@firestone-hs/simulate-bgs-battle 1.1.744 → 1.1.746
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bgs-player-entity.d.ts +1 -0
- package/dist/bgs-player-entity.js.map +1 -1
- package/dist/cards/impl/bg-spell/misplaced-tea-set.js +1 -1
- package/dist/cards/impl/bg-spell/misplaced-tea-set.js.map +1 -1
- package/dist/cards/impl/enchantments/deaths-embrace.js +11 -5
- package/dist/cards/impl/enchantments/deaths-embrace.js.map +1 -1
- package/dist/cards/impl/enchantments/defensive-sacrifice.js +1 -1
- package/dist/cards/impl/enchantments/defensive-sacrifice.js.map +1 -1
- package/dist/cards/impl/enchantments/hostility.js +1 -1
- package/dist/cards/impl/enchantments/hostility.js.map +1 -1
- package/dist/cards/impl/hero-power/wax-warband.d.ts +0 -3
- package/dist/cards/impl/hero-power/wax-warband.js +3 -46
- package/dist/cards/impl/hero-power/wax-warband.js.map +1 -1
- package/dist/cards/impl/minion/diremuck-forager.js +5 -5
- package/dist/cards/impl/minion/diremuck-forager.js.map +1 -1
- package/dist/cards/impl/minion/elder-taggawag.js +1 -1
- package/dist/cards/impl/minion/elder-taggawag.js.map +1 -1
- package/dist/cards/impl/minion/lightfang-enforcer.js +1 -1
- package/dist/cards/impl/minion/lightfang-enforcer.js.map +1 -1
- package/dist/cards/impl/minion/sanguine-refiner.js +1 -1
- package/dist/cards/impl/minion/sanguine-refiner.js.map +1 -1
- package/dist/cards/impl/minion/tasty-lobster.js +4 -5
- package/dist/cards/impl/minion/tasty-lobster.js.map +1 -1
- package/dist/cards/impl/minion/timewarped-mythraw.js +1 -1
- package/dist/cards/impl/minion/timewarped-mythraw.js.map +1 -1
- package/dist/cards/impl/trinket/eclectic-shrine.js +1 -15
- package/dist/cards/impl/trinket/eclectic-shrine.js.map +1 -1
- package/dist/cards/impl/trinket/jar-o-gems.js +4 -1
- package/dist/cards/impl/trinket/jar-o-gems.js.map +1 -1
- package/dist/cards/impl/trinket/myrmidon-sticker.js +1 -1
- package/dist/cards/impl/trinket/myrmidon-sticker.js.map +1 -1
- package/dist/cards/impl/trinket/protective-ring.js +1 -1
- package/dist/cards/impl/trinket/protective-ring.js.map +1 -1
- package/dist/cards/impl/trinket/training-certificate.js +4 -2
- package/dist/cards/impl/trinket/training-certificate.js.map +1 -1
- package/dist/debug-state.d.ts +4 -1
- package/dist/debug-state.js.map +1 -1
- package/dist/services/utils.d.ts +6 -2
- package/dist/services/utils.js +6 -4
- package/dist/services/utils.js.map +1 -1
- package/dist/simulation/add-minion-to-board.js +2 -2
- package/dist/simulation/add-minion-to-board.js.map +1 -1
- package/dist/simulation/auras.js +1 -2
- package/dist/simulation/auras.js.map +1 -1
- package/dist/simulation/blood-gems.js +3 -14
- package/dist/simulation/blood-gems.js.map +1 -1
- package/dist/simulation/summon-when-space.js +3 -1
- package/dist/simulation/summon-when-space.js.map +1 -1
- package/dist/utils.d.ts +4 -3
- package/dist/utils.js +71 -36
- package/dist/utils.js.map +1 -1
- package/package.json +2 -2
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@@ -1 +1 @@
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{"version":3,"file":"myrmidon-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/myrmidon-sticker.ts"],"names":[],"mappings":";;;AAIA,iEAAoD;
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{"version":3,"file":"myrmidon-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/myrmidon-sticker.ts"],"names":[],"mappings":";;;AAIA,iEAAoD;AAGpD,mDAAmD;AAEnD,qDAA2D;AAC3D,0CAAiD;AAGpC,QAAA,eAAe,GAAsB;IACjD,OAAO,EAAE,sBAA4C;IACrD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,MAAM,GAAG,CAAC,CAAC,EAAE,EAAE,CACpB,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,YAAY,EAAE,qBAAI,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;QACxG,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAChD,MAAM,SAAS,GAAG,IAAA,gBAAQ,EAAC,KAAK,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;QAEtD,MAAM,OAAO,GAAG,IAAI,GAAG,CAAC,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAClE,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAG7B,IAAA,sBAAc,EACb,MAAM,EACN,CAAC,GAAG,MAAM,CAAC,MAAM,EACjB,CAAC,GAAG,MAAM,CAAC,MAAM,EACjB,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Myrmidon Sticker (1 gold)\r\n * Start of Combat: Double your left and right-most Naga's stats.