@firestone-hs/simulate-bgs-battle 1.1.501 → 1.1.502

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (272) hide show
  1. package/dist/bgs-player-entity.d.ts +6 -0
  2. package/dist/bgs-player-entity.js.map +1 -1
  3. package/dist/cards/card.interface.d.ts +110 -1
  4. package/dist/cards/card.interface.js +45 -0
  5. package/dist/cards/card.interface.js.map +1 -1
  6. package/dist/cards/cards-data.d.ts +5 -1
  7. package/dist/cards/cards-data.js +39 -6
  8. package/dist/cards/cards-data.js.map +1 -1
  9. package/dist/cards/impl/_card-mappings.d.ts +4 -0
  10. package/dist/cards/impl/_card-mappings.js +120 -0
  11. package/dist/cards/impl/_card-mappings.js.map +1 -0
  12. package/dist/cards/impl/anomaly/blessed-or-blighted.js +3 -2
  13. package/dist/cards/impl/anomaly/blessed-or-blighted.js.map +1 -1
  14. package/dist/cards/impl/bg-spell/boon-of-beetles.js +1 -1
  15. package/dist/cards/impl/bg-spell/boon-of-beetles.js.map +1 -1
  16. package/dist/cards/impl/enchantments/crystal-infuser-enchantment.d.ts +2 -0
  17. package/dist/cards/impl/enchantments/crystal-infuser-enchantment.js +16 -0
  18. package/dist/cards/impl/enchantments/crystal-infuser-enchantment.js.map +1 -0
  19. package/dist/cards/impl/hero-power/reborn-rites.js +2 -1
  20. package/dist/cards/impl/hero-power/reborn-rites.js.map +1 -1
  21. package/dist/cards/impl/hero-power/swatting-insects.js +5 -3
  22. package/dist/cards/impl/hero-power/swatting-insects.js.map +1 -1
  23. package/dist/cards/impl/hero-power/water-invocation.js +1 -1
  24. package/dist/cards/impl/hero-power/water-invocation.js.map +1 -1
  25. package/dist/cards/impl/minion/amber-guardian.js +1 -1
  26. package/dist/cards/impl/minion/amber-guardian.js.map +1 -1
  27. package/dist/cards/impl/minion/arcane-cannoneer.d.ts +2 -0
  28. package/dist/cards/impl/minion/arcane-cannoneer.js +15 -0
  29. package/dist/cards/impl/minion/arcane-cannoneer.js.map +1 -0
  30. package/dist/cards/impl/minion/bannerboar.d.ts +2 -0
  31. package/dist/cards/impl/minion/bannerboar.js +16 -0
  32. package/dist/cards/impl/minion/bannerboar.js.map +1 -0
  33. package/dist/cards/impl/minion/beetle.d.ts +2 -0
  34. package/dist/cards/impl/minion/beetle.js +16 -0
  35. package/dist/cards/impl/minion/beetle.js.map +1 -0
  36. package/dist/cards/impl/minion/bird-buddy.d.ts +2 -0
  37. package/dist/cards/impl/minion/bird-buddy.js +14 -0
  38. package/dist/cards/impl/minion/bird-buddy.js.map +1 -0
  39. package/dist/cards/impl/minion/boar-gamer.d.ts +2 -0
  40. package/dist/cards/impl/minion/boar-gamer.js +12 -0
  41. package/dist/cards/impl/minion/boar-gamer.js.map +1 -0
  42. package/dist/cards/impl/minion/bubble-gunner.d.ts +2 -0
  43. package/dist/cards/impl/minion/bubble-gunner.js +44 -0
  44. package/dist/cards/impl/minion/bubble-gunner.js.map +1 -0
  45. package/dist/cards/impl/minion/buzzing-vermin.d.ts +2 -0
  46. package/dist/cards/impl/minion/buzzing-vermin.js +12 -0
  47. package/dist/cards/impl/minion/buzzing-vermin.js.map +1 -0
  48. package/dist/cards/impl/minion/cadaver-caretaker.d.ts +2 -0
  49. package/dist/cards/impl/minion/cadaver-caretaker.js +12 -0
  50. package/dist/cards/impl/minion/cadaver-caretaker.js.map +1 -0
  51. package/dist/cards/impl/minion/deathly-striker.d.ts +2 -0
  52. package/dist/cards/impl/minion/deathly-striker.js +32 -0
  53. package/dist/cards/impl/minion/deathly-striker.js.map +1 -0
  54. package/dist/cards/impl/minion/efficient-engineer.d.ts +2 -0
  55. package/dist/cards/impl/minion/efficient-engineer.js +24 -0
  56. package/dist/cards/impl/minion/efficient-engineer.js.map +1 -0
  57. package/dist/cards/impl/minion/electric-synthesizer.d.ts +2 -0
  58. package/dist/cards/impl/minion/electric-synthesizer.js +24 -0
  59. package/dist/cards/impl/minion/electric-synthesizer.js.map +1 -0
  60. package/dist/cards/impl/minion/fairy-gillmother.d.ts +2 -0
  61. package/dist/cards/impl/minion/fairy-gillmother.js +18 -0
  62. package/dist/cards/impl/minion/fairy-gillmother.js.map +1 -0
  63. package/dist/cards/impl/minion/forest-rover.d.ts +2 -0
  64. package/dist/cards/impl/minion/forest-rover.js +23 -0
  65. package/dist/cards/impl/minion/forest-rover.js.map +1 -0
  66. package/dist/cards/impl/minion/fountain-chiller.d.ts +2 -0
  67. package/dist/cards/impl/minion/fountain-chiller.js +27 -0
  68. package/dist/cards/impl/minion/fountain-chiller.js.map +1 -0
  69. package/dist/cards/impl/minion/gem-rat.d.ts +2 -0
  70. package/dist/cards/impl/minion/gem-rat.js +12 -0
  71. package/dist/cards/impl/minion/gem-rat.js.map +1 -0
  72. package/dist/cards/impl/minion/gentle-djinni.d.ts +2 -0
  73. package/dist/cards/impl/minion/gentle-djinni.js +25 -0
  74. package/dist/cards/impl/minion/gentle-djinni.js.map +1 -0
  75. package/dist/cards/impl/minion/goldrinn-the-great-wolf.d.ts +2 -0
  76. package/dist/cards/impl/minion/goldrinn-the-great-wolf.js +15 -0
  77. package/dist/cards/impl/minion/goldrinn-the-great-wolf.js.map +1 -0
  78. package/dist/cards/impl/minion/gritty-headhunter.d.ts +2 -0
  79. package/dist/cards/impl/minion/gritty-headhunter.js +14 -0
  80. package/dist/cards/impl/minion/gritty-headhunter.js.map +1 -0
  81. package/dist/cards/impl/minion/hackerfin.d.ts +2 -0
  82. package/dist/cards/impl/minion/hackerfin.js +21 -0
  83. package/dist/cards/impl/minion/hackerfin.js.map +1 -0
  84. package/dist/cards/impl/minion/handless-forsaken.d.ts +2 -0
  85. package/dist/cards/impl/minion/handless-forsaken.js +12 -0
  86. package/dist/cards/impl/minion/handless-forsaken.js.map +1 -0
  87. package/dist/cards/impl/minion/harmless-bonehead.d.ts +2 -0
  88. package/dist/cards/impl/minion/harmless-bonehead.js +12 -0
  89. package/dist/cards/impl/minion/harmless-bonehead.js.map +1 -0
  90. package/dist/cards/impl/minion/holo-rover.d.ts +2 -0
  91. package/dist/cards/impl/minion/holo-rover.js +16 -0
  92. package/dist/cards/impl/minion/holo-rover.js.map +1 -0
  93. package/dist/cards/impl/minion/humming-bird.d.ts +2 -5
  94. package/dist/cards/impl/minion/humming-bird.js +1 -0
  95. package/dist/cards/impl/minion/humming-bird.js.map +1 -1
  96. package/dist/cards/impl/minion/hungry-snapjaw.d.ts +2 -0
  97. package/dist/cards/impl/minion/hungry-snapjaw.js +17 -0
  98. package/dist/cards/impl/minion/hungry-snapjaw.js.map +1 -0
  99. package/dist/cards/impl/minion/implant-subject.d.ts +2 -0
  100. package/dist/cards/impl/minion/implant-subject.js +42 -0
  101. package/dist/cards/impl/minion/implant-subject.js.map +1 -0
  102. package/dist/cards/impl/minion/indomitable-mount.d.ts +2 -0
  103. package/dist/cards/impl/minion/indomitable-mount.js +23 -0
  104. package/dist/cards/impl/minion/indomitable-mount.js.map +1 -0
  105. package/dist/cards/impl/minion/interrogator-whitemane.js +5 -4
  106. package/dist/cards/impl/minion/interrogator-whitemane.js.map +1 -1
  107. package/dist/cards/impl/minion/karmic-chameleon.d.ts +2 -0
  108. package/dist/cards/impl/minion/karmic-chameleon.js +27 -0
  109. package/dist/cards/impl/minion/karmic-chameleon.js.map +1 -0
  110. package/dist/cards/impl/minion/manasaber.d.ts +2 -0
  111. package/dist/cards/impl/minion/manasaber.js +14 -0
  112. package/dist/cards/impl/minion/manasaber.js.map +1 -0
  113. package/dist/cards/impl/minion/mantid-queen.js +6 -3
  114. package/dist/cards/impl/minion/mantid-queen.js.map +1 -1
  115. package/dist/cards/impl/minion/marquee-ticker.d.ts +2 -0
  116. package/dist/cards/impl/minion/marquee-ticker.js +12 -0
  117. package/dist/cards/impl/minion/marquee-ticker.js.map +1 -0
  118. package/dist/cards/impl/minion/mechanized-gift-horse.d.ts +2 -0
  119. package/dist/cards/impl/minion/mechanized-gift-horse.js +13 -0
  120. package/dist/cards/impl/minion/mechanized-gift-horse.js.map +1 -0
  121. package/dist/cards/impl/minion/mechorse.d.ts +2 -0
  122. package/dist/cards/impl/minion/mechorse.js +16 -0
  123. package/dist/cards/impl/minion/mechorse.js.map +1 -0
  124. package/dist/cards/impl/minion/moonsteel-juggernaut.d.ts +2 -0
  125. package/dist/cards/impl/minion/moonsteel-juggernaut.js +15 -0
  126. package/dist/cards/impl/minion/moonsteel-juggernaut.js.map +1 -0
  127. package/dist/cards/impl/minion/mutated-lasher.d.ts +2 -0
  128. package/dist/cards/impl/minion/mutated-lasher.js +26 -0
  129. package/dist/cards/impl/minion/mutated-lasher.js.map +1 -0
  130. package/dist/cards/impl/minion/neon-agent.d.ts +2 -0
  131. package/dist/cards/impl/minion/neon-agent.js +18 -0
  132. package/dist/cards/impl/minion/neon-agent.js.map +1 -0
  133. package/dist/cards/impl/minion/nest-swarmer.d.ts +2 -0
  134. package/dist/cards/impl/minion/nest-swarmer.js +12 -0
  135. package/dist/cards/impl/minion/nest-swarmer.js.map +1 -0
  136. package/dist/cards/impl/minion/nether-drake.d.ts +2 -0
  137. package/dist/cards/impl/minion/nether-drake.js +15 -0
  138. package/dist/cards/impl/minion/nether-drake.js.map +1 -0
  139. package/dist/cards/impl/minion/niuzao.d.ts +2 -0
  140. package/dist/cards/impl/minion/niuzao.js +21 -0
  141. package/dist/cards/impl/minion/niuzao.js.map +1 -0
  142. package/dist/cards/impl/minion/outback-smolderer.d.ts +2 -0
  143. package/dist/cards/impl/minion/outback-smolderer.js +17 -0
