@firestone-hs/simulate-bgs-battle 1.1.587 → 1.1.589
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/board-entity.d.ts +3 -0
- package/dist/board-entity.js.map +1 -1
- package/dist/cards/impl/minion/battlecruiser.js +2 -4
- package/dist/cards/impl/minion/battlecruiser.js.map +1 -1
- package/dist/cards/impl/minion/glowgullet-warlord.js +4 -1
- package/dist/cards/impl/minion/glowgullet-warlord.js.map +1 -1
- package/dist/cards/impl/minion/stitched-salvager.js +1 -1
- package/dist/cards/impl/minion/stitched-salvager.js.map +1 -1
- package/dist/cards/impl/trinket/battle-horn.js +2 -2
- package/dist/cards/impl/trinket/battle-horn.js.map +1 -1
- package/dist/cards/impl/trinket/beetle-band.js +2 -3
- package/dist/cards/impl/trinket/beetle-band.js.map +1 -1
- package/dist/simulation/after-attack.d.ts +1 -0
- package/dist/simulation/after-attack.js +30 -26
- package/dist/simulation/after-attack.js.map +1 -1
- package/dist/simulation/attack.js +2 -1
- package/dist/simulation/attack.js.map +1 -1
- package/dist/simulation/avenge.d.ts +1 -1
- package/dist/simulation/avenge.js +1 -0
- package/dist/simulation/avenge.js.map +1 -1
- package/dist/simulation/deathrattle-effects.js +2 -0
- package/dist/simulation/deathrattle-effects.js.map +1 -1
- package/dist/simulation/deathrattle-orchestration.js +34 -19
- package/dist/simulation/deathrattle-orchestration.js.map +1 -1
- package/dist/simulation/deathrattle-spawns.js +7 -2
- package/dist/simulation/deathrattle-spawns.js.map +1 -1
- package/dist/simulation/spawns.js +2 -0
- package/dist/simulation/spawns.js.map +1 -1
- package/dist/simulation/summon-when-space.js +2 -0
- package/dist/simulation/summon-when-space.js.map +1 -1
- package/dist/simulation/utils/golden.js +2 -2
- package/dist/simulation/utils/golden.js.map +1 -1
- package/package.json +1 -1
package/dist/board-entity.d.ts
CHANGED
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@@ -40,6 +40,8 @@ export interface BoardEntity {
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timing: number;
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repeats: number;
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memory?: any;
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+
scriptDataNum1?: number;
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scriptDataNum2?: number;
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}[];
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deathrattleRepeats?: number;
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damageMultiplier?: number;
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@@ -54,6 +56,7 @@ export interface BoardEntity {
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hadDivineShield?: boolean;
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abiityChargesLeft?: number;
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indexFromLeftAtTimeOfDeath?: number;
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spawnIndexFromRight?: number;
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tavernTier?: number;
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memory?: any;
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onCanceledSummon?: () => void;
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package/dist/board-entity.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"board-entity.js","sourceRoot":"","sources":["../src/board-entity.ts"],"names":[],"mappings":"","sourcesContent":["export interface BoardEntity {\r\n\tentityId: number;\r\n\tcardId: string;\r\n\tattack: number;\r\n\thealth: number;\r\n\r\n\tmaxHealth?: number;\r\n\tmaxAttack?: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tfrenzyChargesLeft?: number;\r\n\tdefinitelyDead?: boolean;\r\n\ttaunt?: boolean;\r\n\tdivineShield?: boolean;\r\n\tpoisonous?: boolean;\r\n\tvenomous?: boolean;\r\n\treborn?: boolean;\r\n\trebornFromEntityId?: number;\r\n\tcleave?: boolean;\r\n\twindfury?: boolean;\r\n\tstealth?: boolean;\r\n\tenchantments?: {\r\n\t\tcardId: string;\r\n\t\toriginEntityId?: number;\r\n\t\ttagScriptDataNum1?: number;\r\n\t\ttagScriptDataNum2?: number;\r\n\t\ttiming: number;\r\n\t\trepeats?: number;\r\n\t\tvalue?: number;\r\n\t}[];\r\n\tpendingAttackBuffs?: number[];\r\n\tscriptDataNum1?: number;\r\n\tscriptDataNum2?: number;\r\n\tinInitialState?: boolean;\r\n\t// For Build-An-Undead and Zilliax\r\n\tadditionalCards?: readonly string[] | null;\r\n\ttags?: { [tag: number]: number };\r\n\r\n\t// We only store the card id, because we want all the attack and other data to be computed at runtime, based on the\r\n\t// current stats of the Fish\r\n\trememberedDeathrattles?: {
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{"version":3,"file":"board-entity.js","sourceRoot":"","sources":["../src/board-entity.ts"],"names":[],"mappings":"","sourcesContent":["export interface BoardEntity {\r\n\tentityId: number;\r\n\tcardId: string;\r\n\tattack: number;\r\n\thealth: number;\r\n\r\n\tmaxHealth?: number;\r\n\tmaxAttack?: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tfrenzyChargesLeft?: number;\r\n\tdefinitelyDead?: boolean;\r\n\ttaunt?: boolean;\r\n\tdivineShield?: boolean;\r\n\tpoisonous?: boolean;\r\n\tvenomous?: boolean;\r\n\treborn?: boolean;\r\n\trebornFromEntityId?: number;\r\n\tcleave?: boolean;\r\n\twindfury?: boolean;\r\n\tstealth?: boolean;\r\n\tenchantments?: {\r\n\t\tcardId: string;\r\n\t\toriginEntityId?: number;\r\n\t\ttagScriptDataNum1?: number;\r\n\t\ttagScriptDataNum2?: number;\r\n\t\ttiming: number;\r\n\t\trepeats?: number;\r\n\t\tvalue?: number;\r\n\t}[];\r\n\tpendingAttackBuffs?: number[];\r\n\tscriptDataNum1?: number;\r\n\tscriptDataNum2?: number;\r\n\tinInitialState?: boolean;\r\n\t// For Build-An-Undead and Zilliax\r\n\tadditionalCards?: readonly string[] | null;\r\n\ttags?: { [tag: number]: number };\r\n\r\n\t// We only store the card id, because we want all the attack and other data to be computed at runtime, based on the\r\n\t// current stats of the Fish\r\n\trememberedDeathrattles?: {\r\n\t\tcardId: string;\r\n\t\ttiming: number;\r\n\t\trepeats: number;\r\n\t\tmemory?: any;\r\n\t\tscriptDataNum1?: number;\r\n\t\tscriptDataNum2?: number;\r\n\t}[];\r\n\tdeathrattleRepeats?: number;\r\n\tdamageMultiplier?: number;\r\n\tlocked?: boolean;\r\n\tfriendly?: boolean;\r\n\tcantAttack?: boolean;\r\n\thasAttacked?: number;\r\n\timmuneWhenAttackCharges?: number;\r\n\tattackImmediately?: boolean;\r\n\t// Used only to handle murkeye aura?\r\n\tpreviousAttack?: number;\r\n\tlastAffectedByEntity?: BoardEntity;\r\n\t// attacking?: boolean;\r\n\t// Did it have divine shield at least once? (for Sinrunner Blanchy)\r\n\thadDivineShield?: boolean;\r\n\tabiityChargesLeft?: number;\r\n\tindexFromLeftAtTimeOfDeath?: number;\r\n\tspawnIndexFromRight?: number;\r\n\r\n\t// permanentAttack?: number;\r\n\t// permanentHealth?: number;\r\n\ttavernTier?: number;\r\n\r\n\tmemory?: any;\r\n\r\n\tonCanceledSummon?: () => void;\r\n}\r\n"]}
