@firestone-hs/simulate-bgs-battle 1.1.472 → 1.1.474

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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{ CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateDivineShield } from '../divine-shield';\r\nimport { addStatsToBoard, updateVenomous } from '../utils';\r\nimport { getNeighbours } from './attack';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { handlePackTactics, handleSnakeTrap, handleSplittingImage, handleVenomstrikeTrap } from './secrets';\r\nimport { modifyStats, setEntityStats } from './stats';\r\n\r\nexport const applyOnBeingAttackedBuffs = (\r\n\tattackerEntity: BoardEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// We need to respect the order of the secrets\r\n\tfor (const secret of (defendingPlayerEntity.secrets ?? []).filter((s) => !s.triggered)) {\r\n\t\tswitch (secret.cardId) {\r\n\t\t\tcase CardIds.AutodefenseMatrix_TB_Bacon_Secrets_07:\r\n\t\t\t\tif (!defendingEntity.divineShield) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SplittingImage_TB_Bacon_Secrets_04:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandleSplittingImage(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PackTactics_TB_Bacon_Secrets_15:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandlePackTactics(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SnakeTrap_TB_Bacon_Secrets_02:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandleSnakeTrap(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.VenomstrikeTrap_TB_Bacon_Secrets_01:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandleVenomstrikeTrap(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tif (defendingEntity.taunt) {\r\n\t\tconst champions = defendingBoard.filter((entity) => entity.cardId === CardIds.ChampionOfYshaarj_BGS_111);\r\n\t\tconst goldenChampions = defendingBoard.filter(\r\n\t\t\t(entity) => entity.cardId === CardIds.ChampionOfYshaarj_TB_BaconUps_301,\r\n\t\t);\r\n\t\tchampions.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 1, 2, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tentity,\r\n\t\t\t\tentity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\t\tgoldenChampions.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 2, 4, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tentity,\r\n\t\t\t\tentity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\r\n\t\tconst arms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpire_BGS_110);\r\n\t\tconst goldenArms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpire_TB_BaconUps_302);\r\n\t\tarms.forEach((arm) => {\r\n\t\t\tmodifyStats(defendingEntity, 2, 0, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tarm,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\t\tgoldenArms.forEach((arm) => {\r\n\t\t\tmodifyStats(defendingEntity, 4, 0, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tarm,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\r\n\t\tdefendingBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((entity) => {\r\n\t\t\t\tconst buff = entity.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy ? 1 : 2;\r\n\t\t\t\taddStatsToBoard(entity, defendingBoard, defendingPlayerEntity, buff, 0, gameState);\r\n\t\t\t});\r\n\t}\r\n\r\n\t// Based on defending entity\r\n\tif (defendingEntity.cardId === CardIds.TormentedRitualist_BGS_201) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 1, 1, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tentity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (defendingEntity.cardId === CardIds.TormentedRitualist_TB_BaconUps_257) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 2, 2, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tentity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (\r\n\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300 ||\r\n\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300_G\r\n\t) {\r\n\t\tmodifyStats(\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300_G ? 