  144. package/dist/cards/impl/minion/outback-smolderer.js.map +1 -0
  145. package/dist/cards/impl/minion/razorgore-the-untamed.d.ts +2 -0
  146. package/dist/cards/impl/minion/razorgore-the-untamed.js +20 -0
  147. package/dist/cards/impl/minion/razorgore-the-untamed.js.map +1 -0
  148. package/dist/cards/impl/minion/reckless-cliffdiver.d.ts +2 -0
  149. package/dist/cards/impl/minion/reckless-cliffdiver.js +19 -0
  150. package/dist/cards/impl/minion/reckless-cliffdiver.js.map +1 -0
  151. package/dist/cards/impl/minion/runed-progenitor.d.ts +2 -0
  152. package/dist/cards/impl/minion/runed-progenitor.js +24 -0
  153. package/dist/cards/impl/minion/runed-progenitor.js.map +1 -0
  154. package/dist/cards/impl/minion/rylak-metalhead.d.ts +2 -0
  155. package/dist/cards/impl/minion/rylak-metalhead.js +22 -0
  156. package/dist/cards/impl/minion/rylak-metalhead.js.map +1 -0
  157. package/dist/cards/impl/minion/salty-hog.d.ts +2 -0
  158. package/dist/cards/impl/minion/salty-hog.js +17 -0
  159. package/dist/cards/impl/minion/salty-hog.js.map +1 -0
  160. package/dist/cards/impl/minion/showy-cyclist.d.ts +2 -0
  161. package/dist/cards/impl/minion/showy-cyclist.js +14 -0
  162. package/dist/cards/impl/minion/showy-cyclist.js.map +1 -0
  163. package/dist/cards/impl/minion/silver-handed-recruit.d.ts +2 -0
  164. package/dist/cards/impl/minion/silver-handed-recruit.js +17 -0
  165. package/dist/cards/impl/minion/silver-handed-recruit.js.map +1 -0
  166. package/dist/cards/impl/minion/sly-raptor.d.ts +2 -0
  167. package/dist/cards/impl/minion/sly-raptor.js +18 -0
  168. package/dist/cards/impl/minion/sly-raptor.js.map +1 -0
  169. package/dist/cards/impl/minion/soulsplitter.js +2 -1
  170. package/dist/cards/impl/minion/soulsplitter.js.map +1 -1
  171. package/dist/cards/impl/minion/spacefarer.d.ts +2 -0
  172. package/dist/cards/impl/minion/spacefarer.js +20 -0
  173. package/dist/cards/impl/minion/spacefarer.js.map +1 -0
  174. package/dist/cards/impl/minion/sun-screener.js +1 -1
  175. package/dist/cards/impl/minion/sun-screener.js.map +1 -1
  176. package/dist/cards/impl/minion/thousandth-paper-drake.js +2 -1
  177. package/dist/cards/impl/minion/thousandth-paper-drake.js.map +1 -1
  178. package/dist/cards/impl/minion/turquoise-skitterer.d.ts +2 -0
  179. package/dist/cards/impl/minion/turquoise-skitterer.js +25 -0
  180. package/dist/cards/impl/minion/turquoise-skitterer.js.map +1 -0
  181. package/dist/cards/impl/minion/twilight-primordium.d.ts +2 -0
  182. package/dist/cards/impl/minion/twilight-primordium.js +24 -0
  183. package/dist/cards/impl/minion/twilight-primordium.js.map +1 -0
  184. package/dist/cards/impl/minion/ultraviolet-ascendant.d.ts +2 -0
  185. package/dist/cards/impl/minion/ultraviolet-ascendant.js +14 -0
  186. package/dist/cards/impl/minion/ultraviolet-ascendant.js.map +1 -0
  187. package/dist/cards/impl/minion/wandering-wight.d.ts +2 -0
  188. package/dist/cards/impl/minion/wandering-wight.js +12 -0
  189. package/dist/cards/impl/minion/wandering-wight.js.map +1 -0
  190. package/dist/cards/impl/minion/wisp-in-the-shell.d.ts +2 -0
  191. package/dist/cards/impl/minion/wisp-in-the-shell.js +19 -0
  192. package/dist/cards/impl/minion/wisp-in-the-shell.js.map +1 -0
  193. package/dist/cards/impl/trinket/eternal-portrait.js +4 -2
  194. package/dist/cards/impl/trinket/eternal-portrait.js.map +1 -1
  195. package/dist/cards/impl/trinket/holly-mallet.js +1 -1
  196. package/dist/cards/impl/trinket/holly-mallet.js.map +1 -1
  197. package/dist/{divine-shield.d.ts → keywords/divine-shield.d.ts} +9 -3
  198. package/dist/{divine-shield.js → keywords/divine-shield.js} +17 -4
  199. package/dist/keywords/divine-shield.js.map +1 -0
  200. package/dist/keywords/reborn.d.ts +10 -0
  201. package/dist/keywords/reborn.js +22 -0
  202. package/dist/keywords/reborn.js.map +1 -0
  203. package/dist/keywords/stealth.d.ts +10 -0
  204. package/dist/keywords/stealth.js +22 -0
  205. package/dist/keywords/stealth.js.map +1 -0
  206. package/dist/keywords/taunt.d.ts +10 -0
  207. package/dist/keywords/taunt.js +22 -0
  208. package/dist/keywords/taunt.js.map +1 -0
  209. package/dist/keywords/venomous.d.ts +10 -0
  210. package/dist/keywords/venomous.js +33 -0
  211. package/dist/keywords/venomous.js.map +1 -0
  212. package/dist/keywords/windfury.d.ts +10 -0
  213. package/dist/keywords/windfury.js +22 -0
  214. package/dist/keywords/windfury.js.map +1 -0
  215. package/dist/simulate-bgs-battle.d.ts +2 -2
  216. package/dist/simulate-bgs-battle.js +19 -2
  217. package/dist/simulate-bgs-battle.js.map +1 -1
  218. package/dist/simulation/add-minion-to-board.d.ts +16 -0
  219. package/dist/simulation/add-minion-to-board.js +40 -11
  220. package/dist/simulation/add-minion-to-board.js.map +1 -1
  221. package/dist/simulation/after-attack.js +2 -1
  222. package/dist/simulation/after-attack.js.map +1 -1
  223. package/dist/simulation/attack.js +7 -24
  224. package/dist/simulation/attack.js.map +1 -1
  225. package/dist/simulation/auras.d.ts +1 -1
  226. package/dist/simulation/auras.js +21 -15
  227. package/dist/simulation/auras.js.map +1 -1
  228. package/dist/simulation/avenge.d.ts +7 -0
  229. package/dist/simulation/avenge.js +223 -229
  230. package/dist/simulation/avenge.js.map +1 -1
  231. package/dist/simulation/battlecries.d.ts +8 -0
  232. package/dist/simulation/battlecries.js +634 -609
  233. package/dist/simulation/battlecries.js.map +1 -1
  234. package/dist/simulation/blood-gems.js +1 -1
  235. package/dist/simulation/blood-gems.js.map +1 -1
  236. package/dist/simulation/cards-in-hand.d.ts +7 -1
  237. package/dist/simulation/cards-in-hand.js +14 -0
  238. package/dist/simulation/cards-in-hand.js.map +1 -1
  239. package/dist/simulation/damage-effects.js +1 -1
  240. package/dist/simulation/damage-effects.js.map +1 -1
  241. package/dist/simulation/deathrattle-effects.d.ts +1 -1
  242. package/dist/simulation/deathrattle-effects.js +498 -516
  243. package/dist/simulation/deathrattle-effects.js.map +1 -1
  244. package/dist/simulation/deathrattle-on-trigger.d.ts +1 -0
  245. package/dist/simulation/deathrattle-on-trigger.js.map +1 -1
  246. package/dist/simulation/deathrattle-spawns.d.ts +2 -0
  247. package/dist/simulation/deathrattle-spawns.js +324 -384
  248. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  249. package/dist/simulation/deathrattle-utils.js +1 -1
  250. package/dist/simulation/deathrattle-utils.js.map +1 -1
  251. package/dist/simulation/frenzy.js +1 -1
  252. package/dist/simulation/frenzy.js.map +1 -1
  253. package/dist/simulation/magnetize.js.map +1 -1
  254. package/dist/simulation/on-attack.d.ts +13 -1
  255. package/dist/simulation/on-attack.js +21 -1
  256. package/dist/simulation/on-attack.js.map +1 -1
  257. package/dist/simulation/on-being-attacked.js +7 -4
  258. package/dist/simulation/on-being-attacked.js.map +1 -1
  259. package/dist/simulation/simulator.js +1 -1
  260. package/dist/simulation/simulator.js.map +1 -1
  261. package/dist/simulation/start-of-combat/soc-action-processor.js +6 -4
  262. package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -1
  263. package/dist/simulation/stats.d.ts +8 -0
  264. package/dist/simulation/stats.js +21 -4
  265. package/dist/simulation/stats.js.map +1 -1
  266. package/dist/temp-card-ids.d.ts +70 -0
  267. package/dist/temp-card-ids.js.map +1 -1
  268. package/dist/utils.d.ts +0 -1
  269. package/dist/utils.js +30 -36
  270. package/dist/utils.js.map +1 -1
  271. package/package.json +2 -2
  272. package/dist/divine-shield.js.map +0 -1
@@ -2,12 +2,17 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.rememberDeathrattles = exports.applyMonstrosity = exports.dealDamageToAllMinions = exports.applyWheneverMinionDiesEffect = exports.handleAfterMinionKillsEffect = exports.applyEarthInvocationEnchantment = exports.applyFireInvocationEnchantment = exports.applyWaterInvocationEnchantment = exports.applyLightningInvocationEnchantment = exports.handleDeathrattleEffects = exports.computeDeathrattleMultiplier = void 0;
4
4
  const reference_data_1 = require("@firestone-hs/reference-data");
5
- const divine_shield_1 = require("../divine-shield");
5
+ const card_interface_1 = require("../cards/card.interface");
6
+ const _card_mappings_1 = require("../cards/impl/_card-mappings");
7
+ const divine_shield_1 = require("../keywords/divine-shield");
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+ const reborn_1 = require("../keywords/reborn");
9
+ const taunt_1 = require("../keywords/taunt");
10
+ const venomous_1 = require("../keywords/venomous");
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+ const windfury_1 = require("../keywords/windfury");
6
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  const utils_1 = require("../services/utils");
7
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  const simulate_bgs_battle_1 = require("../simulate-bgs-battle");
8
14
  const utils_2 = require("../utils");
9
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  const attack_1 = require("./attack");
10
- const battlecries_1 = require("./battlecries");
11
16
