@firestone-hs/simulate-bgs-battle 1.1.570 → 1.1.572
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cards/card.interface.d.ts +0 -13
- package/dist/cards/card.interface.js +1 -5
- package/dist/cards/card.interface.js.map +1 -1
- package/dist/cards/impl/_card-mappings.js +2 -0
- package/dist/cards/impl/_card-mappings.js.map +1 -1
- package/dist/cards/impl/enchantments/crystal-infuser-enchantment.d.ts +2 -2
- package/dist/cards/impl/enchantments/crystal-infuser-enchantment.js +2 -1
- package/dist/cards/impl/enchantments/crystal-infuser-enchantment.js.map +1 -1
- package/dist/cards/impl/minion/anubarak-nerubian-king.d.ts +2 -2
- package/dist/cards/impl/minion/anubarak-nerubian-king.js +2 -1
- package/dist/cards/impl/minion/anubarak-nerubian-king.js.map +1 -1
- package/dist/cards/impl/minion/baneling.d.ts +2 -2
- package/dist/cards/impl/minion/baneling.js +2 -1
- package/dist/cards/impl/minion/baneling.js.map +1 -1
- package/dist/cards/impl/minion/battlecruiser.d.ts +2 -2
- package/dist/cards/impl/minion/battlecruiser.js +4 -3
- package/dist/cards/impl/minion/battlecruiser.js.map +1 -1
- package/dist/cards/impl/minion/bronze-steward.d.ts +2 -2
- package/dist/cards/impl/minion/bronze-steward.js +2 -1
- package/dist/cards/impl/minion/bronze-steward.js.map +1 -1
- package/dist/cards/impl/minion/coilskar-sapper.d.ts +2 -2
- package/dist/cards/impl/minion/coilskar-sapper.js +2 -1
- package/dist/cards/impl/minion/coilskar-sapper.js.map +1 -1
- package/dist/cards/impl/minion/cruise-controller.d.ts +2 -2
- package/dist/cards/impl/minion/cruise-controller.js +2 -1
- package/dist/cards/impl/minion/cruise-controller.js.map +1 -1
- package/dist/cards/impl/minion/firescale-hoarder.d.ts +2 -2
- package/dist/cards/impl/minion/firescale-hoarder.js +2 -1
- package/dist/cards/impl/minion/firescale-hoarder.js.map +1 -1
- package/dist/cards/impl/minion/gentle-djinni.d.ts +2 -2
- package/dist/cards/impl/minion/gentle-djinni.js +2 -1
- package/dist/cards/impl/minion/gentle-djinni.js.map +1 -1
- package/dist/cards/impl/minion/glowing-cinder.d.ts +2 -2
- package/dist/cards/impl/minion/glowing-cinder.js +2 -1
- package/dist/cards/impl/minion/glowing-cinder.js.map +1 -1
- package/dist/cards/impl/minion/goldrinn-the-great-wolf.d.ts +2 -2
- package/dist/cards/impl/minion/goldrinn-the-great-wolf.js +2 -1
- package/dist/cards/impl/minion/goldrinn-the-great-wolf.js.map +1 -1
- package/dist/cards/impl/minion/gormling-gourmet.d.ts +2 -2
- package/dist/cards/impl/minion/gormling-gourmet.js +2 -1
- package/dist/cards/impl/minion/gormling-gourmet.js.map +1 -1
- package/dist/cards/impl/minion/impulsive-trickster.d.ts +2 -2
- package/dist/cards/impl/minion/impulsive-trickster.js +2 -1
- package/dist/cards/impl/minion/impulsive-trickster.js.map +1 -1
- package/dist/cards/impl/minion/leeroy-the-reckless.d.ts +2 -2
- package/dist/cards/impl/minion/leeroy-the-reckless.js +2 -1
- package/dist/cards/impl/minion/leeroy-the-reckless.js.map +1 -1
- package/dist/cards/impl/minion/metallic-hunter.d.ts +2 -2
- package/dist/cards/impl/minion/metallic-hunter.js +2 -1
- package/dist/cards/impl/minion/metallic-hunter.js.map +1 -1
- package/dist/cards/impl/minion/mummifier.d.ts +2 -2
- package/dist/cards/impl/minion/mummifier.js +2 -1
- package/dist/cards/impl/minion/mummifier.js.map +1 -1
- package/dist/cards/impl/minion/mutated-lasher.d.ts +2 -2
- package/dist/cards/impl/minion/mutated-lasher.js +2 -1
- package/dist/cards/impl/minion/mutated-lasher.js.map +1 -1
- package/dist/cards/impl/minion/nightmare-par-tea-guest.d.ts +2 -2
- package/dist/cards/impl/minion/nightmare-par-tea-guest.js +2 -1
- package/dist/cards/impl/minion/nightmare-par-tea-guest.js.map +1 -1
