@firestone-hs/simulate-bgs-battle 1.1.487 → 1.1.489
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bgs-player-entity.d.ts +2 -1
- package/dist/bgs-player-entity.js.map +1 -1
- package/dist/cards/card.interface.d.ts +12 -0
- package/dist/cards/card.interface.js +3 -0
- package/dist/cards/card.interface.js.map +1 -0
- package/dist/cards/cards-data.js +6 -0
- package/dist/cards/cards-data.js.map +1 -1
- package/dist/cards/impl/anomaly/anomalous-twin.d.ts +8 -0
- package/dist/cards/impl/anomaly/anomalous-twin.js +24 -0
- package/dist/cards/impl/anomaly/anomalous-twin.js.map +1 -0
- package/dist/cards/impl/anomaly/blessed-or-blighted.d.ts +5 -0
- package/dist/cards/impl/anomaly/blessed-or-blighted.js +16 -0
- package/dist/cards/impl/anomaly/blessed-or-blighted.js.map +1 -0
- package/dist/cards/impl/hero-power/aim-high.d.ts +5 -0
- package/dist/cards/impl/hero-power/aim-high.js +18 -0
- package/dist/cards/impl/hero-power/aim-high.js.map +1 -0
- package/dist/cards/impl/hero-power/aim-left.d.ts +5 -0
- package/dist/cards/impl/hero-power/aim-left.js +16 -0
- package/dist/cards/impl/hero-power/aim-left.js.map +1 -0
- package/dist/cards/impl/hero-power/aim-low.d.ts +5 -0
- package/dist/cards/impl/hero-power/aim-low.js +18 -0
- package/dist/cards/impl/hero-power/aim-low.js.map +1 -0
- package/dist/cards/impl/hero-power/aim-right.d.ts +5 -0
- package/dist/cards/impl/hero-power/aim-right.js +16 -0
- package/dist/cards/impl/hero-power/aim-right.js.map +1 -0
- package/dist/cards/impl/hero-power/all-will-burn.d.ts +5 -0
- package/dist/cards/impl/hero-power/all-will-burn.js +18 -0
- package/dist/cards/impl/hero-power/all-will-burn.js.map +1 -0
- package/dist/cards/impl/hero-power/earth-invocation.d.ts +5 -0
- package/dist/cards/impl/hero-power/earth-invocation.js +13 -0
- package/dist/cards/impl/hero-power/earth-invocation.js.map +1 -0
- package/dist/cards/impl/hero-power/embrace-your-rage.d.ts +8 -0
- package/dist/cards/impl/hero-power/embrace-your-rage.js +26 -0
- package/dist/cards/impl/hero-power/embrace-your-rage.js.map +1 -0
- package/dist/cards/impl/hero-power/fire-invocation.d.ts +5 -0
- package/dist/cards/impl/hero-power/fire-invocation.js +13 -0
- package/dist/cards/impl/hero-power/fire-invocation.js.map +1 -0
- package/dist/cards/impl/hero-power/fragrant-phylactery.d.ts +8 -0
- package/dist/cards/impl/hero-power/fragrant-phylactery.js +25 -0
- package/dist/cards/impl/hero-power/fragrant-phylactery.js.map +1 -0
- package/dist/cards/impl/hero-power/glorious-gloop.d.ts +5 -0
- package/dist/cards/impl/hero-power/glorious-gloop.js +40 -0
- package/dist/cards/impl/hero-power/glorious-gloop.js.map +1 -0
- package/dist/cards/impl/hero-power/lightning-invocation.d.ts +5 -0
- package/dist/cards/impl/hero-power/lightning-invocation.js +13 -0
- package/dist/cards/impl/hero-power/lightning-invocation.js.map +1 -0
- package/dist/cards/impl/hero-power/rapid-reanimation.d.ts +8 -0
- package/dist/cards/impl/hero-power/rapid-reanimation.js +29 -0
- package/dist/cards/impl/hero-power/rapid-reanimation.js.map +1 -0
- package/dist/cards/impl/hero-power/reborn-rites.d.ts +5 -0
- package/dist/cards/impl/hero-power/reborn-rites.js +18 -0
- package/dist/cards/impl/hero-power/reborn-rites.js.map +1 -0
- package/dist/cards/impl/hero-power/swatting-insects.d.ts +5 -0
- package/dist/cards/impl/hero-power/swatting-insects.js +21 -0
- package/dist/cards/impl/hero-power/swatting-insects.js.map +1 -0
- package/dist/cards/impl/hero-power/tentacular.d.ts +8 -0
- package/dist/cards/impl/hero-power/tentacular.js +10 -0
- package/dist/cards/impl/hero-power/tentacular.js.map +1 -0
- package/dist/cards/impl/hero-power/water-invocation.d.ts +5 -0
- package/dist/cards/impl/hero-power/water-invocation.js +13 -0
- package/dist/cards/impl/hero-power/water-invocation.js.map +1 -0
- package/dist/cards/impl/hero-power/wax-warband.d.ts +5 -0
- package/dist/cards/impl/hero-power/wax-warband.js +56 -0
- package/dist/cards/impl/hero-power/wax-warband.js.map +1 -0
- package/dist/cards/impl/minion/amber-guardian.d.ts +5 -0
- package/dist/cards/impl/minion/amber-guardian.js +31 -0
- package/dist/cards/impl/minion/amber-guardian.js.map +1 -0
- package/dist/cards/impl/minion/audacious-anchor.d.ts +5 -0
- package/dist/cards/impl/minion/audacious-anchor.js +25 -0
- package/dist/cards/impl/minion/audacious-anchor.js.map +1 -0
- package/dist/cards/impl/minion/carbonic-copy.d.ts +5 -0
- package/dist/cards/impl/minion/carbonic-copy.js +24 -0
- package/dist/cards/impl/minion/carbonic-copy.js.map +1 -0
- package/dist/cards/impl/minion/choral-mrrrglr.d.ts +5 -0
- package/dist/cards/impl/minion/choral-mrrrglr.js +14 -0
- package/dist/cards/impl/minion/choral-mrrrglr.js.map +1 -0
- package/dist/cards/impl/minion/corrupted-myrmidon.d.ts +5 -0
- package/dist/cards/impl/minion/corrupted-myrmidon.js +13 -0
