@firestone-hs/simulate-bgs-battle 1.1.488 → 1.1.490

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Files changed (72) hide show
  1. package/dist/cards/card.interface.d.ts +4 -2
  2. package/dist/cards/card.interface.js.map +1 -1
  3. package/dist/cards/impl/hero-power/aim-high.d.ts +2 -5
  4. package/dist/cards/impl/hero-power/aim-high.js +1 -0
  5. package/dist/cards/impl/hero-power/aim-high.js.map +1 -1
  6. package/dist/cards/impl/hero-power/aim-left.d.ts +2 -5
  7. package/dist/cards/impl/hero-power/aim-left.js +1 -0
  8. package/dist/cards/impl/hero-power/aim-left.js.map +1 -1
  9. package/dist/cards/impl/hero-power/aim-low.d.ts +2 -5
  10. package/dist/cards/impl/hero-power/aim-low.js +1 -0
  11. package/dist/cards/impl/hero-power/aim-low.js.map +1 -1
  12. package/dist/cards/impl/hero-power/aim-right.d.ts +2 -5
  13. package/dist/cards/impl/hero-power/aim-right.js +1 -0
  14. package/dist/cards/impl/hero-power/aim-right.js.map +1 -1
  15. package/dist/cards/impl/hero-power/all-will-burn.d.ts +2 -5
  16. package/dist/cards/impl/hero-power/all-will-burn.js +1 -0
  17. package/dist/cards/impl/hero-power/all-will-burn.js.map +1 -1
  18. package/dist/cards/impl/hero-power/earth-invocation.d.ts +2 -5
  19. package/dist/cards/impl/hero-power/earth-invocation.js +1 -0
  20. package/dist/cards/impl/hero-power/earth-invocation.js.map +1 -1
  21. package/dist/cards/impl/hero-power/embrace-your-rage.d.ts +2 -8
  22. package/dist/cards/impl/hero-power/embrace-your-rage.js +1 -0
  23. package/dist/cards/impl/hero-power/embrace-your-rage.js.map +1 -1
  24. package/dist/cards/impl/hero-power/fire-invocation.d.ts +2 -5
  25. package/dist/cards/impl/hero-power/fire-invocation.js +1 -0
  26. package/dist/cards/impl/hero-power/fire-invocation.js.map +1 -1
  27. package/dist/cards/impl/hero-power/fragrant-phylactery.d.ts +2 -8
  28. package/dist/cards/impl/hero-power/fragrant-phylactery.js +1 -0
  29. package/dist/cards/impl/hero-power/fragrant-phylactery.js.map +1 -1
  30. package/dist/cards/impl/hero-power/glorious-gloop.d.ts +2 -5
  31. package/dist/cards/impl/hero-power/glorious-gloop.js +1 -0
  32. package/dist/cards/impl/hero-power/glorious-gloop.js.map +1 -1
  33. package/dist/cards/impl/hero-power/lightning-invocation.d.ts +2 -5
  34. package/dist/cards/impl/hero-power/lightning-invocation.js +1 -0
  35. package/dist/cards/impl/hero-power/lightning-invocation.js.map +1 -1
  36. package/dist/cards/impl/hero-power/rapid-reanimation.d.ts +2 -8
  37. package/dist/cards/impl/hero-power/rapid-reanimation.js +1 -0
  38. package/dist/cards/impl/hero-power/rapid-reanimation.js.map +1 -1
  39. package/dist/cards/impl/hero-power/reborn-rites.d.ts +2 -5
  40. package/dist/cards/impl/hero-power/reborn-rites.js +1 -0
  41. package/dist/cards/impl/hero-power/reborn-rites.js.map +1 -1
  42. package/dist/cards/impl/hero-power/swatting-insects.d.ts +2 -5
  43. package/dist/cards/impl/hero-power/swatting-insects.js +1 -0
  44. package/dist/cards/impl/hero-power/swatting-insects.js.map +1 -1
  45. package/dist/cards/impl/hero-power/tentacular.d.ts +2 -8
  46. package/dist/cards/impl/hero-power/tentacular.js +1 -0
  47. package/dist/cards/impl/hero-power/tentacular.js.map +1 -1
  48. package/dist/cards/impl/hero-power/water-invocation.d.ts +2 -5
  49. package/dist/cards/impl/hero-power/water-invocation.js +1 -0
  50. package/dist/cards/impl/hero-power/water-invocation.js.map +1 -1
  51. package/dist/cards/impl/hero-power/wax-warband.d.ts +2 -5
  52. package/dist/cards/impl/hero-power/wax-warband.js +1 -0
  53. package/dist/cards/impl/hero-power/wax-warband.js.map +1 -1
  54. package/dist/cards/impl/trinket/rusty-trident.d.ts +2 -5
  55. package/dist/cards/impl/trinket/rusty-trident.js +2 -2
  56. package/dist/cards/impl/trinket/rusty-trident.js.map +1 -1
  57. package/dist/simulation/start-of-combat/soc-action-processor.d.ts +3 -2
  58. package/dist/simulation/start-of-combat/soc-action-processor.js +6 -3
  59. package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -1
  60. package/dist/simulation/start-of-combat/soc-anomalies.js +9 -9
  61. package/dist/simulation/start-of-combat/soc-anomalies.js.map +1 -1
  62. package/dist/simulation/start-of-combat/soc-hero-power.js +17 -17
  63. package/dist/simulation/start-of-combat/soc-hero-power.js.map +1 -1
  64. package/dist/simulation/start-of-combat/soc-minion.js +12 -12
  65. package/dist/simulation/start-of-combat/soc-minion.js.map +1 -1
  66. package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js +17 -17
  67. package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js.map +1 -1
  68. package/dist/simulation/start-of-combat/soc-quest-reward.js +17 -17
  69. package/dist/simulation/start-of-combat/soc-quest-reward.js.map +1 -1
  70. package/dist/simulation/start-of-combat/soc-trinket.js +16 -16
  71. package/dist/simulation/start-of-combat/soc-trinket.js.map +1 -1
  72. package/package.json +1 -1
@@ -1,12 +1,14 @@
1
- import { BoardTrinket } from '../bgs-player-entity';
1
+ import { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';
2
2
  import { BoardEntity } from '../board-entity';
3
3
  import { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';
4
4
  export interface Card {
5
- startOfCombat?: (trinket: BoardEntity | BoardTrinket, input: SoCInput) => boolean | {
5
+ startOfCombat?: (trinket: BoardEntity | BoardTrinket | BgsPlayerEntity, input: SoCInput) => boolean | {
6
6
  hasTriggered: boolean;
7
7
  shouldRecomputeCurrentAttacker: boolean;
8
8
  };
9
9
  }
10
10
  export interface StartOfCombatCard extends Card {
11
+ startOfCombatTiming?: StartOfCombatTiming;
11
12
  startOfCombat: NonNullable<Card['startOfCombat']>;
12
13
  }
14
+ export type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';
@@ -1 +1 @@
1
- {"version":3,"file":"card.interface.js","sourceRoot":"","sources":["../../src/cards/card.interface.ts"],"names":[],"mappings":"","sourcesContent":["import { BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport interface Card {\r\n\tstartOfCombat?: (\r\n\t\ttrinket: BoardEntity | BoardTrinket,\r\n\t\tinput: SoCInput,\r\n\t) => boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\nexport interface StartOfCombatCard extends Card {\r\n\tstartOfCombat: NonNullable<Card['startOfCombat']>;\r\n}\r\n"]}
1
+ {"version":3,"file":"card.interface.js","sourceRoot":"","sources":["../../src/cards/card.interface.ts"],"names":[],"mappings":"","sourcesContent":["import { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport interface Card {\r\n\tstartOfCombat?: (\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity,\r\n\t\tinput: SoCInput,\r\n\t) => boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\nexport interface StartOfCombatCard extends Card {\r\n\tstartOfCombatTiming?: StartOfCombatTiming;\r\n\tstartOfCombat: NonNullable<Card['startOfCombat']>;\r\n}\r\nexport type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const AimHigh: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const AimHigh: StartOfCombatCard;
@@ -4,6 +4,7 @@ exports.AimHigh = void 0;
4
4
  const utils_1 = require("../../../services/utils");
5
5
  const attack_1 = require("../../../simulation/attack");
6
6
  exports.AimHigh = {
7
+ startOfCombatTiming: 'start-of-combat',
7
8
  startOfCombat: (trinket, input) => {
8
9
  var _a;
9
10
  if (input.playerEntity.heroPowerUsed) {
@@ -1 +1 @@
1
