@fjader/svelte 0.2.1 → 0.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/axes/BandAxisTicks.svelte +63 -24
- package/dist/components/axes/BandAxisTicks.svelte.d.ts +5 -5
- package/dist/components/charts/ChartContainer.svelte +2 -1
- package/dist/components/guides/legend/ContinuousColorLegend.svelte +2 -1
- package/dist/components/guides/legend/OrdinalColorLegend.svelte +92 -34
- package/dist/components/marks/AreaMarkX.svelte +19 -6
- package/dist/components/marks/AreaMarkY.svelte +19 -6
- package/dist/components/marks/BarMarkX.svelte +3 -0
- package/dist/components/marks/BarMarkY.svelte +3 -0
- package/dist/components/marks/DotsMark.svelte +3 -0
- package/dist/components/marks/LineMark.svelte +3 -0
- package/dist/components/marks/ParallelCoordinatesMark.svelte +6 -0
- package/dist/components/marks/ParallelCoordinatesMark.svelte.d.ts +3 -0
- package/dist/components/marks/RectMark.svelte +3 -0
- package/dist/components/marks/RectXMark.svelte +3 -0
- package/dist/components/marks/RectYMark.svelte +3 -0
- package/dist/components/marks/RuleMarkX.svelte +10 -2
- package/dist/components/marks/RuleMarkY.svelte +10 -2
- package/dist/components/marks/TextMark.svelte +68 -4
- package/dist/components/marks/lifecycle/MarkLifecycleV2.svelte.d.ts +15 -1
- package/dist/components/marks/lifecycle/MarkLifecycleV2.svelte.js +116 -27
- package/dist/components/marks/lifecycle/domain-queries.js +13 -11
- package/dist/components/marks/lifecycle/transform-scale-key.d.ts +16 -0
- package/dist/components/marks/lifecycle/transform-scale-key.js +27 -0
- package/dist/components/marks/utils/area-outline.d.ts +24 -0
- package/dist/components/marks/utils/area-outline.js +10 -0
- package/dist/components/marks/utils/reactive-config.d.ts +1 -1
- package/dist/components/marks/utils/reactive-config.js +3 -0
- package/dist/components/rendering/Areas.svelte +32 -9
- package/dist/components/rendering/Areas.svelte.d.ts +2 -0
- package/dist/components/rendering/BaseGPURenderer.svelte.js +4 -1
- package/dist/components/rendering/Dots.svelte +24 -3
- package/dist/components/rendering/Dots.svelte.d.ts +2 -0
- package/dist/components/rendering/GridLine.svelte +2 -1
- package/dist/components/rendering/Lines.svelte +51 -10
- package/dist/components/rendering/Lines.svelte.d.ts +9 -0
- package/dist/components/rendering/ParallelLines.svelte +28 -8
- package/dist/components/rendering/ParallelLines.svelte.d.ts +2 -0
- package/dist/components/rendering/Rects.svelte +20 -5
- package/dist/components/rendering/Rects.svelte.d.ts +2 -0
- package/dist/components/rendering/RuleX.svelte +20 -5
- package/dist/components/rendering/RuleX.svelte.d.ts +2 -0
- package/dist/components/rendering/RuleY.svelte +20 -5
- package/dist/components/rendering/RuleY.svelte.d.ts +2 -0
- package/dist/components/rendering/activity-reads.d.ts +93 -0
- package/dist/components/rendering/activity-reads.js +135 -0
- package/dist/components/rendering/uniform-sizes.d.ts +26 -0
- package/dist/components/rendering/uniform-sizes.js +28 -0
- package/dist/config/ChartConfig.svelte.d.ts +2 -0
- package/dist/data/DataAccessor.js +1 -1
- package/dist/gpu/ColorScaleShaderLib.d.ts +14 -2
- package/dist/gpu/ColorScaleShaderLib.js +59 -7
- package/dist/gpu/GPUCoordinator.svelte.d.ts +8 -0
- package/dist/gpu/GPUCoordinator.svelte.js +68 -32
- package/dist/gpu/NanShaderLib.d.ts +30 -0
- package/dist/gpu/NanShaderLib.js +42 -0
- package/dist/gpu/ResolveShader.d.ts +3 -3
- package/dist/gpu/ResolveShader.js +6 -5
- package/dist/gpu/ScaleTemplateSystem.d.ts +19 -0
- package/dist/gpu/ScaleTemplateSystem.js +86 -7
- package/dist/gpu/SizeScaleShaderLib.d.ts +5 -5
- package/dist/gpu/SizeScaleShaderLib.js +6 -5
- package/dist/gpu/decimation/M4Shader.d.ts +13 -7
- package/dist/gpu/decimation/M4Shader.js +79 -64
- package/dist/gpu/identity-slot-packing.d.ts +157 -40
- package/dist/gpu/identity-slot-packing.js +262 -62
- package/dist/gpu/tracked-scales.d.ts +14 -0
- package/dist/gpu/tracked-scales.js +18 -0
- package/dist/index.js +1 -0
- package/dist/interactors/BandLabelToggle.svelte +5 -9
- package/dist/interactors/BandLabelToggle.svelte.d.ts +3 -3
- package/dist/interactors/DerivedInterval1D.svelte +26 -54
- package/dist/interactors/Interval1D.svelte +2 -1
- package/dist/interactors/Interval2D.svelte +2 -1
- package/dist/interactors/ParallelAxisSource.svelte +4 -4
- package/dist/interactors/ParallelAxisSource.svelte.d.ts +2 -1
- package/dist/interactors/ParallelBrushes.svelte +8 -9
- package/dist/interactors/ParallelBrushes.svelte.d.ts +3 -3
- package/dist/interactors/Toggle.svelte +17 -36
- package/dist/interactors/Toggle.svelte.d.ts +4 -3
- package/dist/interactors/Tooltip.svelte +2 -1
- package/dist/interactors/TooltipManager.svelte.js +8 -3
- package/dist/interactors/relay-clauses.d.ts +23 -0
- package/dist/interactors/relay-clauses.js +60 -0
- package/dist/query-engine/CrossfilterSelection.svelte.d.ts +88 -15
- package/dist/query-engine/CrossfilterSelection.svelte.js +94 -20
- package/dist/query-engine/FieldActivity.svelte.d.ts +79 -0
- package/dist/query-engine/FieldActivity.svelte.js +207 -0
- package/dist/query-engine/FilterGroup.svelte.d.ts +53 -29
- package/dist/query-engine/FilterGroup.svelte.js +181 -122
- package/dist/query-engine/FilterGroupRegistry.svelte.d.ts +42 -0
- package/dist/query-engine/FilterGroupRegistry.svelte.js +103 -1
- package/dist/query-engine/MarkHandle.svelte.d.ts +9 -1
- package/dist/query-engine/MarkHandle.svelte.js +12 -2
- package/dist/query-engine/QueryEngine.d.ts +52 -16
- package/dist/query-engine/QueryEngine.js +90 -28
- package/dist/query-engine/categorical-identity.d.ts +99 -27
- package/dist/query-engine/categorical-identity.js +210 -51
- package/dist/query-engine/index.d.ts +2 -1
- package/dist/query-engine/index.js +1 -0