\r\n */\r\nimport { Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { findLast } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { setEntityStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const MyrmidonSticker: StartOfCombatCard = {\r\n\tcardIds: [CardIds.MyrmidonSticker_BG36_MagicItem_361],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst isNaga = (e) =>\r\n\t\t\thasCorrectTribe(e, input.playerEntity, Race.NAGA, input.gameState.anomalies, input.gameState.allCards);\r\n\t\tconst leftMost = input.playerBoard.find(isNaga);\r\n\t\tconst rightMost = findLast(input.playerBoard, isNaga);\r\n\t\t// Left- and right-most are the same minion when there is only one Naga on the board\r\n\t\tconst targets = new Set([leftMost, rightMost].filter((e) => !!e));\r\n\t\tfor (const target of targets) {\r\n\t\t\t// It's a setStats, not a modifyStats\r\n\t\t\t// https://replays.firestoneapp.com/?reviewId=448df3c5-fb44-4049-bb50-f4ccd7c42bf1&turn=15&action=1\r\n\t\t\tsetEntityStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\t2 * target.attack,\r\n\t\t\t\t2 * target.health,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
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@@ -9,7 +9,7 @@ exports.ProtectiveRing = {
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cardIds: ["BG35_MagicItem_711"],
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startOfCombat: (trinket, input) => {
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const pirates = input.playerBoard.filter((e) => (0, utils_2.hasCorrectTribe)(e, input.playerEntity, reference_data_1.Race.PIRATE, input.gameState.anomalies, input.gameState.allCards));
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const targets = (0, utils_1.pickMultipleRandomAlive)(pirates,
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const targets = (0, utils_1.pickMultipleRandomAlive)(pirates, 4, trinket);
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for (const target of targets) {
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(0, divine_shield_1.updateDivineShield)(target, input.playerBoard, input.playerEntity, input.opponentEntity, true, input.gameState);
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}
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{"version":3,"file":"protective-ring.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/protective-ring.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAEpD,mEAAqE;AAErE,mDAAkE;AAElE,0CAAiD;AAGpC,QAAA,cAAc,GAAsB;IAChD,OAAO,EAAE,sBAA2C;IACpD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC9C,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,YAAY,EAAE,qBAAI,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACxG,CAAC;QACF,MAAM,OAAO,GAAG,IAAA,+BAAuB,EAAC,OAAO,EAAE,CAAC,CAAC,CAAC;
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{"version":3,"file":"protective-ring.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/protective-ring.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAEpD,mEAAqE;AAErE,mDAAkE;AAElE,0CAAiD;AAGpC,QAAA,cAAc,GAAsB;IAChD,OAAO,EAAE,sBAA2C;IACpD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC9C,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,YAAY,EAAE,qBAAI,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACxG,CAAC;QACF,MAAM,OAAO,GAAG,IAAA,+BAAuB,EAAC,OAAO,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC;QAC7D,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,IAAA,kCAAkB,EACjB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { updateDivineShield } from '../../../keywords/divine-shield';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { pickMultipleRandomAlive } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const ProtectiveRing: StartOfCombatCard = {\r\n\tcardIds: [CardIds.ProtectiveRing_BG35_MagicItem_711],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst pirates = input.playerBoard.filter((e) =>\r\n\t\t\thasCorrectTribe(e, input.playerEntity, Race.PIRATE, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t);\r\n\t\tconst targets = pickMultipleRandomAlive(pirates, 4, trinket);\r\n\t\tfor (const target of targets) {\r\n\t\t\tupdateDivineShield(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\ttrue,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: false };\r\n\t},\r\n};\r\n"]}