- package/dist/cards/impl/minion/corrupted-myrmidon.js.map +1 -0
- package/dist/cards/impl/minion/crabby.d.ts +5 -0
- package/dist/cards/impl/minion/crabby.js +18 -0
- package/dist/cards/impl/minion/crabby.js.map +1 -0
- package/dist/cards/impl/minion/diremuck-forager.d.ts +5 -0
- package/dist/cards/impl/minion/diremuck-forager.js +32 -0
- package/dist/cards/impl/minion/diremuck-forager.js.map +1 -0
- package/dist/cards/impl/minion/elder-taggawag.d.ts +5 -0
- package/dist/cards/impl/minion/elder-taggawag.js +19 -0
- package/dist/cards/impl/minion/elder-taggawag.js.map +1 -0
- package/dist/cards/impl/minion/hawkstrider-herald.d.ts +5 -0
- package/dist/cards/impl/minion/hawkstrider-herald.js +27 -0
- package/dist/cards/impl/minion/hawkstrider-herald.js.map +1 -0
- package/dist/cards/impl/minion/hoarding-hatespawn.d.ts +5 -0
- package/dist/cards/impl/minion/hoarding-hatespawn.js +22 -0
- package/dist/cards/impl/minion/hoarding-hatespawn.js.map +1 -0
- package/dist/cards/impl/minion/humming-bird.d.ts +5 -0
- package/dist/cards/impl/minion/humming-bird.js +15 -0
- package/dist/cards/impl/minion/humming-bird.js.map +1 -0
- package/dist/cards/impl/minion/interrogator-whitemane.d.ts +5 -0
- package/dist/cards/impl/minion/interrogator-whitemane.js +33 -0
- package/dist/cards/impl/minion/interrogator-whitemane.js.map +1 -0
- package/dist/cards/impl/minion/irate-rooster.d.ts +5 -0
- package/dist/cards/impl/minion/irate-rooster.js +20 -0
- package/dist/cards/impl/minion/irate-rooster.js.map +1 -0
- package/dist/cards/impl/minion/mantid-queen.d.ts +5 -0
- package/dist/cards/impl/minion/mantid-queen.js +52 -0
- package/dist/cards/impl/minion/mantid-queen.js.map +1 -0
- package/dist/cards/impl/minion/misfit-dragonling.d.ts +5 -0
- package/dist/cards/impl/minion/misfit-dragonling.js +15 -0
- package/dist/cards/impl/minion/misfit-dragonling.js.map +1 -0
- package/dist/cards/impl/minion/piloted-whirl-o-tron.d.ts +5 -0
- package/dist/cards/impl/minion/piloted-whirl-o-tron.js +13 -0
- package/dist/cards/impl/minion/piloted-whirl-o-tron.js.map +1 -0
- package/dist/cards/impl/minion/prized-promo-drake.d.ts +5 -0
- package/dist/cards/impl/minion/prized-promo-drake.js +22 -0
- package/dist/cards/impl/minion/prized-promo-drake.js.map +1 -0
- package/dist/cards/impl/minion/red-whelp.d.ts +5 -0
- package/dist/cards/impl/minion/red-whelp.js +17 -0
- package/dist/cards/impl/minion/red-whelp.js.map +1 -0
- package/dist/cards/impl/minion/sanctum-rester.d.ts +5 -0
- package/dist/cards/impl/minion/sanctum-rester.js +20 -0
- package/dist/cards/impl/minion/sanctum-rester.js.map +1 -0
- package/dist/cards/impl/minion/sandy.d.ts +5 -0
- package/dist/cards/impl/minion/sandy.js +23 -0
- package/dist/cards/impl/minion/sandy.js.map +1 -0
- package/dist/cards/impl/minion/sky-pirate-flagbearer.d.ts +5 -0
- package/dist/cards/impl/minion/sky-pirate-flagbearer.js +24 -0
- package/dist/cards/impl/minion/sky-pirate-flagbearer.js.map +1 -0
- package/dist/cards/impl/minion/soulsplitter.d.ts +5 -0
- package/dist/cards/impl/minion/soulsplitter.js +23 -0
- package/dist/cards/impl/minion/soulsplitter.js.map +1 -0
- package/dist/cards/impl/minion/sun-screener.d.ts +5 -0
- package/dist/cards/impl/minion/sun-screener.js +15 -0
- package/dist/cards/impl/minion/sun-screener.js.map +1 -0
- package/dist/cards/impl/minion/the-uninvited-guest.d.ts +5 -0
- package/dist/cards/impl/minion/the-uninvited-guest.js +24 -0
- package/dist/cards/impl/minion/the-uninvited-guest.js.map +1 -0
- package/dist/cards/impl/minion/thousandth-paper-drake.d.ts +5 -0
- package/dist/cards/impl/minion/thousandth-paper-drake.js +24 -0
- package/dist/cards/impl/minion/thousandth-paper-drake.js.map +1 -0
- package/dist/cards/impl/minion/vaelastrasz.d.ts +5 -0
- package/dist/cards/impl/minion/vaelastrasz.js +17 -0
- package/dist/cards/impl/minion/vaelastrasz.js.map +1 -0
- package/dist/cards/impl/minion/yulon-fortune-granter.d.ts +5 -0
- package/dist/cards/impl/minion/yulon-fortune-granter.js +26 -0
- package/dist/cards/impl/minion/yulon-fortune-granter.js.map +1 -0
- package/dist/cards/impl/quest-reward/evil-twin.d.ts +5 -0
- package/dist/cards/impl/quest-reward/evil-twin.js +32 -0
- package/dist/cards/impl/quest-reward/evil-twin.js.map +1 -0
- package/dist/cards/impl/quest-reward/staff-of-origination.d.ts +5 -0
- package/dist/cards/impl/quest-reward/staff-of-origination.js +14 -0
- package/dist/cards/impl/quest-reward/staff-of-origination.js.map +1 -0
- package/dist/cards/impl/quest-reward/stolen-gold.d.ts +5 -0
- package/dist/cards/impl/quest-reward/stolen-gold.js +16 -0
- package/dist/cards/impl/quest-reward/stolen-gold.js.map +1 -0
- package/dist/cards/impl/trinket/artisanal-urn.d.ts +5 -0
- package/dist/cards/impl/trinket/artisanal-urn.js +13 -0
- package/dist/cards/impl/trinket/artisanal-urn.js.map +1 -0
- package/dist/cards/impl/trinket/automaton-portrait.d.ts +5 -0