- package/dist/query-engine/preagg/Preagg.d.ts +1 -1
- package/dist/query-engine/preagg/Preagg.js +11 -9
- package/dist/query-engine/preagg/plan.d.ts +9 -5
- package/dist/query-engine/preagg/plan.js +13 -11
- package/dist/query-engine/toggle-predicate.js +12 -1
- package/dist/scales/ActivityTable.d.ts +99 -0
- package/dist/scales/ActivityTable.js +211 -0
- package/dist/scales/BandScaleState.svelte.d.ts +28 -7
- package/dist/scales/BandScaleState.svelte.js +55 -20
- package/dist/scales/ChartScales.svelte.d.ts +2 -2
- package/dist/scales/ColorScaleState.svelte.d.ts +36 -8
- package/dist/scales/ColorScaleState.svelte.js +118 -24
- package/dist/scales/DomainResolver.d.ts +2 -0
- package/dist/scales/DomainResolver.js +15 -8
- package/dist/scales/ScaleRegistry.svelte.d.ts +9 -0
- package/dist/scales/ScaleRegistry.svelte.js +22 -1
- package/dist/scales/TimeScaleState.svelte.js +7 -1
- package/dist/spec/index.js +1 -0
- package/dist/spec/types.d.ts +2 -0
- package/dist/transforms/index.d.ts +27 -0
- package/dist/transforms/index.js +97 -3
- package/dist/types.d.ts +30 -0
- package/package.json +1 -1
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@@ -0,0 +1,28 @@
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/**
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* The byte size of every renderer's uniform struct, as WGSL lays it out.
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*
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* Renderers allocate their uniform buffers from these, and BaseGPURenderer
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* sizes its stand-in from the largest: a binding not yet written is bound to
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* the stand-in, and WebGPU rejects a draw whose uniform buffer is smaller than
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* the struct it declares, which loses every chart's frame in that submit. A
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* comment saying "must fit the largest struct" went stale the first time a
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* struct grew, so uniform-sizes.test.ts derives each size from the shader
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* source and fails when one drifts.
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*/
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/** Axes a parallel coordinates chart can hold: its axis arrays are sized for it. */
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export const PARALLEL_MAX_AXES = 16;
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/** One ScaleParam: four f32. */
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const SCALE_PARAM_BYTES = 16;
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export const UNIFORM_BYTES = {
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dotsMarkConstants: 48,
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rectsMarkConstants: 48,
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ruleXMarkConstants: 48,
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ruleYMarkConstants: 48,
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linesMarkConstants: 64,
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areasMarkConstants: 64,
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gridLineRuleConstants: 32,
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parallelConfig: 176,
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parallelAxisScales: PARALLEL_MAX_AXES * SCALE_PARAM_BYTES
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};
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/** The stand-in uniform buffer: as large as the largest struct any renderer binds. */
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export const UNIFORM_STAND_IN_BYTES = Math.max(...Object.values(UNIFORM_BYTES));
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import type { SelectionResponse } from '../components/rendering/activity-reads';
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import type { FieldRef, LODConfig, SortConfig, ColorScheme, CurveType, Transform } from '../types';
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import type { MarkLODSurface } from '../lod/rung-types';
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export interface MarkEntry {
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scheme?: ColorScheme;
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transforms?: Transform[];
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selection?: string;
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selectionResponse?: SelectionResponse;
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limit?: number;
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preferredXScaleType?: string | null;
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preferredYScaleType?: string | null;
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@@ -29,7 +29,7 @@ export class ArrowDataAccessor {
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// FAST PATH: Single chunk numeric - try to return underlying buffer directly.
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// NULL handling: Query-level COALESCE(CAST(expr AS REAL), 'NaN'::REAL)
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// converts SQL NULLs to the NaN float value, so Arrow columns from Fjader
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// queries have nullCount=0 and clean buffers. GPU shaders detect NaN
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// queries have nullCount=0 and clean buffers. GPU shaders detect NaN by its bit pattern (NanShaderLib)
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// and discard those vertices to create gaps in lines/areas.
