@firestone-hs/simulate-bgs-battle 1.1.501 → 1.1.502

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (272) hide show
  1. package/dist/bgs-player-entity.d.ts +6 -0
  2. package/dist/bgs-player-entity.js.map +1 -1
  3. package/dist/cards/card.interface.d.ts +110 -1
  4. package/dist/cards/card.interface.js +45 -0
  5. package/dist/cards/card.interface.js.map +1 -1
  6. package/dist/cards/cards-data.d.ts +5 -1
  7. package/dist/cards/cards-data.js +39 -6
  8. package/dist/cards/cards-data.js.map +1 -1
  9. package/dist/cards/impl/_card-mappings.d.ts +4 -0
  10. package/dist/cards/impl/_card-mappings.js +120 -0
  11. package/dist/cards/impl/_card-mappings.js.map +1 -0
  12. package/dist/cards/impl/anomaly/blessed-or-blighted.js +3 -2
  13. package/dist/cards/impl/anomaly/blessed-or-blighted.js.map +1 -1
  14. package/dist/cards/impl/bg-spell/boon-of-beetles.js +1 -1
  15. package/dist/cards/impl/bg-spell/boon-of-beetles.js.map +1 -1
  16. package/dist/cards/impl/enchantments/crystal-infuser-enchantment.d.ts +2 -0
  17. package/dist/cards/impl/enchantments/crystal-infuser-enchantment.js +16 -0
  18. package/dist/cards/impl/enchantments/crystal-infuser-enchantment.js.map +1 -0
  19. package/dist/cards/impl/hero-power/reborn-rites.js +2 -1
  20. package/dist/cards/impl/hero-power/reborn-rites.js.map +1 -1
  21. package/dist/cards/impl/hero-power/swatting-insects.js +5 -3
  22. package/dist/cards/impl/hero-power/swatting-insects.js.map +1 -1
  23. package/dist/cards/impl/hero-power/water-invocation.js +1 -1
  24. package/dist/cards/impl/hero-power/water-invocation.js.map +1 -1
  25. package/dist/cards/impl/minion/amber-guardian.js +1 -1
  26. package/dist/cards/impl/minion/amber-guardian.js.map +1 -1
  27. package/dist/cards/impl/minion/arcane-cannoneer.d.ts +2 -0
  28. package/dist/cards/impl/minion/arcane-cannoneer.js +15 -0
  29. package/dist/cards/impl/minion/arcane-cannoneer.js.map +1 -0
  30. package/dist/cards/impl/minion/bannerboar.d.ts +2 -0
  31. package/dist/cards/impl/minion/bannerboar.js +16 -0
  32. package/dist/cards/impl/minion/bannerboar.js.map +1 -0
  33. package/dist/cards/impl/minion/beetle.d.ts +2 -0
  34. package/dist/cards/impl/minion/beetle.js +16 -0
  35. package/dist/cards/impl/minion/beetle.js.map +1 -0
  36. package/dist/cards/impl/minion/bird-buddy.d.ts +2 -0
  37. package/dist/cards/impl/minion/bird-buddy.js +14 -0
  38. package/dist/cards/impl/minion/bird-buddy.js.map +1 -0
  39. package/dist/cards/impl/minion/boar-gamer.d.ts +2 -0
  40. package/dist/cards/impl/minion/boar-gamer.js +12 -0
  41. package/dist/cards/impl/minion/boar-gamer.js.map +1 -0
  42. package/dist/cards/impl/minion/bubble-gunner.d.ts +2 -0
  43. package/dist/cards/impl/minion/bubble-gunner.js +44 -0
  44. package/dist/cards/impl/minion/bubble-gunner.js.map +1 -0
  45. package/dist/cards/impl/minion/buzzing-vermin.d.ts +2 -0
  46. package/dist/cards/impl/minion/buzzing-vermin.js +12 -0
  47. package/dist/cards/impl/minion/buzzing-vermin.js.map +1 -0
  48. package/dist/cards/impl/minion/cadaver-caretaker.d.ts +2 -0
  49. package/dist/cards/impl/minion/cadaver-caretaker.js +12 -0
  50. package/dist/cards/impl/minion/cadaver-caretaker.js.map +1 -0
  51. package/dist/cards/impl/minion/deathly-striker.d.ts +2 -0
  52. package/dist/cards/impl/minion/deathly-striker.js +32 -0
  53. package/dist/cards/impl/minion/deathly-striker.js.map +1 -0
  54. package/dist/cards/impl/minion/efficient-engineer.d.ts +2 -0
  55. package/dist/cards/impl/minion/efficient-engineer.js +24 -0
  56. package/dist/cards/impl/minion/efficient-engineer.js.map +1 -0
  57. package/dist/cards/impl/minion/electric-synthesizer.d.ts +2 -0
  58. package/dist/cards/impl/minion/electric-synthesizer.js +24 -0
  59. package/dist/cards/impl/minion/electric-synthesizer.js.map +1 -0
  60. package/dist/cards/impl/minion/fairy-gillmother.d.ts +2 -0
  61. package/dist/cards/impl/minion/fairy-gillmother.js +18 -0
  62. package/dist/cards/impl/minion/fairy-gillmother.js.map +1 -0
  63. package/dist/cards/impl/minion/forest-rover.d.ts +2 -0
  64. package/dist/cards/impl/minion/forest-rover.js +23 -0
  65. package/dist/cards/impl/minion/forest-rover.js.map +1 -0
  66. package/dist/cards/impl/minion/fountain-chiller.d.ts +2 -0
  67. package/dist/cards/impl/minion/fountain-chiller.js +27 -0
  68. package/dist/cards/impl/minion/fountain-chiller.js.map +1 -0
  69. package/dist/cards/impl/minion/gem-rat.d.ts +2 -0
  70. package/dist/cards/impl/minion/gem-rat.js +12 -0
  71. package/dist/cards/impl/minion/gem-rat.js.map +1 -0
  72. package/dist/cards/impl/minion/gentle-djinni.d.ts +2 -0
  73. package/dist/cards/impl/minion/gentle-djinni.js +25 -0
  74. package/dist/cards/impl/minion/gentle-djinni.js.map +1 -0
  75. package/dist/cards/impl/minion/goldrinn-the-great-wolf.d.ts +2 -0
  76. package/dist/cards/impl/minion/goldrinn-the-great-wolf.js +15 -0
  77. package/dist/cards/impl/minion/goldrinn-the-great-wolf.js.map +1 -0
  78. package/dist/cards/impl/minion/gritty-headhunter.d.ts +2 -0
  79. package/dist/cards/impl/minion/gritty-headhunter.js +14 -0
  80. package/dist/cards/impl/minion/gritty-headhunter.js.map +1 -0
  81. package/dist/cards/impl/minion/hackerfin.d.ts +2 -0
  82. package/dist/cards/impl/minion/hackerfin.js +21 -0
  83. package/dist/cards/impl/minion/hackerfin.js.map +1 -0
  84. package/dist/cards/impl/minion/handless-forsaken.d.ts +2 -0
  85. package/dist/cards/impl/minion/handless-forsaken.js +12 -0
  86. package/dist/cards/impl/minion/handless-forsaken.js.map +1 -0
  87. package/dist/cards/impl/minion/harmless-bonehead.d.ts +2 -0
  88. package/dist/cards/impl/minion/harmless-bonehead.js +12 -0
  89. package/dist/cards/impl/minion/harmless-bonehead.js.map +1 -0
  90. package/dist/cards/impl/minion/holo-rover.d.ts +2 -0