- {"version":3,"file":"aim-high.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/aim-high.ts"],"names":[],"mappings":";;;AACA,mDAAqD;AACrD,uDAAgE;AAGnD,QAAA,OAAO,GAAG;IACtB,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,mBAAmB,GAAG,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5F,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC;YACtG,MAAM,UAAU,GAAG,IAAA,2BAAkB,EACpC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,MAAA,KAAK,CAAC,YAAY,CAAC,cAAc,mCAAI,CAAC,EACtC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YAEF,KAAK,CAAC,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;YAClD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const AimHigh = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst highestHealthMinion = [...input.opponentBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\tconst target = pickRandom(input.opponentBoard.filter((e) => e.health === highestHealthMinion.health));\r\n\t\t\tconst damageDone = dealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\t\tinput.playerEntity.deadEyeDamageDone = damageDone;\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"aim-high.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/aim-high.ts"],"names":[],"mappings":";;;AACA,mDAAqD;AACrD,uDAAgE;AAInD,QAAA,OAAO,GAAsB;IACzC,mBAAmB,EAAE,iBAAiB;IACtC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,mBAAmB,GAAG,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5F,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC;YACtG,MAAM,UAAU,GAAG,IAAA,2BAAkB,EACpC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,MAAA,KAAK,CAAC,YAAY,CAAC,cAAc,mCAAI,CAAC,EACtC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YAEF,KAAK,CAAC,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;YAClD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const AimHigh: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'start-of-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst highestHealthMinion = [...input.opponentBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\tconst target = pickRandom(input.opponentBoard.filter((e) => e.health === highestHealthMinion.health));\r\n\t\t\tconst damageDone = dealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\t\tinput.playerEntity.deadEyeDamageDone = damageDone;\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const AimLeft: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const AimLeft: StartOfCombatCard;
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.AimLeft = void 0;
4
4
  const attack_1 = require("../../../simulation/attack");
5
5
  exports.AimLeft = {
6
+ startOfCombatTiming: 'start-of-combat',
6
7
  startOfCombat: (trinket, input) => {
7
8
  var _a;
8
9
  if (input.playerEntity.heroPowerUsed) {
@@ -1 +1 @@
1
- {"version":3,"file":"aim-left.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/aim-left.ts"],"names":[],"mappings":";;;AACA,uDAAgE;AAGnD,QAAA,OAAO,GAAG;IACtB,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,MAAM,GAAG,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;YACtC,MAAM,UAAU,GAAG,IAAA,2BAAkB,EACpC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,MAAA,KAAK,CAAC,YAAY,CAAC,cAAc,mCAAI,CAAC,EACtC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,KAAK,CAAC,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;YAClD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const AimLeft = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst target = input.opponentBoard[0];\r\n\t\t\tconst damageDone = dealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tinput.playerEntity.deadEyeDamageDone = damageDone;\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"aim-left.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/aim-left.ts"],"names":[],"mappings":";;;AACA,uDAAgE;AAInD,QAAA,OAAO,GAAsB;IACzC,mBAAmB,EAAE,iBAAiB;IACtC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,MAAM,GAAG,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;YACtC,MAAM,UAAU,GAAG,IAAA,2BAAkB,EACpC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,MAAA,KAAK,CAAC,YAAY,CAAC,cAAc,mCAAI,CAAC,EACtC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,KAAK,CAAC,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;YAClD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const AimLeft: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'start-of-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst target = input.opponentBoard[0];\r\n\t\t\tconst damageDone = dealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tinput.playerEntity.deadEyeDamageDone = damageDone;\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const AimLow: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const AimLow: StartOfCombatCard;
@@ -4,6 +4,7 @@ exports.AimLow = void 0;
4
4
  const utils_1 = require("../../../services/utils");
5
5
  const attack_1 = require("../../../simulation/attack");
6
6
  exports.AimLow = {
7
+ startOfCombatTiming: 'start-of-combat',
7
8
  startOfCombat: (trinket, input) => {
8
9
  var _a;
9
10
  if (input.playerEntity.heroPowerUsed) {
@@ -1 +1 @@
1
- {"version":3,"file":"aim-low.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/aim-low.ts"],"names":[],"mappings":";;;AACA,mDAAqD;AACrD,uDAAgE;AAGnD,QAAA,MAAM,GAAG;IACrB,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,oBAAoB,GAAG,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7F,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC;YACvG,MAAM,UAAU,GAAG,IAAA,2BAAkB,EACpC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,MAAA,KAAK,CAAC,YAAY,CAAC,cAAc,mCAAI,CAAC,EACtC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YAEF,KAAK,CAAC,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;YAClD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const AimLow = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst smallestHealthMinion = [...input.opponentBoard].sort((a, b) => a.health - b.health)[0];\r\n\t\t\tconst target = pickRandom(input.opponentBoard.filter((e) => e.health === smallestHealthMinion.health));\r\n\t\t\tconst damageDone = dealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\t\tinput.playerEntity.deadEyeDamageDone = damageDone;\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"aim-low.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/aim-low.ts"],"names":[],"mappings":";;;AACA,mDAAqD;AACrD,uDAAgE;AAInD,QAAA,MAAM,GAAsB;IACxC,mBAAmB,EAAE,iBAAiB;IACtC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,oBAAoB,GAAG,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7F,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC;YACvG,MAAM,UAAU,GAAG,IAAA,2BAAkB,EACpC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,MAAA,KAAK,CAAC,YAAY,CAAC,cAAc,mCAAI,CAAC,EACtC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YAEF,KAAK,CAAC,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;YAClD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const AimLow: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'start-of-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst smallestHealthMinion = [...input.opponentBoard].sort((a, b) => a.health - b.health)[0];\r\n\t\t\tconst target = pickRandom(input.opponentBoard.filter((e) => e.health === smallestHealthMinion.health));\r\n\t\t\tconst damageDone = dealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\t\tinput.playerEntity.deadEyeDamageDone = damageDone;\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const AimRight: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const AimRight: StartOfCombatCard;
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.AimRight = void 0;
4
4
  const attack_1 = require("../../../simulation/attack");
5
5
  exports.AimRight = {
6
+ startOfCombatTiming: 'start-of-combat',
6
7
  startOfCombat: (trinket, input) => {
7
8
  var _a;
8
9
  if (input.playerEntity.heroPowerUsed) {
@@ -1 +1 @@
1
