@flayerlabs/gamemode-cli 0.5.6 → 0.6.0

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@@ -76,7 +76,10 @@ const app = createGameServerGate({
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  The addresses above are Base Sepolia (chain 84532), read back from the chain, and `v1_2` is that
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  stack's generation. A Base mainnet (8453) gate announces `chainId: 8453`, `flaunchVariant: 'v1_3'`
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  and the V1_3 PositionManager and spend-gated calculator deployed there — read them back from the
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- chain, never copy the Sepolia pair. One gate process serves one chain. `signer` is what a
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+ chain, never copy the Sepolia pair. One gate process serves one chain and one calculator, and
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+ adopts coins on any PositionManager wired to that calculator; `contracts.positionManager` is the
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+ primary manager, and `/config` announces `positionManagerPolicy: 'wired-to-calculator'` (0.6.0) so
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+ launch tooling knows other wired managers are accepted. `signer` is what a
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  launch writes into its pool as the trusted signer — announce an address you do not hold and every
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  coin launched through your game is unplayable. `walletCap` must cover a flawless round
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  (`maxPointsPerPlayer` times the wei value of a point) or boot refuses.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@flayerlabs/gamemode-cli",
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- "version": "0.5.6",
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+ "version": "0.6.0",
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  "description": "Create and validate Flaunch Game Modes",
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  "license": "MIT",
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  "author": "Flayer Labs",