- package/dist/cards/impl/minion/operatic-belcher.d.ts +2 -2
- package/dist/cards/impl/minion/operatic-belcher.js +2 -1
- package/dist/cards/impl/minion/operatic-belcher.js.map +1 -1
- package/dist/cards/impl/minion/rylak-metalhead.d.ts +2 -2
- package/dist/cards/impl/minion/rylak-metalhead.js +2 -1
- package/dist/cards/impl/minion/rylak-metalhead.js.map +1 -1
- package/dist/cards/impl/minion/selfless-hero.d.ts +2 -2
- package/dist/cards/impl/minion/selfless-hero.js +2 -1
- package/dist/cards/impl/minion/selfless-hero.js.map +1 -1
- package/dist/cards/impl/minion/shadowdancer.d.ts +2 -2
- package/dist/cards/impl/minion/shadowdancer.js +2 -1
- package/dist/cards/impl/minion/shadowdancer.js.map +1 -1
- package/dist/cards/impl/minion/sharptooth-snapper.d.ts +2 -2
- package/dist/cards/impl/minion/sharptooth-snapper.js +5 -1
- package/dist/cards/impl/minion/sharptooth-snapper.js.map +1 -1
- package/dist/cards/impl/minion/showy-cyclist.d.ts +2 -2
- package/dist/cards/impl/minion/showy-cyclist.js +2 -1
- package/dist/cards/impl/minion/showy-cyclist.js.map +1 -1
- package/dist/cards/impl/minion/silithid-burrower.d.ts +2 -2
- package/dist/cards/impl/minion/silithid-burrower.js +2 -1
- package/dist/cards/impl/minion/silithid-burrower.js.map +1 -1
- package/dist/cards/impl/minion/slumber-sorcerer.d.ts +2 -2
- package/dist/cards/impl/minion/slumber-sorcerer.js +2 -1
- package/dist/cards/impl/minion/slumber-sorcerer.js.map +1 -1
- package/dist/cards/impl/minion/thorncaller.d.ts +2 -2
- package/dist/cards/impl/minion/thorncaller.js +2 -1
- package/dist/cards/impl/minion/thorncaller.js.map +1 -1
- package/dist/cards/impl/minion/thousandth-paper-drake.js +2 -1
- package/dist/cards/impl/minion/thousandth-paper-drake.js.map +1 -1
- package/dist/cards/impl/minion/three-lil-quilboar.d.ts +2 -2
- package/dist/cards/impl/minion/three-lil-quilboar.js +2 -1
- package/dist/cards/impl/minion/three-lil-quilboar.js.map +1 -1
- package/dist/cards/impl/minion/tunnel-blaster.d.ts +2 -2
- package/dist/cards/impl/minion/tunnel-blaster.js +2 -1
- package/dist/cards/impl/minion/tunnel-blaster.js.map +1 -1
- package/dist/cards/impl/minion/turquoise-skitterer.d.ts +2 -2
- package/dist/cards/impl/minion/turquoise-skitterer.js +2 -5
- package/dist/cards/impl/minion/turquoise-skitterer.js.map +1 -1
- package/dist/cards/impl/minion/valiant-tiger.d.ts +2 -2
- package/dist/cards/impl/minion/valiant-tiger.js +2 -1
- package/dist/cards/impl/minion/valiant-tiger.js.map +1 -1
- package/dist/input-sanitation.js +5 -1
- package/dist/input-sanitation.js.map +1 -1
- package/dist/simulate-bgs-battle.js +1 -1
- package/dist/simulate-bgs-battle.js.map +1 -1
- package/dist/simulation/deathrattle-effects.d.ts +2 -1
- package/dist/simulation/deathrattle-effects.js +3 -481
- package/dist/simulation/deathrattle-effects.js.map +1 -1
- package/dist/simulation/deathrattle-orchestration.js +1 -2
- package/dist/simulation/deathrattle-orchestration.js.map +1 -1
- package/dist/simulation/deathrattle-spawns.d.ts +1 -1
- package/dist/simulation/deathrattle-spawns.js +320 -9
- package/dist/simulation/deathrattle-spawns.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-minion.js +10 -6
- package/dist/simulation/start-of-combat/soc-minion.js.map +1 -1
- package/package.json +1 -1
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@@ -1,22 +1,16 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.rememberDeathrattles = exports.applyMonstrosity = exports.dealDamageToAllMinions = exports.applyWheneverMinionDiesEffect = exports.handleAfterMinionKillsEffect = exports.handleWheneverMinionsKillEffect = exports.