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@@ -14,10 +14,8 @@ exports.Battlecruiser = {
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if (!(yamatoCannons === null || yamatoCannons === void 0 ? void 0 : yamatoCannons.length)) {
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return false;
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}
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const aliveEntities = input.opponentBoard
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.map((e) => e.entityId);
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const targetEntityId = (_b = (0, utils_1.getRandomMinionWithHighestHealth)(input.opponentBoardBefore.filter((e) => aliveEntities.includes(e.entityId)))) === null || _b === void 0 ? void 0 : _b.entityId;
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const aliveEntities = input.opponentBoard.filter((entity) => entity.health > 0 && !entity.definitelyDead);
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const targetEntityId = (_b = (0, utils_1.getRandomMinionWithHighestHealth)(aliveEntities)) === null || _b === void 0 ? void 0 : _b.entityId;
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const cannonDamage = Math.max(...yamatoCannons.map((e) => e.tagScriptDataNum1));
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for (const yamatoCannon of yamatoCannons) {
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const loops = ((_c = minion.tags) === null || _c === void 0 ? void 0 : _c[reference_data_1.GameTag.BACON_YAMATO_CANNON]) === 1 ? 2 : 1;
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@@ -1 +1 @@
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1
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-
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{ CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RebornEffectInput } from '../../../simulation/reborn';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { getRandomMinionWithHighestHealth } from '../../../utils';\r\nimport { DeathrattleSpawnCard, OnAttackCard, RebornSelfEffectCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const Battlecruiser: StartOfCombatCard & RebornSelfEffectCard & OnAttackCard & DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.LiftOff_BattlecruiserToken_BG31_HERO_801pt, CardIds.Battlecruiser_BG31_HERO_801pt_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\t// Enchantments can appear multiple times???\r\n\t\tconst yamatoCannons = [...(minion.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.YamatoCannon_YamatoCannonEnchantment_BG31_HERO_801ptce);\r\n\t\tif (!yamatoCannons?.length) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\t// Still not sure how these should be processed\r\n\t\t// In some cases, it feels like it takes the sum of the damage, in other cases it runs them one after the other\r\n\t\t// (but maybe that's just the replay aggregating the values)\r\n\t\t// I'm not sure about the BACON_YAMATO_CANNON tag; it seems like it indicates multiple cannons, but I'm not sure\r\n\t\t// Other issues: looks like that if there are multiple cannon enchantments but no divine shield, everything is applied to the same target\r\n\t\t// So it looks as if the target is selected first, then everything targets it\r\n\t\t// https://replays.firestoneapp.com/?reviewId=e8f38ab0-3380-4275-88d8-0715d69d3f08&turn=21&action=1\r\n\t\t// Even more than that: the target is the same between multiple battlecruisers\r\n\t\t// https://replays.firestoneapp.com/?reviewId=cbfd6fe9-1a58-400a-a593-6b8852df5427&turn=9&action=0\r\n\t\t// However I'm pretty sure I've seen another behavior\r\n\t\t// Get the highest health opponent minion at the start of the phase\r\n\t\tconst aliveEntities = input.opponentBoard\r\n\t\t\t.filter((entity) => entity.health > 0 && !entity.definitelyDead)\r\n\t\t\t.map((e) => e.entityId);\r\n\t\tconst targetEntityId = getRandomMinionWithHighestHealth(\r\n\t\t\tinput.opponentBoardBefore.filter((e) => aliveEntities.includes(e.entityId)),\r\n\t\t)?.entityId;\r\n\t\t// const numberOfCannons = yamatoCannons.length;\r\n\t\tconst cannonDamage = Math.max(...yamatoCannons.map((e) => e.tagScriptDataNum1));\r\n\t\tfor (const yamatoCannon of yamatoCannons) {\r\n\t\t\t// const damage = yamatoCannon.tagScriptDataNum1;\r\n\t\t\t// Could this simply be tagScriptDataNum2 on the battlecruiser?\r\n\t\t\t// I don't understand how this relates to the number enchants in the cruiser itself\r\n\t\t\tconst loops = minion.tags?.[GameTag.BACON_YAMATO_CANNON] === 1 ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t\tlet target = input.opponentBoard.find((entity) => entity.entityId === targetEntityId);\r\n\t\t\t\tif (!target || target.health <= 0 || target.definitelyDead) {\r\n\t\t\t\t\ttarget = getRandomMinionWithHighestHealth(input.opponentBoard);\r\n\t\t\t\t}\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tcannonDamage,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n\trebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => {\r\n\t\tconst ultraCapacitors = [...(input.rebornEntity.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.UltraCapacitor_UltraCapacitorEnchantment_BG31_HERO_801ptje);\r\n\t\tif (!ultraCapacitors?.length) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tminion.enchantments = input.rebornEntity.enchantments;\r\n\t\tminion.attack = input.rebornEntity.maxAttack;\r\n\t\tminion.maxAttack = input.rebornEntity.maxAttack;\r\n\t\tminion.health = input.rebornEntity.maxHealth;\r\n\t\tminion.maxHealth = input.rebornEntity.maxHealth;\r\n\t\tminion.divineShield = input.rebornEntity.hadDivineShield;\r\n\t\tminion.taunt = input.rebornEntity.taunt;\r\n\t\tminion.windfury = input.rebornEntity.windfury;\r\n\t\tminion.poisonous = input.rebornEntity.poisonous;\r\n\t},\r\n\tonAnyMinionAttack: (\r\n\t\tminion: BoardEntity,\r\n\t\tinput: OnAttackInput,\r\n\t): {\r\n\t\tdmgDoneByAttacker: number;\r\n\t\tdmgDoneByDefender: number;\r\n\t} => {\r\n\t\tif (minion !== input.attacker) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst advancedBallistics = [...(minion.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.AdvancedBallistics_AdvancedBallisticsEnchantment_BG31_HERO_801ptde);\r\n\t\tif (!advancedBallistics?.length) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst buff = advancedBallistics.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\tconst targets = input.attackingBoard.filter((entity) => entity !== minion);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmodifyStats(target, minion, buff, 0, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst caduceusReactors = [...(minion.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee);\r\n\t\tif (!caduceusReactors?.length) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\r\n\t\tconst target = input.boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!target) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\r\n\t\tconst buff = caduceusReactors.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\tmodifyStats(\r\n\t\t\ttarget,\r\n\t\t\tminion,\r\n\t\t\tbuff,\r\n\t\t\tbuff,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