  const blood_gems_1 = require("./blood-gems");
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  const cards_in_hand_1 = require("./cards-in-hand");
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  const deathrattle_on_trigger_1 = require("./deathrattle-on-trigger");
@@ -46,577 +51,554 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
46
51
  deadEntity,
47
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  otherBoard,
48
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  otherBoardHero,
54
+ deadEntityIndexFromRight,
49
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  gameState,
50
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  };
51
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  const cardIds = [deadEntity.cardId, ...((_a = deadEntity.additionalCards) !== null && _a !== void 0 ? _a : [])];
52
- let enchantments = [
58
+ const enchantments = [
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  ...((_b = deadEntity.enchantments) !== null && _b !== void 0 ? _b : []),
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  ].sort((a, b) => a.timing - b.timing);
55
- const maxNumberOfGroups = 12;
56
- const enchantmentGroups = (0, utils_1.groupByFunction)((enchantment) => enchantment.cardId)(enchantments);
57
- enchantments = Object.keys(enchantmentGroups)
58
- .filter((cardId) => simulate_bgs_battle_1.VALID_DEATHRATTLE_ENCHANTMENTS.includes(cardId))
59
- .flatMap((cardId) => {
60
- let repeatsToApply = enchantmentGroups[cardId].map((e) => e.repeats || 1).reduce((a, b) => a + b, 0);
61
- if ([
62
- "BG21_000e",
63
- "BG21_000_Ge",
64
- ].includes(cardId)) {
65
- repeatsToApply = repeatsToApply * multiplier;
66
- }
67
- const results = [];
68
- const repeatsPerBuff = Math.max(1, Math.floor(repeatsToApply / maxNumberOfGroups));
69
- let repeatsDone = 0;
70
- while (repeatsDone < repeatsToApply) {
71
- const repeats = Math.min(repeatsPerBuff, repeatsToApply - repeatsDone);
72
- results.push({
73
- cardId: cardId,
74
- repeats: repeats,
75
- timing: Math.min(...enchantmentGroups[cardId].map((e) => e.timing)),
76
- });
77
- repeatsDone += repeatsPerBuff;
78
- }
79
- return results;
80
- });
81
61
  for (const deadEntityCardId of cardIds) {
82
- switch (deadEntityCardId) {
83
- case "BG26_801":
84
- case "BG26_801_G":
85
- for (let i = 0; i < multiplier; i++) {
86
- const allNeighbours = (0, attack_1.getNeighbours)(boardWithDeadEntity, deadEntity, deadEntityIndexFromRight).filter((e) => (0, utils_2.hasMechanic)(gameState.allCards.getCard(e.cardId), reference_data_1.GameTag[reference_data_1.GameTag.BATTLECRY]));
87
- const neighbours = deadEntityCardId === "BG26_801_G"
88
- ? allNeighbours
89
- : [(0, utils_1.pickRandom)(allNeighbours)].filter((e) => !!e);
90
- for (const neighbour of neighbours) {
91
- gameState.spectator.registerPowerTarget(deadEntity, neighbour, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
92
- (0, battlecries_1.triggerBattlecry)(boardWithDeadEntity, boardWithDeadEntityHero, neighbour, otherBoard, otherBoardHero, gameState);
62
+ const deathrattleImpl = _card_mappings_1.cardMappings[deadEntityCardId];
63
+ if ((0, card_interface_1.hasDeathrattleEffect)(deathrattleImpl)) {
64
+ for (let i = 0; i < multiplier; i++) {
65
+ deathrattleImpl.deathrattleEffect(deadEntity, deathrattleTriggeredInput);
66
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
67
+ }
68
+ }
69
+ else {
70
+ switch (deadEntityCardId) {
71
+ case "BG_OG_221":
72
+ for (let i = 0; i < multiplier; i++) {
73
+ (0, divine_shield_1.grantRandomDivineShield)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
74
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
93
75
  }
94
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
95
- }
96
- break;
97
- case "BG_OG_221":
98
- for (let i = 0; i < multiplier; i++) {
99
- (0, divine_shield_1.grantRandomDivineShield)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
100
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
101
- }
102
- break;
103
- case "TB_BaconUps_014":
104
- for (let i = 0; i < multiplier; i++) {
105
- (0, divine_shield_1.grantRandomDivineShield)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
106
- (0, divine_shield_1.grantRandomDivineShield)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
107
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
108
- }
109
- break;
110
- case "BG26_888":
111
- case "BG26_888_G":
112
- const belcherMultiplier = deadEntityCardId === "BG26_888_G" ? 2 : 1;
113
- for (let i = 0; i < multiplier; i++) {
114
- for (let j = 0; j < belcherMultiplier; j++) {
115
- const possibleBelcherTargets = boardWithDeadEntity
116
- .filter((entity) => !entity.venomous)
117
- .filter((entity) => !entity.poisonous)
118
- .filter((entity) => entity.health > 0 && !entity.definitelyDead)
119
- .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.MURLOC, gameState.allCards));
120
- if (possibleBelcherTargets.length > 0) {
121
- const chosen = (0, utils_1.pickRandom)(possibleBelcherTargets);
122
- (0, utils_2.updateVenomous)(chosen, true, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
123
- gameState.spectator.registerPowerTarget(deadEntity, chosen, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
76
+ break;
77
+ case "TB_BaconUps_014":
78
+ for (let i = 0; i < multiplier; i++) {
79
+ (0, divine_shield_1.grantRandomDivineShield)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
80
+ (0, divine_shield_1.grantRandomDivineShield)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
81
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
82
+ }
83
+ break;
84
+ case "BG26_888":
85
+ case "BG26_888_G":
86
+ const belcherMultiplier = deadEntityCardId === "BG26_888_G" ? 2 : 1;
87
+ for (let i = 0; i < multiplier; i++) {
88
+ for (let j = 0; j < belcherMultiplier; j++) {
89
+ const possibleBelcherTargets = boardWithDeadEntity
90
+ .filter((entity) => !entity.venomous)
91
+ .filter((entity) => !entity.poisonous)
92
+ .filter((entity) => entity.health > 0 && !entity.definitelyDead)
93
+ .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.MURLOC, gameState.allCards));
94
+ if (possibleBelcherTargets.length > 0) {
95
+ const chosen = (0, utils_1.pickRandom)(possibleBelcherTargets);
96
+ (0, venomous_1.updateVenomous)(chosen, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
97
+ gameState.spectator.registerPowerTarget(deadEntity, chosen, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
98
+ }
124
99
  }
100
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
125
101
  }
126
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
127
- }
128
- break;
129
- case "TB_BaconShop_HERO_76_Buddy":
130
- case "TB_BaconShop_HERO_76_Buddy_G":
131
- const iterations = deadEntityCardId === "TB_BaconShop_HERO_76_Buddy_G" ? 2 : 1;
132
- for (let i = 0; i < multiplier; i++) {
133
- for (let j = 0; j < iterations; j++) {
134
- let validTargets = boardWithDeadEntity.filter((entity) => !entity.divineShield);
135
- if (!(validTargets === null || validTargets === void 0 ? void 0 : validTargets.length)) {
136
- validTargets = boardWithDeadEntity.filter((entity) => !entity.taunt);
102
+ break;
103
+ case "TB_BaconShop_HERO_76_Buddy":
104
+ case "TB_BaconShop_HERO_76_Buddy_G":
105
+ const iterations = deadEntityCardId === "TB_BaconShop_HERO_76_Buddy_G" ? 2 : 1;
106
+ for (let i = 0; i < multiplier; i++) {
107
+ for (let j = 0; j < iterations; j++) {
108
+ let validTargets = boardWithDeadEntity.filter((entity) => !entity.divineShield);
137
109
  if (!(validTargets === null || validTargets === void 0 ? void 0 : validTargets.length)) {
138
- validTargets = boardWithDeadEntity.filter((entity) => !entity.windfury);
110
+ validTargets = boardWithDeadEntity.filter((entity) => !entity.taunt);
111
+ if (!(validTargets === null || validTargets === void 0 ? void 0 : validTargets.length)) {
112
+ validTargets = boardWithDeadEntity.filter((entity) => !entity.windfury);
113
+ }
114
+ }
115
+ const target = (0, utils_1.pickRandom)(validTargets);
116
+ if (target) {
117
+ if (!target.divineShield) {
118
+ (0, divine_shield_1.updateDivineShield)(target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, true, gameState);
119
+ }
120
+ (0, taunt_1.updateTaunt)(target, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
121
+ (0, windfury_1.updateWindfury)(target, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
122
+ gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
139
123
  }
140
124
  }
141
- const target = (0, utils_1.pickRandom)(validTargets);
142
- if (target) {
143
- if (!target.divineShield) {
125
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
126
+ }
127
+ break;
128
+ case "BGS_040":
129
+ case "TB_BaconUps_154":
130
+ for (let i = 0; i < multiplier; i++) {
131
+ const nadinaMultiplier = deadEntityCardId === "TB_BaconUps_154" ? 6 : 3;
132
+ for (let j = 0; j < nadinaMultiplier; j++) {
133
+ const validTargets = boardWithDeadEntity
134
+ .filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.DRAGON, gameState.allCards))
135
+ .filter((entity) => !entity.divineShield);
136
+ const target = (0, utils_1.pickRandom)(validTargets);
137
+ if (target) {
144
138
