@firestone-hs/simulate-bgs-battle 1.1.744 → 1.1.746

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Files changed (52) hide show
  1. package/dist/bgs-player-entity.d.ts +1 -0
  2. package/dist/bgs-player-entity.js.map +1 -1
  3. package/dist/cards/impl/bg-spell/misplaced-tea-set.js +1 -1
  4. package/dist/cards/impl/bg-spell/misplaced-tea-set.js.map +1 -1
  5. package/dist/cards/impl/enchantments/deaths-embrace.js +11 -5
  6. package/dist/cards/impl/enchantments/deaths-embrace.js.map +1 -1
  7. package/dist/cards/impl/enchantments/defensive-sacrifice.js +1 -1
  8. package/dist/cards/impl/enchantments/defensive-sacrifice.js.map +1 -1
  9. package/dist/cards/impl/enchantments/hostility.js +1 -1
  10. package/dist/cards/impl/enchantments/hostility.js.map +1 -1
  11. package/dist/cards/impl/hero-power/wax-warband.d.ts +0 -3
  12. package/dist/cards/impl/hero-power/wax-warband.js +3 -46
  13. package/dist/cards/impl/hero-power/wax-warband.js.map +1 -1
  14. package/dist/cards/impl/minion/diremuck-forager.js +5 -5
  15. package/dist/cards/impl/minion/diremuck-forager.js.map +1 -1
  16. package/dist/cards/impl/minion/elder-taggawag.js +1 -1
  17. package/dist/cards/impl/minion/elder-taggawag.js.map +1 -1
  18. package/dist/cards/impl/minion/lightfang-enforcer.js +1 -1
  19. package/dist/cards/impl/minion/lightfang-enforcer.js.map +1 -1
  20. package/dist/cards/impl/minion/sanguine-refiner.js +1 -1
  21. package/dist/cards/impl/minion/sanguine-refiner.js.map +1 -1
  22. package/dist/cards/impl/minion/tasty-lobster.js +4 -5
  23. package/dist/cards/impl/minion/tasty-lobster.js.map +1 -1
  24. package/dist/cards/impl/minion/timewarped-mythraw.js +1 -1
  25. package/dist/cards/impl/minion/timewarped-mythraw.js.map +1 -1
  26. package/dist/cards/impl/trinket/eclectic-shrine.js +1 -15
  27. package/dist/cards/impl/trinket/eclectic-shrine.js.map +1 -1
  28. package/dist/cards/impl/trinket/jar-o-gems.js +4 -1
  29. package/dist/cards/impl/trinket/jar-o-gems.js.map +1 -1
  30. package/dist/cards/impl/trinket/myrmidon-sticker.js +1 -1
  31. package/dist/cards/impl/trinket/myrmidon-sticker.js.map +1 -1
  32. package/dist/cards/impl/trinket/protective-ring.js +1 -1
  33. package/dist/cards/impl/trinket/protective-ring.js.map +1 -1
  34. package/dist/cards/impl/trinket/training-certificate.js +4 -2
  35. package/dist/cards/impl/trinket/training-certificate.js.map +1 -1
  36. package/dist/debug-state.d.ts +4 -1
  37. package/dist/debug-state.js.map +1 -1
  38. package/dist/services/utils.d.ts +6 -2
  39. package/dist/services/utils.js +6 -4
  40. package/dist/services/utils.js.map +1 -1
  41. package/dist/simulation/add-minion-to-board.js +2 -2
  42. package/dist/simulation/add-minion-to-board.js.map +1 -1
  43. package/dist/simulation/auras.js +1 -2
  44. package/dist/simulation/auras.js.map +1 -1
  45. package/dist/simulation/blood-gems.js +3 -14
  46. package/dist/simulation/blood-gems.js.map +1 -1
  47. package/dist/simulation/summon-when-space.js +3 -1
  48. package/dist/simulation/summon-when-space.js.map +1 -1
  49. package/dist/utils.d.ts +4 -3
  50. package/dist/utils.js +71 -36
  51. package/dist/utils.js.map +1 -1
  52. package/package.json +2 -2
@@ -1 +1 @@
1
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{ BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasPlayedBloodGemsOnAny, hasPlayedBloodGemsOnMe } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { findLast, pickRandom } from '../services/utils';\r\nimport { getMinionsOfDifferentTypes } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const playBloodGemsOn = (\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity,\r\n\ttarget: BoardEntity,\r\n\tquantity: number,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tregisterTarget = true,\r\n) => {\r\n\tif (registerTarget) {\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n\r\n\tconst bloodGemBaseAttack =\r\n\t\t1 +\r\n\t\t(hero.globalInfo?.BloodGemAttackBonus ?? 0) +\r\n\t\thero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_BG30_MagicItem_988).length * 2 +\r\n\t\thero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_GreatBoarStickerToken_BG30_MagicItem_988t)\r\n\t\t\t.length *\r\n\t\t\t3;\r\n\tconst bloodGemBaseHealth =\r\n\t\t1 +\r\n\t\t(hero.globalInfo?.BloodGemHealthBonus ?? 0) +\r\n\t\thero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_BG30_MagicItem_988).length * 1 +\r\n\t\thero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_GreatBoarStickerToken_BG30_MagicItem_988t)\r\n\t\t\t.length *\r\n\t\t\t3;\r\n\r\n\tconst crones = board.filter((e) => e.cardId === CardIds.NeedlingCrone_BG32_432).length;\r\n\tconst goldenCrones = board.filter((e) => e.cardId === CardIds.NeedlingCrone_BG32_432_G).length;\r\n\tconst cronesMult = goldenCrones > 0 ? 3 : crones > 0 ? 2 : 1;\r\n\tconst bloodGemAttack = bloodGemBaseAttack * cronesMult;\r\n\tconst bloodGemHealth = bloodGemBaseHealth * cronesMult;\r\n\r\n\tapplyBloodGemEnchantment(\r\n\t\tCardIds.BloodGem_BloodGemEnchantment,\r\n\t\ttarget,\r\n\t\tsource,\r\n\t\tquantity,\r\n\t\tbloodGemAttack,\r\n\t\tbloodGemHealth,\r\n\t);\r\n\tapplyBloodGemEnchantment(\r\n\t\tCardIds.BloodGem_BloodGemsEnchantment,\r\n\t\ttarget,\r\n\t\tsource,\r\n\t\tquantity,\r\n\t\tbloodGemAttack,\r\n\t\tbloodGemHealth,\r\n\t);\r\n\r\n\t// This seems to be a single \"modifyStats\" call\r\n\t// 33.6 https://replays.firestoneapp.com/?reviewId=51f93537-182d-4fb8-bf41-1b4429341e01&turn=19&action=3\r\n\tmodifyStats(target, null, quantity * bloodGemAttack, quantity * bloodGemHealth, board, hero, gameState, false);\r\n\t// for (let i = 0; i < quantity; i++) {\r\n\t// }\r\n\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tswitch (target.cardId) {\r\n\t\t\tcase CardIds.ToughTusk_BG20_102:\r\n\t\t\tcase CardIds.ToughTusk_BG20_102_G:\r\n\t\t\t\tif (!target.