@firestone-hs/simulate-bgs-battle 1.1.570 → 1.1.572

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Files changed (115) hide show
  1. package/dist/cards/card.interface.d.ts +0 -13
  2. package/dist/cards/card.interface.js +1 -5
  3. package/dist/cards/card.interface.js.map +1 -1
  4. package/dist/cards/impl/_card-mappings.js +2 -0
  5. package/dist/cards/impl/_card-mappings.js.map +1 -1
  6. package/dist/cards/impl/enchantments/crystal-infuser-enchantment.d.ts +2 -2
  7. package/dist/cards/impl/enchantments/crystal-infuser-enchantment.js +2 -1
  8. package/dist/cards/impl/enchantments/crystal-infuser-enchantment.js.map +1 -1
  9. package/dist/cards/impl/minion/anubarak-nerubian-king.d.ts +2 -2
  10. package/dist/cards/impl/minion/anubarak-nerubian-king.js +2 -1
  11. package/dist/cards/impl/minion/anubarak-nerubian-king.js.map +1 -1
  12. package/dist/cards/impl/minion/baneling.d.ts +2 -2
  13. package/dist/cards/impl/minion/baneling.js +2 -1
  14. package/dist/cards/impl/minion/baneling.js.map +1 -1
  15. package/dist/cards/impl/minion/battlecruiser.d.ts +2 -2
  16. package/dist/cards/impl/minion/battlecruiser.js +4 -3
  17. package/dist/cards/impl/minion/battlecruiser.js.map +1 -1
  18. package/dist/cards/impl/minion/bronze-steward.d.ts +2 -2
  19. package/dist/cards/impl/minion/bronze-steward.js +2 -1
  20. package/dist/cards/impl/minion/bronze-steward.js.map +1 -1
  21. package/dist/cards/impl/minion/coilskar-sapper.d.ts +2 -2
  22. package/dist/cards/impl/minion/coilskar-sapper.js +2 -1
  23. package/dist/cards/impl/minion/coilskar-sapper.js.map +1 -1
  24. package/dist/cards/impl/minion/cruise-controller.d.ts +2 -2
  25. package/dist/cards/impl/minion/cruise-controller.js +2 -1
  26. package/dist/cards/impl/minion/cruise-controller.js.map +1 -1
  27. package/dist/cards/impl/minion/firescale-hoarder.d.ts +2 -2
  28. package/dist/cards/impl/minion/firescale-hoarder.js +2 -1
  29. package/dist/cards/impl/minion/firescale-hoarder.js.map +1 -1
  30. package/dist/cards/impl/minion/gentle-djinni.d.ts +2 -2
  31. package/dist/cards/impl/minion/gentle-djinni.js +2 -1
  32. package/dist/cards/impl/minion/gentle-djinni.js.map +1 -1
  33. package/dist/cards/impl/minion/glowing-cinder.d.ts +2 -2
  34. package/dist/cards/impl/minion/glowing-cinder.js +2 -1
  35. package/dist/cards/impl/minion/glowing-cinder.js.map +1 -1
  36. package/dist/cards/impl/minion/goldrinn-the-great-wolf.d.ts +2 -2
  37. package/dist/cards/impl/minion/goldrinn-the-great-wolf.js +2 -1
  38. package/dist/cards/impl/minion/goldrinn-the-great-wolf.js.map +1 -1
  39. package/dist/cards/impl/minion/gormling-gourmet.d.ts +2 -2
  40. package/dist/cards/impl/minion/gormling-gourmet.js +2 -1
  41. package/dist/cards/impl/minion/gormling-gourmet.js.map +1 -1
  42. package/dist/cards/impl/minion/impulsive-trickster.d.ts +2 -2
  43. package/dist/cards/impl/minion/impulsive-trickster.js +2 -1
  44. package/dist/cards/impl/minion/impulsive-trickster.js.map +1 -1
  45. package/dist/cards/impl/minion/leeroy-the-reckless.d.ts +2 -2
  46. package/dist/cards/impl/minion/leeroy-the-reckless.js +2 -1
  47. package/dist/cards/impl/minion/leeroy-the-reckless.js.map +1 -1
  48. package/dist/cards/impl/minion/metallic-hunter.d.ts +2 -2
  49. package/dist/cards/impl/minion/metallic-hunter.js +2 -1
  50. package/dist/cards/impl/minion/metallic-hunter.js.map +1 -1
  51. package/dist/cards/impl/minion/mummifier.d.ts +2 -2
  52. package/dist/cards/impl/minion/mummifier.js +2 -1
  53. package/dist/cards/impl/minion/mummifier.js.map +1 -1
  54. package/dist/cards/impl/minion/mutated-lasher.d.ts +2 -2
  55. package/dist/cards/impl/minion/mutated-lasher.js +2 -1
  56. package/dist/cards/impl/minion/mutated-lasher.js.map +1 -1
  57. package/dist/cards/impl/minion/nightmare-par-tea-guest.d.ts +2 -2
  58. package/dist/cards/impl/minion/nightmare-par-tea-guest.js +2 -1
  59. package/dist/cards/impl/minion/nightmare-par-tea-guest.js.map +1 -1
  60. package/dist/cards/impl/minion/operatic-belcher.d.ts +2 -2
  61. package/dist/cards/impl/minion/operatic-belcher.js +2 -1
  62. package/dist/cards/impl/minion/operatic-belcher.js.map +1 -1
  63. package/dist/cards/impl/minion/rylak-metalhead.d.ts +2 -2
  64. package/dist/cards/impl/minion/rylak-metalhead.js +2 -1
  65. package/dist/cards/impl/minion/rylak-metalhead.js.map +1 -1
  66. package/dist/cards/impl/minion/selfless-hero.d.ts +2 -2
  67. package/dist/cards/impl/minion/selfless-hero.js +2 -1
  68. package/dist/cards/impl/minion/selfless-hero.js.map +1 -1
  69. package/dist/cards/impl/minion/shadowdancer.d.ts +2 -2
  70. package/dist/cards/impl/minion/shadowdancer.js +2 -1
  71. package/dist/cards/impl/minion/shadowdancer.js.map +1 -1
  72. package/dist/cards/impl/minion/sharptooth-snapper.d.ts +2 -2
  73. package/dist/cards/impl/minion/sharptooth-snapper.js +5 -1
  74. package/dist/cards/impl/minion/sharptooth-snapper.js.map +1 -1
  75. package/dist/cards/impl/minion/showy-cyclist.d.ts +2 -2
  76. package/dist/cards/impl/minion/showy-cyclist.js +2 -1
  77. package/dist/cards/impl/minion/showy-cyclist.js.map +1 -1
  78. package/dist/cards/impl/minion/silithid-burrower.d.ts +2 -2
  79. package/dist/cards/impl/minion/silithid-burrower.js +2 -1
  80. package/dist/cards/impl/minion/silithid-burrower.js.map +1 -1
  81. package/dist/cards/impl/minion/slumber-sorcerer.d.ts +2 -2
  82. package/dist/cards/impl/minion/slumber-sorcerer.js +2 -1
  83. package/dist/cards/impl/minion/slumber-sorcerer.js.map +1 -1
  84. package/dist/cards/impl/minion/thorncaller.d.ts +2 -2
  85. package/dist/cards/impl/minion/thorncaller.js +2 -1
  86. package/dist/cards/impl/minion/thorncaller.js.map +1 -1
  87. package/dist/cards/impl/minion/thousandth-paper-drake.js +2 -1
  88. package/dist/cards/impl/minion/thousandth-paper-drake.js.map +1 -1
  89. package/dist/cards/impl/minion/three-lil-quilboar.d.ts +2 -2
  90. package/dist/cards/impl/minion/three-lil-quilboar.js +2 -1
  91. package/dist/cards/impl/minion/three-lil-quilboar.js.map +1 -1
  92. package/dist/cards/impl/minion/tunnel-blaster.d.ts +2 -2
  93. package/dist/cards/impl/minion/tunnel-blaster.js +2 -1
  94. package/dist/cards/impl/minion/tunnel-blaster.js.map +1 -1
  95. package/dist/cards/impl/minion/turquoise-skitterer.d.ts +2 -2
  96. package/dist/cards/impl/minion/turquoise-skitterer.js +2 -5
  97. package/dist/cards/impl/minion/turquoise-skitterer.js.map +1 -1
  98. package/dist/cards/impl/minion/valiant-tiger.d.ts +2 -2
  99. package/dist/cards/impl/minion/valiant-tiger.js +2 -1
  100. package/dist/cards/impl/minion/valiant-tiger.js.map +1 -1
  101. package/dist/input-sanitation.js +5 -1
  102. package/dist/input-sanitation.js.map +1 -1
  103. package/dist/simulate-bgs-battle.js +1 -1
  104. package/dist/simulate-bgs-battle.js.map +1 -1
  105. package/dist/simulation/deathrattle-effects.d.ts +2 -1
  106. package/dist/simulation/deathrattle-effects.js +3 -481
  107. package/dist/simulation/deathrattle-effects.js.map +1 -1
  108. package/dist/simulation/deathrattle-orchestration.js +1 -2
  109. package/dist/simulation/deathrattle-orchestration.js.map +1 -1
  110. package/dist/simulation/deathrattle-spawns.d.ts +1 -1
  111. package/dist/simulation/deathrattle-spawns.js +320 -9
  112. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  113. package/dist/simulation/start-of-combat/soc-minion.js +10 -6
  114. package/dist/simulation/start-of-combat/soc-minion.js.map +1 -1
  115. package/package.json +1 -1
@@ -5,13 +5,14 @@ const reference_data_1 = require("@firestone-hs/reference-data");
5
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  const utils_1 = require("../../../utils");
6
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  exports.ShowyCyclist = {
7
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  cardIds: ["BG31_925", "BG31_925_G"],
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- deathrattleEffect: (minion, input) => {
8
+ deathrattleSpawn: (minion, input) => {
9
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  var _a;
10
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  const base = minion.cardId === "BG31_925_G" ? 2 : 1;
11
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  const baseBuff = (_a = minion.scriptDataNum2) !== null && _a !== void 0 ? _a : base;
12
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  const mult = 1;
13
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  const buff = baseBuff * mult;
14
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  (0, utils_1.addStatsToBoard)(minion, input.boardWithDeadEntity, input.boardWithDeadEntityHero, 1 * buff, 1 * buff, input.gameState, reference_data_1.Race[reference_data_1.Race.NAGA]);
15
+ return [];
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  },
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  };
17
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  //# sourceMappingURL=showy-cyclist.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"showy-cyclist.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/showy-cyclist.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAG7D,0CAAiD;AAGpC,QAAA,YAAY,GAA0B;IAClD,OAAO,EAAE,0BAAgE;IACzE,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;;QAC5E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAIvE,MAAM,QAAQ,GAAG,MAAA,MAAM,CAAC,cAAc,mCAAI,IAAI,CAAC;QAE/C,MAAM,IAAI,GAAG,CAAC,CAAC;QACf,MAAM,IAAI,GAAG,QAAQ,GAAG,IAAI,CAAC;QAC7B,IAAA,uBAAe,EACd,MAAM,EACN,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,CAAC,GAAG,IAAI,EACR,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,SAAS,EACf,qBAAI,CAAC,qBAAI,CAAC,IAAI,CAAC,CACf,CAAC;IACH,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { DeathrattleEffectCard } from '../../card.interface';\r\n\r\nexport const ShowyCyclist: DeathrattleEffectCard = {\r\n\tcardIds: [CardIds.ShowyCyclist_BG31_925, CardIds.ShowyCyclist_BG31_925_G],\r\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst base = minion.cardId === CardIds.ShowyCyclist_BG31_925_G ? 2 : 1;\r\n\t\t// Can be null when created in game\r\n\t\t// This is not exact, and the actual info should somehow come from the game state, but at least we\r\n\t\t// prevent issues\r\n\t\tconst baseBuff = minion.scriptDataNum2 ?? base;\r\n\t\t// The info is already included in the scriptDataNum2\r\n\t\tconst mult = 1;\r\n\t\tconst buff = baseBuff * mult;\r\n\t\taddStatsToBoard(\r\n\t\t\tminion,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t1 * buff,\r\n\t\t\t1 * buff,\r\n\t\t\tinput.gameState,\r\n\t\t\tRace[Race.NAGA],\r\n\t\t);\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"showy-cyclist.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/showy-cyclist.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAG7D,0CAAiD;AAGpC,QAAA,YAAY,GAAyB;IACjD,OAAO,EAAE,0BAAgE;IACzE,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;;QAC3E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAIvE,MAAM,QAAQ,GAAG,MAAA,MAAM,CAAC,cAAc,mCAAI,IAAI,CAAC;QAE/C,MAAM,IAAI,GAAG,CAAC,CAAC;QACf,MAAM,IAAI,GAAG,QAAQ,GAAG,IAAI,CAAC;QAC7B,IAAA,uBAAe,EACd,MAAM,EACN,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,CAAC,GAAG,IAAI,EACR,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,SAAS,EACf,qBAAI,CAAC,qBAAI,CAAC,IAAI,CAAC,CACf,CAAC;QACF,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const ShowyCyclist: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.ShowyCyclist_BG31_925, CardIds.ShowyCyclist_BG31_925_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst base = minion.cardId === CardIds.ShowyCyclist_BG31_925_G ? 2 : 1;\r\n\t\t// Can be null when created in game\r\n\t\t// This is not exact, and the actual info should somehow come from the game state, but at least we\r\n\t\t// prevent issues\r\n\t\tconst baseBuff = minion.scriptDataNum2 ?? base;\r\n\t\t// The info is already included in the scriptDataNum2\r\n\t\tconst mult = 1;\r\n\t\tconst buff = baseBuff * mult;\r\n\t\taddStatsToBoard(\r\n\t\t\tminion,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t1 * buff,\r\n\t\t\t1 * buff,\r\n\t\t\tinput.gameState,\r\n\t\t\tRace[Race.NAGA],\r\n\t\t);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