2 : 1,\r\n\t\t\t0,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingPlayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingBoard,\r\n\t\t\tattackerHero,\r\n\t\t\tdefendingPlayerEntity,\r\n\t\t);\r\n\t} else if (\r\n\t\t[CardIds.AdaptableBarricade_BG27_022, CardIds.AdaptableBarricade_BG27_022_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\t// https://twitter.com/LoewenMitchell/status/1692225556559901031?s=20\r\n\t\tconst totalStats = defendingEntity.attack + defendingEntity.health;\r\n\t\tconst attackerAttack = attackerEntity.attack;\r\n\t\tif (defendingEntity.divineShield) {\r\n\t\t\tdefendingEntity.health = 1;\r\n\t\t\tdefendingEntity.attack = totalStats - defendingEntity.health;\r\n\t\t} else if (attackerEntity.venomous || attackerEntity.poisonous) {\r\n\t\t\t// Do nothing\r\n\t\t} else if (attackerAttack < totalStats) {\r\n\t\t\tdefendingEntity.health = attackerAttack + 1;\r\n\t\t\tdefendingEntity.attack = totalStats - defendingEntity.health;\r\n\t\t}\r\n\t} else if (\r\n\t\t[CardIds.GraniteGuardian_BG24_001, CardIds.GraniteGuardian_BG24_001_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\tattackerEntity.health = 1;\r\n\t} else if (\r\n\t\t[CardIds.WaywardGrimscale_BG28_406, CardIds.WaywardGrimscale_BG28_406_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\tupdateVenomous(defendingEntity, true, defendingBoard, defendingPlayerEntity, gameState);\r\n\t}\r\n\r\n\t// Based on attacking entity\r\n\tif (\r\n\t\tattackerEntity.cardId === CardIds.SindoreiStraightShot_BG25_016 ||\r\n\t\tattackerEntity.cardId === CardIds.SindoreiStraightShot_BG25_016_G\r\n\t) {\r\n\t\tdefendingEntity.taunt = false;\r\n\t\tdefendingEntity.reborn = false;\r\n\t} else if (\r\n\t\t[CardIds.TransmutedBramblewitch_BG27_013, CardIds.TransmutedBramblewitch_BG27_013_G].includes(\r\n\t\t\tattackerEntity.cardId as CardIds,\r\n\t\t) &&\r\n\t\tattackerEntity.abiityChargesLeft > 0\r\n\t) {\r\n\t\t// TODO: also modify all code that directly sets the stats of an entity\r\n\t\tsetEntityStats(defendingEntity, 3, 3, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\tattackerEntity.abiityChargesLeft--;\r\n\t}\r\n};\r\n"]}
1
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{ CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateDivineShield } from '../divine-shield';\r\nimport { addStatsToBoard, updateVenomous } from '../utils';\r\nimport { getNeighbours } from './attack';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { handlePackTactics, handleSnakeTrap, handleSplittingImage, handleVenomstrikeTrap } from './secrets';\r\nimport { modifyStats, setEntityStats } from './stats';\r\n\r\nexport const applyOnBeingAttackedBuffs = (\r\n\tattackerEntity: BoardEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// We need to respect the order of the secrets\r\n\tfor (const secret of (defendingPlayerEntity.secrets ?? []).filter((s) => !s.triggered)) {\r\n\t\tswitch (secret.cardId) {\r\n\t\t\tcase CardIds.AutodefenseMatrix_TB_Bacon_Secrets_07:\r\n\t\t\t\tif (!defendingEntity.divineShield) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SplittingImage_TB_Bacon_Secrets_04:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandleSplittingImage(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PackTactics_TB_Bacon_Secrets_15:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandlePackTactics(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SnakeTrap_TB_Bacon_Secrets_02:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandleSnakeTrap(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.VenomstrikeTrap_TB_Bacon_Secrets_01:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandleVenomstrikeTrap(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tif (defendingEntity.taunt) {\r\n\t\tconst champions = defendingBoard.filter((entity) => entity.cardId === CardIds.ChampionOfYshaarj_BGS_111);\r\n\t\tconst goldenChampions = defendingBoard.filter(\r\n\t\t\t(entity) => entity.cardId === CardIds.ChampionOfYshaarj_TB_BaconUps_301,\r\n\t\t);\r\n\t\tchampions.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 1, 2, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tentity,\r\n\t\t\t\tentity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\t\tgoldenChampions.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 2, 4, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tentity,\r\n\t\t\t\tentity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\r\n\t\tconst arms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpire_BGS_110);\r\n\t\tconst goldenArms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpire_TB_BaconUps_302);\r\n\t\tarms.forEach((arm) => {\r\n\t\t\tmodifyStats(defendingEntity, 2, 0, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tarm,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\t\tgoldenArms.forEach((arm) => {\r\n\t\t\tmodifyStats(defendingEntity, 4, 0, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tarm,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\r\n\t\tdefendingBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((entity) => {\r\n\t\t\t\tconst buff = entity.