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exports.rememberDeathrattles = exports.applyMonstrosity = exports.dealDamageToAllMinions = exports.applyWheneverMinionDiesEffect = exports.handleAfterMinionKillsEffect = exports.handleWheneverMinionsKillEffect = exports.applyRecurringNightmareDeathrattleEffect = exports.applyLeapFroggerEffect = exports.applyEarthInvocationEnchantment = exports.applyFireInvocationEnchantment = exports.applyWaterInvocationEnchantment = exports.applyLightningInvocationEnchantment = exports.computeDeathrattleMultiplier = void 0;
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const reference_data_1 = require("@firestone-hs/reference-data");
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const card_interface_1 = require("../cards/card.interface");
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const _card_mappings_1 = require("../cards/impl/_card-mappings");
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const divine_shield_1 = require("../keywords/divine-shield");
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const taunt_1 = require("../keywords/taunt");
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const windfury_1 = require("../keywords/windfury");
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const utils_1 = require("../services/utils");
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const simulate_bgs_battle_1 = require("../simulate-bgs-battle");
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const utils_2 = require("../utils");
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const attack_1 = require("./attack");
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const cards_in_hand_1 = require("./cards-in-hand");
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const deathrattle_on_trigger_1 = require("./deathrattle-on-trigger");
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const deathrattle_spawns_1 = require("./deathrattle-spawns");
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const remembered_deathrattle_1 = require("./remembered-deathrattle");
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const stats_1 = require("./stats");
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const golden_1 = require("./utils/golden");
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const computeDeathrattleMultiplier = (board, boardHero, deadEntity, sharedState) => {
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var _a, _b, _c, _d, _e;
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const rivendare = !!board.find((entity) => entity.cardId === "BG_FP1_031" ||
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@@ -39,480 +33,6 @@ const computeDeathrattleMultiplier = (board, boardHero, deadEntity, sharedState)
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return multiplier;
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};
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exports.computeDeathrattleMultiplier = computeDeathrattleMultiplier;
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const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, deadEntityIndexFromRight, otherBoard, otherBoardHero, gameState) => {
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var _a, _b;
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const multiplier = (0, exports.computeDeathrattleMultiplier)(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, gameState.sharedState);
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const deathrattleTriggeredInput = {
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boardWithDeadEntity,
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boardWithDeadEntityHero,
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deadEntity,
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otherBoard,
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otherBoardHero,
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deadEntityIndexFromRight,
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gameState,
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};
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const cardIds = [deadEntity.cardId, ...((_a = deadEntity.additionalCards) !== null && _a !== void 0 ? _a : [])];
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const enchantments = [
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...((_b = deadEntity.enchantments) !== null && _b !== void 0 ? _b : []),
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].sort((a, b) => a.timing - b.timing);
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for (const deadEntityCardId of cardIds) {
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const deathrattleImpl = _card_mappings_1.cardMappings[deadEntityCardId];
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if ((0, card_interface_1.hasDeathrattleEffect)(deathrattleImpl)) {
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for (let i = 0; i < multiplier; i++) {
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deathrattleImpl.deathrattleEffect(deadEntity, deathrattleTriggeredInput);
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(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
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}
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}
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else {
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switch (deadEntityCardId) {
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case "TB_BaconShop_HERO_76_Buddy":
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case "TB_BaconShop_HERO_76_Buddy_G":
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const iterations = deadEntityCardId === "TB_BaconShop_HERO_76_Buddy_G" ? 2 : 1;
