@firestone-hs/simulate-bgs-battle 1.1.488 → 1.1.490
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cards/card.interface.d.ts +4 -2
- package/dist/cards/card.interface.js.map +1 -1
- package/dist/cards/impl/hero-power/aim-high.d.ts +2 -5
- package/dist/cards/impl/hero-power/aim-high.js +1 -0
- package/dist/cards/impl/hero-power/aim-high.js.map +1 -1
- package/dist/cards/impl/hero-power/aim-left.d.ts +2 -5
- package/dist/cards/impl/hero-power/aim-left.js +1 -0
- package/dist/cards/impl/hero-power/aim-left.js.map +1 -1
- package/dist/cards/impl/hero-power/aim-low.d.ts +2 -5
- package/dist/cards/impl/hero-power/aim-low.js +1 -0
- package/dist/cards/impl/hero-power/aim-low.js.map +1 -1
- package/dist/cards/impl/hero-power/aim-right.d.ts +2 -5
- package/dist/cards/impl/hero-power/aim-right.js +1 -0
- package/dist/cards/impl/hero-power/aim-right.js.map +1 -1
- package/dist/cards/impl/hero-power/all-will-burn.d.ts +2 -5
- package/dist/cards/impl/hero-power/all-will-burn.js +1 -0
- package/dist/cards/impl/hero-power/all-will-burn.js.map +1 -1
- package/dist/cards/impl/hero-power/earth-invocation.d.ts +2 -5
- package/dist/cards/impl/hero-power/earth-invocation.js +1 -0
- package/dist/cards/impl/hero-power/earth-invocation.js.map +1 -1
- package/dist/cards/impl/hero-power/embrace-your-rage.d.ts +2 -8
- package/dist/cards/impl/hero-power/embrace-your-rage.js +1 -0
- package/dist/cards/impl/hero-power/embrace-your-rage.js.map +1 -1
- package/dist/cards/impl/hero-power/fire-invocation.d.ts +2 -5
- package/dist/cards/impl/hero-power/fire-invocation.js +1 -0
- package/dist/cards/impl/hero-power/fire-invocation.js.map +1 -1
- package/dist/cards/impl/hero-power/fragrant-phylactery.d.ts +2 -8
- package/dist/cards/impl/hero-power/fragrant-phylactery.js +1 -0
- package/dist/cards/impl/hero-power/fragrant-phylactery.js.map +1 -1
- package/dist/cards/impl/hero-power/glorious-gloop.d.ts +2 -5
- package/dist/cards/impl/hero-power/glorious-gloop.js +1 -0
- package/dist/cards/impl/hero-power/glorious-gloop.js.map +1 -1
- package/dist/cards/impl/hero-power/lightning-invocation.d.ts +2 -5
- package/dist/cards/impl/hero-power/lightning-invocation.js +1 -0
- package/dist/cards/impl/hero-power/lightning-invocation.js.map +1 -1
- package/dist/cards/impl/hero-power/rapid-reanimation.d.ts +2 -8
- package/dist/cards/impl/hero-power/rapid-reanimation.js +1 -0
- package/dist/cards/impl/hero-power/rapid-reanimation.js.map +1 -1
- package/dist/cards/impl/hero-power/reborn-rites.d.ts +2 -5
- package/dist/cards/impl/hero-power/reborn-rites.js +1 -0
- package/dist/cards/impl/hero-power/reborn-rites.js.map +1 -1
- package/dist/cards/impl/hero-power/swatting-insects.d.ts +2 -5
- package/dist/cards/impl/hero-power/swatting-insects.js +1 -0
- package/dist/cards/impl/hero-power/swatting-insects.js.map +1 -1
- package/dist/cards/impl/hero-power/tentacular.d.ts +2 -8
- package/dist/cards/impl/hero-power/tentacular.js +1 -0
- package/dist/cards/impl/hero-power/tentacular.js.map +1 -1
- package/dist/cards/impl/hero-power/water-invocation.d.ts +2 -5
- package/dist/cards/impl/hero-power/water-invocation.js +1 -0
- package/dist/cards/impl/hero-power/water-invocation.js.map +1 -1
- package/dist/cards/impl/hero-power/wax-warband.d.ts +2 -5
- package/dist/cards/impl/hero-power/wax-warband.js +1 -0
- package/dist/cards/impl/hero-power/wax-warband.js.map +1 -1
- package/dist/cards/impl/trinket/rusty-trident.d.ts +2 -5
- package/dist/cards/impl/trinket/rusty-trident.js +2 -2
- package/dist/cards/impl/trinket/rusty-trident.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-action-processor.d.ts +3 -2
- package/dist/simulation/start-of-combat/soc-action-processor.js +6 -3
