@firestone-hs/simulate-bgs-battle 1.1.487 → 1.1.489
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bgs-player-entity.d.ts +2 -1
- package/dist/bgs-player-entity.js.map +1 -1
- package/dist/cards/card.interface.d.ts +12 -0
- package/dist/cards/card.interface.js +3 -0
- package/dist/cards/card.interface.js.map +1 -0
- package/dist/cards/cards-data.js +6 -0
- package/dist/cards/cards-data.js.map +1 -1
- package/dist/cards/impl/anomaly/anomalous-twin.d.ts +8 -0
- package/dist/cards/impl/anomaly/anomalous-twin.js +24 -0
- package/dist/cards/impl/anomaly/anomalous-twin.js.map +1 -0
- package/dist/cards/impl/anomaly/blessed-or-blighted.d.ts +5 -0
- package/dist/cards/impl/anomaly/blessed-or-blighted.js +16 -0
- package/dist/cards/impl/anomaly/blessed-or-blighted.js.map +1 -0
- package/dist/cards/impl/hero-power/aim-high.d.ts +5 -0
- package/dist/cards/impl/hero-power/aim-high.js +18 -0
- package/dist/cards/impl/hero-power/aim-high.js.map +1 -0
- package/dist/cards/impl/hero-power/aim-left.d.ts +5 -0
- package/dist/cards/impl/hero-power/aim-left.js +16 -0
- package/dist/cards/impl/hero-power/aim-left.js.map +1 -0
- package/dist/cards/impl/hero-power/aim-low.d.ts +5 -0
- package/dist/cards/impl/hero-power/aim-low.js +18 -0
- package/dist/cards/impl/hero-power/aim-low.js.map +1 -0
- package/dist/cards/impl/hero-power/aim-right.d.ts +5 -0
- package/dist/cards/impl/hero-power/aim-right.js +16 -0
- package/dist/cards/impl/hero-power/aim-right.js.map +1 -0
- package/dist/cards/impl/hero-power/all-will-burn.d.ts +5 -0
- package/dist/cards/impl/hero-power/all-will-burn.js +18 -0
- package/dist/cards/impl/hero-power/all-will-burn.js.map +1 -0
- package/dist/cards/impl/hero-power/earth-invocation.d.ts +5 -0
- package/dist/cards/impl/hero-power/earth-invocation.js +13 -0
- package/dist/cards/impl/hero-power/earth-invocation.js.map +1 -0
- package/dist/cards/impl/hero-power/embrace-your-rage.d.ts +8 -0
- package/dist/cards/impl/hero-power/embrace-your-rage.js +26 -0
- package/dist/cards/impl/hero-power/embrace-your-rage.js.map +1 -0
- package/dist/cards/impl/hero-power/fire-invocation.d.ts +5 -0
- package/dist/cards/impl/hero-power/fire-invocation.js +13 -0
- package/dist/cards/impl/hero-power/fire-invocation.js.map +1 -0
- package/dist/cards/impl/hero-power/fragrant-phylactery.d.ts +8 -0
- package/dist/cards/impl/hero-power/fragrant-phylactery.js +25 -0
- package/dist/cards/impl/hero-power/fragrant-phylactery.js.map +1 -0
- package/dist/cards/impl/hero-power/glorious-gloop.d.ts +5 -0
- package/dist/cards/impl/hero-power/glorious-gloop.js +40 -0
- package/dist/cards/impl/hero-power/glorious-gloop.js.map +1 -0
- package/dist/cards/impl/hero-power/lightning-invocation.d.ts +5 -0
- package/dist/cards/impl/hero-power/lightning-invocation.js +13 -0
- package/dist/cards/impl/hero-power/lightning-invocation.js.map +1 -0
- package/dist/cards/impl/hero-power/rapid-reanimation.d.ts +8 -0
- package/dist/cards/impl/hero-power/rapid-reanimation.js +29 -0
- package/dist/cards/impl/hero-power/rapid-reanimation.js.map +1 -0
- package/dist/cards/impl/hero-power/reborn-rites.d.ts +5 -0
- package/dist/cards/impl/hero-power/reborn-rites.js +18 -0
- package/dist/cards/impl/hero-power/reborn-rites.js.map +1 -0
- package/dist/cards/impl/hero-power/swatting-insects.d.ts +5 -0
- package/dist/cards/impl/hero-power/swatting-insects.js +21 -0
- package/dist/cards/impl/hero-power/swatting-insects.js.map +1 -0
- package/dist/cards/impl/hero-power/tentacular.d.ts +8 -0
- package/dist/cards/impl/hero-power/tentacular.js +10 -0
- package/dist/cards/impl/hero-power/tentacular.js.map +1 -0
- package/dist/cards/impl/hero-power/water-invocation.d.ts +5 -0
- package/dist/cards/impl/hero-power/water-invocation.js +13 -0
- package/dist/cards/impl/hero-power/water-invocation.js.map +1 -0
- package/dist/cards/impl/hero-power/wax-warband.d.ts +5 -0
- package/dist/cards/impl/hero-power/wax-warband.js +56 -0
- package/dist/cards/impl/hero-power/wax-warband.js.map +1 -0
- package/dist/cards/impl/minion/amber-guardian.d.ts +5 -0
- package/dist/cards/impl/minion/amber-guardian.js +31 -0
- package/dist/cards/impl/minion/amber-guardian.js.map +1 -0
- package/dist/cards/impl/minion/audacious-anchor.d.ts +5 -0
- package/dist/cards/impl/minion/audacious-anchor.js +25 -0
- package/dist/cards/impl/minion/audacious-anchor.js.map +1 -0
- package/dist/cards/impl/minion/carbonic-copy.d.ts +5 -0
- package/dist/cards/impl/minion/carbonic-copy.js +24 -0
- package/dist/cards/impl/minion/carbonic-copy.js.map +1 -0
- package/dist/cards/impl/minion/choral-mrrrglr.d.ts +5 -0
- package/dist/cards/impl/minion/choral-mrrrglr.js +14 -0
- package/dist/cards/impl/minion/choral-mrrrglr.js.map +1 -0
- package/dist/cards/impl/minion/corrupted-myrmidon.d.ts +5 -0
- package/dist/cards/impl/minion/corrupted-myrmidon.js +13 -0
- package/dist/cards/impl/minion/corrupted-myrmidon.js.map +1 -0
- package/dist/cards/impl/minion/crabby.d.ts +5 -0
- package/dist/cards/impl/minion/crabby.js +18 -0
- package/dist/cards/impl/minion/crabby.js.map +1 -0
- package/dist/cards/impl/minion/diremuck-forager.d.ts +5 -0
- package/dist/cards/impl/minion/diremuck-forager.js +32 -0
- package/dist/cards/impl/minion/diremuck-forager.js.map +1 -0
- package/dist/cards/impl/minion/elder-taggawag.d.ts +5 -0
- package/dist/cards/impl/minion/elder-taggawag.js +19 -0
- package/dist/cards/impl/minion/elder-taggawag.js.map +1 -0
- package/dist/cards/impl/minion/hawkstrider-herald.d.ts +5 -0
- package/dist/cards/impl/minion/hawkstrider-herald.js +27 -0
- package/dist/cards/impl/minion/hawkstrider-herald.js.map +1 -0
- package/dist/cards/impl/minion/hoarding-hatespawn.d.ts +5 -0
- package/dist/cards/impl/minion/hoarding-hatespawn.js +22 -0
- package/dist/cards/impl/minion/hoarding-hatespawn.js.map +1 -0
- package/dist/cards/impl/minion/humming-bird.d.ts +5 -0
- package/dist/cards/impl/minion/humming-bird.js +15 -0
- package/dist/cards/impl/minion/humming-bird.js.map +1 -0
- package/dist/cards/impl/minion/interrogator-whitemane.d.ts +5 -0
- package/dist/cards/impl/minion/interrogator-whitemane.js +33 -0
- package/dist/cards/impl/minion/interrogator-whitemane.js.map +1 -0
- package/dist/cards/impl/minion/irate-rooster.d.ts +5 -0
- package/dist/cards/impl/minion/irate-rooster.js +20 -0
- package/dist/cards/impl/minion/irate-rooster.js.map +1 -0
- package/dist/cards/impl/minion/mantid-queen.d.ts +5 -0
- package/dist/cards/impl/minion/mantid-queen.js +52 -0
- package/dist/cards/impl/minion/mantid-queen.js.map +1 -0
- package/dist/cards/impl/minion/misfit-dragonling.d.ts +5 -0
- package/dist/cards/impl/minion/misfit-dragonling.js +15 -0
- package/dist/cards/impl/minion/misfit-dragonling.js.map +1 -0
- package/dist/cards/impl/minion/piloted-whirl-o-tron.d.ts +5 -0
- package/dist/cards/impl/minion/piloted-whirl-o-tron.js +13 -0
- package/dist/cards/impl/minion/piloted-whirl-o-tron.js.map +1 -0
- package/dist/cards/impl/minion/prized-promo-drake.d.ts +5 -0
- package/dist/cards/impl/minion/prized-promo-drake.js +22 -0
- package/dist/cards/impl/minion/prized-promo-drake.js.map +1 -0
- package/dist/cards/impl/minion/red-whelp.d.ts +5 -0
- package/dist/cards/impl/minion/red-whelp.js +17 -0
- package/dist/cards/impl/minion/red-whelp.js.map +1 -0
- package/dist/cards/impl/minion/sanctum-rester.d.ts +5 -0
- package/dist/cards/impl/minion/sanctum-rester.js +20 -0
- package/dist/cards/impl/minion/sanctum-rester.js.map +1 -0
- package/dist/cards/impl/minion/sandy.d.ts +5 -0
- package/dist/cards/impl/minion/sandy.js +23 -0
- package/dist/cards/impl/minion/sandy.js.map +1 -0
- package/dist/cards/impl/minion/sky-pirate-flagbearer.d.ts +5 -0
- package/dist/cards/impl/minion/sky-pirate-flagbearer.js +24 -0
- package/dist/cards/impl/minion/sky-pirate-flagbearer.js.map +1 -0
- package/dist/cards/impl/minion/soulsplitter.d.ts +5 -0
- package/dist/cards/impl/minion/soulsplitter.js +23 -0
- package/dist/cards/impl/minion/soulsplitter.js.map +1 -0
- package/dist/cards/impl/minion/sun-screener.d.ts +5 -0
- package/dist/cards/impl/minion/sun-screener.js +15 -0
- package/dist/cards/impl/minion/sun-screener.js.map +1 -0
- package/dist/cards/impl/minion/the-uninvited-guest.d.ts +5 -0
- package/dist/cards/impl/minion/the-uninvited-guest.js +24 -0
- package/dist/cards/impl/minion/the-uninvited-guest.js.map +1 -0
- package/dist/cards/impl/minion/thousandth-paper-drake.d.ts +5 -0
- package/dist/cards/impl/minion/thousandth-paper-drake.js +24 -0
- package/dist/cards/impl/minion/thousandth-paper-drake.js.map +1 -0
- package/dist/cards/impl/minion/vaelastrasz.d.ts +5 -0
- package/dist/cards/impl/minion/vaelastrasz.js +17 -0
- package/dist/cards/impl/minion/vaelastrasz.js.map +1 -0
- package/dist/cards/impl/minion/yulon-fortune-granter.d.ts +5 -0
- package/dist/cards/impl/minion/yulon-fortune-granter.js +26 -0
- package/dist/cards/impl/minion/yulon-fortune-granter.js.map +1 -0
- package/dist/cards/impl/quest-reward/evil-twin.d.ts +5 -0
- package/dist/cards/impl/quest-reward/evil-twin.js +32 -0
- package/dist/cards/impl/quest-reward/evil-twin.js.map +1 -0
- package/dist/cards/impl/quest-reward/staff-of-origination.d.ts +5 -0
- package/dist/cards/impl/quest-reward/staff-of-origination.js +14 -0
- package/dist/cards/impl/quest-reward/staff-of-origination.js.map +1 -0
- package/dist/cards/impl/quest-reward/stolen-gold.d.ts +5 -0
- package/dist/cards/impl/quest-reward/stolen-gold.js +16 -0
- package/dist/cards/impl/quest-reward/stolen-gold.js.map +1 -0
- package/dist/cards/impl/trinket/artisanal-urn.d.ts +5 -0
- package/dist/cards/impl/trinket/artisanal-urn.js +13 -0
- package/dist/cards/impl/trinket/artisanal-urn.js.map +1 -0
- package/dist/cards/impl/trinket/automaton-portrait.d.ts +5 -0
- package/dist/cards/impl/trinket/automaton-portrait.js +15 -0
- package/dist/cards/impl/trinket/automaton-portrait.js.map +1 -0
- package/dist/cards/impl/trinket/bronze-timepiece.d.ts +5 -0
- package/dist/cards/impl/trinket/bronze-timepiece.js +17 -0
- package/dist/cards/impl/trinket/bronze-timepiece.js.map +1 -0
- package/dist/cards/impl/trinket/emerald-dreamcatcher.d.ts +5 -0
- package/dist/cards/impl/trinket/emerald-dreamcatcher.js +18 -0
- package/dist/cards/impl/trinket/emerald-dreamcatcher.js.map +1 -0
- package/dist/cards/impl/trinket/eternal-portrait.d.ts +5 -0
- package/dist/cards/impl/trinket/eternal-portrait.js +19 -0
- package/dist/cards/impl/trinket/eternal-portrait.js.map +1 -0
- package/dist/cards/impl/trinket/fishy-sticker.d.ts +5 -0
- package/dist/cards/impl/trinket/fishy-sticker.js +28 -0
- package/dist/cards/impl/trinket/fishy-sticker.js.map +1 -0
- package/dist/cards/impl/trinket/hoggy-bank.d.ts +5 -0
- package/dist/cards/impl/trinket/hoggy-bank.js +23 -0
- package/dist/cards/impl/trinket/hoggy-bank.js.map +1 -0