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{ CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RebornEffectInput } from '../../../simulation/reborn';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { getRandomMinionWithHighestHealth } from '../../../utils';\r\nimport { DeathrattleSpawnCard, OnAttackCard, RebornSelfEffectCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const Battlecruiser: StartOfCombatCard & RebornSelfEffectCard & OnAttackCard & DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.LiftOff_BattlecruiserToken_BG31_HERO_801pt, CardIds.Battlecruiser_BG31_HERO_801pt_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\t// Enchantments can appear multiple times???\r\n\t\tconst yamatoCannons = [...(minion.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.YamatoCannon_YamatoCannonEnchantment_BG31_HERO_801ptce);\r\n\t\tif (!yamatoCannons?.length) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\t// Still not sure how these should be processed\r\n\t\t// In some cases, it feels like it takes the sum of the damage, in other cases it runs them one after the other\r\n\t\t// (but maybe that's just the replay aggregating the values)\r\n\t\t// I'm not sure about the BACON_YAMATO_CANNON tag; it seems like it indicates multiple cannons, but I'm not sure\r\n\t\t// Other issues: looks like that if there are multiple cannon enchantments but no divine shield, everything is applied to the same target\r\n\t\t// So it looks as if the target is selected first, then everything targets it\r\n\t\t// https://replays.firestoneapp.com/?reviewId=e8f38ab0-3380-4275-88d8-0715d69d3f08&turn=21&action=1\r\n\t\t// Even more than that: the target is the same between multiple battlecruisers\r\n\t\t// https://replays.firestoneapp.com/?reviewId=cbfd6fe9-1a58-400a-a593-6b8852df5427&turn=9&action=0\r\n\t\t// However I'm pretty sure I've seen another behavior\r\n\r\n\t\t// Get the highest health opponent minion at the start of the phase\r\n\t\t// Update 2025-05-16: it looks like it now takes the highest health current minion\r\n\t\t// https://replays.firestoneapp.com/?reviewId=c2620528-e0de-4862-9b11-cf055440b2b8&turn=19&action=2\r\n\t\tconst aliveEntities = input.opponentBoard.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\tconst targetEntityId = getRandomMinionWithHighestHealth(aliveEntities)?.entityId;\r\n\t\t// const numberOfCannons = yamatoCannons.length;\r\n\t\tconst cannonDamage = Math.max(...yamatoCannons.map((e) => e.tagScriptDataNum1));\r\n\t\tfor (const yamatoCannon of yamatoCannons) {\r\n\t\t\t// const damage = yamatoCannon.tagScriptDataNum1;\r\n\t\t\t// Could this simply be tagScriptDataNum2 on the battlecruiser?\r\n\t\t\t// I don't understand how this relates to the number enchants in the cruiser itself\r\n\t\t\tconst loops = minion.tags?.[GameTag.BACON_YAMATO_CANNON] === 1 ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t\tlet target = input.opponentBoard.find((entity) => entity.entityId === targetEntityId);\r\n\t\t\t\tif (!target || target.health <= 0 || target.definitelyDead) {\r\n\t\t\t\t\ttarget = getRandomMinionWithHighestHealth(input.opponentBoard);\r\n\t\t\t\t}\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tcannonDamage,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n\trebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => {\r\n\t\tconst ultraCapacitors = [...(input.rebornEntity.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.UltraCapacitor_UltraCapacitorEnchantment_BG31_HERO_801ptje);\r\n\t\tif (!ultraCapacitors?.length) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tminion.enchantments = input.rebornEntity.enchantments;\r\n\t\tminion.attack = input.rebornEntity.maxAttack;\r\n\t\tminion.maxAttack = input.rebornEntity.maxAttack;\r\n\t\tminion.health = input.rebornEntity.maxHealth;\r\n\t\tminion.maxHealth = input.rebornEntity.maxHealth;\r\n\t\tminion.divineShield = input.rebornEntity.hadDivineShield;\r\n\t\tminion.taunt = input.rebornEntity.taunt;\r\n\t\tminion.windfury = input.rebornEntity.windfury;\r\n\t\tminion.poisonous = input.rebornEntity.poisonous;\r\n\t},\r\n\tonAnyMinionAttack: (\r\n\t\tminion: BoardEntity,\r\n\t\tinput: OnAttackInput,\r\n\t): {\r\n\t\tdmgDoneByAttacker: number;\r\n\t\tdmgDoneByDefender: number;\r\n\t} => {\r\n\t\tif (minion !== input.attacker) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst advancedBallistics = [...(minion.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.AdvancedBallistics_AdvancedBallisticsEnchantment_BG31_HERO_801ptde);\r\n\t\tif (!advancedBallistics?.length) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst buff = advancedBallistics.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\tconst targets = input.attackingBoard.filter((entity) => entity !== minion);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmodifyStats(target, minion, buff, 0, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst caduceusReactors = [...(minion.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee);\r\n\t\tif (!caduceusReactors?.length) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\r\n\t\tconst target = input.boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!target) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\r\n\t\tconst buff = caduceusReactors.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\tmodifyStats(\r\n\t\t\ttarget,\r\n\t\t\tminion,\r\n\t\t\tbuff,\r\n\t\t\tbuff,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
|
|
@@ -7,7 +7,10 @@ exports.GlowgulletWarlord = {
|
|
|
7
7
|
cardIds: ["BG32_430", "BG32_430_G"],
|
|
8
8
|
deathrattleSpawn: (minion, input) => {
|
|
9
9
|
const mult = minion.cardId === "BG32_430_G" ? 2 : 1;
|
|
10
|
-
const
|
|
10
|
+
const cardId = minion.cardId === "BG32_430_G"
|
|
11
|
+
? "BG32_430t_G"
|
|
12
|
+
: "BG32_430t";
|
|
13
|
+
const spawns = (0, deathrattle_spawns_1.simplifiedSpawnEntities)(cardId, 2, input);
|
|
11
14
|
spawns.forEach((spawn) => (0, blood_gems_1.playBloodGemsOn)(minion, spawn, 1 * mult, input.boardWithDeadEntity, input.boardWithDeadEntityHero, input.gameState));
|
|
12
15
|
return spawns;
|
|
13
16
|
},