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy ? 1 : 2;\r\n\t\t\t\taddStatsToBoard(entity, defendingBoard, defendingPlayerEntity, buff, 0, gameState);\r\n\t\t\t});\r\n\t}\r\n\r\n\t// Based on defending entity\r\n\tif (defendingEntity.cardId === CardIds.TormentedRitualist_BGS_201) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 1, 1, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tentity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (defendingEntity.cardId === CardIds.TormentedRitualist_TB_BaconUps_257) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 2, 2, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tentity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (\r\n\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300 ||\r\n\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300_G\r\n\t) {\r\n\t\tmodifyStats(\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300_G ? 2 : 1,\r\n\t\t\t0,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingPlayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingBoard,\r\n\t\t\tattackerHero,\r\n\t\t\tdefendingPlayerEntity,\r\n\t\t);\r\n\t} else if (\r\n\t\t[CardIds.AdaptableBarricade_BG27_022, CardIds.AdaptableBarricade_BG27_022_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\t// https://twitter.com/LoewenMitchell/status/1692225556559901031?s=20\r\n\t\tconst totalStats = defendingEntity.attack + defendingEntity.health;\r\n\t\tconst attackerAttack = attackerEntity.attack;\r\n\t\tif (defendingEntity.divineShield) {\r\n\t\t\tdefendingEntity.health = 1;\r\n\t\t\tdefendingEntity.attack = totalStats - defendingEntity.health;\r\n\t\t} else if (attackerEntity.venomous || attackerEntity.poisonous) {\r\n\t\t\t// Do nothing\r\n\t\t} else if (attackerAttack < totalStats) {\r\n\t\t\tdefendingEntity.health = attackerAttack + 1;\r\n\t\t\tdefendingEntity.attack = totalStats - defendingEntity.health;\r\n\t\t}\r\n\t} else if (\r\n\t\t[CardIds.GraniteGuardian_BG24_001, CardIds.GraniteGuardian_BG24_001_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\tsetEntityStats(attackerEntity, attackerEntity.attack, 1, attackerBoard, attackerHero, gameState);\r\n\t\t// attackerEntity.health = 1;\r\n\t} else if (\r\n\t\t[CardIds.WaywardGrimscale_BG28_406, CardIds.WaywardGrimscale_BG28_406_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\tupdateVenomous(defendingEntity, true, defendingBoard, defendingPlayerEntity, gameState);\r\n\t}\r\n\r\n\t// Based on attacking entity\r\n\tif (\r\n\t\tattackerEntity.cardId === CardIds.SindoreiStraightShot_BG25_016 ||\r\n\t\tattackerEntity.cardId === CardIds.SindoreiStraightShot_BG25_016_G\r\n\t) {\r\n\t\tdefendingEntity.taunt = false;\r\n\t\tdefendingEntity.reborn = false;\r\n\t} else if (\r\n\t\t[CardIds.TransmutedBramblewitch_BG27_013, CardIds.TransmutedBramblewitch_BG27_013_G].includes(\r\n\t\t\tattackerEntity.cardId as CardIds,\r\n\t\t) &&\r\n\t\tattackerEntity.abiityChargesLeft > 0\r\n\t) {\r\n\t\t// TODO: also modify all code that directly sets the stats of an entity\r\n\t\tsetEntityStats(defendingEntity, 3, 3, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\tattackerEntity.abiityChargesLeft--;\r\n\t}\r\n};\r\n"]}
@@ -2,28 +2,42 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.buildGameAction = void 0;
4
4
  const buildGameAction = (playerHero, opponentHero, action) => {
5
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t;
5
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z, _0, _1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11;
6
+ const isPlayerSireD = (_a = playerHero === null || playerHero === void 0 ? void 0 : playerHero.cardId) === null || _a === void 0 ? void 0 : _a.startsWith("BG24_HERO_100");
7
+ const isOpponentSireD = (_b = opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.cardId) === null || _b === void 0 ? void 0 : _b.startsWith("BG24_HERO_100");
6
8
  const result = {
7
9
  ...action,
8
- playerSecrets: ((_a = playerHero === null || playerHero === void 0 ? void 0 : playerHero.secrets) !== null && _a !== void 0 ? _a : []).filter((s) => !s.triggered),
10
+ playerSecrets: ((_c = playerHero === null || playerHero === void 0 ? void 0 : playerHero.secrets) !== null && _c !== void 0 ? _c : []).filter((s) => !s.triggered),
9
11
  playerCardId: playerHero === null || playerHero === void 0 ? void 0 : playerHero.cardId,
10
12
  playerEntityId: playerHero === null || playerHero === void 0 ? void 0 : playerHero.entityId,
11
- playerHeroPowerCardId: playerHero === null || playerHero === void 0 ? void 0 : playerHero.heroPowerId,
12
