@firestone-hs/simulate-bgs-battle 1.1.472 → 1.1.474

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -70,6 +70,11 @@ const modifyStats = (entity, attackAmount, healthAmount, friendlyBoard, friendly
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  if (["BG25_027", "BG25_027_G"].includes(entity.cardId)) {
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  (0, utils_1.addStatsToBoard)(entity, friendlyBoard, friendlyBoardHero, 0, entity.cardId === "BG25_027_G" ? 2 : 1, gameState);
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  }
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+ else if (entity.cardId === "BG21_018" ||
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+ entity.cardId === "BG21_018_G") {
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+ const stat = entity.cardId === "BG21_018_G" ? 2 : 1;
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+ entity.health += stat;
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+ }
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  }
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  if (realHealthAmount > 0) {
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  entity.maxHealth += realHealthAmount;
@@ -96,11 +101,6 @@ const modifyStats = (entity, attackAmount, healthAmount, friendlyBoard, friendly
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  (0, exports.modifyStats)(mishmash, (mishmash.cardId === "TB_BaconShop_HERO_33_Buddy_G" ? 2 : 1) * realAttackAmount, (mishmash.cardId === "TB_BaconShop_HERO_33_Buddy_G" ? 2 : 1) * realHealthAmount, friendlyBoard, friendlyBoardHero, gameState);
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  });
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  }
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- else if (entity.cardId === "BG21_018" ||
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- entity.cardId === "BG21_018_G") {
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- const stat = entity.cardId === "BG21_018_G" ? 2 : 1;
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- entity.health += stat;
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- }
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  onStatsUpdate(entity, friendlyBoard, friendlyBoardHero, gameState);
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  };
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  exports.modifyStats = modifyStats;
@@ -1 +1 @@
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- 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { addStatsToBoard, hasCorrectTribe } from '../utils';\r\nimport { applyAurasToSelf } from './add-minion-to-board';\r\nimport { getNeighbours } from './attack';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const setEntityStats = (\r\n\tentity: BoardEntity,\r\n\tattack: number | null,\r\n\thealth: number | null,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (attack !== null) {\r\n\t\tentity.attack = attack;\r\n\t\tentity.maxAttack = attack;\r\n\t}\r\n\tif (health !== null) {\r\n\t\tentity.health = health;\r\n\t\tentity.maxHealth = health;\r\n\t}\r\n\tapplyAurasToSelf(entity, board, boardHero, gameState);\r\n};\r\n\r\nexport const modifyStats = (\r\n\tentity: BoardEntity,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tspectator: Spectator = null,\r\n): void => {\r\n\tif (attackAmount === 0 && healthAmount === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.LocPrince_BG29_889 || entity.cardId === CardIds.LocPrince_BG29_889_G) {\r\n\t\tconst buff = entity.cardId === CardIds.LocPrince_BG29_889_G ? 4 : 2;\r\n\t\tattackAmount += buff;\r\n\t\thealthAmount += buff;\r\n\t}\r\n\r\n\tconst otherBoardHero: BgsPlayerEntity =\r\n\t\tgameState.gameState.player.player === friendlyBoardHero\r\n\t\t\t? gameState.gameState.opponent.player\r\n\t\t\t: gameState.gameState.player.player;\r\n\r\n\tconst neighbours = getNeighbours(friendlyBoard, entity);\r\n\tconst poetMultipliers = neighbours.filter((e) => e.cardId === CardIds.PersistentPoet_BG29_813_G).length * 2 || 1;\r\n\tconst tarecgosaMultiplier = entity.cardId === CardIds.Tarecgosa_BG21_015_G ? 