- package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-anomalies.js +9 -9
- package/dist/simulation/start-of-combat/soc-anomalies.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-hero-power.js +17 -17
- package/dist/simulation/start-of-combat/soc-hero-power.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-minion.js +12 -12
- package/dist/simulation/start-of-combat/soc-minion.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js +17 -17
- package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-quest-reward.js +17 -17
- package/dist/simulation/start-of-combat/soc-quest-reward.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-trinket.js +16 -16
- package/dist/simulation/start-of-combat/soc-trinket.js.map +1 -1
- package/package.json +1 -1
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{"version":3,"file":"soc-quest-reward.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/soc-quest-reward.ts"],"names":[],"mappings":";;;AAGA,4DAA8D;AAC9D,iEAAoE;AAG7D,MAAM,+BAA+B,GAAG,CAC9C,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,SAAwB,EACf,EAAE;IACX,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,eAAe,GAAG,wCAAwC,CAAC;YAC1D,YAAY;
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{"version":3,"file":"soc-quest-reward.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/soc-quest-reward.ts"],"names":[],"mappings":";;;AAGA,4DAA8D;AAC9D,iEAAoE;AAG7D,MAAM,+BAA+B,GAAG,CAC9C,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,SAAwB,EACf,EAAE;IACX,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,eAAe,GAAG,wCAAwC,CAAC;YAC1D,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,SAAS;YACT,gBAAgB,EAAE,IAAI;SACtB,CAAC,CAAC;QACH,eAAe,GAAG,wCAAwC,CAAC;YAC1D,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,SAAS;YACT,gBAAgB,EAAE,KAAK;SACvB,CAAC,CAAC;KACH;SAAM;QACN,eAAe,GAAG,wCAAwC,CAAC;YAC1D,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,SAAS;YACT,gBAAgB,EAAE,KAAK;SACvB,CAAC,CAAC;QACH,eAAe,GAAG,wCAAwC,CAAC;YAC1D,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,SAAS;YACT,gBAAgB,EAAE,IAAI;SACtB,CAAC,CAAC;KACH;IAED,IAAA,0CAAsB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;IAC5F,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAlDW,QAAA,+BAA+B,mCAkD1C;AAEF,MAAM,wCAAwC,GAAG,CAAC,KAAe,EAAU,EAAE;IAC5E,IAAI,KAAK,CAAC,YAAY,CAAC,iBAAiB,EAAE;QACzC,OAAO,KAAK,CAAC,eAAe,CAAC;KAC7B;IAED,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,YAAY,CAAC,YAAY,EAAE;QACrD,IAAA,iDAA0B,EAAC,MAAM,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;KAC9D;IAED,OAAO,KAAK,CAAC,eAAe,CAAC;AAC9B,CAAC,CAAC","sourcesContent":["import { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { handleSummonsWhenSpace } from '../summon-when-space';\r\nimport { performStartOfCombatAction } from './soc-action-processor';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const handleStartOfCombatQuestRewards = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handleStartOfCombatQuestRewardsForPlayer({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t});\r\n\t\tcurrentAttacker = handleStartOfCombatQuestRewardsForPlayer({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t});\r\n\t} else {\r\n\t\tcurrentAttacker = handleStartOfCombatQuestRewardsForPlayer({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t});\r\n\t\tcurrentAttacker = handleStartOfCombatQuestRewardsForPlayer({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t});\r\n\t}\r\n\r\n\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatQuestRewardsForPlayer = (input: SoCInput): number => {\r\n\tif (input.playerEntity.startOfCombatDone) {\r\n\t\treturn input.currentAttacker;\r\n\t}\r\n\r\n\tfor (const reward of input.playerEntity.questRewards) {\r\n\t\tperformStartOfCombatAction(reward, input.playerEntity, input);\r\n\t}\r\n\r\n\treturn input.currentAttacker;\r\n};\r\n"]}