- package/dist/cards/impl/trinket/automaton-portrait.js +15 -0
- package/dist/cards/impl/trinket/automaton-portrait.js.map +1 -0
- package/dist/cards/impl/trinket/bronze-timepiece.d.ts +5 -0
- package/dist/cards/impl/trinket/bronze-timepiece.js +17 -0
- package/dist/cards/impl/trinket/bronze-timepiece.js.map +1 -0
- package/dist/cards/impl/trinket/emerald-dreamcatcher.d.ts +5 -0
- package/dist/cards/impl/trinket/emerald-dreamcatcher.js +18 -0
- package/dist/cards/impl/trinket/emerald-dreamcatcher.js.map +1 -0
- package/dist/cards/impl/trinket/eternal-portrait.d.ts +5 -0
- package/dist/cards/impl/trinket/eternal-portrait.js +19 -0
- package/dist/cards/impl/trinket/eternal-portrait.js.map +1 -0
- package/dist/cards/impl/trinket/fishy-sticker.d.ts +5 -0
- package/dist/cards/impl/trinket/fishy-sticker.js +28 -0
- package/dist/cards/impl/trinket/fishy-sticker.js.map +1 -0
- package/dist/cards/impl/trinket/hoggy-bank.d.ts +5 -0
- package/dist/cards/impl/trinket/hoggy-bank.js +23 -0
- package/dist/cards/impl/trinket/hoggy-bank.js.map +1 -0
- package/dist/cards/impl/trinket/holly-mallet.d.ts +5 -0
- package/dist/cards/impl/trinket/holly-mallet.js +18 -0
- package/dist/cards/impl/trinket/holly-mallet.js.map +1 -0
- package/dist/cards/impl/trinket/ironforge-anvil.d.ts +5 -0
- package/dist/cards/impl/trinket/ironforge-anvil.js +23 -0
- package/dist/cards/impl/trinket/ironforge-anvil.js.map +1 -0
- package/dist/cards/impl/trinket/jarred-frostling.d.ts +5 -0
- package/dist/cards/impl/trinket/jarred-frostling.js +27 -0
- package/dist/cards/impl/trinket/jarred-frostling.js.map +1 -0
- package/dist/cards/impl/trinket/karazhan-chess-set.d.ts +5 -0
- package/dist/cards/impl/trinket/karazhan-chess-set.js +40 -0
- package/dist/cards/impl/trinket/karazhan-chess-set.js.map +1 -0
- package/dist/cards/impl/trinket/rivendare-portrait.d.ts +5 -0
- package/dist/cards/impl/trinket/rivendare-portrait.js +21 -0
- package/dist/cards/impl/trinket/rivendare-portrait.js.map +1 -0
- package/dist/cards/impl/trinket/rusty-trident.d.ts +2 -0
- package/dist/cards/impl/trinket/rusty-trident.js +23 -0
- package/dist/cards/impl/trinket/rusty-trident.js.map +1 -0
- package/dist/cards/impl/trinket/ship-in-a-bottle.d.ts +5 -0
- package/dist/cards/impl/trinket/ship-in-a-bottle.js +20 -0
- package/dist/cards/impl/trinket/ship-in-a-bottle.js.map +1 -0
- package/dist/cards/impl/trinket/summoning-sphere.d.ts +5 -0
- package/dist/cards/impl/trinket/summoning-sphere.js +31 -0
- package/dist/cards/impl/trinket/summoning-sphere.js.map +1 -0
- package/dist/cards/impl/trinket/tinyfin-onesie.d.ts +5 -0
- package/dist/cards/impl/trinket/tinyfin-onesie.js +15 -0
- package/dist/cards/impl/trinket/tinyfin-onesie.js.map +1 -0
- package/dist/cards/impl/trinket/training-certificate.d.ts +5 -0
- package/dist/cards/impl/trinket/training-certificate.js +21 -0
- package/dist/cards/impl/trinket/training-certificate.js.map +1 -0
- package/dist/cards/impl/trinket/valorous-medaillion.d.ts +5 -0
- package/dist/cards/impl/trinket/valorous-medaillion.js +12 -0
- package/dist/cards/impl/trinket/valorous-medaillion.js.map +1 -0
- package/dist/simulation/add-minion-to-board.js +18 -23
- package/dist/simulation/add-minion-to-board.js.map +1 -1
- package/dist/simulation/auras.js +0 -2
- package/dist/simulation/auras.js.map +1 -1
- package/dist/simulation/avenge.js +24 -4
- package/dist/simulation/avenge.js.map +1 -1
- package/dist/simulation/battlecries.js +9 -0
- package/dist/simulation/battlecries.js.map +1 -1
- package/dist/simulation/blood-gems.js +8 -0
- package/dist/simulation/blood-gems.js.map +1 -1
- package/dist/simulation/deathrattle-effects.js +7 -1
- package/dist/simulation/deathrattle-effects.js.map +1 -1
- package/dist/simulation/deathrattle-on-trigger.js +5 -0
- package/dist/simulation/deathrattle-on-trigger.js.map +1 -1
- package/dist/simulation/discover.js +6 -0
- package/dist/simulation/discover.js.map +1 -1
- package/dist/simulation/magnetize.js +2 -1
- package/dist/simulation/magnetize.js.map +1 -1
- package/dist/simulation/remove-minion-from-board.js +0 -10
- package/dist/simulation/remove-minion-from-board.js.map +1 -1
- package/dist/simulation/simulator.js +1 -1
- package/dist/simulation/simulator.js.map +1 -1
- package/dist/simulation/start-of-combat/phases.d.ts +1 -0
- package/dist/simulation/start-of-combat/phases.js +3 -0
- package/dist/simulation/start-of-combat/phases.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-action-processor.d.ts +4 -0
- package/dist/simulation/start-of-combat/soc-action-processor.js +286 -0
- package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-anomalies.d.ts +4 -0
- package/dist/simulation/start-of-combat/soc-anomalies.js +39 -0
- package/dist/simulation/start-of-combat/soc-anomalies.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-hero-power.d.ts +5 -0
