@fjader/svelte 0.2.1 → 0.2.3

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Files changed (123) hide show
  1. package/dist/components/axes/BandAxisTicks.svelte +63 -24
  2. package/dist/components/axes/BandAxisTicks.svelte.d.ts +5 -5
  3. package/dist/components/charts/ChartContainer.svelte +2 -1
  4. package/dist/components/guides/legend/ContinuousColorLegend.svelte +2 -1
  5. package/dist/components/guides/legend/OrdinalColorLegend.svelte +92 -34
  6. package/dist/components/marks/AreaMarkX.svelte +19 -6
  7. package/dist/components/marks/AreaMarkY.svelte +19 -6
  8. package/dist/components/marks/BarMarkX.svelte +3 -0
  9. package/dist/components/marks/BarMarkY.svelte +3 -0
  10. package/dist/components/marks/DotsMark.svelte +3 -0
  11. package/dist/components/marks/LineMark.svelte +3 -0
  12. package/dist/components/marks/ParallelCoordinatesMark.svelte +6 -0
  13. package/dist/components/marks/ParallelCoordinatesMark.svelte.d.ts +3 -0
  14. package/dist/components/marks/RectMark.svelte +3 -0
  15. package/dist/components/marks/RectXMark.svelte +3 -0
  16. package/dist/components/marks/RectYMark.svelte +3 -0
  17. package/dist/components/marks/RuleMarkX.svelte +10 -2
  18. package/dist/components/marks/RuleMarkY.svelte +10 -2
  19. package/dist/components/marks/TextMark.svelte +68 -4
  20. package/dist/components/marks/lifecycle/MarkLifecycleV2.svelte.d.ts +15 -1
  21. package/dist/components/marks/lifecycle/MarkLifecycleV2.svelte.js +116 -27
  22. package/dist/components/marks/lifecycle/domain-queries.js +13 -11
  23. package/dist/components/marks/lifecycle/transform-scale-key.d.ts +16 -0
  24. package/dist/components/marks/lifecycle/transform-scale-key.js +27 -0
  25. package/dist/components/marks/utils/area-outline.d.ts +24 -0
  26. package/dist/components/marks/utils/area-outline.js +10 -0
  27. package/dist/components/marks/utils/reactive-config.d.ts +1 -1
  28. package/dist/components/marks/utils/reactive-config.js +3 -0
  29. package/dist/components/rendering/Areas.svelte +32 -9
  30. package/dist/components/rendering/Areas.svelte.d.ts +2 -0
  31. package/dist/components/rendering/BaseGPURenderer.svelte.js +4 -1
  32. package/dist/components/rendering/Dots.svelte +24 -3
  33. package/dist/components/rendering/Dots.svelte.d.ts +2 -0
  34. package/dist/components/rendering/GridLine.svelte +2 -1
  35. package/dist/components/rendering/Lines.svelte +51 -10
  36. package/dist/components/rendering/Lines.svelte.d.ts +9 -0
  37. package/dist/components/rendering/ParallelLines.svelte +28 -8
  38. package/dist/components/rendering/ParallelLines.svelte.d.ts +2 -0
  39. package/dist/components/rendering/Rects.svelte +20 -5
  40. package/dist/components/rendering/Rects.svelte.d.ts +2 -0
  41. package/dist/components/rendering/RuleX.svelte +20 -5
  42. package/dist/components/rendering/RuleX.svelte.d.ts +2 -0
  43. package/dist/components/rendering/RuleY.svelte +20 -5
  44. package/dist/components/rendering/RuleY.svelte.d.ts +2 -0
  45. package/dist/components/rendering/activity-reads.d.ts +93 -0
  46. package/dist/components/rendering/activity-reads.js +135 -0
  47. package/dist/components/rendering/uniform-sizes.d.ts +26 -0
  48. package/dist/components/rendering/uniform-sizes.js +28 -0
  49. package/dist/config/ChartConfig.svelte.d.ts +2 -0
  50. package/dist/data/DataAccessor.js +1 -1
  51. package/dist/gpu/ColorScaleShaderLib.d.ts +14 -2
  52. package/dist/gpu/ColorScaleShaderLib.js +59 -7
  53. package/dist/gpu/GPUCoordinator.svelte.d.ts +8 -0
  54. package/dist/gpu/GPUCoordinator.svelte.js +68 -32
  55. package/dist/gpu/NanShaderLib.d.ts +30 -0
  56. package/dist/gpu/NanShaderLib.js +42 -0
  57. package/dist/gpu/ResolveShader.d.ts +3 -3
  58. package/dist/gpu/ResolveShader.js +6 -5
  59. package/dist/gpu/ScaleTemplateSystem.d.ts +19 -0
  60. package/dist/gpu/ScaleTemplateSystem.js +86 -7
  61. package/dist/gpu/SizeScaleShaderLib.d.ts +5 -5
  62. package/dist/gpu/SizeScaleShaderLib.js +6 -5
  63. package/dist/gpu/decimation/M4Shader.d.ts +13 -7
  64. package/dist/gpu/decimation/M4Shader.js +79 -64
  65. package/dist/gpu/identity-slot-packing.d.ts +157 -40
  66. package/dist/gpu/identity-slot-packing.js +262 -62
  67. package/dist/gpu/tracked-scales.d.ts +14 -0
  68. package/dist/gpu/tracked-scales.js +18 -0
  69. package/dist/index.js +1 -0
  70. package/dist/interactors/BandLabelToggle.svelte +5 -9
  71. package/dist/interactors/BandLabelToggle.svelte.d.ts +3 -3
  72. package/dist/interactors/DerivedInterval1D.svelte +26 -54
  73. package/dist/interactors/Interval1D.svelte +2 -1
  74. package/dist/interactors/Interval2D.svelte +2 -1
  75. package/dist/interactors/ParallelAxisSource.svelte +4 -4
  76. package/dist/interactors/ParallelAxisSource.svelte.d.ts +2 -1
  77. package/dist/interactors/ParallelBrushes.svelte +8 -9
  78. package/dist/interactors/ParallelBrushes.svelte.d.ts +3 -3
  79. package/dist/interactors/Toggle.svelte +17 -36
  80. package/dist/interactors/Toggle.svelte.d.ts +4 -3
  81. package/dist/interactors/Tooltip.svelte +2 -1
  82. package/dist/interactors/TooltipManager.svelte.js +8 -3
  83. package/dist/interactors/relay-clauses.d.ts +23 -0
  84. package/dist/interactors/relay-clauses.js +60 -0
  85. package/dist/query-engine/CrossfilterSelection.svelte.d.ts +88 -15
  86. package/dist/query-engine/CrossfilterSelection.svelte.js +94 -20
  87. package/dist/query-engine/FieldActivity.svelte.d.ts +79 -0
  88. package/dist/query-engine/FieldActivity.svelte.js +207 -0
  89. package/dist/query-engine/FilterGroup.svelte.d.ts +53 -29
  90. package/dist/query-engine/FilterGroup.svelte.js +181 -122
  91. package/dist/query-engine/FilterGroupRegistry.svelte.d.ts +42 -0
  92. package/dist/query-engine/FilterGroupRegistry.svelte.js +103 -1
  93. package/dist/query-engine/MarkHandle.svelte.d.ts +9 -1
  94. package/dist/query-engine/MarkHandle.svelte.js +12 -2
  95. package/dist/query-engine/QueryEngine.d.ts +52 -16
  96. package/dist/query-engine/QueryEngine.js +90 -28
  97. package/dist/query-engine/categorical-identity.d.ts +99 -27
  98. package/dist/query-engine/categorical-identity.js +210 -51
  99. package/dist/query-engine/index.d.ts +2 -1
  100. package/dist/query-engine/index.js +1 -0
  101. package/dist/query-engine/preagg/Preagg.d.ts +1 -1
  102. package/dist/query-engine/preagg/Preagg.js +11 -9
  103. package/dist/query-engine/preagg/plan.d.ts +9 -5
  104. package/dist/query-engine/preagg/plan.js +13 -11
  105. package/dist/query-engine/toggle-predicate.js +12 -1
  106. package/dist/scales/ActivityTable.d.ts +99 -0
  107. package/dist/scales/ActivityTable.js +211 -0
  108. package/dist/scales/BandScaleState.svelte.d.ts +28 -7
  109. package/dist/scales/BandScaleState.svelte.js +55 -20
  110. package/dist/scales/ChartScales.svelte.d.ts +2 -2
  111. package/dist/scales/ColorScaleState.svelte.d.ts +36 -8
  112. package/dist/scales/ColorScaleState.svelte.js +118 -24
  113. package/dist/scales/DomainResolver.d.ts +2 -0
  114. package/dist/scales/DomainResolver.js +15 -8
  115. package/dist/scales/ScaleRegistry.svelte.d.ts +9 -0
  116. package/dist/scales/ScaleRegistry.svelte.js +22 -1
  117. package/dist/scales/TimeScaleState.svelte.js +7 -1
  118. package/dist/spec/index.js +1 -0
  119. package/dist/spec/types.d.ts +2 -0
  120. package/dist/transforms/index.d.ts +27 -0
  121. package/dist/transforms/index.js +97 -3
  122. package/dist/types.d.ts +30 -0
  123. package/package.json +1 -1
@@ -1,6 +1,9 @@
1
1
  // src/lib/gpu/ScaleTemplateSystem.ts
2
2
  import { COLOR_SCALE_STRUCTS, COLOR_SCALE_BINDINGS, COLOR_SCALE_FUNCTIONS } from './ColorScaleShaderLib';
3
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  import { SIZE_SCALE_STRUCTS, SIZE_SCALE_BINDINGS, SIZE_SCALE_FUNCTIONS } from './SizeScaleShaderLib';
4
+ import { NO_GROUP } from './identity-slot-packing';
5
+ import { isNanExpr } from './NanShaderLib';
6
+ import { DEFAULT_INACTIVE_OPACITY } from '../scales/ActivityTable';
4
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  /**
5
8
  * Scale fragment definitions
6
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  * Each scale type provides: declaration, function call, and implementation
@@ -280,6 +283,9 @@ function _scaleFunctionName(scaleType, axis) {
280
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  * `ScaleParam`, 16 bytes each. Every layout declares the same size because a
281
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  * draw requires every declared byte to have been set, and the pass sets them
282
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  * once, before its first draw.
286
+ *
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+ * Immediates carry state shared across the pass and read by several marks: the
288
+ * chart's scales and settings. 64 bytes are available on M-series Macs.
283
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  */
284
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  export const CHART_SCALE_IMMEDIATE_SIZE = 32;
285
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  /**
@@ -370,6 +376,7 @@ export class ScaleTemplateSystem {
370
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  // ===== 3. HELPER FUNCTIONS =====
371
377
 