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(target, board, hero, null, true, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(target, target, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GeomagusRoogug_BG28_583:\r\n\t\t\tcase CardIds.GeomagusRoogug_BG28_583_G:\r\n\t\t\t\tconst roogugTargets = board.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId !== CardIds.GeomagusRoogug_BG28_583 && e.cardId !== CardIds.GeomagusRoogug_BG28_583_G,\r\n\t\t\t\t);\r\n\t\t\t\tconst roogugTarget = pickRandom(roogugTargets);\r\n\t\t\t\tif (roogugTarget) {\r\n\t\t\t\t\tconst roogugBuff = target.cardId === CardIds.GeomagusRoogug_BG28_583_G ? 2 : 1;\r\n\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\troogugTarget,\r\n\t\t\t\t\t\troogugBuff,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AggemThorncurse_BG20_302:\r\n\t\t\tcase CardIds.AggemThorncurse_BG20_302_G:\r\n\t\t\t\t// console.debug('playing blood gem on Aggem Thorncurse', target.cardId);\r\n\t\t\t\tconst aggemGemsToPlay = target.cardId === CardIds.AggemThorncurse_BG20_302_G ? 2 : 1;\r\n\t\t\t\tconst candidates = getMinionsOfDifferentTypes(\r\n\t\t\t\t\tboard.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\te.cardId !== CardIds.AggemThorncurse_BG20_302 &&\r\n\t\t\t\t\t\t\te.cardId !== CardIds.AggemThorncurse_BG20_302_G,\r\n\t\t\t\t\t),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tfor (const candidate of candidates) {\r\n\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tcandidate,\r\n\t\t\t\t\t\taggemGemsToPlay,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tdefault:\r\n\t\t\t\tconst playedBloodGemsOnMeImpl = cardMappings[target.cardId];\r\n\t\t\t\tif (hasPlayedBloodGemsOnMe(playedBloodGemsOnMeImpl)) {\r\n\t\t\t\t\tplayedBloodGemsOnMeImpl.playedBloodGemsOnMe(target, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t}\r\n\r\n\t\tfor (const boardEntity of board) {\r\n\t\t\tconst playedBloodGemsOnAnyImpl = cardMappings[boardEntity.cardId];\r\n\t\t\tif (hasPlayedBloodGemsOnAny(playedBloodGemsOnAnyImpl)) {\r\n\t\t\t\tplayedBloodGemsOnAnyImpl.playedBloodGemsOnAny(boardEntity, {\r\n\t\t\t\t\tsource: source,\r\n\t\t\t\t\ttarget: target,\r\n\t\t\t\t\tboard: board,\r\n\t\t\t\t\thero: hero,\r\n\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyBloodGemEnchantment = (\r\n\tenchantmentCardId: string,\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity,\r\n\tquantity: number,\r\n\tbloodGemAttack: number,\r\n\tbloodGemHealth: number,\r\n) => {\r\n\tlet enchantment = findLast(target.enchantments, (e) => e.cardId === enchantmentCardId);\r\n\tif (!enchantment) {\r\n\t\tenchantment = {\r\n\t\t\tcardId: enchantmentCardId,\r\n\t\t\toriginEntityId: source.entityId,\r\n\t\t\ttiming: 0,\r\n\t\t\ttagScriptDataNum1: 0,\r\n\t\t\ttagScriptDataNum2: 0,\r\n\t\t};\r\n\t\ttarget.enchantments.push(enchantment);\r\n\t}\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tenchantment.tagScriptDataNum1 += bloodGemAttack;\r\n\t\tenchantment.tagScriptDataNum2 += bloodGemHealth;\r\n\t}\r\n};\r\n\r\nexport const isBloodGem = (cardId: string) => {\r\n\treturn (\r\n\t\tcardId === CardIds.BloodGem ||\r\n\t\tcardId === CardIds.BloodGem_BG20_GEM_Reborn ||\r\n\t\tcardId === CardIds.BloodGemToken_BG20_GEM_Taunt ||\r\n\t\tcardId === CardIds.BloodGem_BG20_GEM_DivineShield\r\n\t);\r\n};\r\n\r\nexport interface PlayedBloodGemsOnMeInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface PlayedBloodGemsOnAnyInput {\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\r\n\ttarget: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
1
+ 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{ BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasPlayedBloodGemsOnAny, hasPlayedBloodGemsOnMe } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { findLast, pickRandom } from '../services/utils';\r\nimport { getMinionsOfDifferentTypes } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const playBloodGemsOn = (\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity,\r\n\ttarget: BoardEntity,\r\n\tquantity: number,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tregisterTarget = true,\r\n) => {\r\n\tif (registerTarget) {\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n\r\n\tconst bloodGemBaseAttack = 1 + hero.globalInfo.BloodGemAttackBonus;\r\n\t// These are already counted in the BloodGemAttackBonus\r\n\t// + hero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_BG30_MagicItem_988).length * 2 +\r\n\t// hero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_GreatBoarStickerToken_BG30_MagicItem_988t)\r\n\t// \t.length *\r\n\t// \t3;\r\n\tconst bloodGemBaseHealth = 1 + hero.globalInfo.BloodGemHealthBonus;\r\n\t// + hero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_BG30_MagicItem_988).length * 1 +\r\n\t// hero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_GreatBoarStickerToken_BG30_MagicItem_988t)\r\n\t// \t.length *\r\n\t// \t3;\r\n\r\n\tconst crones = board.filter((e) => e.cardId === CardIds.NeedlingCrone_BG32_432).length;\r\n\tconst goldenCrones = board.filter((e) => e.cardId === CardIds.NeedlingCrone_BG32_432_G).length;\r\n\tconst cronesMult = goldenCrones > 0 ? 3 : crones > 0 ? 2 : 1;\r\n\tconst bloodGemAttack = bloodGemBaseAttack * cronesMult;\r\n\tconst bloodGemHealth = bloodGemBaseHealth * cronesMult;\r\n\r\n\tapplyBloodGemEnchantment(\r\n\t\tCardIds.BloodGem_BloodGemEnchantment,\r\n\t\ttarget,\r\n\t\tsource,\r\n\t\tquantity,\r\n\t\tbloodGemAttack,\r\n\t\tbloodGemHealth,\r\n\t);\r\n\tapplyBloodGemEnchantment(\r\n\t\tCardIds.BloodGem_BloodGemsEnchantment,\r\n\t\ttarget,\r\n\t\tsource,\r\n\t\tquantity,\r\n\t\tbloodGemAttack,\r\n\t\tbloodGemHealth,\r\n\t);\r\n\r\n\t// This seems to be a single \"modifyStats\" call\r\n\t// 33.6 https://replays.firestoneapp.com/?reviewId=51f93537-182d-4fb8-bf41-1b4429341e01&turn=19&action=3\r\n\tmodifyStats(target, null, quantity * bloodGemAttack, quantity * bloodGemHealth, board, hero, gameState, false);\r\n\t// for (let i = 0; i < quantity; i++) {\r\n\t// }\r\n\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tswitch (target.cardId) {\r\n\t\t\tcase CardIds.ToughTusk_BG20_102:\r\n\t\t\tcase CardIds.ToughTusk_BG20_102_G:\r\n\t\t\t\tif (!target.