- package/dist/simulation/start-of-combat/soc-hero-power.js +77 -0
- package/dist/simulation/start-of-combat/soc-hero-power.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-illidan-hero-power.d.ts +4 -0
- package/dist/simulation/start-of-combat/soc-illidan-hero-power.js +55 -0
- package/dist/simulation/start-of-combat/soc-illidan-hero-power.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-minion.d.ts +6 -0
- package/dist/simulation/start-of-combat/soc-minion.js +68 -0
- package/dist/simulation/start-of-combat/soc-minion.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.d.ts +4 -0
- package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js +72 -0
- package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-quest-reward.d.ts +4 -0
- package/dist/simulation/start-of-combat/soc-quest-reward.js +60 -0
- package/dist/simulation/start-of-combat/soc-quest-reward.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-secret.d.ts +4 -0
- package/dist/simulation/start-of-combat/soc-secret.js +54 -0
- package/dist/simulation/start-of-combat/soc-secret.js.map +1 -0
- package/dist/simulation/start-of-combat/soc-trinket.d.ts +4 -0
- package/dist/simulation/start-of-combat/soc-trinket.js +60 -0
- package/dist/simulation/start-of-combat/soc-trinket.js.map +1 -0
- package/dist/simulation/start-of-combat/start-of-combat-input.d.ts +14 -0
- package/dist/simulation/start-of-combat/start-of-combat-input.js +3 -0
- package/dist/simulation/start-of-combat/start-of-combat-input.js.map +1 -0
- package/dist/simulation/start-of-combat/start-of-combat.d.ts +4 -0
- package/dist/simulation/start-of-combat/start-of-combat.js +68 -0
- package/dist/simulation/start-of-combat/start-of-combat.js.map +1 -0
- package/dist/temp-card-ids.d.ts +2 -0
- package/dist/temp-card-ids.js +3 -0
- package/dist/temp-card-ids.js.map +1 -0
- package/package.json +3 -3
- package/dist/simulation/start-of-combat.d.ts +0 -8
- package/dist/simulation/start-of-combat.js +0 -1187
- package/dist/simulation/start-of-combat.js.map +0 -1
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.handleStartOfCombatTrinkets = void 0;
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const summon_when_space_1 = require("../summon-when-space");
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const soc_action_processor_1 = require("./soc-action-processor");
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const handleStartOfCombatTrinkets = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
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if (Math.random() < 0.5) {
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currentAttacker = handleStartOfCombatTrinketsForPlayer({
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playerEntity: playerEntity,
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playerBoard: playerBoard,
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opponentEntity: opponentEntity,
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opponentBoard: opponentBoard,
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currentAttacker,
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gameState,
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playerIsFriendly: true,
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});
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currentAttacker = handleStartOfCombatTrinketsForPlayer({
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playerEntity: opponentEntity,
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playerBoard: opponentBoard,
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opponentEntity: playerEntity,
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opponentBoard: playerBoard,
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gameState,
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currentAttacker = handleStartOfCombatTrinketsForPlayer({
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playerEntity: opponentEntity,
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playerBoard: opponentBoard,
|
|
31
|
+
opponentEntity: playerEntity,
|
|
32
|
+
opponentBoard: playerBoard,
|
|
33
|
+
currentAttacker,
|
|
34
|
+
gameState,
|
|
35
|
+
playerIsFriendly: false,
|
|
36
|
+
});
|
|
37
|
+
currentAttacker = handleStartOfCombatTrinketsForPlayer({
|
|
38
|
+
playerEntity: playerEntity,
|
|
39
|
+
playerBoard: playerBoard,
|
|
40
|
+
opponentEntity: opponentEntity,
|
|
41
|
+
opponentBoard: opponentBoard,
|
|
42
|
+
currentAttacker,
|
|
43
|
+
gameState,
|
|
44
|
+
playerIsFriendly: true,
|
|
45
|
+
});
|
|
46
|
+
}
|
|
47
|
+
(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
48
|
+
return currentAttacker;
|
|
49
|
+
};
|
|
50
|
+
exports.handleStartOfCombatTrinkets = handleStartOfCombatTrinkets;
|
|
51
|
+
const handleStartOfCombatTrinketsForPlayer = (input) => {
|
|
52
|
+