- package/dist/cards/impl/trinket/holly-mallet.d.ts +5 -0
- package/dist/cards/impl/trinket/holly-mallet.js +18 -0
- package/dist/cards/impl/trinket/holly-mallet.js.map +1 -0
- package/dist/cards/impl/trinket/ironforge-anvil.d.ts +5 -0
- package/dist/cards/impl/trinket/ironforge-anvil.js +23 -0
- package/dist/cards/impl/trinket/ironforge-anvil.js.map +1 -0
- package/dist/cards/impl/trinket/jarred-frostling.d.ts +5 -0
- package/dist/cards/impl/trinket/jarred-frostling.js +27 -0
- package/dist/cards/impl/trinket/jarred-frostling.js.map +1 -0
- package/dist/cards/impl/trinket/karazhan-chess-set.d.ts +5 -0
- package/dist/cards/impl/trinket/karazhan-chess-set.js +40 -0
- package/dist/cards/impl/trinket/karazhan-chess-set.js.map +1 -0
- package/dist/cards/impl/trinket/rivendare-portrait.d.ts +5 -0
- package/dist/cards/impl/trinket/rivendare-portrait.js +21 -0
- package/dist/cards/impl/trinket/rivendare-portrait.js.map +1 -0
- package/dist/cards/impl/trinket/rusty-trident.d.ts +2 -0
- package/dist/cards/impl/trinket/rusty-trident.js +23 -0
- package/dist/cards/impl/trinket/rusty-trident.js.map +1 -0
- package/dist/cards/impl/trinket/ship-in-a-bottle.d.ts +5 -0
- package/dist/cards/impl/trinket/ship-in-a-bottle.js +20 -0
- package/dist/cards/impl/trinket/ship-in-a-bottle.js.map +1 -0
- package/dist/cards/impl/trinket/summoning-sphere.d.ts +5 -0
- package/dist/cards/impl/trinket/summoning-sphere.js +31 -0
- package/dist/cards/impl/trinket/summoning-sphere.js.map +1 -0
- package/dist/cards/impl/trinket/tinyfin-onesie.d.ts +5 -0
- package/dist/cards/impl/trinket/tinyfin-onesie.js +15 -0
- package/dist/cards/impl/trinket/tinyfin-onesie.js.map +1 -0
- package/dist/cards/impl/trinket/training-certificate.d.ts +5 -0
- package/dist/cards/impl/trinket/training-certificate.js +21 -0
- package/dist/cards/impl/trinket/training-certificate.js.map +1 -0
- package/dist/cards/impl/trinket/valorous-medaillion.d.ts +5 -0
- package/dist/cards/impl/trinket/valorous-medaillion.js +12 -0
- package/dist/cards/impl/trinket/valorous-medaillion.js.map +1 -0
- package/dist/simulation/add-minion-to-board.js +18 -23
- package/dist/simulation/add-minion-to-board.js.map +1 -1
- package/dist/simulation/auras.js +0 -2
- package/dist/simulation/auras.js.map +1 -1
- package/dist/simulation/avenge.js +24 -4
- package/dist/simulation/avenge.js.map +1 -1
- package/dist/simulation/battlecries.js +9 -0
- package/dist/simulation/battlecries.js.map +1 -1
- package/dist/simulation/blood-gems.js +8 -0
- package/dist/simulation/blood-gems.js.map +1 -1
- package/dist/simulation/deathrattle-effects.js +7 -1
- package/dist/simulation/deathrattle-effects.js.map +1 -1
- package/dist/simulation/deathrattle-on-trigger.js +5 -0
- package/dist/simulation/deathrattle-on-trigger.js.map +1 -1
- package/dist/simulation/discover.js +6 -0
- package/dist/simulation/discover.js.map +1 -1
- package/dist/simulation/magnetize.js +2 -1
- package/dist/simulation/magnetize.js.map +1 -1
- package/dist/simulation/remove-minion-from-board.js +0 -10
- package/dist/simulation/remove-minion-from-board.js.map +1 -1
- package/dist/simulation/simulator.js +1 -1
- package/dist/simulation/simulator.js.map +1 -1
- package/dist/simulation/start-of-combat/phases.d.ts +1 -0
- package/dist/simulation/start-of-combat/phases.js +3 -0
- package/dist/simulation/start-of-combat/phases.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-action-processor.d.ts +4 -0
- package/dist/simulation/start-of-combat/soc-action-processor.js +286 -0
- package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-anomalies.d.ts +4 -0
- package/dist/simulation/start-of-combat/soc-anomalies.js +39 -0
- package/dist/simulation/start-of-combat/soc-anomalies.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-hero-power.d.ts +5 -0
- package/dist/simulation/start-of-combat/soc-hero-power.js +77 -0
- package/dist/simulation/start-of-combat/soc-hero-power.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-illidan-hero-power.d.ts +4 -0
- package/dist/simulation/start-of-combat/soc-illidan-hero-power.js +55 -0
- package/dist/simulation/start-of-combat/soc-illidan-hero-power.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-minion.d.ts +6 -0
- package/dist/simulation/start-of-combat/soc-minion.js +68 -0
- package/dist/simulation/start-of-combat/soc-minion.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.d.ts +4 -0
- package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js +72 -0
- package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-quest-reward.d.ts +4 -0
- package/dist/simulation/start-of-combat/soc-quest-reward.js +60 -0
- package/dist/simulation/start-of-combat/soc-quest-reward.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-secret.d.ts +4 -0
- package/dist/simulation/start-of-combat/soc-secret.js +54 -0
- package/dist/simulation/start-of-combat/soc-secret.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-trinket.d.ts +4 -0
- package/dist/simulation/start-of-combat/soc-trinket.js +60 -0
- package/dist/simulation/start-of-combat/soc-trinket.js.map +1 -0
- package/dist/simulation/start-of-combat/start-of-combat-input.d.ts +14 -0
- package/dist/simulation/start-of-combat/start-of-combat-input.js +3 -0
- package/dist/simulation/start-of-combat/start-of-combat-input.js.map +1 -0
- package/dist/simulation/start-of-combat/start-of-combat.d.ts +4 -0
- package/dist/simulation/start-of-combat/start-of-combat.js +68 -0
- package/dist/simulation/start-of-combat/start-of-combat.js.map +1 -0
- package/dist/temp-card-ids.d.ts +2 -0
- package/dist/temp-card-ids.js +3 -0
- package/dist/temp-card-ids.js.map +1 -0
- package/package.json +3 -3
- package/dist/simulation/start-of-combat.d.ts +0 -8
- package/dist/simulation/start-of-combat.js +0 -1187
- package/dist/simulation/start-of-combat.js.map +0 -1
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exports.performStartOfCombatMinionsForPlayer = exports.getHeroPowerForHero = exports.handleStartOfCombatHeroPowers = exports.handleIllidanHeroPowers = exports.handleStartOfCombat = void 0;
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const reference_data_1 = require("@firestone-hs/reference-data");
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const handleStartOfCombat = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
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24
|
-
: opponentBoard.length > playerBoard.length
|
|
25
|
-
? 1
|
|
26
|
-
: Math.round(Math.random());
|
|
27
|
-
}
|
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28
|
-
currentAttacker = handleStartOfCombatQuestRewards(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
|
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29
|
-
currentAttacker = handleStartOfCombatAnomalies(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
|
|
30
|
-
currentAttacker = handlePreCombatHeroPowers(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
|
|
31
|
-
const playerBoardBefore = playerBoard.map((e) => ({ ...e }));
|
|
32
|
-
const opponentBoardBefore = opponentBoard.map((e) => ({ ...e }));
|
|
33
|
-
currentAttacker = (0, exports.handleIllidanHeroPowers)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
|
|
34
|
-
currentAttacker = (0, exports.handleStartOfCombatHeroPowers)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
|
|
35
|
-
currentAttacker = handleStartOfCombatTrinkets(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
|
|
36
|
-
currentAttacker = handleStartOfCombatSpells(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
|
|
37
|
-
handleStartOfCombatMinions(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, playerBoardBefore, opponentBoardBefore, gameState);
|
|
38
|
-
playerEntity.startOfCombatDone = true;
|
|
39
|
-
opponentEntity.startOfCombatDone = true;
|
|
40
|
-
(0, stats_1.applyAfterStatsUpdate)(gameState);
|
|
41
|
-
return currentAttacker;
|
|
42
|
-
};
|
|
43
|
-
exports.handleStartOfCombat = handleStartOfCombat;
|
|
44
|
-
const handlePreCombatHeroPowers = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
|
|
45
|
-
const initialPlayerBoardSize0 = playerBoard.length;
|
|
46
|
-
const initialOpponentBoardSize0 = opponentBoard.length;
|
|
47
|
-
const initialCurrentAttacker = currentAttacker;
|
|
48
|
-
if (Math.random() < 0.5) {
|
|
49
|
-
currentAttacker = handlePreCombatHeroPowersForPlayer(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, true, gameState);
|
|
50
|
-
currentAttacker = handlePreCombatHeroPowersForPlayer(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, false, gameState);
|
|
51
|
-
}
|
|
52
|
-
else {
|
|
53
|
-
currentAttacker = handlePreCombatHeroPowersForPlayer(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, false, gameState);
|
|
54
|
-
currentAttacker = handlePreCombatHeroPowersForPlayer(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, true, gameState);
|
|
55
|
-
}
|
|
56
|
-
const initialPlayerBoardSize = playerBoard.length;
|
|
57
|
-
const initialOpponentBoardSize = opponentBoard.length;
|
|
58
|
-
(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
59
|
-
if (playerBoard.length !== initialPlayerBoardSize || opponentBoard.length !== initialOpponentBoardSize) {
|
|
60
|
-
currentAttacker =
|
|
61
|
-
playerBoard.length > opponentBoard.length
|
|
62
|
-
? 0
|
|
63
|
-
: opponentBoard.length > playerBoard.length
|
|
64
|
-
? 1
|
|
65
|
-
: Math.round(Math.random());
|
|
66
|
-
}
|
|
67
|
-
return currentAttacker;
|
|
68
|
-
};
|
|
69
|
-
const handlePreCombatHeroPowersForPlayer = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, friendly, gameState) => {
|
|
70
|
-
if (playerEntity.startOfCombatDone || playerEntity.hpLeft <= 0) {
|
|
71
|
-
return currentAttacker;
|
|
72
|
-
}
|
|
73
|
-
let shouldRecomputeCurrentAttacker = false;
|
|
74
|
-
const playerHeroPowerId = playerEntity.heroPowerId || (0, exports.getHeroPowerForHero)(playerEntity.cardId);
|
|
75
|
-
if (playerHeroPowerId === "TB_BaconShop_HP_086" && playerBoard.length > 0) {
|
|
76
|
-
handleAlakirForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
77
|
-
}
|
|
78
|
-
else if (playerEntity.heroPowerUsed && playerHeroPowerId === "BG22_HERO_001p_t1") {
|
|
79
|
-
(0, deathrattle_effects_1.applyEarthInvocationEnchantment)(playerBoard, null, playerEntity, gameState);
|
|
80
|
-
}
|
|
81
|
-
else if (playerEntity.heroPowerUsed && playerHeroPowerId === "BG22_HERO_001p_t3") {
|
|
82
|
-
(0, deathrattle_effects_1.applyWaterInvocationEnchantment)(playerBoard, playerEntity, null, playerEntity, gameState);
|
|
83
|
-
}
|
|
84
|
-
else if (playerEntity.heroPowerUsed && playerHeroPowerId === "BG22_HERO_001p_t2") {
|
|
85
|
-
(0, deathrattle_effects_1.applyFireInvocationEnchantment)(playerBoard, playerEntity, null, playerEntity, gameState);
|
|
86
|
-
}
|
|
87
|
