@flayerlabs/gamemode-cli 0.5.6 → 0.6.0
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@@ -76,7 +76,10 @@ const app = createGameServerGate({
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The addresses above are Base Sepolia (chain 84532), read back from the chain, and `v1_2` is that
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stack's generation. A Base mainnet (8453) gate announces `chainId: 8453`, `flaunchVariant: 'v1_3'`
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and the V1_3 PositionManager and spend-gated calculator deployed there — read them back from the
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chain, never copy the Sepolia pair. One gate process serves one chain
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chain, never copy the Sepolia pair. One gate process serves one chain and one calculator, and
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adopts coins on any PositionManager wired to that calculator; `contracts.positionManager` is the
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primary manager, and `/config` announces `positionManagerPolicy: 'wired-to-calculator'` (0.6.0) so
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launch tooling knows other wired managers are accepted. `signer` is what a
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launch writes into its pool as the trusted signer — announce an address you do not hold and every
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coin launched through your game is unplayable. `walletCap` must cover a flawless round
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(`maxPointsPerPlayer` times the wei value of a point) or boot refuses.
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