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if (!isStringType && col.data.length === 1) {
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const chunk = col.data[0];
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export declare const COLOR_CONFIG_SLOT_BASE_OFFSET = 32;
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/** `slotBase` meaning "this channel already carries a palette index". */
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export declare const NO_SLOT_TABLE = 4294967295;
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/**
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* The rank of a category an ordinal colour scale draws in the null colour: it
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* takes no palette slot, so it reads as missing data and shifts no category's
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* colour. The NULL category and the Other buckets. -1, by contrast, is a category
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* outside this scale's domain, which draws transparent.
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*/
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export declare const NULL_COLOR_RANK = -2;
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/**
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* How many colour configs the buffer holds. A uniform array has a fixed length
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* in WGSL, so the shader declaration and the buffer size both read this.
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*/
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export declare const MAX_COLOR_SLOTS = 64;
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export declare const COLOR_SCALE_STRUCTS = "\nstruct ColorConfig {\n domainMin: f32, // byte 0 \u2014 pre-transformed for non-linear types\n domainMax: f32, // byte 4 \u2014 pre-transformed for non-linear types\n rampOffset: u32, // byte 8\n paletteOffset: u32, // byte 12\n paletteSize: u32, // byte 16\n scaleType: u32, // byte 20 \u2014 scheme rendering type (ordinal/sequential/diverging/cyclical)\n transformType: u32, // byte 24 \u2014 normalization transform (linear/log/symlog/sqrt/pow)\n transformParam: f32, // byte 28 \u2014 symlog constant C, or pow exponent\n slotBase: u32, // byte 32 \u2014 base into identitySlots, or NO_SLOT_TABLE\n _pad0: u32, // byte 36\n _pad1: u32, // byte 40\n _pad2: u32, // byte 44\n}\n\n/**\n * slotBase when this scale's channel already carries a palette index rather\n * than an identity id. Distinct from base 0, which is a real block \u2014 the\n * permanently empty one \u2014 so it cannot be confused with \"not placed\".\n */\nconst NO_SLOT_TABLE: u32 = 0xFFFFFFFFu;\n\nconst COLOR_SCALE_ORDINAL: u32 = 0u;\nconst COLOR_SCALE_SEQUENTIAL: u32 = 1u;\nconst COLOR_SCALE_DIVERGING: u32 = 2u;\nconst COLOR_SCALE_CYCLICAL: u32 = 3u;\n\nconst COLOR_TRANSFORM_LINEAR: u32 = 0u;\nconst COLOR_TRANSFORM_LOG: u32 = 1u;\nconst COLOR_TRANSFORM_SYMLOG: u32 = 2u;\nconst COLOR_TRANSFORM_SQRT: u32 = 3u;\nconst COLOR_TRANSFORM_POW: u32 = 4u;\n";
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export declare const COLOR_SCALE_BINDINGS = "\n@group(2) @binding(1) var<
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export declare const COLOR_SCALE_FUNCTIONS
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export declare const COLOR_SCALE_BINDINGS = "\n@group(2) @binding(1) var<uniform> colorConfigs: array<ColorConfig, 64>;\n@group(2) @binding(2) var<storage, read> colorRamps: array<vec4<f32>>;\n@group(2) @binding(3) var<storage, read> ordinalPalettes: array<vec4<f32>>;\n";
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export declare const COLOR_SCALE_FUNCTIONS: string;
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import { isNanExpr } from './NanShaderLib';
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// src/lib/gpu/ColorScaleShaderLib.ts
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// ---------------------------------------------------------------------------
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// Design note: branching vs JIT-compiled shaders for color normalization
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export const COLOR_CONFIG_SLOT_BASE_OFFSET = 32;
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/** `slotBase` meaning "this channel already carries a palette index". */
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export const NO_SLOT_TABLE = 0xffffffff;
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/**
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* The rank of a category an ordinal colour scale draws in the null colour: it
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* takes no palette slot, so it reads as missing data and shifts no category's
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* colour. The NULL category and the Other buckets. -1, by contrast, is a category
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* outside this scale's domain, which draws transparent.
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*/
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export const NULL_COLOR_RANK = -2;
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/**
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* How many colour configs the buffer holds. A uniform array has a fixed length
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*/
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export const MAX_COLOR_SLOTS = 64;
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export const COLOR_SCALE_STRUCTS = /* wgsl */ `
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struct ColorConfig {
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const COLOR_TRANSFORM_POW: u32 = 4u;
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`;
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// colorConfigs is a UNIFORM, visible to the vertex stage as well: selection
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// dimming reads a colour scale's slotBase per vertex. As storage it would take
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// the last of the vertex stage's default 8 storage buffers on Rects, which uses
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// 7 (six channels and the identity slot table); as a uniform it leaves that
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// slot free. 64 × 48 bytes is 3 KB, written when a scale changes, which is what
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// uniform buffers are for.
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export const COLOR_SCALE_BINDINGS = /* wgsl */ `
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@group(2) @binding(1) var<
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@group(2) @binding(1) var<uniform> colorConfigs: array<ColorConfig, ${MAX_COLOR_SLOTS}>;
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@group(2) @binding(2) var<storage, read> colorRamps: array<vec4<f32>>;
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`;
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return colorRamps[config.rampOffset + idx];
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}
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fn samplePalette(config: ColorConfig, categoryIndex: u32) -> vec4<f32> {
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fn samplePalette(config: ColorConfig, categoryIndex: u32, nullColor: vec4<f32>) -> vec4<f32> {
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// The channel carries an identity id, which is stable and has nothing to do
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// with this scale's palette. Resolve it to this scale's own rank first; the
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// palette is indexed by rank, so the plotted categories take palette colours
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if (config.slotBase != NO_SLOT_TABLE) {
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let slot = identitySlot(config.slotBase, categoryIndex);
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if (slot < 0.0) {
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// ${NULL_COLOR_RANK}: a category drawn in the null colour, which takes no
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// palette slot (the NULL category, an Other bucket).