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"glowgullet-warlord.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/glowgullet-warlord.ts"],"names":[],"mappings":";;;AAEA,+DAAiE;AAEjE,+EAAiF;AAGpE,QAAA,iBAAiB,GAAyB;IACtD,OAAO,EAAE,0BAA0E;IACnF,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAA0B,EAAE;QACnG,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5E,MAAM,MAAM,GAAG,IAAA,4CAAuB,
|
|
1
|
+
{"version":3,"file":"glowgullet-warlord.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/glowgullet-warlord.ts"],"names":[],"mappings":";;;AAEA,+DAAiE;AAEjE,+EAAiF;AAGpE,QAAA,iBAAiB,GAAyB;IACtD,OAAO,EAAE,0BAA0E;IACnF,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAA0B,EAAE;QACnG,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5E,MAAM,MAAM,GACX,MAAM,CAAC,MAAM,iBAAyC;YACrD,CAAC;YACD,CAAC,YAA2D,CAAC;QAC/D,MAAM,MAAM,GAAG,IAAA,4CAAuB,EAAC,MAAM,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;QACzD,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE,CACxB,IAAA,4BAAe,EACd,MAAM,EACN,KAAK,EACL,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,SAAS,CACf,CACD,CAAC;QACF,OAAO,MAAM,CAAC;IACf,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { playBloodGemsOn } from '../../../simulation/blood-gems';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { simplifiedSpawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const GlowgulletWarlord: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.GlowgulletWarlord_BG32_430, CardIds.GlowgulletWarlord_BG32_430_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[] => {\r\n\t\tconst mult = minion.cardId === CardIds.GlowgulletWarlord_BG32_430_G ? 2 : 1;\r\n\t\tconst cardId =\r\n\t\t\tminion.cardId === CardIds.GlowgulletWarlord_BG32_430_G\r\n\t\t\t\t? CardIds.GlowgulletSoldier_BG32_430t_G\r\n\t\t\t\t: CardIds.GlowgulletWarlord_GlowgulletSoldierToken_BG32_430t;\r\n\t\tconst spawns = simplifiedSpawnEntities(cardId, 2, input);\r\n\t\tspawns.forEach((spawn) =>\r\n\t\t\tplayBloodGemsOn(\r\n\t\t\t\tminion,\r\n\t\t\t\tspawn,\r\n\t\t\t\t1 * mult,\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t),\r\n\t\t);\r\n\t\treturn spawns;\r\n\t},\r\n};\r\n"]}
|
|
@@ -28,7 +28,7 @@ exports.StitchedSalvager = {
|
|
|
28
28
|
target.definitelyDead = true;
|
|
29
29
|
input.gameState.spectator.registerPowerTarget(minion, target, input.playerBoard, input.playerEntity, input.opponentEntity);
|
|
30
30
|
}
|
|
31
|
-
return { hasTriggered: true, shouldRecomputeCurrentAttacker:
|
|
31
|
+
return { hasTriggered: true, shouldRecomputeCurrentAttacker: false };
|
|
32
32
|
},
|
|
33
33
|
deathrattleSpawn: (minion, input) => {
|
|
34
34
|
var _a;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"stitched-salvager.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/stitched-salvager.ts"],"names":[],"mappings":";;;AAEA,iFAA8E;AAG9E,0CAA4C;AAG/B,QAAA,gBAAgB,GAA6C;IACzE,OAAO,EAAE,0BAAwE;IACjF,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACtD,MAAM,OAAO,GAAG,EAAE,CAAC;QACnB,IAAI,WAAW,GAAG,CAAC,EAAE;YACpB,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC;SACjD;QACD,IAAI,MAAM,CAAC,MAAM,iBAAwC,IAAI,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YACxG,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC;SACjD;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACpB,OAAO;SACP;QAED,MAAM,CAAC,MAAM,GAAG,OAAO;aACrB,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,iBAAwC,IAAI,CAAC,CAAC,MAAM,eAAsC,CACnG;aACA,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE;YACV,MAAM,IAAI,GAAG,IAAA,kBAAU,EAAC,CAAC,CAAC,CAAC;YAC3B,IAAA,yCAAmB,EAAC,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YAClF,OAAO,IAAI,CAAC;QACb,CAAC,CAA2B,CAAC;QAC9B,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;YAC7B,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;SACF;
|
|
1
|
+
{"version":3,"file":"stitched-salvager.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/stitched-salvager.ts"],"names":[],"mappings":";;;AAEA,iFAA8E;AAG9E,0CAA4C;AAG/B,QAAA,gBAAgB,GAA6C;IACzE,OAAO,EAAE,0BAAwE;IACjF,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACtD,MAAM,OAAO,GAAG,EAAE,CAAC;QACnB,IAAI,WAAW,GAAG,CAAC,EAAE;YACpB,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC;SACjD;QACD,IAAI,MAAM,CAAC,MAAM,iBAAwC,IAAI,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YACxG,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC;SACjD;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACpB,OAAO;SACP;QAED,MAAM,CAAC,MAAM,GAAG,OAAO;aACrB,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,iBAAwC,IAAI,CAAC,CAAC,MAAM,eAAsC,CACnG;aACA,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE;YACV,MAAM,IAAI,GAAG,IAAA,kBAAU,EAAC,CAAC,CAAC,CAAC;YAC3B,IAAA,yCAAmB,EAAC,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YAClF,OAAO,IAAI,CAAC;QACb,CAAC,CAA2B,CAAC;QAC9B,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;YAC7B,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;SACF;QAGD,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;IACtE,CAAC;IACD,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAA0B,EAAE;;QACnG,MAAM,MAAM,GAAkB,CAAC,MAAA,MAAM,CAAC,MAAM,mCAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE;YAC7D,OAAO,IAAA,kBAAU,EAAC;gBACjB,GAAG,CAAC;gBACJ,QAAQ,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;aACvD,CAAC,CAAC;QACJ,CAAC,CAAC,CAAC;QACH,OAAO,MAAM,CAAC;IACf,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { removeAurasFromSelf } from '../../../simulation/add-minion-to-board';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\nimport { DeathrattleSpawnCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const StitchedSalvager: StartOfCombatCard & DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.StitchedSalvager_BG31_999, CardIds.StitchedSalvager_BG31_999_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst minionIndex = input.playerBoard.indexOf(minion);\r\n\t\tconst targets = [];\r\n\t\tif (minionIndex > 0) {\r\n\t\t\ttargets.push(input.playerBoard[minionIndex - 1]);\r\n\t\t}\r\n\t\tif (minion.cardId === CardIds.StitchedSalvager_BG31_999_G && minionIndex < input.playerBoard.length - 1) {\r\n\t\t\ttargets.push(input.playerBoard[minionIndex + 1]);\r\n\t\t}\r\n\t\tif (!targets.length) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tminion.memory = targets\r\n\t\t\t.filter(\r\n\t\t\t\t(t) =>\r\n\t\t\t\t\tt.cardId !== CardIds.StitchedSalvager_BG31_999_G && t.cardId !== CardIds.StitchedSalvager_BG31_999,\r\n\t\t\t)\r\n\t\t\t.map((t) => {\r\n\t\t\t\tconst copy = copyEntity(t);\r\n\t\t\t\tremoveAurasFromSelf(copy, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\t\treturn copy;\r\n\t\t\t}) as readonly BoardEntity[];\r\n\t\tfor (const target of targets) {\r\n\t\t\ttarget.definitelyDead = true;\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tminion,\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t);\r\n\t\t}\r\n\t\t// https://replays.firestoneapp.com/?reviewId=fb20ead1-624f-4fcb-84e2-8b8c1f4d6b73&turn=21&action=2\r\n\t\t// The side with the Stitched Salvager still attacks first, even with a board reduced to 6 minions\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: false };\r\n\t},\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[] => {\r\n\t\tconst spawns: BoardEntity[] = (minion.memory ?? []).map((e) => {\r\n\t\t\treturn copyEntity({\r\n\t\t\t\t...e,\r\n\t\t\t\tentityId: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t});\r\n\t\t});\r\n\t\treturn spawns;\r\n\t},\r\n};\r\n"]}