  91. package/dist/cards/impl/minion/holo-rover.js +16 -0
  92. package/dist/cards/impl/minion/holo-rover.js.map +1 -0
  93. package/dist/cards/impl/minion/humming-bird.d.ts +2 -5
  94. package/dist/cards/impl/minion/humming-bird.js +1 -0
  95. package/dist/cards/impl/minion/humming-bird.js.map +1 -1
  96. package/dist/cards/impl/minion/hungry-snapjaw.d.ts +2 -0
  97. package/dist/cards/impl/minion/hungry-snapjaw.js +17 -0
  98. package/dist/cards/impl/minion/hungry-snapjaw.js.map +1 -0
  99. package/dist/cards/impl/minion/implant-subject.d.ts +2 -0
  100. package/dist/cards/impl/minion/implant-subject.js +42 -0
  101. package/dist/cards/impl/minion/implant-subject.js.map +1 -0
  102. package/dist/cards/impl/minion/indomitable-mount.d.ts +2 -0
  103. package/dist/cards/impl/minion/indomitable-mount.js +23 -0
  104. package/dist/cards/impl/minion/indomitable-mount.js.map +1 -0
  105. package/dist/cards/impl/minion/interrogator-whitemane.js +5 -4
  106. package/dist/cards/impl/minion/interrogator-whitemane.js.map +1 -1
  107. package/dist/cards/impl/minion/karmic-chameleon.d.ts +2 -0
  108. package/dist/cards/impl/minion/karmic-chameleon.js +27 -0
  109. package/dist/cards/impl/minion/karmic-chameleon.js.map +1 -0
  110. package/dist/cards/impl/minion/manasaber.d.ts +2 -0
  111. package/dist/cards/impl/minion/manasaber.js +14 -0
  112. package/dist/cards/impl/minion/manasaber.js.map +1 -0
  113. package/dist/cards/impl/minion/mantid-queen.js +6 -3
  114. package/dist/cards/impl/minion/mantid-queen.js.map +1 -1
  115. package/dist/cards/impl/minion/marquee-ticker.d.ts +2 -0
  116. package/dist/cards/impl/minion/marquee-ticker.js +12 -0
  117. package/dist/cards/impl/minion/marquee-ticker.js.map +1 -0
  118. package/dist/cards/impl/minion/mechanized-gift-horse.d.ts +2 -0
  119. package/dist/cards/impl/minion/mechanized-gift-horse.js +13 -0
  120. package/dist/cards/impl/minion/mechanized-gift-horse.js.map +1 -0
  121. package/dist/cards/impl/minion/mechorse.d.ts +2 -0
  122. package/dist/cards/impl/minion/mechorse.js +16 -0
  123. package/dist/cards/impl/minion/mechorse.js.map +1 -0
  124. package/dist/cards/impl/minion/moonsteel-juggernaut.d.ts +2 -0
  125. package/dist/cards/impl/minion/moonsteel-juggernaut.js +15 -0
  126. package/dist/cards/impl/minion/moonsteel-juggernaut.js.map +1 -0
  127. package/dist/cards/impl/minion/mutated-lasher.d.ts +2 -0
  128. package/dist/cards/impl/minion/mutated-lasher.js +26 -0
  129. package/dist/cards/impl/minion/mutated-lasher.js.map +1 -0
  130. package/dist/cards/impl/minion/neon-agent.d.ts +2 -0
  131. package/dist/cards/impl/minion/neon-agent.js +18 -0
  132. package/dist/cards/impl/minion/neon-agent.js.map +1 -0
  133. package/dist/cards/impl/minion/nest-swarmer.d.ts +2 -0
  134. package/dist/cards/impl/minion/nest-swarmer.js +12 -0
  135. package/dist/cards/impl/minion/nest-swarmer.js.map +1 -0
  136. package/dist/cards/impl/minion/nether-drake.d.ts +2 -0
  137. package/dist/cards/impl/minion/nether-drake.js +15 -0
  138. package/dist/cards/impl/minion/nether-drake.js.map +1 -0
  139. package/dist/cards/impl/minion/niuzao.d.ts +2 -0
  140. package/dist/cards/impl/minion/niuzao.js +21 -0
  141. package/dist/cards/impl/minion/niuzao.js.map +1 -0
  142. package/dist/cards/impl/minion/outback-smolderer.d.ts +2 -0
  143. package/dist/cards/impl/minion/outback-smolderer.js +17 -0
  144. package/dist/cards/impl/minion/outback-smolderer.js.map +1 -0
  145. package/dist/cards/impl/minion/razorgore-the-untamed.d.ts +2 -0
  146. package/dist/cards/impl/minion/razorgore-the-untamed.js +20 -0
  147. package/dist/cards/impl/minion/razorgore-the-untamed.js.map +1 -0
  148. package/dist/cards/impl/minion/reckless-cliffdiver.d.ts +2 -0
  149. package/dist/cards/impl/minion/reckless-cliffdiver.js +19 -0
  150. package/dist/cards/impl/minion/reckless-cliffdiver.js.map +1 -0
  151. package/dist/cards/impl/minion/runed-progenitor.d.ts +2 -0
  152. package/dist/cards/impl/minion/runed-progenitor.js +24 -0
  153. package/dist/cards/impl/minion/runed-progenitor.js.map +1 -0
  154. package/dist/cards/impl/minion/rylak-metalhead.d.ts +2 -0
  155. package/dist/cards/impl/minion/rylak-metalhead.js +22 -0
  156. package/dist/cards/impl/minion/rylak-metalhead.js.map +1 -0
  157. package/dist/cards/impl/minion/salty-hog.d.ts +2 -0
  158. package/dist/cards/impl/minion/salty-hog.js +17 -0
  159. package/dist/cards/impl/minion/salty-hog.js.map +1 -0
  160. package/dist/cards/impl/minion/showy-cyclist.d.ts +2 -0
  161. package/dist/cards/impl/minion/showy-cyclist.js +14 -0
  162. package/dist/cards/impl/minion/showy-cyclist.js.map +1 -0
  163. package/dist/cards/impl/minion/silver-handed-recruit.d.ts +2 -0
  164. package/dist/cards/impl/minion/silver-handed-recruit.js +17 -0
  165. package/dist/cards/impl/minion/silver-handed-recruit.js.map +1 -0
  166. package/dist/cards/impl/minion/sly-raptor.d.ts +2 -0
  167. package/dist/cards/impl/minion/sly-raptor.js +18 -0
  168. package/dist/cards/impl/minion/sly-raptor.js.map +1 -0
  169. package/dist/cards/impl/minion/soulsplitter.js +2 -1
  170. package/dist/cards/impl/minion/soulsplitter.js.map +1 -1
  171. package/dist/cards/impl/minion/spacefarer.d.ts +2 -0
  172. package/dist/cards/impl/minion/spacefarer.js +20 -0
  173. package/dist/cards/impl/minion/spacefarer.js.map +1 -0
  174. package/dist/cards/impl/minion/sun-screener.js +1 -1
  175. package/dist/cards/impl/minion/sun-screener.js.map +1 -1
  176. package/dist/cards/impl/minion/thousandth-paper-drake.js +2 -1
  177. package/dist/cards/impl/minion/thousandth-paper-drake.js.map +1 -1
  178. package/dist/cards/impl/minion/turquoise-skitterer.d.ts +2 -0
  179. package/dist/cards/impl/minion/turquoise-skitterer.js +25 -0
  180. package/dist/cards/impl/minion/turquoise-skitterer.js.map +1 -0