-
else if (playerHeroPowerId === "TB_BaconShop_HP_061") {
|
|
88
|
-
applyAllWillBurn(playerBoard, playerEntity, opponentBoard, opponentEntity, playerEntity, gameState);
|
|
89
|
-
}
|
|
90
|
-
else if (playerEntity.heroPowerUsed && playerHeroPowerId === "BG20_HERO_282p") {
|
|
91
|
-
handleTamsinForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
92
|
-
shouldRecomputeCurrentAttacker = true;
|
|
93
|
-
}
|
|
94
|
-
else if (playerEntity.heroPowerUsed && playerHeroPowerId === "TB_BaconShop_HP_103") {
|
|
95
|
-
handleEmbraceYourRageForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
96
|
-
shouldRecomputeCurrentAttacker = true;
|
|
97
|
-
}
|
|
98
|
-
else if (playerEntity.heroPowerUsed && playerHeroPowerId === "BG23_HERO_201p") {
|
|
99
|
-
playerEntity.heroPowerActivated = false;
|
|
100
|
-
shouldRecomputeCurrentAttacker = true;
|
|
101
|
-
}
|
|
102
|
-
else if (playerEntity.heroPowerUsed && playerHeroPowerId === "TB_BaconShop_HP_024") {
|
|
103
|
-
handleRebornRitesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
104
|
-
}
|
|
105
|
-
else if (playerEntity.heroPowerUsed && playerHeroPowerId === "BG25_HERO_103p") {
|
|
106
|
-
shouldRecomputeCurrentAttacker = handleTeronForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
107
|
-
}
|
|
108
|
-
else if (playerEntity.heroPowerUsed && playerHeroPowerId === "TB_BaconShop_HP_037a") {
|
|
109
|
-
handleWaxWarbandForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
110
|
-
}
|
|
111
|
-
else if (playerEntity.heroPowerUsed && playerHeroPowerId === "BG22_HERO_001p_t4") {
|
|
112
|
-
(0, deathrattle_effects_1.applyLightningInvocationEnchantment)(playerBoard, playerEntity, null, opponentBoard, opponentEntity, gameState);
|
|
113
|
-
}
|
|
114
|
-
else if (playerEntity.heroPowerUsed &&
|
|
115
|
-
playerHeroPowerId === "BGDUO_HERO_101p") {
|
|
116
|
-
applyGloriousGloop(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
117
|
-
}
|
|
118
|
-
(0, attack_1.processMinionDeath)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
119
|
-
if (shouldRecomputeCurrentAttacker) {
|
|
120
|
-
currentAttacker =
|
|
121
|
-
playerBoard.length > opponentBoard.length
|
|
122
|
-
? friendly
|
|
123
|
-
? 0
|
|
124
|
-
: 1
|
|
125
|
-
: opponentBoard.length > playerBoard.length
|
|
126
|
-
? friendly
|
|
127
|
-
? 1
|
|
128
|
-
: 0
|
|
129
|
-
: Math.round(Math.random());
|
|
130
|
-
}
|
|
131
|
-
return currentAttacker;
|
|
132
|
-
};
|
|
133
|
-
const handleIllidanHeroPowers = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
|
|
134
|
-
if (Math.random() < 0.5) {
|
|
135
|
-
currentAttacker = handlePlayerIllidanHeroPowers(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, true, gameState);
|
|
136
|
-
currentAttacker = handlePlayerIllidanHeroPowers(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, false, gameState);
|
|
137
|
-
}
|
|
138
|
-
else {
|
|
139
|
-
currentAttacker = handlePlayerIllidanHeroPowers(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, false, gameState);
|
|
140
|
-
currentAttacker = handlePlayerIllidanHeroPowers(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, true, gameState);
|
|
141
|
-
}
|
|
142
|
-
(0, attack_1.processMinionDeath)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
143
|
-
(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
144
|
-
return currentAttacker;
|
|
145
|
-
};
|
|
146
|
-
exports.handleIllidanHeroPowers = handleIllidanHeroPowers;
|
|
147
|
-
const handleStartOfCombatMinions = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, playerBoardBefore, opponentBoardBefore, gameState) => {
|
|
148
|
-
let attackerForStart = Math.random() < 0.5 ? 0 : 1;
|
|
149
|
-
const playerAttackers = [...playerBoard];
|
|
150
|
-
const opponentAttackers = [...opponentBoard];
|
|
151
|
-
while (playerAttackers.length > 0 || opponentAttackers.length > 0) {
|
|
152
|
-
let shouldUpdateNextPlayer = false;
|
|
153
|
-
if (attackerForStart === 0 && playerAttackers.length > 0) {
|
|
154
|
-
const attacker = playerAttackers.splice(0, 1)[0];
|
|
155
|
-
if (attacker.health <= 0 || attacker.definitelyDead) {
|
|
156
|
-
continue;
|
|
157
|
-
}
|
|
158
|
-
shouldUpdateNextPlayer = (0, exports.performStartOfCombatMinionsForPlayer)(attacker, playerBoard, playerEntity, opponentBoard, opponentEntity, playerBoardBefore, opponentBoardBefore, gameState);
|
|
159
|
-
}
|
|
160
|
-
else if (attackerForStart === 0 && playerAttackers.length === 0) {
|
|
161
|
-
shouldUpdateNextPlayer = true;
|
|
162
|
-
}
|
|
163
|
-
else if (attackerForStart === 1 && opponentAttackers.length > 0) {
|
|
164
|
-
const attacker = opponentAttackers.splice(0, 1)[0];
|
|
165
|
-
if (attacker.health <= 0 || attacker.definitelyDead) {
|
|
166
|
-
continue;
|
|
167
|
-
}
|
|
168
|
-
shouldUpdateNextPlayer = (0, exports.performStartOfCombatMinionsForPlayer)(attacker, opponentBoard, opponentEntity, playerBoard, playerEntity, opponentBoardBefore, playerBoardBefore, gameState);
|
|
169
|
-
}
|
|
170
|
-
else if (attackerForStart === 1 && opponentAttackers.length === 0) {
|
|
171
|
-
shouldUpdateNextPlayer = true;
|
|
172
|
-
}
|
|
173
|
-
if (shouldUpdateNextPlayer) {
|
|
174
|
-
attackerForStart = (attackerForStart + 1) % 2;
|
|
175
|
-
}
|
|
176
|
-
}
|
|
177
|
-
return currentAttacker;
|
|
178
|
-
};
|
|
179
|
-
const handleStartOfCombatQuestRewards = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
|
|
180
|
-
if (Math.random() < 0.5) {
|
|
181
|
-
currentAttacker = handleStartOfCombatQuestRewardsForPlayer(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, true);
|
|
182
|
-
currentAttacker = handleStartOfCombatQuestRewardsForPlayer(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, gameState, false);
|
|
183
|
-
}
|
|
184
|
-
else {
|
|
185
|
-
currentAttacker = handleStartOfCombatQuestRewardsForPlayer(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, gameState, false);
|
|
186
|
-
currentAttacker = handleStartOfCombatQuestRewardsForPlayer(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, true);
|
|
187
|
-
}
|
|
188
|
-
(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
189
|
-
return currentAttacker;
|
|
190
|
-
};
|
|
191
|
-
const handleStartOfCombatSpells = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
|
|
192
|
-
if (Math.random() < 0.5) {
|
|
193
|
-
currentAttacker = handleStartOfCombatSpellsForPlayer(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, true);
|
|
194
|
-
currentAttacker = handleStartOfCombatSpellsForPlayer(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, gameState, false);
|
|
195
|
-
}
|
|
196
|
-
else {
|
|
197
|
-
currentAttacker = handleStartOfCombatSpellsForPlayer(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, gameState, false);
|
|
198
|
-
currentAttacker = handleStartOfCombatSpellsForPlayer(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, true);
|
|
199
|
-
}
|
|
200
|
-
(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
201
|
-
return currentAttacker;
|
|
202
|
-
};
|
|
203
|
-
const handleStartOfCombatTrinkets = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
|
|
204
|
-
if (Math.random() < 0.5) {
|
|
205
|
-
currentAttacker = handleStartOfCombatTrinketsForPlayer(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, true);
|
|
206
|
-
currentAttacker = handleStartOfCombatTrinketsForPlayer(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, gameState, false);
|
|
207
|
-
}
|
|
208
|
-
else {
|
|
209
|
-
currentAttacker = handleStartOfCombatTrinketsForPlayer(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, gameState, false);
|
|
210
|
-
currentAttacker = handleStartOfCombatTrinketsForPlayer(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, true);
|
|
211
|
-
}
|
|
212
|
-
(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
213
|
-
return currentAttacker;
|
|
214
|
-
};
|
|
215
|
-
const handleStartOfCombatAnomalies = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
|
|
216
|
-
currentAttacker = handleStartOfCombatAnomaliesForPlayer(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
|
|
217
|
-
currentAttacker = handleStartOfCombatAnomaliesForPlayer(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, gameState);
|
|
218
|
-
(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
219
|
-
return currentAttacker;
|
|
220
|
-
};
|
|
221
|
-
const handleStartOfCombatQuestRewardsForPlayer = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, playerIsFriendly) => {
|
|
222
|
-
if (playerEntity.startOfCombatDone) {
|
|
223
|
-
return currentAttacker;
|
|
224
|
-
}
|
|
225
|
-
for (const reward of playerEntity.questRewards) {
|
|
226
|
-
switch (reward) {
|
|
227
|
-
case "BG24_Reward_111":
|
|
228
|
-
if (!!playerBoard.length && playerBoard.length < 7) {
|
|
229
|
-
const highestHealthMinion = [...playerBoard].sort((a, b) => b.health - a.health)[0];
|
|
230
|
-
const copy = {
|
|
231
|
-
...highestHealthMinion,
|
|
232
|
-
lastAffectedByEntity: null,
|
|
233
|
-
};
|
|
234
|
-
const newMinions = (0, deathrattle_spawns_1.spawnEntities)(copy.cardId, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, highestHealthMinion.friendly, true, false, false, copy);
|
|
235
|
-
const indexFromRight = playerBoard.length - (playerBoard.indexOf(highestHealthMinion) + 1);
|
|
236
|
-
(0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, highestHealthMinion, indexFromRight, opponentBoard, opponentEntity, gameState);
|
|
237
|
-
gameState.spectator.registerPowerTarget(playerEntity, copy, playerBoard, null, null);
|
|
238
|
-
currentAttacker =
|
|
239
|
-
playerBoard.length > opponentBoard.length
|
|
240
|
-
? playerIsFriendly
|
|
241
|
-
? 0
|
|
242
|
-
: 1
|
|
243
|
-
: opponentBoard.length > playerBoard.length
|
|
244
|
-
? playerIsFriendly
|
|
245
|
-
? 1
|
|
246
|
-
: 0
|
|
247
|
-
: Math.round(Math.random());
|
|
248
|
-
}
|
|
249
|
-
break;
|
|
250
|
-
case "BG24_Reward_312":
|
|
251
|
-
playerBoard.forEach((entity) => {
|
|
252
|
-
(0, stats_1.modifyStats)(entity, 15, 15, playerBoard, playerEntity, gameState);
|
|
253
|
-
gameState.spectator.registerPowerTarget(playerEntity, entity, playerBoard, null, null);
|
|
254
|
-
});
|
|
255
|
-
break;
|
|
256
|
-
case "BG24_Reward_109":
|
|
257
|
-
if (playerBoard.length > 0) {
|
|
258
|
-
(0, golden_1.makeMinionGolden)(playerBoard[0], playerEntity, playerBoard, playerEntity, opponentEntity, gameState);
|
|
259
|
-
}
|
|
260
|
-
if (playerBoard.length > 1) {
|
|
261
|
-
(0, golden_1.makeMinionGolden)(playerBoard[playerBoard.length - 1], playerEntity, playerBoard, playerEntity, opponentEntity, gameState);
|
|
262
|
-
}
|
|
263
|
-
break;
|
|
264
|
-
}
|
|
265
|
-
}
|
|
266
|
-
return currentAttacker;
|
|
267
|
-
};
|
|
268
|
-
const handleStartOfCombatSpellsForPlayer = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, playerIsFriendly) => {