|
|
@@ -8,12 +8,12 @@ const utils_2 = require("../../../utils");
|
|
|
8
8
|
exports.BattleHorn = {
|
|
9
9
|
cardIds: ["BG32_MagicItem_415"],
|
|
10
10
|
baseAvengeValue: (cardId) => 2,
|
|
11
|
-
avenge: (
|
|
11
|
+
avenge: (trinket, input) => {
|
|
12
12
|
const battlecries = input.board.filter((e) => (0, utils_2.hasMechanic)(input.gameState.allCards.getCard(e.cardId), reference_data_1.GameTag[reference_data_1.GameTag.BATTLECRY]));
|
|
13
13
|
const candidate = (0, utils_1.pickRandom)(battlecries);
|
|
14
14
|
if (!!candidate) {
|
|
15
15
|
(0, battlecries_1.triggerBattlecry)(input.board, input.hero, candidate, input.otherBoard, input.otherHero, input.gameState);
|
|
16
|
-
input.gameState.spectator.registerPowerTarget(
|
|
16
|
+
input.gameState.spectator.registerPowerTarget(trinket, candidate, input.board, input.hero, input.otherHero);
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}
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},
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};
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@@ -1 +1 @@
|
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1
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-
{"version":3,"file":"battle-horn.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/battle-horn.ts"],"names":[],"mappings":";;;AAAA,iEAAgE;AAEhE,mDAAqD;AAErD,iEAAmE;AACnE,0CAA6C;AAGhC,QAAA,UAAU,GAAe;IACrC,OAAO,EAAE,sBAAuC;IAChD,eAAe,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC;IACtC,MAAM,EAAE,CAAC,
|
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1
|
+
{"version":3,"file":"battle-horn.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/battle-horn.ts"],"names":[],"mappings":";;;AAAA,iEAAgE;AAEhE,mDAAqD;AAErD,iEAAmE;AACnE,0CAA6C;AAGhC,QAAA,UAAU,GAAe;IACrC,OAAO,EAAE,sBAAuC;IAChD,eAAe,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC;IACtC,MAAM,EAAE,CAAC,OAAqB,EAAE,KAAkB,EAAE,EAAE;QACrD,MAAM,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC5C,IAAA,mBAAW,EAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,EAAE,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC,CACnF,CAAC;QACF,MAAM,SAAS,GAAG,IAAA,kBAAU,EAAC,WAAW,CAAC,CAAC;QAC1C,IAAI,CAAC,CAAC,SAAS,EAAE;YAChB,IAAA,8BAAgB,EAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YACzG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,SAAS,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SAC5G;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { AvengeInput } from '../../../simulation/avenge';\r\nimport { triggerBattlecry } from '../../../simulation/battlecries';\r\nimport { hasMechanic } from '../../../utils';\r\nimport { AvengeCard } from '../../card.interface';\r\n\r\nexport const BattleHorn: AvengeCard = {\r\n\tcardIds: [CardIds.BattleHorn_BG32_MagicItem_415],\r\n\tbaseAvengeValue: (cardId: string) => 2,\r\n\tavenge: (trinket: BoardTrinket, input: AvengeInput) => {\r\n\t\tconst battlecries = input.board.filter((e) =>\r\n\t\t\thasMechanic(input.gameState.allCards.getCard(e.cardId), GameTag[GameTag.BATTLECRY]),\r\n\t\t);\r\n\t\tconst candidate = pickRandom(battlecries);\r\n\t\tif (!!candidate) {\r\n\t\t\ttriggerBattlecry(input.board, input.hero, candidate, input.otherBoard, input.otherHero, input.gameState);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(trinket, candidate, input.board, input.hero, input.otherHero);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
|
|
@@ -3,7 +3,6 @@ Object.defineProperty(exports, "__esModule", { value: true });
|
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3
3
|
exports.BeetleBand = void 0;
|
|
4
4
|
const taunt_1 = require("../../../keywords/taunt");
|
|
5
5
|
const deathrattle_spawns_1 = require("../../../simulation/deathrattle-spawns");
|
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6
|
-
const spawns_1 = require("../../../simulation/spawns");
|
|
7
6
|
exports.BeetleBand = {
|
|
8
7
|
cardIds: ["BG32_MagicItem_860", "BG32_MagicItem_860t"],
|
|
9
8
|
baseAvengeValue: (cardId) => (cardId === "BG32_MagicItem_860" ? 5 : 6),
|
|
@@ -12,9 +11,9 @@ exports.BeetleBand = {
|
|
|
12
11
|
const spawns = (0, deathrattle_spawns_1.spawnEntities)("BG28_603t", number, input.board, input.hero, input.otherBoard, input.otherHero, input.gameState, input.hero.friendly, false);
|
|
13
12
|
spawns.forEach((spawn) => {
|
|
14
13
|
(0, taunt_1.updateTaunt)(spawn, true, input.board, input.hero, input.otherHero, input.gameState);
|
|
14
|
+
spawn.spawnIndexFromRight = 0;
|
|
15
15
|
});
|
|
16
|
-
|
|
17
|
-
return [];
|
|
16
|
+
return spawns;
|
|
18
17
|
},
|
|
19
18
|
};
|
|
20
19
|
//# sourceMappingURL=beetle-band.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"beetle-band.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/beetle-band.ts"],"names":[],"mappings":";;;AAEA,mDAAsD;AAEtD,+EAAuE;
|
|
1
|
+
{"version":3,"file":"beetle-band.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/beetle-band.ts"],"names":[],"mappings":";;;AAEA,mDAAsD;AAEtD,+EAAuE;AAG1D,QAAA,UAAU,GAAe;IACrC,OAAO,EAAE,6CAA+F;IACxG,eAAe,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC,MAAM,yBAA0C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/F,MAAM,EAAE,CAAC,OAAoB,EAAE,KAAkB,EAA0B,EAAE;QAC5E,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,yBAA0C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChF,MAAM,MAAM,GAAG,IAAA,kCAAa,eAE3B,MAAM,EACN,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,IAAI,CAAC,QAAQ,EACnB,KAAK,CACL,CAAC;QACF,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACxB,IAAA,mBAAW,EAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YACpF,KAAK,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAC;QAaH,OAAO,MAAM,CAAC;IACf,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { updateTaunt } from '../../../keywords/taunt';\r\nimport { AvengeInput } from '../../../simulation/avenge';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { AvengeCard } from '../../card.interface';\r\n\r\nexport const BeetleBand: AvengeCard = {\r\n\tcardIds: [CardIds.BeetleBand_BG32_MagicItem_860, CardIds.BeetleBand_BeetleBandToken_BG32_MagicItem_860t],\r\n\tbaseAvengeValue: (cardId: string) => (cardId === CardIds.BeetleBand_BG32_MagicItem_860 ? 