@@ -1,2 +1,2 @@
1
- import { AvengeCard, DeathrattleEffectCard } from '../../card.interface';
2
- export declare const SilithidBurrower: DeathrattleEffectCard & AvengeCard;
1
+ import { AvengeCard, DeathrattleSpawnCard } from '../../card.interface';
2
+ export declare const SilithidBurrower: DeathrattleSpawnCard & AvengeCard;
@@ -6,10 +6,11 @@ const utils_1 = require("../../../utils");
6
6
  exports.SilithidBurrower = {
7
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  cardIds: ["BG29_871", "BG29_871_G"],
8
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  baseAvengeValue: (cardId) => 3,
9
- deathrattleEffect: (minion, input) => {
9
+ deathrattleSpawn: (minion, input) => {
10
10
  const mult = minion.cardId === "BG29_871_G" ? 2 : 1;
11
11
  const baseBuff = minion.scriptDataNum1 || 1;
12
12
  (0, utils_1.addStatsToBoard)(minion, input.boardWithDeadEntity, input.boardWithDeadEntityHero, baseBuff * mult, baseBuff * mult, input.gameState, reference_data_1.Race[reference_data_1.Race.BEAST]);
13
+ return [];
13
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  },
14
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  avenge: (minion, input) => {
15
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  minion.scriptDataNum1 = (minion.scriptDataNum1 || 1) + 1;
@@ -1 +1 @@
1
- {"version":3,"file":"silithid-burrower.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/silithid-burrower.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAI7D,0CAAiD;AAGpC,QAAA,gBAAgB,GAAuC;IACnE,OAAO,EAAE,0BAAwE;IACjF,eAAe,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC;IACtC,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC5E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAwC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,MAAM,QAAQ,GAAG,MAAM,CAAC,cAAc,IAAI,CAAC,CAAC;QAC5C,IAAA,uBAAe,EACd,MAAM,EACN,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,QAAQ,GAAG,IAAI,EACf,QAAQ,GAAG,IAAI,EACf,KAAK,CAAC,SAAS,EACf,qBAAI,CAAC,qBAAI,CAAC,KAAK,CAAC,CAChB,CAAC;IACH,CAAC;IACD,MAAM,EAAE,CAAC,MAAmB,EAAE,KAAkB,EAAE,EAAE;QACnD,MAAM,CAAC,cAAc,GAAG,CAAC,MAAM,CAAC,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;IAC1D,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { AvengeInput } from '../../../simulation/avenge';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { AvengeCard, DeathrattleEffectCard } from '../../card.interface';\r\n\r\nexport const SilithidBurrower: DeathrattleEffectCard & AvengeCard = {\r\n\tcardIds: [CardIds.SilithidBurrower_BG29_871, CardIds.SilithidBurrower_BG29_871_G],\r\n\tbaseAvengeValue: (cardId: string) => 3,\r\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.SilithidBurrower_BG29_871_G ? 2 : 1;\r\n\t\tconst baseBuff = minion.scriptDataNum1 || 1;\r\n\t\taddStatsToBoard(\r\n\t\t\tminion,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\tbaseBuff * mult,\r\n\t\t\tbaseBuff * mult,\r\n\t\t\tinput.gameState,\r\n\t\t\tRace[Race.BEAST],\r\n\t\t);\r\n\t},\r\n\tavenge: (minion: BoardEntity, input: AvengeInput) => {\r\n\t\tminion.scriptDataNum1 = (minion.scriptDataNum1 || 1) + 1;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"silithid-burrower.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/silithid-burrower.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAI7D,0CAAiD;AAGpC,QAAA,gBAAgB,GAAsC;IAClE,OAAO,EAAE,0BAAwE;IACjF,eAAe,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC;IACtC,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAwC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,MAAM,QAAQ,GAAG,MAAM,CAAC,cAAc,IAAI,CAAC,CAAC;QAC5C,IAAA,uBAAe,EACd,MAAM,EACN,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,QAAQ,GAAG,IAAI,EACf,QAAQ,GAAG,IAAI,EACf,KAAK,CAAC,SAAS,EACf,qBAAI,CAAC,qBAAI,CAAC,KAAK,CAAC,CAChB,CAAC;QACF,OAAO,EAAE,CAAC;IACX,CAAC;IACD,MAAM,EAAE,CAAC,MAAmB,EAAE,KAAkB,EAAE,EAAE;QACnD,MAAM,CAAC,cAAc,GAAG,CAAC,MAAM,CAAC,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;IAC1D,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { AvengeInput } from '../../../simulation/avenge';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { AvengeCard, DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const SilithidBurrower: DeathrattleSpawnCard & AvengeCard = {\r\n\tcardIds: [CardIds.SilithidBurrower_BG29_871, CardIds.SilithidBurrower_BG29_871_G],\r\n\tbaseAvengeValue: (cardId: string) => 3,\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.SilithidBurrower_BG29_871_G ? 2 : 1;\r\n\t\tconst baseBuff = minion.scriptDataNum1 || 1;\r\n\t\taddStatsToBoard(\r\n\t\t\tminion,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\tbaseBuff * mult,\r\n\t\t\tbaseBuff * mult,\r\n\t\t\tinput.gameState,\r\n\t\t\tRace[Race.BEAST],\r\n\t\t);\r\n\t\treturn [];\r\n\t},\r\n\tavenge: (minion: BoardEntity, input: AvengeInput) => {\r\n\t\tminion.scriptDataNum1 = (minion.scriptDataNum1 || 1) + 1;\r\n\t},\r\n};\r\n"]}
@@ -1,2 +1,2 @@
1
- import { DeathrattleEffectCard } from '../../card.interface';
2
- export declare const SlumberSorcerer: DeathrattleEffectCard;
1
+ import { DeathrattleSpawnCard } from '../../card.interface';
2
+ export declare const SlumberSorcerer: DeathrattleSpawnCard;
@@ -4,10 +4,11 @@ exports.SlumberSorcerer = void 0;
4
4
  const cards_in_hand_1 = require("../../../simulation/cards-in-hand");
5
5
  exports.SlumberSorcerer = {
6
6
  cardIds: ["BG32_833", "BG32_833_G"],
7
- deathrattleEffect: (minion, input) => {
7
+ deathrattleSpawn: (minion, input) => {
8
8
  const mult = minion.cardId === "BG32_833_G" ? 2 : 1;
9
9
  const cardsToAdd = Array(mult).fill("BG32_815");
10
10
  (0, cards_in_hand_1.addCardsInHand)(input.boardWithDeadEntityHero, input.boardWithDeadEntity, cardsToAdd, input.gameState);
11
+ return [];
11
12
  },
12
13
  };
13
14
  //# sourceMappingURL=slumber-sorcerer.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"slumber-sorcerer.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/slumber-sorcerer.ts"],"names":[],"mappings":";;;AAEA,qEAAmE;AAItD,QAAA,eAAe,GAA0B;IACrD,OAAO,EAAE,0BAAsE;IAC/E,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC5E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1E,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,YAA+B,CAAC;QACnE,IAAA,8BAAc,EAAC,KAAK,CAAC,uBAAuB,EAAE,KAAK,CAAC,mBAAmB,EAAE,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IACvG,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { DeathrattleEffectCard } from '../../card.interface';\r\n\r\nexport const SlumberSorcerer: DeathrattleEffectCard = {\r\n\tcardIds: [CardIds.SlumberSorcerer_BG32_833, CardIds.SlumberSorcerer_BG32_833_G],\r\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.SlumberSorcerer_BG32_833_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array(mult).fill(CardIds.ShiftingTide_BG32_815);\r\n\t\taddCardsInHand(input.boardWithDeadEntityHero, input.boardWithDeadEntity, cardsToAdd, input.gameState);\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"slumber-sorcerer.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/slumber-sorcerer.ts"],"names":[],"mappings":";;;AAEA,qEAAmE;AAItD,QAAA,eAAe,GAAyB;IACpD,OAAO,EAAE,0BAAsE;IAC/E,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1E,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,YAA+B,CAAC;QACnE,IAAA,8BAAc,EAAC,KAAK,CAAC,uBAAuB,EAAE,KAAK,CAAC,mBAAmB,EAAE,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtG,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const SlumberSorcerer: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.SlumberSorcerer_BG32_833, CardIds.SlumberSorcerer_BG32_833_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.SlumberSorcerer_BG32_833_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array(mult).fill(CardIds.ShiftingTide_BG32_815);\r\n\t\taddCardsInHand(input.boardWithDeadEntityHero, input.boardWithDeadEntity, cardsToAdd, input.gameState);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
@@ -1,2 +1,2 @@
1
- import { BattlecryCard, DeathrattleEffectCard } from '../../card.interface';
2
- export declare const Thorncaller: BattlecryCard & DeathrattleEffectCard;
1
+ import { BattlecryCard, DeathrattleSpawnCard } from '../../card.interface';
2
+ export declare const Thorncaller: BattlecryCard & DeathrattleSpawnCard;
@@ -10,10 +10,11 @@ exports.Thorncaller = {
10
10
  (0, cards_in_hand_1.addCardsInHand)(input.hero, input.board, cardsToAdd, input.gameState);
11
11
  return true;
12
12
  },
13
- deathrattleEffect: (minion, input) => {
13
+ deathrattleSpawn: (minion, input) => {
14
14
  const mult = minion.cardId === "BG20_105_G" ? 2 : 1;
15
15
  const cardsToAdd = Array(mult).fill("BG20_GEM");
16
16
  (0, cards_in_hand_1.addCardsInHand)(input.boardWithDeadEntityHero, input.boardWithDeadEntity, cardsToAdd, input.gameState);
17
+ return [];
17
18
  },
18
19
  };
19
20
  //# sourceMappingURL=thorncaller.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"thorncaller.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/thorncaller.ts"],"names":[],"mappings":";;;AAGA,qEAAmE;AAItD,QAAA,WAAW,GAA0C;IACjE,OAAO,EAAE,0BAA8D;IACvE,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAW,EAAE;QAClE,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtE,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,YAAkB,CAAC;QACtD,IAAA,8BAAc,EAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACrE,OAAO,IAAI,CAAC;IACb,CAAC;IACD,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC5E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtE,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,YAAkB,CAAC;QACtD,IAAA,8BAAc,EAAC,KAAK,CAAC,uBAAuB,EAAE,KAAK,CAAC,mBAAmB,EAAE,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IACvG,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { BattlecryInput } from '../../../simulation/battlecries';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { BattlecryCard, DeathrattleEffectCard } from '../../card.interface';\r\n\r\nexport const Thorncaller: BattlecryCard & DeathrattleEffectCard = {\r\n\tcardIds: [CardIds.Thorncaller_BG20_105, CardIds.Thorncaller_BG20_105_G],\r\n\tbattlecry: (minion: BoardEntity, input: BattlecryInput): boolean => {\r\n\t\tconst mult = minion.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array(mult).fill(CardIds.BloodGem);\r\n\t\taddCardsInHand(input.hero, input.board, cardsToAdd, input.gameState);\r\n\t\treturn true;\r\n\t},\r\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array(mult).fill(CardIds.BloodGem);\r\n\t\taddCardsInHand(input.boardWithDeadEntityHero, input.boardWithDeadEntity, cardsToAdd, input.gameState);\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"thorncaller.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/thorncaller.ts"],"names":[],"mappings":";;;AAGA,qEAAmE;AAItD,QAAA,WAAW,GAAyC;IAChE,OAAO,EAAE,0BAA8D;IACvE,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAW,EAAE;QAClE,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtE,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,YAAkB,CAAC;QACtD,IAAA,8BAAc,EAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACrE,OAAO,IAAI,CAAC;IACb,CAAC;IACD,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtE,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,YAAkB,CAAC;QACtD,IAAA,8BAAc,EAAC,KAAK,CAAC,uBAAuB,EAAE,KAAK,CAAC,mBAAmB,EAAE,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtG,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { BattlecryInput } from '../../../simulation/battlecries';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { BattlecryCard, DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const Thorncaller: BattlecryCard & DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.Thorncaller_BG20_105, CardIds.Thorncaller_BG20_105_G],\r\n\tbattlecry: (minion: BoardEntity, input: BattlecryInput): boolean => {\r\n\t\tconst mult = minion.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array(mult).fill(CardIds.BloodGem);\r\n\t\taddCardsInHand(input.hero, input.board, cardsToAdd, input.gameState);\r\n\t\treturn true;\r\n\t},\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array(mult).fill(CardIds.BloodGem);\r\n\t\taddCardsInHand(input.boardWithDeadEntityHero, input.boardWithDeadEntity, cardsToAdd, input.gameState);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