|
|
269
|
-
var _a;
|
|
270
|
-
if (playerEntity.startOfCombatDone) {
|
|
271
|
-
return currentAttacker;
|
|
272
|
-
}
|
|
273
|
-
for (const secret of (_a = playerEntity.secrets) !== null && _a !== void 0 ? _a : []) {
|
|
274
|
-
switch (secret.cardId) {
|
|
275
|
-
case "BG28_573":
|
|
276
|
-
if (!!opponentBoard.length) {
|
|
277
|
-
const target = (0, utils_1.pickRandom)(opponentBoard);
|
|
278
|
-
target.health = 1;
|
|
279
|
-
target.maxHealth = 1;
|
|
280
|
-
gameState.spectator.registerPowerTarget(playerEntity, target, opponentBoard, null, null);
|
|
281
|
-
}
|
|
282
|
-
break;
|
|
283
|
-
case "BG28_603":
|
|
284
|
-
secret.scriptDataNum1 = 1;
|
|
285
|
-
break;
|
|
286
|
-
case "BG28_519":
|
|
287
|
-
(0, utils_2.addStatsToBoard)(secret, playerBoard, playerEntity, 2, 1, gameState);
|
|
288
|
-
break;
|
|
289
|
-
case "BG28_641":
|
|
290
|
-
if (playerBoard.length < 7) {
|
|
291
|
-
const newMinions = (0, deathrattle_spawns_1.spawnEntities)("BG28_641t", 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, playerEntity.friendly, true, false, false);
|
|
292
|
-
newMinions[0].attackImmediately = true;
|
|
293
|
-
(0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, null, 0, opponentBoard, opponentEntity, gameState);
|
|
294
|
-
}
|
|
295
|
-
break;
|
|
296
|
-
}
|
|
297
|
-
}
|
|
298
|
-
return currentAttacker;
|
|
299
|
-
};
|
|
300
|
-
const handleStartOfCombatTrinketsForPlayer = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, playerIsFriendly) => {
|
|
301
|
-
var _a, _b;
|
|
302
|
-
if (playerEntity.startOfCombatDone) {
|
|
303
|
-
return currentAttacker;
|
|
304
|
-
}
|
|
305
|
-
for (const trinket of playerEntity.trinkets) {
|
|
306
|
-
switch (trinket.cardId) {
|
|
307
|
-
case "BG30_MagicItem_902":
|
|
308
|
-
if (playerBoard.length > 0) {
|
|
309
|
-
(0, divine_shield_1.updateDivineShield)(playerBoard[0], playerBoard, playerEntity, opponentEntity, true, gameState);
|
|
310
|
-
gameState.spectator.registerPowerTarget(playerEntity, playerBoard[0], playerBoard, null, null);
|
|
311
|
-
if (playerBoard.length > 1) {
|
|
312
|
-
(0, divine_shield_1.updateDivineShield)(playerBoard[playerBoard.length - 1], playerBoard, playerEntity, opponentEntity, true, gameState);
|
|
313
|
-
gameState.spectator.registerPowerTarget(playerEntity, playerBoard[playerBoard.length - 1], playerBoard, null, null);
|
|
314
|
-
}
|
|
315
|
-
}
|
|
316
|
-
break;
|
|
317
|
-
case "BG30_MagicItem_962":
|
|
318
|
-
if (playerBoard.length > 0) {
|
|
319
|
-
const minionsByAttack = [...playerBoard].sort((a, b) => a.attack - b.attack);
|
|
320
|
-
const firstTarget = minionsByAttack[0];
|
|
321
|
-
(0, stats_1.setEntityStats)(firstTarget, 2 * firstTarget.maxAttack, 2 * firstTarget.maxHealth, playerBoard, playerEntity, gameState);
|
|
322
|
-
gameState.spectator.registerPowerTarget(trinket, firstTarget, playerBoard, null, null);
|
|
323
|
-
if (playerBoard.length > 1) {
|
|
324
|
-
const secondTarget = minionsByAttack[1];
|
|
325
|
-
(0, stats_1.setEntityStats)(secondTarget, 2 * secondTarget.maxAttack, 2 * secondTarget.maxHealth, playerBoard, playerEntity, gameState);
|
|
326
|
-
gameState.spectator.registerPowerTarget(trinket, secondTarget, playerBoard, null, null);
|
|
327
|
-
}
|
|
328
|
-
}
|
|
329
|
-
break;
|
|
330
|
-
case "BG30_MagicItem_970":
|
|
331
|
-
case "BG30_MagicItem_970t":
|
|
332
|
-
const medallionBuff = trinket.cardId === "BG30_MagicItem_970" ? 2 : 6;
|
|
333
|
-
(0, utils_2.addStatsToBoard)(trinket, playerBoard, playerEntity, medallionBuff, medallionBuff, gameState);
|
|
334
|
-
break;
|
|
335
|
-
case "BG30_MagicItem_542":
|
|
336
|
-
const highestAttack = Math.max(...playerBoard.map((entity) => entity.attack));
|
|
337
|
-
playerBoard
|
|
338
|
-
.filter((e) => (0, utils_2.hasCorrectTribe)(e, playerEntity, reference_data_1.Race.DRAGON, gameState.allCards))
|
|
339
|
-
.forEach((e) => {
|
|
340
|
-
(0, stats_1.setEntityStats)(e, highestAttack, null, playerBoard, playerEntity, gameState);
|
|
341
|
-
});
|
|
342
|
-
break;
|
|
343
|
-
case "BG30_MagicItem_952":
|
|
344
|
-
const elementals = (0, utils_1.shuffleArray)(playerBoard.filter((e) => (0, utils_2.hasCorrectTribe)(e, playerEntity, reference_data_1.Race.ELEMENTAL, gameState.allCards)));
|
|
345
|
-
const targets = elementals.slice(0, 2);
|
|
346
|
-
targets.forEach((e) => {
|
|
347
|
-
var _a;
|
|
348
|
-
e.enchantments = (_a = e.enchantments) !== null && _a !== void 0 ? _a : [];
|
|
349
|
-
e.enchantments.push({
|
|
350
|
-
cardId: "BG30_MagicItem_952e",
|
|
351
|
-
originEntityId: trinket.entityId,
|
|
352
|
-
repeats: 1,
|
|
353
|
-
timing: gameState.sharedState.currentEntityId++,
|
|
354
|
-
});
|
|
355
|
-
gameState.spectator.registerPowerTarget(playerEntity, e, playerBoard, null, null);
|
|
356
|
-
});
|
|
357
|
-
break;
|
|
358
|
-
case "BG30_MagicItem_917":
|
|
359
|
-
playerBoard
|
|
360
|
-
.filter((e) => (0, utils_2.hasCorrectTribe)(e, playerEntity, reference_data_1.Race.NAGA, gameState.allCards))
|
|
361
|
-
.forEach((e) => {
|
|
362
|
-
var _a;
|
|
363
|
-
e.enchantments = (_a = e.enchantments) !== null && _a !== void 0 ? _a : [];
|
|
364
|
-
e.enchantments.push({
|
|
365
|
-
cardId: "BG30_MagicItem_917e",
|
|
366
|
-
originEntityId: trinket.entityId,
|
|
367
|
-
repeats: 1,
|
|
368
|
-
timing: gameState.sharedState.currentEntityId++,
|
|
369
|
-
});
|
|
370
|
-
});
|
|
371
|
-
break;
|
|
372
|
-
case "BG30_MagicItem_411":
|
|
373
|
-
playerBoard
|
|
374
|
-
.filter((e) => (0, utils_2.hasCorrectTribe)(e, playerEntity, reference_data_1.Race.QUILBOAR, gameState.allCards))
|
|
375
|
-
.forEach((e) => {
|
|
376
|
-
var _a;
|
|
377
|
-
e.enchantments = (_a = e.enchantments) !== null && _a !== void 0 ? _a : [];
|
|
378
|
-
e.enchantments.push({
|
|
379
|
-
cardId: "BG30_MagicItem_411e",
|
|
380
|
-
originEntityId: trinket.entityId,
|
|
381
|
-
repeats: 1,
|
|
382
|
-
timing: gameState.sharedState.currentEntityId++,
|
|
383
|
-
});
|
|
384
|
-
});
|
|
385
|
-
break;
|
|
386
|
-
case "BG30_MagicItem_303":
|
|
387
|
-
if (playerBoard.length < 7) {
|
|
388
|
-
const newMinions = (0, deathrattle_spawns_1.spawnEntities)("BG_TTN_401", 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, playerEntity.friendly, true);
|
|
389
|
-
(0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, playerEntity, 0, opponentBoard, opponentEntity, gameState);
|
|
390
|
-
}
|
|
391
|
-
break;
|
|
392
|
-
case "BG30_MagicItem_407":
|
|
393
|
-
if (playerBoard.length < 7) {
|
|
394
|
-
const target = (0, utils_1.pickRandom)(gameState.cardsData.pirateSpawns);
|
|
395
|
-
(0, cards_in_hand_1.addCardsInHand)(playerEntity, playerBoard, [target], gameState);
|
|
396
|
-
const newMinions = (0, deathrattle_spawns_1.spawnEntities)(target, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, playerEntity.friendly, false);
|
|
397
|
-
const spawns = (0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, playerEntity, 0, opponentBoard, opponentEntity, gameState);
|
|
398
|
-
spawns.forEach((spawn) => (spawn.attackImmediately = true));
|
|
399
|
-
}
|
|
400
|
-
break;
|
|
401
|
-
case "BG30_MagicItem_301":
|
|
402
|
-
playerBoard
|
|
403
|
-
.filter((e) => e.cardId === "BG25_008" ||
|
|
404
|
-
e.cardId === "BG25_008_G")
|
|
405
|
-
.forEach((knight) => {
|
|
406
|
-
knight.taunt = true;
|
|
407
|
-
knight.reborn = true;
|
|
408
|
-
gameState.spectator.registerPowerTarget(playerEntity, knight, playerBoard, null, null);
|
|
409
|
-
});
|
|
410
|
-
break;
|
|
411
|
-
case "BG30_MagicItem_822":
|
|
412
|
-
case "BG30_MagicItem_822t2":
|
|
413
|
-
break;
|
|
414
|
-
case "BG30_MagicItem_989":
|
|
415
|
-
case "BG30_MagicItem_989t":
|
|
416
|
-
const artisanalUrnBuff = trinket.cardId === "BG30_MagicItem_989" ? 3 : 8;
|
|
417
|
-
playerEntity.globalInfo.UndeadAttackBonus =
|
|
418
|
-
((_a = playerEntity.globalInfo.UndeadAttackBonus) !== null && _a !== void 0 ? _a : 0) + artisanalUrnBuff;
|
|
419
|
-
break;
|
|
420
|
-
case "BG30_MagicItem_310":
|
|
421
|
-
if (trinket.scriptDataNum1 != 99) {
|
|
422
|
-
const buffBonus = playerEntity.trinkets.filter((t) => t.cardId === "BG30_MagicItem_310").length;
|
|
423
|
-
playerBoard
|
|
424
|
-
.filter((e) => e.cardId === "BG25_354" ||
|
|
425
|
-
e.cardId === "BG25_354_G")
|
|
426
|
-
.forEach((e) => {
|
|
427
|
-
(0, stats_1.modifyStats)(e, 0, buffBonus * e.health, playerBoard, playerEntity, gameState);
|
|
428
|
-
gameState.spectator.registerPowerTarget(trinket, e, playerBoard, null, null);
|
|
429
|
-
});
|
|
430
|
-
playerEntity.trinkets.forEach((t) => (t.scriptDataNum1 = 99));
|
|
431
|
-
}
|
|
432
|
-
break;
|
|
433
|
-
case "BG30_MagicItem_441":
|
|
434
|
-
const highestHealthMinionInHand = (_b = playerEntity.hand) === null || _b === void 0 ? void 0 : _b.sort((a, b) => b.health - a.health)[0];
|
|
435
|
-
if (highestHealthMinionInHand && playerBoard.length > 0) {
|
|
436
|
-
(0, stats_1.modifyStats)(playerBoard[0], highestHealthMinionInHand.attack, highestHealthMinionInHand.health, playerBoard, playerEntity, gameState);
|
|
437
|
-
}
|
|
438
|
-
break;
|
|
439
|
-
case "BG30_MagicItem_995":
|
|
440
|
-
if (playerBoard.length > 0) {
|
|
441
|
-
playerBoard.forEach((entity) => {
|
|
442
|
-
const highest = Math.max(entity.attack, entity.health);
|
|
443
|
-
(0, stats_1.setEntityStats)(entity, highest, highest, playerBoard, playerEntity, gameState);
|
|
444
|
-
gameState.spectator.registerPowerTarget(trinket, entity, playerBoard, null, null);
|
|
445
|
-
});
|
|
446
|
-
}
|
|
447
|
-
break;
|
|
448
|
-
case "BG30_MagicItem_403":
|
|
449
|
-
if (playerBoard.length > 0) {
|
|
450
|
-
playerBoard
|
|
451
|
-
.filter((e) => {
|
|
452
|
-
const tribes = (0, utils_2.getEffectiveTribesForEntity)(e, playerEntity, gameState.allCards);
|
|
453
|
-
return tribes.length === 0;
|
|
454
|
-
})
|
|
455
|
-
.forEach((entity) => {
|
|
456
|
-
(0, stats_1.setEntityStats)(entity, 3 * entity.attack, 3 * entity.health, playerBoard, playerEntity, gameState);
|
|
457
|
-
gameState.spectator.registerPowerTarget(trinket, entity, playerBoard, null, null);
|
|
458
|
-
});
|
|
459
|
-
}
|
|
460
|
-
break;
|
|
461
|
-
case "BG30_MagicItem_972":
|
|
462
|
-
if (playerBoard.length > 0) {
|
|
463
|
-
let minionsToCopy = 1;
|
|
464
|
-
for (let i = 0; i < Math.min(playerBoard.length, 7); i++) {
|
|
465
|
-
if (minionsToCopy <= 0) {
|
|
466
|
-
break;
|
|
467
|
-
}
|
|
468
|
-
const entityToCoy = playerBoard[i];
|
|
469
|
-
const copy = (0, utils_2.copyEntity)(entityToCoy);
|
|
470
|
-
(0, add_minion_to_board_1.removeAurasFromSelf)(copy, playerBoard, playerEntity, gameState);
|
|
471
|
-
const newMinions = (0, deathrattle_spawns_1.spawnEntities)(copy.cardId, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, playerEntity.friendly, false, false, false, copy);
|
|
472
|
-