5 : 6),\r\n\tavenge: (trinket: BoardEntity, input: AvengeInput): readonly BoardEntity[] => {\r\n\t\tconst number = trinket.cardId === CardIds.BeetleBand_BG32_MagicItem_860 ? 1 : 2;\r\n\t\tconst spawns = spawnEntities(\r\n\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\tnumber,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.otherBoard,\r\n\t\t\tinput.otherHero,\r\n\t\t\tinput.gameState,\r\n\t\t\tinput.hero.friendly,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\tspawns.forEach((spawn) => {\r\n\t\t\tupdateTaunt(spawn, true, input.board, input.hero, input.otherHero, input.gameState);\r\n\t\t\tspawn.spawnIndexFromRight = 0;\r\n\t\t});\r\n\r\n\t\t// Because they spawn to the right, we handle them here instead of higher up\r\n\t\t// performEntitySpawns(\r\n\t\t// \tspawns,\r\n\t\t// \tinput.board,\r\n\t\t// \tinput.hero,\r\n\t\t// \ttrinket,\r\n\t\t// \t0,\r\n\t\t// \tinput.otherBoard,\r\n\t\t// \tinput.otherHero,\r\n\t\t// \tinput.gameState,\r\n\t\t// );\r\n\t\treturn spawns;\r\n\t},\r\n};\r\n"]}
|
|
@@ -2,6 +2,7 @@ import { BgsPlayerEntity } from '../bgs-player-entity';
|
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2
2
|
import { BoardEntity } from '../board-entity';
|
|
3
3
|
import { FullGameState } from './internal-game-state';
|
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4
4
|
export declare const applyAfterAttackEffects: (attackingEntity: BoardEntity, attackingBoard: BoardEntity[], attackingBoardHero: BgsPlayerEntity, defendingEntity: BoardEntity, defendingBoard: BoardEntity[], defendingBoardHero: BgsPlayerEntity, damageDoneByAttacker: number, damageDoneByDefender: number, gameState: FullGameState) => void;
|
|
5
|
+
export declare const applyAfterAttackTrinkets: (attackingEntity: BoardEntity, attackingBoard: BoardEntity[], attackingBoardHero: BgsPlayerEntity, defendingEntity: BoardEntity, defendingBoard: BoardEntity[], defendingBoardHero: BgsPlayerEntity, damageDoneByAttacker: number, damageDoneByDefender: number, gameState: FullGameState) => void;
|
|
5
6
|
export interface OnAfterAttackInput {
|
|
6
7
|
attacker: BoardEntity;
|
|
7
8
|
attackingHero: BgsPlayerEntity;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.applyAfterAttackEffects = void 0;
|
|
3
|
+
exports.applyAfterAttackTrinkets = exports.applyAfterAttackEffects = void 0;
|
|
4
4
|
const reference_data_1 = require("@firestone-hs/reference-data");
|
|
5
5
|
const card_interface_1 = require("../cards/card.interface");
|
|
6
6
|
const _card_mappings_1 = require("../cards/impl/_card-mappings");
|
|
@@ -10,7 +10,7 @@ const blood_gems_1 = require("./blood-gems");
|
|
|
10
10
|
const quest_1 = require("./quest");
|
|
11
11
|
const stats_1 = require("./stats");
|
|
12
12
|
const applyAfterAttackEffects = (attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoard, defendingBoardHero, damageDoneByAttacker, damageDoneByDefender, gameState) => {
|
|
13
|
-
var _a, _b
|
|
13
|
+
var _a, _b;
|
|
14
14
|
(0, stealth_1.updateStealth)(attackingEntity, false, attackingBoard, attackingBoardHero, defendingBoardHero, gameState);
|
|
15
15
|
const onAfterAttackImpl = _card_mappings_1.cardMappings[attackingEntity.cardId];
|
|
16
16
|
if ((0, card_interface_1.hasOnAfterAttack)(onAfterAttackImpl)) {
|
|
@@ -40,29 +40,6 @@ const applyAfterAttackEffects = (attackingEntity, attackingBoard, attackingBoard
|
|
|
40
40
|
});
|
|
41
41
|
}
|
|
42
42
|
}
|
|
43
|
-
const trinkets = (_a = attackingBoardHero.trinkets) !== null && _a !== void 0 ? _a : [];
|
|
44
|
-
for (const trinket of trinkets) {
|
|
45
|
-
switch (trinket.cardId) {
|
|
46
|
-
case "BG30_MagicItem_546":
|
|
47
|
-
trinket.scriptDataNum1--;
|
|
48
|
-
if (trinket.scriptDataNum1 <= 0) {
|
|
49
|
-
for (const entity of attackingBoard.filter((e) => (0, utils_1.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.QUILBOAR, gameState.anomalies, gameState.allCards))) {
|
|
50
|
-
(0, blood_gems_1.playBloodGemsOn)(trinket, entity, 1, attackingBoard, attackingBoardHero, gameState);
|
|
51
|
-
gameState.spectator.registerPowerTarget(trinket, entity, attackingBoard, attackingBoardHero, attackingBoardHero);
|
|
52
|
-
}
|
|
53
|
-
trinket.scriptDataNum1 = gameState.cardsData.defaultScriptDataNum(trinket.cardId);
|
|
54
|
-
}
|
|
55
|
-
break;
|
|
56
|
-
}
|
|
57
|
-
}
|
|
58
|
-
let secretTriggered = null;
|
|
59
|
-
if ((secretTriggered = (_b = defendingBoardHero.secrets) === null || _b === void 0 ? void 0 : _b.find((secret) => !secret.triggered && (secret === null || secret === void 0 ? void 0 : secret.cardId) === "TB_Bacon_Secrets_14")) != null) {
|
|
60
|
-
if (damageDoneByAttacker >= 3 && !(attackingEntity.health <= 0 || attackingEntity.definitelyDead)) {
|
|
61
|
-
secretTriggered.triggered = true;
|
|
62
|
-
attackingEntity.definitelyDead = true;
|
|
63
|
-
gameState.spectator.registerPowerTarget(secretTriggered, attackingEntity, attackingBoard, defendingBoardHero, attackingBoardHero);
|
|
64
|
-
}
|
|
65
|
-
}
|
|
66
43
|
if (attackingEntity.cardId === "BG23_350" || attackingEntity.cardId === "BG23_350_G") {
|
|
67
44
|
const modifier = attackingEntity.cardId === "BG23_350_G" ? 2 : 1;
|
|
68
45
|
(0, utils_1.grantStatsToMinionsOfEachType)(attackingEntity, attackingBoard, attackingBoardHero, modifier * 1, modifier * 2, gameState);
|
|
@@ -71,7 +48,7 @@ const applyAfterAttackEffects = (attackingEntity, attackingBoard, attackingBoard
|
|
|
71
48
|
attackingEntity.cardId === "BG26_RLK_117_G") {
|
|
72
49
|
attackingEntity.definitelyDead = true;
|
|
73
50
|
}
|
|
74
|
-
else if ((
|
|
51
|
+
else if ((_a = attackingEntity.additionalCards) === null || _a === void 0 ? void 0 : _a.includes("BG26_RLK_117")) {
|
|
75
52
|
attackingEntity.definitelyDead = true;
|
|
76
53
|
}
|
|
77
54
|
attackingBoard
|
|
@@ -79,9 +56,36 @@ const applyAfterAttackEffects = (attackingEntity, attackingBoard, attackingBoard
|
|
|
79
56
|
.forEach((e) => {
|
|
80
57
|
(0, stats_1.modifyStats)(e, e, 1, 0, attackingBoard, attackingBoardHero, gameState);
|
|
81
58
|
});
|
|
59
|
+
let secretTriggered = null;
|
|
60
|
+
if ((secretTriggered = (_b = defendingBoardHero.secrets) === null || _b === void 0 ? void 0 : _b.find((secret) => !secret.triggered && (secret === null || secret === void 0 ? void 0 : secret.cardId) === "TB_Bacon_Secrets_14")) != null) {
|
|
61
|
+
if (damageDoneByAttacker >= 3 && !(attackingEntity.health <= 0 || attackingEntity.definitelyDead)) {
|
|
62
|
+
secretTriggered.triggered = true;
|
|
63
|
+
attackingEntity.definitelyDead = true;
|
|
64
|
+
gameState.spectator.registerPowerTarget(secretTriggered, attackingEntity, attackingBoard, defendingBoardHero, attackingBoardHero);
|
|
65
|
+
}
|
|
66
|
+
}
|
|
82
67
|