@@ -14,8 +14,9 @@ exports.ThousandthPaperDrake = {
14
14
  const target = dragons.filter((e) => !pickedTargets.includes(e))[0];
15
15
  if (!!target) {
16
16
  (0, stats_1.modifyStats)(target, minion, 1, 2, input.playerBoard, input.playerEntity, input.gameState);
17
- (0, windfury_1.updateWindfury)(minion, true, input.playerBoard, input.playerEntity, input.opponentEntity, input.gameState);
17
+ (0, windfury_1.updateWindfury)(target, true, input.playerBoard, input.playerEntity, input.opponentEntity, input.gameState);
18
18
  pickedTargets.push(target);
19
+ input.gameState.spectator.registerPowerTarget(minion, target, input.playerBoard, input.playerEntity, input.opponentEntity);
19
20
  }
20
21
  }
21
22
  return true;
@@ -1 +1 @@
1
- {"version":3,"file":"thousandth-paper-drake.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/thousandth-paper-drake.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAE7D,yDAA4D;AAE5D,qDAAwD;AACxD,0CAAiD;AAEpC,QAAA,oBAAoB,GAAG;IACnC,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,iBAA4C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChF,MAAM,aAAa,GAAG,EAAE,CAAC;QACzB,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC9C,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,YAAY,EAAE,qBAAI,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACxG,CAAC;QACF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC/B,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACpE,IAAI,CAAC,CAAC,MAAM,EAAE;gBACb,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBAC1F,IAAA,yBAAc,EACb,MAAM,EACN,IAAI,EACJ,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;aAC3B;SACD;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { updateWindfury } from '../../../keywords/windfury';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\n\r\nexport const ThousandthPaperDrake = {\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst loops = minion.cardId === CardIds.ThousandthPaperDrake_BG29_810_G ? 2 : 1;\r\n\t\tconst pickedTargets = [];\r\n\t\tconst dragons = input.playerBoard.filter((e) =>\r\n\t\t\thasCorrectTribe(e, input.playerEntity, Race.DRAGON, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t);\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\tconst target = dragons.filter((e) => !pickedTargets.includes(e))[0];\r\n\t\t\tif (!!target) {\r\n\t\t\t\tmodifyStats(target, minion, 1, 2, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\t\tupdateWindfury(\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\tpickedTargets.push(target);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"thousandth-paper-drake.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/thousandth-paper-drake.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAE7D,yDAA4D;AAE5D,qDAAwD;AACxD,0CAAiD;AAEpC,QAAA,oBAAoB,GAAG;IACnC,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,iBAA4C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChF,MAAM,aAAa,GAAG,EAAE,CAAC;QACzB,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC9C,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,YAAY,EAAE,qBAAI,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACxG,CAAC;QACF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC/B,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACpE,IAAI,CAAC,CAAC,MAAM,EAAE;gBACb,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBAC1F,IAAA,yBAAc,EACb,MAAM,EACN,IAAI,EACJ,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAC3B,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;aACF;SACD;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { updateWindfury } from '../../../keywords/windfury';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\n\r\nexport const ThousandthPaperDrake = {\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst loops = minion.cardId === CardIds.ThousandthPaperDrake_BG29_810_G ? 2 : 1;\r\n\t\tconst pickedTargets = [];\r\n\t\tconst dragons = input.playerBoard.filter((e) =>\r\n\t\t\thasCorrectTribe(e, input.playerEntity, Race.DRAGON, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t);\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\tconst target = dragons.filter((e) => !pickedTargets.includes(e))[0];\r\n\t\t\tif (!!target) {\r\n\t\t\t\tmodifyStats(target, minion, 1, 2, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\t\tupdateWindfury(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\tpickedTargets.push(target);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -1,2 +1,2 @@
1
- import { DeathrattleEffectCard } from '../../card.interface';
2
- export declare const ThreeLilQuilboar: DeathrattleEffectCard;
1
+ import { DeathrattleSpawnCard } from '../../card.interface';
2
+ export declare const ThreeLilQuilboar: DeathrattleSpawnCard;
@@ -6,11 +6,12 @@ const blood_gems_1 = require("../../../simulation/blood-gems");
6
6
  const utils_1 = require("../../../utils");
7
7
  exports.ThreeLilQuilboar = {
8
8
  cardIds: ["BG26_867", "BG26_867_G"],
9
- deathrattleEffect: (minion, input) => {
9
+ deathrattleSpawn: (minion, input) => {
10
10
  const numberOfBloodGems = minion.cardId === "BG26_867_G" ? 6 : 3;
11
11
  for (const entity of input.boardWithDeadEntity.filter((e) => (0, utils_1.hasCorrectTribe)(e, input.boardWithDeadEntityHero, reference_data_1.Race.QUILBOAR, input.gameState.anomalies, input.gameState.allCards))) {
12
12
  (0, blood_gems_1.playBloodGemsOn)(minion, entity, numberOfBloodGems, input.boardWithDeadEntity, input.boardWithDeadEntityHero, input.gameState);
13
13
  }
14
+ return [];
14
15
  },
15
16
  };
16
17
  //# sourceMappingURL=three-lil-quilboar.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"three-lil-quilboar.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/three-lil-quilboar.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAE7D,+DAAiE;AAEjE,0CAAiD;AAGpC,QAAA,gBAAgB,GAA0B;IACtD,OAAO,EAAE,0BAAwE;IACjF,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC5E,MAAM,iBAAiB,GAAG,MAAM,CAAC,MAAM,iBAAwC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxF,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC3D,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,uBAAuB,EAC7B,qBAAI,CAAC,QAAQ,EACb,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACD,EAAE;YACF,IAAA,4BAAe,EACd,MAAM,EACN,MAAM,EACN,iBAAiB,EACjB,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,SAAS,CACf,CAAC;SACF;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { playBloodGemsOn } from '../../../simulation/blood-gems';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { DeathrattleEffectCard } from '../../card.interface';\r\n\r\nexport const ThreeLilQuilboar: DeathrattleEffectCard = {\r\n\tcardIds: [CardIds.ThreeLilQuilboar_BG26_867, CardIds.ThreeLilQuilboar_BG26_867_G],\r\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst numberOfBloodGems = minion.cardId === CardIds.ThreeLilQuilboar_BG26_867_G ? 6 : 3;\r\n\t\tfor (const entity of input.boardWithDeadEntity.filter((e) =>\r\n\t\t\thasCorrectTribe(\r\n\t\t\t\te,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tRace.QUILBOAR,\r\n\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t),\r\n\t\t)) {\r\n\t\t\tplayBloodGemsOn(\r\n\t\t\t\tminion,\r\n\t\t\t\tentity,\r\n\t\t\t\tnumberOfBloodGems,\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"three-lil-quilboar.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/three-lil-quilboar.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAE7D,+DAAiE;AAEjE,0CAAiD;AAGpC,QAAA,gBAAgB,GAAyB;IACrD,OAAO,EAAE,0BAAwE;IACjF,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,iBAAiB,GAAG,MAAM,CAAC,MAAM,iBAAwC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxF,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC3D,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,uBAAuB,EAC7B,qBAAI,CAAC,QAAQ,EACb,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACD,EAAE;YACF,IAAA,4BAAe,EACd,MAAM,EACN,MAAM,EACN,iBAAiB,EACjB,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { playBloodGemsOn } from '../../../simulation/blood-gems';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const ThreeLilQuilboar: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.ThreeLilQuilboar_BG26_867, CardIds.ThreeLilQuilboar_BG26_867_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst numberOfBloodGems = minion.cardId === CardIds.ThreeLilQuilboar_BG26_867_G ? 6 : 3;\r\n\t\tfor (const entity of input.boardWithDeadEntity.filter((e) =>\r\n\t\t\thasCorrectTribe(\r\n\t\t\t\te,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tRace.QUILBOAR,\r\n\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t),\r\n\t\t)) {\r\n\t\t\tplayBloodGemsOn(\r\n\t\t\t\tminion,\r\n\t\t\t\tentity,\r\n\t\t\t\tnumberOfBloodGems,\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
@@ -1,2 +1,2 @@
1
- import { DeathrattleEffectCard } from '../../card.interface';
2
- export declare const TunnelBlaster: DeathrattleEffectCard;
1
+ import { DeathrattleSpawnCard } from '../../card.interface';
2
+ export declare const TunnelBlaster: DeathrattleSpawnCard;
@@ -4,7 +4,7 @@ exports.TunnelBlaster = void 0;
4
4
  const attack_1 = require("../../../simulation/attack");
5
5
  exports.TunnelBlaster = {
6
6
  cardIds: ["BG_DAL_775", "BG_DAL_775_G"],
7
- deathrattleEffect: (minion, input) => {
7
+ deathrattleSpawn: (minion, input) => {
8
8
  const loops = minion.cardId === "BG_DAL_775_G" ? 2 : 1;
9
9
  const minionsToDamage = [...input.boardWithDeadEntity, ...input.otherBoard];
10
10
  for (let j = 0; j < loops; j++) {
@@ -15,6 +15,7 @@ exports.TunnelBlaster = {
15
15
  (0, attack_1.dealDamageToMinion)(target, board, hero, minion, 3, isSameSide ? input.otherBoard : input.boardWithDeadEntity, isSameSide ? input.otherBoardHero : input.boardWithDeadEntityHero, input.gameState);
16
16
  }
17
17
  }
18
+ return [];
18
19
  },
19
20
  };
20
21