- {"version":3,"file":"aim-right.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/aim-right.ts"],"names":[],"mappings":";;;AACA,uDAAgE;AAGnD,QAAA,QAAQ,GAAG;IACvB,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,MAAM,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YACnE,MAAM,UAAU,GAAG,IAAA,2BAAkB,EACpC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,MAAA,KAAK,CAAC,YAAY,CAAC,cAAc,mCAAI,CAAC,EACtC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,KAAK,CAAC,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;YAClD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const AimRight = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst target = input.opponentBoard[input.opponentBoard.length - 1];\r\n\t\t\tconst damageDone = dealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tinput.playerEntity.deadEyeDamageDone = damageDone;\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"aim-right.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/aim-right.ts"],"names":[],"mappings":";;;AACA,uDAAgE;AAInD,QAAA,QAAQ,GAAsB;IAC1C,mBAAmB,EAAE,iBAAiB;IACtC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,MAAM,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YACnE,MAAM,UAAU,GAAG,IAAA,2BAAkB,EACpC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,MAAA,KAAK,CAAC,YAAY,CAAC,cAAc,mCAAI,CAAC,EACtC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,KAAK,CAAC,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;YAClD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const AimRight: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'start-of-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst target = input.opponentBoard[input.opponentBoard.length - 1];\r\n\t\t\tconst damageDone = dealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tinput.playerEntity.deadEyeDamageDone = damageDone;\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const AllWillBurn: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const AllWillBurn: StartOfCombatCard;
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.AllWillBurn = void 0;
4
4
  const stats_1 = require("../../../simulation/stats");
5
5
  exports.AllWillBurn = {
6
+ startOfCombatTiming: 'pre-combat',
6
7
  startOfCombat: (trinket, input) => {
7
8
  for (const entity of input.playerBoard) {
8
9
  (0, stats_1.modifyStats)(entity, 2, 0, input.playerBoard, input.playerEntity, input.gameState);
@@ -1 +1 @@
1
- {"version":3,"file":"all-will-burn.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/all-will-burn.ts"],"names":[],"mappings":";;;AAEA,qDAAwD;AAE3C,QAAA,WAAW,GAAG;IAC1B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,WAAW,EAAE;YACvC,IAAA,mBAAW,EAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YAClF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SACzG;QACD,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,aAAa,EAAE;YACzC,IAAA,mBAAW,EAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YACtF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SAC3G;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\n\r\nexport const AllWillBurn = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tfor (const entity of input.playerBoard) {\r\n\t\t\tmodifyStats(entity, 2, 0, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(input.playerEntity, entity, input.playerBoard, null, null);\r\n\t\t}\r\n\t\tfor (const entity of input.opponentBoard) {\r\n\t\t\tmodifyStats(entity, 2, 0, input.opponentBoard, input.opponentEntity, input.gameState);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(input.playerEntity, entity, input.opponentBoard, null, null);\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"all-will-burn.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/all-will-burn.ts"],"names":[],"mappings":";;;AAEA,qDAAwD;AAG3C,QAAA,WAAW,GAAsB;IAC7C,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,WAAW,EAAE;YACvC,IAAA,mBAAW,EAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YAClF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SACzG;QACD,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,aAAa,EAAE;YACzC,IAAA,mBAAW,EAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YACtF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SAC3G;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const AllWillBurn: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tfor (const entity of input.playerBoard) {\r\n\t\t\tmodifyStats(entity, 2, 0, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(input.playerEntity, entity, input.playerBoard, null, null);\r\n\t\t}\r\n\t\tfor (const entity of input.opponentBoard) {\r\n\t\t\tmodifyStats(entity, 2, 0, input.opponentBoard, input.opponentEntity, input.gameState);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(input.playerEntity, entity, input.opponentBoard, null, null);\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const EarthInvocation: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const EarthInvocation: StartOfCombatCard;
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.EarthInvocation = void 0;
4
4
  const deathrattle_effects_1 = require("../../../simulation/deathrattle-effects");
5
5
  exports.EarthInvocation = {
6
+ startOfCombatTiming: 'pre-combat',
6
7
  startOfCombat: (trinket, input) => {
7
8
  if (input.playerEntity.heroPowerUsed) {
8
9
  (0, deathrattle_effects_1.applyEarthInvocationEnchantment)(input.playerBoard, null, input.playerEntity, input.gameState);
@@ -1 +1 @@
1
- {"version":3,"file":"earth-invocation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/earth-invocation.ts"],"names":[],"mappings":";;;AACA,iFAA0F;AAG7E,QAAA,eAAe,GAAG;IAC9B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAA,qDAA+B,EAAC,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YAC9F,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { applyEarthInvocationEnchantment } from '../../../simulation/deathrattle-effects';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const EarthInvocation = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tapplyEarthInvocationEnchantment(input.playerBoard, null, input.playerEntity, input.gameState);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"earth-invocation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/earth-invocation.ts"],"names":[],"mappings":";;;AACA,iFAA0F;AAI7E,QAAA,eAAe,GAAsB;IACjD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAA,qDAA+B,EAAC,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YAC9F,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { applyEarthInvocationEnchantment } from '../../../simulation/deathrattle-effects';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const EarthInvocation: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tapplyEarthInvocationEnchantment(input.playerBoard, null, input.playerEntity, input.gameState);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,8 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const EmbraceYourRage: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => false | {
5
- hasTriggered: boolean;
6
- shouldRecomputeCurrentAttacker: boolean;
7
- };
8
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const EmbraceYourRage: StartOfCombatCard;
@@ -5,6 +5,7 @@ const cards_in_hand_1 = require("../../../simulation/cards-in-hand");
5
5
  const deathrattle_spawns_1 = require("../../../simulation/deathrattle-spawns");
6
6
  const spawns_1 = require("../../../simulation/spawns");
7
7
  exports.EmbraceYourRage = {
8
+ startOfCombatTiming: 'pre-combat',
8
9
  startOfCombat: (trinket, input) => {
9
10
  if (input.playerEntity.heroPowerUsed) {
10
11
  const createdCardId = input.playerEntity.heroPowerInfo;
@@ -1 +1 @@
1