const spawns = (0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, playerEntity, playerBoard.length - i - 1, opponentBoard, opponentEntity, gameState);
|
|
473
|
-
i += spawns.length;
|
|
474
|
-
minionsToCopy--;
|
|
475
|
-
}
|
|
476
|
-
}
|
|
477
|
-
currentAttacker =
|
|
478
|
-
playerBoard.length > opponentBoard.length
|
|
479
|
-
? playerIsFriendly
|
|
480
|
-
? 0
|
|
481
|
-
: 1
|
|
482
|
-
: opponentBoard.length > playerBoard.length
|
|
483
|
-
? playerIsFriendly
|
|
484
|
-
? 1
|
|
485
|
-
: 0
|
|
486
|
-
: Math.round(Math.random());
|
|
487
|
-
break;
|
|
488
|
-
case "BG30_MagicItem_821":
|
|
489
|
-
case "BG30_MagicItem_821t2":
|
|
490
|
-
if (playerBoard.length < 7) {
|
|
491
|
-
const spawnId = trinket.cardId === "BG30_MagicItem_821"
|
|
492
|
-
? "TB_BaconShop_HP_105t"
|
|
493
|
-
: "TB_BaconUps_307";
|
|
494
|
-
const newMinions = (0, deathrattle_spawns_1.spawnEntities)(spawnId, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, playerEntity.friendly, false);
|
|
495
|
-
const spawns = (0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, playerEntity, 0, opponentBoard, opponentEntity, gameState);
|
|
496
|
-
currentAttacker =
|
|
497
|
-
playerBoard.length > opponentBoard.length
|
|
498
|
-
? playerIsFriendly
|
|
499
|
-
? 0
|
|
500
|
-
: 1
|
|
501
|
-
: opponentBoard.length > playerBoard.length
|
|
502
|
-
? playerIsFriendly
|
|
503
|
-
? 1
|
|
504
|
-
: 0
|
|
505
|
-
: Math.round(Math.random());
|
|
506
|
-
}
|
|
507
|
-
break;
|
|
508
|
-
}
|
|
509
|
-
}
|
|
510
|
-
return currentAttacker;
|
|
511
|
-
};
|
|
512
|
-
const handleStartOfCombatAnomaliesForPlayer = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
|
|
513
|
-
var _a;
|
|
514
|
-
if (!((_a = gameState.anomalies) === null || _a === void 0 ? void 0 : _a.length) || playerEntity.startOfCombatDone) {
|
|
515
|
-
return currentAttacker;
|
|
516
|
-
}
|
|
517
|
-
for (const anomaly of gameState.anomalies) {
|
|
518
|
-
switch (anomaly) {
|
|
519
|
-
case "BG27_Anomaly_726":
|
|
520
|
-
if (playerBoard.length > 0) {
|
|
521
|
-
const dsTarget = playerBoard[0];
|
|
522
|
-
(0, divine_shield_1.updateDivineShield)(dsTarget, playerBoard, playerEntity, opponentEntity, true, gameState);
|
|
523
|
-
const rebornTarget = playerBoard[playerBoard.length - 1];
|
|
524
|
-
rebornTarget.reborn = true;
|
|
525
|
-
}
|
|
526
|
-
break;
|
|
527
|
-
case "BG27_Anomaly_560":
|
|
528
|
-
if (!!playerBoard.length && playerBoard.length < 7) {
|
|
529
|
-
const highestHealthMinion = [...playerBoard].sort((a, b) => b.health - a.health)[0];
|
|
530
|
-
const copy = {
|
|
531
|
-
...highestHealthMinion,
|
|
532
|
-
lastAffectedByEntity: null,
|
|
533
|
-
};
|
|
534
|
-
const newMinions = (0, deathrattle_spawns_1.spawnEntities)(copy.cardId, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, highestHealthMinion.friendly, true, false, false, copy);
|
|
535
|
-
const indexFromRight = playerBoard.length - (playerBoard.indexOf(highestHealthMinion) + 1);
|
|
536
|
-
(0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, highestHealthMinion, indexFromRight, opponentBoard, opponentEntity, gameState);
|
|
537
|
-
gameState.spectator.registerPowerTarget(playerEntity, copy, playerBoard, null, null);
|
|
538
|
-
}
|
|
539
|
-
return playerBoard.length > opponentBoard.length
|
|
540
|
-
? 0
|
|
541
|
-
: opponentBoard.length > playerBoard.length
|
|
542
|
-
? 1
|
|
543
|
-
: Math.round(Math.random());
|
|
544
|
-
}
|
|
545
|
-
}
|
|
546
|
-
return currentAttacker;
|
|
547
|
-
};
|
|
548
|
-
const handleStartOfCombatHeroPowers = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
|
|
549
|
-
if (Math.random() < 0.5) {
|
|
550
|
-
currentAttacker = handlePlayerStartOfCombatHeroPowers(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, true, gameState);
|
|
551
|
-
currentAttacker = handlePlayerStartOfCombatHeroPowers(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, false, gameState);
|
|
552
|
-
}
|
|
553
|
-
else {
|
|
554
|
-
currentAttacker = handlePlayerStartOfCombatHeroPowers(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, false, gameState);
|
|
555
|
-
currentAttacker = handlePlayerStartOfCombatHeroPowers(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, true, gameState);
|
|
556
|
-
}
|
|
557
|
-
(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
558
|
-
return currentAttacker;
|
|
559
|
-
};
|
|
560
|
-
exports.handleStartOfCombatHeroPowers = handleStartOfCombatHeroPowers;
|
|
561
|
-
const handlePlayerIllidanHeroPowers = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, friendly, gameState) => {
|
|
562
|
-
if (playerEntity.hpLeft <= 0) {
|
|
563
|
-
return currentAttacker;
|
|
564
|
-
}
|
|
565
|
-
const playerHeroPowerId = playerEntity.heroPowerId || (0, exports.getHeroPowerForHero)(playerEntity.cardId);
|
|
566
|
-
if (playerHeroPowerId === "TB_BaconShop_HP_069" && playerBoard.length > 0) {
|
|
567
|
-
handleIllidanForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState, currentAttacker);
|
|
568
|
-
currentAttacker = friendly ? 1 : 0;
|
|
569
|
-
}
|
|
570
|
-
return currentAttacker;
|
|
571
|
-
};
|
|
572
|
-
const handleIllidanForPlayer = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState, currentAttacker) => {
|
|
573
|
-
if (playerEntity.startOfCombatDone) {
|
|
574
|
-
return;
|
|
575
|
-
}
|
|
576
|
-
const minionsAtStart = playerBoard.length;
|
|
577
|
-
const firstAttacker = playerBoard[0];
|
|
578
|
-
const secondAttacker = minionsAtStart > 1 ? playerBoard[playerBoard.length - 1] : null;
|
|
579
|
-
(0, stats_1.modifyStats)(firstAttacker, 2, 1, playerBoard, playerEntity, gameState);
|
|
580
|
-
gameState.spectator.registerPowerTarget(firstAttacker, firstAttacker, playerBoard, playerEntity, opponentEntity);
|
|
581
|
-
if (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {
|
|
582
|
-
(0, stats_1.modifyStats)(secondAttacker, 2, 1, playerBoard, playerEntity, gameState);
|
|
583
|
-
gameState.spectator.registerPowerTarget(secondAttacker, secondAttacker, playerBoard, playerEntity, opponentEntity);
|
|
584
|
-
}
|
|
585
|
-
firstAttacker.attackImmediately = true;
|
|
586
|
-
(0, attack_1.simulateAttack)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
587
|
-
firstAttacker.hasAttacked = 0;
|
|
588
|
-
if (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {
|
|
589
|
-
secondAttacker.attackImmediately = true;
|
|
590
|
-
(0, attack_1.simulateAttack)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
591
|
-
secondAttacker.hasAttacked = 0;
|
|
592
|
-
}
|
|
593
|
-
};
|
|
594
|
-
const handleAlakirForPlayer = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
|
|
595
|
-
const firstEntity = playerBoard[0];
|
|
596
|
-
firstEntity.windfury = true;
|
|
597
|
-
if (!firstEntity.divineShield) {
|
|
598
|
-
(0, divine_shield_1.updateDivineShield)(firstEntity, playerBoard, playerEntity, opponentEntity, true, gameState);
|
|
599
|
-
}
|
|
600
|
-
firstEntity.taunt = true;
|
|
601
|
-
gameState.spectator.registerPowerTarget(firstEntity, firstEntity, playerBoard, playerEntity, opponentEntity);
|
|
602
|
-
};
|
|
603
|
-
const handleTamsinForPlayer = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
|
|
604
|
-
const chosenEntity = (0, utils_1.pickRandomLowestHealth)(playerBoard);
|
|
605
|
-
if (!chosenEntity) {
|
|
606
|
-
console.warn('could not pick any entity for tamsin');
|
|
607
|
-
return;
|
|
608
|
-
}
|
|
609
|
-
gameState.spectator.registerPowerTarget(playerEntity, chosenEntity, playerBoard, null, null);
|
|
610
|
-
const newBoard = playerBoard.filter((e) => e.entityId !== chosenEntity.entityId);
|
|
611
|
-
chosenEntity.definitelyDead = true;
|
|
612
|
-
newBoard.forEach((e) => {
|
|
613
|
-
(0, stats_1.modifyStats)(e, chosenEntity.attack, chosenEntity.health, newBoard, playerEntity, gameState);
|
|
614
|
-
gameState.spectator.registerPowerTarget(chosenEntity, e, newBoard, playerEntity, opponentEntity);
|
|
615
|
-
});
|
|
616
|
-
};
|
|
617
|
-
const applyGloriousGloop = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
|
|
618
|
-
var _a;
|
|
619
|
-
if (!(playerBoard === null || playerBoard === void 0 ? void 0 : playerBoard.length)) {
|
|
620
|
-
return;
|
|
621
|
-
}
|
|
622
|
-
const target = playerBoard.find((m) => { var _a; return (_a = m.enchantments) === null || _a === void 0 ? void 0 : _a.some((e) => e.cardId === "BGDUO_HERO_101pe2"); });
|
|
623
|
-
if (!target) {
|
|
624
|
-
return;
|
|
625
|
-
}
|
|
626
|
-
const teammateState = (0, utils_2.getTeammateInitialState)(gameState.gameState, playerEntity);
|
|
627
|
-
if (!((_a = teammateState === null || teammateState === void 0 ? void 0 : teammateState.board) === null || _a === void 0 ? void 0 : _a.length)) {
|
|
628
|
-
return;
|
|
629
|
-
}
|
|
630
|
-
const highestTier = Math.max(...teammateState.board.map((entity) => gameState.allCards.getCard(entity.cardId).techLevel));
|
|
631
|
-
const candidates = teammateState.board.filter((entity) => gameState.allCards.getCard(entity.cardId).techLevel === highestTier);
|
|
632
|
-
if (!candidates.length) {
|
|
633
|
-
return;
|
|
634
|
-
}
|
|
635
|
-
const highestTierMinion = (0, utils_1.pickRandom)(candidates);
|
|
636
|
-
const clone = (0, utils_2.addImpliedMechanics)({
|
|
637
|
-
...highestTierMinion,
|
|
638
|
-
lastAffectedByEntity: null,
|
|
639
|
-
definitelyDead: false,
|
|
640
|
-
attackImmediately: false,
|
|
641
|
-
}, gameState.cardsData);
|
|
642
|
-
gameState.spectator.registerPowerTarget(playerEntity, target, playerBoard, playerEntity, opponentEntity);
|
|
643
|
-
const index = playerBoard.indexOf(target);
|
|
644
|
-
playerBoard.splice(index, 1, clone);
|
|
645
|
-
};
|
|
646
|
-
const handleEmbraceYourRageForPlayer = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
|
|
647
|
-
const createdCardId = playerEntity.heroPowerInfo;
|
|
648
|
-
if (!(createdCardId === null || createdCardId === void 0 ? void 0 : createdCardId.length)) {
|
|
649
|
-
return;
|
|
650
|
-
}
|
|
651
|
-
const spawns = (0, deathrattle_spawns_1.spawnEntities)(createdCardId, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, playerEntity.friendly, true, false, false);
|
|
652
|
-
const indexFromRight = 0;
|
|
653
|
-
(0, spawns_1.performEntitySpawns)(spawns, playerBoard, playerEntity, playerEntity, indexFromRight, opponentBoard, opponentEntity, gameState);
|
|
654
|
-
gameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);
|
|
655
|
-
(0, cards_in_hand_1.addCardsInHand)(playerEntity, playerBoard, spawns, gameState);
|
|
656
|
-
gameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);
|
|
657
|
-
};
|
|
658
|
-
const handleRebornRitesForPlayer = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
|
|
659
|
-
const targetEntityId = playerEntity.heroPowerInfo;
|
|
660
|
-
const target = playerBoard.find((entity) => entity.entityId === targetEntityId);