if (input.playerEntity.startOfCombatDone) {
|
|
53
|
+
return input.currentAttacker;
|
|
54
|
+
}
|
|
55
|
+
for (const trinket of input.playerEntity.trinkets) {
|
|
56
|
+
(0, soc_action_processor_1.performStartOfCombatAction)(trinket.cardId, trinket, input);
|
|
57
|
+
}
|
|
58
|
+
return input.currentAttacker;
|
|
59
|
+
};
|
|
60
|
+
//# sourceMappingURL=soc-trinket.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"soc-trinket.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/soc-trinket.ts"],"names":[],"mappings":";;;AAGA,4DAA8D;AAC9D,iEAAoE;AAG7D,MAAM,2BAA2B,GAAG,CAC1C,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,SAAwB,EACf,EAAE;IACX,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,eAAe,GAAG,oCAAoC,CAAC;YACtD,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,SAAS;YACT,gBAAgB,EAAE,IAAI;SACtB,CAAC,CAAC;QACH,eAAe,GAAG,oCAAoC,CAAC;YACtD,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,SAAS;YACT,gBAAgB,EAAE,KAAK;SACvB,CAAC,CAAC;KACH;SAAM;QACN,eAAe,GAAG,oCAAoC,CAAC;YACtD,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,SAAS;YACT,gBAAgB,EAAE,KAAK;SACvB,CAAC,CAAC;QACH,eAAe,GAAG,oCAAoC,CAAC;YACtD,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,SAAS;YACT,gBAAgB,EAAE,IAAI;SACtB,CAAC,CAAC;KACH;IACD,IAAA,0CAAsB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;IAC5F,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAjDW,QAAA,2BAA2B,+BAiDtC;AAEF,MAAM,oCAAoC,GAAG,CAAC,KAAe,EAAU,EAAE;IACxE,IAAI,KAAK,CAAC,YAAY,CAAC,iBAAiB,EAAE;QACzC,OAAO,KAAK,CAAC,eAAe,CAAC;KAC7B;IAED,KAAK,MAAM,OAAO,IAAI,KAAK,CAAC,YAAY,CAAC,QAAQ,EAAE;QAClD,IAAA,iDAA0B,EAAC,OAAO,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;KAC3D;IAED,OAAO,KAAK,CAAC,eAAe,CAAC;AAC9B,CAAC,CAAC","sourcesContent":["import { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { handleSummonsWhenSpace } from '../summon-when-space';\r\nimport { performStartOfCombatAction } from './soc-action-processor';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const handleStartOfCombatTrinkets = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handleStartOfCombatTrinketsForPlayer({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t});\r\n\t\tcurrentAttacker = handleStartOfCombatTrinketsForPlayer({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t});\r\n\t} else {\r\n\t\tcurrentAttacker = handleStartOfCombatTrinketsForPlayer({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t});\r\n\t\tcurrentAttacker = handleStartOfCombatTrinketsForPlayer({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t});\r\n\t}\r\n\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatTrinketsForPlayer = (input: SoCInput): number => {\r\n\tif (input.playerEntity.startOfCombatDone) {\r\n\t\treturn input.currentAttacker;\r\n\t}\r\n\r\n\tfor (const trinket of input.playerEntity.trinkets) {\r\n\t\tperformStartOfCombatAction(trinket.cardId, trinket, input);\r\n\t}\r\n\r\n\treturn input.currentAttacker;\r\n};\r\n"]}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import { BgsPlayerEntity } from '../../bgs-player-entity';
|
|
2
|
+
import { BoardEntity } from '../../board-entity';
|
|
3
|
+
import { FullGameState } from '../internal-game-state';
|
|
4
|
+
export interface SoCInput {
|
|
5
|
+
playerEntity: BgsPlayerEntity;
|
|
6
|
+
playerBoard: BoardEntity[];
|
|
7
|
+
opponentEntity: BgsPlayerEntity;
|
|
8
|
+
opponentBoard: BoardEntity[];
|
|
9
|
+
currentAttacker: number;
|
|
10
|
+
playerBoardBefore?: BoardEntity[];
|
|
11
|
+
opponentBoardBefore?: BoardEntity[];
|
|
12
|
+
gameState: FullGameState;
|
|
13
|
+
playerIsFriendly: boolean;
|
|
14
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"start-of-combat-input.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/start-of-combat-input.ts"],"names":[],"mappings":"","sourcesContent":["import { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { FullGameState } from '../internal-game-state';\r\n\r\nexport interface SoCInput {\r\n\tplayerEntity: BgsPlayerEntity;\r\n\tplayerBoard: BoardEntity[];\r\n\topponentEntity: BgsPlayerEntity;\r\n\topponentBoard: BoardEntity[];\r\n\tcurrentAttacker: number;\r\n\tplayerBoardBefore?: BoardEntity[];\r\n\topponentBoardBefore?: BoardEntity[];\r\n\tgameState: FullGameState;\r\n\tplayerIsFriendly: boolean;\r\n}\r\n"]}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
import { BgsPlayerEntity } from '../../bgs-player-entity';
|
|
2
|
+
import { BoardEntity } from '../../board-entity';
|
|
3
|
+
import { FullGameState } from '../internal-game-state';
|
|
4
|
+
export declare const handleStartOfCombat: (playerEntity: BgsPlayerEntity, playerBoard: BoardEntity[], opponentEntity: BgsPlayerEntity, opponentBoard: BoardEntity[], currentAttacker: number, gameState: FullGameState) => number;
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.handleStartOfCombat = void 0;
|
|
4
|
+
const stats_1 = require("../stats");