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(target, board, hero, null, true, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(target, target, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GeomagusRoogug_BG28_583:\r\n\t\t\tcase CardIds.GeomagusRoogug_BG28_583_G:\r\n\t\t\t\tconst roogugTargets = board.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId !== CardIds.GeomagusRoogug_BG28_583 && e.cardId !== CardIds.GeomagusRoogug_BG28_583_G,\r\n\t\t\t\t);\r\n\t\t\t\tconst roogugTarget = pickRandom(roogugTargets);\r\n\t\t\t\tif (roogugTarget) {\r\n\t\t\t\t\tconst roogugBuff = target.cardId === CardIds.GeomagusRoogug_BG28_583_G ? 2 : 1;\r\n\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\troogugTarget,\r\n\t\t\t\t\t\troogugBuff,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AggemThorncurse_BG20_302:\r\n\t\t\tcase CardIds.AggemThorncurse_BG20_302_G:\r\n\t\t\t\t// console.debug('playing blood gem on Aggem Thorncurse', target.cardId);\r\n\t\t\t\tconst aggemGemsToPlay = target.cardId === CardIds.AggemThorncurse_BG20_302_G ? 2 : 1;\r\n\t\t\t\tconst candidates = getMinionsOfDifferentTypes(\r\n\t\t\t\t\tboard.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\te.cardId !== CardIds.AggemThorncurse_BG20_302 &&\r\n\t\t\t\t\t\t\te.cardId !== CardIds.AggemThorncurse_BG20_302_G,\r\n\t\t\t\t\t),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\t99,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t);\r\n\t\t\t\tfor (const candidate of candidates) {\r\n\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tcandidate,\r\n\t\t\t\t\t\taggemGemsToPlay,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tdefault:\r\n\t\t\t\tconst playedBloodGemsOnMeImpl = cardMappings[target.cardId];\r\n\t\t\t\tif (hasPlayedBloodGemsOnMe(playedBloodGemsOnMeImpl)) {\r\n\t\t\t\t\tplayedBloodGemsOnMeImpl.playedBloodGemsOnMe(target, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t}\r\n\r\n\t\tfor (const boardEntity of board) {\r\n\t\t\tconst playedBloodGemsOnAnyImpl = cardMappings[boardEntity.cardId];\r\n\t\t\tif (hasPlayedBloodGemsOnAny(playedBloodGemsOnAnyImpl)) {\r\n\t\t\t\tplayedBloodGemsOnAnyImpl.playedBloodGemsOnAny(boardEntity, {\r\n\t\t\t\t\tsource: source,\r\n\t\t\t\t\ttarget: target,\r\n\t\t\t\t\tboard: board,\r\n\t\t\t\t\thero: hero,\r\n\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyBloodGemEnchantment = (\r\n\tenchantmentCardId: string,\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity,\r\n\tquantity: number,\r\n\tbloodGemAttack: number,\r\n\tbloodGemHealth: number,\r\n) => {\r\n\tlet enchantment = findLast(target.enchantments, (e) => e.cardId === enchantmentCardId);\r\n\tif (!enchantment) {\r\n\t\tenchantment = {\r\n\t\t\tcardId: enchantmentCardId,\r\n\t\t\toriginEntityId: source.entityId,\r\n\t\t\ttiming: 0,\r\n\t\t\ttagScriptDataNum1: 0,\r\n\t\t\ttagScriptDataNum2: 0,\r\n\t\t};\r\n\t\ttarget.enchantments.push(enchantment);\r\n\t}\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tenchantment.tagScriptDataNum1 += bloodGemAttack;\r\n\t\tenchantment.tagScriptDataNum2 += bloodGemHealth;\r\n\t}\r\n};\r\n\r\nexport const isBloodGem = (cardId: string) => {\r\n\treturn (\r\n\t\tcardId === CardIds.BloodGem ||\r\n\t\tcardId === CardIds.BloodGem_BG20_GEM_Reborn ||\r\n\t\tcardId === CardIds.BloodGemToken_BG20_GEM_Taunt ||\r\n\t\tcardId === CardIds.BloodGem_BG20_GEM_DivineShield\r\n\t);\r\n};\r\n\r\nexport interface PlayedBloodGemsOnMeInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface PlayedBloodGemsOnAnyInput {\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\r\n\ttarget: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
@@ -151,7 +151,7 @@ const handleOzumatForPlayer = (heroPower, playerBoard, playerEntity, opponentBoa
151
151
  gameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);
152
152
  heroPower.activated = true;
153
153
  }
154
- return false;
154
+ return true;
155
155
  };
156
156
  const handleFrostwolfFervorForPlayer = (heroPower, playerBoard, playerEntity, opponentBoard, opponentEntity, friendly, gameState) => {
157
157
  if (playerBoard.length < 7) {
@@ -175,6 +175,7 @@ const handleLockAndLoadForPlayer = (heroPower, playerBoard, playerEntity, oppone
175
175
  heroPower.activated = true;
176
176
  if (!!(summoned === null || summoned === void 0 ? void 0 : summoned.cardId)) {
177
177
  const copy = (0, utils_2.copyEntity)(summoned);
178
+ (0, add_minion_to_board_1.removeAurasFromSelf)(copy, playerBoard, playerEntity, gameState);
178
179
  copy.attackImmediately = true;
179
180
  const indexFromRight = 0;
180
181
  const newMinions = (0, deathrattle_spawns_1.spawnEntities)(copy.cardId, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState, playerEntity.friendly, false, false, false, copy);
@@ -193,6 +194,7 @@ const handleStormpikeStrengthForPlayer = (heroPower, playerBoard, playerEntity,
193
194
  const target = (0, utils_1.pickRandomHighestHealth)(playerBoard);
194
195
  if (!!target) {
195
196
  const copy = (0, utils_2.copyEntity)(target);
197
+ (0, add_minion_to_board_1.removeAurasFromSelf)(copy, playerBoard, playerEntity, gameState);
196
198
  const indexFromRight = playerBoard.length - (playerBoard.indexOf(target) + 1);
197
199
  const newMinions = (0, deathrattle_spawns_1.spawnEntities)(copy.cardId, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState, playerEntity.friendly, false, false, false, copy);