  181. package/dist/cards/impl/minion/twilight-primordium.d.ts +2 -0
  182. package/dist/cards/impl/minion/twilight-primordium.js +24 -0
  183. package/dist/cards/impl/minion/twilight-primordium.js.map +1 -0
  184. package/dist/cards/impl/minion/ultraviolet-ascendant.d.ts +2 -0
  185. package/dist/cards/impl/minion/ultraviolet-ascendant.js +14 -0
  186. package/dist/cards/impl/minion/ultraviolet-ascendant.js.map +1 -0
  187. package/dist/cards/impl/minion/wandering-wight.d.ts +2 -0
  188. package/dist/cards/impl/minion/wandering-wight.js +12 -0
  189. package/dist/cards/impl/minion/wandering-wight.js.map +1 -0
  190. package/dist/cards/impl/minion/wisp-in-the-shell.d.ts +2 -0
  191. package/dist/cards/impl/minion/wisp-in-the-shell.js +19 -0
  192. package/dist/cards/impl/minion/wisp-in-the-shell.js.map +1 -0
  193. package/dist/cards/impl/trinket/eternal-portrait.js +4 -2
  194. package/dist/cards/impl/trinket/eternal-portrait.js.map +1 -1
  195. package/dist/cards/impl/trinket/holly-mallet.js +1 -1
  196. package/dist/cards/impl/trinket/holly-mallet.js.map +1 -1
  197. package/dist/{divine-shield.d.ts → keywords/divine-shield.d.ts} +9 -3
  198. package/dist/{divine-shield.js → keywords/divine-shield.js} +17 -4
  199. package/dist/keywords/divine-shield.js.map +1 -0
  200. package/dist/keywords/reborn.d.ts +10 -0
  201. package/dist/keywords/reborn.js +22 -0
  202. package/dist/keywords/reborn.js.map +1 -0
  203. package/dist/keywords/stealth.d.ts +10 -0
  204. package/dist/keywords/stealth.js +22 -0
  205. package/dist/keywords/stealth.js.map +1 -0
  206. package/dist/keywords/taunt.d.ts +10 -0
  207. package/dist/keywords/taunt.js +22 -0
  208. package/dist/keywords/taunt.js.map +1 -0
  209. package/dist/keywords/venomous.d.ts +10 -0
  210. package/dist/keywords/venomous.js +33 -0
  211. package/dist/keywords/venomous.js.map +1 -0
  212. package/dist/keywords/windfury.d.ts +10 -0
  213. package/dist/keywords/windfury.js +22 -0
  214. package/dist/keywords/windfury.js.map +1 -0
  215. package/dist/simulate-bgs-battle.d.ts +2 -2
  216. package/dist/simulate-bgs-battle.js +19 -2
  217. package/dist/simulate-bgs-battle.js.map +1 -1
  218. package/dist/simulation/add-minion-to-board.d.ts +16 -0
  219. package/dist/simulation/add-minion-to-board.js +40 -11
  220. package/dist/simulation/add-minion-to-board.js.map +1 -1
  221. package/dist/simulation/after-attack.js +2 -1
  222. package/dist/simulation/after-attack.js.map +1 -1
  223. package/dist/simulation/attack.js +7 -24
  224. package/dist/simulation/attack.js.map +1 -1
  225. package/dist/simulation/auras.d.ts +1 -1
  226. package/dist/simulation/auras.js +21 -15
  227. package/dist/simulation/auras.js.map +1 -1
  228. package/dist/simulation/avenge.d.ts +7 -0
  229. package/dist/simulation/avenge.js +223 -229
  230. package/dist/simulation/avenge.js.map +1 -1
  231. package/dist/simulation/battlecries.d.ts +8 -0
  232. package/dist/simulation/battlecries.js +634 -609
  233. package/dist/simulation/battlecries.js.map +1 -1
  234. package/dist/simulation/blood-gems.js +1 -1
  235. package/dist/simulation/blood-gems.js.map +1 -1
  236. package/dist/simulation/cards-in-hand.d.ts +7 -1
  237. package/dist/simulation/cards-in-hand.js +14 -0
  238. package/dist/simulation/cards-in-hand.js.map +1 -1
  239. package/dist/simulation/damage-effects.js +1 -1
  240. package/dist/simulation/damage-effects.js.map +1 -1
  241. package/dist/simulation/deathrattle-effects.d.ts +1 -1
  242. package/dist/simulation/deathrattle-effects.js +498 -516
  243. package/dist/simulation/deathrattle-effects.js.map +1 -1
  244. package/dist/simulation/deathrattle-on-trigger.d.ts +1 -0
  245. package/dist/simulation/deathrattle-on-trigger.js.map +1 -1
  246. package/dist/simulation/deathrattle-spawns.d.ts +2 -0
  247. package/dist/simulation/deathrattle-spawns.js +324 -384
  248. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  249. package/dist/simulation/deathrattle-utils.js +1 -1
  250. package/dist/simulation/deathrattle-utils.js.map +1 -1
  251. package/dist/simulation/frenzy.js +1 -1
  252. package/dist/simulation/frenzy.js.map +1 -1
  253. package/dist/simulation/magnetize.js.map +1 -1
  254. package/dist/simulation/on-attack.d.ts +13 -1
  255. package/dist/simulation/on-attack.js +21 -1
  256. package/dist/simulation/on-attack.js.map +1 -1
  257. package/dist/simulation/on-being-attacked.js +7 -4
  258. package/dist/simulation/on-being-attacked.js.map +1 -1
  259. package/dist/simulation/simulator.js +1 -1
  260. package/dist/simulation/simulator.js.map +1 -1
  261. package/dist/simulation/start-of-combat/soc-action-processor.js +6 -4
  262. package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -1
  263. package/dist/simulation/stats.d.ts +8 -0
  264. package/dist/simulation/stats.js +21 -4
  265. package/dist/simulation/stats.js.map +1 -1
  266. package/dist/temp-card-ids.d.ts +70 -0
  267. package/dist/temp-card-ids.js.map +1 -1
  268. package/dist/utils.d.ts +0 -1
  269. package/dist/utils.js +30 -36
  270. package/dist/utils.js.map +1 -1
  271. package/package.json +2 -2
  272. package/dist/divine-shield.js.map +0 -1
