writeBase + 11] = (region.y + region.height) * ih;
74
+ instanceData[writeBase + 12] = alpha;
75
+ // Per-quad value overrides the node-level default (null → identity in the material).
76
+ const md = perQuadMaterialData?.[i] ?? nodeMaterialData;
77
+ packGlSpriteBatchMaterialInstance(state, md, startCount + drawCount);
78
+ writeBase += INSTANCE_FLOATS;
79
+ drawCount++;
80
+ }
81
+ runtime.spriteBatchCount += drawCount;
82
+ }
83
+ export const defaultGlQuadBatchRenderer = {
84
+ format: BatchFormat.Quad,
85
+ createData: noopRendererData,
86
+ submit: submitGlQuadBatch,
87
+ };
88
+ //# sourceMappingURL=glQuadBatch.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"glQuadBatch.js","sourceRoot":"","sources":["../src/glQuadBatch.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,yBAAyB,EAAE,MAAM,qBAAqB,CAAC;AAChE,OAAO,EAAE,uBAAuB,EAAE,MAAM,qBAAqB,CAAC;AAE9D,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAE9C,OAAO,EAAE,uBAAuB,EAAE,iCAAiC,EAAE,yBAAyB,EAAE,MAAM,iBAAiB,CAAC;AAExH,2FAA2F;AAC3F,8CAA8C;AAC9C,gDAAgD;AAChD,+CAA+C;AAC/C,sCAAsC;AACtC,2CAA2C;AAC3C,MAAM,eAAe,GAAG,EAAE,CAAC;AAE3B,SAAS,iBAAiB,CAAC,KAAoB,EAAE,SAAwB;IACvE,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/C,MAAM,MAAM,GAAG,SAAS,CAAC,MAAmB,CAAC;IAC7C,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;IACzB,MAAM,EAAE,KAAK,EAAE,aAAa,EAAE,GAAG,EAAE,UAAU,EAAE,GAAG,IAAI,CAAC;IACvD,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,CAAC,KAAK,KAAK,IAAI,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,KAAK,IAAI,IAAI,aAAa,KAAK,CAAC;QAAE,OAAO;IAEzG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAE/B,MAAM,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC;IACpC,MAAM,gBAAgB,GAAG,yBAAyB,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IACpE,IAAI,gBAAgB,KAAK,IAAI;QAAE,OAAO;IACtC,MAAM,mBAAmB,GAAG,IAAI,CAAC,YAAY,CAAC;IAC9C,MAAM,gBAAgB,GAAG,SAAS,CAAC,YAAY,CAAC;IAChD,MAAM,UAAU,GAAG,OAAO,CAAC,gBAAgB,CAAC;IAC5C,MAAM,IAAI,GAAG,yBAAyB,CACpC,KAAK,EACL,KAAK,CAAC,KAAK,CAAC,MAAM,EAClB,SAAS,CAAC,SAAS,EACnB,QAAQ,EACR,gBAAgB,EAChB,aAAa,CACd,CAAC;IAEF,MAAM,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;IAC9B,MAAM,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC;IAClC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;IACxC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC;IACzC,MAAM,YAAY,GAAG,OAAO,CAAC,uBAAuB,CAAC;IACrD,MAAM,SAAS,GAAG,IAAI,CAAC,aAAa,KAAK,SAAS,CAAC;IACnD,MAAM,EAAE,GAAG,SAAS,CAAC,WAAW,CAAC;IACjC,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC,EACb,EAAE,GAAG,EAAE,CAAC,CAAC,EACT,EAAE,GAAG,EAAE,CAAC,CAAC,EACT,EAAE,GAAG,EAAE,CAAC,CAAC,EACT,GAAG,GAAG,EAAE,CAAC,EAAE,EACX,GAAG,GAAG,EAAE,CAAC,EAAE,CAAC;IACd,MAAM,KAAK,GAAG,SAAS,CAAC,KAAK,CAAC;IAE9B,IAAI,SAAS,GAAG,IAAI,CAAC;IACrB,IAAI,SAAS,GAAG,CAAC,CAAC;IAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE,CAAC;QACvC,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;QAClB,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,IAAI,UAAU;YAAE,SAAS;QACzC,MAAM,MAAM,GAAG,OAAO,CAAC,EAAE,CAAC,CAAC;QAC3B,IAAI,MAAM,CAAC,KAAK,IAAI,CAAC,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC;YAAE,SAAS;QAEtD,IAAI,SAAS,EAAE,CAAC;YACd,MAAM,EAAE,GAAG,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,EAC1B,EAAE,GAAG,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,YAAY,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC;YAC7B,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;YACjC,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;YACjC,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;YACjC,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,GAAG,CAAC;YACtD,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,GAAG,CAAC;QACxD,CAAC;aAAM,CAAC;YACN,MAAM,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC;YACrB,MAAM,EAAE,GAAG,UAAU,CAAC,MAAM,CAAC,EAC3B,EAAE,GAAG,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC9B,MAAM,EAAE,GAAG,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,EAC/B,EAAE,GAAG,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC9B,MAAM,GAAG,GAAG,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,EAChC,GAAG,GAAG,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC/B,YAAY,CAAC,SAAS,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;YAC5C,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;YAChD,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;YAChD,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;YAChD,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;YACxD,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;QAC1D,CAAC;QACD,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC;QAC3C,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;QAC5C,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC;QAC5C,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC;QAC5C,YAAY,CAAC,SAAS,GAAG,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC;QAC9D,YAAY,CAAC,SAAS,GAAG,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;QAC/D,YAAY,CAAC,SAAS,GAAG,EAAE,CAAC,GAAG,KAAK,CAAC;QACrC,qFAAqF;QACrF,MAAM,EAAE,GAAG,mBAAmB,EAAE,CAAC,CAAC,CAAC,IAAI,gBAAgB,CAAC;QACxD,iCAAiC,CAAC,KAAK,EAAE,EAAE,EAAE,UAAU,GAAG,SAAS,CAAC,CAAC;QACrE,SAAS,IAAI,eAAe,CAAC;QAC7B,SAAS,EAAE,CAAC;IACd,CAAC;IAED,OAAO,CAAC,gBAAgB,IAAI,SAAS,CAAC;AACxC,CAAC;AAED,MAAM,CAAC,MAAM,0BAA0B,GAAmB;IACxD,MAAM,EAAE,WAAW,CAAC,IAAI;IACxB,UAAU,EAAE,gBAAgB;IAC5B,MAAM,EAAE,iBAAiB;CAC1B,CAAC"}
@@ -0,0 +1,9 @@
1
+ import type { DisplayObjectRenderer, GlRenderState, Renderable, RendererData, RenderProxy2D, RichText, TextLayoutResult } from '@flighthq/types';
2
+ export declare function createGlRichTextData(_state: GlRenderState, _source: Renderable): RendererData;
3
+ export declare function destroyGlRichTextData(state: GlRenderState, data: RendererData): void;
4
+ export type GlRichTextOverlay = (context: CanvasRenderingContext2D, source: RichText, result: TextLayoutResult, fieldW: number, fieldH: number, text: string) => void;
5
+ export declare function drawGlRichText(state: GlRenderState, renderProxy: RenderProxy2D): void;
6
+ export declare function drawGlRichTextWithOverlay(state: GlRenderState, renderProxy: RenderProxy2D, overlay?: GlRichTextOverlay): void;
7
+ export declare function registerGlTextInputOverlay(overlay: GlRichTextOverlay): void;
8
+ export declare const defaultGlRichTextRenderer: DisplayObjectRenderer;
9
+ //# sourceMappingURL=glRichText.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"glRichText.d.ts","sourceRoot":"","sources":["../src/glRichText.ts"],"names":[],"mappings":"AAeA,OAAO,KAAK,EACV,qBAAqB,EACrB,aAAa,EACb,UAAU,EACV,YAAY,EACZ,aAAa,EACb,QAAQ,EAIR,gBAAgB,EACjB,MAAM,iBAAiB,CAAC;AAczB,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,aAAa,EAAE,OAAO,EAAE,UAAU,GAAG,YAAY,CAE7F;AAGD,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,aAAa,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI,CAGpF;AAED,MAAM,MAAM,iBAAiB,GAAG,CAC9B,OAAO,EAAE,wBAAwB,EACjC,MAAM,EAAE,QAAQ,EAChB,MAAM,EAAE,gBAAgB,EACxB,MAAM,EAAE,MAAM,EACd,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,MAAM,KACT,IAAI,CAAC;AAEV,wBAAgB,cAAc,CAAC,KAAK,EAAE,aAAa,EAAE,WAAW,EAAE,aAAa,GAAG,IAAI,CASrF;AAED,wBAAgB,yBAAyB,CACvC,KAAK,EAAE,aAAa,EACpB,WAAW,EAAE,aAAa,EAC1B,OAAO,CAAC,EAAE,iBAAiB,GAC1B,IAAI,CAqDN;AAED,wBAAgB,0BAA0B,CAAC,OAAO,EAAE,iBAAiB,GAAG,IAAI,CAE3E;AAED,eAAO,MAAM,yBAAyB,EAAE,qBAIvC,CAAC"}
@@ -0,0 +1,149 @@
1
+ import { computeRgbHexString } from '@flighthq/materials';
2
+ import { createGlTexture, drawGlQuad, updateGlTexture, useGlProgram } from '@flighthq/render-gl';