198
200
  const spawns = (0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, playerEntity, indexFromRight, opponentBoard, opponentEntity, gameState);
@@ -1 +1 @@
1
- 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{ Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { handleDiremuckPendingSummons } from '../cards/impl/minion/diremuck-forager';\r\nimport { handleAutomatonPortraitForPlayer } from '../cards/impl/trinket/automaton-portrait';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickRandomHighestAttack, pickRandomHighestHealth } from '../services/utils';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tif (Math.random() < 0.5) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t} else {\r\n\t\tshouldRecomputeCurrentAttacker = handleSummonsWhenSpaceForPlayer(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t}\r\n\treturn shouldRecomputeCurrentAttacker;\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||\r\n\t\t\tshouldRecomputeCurrentAttacker;\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||\r\n\t\t\tshouldRecomputeCurrentAttacker;\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular && heroPower.ready) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleOzumatForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.Drekthar_LeadTheFrostwolves &&\r\n\t\t\tgameState.currentTurn >= 7 &&\r\n\t\t\theroPower.ready &&\r\n\t\t\t!heroPower.activated\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleFrostwolfFervorForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.VanndarStormpike_LeadTheStormpikes &&\r\n\t\t\tgameState.currentTurn >= 7 &&\r\n\t\t\theroPower.ready &&\r\n\t\t\t!heroPower.activated\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleStormpikeStrengthForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.LockAndLoadToken_BG22_HERO_000p_Alt &&\r\n\t\t\t!heroPower.activated &&\r\n\t\t\theroPower.ready\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\t!!handleLockAndLoadForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.TeronGorefiend_RapidReanimation &&\r\n\t\t\t(heroPower.info as BoardEntity)?.cardId\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleRapidReanimationForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t}\r\n\t}\r\n\tfor (const t of targetEntity.trinkets) {\r\n\t\tif (\r\n\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2\r\n\t\t) {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t}\r\n\t}\r\n\tfor (const t of targetEntity.trinkets) {\r\n\t\tif (t.cardId === CardIds.BoomController_BG30_MagicItem_440) {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t}\r\n\t}\r\n\tfor (const t of targetEntity.trinkets) {\r\n\t\tif (t.cardId === CardIds.AutomatonPortrait_BG30_MagicItem_303) {\r\n\t\t\thandleAutomatonPortraitForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t}\r\n\t}\r\n\t// some() first to avoid the snapshot allocation in the common case where no snapper is present\r\n\tif (\r\n\t\tplayerBoard.some(\r\n\t\t\t(e) => e.cardId === CardIds.SharptoothSnapper_BG32_201 || e.cardId === CardIds.SharptoothSnapper_BG32_201_G,\r\n\t\t)\r\n\t) {\r\n\t\tplayerBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.SharptoothSnapper_BG32_201 ||\r\n\t\t\t\t\te.cardId === CardIds.SharptoothSnapper_BG32_201_G,\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\thandleSharptoothSnapperForPlayer(e, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t\t});\r\n\t}\r\n\thandleDiremuckPendingSummons(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\treturn shouldRecomputeCurrentAttacker;\r\n};\r\n\r\nexport const handleSharptoothSnapperForPlayer = (\r\n\tentity: BoardEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\twhile (playerBoard.length < 7 && entity.abiityChargesLeft > 0) {\r\n\t\tconst candidates = spawnEntities(\r\n\t\t\tCardIds.SharptoothSnapper_PiranhaToken_BG32_201t,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tcandidates.forEach((t) => (t.attackImmediately = true));\r\n\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\tcandidates,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard.length - 1 - playerBoard.indexOf(entity),\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tentity.abiityChargesLeft--;\r\n\t}\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.anomalies, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinions?.length && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinions[0]);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\tconst tentacularSize = +heroPower.info;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\ttentacular[0].maxHealth = tentacularSize;\r\n\t\ttentacular[0].maxAttack = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t\theroPower.activated = true;\r\n\t}\r\n\t// First attacker is locked before when-space HP summons (simulator.ts); do not recompute.\r\n\treturn false;\r\n};\r\n\r\nconst handleFrostwolfFervorForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\theroPower.activated = true;\r\n\t\tconst target = pickRandomHighestAttack(playerBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tremoveAurasFromSelf(copy, playerBoard, playerEntity, gameState);\r\n\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(target) + 1);\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=35bc0472-b915-4fa3-8d29-8a8d4d806745&turn=15&action=2\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleLockAndLoadForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\tconst summoned = heroPower.info as BoardEntity;\r\n\t\theroPower.activated = true;\r\n\t\tif (!!summoned?.cardId) {\r\n\t\t\tconst copy = copyEntity(summoned);\r\n\t\t\tcopy.attackImmediately = true;\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// Do the attack right now, so that we can recompute the first