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.TrainingCertificate = void 0;
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const utils_1 = require("../../../services/utils");
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const stats_1 = require("../../../simulation/stats");
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exports.TrainingCertificate = {
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startOfCombat: (trinket, input) => {
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if (input.playerBoard.length > 0) {
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const
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const baseBoard = (0, utils_1.shuffleArray)(input.playerBoard);
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const minionsByAttack = baseBoard.sort((a, b) => a.attack - b.attack);
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const firstTarget = minionsByAttack[0];
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(0, stats_1.setEntityStats)(firstTarget, 2 * firstTarget.maxAttack, 2 * firstTarget.maxHealth, input.playerBoard, input.playerEntity, input.gameState);
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input.gameState.spectator.registerPowerTarget(trinket, firstTarget, input.playerBoard, null, null);
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if (
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if (baseBoard.length > 1) {
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const secondTarget = minionsByAttack[1];
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(0, stats_1.setEntityStats)(secondTarget, 2 * secondTarget.maxAttack, 2 * secondTarget.maxHealth, input.playerBoard, input.playerEntity, input.gameState);
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input.gameState.spectator.registerPowerTarget(trinket, secondTarget, input.playerBoard, null, null);
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{"version":3,"file":"training-certificate.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/training-certificate.ts"],"names":[],"mappings":";;;
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{"version":3,"file":"training-certificate.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/training-certificate.ts"],"names":[],"mappings":";;;AACA,mDAAuD;AAEvD,qDAA2D;AAE9C,QAAA,mBAAmB,GAAG;IAClC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YAEjC,MAAM,SAAS,GAAG,IAAA,oBAAY,EAAC,KAAK,CAAC,WAAW,CAAC,CAAC;YAClD,MAAM,eAAe,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC;YACtE,MAAM,WAAW,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;YACvC,IAAA,sBAAc,EACb,WAAW,EACX,CAAC,GAAG,WAAW,CAAC,SAAS,EACzB,CAAC,GAAG,WAAW,CAAC,SAAS,EACzB,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,WAAW,EAAE,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;YACnG,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;gBACzB,MAAM,YAAY,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;gBACxC,IAAA,sBAAc,EACb,YAAY,EACZ,CAAC,GAAG,YAAY,CAAC,SAAS,EAC1B,CAAC,GAAG,YAAY,CAAC,SAAS,EAC1B,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,YAAY,EAAE,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;aACpG;YACD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { shuffleArray } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { setEntityStats } from '../../../simulation/stats';\r\n\r\nexport const TrainingCertificate = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerBoard.length > 0) {\r\n\t\t\t// In cae of ties, it should be random\r\n\t\t\tconst baseBoard = shuffleArray(input.playerBoard);\r\n\t\t\tconst minionsByAttack = baseBoard.sort((a, b) => a.attack - b.attack);\r\n\t\t\tconst firstTarget = minionsByAttack[0];\r\n\t\t\tsetEntityStats(\r\n\t\t\t\tfirstTarget,\r\n\t\t\t\t2 * firstTarget.maxAttack,\r\n\t\t\t\t2 * firstTarget.maxHealth,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(trinket, firstTarget, input.playerBoard, null, null);\r\n\t\t\tif (baseBoard.length > 1) {\r\n\t\t\t\tconst secondTarget = minionsByAttack[1];\r\n\t\t\t\tsetEntityStats(\r\n\t\t\t\t\tsecondTarget,\r\n\t\t\t\t\t2 * secondTarget.maxAttack,\r\n\t\t\t\t\t2 * secondTarget.maxHealth,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(trinket, secondTarget, input.playerBoard, null, null);\r\n\t\t\t}\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