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{ CardIds, CardType, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { grantRandomDivineShield } from '../divine-shield';\r\nimport { pickRandom } from '../services/utils';\r\nimport { VALID_DEATHRATTLE_ENCHANTMENTS } from '../simulate-bgs-battle';\r\nimport {\r\n\taddImpliedMechanics,\r\n\taddStatsToBoard,\r\n\tgetRandomAliveMinion,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\thasMechanic,\r\n} from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\nimport { isMinionGolden, makeMinionGolden } from './utils/golden';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tentitiesSpawnedFromMinionDeath: BoardEntity[],\r\n): void => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\t// updateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity\r\n\t\t.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0)\r\n\t\t// Get Tony to be processed first, because of the \"when turned golden, the minion ignores the death for the avenge counter\"\r\n\t\t// behavior\r\n\t\t.sort((a, b) => {\r\n\t\t\tif (a.cardId === CardIds.TonyTwoTusk_BG21_031 || a.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn -1;\r\n\t\t\t}\r\n\t\t\tif (b.cardId === CardIds.TonyTwoTusk_BG21_031 || b.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn 1;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t});\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tconst heroAvenger = !!boardWithDeadEntityHero.avengeDefault && boardWithDeadEntityHero.avengeCurrent <= 0;\r\n\tif (heroAvenger) {\r\n\t\thandleHeroAvenge(\r\n\t\t\tdeadEntity,\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst questRewardAvengers = boardWithDeadEntityHero.questRewardEntities.filter(\r\n\t\t(e) => !!e.avengeDefault && e.avengeCurrent <= 0,\r\n\t);\r\n\tfor (const avenger of questRewardAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst trinketAvengers = boardWithDeadEntityHero.trinkets.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0);\r\n\tfor (const avenger of trinketAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\t// Not an avenge, but with Avenge timing\r\n\tconst hasDeathrattle =\r\n\t\thasMechanic(gameState.allCards.getCard(deadEntity.cardId), GameTag[GameTag.DEATHRATTLE]) ||\r\n\t\tdeadEntity.enchantments.some((e) => VALID_DEATHRATTLE_ENCHANTMENTS.includes(e.cardId as CardIds));\r\n\tif (hasDeathrattle) {\r\n\t\t// These are apparently processed after Reborn is triggered\r\n\t\t// http://replays.firestoneapp.com/?reviewId=5db9a191-ae9b-43a5-a072-0d460631d7a9&turn=23&action=12\r\n\t\t// UPDATE 2024-06-24: Multiple counterexamples of this, so I'm not sure exactly what is the right approach\r\n\t\t// I'm implementing the one that makes more sense to me; triggering after reborn is just too different\r\n\t\t// from what happens usually\r\n\t\t// However, we want to trigger it after all the spawns have been processed, so more or less an \"avenge\" timing?\r\n\t\t// Maybe even after that?\r\n\t\t// Update 2024-06-27 29.6.2: timing should stay the same\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) => e.cardId === CardIds.GhoulAcabra_BG29_863 || e.cardId === CardIds.GhoulAcabra_BG29_863_G)\r\n\t\t\t.forEach((ghoul) => {\r\n\t\t\t\tconst buff = ghoul.cardId === CardIds.GhoulAcabra_BG29_863_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(ghoul, boardWithDeadEntity, boardWithDeadEntityHero, 2 * buff, buff, gameState);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tif (!!boardWithDeadEntityHero.avengeDefault) {\r\n\t\tboardWithDeadEntityHero.avengeCurrent -= 1;\r\n\t}\r\n\r\n\tfor (const reward of boardWithDeadEntityHero.questRewardEntities) {\r\n\t\tif (!!reward.avengeDefault) {\r\n\t\t\treward.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardWithDeadEntityHero.trinkets) {\r\n\t\tif (!!trinket.avengeDefault) {\r\n\t\t\ttrinket.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tavenger: BoardEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// Don't forget to update the avenge data in cards-data\r\n\tswitch (avenger.cardId) {\r\n\t\tcase CardIds.BirdBuddy_BG21_002:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 1, 1, gameState, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BirdBuddy_BG21_002_G:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 2, 2, gameState, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, avenger);\r\n\t\t\tneighbours.forEach((entity) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 4 : 2,\r\n\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 2 : 1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t// \taddStatsToBoard(\r\n\t\t// \t\tavenger,\r\n\t\t// \t\tboardWithDeadEntity,\r\n\t\t// \t\tavenger.cardId === CardIds.FrostwolfLieutenantBattlegrounds ? 2 : 1,\r\n\t\t// \t\t0,\r\n\t\t// \t\tallCards,\r\n\t\t// \t\tspectator,\r\n\t\t// \t);\r\n\t\t// \tbreak;\r\n\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\t// Only for Tavern\r\n\t\t\t// addStatsToBoard(\r\n\t\t\t// \tavenger,\r\n\t\t\t// \tboardWithDeadEntity,\r\n\t\t\t// \t0,\r\n\t\t\t// \tavenger.cardId === CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G ? 2 : 1,\r\n\t\t\t// \tgameState.allCards,\r\n\t\t\t// \tgameState.spectator,\r\n\t\t\t// );\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tconst target1 = grantRandomStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t6,\r\n\t\t\t\t6,\r\n\t\t\t\tRace.BEAST,\r\n\t\t\t\ttrue,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tif (!!target1) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tconst target2 = grantRandomStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t12,\r\n\t\t\t\t12,\r\n\t\t\t\tRace.BEAST,\r\n\t\t\t\ttrue,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tif (!!target2) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\tconst doomsayerCardsToAddQuantity = avenger.cardId === CardIds.ImpatientDoomsayer_BG21_007_G ? 2 : 1;\r\n\t\t\tconst doomsayerCardsToAdd = [];\r\n\t\t\tfor (let i = 0; i < doomsayerCardsToAddQuantity; i++) {\r\n\t\t\t\tdoomsayerCardsToAdd.push(pickRandom(gameState.cardsData.demonSpawns));\r\n\t\t\t}\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, doomsayerCardsToAdd, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\tconst nestmatronToAddQuantity = avenger.cardId === CardIds.WitchwingNestmatron_BG21_038_G ? 