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for (let i = 0; i < multiplier; i++) {
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for (let j = 0; j < iterations; j++) {
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let validTargets = boardWithDeadEntity.filter((entity) => !entity.divineShield);
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if (!(validTargets === null || validTargets === void 0 ? void 0 : validTargets.length)) {
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validTargets = boardWithDeadEntity.filter((entity) => !entity.taunt);
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if (!(validTargets === null || validTargets === void 0 ? void 0 : validTargets.length)) {
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validTargets = boardWithDeadEntity.filter((entity) => !entity.windfury);
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}
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}
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const target = (0, utils_1.pickRandom)(validTargets);
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if (target) {
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if (!target.divineShield) {
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(0, divine_shield_1.updateDivineShield)(target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, true, gameState);
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}
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(0, taunt_1.updateTaunt)(target, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
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(0, windfury_1.updateWindfury)(target, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
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gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
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}
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}
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(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
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}
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break;
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case "BGS_040":
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case "TB_BaconUps_154":
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for (let i = 0; i < multiplier; i++) {
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const nadinaMultiplier = deadEntityCardId === "TB_BaconUps_154" ? 6 : 3;
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for (let j = 0; j < nadinaMultiplier; j++) {
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const validTargets = boardWithDeadEntity
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.filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.DRAGON, gameState.anomalies, gameState.allCards))
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.filter((entity) => !entity.divineShield);
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const target = (0, utils_1.pickRandom)(validTargets);
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if (target) {
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(0, divine_shield_1.updateDivineShield)(target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, true, gameState);
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gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
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}
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}
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(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
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}
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break;
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case "BG_OG_256":
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for (let i = 0; i < multiplier; i++) {
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(0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 1, 1, gameState);
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(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
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}
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break;
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case "TB_BaconUps_025":
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for (let i = 0; i < multiplier; i++) {
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(0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 2, 2, gameState);
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(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
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}
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break;
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case "YOD_026":
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for (let i = 0; i < multiplier; i++) {
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(0, utils_2.grantRandomAttack)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity.attack, gameState);
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(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
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}
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break;
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case "TB_BaconUps_112":
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for (let i = 0; i < multiplier; i++) {
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(0, utils_2.grantRandomAttack)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity.attack, gameState);