attacker once the attack resolves\r\n\t\t\t// Attack is actually performed with the \"performEntitySpawns\" function\r\n\t\t\t// simulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t\t// 33.6 https://replays.firestoneapp.com/?reviewId=441da83c-3e40-4630-b98f-caf1932e5be7&turn=11&action=0\r\n\t\t\t// The minion needs to go back to the normal attacking order\r\n\t\t\t// 34.0 https://replays.firestoneapp.com/?reviewId=6902bbda-cd04-4e2d-9643-3c87534e0986&turn=7&action=3\r\n\t\t\t// Can be null if it dies after being spawned\r\n\t\t\tif (spawns[0]) {\r\n\t\t\t\tspawns[0].hasAttacked = undefined;\r\n\t\t\t}\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleStormpikeStrengthForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\theroPower.activated = true;\r\n\t\tconst target = pickRandomHighestHealth(playerBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(target) + 1);\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=35bc0472-b915-4fa3-8d29-8a8d4d806745&turn=15&action=2\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.triggersLeft > 0) {\r\n\t\twhile (secretEntity.triggersLeft > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.triggersLeft--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// 2026-01-08: When the sacrificed minion is the far-right one, we want to resurrect it there\r\n\t// https://replays.firestoneapp.com/?reviewId=4e5d8239-2d8d-41db-9b8f-35b5179c28fb&turn=7&action=4\r\n\tconst indexFromRight = heroPower.info2;\r\n\tconst rapidReanimationMinion = heroPower.info as BoardEntity;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\trapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\ttrue, // (Goldrinn gets buffed, so it seems we reapply auras? This is a mess tbh)\r\n\t\trapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\theroPower.info = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\t// Shold not be necessary if we reapply auras\r\n\t\t// hasSummoned.forEach((entity) => {\r\n\t\t// \tswitch (entity.cardId) {\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t// \t\t\tconst knightMult = entity.cardId === CardIds.EternalKnight_BG25_008 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 1 * knightMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 1 * knightMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t}\r\n\t\t// });\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
1
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{ Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { handleDiremuckPendingSummons } from '../cards/impl/minion/diremuck-forager';\r\nimport { handleAutomatonPortraitForPlayer } from '../cards/impl/trinket/automaton-portrait';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickRandomHighestAttack, pickRandomHighestHealth } from '../services/utils';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tif (Math.random() < 0.5) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t} else {\r\n\t\tshouldRecomputeCurrentAttacker = handleSummonsWhenSpaceForPlayer(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t}\r\n\treturn shouldRecomputeCurrentAttacker;\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||\r\n\t\t\tshouldRecomputeCurrentAttacker;\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||\r\n\t\t\tshouldRecomputeCurrentAttacker;\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular && heroPower.ready) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleOzumatForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.Drekthar_LeadTheFrostwolves &&\r\n\t\t\tgameState.currentTurn >= 7 &&\r\n\t\t\theroPower.ready &&\r\n\t\t\t!heroPower.activated\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleFrostwolfFervorForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.VanndarStormpike_LeadTheStormpikes &&\r\n\t\t\tgameState.currentTurn >= 7 &&\r\n\t\t\theroPower.ready &&\r\n\t\t\t!heroPower.activated\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleStormpikeStrengthForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.LockAndLoadToken_BG22_HERO_000p_Alt &&\r\n\t\t\t!heroPower.activated &&\r\n\t\t\theroPower.ready\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\t!!handleLockAndLoadForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.TeronGorefiend_RapidReanimation &&\r\n\t\t\t(heroPower.info as BoardEntity)?.cardId\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleRapidReanimationForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t}\r\n\t}\r\n\tfor (const t of targetEntity.trinkets) {\r\n\t\tif (\r\n\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2\r\n\t\t) {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t}\r\n\t}\r\n\tfor (const t of targetEntity.trinkets) {\r\n\t\tif (t.cardId === CardIds.BoomController_BG30_MagicItem_440) {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t}\r\n\t}\r\n\tfor (const t of targetEntity.trinkets) {\r\n\t\tif (t.cardId === CardIds.AutomatonPortrait_BG30_MagicItem_303) {\r\n\t\t\thandleAutomatonPortraitForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t}\r\n\t}\r\n\t// some() first to avoid the snapshot allocation in the common case where no snapper is present\r\n\tif (\r\n\t\tplayerBoard.some(\r\n\t\t\t(e) => e.cardId === CardIds.SharptoothSnapper_BG32_201 || e.cardId === CardIds.SharptoothSnapper_BG32_201_G,\r\n\t\t)\r\n\t) {\r\n\t\tplayerBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.SharptoothSnapper_BG32_201 ||\r\n\t\t\t\t\te.cardId === CardIds.SharptoothSnapper_BG32_201_G,\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\thandleSharptoothSnapperForPlayer(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t}\r\n\thandleDiremuckPendingSummons(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\treturn shouldRecomputeCurrentAttacker;\r\n};\r\n\r\nexport const