- playerHeroPowerEntityId: playerHero === null || playerHero === void 0 ? void 0 : playerHero.heroPowerEntityId,
13
+ playerHeroPowerCardId: (_h = (_e = (_d = playerHero === null || playerHero === void 0 ? void 0 : playerHero.trinkets.find((t) => t.scriptDataNum6 === 3)) === null || _d === void 0 ? void 0 : _d.cardId) !== null && _e !== void 0 ? _e : (isPlayerSireD ? (_g = (_f = playerHero.questRewardEntities) === null || _f === void 0 ? void 0 : _f[0]) === null || _g === void 0 ? void 0 : _g.cardId : null)) !== null && _h !== void 0 ? _h : playerHero === null || playerHero === void 0 ? void 0 : playerHero.heroPowerId,
14
+ playerHeroPowerEntityId: 100000002,
13
15
  playerHeroPowerUsed: playerHero === null || playerHero === void 0 ? void 0 : playerHero.heroPowerUsed,
14
- playerRewardCardId: (_d = (_c = (_b = playerHero === null || playerHero === void 0 ? void 0 : playerHero.questRewardEntities) === null || _b === void 0 ? void 0 : _b[0]) === null || _c === void 0 ? void 0 : _c.cardId) !== null && _d !== void 0 ? _d : (_e = playerHero === null || playerHero === void 0 ? void 0 : playerHero.questRewards) === null || _e === void 0 ? void 0 : _e[0],
15
- playerRewardEntityId: (_g = (_f = playerHero === null || playerHero === void 0 ? void 0 : playerHero.questRewardEntities) === null || _f === void 0 ? void 0 : _f[0]) === null || _g === void 0 ? void 0 : _g.entityId,
16
- playerRewardData: (_j = (_h = playerHero === null || playerHero === void 0 ? void 0 : playerHero.questRewardEntities) === null || _h === void 0 ? void 0 : _h[0]) === null || _j === void 0 ? void 0 : _j.scriptDataNum1,
16
+ playerRewardCardId: isPlayerSireD && ((_j = playerHero === null || playerHero === void 0 ? void 0 : playerHero.questRewardEntities) === null || _j === void 0 ? void 0 : _j.length) < 2
17
+ ? null
18
+ : (_m = (_l = (_k = playerHero === null || playerHero === void 0 ? void 0 : playerHero.questRewardEntities) === null || _k === void 0 ? void 0 : _k[1]) === null || _l === void 0 ? void 0 : _l.cardId) !== null && _m !== void 0 ? _m : (_o = playerHero === null || playerHero === void 0 ? void 0 : playerHero.questRewards) === null || _o === void 0 ? void 0 : _o[0],
19
+ playerRewardEntityId: isPlayerSireD && ((_p = playerHero === null || playerHero === void 0 ? void 0 : playerHero.questRewardEntities) === null || _p === void 0 ? void 0 : _p.length) < 2
20
+ ? null
21
+ : (_r = (_q = playerHero === null || playerHero === void 0 ? void 0 : playerHero.questRewardEntities) === null || _q === void 0 ? void 0 : _q[1]) === null || _r === void 0 ? void 0 : _r.entityId,
22
+ playerRewardData: isPlayerSireD && ((_s = playerHero === null || playerHero === void 0 ? void 0 : playerHero.questRewardEntities) === null || _s === void 0 ? void 0 : _s.length) < 2
23
+ ? null
24
+ : (_u = (_t = playerHero === null || playerHero === void 0 ? void 0 : playerHero.questRewardEntities) === null || _t === void 0 ? void 0 : _t[0]) === null || _u === void 0 ? void 0 : _u.scriptDataNum1,
17
25
  playerTrinkets: playerHero === null || playerHero === void 0 ? void 0 : playerHero.trinkets,
18
- opponentSecrets: ((_k = opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.secrets) !== null && _k !== void 0 ? _k : []).filter((s) => !s.triggered),
26
+ opponentSecrets: ((_v = opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.secrets) !== null && _v !== void 0 ? _v : []).filter((s) => !s.triggered),
19
27
  opponentCardId: opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.cardId,
20
28
  opponentEntityId: opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.entityId,
21
- opponentHeroPowerCardId: opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.heroPowerId,
22
- opponentHeroPowerEntityId: opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.heroPowerEntityId,
29
+ opponentHeroPowerCardId: (_0 = (_x = (_w = opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.trinkets.find((t) => t.scriptDataNum6 === 3)) === null || _w === void 0 ? void 0 : _w.cardId) !== null && _x !== void 0 ? _x : (isOpponentSireD ? (_z = (_y = opponentHero.questRewardEntities) === null || _y === void 0 ? void 0 : _y[0]) === null || _z === void 0 ? void 0 : _z.cardId : null)) !== null && _0 !== void 0 ? _0 : opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.heroPowerId,
30
+ opponentHeroPowerEntityId: 200000002,
23
31
  opponentHeroPowerUsed: opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.heroPowerUsed,
24