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}
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}
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}
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fn getOrdinalColor(scaleIndex: u32, categoryIndex: u32, nullColor: vec4<f32>) -> vec4<f32> {
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// Note: This function expects u32, so caller must handle -1 check before casting
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}
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fn getContinuousColor(scaleIndex: u32, value: f32, nullColor: vec4<f32>) -> vec4<f32> {
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}
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let t = normalizeValue(config, value);
|
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return sampleRamp(config, t);
|
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204
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}
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|
+
|
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+
/**
|
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|
+
* How selected this value's category is on an ordinal colour scale, 0..1.
|
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+
*
|
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|
+
* Read per vertex for selection dimming. 1.0 for anything that has no category
|
|
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|
+
* to select: a continuous scale, an ordinal scale whose channel does not carry
|
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211
|
+
* identity ids yet (NO_SLOT_TABLE), and a missing category. The -1 and NaN
|
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|
+
* checks come before the cast, because u32() of a negative or NaN float is
|
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|
+
* indeterminate in WGSL and would read an arbitrary activity.
|
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|
+
*/
|
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|
+
fn colorActivity(scaleIndex: u32, value: f32, group: u32) -> f32 {
|
|
216
|
+
if (value < 0.0 || ${isNanExpr('value')}) {
|
|
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|
+
return 1.0;
|
|
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|
+
}
|
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|
+
let config = colorConfigs[scaleIndex];
|
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|
+
if (config.scaleType != COLOR_SCALE_ORDINAL || config.slotBase == NO_SLOT_TABLE) {
|
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|
+
return 1.0;
|
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|
+
}
|
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|
+
return identityActivity(config.slotBase, group, u32(value));
|
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|
+
}
|
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|
+
|
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226
|
+
/** A mark's colour activity in its filter group: 1.0 unless it colours through a scale. */
|
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|
+
fn markColorActivity(colorMode: u32, colorScaleIndex: u32, colorValue: f32, group: u32) -> f32 {
|
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|
+
if (colorMode != 1u) {
|
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|
+
return 1.0;
|
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|
+
}
|
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231
|
+
return colorActivity(colorScaleIndex, colorValue, group);
|
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|
+
}
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233
|
`;
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import type { RendererDefinition } from './ScaleTemplateSystem';
|
|
2
2
|
import type { ScaleRegistry } from '../scales/ScaleRegistry.svelte';
|
|
3
|
+
import type { FilterGroupRegistry } from '../query-engine/FilterGroupRegistry.svelte';
|
|
3
4
|
/** Number of color stops per ramp slot. Shared with ColorScaleState for bakeGradient(). */
|
|
4
5
|
export declare const COLOR_RAMP_RESOLUTION = 256;
|
|
5
6
|
interface LayerConfig {
|
|
@@ -182,6 +183,13 @@ export declare class GPUCoordinator {
|
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182
183
|
*/
|
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183
184
|
releaseRenderer(rendererId: string): void;
|
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184
185
|
setScaleRegistry(scaleRegistry: ScaleRegistry): void;
|
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|
+
/**
|
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187
|
+
* The page's filter groups, whose field activity the packer writes into the
|
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188
|
+
* identity slot table. Their fades run on this loop and redraw the charts
|
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|
+
* drawing any scale on their field. Set before any selection, so no fade is
|
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190
|
+
* created without the loop.
|
|
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|
+
*/
|
|
192
|
+
setFilterGroups(filterGroups: FilterGroupRegistry): void;
|
|
185
193
|
registerScale(scaleId: string, scaleType?: string): void;
|
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186
194
|
unregisterScale(scaleId: string): void;
|
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195
|
scheduleTopologyUpdate(): void;
|
|
@@ -7,7 +7,8 @@ import { RESOLVE_IMMEDIATE_SIZE, RESOLVE_WORKGROUP, resolvePipelineFor } from '.