handleSharptoothSnapperForPlayer = (\r\n\tentity: BoardEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\twhile (playerBoard.length < 7 && entity.abiityChargesLeft > 0) {\r\n\t\tconst candidates = spawnEntities(\r\n\t\t\tCardIds.SharptoothSnapper_PiranhaToken_BG32_201t,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tcandidates.forEach((t) => (t.attackImmediately = true));\r\n\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\tcandidates,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard.length - 1 - playerBoard.indexOf(entity),\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tentity.abiityChargesLeft--;\r\n\t}\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.anomalies, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinions?.length && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinions[0]);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\tconst tentacularSize = +heroPower.info;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\ttentacular[0].maxHealth = tentacularSize;\r\n\t\ttentacular[0].maxAttack = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t\theroPower.activated = true;\r\n\t}\r\n\t// UPDATE 2026-08-26 first attacker is recomputed after the summon\r\n\t// https://replays.firestoneapp.com/?reviewId=a5faefd8-c04f-48ae-bc41-540ee8f7e8ce&turn=9&action=2\r\n\t// (it becomes 3 vs 3 after the summon, so Ozumat's controller can become first attacker)\r\n\treturn true;\r\n};\r\n\r\nconst handleFrostwolfFervorForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\theroPower.activated = true;\r\n\t\tconst target = pickRandomHighestAttack(playerBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tremoveAurasFromSelf(copy, playerBoard, playerEntity, gameState);\r\n\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(target) + 1);\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=35bc0472-b915-4fa3-8d29-8a8d4d806745&turn=15&action=2\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleLockAndLoadForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\tconst summoned = heroPower.info as BoardEntity;\r\n\t\theroPower.activated = true;\r\n\t\tif (!!summoned?.cardId) {\r\n\t\t\tconst copy = copyEntity(summoned);\r\n\t\t\tremoveAurasFromSelf(copy, playerBoard, playerEntity, gameState);\r\n\t\t\tcopy.attackImmediately = true;\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// Do the attack right now, so that we can recompute the first attacker once the attack resolves\r\n\t\t\t// Attack is actually performed with the \"performEntitySpawns\" function\r\n\t\t\t// simulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t\t// 33.6 https://replays.firestoneapp.com/?reviewId=441da83c-3e40-4630-b98f-caf1932e5be7&turn=11&action=0\r\n\t\t\t// The minion needs to go back to the normal attacking order\r\n\t\t\t// 34.0 https://replays.firestoneapp.com/?reviewId=6902bbda-cd04-4e2d-9643-3c87534e0986&turn=7&action=3\r\n\t\t\t// Can be null if it dies after being spawned\r\n\t\t\tif (spawns[0]) {\r\n\t\t\t\tspawns[0].hasAttacked = undefined;\r\n\t\t\t}\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleStormpikeStrengthForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\theroPower.activated = true;\r\n\t\tconst target = pickRandomHighestHealth(playerBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tremoveAurasFromSelf(copy, playerBoard, playerEntity, gameState);\r\n\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(target) + 1);\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=35bc0472-b915-4fa3-8d29-8a8d4d806745&turn=15&action=2\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.triggersLeft > 0) {\r\n\t\twhile (secretEntity.triggersLeft > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.triggersLeft--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// 2026-01-08: When the sacrificed minion is the far-right one, we want to resurrect it there\r\n\t// https://replays.firestoneapp.com/?reviewId=4e5d8239-2d8d-41db-9b8f-35b5179c28fb&turn=7&action=4\r\n\tconst indexFromRight = heroPower.info2;\r\n\tconst rapidReanimationMinion = heroPower.info as BoardEntity;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\trapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\ttrue, // (Goldrinn gets buffed, so it seems we reapply auras? This is a mess tbh)\r\n\t\trapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\theroPower.info = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\t// Shold not be necessary if we reapply auras\r\n\t\t// hasSummoned.forEach((entity) => {\r\n\t\t// \tswitch (entity.cardId) {\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t// \t\t\tconst knightMult = entity.cardId === CardIds.EternalKnight_BG25_008 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 1 * knightMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 1 * knightMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t}\r\n\t\t// });\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
package/dist/utils.d.ts CHANGED
@@ -3,6 +3,7 @@ import { BgsPlayerEntity, BoardTrinket } from './bgs-player-entity';
3
3
  import { BoardEnchantment, BoardEntity } from './board-entity';
4
4
  import { BoardSecret } from './board-secret';
5
5
  import { CardsData } from './cards/cards-data';
6
+ import { RandomPickSource } from './services/utils';
6
7
  import { FullGameState, GameState, PlayerState } from './simulation/internal-game-state';
7
8
  import { SharedState } from './simulation/shared-state';
8
9
  export declare const buildSingleBoardEntity: (cardId: string, controllerHero: BgsPlayerEntity, friendlyBoard: BoardEntity[], allCards: AllCardsService, friendly: boolean, entityId: number, spawnReborn: boolean, cardsData: CardsData, sharedState: SharedState, entityToSpawn: BoardEntity, originalEntity?: BoardEntity, options?: {