2 : 1;\r\n\r\n\tconst realAttackAmount = attackAmount * poetMultipliers * tarecgosaMultiplier;\r\n\tconst realHealthAmount = healthAmount * poetMultipliers * tarecgosaMultiplier;\r\n\r\n\tentity.attack = Math.max(0, entity.attack + realAttackAmount);\r\n\tentity.previousAttack = entity.attack;\r\n\tentity.pendingAttackBuffs.push(realAttackAmount);\r\n\tentity.health += realHealthAmount;\r\n\r\n\tif (realAttackAmount > 0) {\r\n\t\tentity.maxAttack += realAttackAmount;\r\n\t\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.DRAGON, gameState.allCards)) {\r\n\t\t\tconst whelpSmugglers = friendlyBoard.filter(\r\n\t\t\t\t(e) => e.cardId === CardIds.WhelpSmuggler_BG21_013 || e.cardId === CardIds.WhelpSmuggler_BG21_013_G,\r\n\t\t\t);\r\n\t\t\twhelpSmugglers.forEach((smuggler) => {\r\n\t\t\t\tconst buff = smuggler.cardId === CardIds.WhelpSmuggler_BG21_013_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(entity, 0, buff, friendlyBoard, friendlyBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsmuggler,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\r\n\t\t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t\t\t\tconst stormbringers = friendlyBoard.filter(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t\t\t\t);\r\n\t\t\t\tstormbringers.forEach((stormbringer) => {\r\n\t\t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t\t\t\t\t// This is never called?\r\n\t\t\t\t\t(e) => {\r\n\t\t\t\t\t\te.attack += multiplier * realAttackAmount;\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t};\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Sinestra\r\n\t\tfriendlyBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((sinestra) => {\r\n\t\t\t\tconst buff = sinestra.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G ? 2 : 1;\r\n\t\t\t\tentity.health += buff;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsinestra,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\r\n\t\t// TODO: what happens if the Hunter is killed during the attack?\r\n\t\tif (\r\n\t\t\t[CardIds.HunterOfGatherers_BG25_027, CardIds.HunterOfGatherers_BG25_027_G].includes(\r\n\t\t\t\tentity.cardId as CardIds,\r\n\t\t\t)\r\n\t\t) {\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tentity,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t0,\r\n\t\t\t\tentity.cardId === CardIds.HunterOfGatherers_BG25_027_G ? 2 : 1,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tif (realHealthAmount > 0) {\r\n\t\tentity.maxHealth += realHealthAmount;\r\n\t\tconst titanicGuardians = friendlyBoard\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G,\r\n\t\t\t);\r\n\t\ttitanicGuardians.forEach((guardian) => {\r\n\t\t\tconst buff =\r\n\t\t\t\t(guardian.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G ? 2 : 1) * realHealthAmount;\r\n\t\t\tif (buff > 0) {\r\n\t\t\t\tguardian.health += buff;\r\n\t\t\t\tguardian.maxHealth += buff;\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamToken ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAttackAmount,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realHealthAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (\r\n\t\tentity.cardId === CardIds.DefiantShipwright_BG21_018 ||\r\n\t\tentity.cardId === CardIds.DefiantShipwright_BG21_018_G\r\n\t) {\r\n\t\tconst stat = entity.cardId === CardIds.DefiantShipwright_BG21_018_G ? 2 : 1;\r\n\t\tentity.health += stat;\r\n\t}\r\n\r\n\tonStatsUpdate(entity, friendlyBoard, friendlyBoardHero, gameState);\r\n};\r\n\r\nconst onStatsUpdate = (\r\n\tentity: BoardEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tonStatUpdateMinions(entity, friendlyBoard, friendlyHero, gameState);\r\n\tonStatUpdateQuests(entity, friendlyBoard, friendlyHero, gameState);\r\n};\r\n\r\nexport const applyAfterStatsUpdate = (gameState: FullGameState) => {\r\n\tfor (const entity of gameState.gameState.player.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.player, gameState.gameState.opponent, gameState);\r\n\t}\r\n\tfor (const entity of gameState.gameState.opponent.