  //# sourceMappingURL=tunnel-blaster.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"tunnel-blaster.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/tunnel-blaster.ts"],"names":[],"mappings":";;;AAEA,uDAAgE;AAInD,QAAA,aAAa,GAA0B;IACnD,OAAO,EAAE,8BAAsE;IAC/E,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC5E,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,mBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE3E,MAAM,eAAe,GAAG,CAAC,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC;QAC5E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC/B,KAAK,MAAM,MAAM,IAAI,eAAe,EAAE;gBACrC,MAAM,UAAU,GAAG,MAAM,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC;gBACvD,MAAM,KAAK,GAAG,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC;gBACxE,MAAM,IAAI,GAAG,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC;gBAC/E,IAAA,2BAAkB,EACjB,MAAM,EACN,KAAK,EACL,IAAI,EACJ,MAAM,EACN,CAAC,EACD,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,mBAAmB,EACzD,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,KAAK,CAAC,uBAAuB,EACjE,KAAK,CAAC,SAAS,CACf,CAAC;aACF;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { DeathrattleEffectCard } from '../../card.interface';\r\n\r\nexport const TunnelBlaster: DeathrattleEffectCard = {\r\n\tcardIds: [CardIds.TunnelBlaster_BG_DAL_775, CardIds.TunnelBlaster_BG_DAL_775_G],\r\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst loops = minion.cardId === CardIds.TunnelBlaster_BG_DAL_775_G ? 2 : 1;\r\n\t\t// In case there are spawns, don't target them\r\n\t\tconst minionsToDamage = [...input.boardWithDeadEntity, ...input.otherBoard];\r\n\t\tfor (let j = 0; j < loops; j++) {\r\n\t\t\tfor (const target of minionsToDamage) {\r\n\t\t\t\tconst isSameSide = target.friendly === minion.friendly;\r\n\t\t\t\tconst board = isSameSide ? input.boardWithDeadEntity : input.otherBoard;\r\n\t\t\t\tconst hero = isSameSide ? input.boardWithDeadEntityHero : input.otherBoardHero;\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\tisSameSide ? input.otherBoard : input.boardWithDeadEntity,\r\n\t\t\t\t\tisSameSide ? input.otherBoardHero : input.boardWithDeadEntityHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"tunnel-blaster.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/tunnel-blaster.ts"],"names":[],"mappings":";;;AAEA,uDAAgE;AAInD,QAAA,aAAa,GAAyB;IAClD,OAAO,EAAE,8BAAsE;IAC/E,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,mBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE3E,MAAM,eAAe,GAAG,CAAC,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC;QAC5E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC/B,KAAK,MAAM,MAAM,IAAI,eAAe,EAAE;gBACrC,MAAM,UAAU,GAAG,MAAM,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC;gBACvD,MAAM,KAAK,GAAG,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC;gBACxE,MAAM,IAAI,GAAG,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC;gBAC/E,IAAA,2BAAkB,EACjB,MAAM,EACN,KAAK,EACL,IAAI,EACJ,MAAM,EACN,CAAC,EACD,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,mBAAmB,EACzD,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,KAAK,CAAC,uBAAuB,EACjE,KAAK,CAAC,SAAS,CACf,CAAC;aACF;SACD;QACD,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const TunnelBlaster: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.TunnelBlaster_BG_DAL_775, CardIds.TunnelBlaster_BG_DAL_775_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst loops = minion.cardId === CardIds.TunnelBlaster_BG_DAL_775_G ? 2 : 1;\r\n\t\t// In case there are spawns, don't target them\r\n\t\tconst minionsToDamage = [...input.boardWithDeadEntity, ...input.otherBoard];\r\n\t\tfor (let j = 0; j < loops; j++) {\r\n\t\t\tfor (const target of minionsToDamage) {\r\n\t\t\t\tconst isSameSide = target.friendly === minion.friendly;\r\n\t\t\t\tconst board = isSameSide ? input.boardWithDeadEntity : input.otherBoard;\r\n\t\t\t\tconst hero = isSameSide ? input.boardWithDeadEntityHero : input.otherBoardHero;\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\tisSameSide ? input.otherBoard : input.boardWithDeadEntity,\r\n\t\t\t\t\tisSameSide ? input.otherBoardHero : input.boardWithDeadEntityHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
@@ -1,2 +1,2 @@
1
- import { DeathrattleEffectCard, DeathrattleSpawnCard } from '../../card.interface';
2
- export declare const TurquoiseSkitterer: DeathrattleSpawnCard & DeathrattleEffectCard;
1
+ import { DeathrattleSpawnCard } from '../../card.interface';
2
+ export declare const TurquoiseSkitterer: DeathrattleSpawnCard & DeathrattleSpawnCard;
@@ -7,11 +7,7 @@ const atkBuff = 1;
7
7
  const hpBuff = 2;
8
8
  exports.TurquoiseSkitterer = {
9
9
  cardIds: ["BG31_809", "BG31_809_G"],
10
- deathrattleSpawn: (deadEntity, input) => {
11
- const numberOfSpawns = deadEntity.cardId === "BG31_809_G" ? 2 : 1;
12
- return (0, deathrattle_spawns_1.simplifiedSpawnEntities)("BG28_603t", numberOfSpawns, input);
13
- },
14
- deathrattleEffect: (minion, input) => {
10
+ deathrattleSpawn: (minion, input) => {
15
11
  const mult = minion.cardId === "BG31_809_G" ? 2 : 1;
16
12
  input.boardWithDeadEntityHero.globalInfo.BeetleAttackBuff =
17
13
  input.boardWithDeadEntityHero.globalInfo.BeetleAttackBuff + atkBuff * mult;
@@ -22,6 +18,7 @@ exports.TurquoiseSkitterer = {
22
18
  .forEach((e) => {
23
19
  (0, stats_1.modifyStats)(e, minion, atkBuff * mult, hpBuff * mult, input.boardWithDeadEntity, input.boardWithDeadEntityHero, input.gameState);
24
20
  });
21
+ return (0, deathrattle_spawns_1.simplifiedSpawnEntities)("BG28_603t", mult, input);
25
22
  },
26
23
  };
27
24
  //# sourceMappingURL=turquoise-skitterer.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"turquoise-skitterer.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/turquoise-skitterer.ts"],"names":[],"mappings":";;;AAGA,+EAAiF;AACjF,qDAAwD;AAGxD,MAAM,OAAO,GAAG,CAAC,CAAC;AAClB,MAAM,MAAM,GAAG,CAAC,CAAC;AAEJ,QAAA,kBAAkB,GAAiD;IAC/E,OAAO,EAAE,0BAA4E;IACrF,gBAAgB,EAAE,CAAC,UAAuB,EAAE,KAAgC,EAA0B,EAAE;QACvG,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,iBAA0C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3F,OAAO,IAAA,4CAAuB,eAA8C,cAAc,EAAE,KAAK,CAAC,CAAC;IACpG,CAAC;IACD,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC5E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA0C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7E,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,gBAAgB;YACxD,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,gBAAgB,GAAG,OAAO,GAAG,IAAI,CAAC;QAC5E,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,gBAAgB;YACxD,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,gBAAgB,GAAG,MAAM,GAAG,IAAI,CAAC;QAC3E,KAAK,CAAC,mBAAmB;aACvB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,4BAAyE,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAiB,CAAC,CACvG;aACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACd,IAAA,mBAAW,EACV,CAAC,EACD,MAAM,EACN,OAAO,GAAG,IAAI,EACd,MAAM,GAAG,IAAI,EACb,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,SAAS,CACf,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { simplifiedSpawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { DeathrattleEffectCard, DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nconst atkBuff = 1;\r\nconst hpBuff = 2;\r\n\r\nexport const TurquoiseSkitterer: DeathrattleSpawnCard & DeathrattleEffectCard = {\r\n\tcardIds: [CardIds.TurquoiseSkitterer_BG31_809, CardIds.TurquoiseSkitterer_BG31_809_G],\r\n\tdeathrattleSpawn: (deadEntity: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[] => {\r\n\t\tconst numberOfSpawns = deadEntity.cardId === CardIds.TurquoiseSkitterer_BG31_809_G ? 2 : 1;\r\n\t\treturn simplifiedSpawnEntities(CardIds.BoonOfBeetles_BeetleToken_BG28_603t, numberOfSpawns, input);\r\n\t},\r\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.TurquoiseSkitterer_BG31_809_G ? 2 : 1;\r\n\t\tinput.boardWithDeadEntityHero.globalInfo.BeetleAttackBuff =\r\n\t\t\tinput.boardWithDeadEntityHero.globalInfo.BeetleAttackBuff + atkBuff * mult;\r\n\t\tinput.boardWithDeadEntityHero.globalInfo.BeetleHealthBuff =\r\n\t\t\tinput.boardWithDeadEntityHero.globalInfo.BeetleHealthBuff + hpBuff * mult;\r\n\t\tinput.boardWithDeadEntity\r\n\t\t\t.filter((e) =>\r\n\t\t\t\t[CardIds.BoonOfBeetles_BeetleToken_BG28_603t, CardIds.Beetle_BG28_603t_G].includes(e.cardId as CardIds),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tatkBuff * mult,\r\n\t\t\t\t\thpBuff * mult,\r\n\t\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"turquoise-skitterer.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/turquoise-skitterer.ts"],"names":[],"mappings":";;;AAGA,+EAAiF;AACjF,qDAAwD;AAGxD,MAAM,OAAO,GAAG,CAAC,CAAC;AAClB,MAAM,MAAM,GAAG,CAAC,CAAC;AAEJ,QAAA,kBAAkB,GAAgD;IAC9E,OAAO,EAAE,0BAA4E;IACrF,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA0C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7E,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,gBAAgB;YACxD,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,gBAAgB,GAAG,OAAO,GAAG,IAAI,CAAC;QAC5E,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,gBAAgB;YACxD,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,gBAAgB,GAAG,MAAM,GAAG,IAAI,CAAC;QAC3E,KAAK,CAAC,mBAAmB;aACvB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,4BAAyE,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAiB,CAAC,CACvG;aACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACd,IAAA,mBAAW,EACV,CAAC,EACD,MAAM,EACN,OAAO,GAAG,IAAI,EACd,MAAM,GAAG,IAAI,EACb,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,SAAS,CACf,CAAC;QACH,CAAC,CAAC,CAAC;QACJ,OAAO,IAAA,4CAAuB,eAA8C,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1F,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { simplifiedSpawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nconst atkBuff = 1;\r\nconst hpBuff = 2;\r\n\r\nexport const TurquoiseSkitterer: DeathrattleSpawnCard & DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.TurquoiseSkitterer_BG31_809, CardIds.TurquoiseSkitterer_BG31_809_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.TurquoiseSkitterer_BG31_809_G ? 2 : 1;\r\n\t\tinput.boardWithDeadEntityHero.globalInfo.BeetleAttackBuff =\r\n\t\t\tinput.boardWithDeadEntityHero.globalInfo.BeetleAttackBuff + atkBuff * mult;\r\n\t\tinput.boardWithDeadEntityHero.globalInfo.BeetleHealthBuff =\r\n\t\t\tinput.boardWithDeadEntityHero.globalInfo.BeetleHealthBuff + hpBuff * mult;\r\n\t\tinput.boardWithDeadEntity\r\n\t\t\t.filter((e) =>\r\n\t\t\t\t[CardIds.BoonOfBeetles_BeetleToken_BG28_603t, CardIds.Beetle_BG28_603t_G].includes(e.cardId as CardIds),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tatkBuff * mult,\r\n\t\t\t\t\thpBuff * mult,\r\n\t\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\treturn simplifiedSpawnEntities(CardIds.BoonOfBeetles_BeetleToken_BG28_603t, mult, input);\r\n\t},\r\n};\r\n"]}
@@ -1,2 +1,2 @@
1
- import { DeathrattleEffectCard } from '../../card.interface';
2
- export declare const ValiantTiger: DeathrattleEffectCard;
1
+ import { DeathrattleSpawnCard } from '../../card.interface';
2
+ export declare const ValiantTiger: DeathrattleSpawnCard;
@@ -6,13 +6,14 @@ const stats_1 = require("../../../simulation/stats");
6
6
  const utils_1 = require("../../../utils");
7
7
  exports.ValiantTiger = {
8
8
  cardIds: ["BG32_202", "BG32_202_G"],
9
- deathrattleEffect: (minion, input) => {
9
+ deathrattleSpawn: (minion, input) => {
10
10
  const mult = minion.cardId === "BG32_202" ? 1 : 2;
11
11
  const beasts = input.boardWithDeadEntity.filter((e) => (0, utils_1.hasCorrectTribe)(e, input.boardWithDeadEntityHero, reference_data_1.Race.BEAST, input.gameState.anomalies, input.gameState.allCards));
12
12
  const target = beasts[beasts.length - 1];
13
13
  if (target) {
14
14
  (0, stats_1.modifyStats)(target, minion, 4 * mult, 3 * mult, input.boardWithDeadEntity, input.boardWithDeadEntityHero, input.gameState);
15
15
  }
16
+ return [];
16
17
  },
17
18
  };
18
19