372
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  ${this._buildSlotTableHelpers()}
379
+ ${this._buildBandActivityHelpers(scaleTypes)}
373
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  ${bandHelpers}
374
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  ${implementations}
375
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  ${scaleFunctions}
@@ -409,6 +416,24 @@ export class ScaleTemplateSystem {
409
416
  };
410
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  var<immediate> chartScales: ChartScales;
411
418
 
419
+ // Selection dimming: a mark's activity mapped to an opacity, with
420
+ // inactive categories at DEFAULT_INACTIVE_OPACITY. selectionOpacity in
421
+ // ActivityTable.ts is its CPU twin, for band labels and legend entries,
422
+ // and both read the same constant so they cannot drift apart.
423
+ const SELECTION_DIM_STRENGTH: f32 = ${(1 - DEFAULT_INACTIVE_OPACITY).toFixed(6)};
424
+ fn selectionDim(activity: f32) -> f32 {
425
+ return 1.0 - SELECTION_DIM_STRENGTH * (1.0 - activity);
426
+ }
427
+
428
+ // A mark's activities combined: colour, and band for marks on band axes.
429
+ // The least active wins rather than the product, so a bar whose colour
430
+ // and band are the same field fades on the same curve as its label
431
+ // instead of twice as fast. At rest every activity is 0 or 1, where the
432
+ // two agree.
433
+ fn markActivity(color: f32, bandX: f32, bandY: f32) -> f32 {
434
+ return min(color, min(bandX, bandY));
435
+ }
436
+
412
437
  // The ONE place that says where a chart's scales come from. Every
413
438
  // consumer reads through these — scaleX/scaleY, the bandwidth helpers,
414
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  // and mark code that needs the raw params. A mark with scales of its own
@@ -423,6 +448,39 @@ export class ScaleTemplateSystem {
423
448
  `;
424
449
  return `${structDef}\n${chartScaleDeclaration}`;
425
450
  }
451
+ /**
452
+ * `bandActivityX(value, group)` and `bandActivityY(value, group)`: how
453
+ * selected a band or point axis's category is in the mark's filter group,
454
+ * 0..1, for selection dimming.
455
+ *
456
+ * Emitted for every shader, so a renderer can call both without knowing its
457
+ * scale types: an axis that is not band or point returns 1.0. On a band or
458
+ * point axis the value is an identity id and the chart's scale carries its
459
+ * block base in p4, as for the slot lookup. A missing category (-1) or a NaN
460
+ * is fully active, checked before the cast, since u32() of a negative or NaN
461
+ * float is indeterminate in WGSL.
462
+ */
463
+ _buildBandActivityHelpers(scaleTypes) {
464
+ const helper = (axis, type) => {
465
+ if (type !== 'band' && type !== 'point') {
466
+ return `fn bandActivity${axis}(value: f32, group: u32) -> f32 {
467
+ return 1.0;
468
+ }`;
469
+ }
470
+ return `fn bandActivity${axis}(value: f32, group: u32) -> f32 {
471
+ if (value < 0.0 || ${isNanExpr('value')}) {
472
+ return 1.0;
473
+ }
474
+ return identityActivity(u32(chartScale${axis}().p4), group, u32(value));
475
+ }`;
476
+ };
477
+ return `
478
+ // ===== BAND SELECTION ACTIVITY =====
479
+ ${helper('X', scaleTypes.x)}
480
+
481
+ ${helper('Y', scaleTypes.y)}
482
+ `;
483
+ }
426
484
  /**
427
485
  * The shared slot table, and the lookup into it.
428
486
  *
@@ -459,12 +517,12 @@ export class ScaleTemplateSystem {
459
517
  }
460
518
 
461
519
  fn identitySlot(base: u32, id: u32) -> f32 {
462
- // Block layout: [count, slot0, slot1, ...]. The count is what makes a
463
- // block self-describing, so an id past this scale's end is discarded
464
- // instead of reading into the next scale's slots. It survives the resolve
465
- // exactly because it holds the same value in both halves, and the kernel
466
- // returns equal ends as they are — u32() truncates, so an inexact mix
467
- // would drop the last id.
520
+ // Block layout: [count, actRef, n, slot0, slot1, ...]. The count is what
521
+ // makes a block self-describing, so an id past this scale's end is
522
+ // discarded instead of reading into the next scale's slots. It survives
523
+ // the resolve exactly because it holds the same value in both halves, and
524
+ // the kernel returns equal ends as they are — u32() truncates, so an
525
+ // inexact mix would drop the last id.
468
526
  let count = u32(identitySlots[base]);
469
527
  if (id >= count) {
470
528
  return -1.0;
@@ -473,7 +531,28 @@ export class ScaleTemplateSystem {
473
531
  // both halves, so the resolve wrote -1 without a branch; one that is
474
532
  // leaving holds a real slot in both, which is what lets it travel. The
475
533
  // scale normalises that before packing, so nothing here re-derives it.
476
- return identitySlots[base + 1u + id];
534
+ return identitySlots[base + 3u + id];
535
+ }
536
+
537
+ fn identityActivity(base: u32, group: u32, id: u32) -> f32 {
538
+ // How selected this id is in the mark's filter group, 1 active and 0
539
+ // inactive, already resolved at that group's selection clock. The scale
540
+ // block's header points at its field's activity block (actRef) and says
541
+ // how many ids it covers (n); the block holds one run of n per group.
542
+ // Header first, so this is two dependent reads. Past n, or in the empty
543
+ // block where n is 0, an id is fully active.
544
+ //
545
+ // NO_GROUP (a mark whose selectionResponse is 'filter') is fully active,
546
+ // checked before anything is read, so it never becomes an offset.
547
+ if (group == ${NO_GROUP}u) {
548
+ return 1.0;
549
+ }
550
+ let actRef = u32(identitySlots[base + 1u]);
551
+ let n = u32(identitySlots[base + 2u]);
552
+ if (id >= n) {
553
+ return 1.0;
554
+ }
555
+ return identitySlots[actRef + n * group + id];
477
556
  }
478
557
  `;
479
558
  }
@@ -19,13 +19,13 @@ export declare const MAX_SIZE_SLOTS = 64;
19
19
  * changes rather than per frame. Every property that makes a uniform buffer the
20
20
  * right container was already true of it.
21
21
  *
22
- * What it buys: the vertex stage sits at the default
23
- * maxStorageBuffersPerShaderStage of 8 (six mark channels, scale params, and
24
- * this), and animating a value channel needs a `from` and a `to` where there is
25
- * now one buffer. Uniform buffers are nowhere near their own default of 12.
22
+ * What it buys: a slot in the vertex stage's storage budget, the default
23
+ * maxStorageBuffersPerShaderStage of 8, of which Rects uses 7 (six mark
24
+ * channels and the identity slot table). Uniform buffers are nowhere near
25
+ * their own default of 12.
26
26
  *
27
27
  * Dynamic indexing — `sizeConfigs[scaleIndex]` — is permitted on uniform arrays
28
28
  * in WGSL, and the shared slot table already relies on the same thing.
29
29
  */
30
30
  export declare const SIZE_SCALE_BINDINGS = "\n@group(2) @binding(4) var<uniform> sizeConfigs: array<SizeConfig, 64>;\n";
31
- export declare const SIZE_SCALE_FUNCTIONS = "\nfn getSizeFromScale(scaleIndex: u32, value: f32) -> f32 {\n let config = sizeConfigs[scaleIndex];\n\n // Handle NaN \u2192 rangeMin\n if (value != value) {\n return config.rangeMin;\n }\n\n let range = config.domainMax - config.domainMin;\n\n // Degenerate domain \u2192 midpoint of range\n if (abs(range) < 0.0001) {\n return (config.rangeMin + config.rangeMax) * 0.5;\n }\n\n // Normalize to [0, 1]\n let t = clamp((value - config.domainMin) / range, 0.0, 1.0);\n\n // Sqrt for area-proportional scaling\n let s = sqrt(t);\n\n // Interpolate to pixel range\n return config.rangeMin + s * (config.rangeMax - config.rangeMin);\n}\n";
31
+ export declare const SIZE_SCALE_FUNCTIONS: string;
@@ -1,3 +1,4 @@
1
+ import { isNanExpr } from './NanShaderLib';
1
2
  // src/lib/gpu/SizeScaleShaderLib.js
2
3
  export const SIZE_SCALE_STRUCTS = /* wgsl */ `
3
4
  struct SizeConfig {
@@ -27,10 +28,10 @@ export const MAX_SIZE_SLOTS = 64;
27
28
  * changes rather than per frame. Every property that makes a uniform buffer the
28
29
  * right container was already true of it.
29
30
  *
30
- * What it buys: the vertex stage sits at the default
31
- * maxStorageBuffersPerShaderStage of 8 (six mark channels, scale params, and
32
- * this), and animating a value channel needs a `from` and a `to` where there is
33
- * now one buffer. Uniform buffers are nowhere near their own default of 12.
31
+ * What it buys: a slot in the vertex stage's storage budget, the default
32
+ * maxStorageBuffersPerShaderStage of 8, of which Rects uses 7 (six mark
33
+ * channels and the identity slot table). Uniform buffers are nowhere near
34
+ * their own default of 12.
34
35
  *
35
36
  * Dynamic indexing — `sizeConfigs[scaleIndex]` — is permitted on uniform arrays
36
37
  * in WGSL, and the shared slot table already relies on the same thing.
@@ -43,7 +44,7 @@ fn getSizeFromScale(scaleIndex: u32, value: f32) -> f32 {
43
44
  let config = sizeConfigs[scaleIndex];
44
45
 