2 : 1;\r\n\t\t\tconst nestmatronCardsToAdd = [];\r\n\t\t\tfor (let i = 0; i < nestmatronToAddQuantity; i++) {\r\n\t\t\t\tnestmatronCardsToAdd.push(pickRandom(gameState.cardsData.battlecryMinions));\r\n\t\t\t}\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, nestmatronCardsToAdd, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Thorncaller_BG20_105:\r\n\t\tcase CardIds.Thorncaller_BG20_105_G:\r\n\t\t\tconst thorncallerToAddQuantity = avenger.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\t\tconst thorncallerCardsToAdd = Array(thorncallerToAddQuantity).fill(CardIds.BloodGem);\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, thorncallerCardsToAdd, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\tconst poisonousIterations = avenger.cardId === CardIds.Sisefin_BG21_009_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < poisonousIterations; i++) {\r\n\t\t\t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous && !e.venomous);\r\n\t\t\t\tconst murloc = getRandomAliveMinion(\r\n\t\t\t\t\tvalidTargets,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tRace.MURLOC,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t);\r\n\t\t\t\tif (murloc) {\r\n\t\t\t\t\tmurloc.venomous = true;\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tmurloc,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tavenger,\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t);\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tavenger,\r\n\t\t\t\t5,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t\t.filter((e) => {\r\n\t\t\t\t\tconst ref = gameState.allCards.getCard(e.cardId);\r\n\t\t\t\t\treturn (\r\n\t\t\t\t\t\t!!ref.battlegroundsPremiumDbfId &&\r\n\t\t\t\t\t\t!!gameState.allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t\tnonGoldenMinions,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tRace.PIRATE,\r\n\t\t\t\tgameState.allCards,\r\n\t\t\t);\r\n\t\t\tif (pirate) {\r\n\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\tpirate,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => !isMinionGolden(e, gameState.allCards));\r\n\t\t\t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t\t\tnonGoldenMinions,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t);\r\n\t\t\t\tif (pirate) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tpirate,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\tconst ghoulMultiplier = avenger.cardId === CardIds.GhoulOfTheFeast_BG25_002_G ? 2 : 1;\r\n\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tghoulMultiplier * 3,\r\n\t\t\t\t0,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\tconst bristlebachMultiplier = avenger.cardId === CardIds.Bristlebach_BG26_157_G ? 4 : 2;\r\n\t\t\tfor (let i = 0; i < bristlebachMultiplier; i++) {\r\n\t\t\t\tfor (const entity of boardWithDeadEntity) {\r\n\t\t\t\t\tif (hasCorrectTribe(entity, boardWithDeadEntityHero, Race.QUILBOAR, gameState.allCards)) {\r\n\t\t\t\t\t\tplayBloodGemsOn(avenger, entity, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\tconst abominationMultiplier = avenger.cardId === CardIds.HungeringAbomination_BG25_014_G ? 2 : 1;\r\n\t\t\tmodifyStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tabominationMultiplier * 1,\r\n\t\t\t\tabominationMultiplier * 2,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tavenger,\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.IceSickle:\r\n\t\t\tgrantRandomStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntityHero.hand.filter(\r\n\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t),\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t4,\r\n\t\t\t\t0,\r\n\t\t\t\tnull,\r\n\t\t\t\ttrue,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tconst highestHealthMinion = [...otherBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\thighestHealthMinion,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tavenger,\r\n\t\t\t\t10,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tavenger,\r\n\t\t\t\thighestHealthMinion,\r\n\t\t\t\totherBoard,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tavenger.reborn = true;\r\n\t\t\tavenger.taunt = true;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\tavenger.reborn = true;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\tconst championPrimusStat = avenger.cardId === CardIds.ChampionOfThePrimus_BG27_029_G ? 2 : 1;\r\n\t\t\tboardWithDeadEntityHero.globalInfo.UndeadAttackBonus += championPrimusStat;\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tchampionPrimusStat,\r\n\t\t\t\t0,\r\n\t\t\t\tgameState,\r\n\t\t\t\tRace[Race.UNDEAD],\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\tconst phaerixLoops = avenger.cardId === CardIds.PhaerixWrathOfTheSun_BG28_403_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < phaerixLoops; i++) {\r\n\t\t\t\tgrantRandomDivineShield(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\tconst AugmentedLaborerLoops = avenger.cardId === CardIds.AugmentedLaborer_BG28_740_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < AugmentedLaborerLoops; i++) {\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tconst tumblingDisasterEntity = boardWithDeadEntityHero.questRewardEntities?.find(\r\n\t\t\t\t(e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505,\r\n\t\t\t);\r\n\t\t\tif (tumblingDisasterEntity) {\r\n\t\t\t\ttumblingDisasterEntity.scriptDataNum1++;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\tavenger.scriptDataNum1++;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\tconst murglMkStats = avenger.cardId === CardIds.MurglMkIi_BG29_991_G ? 