  //# sourceMappingURL=valiant-tiger.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"valiant-tiger.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/valiant-tiger.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAG7D,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,YAAY,GAA0B;IAClD,OAAO,EAAE,0BAAgE;IACzE,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC5E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,eAAkC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACrE,MAAM,MAAM,GAAG,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACrD,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,uBAAuB,EAC7B,qBAAI,CAAC,KAAK,EACV,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACD,CAAC;QACF,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACzC,IAAI,MAAM,EAAE;YACX,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,CAAC,GAAG,IAAI,EACR,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,SAAS,CACf,CAAC;SACF;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { DeathrattleEffectCard } from '../../card.interface';\r\n\r\nexport const ValiantTiger: DeathrattleEffectCard = {\r\n\tcardIds: [CardIds.ValiantTiger_BG32_202, CardIds.ValiantTiger_BG32_202_G],\r\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.ValiantTiger_BG32_202 ? 1 : 2;\r\n\t\tconst beasts = input.boardWithDeadEntity.filter((e) =>\r\n\t\t\thasCorrectTribe(\r\n\t\t\t\te,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tRace.BEAST,\r\n\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t),\r\n\t\t);\r\n\t\tconst target = beasts[beasts.length - 1];\r\n\t\tif (target) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tminion,\r\n\t\t\t\t4 * mult,\r\n\t\t\t\t3 * mult,\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"valiant-tiger.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/valiant-tiger.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAG7D,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,YAAY,GAAyB;IACjD,OAAO,EAAE,0BAAgE;IACzE,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,eAAkC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACrE,MAAM,MAAM,GAAG,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACrD,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,uBAAuB,EAC7B,qBAAI,CAAC,KAAK,EACV,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACD,CAAC;QACF,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACzC,IAAI,MAAM,EAAE;YACX,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,CAAC,GAAG,IAAI,EACR,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const ValiantTiger: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.ValiantTiger_BG32_202, CardIds.ValiantTiger_BG32_202_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.ValiantTiger_BG32_202 ? 1 : 2;\r\n\t\tconst beasts = input.boardWithDeadEntity.filter((e) =>\r\n\t\t\thasCorrectTribe(\r\n\t\t\t\te,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tRace.BEAST,\r\n\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t),\r\n\t\t);\r\n\t\tconst target = beasts[beasts.length - 1];\r\n\t\tif (target) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tminion,\r\n\t\t\t\t4 * mult,\r\n\t\t\t\t3 * mult,\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
@@ -94,7 +94,11 @@ const buildFinalInputBoard = (playerInfo, isPlayer, cardsData, cards) => {
94
94
  var _a, _b;
95
95
  const board = playerInfo.board
96
96
  .map((entity) => (0, enchantments_1.fixEnchantments)(entity, cards))
97
- .map((entity) => ({ ...entity, inInitialState: true }))
97
+ .map((entity) => ({
98
+ ...entity,
99
+ inInitialState: true,
100
+ scriptDataNum1: cardsData.defaultScriptDataNum(entity.cardId) || entity.scriptDataNum1,
101
+ }))
98
102
  .map((entity) => ({ ...(0, utils_1.addImpliedMechanics)(entity, cardsData), friendly: isPlayer }));
99
103
  const hand = (_b = (_a = playerInfo.player.hand) === null || _a === void 0 ? void 0 : _a.map((entity) => ({ ...entity, inInitialState: true })).map((entity) => ({ ...(0, utils_1.addImpliedMechanics)(entity, cardsData), friendly: isPlayer }))) !== null && _b !== void 0 ? _b : [];
100
104
  return { board, hand };
@@ -1 +1 @@
1
- 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{ AllCardsService, CardIds, normalizeHeroCardId } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { BgsBoardInfo } from './bgs-board-info';\r\nimport { BgsHeroPower, BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { setImplicitDataHero, setMissingAuras } from './simulation/auras';\r\nimport { fixEnchantments } from './simulation/enchantments';\r\nimport { addImpliedMechanics } from './utils';\r\n\r\nexport const buildFinalInput = (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): BgsBattleInfo => {\r\n\tconst entityIdContainer = { entityId: 999_999_999 };\r\n\r\n\tconst {\r\n\t\tboard: playerBoard,\r\n\t\thand: playerHand,\r\n\t\tplayer: playerEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.playerBoard,\r\n\t\ttrue,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\tconst {\r\n\t\tboard: playerTeammateBoard,\r\n\t\thand: playerTeammateHand,\r\n\t\tplayer: playerTeammateEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.playerTeammateBoard,\r\n\t\ttrue,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\r\n\tconst {\r\n\t\tboard: opponentBoard,\r\n\t\thand: opponentHand,\r\n\t\tplayer: opponentEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.opponentBoard,\r\n\t\tfalse,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\tconst {\r\n\t\tboard: opponentTeammateBoard,\r\n\t\thand: opponentTeammateHand,\r\n\t\tplayer: opponentTeammateEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.opponentTeammateBoard,\r\n\t\tfalse,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\r\n\t// We do this so that we can have mutated objects inside the simulation and still\r\n\t// be able to start from a fresh copy for each simulation\r\n\tconst inputReady: BgsBattleInfo = {\r\n\t\tplayerBoard: {\r\n\t\t\tboard: playerBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...playerEntity,\r\n\t\t\t\thand: playerHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\tplayerTeammateBoard: !!playerTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: playerTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...playerTeammateEntity,\r\n\t\t\t\t\t\thand: playerTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\topponentBoard: {\r\n\t\t\tboard: opponentBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...opponentEntity,\r\n\t\t\t\thand: opponentHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\topponentTeammateBoard: !!opponentTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: opponentTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...opponentTeammateEntity,\r\n\t\t\t\t\t\thand: opponentTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\tgameState: battleInput.gameState,\r\n\t} as BgsBattleInfo;\r\n\treturn inputReady;\r\n};\r\n\r\nconst buildFinalInputForPlayer = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tanomalies: readonly string[],\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tentityIdContainer: { entityId: number },\r\n): { board: BoardEntity[]; hand: BoardEntity[]; player: BgsPlayerEntity } => {\r\n\tif (!playerInfo) {\r\n\t\treturn { board: [], hand: [], player: null };\r\n\t}\r\n\r\n\tconst { board, hand } = buildFinalInputBoard(playerInfo, isPlayer, cardsData, cards);\r\n\tconst isGhost = playerInfo.player?.hpLeft != null && playerInfo.player.hpLeft <= 0;\r\n\tplayerInfo.player.secrets = (playerInfo.player.secrets ?? playerInfo.secrets)?.filter((e) => !!e?.cardId) ?? [];\r\n\t// Add the scriptDataNum1 only on the start of combat phase, so that it doesn't trigger too soon\r\n\tplayerInfo.player.secrets.forEach((secret) => (secret.scriptDataNum1 = 0));\r\n\t// Trinkets don't seem to trigger when facing the ghost\r\n\t// http://replays.firestoneapp.com/?reviewId=4ad32e03-2620-4fb1-8b43-cad55afd30fc&turn=27&action=2\r\n\t// One of the trinkets is Blood Golem Sticker, and no Blood Golem is summoned\r\n\t// Looks like that's not always the case:\r\n\t// http://replays.firestoneapp.com/?reviewId=9958e8d3-4388-4e6f-9b36-35f3a08be2f6&turn=25&action=4\r\n\t// playerInfo.player.trinkets = isGhost ? [] : playerInfo.player.trinkets?.filter((e) => !!e?.cardId) ?? [];\r\n\tplayerInfo.player.trinkets = (playerInfo.player.trinkets?.filter((e) => !!e?.cardId) ?? []).sort(\r\n\t\t(a, b) => a.entityId - b.entityId,\r\n\t);\r\n\tplayerInfo.player.friendly = isPlayer;\r\n\tplayerInfo.player.globalInfo = playerInfo.player.globalInfo ?? {};\r\n\tplayerInfo.player.globalInfo.PirateAttackBonus = playerInfo.player.globalInfo.PirateAttackBonus ?? 0;\r\n\tplayerInfo.player.heroPowers = playerInfo.player.heroPowers?.length\r\n\t\t? playerInfo.player.heroPowers.map((hp, index) => sanitizeHeroPower(hp, index, playerInfo.player, cards))\r\n\t\t: [\r\n\t\t\t\t{\r\n\t\t\t\t\tcardId: playerInfo.player.heroPowerId,\r\n\t\t\t\t\tentityId: playerInfo.player.heroPowerEntityId,\r\n\t\t\t\t\tused: playerInfo.player.heroPowerUsed,\r\n\t\t\t\t\tinfo: playerInfo.player.heroPowerInfo,\r\n\t\t\t\t\tinfo2: playerInfo.player.heroPowerInfo2,\r\n\t\t\t\t} as BgsHeroPower,\r\n\t\t ];\r\n\t// playerInfo.player.heroPowerId =\r\n\t// \tplayerInfo.player.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t// \t(normalizeHeroCardId(playerInfo.player.cardId, cards) === CardIds.SireDenathrius_BG24_HERO_100\r\n\t// \t\t? playerInfo.player.questRewardEntities?.[0]?.cardId\r\n\t// \t\t: null) ??\r\n\t// \tplayerInfo.player.heroPowerId;\r\n\tplayerInfo.player.cardId = isGhost ? CardIds.Kelthuzad_TB_BaconShop_HERO_KelThuzad : playerInfo.player.cardId;\r\n\tplayerInfo.player.hpLeft = Math.max(1, playerInfo.player.hpLeft);\r\n\t// When using the simulator, the aura is not applied when receiving the board state.\r\n\tsetMissingAuras(board, playerInfo.player, anomalies, cards);\r\n\t// Avenge, maxHealth, etc.\r\n\t// setImplicitData(playerBoard, cardsData);\r\n\t// setImplicitData(opponentBoard, cardsData);\r\n\t// Avenge, globalInfo\r\n\tsetImplicitDataHero(playerInfo.player, cardsData, isPlayer, entityIdContainer);\r\n\treturn { board, hand, player: playerInfo.player };\r\n};\r\n\r\nconst sanitizeHeroPower = (\r\n\thp: BgsHeroPower,\r\n\tindex: number,\r\n\tplayer: BgsPlayerEntity,\r\n\tcards: AllCardsService,\r\n): BgsHeroPower => {\r\n\tif (index !== 0) {\r\n\t\treturn hp;\r\n\t}\r\n\r\n\thp.cardId =\r\n\t\tplayer.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t\t(normalizeHeroCardId(player.cardId, cards) === CardIds.SireDenathrius_BG24_HERO_100\r\n\t\t\t? player.questRewardEntities?.[0]?.cardId\r\n\t\t\t: null) ??\r\n\t\thp.cardId;\r\n\treturn hp;\r\n};\r\n\r\nconst buildFinalInputBoard = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tcardsData: CardsData,\r\n\tcards: AllCardsService,\r\n): { board: BoardEntity[]; hand: BoardEntity[] } => {\r\n\tconst board = playerInfo.board\r\n\t\t.map((entity) => fixEnchantments(entity, cards))\r\n\t\t.map((entity) => ({ ...entity, inInitialState: true }))\r\n\t\t.map((entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: isPlayer } as BoardEntity));\r\n\tconst hand =\r\n\t\tplayerInfo.player.hand\r\n\t\t\t?.map((entity) => ({ ...entity, inInitialState: true }))\r\n\t\t\t.map((entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: isPlayer } as BoardEntity)) ?? [];\r\n\r\n\treturn { board, hand };\r\n};\r\n"]}
1