45
46
  // Handle NaN → rangeMin
46
- if (value != value) {
47
+ if (${isNanExpr('value')}) {
47
48
  return config.rangeMin;
48
49
  }
49
50
 
@@ -27,6 +27,12 @@
27
27
  *
28
28
  * The x scale's params reach passes 1 and 2 as immediates, pushed before each
29
29
  * dispatch, rather than as an index into the global scale table.
30
+ *
31
+ * Every pass reads and writes the data through u32 views. NaN (a null, or an
32
+ * empty bin) is found by its bit pattern and moved as bits, never compared as
33
+ * a float: Metal compilers may fold `x != x` to false (see NanShaderLib), and
34
+ * where they do, compaction keeps the empty bins and the line loses every
35
+ * segment that touches one.
30
36
  */
31
37
  declare const WORKGROUP_SIZE = 256;
32
38
  /** Bytes of immediate data passes 1 and 2 read: one ScaleParam. */
@@ -44,7 +50,7 @@ declare const X_SCALE_IMMEDIATE_SIZE = 16;
44
50
  * Group 0: inputLayout (data dummies + config + bins)
45
51
  * Group 1: controlLayout (control)
46
52
  */
47
- declare const INIT_BINS_SHADER = "\n\nstruct M4Config {\n\tpointCount: u32,\n\tnumBins: u32,\n\tnumSeries: u32,\n\t_reserved: u32,\n\t_reserved0: u32,\n\t_reserved1: u32,\n\t_reserved2: u32,\n\tdecimationMode: u32,\n};\n\nstruct M4Bin {\n\tfirstIdx: atomic<u32>,\n\tlastIdx: atomic<u32>,\n\tminYSortable: atomic<u32>,\n\tmaxYSortable: atomic<u32>,\n\tminYIdx: atomic<u32>,\n\tmaxYIdx: atomic<u32>,\n};\n\nfn floatToSortableUint(f: f32) -> u32 {\n\tlet bits = bitcast<u32>(f);\n\treturn select(~bits, bits ^ 0x80000000u, (bits & 0x80000000u) == 0u);\n}\n\n\n@group(0) @binding(4) var<uniform> config: M4Config;\n@group(0) @binding(5) var<storage, read_write> bins: array<M4Bin>;\n@group(1) @binding(0) var<storage, read_write> control: array<atomic<u32>>;\n\n@compute @workgroup_size(256)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n\tlet binKey = gid.x;\n\tlet totalBins = config.numSeries * config.numBins;\n\n\t// Thread 0: read JS decision, set instance count\n\tif (binKey == 0u) {\n\t\tlet outputSize = config.numBins * config.numSeries * 4u;\n\t\t// JS sets _pad: 1 = decimate, 2 = passthrough\n\t\tlet shouldDec = config.decimationMode == 1u;\n\t\tatomicStore(&control[4], select(0u, 1u, shouldDec));\n\t\tatomicStore(&control[1], select(0u, outputSize, shouldDec));\n\t}\n\n\t// Always init bins \u2014 cheap and ensures clean state for potential decimation.\n\tif (binKey >= totalBins) { return; }\n\n\tatomicStore(&bins[binKey].firstIdx, 0xFFFFFFFFu);\n\tatomicStore(&bins[binKey].lastIdx, 0u);\n\tatomicStore(&bins[binKey].minYSortable, 0xFFFFFFFFu);\n\tatomicStore(&bins[binKey].maxYSortable, 0u);\n\tatomicStore(&bins[binKey].minYIdx, 0xFFFFFFFFu);\n\tatomicStore(&bins[binKey].maxYIdx, 0xFFFFFFFFu);\n}\n";
53
+ declare const INIT_BINS_SHADER = "\n\nstruct M4Config {\n\tpointCount: u32,\n\tnumBins: u32,\n\tnumSeries: u32,\n\t_reserved: u32,\n\t_reserved0: u32,\n\t_reserved1: u32,\n\t_reserved2: u32,\n\tdecimationMode: u32,\n};\n\nstruct M4Bin {\n\tfirstIdx: atomic<u32>,\n\tlastIdx: atomic<u32>,\n\tminYSortable: atomic<u32>,\n\tmaxYSortable: atomic<u32>,\n\tminYIdx: atomic<u32>,\n\tmaxYIdx: atomic<u32>,\n};\n\nfn sortableFromBits(bits: u32) -> u32 {\n\treturn select(~bits, bits ^ 0x80000000u, (bits & 0x80000000u) == 0u);\n}\n\n\nconst NAN_BITS: u32 = 0x7FC00000u;\n\nfn isNanBits(u: u32) -> bool {\n\treturn (u & 0x7fffffffu) > 0x7f800000u;\n}\n\nfn isNaN(v: f32) -> bool {\n\treturn isNanBits(bitcast<u32>(v));\n}\n\n\n\n@group(0) @binding(4) var<uniform> config: M4Config;\n@group(0) @binding(5) var<storage, read_write> bins: array<M4Bin>;\n@group(1) @binding(0) var<storage, read_write> control: array<atomic<u32>>;\n\n@compute @workgroup_size(256)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n\tlet binKey = gid.x;\n\tlet totalBins = config.numSeries * config.numBins;\n\n\t// Thread 0: read JS decision, set instance count\n\tif (binKey == 0u) {\n\t\tlet outputSize = config.numBins * config.numSeries * 4u;\n\t\t// JS sets _pad: 1 = decimate, 2 = passthrough\n\t\tlet shouldDec = config.decimationMode == 1u;\n\t\tatomicStore(&control[4], select(0u, 1u, shouldDec));\n\t\tatomicStore(&control[1], select(0u, outputSize, shouldDec));\n\t}\n\n\t// Always init bins \u2014 cheap and ensures clean state for potential decimation.\n\tif (binKey >= totalBins) { return; }\n\n\tatomicStore(&bins[binKey].firstIdx, 0xFFFFFFFFu);\n\tatomicStore(&bins[binKey].lastIdx, 0u);\n\tatomicStore(&bins[binKey].minYSortable, 0xFFFFFFFFu);\n\tatomicStore(&bins[binKey].maxYSortable, 0u);\n\tatomicStore(&bins[binKey].minYIdx, 0xFFFFFFFFu);\n\tatomicStore(&bins[binKey].maxYIdx, 0xFFFFFFFFu);\n}\n";
48
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  /**
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  * Pass 1: Bin each point by scaled x position.
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  *
@@ -55,7 +61,7 @@ declare const INIT_BINS_SHADER = "\n\nstruct M4Config {\n\tpointCount: u32,\n\tn
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  * Group 1: controlLayout (control)
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  * Immediates: the x scale (ScaleParam)
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  */
58
- declare const BIN_POINTS_SHADER = "\nrequires immediate_address_space;\n\nstruct M4Config {\n\tpointCount: u32,\n\tnumBins: u32,\n\tnumSeries: u32,\n\t_reserved: u32,\n\t_reserved0: u32,\n\t_reserved1: u32,\n\t_reserved2: u32,\n\tdecimationMode: u32,\n};\n\nstruct M4Bin {\n\tfirstIdx: atomic<u32>,\n\tlastIdx: atomic<u32>,\n\tminYSortable: atomic<u32>,\n\tmaxYSortable: atomic<u32>,\n\tminYIdx: atomic<u32>,\n\tmaxYIdx: atomic<u32>,\n};\n\nfn floatToSortableUint(f: f32) -> u32 {\n\tlet bits = bitcast<u32>(f);\n\treturn select(~bits, bits ^ 0x80000000u, (bits & 0x80000000u) == 0u);\n}\n\n\nstruct ScaleParam {\n\tp1: f32,\n\tp2: f32,\n\tp3: f32,\n\tp4: f32,\n};\n\nvar<immediate> xScale: ScaleParam;\n\n\n@group(0) @binding(0) var<storage, read> xValues: array<f32>;\n@group(0) @binding(1) var<storage, read> yValues: array<f32>;\n@group(0) @binding(2) var<storage, read> seriesValues: array<f32>;\n@group(0) @binding(4) var<uniform> config: M4Config;\n@group(0) @binding(5) var<storage, read_write> bins: array<M4Bin>;\n@group(1) @binding(0) var<storage, read_write> control: array<atomic<u32>>;\n\n@compute @workgroup_size(256)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n\t// Only bin if decimating\n\tif (atomicLoad(&control[4]) == 0u) { return; }\n\n\tlet idx = gid.x;\n\tif (idx >= config.pointCount) { return; }\n\n\tlet x = xValues[idx];\n\tlet y = yValues[idx];\n\n\t// Skip NaN points\n\tif (x != x || y != y) { return; }\n\n\tlet domainMin = xScale.p1;\n\tlet domainMax = xScale.p2;\n\n\tlet t = (x - domainMin) / (domainMax - domainMin);\n\n\t// Series: 0-indexed from ViewManager (-1 = null/unknown, 0+ = categories)\n\tlet seriesF = seriesValues[idx];\n\tif (seriesF < 0.0 || seriesF != seriesF) { return; }\n\tlet series = u32(seriesF);\n\tif (series >= config.numSeries) { return; }\n\n\t// Bin assignment: boundary bins capture off-screen points for line connectivity.\n\t// Bins 0 and numBins-1 are boundary bins; bins 1..numBins-2 map to viewport pixels.\n\tvar bin: u32;\n\tif (t < 0.0) {\n\t\tbin = 0u;\n\t} else if (t > 1.0) {\n\t\tbin = config.numBins - 1u;\n\t} else {\n\t\tlet innerBins = config.numBins - 2u;\n\t\tbin = 1u + min(u32(floor(t * f32(innerBins))), innerBins - 1u);\n\t}\n\tlet binKey = series * config.numBins + bin;\n\n\tatomicMin(&bins[binKey].firstIdx, idx);\n\tatomicMax(&bins[binKey].lastIdx, idx);\n\n\tlet ySortable = floatToSortableUint(y);\n\tatomicMin(&bins[binKey].minYSortable, ySortable);\n\tatomicMax(&bins[binKey].maxYSortable, ySortable);\n}\n";
64
+ declare const BIN_POINTS_SHADER = "\nrequires immediate_address_space;\n\nstruct M4Config {\n\tpointCount: u32,\n\tnumBins: u32,\n\tnumSeries: u32,\n\t_reserved: u32,\n\t_reserved0: u32,\n\t_reserved1: u32,\n\t_reserved2: u32,\n\tdecimationMode: u32,\n};\n\nstruct M4Bin {\n\tfirstIdx: atomic<u32>,\n\tlastIdx: atomic<u32>,\n\tminYSortable: atomic<u32>,\n\tmaxYSortable: atomic<u32>,\n\tminYIdx: atomic<u32>,\n\tmaxYIdx: atomic<u32>,\n};\n\nfn sortableFromBits(bits: u32) -> u32 {\n\treturn select(~bits, bits ^ 0x80000000u, (bits & 0x80000000u) == 0u);\n}\n\n\nconst NAN_BITS: u32 = 0x7FC00000u;\n\nfn isNanBits(u: u32) -> bool {\n\treturn (u & 0x7fffffffu) > 0x7f800000u;\n}\n\nfn isNaN(v: f32) -> bool {\n\treturn isNanBits(bitcast<u32>(v));\n}\n\n\n\nstruct ScaleParam {\n\tp1: f32,\n\tp2: f32,\n\tp3: f32,\n\tp4: f32,\n};\n\nvar<immediate> xScale: ScaleParam;\n\n\n@group(0) @binding(0) var<storage, read> xBits: array<u32>;\n@group(0) @binding(1) var<storage, read> yBits: array<u32>;\n@group(0) @binding(2) var<storage, read> seriesBits: array<u32>;\n@group(0) @binding(4) var<uniform> config: M4Config;\n@group(0) @binding(5) var<storage, read_write> bins: array<M4Bin>;\n@group(1) @binding(0) var<storage, read_write> control: array<atomic<u32>>;\n\n@compute @workgroup_size(256)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n\t// Only bin if decimating\n\tif (atomicLoad(&control[4]) == 0u) { return; }\n\n\tlet idx = gid.x;\n\tif (idx >= config.pointCount) { return; }\n\n\t// Skip NaN points, tested on the bits before either becomes a float\n\tlet xb = xBits[idx];\n\tlet yb = yBits[idx];\n\tif (isNanBits(xb) || isNanBits(yb)) { return; }\n\tlet x = bitcast<f32>(xb);\n\n\tlet domainMin = xScale.p1;\n\tlet domainMax = xScale.p2;\n\n\tlet t = (x - domainMin) / (domainMax - domainMin);\n\n\t// Series: 0-indexed from ViewManager (-1 = null/unknown, 0+ = categories)\n\tlet seriesB = seriesBits[idx];\n\tif (isNanBits(seriesB)) { return; }\n\tlet seriesF = bitcast<f32>(seriesB);\n\tif (seriesF < 0.0) { return; }\n\tlet series = u32(seriesF);\n\tif (series >= config.numSeries) { return; }\n\n\t// Bin assignment: boundary bins capture off-screen points for line connectivity.\n\t// Bins 0 and numBins-1 are boundary bins; bins 1..numBins-2 map to viewport pixels.\n\tvar bin: u32;\n\tif (t < 0.0) {\n\t\tbin = 0u;\n\t} else if (t > 1.0) {\n\t\tbin = config.numBins - 1u;\n\t} else {\n\t\tlet innerBins = config.numBins - 2u;\n\t\tbin = 1u + min(u32(floor(t * f32(innerBins))), innerBins - 1u);\n\t}\n\tlet binKey = series * config.numBins + bin;\n\n\tatomicMin(&bins[binKey].firstIdx, idx);\n\tatomicMax(&bins[binKey].lastIdx, idx);\n\n\tlet ySortable = sortableFromBits(yb);\n\tatomicMin(&bins[binKey].minYSortable, ySortable);\n\tatomicMax(&bins[binKey].maxYSortable, ySortable);\n}\n";
59
65
  /**
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  * Pass 2: Find indices of min/max Y points.
61
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  * Each thread re-checks if its Y value matches the bin's min/max.
@@ -67,7 +73,7 @@ declare const BIN_POINTS_SHADER = "\nrequires immediate_address_space;\n\nstruct
67
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  * Group 1: controlLayout (control — only reads shouldDecimate)
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  * Immediates: the x scale (ScaleParam)
69
75
  */
70