- {"version":3,"file":"embrace-your-rage.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/embrace-your-rage.ts"],"names":[],"mappings":";;;AACA,qEAAmE;AACnE,+EAAuE;AACvE,uDAAiE;AAGpD,QAAA,eAAe,GAAG;IAC9B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,aAAa,GAAG,KAAK,CAAC,YAAY,CAAC,aAAuB,CAAC;YACjE,IAAI,CAAC,CAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,MAAM,CAAA,EAAE;gBAC3B,OAAO,KAAK,CAAC;aACb;YAED,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,aAAa,EACb,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CAAC,QAAQ,EACxB,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,WAAW,EAC3B,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,IAAI,EACJ,KAAK,EACL,KAAK,CACL,CAAC;YACF,MAAM,cAAc,GAAG,CAAC,CAAC;YACzB,MAAM,OAAO,GAAG,IAAA,4BAAmB,EAClC,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,YAAY,EAClB,cAAc,EACd,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,IAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,MAAM,EAAE;gBACpB,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,CAAC,CAAC,CAAC,EACT,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,IAAA,8BAAc,EAAC,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,WAAW,EAAE,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBAC/E,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,CAAC,CAAC,CAAC,EACT,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;aACpE;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const EmbraceYourRage = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst createdCardId = input.playerEntity.heroPowerInfo as string;\r\n\t\t\tif (!createdCardId?.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\tcreatedCardId,\r\n\t\t\t\t1,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\tinput.gameState.cardsData,\r\n\t\t\t\tinput.gameState.sharedState,\r\n\t\t\t\tinput.gameState.spectator,\r\n\t\t\t\tinput.playerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst spawned = performEntitySpawns(\r\n\t\t\t\tspawns,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tif (spawned?.length) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tspawns[0],\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\taddCardsInHand(input.playerEntity, input.playerBoard, spawns, input.gameState);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tspawns[0],\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"embrace-your-rage.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/embrace-your-rage.ts"],"names":[],"mappings":";;;AACA,qEAAmE;AACnE,+EAAuE;AACvE,uDAAiE;AAIpD,QAAA,eAAe,GAAsB;IACjD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,aAAa,GAAG,KAAK,CAAC,YAAY,CAAC,aAAuB,CAAC;YACjE,IAAI,CAAC,CAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,MAAM,CAAA,EAAE;gBAC3B,OAAO,KAAK,CAAC;aACb;YAED,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,aAAa,EACb,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CAAC,QAAQ,EACxB,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,WAAW,EAC3B,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,IAAI,EACJ,KAAK,EACL,KAAK,CACL,CAAC;YACF,MAAM,cAAc,GAAG,CAAC,CAAC;YACzB,MAAM,OAAO,GAAG,IAAA,4BAAmB,EAClC,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,YAAY,EAClB,cAAc,EACd,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,IAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,MAAM,EAAE;gBACpB,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,CAAC,CAAC,CAAC,EACT,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,IAAA,8BAAc,EAAC,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,WAAW,EAAE,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBAC/E,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,CAAC,CAAC,CAAC,EACT,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;aACpE;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const EmbraceYourRage: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst createdCardId = input.playerEntity.heroPowerInfo as string;\r\n\t\t\tif (!createdCardId?.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\tcreatedCardId,\r\n\t\t\t\t1,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\tinput.gameState.cardsData,\r\n\t\t\t\tinput.gameState.sharedState,\r\n\t\t\t\tinput.gameState.spectator,\r\n\t\t\t\tinput.playerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst spawned = performEntitySpawns(\r\n\t\t\t\tspawns,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tif (spawned?.length) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tspawns[0],\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\taddCardsInHand(input.playerEntity, input.playerBoard, spawns, input.gameState);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tspawns[0],\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const FireInvocation: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const FireInvocation: StartOfCombatCard;
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.FireInvocation = void 0;
4
4
  const deathrattle_effects_1 = require("../../../simulation/deathrattle-effects");
5
5
  exports.FireInvocation = {
6
+ startOfCombatTiming: 'pre-combat',
6
7
  startOfCombat: (trinket, input) => {
7
8
  if (input.playerEntity.heroPowerUsed) {
8
9
  (0, deathrattle_effects_1.applyFireInvocationEnchantment)(input.playerBoard, input.playerEntity, null, input.playerEntity, input.gameState);
@@ -1 +1 @@
1
- {"version":3,"file":"fire-invocation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/fire-invocation.ts"],"names":[],"mappings":";;;AACA,iFAAyF;AAG5E,QAAA,cAAc,GAAG;IAC7B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAA,oDAA8B,EAC7B,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,IAAI,EACJ,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { applyFireInvocationEnchantment } from '../../../simulation/deathrattle-effects';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const FireInvocation = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tapplyFireInvocationEnchantment(\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"fire-invocation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/fire-invocation.ts"],"names":[],"mappings":";;;AACA,iFAAyF;AAI5E,QAAA,cAAc,GAAsB;IAChD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAA,oDAA8B,EAC7B,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,IAAI,EACJ,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { applyFireInvocationEnchantment } from '../../../simulation/deathrattle-effects';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const FireInvocation: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tapplyFireInvocationEnchantment(\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,8 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const FragrantPhylactery: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => false | {
5
- hasTriggered: boolean;
6
- shouldRecomputeCurrentAttacker: boolean;
7
- };
8
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const FragrantPhylactery: StartOfCombatCard;
@@ -4,6 +4,7 @@ exports.FragrantPhylactery = void 0;
4
4
  const utils_1 = require("../../../services/utils");
5
5
  const stats_1 = require("../../../simulation/stats");
6
6
  exports.FragrantPhylactery = {
7
+ startOfCombatTiming: 'pre-combat',
7
8
  startOfCombat: (trinket, input) => {
8
9
  if (input.playerEntity.heroPowerUsed) {
9
10
  const chosenEntity = (0, utils_1.pickRandomLowestHealth)(input.playerBoard);
@@ -1 +1 @@
1