3
+ import { resolveGlShader } from '@flighthq/render-gl';
4
+ import { computeTextFormatFontString } from '@flighthq/text';
5
+ import { getRichTextPasswordCharacter, getRichTextRuntime } from '@flighthq/text';
6
+ import { computeRichTextContent, computeTextBoundsHeight, computeTextBoundsOffsetX, computeTextBoundsWidth, computeTextLayout, getRichTextContent, getRichTextScrollYOffset, getTextLayoutResult, } from '@flighthq/textlayout';
7
+ import { flushGlSpriteBatch } from './glSpriteBatch';
8
+ let _offscreenCanvas = null;
9
+ let _offscreenCtx = null;
10
+ let _webglTextInputOverlay = null;
11
+ export function createGlRichTextData(_state, _source) {
12
+ return { texture: null };
13
+ }
14
+ // Frees the GPU texture this rich text node owns when it is torn down via disposeDisplayObjectRender.
15
+ export function destroyGlRichTextData(state, data) {
16
+ const { texture } = data;
17
+ if (texture !== null)
18
+ state.gl.deleteTexture(texture);
19
+ }
20
+ export function drawGlRichText(state, renderProxy) {
21
+ // The editable-input overlay rasterizes onto the offscreen field texture, so it is passed into the
22
+ // rasterization pass — only when the input slot is present. registerGlTextInputOverlay
23
+ // (enableGlTextInput) installs it; a static RichText leaves the slot null and pulls no text-input code.
24
+ const overlay = _webglTextInputOverlay !== null && getRichTextRuntime(renderProxy.source).input !== null
25
+ ? _webglTextInputOverlay
26
+ : undefined;
27
+ drawGlRichTextWithOverlay(state, renderProxy, overlay);
28
+ }
29
+ export function drawGlRichTextWithOverlay(state, renderProxy, overlay) {
30
+ flushGlSpriteBatch(state);
31
+ const source = renderProxy.source;
32
+ const data = source.data;
33
+ const richTextRuntime = getRichTextRuntime(source);
34
+ const content = getRichTextContent(richTextRuntime);
35
+ computeRichTextContent(content, data, getRichTextPasswordCharacter(source));
36
+ if (content.text.length === 0 && !data.background && !data.border)
37
+ return;
38
+ const result = layoutRichText(source, richTextRuntime, content.text, content.formatRanges);
39
+ const fieldW = Math.ceil(computeTextBoundsWidth(data, result));
40
+ const fieldH = Math.ceil(computeTextBoundsHeight(data, result));
41
+ if (fieldW <= 0 || fieldH <= 0)
42
+ return;
43
+ const pixelRatio = state.pixelRatio;
44
+ const offCtx = getOffscreenCanvas(fieldW, fieldH, pixelRatio);
45
+ offCtx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
46
+ offCtx.clearRect(0, 0, fieldW, fieldH);
47
+ if (data.background) {
48
+ offCtx.fillStyle = computeRgbHexString(data.backgroundColor);
49
+ offCtx.fillRect(0, 0, fieldW, fieldH);
50
+ }
51
+ if (data.border) {
52
+ offCtx.strokeStyle = computeRgbHexString(data.borderColor);
53
+ offCtx.lineWidth = 1;
54
+ offCtx.strokeRect(0, 0, fieldW, fieldH);
55
+ }
56
+ if (content.text.length > 0) {
57
+ drawRichTextToCanvas(offCtx, source, result, fieldW, fieldH, content.text);
58
+ }
59
+ overlay?.(offCtx, source, result, fieldW, fieldH, content.text);
60
+ const shader = resolveGlShader(state, renderProxy);
61
+ useGlProgram(state, shader);
62
+ if (renderProxy.rendererData === null)
63
+ return;
64
+ const richTextData = renderProxy.rendererData;
65
+ let texture = richTextData.texture;
66
+ if (texture === null) {
67
+ texture = createGlTexture(state);
68
+ richTextData.texture = texture;
69
+ }
70
+ updateGlTexture(state, texture, _offscreenCanvas);
71
+ shader.bind(state.gl, state, renderProxy);
72
+ // Anchor the field box for autoSize 'right'/'center' so the rendered quad lines up with the local
73
+ // bounds (computeRichTextLocalBoundsRectangle applies the same offset). Zero for 'none'/'left'.