- declare const FIND_MINMAX_SHADER = "\nrequires immediate_address_space;\n\nstruct M4Config {\n\tpointCount: u32,\n\tnumBins: u32,\n\tnumSeries: u32,\n\t_reserved: u32,\n\t_reserved0: u32,\n\t_reserved1: u32,\n\t_reserved2: u32,\n\tdecimationMode: u32,\n};\n\nstruct M4Bin {\n\tfirstIdx: atomic<u32>,\n\tlastIdx: atomic<u32>,\n\tminYSortable: atomic<u32>,\n\tmaxYSortable: atomic<u32>,\n\tminYIdx: atomic<u32>,\n\tmaxYIdx: atomic<u32>,\n};\n\nfn floatToSortableUint(f: f32) -> u32 {\n\tlet bits = bitcast<u32>(f);\n\treturn select(~bits, bits ^ 0x80000000u, (bits & 0x80000000u) == 0u);\n}\n\n\nstruct ScaleParam {\n\tp1: f32,\n\tp2: f32,\n\tp3: f32,\n\tp4: f32,\n};\n\nvar<immediate> xScale: ScaleParam;\n\n\n@group(0) @binding(0) var<storage, read> xValues: array<f32>;\n@group(0) @binding(1) var<storage, read> yValues: array<f32>;\n@group(0) @binding(2) var<storage, read> seriesValues: array<f32>;\n@group(0) @binding(4) var<uniform> config: M4Config;\n@group(0) @binding(5) var<storage, read_write> bins: array<M4Bin>;\n@group(1) @binding(0) var<storage, read_write> control: array<atomic<u32>>;\n\n@compute @workgroup_size(256)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n\tif (atomicLoad(&control[4]) == 0u) { return; }\n\n\tlet idx = gid.x;\n\tif (idx >= config.pointCount) { return; }\n\n\tlet x = xValues[idx];\n\tlet y = yValues[idx];\n\n\tif (x != x || y != y) { return; }\n\n\tlet domainMin = xScale.p1;\n\tlet domainMax = xScale.p2;\n\n\tlet t = (x - domainMin) / (domainMax - domainMin);\n\n\t// Series: 0-indexed (matches binPoints pass)\n\tlet seriesF = seriesValues[idx];\n\tif (seriesF < 0.0 || seriesF != seriesF) { return; }\n\tlet series = u32(seriesF);\n\tif (series >= config.numSeries) { return; }\n\n\t// Boundary bin clamping (matches binPoints pass)\n\tvar bin: u32;\n\tif (t < 0.0) {\n\t\tbin = 0u;\n\t} else if (t > 1.0) {\n\t\tbin = config.numBins - 1u;\n\t} else {\n\t\tlet innerBins = config.numBins - 2u;\n\t\tbin = 1u + min(u32(floor(t * f32(innerBins))), innerBins - 1u);\n\t}\n\tlet binKey = series * config.numBins + bin;\n\n\tlet ySortable = floatToSortableUint(y);\n\n\tif (ySortable == atomicLoad(&bins[binKey].minYSortable)) {\n\t\tatomicMin(&bins[binKey].minYIdx, idx);\n\t}\n\tif (ySortable == atomicLoad(&bins[binKey].maxYSortable)) {\n\t\tatomicMin(&bins[binKey].maxYIdx, idx);\n\t}\n}\n";
76
+ declare const FIND_MINMAX_SHADER = "\nrequires immediate_address_space;\n\nstruct M4Config {\n\tpointCount: u32,\n\tnumBins: u32,\n\tnumSeries: u32,\n\t_reserved: u32,\n\t_reserved0: u32,\n\t_reserved1: u32,\n\t_reserved2: u32,\n\tdecimationMode: u32,\n};\n\nstruct M4Bin {\n\tfirstIdx: atomic<u32>,\n\tlastIdx: atomic<u32>,\n\tminYSortable: atomic<u32>,\n\tmaxYSortable: atomic<u32>,\n\tminYIdx: atomic<u32>,\n\tmaxYIdx: atomic<u32>,\n};\n\nfn sortableFromBits(bits: u32) -> u32 {\n\treturn select(~bits, bits ^ 0x80000000u, (bits & 0x80000000u) == 0u);\n}\n\n\nconst NAN_BITS: u32 = 0x7FC00000u;\n\nfn isNanBits(u: u32) -> bool {\n\treturn (u & 0x7fffffffu) > 0x7f800000u;\n}\n\nfn isNaN(v: f32) -> bool {\n\treturn isNanBits(bitcast<u32>(v));\n}\n\n\n\nstruct ScaleParam {\n\tp1: f32,\n\tp2: f32,\n\tp3: f32,\n\tp4: f32,\n};\n\nvar<immediate> xScale: ScaleParam;\n\n\n@group(0) @binding(0) var<storage, read> xBits: array<u32>;\n@group(0) @binding(1) var<storage, read> yBits: array<u32>;\n@group(0) @binding(2) var<storage, read> seriesBits: array<u32>;\n@group(0) @binding(4) var<uniform> config: M4Config;\n@group(0) @binding(5) var<storage, read_write> bins: array<M4Bin>;\n@group(1) @binding(0) var<storage, read_write> control: array<atomic<u32>>;\n\n@compute @workgroup_size(256)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n\tif (atomicLoad(&control[4]) == 0u) { return; }\n\n\tlet idx = gid.x;\n\tif (idx >= config.pointCount) { return; }\n\n\t// NaN skip on the bits (matches binPoints pass)\n\tlet xb = xBits[idx];\n\tlet yb = yBits[idx];\n\tif (isNanBits(xb) || isNanBits(yb)) { return; }\n\tlet x = bitcast<f32>(xb);\n\n\tlet domainMin = xScale.p1;\n\tlet domainMax = xScale.p2;\n\n\tlet t = (x - domainMin) / (domainMax - domainMin);\n\n\t// Series: 0-indexed (matches binPoints pass)\n\tlet seriesB = seriesBits[idx];\n\tif (isNanBits(seriesB)) { return; }\n\tlet seriesF = bitcast<f32>(seriesB);\n\tif (seriesF < 0.0) { return; }\n\tlet series = u32(seriesF);\n\tif (series >= config.numSeries) { return; }\n\n\t// Boundary bin clamping (matches binPoints pass)\n\tvar bin: u32;\n\tif (t < 0.0) {\n\t\tbin = 0u;\n\t} else if (t > 1.0) {\n\t\tbin = config.numBins - 1u;\n\t} else {\n\t\tlet innerBins = config.numBins - 2u;\n\t\tbin = 1u + min(u32(floor(t * f32(innerBins))), innerBins - 1u);\n\t}\n\tlet binKey = series * config.numBins + bin;\n\n\tlet ySortable = sortableFromBits(yb);\n\n\tif (ySortable == atomicLoad(&bins[binKey].minYSortable)) {\n\t\tatomicMin(&bins[binKey].minYIdx, idx);\n\t}\n\tif (ySortable == atomicLoad(&bins[binKey].maxYSortable)) {\n\t\tatomicMin(&bins[binKey].maxYIdx, idx);\n\t}\n}\n";
71
77
  /**
72
78
  * Pass 3: Emit decimated output arrays.
73
79
  * Each thread processes one bin, collecting up to 4 unique indices
@@ -82,7 +88,7 @@ declare const FIND_MINMAX_SHADER = "\nrequires immediate_address_space;\n\nstruc
82
88
  * Group 0: emitInputLayout (x, y, color, config, bins)
83
89
  * Group 1: outputLayout (xOut, yOut, seriesOut, colorOut)
84
90
  */
85
- declare const EMIT_OUTPUT_SHADER = "\n\nstruct M4Config {\n\tpointCount: u32,\n\tnumBins: u32,\n\tnumSeries: u32,\n\t_reserved: u32,\n\t_reserved0: u32,\n\t_reserved1: u32,\n\t_reserved2: u32,\n\tdecimationMode: u32,\n};\n\nstruct M4Bin {\n\tfirstIdx: atomic<u32>,\n\tlastIdx: atomic<u32>,\n\tminYSortable: atomic<u32>,\n\tmaxYSortable: atomic<u32>,\n\tminYIdx: atomic<u32>,\n\tmaxYIdx: atomic<u32>,\n};\n\nfn floatToSortableUint(f: f32) -> u32 {\n\tlet bits = bitcast<u32>(f);\n\treturn select(~bits, bits ^ 0x80000000u, (bits & 0x80000000u) == 0u);\n}\n\n\n// Note: seriesValues not bound here \u2014 series is derived from binKey / numBins.\n// This keeps total storage buffers within WebGPU default limit.\n@group(0) @binding(0) var<storage, read> xValues: array<f32>;\n@group(0) @binding(1) var<storage, read> yValues: array<f32>;\n@group(0) @binding(2) var<storage, read> colorValues: array<f32>;\n@group(0) @binding(3) var<uniform> config: M4Config;\n@group(0) @binding(4) var<storage, read_write> bins: array<M4Bin>;\n@group(1) @binding(0) var<storage, read_write> xOut: array<f32>;\n@group(1) @binding(1) var<storage, read_write> yOut: array<f32>;\n@group(1) @binding(2) var<storage, read_write> seriesOut: array<f32>;\n@group(1) @binding(3) var<storage, read_write> colorOut: array<f32>;\n\n@compute @workgroup_size(256)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n\tlet binKey = gid.x;\n\tlet totalBins = config.numSeries * config.numBins;\n\tif (binKey >= totalBins) { return; }\n\n\tlet outBase = binKey * 4u;\n\tlet firstIdx = atomicLoad(&bins[binKey].firstIdx);\n\n\t// Empty bin: write NaN to all 4 output slots\n\t// Use var to avoid const-expression NaN (WGSL disallows NaN in const context)\n\tif (firstIdx == 0xFFFFFFFFu) {\n\t\tvar nanBits = 0x7FC00000u;\n\t\tlet nan = bitcast<f32>(nanBits);\n\t\tfor (var i = 0u; i < 4u; i++) {\n\t\t\txOut[outBase + i] = nan;\n\t\t\tyOut[outBase + i] = nan;\n\t\t\tseriesOut[outBase + i] = nan;\n\t\t\tcolorOut[outBase + i] = nan;\n\t\t}\n\t\treturn;\n\t}\n\n\tlet lastIdx = atomicLoad(&bins[binKey].lastIdx);\n\tlet minYIdx = atomicLoad(&bins[binKey].minYIdx);\n\tlet maxYIdx = atomicLoad(&bins[binKey].maxYIdx);\n\n\t// Collect up to 4 unique indices, sorted by original index (= x-order)\n\tvar indices: array<u32, 4>;\n\tvar count = 0u;\n\n\t// Insert in sorted order, skip duplicates\n\tvar candidates = array<u32, 4>(firstIdx, lastIdx, minYIdx, maxYIdx);\n\n\t// Simple insertion sort for up to 4 candidates\n\tfor (var c = 0u; c < 4u; c++) {\n\t\tlet candidate = candidates[c];\n\t\t// Check if already present\n\t\tvar isDuplicate = false;\n\t\tfor (var k = 0u; k < count; k++) {\n\t\t\tif (indices[k] == candidate) {\n\t\t\t\tisDuplicate = true;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\tif (isDuplicate) { continue; }\n\n\t\t// Insert in sorted position\n\t\tvar insertPos = count;\n\t\tfor (var k = 0u; k < count; k++) {\n\t\t\tif (candidate < indices[k]) {\n\t\t\t\tinsertPos = k;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\t// Shift elements right\n\t\tfor (var k = count; k > insertPos; k--) {\n\t\t\tindices[k] = indices[k - 1u];\n\t\t}\n\t\tindices[insertPos] = candidate;\n\t\tcount++;\n\t}\n\n\t// Derive series value from bin key (0-indexed, matching ViewManager convention).\n\t// Vertex shader uses != comparison for series breaks, so any distinct values work.\n\tlet seriesVal = f32(binKey / config.numBins);\n\n\t// Write unique points, fill remaining slots with last unique point\n\tfor (var i = 0u; i < 4u; i++) {\n\t\tlet srcIdx = indices[min(i, count - 1u)];\n\t\txOut[outBase + i] = xValues[srcIdx];\n\t\tyOut[outBase + i] = yValues[srcIdx];\n\t\tseriesOut[outBase + i] = seriesVal;\n\t\tcolorOut[outBase + i] = colorValues[srcIdx];\n\t}\n}\n";
91
+ declare const EMIT_OUTPUT_SHADER = "\n\nstruct M4Config {\n\tpointCount: u32,\n\tnumBins: u32,\n\tnumSeries: u32,\n\t_reserved: u32,\n\t_reserved0: u32,\n\t_reserved1: u32,\n\t_reserved2: u32,\n\tdecimationMode: u32,\n};\n\nstruct M4Bin {\n\tfirstIdx: atomic<u32>,\n\tlastIdx: atomic<u32>,\n\tminYSortable: atomic<u32>,\n\tmaxYSortable: atomic<u32>,\n\tminYIdx: atomic<u32>,\n\tmaxYIdx: atomic<u32>,\n};\n\nfn sortableFromBits(bits: u32) -> u32 {\n\treturn select(~bits, bits ^ 0x80000000u, (bits & 0x80000000u) == 0u);\n}\n\n\nconst NAN_BITS: u32 = 0x7FC00000u;\n\nfn isNanBits(u: u32) -> bool {\n\treturn (u & 0x7fffffffu) > 0x7f800000u;\n}\n\nfn isNaN(v: f32) -> bool {\n\treturn isNanBits(bitcast<u32>(v));\n}\n\n\n\n// Note: seriesValues not bound here \u2014 series is derived from binKey / numBins.\n// This keeps total storage buffers within WebGPU default limit.\n@group(0) @binding(0) var<storage, read> xBits: array<u32>;\n@group(0) @binding(1) var<storage, read> yBits: array<u32>;\n@group(0) @binding(2) var<storage, read> colorBits: array<u32>;\n@group(0) @binding(3) var<uniform> config: M4Config;\n@group(0) @binding(4) var<storage, read_write> bins: array<M4Bin>;\n@group(1) @binding(0) var<storage, read_write> xOut: array<u32>;\n@group(1) @binding(1) var<storage, read_write> yOut: array<u32>;\n@group(1) @binding(2) var<storage, read_write> seriesOut: array<u32>;\n@group(1) @binding(3) var<storage, read_write> colorOut: array<u32>;\n\n@compute @workgroup_size(256)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n\tlet binKey = gid.x;\n\tlet totalBins = config.numSeries * config.numBins;\n\tif (binKey >= totalBins) { return; }\n\n\tlet outBase = binKey * 4u;\n\tlet firstIdx = atomicLoad(&bins[binKey].firstIdx);\n\n\t// Empty bin: NaN in all 4 output slots, written as bits\n\tif (firstIdx == 0xFFFFFFFFu) {\n\t\tfor (var i = 0u; i < 4u; i++) {\n\t\t\txOut[outBase + i] = NAN_BITS;\n\t\t\tyOut[outBase + i] = NAN_BITS;\n\t\t\tseriesOut[outBase + i] = NAN_BITS;\n\t\t\tcolorOut[outBase + i] = NAN_BITS;\n\t\t}\n\t\treturn;\n\t}\n\n\tlet lastIdx = atomicLoad(&bins[binKey].lastIdx);\n\tlet minYIdx = atomicLoad(&bins[binKey].minYIdx);\n\tlet maxYIdx = atomicLoad(&bins[binKey].maxYIdx);\n\n\t// Collect up to 4 unique indices, sorted by original index (= x-order)\n\tvar indices: array<u32, 4>;\n\tvar count = 0u;\n\n\t// Insert in sorted order, skip duplicates\n\tvar candidates = array<u32, 4>(firstIdx, lastIdx, minYIdx, maxYIdx);\n\n\t// Simple insertion sort for up to 4 candidates\n\tfor (var c = 0u; c < 4u; c++) {\n\t\tlet candidate = candidates[c];\n\t\t// Check if already present\n\t\tvar isDuplicate = false;\n\t\tfor (var k = 0u; k < count; k++) {\n\t\t\tif (indices[k] == candidate) {\n\t\t\t\tisDuplicate = true;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\tif (isDuplicate) { continue; }\n\n\t\t// Insert in sorted position\n\t\tvar insertPos = count;\n\t\tfor (var k = 0u; k < count; k++) {\n\t\t\tif (candidate < indices[k]) {\n\t\t\t\tinsertPos = k;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\t// Shift elements right\n\t\tfor (var k = count; k > insertPos; k--) {\n\t\t\tindices[k] = indices[k - 1u];\n\t\t}\n\t\tindices[insertPos] = candidate;\n\t\tcount++;\n\t}\n\n\t// Derive series value from bin key (0-indexed, matching ViewManager convention).\n\t// Vertex shader uses != comparison for series breaks, so any distinct values work.\n\tlet seriesVal = bitcast<u32>(f32(binKey / config.numBins));\n\n\t// Write unique points, fill remaining slots with last unique point.\n\t// Copied as bits, so a value arrives exactly as it left.\n\tfor (var i = 0u; i < 4u; i++) {\n\t\tlet srcIdx = indices[min(i, count - 1u)];\n\t\txOut[outBase + i] = xBits[srcIdx];\n\t\tyOut[outBase + i] = yBits[srcIdx];\n\t\tseriesOut[outBase + i] = seriesVal;\n\t\tcolorOut[outBase + i] = colorBits[srcIdx];\n\t}\n}\n";