- {"version":3,"file":"fragrant-phylactery.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/fragrant-phylactery.ts"],"names":[],"mappings":";;;AACA,mDAAiE;AAEjE,qDAAwD;AAE3C,QAAA,kBAAkB,GAAG;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,YAAY,GAAG,IAAA,8BAAsB,EAAC,KAAK,CAAC,WAAW,CAAC,CAAC;YAC/D,IAAI,CAAC,YAAY,EAAE;gBAClB,OAAO,CAAC,IAAI,CAAC,sCAAsC,CAAC,CAAC;gBACrD,OAAO,KAAK,CAAC;aACb;YAED,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,YAAY,EACZ,KAAK,CAAC,WAAW,EACjB,IAAI,EACJ,IAAI,CACJ,CAAC;YACF,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC,CAAC;YAEvF,YAAY,CAAC,cAAc,GAAG,IAAI,CAAC;YACnC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACtB,IAAA,mBAAW,EAAC,CAAC,EAAE,YAAY,CAAC,MAAM,EAAE,YAAY,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBACxG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,YAAY,EACZ,CAAC,EACD,QAAQ,EACR,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;YACH,CAAC,CAAC,CAAC;YAIH,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;SACpE;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { pickRandomLowestHealth } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\n\r\nexport const FragrantPhylactery = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst chosenEntity = pickRandomLowestHealth(input.playerBoard);\r\n\t\t\tif (!chosenEntity) {\r\n\t\t\t\tconsole.warn('could not pick any entity for tamsin');\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tchosenEntity,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tnull,\r\n\t\t\t\tnull,\r\n\t\t\t);\r\n\t\t\tconst newBoard = input.playerBoard.filter((e) => e.entityId !== chosenEntity.entityId);\r\n\t\t\t// How to mark the minion as dead\r\n\t\t\tchosenEntity.definitelyDead = true;\r\n\t\t\tnewBoard.forEach((e) => {\r\n\t\t\t\tmodifyStats(e, chosenEntity.attack, chosenEntity.health, newBoard, input.playerEntity, input.gameState);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tchosenEntity,\r\n\t\t\t\t\te,\r\n\t\t\t\t\tnewBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\t// Tamsin's hero power somehow happens before the current attacker is chosen.\r\n\t\t\t// See http://replays.firestoneapp.com/?reviewId=bce94e6b-c807-48e4-9c72-2c5c04421213&turn=6&action=9\r\n\t\t\t// Even worse: if a scallywag token pops, it attacks before the first attacker is recomputed\r\n\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"fragrant-phylactery.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/fragrant-phylactery.ts"],"names":[],"mappings":";;;AACA,mDAAiE;AAEjE,qDAAwD;AAG3C,QAAA,kBAAkB,GAAsB;IACpD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,YAAY,GAAG,IAAA,8BAAsB,EAAC,KAAK,CAAC,WAAW,CAAC,CAAC;YAC/D,IAAI,CAAC,YAAY,EAAE;gBAClB,OAAO,CAAC,IAAI,CAAC,sCAAsC,CAAC,CAAC;gBACrD,OAAO,KAAK,CAAC;aACb;YAED,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,YAAY,EACZ,KAAK,CAAC,WAAW,EACjB,IAAI,EACJ,IAAI,CACJ,CAAC;YACF,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC,CAAC;YAEvF,YAAY,CAAC,cAAc,GAAG,IAAI,CAAC;YACnC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACtB,IAAA,mBAAW,EAAC,CAAC,EAAE,YAAY,CAAC,MAAM,EAAE,YAAY,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBACxG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,YAAY,EACZ,CAAC,EACD,QAAQ,EACR,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;YACH,CAAC,CAAC,CAAC;YAIH,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;SACpE;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { pickRandomLowestHealth } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const FragrantPhylactery: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst chosenEntity = pickRandomLowestHealth(input.playerBoard);\r\n\t\t\tif (!chosenEntity) {\r\n\t\t\t\tconsole.warn('could not pick any entity for tamsin');\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tchosenEntity,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tnull,\r\n\t\t\t\tnull,\r\n\t\t\t);\r\n\t\t\tconst newBoard = input.playerBoard.filter((e) => e.entityId !== chosenEntity.entityId);\r\n\t\t\t// How to mark the minion as dead\r\n\t\t\tchosenEntity.definitelyDead = true;\r\n\t\t\tnewBoard.forEach((e) => {\r\n\t\t\t\tmodifyStats(e, chosenEntity.attack, chosenEntity.health, newBoard, input.playerEntity, input.gameState);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tchosenEntity,\r\n\t\t\t\t\te,\r\n\t\t\t\t\tnewBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\t// Tamsin's hero power somehow happens before the current attacker is chosen.\r\n\t\t\t// See http://replays.firestoneapp.com/?reviewId=bce94e6b-c807-48e4-9c72-2c5c04421213&turn=6&action=9\r\n\t\t\t// Even worse: if a scallywag token pops, it attacks before the first attacker is recomputed\r\n\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const GloriousGloop: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const GloriousGloop: StartOfCombatCard;
@@ -4,6 +4,7 @@ exports.GloriousGloop = void 0;
4
4
  const utils_1 = require("../../../services/utils");
5
5
  const utils_2 = require("../../../utils");
6
6
  exports.GloriousGloop = {
7
+ startOfCombatTiming: 'pre-combat',
7
8
  startOfCombat: (trinket, input) => {
8
9
  var _a, _b;
9
10
  if (input.playerEntity.heroPowerUsed) {
@@ -1 +1 @@
1
- {"version":3,"file":"glorious-gloop.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/glorious-gloop.ts"],"names":[],"mappings":";;;AAGA,mDAAqD;AAErD,0CAA8E;AAEjE,QAAA,aAAa,GAAG;IAC5B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAI,CAAC,CAAA,MAAA,KAAK,CAAC,WAAW,0CAAE,MAAM,CAAA,EAAE;gBAC/B,OAAO,KAAK,CAAC;aACb;YACD,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,WAC3C,OAAA,MAAA,CAAC,CAAC,YAAY,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,wBAAkE,CAAC,CAAA,EAAA,CACvG,CAAC;YACF,IAAI,CAAC,MAAM,EAAE;gBACZ,OAAO,KAAK,CAAC;aACb;YAED,MAAM,aAAa,GAAG,IAAA,+BAAuB,EAAC,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,YAAY,CAAC,CAAC;YAC7F,IAAI,CAAC,CAAA,MAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,KAAK,0CAAE,MAAM,CAAA,EAAE;gBAClC,OAAO,KAAK,CAAC;aACb;YACD,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAC3B,GAAG,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,SAAS,CAAC,CACjG,CAAC;YACF,MAAM,UAAU,GAAG,aAAa,CAAC,KAAK,CAAC,MAAM,CAC5C,CAAC,MAAM,EAAE,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,SAAS,KAAK,WAAW,CACrF,CAAC;YACF,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE;gBACvB,OAAO,KAAK,CAAC;aACb;YACD,MAAM,iBAAiB,GAAG,IAAA,kBAAU,EAAC,UAAU,CAAC,CAAC;YACjD,MAAM,KAAK,GAAgB,IAAA,2BAAmB,EAC7C;gBACC,GAAG,iBAAiB;gBACpB,oBAAoB,EAAE,IAAI;gBAC1B,cAAc,EAAE,KAAK;gBACrB,iBAAiB,EAAE,KAAK;aACxB,EACD,KAAK,CAAC,SAAS,CAAC,SAAS,CACzB,CAAC;YACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;YAEF,MAAM,KAAK,GAAG,KAAK,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAChD,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;YAC1C,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { addImpliedMechanics, getTeammateInitialState } from '../../../utils';\r\n\r\nexport const GloriousGloop = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tif (!input.playerBoard?.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\t\t\tconst target = input.playerBoard.find((m) =>\r\n\t\t\t\tm.enchantments?.some((e) => e.cardId === CardIds.GloriousGloop_InTheGloopEnchantment_BGDUO_HERO_101pe2),\r\n\t\t\t);\r\n\t\t\tif (!target) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\tconst teammateState = getTeammateInitialState(input.gameState.gameState, input.playerEntity);\r\n\t\t\tif (!teammateState?.board?.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\t\t\tconst highestTier = Math.max(\r\n\t\t\t\t...teammateState.board.map((entity) => input.gameState.allCards.getCard(entity.cardId).techLevel),\r\n\t\t\t);\r\n\t\t\tconst candidates = teammateState.board.filter(\r\n\t\t\t\t(entity) => input.gameState.allCards.getCard(entity.cardId).techLevel === highestTier,\r\n\t\t\t);\r\n\t\t\tif (!candidates.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\t\t\tconst highestTierMinion = pickRandom(candidates);\r\n\t\t\tconst clone: BoardEntity = addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\t...highestTierMinion,\r\n\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\t\tattackImmediately: false,\r\n\t\t\t\t},\r\n\t\t\t\tinput.gameState.cardsData,\r\n\t\t\t);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t);\r\n\t\t\t// Replace the \"target\" minion with the \"clone\"\r\n\t\t\tconst index = input.playerBoard.indexOf(target);\r\n\t\t\tinput.playerBoard.splice(index, 1, clone);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"glorious-gloop.