74
+ const offsetX = computeTextBoundsOffsetX(data, result);
75
+ drawGlQuad(state, offsetX, 0, offsetX + fieldW, fieldH, 0, 0, 1, 1);
76
+ }
77
+ export function registerGlTextInputOverlay(overlay) {
78
+ _webglTextInputOverlay = overlay;
79
+ }
80
+ export const defaultGlRichTextRenderer = {
81
+ createData: createGlRichTextData,
82
+ destroyData: destroyGlRichTextData,
83
+ submit: drawGlRichText,
84
+ };
85
+ function drawRichTextToCanvas(context, source, result, fieldW, fieldH, text) {
86
+ const data = source.data;
87
+ const firstVisibleLine = data.scrollV - 1;
88
+ const scrollYOffset = firstVisibleLine > 0 ? getRichTextScrollYOffset(result.lineHeights, firstVisibleLine) : 0;
89
+ const scrollXOffset = data.scrollH;
90
+ context.save();
91
+ context.beginPath();
92
+ context.rect(0, 0, fieldW, fieldH);
93
+ context.clip();
94
+ context.textBaseline = 'alphabetic';
95
+ context.textAlign = 'start';
96
+ for (const group of result.groups) {
97
+ if (group.lineIndex < firstVisibleLine)
98
+ continue;
99
+ context.font = computeTextFormatFontString(group.format);
100
+ context.fillStyle = computeRgbHexString(group.format.color ?? data.textColor);
101
+ const slice = text.substring(group.startIndex, group.endIndex);
102
+ const x = group.offsetX - scrollXOffset;
103
+ const y = group.offsetY + group.ascent - scrollYOffset;
104
+ context.fillText(slice, x, y);
105
+ if (group.format.underline) {
106
+ const lineY = y + group.descent;
107
+ context.strokeStyle = computeRgbHexString(group.format.color ?? data.textColor);
108
+ context.lineWidth = Math.max(1, (group.format.size ?? 12) / 16);
109
+ context.beginPath();
110
+ context.moveTo(x, lineY);
111
+ context.lineTo(x + group.width, lineY);
112
+ context.stroke();
113
+ }
114
+ }
115
+ context.restore();
116
+ }
117
+ function layoutRichText(source, richTextRuntime, text, formatRanges) {
118
+ const data = source.data;
119
+ const measure = (value, format) => {
120
+ const context = getOffscreenCanvas(1, 1);
121
+ context.font = computeTextFormatFontString(format);
122
+ return context.measureText(value).width;
123
+ };
124
+ const result = getTextLayoutResult(richTextRuntime);
125
+ computeTextLayout(result, {
126
+ text,
127
+ formatRanges,
128
+ width: data.wordWrap ? data.width : 10000,
129
+ height: data.height,
130
+ measure,
131
+ multiline: data.multiline,
132
+ wordWrap: data.wordWrap,
133
+ });
134
+ return result;
135
+ }
136
+ function getOffscreenCanvas(width, height, pixelRatio = 1) {
137
+ if (!_offscreenCanvas) {
138
+ _offscreenCanvas = document.createElement('canvas');
139
+ _offscreenCtx = _offscreenCanvas.getContext('2d');
140
+ }
141
+ const pw = Math.ceil(width * pixelRatio);
142
+ const ph = Math.ceil(height * pixelRatio);
143
+ if (_offscreenCanvas.width !== pw)
144
+ _offscreenCanvas.width = pw;
145
+ if (_offscreenCanvas.height !== ph)
146
+ _offscreenCanvas.height = ph;
147
+ return _offscreenCtx;
148
+ }
149
+ //# sourceMappingURL=glRichText.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,3 @@