|
|
5
|
+
const soc_anomalies_1 = require("./soc-anomalies");
|
|
6
|
+
const soc_hero_power_1 = require("./soc-hero-power");
|
|
7
|
+
const soc_illidan_hero_power_1 = require("./soc-illidan-hero-power");
|
|
8
|
+
const soc_minion_1 = require("./soc-minion");
|
|
9
|
+
const soc_pre_combat_hero_power_1 = require("./soc-pre-combat-hero-power");
|
|
10
|
+
const soc_quest_reward_1 = require("./soc-quest-reward");
|
|
11
|
+
const soc_secret_1 = require("./soc-secret");
|
|
12
|
+
const soc_trinket_1 = require("./soc-trinket");
|
|
13
|
+
const handleStartOfCombat = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
|
|
14
|
+
const shouldRecomputeCurrentAttacker = true;
|
|
15
|
+
if (shouldRecomputeCurrentAttacker) {
|
|
16
|
+
currentAttacker =
|
|
17
|
+
playerBoard.length > opponentBoard.length
|
|
18
|
+
? 0
|
|
19
|
+
: opponentBoard.length > playerBoard.length
|
|
20
|
+
? 1
|
|
21
|
+
: Math.round(Math.random());
|
|
22
|
+
}
|
|
23
|
+
const phases = [
|
|
24
|
+
'QuestReward',
|
|
25
|
+
'Anomalies',
|
|
26
|
+
'Trinket',
|
|
27
|
+
'PreCombatHeroPower',
|
|
28
|
+
'IllidanHeroPower',
|
|
29
|
+
'HeroPower',
|
|
30
|
+
'Secret',
|
|
31
|
+
'Minion',
|
|
32
|
+
];
|
|
33
|
+
let playerBoardBefore = playerBoard;
|
|
34
|
+
let opponentBoardBefore = opponentBoard;
|
|
35
|
+
for (const phase of phases) {
|
|
36
|
+
currentAttacker = handlePhase(phase, playerEntity, playerBoard, playerBoardBefore, opponentEntity, opponentBoard, opponentBoardBefore, currentAttacker, gameState);
|
|
37
|
+
if (phase === 'PreCombatHeroPower') {
|
|
38
|
+
playerBoardBefore = playerBoard.map((e) => ({ ...e }));
|
|
39
|
+
opponentBoardBefore = opponentBoard.map((e) => ({ ...e }));
|
|
40
|
+
}
|
|
41
|
+
}
|
|
42
|
+
playerEntity.startOfCombatDone = true;
|
|
43
|
+
opponentEntity.startOfCombatDone = true;
|
|
44
|
+
(0, stats_1.applyAfterStatsUpdate)(gameState);
|
|
45
|
+
return currentAttacker;
|
|
46
|
+
};
|
|
47
|
+
exports.handleStartOfCombat = handleStartOfCombat;
|
|
48
|
+
const handlePhase = (phase, playerEntity, playerBoard, playerBoardBefore, opponentEntity, opponentBoard, opponentBoardBefore, currentAttacker, gameState) => {
|
|
49
|
+
switch (phase) {
|
|
50
|
+
case 'QuestReward':
|
|
51
|
+
return (0, soc_quest_reward_1.handleStartOfCombatQuestRewards)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
|
|
52
|
+
case 'Anomalies':
|
|
53
|
+
return (0, soc_anomalies_1.handleStartOfCombatAnomalies)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
|
|
54
|
+
case 'Trinket':
|
|
55
|
+
return (0, soc_trinket_1.handleStartOfCombatTrinkets)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
|
|
56
|
+
case 'PreCombatHeroPower':
|
|
57
|
+
return (0, soc_pre_combat_hero_power_1.handlePreCombatHeroPowers)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
|
|
58
|
+
case 'IllidanHeroPower':
|
|
59
|
+
return (0, soc_illidan_hero_power_1.handleIllidanHeroPowers)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
|
|
60
|
+
case 'HeroPower':
|
|
61
|
+
return (0, soc_hero_power_1.handleStartOfCombatHeroPowers)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
|
|
62
|
+
case 'Secret':
|
|
63
|
+
return (0, soc_secret_1.handleStartOfCombatSecrets)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
|
|
64
|
+
case 'Minion':
|
|
65
|
+
return (0, soc_minion_1.handleStartOfCombatMinions)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, playerBoardBefore, opponentBoardBefore, gameState);
|
|
66
|
+
}
|
|
67
|
+
};
|
|
68
|
+
//# sourceMappingURL=start-of-combat.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"start-of-combat.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/start-of-combat.ts"],"names":[],"mappings":";;;AAIA,oCAAiD;AAEjD,mDAA+D;AAC/D,qDAAiE;AACjE,qEAAmE;AACnE,6CAA0D;AAC1D,2EAAwE;AACxE,yDAAqE;AACrE,6CAA0D;AAC1D,+CAA4D;AASrD,MAAM,mBAAmB,GAAG,CAClC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,SAAwB,EACf,EAAE;IACX,MAAM,8BAA8B,GAAG,IAAI,CAAC;IAC5C,IAAI,8BAA8B,EAAE;QACnC,eAAe;YACd,WAAW,CAAC,MAAM,GAAG,aAAa,CAAC,MAAM;gBACxC,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,aAAa,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM;oBAC3C,CAAC,CAAC,CAAC;oBACH,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;KAC9B;IAGD,MAAM,MAAM,GAAkC;QAC7C,aAAa;QACb,WAAW;QACX,SAAS;QAOT,oBAAoB;QACpB,kBAAkB;QAClB,WAAW;QACX,QAAQ;QACR,QAAQ;KACR,CAAC;IACF,IAAI,iBAAiB,GAAG,WAAW,CAAC;IACpC,IAAI,mBAAmB,GAAG,aAAa,CAAC;IACxC,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;QAC3B,eAAe,GAAG,WAAW,CAC5B,KAAK,EACL,YAAY,EACZ,WAAW,EACX,iBAAiB,EACjB,cAAc,EACd,aAAa,EACb,mBAAmB,EACnB,eAAe,EACf,SAAS,CACT,CAAC;QACF,IAAI,KAAK,KAAK,oBAAoB,EAAE;YACnC,iBAAiB,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACvD,mBAAmB,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;SAC3D;KACD;IACD,YAAY,CAAC,iBAAiB,GAAG,IAAI,CAAC;IACtC,cAAc,CAAC,iBAAiB,GAAG,IAAI,CAAC;IACxC,IAAA,6BAAqB,EAAC,SAAS,CAAC,CAAC;IACjC,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AA1DW,QAAA,mBAAmB,uBA0D9B;AAEF,MAAM,WAAW,GAAG,CACnB,KAAyB,EACzB,YAA6B,EAC7B,WAA0B,EAC1B,iBAAgC,EAChC,cAA+B,EAC/B,aAA4B,EAC5B,mBAAkC,EAClC,eAAuB,EACvB,SAAwB,EACf,EAAE;IACX,QAAQ,KAAK,EAAE;QACd,KAAK,aAAa;YACjB,OAAO,IAAA,kDAA+B,EACrC,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,SAAS,CACT,CAAC;QACH,KAAK,WAAW;YACf,OAAO,IAAA,4CAA4B,EAClC,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,SAAS,CACT,CAAC;QACH,KAAK,SAAS;YACb,OAAO,IAAA,yCAA2B,EACjC,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,SAAS,CACT,CAAC;QACH,KAAK,oBAAoB;YACxB,OAAO,IAAA,qDAAyB,EAC/B,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,SAAS,CACT,CAAC;QACH,KAAK,kBAAkB;YACtB,OAAO,IAAA,gDAAuB,EAC7B,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,SAAS,CACT,CAAC;QACH,KAAK,WAAW;YACf,OAAO,IAAA,8CAA6B,EACnC,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,SAAS,CACT,CAAC;QACH,KAAK,QAAQ;YACZ,OAAO,IAAA,uCAA0B,EAChC,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,SAAS,CACT,CAAC;QACH,KAAK,QAAQ;YACZ,OAAO,IAAA,uCAA0B,EAChC,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,iBAAiB,EACjB,mBAAmB,EACnB,SAAS,CACT,CAAC;KACH;AACF,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { applyAfterStatsUpdate } from '../stats';\r\nimport { StartOfCombatPhase } from './phases';\r\nimport { handleStartOfCombatAnomalies } from './soc-anomalies';\r\nimport { handleStartOfCombatHeroPowers } from './soc-hero-power';\r\nimport { handleIllidanHeroPowers } from './soc-illidan-hero-power';\r\nimport { handleStartOfCombatMinions } from './soc-minion';\r\nimport { handlePreCombatHeroPowers } from './soc-pre-combat-hero-power';\r\nimport { handleStartOfCombatQuestRewards } from './soc-quest-reward';\r\nimport { handleStartOfCombatSecrets } from './soc-secret';\r\nimport { handleStartOfCombatTrinkets } from './soc-trinket';\r\n\r\n// TODO 20/04/2024: I'm not too sure about some ordering. The way I understand it, the Start of Combat has\r\n// multiple phases, and in each phase the player order is random\r\n// However, looking at http://replays.firestoneapp.com/?reviewId=a577602e-06f3-4c4b-928d-36ea98c2e6d5&turn=5&action=0,\r\n// it feels that a \"start of combat\" minion effect could trigger before an opponent's hero power effect\r\n// Or is that limited to Bru'kan?\r\n// I feel that I've asked a lot of questions recently, so I don't want to add that one to the list, as the interaction\r\n// is for now pretty marginal\r\nexport const handleStartOfCombat = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tconst shouldRecomputeCurrentAttacker = true;\r\n\tif (shouldRecomputeCurrentAttacker) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\r\n\t// UPDATE 2024-10-10: changed in 30.6, according to a message from Mitchell on Discord\r\n\tconst phases: readonly StartOfCombatPhase[] = [\r\n\t\t'QuestReward',\r\n\t\t'Anomalies',\r\n\t\t'Trinket',\r\n\t\t// https://twitter.com/DCalkosz/status/1488361384320528388?s=20&t=1ECxRZFdjqwEa2fRsXk32Q\r\n\t\t// There’s a certain order for Start of Combat hero powers, rather than “coin flips” where\r\n\t\t// an unlucky trigger order could mess up some positioning you had planned for your own hero\r\n\t\t// power. “Precombat” (Al’Akir, Y’Shaarj), then Illidan, then others.\r\n\t\t// Update: this seems to have changed: https://x.com/LoewenMitchell/status/1737588920139825335?s=20\r\n\t\t// now you have all hero powers trigger in a first phase, then you have Illidan, and once everything has triggered, you have Tavish\r\n\t\t'PreCombatHeroPower',\r\n\t\t'IllidanHeroPower',\r\n\t\t'HeroPower',\r\n\t\t'Secret',\r\n\t\t'Minion',\r\n\t];\r\n\tlet playerBoardBefore = playerBoard;\r\n\tlet opponentBoardBefore = opponentBoard;\r\n\tfor (const phase of phases) {\r\n\t\tcurrentAttacker = handlePhase(\r\n\t\t\tphase,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerBoardBefore,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentBoardBefore,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tif (phase === 'PreCombatHeroPower') {\r\n\t\t\tplayerBoardBefore = playerBoard.map((e) => ({ ...e }));\r\n\t\t\topponentBoardBefore = opponentBoard.map((e) => ({ ...e }));\r\n\t\t}\r\n\t}\r\n\tplayerEntity.startOfCombatDone = true;\r\n\topponentEntity.startOfCombatDone = true;\r\n\tapplyAfterStatsUpdate(gameState);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePhase = (\r\n\tphase: StartOfCombatPhase,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerBoardBefore: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardBefore: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tswitch (phase) {\r\n\t\tcase 'QuestReward':\r\n\t\t\treturn handleStartOfCombatQuestRewards(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\tcurrentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\tcase 