|
|
|
7
7
|
import { IDENTITY_SLOT_CAPACITY, IDENTITY_SLOT_EMPTY, createIdentitySlotState, packIdentitySlots } from './identity-slot-packing';
|
|
8
8
|
import { frameUniformIsStale } from './frame-uniform-sync';
|
|
9
9
|
import { immediatesSupported, IMMEDIATES_MISSING_MESSAGE } from './immediates';
|
|
10
|
-
import { COLOR_CONFIG_BYTES, COLOR_CONFIG_SLOT_BASE_OFFSET } from './ColorScaleShaderLib';
|
|
10
|
+
import { COLOR_CONFIG_BYTES, COLOR_CONFIG_SLOT_BASE_OFFSET, MAX_COLOR_SLOTS } from './ColorScaleShaderLib';
|
|
11
|
+
import { trackScalesById } from './tracked-scales';
|
|
11
12
|
/** Number of color stops per ramp slot. Shared with ColorScaleState for bakeGradient(). */
|
|
12
13
|
export const COLOR_RAMP_RESOLUTION = 256;
|
|
13
14
|
/**
|
|
@@ -18,6 +19,8 @@ export const COLOR_RAMP_RESOLUTION = 256;
|
|
|
18
19
|
function layerCanDraw(layer, chartScalesKnown) {
|
|
19
20
|
return (!!layer.renderer?.perDataBindGroup && (chartScalesKnown || layer.readsChartScales === false));
|
|
20
21
|
}
|
|
22
|
+
/** No fields to pack, for a coordinator without filter groups. */
|
|
23
|
+
const NO_FIELDS = [];
|
|
21
24
|
// =============================================================================
|
|
22
25
|
// HELPER CLASSES
|
|
23
26
|
// =============================================================================
|
|
@@ -113,6 +116,7 @@ export class GPUCoordinator {
|
|
|
113
116
|
#animatedSources = new Set(); // Set for O(1) membership check
|
|
114
117
|
#animatedSourcesArray = []; // Array for O(1) iteration (no allocation)
|
|
115
118
|
#scaleRegistry = null;
|
|
119
|
+
#filterGroups = null;
|
|
116
120
|
// =========================================================================
|
|
117
121
|
// HOVER STATE (Keep loop warm while any chart is hovered)
|
|
118
122
|
// =========================================================================
|
|
@@ -196,7 +200,7 @@ export class GPUCoordinator {
|
|
|
196
200
|
#sizeConfigBuffer = null; // MAX_SIZE_SLOTS × 16 bytes = 1KB
|
|
197
201
|
#maxSizeSlots = MAX_SIZE_SLOTS;
|
|
198
202
|
// Constants
|
|
199
|
-
#maxColorSlots =
|
|
203
|
+
#maxColorSlots = MAX_COLOR_SLOTS;
|
|
200
204
|
#rampColorsPerSlot = COLOR_RAMP_RESOLUTION;
|
|
201
205
|
#paletteColorsPerSlot = 32;
|
|
202
206
|
// =========================================================================
|
|
@@ -363,10 +367,17 @@ export class GPUCoordinator {
|
|
|
363
367
|
label: 'scale-resources-layout',
|
|
364
368
|
entries: [
|
|
365
369
|
{
|
|
366
|
-
// Binding 1: Color scale configs
|
|
370
|
+
// Binding 1: Color scale configs.
|
|
371
|
+
//
|
|
372
|
+
// Uniform, and visible to the VERTEX stage as well: selection
|
|
373
|
+
// dimming reads a colour scale's slotBase per vertex. As storage
|
|
374
|
+
// it would take the last of the vertex stage's default 8 storage
|
|
375
|
+
// buffers on Rects, which uses 7; as a uniform it counts against
|
|
376
|
+
// the separate uniform limit and leaves that slot free. Same move
|
|
377
|
+
// as binding 4.
|
|
367
378
|
binding: 1,
|
|
368
|
-
visibility: GPUShaderStage.FRAGMENT,
|
|
369
|
-
buffer: { type: '
|
|
379
|
+
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
|
|
380
|
+
buffer: { type: 'uniform' }
|
|
370
381
|
},
|
|
371
382
|
{
|
|
372
383
|
// Binding 2: Color ramps (fragment only)
|
|
@@ -400,8 +411,9 @@ export class GPUCoordinator {
|
|
|
400
411
|
// buffer and do no interpolation.
|
|
401
412
|
//
|
|
402
413
|
// Storage, where it used to be two uniforms. It costs the vertex
|
|
403
|
-
// stage one binding where the pair cost none — Rects lands at
|
|
404
|
-
//
|
|
414
|
+
// stage one binding where the pair cost none — Rects lands at 7 of
|
|
415
|
+
// the default maxStorageBuffersPerShaderStage of 8, its six channels
|
|
416
|
+
// and this — and in exchange
|
|
405
417
|
// the vec4 packing, the 64 KB uniform binding cap and the
|
|
406
418
|
// 16384-float global ceiling all go away with the address space.
|
|
407
419
|
//
|
|
@@ -409,8 +421,9 @@ export class GPUCoordinator {
|
|
|
409
421
|
// the compute pipeline, which has its own budget.
|
|
410
422
|
//
|
|
411
423
|
// FRAGMENT as well as VERTEX: band axes resolve a slot in the
|
|
412
|
-
// vertex stage, ordinal colour
|
|
413
|
-
//
|
|
424
|
+
// vertex stage, and ordinal colour resolves its palette rank in
|
|
425
|
+
// the fragment stage. Both read their selection activity, the
|
|
426
|
+
// second half of each block, in the vertex stage.
|
|
414
427
|
binding: 5,
|
|
415
428
|
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
|
|
416
429
|
buffer: { type: 'read-only-storage' }
|
|
@@ -435,11 +448,12 @@ export class GPUCoordinator {
|
|
|
435
448
|
}
|
|
436
449
|
#createColorScaleBuffers() {
|
|
437
450
|
const device = this.#device;
|
|
438
|
-
// ColorConfig buffer: 64 slots × 48 bytes each
|
|
451
|
+
// ColorConfig buffer: 64 slots × 48 bytes each. A uniform, so the vertex
|
|
452
|
+
// stage can read it without a storage binding — see COLOR_SCALE_BINDINGS.
|
|
439
453
|
this.#colorConfigBuffer = device.createBuffer({
|
|
440
|
-
label: 'ColorConfig
|
|
454
|
+
label: 'ColorConfig uniform',
|
|
441
455
|
size: this.#maxColorSlots * COLOR_CONFIG_BYTES,
|
|
442
|
-
usage: GPUBufferUsage.
|
|
456
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
|
443
457
|
});
|
|
444
458
|
// Color ramp buffer: 64 slots × 256 colors × 4 floats × 4 bytes
|
|
445
459
|
this.#colorRampBuffer = device.createBuffer({
|
|
@@ -578,9 +592,16 @@ export class GPUCoordinator {
|
|
|
578
592
|
const slots = scale.slots;
|
|
579
593
|
if (!slots)
|
|
580
594
|
continue;
|
|
581
|
-
const entry = (pool[scales.length] ??= { id: '', slots });
|
|
595
|
+
const entry = (pool[scales.length] ??= { id: '', slots, field: null });
|
|
582
596
|
entry.id = scale.id;
|
|
583
597
|
entry.slots = slots;
|
|
598
|
+
// The field whose activity block this scale's header points at. Every
|
|
599
|
+
// field a scale draws has one, so a selection moves nothing; the
|
|
600
|
+
// registry creates its FieldActivity once (a Map lookup after that).