+ 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{ AllCardsService, CardIds, normalizeHeroCardId } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { BgsBoardInfo } from './bgs-board-info';\r\nimport { BgsHeroPower, BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { setImplicitDataHero, setMissingAuras } from './simulation/auras';\r\nimport { fixEnchantments } from './simulation/enchantments';\r\nimport { addImpliedMechanics } from './utils';\r\n\r\nexport const buildFinalInput = (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): BgsBattleInfo => {\r\n\tconst entityIdContainer = { entityId: 999_999_999 };\r\n\r\n\tconst {\r\n\t\tboard: playerBoard,\r\n\t\thand: playerHand,\r\n\t\tplayer: playerEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.playerBoard,\r\n\t\ttrue,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\tconst {\r\n\t\tboard: playerTeammateBoard,\r\n\t\thand: playerTeammateHand,\r\n\t\tplayer: playerTeammateEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.playerTeammateBoard,\r\n\t\ttrue,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\r\n\tconst {\r\n\t\tboard: opponentBoard,\r\n\t\thand: opponentHand,\r\n\t\tplayer: opponentEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.opponentBoard,\r\n\t\tfalse,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\tconst {\r\n\t\tboard: opponentTeammateBoard,\r\n\t\thand: opponentTeammateHand,\r\n\t\tplayer: opponentTeammateEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.opponentTeammateBoard,\r\n\t\tfalse,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\r\n\t// We do this so that we can have mutated objects inside the simulation and still\r\n\t// be able to start from a fresh copy for each simulation\r\n\tconst inputReady: BgsBattleInfo = {\r\n\t\tplayerBoard: {\r\n\t\t\tboard: playerBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...playerEntity,\r\n\t\t\t\thand: playerHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\tplayerTeammateBoard: !!playerTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: playerTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...playerTeammateEntity,\r\n\t\t\t\t\t\thand: playerTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\topponentBoard: {\r\n\t\t\tboard: opponentBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...opponentEntity,\r\n\t\t\t\thand: opponentHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\topponentTeammateBoard: !!opponentTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: opponentTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...opponentTeammateEntity,\r\n\t\t\t\t\t\thand: opponentTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\tgameState: battleInput.gameState,\r\n\t} as BgsBattleInfo;\r\n\treturn inputReady;\r\n};\r\n\r\nconst buildFinalInputForPlayer = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tanomalies: readonly string[],\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tentityIdContainer: { entityId: number },\r\n): { board: BoardEntity[]; hand: BoardEntity[]; player: BgsPlayerEntity } => {\r\n\tif (!playerInfo) {\r\n\t\treturn { board: [], hand: [], player: null };\r\n\t}\r\n\r\n\tconst { board, hand } = buildFinalInputBoard(playerInfo, isPlayer, cardsData, cards);\r\n\tconst isGhost = playerInfo.player?.hpLeft != null && playerInfo.player.hpLeft <= 0;\r\n\tplayerInfo.player.secrets = (playerInfo.player.secrets ?? playerInfo.secrets)?.filter((e) => !!e?.cardId) ?? [];\r\n\t// Add the scriptDataNum1 only on the start of combat phase, so that it doesn't trigger too soon\r\n\tplayerInfo.player.secrets.forEach((secret) => (secret.scriptDataNum1 = 0));\r\n\t// Trinkets don't seem to trigger when facing the ghost\r\n\t// http://replays.firestoneapp.com/?reviewId=4ad32e03-2620-4fb1-8b43-cad55afd30fc&turn=27&action=2\r\n\t// One of the trinkets is Blood Golem Sticker, and no Blood Golem is summoned\r\n\t// Looks like that's not always the case:\r\n\t// http://replays.firestoneapp.com/?reviewId=9958e8d3-4388-4e6f-9b36-35f3a08be2f6&turn=25&action=4\r\n\t// playerInfo.player.trinkets = isGhost ? [] : playerInfo.player.trinkets?.filter((e) => !!e?.cardId) ?? [];\r\n\tplayerInfo.player.trinkets = (playerInfo.player.trinkets?.filter((e) => !!e?.cardId) ?? []).sort(\r\n\t\t(a, b) => a.entityId - b.entityId,\r\n\t);\r\n\tplayerInfo.player.friendly = isPlayer;\r\n\tplayerInfo.player.globalInfo = playerInfo.player.globalInfo ?? {};\r\n\tplayerInfo.player.globalInfo.PirateAttackBonus = playerInfo.player.globalInfo.PirateAttackBonus ?? 0;\r\n\tplayerInfo.player.heroPowers = playerInfo.player.heroPowers?.length\r\n\t\t? playerInfo.player.heroPowers.map((hp, index) => sanitizeHeroPower(hp, index, playerInfo.player, cards))\r\n\t\t: [\r\n\t\t\t\t{\r\n\t\t\t\t\tcardId: playerInfo.player.heroPowerId,\r\n\t\t\t\t\tentityId: playerInfo.player.heroPowerEntityId,\r\n\t\t\t\t\tused: playerInfo.player.heroPowerUsed,\r\n\t\t\t\t\tinfo: playerInfo.player.heroPowerInfo,\r\n\t\t\t\t\tinfo2: playerInfo.player.heroPowerInfo2,\r\n\t\t\t\t} as BgsHeroPower,\r\n\t\t ];\r\n\t// playerInfo.player.heroPowerId =\r\n\t// \tplayerInfo.player.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t// \t(normalizeHeroCardId(playerInfo.player.cardId, cards) === CardIds.SireDenathrius_BG24_HERO_100\r\n\t// \t\t? playerInfo.player.questRewardEntities?.[0]?.cardId\r\n\t// \t\t: null) ??\r\n\t// \tplayerInfo.player.heroPowerId;\r\n\tplayerInfo.player.cardId = isGhost ? CardIds.Kelthuzad_TB_BaconShop_HERO_KelThuzad : playerInfo.player.cardId;\r\n\tplayerInfo.player.hpLeft = Math.max(1, playerInfo.player.hpLeft);\r\n\t// When using the simulator, the aura is not applied when receiving the board state.\r\n\tsetMissingAuras(board, playerInfo.player, anomalies, cards);\r\n\t// Avenge, maxHealth, etc.\r\n\t// setImplicitData(playerBoard, cardsData);\r\n\t// setImplicitData(opponentBoard, cardsData);\r\n\t// Avenge, globalInfo\r\n\tsetImplicitDataHero(playerInfo.player, cardsData, isPlayer, entityIdContainer);\r\n\treturn { board, hand, player: playerInfo.player };\r\n};\r\n\r\nconst sanitizeHeroPower = (\r\n\thp: BgsHeroPower,\r\n\tindex: number,\r\n\tplayer: BgsPlayerEntity,\r\n\tcards: AllCardsService,\r\n): BgsHeroPower => {\r\n\tif (index !== 0) {\r\n\t\treturn hp;\r\n\t}\r\n\r\n\thp.cardId =\r\n\t\tplayer.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t\t(normalizeHeroCardId(player.cardId, cards) === CardIds.SireDenathrius_BG24_HERO_100\r\n\t\t\t? player.questRewardEntities?.[0]?.cardId\r\n\t\t\t: null) ??\r\n\t\thp.cardId;\r\n\treturn hp;\r\n};\r\n\r\nconst buildFinalInputBoard = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tcardsData: CardsData,\r\n\tcards: AllCardsService,\r\n): { board: BoardEntity[]; hand: BoardEntity[] } => {\r\n\tconst board = playerInfo.board\r\n\t\t.map((entity) => fixEnchantments(entity, cards))\r\n\t\t.map((entity) => ({\r\n\t\t\t...entity,\r\n\t\t\tinInitialState: true,\r\n\t\t\tscriptDataNum1: cardsData.defaultScriptDataNum(entity.cardId) || entity.scriptDataNum1,\r\n\t\t}))\r\n\t\t.map((entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: isPlayer } as BoardEntity));\r\n\tconst hand =\r\n\t\tplayerInfo.player.hand\r\n\t\t\t?.map((entity) => ({ ...entity, inInitialState: true }))\r\n\t\t\t.map((entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: isPlayer } as BoardEntity)) ?? [];\r\n\r\n\treturn { board, hand };\r\n};\r\n"]}
@@ -233,7 +233,7 @@ const isValidDeathrattleEnchantment = (cardId) => {
233
233
  }
234
234
  if (validDeathrattleEnchantmentsFromMapping.length === 0) {
235
235
  for (const cardImpl of Object.values(_card_mappings_1.cardMappings)) {
236
- if ((0, card_interface_1.hasDeathrattleEnchantmentEffect)(cardImpl) || (0, card_interface_1.hasDeathrattleSpawnEnchantment)(cardImpl)) {
236
+ if ((0, card_interface_1.hasDeathrattleSpawnEnchantment)(cardImpl)) {
237
237
  validDeathrattleEnchantmentsFromMapping.push(...cardImpl.cardIds);
238
238
  }
239
239
  }
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { hasDeathrattleEnchantmentEffect, hasDeathrattleSpawnEnchantment } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { cloneInput3 } from './input-clone';\r\nimport { buildFinalInput } from './input-sanitation';\r\nimport { SimulationResult } from './simulation-result';\r\nimport { FullGameState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { Simulator } from './simulation/simulator';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\n\r\nlet globalCards = new AllCardsService();\r\n\r\nexport const assignCards = (cards: AllCardsService) => {\r\n\tglobalCards = cards;\r\n};\r\n\r\n// This example demonstrates a NodeJS 8.10 async handler[1], however of course you could use\r\n// the more traditional callback-style handler.\r\n// [1]: https://aws.amazon.com/blogs/compute/node-js-8-10-runtime-now-available-in-aws-lambda/\r\nexport default async (event): Promise<any> => {\r\n\tif (!event.body?.length) {\r\n\t\tconsole.warn('missing event body', event);\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst battleInput: BgsBattleInfo = JSON.parse(event.body);\r\n\tconst cards = globalCards;\r\n\tawait cards.initializeCardsDb();\r\n\tconst cardsData = new CardsData(cards, false);\r\n\tcardsData.inititialize(\r\n\t\tbattleInput.gameState?.validTribes ?? battleInput.options?.validTribes,\r\n\t\tbattleInput.gameState?.anomalies ?? [],\r\n\t);\r\n\tconst battleIterator = simulateBattle(battleInput, cards, cardsData);\r\n\r\n\t// Iterate through all intermediate results to reach the final result\r\n\tlet result = battleIterator.next();\r\n\twhile (!result.done) {\r\n\t\tresult = battleIterator.next();\r\n\t}\r\n\r\n\tconst simulationResult = result.value;\r\n\t// console.debug('simulationResult', simulationResult);\r\n\r\n\tconst response = {\r\n\t\tstatusCode: 200,\r\n\t\tisBase64Encoded: false,\r\n\t\tbody: JSON.stringify(simulationResult),\r\n\t};\r\n\treturn response;\r\n};\r\n\r\nexport const simulateBattle = function* (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): Generator<SimulationResult, SimulationResult, void> {\r\n\tif (!cards?.getCards()?.length) {\r\n\t\tconsole.error('[simulate-bgs-battle] reference cards are empty, cannot simulate battle', cards);\r\n\t\treturn null;\r\n\t}\r\n\t// !battleInput.options?.skipInfoLogs && console.time('full-sim');\r\n\tconst start = Date.now();\r\n\tconst maxAcceptableDuration = battleInput.options?.maxAcceptableDuration || 8000;\r\n\tconst numberOfSimulations = battleInput.options?.numberOfSimulations || 8000;\r\n\tconst intermediateSteps = battleInput.options?.intermediateResults ?? 200;\r\n\tconst damageConfidence = battleInput.options?.damageConfidence ?? 0.9;\r\n\tconst includeOutcomeSamples = battleInput.options?.includeOutcomeSamples ?? true;\r\n\tconst simulationResult: SimulationResult = {\r\n\t\twonLethal: 0,\r\n\t\twon: 0,\r\n\t\ttied: 0,\r\n\t\tlost: 0,\r\n\t\tlostLethal: 0,\r\n\t\tdamageWons: [],\r\n\t\tdamageWon: 0,\r\n\t\tdamageWonRange: null,\r\n\t\tdamageLosts: [],\r\n\t\tdamageLost: 0,\r\n\t\tdamageLostRange: null,\r\n\t\twonLethalPercent: undefined,\r\n\t\twonPercent: undefined,\r\n\t\ttiedPercent: undefined,\r\n\t\tlostPercent: undefined,\r\n\t\tlostLethalPercent: undefined,\r\n\t\taverageDamageWon: undefined,\r\n\t\taverageDamageLost: undefined,\r\n\t};\r\n\r\n\tconst spectator = new Spectator(includeOutcomeSamples);\r\n\tconst inputReady = buildFinalInput(battleInput, cards, cardsData);\r\n\t!battleInput.options?.skipInfoLogs && console.time('simulation');\r\n\tconst outcomes = {};\r\n\tfor (let i = 0; i < numberOfSimulations; i++) {\r\n\t\tconst input: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst inputClone: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst gameState: FullGameState = {\r\n\t\t\tallCards: cards,\r\n\t\t\tcardsData: cardsData,\r\n\t\t\tspectator: spectator,\r\n\t\t\tsharedState: new SharedState(),\r\n\t\t\tcurrentTurn: input.gameState.currentTurn,\r\n\t\t\tvalidTribes: input.gameState.validTribes,\r\n\t\t\tanomalies: input.gameState.anomalies,\r\n\t\t\tgameState: {\r\n\t\t\t\tplayer: {\r\n\t\t\t\t\tplayer: input.playerBoard.player,\r\n\t\t\t\t\tboard: input.playerBoard.board,\r\n\t\t\t\t\tteammate: input.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponent: {\r\n\t\t\t\t\tplayer: input.opponentBoard.player,\r\n\t\t\t\t\tboard: input.opponentBoard.board,\r\n\t\t\t\t\tteammate: input.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\tplayerInitial: {\r\n\t\t\t\t\tplayer: inputClone.playerBoard.player,\r\n\t\t\t\t\tboard: inputClone.playerBoard.board,\r\n\t\t\t\t\tteammate: inputClone.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponentInitial: {\r\n\t\t\t\t\tplayer: inputClone.opponentBoard.player,\r\n\t\t\t\t\tboard: inputClone.opponentBoard.board,\r\n\t\t\t\t\tteammate: inputClone.