2 : 1;\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tmurglMkStats,\r\n\t\t\t\tmurglMkStats,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\t// Don't use utility methods, as we don't want triggers to proc\r\n\t\t\tfor (const e of boardWithDeadEntityHero.hand ?? []) {\r\n\t\t\t\te.attack += murglMkStats;\r\n\t\t\t\te.health += murglMkStats;\r\n\t\t\t\te.maxHealth += murglMkStats;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FridgeMagnet_BG30_MagicItem_545:\r\n\t\t\tconst randomMagnetic = gameState.cardsData.getRandomMechToMagnetize(boardWithDeadEntityHero.tavernTier);\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomMagnetic], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.QuilligraphySet_BG30_MagicItem_410:\r\n\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2:\r\n\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += 1;\r\n\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.GilneanThornedRose_BG30_MagicItem_864:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 3, 3, gameState);\r\n\t\t\tfor (const minion of boardWithDeadEntity) {\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\tif (boardWithDeadEntity.length > 0) {\r\n\t\t\t\tconst target = pickRandom(boardWithDeadEntity.filter((e) => !e.reborn));\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\ttarget.reborn = true;\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BleedingHeart_BG30_MagicItem_713:\r\n\t\t\tconst randomUndead = gameState.cardsData.getRandomMinionForTribe(\r\n\t\t\t\tRace.UNDEAD,\r\n\t\t\t\tboardWithDeadEntityHero.tavernTier,\r\n\t\t\t);\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\trandomUndead,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomUndead], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KarmicChameleon_BG31_802:\r\n\t\tcase CardIds.KarmicChameleon_BG31_802_G:\r\n\t\t\tconst chameleonIndex = boardWithDeadEntity.findIndex((entity) => entity.entityId === avenger.entityId);\r\n\t\t\tif (chameleonIndex > 0) {\r\n\t\t\t\tconst minionToTheLeft = boardWithDeadEntity[chameleonIndex - 1];\r\n\t\t\t\tconst clone: BoardEntity = addImpliedMechanics(\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\t...minionToTheLeft,\r\n\t\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\t\t\tattackImmediately: false,\r\n\t\t\t\t\t},\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t);\r\n\t\t\t\tif (avenger.cardId === CardIds.KarmicChameleon_BG31_802_G) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tclone,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tclone,\r\n\t\t\t\t\tclone,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tboardWithDeadEntity.splice(chameleonIndex, 1, clone);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\tavenger.avengeCurrent += avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (boardWithDeadEntityHero?.heroPowerId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tboardWithDeadEntity\r\n\t\t\t\t// .filter((entity) => !entity.definitelyDead && entity.health > 0)\r\n\t\t\t\t.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(entity, 0, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tboardWithDeadEntity.forEach((entity) => {\r\n\t\t\t\tmodifyStats(entity, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n\tboardWithDeadEntityHero.avengeCurrent += boardWithDeadEntityHero.avengeDefault;\r\n};\r\n"]}
1
+ 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{ CardIds, CardType, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasAvenge } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { grantRandomDivineShield } from '../keywords/divine-shield';\r\nimport { updateReborn } from '../keywords/reborn';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { updateVenomous } from '../keywords/venomous';\r\nimport { pickRandom } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport {\r\n\taddStatsToBoard,\r\n\tgetRandomAliveMinion,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\thasMechanic,\r\n} from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\nimport { isMinionGolden, makeMinionGolden } from './utils/golden';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tentitiesSpawnedFromMinionDeath: BoardEntity[],\r\n): void => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\t// updateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity\r\n\t\t.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0)\r\n\t\t// Get Tony to be processed first, because of the \"when turned golden, the minion ignores the death for the avenge counter\"\r\n\t\t// behavior\r\n\t\t.sort((a, b) => {\r\n\t\t\tif (a.cardId === CardIds.TonyTwoTusk_BG21_031 || a.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn -1;\r\n\t\t\t}\r\n\t\t\tif (b.cardId === CardIds.TonyTwoTusk_BG21_031 || b.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn 1;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t});\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tconst heroAvenger = !!boardWithDeadEntityHero.avengeDefault && boardWithDeadEntityHero.avengeCurrent <= 0;\r\n\tif (heroAvenger) {\r\n\t\thandleHeroAvenge(\r\n\t\t\tdeadEntity,\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst questRewardAvengers = boardWithDeadEntityHero.questRewardEntities.filter(\r\n\t\t(e) => !!e.avengeDefault && e.avengeCurrent <= 0,\r\n\t);\r\n\tfor (const avenger of questRewardAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst trinketAvengers = boardWithDeadEntityHero.trinkets.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0);\r\n\tfor (const avenger of trinketAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\t// Not an avenge, but with Avenge timing\r\n\tconst hasDeathrattle =\r\n\t\thasMechanic(gameState.allCards.getCard(deadEntity.cardId), GameTag[GameTag.DEATHRATTLE]) ||\r\n\t\tdeadEntity.enchantments.some((e) => isValidDeathrattleEnchantment(e.cardId));\r\n\tif (hasDeathrattle) {\r\n\t\t// These are apparently processed after Reborn is triggered\r\n\t\t// http://replays.firestoneapp.com/?reviewId=5db9a191-ae9b-43a5-a072-0d460631d7a9&turn=23&action=12\r\n\t\t// UPDATE 2024-06-24: Multiple counterexamples of this, so I'm not sure exactly what is the right approach\r\n\t\t// I'm implementing the one that makes more sense to me; triggering after reborn is just too different\r\n\t\t// from what happens usually\r\n\t\t// However, we want to trigger it after all the spawns have been processed, so more or less an \"avenge\" timing?