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package/dist/debug-state.d.ts
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target: ForcedFaceOffEntity;
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chosenCardId?: string;
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}[];
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isCorrectEntity: (proposedEntity: ForcedFaceOffEntity, actualEntity: BoardEntity | BoardSecret | BoardTrinket
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isCorrectEntity: (proposedEntity: ForcedFaceOffEntity, actualEntity: BoardEntity | BoardSecret | BoardTrinket | {
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entityId?: number;
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cardId?: string;
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}) => boolean;
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forcedRandomPicksBase: {
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source: ForcedFaceOffEntity;
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target: ForcedFaceOffEntity;
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package/dist/debug-state.js.map
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{"version":3,"file":"debug-state.js","sourceRoot":"","sources":["../src/debug-state.ts"],"names":[],"mappings":";;;AAIa,QAAA,UAAU,GAAG;IACzB,MAAM,EAAE,KAAK;IACb,qBAAqB,EAAE,IAAqB;IAC5C,aAAa,EAAE,EAAwE;IACvF,iBAAiB,EAAE,EAAwE;IAE3F,iBAAiB,EAAE,EAA2F;IAC9G,eAAe,EAAE,
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{"version":3,"file":"debug-state.js","sourceRoot":"","sources":["../src/debug-state.ts"],"names":[],"mappings":";;;AAIa,QAAA,UAAU,GAAG;IACzB,MAAM,EAAE,KAAK;IACb,qBAAqB,EAAE,IAAqB;IAC5C,aAAa,EAAE,EAAwE;IACvF,iBAAiB,EAAE,EAAwE;IAE3F,iBAAiB,EAAE,EAA2F;IAC9G,eAAe,EAAE,CAChB,cAAmC,EACnC,YAA+F,EACrF,EAAE;QACZ,IAAI,cAAc,CAAC,QAAQ,EAAE;YAC5B,OAAO,cAAc,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC;SACzD;QAED,IAAI,cAAc,CAAC,MAAM,EAAE;YAC1B,MAAM,WAAW,GAAG,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,CAAC;YAClE,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC,EAAE;gBACjC,OAAO,WAAW,CAAC;aACnB;YACD,IAAI,cAAc,CAAC,MAAM,IAAI,IAAI,IAAI,cAAc,CAAC,MAAM,IAAI,IAAI,EAAE;gBACnE,OAAO,WAAW,IAAI,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,IAAI,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,CAAC;aACrH;YACD,OAAO,WAAW,CAAC;SACnB;QACD,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC,EAAE;YACjC,OAAO,KAAK,CAAC;SACb;QACD,OAAO,CACN,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM;YAC7C,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,CAC7C,CAAC;IACH,CAAC;IACD,qBAAqB,EAAE,EAA2F;IAClH,aAAa,EAAE,GAAG,EAAE;QACnB,kBAAU,CAAC,aAAa,GAAG,CAAC,GAAG,kBAAU,CAAC,iBAAiB,CAAC,CAAC;QAC7D,kBAAU,CAAC,iBAAiB,GAAG,CAAC,GAAG,kBAAU,CAAC,qBAAqB,CAAC,CAAC;IACtE,CAAC;CACD,CAAC;AASF,MAAM,aAAa,GAAG,CACrB,MAAyF,EACjE,EAAE,CAAC,QAAQ,IAAI,MAAM,IAAI,QAAQ,IAAI,MAAM,CAAC","sourcesContent":["import { BoardTrinket } from './bgs-player-entity';\nimport { BoardEntity } from './board-entity';\nimport { BoardSecret } from './board-secret';\n\nexport const debugState = {\n\tactive: false,\n\tforcedCurrentAttacker: null as number | null,\n\tforcedFaceOff: [] as { attacker: ForcedFaceOffEntity; defender: ForcedFaceOffEntity }[],\n\tforcedFaceOffBase: [] as { attacker: ForcedFaceOffEntity; defender: ForcedFaceOffEntity }[],\n\t/** Forced random picks: source -> target. Matched by source entity (like face-offs match by attacker). Optional chosenCardId for card-pool picks (e.g. Apexis Guardian Volumizer). */\n\tforcedRandomPicks: [] as { source: ForcedFaceOffEntity; target: ForcedFaceOffEntity; chosenCardId?: string }[],\n\tisCorrectEntity: (\n\t\tproposedEntity: ForcedFaceOffEntity,\n\t\tactualEntity: BoardEntity | BoardSecret | BoardTrinket | { entityId?: number; cardId?: string },\n\t): boolean => {\n\t\tif (proposedEntity.entityId) {\n\t\t\treturn proposedEntity.entityId === actualEntity.entityId;\n\t\t}\n\n\t\tif (proposedEntity.cardId) {\n\t\t\tconst