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/glorious-gloop.ts"],"names":[],"mappings":";;;AAGA,mDAAqD;AAErD,0CAA8E;AAGjE,QAAA,aAAa,GAAsB;IAC/C,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAI,CAAC,CAAA,MAAA,KAAK,CAAC,WAAW,0CAAE,MAAM,CAAA,EAAE;gBAC/B,OAAO,KAAK,CAAC;aACb;YACD,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,WAC3C,OAAA,MAAA,CAAC,CAAC,YAAY,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,wBAAkE,CAAC,CAAA,EAAA,CACvG,CAAC;YACF,IAAI,CAAC,MAAM,EAAE;gBACZ,OAAO,KAAK,CAAC;aACb;YAED,MAAM,aAAa,GAAG,IAAA,+BAAuB,EAAC,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,YAAY,CAAC,CAAC;YAC7F,IAAI,CAAC,CAAA,MAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,KAAK,0CAAE,MAAM,CAAA,EAAE;gBAClC,OAAO,KAAK,CAAC;aACb;YACD,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAC3B,GAAG,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,SAAS,CAAC,CACjG,CAAC;YACF,MAAM,UAAU,GAAG,aAAa,CAAC,KAAK,CAAC,MAAM,CAC5C,CAAC,MAAM,EAAE,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,SAAS,KAAK,WAAW,CACrF,CAAC;YACF,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE;gBACvB,OAAO,KAAK,CAAC;aACb;YACD,MAAM,iBAAiB,GAAG,IAAA,kBAAU,EAAC,UAAU,CAAC,CAAC;YACjD,MAAM,KAAK,GAAgB,IAAA,2BAAmB,EAC7C;gBACC,GAAG,iBAAiB;gBACpB,oBAAoB,EAAE,IAAI;gBAC1B,cAAc,EAAE,KAAK;gBACrB,iBAAiB,EAAE,KAAK;aACxB,EACD,KAAK,CAAC,SAAS,CAAC,SAAS,CACzB,CAAC;YACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;YAEF,MAAM,KAAK,GAAG,KAAK,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAChD,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;YAC1C,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { addImpliedMechanics, getTeammateInitialState } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const GloriousGloop: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tif (!input.playerBoard?.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\t\t\tconst target = input.playerBoard.find((m) =>\r\n\t\t\t\tm.enchantments?.some((e) => e.cardId === CardIds.GloriousGloop_InTheGloopEnchantment_BGDUO_HERO_101pe2),\r\n\t\t\t);\r\n\t\t\tif (!target) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\tconst teammateState = getTeammateInitialState(input.gameState.gameState, input.playerEntity);\r\n\t\t\tif (!teammateState?.board?.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\t\t\tconst highestTier = Math.max(\r\n\t\t\t\t...teammateState.board.map((entity) => input.gameState.allCards.getCard(entity.cardId).techLevel),\r\n\t\t\t);\r\n\t\t\tconst candidates = teammateState.board.filter(\r\n\t\t\t\t(entity) => input.gameState.allCards.getCard(entity.cardId).techLevel === highestTier,\r\n\t\t\t);\r\n\t\t\tif (!candidates.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\t\t\tconst highestTierMinion = pickRandom(candidates);\r\n\t\t\tconst clone: BoardEntity = addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\t...highestTierMinion,\r\n\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\t\tattackImmediately: false,\r\n\t\t\t\t},\r\n\t\t\t\tinput.gameState.cardsData,\r\n\t\t\t);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t);\r\n\t\t\t// Replace the \"target\" minion with the \"clone\"\r\n\t\t\tconst index = input.playerBoard.indexOf(target);\r\n\t\t\tinput.playerBoard.splice(index, 1, clone);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const LightningInvocation: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const LightningInvocation: StartOfCombatCard;
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.LightningInvocation = void 0;
4
4
  const deathrattle_effects_1 = require("../../../simulation/deathrattle-effects");
5
5
  exports.LightningInvocation = {
6
+ startOfCombatTiming: 'pre-combat',
6
7
  startOfCombat: (trinket, input) => {
7
8
  if (input.playerEntity.heroPowerUsed) {
8
9
  (0, deathrattle_effects_1.applyLightningInvocationEnchantment)(input.playerBoard, input.playerEntity, null, input.opponentBoard, input.opponentEntity, input.gameState);
@@ -1 +1 @@
1
- {"version":3,"file":"lightning-invocation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/lightning-invocation.ts"],"names":[],"mappings":";;;AACA,iFAA8F;AAGjF,QAAA,mBAAmB,GAAG;IAClC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAA,yDAAmC,EAClC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,IAAI,EACJ,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { applyLightningInvocationEnchantment } from '../../../simulation/deathrattle-effects';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const LightningInvocation = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tapplyLightningInvocationEnchantment(\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"lightning-invocation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/lightning-invocation.ts"],"names":[],"mappings":";;;AACA,iFAA8F;AAIjF,QAAA,mBAAmB,GAAsB;IACrD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAA,yDAAmC,EAClC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,IAAI,EACJ,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { applyLightningInvocationEnchantment } from '../../../simulation/deathrattle-effects';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const LightningInvocation: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tapplyLightningInvocationEnchantment(\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,8 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const RapidReanimation: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => {
5
- hasTriggered: boolean;
6
- shouldRecomputeCurrentAttacker: boolean;
7
- };
8
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const RapidReanimation: StartOfCombatCard;
@@ -4,6 +4,7 @@ exports.RapidReanimation = void 0;
4
4
  const add_minion_to_board_1 = require("../../../simulation/add-minion-to-board");
5
5
  const utils_1 = require("../../../utils");
6
6
  exports.RapidReanimation = {
7
+ startOfCombatTiming: 'pre-combat',
7
8
  startOfCombat: (trinket, input) => {
8
9
  if (input.playerEntity.heroPowerUsed) {
9
10
  const minionThatWillDie = input.playerBoard
@@ -1 +1 @@
1
- {"version":3,"file":"rapid-reanimation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/rapid-reanimation.ts"],"names":[],"mappings":";;;AAEA,iFAA8E;AAE9E,0CAA4C;AAE/B,QAAA,gBAAgB,GAAG;IAC/B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YAMrC,MAAM,iBAAiB,GAAG,KAAK,CAAC,WAAW;iBACzC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,sBAAuD,CAAC,CAC3F;iBACA,IAAI,CACJ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CACR,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,sBAAuD,CAAC;iBACzF,cAAc;gBACf,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,sBAAuD,CAAC;qBACzF,cAAc,IAAI,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAC7C,CAAC,CAAC,CAAC,CAAC;YACN,IAAI,iBAAiB,EAAE;gBAUtB,MAAM,6BAA6B,GAAG,KAAK,CAAC,WAAW,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;gBACnF,KAAK,CAAC,YAAY,CAAC,8BAA8B;oBAChD,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,6BAA6B,CAAC;gBAC9D,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,iBAAiB,CAAC,CAAC;gBACnD,IAAA,yCAAmB,EAAC,YAAY,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBAC1F,KAAK,CAAC,YAAY,CAAC,sBAAsB,GAAG,YAAY,CAAC;gBACzD,iBAAiB,CAAC,cAAc,GAAG,IAAI,CAAC;gBACxC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,iBAAiB,EACjB,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;aACpE;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { removeAurasFromSelf } from '../../../simulation/add-minion-to-board';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\n\r\nexport const RapidReanimation = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\t// Getting the right enchantment can be tricky. The RapidReanimation enchantment can sometimes be\r\n\t\t\t// in the Graveyard zone, so we can't filter them out. In that case, we can have multiple\r\n\t\t\t// enchantments\r\n\t\t\t// However, because of how things are handled in the logs, we should be able to always take the one *\r\n\t\t\t// with the biggest entityId\r\n\t\t\tconst minionThatWillDie = input.playerBoard\r\n\t\t\t\t.filter((m) =>\r\n\t\t\t\t\tm.enchantments.some((e) => e.cardId === CardIds.RapidReanimation_ImpendingDeathEnchantment),\r\n\t\t\t\t)\r\n\t\t\t\t.sort(\r\n\t\t\t\t\t(a, b) =>\r\n\t\t\t\t\t\tb.enchantments.find((e) => e.cardId === CardIds.RapidReanimation_ImpendingDeathEnchantment)\r\n\t\t\t\t\t\t\t.originEntityId -\r\n\t\t\t\t\t\t\ta.enchantments.find((e) => e.cardId === CardIds.RapidReanimation_ImpendingDeathEnchantment)\r\n\t\t\t\t\t\t\t\t.originEntityId || b.entityId - a.entityId,\r\n\t\t\t\t)[0];\r\n\t\t\tif (minionThatWillDie) {\r\n\t\t\t\t// So this is a bit tricky (as all the stuff with indices...). Because in practice it's more likely that players use Rapid Reanimation\r\n\t\t\t\t// on minions that they want to die quickly, most of the time they will be placed\r\n\t\t\t\t// to the left of the board\r\n\t\t\t\t// So using a left-based index (usually 0) is more likely to be correct after minions spawn on the board\r\n\t\t\t\t// Update: this looks like it's not the case, and looking at\r\n\t\t\t\t// http://replays.firestoneapp.com/?reviewId=2e6b389f-d904-43a2-a7cd-928a60d973ce&turn=11&action=1\r\n\t\t\t\t// the index seems to be right-based at least in some cases\r\n\t\t\t\t// Looks like even this is wrong:\r\n\t\t\t\t// http://replays.firestoneapp.com/?reviewId=9a46ab39-ccf0-478c-a010-68f2abb06c6f&turn=9&action=0\r\n\t\t\t\tconst rapidReanimationIndexFromLeft = input.playerBoard.indexOf(minionThatWillDie);\r\n\t\t\t\tinput.playerEntity.rapidReanimationIndexFromRight =\r\n\t\t\t\t\tinput.playerBoard.length - 1 - rapidReanimationIndexFromLeft;\r\n\t\t\t\tconst minionToCopy = copyEntity(minionThatWillDie);\r\n\t\t\t\tremoveAurasFromSelf(minionToCopy, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\t\tinput.playerEntity.rapidReanimationMinion = minionToCopy;\r\n\t\t\t\tminionThatWillDie.definitelyDead = true;\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tminionThatWillDie,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"rapid-reanimation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/rapid-reanimation.ts"],"names":[],"mappings":";;;AAEA,iFAA8E;AAE9E,0CAA4C;AAG/B,QAAA,gBAAgB,GAAsB;IAClD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YAMrC,MAAM,iBAAiB,GAAG,KAAK,CAAC,WAAW;iBACzC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,sBAAuD,CAAC,CAC3F;iBACA,IAAI,CACJ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CACR,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,sBAAuD,CAAC;iBACzF,cAAc;gBACf,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,sBAAuD,CAAC;qBACzF,cAAc,IAAI,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAC7C,CAAC,CAAC,CAAC,CAAC;YACN,IAAI,iBAAiB,EAAE;gBAUtB,MAAM,6BAA6B,GAAG,KAAK,CAAC,WAAW,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;gBACnF,KAAK,CAAC,YAAY,CAAC,8BAA8B;oBAChD,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,6BAA6B,CAAC;gBAC9D,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,iBAAiB,CAAC,CAAC;gBACnD,IAAA,yCAAmB,EAAC,YAAY,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBAC1F,KAAK,CAAC,YAAY,CAAC,sBAAsB,GAAG,YAAY,CAAC;gBACzD,iBAAiB,CAAC,cAAc,GAAG,IAAI,CAAC;gBACxC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,iBAAiB,EACjB,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;aACpE;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { removeAurasFromSelf } from '../../../simulation/add-minion-to-board';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const RapidReanimation: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\t// Getting the right enchantment can be tricky. The RapidReanimation enchantment can sometimes be\r\n\t\t\t// in the Graveyard zone, so we can't filter them out. In that case, we can have multiple\r\n\t\t\t// enchantments\r\n\t\t\t// However, because of how things are handled in the logs, we should be able to always take the one *\r\n\t\t\t// with the biggest entityId\r\n\t\t\tconst minionThatWillDie = input.playerBoard\r\n\t\t\t\t.filter((m) =>\r\n\t\t\t\t\tm.enchantments.some((e) => e.cardId === CardIds.RapidReanimation_ImpendingDeathEnchantment),\r\n\t\t\t\t)\r\n\t\t\t\t.sort(\r\n\t\t\t\t\t(a, b) =>\r\n\t\t\t\t\t\tb.enchantments.find((e) => e.cardId === CardIds.RapidReanimation_ImpendingDeathEnchantment)\r\n\t\t\t\t\t\t\t.originEntityId -\r\n\t\t\t\t\t\t\ta.enchantments.find((e) => e.cardId === CardIds.RapidReanimation_ImpendingDeathEnchantment)\r\n\t\t\t\t\t\t\t\t.originEntityId || b.entityId - a.entityId,\r\n\t\t\t\t)[0];\r\n\t\t\tif (minionThatWillDie) {\r\n\t\t\t\t// So this is a bit tricky (as all the stuff with indices...). Because in practice it's more likely that players use Rapid Reanimation\r\n\t\t\t\t// on minions that they want to die quickly, most of the time they will be placed\r\n\t\t\t\t// to the left of the board\r\n\t\t\t\t// So using a left-based index (usually 0) is more likely to be correct after minions spawn on the board\r\n\t\t\t\t// Update: this looks like it's not the case, and looking at\r\n\t\t\t\t// http://replays.firestoneapp.com/?reviewId=2e6b389f-d904-43a2-a7cd-928a60d973ce&turn=11&action=1\r\n\t\t\t\t// the index seems to be right-based at least in some cases\r\n\t\t\t\t// Looks like even this is wrong:\r\n\t\t\t\t// http://replays.firestoneapp.com/?reviewId=9a46ab39-ccf0-478c-a010-68f2abb06c6f&turn=9&action=0\r\n\t\t\t\tconst rapidReanimationIndexFromLeft = input.playerBoard.indexOf(minionThatWillDie);\r\n\t\t\t\tinput.playerEntity.rapidReanimationIndexFromRight =\r\n\t\t\t\t\tinput.playerBoard.length - 1 - rapidReanimationIndexFromLeft;\r\n\t\t\t\tconst minionToCopy = copyEntity(minionThatWillDie);\r\n\t\t\t\tremoveAurasFromSelf(minionToCopy, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\t\tinput.playerEntity.rapidReanimationMinion = minionToCopy;\r\n\t\t\t\tminionThatWillDie.definitelyDead = true;\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tminionThatWillDie,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const RebornRites: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const RebornRites: StartOfCombatCard;
@@ -2,6 +2,7 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.RebornRites = void 0;
4
4
  exports.RebornRites = {
5
+ startOfCombatTiming: 'pre-combat',
5
6
  startOfCombat: (trinket, input) => {
6
7
  if (input.playerEntity.heroPowerUsed) {
7
8
  const targetEntityId = input.playerEntity.heroPowerInfo;
@@ -1 +1 @@
1
- {"version":3,"file":"reborn-rites.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/reborn-rites.ts"],"names":[],"mappings":";;;AAGa,QAAA,WAAW,GAAG;IAC1B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,cAAc,GAAG,KAAK,CAAC,YAAY,CAAC,aAAuB,CAAC;YAClE,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,KAAK,cAAc,CAAC,CAAC;YACtF,IAAI,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,EAAE;gBAC7B,OAAO,KAAK,CAAC;aACb;YAED,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC;YACrB,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;YACF,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const RebornRites = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst targetEntityId = input.playerEntity.heroPowerInfo as number;\r\n\t\t\tconst target = input.playerBoard.find((entity) => entity.entityId === targetEntityId);\r\n\t\t\tif (!target || target.reborn) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\ttarget.reborn = true;\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"reborn-rites.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/reborn-rites.ts"],"names":[],"mappings":";;;AAIa,QAAA,WAAW,GAAsB;IAC7C,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,cAAc,GAAG,KAAK,CAAC,YAAY,CAAC,aAAuB,CAAC;YAClE,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,KAAK,cAAc,CAAC,CAAC;YACtF,IAAI,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,EAAE;gBAC7B,OAAO,KAAK,CAAC;aACb;YAED,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC;YACrB,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;YACF,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const RebornRites: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst targetEntityId = input.playerEntity.heroPowerInfo as number;\r\n\t\t\tconst target = input.playerBoard.find((entity) => entity.entityId === targetEntityId);\r\n\t\t\tif (!target || target.reborn) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\ttarget.reborn = true;\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const SwattingInsects: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const SwattingInsects: StartOfCombatCard;
