@firestone-hs/simulate-bgs-battle 1.1.587 → 1.1.589

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Files changed (33) hide show
  1. package/dist/board-entity.d.ts +3 -0
  2. package/dist/board-entity.js.map +1 -1
  3. package/dist/cards/impl/minion/battlecruiser.js +2 -4
  4. package/dist/cards/impl/minion/battlecruiser.js.map +1 -1
  5. package/dist/cards/impl/minion/glowgullet-warlord.js +4 -1
  6. package/dist/cards/impl/minion/glowgullet-warlord.js.map +1 -1
  7. package/dist/cards/impl/minion/stitched-salvager.js +1 -1
  8. package/dist/cards/impl/minion/stitched-salvager.js.map +1 -1
  9. package/dist/cards/impl/trinket/battle-horn.js +2 -2
  10. package/dist/cards/impl/trinket/battle-horn.js.map +1 -1
  11. package/dist/cards/impl/trinket/beetle-band.js +2 -3
  12. package/dist/cards/impl/trinket/beetle-band.js.map +1 -1
  13. package/dist/simulation/after-attack.d.ts +1 -0
  14. package/dist/simulation/after-attack.js +30 -26
  15. package/dist/simulation/after-attack.js.map +1 -1
  16. package/dist/simulation/attack.js +2 -1
  17. package/dist/simulation/attack.js.map +1 -1
  18. package/dist/simulation/avenge.d.ts +1 -1
  19. package/dist/simulation/avenge.js +1 -0
  20. package/dist/simulation/avenge.js.map +1 -1
  21. package/dist/simulation/deathrattle-effects.js +2 -0
  22. package/dist/simulation/deathrattle-effects.js.map +1 -1
  23. package/dist/simulation/deathrattle-orchestration.js +34 -19
  24. package/dist/simulation/deathrattle-orchestration.js.map +1 -1
  25. package/dist/simulation/deathrattle-spawns.js +7 -2
  26. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  27. package/dist/simulation/spawns.js +2 -0
  28. package/dist/simulation/spawns.js.map +1 -1
  29. package/dist/simulation/summon-when-space.js +2 -0
  30. package/dist/simulation/summon-when-space.js.map +1 -1
  31. package/dist/simulation/utils/golden.js +2 -2
  32. package/dist/simulation/utils/golden.js.map +1 -1
  33. package/package.json +1 -1
@@ -58,6 +58,7 @@ const spawnEntities = (cardId, quantity, boardToSpawnInto, boardToSpawnIntoHero,
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  exports.spawnEntities = spawnEntities;
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  const spawnEntitiesFromDeathrattle = (deadEntity, deadEntityIndexFromRight, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, entitiesDeadThisAttack, gameState) => {
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  var _a, _b, _c, _d, _e, _f;
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+ const finalSpawns = [];
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  const multiplier = (0, deathrattle_effects_1.computeDeathrattleMultiplier)([...boardWithDeadEntity], boardWithDeadEntityHero, deadEntity, gameState.sharedState);
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  const deathrattleTriggeredInput = {
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  boardWithDeadEntity,
@@ -68,13 +69,13 @@ const spawnEntitiesFromDeathrattle = (deadEntity, deadEntityIndexFromRight, boar
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  otherBoardHero,
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  gameState,
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  };
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- const spawnedEntities = [];
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  const enchantments = [
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  ...((_a = deadEntity.enchantments) !== null && _a !== void 0 ? _a : []),
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  ].sort((a, b) => a.timing - b.timing);
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  const cardIds = [deadEntity.cardId, ...((_b = deadEntity.additionalCards) !== null && _b !== void 0 ? _b : []), ...enchantments.map((e) => e.cardId)];
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  for (const deadEntityCardId of cardIds) {
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  for (let i = 0; i < multiplier; i++) {
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+ const spawnedEntities = [];
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  let hasTriggered = true;
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  const spawnEntityImpl = _card_mappings_1.cardMappings[deadEntityCardId];
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  if ((0, card_interface_1.hasDeathrattleSpawn)(spawnEntityImpl)) {
@@ -663,12 +664,16 @@ const spawnEntitiesFromDeathrattle = (deadEntity, deadEntityIndexFromRight, boar
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  break;
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  }
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  }
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+ if ((spawnedEntities === null || spawnedEntities === void 0 ? void 0 : spawnedEntities.length) > 0) {
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+ const actualSpawns = (0, spawns_1.performEntitySpawns)(spawnedEntities, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, deadEntityIndexFromRight, otherBoard, otherBoardHero, gameState);
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+ finalSpawns.push(...actualSpawns);
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+ }
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  if (hasTriggered) {
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  (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
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  }
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  }
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  }
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- return spawnedEntities;
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+ return finalSpawns;
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  };
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  exports.spawnEntitiesFromDeathrattle = spawnEntitiesFromDeathrattle;
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  const spawnEntitiesFromEnchantments = (deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState) => {