'Anomalies':\r\n\t\t\treturn handleStartOfCombatAnomalies(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\tcurrentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\tcase 'Trinket':\r\n\t\t\treturn handleStartOfCombatTrinkets(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\tcurrentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\tcase 'PreCombatHeroPower':\r\n\t\t\treturn handlePreCombatHeroPowers(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\tcurrentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\tcase 'IllidanHeroPower':\r\n\t\t\treturn handleIllidanHeroPowers(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\tcurrentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\tcase 'HeroPower':\r\n\t\t\treturn handleStartOfCombatHeroPowers(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\tcurrentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\tcase 'Secret':\r\n\t\t\treturn handleStartOfCombatSecrets(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\tcurrentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\tcase 'Minion':\r\n\t\t\treturn handleStartOfCombatMinions(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\tcurrentAttacker,\r\n\t\t\t\tplayerBoardBefore,\r\n\t\t\t\topponentBoardBefore,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t}\r\n};\r\n"]}
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{"version":3,"file":"temp-card-ids.js","sourceRoot":"","sources":["../src/temp-card-ids.ts"],"names":[],"mappings":"","sourcesContent":["export declare const enum TempCardIds {}\r\n"]}
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package/package.json
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{
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"name": "@firestone-hs/simulate-bgs-battle",
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"version": "1.1.
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"version": "1.1.489",
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"description": "",
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"scripts": {
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"lint": "eslint --color --fix --ext .ts .",
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],
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"dependencies": {
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"@firestone-hs/hs-replay-xml-parser": "0.0.46",
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"@firestone-hs/reference-data": "^2.0.
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"@firestone-hs/reference-data": "^2.0.84"
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},
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"devDependencies": {
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"@types/aws-lambda": "8.10.31",
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"webpack-cli": "^5.0.2",
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"yaml-cfn": "^0.2.2"
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}
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}
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-
import { BgsPlayerEntity } from '../bgs-player-entity';
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import { BoardEntity } from '../board-entity';
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import { FullGameState } from './internal-game-state';
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export declare const handleStartOfCombat: (playerEntity: BgsPlayerEntity, playerBoard: BoardEntity[], opponentEntity: BgsPlayerEntity, opponentBoard: BoardEntity[], currentAttacker: number, gameState: FullGameState) => number;
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export declare const handleIllidanHeroPowers: (playerEntity: BgsPlayerEntity, playerBoard: BoardEntity[], opponentEntity: BgsPlayerEntity, opponentBoard: BoardEntity[], currentAttacker: number, gameState: FullGameState) => number;
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export declare const handleStartOfCombatHeroPowers: (playerEntity: BgsPlayerEntity, playerBoard: BoardEntity[], opponentEntity: BgsPlayerEntity, opponentBoard: BoardEntity[], currentAttacker: number, gameState: FullGameState) => number;
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export declare const getHeroPowerForHero: (heroCardId: string) => string;
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export declare const performStartOfCombatMinionsForPlayer: (attacker: BoardEntity, attackingBoard: BoardEntity[], attackingBoardHero: BgsPlayerEntity, defendingBoard: BoardEntity[], defendingBoardHero: BgsPlayerEntity, attackingBoardBefore: BoardEntity[], defendingBoardBefore: BoardEntity[], gameState: FullGameState) => boolean;
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