1
+ import type { RectangleLike, Scale9Mapper } from '@flighthq/types';
2
+ export declare function buildGlScale9Mapper(bounds: Readonly<RectangleLike>, scale9Grid: Readonly<RectangleLike>, scaleX: number, scaleY: number): Scale9Mapper | null;
3
+ //# sourceMappingURL=glScale9Mapper.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"glScale9Mapper.d.ts","sourceRoot":"","sources":["../src/glScale9Mapper.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAEnE,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,QAAQ,CAAC,aAAa,CAAC,EAC/B,UAAU,EAAE,QAAQ,CAAC,aAAa,CAAC,EACnC,MAAM,EAAE,MAAM,EACd,MAAM,EAAE,MAAM,GACb,YAAY,GAAG,IAAI,CAcrB"}
@@ -0,0 +1,37 @@
1
+ export function buildGlScale9Mapper(bounds, scale9Grid, scaleX, scaleY) {
2
+ if (scaleX <= 0 || scaleY <= 0 || bounds.width <= 0 || bounds.height <= 0)
3
+ return null;
4
+ const gx = scale9Grid.x;
5
+ const gy = scale9Grid.y;
6
+ const gw = scale9Grid.width;
7
+ const gh = scale9Grid.height;
8
+ const bw = bounds.width;
9
+ const bh = bounds.height;
10
+ return {
11
+ mapX: (x) => toScale9Position(x, gx, gw, bw, scaleX),
12
+ mapY: (y) => toScale9Position(y, gy, gh, bh, scaleY),
13
+ };
14
+ }
15
+ function toScale9Position(pos, scale9Start, scale9Center, unscaledSize, scale) {
16
+ const scale9End = unscaledSize - scale9Center - scale9Start;
17
+ const size = unscaledSize * scale;
18
+ const center = size - scale9Start - scale9End;
19
+ if (pos <= scale9Start) {
20
+ if (center < 0) {
21
+ return (pos * (scale9Start + scale9End + center)) / (scale9Start + scale9End);
22
+ }
23
+ return pos;
24
+ }
25
+ if (pos >= scale9Start + scale9Center) {
26
+ if (center < 0) {
27
+ return (((scale9Start + (pos - scale9Start - scale9Center)) * (scale9Start + scale9End + center)) /
28
+ (scale9Start + scale9End));
29
+ }
30
+ return scale9Start + center + (pos - scale9Start - scale9Center);
31
+ }
32
+ if (center < 0) {
33
+ return (scale9Start * (scale9Start + scale9End + center)) / (scale9Start + scale9End);
34
+ }
35
+ return scale9Start + (center * (pos - scale9Start)) / scale9Center;
36
+ }
37
+ //# sourceMappingURL=glScale9Mapper.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"glScale9Mapper.js","sourceRoot":"","sources":["../src/glScale9Mapper.ts"],"names":[],"mappings":"AAEA,MAAM,UAAU,mBAAmB,CACjC,MAA+B,EAC/B,UAAmC,EACnC,MAAc,EACd,MAAc;IAEd,IAAI,MAAM,IAAI,CAAC,IAAI,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,KAAK,IAAI,CAAC,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC;QAAE,OAAO,IAAI,CAAC;IAEvF,MAAM,EAAE,GAAG,UAAU,CAAC,CAAC,CAAC;IACxB,MAAM,EAAE,GAAG,UAAU,CAAC,CAAC,CAAC;IACxB,MAAM,EAAE,GAAG,UAAU,CAAC,KAAK,CAAC;IAC5B,MAAM,EAAE,GAAG,UAAU,CAAC,MAAM,CAAC;IAC7B,MAAM,EAAE,GAAG,MAAM,CAAC,KAAK,CAAC;IACxB,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC;IAEzB,OAAO;QACL,IAAI,EAAE,CAAC,CAAS,EAAE,EAAE,CAAC,gBAAgB,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,CAAC;QAC5D,IAAI,EAAE,CAAC,CAAS,EAAE,EAAE,CAAC,gBAAgB,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