@@ -12,8 +13,8 @@ export declare const buildRandomUndeadCreation: (controllerHero: BgsPlayerEntity
12
13
  export declare const grantRandomAttack: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, additionalAttack: number, gameState: FullGameState, excludeSource?: boolean) => void;
13
14
  export declare const grantRandomHealth: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, health: number, gameState: FullGameState, excludeSource?: boolean) => void;
14
15
  export declare const grantRandomStats: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, attack: number, health: number, race: Race, excludeSource: boolean, gameState: FullGameState) => BoardEntity;
15
- export declare const getRandomAliveMinion: (board: BoardEntity[], hero: BgsPlayerEntity, race: Race, gameState: FullGameState) => BoardEntity;
16
- export declare const getRandomRevivableMinion: (board: BoardEntity[], hero: BgsPlayerEntity, race: Race, gameState: FullGameState) => BoardEntity;
16
+ export declare const getRandomAliveMinion: (board: BoardEntity[], hero: BgsPlayerEntity, race: Race, gameState: FullGameState, source?: BoardEntity) => BoardEntity;
17
+ export declare const getRandomRevivableMinion: (board: BoardEntity[], hero: BgsPlayerEntity, race: Race, gameState: FullGameState, source?: BoardEntity) => BoardEntity;
17
18
  export declare const getRandomMinionWithHighestHealth: (board: BoardEntity[]) => BoardEntity;
18
19
  export declare const withTavernSpellStatBuff: (hero: BgsPlayerEntity, baseAttack: number, baseHealth: number, allCards?: AllCardsService, spellCardId?: string) => {
19
20
  attack: number;
@@ -22,7 +23,7 @@ export declare const withTavernSpellStatBuff: (hero: BgsPlayerEntity, baseAttack
22
23
  export declare const addStatsToBoard: (sourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret, board: BoardEntity[], hero: BgsPlayerEntity, attack: number, health: number, gameState: FullGameState, tribe?: string, countsAsStatsGain?: boolean) => void;
23
24
  export declare const addStatsToAliveBoard: (sourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret, board: BoardEntity[], hero: BgsPlayerEntity, attack: number, health: number, gameState: FullGameState, tribe?: string) => void;
24
25
  export declare const grantStatsToMinionsOfEachType: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, attack: number, health: number, gameState: FullGameState, numberOfDifferentTypes?: number, canRevive?: boolean) => void;
25
- export declare const getMinionsOfDifferentTypes: (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState, canRevive?: boolean, numberOfDifferentTypes?: number) => BoardEntity[];
26
+ export declare const getMinionsOfDifferentTypes: (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState, canRevive?: boolean, numberOfDifferentTypes?: number, sourceEntity?: RandomPickSource) => BoardEntity[];
26
27
  export declare const hasMechanic: (card: ReferenceCard, mechanic: GameTag) => boolean;
27
28
  export declare const hasEntityMechanic: (entity: BoardEntity | BoardEnchantment, mechanic: GameTag, allCards: AllCardsService) => boolean;
28
29
  export declare const hasCorrectTribe: (entity: BoardEntity, playerEntity: BgsPlayerEntity, targetTribe: Race, anomalies: readonly string[], allCards: AllCardsService) => boolean;
package/dist/utils.js CHANGED
@@ -165,7 +165,7 @@ const grantRandomHealth = (source, board, hero, health, gameState, excludeSource
165
165
  exports.grantRandomHealth = grantRandomHealth;
166
166
  const grantRandomStats = (source, board, hero, attack, health, race, excludeSource, gameState) => {
167
167
  if (board.length > 0) {
168
- const target = (0, exports.getRandomAliveMinion)(board.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)), hero, race, gameState);
168
+ const target = (0, exports.getRandomAliveMinion)(board.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)), hero, race, gameState, source);
169
169
  if (target) {
170
170
  (0, stats_1.modifyStats)(target, source, attack, health, board, hero, gameState);
171
171
  return target;
@@ -174,26 +174,24 @@ const grantRandomStats = (source, board, hero, attack, health, race, excludeSour
174
174
  return null;
175
175
  };
176
176
  exports.grantRandomStats = grantRandomStats;
177
- const getRandomAliveMinion = (board, hero, race, gameState) => {
177
+ const getRandomAliveMinion = (board, hero, race, gameState, source) => {
178
178
  const validTribes = board
179
179
  .filter((e) => !race || (0, exports.hasCorrectTribe)(e, hero, race, gameState.anomalies, gameState.allCards))
180
180
  .filter((e) => (e === null || e === void 0 ? void 0 : e.health) > 0 && !e.definitelyDead);
181
181
  if (!validTribes.length) {
182
182
  return null;
183
183
  }
184
- const randomIndex = Math.floor(Math.random() * validTribes.length);
185
- return validTribes[randomIndex];
184
+ return (0, utils_1.pickRandom)(validTribes, source);
186
185
  };
187
186
  exports.getRandomAliveMinion = getRandomAliveMinion;
188
- const getRandomRevivableMinion = (board, hero, race, gameState) => {
187
+ const getRandomRevivableMinion = (board, hero, race, gameState, source) => {
189
188
  const validTribes = board
190
189
  .filter((e) => !race || (0, exports.hasCorrectTribe)(e, hero, race, gameState.anomalies, gameState.allCards))
191
190
  .filter((e) => !e.definitelyDead);
192
191
  if (!validTribes.length) {
193
192
  return null;
194
193
  }
195
- const randomIndex = Math.floor(Math.random() * validTribes.length);
196
- return validTribes[randomIndex];
194
+ return (0, utils_1.pickRandom)(validTribes, source);
197
195
  };
198
196
  exports.getRandomRevivableMinion = getRandomRevivableMinion;
199
197
  const getRandomMinionWithHighestHealth = (board) => {