cardMatches = proposedEntity.cardId === actualEntity.cardId;\n\t\t\tif (!isBoardEntity(actualEntity)) {\n\t\t\t\treturn cardMatches;\n\t\t\t}\n\t\t\tif (proposedEntity.attack != null && proposedEntity.health != null) {\n\t\t\t\treturn cardMatches && proposedEntity.attack === actualEntity.attack && proposedEntity.health === actualEntity.health;\n\t\t\t}\n\t\t\treturn cardMatches;\n\t\t}\n\t\tif (!isBoardEntity(actualEntity)) {\n\t\t\treturn false;\n\t\t}\n\t\treturn (\n\t\t\tproposedEntity.attack === actualEntity.attack &&\n\t\t\tproposedEntity.health === actualEntity.health\n\t\t);\n\t},\n\tforcedRandomPicksBase: [] as { source: ForcedFaceOffEntity; target: ForcedFaceOffEntity; chosenCardId?: string }[],\n\tonBattleStart: () => {\n\t\tdebugState.forcedFaceOff = [...debugState.forcedFaceOffBase];\n\t\tdebugState.forcedRandomPicks = [...debugState.forcedRandomPicksBase];\n\t},\n};\n\nexport interface ForcedFaceOffEntity {\n\tentityId?: number;\n\tcardId?: string;\n\tattack?: number;\n\thealth?: number;\n}\n\nconst isBoardEntity = (\n\tentity: BoardEntity | BoardSecret | BoardTrinket | { entityId?: number; cardId?: string },\n): entity is BoardEntity => 'attack' in entity && 'health' in entity;\n"]}
|
package/dist/services/utils.d.ts
CHANGED
|
@@ -7,11 +7,15 @@ export declare const groupByFunction: <T>(keyExtractor: (obj: T) => string | num
|
|
|
7
7
|
[key: string]: readonly T[];
|
|
8
8
|
};
|
|
9
9
|
export { partitionArray, sleep };
|
|
10
|
+
export type RandomPickSource = BoardEntity | BoardSecret | BoardTrinket | {
|
|
11
|
+
entityId?: number;
|
|
12
|
+
cardId?: string;
|
|
13
|
+
};
|
|
10
14
|
export declare function pickRandom<T>(array: readonly T[]): T;
|
|
11
|
-
export declare function pickRandom<T extends BoardEntity>(array: readonly T[], sourceEntity:
|
|
15
|
+
export declare function pickRandom<T extends BoardEntity>(array: readonly T[], sourceEntity: RandomPickSource): T;
|
|
12
16
|
export declare const pickMultipleRandom: <T>(array: readonly T[], quantity: number) => T[];
|
|
13
17
|
export declare const pickRandomAlive: (board: BoardEntity[], sourceEntity?: BoardEntity | BoardSecret | BoardTrinket) => BoardEntity;
|
|
14
|
-
export declare const pickMultipleRandomAlive: (board: BoardEntity[], quantity: number) => BoardEntity[];
|
|
18
|
+
export declare const pickMultipleRandomAlive: (board: BoardEntity[], quantity: number, sourceEntity?: BoardEntity | BoardSecret | BoardTrinket) => BoardEntity[];
|
|
15
19
|
export declare const pickRandomLowestHealth: (board: BoardEntity[]) => BoardEntity;
|
|
16
20
|
export declare const pickRandomLowestAttack: (board: BoardEntity[]) => BoardEntity;
|
|
17
21
|
export declare const pickRandomHighestAttack: (board: BoardEntity[]) => BoardEntity;
|
package/dist/services/utils.js
CHANGED
|
@@ -36,9 +36,11 @@ function pickRandom(array, sourceEntity) {
|
|
|
36
36
|
typeof array[0] === 'object' &&
|
|
37
37
|
array[0] != null &&
|
|
38
38
|
'entityId' in array[0]) {
|
|
39
|
-
const
|
|
39
|
+
const pool = array;
|
|
40
|
+
const forced = debug_state_1.debugState.forcedRandomPicks.find((p) => debug_state_1.debugState.isCorrectEntity(p.source, sourceEntity) &&
|
|
41
|
+
pool.some((c) => debug_state_1.debugState.isCorrectEntity(p.target, c)));
|
|
40
42
|
if (forced) {
|
|
41
|
-
const match =
|
|
43
|
+
const match = pool.find((c) => debug_state_1.debugState.isCorrectEntity(forced.target, c));
|
|
42
44
|
if (!forced.chosenCardId) {
|
|
43
45
|
debug_state_1.debugState.forcedRandomPicks = debug_state_1.debugState.forcedRandomPicks.filter((p) => p !== forced);
|
|
44
46
|
}
|
|
@@ -68,11 +70,11 @@ const pickRandomAlive = (board, sourceEntity) => {
|
|
|
68
70
|
return chosenEntity;
|
|
69
71
|
};
|
|
70
72
|
exports.pickRandomAlive = pickRandomAlive;
|
|
71
|
-
const pickMultipleRandomAlive = (board, quantity) => {
|
|
73
|
+
const pickMultipleRandomAlive = (board, quantity, sourceEntity) => {
|
|
72
74
|
const picked = [];
|
|
73
75
|
for (let i = 0; i < quantity; i++) {
|
|
74
76
|
const targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead).filter((e) => !picked.includes(e));
|
|
75
|
-
const chosenEntity = pickRandom(targetBoard);
|
|
77
|
+
const chosenEntity = pickRandom(targetBoard, sourceEntity);