- opponentRewardCardId: (_o = (_m = (_l = opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.questRewardEntities) === null || _l === void 0 ? void 0 : _l[0]) === null || _m === void 0 ? void 0 : _m.cardId) !== null && _o !== void 0 ? _o : (_p = opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.questRewards) === null || _p === void 0 ? void 0 : _p[0],
25
- opponentRewardEntityId: (_r = (_q = opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.questRewardEntities) === null || _q === void 0 ? void 0 : _q[0]) === null || _r === void 0 ? void 0 : _r.entityId,
26
- opponentRewardData: (_t = (_s = opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.questRewardEntities) === null || _s === void 0 ? void 0 : _s[0]) === null || _t === void 0 ? void 0 : _t.scriptDataNum1,
32
+ opponentRewardCardId: isOpponentSireD && ((_1 = opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.questRewardEntities) === null || _1 === void 0 ? void 0 : _1.length) < 2
33
+ ? null
34
+ : (_4 = (_3 = (_2 = opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.questRewardEntities) === null || _2 === void 0 ? void 0 : _2[1]) === null || _3 === void 0 ? void 0 : _3.cardId) !== null && _4 !== void 0 ? _4 : (_5 = opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.questRewards) === null || _5 === void 0 ? void 0 : _5[0],
35
+ opponentRewardEntityId: isOpponentSireD && ((_6 = opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.questRewardEntities) === null || _6 === void 0 ? void 0 : _6.length) < 2
36
+ ? null
37
+ : (_8 = (_7 = opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.questRewardEntities) === null || _7 === void 0 ? void 0 : _7[1]) === null || _8 === void 0 ? void 0 : _8.entityId,
38
+ opponentRewardData: isOpponentSireD && ((_9 = opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.questRewardEntities) === null || _9 === void 0 ? void 0 : _9.length) < 2
39
+ ? null
40
+ : (_11 = (_10 = opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.questRewardEntities) === null || _10 === void 0 ? void 0 : _10[0]) === null || _11 === void 0 ? void 0 : _11.scriptDataNum1,
27
41
  opponentTrinkets: opponentHero === null || opponentHero === void 0 ? void 0 : opponentHero.trinkets,
28
42
  };
29
43
  return result;
@@ -1 +1 @@
1
- {"version":3,"file":"game-action.js","sourceRoot":"","sources":["../../../src/simulation/spectator/game-action.ts"],"names":[],"mappings":";;;AAuDO,MAAM,eAAe,GAAG,CAC9B,UAA2B,EAC3B,YAA6B,EAC7B,MAA2B,EACd,EAAE;;IACf,MAAM,MAAM,GAAe;QAC1B,GAAG,MAAM;QAET,aAAa,EAAE,CAAC,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,OAAO,mCAAI,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACtE,YAAY,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM;QAChC,cAAc,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,QAAQ;QACpC,qBAAqB,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,WAAW;QAC9C,uBAAuB,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,iBAAiB;QACtD,mBAAmB,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,aAAa;QAC9C,kBAAkB,EAAE,MAAA,MAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,MAAM,mCAAI,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,YAAY,0CAAG,CAAC,CAAC;QACjG,oBAAoB,EAAE,MAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,QAAQ;QACpE,gBAAgB,EAAE,MAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,cAAc;QACtE,cAAc,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,QAAQ;QAEpC,eAAe,EAAE,CAAC,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,OAAO,mCAAI,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAC1E,cAAc,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM;QACpC,gBAAgB,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,QAAQ;QACxC,uBAAuB,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,WAAW;QAClD,yBAAyB,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,iBAAiB;QAC1D,qBAAqB,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,aAAa;QAClD,oBAAoB,EAAE,MAAA,MAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,MAAM,mCAAI,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,YAAY,0CAAG,CAAC,CAAC;QACvG,sBAAsB,EAAE,MAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,QAAQ;QACxE,kBAAkB,EAAE,MAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,cAAc;QAC1E,gBAAgB,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,QAAQ;KAC1B,CAAC;IAChB,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AA/BW,QAAA,eAAe,mBA+B1B","sourcesContent":["import { BgsPlayerEntity, BoardTrinket } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { BoardSecret } from '../../board-secret';\r\n\r\nexport interface GameAction {\r\n\ttype:\r\n\t\t| 'damage'\r\n\t\t| 'attack'\r\n\t\t| 'spawn'\r\n\t\t| 'minion-death'\r\n\t\t| 