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(0, utils_2.grantRandomAttack)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity.attack, gameState);
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(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
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}
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break;
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case "BG29_815":
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case "BG29_815_G":
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const nightbaneLoops = deadEntityCardId === "BG29_815_G" ? 2 : 1;
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for (let i = 0; i < multiplier; i++) {
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for (let j = 0; j < nightbaneLoops; j++) {
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const pickedTargetEntityIds = [];
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for (let k = 0; k < 2; k++) {
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const target = (0, utils_1.pickRandomAlive)(boardWithDeadEntity
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.filter((e) => ![
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"BG29_815",
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"BG29_815_G",
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].includes(e.cardId))
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.filter((e) => !pickedTargetEntityIds.includes(e.entityId)));
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if (!!target) {
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pickedTargetEntityIds.push(target.entityId);
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(0, stats_1.modifyStats)(target, deadEntity, deadEntity.attack, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
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}
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}
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}
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(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
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}
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break;
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case "BG21_000":
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for (let i = 0; i < multiplier; i++) {
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applyLeapFroggerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, false, gameState, deadEntity.deathrattleRepeats);
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(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
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}
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break;
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case "BG21_000_G":
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for (let i = 0; i < multiplier; i++) {
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applyLeapFroggerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, true, gameState, deadEntity.deathrattleRepeats);
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-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
167
|
-
}
|
|
168
|
-
break;
|
|
169
|
-
case "BG21_001":
|
|
170
|
-
for (let i = 0; i < multiplier; i++) {
|
|
171
|
-
const target = (0, utils_2.grantRandomStats)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 6, 6, reference_data_1.Race.BEAST, true, gameState);
|
|
172
|
-
if (!!target) {
|
|
173
|
-
gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
|
|
174
|
-
}
|
|
175
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
176
|
-
}
|
|
177
|
-
break;
|
|
178
|
-
case "BG21_001_G":
|
|
179
|
-
for (let i = 0; i < multiplier; i++) {
|
|
180
|
-
const target = (0, utils_2.grantRandomStats)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 12, 12, reference_data_1.Race.BEAST, true, gameState);
|
|
181
|
-
if (!!target) {
|
|
182
|
-
gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
|
|
183
|
-
}
|
|
184
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
185
|
-
}
|
|
186
|
-
break;
|
|
187
|
-
case "BG25_022":
|
|
188
|
-
case "BG25_022_G":
|
|
189
|
-
const scarletMultiplier = deadEntityCardId === "BG25_022_G" ? 2 : 1;
|
|
190
|
-
for (let i = 0; i < multiplier; i++) {
|
|
191
|
-
const target = (0, utils_2.grantRandomStats)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, scarletMultiplier * 1, scarletMultiplier * 2, reference_data_1.Race.UNDEAD, false, gameState);
|
|
192
|
-
if (!!target) {
|
|
193
|
-
gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
|
|
194
|
-
}
|
|
195
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
196
|
-
}
|
|
197
|
-
break;
|
|
198
|
-
case "TB_BaconShop_HERO_17_Buddy":
|
|
199
|
-
case "TB_BaconShop_HERO_17_Buddy_G":
|
|
200
|
-
const squirrelDamage = deadEntity.cardId === "TB_BaconShop_HERO_17_Buddy_G" ? 4 : 2;
|
|
201
|
-
for (let i = 0; i < multiplier; i++) {
|
|
202
|
-
const numberOfDeadMechsThisCombat = gameState.sharedState.deaths
|
|
203
|
-
.filter((entity) => entity.friendly === deadEntity.friendly)
|
|
204
|
-
.filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.MECH, gameState.anomalies, gameState.allCards)).length;
|
|
205
|
-
for (let j = 0; j < numberOfDeadMechsThisCombat; j++) {
|
|
206
|
-
(0, attack_1.dealDamageToRandomEnemy)(otherBoard, otherBoardHero, deadEntity, squirrelDamage, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
|
|
207
|
-
}
|
|
208
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
209
|
-
}
|
|
210
|
-
break;
|
|
211
|
-
case "BG_BOT_606":
|
|
212
|
-
case "TB_BaconUps_028":
|
|
213
|
-
const kaboomLoops = deadEntity.cardId === "TB_BaconUps_028" ? 2 : 1;
|
|
214
|
-
const baseDamage = 4 +
|
|