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t},\r\n\t\t};\r\n\t\tconst simulator = new Simulator(gameState);\r\n\t\tconst battleResult = simulator.simulateSingleBattle(gameState.gameState.player, gameState.gameState.opponent);\r\n\t\tif (Date.now() - start > maxAcceptableDuration) {\r\n\t\t\t// Can happen in case of inifinite boards, or a bug. Don't hog the user's computer in that case\r\n\t\t\tconsole.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\tif (!battleResult) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (battleResult.result === 'won') {\r\n\t\t\tsimulationResult.won++;\r\n\t\t\tsimulationResult.damageWon += battleResult.damageDealt;\r\n\t\t\tsimulationResult.damageWons.push(battleResult.damageDealt);\r\n\t\t\tif (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {\r\n\t\t\t\tsimulationResult.wonLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'lost') {\r\n\t\t\tsimulationResult.lost++;\r\n\t\t\tsimulationResult.damageLost += battleResult.damageDealt;\r\n\t\t\tsimulationResult.damageLosts.push(battleResult.damageDealt);\r\n\t\t\toutcomes[battleResult.damageDealt] = (outcomes[battleResult.damageDealt] ?? 0) + 1;\r\n\t\t\tif (\r\n\t\t\t\tbattleInput.playerBoard.player.hpLeft &&\r\n\t\t\t\tbattleResult.damageDealt >= battleInput.playerBoard.player.hpLeft\r\n\t\t\t) {\r\n\t\t\t\tsimulationResult.lostLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'tied') {\r\n\t\t\tsimulationResult.tied++;\r\n\t\t}\r\n\t\tspectator.commitBattleResult(battleResult.result);\r\n\r\n\t\t// Yield intermediate result every 200 iterations\r\n\t\tif (!!intermediateSteps && i > 0 && i % intermediateSteps === 0) {\r\n\t\t\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t\t\tyield simulationResult;\r\n\t\t}\r\n\t}\r\n\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t!battleInput.options?.skipInfoLogs && console.timeEnd('simulation');\r\n\tspectator.prune();\r\n\tsimulationResult.outcomeSamples = spectator.buildOutcomeSamples(battleInput.gameState);\r\n\t// Avoid sending this verbose data\r\n\r\n\tsimulationResult.damageWons = [];\r\n\tsimulationResult.damageLosts = [];\r\n\t// !battleInput.options?.skipInfoLogs && console.timeEnd('full-sim');\r\n\treturn simulationResult;\r\n};\r\n\r\nconst updateSimulationResult = (simulationResult: SimulationResult, input: BgsBattleInfo, damageConfidence: number) => {\r\n\tconst totalMatches = simulationResult.won + simulationResult.tied + simulationResult.lost;\r\n\tsimulationResult.wonPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.won)) / totalMatches) / 10,\r\n\t\tsimulationResult.won,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.wonLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.wonLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lost)) / totalMatches) / 10,\r\n\t\tsimulationResult.lost,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.lostLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.tiedPercent = checkRounding(\r\n\t\tMath.max(0, 100 - simulationResult.lostPercent - simulationResult.wonPercent),\r\n\t\tsimulationResult.tied,\r\n\t\ttotalMatches,\r\n\t);\r\n\r\n\t// simulationResult.wonLethalPercent = Math.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10;\r\n\t// simulationResult.lostLethalPercent = Math.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10;\r\n\tconst totalDamageWon = simulationResult.damageWons.reduce((a, b) => a + b, 0);\r\n\tconst totalDamageLost = simulationResult.damageLosts.reduce((a, b) => a + b, 0);\r\n\tconst damageWonRange = calculateDamageRange(simulationResult.damageWons, damageConfidence);\r\n\tconst damageLostRange = calculateDamageRange(simulationResult.damageLosts, damageConfidence);\r\n\tsimulationResult.averageDamageWon = simulationResult.won ? totalDamageWon / simulationResult.won : 0;\r\n\tsimulationResult.averageDamageLost = simulationResult.lost ? totalDamageLost / simulationResult.lost : 0;\r\n\tsimulationResult.damageWonRange = simulationResult.won ? damageWonRange : null;\r\n\tsimulationResult.damageLostRange = simulationResult.lost ? damageLostRange : null;\r\n\r\n\tif (\r\n\t\tsimulationResult.averageDamageWon > 0 &&\r\n\t\tsimulationResult.averageDamageWon < input.playerBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage won issue');\r\n\t}\r\n\tif (\r\n\t\tsimulationResult.averageDamageLost > 0 &&\r\n\t\tsimulationResult.averageDamageLost < input.opponentBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage lost issue');\r\n\t}\r\n};\r\n\r\nconst calculateDamageRange = (damageArray: number[], damageConfidence: number): { min: number; max: number } => {\r\n\tif (damageArray.length === 0) {\r\n\t\treturn { min: 0, max: 0 };\r\n\t}\r\n\r\n\t// Sort the array\r\n\tconst sortedDamage = [...damageArray].sort((a, b) => a - b);\r\n\r\n\t// Calculate the 10th and 90th percentiles\r\n\tconst percentile = (arr: number[], p: number) => {\r\n\t\tconst index = Math.floor(p * arr.length);\r\n\t\treturn arr[index];\r\n\t};\r\n\r\n\tconst minDamage = percentile(sortedDamage, 1 - damageConfidence);\r\n\tconst maxDamage = percentile(sortedDamage, damageConfidence);\r\n\r\n\treturn { min: minDamage, max: maxDamage };\r\n};\r\n\r\nconst checkRounding = (roundedValue: number, initialValue: number, totalValue: number): number => {\r\n\tif (roundedValue === 0 && initialValue !== 0) {\r\n\t\treturn 0.01;\r\n\t}\r\n\tif (roundedValue === 100 && initialValue !== totalValue) {\r\n\t\treturn 99.9;\r\n\t}\r\n\treturn roundedValue;\r\n};\r\n\r\n// Used when triggering random deathrattles\r\nconst VALID_DEATHRATTLE_ENCHANTMENTS = [\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e,\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e,\r\n\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\tCardIds.Sneed_SneedsReplicator,\r\n\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\tCardIds.EarthRecollectionEnchantment, // Spirit Raptor\r\n\tCardIds.FireRecollectionEnchantment,\r\n\tCardIds.LightningRecollectionEnchantment,\r\n\tCardIds.WaterRecollectionEnchantment,\r\n\tCardIds.EarthInvocation_ElementEarthEnchantment, // Summon a 1/1\r\n\tCardIds.LightningInvocation, // Deal 1 damage to 5 enemy minions\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e,\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge,\r\n\tCardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e,\r\n\tCardIds.RustyTrident_TridentsTreasureEnchantment_BG30_MagicItem_917e,\r\n\tCardIds.HoggyBank_GemInTheBankEnchantment_BG30_MagicItem_411e,\r\n\tCardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e,\r\n\tCardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172e,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172_Ge,\r\n];\r\nconst validDeathrattleEnchantmentsFromMapping = [];\r\nexport const isValidDeathrattleEnchantment = (cardId: string): boolean => {\r\n\tif (VALID_DEATHRATTLE_ENCHANTMENTS.includes(cardId as CardIds)) {\r\n\t\treturn true;\r\n\t}\r\n\tif (validDeathrattleEnchantmentsFromMapping.length === 0) {\r\n\t\tfor (const cardImpl of Object.values(cardMappings)) {\r\n\t\t\tif (hasDeathrattleEnchantmentEffect(cardImpl) || hasDeathrattleSpawnEnchantment(cardImpl)) {\r\n\t\t\t\tvalidDeathrattleEnchantmentsFromMapping.push(...cardImpl.cardIds);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn validDeathrattleEnchantmentsFromMapping.includes(cardId);\r\n};\r\n\r\n// const cleanEnchantmentsForEntity = (\r\n// \tenchantments: { cardId: string; originEntityId?: number; timing: number }[],\r\n// \tentityIds: readonly number[],\r\n// ): { cardId: string; originEntityId?: number; timing: number }[] => {\r\n// \treturn enchantments.filter(\r\n// \t\t(enchant) =>\r\n// \t\t\tentityIds.indexOf(enchant.originEntityId) !== -1 ||\r\n// \t\t\tvalidEnchantments.indexOf(enchant.cardId as CardIds) !== -1,\r\n// \t);\r\n// };\r\n"]}
1
+ 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { hasDeathrattleSpawnEnchantment } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { cloneInput3 } from './input-clone';\r\nimport { buildFinalInput } from './input-sanitation';\r\nimport { SimulationResult } from './simulation-result';\r\nimport { FullGameState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { Simulator } from './simulation/simulator';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\n\r\nlet globalCards = new AllCardsService();\r\n\r\nexport const assignCards = (cards: AllCardsService) => {\r\n\tglobalCards = cards;\r\n};\r\n\r\n// This example demonstrates a NodeJS 8.10 async handler[1], however of course you could use\r\n// the more traditional callback-style handler.\r\n// [1]: https://aws.amazon.com/blogs/compute/node-js-8-10-runtime-now-available-in-aws-lambda/\r\nexport default async (event): Promise<any> => {\r\n\tif (!event.body?.length) {\r\n\t\tconsole.warn('missing event body', event);\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst battleInput: BgsBattleInfo = JSON.parse(event.body);\r\n\tconst cards = globalCards;\r\n\tawait cards.initializeCardsDb();\r\n\tconst cardsData = new CardsData(cards, false);\r\n\tcardsData.inititialize(\r\n\t\tbattleInput.gameState?.validTribes ?? battleInput.options?.validTribes,\r\n\t\tbattleInput.gameState?.anomalies ?? [],\r\n\t);\r\n\tconst battleIterator = simulateBattle(battleInput, cards, cardsData);\r\n\r\n\t// Iterate through all intermediate results to reach the final result\r\n\tlet result = battleIterator.next();\r\n\twhile (!result.done) {\r\n\t\tresult = battleIterator.next();\r\n\t}\r\n\r\n\tconst simulationResult = result.value;\r\n\t// console.debug('simulationResult', simulationResult);\r\n\r\n\tconst response = {\r\n\t\tstatusCode: 200,\r\n\t\tisBase64Encoded: false,\r\n\t\tbody: JSON.stringify(simulationResult),\r\n\t};\r\n\treturn response;\r\n};\r\n\r\nexport const simulateBattle = function* (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): Generator<SimulationResult, SimulationResult, void> {\r\n\tif (!cards?.getCards()?.length) {\r\n\t\tconsole.error('[simulate-bgs-battle] reference cards are empty, cannot simulate battle', cards);\r\n\t\treturn null;\r\n\t}\r\n\t// !battleInput.options?.skipInfoLogs && console.time('full-sim');\r\n\tconst start = Date.now();\r\n\tconst maxAcceptableDuration = battleInput.options?.maxAcceptableDuration || 8000;\r\n\tconst numberOfSimulations = battleInput.options?.numberOfSimulations || 8000;\r\n\tconst intermediateSteps = battleInput.options?.intermediateResults ?? 200;\r\n\tconst damageConfidence = battleInput.options?.damageConfidence ?? 0.9;\r\n\tconst includeOutcomeSamples = battleInput.options?.includeOutcomeSamples ?? true;\r\n\tconst simulationResult: SimulationResult = {\r\n\t\twonLethal: 0,\r\n\t\twon: 0,\r\n\t\ttied: 0,\r\n\t\tlost: 0,\r\n\t\tlostLethal: 0,\r\n\t\tdamageWons: [],\r\n\t\tdamageWon: 0,\r\n\t\tdamageWonRange: null,\r\n\t\tdamageLosts: [],\r\n\t\tdamageLost: 0,\r\n\t\tdamageLostRange: null,\r\n\t\twonLethalPercent: undefined,\r\n\t\twonPercent: undefined,\r\n\t\ttiedPercent: undefined,\r\n\t\tlostPercent: undefined,\r\n\t\tlostLethalPercent: undefined,\r\n\t\taverageDamageWon: undefined,\r\n\t\taverageDamageLost: undefined,\r\n\t};\r\n\r\n\tconst spectator = new Spectator(includeOutcomeSamples);\r\n\tconst inputReady = buildFinalInput(battleInput, cards, cardsData);\r\n\t!battleInput.options?.skipInfoLogs && console.time('simulation');\r\n\tconst outcomes = {};\r\n\tfor (let i = 0; i < numberOfSimulations; i++) {\r\n\t\tconst input: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst inputClone: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst gameState: FullGameState = {\r\n\t\t\tallCards: cards,\r\n\t\t\tcardsData: cardsData,\r\n\t\t\tspectator: spectator,\r\n\t\t\tsharedState: new SharedState(),\r\n\t\t\tcurrentTurn: input.gameState.currentTurn,\r\n\t\t\tvalidTribes: input.gameState.validTribes,\r\n\t\t\tanomalies: input.gameState.anomalies,\r\n\t\t\tgameState: {\r\n\t\t\t\tplayer: {\r\n\t\t\t\t\tplayer: input.playerBoard.player,\r\n\t\t\t\t\tboard: input.playerBoard.board,\r\n\t\t\t\t\tteammate: input.