'power-target'\r\n\t\t| 'start-of-combat'\r\n\t\t| 'player-attack'\r\n\t\t| 'opponent-attack';\r\n\tplayerBoard: readonly BoardEntity[];\r\n\tplayerHand: readonly BoardEntity[];\r\n\tplayerSecrets: readonly BoardSecret[];\r\n\tplayerTrinkets: readonly BoardTrinket[];\r\n\topponentBoard: readonly BoardEntity[];\r\n\topponentHand: readonly BoardEntity[];\r\n\topponentSecrets: readonly BoardSecret[];\r\n\topponentTrinkets: readonly BoardTrinket[];\r\n\tplayerCardId: string;\r\n\tplayerEntityId: number;\r\n\tplayerHeroPowerCardId: string;\r\n\tplayerHeroPowerEntityId: number;\r\n\tplayerHeroPowerUsed: boolean;\r\n\topponentCardId: string;\r\n\topponentEntityId: number;\r\n\topponentHeroPowerCardId: string;\r\n\topponentHeroPowerEntityId: number;\r\n\topponentHeroPowerUsed: boolean;\r\n\tplayerRewardCardId: string;\r\n\tplayerRewardEntityId: number;\r\n\tplayerRewardData: number;\r\n\topponentRewardCardId: string;\r\n\topponentRewardEntityId: number;\r\n\topponentRewardData: number;\r\n\tsourceEntityId?: number;\r\n\t/** @deprecated */\r\n\ttargetEntityId?: number;\r\n\ttargetEntityIds?: number[];\r\n\r\n\tdamages?: Damage[];\r\n\tspawns?: readonly BoardEntity[];\r\n\tdeaths?: readonly BoardEntity[];\r\n\tdeadMinionsPositionsOnBoard?: readonly number[];\r\n}\r\n\r\nexport interface Damage {\r\n\treadonly sourceEntityId?: number;\r\n\treadonly targetEntityId?: number;\r\n\treadonly damage?: number;\r\n}\r\n\r\nexport const buildGameAction = (\r\n\tplayerHero: BgsPlayerEntity,\r\n\topponentHero: BgsPlayerEntity,\r\n\taction: Partial<GameAction>,\r\n): GameAction => {\r\n\tconst result: GameAction = {\r\n\t\t...action,\r\n\r\n\t\tplayerSecrets: (playerHero?.secrets ?? []).filter((s) => !s.triggered),\r\n\t\tplayerCardId: playerHero?.cardId,\r\n\t\tplayerEntityId: playerHero?.entityId,\r\n\t\tplayerHeroPowerCardId: playerHero?.heroPowerId,\r\n\t\tplayerHeroPowerEntityId: playerHero?.heroPowerEntityId,\r\n\t\tplayerHeroPowerUsed: playerHero?.heroPowerUsed,\r\n\t\tplayerRewardCardId: playerHero?.questRewardEntities?.[0]?.cardId ?? playerHero?.questRewards?.[0],\r\n\t\tplayerRewardEntityId: playerHero?.questRewardEntities?.[0]?.entityId,\r\n\t\tplayerRewardData: playerHero?.questRewardEntities?.[0]?.scriptDataNum1,\r\n\t\tplayerTrinkets: playerHero?.trinkets,\r\n\r\n\t\topponentSecrets: (opponentHero?.secrets ?? []).filter((s) => !s.triggered),\r\n\t\topponentCardId: opponentHero?.cardId,\r\n\t\topponentEntityId: opponentHero?.entityId,\r\n\t\topponentHeroPowerCardId: opponentHero?.heroPowerId,\r\n\t\topponentHeroPowerEntityId: opponentHero?.heroPowerEntityId,\r\n\t\topponentHeroPowerUsed: opponentHero?.heroPowerUsed,\r\n\t\topponentRewardCardId: opponentHero?.questRewardEntities?.[0]?.cardId ?? opponentHero?.questRewards?.[0],\r\n\t\topponentRewardEntityId: opponentHero?.questRewardEntities?.[0]?.entityId,\r\n\t\topponentRewardData: opponentHero?.questRewardEntities?.[0]?.scriptDataNum1,\r\n\t\topponentTrinkets: opponentHero?.trinkets,\r\n\t} as GameAction;\r\n\treturn result;\r\n};\r\n"]}
1
+ {"version":3,"file":"game-action.js","sourceRoot":"","sources":["../../../src/simulation/spectator/game-action.ts"],"names":[],"mappings":";;;AAwDO,MAAM,eAAe,GAAG,CAC9B,UAA2B,EAC3B,YAA6B,EAC7B,MAA2B,EACd,EAAE;;IACf,MAAM,aAAa,GAAG,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,0CAAE,UAAU,iBAAsC,CAAC;IAC3F,MAAM,eAAe,GAAG,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM,0CAAE,UAAU,iBAAsC,CAAC;IAC/F,MAAM,MAAM,GAAe;QAC1B,GAAG,MAAM;QAET,aAAa,EAAE,CAAC,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,OAAO,mCAAI,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACtE,YAAY,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM;QAChC,cAAc,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,QAAQ;QACpC,qBAAqB,EACpB,MAAA,MAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,cAAc,KAAK,CAAC,CAAC,0CAAE,MAAM,mCAChE,CAAC,aAAa,CAAC,CAAC,CAAC,MAAA,MAAA,UAAU,CAAC,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,mCACpE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,WAAW;QACxB,uBAAuB,EAAE,SAAS;QAClC,mBAAmB,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,aAAa;QAC9C,kBAAkB,EACjB,aAAa,IAAI,CAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAE,MAAM,IAAG,CAAC;YAC3D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,MAAA,MAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,MAAM,mCAAI,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,YAAY,0CAAG,CAAC,CAAC;QACjF,oBAAoB,EACnB,aAAa,IAAI,CAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAE,MAAM,IAAG,CAAC;YAC3