|
|
76
78
|
if (!!chosenEntity) {
|
|
77
79
|
picked.push(chosenEntity);
|
|
78
80
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { debugState } from '../debug-state';\r\nimport { random } from './rng';\r\n\r\nfunction partitionArray<T>(array: readonly T[], partitionSize: number): readonly T[][] {\r\n\tconst workingCopy: T[] = [...array];\r\n\tconst result: T[][] = [];\r\n\twhile (workingCopy.length) {\r\n\t\tresult.push(workingCopy.splice(0, partitionSize));\r\n\t}\r\n\treturn result;\r\n}\r\n\r\nasync function sleep(ms) {\r\n\treturn new Promise((resolve) => setTimeout(resolve, ms));\r\n}\r\n\r\nexport const groupByFunction =\r\n\t<T>(keyExtractor: (obj: T) => string | number) =>\r\n\t(array: readonly T[]): { [key: string]: readonly T[] } => {\r\n\t\treturn (array ?? []).reduce((objectsByKeyValue, obj) => {\r\n\t\t\tconst value = keyExtractor(obj);\r\n\t\t\tobjectsByKeyValue[value] = objectsByKeyValue[value] ?? [];\r\n\t\t\t// Using push instead of concat is thousands of times faster on big arrays\r\n\t\t\tobjectsByKeyValue[value].push(obj);\r\n\t\t\treturn objectsByKeyValue;\r\n\t\t}, {});\r\n\t};\r\n\r\nexport { partitionArray, sleep };\r\n\r\nexport function pickRandom<T>(array: readonly T[]): T;\r\nexport function pickRandom<T extends BoardEntity>(\r\n\tarray: readonly T[],\r\n\tsourceEntity: BoardEntity | BoardSecret | BoardTrinket,\r\n): T;\r\nexport function pickRandom<T>(array: readonly T[], sourceEntity?: BoardEntity | BoardSecret | BoardTrinket): T {\r\n\tif (!array?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tif (\r\n\t\tsourceEntity &&\r\n\t\tdebugState.active &&\r\n\t\tarray.length > 0 &&\r\n\t\ttypeof array[0] === 'object' &&\r\n\t\tarray[0] != null &&\r\n\t\t'entityId' in array[0]\r\n\t) {\r\n\t\tconst forced = debugState.forcedRandomPicks.find((p) => debugState.isCorrectEntity(p.source, sourceEntity));\r\n\t\tif (forced) {\r\n\t\t\tconst match = (array as unknown as BoardEntity[]).find((c) => debugState.isCorrectEntity(forced.target, c));\r\n\t\t\t// Defer consumption when pick has chosenCardId - getRandomMagneticVolumizer will consume (e.g. Apexis Guardian)\r\n\t\t\tif (!forced.chosenCardId) {\r\n\t\t\t\tdebugState.forcedRandomPicks = debugState.forcedRandomPicks.filter((p) => p !== forced);\r\n\t\t\t}\r\n\t\t\tif (match) {\r\n\t\t\t\treturn match as T;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn array[Math.floor(random() * array.length)];\r\n}\r\n\r\nexport const pickMultipleRandom = <T>(array: readonly T[], quantity: number): T[] => {\r\n\tconst picked: T[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst target = array.filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(target);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomAlive = (\r\n\tboard: BoardEntity[],\r\n\tsourceEntity?: BoardEntity | BoardSecret | BoardTrinket,\r\n): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst chosenEntity = pickRandom(targetBoard, sourceEntity);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickMultipleRandomAlive = (board: BoardEntity[], quantity: number): BoardEntity[] => {\r\n\tconst picked: BoardEntity[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead).filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(targetBoard);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomLowestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestHealth = Math.min(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = targetBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomLowestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestAttack = Math.min(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithLowestAttack = targetBoard.filter((e) => e.attack === lowestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestAttack = Math.max(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithHighestAttack = targetBoard.filter((e) => e.attack === highestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestHealth = Math.max(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithHighestHealth = targetBoard.filter((e) => e.health === highestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const encode = (input: string): string => {\r\n\t// return compressToEncodedURIComponent(input);\r\n\tconst