86
92
  /**
87
93
  * Pass 4: Compact non-NaN output points and deduplicate.
88
94
  * After the emit pass, empty bins contain NaN. This pass packs real data
@@ -100,7 +106,7 @@ declare const EMIT_OUTPUT_SHADER = "\n\nstruct M4Config {\n\tpointCount: u32,\n\
100
106
  * Group 0: fillLayout (config + output arrays)
101
107
  * Group 1: controlLayout (control)
102
108
  */
103
- declare const COMPACT_SHADER = "\nstruct M4Config {\n\tpointCount: u32,\n\tnumBins: u32,\n\tnumSeries: u32,\n\t_reserved: u32,\n\t_reserved0: u32,\n\t_reserved1: u32,\n\t_reserved2: u32,\n\tdecimationMode: u32,\n};\n\n@group(0) @binding(0) var<uniform> config: M4Config;\n@group(0) @binding(1) var<storage, read_write> xOut: array<f32>;\n@group(0) @binding(2) var<storage, read_write> yOut: array<f32>;\n@group(0) @binding(3) var<storage, read_write> seriesOut: array<f32>;\n@group(0) @binding(4) var<storage, read_write> colorOut: array<f32>;\n@group(1) @binding(0) var<storage, read_write> control: array<atomic<u32>>;\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n\tif (atomicLoad(&control[4]) == 0u) { return; }\n\n\tlet series = gid.x;\n\tif (series >= config.numSeries) { return; }\n\n\tlet start = series * 4u * config.numBins;\n\tlet end = start + 4u * config.numBins;\n\n\t// Pack non-NaN points to the front, skipping consecutive duplicates.\n\tvar writeIdx = start;\n\tvar nanBits = 0x7FC00000u;\n\tvar lastX: f32 = bitcast<f32>(nanBits);\n\tvar lastY: f32 = bitcast<f32>(nanBits);\n\n\tfor (var i = start; i < end; i++) {\n\t\tlet x = xOut[i];\n\t\tif (x != x) { continue; }\n\t\tlet y = yOut[i];\n\t\tif (x == lastX && y == lastY) { continue; }\n\n\t\tif (writeIdx != i) {\n\t\t\txOut[writeIdx] = x;\n\t\t\tyOut[writeIdx] = y;\n\t\t\tseriesOut[writeIdx] = seriesOut[i];\n\t\t\tcolorOut[writeIdx] = colorOut[i];\n\t\t}\n\t\tlastX = x;\n\t\tlastY = y;\n\t\twriteIdx++;\n\t}\n\n\t// NaN-pad remaining slots\n\tlet nan = bitcast<f32>(nanBits);\n\tfor (var i = writeIdx; i < end; i++) {\n\t\txOut[i] = nan;\n\t\tyOut[i] = nan;\n\t\tseriesOut[i] = nan;\n\t\tcolorOut[i] = nan;\n\t}\n\n\t// Instance count is set by pass 0 (outputSize) \u2014 compact only reorganizes\n\t// data within each series block, it doesn't change the total count.\n\t// The vertex shader discards NaN-padded entries at the end of each block.\n}\n";
109
+ declare const COMPACT_SHADER = "\nstruct M4Config {\n\tpointCount: u32,\n\tnumBins: u32,\n\tnumSeries: u32,\n\t_reserved: u32,\n\t_reserved0: u32,\n\t_reserved1: u32,\n\t_reserved2: u32,\n\tdecimationMode: u32,\n};\n\n\nconst NAN_BITS: u32 = 0x7FC00000u;\n\nfn isNanBits(u: u32) -> bool {\n\treturn (u & 0x7fffffffu) > 0x7f800000u;\n}\n\nfn isNaN(v: f32) -> bool {\n\treturn isNanBits(bitcast<u32>(v));\n}\n\n\n@group(0) @binding(0) var<uniform> config: M4Config;\n@group(0) @binding(1) var<storage, read_write> xOut: array<u32>;\n@group(0) @binding(2) var<storage, read_write> yOut: array<u32>;\n@group(0) @binding(3) var<storage, read_write> seriesOut: array<u32>;\n@group(0) @binding(4) var<storage, read_write> colorOut: array<u32>;\n@group(1) @binding(0) var<storage, read_write> control: array<atomic<u32>>;\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n\tif (atomicLoad(&control[4]) == 0u) { return; }\n\n\tlet series = gid.x;\n\tif (series >= config.numSeries) { return; }\n\n\tlet start = series * 4u * config.numBins;\n\tlet end = start + 4u * config.numBins;\n\n\t// Pack non-NaN points to the front, skipping consecutive duplicates.\n\t// All on bits: NaN by its pattern, duplicates by identical bits. lastX\n\t// starts as NaN, which no kept x can equal.\n\tvar writeIdx = start;\n\tvar lastX = NAN_BITS;\n\tvar lastY = NAN_BITS;\n\n\tfor (var i = start; i < end; i++) {\n\t\tlet x = xOut[i];\n\t\tif (isNanBits(x)) { continue; }\n\t\tlet y = yOut[i];\n\t\tif (x == lastX && y == lastY) { continue; }\n\n\t\tif (writeIdx != i) {\n\t\t\txOut[writeIdx] = x;\n\t\t\tyOut[writeIdx] = y;\n\t\t\tseriesOut[writeIdx] = seriesOut[i];\n\t\t\tcolorOut[writeIdx] = colorOut[i];\n\t\t}\n\t\tlastX = x;\n\t\tlastY = y;\n\t\twriteIdx++;\n\t}\n\n\t// NaN-pad remaining slots\n\tfor (var i = writeIdx; i < end; i++) {\n\t\txOut[i] = NAN_BITS;\n\t\tyOut[i] = NAN_BITS;\n\t\tseriesOut[i] = NAN_BITS;\n\t\tcolorOut[i] = NAN_BITS;\n\t}\n\n\t// Instance count is set by pass 0 (outputSize) \u2014 compact only reorganizes\n\t// data within each series block, it doesn't change the total count.\n\t// The vertex shader discards NaN-padded entries at the end of each block.\n}\n";
104
110
  /**
105
111
  * Pass 5a: Passthrough copy — raw x,y → output + set indirect count.
106
112
  *
@@ -113,7 +119,7 @@ declare const COMPACT_SHADER = "\nstruct M4Config {\n\tpointCount: u32,\n\tnumBi
113
119
  * Group 0: passthroughInputLayout (data0, data1, config, control)
114
120
  * Group 1: halfOutputLayout (out0, out1)
115
121
  */
116
- declare const PASSTHROUGH_XY_SHADER = "\nstruct M4Config {\n\tpointCount: u32,\n\tnumBins: u32,\n\tnumSeries: u32,\n\t_reserved: u32,\n\t_reserved0: u32,\n\t_reserved1: u32,\n\t_reserved2: u32,\n\tdecimationMode: u32,\n};\n\n@group(0) @binding(0) var<storage, read> xIn: array<f32>;\n@group(0) @binding(1) var<storage, read> yIn: array<f32>;\n@group(0) @binding(2) var<uniform> config: M4Config;\n@group(0) @binding(3) var<storage, read_write> control: array<atomic<u32>>;\n@group(1) @binding(0) var<storage, read_write> xOut: array<f32>;\n@group(1) @binding(1) var<storage, read_write> yOut: array<f32>;\n\n@compute @workgroup_size(256)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n\t// Only run in passthrough mode\n\tif (atomicLoad(&control[4]) == 1u) { return; }\n\n\tlet idx = gid.x;\n\n\t// Thread 0 sets instance count to raw point count\n\tif (idx == 0u) {\n\t\tatomicStore(&control[1], config.pointCount);\n\t}\n\n\tif (idx >= config.pointCount) { return; }\n\n\txOut[idx] = xIn[idx];\n\tyOut[idx] = yIn[idx];\n}\n";
122
+ declare const PASSTHROUGH_XY_SHADER = "\nstruct M4Config {\n\tpointCount: u32,\n\tnumBins: u32,\n\tnumSeries: u32,\n\t_reserved: u32,\n\t_reserved0: u32,\n\t_reserved1: u32,\n\t_reserved2: u32,\n\tdecimationMode: u32,\n};\n\n// Copied as bits, so a null's NaN arrives exactly as it left.\n@group(0) @binding(0) var<storage, read> xIn: array<u32>;\n@group(0) @binding(1) var<storage, read> yIn: array<u32>;\n@group(0) @binding(2) var<uniform> config: M4Config;\n@group(0) @binding(3) var<storage, read_write> control: array<atomic<u32>>;\n@group(1) @binding(0) var<storage, read_write> xOut: array<u32>;\n@group(1) @binding(1) var<storage, read_write> yOut: array<u32>;\n\n@compute @workgroup_size(256)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n\t// Only run in passthrough mode\n\tif (atomicLoad(&control[4]) == 1u) { return; }\n\n\tlet idx = gid.x;\n\n\t// Thread 0 sets instance count to raw point count\n\tif (idx == 0u) {\n\t\tatomicStore(&control[1], config.pointCount);\n\t}\n\n\tif (idx >= config.pointCount) { return; }\n\n\txOut[idx] = xIn[idx];\n\tyOut[idx] = yIn[idx];\n}\n";
117
123
  /**
118
124
  * Pass 5b: Passthrough copy — raw series,color → output.
119
125
  *
@@ -125,5 +131,5 @@ declare const PASSTHROUGH_XY_SHADER = "\nstruct M4Config {\n\tpointCount: u32,\n
125
131
  * Group 0: passthroughInputLayout (data0, data1, config, control)
126
132
  * Group 1: halfOutputLayout (out0, out1)
127
133
  */
128
- declare const PASSTHROUGH_SC_SHADER = "\nstruct M4Config {\n\tpointCount: u32,\n\tnumBins: u32,\n\tnumSeries: u32,\n\t_reserved: u32,\n\t_reserved0: u32,\n\t_reserved1: u32,\n\t_reserved2: u32,\n\tdecimationMode: u32,\n};\n\n@group(0) @binding(0) var<storage, read> seriesIn: array<f32>;\n@group(0) @binding(1) var<storage, read> colorIn: array<f32>;\n@group(0) @binding(2) var<uniform> config: M4Config;\n@group(0) @binding(3) var<storage, read_write> control: array<atomic<u32>>;\n@group(1) @binding(0) var<storage, read_write> seriesOut: array<f32>;\n@group(1) @binding(1) var<storage, read_write> colorOut: array<f32>;\n\n@compute @workgroup_size(256)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n\t// Only run in passthrough mode\n\tif (atomicLoad(&control[4]) == 1u) { return; }\n\n\tlet idx = gid.x;\n\tif (idx >= config.pointCount) { return; }\n\n\tseriesOut[idx] = seriesIn[idx];\n\tcolorOut[idx] = colorIn[idx];\n}\n";
134
+ declare const PASSTHROUGH_SC_SHADER = "\nstruct M4Config {\n\tpointCount: u32,\n\tnumBins: u32,\n\tnumSeries: u32,\n\t_reserved: u32,\n\t_reserved0: u32,\n\t_reserved1: u32,\n\t_reserved2: u32,\n\tdecimationMode: u32,\n};\n\n// Copied as bits, like pass 5a.\n@group(0) @binding(0) var<storage, read> seriesIn: array<u32>;\n@group(0) @binding(1) var<storage, read> colorIn: array<u32>;\n@group(0) @binding(2) var<uniform> config: M4Config;\n@group(0) @binding(3) var<storage, read_write> control: array<atomic<u32>>;\n@group(1) @binding(0) var<storage, read_write> seriesOut: array<u32>;\n@group(1) @binding(1) var<storage, read_write> colorOut: array<u32>;\n\n@compute @workgroup_size(256)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n\t// Only run in passthrough mode\n\tif (atomicLoad(&control[4]) == 1u) { return; }\n\n\tlet idx = gid.x;\n\tif (idx >= config.pointCount) { return; }\n\n\tseriesOut[idx] = seriesIn[idx];\n\tcolorOut[idx] = colorIn[idx];\n}\n";
129
135
  export { WORKGROUP_SIZE, X_SCALE_IMMEDIATE_SIZE, INIT_BINS_SHADER, BIN_POINTS_SHADER, FIND_MINMAX_SHADER, EMIT_OUTPUT_SHADER, COMPACT_SHADER, PASSTHROUGH_XY_SHADER, PASSTHROUGH_SC_SHADER };
@@ -27,7 +27,14 @@
27
27
  *
28
28
  * The x scale's params reach passes 1 and 2 as immediates, pushed before each
29
29
  * dispatch, rather than as an index into the global scale table.
30
+ *
31
+ * Every pass reads and writes the data through u32 views. NaN (a null, or an
32
+ * empty bin) is found by its bit pattern and moved as bits, never compared as
33
+ * a float: Metal compilers may fold `x != x` to false (see NanShaderLib), and
34
+ * where they do, compaction keeps the empty bins and the line loses every
35
+ * segment that touches one.
30
36
  */
37
+ import { NAN_WGSL } from '../NanShaderLib';
31
38
  const WORKGROUP_SIZE = 256;
32
39
  /**
33
40
  * Shared type definitions used across all kernels.
@@ -53,10 +60,11 @@ struct M4Bin {
53
60
  maxYIdx: atomic<u32>,
54
61
  };
55
62
 