applyOnAttackQuest(attackingEntity, attackingBoard, attackingBoardHero, gameState);
|
|
83
68
|
};
|
|
84
69
|
exports.applyAfterAttackEffects = applyAfterAttackEffects;
|
|
70
|
+
const applyAfterAttackTrinkets = (attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoard, defendingBoardHero, damageDoneByAttacker, damageDoneByDefender, gameState) => {
|
|
71
|
+
var _a;
|
|
72
|
+
const trinkets = (_a = attackingBoardHero.trinkets) !== null && _a !== void 0 ? _a : [];
|
|
73
|
+
for (const trinket of trinkets) {
|
|
74
|
+
switch (trinket.cardId) {
|
|
75
|
+
case "BG30_MagicItem_546":
|
|
76
|
+
trinket.scriptDataNum1--;
|
|
77
|
+
if (trinket.scriptDataNum1 <= 0) {
|
|
78
|
+
for (const entity of attackingBoard.filter((e) => (0, utils_1.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.QUILBOAR, gameState.anomalies, gameState.allCards))) {
|
|
79
|
+
(0, blood_gems_1.playBloodGemsOn)(trinket, entity, 1, attackingBoard, attackingBoardHero, gameState);
|
|
80
|
+
gameState.spectator.registerPowerTarget(trinket, entity, attackingBoard, attackingBoardHero, attackingBoardHero);
|
|
81
|
+
}
|
|
82
|
+
trinket.scriptDataNum1 = gameState.cardsData.defaultScriptDataNum(trinket.cardId);
|
|
83
|
+
}
|
|
84
|
+
break;
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
};
|
|
88
|
+
exports.applyAfterAttackTrinkets = applyAfterAttackTrinkets;
|
|
85
89
|
const applyOnAttackQuest = (attackingEntity, attackingBoard, attackingBoardHero, gameState) => {
|
|
86
90
|
var _a;
|
|
87
91
|
const quests = (_a = attackingBoardHero.questEntities) !== null && _a !== void 0 ? _a : [];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnAfterAttack } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateStealth } from '../keywords/stealth';\r\nimport { grantStatsToMinionsOfEachType, hasCorrectTribe } from '../utils';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const applyAfterAttackEffects = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tdamageDoneByAttacker: number,\r\n\tdamageDoneByDefender: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// https://replays.firestoneapp.com/?reviewId=9c3ba0f2-d049-4f79-8ec2-7b20ec8d0f68&turn=11&action=5\r\n\t// It looks like Stealth is removed only once the damage is dealt?\r\n\tupdateStealth(attackingEntity, false, attackingBoard, attackingBoardHero, defendingBoardHero, gameState);\r\n\r\n\tconst onAfterAttackImpl = cardMappings[attackingEntity.cardId];\r\n\tif (hasOnAfterAttack(onAfterAttackImpl)) {\r\n\t\tonAfterAttackImpl.onAnyMinionAfterAttack(attackingEntity, {\r\n\t\t\tattacker: attackingEntity,\r\n\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\tattackingBoard: attackingBoard,\r\n\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t});\r\n\t}\r\n\tfor (const boardEntity of attackingBoard.filter((e) => e.entityId !== attackingEntity.entityId)) {\r\n\t\tconst onAfterAttackImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnAfterAttack(onAfterAttackImpl)) {\r\n\t\t\tonAfterAttackImpl.onAnyMinionAfterAttack(boardEntity, {\r\n\t\t\t\tattacker: attackingEntity,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tconst trinkets = attackingBoardHero.trinkets ?? [];\r\n\tfor (const trinket of trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.JarOGems_BG30_MagicItem_546:\r\n\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\tif (trinket.scriptDataNum1 <= 0) {\r\n\t\t\t\t\tfor (const entity of attackingBoard.filter((e) =>\r\n\t\t\t\t\t\thasCorrectTribe(e, attackingBoardHero, Race.QUILBOAR, gameState.anomalies, gameState.allCards),\r\n\t\t\t\t\t)) {\r\n\t\t\t\t\t\tplayBloodGemsOn(trinket, entity, 1, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\ttrinket,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\ttrinket.scriptDataNum1 = gameState.cardsData.defaultScriptDataNum(trinket.cardId);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tlet secretTriggered = null;\r\n\tif (\r\n\t\t(secretTriggered = defendingBoardHero.secrets?.find(\r\n\t\t\t(secret) => !secret.triggered && secret?.cardId === CardIds.Reckoning_TB_Bacon_Secrets_14,\r\n\t\t)) != null\r\n\t) {\r\n\t\t// console.log('triggering secret?', damageDoneByAttacker, stringifySimpleCard(attackingEntity, allCards));\r\n\t\tif (damageDoneByAttacker >= 3 && !(attackingEntity.health <= 0 || attackingEntity.definitelyDead)) {\r\n\t\t\tsecretTriggered.triggered = true;\r\n\t\t\tattackingEntity.definitelyDead = true;\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tsecretTriggered,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tif (attackingEntity.cardId === CardIds.Yrel_BG23_350 || attackingEntity.cardId === CardIds.Yrel_BG23_350_G) {\r\n\t\tconst modifier = attackingEntity.cardId === CardIds.Yrel_BG23_350_G ? 2 : 1;\r\n\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\tattackingEntity,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tmodifier * 1,\r\n\t\t\tmodifier * 2,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else if (\r\n\t\tattackingEntity.cardId === CardIds.IncorporealCorporal_BG26_RLK_117 ||\r\n\t\tattackingEntity.cardId === CardIds.IncorporealCorporal_BG26_RLK_117_G\r\n\t) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\t// Putricide-only\r\n\telse if (attackingEntity.additionalCards?.includes(CardIds.IncorporealCorporal_BG26_RLK_117)) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\r\n\tattackingBoard\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FesterootHulk_BG_GIL_655))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyStats(e, e, 1, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t\t});\r\n\r\n\tapplyOnAttackQuest(attackingEntity, attackingBoard, attackingBoardHero, gameState);\r\n};\r\n\r\nconst applyOnAttackQuest = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst quests = attackingBoardHero.questEntities ?? [];\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.CrackTheCase:\r\n\t\t\t\tonQuestProgressUpdated(attackingBoardHero, quest, attackingBoard, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport interface OnAfterAttackInput {\r\n\tattacker: BoardEntity;\r\n\tattackingHero: BgsPlayerEntity;\r\n\tattackingBoard: BoardEntity[];\r\n\tdefendingEntity: BoardEntity;\r\n\tdefendingBoard: BoardEntity[];\r\n\tdefendingHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n\tplayerIsFriendly: boolean;\r\n}\r\n"]}