buff = Buffer.from(input, 'utf-8');\r\n\tconst base64 = buff.toString('base64');\r\n\treturn base64;\r\n};\r\n\r\nexport const decode = (base64: string): string => {\r\n\tconst buff = Buffer.from(base64, 'base64');\r\n\tconst str = buff.toString('utf-8');\r\n\treturn str;\r\n};\r\n\r\nexport const pickMultipleRandomDifferent = <T>(list: T[], n: number): T[] => {\r\n\tconst shuffled = shuffleArray([...list]);\r\n\treturn shuffled.slice(0, n);\r\n};\r\n\r\n// https://stackoverflow.com/a/2450976/548701\r\nexport const shuffleArray = <T>(array: T[]): T[] => {\r\n\tlet currentIndex = array.length;\r\n\tlet randomIndex = 0;\r\n\r\n\t// While there remain elements to shuffle...\r\n\twhile (currentIndex != 0) {\r\n\t\t// Pick a remaining element...\r\n\t\trandomIndex = Math.floor(random() * currentIndex);\r\n\t\tcurrentIndex--;\r\n\r\n\t\t// And swap it with the current element.\r\n\t\t[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];\r\n\t}\r\n\r\n\treturn array;\r\n};\r\n\r\nexport const findLast = <T>(\r\n\tarray: readonly T[],\r\n\tpredicate: (value: T, index: number, obj: readonly T[]) => unknown,\r\n): T => {\r\n\tconst filtred = array.filter(predicate);\r\n\tif (!filtred?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst last = filtred[filtred.length - 1];\r\n\treturn last;\r\n};\r\n\r\nexport type Mutable<T> = {\r\n\t-readonly [P in keyof T]: T[P];\r\n};\r\n"]}
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{ BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { debugState } from '../debug-state';\r\nimport { random } from './rng';\r\n\r\nfunction partitionArray<T>(array: readonly T[], partitionSize: number): readonly T[][] {\r\n\tconst workingCopy: T[] = [...array];\r\n\tconst result: T[][] = [];\r\n\twhile (workingCopy.length) {\r\n\t\tresult.push(workingCopy.splice(0, partitionSize));\r\n\t}\r\n\treturn result;\r\n}\r\n\r\nasync function sleep(ms) {\r\n\treturn new Promise((resolve) => setTimeout(resolve, ms));\r\n}\r\n\r\nexport const groupByFunction =\r\n\t<T>(keyExtractor: (obj: T) => string | number) =>\r\n\t(array: readonly T[]): { [key: string]: readonly T[] } => {\r\n\t\treturn (array ?? []).reduce((objectsByKeyValue, obj) => {\r\n\t\t\tconst value = keyExtractor(obj);\r\n\t\t\tobjectsByKeyValue[value] = objectsByKeyValue[value] ?? [];\r\n\t\t\t// Using push instead of concat is thousands of times faster on big arrays\r\n\t\t\tobjectsByKeyValue[value].push(obj);\r\n\t\t\treturn objectsByKeyValue;\r\n\t\t}, {});\r\n\t};\r\n\r\nexport { partitionArray, sleep };\r\n\r\nexport type RandomPickSource = BoardEntity | BoardSecret | BoardTrinket | { entityId?: number; cardId?: string };\r\n\r\nexport function pickRandom<T>(array: readonly T[]): T;\r\nexport function pickRandom<T extends BoardEntity>(array: readonly T[], sourceEntity: RandomPickSource): T;\r\nexport function pickRandom<T>(array: readonly T[], sourceEntity?: RandomPickSource): T {\r\n\tif (!array?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tif (\r\n\t\tsourceEntity &&\r\n\t\tdebugState.active &&\r\n\t\tarray.length > 0 &&\r\n\t\ttypeof array[0] === 'object' &&\r\n\t\tarray[0] != null &&\r\n\t\t'entityId' in array[0]\r\n\t) {\r\n\t\tconst pool = array as unknown as BoardEntity[];\r\n\t\tconst forced = debugState.forcedRandomPicks.find(\r\n\t\t\t(p) =>\r\n\t\t\t\tdebugState.isCorrectEntity(p.source, sourceEntity) &&\r\n\t\t\t\tpool.some((c) => debugState.isCorrectEntity(p.target, c)),\r\n\t\t);\r\n\t\tif (forced) {\r\n\t\t\tconst match = pool.find((c) => debugState.isCorrectEntity(forced.target, c));\r\n\t\t\t// Defer consumption when pick has chosenCardId - getRandomMagneticVolumizer will consume (e.g. Apexis Guardian)\r\n\t\t\tif (!forced.chosenCardId) {\r\n\t\t\t\tdebugState.forcedRandomPicks = debugState.forcedRandomPicks.filter((p) => p !