D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,MAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,QAAQ;QAClD,gBAAgB,EACf,aAAa,IAAI,CAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAE,MAAM,IAAG,CAAC;YAC3D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,MAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,cAAc;QACxD,cAAc,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,QAAQ;QAEpC,eAAe,EAAE,CAAC,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,OAAO,mCAAI,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAC1E,cAAc,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM;QACpC,gBAAgB,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,QAAQ;QACxC,uBAAuB,EACtB,MAAA,MAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,cAAc,KAAK,CAAC,CAAC,0CAAE,MAAM,mCAClE,CAAC,eAAe,CAAC,CAAC,CAAC,MAAA,MAAA,YAAY,CAAC,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,mCACxE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,WAAW;QAC1B,yBAAyB,EAAE,SAAS;QACpC,qBAAqB,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,aAAa;QAClD,oBAAoB,EACnB,eAAe,IAAI,CAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,0CAAE,MAAM,IAAG,CAAC;YAC/D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,MAAA,MAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,MAAM,mCAAI,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,YAAY,0CAAG,CAAC,CAAC;QACrF,sBAAsB,EACrB,eAAe,IAAI,CAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,0CAAE,MAAM,IAAG,CAAC;YAC/D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,MAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,QAAQ;QACpD,kBAAkB,EACjB,eAAe,IAAI,CAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,0CAAE,MAAM,IAAG,CAAC;YAC/D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,OAAA,OAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,4CAAG,CAAC,CAAC,4CAAE,cAAc;QAC1D,gBAAgB,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,QAAQ;KAC1B,CAAC;IAChB,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAzDW,QAAA,eAAe,mBAyD1B","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { BoardSecret } from '../../board-secret';\r\n\r\nexport interface GameAction {\r\n\ttype:\r\n\t\t| 'damage'\r\n\t\t| 'attack'\r\n\t\t| 'spawn'\r\n\t\t| 'minion-death'\r\n\t\t| 'power-target'\r\n\t\t| 'start-of-combat'\r\n\t\t| 'player-attack'\r\n\t\t| 'opponent-attack';\r\n\tplayerBoard: readonly BoardEntity[];\r\n\tplayerHand: readonly BoardEntity[];\r\n\tplayerSecrets: readonly BoardSecret[];\r\n\tplayerTrinkets: readonly BoardTrinket[];\r\n\topponentBoard: readonly BoardEntity[];\r\n\topponentHand: readonly BoardEntity[];\r\n\topponentSecrets: readonly BoardSecret[];\r\n\topponentTrinkets: readonly BoardTrinket[];\r\n\tplayerCardId: string;\r\n\tplayerEntityId: number;\r\n\tplayerHeroPowerCardId: string;\r\n\tplayerHeroPowerEntityId: number;\r\n\tplayerHeroPowerUsed: boolean;\r\n\topponentCardId: string;\r\n\topponentEntityId: number;\r\n\topponentHeroPowerCardId: string;\r\n\topponentHeroPowerEntityId: number;\r\n\topponentHeroPowerUsed: boolean;\r\n\tplayerRewardCardId: string;\r\n\tplayerRewardEntityId: number;\r\n\tplayerRewardData: number;\r\n\topponentRewardCardId: string;\r\n\topponentRewardEntityId: number;\r\n\topponentRewardData: number;\r\n\tsourceEntityId?: number;\r\n\t/** @deprecated */\r\n\ttargetEntityId?: number;\r\n\ttargetEntityIds?: number[];\r\n\r\n\tdamages?: Damage[];\r\n\tspawns?: readonly BoardEntity[];\r\n\tdeaths?: readonly BoardEntity[];\r\n\tdeadMinionsPositionsOnBoard?: readonly number[];\r\n}\r\n\r\nexport interface Damage {\r\n\treadonly sourceEntityId?: number;\r\n\treadonly targetEntityId?: number;\r\n\treadonly damage?: number;\r\n}\r\n\r\nexport const buildGameAction = (\r\n\tplayerHero: BgsPlayerEntity,\r\n\topponentHero: BgsPlayerEntity,\r\n\taction: Partial<GameAction>,\r\n): GameAction => {\r\n\tconst isPlayerSireD = playerHero?.cardId?.startsWith(CardIds.SireDenathrius_BG24_HERO_100);\r\n\tconst isOpponentSireD = opponentHero?.cardId?.startsWith(CardIds.SireDenathrius_BG24_HERO_100);\r\n\tconst result: GameAction = {\r\n\t\t...action,\r\n\r\n\t\tplayerSecrets: (playerHero?.secrets ?? []).filter((s) => !s.triggered),\r\n\t\tplayerCardId: playerHero?.cardId,\r\n\t\tplayerEntityId: playerHero?.entityId,\r\n\t\tplayerHeroPowerCardId:\r\n\t\t\tplayerHero?.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t\t\t(isPlayerSireD ? playerHero.questRewardEntities?.[0]?.cardId : null) ??