56
- fn floatToSortableUint(f: f32) -> u32 {
57
- let bits = bitcast<u32>(f);
63
+ fn sortableFromBits(bits: u32) -> u32 {
58
64
  return select(~bits, bits ^ 0x80000000u, (bits & 0x80000000u) == 0u);
59
65
  }
66
+
67
+ ${NAN_WGSL}
60
68
  `;
61
69
  /** Bytes of immediate data passes 1 and 2 read: one ScaleParam. */
62
70
  const X_SCALE_IMMEDIATE_SIZE = 16;
@@ -135,9 +143,9 @@ requires immediate_address_space;
135
143
  ${SHARED_TYPES}
136
144
  ${X_SCALE_IMMEDIATE}
137
145
 
138
- @group(0) @binding(0) var<storage, read> xValues: array<f32>;
139
- @group(0) @binding(1) var<storage, read> yValues: array<f32>;
140
- @group(0) @binding(2) var<storage, read> seriesValues: array<f32>;
146
+ @group(0) @binding(0) var<storage, read> xBits: array<u32>;
147
+ @group(0) @binding(1) var<storage, read> yBits: array<u32>;
148
+ @group(0) @binding(2) var<storage, read> seriesBits: array<u32>;
141
149
  @group(0) @binding(4) var<uniform> config: M4Config;
142
150
  @group(0) @binding(5) var<storage, read_write> bins: array<M4Bin>;
143
151
  @group(1) @binding(0) var<storage, read_write> control: array<atomic<u32>>;
@@ -150,11 +158,11 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
150
158
  let idx = gid.x;
151
159
  if (idx >= config.pointCount) { return; }
152
160
 