@@ -244,45 +242,82 @@ const addStatsToAliveBoard = (sourceEntity, board, hero, attack, health, gameSta
244
242
  };
245
243
  exports.addStatsToAliveBoard = addStatsToAliveBoard;
246
244
  const grantStatsToMinionsOfEachType = (source, board, hero, attack, health, gameState, numberOfDifferentTypes = 99, canRevive = true) => {
247
- const minionsToBuff = (0, exports.getMinionsOfDifferentTypes)(board, hero, gameState, canRevive, numberOfDifferentTypes);
245
+ const minionsToBuff = (0, exports.getMinionsOfDifferentTypes)(board, hero, gameState, canRevive, numberOfDifferentTypes, source);
248
246
  for (const entity of minionsToBuff) {
249
247
  (0, stats_1.modifyStats)(entity, source, attack, health, board, hero, gameState);
250
248
  }
251
249
  };
252
250
  exports.grantStatsToMinionsOfEachType = grantStatsToMinionsOfEachType;
253
- const getMinionsOfDifferentTypes = (board, hero, gameState, canRevive = true, numberOfDifferentTypes = 99) => {
254
- const result = [];
255
- if (board.length > 0) {
256
- let boardCopy = board.filter((e) => { var _a; return !((_a = (0, exports.getEffectiveTribesForEntity)(e, hero, gameState.anomalies, gameState.allCards)) === null || _a === void 0 ? void 0 : _a.includes(reference_data_1.Race.ALL)); });
257
- const allRaces = (0, utils_1.shuffleArray)(reference_data_1.ALL_BG_RACES);
258
- let typesBuffed = 0;
259
- const racesProcessed = [];
260
- for (let i = 1; i <= 2; i++) {
261
- for (const tribe of allRaces) {
262
- const minionsWithRaces = boardCopy
263
- .filter((e) => (0, exports.getEffectiveTribesForEntity)(e, hero, gameState.anomalies, gameState.allCards).length === i)
264
- .filter((e) => (0, exports.hasCorrectTribe)(e, hero, tribe, gameState.anomalies, gameState.allCards))
265
- .filter((e) => (0, exports.getEffectiveTribesForEntity)(e, hero, gameState.anomalies, gameState.allCards).some((r) => !racesProcessed.includes(r)));
266
- if (typesBuffed >= numberOfDifferentTypes) {
267
- return result;
251
+ const getMinionsOfDifferentTypes = (board, hero, gameState, canRevive = true, numberOfDifferentTypes = 99, sourceEntity) => {
252
+ if (!(board === null || board === void 0 ? void 0 : board.length)) {
253
+ return [];
254
+ }
255
+ const allTypeMinions = board.filter((e) => { var _a; return (_a = (0, exports.getEffectiveTribesForEntity)(e, hero, gameState.anomalies, gameState.allCards)) === null || _a === void 0 ? void 0 : _a.includes(reference_data_1.Race.ALL); });
256
+ let remaining = board.filter((e) => {
257
+ const tribes = (0, exports.getEffectiveTribesForEntity)(e, hero, gameState.anomalies, gameState.allCards);
258
+ if (!(tribes === null || tribes === void 0 ? void 0 : tribes.length) || tribes.includes(reference_data_1.Race.ALL)) {
259
+ return false;
260
+ }
261
+ if (e.definitelyDead) {
262
+ return false;
263
+ }
264
+ if (!canRevive && !(e.health > 0)) {
265
+ return false;
266
+ }
267
+ return true;
268
+ });
269
+ const tribesOf = (entity, usedTribes) => {
270
+ var _a;
271
+ const tribes = (_a = (0, exports.getEffectiveTribesForEntity)(entity, hero, gameState.anomalies, gameState.allCards)) !== null && _a !== void 0 ? _a : [];
272
+ return tribes.filter((t) => t !== reference_data_1.Race.ALL && !usedTribes.has(t));
273
+ };
274
+ const maxTypeMatchingSize = (minions, usedTribes) => {
275
+ const match = new Map();
276
+ const bpm = (minionIndex, seen) => {
277
+ for (const tribe of tribesOf(minions[minionIndex], usedTribes)) {
278
+ if (seen.has(tribe)) {
279
+ continue;
268
280
  }
269
- const validMinion = canRevive
270
- ? (0, exports.getRandomRevivableMinion)(minionsWithRaces, hero, tribe, gameState)
271
- : (0, exports.getRandomAliveMinion)(minionsWithRaces, hero, tribe, gameState);
272
- if (validMinion) {
273
- result.push(validMinion);
274
- boardCopy = boardCopy.filter((e) => e !== validMinion);
275
- typesBuffed++;
276
- racesProcessed.push(tribe);
281
+ seen.add(tribe);
282
+ const current = match.get(tribe);
283
+ if (current === undefined || bpm(current, seen)) {
284
+ match.set(tribe, minionIndex);
285
+ return true;
277
286
  }
278
287
  }
288
+ return false;
289
+ };
290
+ let size = 0;
291
+ for (let i = 0; i < minions.length; i++) {
292
+ if (bpm(i, new Set())) {
293
+ size++;
294
+ }
295
+ }
296
+ return size;
297
+ };
298
+ const usedTribes = new Set();
299
+ const targetSize = Math.min(maxTypeMatchingSize(remaining, usedTribes), numberOfDifferentTypes);
300
+ const selected = [];
301
+ for (const tribe of (0, utils_1.shuffleArray)([...reference_data_1.ALL_BG_RACES])) {
302
+ if (selected.length >= targetSize) {
303
+ break;
304
+ }
305
+ const candidates = remaining.filter((e) => (0, exports.hasCorrectTribe)(e, hero, tribe, gameState.anomalies, gameState.allCards));
306
+ const neededAfterPick = targetSize - selected.length - 1;
307
+ const validCandidates = candidates.filter((candidate) => {
308
+ const rest = remaining.filter((e) => e !== candidate);
309
+ const usedAfterPick = new Set(usedTribes);
310
+ usedAfterPick.add(tribe);
311
+ return maxTypeMatchingSize(rest, usedAfterPick) >= neededAfterPick;
312
+ });
313
+ const picked = (0, utils_1.pickRandom)(validCandidates, sourceEntity);
314
+ if (picked) {
315
+ selected.push(picked);
316
+ remaining = remaining.filter((e) => e !== picked);
317
+ usedTribes.add(tribe);
279
318
  }
280
- result.push(...board.filter((e) => {
281
- const effectiveTribes = (0, exports.getEffectiveTribesForEntity)(e, hero, gameState.anomalies, gameState.allCards);
282
- return effectiveTribes === null || effectiveTribes === void 0 ? void 0 : effectiveTribes.includes(reference_data_1.Race.ALL);
283
- }));
284
319
  }
285
- return result;
320
+ return [...selected, ...allTypeMinions];
286
321
  };
287
322
  exports.getMinionsOfDifferentTypes = getMinionsOfDifferentTypes;
288
323
  const hasMechanic = (card, mechanic) => {