  (0, divine_shield_1.updateDivineShield)(target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, true, gameState);
139
+ gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
145
140
  }
146
- target.taunt = true;
147
- target.windfury = true;
148
- gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
149
141
  }
142
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
150
143
  }
151
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
152
- }
153
- break;
154
- case "BGS_040":
155
- case "TB_BaconUps_154":
156
- for (let i = 0; i < multiplier; i++) {
157
- const nadinaMultiplier = deadEntityCardId === "TB_BaconUps_154" ? 6 : 3;
158
- for (let j = 0; j < nadinaMultiplier; j++) {
159
- const validTargets = boardWithDeadEntity
160
- .filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.DRAGON, gameState.allCards))
161
- .filter((entity) => !entity.divineShield);
162
- const target = (0, utils_1.pickRandom)(validTargets);
163
- if (target) {
164
- (0, divine_shield_1.updateDivineShield)(target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, true, gameState);
165
- gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
166
- }
144
+ break;
145
+ case "BG_OG_256":
146
+ for (let i = 0; i < multiplier; i++) {
147
+ (0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 1, 1, gameState);
148
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
167
149
  }
168
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
169
- }
170
- break;
171
- case "BG_OG_256":
172
- for (let i = 0; i < multiplier; i++) {
173
- (0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 1, 1, gameState);
174
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
175
- }
176
- break;
177
- case "TB_BaconUps_025":
178
- for (let i = 0; i < multiplier; i++) {
179
- (0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 2, 2, gameState);
180
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
181
- }
182
- break;
183
- case "BGS_018":
184
- case "TB_BaconUps_085":
185
- for (let i = 0; i < multiplier; i++) {
186
- const goldrinnBuff = deadEntityCardId === "TB_BaconUps_085" ? 6 : 3;
187
- (0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, goldrinnBuff, goldrinnBuff, gameState, 'BEAST');
188
- boardWithDeadEntityHero.globalInfo.GoldrinnBuffAtk += goldrinnBuff;
189
- boardWithDeadEntityHero.globalInfo.GoldrinnBuffHealth += goldrinnBuff;
190
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
191
- }
192
- break;
193
- case "BG29_871":
194
- case "BG29_871_G":
195
- const silithidStats = deadEntity.cardId === "BG29_871_G" ? 2 : 1;
196
- for (let i = 0; i < multiplier; i++) {
197
- (0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, silithidStats, silithidStats, gameState, reference_data_1.Race[reference_data_1.Race.BEAST]);
198
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
199
- }
200
- break;
201
- case "YOD_026":
202
- for (let i = 0; i < multiplier; i++) {
203
- (0, utils_2.grantRandomAttack)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity.attack, gameState);
204
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
205
- }
206
- break;
207
- case "TB_BaconUps_112":
208
- for (let i = 0; i < multiplier; i++) {
209
- (0, utils_2.grantRandomAttack)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity.attack, gameState);
210
- (0, utils_2.grantRandomAttack)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity.attack, gameState);
211
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
212
- }
213
- break;
214
- case "BG21_006":
215
- case "BG21_006_G":
216
- const tricksterMultiplier = deadEntityCardId === "BG21_006_G" ? 2 : 1;
217
- for (let i = 0; i < multiplier; i++) {
218
- for (let j = 0; j < tricksterMultiplier; j++) {
219
- const targetBoard = boardWithDeadEntity;
220
- (0, utils_2.grantRandomHealth)(deadEntity, targetBoard, boardWithDeadEntityHero, deadEntity.maxHealth, gameState, true);
150
+ break;
151
+ case "TB_BaconUps_025":
152
+ for (let i = 0; i < multiplier; i++) {
153
+ (0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 2, 2, gameState);
154
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
221
155
  }
222
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
223
- }
224
- break;
225
- case "BG29_815":
226
- case "BG29_815_G":
227
- const nightbaneLoops = deadEntityCardId === "BG29_815_G" ? 2 : 1;
228
- for (let i = 0; i < multiplier; i++) {
229
- for (let j = 0; j < nightbaneLoops; j++) {
230
- const pickedTargetEntityIds = [];
231
- for (let k = 0; k < 2; k++) {
232
- const target = (0, utils_1.pickRandomAlive)(boardWithDeadEntity.filter((e) => !pickedTargetEntityIds.includes(e.entityId)));
233
- if (!!target) {
234
- pickedTargetEntityIds.push(target.entityId);
235
- (0, stats_1.modifyStats)(target, deadEntity.attack, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
236
- gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, null, null);
156
+ break;
157
+ case "BG29_871":
158
+ case "BG29_871_G":
159
+ const silithidStats = deadEntity.cardId === "BG29_871_G" ? 2 : 1;
160
+ for (let i = 0; i < multiplier; i++) {
161
+ (0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, silithidStats, silithidStats, gameState, reference_data_1.Race[reference_data_1.Race.BEAST]);
162
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
163
+ }
164
+ break;
165
+ case "YOD_026":
166
+ for (let i = 0; i < multiplier; i++) {
167
+ (0, utils_2.grantRandomAttack)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity.attack, gameState);
168
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
169
+ }
170
+ break;
171
+ case "TB_BaconUps_112":
172
+ for (let i = 0; i < multiplier; i++) {
173
+ (0, utils_2.grantRandomAttack)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity.attack, gameState);
174
+ (0, utils_2.grantRandomAttack)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity.attack, gameState);
175
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
176
+ }
177
+ break;
178
+ case "BG21_006":
179
+ case "BG21_006_G":
180
+ const tricksterMultiplier = deadEntityCardId === "BG21_006_G" ? 2 : 1;
181
+ for (let i = 0; i < multiplier; i++) {
182
+ for (let j = 0; j < tricksterMultiplier; j++) {
183
+ const targetBoard = boardWithDeadEntity;
184
+ (0, utils_2.grantRandomHealth)(deadEntity, targetBoard, boardWithDeadEntityHero, deadEntity.maxHealth, gameState, true);
185
+ }
186
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
187
+ }
188
+ break;
189
+ case "BG29_815":
190
+ case "BG29_815_G":
191
+ const nightbaneLoops = deadEntityCardId === "BG29_815_G" ? 2 : 1;
192
+ for (let i = 0; i < multiplier; i++) {
193
+ for (let j = 0; j < nightbaneLoops; j++) {
194
+ const pickedTargetEntityIds = [];
195
+ for (let k = 0; k < 2; k++) {
196
+ const target = (0, utils_1.pickRandomAlive)(boardWithDeadEntity.filter((e) => !pickedTargetEntityIds.includes(e.entityId)));
197
+ if (!!target) {
198
+ pickedTargetEntityIds.push(target.entityId);
199
+ (0, stats_1.modifyStats)(target, deadEntity.attack, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
200
+ gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, null, null);
201
+ }
237
202
  }
238
203
  }
204
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
239
205
  }
240
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
241
- }
242
- break;
243
- case "BG21_000":
244
- for (let i = 0; i < multiplier; i++) {
245
- applyLeapFroggerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, false, gameState, deadEntity.deathrattleRepeats);
246
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
247
- }
248
- break;
249
- case "BG21_000_G":
250
- for (let i = 0; i < multiplier; i++) {
251
- applyLeapFroggerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, true, gameState, deadEntity.deathrattleRepeats);
252
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
253
- }
254
- break;
255
- case "BG21_001":
256
- for (let i = 0; i < multiplier; i++) {
257
- const target = (0, utils_2.grantRandomStats)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 6, 6, reference_data_1.Race.BEAST, true, gameState);
258
- if (!!target) {
259
- gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
206
+ break;
207
+ case "BG21_000":
208
+ for (let i = 0; i < multiplier; i++) {
209
+ applyLeapFroggerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, false, gameState, deadEntity.deathrattleRepeats);
210
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
260
211
  }
261
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
262
- }
263
- break;
264
- case "BG21_001_G":
265
- for (let i = 0; i < multiplier; i++) {
266
- const target = (0, utils_2.grantRandomStats)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 12, 12, reference_data_1.Race.BEAST, true, gameState);
267
- if (!!target) {
268
- gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
212
+ break;
213
+ case "BG21_000_G":
214
+ for (let i = 0; i < multiplier; i++) {
215
+ applyLeapFroggerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, true, gameState, deadEntity.deathrattleRepeats);
216
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
269
217
  }
270
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
271
- }
272
- break;
273