|
|
601
|
+
const field = scale.identityKey ?? null;
|
|
602
|
+
entry.field = field;
|
|
603
|
+
if (field)
|
|
604
|
+
this.#filterGroups?.field(field);
|
|
584
605
|
scales.push(entry);
|
|
585
606
|
// Index-aligned with `scales`, so the base can be handed back after
|
|
586
607
|
// packing without searching for the instance again.
|
|
@@ -588,7 +609,14 @@ export class GPUCoordinator {
|
|
|
588
609
|
? scale
|
|
589
610
|
: null);
|
|
590
611
|
}
|
|
591
|
-
|
|
612
|
+
// Every field follows its live identity here, where nothing is reactive:
|
|
613
|
+
// a reload snaps its fades, a grown dim extends them. Two comparisons a
|
|
614
|
+
// field when nothing moved.
|
|
615
|
+
const registry = this.#filterGroups;
|
|
616
|
+
const fields = registry?.fields ?? NO_FIELDS;
|
|
617
|
+
for (let i = 0; i < fields.length; i++)
|
|
618
|
+
fields[i].reconcile();
|
|
619
|
+
const { uploadStart, uploadEnd } = packIdentitySlots(scales, state, fields, registry?.groupCount ?? 0);
|
|
592
620
|
// Hand back the base to any scale that reads it from its own config rather
|
|
593
621
|
// than from p4. A band scale's base is refilled into p4 every frame; an
|
|
594
622
|
// ordinal colour scale's lives in a config uploaded only when the scale
|
|
@@ -960,12 +988,13 @@ export class GPUCoordinator {
|
|
|
960
988
|
}
|
|
961
989
|
const passEncoder = commandEncoder.beginRenderPass(this.#createRenderPassDescriptor(view, chartConfig));
|
|
962
990
|
// The chart's scales, written once for the whole pass and before the
|
|
963
|
-
// first draw. Every pipeline declares the same
|
|
964
|
-
// requires every declared byte to
|
|
965
|
-
// range, every pass. Immediate data
|
|
966
|
-
// layouts of the same size, which is what
|
|
967
|
-
// when the chart's scales are not both
|
|
968
|
-
// read them still needs every byte set
|
|
991
|
+
// first draw. Every pipeline declares the same
|
|
992
|
+
// CHART_SCALE_IMMEDIATE_SIZE and a draw requires every declared byte to
|
|
993
|
+
// have been set, so this is the whole range, every pass. Immediate data
|
|
994
|
+
// survives setPipeline between layouts of the same size, which is what
|
|
995
|
+
// makes once enough. Pushed even when the chart's scales are not both
|
|
996
|
+
// known: a layer that does not read them still needs every byte set
|
|
997
|
+
// before it may draw.
|
|
969
998
|
const scalesKnown = this.#writeChartScales(chartConfig, this.#chartScaleImmediates);
|
|
970
999
|
passEncoder.setImmediates(0, this.#chartScaleImmediates);
|
|
971
1000
|
if (chartConfig.perFrameBindGroup) {
|
|
@@ -1226,6 +1255,16 @@ export class GPUCoordinator {
|
|
|
1226
1255
|
setScaleRegistry(scaleRegistry) {
|
|
1227
1256
|
this.#scaleRegistry = scaleRegistry;
|
|
1228
1257
|
}
|
|
1258
|
+
/**
|
|
1259
|
+
* The page's filter groups, whose field activity the packer writes into the
|
|
1260
|
+
* identity slot table. Their fades run on this loop and redraw the charts
|
|
1261
|
+
* drawing any scale on their field. Set before any selection, so no fade is
|
|
1262
|
+
* created without the loop.
|
|
1263
|
+
*/
|
|
1264
|
+
setFilterGroups(filterGroups) {
|
|
1265
|
+
this.#filterGroups = filterGroups;
|
|
1266
|
+
filterGroups.setAnimation(this, (key, out) => this.#scaleRegistry ? this.#scaleRegistry.chartsDrawingField(key, out) : out);
|
|
1267
|
+
}
|
|
1229
1268
|
registerScale(scaleId, scaleType = 'linear') {
|
|
1230
1269
|
if (!this.#initialized)
|
|
1231
1270
|
return;
|
|
@@ -1249,18 +1288,15 @@ export class GPUCoordinator {
|
|
|
1249
1288
|
const usageMap = this.#scaleRegistry.scaleUsage;
|
|
1250
1289
|
if (!usageMap || typeof usageMap[Symbol.iterator] !== 'function')
|
|
1251
1290
|
return;
|
|
1252
|
-
// Clear and rebuild
|
|
1253
|
-
|
|
1254
|
-
|
|
1255
|
-
|
|
1256
|
-
|
|
1257
|
-
|
|
1258
|
-
|
|
1259
|
-
|
|
1260
|
-
|
|
1261
|
-
// asks for it. Copying it from a second owner is how it went stale.
|
|
1262
|
-
this.#scaleIdToInstance.set(scale.id, scale);
|
|
1263
|
-
}
|
|
1291
|
+
// Clear and rebuild: every scale with an id — positional scales, and
|
|
1292
|
+
// ordinal colour, whose slots the packer needs too. The id map is only
|
|
1293
|
+
// looked up with a chart's x and y scale ids, so a colour scale in it is
|
|
1294
|
+
// never mistaken for a positional one.