153
- let x = xValues[idx];
154
- let y = yValues[idx];
155
-
156
- // Skip NaN points
157
- if (x != x || y != y) { return; }
161
+ // Skip NaN points, tested on the bits before either becomes a float
162
+ let xb = xBits[idx];
163
+ let yb = yBits[idx];
164
+ if (isNanBits(xb) || isNanBits(yb)) { return; }
165
+ let x = bitcast<f32>(xb);
158
166
 
159
167
  let domainMin = xScale.p1;
160
168
  let domainMax = xScale.p2;
@@ -162,8 +170,10 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
162
170
  let t = (x - domainMin) / (domainMax - domainMin);
163
171
 
164
172
  // Series: 0-indexed from ViewManager (-1 = null/unknown, 0+ = categories)
165
- let seriesF = seriesValues[idx];
166
- if (seriesF < 0.0 || seriesF != seriesF) { return; }
173
+ let seriesB = seriesBits[idx];
174
+ if (isNanBits(seriesB)) { return; }
175
+ let seriesF = bitcast<f32>(seriesB);
176
+ if (seriesF < 0.0) { return; }
167
177
  let series = u32(seriesF);
168
178
  if (series >= config.numSeries) { return; }
169
179
 
@@ -183,7 +193,7 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
183
193
  atomicMin(&bins[binKey].firstIdx, idx);
184
194
  atomicMax(&bins[binKey].lastIdx, idx);
185
195
 
186
- let ySortable = floatToSortableUint(y);
196
+ let ySortable = sortableFromBits(yb);
187
197
  atomicMin(&bins[binKey].minYSortable, ySortable);
188
198
  atomicMax(&bins[binKey].maxYSortable, ySortable);
189
199
  }
@@ -204,9 +214,9 @@ requires immediate_address_space;
204
214
  ${SHARED_TYPES}
205
215
  ${X_SCALE_IMMEDIATE}
206
216
 
207
- @group(0) @binding(0) var<storage, read> xValues: array<f32>;
208
- @group(0) @binding(1) var<storage, read> yValues: array<f32>;
209
- @group(0) @binding(2) var<storage, read> seriesValues: array<f32>;
217
+ @group(0) @binding(0) var<storage, read> xBits: array<u32>;
218
+ @group(0) @binding(1) var<storage, read> yBits: array<u32>;
219
+ @group(0) @binding(2) var<storage, read> seriesBits: array<u32>;
210
220
  @group(0) @binding(4) var<uniform> config: M4Config;
211
221
  @group(0) @binding(5) var<storage, read_write> bins: array<M4Bin>;
212
222
  @group(1) @binding(0) var<storage, read_write> control: array<atomic<u32>>;
@@ -218,10 +228,11 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
218
228
  let idx = gid.x;
219
229
  if (idx >= config.pointCount) { return; }
220
230
 
221
- let x = xValues[idx];
222
- let y = yValues[idx];
223
-
224
- if (x != x || y != y) { return; }
231
+ // NaN skip on the bits (matches binPoints pass)
232
+ let xb = xBits[idx];
233
+ let yb = yBits[idx];
234
+ if (isNanBits(xb) || isNanBits(yb)) { return; }
235
+ let x = bitcast<f32>(xb);
225
236
 
226
237
  let domainMin = xScale.p1;
227
238
  let domainMax = xScale.p2;
@@ -229,8 +240,10 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
229
240
  let t = (x - domainMin) / (domainMax - domainMin);
230
241
 