215
|
-
boardWithDeadEntityHero.trinkets.filter((t) => t.cardId === "BG30_MagicItem_803").length *
|
|
216
|
-
10;
|
|
217
|
-
for (let i = 0; i < multiplier; i++) {
|
|
218
|
-
for (let j = 0; j < kaboomLoops; j++) {
|
|
219
|
-
(0, attack_1.dealDamageToRandomEnemy)(otherBoard, otherBoardHero, deadEntity, baseDamage, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
|
|
220
|
-
}
|
|
221
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
222
|
-
}
|
|
223
|
-
break;
|
|
224
|
-
case "BG29_843":
|
|
225
|
-
case "BG29_843_G":
|
|
226
|
-
const fireDancerLoops = deadEntity.cardId === "BG29_843_G" ? 2 : 1;
|
|
227
|
-
for (let i = 0; i < multiplier; i++) {
|
|
228
|
-
for (let j = 0; j < fireDancerLoops; j++) {
|
|
229
|
-
const minionsToDamage = [...otherBoard, ...boardWithDeadEntity];
|
|
230
|
-
for (const target of minionsToDamage) {
|
|
231
|
-
const isSameSide = target.friendly === deadEntity.friendly;
|
|
232
|
-
const board = isSameSide ? boardWithDeadEntity : otherBoard;
|
|
233
|
-
const hero = isSameSide ? boardWithDeadEntityHero : otherBoardHero;
|
|
234
|
-
(0, attack_1.dealDamageToMinion)(target, board, hero, deadEntity, 1, isSameSide ? otherBoard : boardWithDeadEntity, isSameSide ? otherBoardHero : boardWithDeadEntityHero, gameState);
|
|
235
|
-
}
|
|
236
|
-
}
|
|
237
|
-
(0, attack_1.processMinionDeath)(boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState);
|
|
238
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
239
|
-
}
|
|
240
|
-
break;
|
|
241
|
-
case "BG28_968":
|
|
242
|
-
case "BG28_968_G":
|
|
243
|
-
const lighterFighterDamage = deadEntity.cardId === "BG28_968_G" ? 8 : 4;
|
|
244
|
-
for (let i = 0; i < multiplier; i++) {
|
|
245
|
-
for (let j = 0; j < 2; j++) {
|
|
246
|
-
const target = (0, utils_1.pickRandomLowestHealth)(otherBoard);
|
|
247
|
-
gameState.spectator.registerPowerTarget(deadEntity, target, otherBoard, boardWithDeadEntityHero, otherBoardHero);
|
|
248
|
-
(0, attack_1.dealDamageToMinion)(target, otherBoard, otherBoardHero, deadEntity, lighterFighterDamage, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
|
|
249
|
-
}
|
|
250
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
251
|
-
}
|
|
252
|
-
break;
|
|
253
|
-
case "BG25_165":
|
|
254
|
-
case "BG25_165_G":
|
|
255
|
-
const boomboxDamage = deadEntity.cardId === "BG25_165_G" ? 14 : 7;
|
|
256
|
-
for (let i = 0; i < multiplier; i++) {
|
|
257
|
-
const targets = (0, attack_1.findNearestEnemies)(boardWithDeadEntity, null, deadEntityIndexFromRight, otherBoard, 2, gameState.allCards);
|
|
258
|
-
targets.forEach((target) => {
|
|
259
|
-
(0, attack_1.dealDamageToMinion)(target, otherBoard, otherBoardHero, deadEntity, boomboxDamage, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
|
|
260
|
-
});
|
|
261
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
262
|
-
}
|
|
263
|
-
break;
|
|
264
|
-
case "BG_FP1_024":
|
|
265
|
-
case "TB_BaconUps_118":
|
|
266
|
-
const damage = deadEntityCardId === "TB_BaconUps_118" ? 2 : 1;
|
|
267
|
-
for (let i = 0; i < multiplier; i++) {
|
|
268
|
-
const minionsToDamage = [...otherBoard, ...boardWithDeadEntity];
|
|
269
|
-
for (const target of minionsToDamage) {
|
|
270
|
-
const isSameSide = target.friendly === deadEntity.friendly;
|
|
271
|
-
const board = isSameSide ? boardWithDeadEntity : otherBoard;
|
|
272
|
-
const hero = isSameSide ? boardWithDeadEntityHero : otherBoardHero;
|
|
273
|
-
(0, attack_1.dealDamageToMinion)(target, board, hero, deadEntity, damage, isSameSide ? otherBoard : boardWithDeadEntity, isSameSide ? otherBoardHero : boardWithDeadEntityHero, gameState);
|
|
274
|
-
}
|
|
275
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
276
|
-
}
|
|
277
|
-
break;
|
|
278
|
-
case "BG25_399":
|
|
279
|
-
case "BG25_399_G":
|
|
280
|
-
for (let i = 0; i < multiplier; i++) {
|
|
281
|
-
const radioQuantity = deadEntityCardId === "BG25_399_G" ? 2 : 1;
|
|
282
|
-
const radioEntities = Array(radioQuantity).fill(deadEntity.lastAffectedByEntity);
|
|
283
|
-
(0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, radioEntities, gameState);
|
|
284
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
285
|
-
}
|
|
286
|
-
break;
|
|
287
|
-
case "BG28_900":
|
|
288
|
-
case "BG28_900_G":
|
|
289
|
-
for (let i = 0; i < multiplier; i++) {
|
|
290
|
-
const loops = deadEntityCardId === "BG28_900_G" ? 2 : 1;
|
|
291
|
-
const cardsToAdd = Array(loops).fill(null);
|
|
292
|
-
(0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, cardsToAdd, gameState);
|
|
293
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
294
|
-
}
|
|
295
|
-
break;
|
|
296
|
-
case "TB_BaconShop_HERO_41_Buddy":
|
|
297
|
-
case "TB_BaconShop_HERO_41_Buddy_G":
|
|
298
|
-
for (let i = 0; i < multiplier; i++) {
|
|
299
|
-
const numberToGild = deadEntityCardId === "TB_BaconShop_HERO_41_Buddy_G" ? 2 : 1;
|
|
300
|
-
const targetBoard = boardWithDeadEntity.filter((e) => !e.definitelyDead && e.health > 0);
|
|
301
|
-
for (let i = 0; i < Math.min(numberToGild, boardWithDeadEntity.length); i++) {
|
|
302
|
-
const rightMostMinion = targetBoard[targetBoard.length - 1 - i];
|
|
303
|
-
if (rightMostMinion) {
|
|
304
|
-
(0, golden_1.makeMinionGolden)(rightMostMinion, deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState);
|
|
305
|
-
}
|
|
306
|
-
}
|
|
307
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
308
|
-
}
|
|
309
|
-
break;
|
|
310
|
-
case "BG26_360":
|
|
311
|
-
case "BG26_360_G":
|
|
312
|
-
const statsScourfin = deadEntityCardId === "BG26_360_G" ? 10 : 5;
|
|
313
|
-
for (let i = 0; i < multiplier; i++) {
|
|
314
|
-
(0, utils_2.grantRandomStats)(deadEntity, boardWithDeadEntityHero.hand.filter((e) => {
|
|
315
|
-
var _a;
|
|
316
|
-