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponent: {\r\n\t\t\t\t\tplayer: input.opponentBoard.player,\r\n\t\t\t\t\tboard: input.opponentBoard.board,\r\n\t\t\t\t\tteammate: input.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\tplayerInitial: {\r\n\t\t\t\t\tplayer: inputClone.playerBoard.player,\r\n\t\t\t\t\tboard: inputClone.playerBoard.board,\r\n\t\t\t\t\tteammate: inputClone.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponentInitial: {\r\n\t\t\t\t\tplayer: inputClone.opponentBoard.player,\r\n\t\t\t\t\tboard: inputClone.opponentBoard.board,\r\n\t\t\t\t\tteammate: inputClone.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t},\r\n\t\t};\r\n\t\tconst simulator = new Simulator(gameState);\r\n\t\tconst battleResult = simulator.simulateSingleBattle(gameState.gameState.player, gameState.gameState.opponent);\r\n\t\tif (Date.now() - start > maxAcceptableDuration) {\r\n\t\t\t// Can happen in case of inifinite boards, or a bug. Don't hog the user's computer in that case\r\n\t\t\tconsole.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\tif (!battleResult) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (battleResult.result === 'won') {\r\n\t\t\tsimulationResult.won++;\r\n\t\t\tsimulationResult.damageWon += battleResult.damageDealt;\r\n\t\t\tsimulationResult.damageWons.push(battleResult.damageDealt);\r\n\t\t\tif (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {\r\n\t\t\t\tsimulationResult.wonLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'lost') {\r\n\t\t\tsimulationResult.lost++;\r\n\t\t\tsimulationResult.damageLost += battleResult.damageDealt;\r\n\t\t\tsimulationResult.damageLosts.push(battleResult.damageDealt);\r\n\t\t\toutcomes[battleResult.damageDealt] = (outcomes[battleResult.damageDealt] ?? 0) + 1;\r\n\t\t\tif (\r\n\t\t\t\tbattleInput.playerBoard.player.hpLeft &&\r\n\t\t\t\tbattleResult.damageDealt >= battleInput.playerBoard.player.hpLeft\r\n\t\t\t) {\r\n\t\t\t\tsimulationResult.lostLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'tied') {\r\n\t\t\tsimulationResult.tied++;\r\n\t\t}\r\n\t\tspectator.commitBattleResult(battleResult.result);\r\n\r\n\t\t// Yield intermediate result every 200 iterations\r\n\t\tif (!!intermediateSteps && i > 0 && i % intermediateSteps === 0) {\r\n\t\t\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t\t\tyield simulationResult;\r\n\t\t}\r\n\t}\r\n\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t!battleInput.options?.skipInfoLogs && console.timeEnd('simulation');\r\n\tspectator.prune();\r\n\tsimulationResult.outcomeSamples = spectator.buildOutcomeSamples(battleInput.gameState);\r\n\t// Avoid sending this verbose data\r\n\r\n\tsimulationResult.damageWons = [];\r\n\tsimulationResult.damageLosts = [];\r\n\t// !battleInput.options?.skipInfoLogs && console.timeEnd('full-sim');\r\n\treturn simulationResult;\r\n};\r\n\r\nconst updateSimulationResult = (simulationResult: SimulationResult, input: BgsBattleInfo, damageConfidence: number) => {\r\n\tconst totalMatches = simulationResult.won + simulationResult.tied + simulationResult.lost;\r\n\tsimulationResult.wonPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.won)) / totalMatches) / 10,\r\n\t\tsimulationResult.won,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.wonLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.wonLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lost)) / totalMatches) / 10,\r\n\t\tsimulationResult.lost,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.lostLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.tiedPercent = checkRounding(\r\n\t\tMath.max(0, 100 - simulationResult.lostPercent - simulationResult.wonPercent),\r\n\t\tsimulationResult.tied,\r\n\t\ttotalMatches,\r\n\t);\r\n\r\n\t// simulationResult.wonLethalPercent = Math.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10;\r\n\t// simulationResult.lostLethalPercent = Math.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10;\r\n\tconst totalDamageWon = simulationResult.damageWons.reduce((a, b) => a + b, 0);\r\n\tconst totalDamageLost = simulationResult.damageLosts.reduce((a, b) => a + b, 0);\r\n\tconst damageWonRange = calculateDamageRange(simulationResult.damageWons, damageConfidence);\r\n\tconst damageLostRange = calculateDamageRange(simulationResult.damageLosts, damageConfidence);\r\n\tsimulationResult.averageDamageWon = simulationResult.won ? totalDamageWon / simulationResult.won : 0;\r\n\tsimulationResult.averageDamageLost = simulationResult.lost ? totalDamageLost / simulationResult.lost : 0;\r\n\tsimulationResult.damageWonRange = simulationResult.won ? damageWonRange : null;\r\n\tsimulationResult.damageLostRange = simulationResult.lost ? damageLostRange : null;\r\n\r\n\tif (\r\n\t\tsimulationResult.averageDamageWon > 0 &&\r\n\t\tsimulationResult.averageDamageWon < input.playerBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage won issue');\r\n\t}\r\n\tif (\r\n\t\tsimulationResult.averageDamageLost > 0 &&\r\n\t\tsimulationResult.averageDamageLost < input.opponentBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage lost issue');\r\n\t}\r\n};\r\n\r\nconst calculateDamageRange = (damageArray: number[], damageConfidence: number): { min: number; max: number } => {\r\n\tif (damageArray.length === 0) {\r\n\t\treturn { min: 0, max: 0 };\r\n\t}\r\n\r\n\t// Sort the array\r\n\tconst sortedDamage = [...damageArray].sort((a, b) => a - b);\r\n\r\n\t// Calculate the 10th and 90th percentiles\r\n\tconst percentile = (arr: number[], p: number) => {\r\n\t\tconst index = Math.floor(p * arr.length);\r\n\t\treturn arr[index];\r\n\t};\r\n\r\n\tconst minDamage = percentile(sortedDamage, 1 - damageConfidence);\r\n\tconst maxDamage = percentile(sortedDamage, damageConfidence);\r\n\r\n\treturn { min: minDamage, max: maxDamage };\r\n};\r\n\r\nconst checkRounding = (roundedValue: number, initialValue: number, totalValue: number): number => {\r\n\tif (roundedValue === 0 && initialValue !== 0) {\r\n\t\treturn 0.01;\r\n\t}\r\n\tif (roundedValue === 100 && initialValue !== totalValue) {\r\n\t\treturn 99.9;\r\n\t}\r\n\treturn roundedValue;\r\n};\r\n\r\n// Used when triggering random deathrattles\r\nconst VALID_DEATHRATTLE_ENCHANTMENTS = [\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e,\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e,\r\n\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\tCardIds.Sneed_SneedsReplicator,\r\n\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\tCardIds.EarthRecollectionEnchantment, // Spirit Raptor\r\n\tCardIds.FireRecollectionEnchantment,\r\n\tCardIds.LightningRecollectionEnchantment,\r\n\tCardIds.WaterRecollectionEnchantment,\r\n\tCardIds.EarthInvocation_ElementEarthEnchantment, // Summon a 1/1\r\n\tCardIds.LightningInvocation, // Deal 1 damage to 5 enemy minions\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e,\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge,\r\n\tCardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e,\r\n\tCardIds.RustyTrident_TridentsTreasureEnchantment_BG30_MagicItem_917e,\r\n\tCardIds.HoggyBank_GemInTheBankEnchantment_BG30_MagicItem_411e,\r\n\tCardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e,\r\n\tCardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172e,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172_Ge,\r\n];\r\nconst validDeathrattleEnchantmentsFromMapping = [];\r\nexport const isValidDeathrattleEnchantment = (cardId: string): boolean => {\r\n\tif (VALID_DEATHRATTLE_ENCHANTMENTS.includes(cardId as CardIds)) {\r\n\t\treturn true;\r\n\t}\r\n\tif (validDeathrattleEnchantmentsFromMapping.length === 0) {\r\n\t\tfor (const cardImpl of Object.values(cardMappings)) {\r\n\t\t\t// Also includes non-enchantments, but since we only match this against the enchants list, it's fine\r\n\t\t\tif (hasDeathrattleSpawnEnchantment(cardImpl)) {\r\n\t\t\t\tvalidDeathrattleEnchantmentsFromMapping.push(...cardImpl.cardIds);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn validDeathrattleEnchantmentsFromMapping.includes(cardId);\r\n};\r\n\r\n// const cleanEnchantmentsForEntity = (\r\n// \tenchantments: { cardId: string; originEntityId?: number; timing: number }[],\r\n// \tentityIds: readonly number[],\r\n// ): { cardId: string; originEntityId?: number; timing: number }[] => {\r\n// \treturn enchantments.filter(\r\n// \t\t(enchant) =>\r\n// \t\t\tentityIds.indexOf(enchant.originEntityId) !== -1 ||\r\n// \t\t\tvalidEnchantments.indexOf(enchant.cardId as CardIds) !== -1,\r\n// \t);\r\n// };\r\n"]}
@@ -5,11 +5,12 @@ import { CardsData } from '../cards/cards-data';
5
5
  import { FullGameState } from './internal-game-state';
6
6
  import { SharedState } from './shared-state';
7
7
  export declare const computeDeathrattleMultiplier: (board: BoardEntity[], boardHero: BgsPlayerEntity, deadEntity: BoardEntity, sharedState: SharedState) => number;
8
- export declare const handleDeathrattleEffects: (boardWithDeadEntity: BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity, deadEntity: BoardEntity, deadEntityIndexFromRight: number, otherBoard: BoardEntity[], otherBoardHero: BgsPlayerEntity, gameState: FullGameState) => void;
9
8
  export declare const applyLightningInvocationEnchantment: (boardWithDeadEntity: BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity, deadEntity: BoardEntity, otherBoard: BoardEntity[], otherBoardHero: BgsPlayerEntity, gameState: FullGameState) => void;
10
9
  export declare const applyWaterInvocationEnchantment: (boardWithDeadEntity: BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity, otherHero: BgsPlayerEntity, deadEntity: BoardEntity, sourceEntity: BgsPlayerEntity | BoardEntity, gameState: FullGameState) => void;
11
10
  export declare const applyFireInvocationEnchantment: (boardWithDeadEntity: BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity, deadEntity: BoardEntity, sourceEntity: BgsPlayerEntity | BoardEntity, gameState: FullGameState) => void;
12
11
  export declare const applyEarthInvocationEnchantment: (boardWithDeadEntity: BoardEntity[], deadEntity: BoardEntity, sourceEntity: BgsPlayerEntity | BoardEntity, gameState: FullGameState) => void;
12
+ export declare const applyLeapFroggerEffect: (boardWithDeadEntity: BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity, deadEntity: BoardEntity, isPremium: boolean, gameState: FullGameState, multiplier: number) => void;
13
+ export declare const applyRecurringNightmareDeathrattleEffect: (boardWithDeadEntity: BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity, deadEntity: BoardEntity, isPremium: boolean, gameState: FullGameState, multiplier?: number) => void;
13
14
  export declare const handleWheneverMinionsKillEffect: (board: BoardEntity[], hero: BgsPlayerEntity, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, gameState: FullGameState) => void;
14
15
  export declare const handleAfterMinionKillsEffect: (deadEntity: BoardEntity, deadEntityIndexFromRight: number, boardWithDeadEntity: BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity, otherBoard: BoardEntity[], otherBoardHero: BgsPlayerEntity, gameState: FullGameState) => void;
15
16
  export declare const applyWheneverMinionDiesEffect: (deadEntity: BoardEntity, deadEntityIndexFromRight: number, boardWithDeadEntity: BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity, otherBoard: BoardEntity[], otherBoardHero: BgsPlayerEntity, gameState: FullGameState) => void;