- case "BG25_022":
274
- case "BG25_022_G":
275
- const scarletMultiplier = deadEntityCardId === "BG25_022_G" ? 2 : 1;
276
- for (let i = 0; i < multiplier; i++) {
277
- const target = (0, utils_2.grantRandomStats)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, scarletMultiplier * 1, scarletMultiplier * 2, reference_data_1.Race.UNDEAD, false, gameState);
278
- if (!!target) {
279
- gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
218
+ break;
219
+ case "BG21_001":
220
+ for (let i = 0; i < multiplier; i++) {
221
+ const target = (0, utils_2.grantRandomStats)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 6, 6, reference_data_1.Race.BEAST, true, gameState);
222
+ if (!!target) {
223
+ gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
224
+ }
225
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
280
226
  }
281
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
282
- }
283
- break;
284
- case "BG25_007":
285
- case "BG25_007_G":
286
- const anubarakMultiplier = deadEntityCardId === "BG25_007_G" ? 2 : 1;
287
- const attackBonus = anubarakMultiplier * 1;
288
- for (let i = 0; i < multiplier; i++) {
289
- boardWithDeadEntityHero.globalInfo.UndeadAttackBonus += attackBonus;
290
- (0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, attackBonus, 0, gameState, reference_data_1.Race[reference_data_1.Race.UNDEAD]);
291
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
292
- }
293
- break;
294
- case "TB_BaconShop_HERO_17_Buddy":
295
- case "TB_BaconShop_HERO_17_Buddy_G":
296
- const squirrelDamage = deadEntity.cardId === "TB_BaconShop_HERO_17_Buddy_G" ? 4 : 2;
297
- for (let i = 0; i < multiplier; i++) {
298
- const numberOfDeadMechsThisCombat = gameState.sharedState.deaths
299
- .filter((entity) => entity.friendly === deadEntity.friendly)
300
- .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.MECH, gameState.allCards)).length;
301
- for (let j = 0; j < numberOfDeadMechsThisCombat; j++) {
302
- (0, attack_1.dealDamageToRandomEnemy)(otherBoard, otherBoardHero, deadEntity, squirrelDamage, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
227
+ break;
228
+ case "BG21_001_G":
229
+ for (let i = 0; i < multiplier; i++) {
230
+ const target = (0, utils_2.grantRandomStats)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 12, 12, reference_data_1.Race.BEAST, true, gameState);
231
+ if (!!target) {
232
+ gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
233
+ }
234
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
303
235
  }
304
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
305
- }
306
- break;
307
- case "BG_BOT_606":
308
- case "TB_BaconUps_028":
309
- const kaboomLoops = deadEntity.cardId === "TB_BaconUps_028" ? 2 : 1;
310
- const baseDamage = 4 +
311
- boardWithDeadEntityHero.trinkets.filter((t) => t.cardId === "BG30_MagicItem_803").length *
312
- 10;
313
- for (let i = 0; i < multiplier; i++) {
314
- for (let j = 0; j < kaboomLoops; j++) {
315
- (0, attack_1.dealDamageToRandomEnemy)(otherBoard, otherBoardHero, deadEntity, baseDamage, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
236
+ break;
237
+ case "BG25_022":
238
+ case "BG25_022_G":
239
+ const scarletMultiplier = deadEntityCardId === "BG25_022_G" ? 2 : 1;
240
+ for (let i = 0; i < multiplier; i++) {
241
+ const target = (0, utils_2.grantRandomStats)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, scarletMultiplier * 1, scarletMultiplier * 2, reference_data_1.Race.UNDEAD, false, gameState);
242
+ if (!!target) {
243
+ gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
244
+ }
245
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
316
246
  }
317
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
318
- }
319
- break;
320
- case "BG29_843":
321
- case "BG29_843_G":
322
- const fireDancerLoops = deadEntity.cardId === "BG29_843_G" ? 2 : 1;
323
- for (let i = 0; i < multiplier; i++) {
324
- for (let j = 0; j < fireDancerLoops; j++) {
325
- const minionsToDamage = [...otherBoard, ...boardWithDeadEntity];
326
- for (const target of minionsToDamage) {
327
- const isSameSide = target.friendly === deadEntity.friendly;
328
- const board = isSameSide ? boardWithDeadEntity : otherBoard;
329
- const hero = isSameSide ? boardWithDeadEntityHero : otherBoardHero;
330
- (0, attack_1.dealDamageToMinion)(target, board, hero, deadEntity, 1, isSameSide ? otherBoard : boardWithDeadEntity, isSameSide ? otherBoardHero : boardWithDeadEntityHero, gameState);
247
+ break;
248
+ case "BG25_007":
249
+ case "BG25_007_G":
250
+ const anubarakMultiplier = deadEntityCardId === "BG25_007_G" ? 2 : 1;
251
+ const attackBonus = anubarakMultiplier * 1;
252
+ for (let i = 0; i < multiplier; i++) {
253
+ boardWithDeadEntityHero.globalInfo.UndeadAttackBonus += attackBonus;
254
+ (0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, attackBonus, 0, gameState, reference_data_1.Race[reference_data_1.Race.UNDEAD]);
255
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
256
+ }
257
+ break;
258
+ case "TB_BaconShop_HERO_17_Buddy":
259
+ case "TB_BaconShop_HERO_17_Buddy_G":
260
+ const squirrelDamage = deadEntity.cardId === "TB_BaconShop_HERO_17_Buddy_G" ? 4 : 2;
261
+ for (let i = 0; i < multiplier; i++) {
262
+ const numberOfDeadMechsThisCombat = gameState.sharedState.deaths
263
+ .filter((entity) => entity.friendly === deadEntity.friendly)
264
+ .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.MECH, gameState.allCards)).length;
265
+ for (let j = 0; j < numberOfDeadMechsThisCombat; j++) {
266
+ (0, attack_1.dealDamageToRandomEnemy)(otherBoard, otherBoardHero, deadEntity, squirrelDamage, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
331
267
  }
268
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
332
269
  }
333
- (0, attack_1.processMinionDeath)(boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState);
334
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
335
- }
336
- break;
337
- case "BG28_968":
338
- case "BG28_968_G":
339
- const lighterFighterDamage = deadEntity.cardId === "BG28_968_G" ? 8 : 4;
340
- for (let i = 0; i < multiplier; i++) {
341
- for (let j = 0; j < 2; j++) {
342
- const target = (0, utils_1.pickRandomLowestHealth)(otherBoard);
343
- gameState.spectator.registerPowerTarget(deadEntity, target, otherBoard, boardWithDeadEntityHero, otherBoardHero);
344
- (0, attack_1.dealDamageToMinion)(target, otherBoard, otherBoardHero, deadEntity, lighterFighterDamage, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
270
+ break;
271
+ case "BG_BOT_606":
272
+ case "TB_BaconUps_028":
273
+ const kaboomLoops = deadEntity.cardId === "TB_BaconUps_028" ? 2 : 1;
274
+ const baseDamage = 4 +
275
+ boardWithDeadEntityHero.trinkets.filter((t) => t.cardId === "BG30_MagicItem_803").length *
276
+ 10;
277
+ for (let i = 0; i < multiplier; i++) {
278
+ for (let j = 0; j < kaboomLoops; j++) {
279
+ (0, attack_1.dealDamageToRandomEnemy)(otherBoard, otherBoardHero, deadEntity, baseDamage, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
280
+ }
281
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
345
282
  }
346
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
347
- }
348
- break;
349
- case "BG25_165":
350
- case "BG25_165_G":
351
- const boomboxDamage = deadEntity.cardId === "BG25_165_G" ? 14 : 7;
352
- for (let i = 0; i < multiplier; i++) {
353
- const targets = (0, attack_1.findNearestEnemies)(boardWithDeadEntity, null, deadEntityIndexFromRight, otherBoard, 2, gameState.allCards);
354
- targets.forEach((target) => {
355
- (0, attack_1.dealDamageToMinion)(target, otherBoard, otherBoardHero, deadEntity, boomboxDamage, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
356
- });
357
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
358
- }
359
- break;
360
- case "BG_FP1_024":
361
- case "TB_BaconUps_118":
362
- const damage = deadEntityCardId === "TB_BaconUps_118" ? 2 : 1;
363
- for (let i = 0; i < multiplier; i++) {
364
- const minionsToDamage = [...otherBoard, ...boardWithDeadEntity];
365
- for (const target of minionsToDamage) {
366
- const isSameSide = target.friendly === deadEntity.friendly;
367
- const board = isSameSide ? boardWithDeadEntity : otherBoard;
368
- const hero = isSameSide ? boardWithDeadEntityHero : otherBoardHero;
369
- (0, attack_1.dealDamageToMinion)(target, board, hero, deadEntity, damage, isSameSide ? otherBoard : boardWithDeadEntity, isSameSide ? otherBoardHero : boardWithDeadEntityHero, gameState);
283
+ break;
284
+ case "BG29_843":
285
+ case "BG29_843_G":
286
+ const fireDancerLoops = deadEntity.cardId === "BG29_843_G" ? 2 : 1;
287
+ for (let i = 0; i < multiplier; i++) {
288
+ for (let j = 0; j < fireDancerLoops; j++) {
289
+ const minionsToDamage = [...otherBoard, ...boardWithDeadEntity];
290
+ for (const target of minionsToDamage) {
291
+ const isSameSide = target.friendly === deadEntity.friendly;
292
+ const board = isSameSide ? boardWithDeadEntity : otherBoard;
293
+ const hero = isSameSide ? boardWithDeadEntityHero : otherBoardHero;
294
+ (0, attack_1.dealDamageToMinion)(target, board, hero, deadEntity, 1, isSameSide ? otherBoard : boardWithDeadEntity, isSameSide ? otherBoardHero : boardWithDeadEntityHero, gameState);