|
|
1295
|
+
//
|
|
1296
|
+
// The redraw list is NOT rebuilt here any more. It belongs to the
|
|
1297
|
+
// registry, derived from the same usage map this reads, and a scale asks
|
|
1298
|
+
// for it. Copying it from a second owner is how it went stale.
|
|
1299
|
+
trackScalesById(usageMap.keys(), this.#scaleIdToInstance);
|
|
1264
1300
|
this.#scales = [...this.#scaleIdToInstance.values()];
|
|
1265
1301
|
}
|
|
1266
1302
|
// =========================================================================
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* NaN tests for WGSL that a shader compiler cannot remove.
|
|
3
|
+
*
|
|
4
|
+
* fjader sends nulls to the GPU as NaN. WGSL lets an implementation assume
|
|
5
|
+
* floats are finite, and Apple's Metal compilers act on that: `v != v` and
|
|
6
|
+
* `!(v == v)` can compile to `false`, so a NaN goes undetected. Whether that
|
|
7
|
+
* happens depends on the GPU generation and on the code around the test, so a
|
|
8
|
+
* check that works on one Mac can be gone on another. /test/nan-probe shows
|
|
9
|
+
* what a given GPU does.
|
|
10
|
+
*
|
|
11
|
+
* These test the bit pattern instead: an exponent of all ones and a non-zero
|
|
12
|
+
* mantissa. That is integer arithmetic, which no float assumption touches.
|
|
13
|
+
*
|
|
14
|
+
* `NAN_BITS` is the quiet NaN written wherever a shader needs to produce one.
|
|
15
|
+
* Writing it as bits into a u32 view of the buffer keeps it exact; producing
|
|
16
|
+
* a NaN through float arithmetic is not guaranteed to.
|
|
17
|
+
*/
|
|
18
|
+
/** The quiet NaN fjader writes, as bits. */
|
|
19
|
+
export declare const NAN_BITS_HEX = "0x7FC00000u";
|
|
20
|
+
/**
|
|
21
|
+
* `isNanBits(u)` for a value read through a u32 view, and `isNaN(v)` for one
|
|
22
|
+
* already loaded as f32. Prefer the u32 view where a shader can read the
|
|
23
|
+
* buffer that way: it never loads the NaN as a float at all.
|
|
24
|
+
*/
|
|
25
|
+
export declare const NAN_WGSL = "\nconst NAN_BITS: u32 = 0x7FC00000u;\n\nfn isNanBits(u: u32) -> bool {\n\treturn (u & 0x7fffffffu) > 0x7f800000u;\n}\n\nfn isNaN(v: f32) -> bool {\n\treturn isNanBits(bitcast<u32>(v));\n}\n";
|
|
26
|
+
/**
|
|
27
|
+
* The same test as an expression, for shader libraries that are pasted into
|
|
28
|
+
* other shaders and so cannot define functions those shaders may define too.
|
|
29
|
+
*/
|
|
30
|
+
export declare function isNanExpr(f32Expr: string): string;
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* NaN tests for WGSL that a shader compiler cannot remove.
|
|
3
|
+
*
|
|
4
|
+
* fjader sends nulls to the GPU as NaN. WGSL lets an implementation assume
|
|
5
|
+
* floats are finite, and Apple's Metal compilers act on that: `v != v` and
|
|
6
|
+
* `!(v == v)` can compile to `false`, so a NaN goes undetected. Whether that
|
|
7
|
+
* happens depends on the GPU generation and on the code around the test, so a
|
|
8
|
+
* check that works on one Mac can be gone on another. /test/nan-probe shows
|
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9
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+
* what a given GPU does.
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10
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+
*
|
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11
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+
* These test the bit pattern instead: an exponent of all ones and a non-zero
|
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12
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+
* mantissa. That is integer arithmetic, which no float assumption touches.
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13
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+
*
|
|
14
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+
* `NAN_BITS` is the quiet NaN written wherever a shader needs to produce one.
|
|
15
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+
* Writing it as bits into a u32 view of the buffer keeps it exact; producing
|
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16
|
+
* a NaN through float arithmetic is not guaranteed to.
|
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17
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+
*/
|
|
18
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+
/** The quiet NaN fjader writes, as bits. */
|
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19
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+
export const NAN_BITS_HEX = '0x7FC00000u';
|
|
20
|
+
/**
|
|
21
|
+
* `isNanBits(u)` for a value read through a u32 view, and `isNaN(v)` for one
|
|
22
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+
* already loaded as f32. Prefer the u32 view where a shader can read the
|
|
23
|
+
* buffer that way: it never loads the NaN as a float at all.
|
|
24
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+
*/
|
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25
|
+
export const NAN_WGSL = /* wgsl */ `
|
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26
|
+
const NAN_BITS: u32 = ${NAN_BITS_HEX};
|
|
27
|
+
|
|
28
|
+
fn isNanBits(u: u32) -> bool {
|
|
29
|
+
return (u & 0x7fffffffu) > 0x7f800000u;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
fn isNaN(v: f32) -> bool {
|
|
33
|
+
return isNanBits(bitcast<u32>(v));
|
|
34
|
+
}
|
|
35
|
+
`;
|
|
36
|
+
/**
|
|
37
|
+
* The same test as an expression, for shader libraries that are pasted into
|
|
38
|
+
* other shaders and so cannot define functions those shaders may define too.