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.SwattingInsects = void 0;
4
4
  const divine_shield_1 = require("../../../divine-shield");
5
5
  exports.SwattingInsects = {
6
+ startOfCombatTiming: 'pre-combat',
6
7
  startOfCombat: (trinket, input) => {
7
8
  if (input.playerBoard.length > 0) {
8
9
  const firstEntity = input.playerBoard[0];
@@ -1 +1 @@
1
- {"version":3,"file":"swatting-insects.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/swatting-insects.ts"],"names":[],"mappings":";;;AACA,0DAA4D;AAG/C,QAAA,eAAe,GAAG;IAC9B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,MAAM,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YACzC,IAAI,CAAC,WAAW,CAAC,QAAQ,IAAI,CAAC,WAAW,CAAC,YAAY,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE;gBAC7E,WAAW,CAAC,QAAQ,GAAG,IAAI,CAAC;gBAC5B,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC;gBACzB,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE;oBAC9B,IAAA,kCAAkB,EACjB,WAAW,EACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,KAAK,CAAC,SAAS,CACf,CAAC;iBACF;gBACD,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,WAAW,EACX,WAAW,EACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,OAAO,IAAI,CAAC;aACZ;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { updateDivineShield } from '../../../divine-shield';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const SwattingInsects = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerBoard.length > 0) {\r\n\t\t\tconst firstEntity = input.playerBoard[0];\r\n\t\t\tif (!firstEntity.windfury || !firstEntity.divineShield || !firstEntity.taunt) {\r\n\t\t\t\tfirstEntity.windfury = true;\r\n\t\t\t\tfirstEntity.taunt = true;\r\n\t\t\t\tif (!firstEntity.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\t\tfirstEntity,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tfirstEntity,\r\n\t\t\t\t\tfirstEntity,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"swatting-insects.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/swatting-insects.ts"],"names":[],"mappings":";;;AACA,0DAA4D;AAI/C,QAAA,eAAe,GAAsB;IACjD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,MAAM,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YACzC,IAAI,CAAC,WAAW,CAAC,QAAQ,IAAI,CAAC,WAAW,CAAC,YAAY,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE;gBAC7E,WAAW,CAAC,QAAQ,GAAG,IAAI,CAAC;gBAC5B,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC;gBACzB,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE;oBAC9B,IAAA,kCAAkB,EACjB,WAAW,EACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,KAAK,CAAC,SAAS,CACf,CAAC;iBACF;gBACD,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,WAAW,EACX,WAAW,EACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,OAAO,IAAI,CAAC;aACZ;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { updateDivineShield } from '../../../divine-shield';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const SwattingInsects: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerBoard.length > 0) {\r\n\t\t\tconst firstEntity = input.playerBoard[0];\r\n\t\t\tif (!firstEntity.windfury || !firstEntity.divineShield || !firstEntity.taunt) {\r\n\t\t\t\tfirstEntity.windfury = true;\r\n\t\t\t\tfirstEntity.taunt = true;\r\n\t\t\t\tif (!firstEntity.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\t\tfirstEntity,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tfirstEntity,\r\n\t\t\t\t\tfirstEntity,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,8 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const Tentacular: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => {
5
- hasTriggered: boolean;
6
- shouldRecomputeCurrentAttacker: boolean;
7
- };
8
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const Tentacular: StartOfCombatCard;
@@ -2,6 +2,7 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.Tentacular = void 0;
4
4
  exports.Tentacular = {
5
+ startOfCombatTiming: 'pre-combat',
5
6
  startOfCombat: (trinket, input) => {
6
7
  input.playerEntity.heroPowerActivated = false;
7
8
  return { hasTriggered: true, shouldRecomputeCurrentAttacker: true };
@@ -1 +1 @@
1
- {"version":3,"file":"tentacular.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/tentacular.ts"],"names":[],"mappings":";;;AAGa,QAAA,UAAU,GAAG;IACzB,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,KAAK,CAAC,YAAY,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAC9C,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;IACrE,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const Tentacular = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tinput.playerEntity.heroPowerActivated = false;\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"tentacular.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/tentacular.ts"],"names":[],"mappings":";;;AAIa,QAAA,UAAU,GAAsB;IAC5C,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,KAAK,CAAC,YAAY,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAC9C,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;IACrE,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const Tentacular: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tinput.playerEntity.heroPowerActivated = false;\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const WaterInvocation: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const WaterInvocation: StartOfCombatCard;
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.WaterInvocation = void 0;
4
4
  const deathrattle_effects_1 = require("../../../simulation/deathrattle-effects");
5
5
  exports.WaterInvocation = {
6
+ startOfCombatTiming: 'pre-combat',
6
7
  startOfCombat: (trinket, input) => {
7
8
  if (input.playerEntity.heroPowerUsed) {
8
9
  (0, deathrattle_effects_1.applyWaterInvocationEnchantment)(input.playerBoard, input.playerEntity, null, input.playerEntity, input.gameState);
@@ -1 +1 @@
1
- {"version":3,"file":"water-invocation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/water-invocation.ts"],"names":[],"mappings":";;;AACA,iFAA0F;AAG7E,QAAA,eAAe,GAAG;IAC9B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAA,qDAA+B,EAC9B,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,IAAI,EACJ,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { applyWaterInvocationEnchantment } from '../../../simulation/deathrattle-effects';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const WaterInvocation = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tapplyWaterInvocationEnchantment(\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"water-invocation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/water-invocation.ts"],"names":[],"mappings":";;;AACA,iFAA0F;AAI7E,QAAA,eAAe,GAAsB;IACjD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAA,qDAA+B,EAC9B,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,IAAI,EACJ,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { applyWaterInvocationEnchantment } from '../../../simulation/deathrattle-effects';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const WaterInvocation: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tapplyWaterInvocationEnchantment(\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const WaxWarband: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const WaxWarband: StartOfCombatCard;