295
+ }
296
+ }
297
+ (0, attack_1.processMinionDeath)(boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState);
298
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
370
299
  }
371
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
372
- }
373
- break;
374
- case "BG_DAL_775":
375
- case "BG_DAL_775_G":
376
- const loops = deadEntityCardId === "BG_DAL_775_G" ? 2 : 1;
377
- for (let i = 0; i < multiplier; i++) {
378
- for (let j = 0; j < loops; j++) {
300
+ break;
301
+ case "BG28_968":
302
+ case "BG28_968_G":
303
+ const lighterFighterDamage = deadEntity.cardId === "BG28_968_G" ? 8 : 4;
304
+ for (let i = 0; i < multiplier; i++) {
305
+ for (let j = 0; j < 2; j++) {
306
+ const target = (0, utils_1.pickRandomLowestHealth)(otherBoard);
307
+ gameState.spectator.registerPowerTarget(deadEntity, target, otherBoard, boardWithDeadEntityHero, otherBoardHero);
308
+ (0, attack_1.dealDamageToMinion)(target, otherBoard, otherBoardHero, deadEntity, lighterFighterDamage, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
309
+ }
310
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
311
+ }
312
+ break;
313
+ case "BG25_165":
314
+ case "BG25_165_G":
315
+ const boomboxDamage = deadEntity.cardId === "BG25_165_G" ? 14 : 7;
316
+ for (let i = 0; i < multiplier; i++) {
317
+ const targets = (0, attack_1.findNearestEnemies)(boardWithDeadEntity, null, deadEntityIndexFromRight, otherBoard, 2, gameState.allCards);
318
+ targets.forEach((target) => {
319
+ (0, attack_1.dealDamageToMinion)(target, otherBoard, otherBoardHero, deadEntity, boomboxDamage, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
320
+ });
321
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
322
+ }
323
+ break;
324
+ case "BG_FP1_024":
325
+ case "TB_BaconUps_118":
326
+ const damage = deadEntityCardId === "TB_BaconUps_118" ? 2 : 1;
327
+ for (let i = 0; i < multiplier; i++) {
379
328
  const minionsToDamage = [...otherBoard, ...boardWithDeadEntity];
380
329
  for (const target of minionsToDamage) {
381
330
  const isSameSide = target.friendly === deadEntity.friendly;
382
331
  const board = isSameSide ? boardWithDeadEntity : otherBoard;
383
332
  const hero = isSameSide ? boardWithDeadEntityHero : otherBoardHero;
384
- (0, attack_1.dealDamageToMinion)(target, board, hero, deadEntity, 3, isSameSide ? otherBoard : boardWithDeadEntity, isSameSide ? otherBoardHero : boardWithDeadEntityHero, gameState);
333
+ (0, attack_1.dealDamageToMinion)(target, board, hero, deadEntity, damage, isSameSide ? otherBoard : boardWithDeadEntity, isSameSide ? otherBoardHero : boardWithDeadEntityHero, gameState);
385
334
  }
335
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
386
336
  }
387
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
388
- }
389
- break;
390
- case "BG23_318":
391
- case "BG23_318_G":
392
- if (deadEntity.lastAffectedByEntity) {
393
- deadEntity.lastAffectedByEntity.definitelyDead = true;
394
- }
395
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
396
- break;
397
- case "BG25_399":
398
- case "BG25_399_G":
399
- for (let i = 0; i < multiplier; i++) {
400
- const radioQuantity = deadEntityCardId === "BG25_399_G" ? 2 : 1;
401
- const radioEntities = Array(radioQuantity).fill(deadEntity.lastAffectedByEntity);
402
- (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, radioEntities, gameState);
403
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
404
- }
405
- break;
406
- case "BG28_900":
407
- case "BG28_900_G":
408
- for (let i = 0; i < multiplier; i++) {
409
- (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);
410
- }
411
- break;
412
- case "BG26_867":
413
- case "BG26_867_G":
414
- for (let i = 0; i < multiplier; i++) {
415
- const numberOfBloodGems = deadEntityCardId === "BG26_867_G" ? 6 : 3;
416
- for (const entity of boardWithDeadEntity.filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.QUILBOAR, gameState.allCards))) {
417
- (0, blood_gems_1.playBloodGemsOn)(deadEntity, entity, numberOfBloodGems, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
337
+ break;
338
+ case "BG_DAL_775":
339
+ case "BG_DAL_775_G":
340
+ const loops = deadEntityCardId === "BG_DAL_775_G" ? 2 : 1;
341
+ for (let i = 0; i < multiplier; i++) {
342
+ for (let j = 0; j < loops; j++) {
343
+ const minionsToDamage = [...otherBoard, ...boardWithDeadEntity];
344
+ for (const target of minionsToDamage) {
345
+ const isSameSide = target.friendly === deadEntity.friendly;
346
+ const board = isSameSide ? boardWithDeadEntity : otherBoard;
347
+ const hero = isSameSide ? boardWithDeadEntityHero : otherBoardHero;
348
+ (0, attack_1.dealDamageToMinion)(target, board, hero, deadEntity, 3, isSameSide ? otherBoard : boardWithDeadEntity, isSameSide ? otherBoardHero : boardWithDeadEntityHero, gameState);
349
+ }
350
+ }
351
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
352
+ }
353
+ break;
354
+ case "BG23_318":
355
+ case "BG23_318_G":
356
+ if (deadEntity.lastAffectedByEntity) {
357
+ deadEntity.lastAffectedByEntity.definitelyDead = true;
418
358
  }
419
359
  (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
420
- }
421
- break;
422
- case "TB_BaconShop_HERO_41_Buddy":
423
- case "TB_BaconShop_HERO_41_Buddy_G":
424
- for (let i = 0; i < multiplier; i++) {
425
- const numberToGild = deadEntityCardId === "TB_BaconShop_HERO_41_Buddy_G" ? 2 : 1;
426
- const targetBoard = boardWithDeadEntity.filter((e) => !e.definitelyDead && e.health > 0);
427
- for (let i = 0; i < Math.min(numberToGild, boardWithDeadEntity.length); i++) {
428
- const rightMostMinion = targetBoard[targetBoard.length - 1 - i];
429
- if (rightMostMinion) {
430
- (0, golden_1.makeMinionGolden)(rightMostMinion, deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
360
+ break;
361
+ case "BG25_399":
362
+ case "BG25_399_G":
363
+ for (let i = 0; i < multiplier; i++) {
364
+ const radioQuantity = deadEntityCardId === "BG25_399_G" ? 2 : 1;
365
+ const radioEntities = Array(radioQuantity).fill(deadEntity.lastAffectedByEntity);
366
+ (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, radioEntities, gameState);
367
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
368
+ }
369
+ break;
370
+ case "BG28_900":
371
+ case "BG28_900_G":
372
+ for (let i = 0; i < multiplier; i++) {
373
+ (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);
374
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
375
+ }
376
+ break;
377
+ case "BG26_867":
378
+ case "BG26_867_G":
379
+ for (let i = 0; i < multiplier; i++) {
380
+ const numberOfBloodGems = deadEntityCardId === "BG26_867_G" ? 6 : 3;
381
+ for (const entity of boardWithDeadEntity.filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.QUILBOAR, gameState.allCards))) {
382
+ (0, blood_gems_1.playBloodGemsOn)(deadEntity, entity, numberOfBloodGems, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
431
383
  }
384
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
432
385
  }
433
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
434
- }
435
- break;
436
- case "BG26_360":
437
- case "BG26_360_G":
438
- const statsScourfin = deadEntityCardId === "BG26_360_G" ? 10 : 5;
439
- for (let i = 0; i < multiplier; i++) {
440
- (0, utils_2.grantRandomStats)(deadEntity, boardWithDeadEntityHero.hand.filter((e) => { var _a; return ((_a = gameState.allCards.getCard(e.cardId).type) === null || _a === void 0 ? void 0 : _a.toUpperCase()) === reference_data_1.CardType[reference_data_1.CardType.MINION]; }), boardWithDeadEntityHero, statsScourfin, statsScourfin, null, true, gameState);
441
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
442
- }
443
- break;
444
- case "BG23_017":
445
- case "BG23_017_G":
446
- for (let i = 0; i < multiplier; i++) {
447
- const sanguineChampionStats = deadEntityCardId === "BG23_017" ? 1 : 2;
448
- boardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += sanguineChampionStats;
449
- boardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += sanguineChampionStats;
450
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
451
- }
452
- break;
453
- case "BG26_160":
454
- case "BG26_160_G":
455
- for (let i = 0; i < multiplier; i++) {
456
- const piperBuff = deadEntityCardId === "BG26_160" ? 1 : 2;
457
- boardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += piperBuff;
458
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
459
- }
460
- break;
461
- case "BG_RLK_957":
462
- for (let i = 0; i < multiplier; i++) {
463
- (0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 2, 1, gameState, reference_data_1.Race[reference_data_1.Race.UNDEAD]);
464
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
465
- }
466
- break;
467
- case "BG26_GIL_513":
468
- for (let i = 0; i < multiplier; i++) {
469
- (0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 1, 0, gameState, null);
470
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
471
- }
472
- break;
473
- case "BG_ICC_099":
474
- for (let i = 0; i < multiplier; i++) {
475
- for (const entity of boardWithDeadEntity) {
476
- (0, attack_1.dealDamageToMinion)(entity, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, 5, otherBoard, otherBoardHero, gameState);
386
+ break;
387