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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnAfterAttack } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateStealth } from '../keywords/stealth';\r\nimport { grantStatsToMinionsOfEachType, hasCorrectTribe } from '../utils';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const applyAfterAttackEffects = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tdamageDoneByAttacker: number,\r\n\tdamageDoneByDefender: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// https://replays.firestoneapp.com/?reviewId=9c3ba0f2-d049-4f79-8ec2-7b20ec8d0f68&turn=11&action=5\r\n\t// It looks like Stealth is removed only once the damage is dealt?\r\n\tupdateStealth(attackingEntity, false, attackingBoard, attackingBoardHero, defendingBoardHero, gameState);\r\n\r\n\tconst onAfterAttackImpl = cardMappings[attackingEntity.cardId];\r\n\tif (hasOnAfterAttack(onAfterAttackImpl)) {\r\n\t\tonAfterAttackImpl.onAnyMinionAfterAttack(attackingEntity, {\r\n\t\t\tattacker: attackingEntity,\r\n\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\tattackingBoard: attackingBoard,\r\n\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t});\r\n\t}\r\n\tfor (const boardEntity of attackingBoard.filter((e) => e.entityId !== attackingEntity.entityId)) {\r\n\t\tconst onAfterAttackImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnAfterAttack(onAfterAttackImpl)) {\r\n\t\t\tonAfterAttackImpl.onAnyMinionAfterAttack(boardEntity, {\r\n\t\t\t\tattacker: attackingEntity,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tif (attackingEntity.cardId === CardIds.Yrel_BG23_350 || attackingEntity.cardId === CardIds.Yrel_BG23_350_G) {\r\n\t\tconst modifier = attackingEntity.cardId === CardIds.Yrel_BG23_350_G ? 2 : 1;\r\n\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\tattackingEntity,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tmodifier * 1,\r\n\t\t\tmodifier * 2,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else if (\r\n\t\tattackingEntity.cardId === CardIds.IncorporealCorporal_BG26_RLK_117 ||\r\n\t\tattackingEntity.cardId === CardIds.IncorporealCorporal_BG26_RLK_117_G\r\n\t) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\t// Putricide-only\r\n\telse if (attackingEntity.additionalCards?.includes(CardIds.IncorporealCorporal_BG26_RLK_117)) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\r\n\tattackingBoard\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FesterootHulk_BG_GIL_655))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyStats(e, e, 1, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t\t});\r\n\r\n\tlet secretTriggered = null;\r\n\tif (\r\n\t\t(secretTriggered = defendingBoardHero.secrets?.find(\r\n\t\t\t(secret) => !secret.triggered && secret?.cardId === CardIds.Reckoning_TB_Bacon_Secrets_14,\r\n\t\t)) != null\r\n\t) {\r\n\t\t// console.log('triggering secret?', damageDoneByAttacker, stringifySimpleCard(attackingEntity, allCards));\r\n\t\tif (damageDoneByAttacker >= 3 && !(attackingEntity.health <= 0 || attackingEntity.definitelyDead)) {\r\n\t\t\tsecretTriggered.triggered = true;\r\n\t\t\tattackingEntity.definitelyDead = true;\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tsecretTriggered,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tapplyOnAttackQuest(attackingEntity, attackingBoard, attackingBoardHero, gameState);\r\n};\r\n\r\nexport const applyAfterAttackTrinkets = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tdamageDoneByAttacker: number,\r\n\tdamageDoneByDefender: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst trinkets = attackingBoardHero.trinkets ?? [];\r\n\tfor (const trinket of trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.JarOGems_BG30_MagicItem_546:\r\n\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\tif (trinket.scriptDataNum1 <= 0) {\r\n\t\t\t\t\tfor (const entity of attackingBoard.filter((e) =>\r\n\t\t\t\t\t\thasCorrectTribe(e, attackingBoardHero, Race.QUILBOAR, gameState.anomalies, gameState.allCards),\r\n\t\t\t\t\t)) {\r\n\t\t\t\t\t\tplayBloodGemsOn(trinket, entity, 1, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\ttrinket,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\ttrinket.scriptDataNum1 = gameState.cardsData.defaultScriptDataNum(trinket.cardId);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyOnAttackQuest = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst quests = attackingBoardHero.questEntities ?? [];\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.CrackTheCase:\r\n\t\t\t\tonQuestProgressUpdated(attackingBoardHero, quest, attackingBoard, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport interface OnAfterAttackInput {\r\n\tattacker: BoardEntity;\r\n\tattackingHero: BgsPlayerEntity;\r\n\tattackingBoard: BoardEntity[];\r\n\tdefendingEntity: BoardEntity;\r\n\tdefendingBoard: BoardEntity[];\r\n\tdefendingHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n\tplayerIsFriendly: boolean;\r\n}\r\n"]}
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@@ -65,8 +65,9 @@ const doFullAttack = (attackingEntity, attackingBoard, attackingBoardHero, defen
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65
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const { damageDoneByAttacker: damageDoneByAttacker2, damageDoneByDefender: damageDoneByDefender2 } = performAttack(attackingEntity, defendingEntity, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState);
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66
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const damageDoneByAttacker = damageDoneByAttacker1 + damageDoneByAttacker2;
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const damageDoneByDefender = damageDoneByDefender1 + damageDoneByDefender2;
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-
(0, exports.processMinionDeath)(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState, isAttackingImmediately);
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68
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(0, after_attack_1.applyAfterAttackEffects)(attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoard, defendingBoardHero, damageDoneByAttacker, damageDoneByDefender, gameState);
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69
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+
(0, exports.processMinionDeath)(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState, isAttackingImmediately);
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(0, after_attack_1.applyAfterAttackTrinkets)(attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoard, defendingBoardHero, damageDoneByAttacker, damageDoneByDefender, gameState);
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(0, stats_1.applyAfterStatsUpdate)(gameState);
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attackingEntity.immuneWhenAttackCharges = Math.max(0, ((_a = attackingEntity.immuneWhenAttackCharges) !== null && _a !== void 0 ? _a : 0) - 1);
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73
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if (defendingEntity.health > 0 &&
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