|
|
661
|
-
if (!target) {
|
|
662
|
-
return;
|
|
663
|
-
}
|
|
664
|
-
target.reborn = true;
|
|
665
|
-
gameState.spectator.registerPowerTarget(playerEntity, target, playerBoard, playerEntity, opponentEntity);
|
|
666
|
-
};
|
|
667
|
-
const handleTeronForPlayer = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
|
|
668
|
-
const minionThatWillDie = playerBoard
|
|
669
|
-
.filter((m) => m.enchantments.some((e) => e.cardId === "BG25_HERO_103pe"))
|
|
670
|
-
.sort((a, b) => b.enchantments.find((e) => e.cardId === "BG25_HERO_103pe")
|
|
671
|
-
.originEntityId -
|
|
672
|
-
a.enchantments.find((e) => e.cardId === "BG25_HERO_103pe")
|
|
673
|
-
.originEntityId || b.entityId - a.entityId)[0];
|
|
674
|
-
if (minionThatWillDie) {
|
|
675
|
-
const rapidReanimationIndexFromLeft = playerBoard.indexOf(minionThatWillDie);
|
|
676
|
-
playerEntity.rapidReanimationIndexFromRight = playerBoard.length - 1 - rapidReanimationIndexFromLeft;
|
|
677
|
-
const minionToCopy = (0, utils_2.copyEntity)(minionThatWillDie);
|
|
678
|
-
(0, add_minion_to_board_1.removeAurasFromSelf)(minionToCopy, playerBoard, playerEntity, gameState);
|
|
679
|
-
playerEntity.rapidReanimationMinion = minionToCopy;
|
|
680
|
-
minionThatWillDie.definitelyDead = true;
|
|
681
|
-
gameState.spectator.registerPowerTarget(playerEntity, minionThatWillDie, playerBoard, playerEntity, opponentEntity);
|
|
682
|
-
return true;
|
|
683
|
-
}
|
|
684
|
-
return false;
|
|
685
|
-
};
|
|
686
|
-
const handleWaxWarbandForPlayer = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
|
|
687
|
-
if (playerBoard.length > 0) {
|
|
688
|
-
const boardWithTribes = playerBoard.filter((e) => !!(0, utils_2.getEffectiveTribesForEntity)(e, playerEntity, gameState.allCards).length);
|
|
689
|
-
const boardWithoutAll = boardWithTribes.filter((e) => { var _a; return !((_a = gameState.allCards.getCard(e.cardId).races) === null || _a === void 0 ? void 0 : _a.includes(reference_data_1.Race[reference_data_1.Race.ALL])); });
|
|
690
|
-
const selectedMinions = selectMinions(boardWithoutAll, reference_data_1.ALL_BG_RACES, gameState.allCards);
|
|
691
|
-
const allMinions = [
|
|
692
|
-
...selectedMinions,
|
|
693
|
-
...boardWithTribes.filter((e) => { var _a; return (_a = gameState.allCards.getCard(e.cardId).races) === null || _a === void 0 ? void 0 : _a.includes(reference_data_1.Race[reference_data_1.Race.ALL]); }),
|
|
694
|
-
];
|
|
695
|
-
allMinions.forEach((e) => {
|
|
696
|
-
(0, stats_1.modifyStats)(e, gameState.cardsData.getTavernLevel(e.cardId), gameState.cardsData.getTavernLevel(e.cardId), playerBoard, playerEntity, gameState);
|
|
697
|
-
gameState.spectator.registerPowerTarget(playerEntity, e, playerBoard, playerEntity, opponentEntity);
|
|
698
|
-
});
|
|
699
|
-
}
|
|
700
|
-
};
|
|
701
|
-
const selectMinions = (minions, tribes, allCards) => {
|
|
702
|
-
var _a, _b;
|
|
703
|
-
const minionsByTribe = {};
|
|
704
|
-
for (const minion of minions) {
|
|
705
|
-
for (const tribe of (_a = allCards.getCard(minion.cardId).races) !== null && _a !== void 0 ? _a : []) {
|
|
706
|
-
if (!minionsByTribe[tribe]) {
|
|
707
|
-
minionsByTribe[tribe] = [];
|
|
708
|
-
}
|
|
709
|
-
minionsByTribe[tribe].push(minion);
|
|
710
|
-
}
|
|
711
|
-
}
|
|
712
|
-
for (const tribe of reference_data_1.ALL_BG_RACES) {
|
|
713
|
-
minionsByTribe[tribe] = (0, utils_1.shuffleArray)((_b = minionsByTribe[reference_data_1.Race[tribe]]) !== null && _b !== void 0 ? _b : []);
|
|
714
|
-
}
|
|
715
|
-
const selectedMinions = [];
|
|
716
|
-
for (const tribe of tribes) {
|
|
717
|
-
if (minionsByTribe[tribe]) {
|
|
718
|
-
minionsByTribe[tribe].sort((a, b) => allCards.getCard(a.cardId).races.length - allCards.getCard(b.cardId).races.length);
|
|
719
|
-
for (const minion of minionsByTribe[tribe]) {
|
|
720
|
-
if (!selectedMinions.includes(minion)) {
|
|
721
|
-
selectedMinions.push(minion);
|
|
722
|
-
break;
|
|
723
|
-
}
|
|
724
|
-
}
|
|
725
|
-
}
|
|
726
|
-
}
|
|
727
|
-
return selectedMinions;
|
|
728
|
-
};
|
|
729
|
-
const handlePlayerStartOfCombatHeroPowers = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, friendly, gameState) => {
|
|
730
|
-
var _a, _b, _c, _d;
|
|
731
|
-
if (playerEntity.startOfCombatDone || playerEntity.hpLeft <= 0) {
|
|
732
|
-
return currentAttacker;
|
|
733
|
-
}
|
|
734
|
-
let shouldRecomputeCurrentAttacker = false;
|
|
735
|
-
const playerHeroPowerId = playerEntity.heroPowerId || (0, exports.getHeroPowerForHero)(playerEntity.cardId);
|
|
736
|
-
if (playerEntity.heroPowerUsed && playerHeroPowerId === "BG22_HERO_000p_t1") {
|
|
737
|
-
const target = opponentBoard[0];
|
|
738
|
-
const damageDone = (0, attack_1.dealDamageToMinion)(target, opponentBoard, opponentEntity, null, (_a = playerEntity.heroPowerInfo2) !== null && _a !== void 0 ? _a : 0, playerBoard, playerEntity, gameState);
|
|
739
|
-
playerEntity.deadEyeDamageDone = damageDone;
|
|
740
|
-
}
|
|
741
|
-
else if (playerEntity.heroPowerUsed && playerHeroPowerId === "BG22_HERO_000p_t4") {
|
|
742
|
-
const target = opponentBoard[opponentBoard.length - 1];
|
|
743
|
-
const damageDone = (0, attack_1.dealDamageToMinion)(target, opponentBoard, opponentEntity, null, (_b = playerEntity.heroPowerInfo2) !== null && _b !== void 0 ? _b : 0, playerBoard, playerEntity, gameState);
|
|
744
|
-
playerEntity.deadEyeDamageDone = damageDone;
|
|
745
|
-
}
|
|
746
|
-
else if (playerEntity.heroPowerUsed && playerHeroPowerId === "BG22_HERO_000p_t2") {
|
|
747
|
-
const smallestHealthMinion = [...opponentBoard].sort((a, b) => a.health - b.health)[0];
|
|
748
|
-
const target = (0, utils_1.pickRandom)(opponentBoard.filter((e) => e.health === smallestHealthMinion.health));
|
|
749
|
-
const damageDone = (0, attack_1.dealDamageToMinion)(target, opponentBoard, opponentEntity, null, (_c = playerEntity.heroPowerInfo2) !== null && _c !== void 0 ? _c : 0, playerBoard, playerEntity, gameState);
|
|
750
|
-
playerEntity.deadEyeDamageDone = damageDone;
|
|
751
|
-
}
|
|
752
|
-
else if (playerEntity.heroPowerUsed && playerHeroPowerId === "BG22_HERO_000p_t3") {
|
|
753
|
-
const highestHealthMinion = [...opponentBoard].sort((a, b) => b.health - a.health)[0];
|
|
754
|
-
const target = (0, utils_1.pickRandom)(opponentBoard.filter((e) => e.health === highestHealthMinion.health));
|
|
755
|
-
const damageDone = (0, attack_1.dealDamageToMinion)(target, opponentBoard, opponentEntity, null, (_d = playerEntity.heroPowerInfo2) !== null && _d !== void 0 ? _d : 0, playerBoard, playerEntity, gameState);
|
|
756
|
-
playerEntity.deadEyeDamageDone = damageDone;
|
|
757
|
-
}
|
|
758
|
-
(0, attack_1.processMinionDeath)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
759
|
-
if (shouldRecomputeCurrentAttacker) {
|
|
760
|
-
const previousCurrentAttacker = currentAttacker;
|
|
761
|
-
currentAttacker =
|
|
762
|
-
playerBoard.length > opponentBoard.length
|
|
763
|
-
? friendly
|
|
764
|
-
? 0
|
|
765
|
-
: 1
|
|
766
|
-
: opponentBoard.length > playerBoard.length
|
|
767
|
-
? friendly
|
|
768
|
-
? 1
|
|
769
|
-
: 0
|
|
770
|
-
: currentAttacker;
|
|
771
|
-
}
|
|
772
|
-
return currentAttacker;
|
|
773
|
-
};
|
|
774
|
-
const getHeroPowerForHero = (heroCardId) => {
|
|
775
|
-
switch (heroCardId) {
|
|
776
|
-
case "TB_BaconShop_HERO_08":
|
|
777
|
-
return "TB_BaconShop_HP_069";
|
|
778
|
-
case "TB_BaconShop_HERO_22":
|
|
779
|
-
return "TB_BaconShop_HP_024";
|
|
780
|
-
case "BG25_HERO_100":
|
|
781
|
-
return "TB_BaconShop_HP_018";
|
|
782
|
-
case "TB_BaconShop_HERO_52":
|
|
783
|
-
return "TB_BaconShop_HP_061";
|
|
784
|
-
case "BG25_HERO_103":
|
|
785
|
-
return "BG25_HERO_103p";
|
|
786
|
-
}
|
|
787
|
-
return null;
|
|
788
|
-
};
|
|
789
|
-
exports.getHeroPowerForHero = getHeroPowerForHero;
|
|
790
|
-
const performStartOfCombatMinionsForPlayer = (attacker, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, attackingBoardBefore, defendingBoardBefore, gameState) => {
|
|
791
|
-
var _a, _b, _c, _d;
|
|
792
|
-
if (attackingBoardHero.startOfCombatDone) {
|
|
793
|
-
return false;
|
|
794
|
-
}
|
|
795
|
-
let hasProcessed = true;
|
|
796
|
-
if (attacker.cardId === "BGS_019") {
|
|
797
|
-
const damage = attackingBoardBefore.filter((entity) => (0, utils_2.hasCorrectTribe)(entity, attackingBoardHero, reference_data_1.Race.DRAGON, gameState.allCards)).length;
|
|
798
|
-
(0, attack_1.dealDamageToRandomEnemy)(defendingBoard, defendingBoardHero, attacker, damage, attackingBoard, attackingBoardHero, gameState);
|
|
799
|
-
}
|
|
800
|
-
else if (attacker.cardId === "TB_BaconUps_102") {
|
|
801
|
-
const damage = attackingBoardBefore.filter((entity) => (0, utils_2.hasCorrectTribe)(entity, attackingBoardHero, reference_data_1.Race.DRAGON, gameState.allCards)).length;
|
|
802
|
-
(0, attack_1.dealDamageToRandomEnemy)(defendingBoard, defendingBoardHero, attacker, damage, attackingBoard, attackingBoardHero, gameState);
|
|
803
|
-
(0, attack_1.dealDamageToRandomEnemy)(defendingBoard, defendingBoardHero, attacker, damage, attackingBoard, attackingBoardHero, gameState);
|
|
804
|
-
}
|
|
805
|
-
else if (attacker.cardId === "BG21_014" ||
|
|
806
|
-
attacker.cardId === "BG21_014_G") {
|
|
807
|
-
const stats = attacker.cardId === "BG21_014_G" ? 6 : 3;
|
|
808
|
-
const targets = attackingBoard
|
|
809
|
-
.filter((e) => e.entityId !== attacker.entityId)
|
|
810
|
-
.filter((e) => (0, utils_2.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.DRAGON, gameState.allCards));
|
|
811
|
-
for (const entity of targets) {
|
|
812
|
-
(0, stats_1.modifyStats)(entity, stats, stats, attackingBoard, attackingBoardHero, gameState);
|
|
813
|
-
gameState.spectator.registerPowerTarget(attacker, entity, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
814
|
-
}
|
|
815
|
-
}
|
|
816
|
-
else if (attacker.cardId === "BG26_354" ||
|
|
817
|
-
attacker.cardId === "BG26_354_G") {
|
|
818
|
-
const multiplier = attacker.cardId === "BG26_354_G" ? 2 : 1;
|
|
819
|
-
(0, stats_1.modifyStats)(attacker, multiplier * ((_a = attackingBoardHero.globalInfo) === null || _a === void 0 ? void 0 : _a.ChoralAttackBuff), multiplier * ((_b = attackingBoardHero.globalInfo) === null || _b === void 0 ? void 0 : _b.ChoralHealthBuff), attackingBoard, attackingBoardHero, gameState);
|
|
820
|
-
gameState.spectator.registerPowerTarget(attacker, attacker, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
821
|
-
}
|
|
822
|
-
else if (attacker.cardId === "BG24_500" ||
|
|
823
|
-
attacker.cardId === "BG24_500_G") {
|
|
824
|
-
const otherDragons = attackingBoard
|
|
825
|
-
.filter((e) => (0, utils_2.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.DRAGON, gameState.allCards))
|
|
826
|
-
.filter((e) => e.entityId !== attacker.entityId);
|
|
827
|
-