+ case "TB_BaconShop_HERO_41_Buddy":
388
+ case "TB_BaconShop_HERO_41_Buddy_G":
389
+ for (let i = 0; i < multiplier; i++) {
390
+ const numberToGild = deadEntityCardId === "TB_BaconShop_HERO_41_Buddy_G" ? 2 : 1;
391
+ const targetBoard = boardWithDeadEntity.filter((e) => !e.definitelyDead && e.health > 0);
392
+ for (let i = 0; i < Math.min(numberToGild, boardWithDeadEntity.length); i++) {
393
+ const rightMostMinion = targetBoard[targetBoard.length - 1 - i];
394
+ if (rightMostMinion) {
395
+ (0, golden_1.makeMinionGolden)(rightMostMinion, deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
396
+ }
397
+ }
398
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
477
399
  }
478
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
479
- }
480
- break;
481
- case "BG27_006":
482
- case "BG27_006_G":
483
- for (let i = 0; i < multiplier; i++) {
484
- const witheredSpearhideCardsToAdd = Array(deadEntity.cardId === "BG27_006_G" ? 2 : 1).fill("BG20_GEM");
485
- (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, witheredSpearhideCardsToAdd, gameState);
486
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
487
- }
488
- break;
489
- case "BG26_055":
490
- case "BG26_055_G":
491
- for (let i = 0; i < multiplier; i++) {
492
- applyRecurringNightmareDeathrattleEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, deadEntityCardId === "BG26_055_G", gameState.allCards, gameState.spectator, gameState.sharedState);
493
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
494
- }
495
- break;
496
- case "BG27_080":
497
- case "BG27_080_G":
498
- const motleyBuff = deadEntity.cardId === "BG27_080_G" ? 2 : 1;
499
- for (let i = 0; i < multiplier; i++) {
500
- (0, utils_2.grantStatsToMinionsOfEachType)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, motleyBuff * 2, motleyBuff * 1, gameState);
501
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
502
- }
503
- break;
504
- case "BG28_304":
505
- case "BG28_304_G":
506
- const moroesBuffAtk = deadEntity.cardId === "BG28_304_G" ? 4 : 2;
507
- const moroesBuffHealth = deadEntity.cardId === "BG28_304_G" ? 8 : 4;
508
- for (let i = 0; i < multiplier; i++) {
509
- (0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, moroesBuffAtk, moroesBuffHealth, gameState, reference_data_1.Race[reference_data_1.Race.UNDEAD]);
510
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
511
- }
512
- break;
513
- case "BG28_306":
514
- case "BG28_306_G":
515
- const steadfastSpiritBuff = deadEntity.cardId === "BG28_306_G" ? 2 : 1;
516
- for (let i = 0; i < multiplier; i++) {
517
- (0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, steadfastSpiritBuff, steadfastSpiritBuff, gameState);
518
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
519
- }
520
- break;
521
- case "BG28_309":
522
- case "BG28_309_G":
523
- const mummifierBuff = deadEntity.cardId === "BG28_309_G" ? 2 : 1;
524
- for (let i = 0; i < multiplier; i++) {
525
- for (let j = 0; j < mummifierBuff; j++) {
526
- const targets = boardWithDeadEntity
527
- .filter((e) => e.cardId !== "BG28_309" &&
528
- e.cardId !== "BG28_309_G")
529
- .filter((e) => !e.reborn)
530
- .filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.UNDEAD, gameState.allCards));
531
- const target = (0, utils_1.pickRandom)(targets);
532
- if (target) {
533
- target.reborn = true;
534
- gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
400
+ break;
401
+ case "BG26_360":
402
+ case "BG26_360_G":
403
+ const statsScourfin = deadEntityCardId === "BG26_360_G" ? 10 : 5;
404
+ for (let i = 0; i < multiplier; i++) {
405
+ (0, utils_2.grantRandomStats)(deadEntity, boardWithDeadEntityHero.hand.filter((e) => {
406
+ var _a;
407
+ return ((_a = gameState.allCards.getCard(e.cardId).type) === null || _a === void 0 ? void 0 : _a.toUpperCase()) ===
408
+ reference_data_1.CardType[reference_data_1.CardType.MINION];
409
+ }), boardWithDeadEntityHero, statsScourfin, statsScourfin, null, true, gameState);
410
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
411
+ }
412
+ break;
413
+ case "BG23_017":
414
+ case "BG23_017_G":
415
+ for (let i = 0; i < multiplier; i++) {
416
+ const sanguineChampionStats = deadEntityCardId === "BG23_017" ? 1 : 2;
417
+ boardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += sanguineChampionStats;
418
+ boardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += sanguineChampionStats;
419
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
420
+ }
421
+ break;
422
+ case "BG26_160":
423
+ case "BG26_160_G":
424
+ for (let i = 0; i < multiplier; i++) {
425
+ const piperBuff = deadEntityCardId === "BG26_160" ? 1 : 2;
426
+ boardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += piperBuff;
427
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
428
+ }
429
+ break;
430
+ case "BG_RLK_957":
431
+ for (let i = 0; i < multiplier; i++) {
432
+ (0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 2, 1, gameState, reference_data_1.Race[reference_data_1.Race.UNDEAD]);
433
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
434
+ }
435
+ break;
436
+ case "BG26_GIL_513":
437
+ for (let i = 0; i < multiplier; i++) {
438
+ (0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 1, 0, gameState, null);
439
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
440
+ }
441
+ break;
442
+ case "BG_ICC_099":
443
+ for (let i = 0; i < multiplier; i++) {
444
+ for (const entity of boardWithDeadEntity) {
445
+ (0, attack_1.dealDamageToMinion)(entity, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, 5, otherBoard, otherBoardHero, gameState);
535
446
  }
447
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
536
448
  }
537
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
538
- }
539
- break;
540
- case "BG26_148":
541
- case "BG26_148_G":
542
- for (let i = 0; i < multiplier; i++) {
543
- const scraperToAddQuantity = deadEntity.cardId === "BG26_148_G" ? 2 : 1;
544
- const scraperCardsToAdd = [];
545
- for (let i = 0; i < scraperToAddQuantity; i++) {
546
- scraperCardsToAdd.push((0, utils_1.pickRandom)(gameState.cardsData.scrapScraperSpawns));
449
+ break;
450
+ case "BG27_006":
451
+ case "BG27_006_G":
452
+ for (let i = 0; i < multiplier; i++) {
453
+ const witheredSpearhideCardsToAdd = Array(deadEntity.cardId === "BG27_006_G" ? 2 : 1).fill("BG20_GEM");
454
+ (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, witheredSpearhideCardsToAdd, gameState);
455
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
547
456
  }
548
- (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, scraperCardsToAdd, gameState);
549
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
550
- }
551
- break;
552
- case "BG29_862":
553
- case "BG29_862_G":
554
- for (let i = 0; i < multiplier; i++) {
555
- const conjurerToAddQuantity = deadEntity.cardId === "BG29_862_G" ? 2 : 1;
556
- const conjurerCardsToAdd = [];
557
- for (let i = 0; i < conjurerToAddQuantity; i++) {
558
- conjurerCardsToAdd.push((0, utils_1.pickRandom)(gameState.cardsData.battlecryMinions));
457
+ break;
458
+ case "BG26_055":
459
+ case "BG26_055_G":
460
+ for (let i = 0; i < multiplier; i++) {
461
+ applyRecurringNightmareDeathrattleEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, deadEntityCardId === "BG26_055_G", gameState.allCards, gameState.spectator, gameState.sharedState);
462
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
559
463
  }
560
- (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, conjurerCardsToAdd, gameState);
561
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
562
- }
563
- break;
564
- case "BG25_HERO_103_Buddy":
565
- case "BG25_HERO_103_Buddy_G":
566
- for (let i = 0; i < multiplier; i++) {
567
- const loops = deadEntity.cardId === "BG25_HERO_103_Buddy_G" ? 2 : 1;
568
- for (let j = 0; j < loops; j++) {
569
- const atkBuff = deadEntity.attack;
570
- const healthBuff = deadEntity.maxHealth;
571
- const target = (0, utils_1.pickRandom)(boardWithDeadEntity.filter((e) => e.entityId !== deadEntity.entityId));
572
- if (target) {
573
- (0, stats_1.modifyStats)(target, atkBuff, healthBuff, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
574
- gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
464
+ break;
465
+ case "BG27_080":
466
+ case "BG27_080_G":
467
+ const motleyBuff = deadEntity.cardId === "BG27_080_G" ? 2 : 1;
468
+ for (let i = 0; i < multiplier; i++) {
469
+ (0, utils_2.grantStatsToMinionsOfEachType)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, motleyBuff * 2, motleyBuff * 1, gameState);
470
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
471
+ }
472
+ break;
473
+ case "BG28_304":
474
+ case "BG28_304_G":
475
+ const moroesBuffAtk = deadEntity.cardId === "BG28_304_G" ? 4 : 2;
476
+ const moroesBuffHealth = deadEntity.cardId === "BG28_304_G" ? 8 : 4;
477
+ for (let i = 0; i < multiplier; i++) {
478
+ (0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, moroesBuffAtk, moroesBuffHealth, gameState, reference_data_1.Race[reference_data_1.Race.UNDEAD]);
479
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
480
+ }
481
+ break;
482
+ case "BG28_306":
483
+ case "BG28_306_G":
484
+ const steadfastSpiritBuff = deadEntity.cardId === "BG28_306_G" ? 2 : 1;