\r\n\t\t// Maybe even after that?\r\n\t\t// Update 2024-06-27 29.6.2: timing should stay the same\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) => e.cardId === CardIds.GhoulAcabra_BG29_863 || e.cardId === CardIds.GhoulAcabra_BG29_863_G)\r\n\t\t\t.forEach((ghoul) => {\r\n\t\t\t\tconst buff = ghoul.cardId === CardIds.GhoulAcabra_BG29_863_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(ghoul, boardWithDeadEntity, boardWithDeadEntityHero, 2 * buff, buff, gameState);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tif (!!boardWithDeadEntityHero.avengeDefault) {\r\n\t\tboardWithDeadEntityHero.avengeCurrent -= 1;\r\n\t}\r\n\r\n\tfor (const reward of boardWithDeadEntityHero.questRewardEntities) {\r\n\t\tif (!!reward.avengeDefault) {\r\n\t\t\treward.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardWithDeadEntityHero.trinkets) {\r\n\t\tif (!!trinket.avengeDefault) {\r\n\t\t\ttrinket.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tavenger: BoardEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst avengeImpl = cardMappings[avenger.cardId];\r\n\tif (hasAvenge(avengeImpl)) {\r\n\t\tavengeImpl.avenge(avenger, {\r\n\t\t\tboard: boardWithDeadEntity,\r\n\t\t\thero: boardWithDeadEntityHero,\r\n\t\t\totherBoard: otherBoard,\r\n\t\t\totherHero: otherBoardHero,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t} else {\r\n\t\t// Don't forget to update the avenge data in cards-data\r\n\t\tswitch (avenger.cardId) {\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, avenger);\r\n\t\t\t\tneighbours.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 4 : 2,\r\n\t\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 2 : 1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\t// \taddStatsToBoard(\r\n\t\t\t// \t\tavenger,\r\n\t\t\t// \t\tboardWithDeadEntity,\r\n\t\t\t// \t\tavenger.cardId === CardIds.FrostwolfLieutenantBattlegrounds ? 2 : 1,\r\n\t\t\t// \t\t0,\r\n\t\t\t// \t\tallCards,\r\n\t\t\t// \t\tspectator,\r\n\t\t\t// \t);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\t\t// Only for Tavern\r\n\t\t\t\t// addStatsToBoard(\r\n\t\t\t\t// \tavenger,\r\n\t\t\t\t// \tboardWithDeadEntity,\r\n\t\t\t\t// \t0,\r\n\t\t\t\t// \tavenger.cardId === CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G ? 2 : 1,\r\n\t\t\t\t// \tgameState.allCards,\r\n\t\t\t\t// \tgameState.spectator,\r\n\t\t\t\t// );\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\t\tconst target1 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target1) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\t\tconst target2 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target2) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget2,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\t\tconst doomsayerCardsToAddQuantity = avenger.cardId === CardIds.ImpatientDoomsayer_BG21_007_G ? 2 : 1;\r\n\t\t\t\tconst doomsayerCardsToAdd = [];\r\n\t\t\t\tfor (let i = 0; i < doomsayerCardsToAddQuantity; i++) {\r\n\t\t\t\t\tdoomsayerCardsToAdd.push(pickRandom(gameState.cardsData.demonSpawns));\r\n\t\t\t\t}\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, doomsayerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\t\tconst nestmatronToAddQuantity = avenger.cardId === CardIds.WitchwingNestmatron_BG21_038_G ? 2 : 1;\r\n\t\t\t\tconst nestmatronCardsToAdd = [];\r\n\t\t\t\tfor (let i = 0; i < nestmatronToAddQuantity; i++) {\r\n\t\t\t\t\tnestmatronCardsToAdd.push(pickRandom(gameState.cardsData.battlecryMinions));\r\n\t\t\t\t}\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, nestmatronCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Thorncaller_BG20_105:\r\n\t\t\tcase CardIds.Thorncaller_BG20_105_G:\r\n\t\t\t\tconst thorncallerToAddQuantity = avenger.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\t\t\tconst thorncallerCardsToAdd = Array(thorncallerToAddQuantity).fill(CardIds.BloodGem);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, thorncallerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\t\tconst poisonousIterations = avenger.cardId === CardIds.Sisefin_BG21_009_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < poisonousIterations; i++) {\r\n\t\t\t\t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous && !e.venomous);\r\n\t\t\t\t\tconst murloc = getRandomAliveMinion(\r\n\t\t\t\t\t\tvalidTargets,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.MURLOC,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (murloc) {\r\n\t\t\t\t\t\tupdateVenomous(\r\n\t\t\t\t\t\t\tmurloc,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\tmurloc,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t5,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t\t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t\t\t.filter((e) => {\r\n\t\t\t\t\t\tconst ref = gameState.allCards.getCard(e.cardId);\r\n\t\t\t\t\t\treturn (\r\n\t\t\t\t\t\t\t!!ref.battlegroundsPremiumDbfId &&\r\n\t\t\t\t\t\t\t!!gameState.allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t});\r\n\t\t\t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t\t\tnonGoldenMinions,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t);\r\n\t\t\t\tif (pirate) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tpirate,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => !isMinionGolden(e, gameState.allCards));\r\n\t\t\t\t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t\t\t\tnonGoldenMinions,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (pirate) {\r\n\t\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\t\tpirate,\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\t\tconst ghoulMultiplier = avenger.cardId === CardIds.GhoulOfTheFeast_BG25_002_G ? 