const loops = attacker.cardId === "BG24_500_G" ? 2 : 1;
|
|
828
|
-
const dragonsToConsider = otherDragons;
|
|
829
|
-
for (let i = 0; i < loops; i++) {
|
|
830
|
-
const otherDragon = (_c = (0, utils_1.pickRandom)(dragonsToConsider.filter((e) => !e.divineShield))) !== null && _c !== void 0 ? _c : (0, utils_1.pickRandom)(dragonsToConsider);
|
|
831
|
-
if (otherDragon) {
|
|
832
|
-
if (!otherDragon.divineShield) {
|
|
833
|
-
(0, divine_shield_1.updateDivineShield)(otherDragon, attackingBoard, attackingBoardHero, defendingBoardHero, true, gameState);
|
|
834
|
-
}
|
|
835
|
-
(0, stats_1.modifyStats)(otherDragon, 5, 5, attackingBoard, attackingBoardHero, gameState);
|
|
836
|
-
gameState.spectator.registerPowerTarget(attacker, otherDragon, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
837
|
-
dragonsToConsider.splice(dragonsToConsider.indexOf(otherDragon), 1);
|
|
838
|
-
}
|
|
839
|
-
}
|
|
840
|
-
}
|
|
841
|
-
else if (attacker.cardId === "BG26_356" ||
|
|
842
|
-
attacker.cardId === "BG26_356_G") {
|
|
843
|
-
const buff = attacker.cardId === "BG26_356_G" ? 16 : 8;
|
|
844
|
-
const otherDragons = attackingBoard
|
|
845
|
-
.filter((e) => (0, utils_2.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.DRAGON, gameState.allCards))
|
|
846
|
-
.filter((e) => e.entityId !== attacker.entityId);
|
|
847
|
-
otherDragons.forEach((otherDragon) => {
|
|
848
|
-
(0, stats_1.modifyStats)(otherDragon, 0, buff, attackingBoard, attackingBoardHero, gameState);
|
|
849
|
-
gameState.spectator.registerPowerTarget(attacker, otherDragon, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
850
|
-
});
|
|
851
|
-
}
|
|
852
|
-
else if (attacker.cardId === "BG25_023" ||
|
|
853
|
-
attacker.cardId === "BG25_023_G") {
|
|
854
|
-
const numberOfTargets = attacker.cardId === "BG25_023_G" ? 2 : 1;
|
|
855
|
-
for (let i = 0; i < numberOfTargets; i++) {
|
|
856
|
-
const undeadsWithoutReborn = attackingBoard
|
|
857
|
-
.filter((e) => (0, utils_2.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.UNDEAD, gameState.allCards))
|
|
858
|
-
.filter((e) => !e.reborn);
|
|
859
|
-
const chosenUndead = (0, utils_1.pickRandom)(undeadsWithoutReborn);
|
|
860
|
-
if (chosenUndead) {
|
|
861
|
-
chosenUndead.reborn = true;
|
|
862
|
-
gameState.spectator.registerPowerTarget(attacker, chosenUndead, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
863
|
-
}
|
|
864
|
-
}
|
|
865
|
-
}
|
|
866
|
-
else if (attacker.cardId === "BG22_HERO_000_Buddy" ||
|
|
867
|
-
attacker.cardId === "BG22_HERO_000_Buddy_G") {
|
|
868
|
-
const neighbours = (0, attack_1.getNeighbours)(attackingBoard, attacker);
|
|
869
|
-
const multiplier = attacker.cardId === "BG22_HERO_000_Buddy_G" ? 2 : 1;
|
|
870
|
-
neighbours.forEach((entity) => {
|
|
871
|
-
var _a, _b;
|
|
872
|
-
(0, stats_1.modifyStats)(entity, multiplier * ((_a = attackingBoardHero.deadEyeDamageDone) !== null && _a !== void 0 ? _a : 0), multiplier * ((_b = attackingBoardHero.deadEyeDamageDone) !== null && _b !== void 0 ? _b : 0), attackingBoard, attackingBoardHero, gameState);
|
|
873
|
-
gameState.spectator.registerPowerTarget(attacker, entity, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
874
|
-
});
|
|
875
|
-
}
|
|
876
|
-
else if (attacker.cardId === "BG23_012" ||
|
|
877
|
-
attacker.cardId === "BG23_012_G") {
|
|
878
|
-
const multiplier = attacker.cardId === "BG23_012_G" ? 2 : 1;
|
|
879
|
-
(0, stats_1.modifyStats)(attacker, multiplier * attacker.attack, multiplier * attacker.health, attackingBoard, attackingBoardHero, gameState);
|
|
880
|
-
gameState.spectator.registerPowerTarget(attacker, attacker, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
881
|
-
}
|
|
882
|
-
else if (attacker.cardId === "BG24_704" ||
|
|
883
|
-
attacker.cardId === "BG24_704_G") {
|
|
884
|
-
if (defendingBoard.length > 0) {
|
|
885
|
-
const validTargets = defendingBoard.filter((e) => gameState.cardsData.getTavernLevel(e.cardId) >= 5);
|
|
886
|
-
const numberOfPicks = attacker.cardId === "BG24_704_G" ? 2 : 1;
|
|
887
|
-
for (let i = 0; i < numberOfPicks; i++) {
|
|
888
|
-
const target = (0, utils_1.pickRandom)(validTargets);
|
|
889
|
-
if (!!target) {
|
|
890
|
-
castImpure(target, attacker, attackingBoard, gameState.spectator);
|
|
891
|
-
const targetIndex = validTargets.findIndex((e) => e.entityId === target.entityId);
|
|
892
|
-
validTargets.splice(targetIndex, 1);
|
|
893
|
-
}
|
|
894
|
-
}
|
|
895
|
-
}
|
|
896
|
-
}
|
|
897
|
-
else if (attacker.cardId === "BG22_402" || attacker.cardId === "BG22_402_G") {
|
|
898
|
-
const multiplier = attacker.cardId === "BG22_402_G" ? 2 : 1;
|
|
899
|
-
const allRaces = attackingBoardBefore
|
|
900
|
-
.map((entity) => entity.cardId)
|
|
901
|
-
.flatMap((cardId) => gameState.allCards.getCard(cardId).races)
|
|
902
|
-
.filter((race) => !!race && race !== reference_data_1.Race[reference_data_1.Race.BLANK]);
|
|
903
|
-
const totalRaces = [...new Set(allRaces.filter((race) => race !== reference_data_1.Race[reference_data_1.Race.ALL]))].length +
|
|
904
|
-
allRaces.filter((race) => race === reference_data_1.Race[reference_data_1.Race.ALL]).length;
|
|
905
|
-
for (let i = 0; i < multiplier; i++) {
|
|
906
|
-
for (let j = 0; j < totalRaces; j++) {
|
|
907
|
-
const buffType = getRandomMantidQueenBuffType(attacker);
|
|
908
|
-
switch (buffType) {
|
|
909
|
-
case 'stats':
|
|
910
|
-
(0, stats_1.modifyStats)(attacker, 5, 5, attackingBoard, attackingBoardHero, gameState);
|
|
911
|
-
break;
|
|
912
|
-
case 'reborn':
|
|
913
|
-
attacker.reborn = true;
|
|
914
|
-
break;
|
|
915
|
-
case 'taunt':
|
|
916
|
-
attacker.taunt = true;
|
|
917
|
-
break;
|
|
918
|
-
case 'windfury':
|
|
919
|
-
attacker.windfury = true;
|
|
920
|
-
break;
|
|
921
|
-
}
|
|
922
|
-
gameState.spectator.registerPowerTarget(attacker, attacker, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
923
|
-
}
|
|
924
|
-
}
|
|
925
|
-
}
|
|
926
|
-
else if (attacker.cardId === "BG27_503" ||
|
|
927
|
-
attacker.cardId === "BG27_503_G") {
|
|
928
|
-
const numberOfCopies = attacker.cardId === "BG27_503_G" ? 2 : 1;
|
|
929
|
-
for (let i = 0; i < numberOfCopies; i++) {
|
|
930
|
-
if (!!attackingBoard.length && attackingBoard.length < 7) {
|
|
931
|
-
const copy = {
|
|
932
|
-
...attacker,
|
|
933
|
-
lastAffectedByEntity: null,
|
|
934
|
-
};
|
|
935
|
-
const newMinions = (0, deathrattle_spawns_1.spawnEntities)(copy.cardId, 1, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, attacker.friendly, true, false, false, copy);
|
|
936
|
-
const indexFromRight = attackingBoard.length - (attackingBoard.indexOf(attacker) + 1);
|
|
937
|
-
(0, spawns_1.performEntitySpawns)(newMinions, attackingBoard, attackingBoardHero, attacker, indexFromRight, defendingBoard, defendingBoardHero, gameState);
|
|
938
|
-
gameState.spectator.registerPowerTarget(attacker, copy, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
939
|
-
}
|
|
940
|
-
}
|
|
941
|
-
}
|
|
942
|
-
else if (attacker.cardId === "BG27_556" ||
|
|
943
|
-
attacker.cardId === "BG27_556_G") {
|
|
944
|
-
const potentialTargets = attackingBoardHero.hand
|
|
945
|
-
.filter((e) => !!e.cardId)
|
|
946
|
-
.filter((e) => { var _a; return ((_a = gameState.allCards.getCard(e.cardId).type) === null || _a === void 0 ? void 0 : _a.toUpperCase()) === reference_data_1.CardType[reference_data_1.CardType.MINION]; })
|
|
947
|
-
.filter((e) => !e.locked);
|
|
948
|
-
if (potentialTargets.length > 0) {
|
|
949
|
-
const target = (0, utils_1.pickRandom)(potentialTargets);
|
|
950
|
-
const diremuckBuff = attacker.cardId === "BG27_556_G" ? 4 : 2;
|
|
951
|
-
(0, stats_1.modifyStats)(target, diremuckBuff, diremuckBuff, attackingBoard, attackingBoardHero, gameState);
|
|
952
|
-
gameState.spectator.registerPowerTarget(attacker, target, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
953
|
-
if (attackingBoard.length < 7) {
|
|
954
|
-
target.locked = true;
|
|
955
|
-
const newMinions = (0, deathrattle_spawns_1.spawnEntities)(target.cardId, 1, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, attacker.friendly, false, false, true, { ...target });
|
|
956
|
-
for (const s of newMinions) {
|
|
957
|
-
s.onCanceledSummon = () => (target.locked = false);
|
|
958
|
-
}
|
|
959
|
-
(0, spawns_1.performEntitySpawns)(newMinions, attackingBoard, attackingBoardHero, attacker, attackingBoard.length - (attackingBoard.indexOf(attacker) + 1), defendingBoard, defendingBoardHero, gameState);
|
|
960
|
-
}
|
|
961
|
-
}
|
|
962
|
-
}
|
|
963
|
-
else if (attacker.cardId === "BG27_079" ||
|
|
964
|
-
attacker.cardId === "BG27_079_G") {
|
|
965
|
-
const multiplier = attacker.cardId === "BG27_079_G" ? 2 : 1;
|
|
966
|
-
for (const entity of attackingBoard) {
|
|
967
|
-
for (let i = 0; i < multiplier; i++) {
|
|
968
|
-
gameState.spectator.registerPowerTarget(attacker, entity, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
969
|
-
(0, deathrattle_orchestration_1.handleDeathrattles)({
|
|
970
|
-
gameState: gameState,
|
|
971
|
-
playerDeadEntities: attackingBoardHero.friendly ? [entity] : [],
|
|
972
|
-
playerDeadEntityIndexesFromRight: attackingBoardHero.friendly
|
|
973
|
-
? [attackingBoard.length - 1 - attackingBoard.indexOf(entity)]
|
|
974
|
-
: [],
|
|
975
|
-
opponentDeadEntities: attackingBoardHero.friendly ? [] : [entity],
|
|
976
|
-
opponentDeadEntityIndexesFromRight: attackingBoardHero.friendly
|
|
977
|
-
? []
|
|
978
|
-
: [attackingBoard.length - 1 - attackingBoard.indexOf(entity)],
|
|
979
|
-
});
|
|
980
|
-
}
|
|
981
|
-
}
|
|
982
|
-
}
|
|
983
|
-
else if (attacker.cardId === "BG28_904" ||
|
|
984
|
-
attacker.cardId === "BG28_904_G") {
|
|
985
|
-
const iterations = attacker.cardId === "BG28_904_G" ? 2 : 1;
|
|
986
|
-
for (let i = 0; i < iterations; i++) {
|
|
987
|
-
const targets = (0, attack_1.findNearestEnemies)(attackingBoard, attacker, attackingBoard.length - 1 - attackingBoard.indexOf(attacker), defendingBoard, 1, gameState.allCards);
|
|
988
|
-
if (!targets.length) {
|
|
989
|
-
break;
|
|
990
|
-
}
|
|
991
|
-
if (targets.length > 2) {
|
|
992
|
-
console.error('Invalid number of targets', targets.length);
|
|
993
|
-
}
|
|
994
|
-
const target = (0, utils_1.pickRandom)(targets);
|
|
995
|
-
while (attacker.health > 0 && target.health > 0 && !attacker.definitelyDead && !target.definitelyDead) {
|
|
996
|
-
(0, attack_1.doFullAttack)(attacker, attackingBoard, attackingBoardHero, target, defendingBoard, defendingBoardHero, gameState);
|
|
997
|
-
}
|
|
998
|
-
}
|
|
999
|
-
}
|
|
1000
|
-
else if (attacker.cardId === "BG21_HERO_030_Buddy" ||
|
|
1001
|
-
attacker.cardId === "BG21_HERO_030_Buddy_G") {
|
|
1002
|
-
(0, deathrattle_effects_1.rememberDeathrattles)(attacker, attackingBoard.filter((e) => e.cardId !== "BG21_HERO_030_Buddy" &&
|
|
1003
|
-