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.opponent, gameState.gameState.player, gameState);\r\n\t}\r\n};\r\n\r\nconst applyAfterStatsUpdateForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerState: PlayerState,\r\n\topponentState: PlayerState,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Attack buffs\r\n\t// Actually this was a bug, and the stats update happen at the same time\r\n\t// Keeping the structure here in case it's useful in the future\r\n\t// for (const attackBuff of entity.pendingAttackBuffs) {\r\n\t// \tif (isCorrectTribe(gameState.allCards.getCard(entity.cardId).races, Race.DRAGON)) {\r\n\t// \t\tconst whelpSmugglers = playerState.board.filter(\r\n\t// \t\t\t(e) => e.cardId === CardIds.WhelpSmuggler_BG21_013 || e.cardId === CardIds.WhelpSmuggler_BG21_013_G,\r\n\t// \t\t);\r\n\t// \t\twhelpSmugglers.forEach((smuggler) => {\r\n\t// \t\t\tconst buff = smuggler.cardId === CardIds.WhelpSmuggler_BG21_013_G ? 2 : 1;\r\n\t// \t\t\tmodifyHealth(entity, buff, playerState.board, playerState.player, gameState);\r\n\t// \t\t\tgameState.spectator.registerPowerTarget(\r\n\t// \t\t\t\tsmuggler,\r\n\t// \t\t\t\tentity,\r\n\t// \t\t\t\tplayerState.board,\r\n\t// \t\t\t\tplayerState.player,\r\n\t// \t\t\t\topponentState.player,\r\n\t// \t\t\t);\r\n\t// \t\t});\r\n\r\n\t// \t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t// \t\t\tconst stormbringers = playerState.board.filter(\r\n\t// \t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t// \t\t\t);\r\n\t// \t\t\tstormbringers.forEach((stormbringer) => {\r\n\t// \t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t// \t\t\t\t(e) => {\r\n\t// \t\t\t\t\tmodifyAttack(e, multiplier * attackBuff, playerState.board, playerState.player, gameState);\r\n\t// \t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t// \t\t\t\t\t\tstormbringer,\r\n\t// \t\t\t\t\t\tentity,\r\n\t// \t\t\t\t\t\tplayerState.board,\r\n\t// \t\t\t\t\t\tplayerState.player,\r\n\t// \t\t\t\t\t\topponentState.player,\r\n\t// \t\t\t\t\t);\r\n\t// \t\t\t\t};\r\n\t// \t\t\t});\r\n\t// \t\t}\r\n\t// \t}\r\n\r\n\t// \t// TODO: what happens if the Hunter is killed during the attack?\r\n\t// \tif (\r\n\t// \t\t[CardIds.HunterOfGatherers_BG25_027, CardIds.HunterOfGatherers_BG25_027_G].includes(\r\n\t// \t\t\tentity.cardId as CardIds,\r\n\t// \t\t)\r\n\t// \t) {\r\n\t// \t\taddStatsToBoard(\r\n\t// \t\t\tentity,\r\n\t// \t\t\tplayerState.board,\r\n\t// \t\t\tplayerState.player,\r\n\t// \t\t\t0,\r\n\t// \t\t\tentity.cardId === CardIds.HunterOfGatherers_BG25_027_G ? 2 : 1,\r\n\t// \t\t\tgameState,\r\n\t// \t\t);\r\n\t// \t}\r\n\t// }\r\n\tentity.pendingAttackBuffs = [];\r\n};\r\n\r\nconst onStatUpdateQuests = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.FindTheMurderWeapon:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PressureTheAuthorities:\r\n\t\t\t\tconst totalAttack = board.map((e) => e.attack).reduce((a, b) => a + b, 0);\r\n\t\t\t\tif (totalAttack >= 35) {\r\n\t\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst onStatUpdateMinions = (\r\n\tentity: BoardEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.ELEMENTAL, gameState.allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities_BG21_036 || e.cardId === CardIds.MasterOfRealities_BG21_036_G,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G,\r\n\t\t);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\ttentacle.attack += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t\ttentacle.health += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t});\r\n};\r\n"]}
1
+ 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { addStatsToBoard, hasCorrectTribe } from '../utils';\r\nimport { applyAurasToSelf } from './add-minion-to-board';\r\nimport { getNeighbours } from './attack';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const setEntityStats = (\r\n\tentity: BoardEntity,\r\n\tattack: number | null,\r\n\thealth: number | null,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (attack !== null) {\r\n\t\tentity.attack = attack;\r\n\t\tentity.maxAttack = attack;\r\n\t}\r\n\tif (health !== null) {\r\n\t\tentity.health = health;\r\n\t\tentity.maxHealth = health;\r\n\t}\r\n\tapplyAurasToSelf(entity, board, boardHero, gameState);\r\n};\r\n\r\nexport const modifyStats = (\r\n\tentity: BoardEntity,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tspectator: Spectator = null,\r\n): void => {\r\n\tif (attackAmount === 0 && healthAmount === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.LocPrince_BG29_889 || entity.cardId === CardIds.LocPrince_BG29_889_G) {\r\n\t\tconst buff = entity.cardId === CardIds.LocPrince_BG29_889_G ? 