return ((_a = gameState.allCards.getCard(e.cardId).type) === null || _a === void 0 ? void 0 : _a.toUpperCase()) ===
|
|
317
|
-
reference_data_1.CardType[reference_data_1.CardType.MINION];
|
|
318
|
-
}), boardWithDeadEntityHero, statsScourfin, statsScourfin, null, true, gameState);
|
|
319
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
320
|
-
}
|
|
321
|
-
break;
|
|
322
|
-
case "BG23_017":
|
|
323
|
-
case "BG23_017_G":
|
|
324
|
-
for (let i = 0; i < multiplier; i++) {
|
|
325
|
-
const sanguineChampionStats = deadEntityCardId === "BG23_017" ? 1 : 2;
|
|
326
|
-
boardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += sanguineChampionStats;
|
|
327
|
-
boardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += sanguineChampionStats;
|
|
328
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
329
|
-
}
|
|
330
|
-
break;
|
|
331
|
-
case "BG26_160":
|
|
332
|
-
case "BG26_160_G":
|
|
333
|
-
for (let i = 0; i < multiplier; i++) {
|
|
334
|
-
const piperBuff = deadEntityCardId === "BG26_160" ? 1 : 2;
|
|
335
|
-
boardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += piperBuff;
|
|
336
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
337
|
-
}
|
|
338
|
-
break;
|
|
339
|
-
case "BG_RLK_957":
|
|
340
|
-
for (let i = 0; i < multiplier; i++) {
|
|
341
|
-
(0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 2, 1, gameState, reference_data_1.Race[reference_data_1.Race.UNDEAD]);
|
|
342
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
343
|
-
}
|
|
344
|
-
break;
|
|
345
|
-
case "BG26_GIL_513":
|
|
346
|
-
for (let i = 0; i < multiplier; i++) {
|
|
347
|
-
(0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 1, 0, gameState, null);
|
|
348
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
349
|
-
}
|
|
350
|
-
break;
|
|
351
|
-
case "BG_ICC_099":
|
|
352
|
-
for (let i = 0; i < multiplier; i++) {
|
|
353
|
-
for (const entity of boardWithDeadEntity) {
|
|
354
|
-
(0, attack_1.dealDamageToMinion)(entity, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, 5, otherBoard, otherBoardHero, gameState);
|
|
355
|
-
}
|
|
356
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
357
|
-
}
|
|
358
|
-
break;
|
|
359
|
-
case "BG27_006":
|
|
360
|
-
case "BG27_006_G":
|
|
361
|
-
for (let i = 0; i < multiplier; i++) {
|
|
362
|
-
const witheredSpearhideCardsToAdd = Array(deadEntity.cardId === "BG27_006_G" ? 2 : 1).fill("BG20_GEM");
|
|
363
|
-
(0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, witheredSpearhideCardsToAdd, gameState);
|
|
364
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
365
|
-
}
|
|
366
|
-
break;
|
|
367
|
-
case "BG26_055":
|
|
368
|
-
case "BG26_055_G":
|
|
369
|
-
for (let i = 0; i < multiplier; i++) {
|
|
370
|
-
applyRecurringNightmareDeathrattleEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, deadEntityCardId === "BG26_055_G", gameState);
|
|
371
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
372
|
-
}
|
|
373
|
-
break;
|
|
374
|
-
case "BG27_080":
|
|
375
|
-
case "BG27_080_G":
|
|
376
|
-
const motleyBuff = deadEntity.cardId === "BG27_080_G" ? 2 : 1;
|
|
377
|
-
for (let i = 0; i < multiplier; i++) {
|
|
378
|
-
(0, utils_2.grantStatsToMinionsOfEachType)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, motleyBuff * 2, motleyBuff * 1, gameState);
|
|
379
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
380
|
-
}
|
|
381
|
-
break;
|
|
382
|
-
case "BG28_304":
|
|
383
|
-
case "BG28_304_G":
|
|
384
|
-
const moroesBuffAtk = deadEntity.cardId === "BG28_304_G" ? 6 : 3;
|
|
385
|
-
const moroesBuffHealth = deadEntity.cardId === "BG28_304_G" ? 10 : 5;
|
|
386
|
-
for (let i = 0; i < multiplier; i++) {
|
|
387
|
-
(0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, moroesBuffAtk, moroesBuffHealth, gameState, reference_data_1.Race[reference_data_1.Race.UNDEAD]);
|
|
388
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
389
|
-
}
|
|
390
|
-
break;
|
|
391
|
-
case "BG28_306":
|
|
392
|
-
case "BG28_306_G":
|
|
393
|
-
const steadfastSpiritBuff = deadEntity.cardId === "BG28_306_G" ? 2 : 1;
|
|
394
|
-
for (let i = 0; i < multiplier; i++) {
|
|
395
|
-
(0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, steadfastSpiritBuff, steadfastSpiritBuff, gameState);
|
|
396
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
397
|
-
}
|
|
398
|
-
break;
|
|
399
|
-
case "BG26_148":
|
|
400
|
-
case "BG26_148_G":
|
|
401
|
-
for (let i = 0; i < multiplier; i++) {
|
|
402
|
-
const scraperToAddQuantity = deadEntity.cardId === "BG26_148_G" ? 2 : 1;
|
|
403
|
-
const scraperCardsToAdd = [];
|
|
404
|
-
for (let i = 0; i < scraperToAddQuantity; i++) {
|
|
405
|
-
scraperCardsToAdd.push((0, utils_1.pickRandom)(gameState.cardsData.scrapScraperSpawns));
|
|
406
|
-
}
|
|
407
|
-
(0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, scraperCardsToAdd, gameState);
|
|
408
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
409
|
-
}
|
|
410
|
-
break;
|
|
411
|
-
case "BG29_862":
|
|
412
|
-
case "BG29_862_G":
|
|
413
|
-
for (let i = 0; i < multiplier; i++) {
|
|
414
|
-
const conjurerToAddQuantity = deadEntity.cardId === "BG29_862_G" ? 2 : 1;
|
|
415
|
-
const conjurerCardsToAdd = [];
|
|
416
|
-
for (let i = 0; i < conjurerToAddQuantity; i++) {
|
|
417
|
-
conjurerCardsToAdd.push((0, utils_1.pickRandom)(gameState.cardsData.battlecryMinions));
|
|
418
|
-
}
|
|
419
|
-
(0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, conjurerCardsToAdd, gameState);
|
|
420
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
421
|
-
}
|
|
422
|
-
break;
|
|
423
|
-
case "BG25_HERO_103_Buddy":
|
|
424
|
-
case "BG25_HERO_103_Buddy_G":
|
|
425
|
-
for (let i = 0; i < multiplier; i++) {
|
|
426
|
-
const loops = deadEntity.cardId === "BG25_HERO_103_Buddy_G" ? 2 : 1;
|
|
427
|
-
for (let j = 0; j < loops; j++) {
|
|
428