231
242
  // Series: 0-indexed (matches binPoints pass)
232
- let seriesF = seriesValues[idx];
233
- if (seriesF < 0.0 || seriesF != seriesF) { return; }
243
+ let seriesB = seriesBits[idx];
244
+ if (isNanBits(seriesB)) { return; }
245
+ let seriesF = bitcast<f32>(seriesB);
246
+ if (seriesF < 0.0) { return; }
234
247
  let series = u32(seriesF);
235
248
  if (series >= config.numSeries) { return; }
236
249
 
@@ -246,7 +259,7 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
246
259
  }
247
260
  let binKey = series * config.numBins + bin;
248
261
 
249
- let ySortable = floatToSortableUint(y);
262
+ let ySortable = sortableFromBits(yb);
250
263
 
251
264
  if (ySortable == atomicLoad(&bins[binKey].minYSortable)) {
252
265
  atomicMin(&bins[binKey].minYIdx, idx);
@@ -275,15 +288,15 @@ ${SHARED_TYPES}
275
288
 
276
289
  // Note: seriesValues not bound here — series is derived from binKey / numBins.
277
290
  // This keeps total storage buffers within WebGPU default limit.
278
- @group(0) @binding(0) var<storage, read> xValues: array<f32>;
279
- @group(0) @binding(1) var<storage, read> yValues: array<f32>;
280
- @group(0) @binding(2) var<storage, read> colorValues: array<f32>;
291
+ @group(0) @binding(0) var<storage, read> xBits: array<u32>;
292
+ @group(0) @binding(1) var<storage, read> yBits: array<u32>;
293
+ @group(0) @binding(2) var<storage, read> colorBits: array<u32>;
281
294
  @group(0) @binding(3) var<uniform> config: M4Config;
282
295
  @group(0) @binding(4) var<storage, read_write> bins: array<M4Bin>;
283
- @group(1) @binding(0) var<storage, read_write> xOut: array<f32>;
284
- @group(1) @binding(1) var<storage, read_write> yOut: array<f32>;
285
- @group(1) @binding(2) var<storage, read_write> seriesOut: array<f32>;
286
- @group(1) @binding(3) var<storage, read_write> colorOut: array<f32>;
296
+ @group(1) @binding(0) var<storage, read_write> xOut: array<u32>;
297
+ @group(1) @binding(1) var<storage, read_write> yOut: array<u32>;
298
+ @group(1) @binding(2) var<storage, read_write> seriesOut: array<u32>;
299
+ @group(1) @binding(3) var<storage, read_write> colorOut: array<u32>;
287
300
 
288
301
  @compute @workgroup_size(${WORKGROUP_SIZE})
289
302
  fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
@@ -294,16 +307,13 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
294
307
  let outBase = binKey * 4u;
295
308
  let firstIdx = atomicLoad(&bins[binKey].firstIdx);
296
309
 
297
- // Empty bin: write NaN to all 4 output slots
298
- // Use var to avoid const-expression NaN (WGSL disallows NaN in const context)
310
+ // Empty bin: NaN in all 4 output slots, written as bits
299
311
  if (firstIdx == 0xFFFFFFFFu) {
300
- var nanBits = 0x7FC00000u;
301
- let nan = bitcast<f32>(nanBits);
302
312
  for (var i = 0u; i < 4u; i++) {
303
- xOut[outBase + i] = nan;
304
- yOut[outBase + i] = nan;
305
- seriesOut[outBase + i] = nan;
306
- colorOut[outBase + i] = nan;
313
+ xOut[outBase + i] = NAN_BITS;
314
+ yOut[outBase + i] = NAN_BITS;
315
+ seriesOut[outBase + i] = NAN_BITS;
316
+ colorOut[outBase + i] = NAN_BITS;
307
317
  }
308
318
  return;
309
319
  }
@@ -350,15 +360,16 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
350
360
 
351
361
  // Derive series value from bin key (0-indexed, matching ViewManager convention).
352
362
  // Vertex shader uses != comparison for series breaks, so any distinct values work.
353
- let seriesVal = f32(binKey / config.numBins);
363
+ let seriesVal = bitcast<u32>(f32(binKey / config.numBins));
354
364
 
355
- // Write unique points, fill remaining slots with last unique point
365
+ // Write unique points, fill remaining slots with last unique point.
366
+ // Copied as bits, so a value arrives exactly as it left.
356
367
  for (var i = 0u; i < 4u; i++) {
357
368
  let srcIdx = indices[min(i, count - 1u)];
358
- xOut[outBase + i] = xValues[srcIdx];
359
- yOut[outBase + i] = yValues[srcIdx];
369
+ xOut[outBase + i] = xBits[srcIdx];
370
+ yOut[outBase + i] = yBits[srcIdx];
360
371
  seriesOut[outBase + i] = seriesVal;
361
- colorOut[outBase + i] = colorValues[srcIdx];
372
+ colorOut[outBase + i] = colorBits[srcIdx];
362
373
  }
363
374
  }
364
375
  `;
@@ -391,11 +402,13 @@ struct M4Config {
391
402
  decimationMode: u32,
392
403
  };
393
404
 
405
+ ${NAN_WGSL}
406
+
394
407
  @group(0) @binding(0) var<uniform> config: M4Config;
395
- @group(0) @binding(1) var<storage, read_write> xOut: array<f32>;
396
- @group(0) @binding(2) var<storage, read_write> yOut: array<f32>;
397
- @group(0) @binding(3) var<storage, read_write> seriesOut: array<f32>;
398
- @group(0) @binding(4) var<storage, read_write> colorOut: array<f32>;
408
+ @group(0) @binding(1) var<storage, read_write> xOut: array<u32>;
409
+ @group(0) @binding(2) var<storage, read_write> yOut: array<u32>;
410
+ @group(0) @binding(3) var<storage, read_write> seriesOut: array<u32>;
411
+ @group(0) @binding(4) var<storage, read_write> colorOut: array<u32>;
399
412
  @group(1) @binding(0) var<storage, read_write> control: array<atomic<u32>>;
400
413
 
401
414
  @compute @workgroup_size(1)
@@ -409,14 +422,15 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
409
422
  let end = start + 4u * config.numBins;
410
423
 
411
424
  // Pack non-NaN points to the front, skipping consecutive duplicates.
425
+ // All on bits: NaN by its pattern, duplicates by identical bits. lastX
426
+ // starts as NaN, which no kept x can equal.
412
427
  var writeIdx = start;
413
- var nanBits = 0x7FC00000u;
414
- var lastX: f32 = bitcast<f32>(nanBits);
415
- var lastY: f32 = bitcast<f32>(nanBits);
428
+ var lastX = NAN_BITS;
429
+ var lastY = NAN_BITS;
416
430
 
417
431
  for (var i = start; i < end; i++) {
418
432
  let x = xOut[i];
419
- if (x != x) { continue; }
433
+ if (isNanBits(x)) { continue; }
420
434
  let y = yOut[i];
421
435
  if (x == lastX && y == lastY) { continue; }
422
436
 
@@ -432,12 +446,11 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
432
446
  }
433
447
 
434
448
  // NaN-pad remaining slots
435
- let nan = bitcast<f32>(nanBits);
436
449
  for (var i = writeIdx; i < end; i++) {
437
- xOut[i] = nan;
438
- yOut[i] = nan;
439
- seriesOut[i] = nan;
440
- colorOut[i] = nan;
450
+ xOut[i] = NAN_BITS;
451
+ yOut[i] = NAN_BITS;
452
+ seriesOut[i] = NAN_BITS;
453
+ colorOut[i] = NAN_BITS;
441
454
  }
442
455
 
443
456
  // Instance count is set by pass 0 (outputSize) — compact only reorganizes
@@ -469,12 +482,13 @@ struct M4Config {
469
482
  decimationMode: u32,
470
483
  };
471
484
 
472
- @group(0) @binding(0) var<storage, read> xIn: array<f32>;
473
- @group(0) @binding(1) var<storage, read> yIn: array<f32>;
485
+ // Copied as bits, so a null's NaN arrives exactly as it left.
486
+ @group(0) @binding(0) var<storage, read> xIn: array<u32>;
487
+ @group(0) @binding(1) var<storage, read> yIn: array<u32>;
474
488
  @group(0) @binding(2) var<uniform> config: M4Config;
475
489
  @group(0) @binding(3) var<storage, read_write> control: array<atomic<u32>>;
476
- @group(1) @binding(0) var<storage, read_write> xOut: array<f32>;
477
- @group(1) @binding(1) var<storage, read_write> yOut: array<f32>;
490
+ @group(1) @binding(0) var<storage, read_write> xOut: array<u32>;
491
+ @group(1) @binding(1) var<storage, read_write> yOut: array<u32>;
478
492
 
479
493
  @compute @workgroup_size(${WORKGROUP_SIZE})
480
494
  fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
@@ -517,12 +531,13 @@ struct M4Config {
517
531
  decimationMode: u32,
518
532
  };
519
533
 
520
- @group(0) @binding(0) var<storage, read> seriesIn: array<f32>;
521
- @group(0) @binding(1) var<storage, read> colorIn: array<f32>;
534
+ // Copied as bits, like pass 5a.
535
+ @group(0) @binding(0) var<storage, read> seriesIn: array<u32>;
536
+ @group(0) @binding(1) var<storage, read> colorIn: array<u32>;
522
537
  @group(0) @binding(2) var<uniform> config: M4Config;
523
538
  @group(0) @binding(3) var<storage, read_write> control: array<atomic<u32>>;
524
- @group(1) @binding(0) var<storage, read_write> seriesOut: array<f32>;
525
- @group(1) @binding(1) var<storage, read_write> colorOut: array<f32>;
539
+ @group(1) @binding(0) var<storage, read_write> seriesOut: array<u32>;
540
+ @group(1) @binding(1) var<storage, read_write> colorOut: array<u32>;
526
541
 
527
542
  @compute @workgroup_size(${WORKGROUP_SIZE})
528
543
  fn main(@builtin(global_invocation_id) gid: vec3<u32>) {