e.cardId !== "BG21_HERO_030_Buddy_G"), gameState.cardsData, gameState.allCards, gameState.sharedState);
|
|
1004
|
-
gameState.spectator.registerPowerTarget(attacker, attacker, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
1005
|
-
}
|
|
1006
|
-
else if (attacker.cardId === "BG29_990" ||
|
|
1007
|
-
attacker.cardId === "BG29_990_G") {
|
|
1008
|
-
const loops = attacker.cardId === "BG29_990_G" ? 2 : 1;
|
|
1009
|
-
for (let i = 0; i < loops; i++) {
|
|
1010
|
-
const neighbours = (0, attack_1.getNeighbours)(attackingBoard, attacker);
|
|
1011
|
-
for (const neighbour of neighbours) {
|
|
1012
|
-
gameState.spectator.registerPowerTarget(attacker, neighbour, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
1013
|
-
(0, attack_1.dealDamageToMinion)(neighbour, attackingBoard, attackingBoardHero, attacker, 1, defendingBoard, defendingBoardHero, gameState);
|
|
1014
|
-
(0, stats_1.modifyStats)(neighbour, 4, 0, attackingBoard, attackingBoardHero, gameState);
|
|
1015
|
-
}
|
|
1016
|
-
}
|
|
1017
|
-
}
|
|
1018
|
-
else if (attacker.cardId === "BG29_814" ||
|
|
1019
|
-
attacker.cardId === "BG29_814_G") {
|
|
1020
|
-
const multiplier = attacker.cardId === "BG29_814_G" ? 2 : 1;
|
|
1021
|
-
const tier = attackingBoardHero.tavernTier;
|
|
1022
|
-
const stats = multiplier * tier;
|
|
1023
|
-
(0, stats_1.modifyStats)(attacker, stats, stats, attackingBoard, attackingBoardHero, gameState);
|
|
1024
|
-
gameState.spectator.registerPowerTarget(attacker, attacker, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
1025
|
-
}
|
|
1026
|
-
else if (attacker.cardId === "BG29_810" ||
|
|
1027
|
-
attacker.cardId === "BG29_810_G") {
|
|
1028
|
-
const loops = attacker.cardId === "BG29_810_G" ? 2 : 1;
|
|
1029
|
-
const pickedTargets = [];
|
|
1030
|
-
const dragons = attackingBoard.filter((e) => (0, utils_2.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.DRAGON, gameState.allCards));
|
|
1031
|
-
for (let i = 0; i < loops; i++) {
|
|
1032
|
-
const target = dragons.filter((e) => !pickedTargets.includes(e))[0];
|
|
1033
|
-
if (!!target) {
|
|
1034
|
-
(0, stats_1.modifyStats)(target, 1, 2, attackingBoard, attackingBoardHero, gameState);
|
|
1035
|
-
target.windfury = true;
|
|
1036
|
-
gameState.spectator.registerPowerTarget(attacker, target, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
1037
|
-
pickedTargets.push(target);
|
|
1038
|
-
}
|
|
1039
|
-
}
|
|
1040
|
-
}
|
|
1041
|
-
else if (attacker.cardId === "BG29_811" ||
|
|
1042
|
-
attacker.cardId === "BG29_811_G") {
|
|
1043
|
-
const loops = attacker.cardId === "BG29_811_G" ? 2 : 1;
|
|
1044
|
-
for (let i = 0; i < loops; i++) {
|
|
1045
|
-
const candidateBoard = attackingBoard
|
|
1046
|
-
.filter((e) => !(0, utils_2.isGolden)(e.cardId, gameState.allCards))
|
|
1047
|
-
.filter((e) => e.cardId !== "BG29_811" &&
|
|
1048
|
-
e.cardId !== "BG29_811_G");
|
|
1049
|
-
const randomBoard = (0, utils_1.shuffleArray)(candidateBoard);
|
|
1050
|
-
const candidates = randomBoard.sort((a, b) => gameState.cardsData.getTavernLevel(a.cardId) - gameState.cardsData.getTavernLevel(b.cardId));
|
|
1051
|
-
const target = candidates[0];
|
|
1052
|
-
if (!!target) {
|
|
1053
|
-
(0, golden_1.makeMinionGolden)(target, attacker, attackingBoard, attackingBoardHero, defendingBoardHero, gameState);
|
|
1054
|
-
}
|
|
1055
|
-
}
|
|
1056
|
-
}
|
|
1057
|
-
else if (attacker.cardId === "BG29_872" ||
|
|
1058
|
-
attacker.cardId === "BG29_872_G") {
|
|
1059
|
-
const stats = attacker.cardId === "BG29_872_G" ? 20 : 10;
|
|
1060
|
-
const target = (0, utils_2.getRandomMinionWithHighestHealth)(defendingBoard);
|
|
1061
|
-
if (!!target) {
|
|
1062
|
-
const previousAttack = target.attack;
|
|
1063
|
-
const previousHealth = target.health;
|
|
1064
|
-
target.attack = Math.max(0, target.attack - stats);
|
|
1065
|
-
target.health = Math.max(0, target.health - stats);
|
|
1066
|
-
target.maxHealth = Math.max(0, target.maxHealth - stats);
|
|
1067
|
-
(0, stats_1.modifyStats)(attacker, previousAttack - target.attack, previousHealth - target.health, attackingBoard, attackingBoardHero, gameState);
|
|
1068
|
-
gameState.spectator.registerPowerTarget(attacker, target, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
1069
|
-
}
|
|
1070
|
-
}
|
|
1071
|
-
else if (attacker.cardId === "BG29_875" ||
|
|
1072
|
-
attacker.cardId === "BG29_875_G") {
|
|
1073
|
-
const targetEnchantment = attacker.cardId === "BG29_875_G"
|
|
1074
|
-
? "BG29_875_Ge"
|
|
1075
|
-
: "BG29_875e";
|
|
1076
|
-
attackingBoard
|
|
1077
|
-
.filter((e) => e.entityId != attacker.entityId)
|
|
1078
|
-
.forEach((e) => {
|
|
1079
|
-
e.enchantments = e.enchantments || [];
|
|
1080
|
-
if (!e.enchantments.some((e) => e.cardId === targetEnchantment)) {
|
|
1081
|
-
e.enchantments.push({
|
|
1082
|
-
cardId: targetEnchantment,
|
|
1083
|
-
originEntityId: attacker.entityId,
|
|
1084
|
-
timing: gameState.sharedState.currentEntityId++,
|
|
1085
|
-
});
|
|
1086
|
-
}
|
|
1087
|
-
});
|
|
1088
|
-
}
|
|
1089
|
-
else if (attacker.cardId === "BGDUO_125" || attacker.cardId === "BGDUO_125_G") {
|
|
1090
|
-
const teammateState = (0, utils_2.getTeammateInitialState)(gameState.gameState, attackingBoardHero);
|
|
1091
|
-
if ((_d = teammateState === null || teammateState === void 0 ? void 0 : teammateState.board) === null || _d === void 0 ? void 0 : _d.length) {
|
|
1092
|
-
const isGolden = attacker.cardId === "BGDUO_125_G";
|
|
1093
|
-
const minionToCopy = (0, utils_2.getRandomMinionWithHighestHealth)(teammateState.board);
|
|
1094
|
-
const copy = { ...minionToCopy, enchantments: [...minionToCopy.enchantments] };
|
|
1095
|
-
const attackerIndex = attackingBoard.indexOf(attacker);
|
|
1096
|
-
attackingBoard.splice(attackerIndex, 0, copy);
|
|
1097
|
-
if (isGolden) {
|
|
1098
|
-
(0, golden_1.makeMinionGolden)(copy, copy, attackingBoard, attackingBoardHero, defendingBoardHero, gameState);
|
|
1099
|
-
}
|
|
1100
|
-
}
|
|
1101
|
-
}
|
|
1102
|
-
else if (attacker.cardId === "TB_BaconShop_HERO_56_Buddy" ||
|
|
1103
|
-
attacker.cardId === "TB_BaconShop_HERO_56_Buddy_G") {
|
|
1104
|
-
const vaelastraszBonus = attacker.cardId === "TB_BaconShop_HERO_56_Buddy_G" ? 6 : 3;
|
|
1105
|
-
attackingBoard
|
|
1106
|
-
.filter((e) => e.entityId !== attacker.entityId)
|
|
1107
|
-
.forEach((e) => {
|
|
1108
|
-
(0, stats_1.modifyStats)(e, vaelastraszBonus, vaelastraszBonus, attackingBoard, attackingBoardHero, gameState);
|
|
1109
|
-
gameState.spectator.registerPowerTarget(attacker, e, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
1110
|
-
});
|
|
1111
|
-
}
|
|
1112
|
-
else if (attacker.cardId === "TB_BaconShop_HERO_14_Buddy" ||
|
|
1113
|
-
attacker.cardId === "TB_BaconShop_HERO_14_Buddy_G") {
|
|
1114
|
-
const minionsOfDifferentTypes = (0, utils_2.getMinionsOfDifferentTypes)(attackingBoard, attackingBoardHero, gameState);
|
|
1115
|
-
if (minionsOfDifferentTypes.length >= 4) {
|
|
1116
|
-
const highestAttackOnBoard = Math.max(...attackingBoard.map((entity) => entity.attack));
|
|
1117
|
-
const highestHealthOnBoard = Math.max(...attackingBoard.map((entity) => entity.health));
|
|
1118
|
-
const multiplier = attacker.cardId === "TB_BaconShop_HERO_14_Buddy_G" ? 2 : 1;
|
|
1119
|
-
(0, stats_1.modifyStats)(attacker, highestAttackOnBoard * multiplier, highestHealthOnBoard * multiplier, attackingBoard, attackingBoardHero, gameState);
|
|
1120
|
-
gameState.spectator.registerPowerTarget(attacker, attacker, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
1121
|
-
}
|
|
1122
|
-
}
|
|
1123
|
-
else if (attacker.cardId === "BG30_101" || attacker.cardId === "BG30_101_G") {
|
|
1124
|
-
if (attackingBoard.length > 0 || defendingBoard.length > 0) {
|
|
1125
|
-
const quantity = attacker.cardId === "BG30_101" ? 3 : 6;
|
|
1126
|
-
(0, divine_shield_1.grantDivineShieldToLeftmostMinions)(attacker, attackingBoard, attackingBoardHero, quantity, defendingBoardHero, gameState);
|
|
1127
|
-
(0, divine_shield_1.grantDivineShieldToLeftmostMinions)(attacker, defendingBoard, defendingBoardHero, quantity, attackingBoardHero, gameState);
|
|
1128
|
-
}
|
|
1129
|
-
}
|
|
1130
|
-
else if (attacker.cardId === "BG30_119" ||
|
|
1131
|
-
attacker.cardId === "BG30_119_G") {
|
|
1132
|
-
attackingBoard
|
|
1133
|
-
.filter((e) => e.entityId !== attacker.entityId)
|
|
1134
|
-
.filter((e) => (0, utils_2.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.PIRATE, gameState.allCards))
|
|
1135
|
-
.forEach((e) => {
|
|
1136
|
-
e.enchantments = e.enchantments || [];
|
|
1137
|
-
e.enchantments.push({
|
|
1138
|
-
cardId: attacker.cardId === "BG30_119_G"
|
|
1139
|
-
? "BG30_119_Ge"
|
|
1140
|
-
: "BG30_119e",
|
|
1141
|
-
originEntityId: attacker.entityId,
|
|
1142
|
-
timing: gameState.sharedState.currentEntityId++,
|
|
1143
|
-
});
|
|
1144
|
-
});
|
|
1145
|
-
}
|
|
1146
|
-
else {
|
|
1147
|
-
hasProcessed = false;
|
|
1148
|
-
}
|
|
1149
|
-
(0, attack_1.processMinionDeath)(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState);
|
|
1150
|
-
return hasProcessed;
|
|
1151
|
-
};
|
|
1152
|
-
exports.performStartOfCombatMinionsForPlayer = performStartOfCombatMinionsForPlayer;
|
|
1153
|
-
const applyAllWillBurn = (board1, board1Hero, board2, board2Hero, sourceEntity, gameState) => {
|
|
1154
|
-
for (const entity of board1) {
|
|
1155
|
-
(0, stats_1.modifyStats)(entity, 2, 0, board1, board1Hero, gameState);
|
|
1156
|
-
gameState.spectator.registerPowerTarget(sourceEntity, entity, board1, null, null);
|
|
1157
|
-
}
|
|
1158
|
-
for (const entity of board2) {
|
|
1159
|
-
(0, stats_1.modifyStats)(entity, 2, 0, board2, board1Hero, gameState);
|
|
1160
|
-
gameState.spectator.registerPowerTarget(sourceEntity, entity, board2, null, null);
|
|
1161
|
-
}
|
|
1162
|
-
};
|
|
1163
|
-
const castImpure = (entity, source, board, spectator) => {
|
|
1164
|
-
var _a;
|
|
1165
|
-
if (!entity) {
|
|
1166
|
-
return;
|
|
1167
|
-
}
|
|
1168
|
-
const multiplier = source.cardId === "BG24_704_G" ? 3 : 2;
|
|
1169
|
-
entity.taunt = true;
|
|
1170
|
-
entity.damageMultiplier = (_a = entity.damageMultiplier) !== null && _a !== void 0 ? _a : 1;
|
|
1171
|
-
entity.damageMultiplier *= multiplier;
|
|
1172
|
-
spectator.registerPowerTarget(source, entity, board, null, null);
|
|
1173
|
-
};
|
|
1174
|
-
const getRandomMantidQueenBuffType = (entity) => {
|
|
1175
|
-
const possibilities = ['stats'];
|
|
1176
|
-
if (!entity.reborn) {
|
|
1177
|
-
possibilities.push('reborn');
|
|
1178
|
-
}
|
|
1179
|
-
if (!entity.windfury) {
|
|
1180
|
-
possibilities.push('windfury');
|
|
1181
|
-
}
|
|
1182
|
-
if (!entity.taunt) {
|
|
1183
|
-
possibilities.push('taunt');
|
|
1184
|
-
}
|
|
1185
|
-
return (0, utils_1.pickRandom)(possibilities);
|
|
1186
|
-
};
|
|
1187
|
-
//# sourceMappingURL=start-of-combat.js.map
|