|
|
39
|
+
*/
|
|
40
|
+
export function isNanExpr(f32Expr) {
|
|
41
|
+
return `((bitcast<u32>(${f32Expr}) & 0x7fffffffu) > 0x7f800000u)`;
|
|
42
|
+
}
|
|
@@ -6,8 +6,8 @@
|
|
|
6
6
|
* are bound to the compute pipeline; the render stages bind `resolved` alone.
|
|
7
7
|
* So an animated channel REPLACES a vertex binding rather than adding one, and
|
|
8
8
|
* animating any number of channels leaves that stage's budget where it was —
|
|
9
|
-
* which is what makes this affordable on a mark that already
|
|
10
|
-
* default
|
|
9
|
+
* which is what makes this affordable on a mark that already uses 7 of the
|
|
10
|
+
* default 8 storage buffers (Rects).
|
|
11
11
|
*
|
|
12
12
|
* ONE KERNEL FOR BOTH, because the two differ only in where a range starts. A
|
|
13
13
|
* value channel is one mark's rows in buffers of their own, so it starts at 0.
|
|
@@ -69,7 +69,7 @@ export declare const RESOLVE_IMMEDIATE_SIZE = 12;
|
|
|
69
69
|
* hand every dispatch the last one's values. Immediates are pass state, set in
|
|
70
70
|
* command order, so each dispatch reads its own.
|
|
71
71
|
*/
|
|
72
|
-
export declare const RESOLVE_SHADER
|
|
72
|
+
export declare const RESOLVE_SHADER: string;
|
|
73
73
|
/**
|
|
74
74
|
* The same expression in JS, and the reason it exists.
|
|
75
75
|
*
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { isNanExpr } from './NanShaderLib';
|
|
1
2
|
/**
|
|
2
3
|
* The resolve kernel: `resolved[j] = mix(from[j], to[j], t)` over one range.
|
|
3
4
|
*
|
|
@@ -6,8 +7,8 @@
|
|
|
6
7
|
* are bound to the compute pipeline; the render stages bind `resolved` alone.
|
|
7
8
|
* So an animated channel REPLACES a vertex binding rather than adding one, and
|
|
8
9
|
* animating any number of channels leaves that stage's budget where it was —
|
|
9
|
-
* which is what makes this affordable on a mark that already
|
|
10
|
-
* default
|
|
10
|
+
* which is what makes this affordable on a mark that already uses 7 of the
|
|
11
|
+
* default 8 storage buffers (Rects).
|
|
11
12
|
*
|
|
12
13
|
* ONE KERNEL FOR BOTH, because the two differ only in where a range starts. A
|
|
13
14
|
* value channel is one mark's rows in buffers of their own, so it starts at 0.
|
|
@@ -96,10 +97,10 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
|
|
96
97
|
let b = valueTo[j];
|
|
97
98
|
// A NaN on either side means one end of this transition is not a number, so
|
|
98
99
|
// there is nothing to interpolate along. Take the destination and be done.
|
|
99
|
-
// Note the test has to be explicit
|
|
100
|
-
//
|
|
100
|
+
// Note the test has to be explicit, and on the bits: mix() would silently
|
|
101
|
+
// propagate a NaN, and a compiler may fold a float test like a != a to false.
|
|
101
102
|
// Equal ends take b too, so they come out exact on any driver — see above.
|
|
102
|
-
let takeTo = a == b || a
|
|
103
|
+
let takeTo = a == b || ${isNanExpr('a')} || ${isNanExpr('b')};
|
|
103
104
|
resolved[j] = select(mix(a, b, params.t), b, takeTo);
|
|
104
105
|
}
|
|
105
106
|
`;
|
|
@@ -36,6 +36,9 @@ interface ShaderResult {
|
|
|
36
36
|
* `ScaleParam`, 16 bytes each. Every layout declares the same size because a
|
|
37
37
|
* draw requires every declared byte to have been set, and the pass sets them
|
|
38
38
|
* once, before its first draw.
|
|
39
|
+
*
|
|
40
|
+
* Immediates carry state shared across the pass and read by several marks: the
|
|
41
|
+
* chart's scales and settings. 64 bytes are available on M-series Macs.
|
|
39
42
|
*/
|
|
40
43
|
export declare const CHART_SCALE_IMMEDIATE_SIZE = 32;
|
|
41
44
|
/**
|
|
@@ -66,6 +69,22 @@ export declare class ScaleTemplateSystem {
|
|
|
66
69
|
* @private
|
|
67
70
|
*/
|
|
68
71
|
_buildDeclarations(xFragment: ScaleFragment, yFragment: ScaleFragment): string;
|
|
72
|
+
/**
|
|
73
|
+
* `bandActivityX(value, group)` and `bandActivityY(value, group)`: how
|
|
74
|
+
* selected a band or point axis's category is in the mark's filter group,
|
|
75
|
+
* 0..1, for selection dimming.
|
|
76
|
+
*
|
|
77
|
+
* Emitted for every shader, so a renderer can call both without knowing its
|
|
78
|
+
* scale types: an axis that is not band or point returns 1.0. On a band or
|
|
79
|
+
* point axis the value is an identity id and the chart's scale carries its
|
|
80
|
+
* block base in p4, as for the slot lookup. A missing category (-1) or a NaN
|
|
81
|
+
* is fully active, checked before the cast, since u32() of a negative or NaN
|
|
82
|
+
* float is indeterminate in WGSL.
|
|
83
|
+
*/
|
|
84
|
+
_buildBandActivityHelpers(scaleTypes: {
|
|
85
|
+
x: string;
|
|
86
|
+
y: string;
|
|
87
|
+
}): string;
|
|
69
88
|
/**
|
|
70
89
|
* The shared slot table, and the lookup into it.
|
|
71
90
|
*
|