,CAAC;KAC7D,CAAC;AACJ,CAAC;AAED,SAAS,gBAAgB,CACvB,GAAW,EACX,WAAmB,EACnB,YAAoB,EACpB,YAAoB,EACpB,KAAa;IAEb,MAAM,SAAS,GAAG,YAAY,GAAG,YAAY,GAAG,WAAW,CAAC;IAC5D,MAAM,IAAI,GAAG,YAAY,GAAG,KAAK,CAAC;IAClC,MAAM,MAAM,GAAG,IAAI,GAAG,WAAW,GAAG,SAAS,CAAC;IAE9C,IAAI,GAAG,IAAI,WAAW,EAAE,CAAC;QACvB,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;YACf,OAAO,CAAC,GAAG,GAAG,CAAC,WAAW,GAAG,SAAS,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,WAAW,GAAG,SAAS,CAAC,CAAC;QAChF,CAAC;QACD,OAAO,GAAG,CAAC;IACb,CAAC;IAED,IAAI,GAAG,IAAI,WAAW,GAAG,YAAY,EAAE,CAAC;QACtC,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;YACf,OAAO,CACL,CAAC,CAAC,WAAW,GAAG,CAAC,GAAG,GAAG,WAAW,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,WAAW,GAAG,SAAS,GAAG,MAAM,CAAC,CAAC;gBACzF,CAAC,WAAW,GAAG,SAAS,CAAC,CAC1B,CAAC;QACJ,CAAC;QACD,OAAO,WAAW,GAAG,MAAM,GAAG,CAAC,GAAG,GAAG,WAAW,GAAG,YAAY,CAAC,CAAC;IACnE,CAAC;IAED,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;QACf,OAAO,CAAC,WAAW,GAAG,CAAC,WAAW,GAAG,SAAS,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,WAAW,GAAG,SAAS,CAAC,CAAC;IACxF,CAAC;IACD,OAAO,WAAW,GAAG,CAAC,MAAM,GAAG,CAAC,GAAG,GAAG,WAAW,CAAC,CAAC,GAAG,YAAY,CAAC;AACrE,CAAC"}
@@ -0,0 +1,9 @@
1
+ import { mapCanvasScale9ShapeCommands } from '@flighthq/displayobject-canvas';
2
+ import type { DisplayObjectRenderer, GlRenderState, Renderable, RendererData, RenderProxy2D } from '@flighthq/types';
3
+ export declare function createGlScale9ShapeData(state: GlRenderState, _source: Renderable): RendererData | null;
4
+ export declare function destroyGlScale9ShapeData(state: GlRenderState, data: RendererData): void;
5
+ export declare function drawGlScale9Shape(state: GlRenderState, renderProxy: RenderProxy2D): void;
6
+ export declare function drawGlScale9ShapeMask(state: GlRenderState, data: RenderProxy2D): void;
7
+ export declare function remapGlScale9Commands(out: unknown[], source: readonly unknown[], mapper: Parameters<typeof mapCanvasScale9ShapeCommands>[2]): void;
8
+ export declare const defaultGlScale9ShapeRenderer: DisplayObjectRenderer;
9
+ //# sourceMappingURL=glScale9Shape.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"glScale9Shape.d.ts","sourceRoot":"","sources":["../src/glScale9Shape.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,4BAA4B,EAA6B,MAAM,gCAAgC,CAAC;AAKzG,OAAO,KAAK,EACV,qBAAqB,EACrB,aAAa,EAEb,UAAU,EACV,YAAY,EACZ,aAAa,EAEd,MAAM,iBAAiB,CAAC;AAoBzB,wBAAgB,uBAAuB,CAAC,KAAK,EAAE,aAAa,EAAE,OAAO,EAAE,UAAU,GAAG,YAAY,GAAG,IAAI,CAgBtG;AAGD,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,aAAa,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI,CAGvF;AAED,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,aAAa,EAAE,WAAW,EAAE,aAAa,GAAG,IAAI,CAoExF;AAED,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,aAAa,EAAE,IAAI,EAAE,aAAa,GAAG,IAAI,CAErF;AAED,wBAAgB,qBAAqB,CACnC,GAAG,EAAE,OAAO,EAAE,EACd,MAAM,EAAE,SAAS,OAAO,EAAE,EAC1B,MAAM,EAAE,UAAU,CAAC,OAAO,4BAA4B,CAAC,CAAC,CAAC,CAAC,GACzD,IAAI,CAeN;AAED,eAAO,MAAM,4BAA4B,EAAE,qBAI1C,CAAC"}