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const handleStartOfCombatTrinkets = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
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currentAttacker = handleStartOfCombatTrinketsForPlayer({
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currentAttacker = handleStartOfCombatTrinketsForPlayer({
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currentAttacker = handleStartOfCombatTrinketsForPlayer({
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{"version":3,"file":"soc-trinket.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/soc-trinket.ts"],"names":[],"mappings":";;;AAGA,4DAA8D;AAC9D,iEAAoE;AAG7D,MAAM,2BAA2B,GAAG,CAC1C,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,SAAwB,EACf,EAAE;IACX,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,eAAe,GAAG,oCAAoC,CAAC;YACtD,YAAY;
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{"version":3,"file":"soc-trinket.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/soc-trinket.ts"],"names":[],"mappings":";;;AAGA,4DAA8D;AAC9D,iEAAoE;AAG7D,MAAM,2BAA2B,GAAG,CAC1C,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,SAAwB,EACf,EAAE;IACX,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,eAAe,GAAG,oCAAoC,CAAC;YACtD,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,SAAS;YACT,gBAAgB,EAAE,IAAI;SACtB,CAAC,CAAC;QACH,eAAe,GAAG,oCAAoC,CAAC;YACtD,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,SAAS;YACT,gBAAgB,EAAE,KAAK;SACvB,CAAC,CAAC;KACH;SAAM;QACN,eAAe,GAAG,oCAAoC,CAAC;YACtD,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,SAAS;YACT,gBAAgB,EAAE,KAAK;SACvB,CAAC,CAAC;QACH,eAAe,GAAG,oCAAoC,CAAC;YACtD,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,SAAS;YACT,gBAAgB,EAAE,IAAI;SACtB,CAAC,CAAC;KACH;IACD,IAAA,0CAAsB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;IAC5F,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAjDW,QAAA,2BAA2B,+BAiDtC;AAEF,MAAM,oCAAoC,GAAG,CAAC,KAAe,EAAU,EAAE;IACxE,IAAI,KAAK,CAAC,YAAY,CAAC,iBAAiB,EAAE;QACzC,OAAO,KAAK,CAAC,eAAe,CAAC;KAC7B;IAED,KAAK,MAAM,OAAO,IAAI,KAAK,CAAC,YAAY,CAAC,QAAQ,EAAE;QAClD,IAAA,iDAA0B,EAAC,OAAO,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;KAC3D;IAED,OAAO,KAAK,CAAC,eAAe,CAAC;AAC9B,CAAC,CAAC","sourcesContent":["import { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { handleSummonsWhenSpace } from '../summon-when-space';\r\nimport { performStartOfCombatAction } from './soc-action-processor';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const handleStartOfCombatTrinkets = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handleStartOfCombatTrinketsForPlayer({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t});\r\n\t\tcurrentAttacker = handleStartOfCombatTrinketsForPlayer({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t});\r\n\t} else {\r\n\t\tcurrentAttacker = handleStartOfCombatTrinketsForPlayer({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t});\r\n\t\tcurrentAttacker = handleStartOfCombatTrinketsForPlayer({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t});\r\n\t}\r\n\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatTrinketsForPlayer = (input: SoCInput): number => {\r\n\tif (input.playerEntity.startOfCombatDone) {\r\n\t\treturn input.currentAttacker;\r\n\t}\r\n\r\n\tfor (const trinket of input.playerEntity.trinkets) {\r\n\t\tperformStartOfCombatAction(trinket.cardId, trinket, input);\r\n\t}\r\n\r\n\treturn input.currentAttacker;\r\n};\r\n"]}
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