4 : 2;\r\n\t\tattackAmount += buff;\r\n\t\thealthAmount += buff;\r\n\t}\r\n\r\n\tconst otherBoardHero: BgsPlayerEntity =\r\n\t\tgameState.gameState.player.player === friendlyBoardHero\r\n\t\t\t? gameState.gameState.opponent.player\r\n\t\t\t: gameState.gameState.player.player;\r\n\r\n\tconst neighbours = getNeighbours(friendlyBoard, entity);\r\n\tconst poetMultipliers = neighbours.filter((e) => e.cardId === CardIds.PersistentPoet_BG29_813_G).length * 2 || 1;\r\n\tconst tarecgosaMultiplier = entity.cardId === CardIds.Tarecgosa_BG21_015_G ? 2 : 1;\r\n\r\n\tconst realAttackAmount = attackAmount * poetMultipliers * tarecgosaMultiplier;\r\n\tconst realHealthAmount = healthAmount * poetMultipliers * tarecgosaMultiplier;\r\n\r\n\tentity.attack = Math.max(0, entity.attack + realAttackAmount);\r\n\tentity.previousAttack = entity.attack;\r\n\tentity.pendingAttackBuffs.push(realAttackAmount);\r\n\tentity.health += realHealthAmount;\r\n\r\n\tif (realAttackAmount > 0) {\r\n\t\tentity.maxAttack += realAttackAmount;\r\n\t\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.DRAGON, gameState.allCards)) {\r\n\t\t\tconst whelpSmugglers = friendlyBoard.filter(\r\n\t\t\t\t(e) => e.cardId === CardIds.WhelpSmuggler_BG21_013 || e.cardId === CardIds.WhelpSmuggler_BG21_013_G,\r\n\t\t\t);\r\n\t\t\twhelpSmugglers.forEach((smuggler) => {\r\n\t\t\t\tconst buff = smuggler.cardId === CardIds.WhelpSmuggler_BG21_013_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(entity, 0, buff, friendlyBoard, friendlyBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsmuggler,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\r\n\t\t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t\t\t\tconst stormbringers = friendlyBoard.filter(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t\t\t\t);\r\n\t\t\t\tstormbringers.forEach((stormbringer) => {\r\n\t\t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t\t\t\t\t// This is never called?\r\n\t\t\t\t\t(e) => {\r\n\t\t\t\t\t\te.attack += multiplier * realAttackAmount;\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t};\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Sinestra\r\n\t\tfriendlyBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((sinestra) => {\r\n\t\t\t\tconst buff = sinestra.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G ? 2 : 1;\r\n\t\t\t\tentity.health += buff;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsinestra,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\r\n\t\t// TODO: what happens if the Hunter is killed during the attack?\r\n\t\tif (\r\n\t\t\t[CardIds.HunterOfGatherers_BG25_027, CardIds.HunterOfGatherers_BG25_027_G].includes(\r\n\t\t\t\tentity.cardId as CardIds,\r\n\t\t\t)\r\n\t\t) {\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tentity,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t0,\r\n\t\t\t\tentity.cardId === CardIds.HunterOfGatherers_BG25_027_G ? 2 : 1,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t} else if (\r\n\t\t\tentity.cardId === CardIds.DefiantShipwright_BG21_018 ||\r\n\t\t\tentity.cardId === CardIds.DefiantShipwright_BG21_018_G\r\n\t\t) {\r\n\t\t\tconst stat = entity.cardId === CardIds.DefiantShipwright_BG21_018_G ? 2 : 1;\r\n\t\t\tentity.health += stat;\r\n\t\t}\r\n\t}\r\n\r\n\tif (realHealthAmount > 0) {\r\n\t\tentity.maxHealth += realHealthAmount;\r\n\t\tconst titanicGuardians = friendlyBoard\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G,\r\n\t\t\t);\r\n\t\ttitanicGuardians.forEach((guardian) => {\r\n\t\t\tconst buff =\r\n\t\t\t\t(guardian.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G ? 2 : 1) * realHealthAmount;\r\n\t\t\tif (buff > 0) {\r\n\t\t\t\tguardian.health += buff;\r\n\t\t\t\tguardian.maxHealth += buff;\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamToken ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAttackAmount,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realHealthAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\tonStatsUpdate(entity, friendlyBoard, friendlyBoardHero, gameState);\r\n};\r\n\r\nconst onStatsUpdate = (\r\n\tentity: BoardEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tonStatUpdateMinions(entity, friendlyBoard, friendlyHero, gameState);\r\n\tonStatUpdateQuests(entity, friendlyBoard, friendlyHero, gameState);\r\n};\r\n\r\nexport const applyAfterStatsUpdate = (gameState: FullGameState) => {\r\n\tfor (const entity of gameState.gameState.player.