|
-
const atkBuff = deadEntity.attack;
|
|
429
|
-
const healthBuff = deadEntity.maxHealth;
|
|
430
|
-
const target = (0, utils_1.pickRandom)(boardWithDeadEntity.filter((e) => e.entityId !== deadEntity.entityId));
|
|
431
|
-
if (target) {
|
|
432
|
-
(0, stats_1.modifyStats)(target, deadEntity, atkBuff, healthBuff, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
|
|
433
|
-
}
|
|
434
|
-
}
|
|
435
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
436
|
-
}
|
|
437
|
-
break;
|
|
438
|
-
case "BG29_808":
|
|
439
|
-
case "BG29_808_G":
|
|
440
|
-
const spikedSaviorLoops = deadEntity.cardId === "BG29_808_G" ? 2 : 1;
|
|
441
|
-
for (let i = 0; i < multiplier; i++) {
|
|
442
|
-
for (let j = 0; j < spikedSaviorLoops; j++) {
|
|
443
|
-
const targetBoard = [...boardWithDeadEntity];
|
|
444
|
-
for (const entity of targetBoard) {
|
|
445
|
-
(0, stats_1.modifyStats)(entity, deadEntity, 0, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
|
|
446
|
-
}
|
|
447
|
-
for (const entity of targetBoard) {
|
|
448
|
-
(0, attack_1.dealDamageToMinion)(entity, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, 1, otherBoard, otherBoardHero, gameState);
|
|
449
|
-
}
|
|
450
|
-
}
|
|
451
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
452
|
-
}
|
|
453
|
-
break;
|
|
454
|
-
default:
|
|
455
|
-
if ((0, utils_2.hasMechanic)(gameState.allCards.getCard(deadEntity.cardId), reference_data_1.GameTag[reference_data_1.GameTag.DEATHRATTLE])) {
|
|
456
|
-
for (let i = 0; i < multiplier; i++) {
|
|
457
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
458
|
-
}
|
|
459
|
-
}
|
|
460
|
-
break;
|
|
461
|
-
}
|
|
462
|
-
}
|
|
463
|
-
}
|
|
464
|
-
for (const enchantment of enchantments) {
|
|
465
|
-
const deathrattleImpl = _card_mappings_1.cardMappings[enchantment.cardId];
|
|
466
|
-
if ((0, card_interface_1.hasDeathrattleEnchantmentEffect)(deathrattleImpl)) {
|
|
467
|
-
for (let i = 0; i < multiplier; i++) {
|
|
468
|
-
deathrattleImpl.deathrattleEffectEnchantmentEffect(enchantment, deathrattleTriggeredInput);
|
|
469
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
470
|
-
}
|
|
471
|
-
}
|
|
472
|
-
switch (enchantment.cardId) {
|
|
473
|
-
case "BG30_MagicItem_917e":
|
|
474
|
-
for (let i = 0; i < multiplier; i++) {
|
|
475
|
-
(0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);
|
|
476
|
-
}
|
|
477
|
-
break;
|
|
478
|
-
case "BG30_MagicItem_411e":
|
|
479
|
-
for (let i = 0; i < multiplier; i++) {
|
|
480
|
-
(0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, ["BG20_GEM"], gameState);
|
|
481
|
-
}
|
|
482
|
-
break;
|
|
483
|
-
case "BG21_000e":
|
|
484
|
-
case "BG21_000_Ge":
|
|
485
|
-
applyLeapFroggerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, enchantment.cardId === "BG21_000_Ge", gameState, enchantment.repeats || 1);
|
|
486
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
487
|
-
break;
|
|
488
|
-
case "BG22_HERO_001_Buddy_e1":
|
|
489
|
-
for (let i = 0; i < multiplier; i++) {
|
|
490
|
-
(0, exports.applyEarthInvocationEnchantment)(boardWithDeadEntity, deadEntity, deadEntity, gameState);
|
|
491
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
492
|
-
}
|
|
493
|
-
break;
|
|
494
|
-
case "BG22_HERO_001_Buddy_e2":
|
|
495
|
-
for (let i = 0; i < multiplier; i++) {
|
|
496
|
-
(0, exports.applyFireInvocationEnchantment)(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, deadEntity, gameState);
|
|
497
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
498
|
-
}
|
|
499
|
-
break;
|
|
500
|
-
case "BG22_HERO_001_Buddy_e3":
|
|
501
|
-
for (let i = 0; i < multiplier; i++) {
|
|
502
|
-
(0, exports.applyWaterInvocationEnchantment)(boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, deadEntity, deadEntity, gameState);
|
|
503
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
504
|
-
}
|
|
505
|
-
break;
|
|
506
|
-
case "BG22_HERO_001_Buddy_e4":
|
|
507
|
-
for (let i = 0; i < multiplier; i++) {
|
|
508
|
-
(0, exports.applyLightningInvocationEnchantment)(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, otherBoard, otherBoardHero, gameState);
|
|
509
|
-
(0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
|
|
510
|
-
}
|
|
511
|
-
break;
|
|
512
|
-
}
|
|
513
|
-
}
|
|
514
|
-
};
|
|
515
|
-
exports.handleDeathrattleEffects = handleDeathrattleEffects;
|
|
516
36
|
const applyLightningInvocationEnchantment = (boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, otherBoard, otherBoardHero, gameState) => {
|
|
517
37
|
const multiplier = (deadEntity === null || deadEntity === void 0 ? void 0 : deadEntity.cardId) === "BG22_HERO_001_Buddy_G" ? 2 : 1;
|
|
518
38
|
for (let i = 0; i < multiplier; i++) {
|
|
@@ -576,6 +96,7 @@ const applyLeapFroggerEffect = (boardWithDeadEntity, boardWithDeadEntityHero, de
|
|
|
576
96
|
});
|
|
577
97
|
}
|
|
578
98
|
};
|
|
99
|
+
exports.applyLeapFroggerEffect = applyLeapFroggerEffect;
|
|
579
100
|
const applyRecurringNightmareDeathrattleEffect = (boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, isPremium, gameState, multiplier = 1) => {
|
|
580
101
|
var _a;
|
|
581
102
|
multiplier = multiplier || 1;
|
|
@@ -596,6 +117,7 @@ const applyRecurringNightmareDeathrattleEffect = (boardWithDeadEntity, boardWith
|
|
|
596
117
|
gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, null, null);
|
|
597
118
|
}
|
|
598
119
|
};
|
|
120
|
+
exports.applyRecurringNightmareDeathrattleEffect = applyRecurringNightmareDeathrattleEffect;
|
|
599
121
|
const handleWheneverMinionsKillEffect = (board, hero, otherBoard, otherHero, gameState) => {
|
|
600
122
|
handleWheneverMinionsKillEffectForBoard(board, hero, otherBoard, otherHero, gameState);
|
|
601
123
|
handleWheneverMinionsKillEffectForBoard(otherBoard, otherHero, board, hero, gameState);
|