\r\n\t\t\tplayerHero?.heroPowerId,\r\n\t\tplayerHeroPowerEntityId: 100000002,\r\n\t\tplayerHeroPowerUsed: playerHero?.heroPowerUsed,\r\n\t\tplayerRewardCardId:\r\n\t\t\tisPlayerSireD && playerHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: playerHero?.questRewardEntities?.[1]?.cardId ?? playerHero?.questRewards?.[0],\r\n\t\tplayerRewardEntityId:\r\n\t\t\tisPlayerSireD && playerHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: playerHero?.questRewardEntities?.[1]?.entityId,\r\n\t\tplayerRewardData:\r\n\t\t\tisPlayerSireD && playerHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: playerHero?.questRewardEntities?.[0]?.scriptDataNum1,\r\n\t\tplayerTrinkets: playerHero?.trinkets,\r\n\r\n\t\topponentSecrets: (opponentHero?.secrets ?? []).filter((s) => !s.triggered),\r\n\t\topponentCardId: opponentHero?.cardId,\r\n\t\topponentEntityId: opponentHero?.entityId,\r\n\t\topponentHeroPowerCardId:\r\n\t\t\topponentHero?.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t\t\t(isOpponentSireD ? opponentHero.questRewardEntities?.[0]?.cardId : null) ??\r\n\t\t\topponentHero?.heroPowerId,\r\n\t\topponentHeroPowerEntityId: 200000002,\r\n\t\topponentHeroPowerUsed: opponentHero?.heroPowerUsed,\r\n\t\topponentRewardCardId:\r\n\t\t\tisOpponentSireD && opponentHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: opponentHero?.questRewardEntities?.[1]?.cardId ?? opponentHero?.questRewards?.[0],\r\n\t\topponentRewardEntityId:\r\n\t\t\tisOpponentSireD && opponentHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: opponentHero?.questRewardEntities?.[1]?.entityId,\r\n\t\topponentRewardData:\r\n\t\t\tisOpponentSireD && opponentHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: opponentHero?.questRewardEntities?.[0]?.scriptDataNum1,\r\n\t\topponentTrinkets: opponentHero?.trinkets,\r\n\t} as GameAction;\r\n\treturn result;\r\n};\r\n"]}
@@ -16,7 +16,6 @@ const stats_1 = require("./stats");
16
16
  const summon_when_space_1 = require("./summon-when-space");
17
17
  const golden_1 = require("./utils/golden");
18
18
  const handleStartOfCombat = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
19
- (0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
20
19
  const shouldRecomputeCurrentAttacker = true;
21
20
  if (shouldRecomputeCurrentAttacker) {
22
21
  currentAttacker =
@@ -201,8 +200,8 @@ const handleStartOfCombatQuestRewardsForPlayer = (playerEntity, playerBoard, opp
201
200
  (0, divine_shield_1.updateDivineShield)(playerBoard[0], playerBoard, playerEntity, opponentEntity, true, gameState);
202
201
  gameState.spectator.registerPowerTarget(playerEntity, playerBoard[0], playerBoard, null, null);
203
202
  if (playerBoard.length > 1) {
204
- (0, divine_shield_1.updateDivineShield)(playerBoard[1], playerBoard, playerEntity, opponentEntity, true, gameState);
205
- gameState.spectator.registerPowerTarget(playerEntity, playerBoard[1], playerBoard, null, null);
203
+ (0, divine_shield_1.updateDivineShield)(playerBoard[playerBoard.length - 1], playerBoard, playerEntity, opponentEntity, true, gameState);
204
+ gameState.spectator.registerPowerTarget(playerEntity, playerBoard[playerBoard.length - 1], playerBoard, null, null);
206
205
  }
207
206
  }
208
207
  break;
@@ -427,7 +426,7 @@ const handleStartOfCombatQuestRewardsForPlayer = (playerEntity, playerBoard, opp
427
426
  return currentAttacker;
428
427
  };
429
428
  const handleStartOfCombatSpellsForPlayer = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
430
- var _a, _b;
429
+ var _a;
431
430
  if (playerEntity.startOfCombatDone) {
432
431
  return currentAttacker;
433
432
  }
@@ -445,7 +444,7 @@ const handleStartOfCombatSpellsForPlayer = (playerEntity, playerBoard, opponentE
445
444
  }
446
445
  break;
447
446
  case "BG28_603":
448
- secret.scriptDataNum1 = (_b = secret.scriptDataNum1) !== null && _b !== void 0 ? _b : 1;
447
+ secret.scriptDataNum1 = 1;
449
448
  break;
450
449
  case "BG28_519":
451
450
  (0, utils_2.addStatsToBoard)(secret, playerBoard, playerEntity, 2, 1, gameState);
@@ -1081,6 +1080,7 @@ const performStartOfCombatMinionsForPlayer = (attacker, attackingBoard, attackin
1081
1080
  if (attackingBoard.length > 0 || defendingBoard.length > 0) {
1082
1081
  const quantity = attacker.cardId === "BG30_101" ? 3 : 6;
1083
1082
  (0, divine_shield_1.grantDivineShieldToLeftmostMinions)(attacker, attackingBoard, attackingBoardHero, quantity, defendingBoardHero, gameState);
1083
+ (0, divine_shield_1.grantDivineShieldToLeftmostMinions)(attacker, defendingBoard, defendingBoardHero, quantity, attackingBoardHero, gameState);
1084
1084
  }
1085
1085
  }
1086
1086
  else if (attacker.cardId === "BG30_119" ||