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.player, gameState.gameState.opponent, gameState);\r\n\t}\r\n\tfor (const entity of gameState.gameState.opponent.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.opponent, gameState.gameState.player, gameState);\r\n\t}\r\n};\r\n\r\nconst applyAfterStatsUpdateForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerState: PlayerState,\r\n\topponentState: PlayerState,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Attack buffs\r\n\t// Actually this was a bug, and the stats update happen at the same time\r\n\t// Keeping the structure here in case it's useful in the future\r\n\t// for (const attackBuff of entity.pendingAttackBuffs) {\r\n\t// \tif (isCorrectTribe(gameState.allCards.getCard(entity.cardId).races, Race.DRAGON)) {\r\n\t// \t\tconst whelpSmugglers = playerState.board.filter(\r\n\t// \t\t\t(e) => e.cardId === CardIds.WhelpSmuggler_BG21_013 || e.cardId === CardIds.WhelpSmuggler_BG21_013_G,\r\n\t// \t\t);\r\n\t// \t\twhelpSmugglers.forEach((smuggler) => {\r\n\t// \t\t\tconst buff = smuggler.cardId === CardIds.WhelpSmuggler_BG21_013_G ? 2 : 1;\r\n\t// \t\t\tmodifyHealth(entity, buff, playerState.board, playerState.player, gameState);\r\n\t// \t\t\tgameState.spectator.registerPowerTarget(\r\n\t// \t\t\t\tsmuggler,\r\n\t// \t\t\t\tentity,\r\n\t// \t\t\t\tplayerState.board,\r\n\t// \t\t\t\tplayerState.player,\r\n\t// \t\t\t\topponentState.player,\r\n\t// \t\t\t);\r\n\t// \t\t});\r\n\r\n\t// \t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t// \t\t\tconst stormbringers = playerState.board.filter(\r\n\t// \t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t// \t\t\t);\r\n\t// \t\t\tstormbringers.forEach((stormbringer) => {\r\n\t// \t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t// \t\t\t\t(e) => {\r\n\t// \t\t\t\t\tmodifyAttack(e, multiplier * attackBuff, playerState.board, playerState.player, gameState);\r\n\t// \t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t// \t\t\t\t\t\tstormbringer,\r\n\t// \t\t\t\t\t\tentity,\r\n\t// \t\t\t\t\t\tplayerState.board,\r\n\t// \t\t\t\t\t\tplayerState.player,\r\n\t// \t\t\t\t\t\topponentState.player,\r\n\t// \t\t\t\t\t);\r\n\t// \t\t\t\t};\r\n\t// \t\t\t});\r\n\t// \t\t}\r\n\t// \t}\r\n\r\n\t// \t// TODO: what happens if the Hunter is killed during the attack?\r\n\t// \tif (\r\n\t// \t\t[CardIds.HunterOfGatherers_BG25_027, CardIds.HunterOfGatherers_BG25_027_G].includes(\r\n\t// \t\t\tentity.cardId as CardIds,\r\n\t// \t\t)\r\n\t// \t) {\r\n\t// \t\taddStatsToBoard(\r\n\t// \t\t\tentity,\r\n\t// \t\t\tplayerState.board,\r\n\t// \t\t\tplayerState.player,\r\n\t// \t\t\t0,\r\n\t// \t\t\tentity.cardId === CardIds.HunterOfGatherers_BG25_027_G ? 2 : 1,\r\n\t// \t\t\tgameState,\r\n\t// \t\t);\r\n\t// \t}\r\n\t// }\r\n\tentity.pendingAttackBuffs = [];\r\n};\r\n\r\nconst onStatUpdateQuests = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.FindTheMurderWeapon:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PressureTheAuthorities:\r\n\t\t\t\tconst totalAttack = board.map((e) => e.attack).reduce((a, b) => a + b, 0);\r\n\t\t\t\tif (totalAttack >= 35) {\r\n\t\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst onStatUpdateMinions = (\r\n\tentity: BoardEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.ELEMENTAL, gameState.allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities_BG21_036 || e.cardId === CardIds.MasterOfRealities_BG21_036_G,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G,\r\n\t\t);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\ttentacle.attack += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t\ttentacle.health += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t});\r\n};\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@firestone-hs/simulate-bgs-battle",
3
- "version": "1.1.472",
3
+ "version": "1.1.474",
4
4
  "description": "",
5
5
  "scripts": {
6
6
  "lint": "eslint --color --fix --ext .ts .",