2 : 1;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tghoulMultiplier * 3,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\tconst bristlebachMultiplier = avenger.cardId === CardIds.Bristlebach_BG26_157_G ? 4 : 2;\r\n\t\t\t\tfor (let i = 0; i < bristlebachMultiplier; i++) {\r\n\t\t\t\t\tfor (const entity of boardWithDeadEntity) {\r\n\t\t\t\t\t\tif (hasCorrectTribe(entity, boardWithDeadEntityHero, Race.QUILBOAR, gameState.allCards)) {\r\n\t\t\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t\tconst abominationMultiplier = avenger.cardId === CardIds.HungeringAbomination_BG25_014_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tabominationMultiplier * 1,\r\n\t\t\t\t\tabominationMultiplier * 2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.IceSickle:\r\n\t\t\t\tgrantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntityHero.hand.filter(\r\n\t\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t),\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\t\tconst highestHealthMinion = [...otherBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t10,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\t\tconst championPrimusStat = avenger.cardId === CardIds.ChampionOfThePrimus_BG27_029_G ? 2 : 1;\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.UndeadAttackBonus += championPrimusStat;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tchampionPrimusStat,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.UNDEAD],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\t\tconst phaerixLoops = avenger.cardId === CardIds.PhaerixWrathOfTheSun_BG28_403_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < phaerixLoops; i++) {\r\n\t\t\t\t\tgrantRandomDivineShield(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\t\tconst AugmentedLaborerLoops = avenger.cardId === CardIds.AugmentedLaborer_BG28_740_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < AugmentedLaborerLoops; i++) {\r\n\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\t\tconst tumblingDisasterEntity = boardWithDeadEntityHero.questRewardEntities?.find(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505,\r\n\t\t\t\t);\r\n\t\t\t\tif (tumblingDisasterEntity) {\r\n\t\t\t\t\ttumblingDisasterEntity.scriptDataNum1++;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\t\tavenger.scriptDataNum1++;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\t\tconst murglMkStats = avenger.cardId === CardIds.MurglMkIi_BG29_991_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\t// Don't use utility methods, as we don't want triggers to proc\r\n\t\t\t\tfor (const e of boardWithDeadEntityHero.hand ?? []) {\r\n\t\t\t\t\te.attack += murglMkStats;\r\n\t\t\t\t\te.health += murglMkStats;\r\n\t\t\t\t\te.maxHealth += murglMkStats;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FridgeMagnet_BG30_MagicItem_545:\r\n\t\t\t\tconst randomMagnetic = gameState.cardsData.getRandomMechToMagnetize(boardWithDeadEntityHero.tavernTier);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomMagnetic], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_BG30_MagicItem_410:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += 1;\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GilneanThornedRose_BG30_MagicItem_864:\r\n\t\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 3, 3, gameState);\r\n\t\t\t\tfor (const minion of boardWithDeadEntity) {\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\t\tif (boardWithDeadEntity.length > 0) {\r\n\t\t\t\t\tconst target = pickRandom(boardWithDeadEntity.filter((e) => !e.reborn));\r\n\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\tupdateReborn(\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BleedingHeart_BG30_MagicItem_713:\r\n\t\t\t\tconst randomUndead = gameState.cardsData.getRandomMinionForTribe(\r\n\t\t\t\t\tRace.UNDEAD,\r\n\t\t\t\t\tboardWithDeadEntityHero.tavernTier,\r\n\t\t\t\t);\r\n\t\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\trandomUndead,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t),\r\n\t\t\t\t);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomUndead], gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\tavenger.avengeCurrent += avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (boardWithDeadEntityHero?.heroPowerId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tboardWithDeadEntity\r\n\t\t\t\t// .filter((entity) => !entity.definitelyDead && entity.health > 0)\r\n\t\t\t\t.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(entity, 0, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tboardWithDeadEntity.forEach((entity) => {\r\n\t\t\t\tmodifyStats(entity, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n\tboardWithDeadEntityHero.avengeCurrent += boardWithDeadEntityHero.avengeDefault;\r\n};\r\n\r\nexport interface AvengeInput {\r\n\treadonly board: BoardEntity[];\r\n\treadonly hero: BgsPlayerEntity;\r\n\treadonly otherBoard: BoardEntity[];\r\n\treadonly otherHero: BgsPlayerEntity;\r\n\treadonly gameState: FullGameState;\r\n}\r\n"]}
@@ -4,3 +4,11 @@ import { FullGameState } from './internal-game-state';
4
4
  import { SharedState } from './shared-state';
5
5
  export declare const computeBattlecryMultiplier: (board: BoardEntity[], boardHero: BgsPlayerEntity, sharedState: SharedState) => number;
6
6
  export declare const triggerBattlecry: (board: BoardEntity[], hero: BgsPlayerEntity, entity: BoardEntity, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, gameState: FullGameState) => void;
7
+ export interface BattlecryInput {
8
+ board: BoardEntity[];
9
+ hero: BgsPlayerEntity;
10
+ otherBoard: BoardEntity[];
11
+ otherHero: BgsPlayerEntity;
12
+ gameState: FullGameState;
13
+ }
14
+ export type OnBattlecryTriggeredInput = BattlecryInput;