== forced);\r\n\t\t\t}\r\n\t\t\tif (match) {\r\n\t\t\t\treturn match as T;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn array[Math.floor(random() * array.length)];\r\n}\r\n\r\nexport const pickMultipleRandom = <T>(array: readonly T[], quantity: number): T[] => {\r\n\tconst picked: T[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst target = array.filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(target);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomAlive = (\r\n\tboard: BoardEntity[],\r\n\tsourceEntity?: BoardEntity | BoardSecret | BoardTrinket,\r\n): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst chosenEntity = pickRandom(targetBoard, sourceEntity);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickMultipleRandomAlive = (\r\n\tboard: BoardEntity[],\r\n\tquantity: number,\r\n\tsourceEntity?: BoardEntity | BoardSecret | BoardTrinket,\r\n): BoardEntity[] => {\r\n\tconst picked: BoardEntity[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead).filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(targetBoard, sourceEntity);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomLowestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestHealth = Math.min(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = targetBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomLowestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestAttack = Math.min(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithLowestAttack = targetBoard.filter((e) => e.attack === lowestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestAttack = Math.max(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithHighestAttack = targetBoard.filter((e) => e.attack === highestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestHealth = Math.max(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithHighestHealth = targetBoard.filter((e) => e.health === highestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const encode = (input: string): string => {\r\n\t// return compressToEncodedURIComponent(input);\r\n\tconst buff = Buffer.from(input, 'utf-8');\r\n\tconst base64 = buff.toString('base64');\r\n\treturn base64;\r\n};\r\n\r\nexport const decode = (base64: string): string => {\r\n\tconst buff = Buffer.from(base64, 'base64');\r\n\tconst str = buff.toString('utf-8');\r\n\treturn str;\r\n};\r\n\r\nexport const pickMultipleRandomDifferent = <T>(list: T[], n: number): T[] => {\r\n\tconst shuffled = shuffleArray([...list]);\r\n\treturn shuffled.slice(0, n);\r\n};\r\n\r\n// https://stackoverflow.com/a/2450976/548701\r\nexport const shuffleArray = <T>(array: T[]): T[] => {\r\n\tlet currentIndex = array.length;\r\n\tlet randomIndex = 0;\r\n\r\n\t// While there remain elements to shuffle...\r\n\twhile (currentIndex != 0) {\r\n\t\t// Pick a remaining element...\r\n\t\trandomIndex = Math.floor(random() * currentIndex);\r\n\t\tcurrentIndex--;\r\n\r\n\t\t// And swap it with the current element.\r\n\t\t[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];\r\n\t}\r\n\r\n\treturn array;\r\n};\r\n\r\nexport const findLast = <T>(\r\n\tarray: readonly T[],\r\n\tpredicate: (value: T, index: number, obj: readonly T[]) => unknown,\r\n): T => {\r\n\tconst filtred = array.filter(predicate);\r\n\tif (!filtred?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst last = filtred[filtred.length - 1];\r\n\treturn last;\r\n};\r\n\r\nexport type Mutable<T> = {\r\n\t-readonly [P in keyof T]: T[P];\r\n};\r\n"]}
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@@ -616,10 +616,10 @@ const removeAurasFromSelf = (entity, board, boardHero, gameState, applyAttackAur
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|
|
616
616
|
case "BG_TTN_401":
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|
617
617
|
case "BG_TTN_401_G":
|
|
618
618
|
const multiplierAstral = entity.cardId === "BG_TTN_401_G" ? 2 : 1;
|
|
619
|
-
const statsBonusAstral = multiplierAstral *
|
|
619
|
+
const statsBonusAstral = Math.max(0, multiplierAstral *
|
|
620
620
|
(isOnBoard
|
|
621
621
|
? ((_c = boardHero.globalInfo.AstralAutomatonsSummonedThisGame) !== null && _c !== void 0 ? _c : 0) - 1
|
|
622
|
-
: (_d = boardHero.globalInfo.AstralAutomatonsSummonedThisGame) !== null && _d !== void 0 ? _d : 0);
|
|
622
|
+
: (_d = boardHero.globalInfo.AstralAutomatonsSummonedThisGame) !== null && _d !== void 0 ? _d : 0));
|
|
623
623
|
if (applyAttackAuras) {
|
|
624
624
|
entity.attack = Math.max(0, entity.attack - 3 * statsBonusAstral);
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|
625
625
|
entity.maxAttack = Math.max(0, entity.maxAttack - 3 * statsBonusAstral);
|