485
+ for (let i = 0; i < multiplier; i++) {
486
+ (0, utils_2.addStatsToBoard)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, steadfastSpiritBuff, steadfastSpiritBuff, gameState);
487
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
488
+ }
489
+ break;
490
+ case "BG28_309":
491
+ case "BG28_309_G":
492
+ const mummifierBuff = deadEntity.cardId === "BG28_309_G" ? 2 : 1;
493
+ for (let i = 0; i < multiplier; i++) {
494
+ for (let j = 0; j < mummifierBuff; j++) {
495
+ const targets = boardWithDeadEntity
496
+ .filter((e) => e.cardId !== "BG28_309" &&
497
+ e.cardId !== "BG28_309_G")
498
+ .filter((e) => !e.reborn)
499
+ .filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.UNDEAD, gameState.allCards));
500
+ const target = (0, utils_1.pickRandom)(targets);
501
+ if (target) {
502
+ (0, reborn_1.updateReborn)(target, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
503
+ gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
504
+ }
575
505
  }
506
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
576
507
  }
577
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
578
- }
579
- break;
580
- case "BG29_808":
581
- case "BG29_808_G":
582
- const spikedSaviorLoops = deadEntity.cardId === "BG29_808_G" ? 2 : 1;
583
- for (let i = 0; i < multiplier; i++) {
584
- for (let j = 0; j < spikedSaviorLoops; j++) {
585
- const targetBoard = [...boardWithDeadEntity];
586
- for (const entity of targetBoard) {
587
- (0, stats_1.modifyStats)(entity, 0, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
588
- (_c = gameState.spectator) === null || _c === void 0 ? void 0 : _c.registerPowerTarget(deadEntity, entity, boardWithDeadEntity, null, null);
508
+ break;
509
+ case "BG26_148":
510
+ case "BG26_148_G":
511
+ for (let i = 0; i < multiplier; i++) {
512
+ const scraperToAddQuantity = deadEntity.cardId === "BG26_148_G" ? 2 : 1;
513
+ const scraperCardsToAdd = [];
514
+ for (let i = 0; i < scraperToAddQuantity; i++) {
515
+ scraperCardsToAdd.push((0, utils_1.pickRandom)(gameState.cardsData.scrapScraperSpawns));
589
516
  }
590
- for (const entity of targetBoard) {
591
- (0, attack_1.dealDamageToMinion)(entity, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, 1, otherBoard, otherBoardHero, gameState);
517
+ (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, scraperCardsToAdd, gameState);
518
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
519
+ }
520
+ break;
521
+ case "BG29_862":
522
+ case "BG29_862_G":
523
+ for (let i = 0; i < multiplier; i++) {
524
+ const conjurerToAddQuantity = deadEntity.cardId === "BG29_862_G" ? 2 : 1;
525
+ const conjurerCardsToAdd = [];
526
+ for (let i = 0; i < conjurerToAddQuantity; i++) {
527
+ conjurerCardsToAdd.push((0, utils_1.pickRandom)(gameState.cardsData.battlecryMinions));
592
528
  }
529
+ (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, conjurerCardsToAdd, gameState);
530
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
593
531
  }
594
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
595
- }
596
- break;
597
- case "BG31_821":
598
- case "BG31_821_G":
599
- for (let i = 0; i < multiplier; i++) {
600
- boardWithDeadEntityHero.globalInfo.PirateAttackBonus +=
601
- deadEntity.cardId === "BG31_821_G" ? 10 : 5;
602
- }
603
- break;
604
- default:
605
- if ((0, utils_2.hasMechanic)(gameState.allCards.getCard(deadEntity.cardId), reference_data_1.GameTag[reference_data_1.GameTag.DEATHRATTLE])) {
532
+ break;
533
+ case "BG25_HERO_103_Buddy":
534
+ case "BG25_HERO_103_Buddy_G":
606
535
  for (let i = 0; i < multiplier; i++) {
536
+ const loops = deadEntity.cardId === "BG25_HERO_103_Buddy_G" ? 2 : 1;
537
+ for (let j = 0; j < loops; j++) {
538
+ const atkBuff = deadEntity.attack;
539
+ const healthBuff = deadEntity.maxHealth;
540
+ const target = (0, utils_1.pickRandom)(boardWithDeadEntity.filter((e) => e.entityId !== deadEntity.entityId));
541
+ if (target) {
542
+ (0, stats_1.modifyStats)(target, atkBuff, healthBuff, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
543
+ gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
544
+ }
545
+ }
607
546
  (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
608
547
  }
609
- }
610
- break;
548
+ break;
549
+ case "BG29_808":
550
+ case "BG29_808_G":
551
+ const spikedSaviorLoops = deadEntity.cardId === "BG29_808_G" ? 2 : 1;
552
+ for (let i = 0; i < multiplier; i++) {
553
+ for (let j = 0; j < spikedSaviorLoops; j++) {
554
+ const targetBoard = [...boardWithDeadEntity];
555
+ for (const entity of targetBoard) {
556
+ (0, stats_1.modifyStats)(entity, 0, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
557
+ (_c = gameState.spectator) === null || _c === void 0 ? void 0 : _c.registerPowerTarget(deadEntity, entity, boardWithDeadEntity, null, null);
558
+ }
559
+ for (const entity of targetBoard) {
560
+ (0, attack_1.dealDamageToMinion)(entity, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, 1, otherBoard, otherBoardHero, gameState);
561
+ }
562
+ }
563
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
564
+ }
565
+ break;
566
+ case "BG31_821":
567
+ case "BG31_821_G":
568
+ for (let i = 0; i < multiplier; i++) {
569
+ boardWithDeadEntityHero.globalInfo.PirateAttackBonus +=
570
+ deadEntity.cardId === "BG31_821_G" ? 10 : 5;
571
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
572
+ }
573
+ break;
574
+ default:
575
+ if ((0, utils_2.hasMechanic)(gameState.allCards.getCard(deadEntity.cardId), reference_data_1.GameTag[reference_data_1.GameTag.DEATHRATTLE])) {
576
+ for (let i = 0; i < multiplier; i++) {
577
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
578
+ }
579
+ }
580
+ break;
581
+ }
611
582
  }
612
583
  }
613
584
  for (const enchantment of enchantments) {
585
+ const deathrattleImpl = _card_mappings_1.cardMappings[enchantment.cardId];
586
+ if ((0, card_interface_1.hasDeathrattleEnchantmentEffect)(deathrattleImpl)) {
587
+ for (let i = 0; i < multiplier; i++) {
588
+ deathrattleImpl.deathrattleEnchantmentEffect(enchantment, deathrattleTriggeredInput);
589
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
590
+ }
591
+ }
614
592
  switch (enchantment.cardId) {
615
593
  case "BG30_MagicItem_917e":
616
- (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);
594
+ for (let i = 0; i < multiplier; i++) {
595
+ (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);
596
+ }
617
597
  break;
618
598
  case "BG30_MagicItem_411e":
619
- (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, ["BG20_GEM"], gameState);
599
+ for (let i = 0; i < multiplier; i++) {
600
+ (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, ["BG20_GEM"], gameState);
601
+ }
620
602
  break;
621
603
  case "BG21_000e":
622
604
  case "BG21_000_Ge":
@@ -637,7 +619,7 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
637
619
  break;
638
620
  case "BG22_HERO_001_Buddy_e3":
639
621
  for (let i = 0; i < multiplier; i++) {
640
- (0, exports.applyWaterInvocationEnchantment)(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, deadEntity, gameState);
622
+ (0, exports.applyWaterInvocationEnchantment)(boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, deadEntity, deadEntity, gameState);
641
623
  (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
642
624
  }
643
625
  break;
@@ -661,13 +643,13 @@ const applyLightningInvocationEnchantment = (boardWithDeadEntity, boardWithDeadE
661
643
  }
662
644
  };
663
645
  exports.applyLightningInvocationEnchantment = applyLightningInvocationEnchantment;
664
- const applyWaterInvocationEnchantment = (boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, sourceEntity, gameState) => {
646
+ const applyWaterInvocationEnchantment = (boardWithDeadEntity, boardWithDeadEntityHero, otherHero, deadEntity, sourceEntity, gameState) => {
665
647
  const multiplier = (deadEntity === null || deadEntity === void 0 ? void 0 : deadEntity.cardId) === "BG22_HERO_001_Buddy_G" ? 2 : 1;
666
648
  for (let i = 0; i < multiplier; i++) {
667
649
  const validBoard = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead);
668
650
  const target = validBoard[validBoard.length - 1];
669
651
  if (!!target) {
670
- target.taunt = true;
652
+ (0, taunt_1.updateTaunt)(target, true, boardWithDeadEntity, boardWithDeadEntityHero, otherHero, gameState);
671
653
  (0, stats_1.modifyStats)(target, 0, 3, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
672
654
  gameState.spectator.registerPowerTarget(sourceEntity, target, boardWithDeadEntity, null, null);
673
655
  }
@@ -960,7 +942,7 @@ const rememberDeathrattles = (fish, deadEntities, cardsData, allCards, sharedSta
960
942
  timing: sharedState.currentEntityId++,
961
943
  });
962
944
  })
963
- .filter((enchantment) => simulate_bgs_battle_1.VALID_DEATHRATTLE_ENCHANTMENTS.includes(enchantment.cardId));
945
+ .filter((enchantment) => (0, simulate_bgs_battle_1.isValidDeathrattleEnchantment)(enchantment.cardId));
964
946
  const deadEntityRememberedDeathrattles = (_a = deadEntities
965
947
  .filter((e) => { var _a; return !!((_a = e.rememberedDeathrattles) === null || _a === void 0 ? void 0 : _a.length); })
966
948
  .filter((e) => e.entityId !== fish.rebornFromEntityId)