@firestone-hs/simulate-bgs-battle 1.1.467 → 1.1.470
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bgs-player-entity.d.ts +12 -1
- package/dist/bgs-player-entity.js.map +1 -1
- package/dist/cards/cards-data.d.ts +0 -1
- package/dist/cards/cards-data.js +18 -50
- package/dist/cards/cards-data.js.map +1 -1
- package/dist/divine-shield.d.ts +6 -0
- package/dist/divine-shield.js +100 -0
- package/dist/divine-shield.js.map +1 -0
- package/dist/input-sanitation.js +3 -2
- package/dist/input-sanitation.js.map +1 -1
- package/dist/simulate-bgs-battle.js +3 -0
- package/dist/simulate-bgs-battle.js.map +1 -1
- package/dist/simulation/add-minion-to-board.d.ts +2 -5
- package/dist/simulation/add-minion-to-board.js +172 -45
- package/dist/simulation/add-minion-to-board.js.map +1 -1
- package/dist/simulation/attack.js +25 -59
- package/dist/simulation/attack.js.map +1 -1
- package/dist/simulation/auras.d.ts +2 -0
- package/dist/simulation/auras.js +60 -23
- package/dist/simulation/auras.js.map +1 -1
- package/dist/simulation/avenge.js +36 -7
- package/dist/simulation/avenge.js.map +1 -1
- package/dist/simulation/battlecries.js +53 -12
- package/dist/simulation/battlecries.js.map +1 -1
- package/dist/simulation/blood-gems.d.ts +2 -2
- package/dist/simulation/blood-gems.js +28 -5
- package/dist/simulation/blood-gems.js.map +1 -1
- package/dist/simulation/cards-in-hand.js +1 -1
- package/dist/simulation/cards-in-hand.js.map +1 -1
- package/dist/simulation/damage-effects.js +14 -2
- package/dist/simulation/damage-effects.js.map +1 -1
- package/dist/simulation/damage-to-hero.d.ts +4 -0
- package/dist/simulation/damage-to-hero.js +8 -0
- package/dist/simulation/damage-to-hero.js.map +1 -0
- package/dist/simulation/death-effects.js +15 -0
- package/dist/simulation/death-effects.js.map +1 -1
- package/dist/simulation/deathrattle-effects.js +58 -27
- package/dist/simulation/deathrattle-effects.js.map +1 -1
- package/dist/simulation/deathrattle-orchestration.js +3 -3
- package/dist/simulation/deathrattle-orchestration.js.map +1 -1
- package/dist/simulation/deathrattle-spawns.js +32 -5
- package/dist/simulation/deathrattle-spawns.js.map +1 -1
- package/dist/simulation/frenzy.js +2 -2
- package/dist/simulation/frenzy.js.map +1 -1
- package/dist/simulation/minion-death.d.ts +1 -1
- package/dist/simulation/minion-death.js +47 -9
- package/dist/simulation/minion-death.js.map +1 -1
- package/dist/simulation/on-attack.js +11 -4
- package/dist/simulation/on-attack.js.map +1 -1
- package/dist/simulation/on-being-attacked.js +3 -2
- package/dist/simulation/on-being-attacked.js.map +1 -1
- package/dist/simulation/reborn.js +9 -0
- package/dist/simulation/reborn.js.map +1 -1
- package/dist/simulation/remove-minion-from-board.d.ts +2 -1
- package/dist/simulation/remove-minion-from-board.js +9 -7
- package/dist/simulation/remove-minion-from-board.js.map +1 -1
- package/dist/simulation/spawn-fail.d.ts +4 -0
- package/dist/simulation/spawn-fail.js +28 -0
- package/dist/simulation/spawn-fail.js.map +1 -0
- package/dist/simulation/spawns.js +2 -4
- package/dist/simulation/spawns.js.map +1 -1
- package/dist/simulation/spectator/spectator.d.ts +2 -2
- package/dist/simulation/spectator/spectator.js.map +1 -1
- package/dist/simulation/start-of-combat.js +253 -44
- package/dist/simulation/start-of-combat.js.map +1 -1
- package/dist/simulation/stats.js +2 -2
- package/dist/simulation/stats.js.map +1 -1
- package/dist/simulation/summon-when-space.js +39 -0
- package/dist/simulation/summon-when-space.js.map +1 -1
- package/dist/simulation/utils/golden.d.ts +1 -1
- package/dist/simulation/utils/golden.js +2 -2
- package/dist/simulation/utils/golden.js.map +1 -1
- package/dist/utils.d.ts +7 -8
- package/dist/utils.js +71 -52
- package/dist/utils.js.map +1 -1
- package/package.json +2 -2
|
@@ -149,7 +149,7 @@ const processFeathermaneForMinion = (deadEntity, indexFromRight, deadEntities, d
|
|
|
149
149
|
var _a, _b;
|
|
150
150
|
const maxSpawns = 7 - deadEntityPlayerState.board.length;
|
|
151
151
|
const allSpawns = [];
|
|
152
|
-
if ((0, utils_1.hasCorrectTribe)(deadEntity, reference_data_1.Race.BEAST, gameState.allCards)) {
|
|
152
|
+
if ((0, utils_1.hasCorrectTribe)(deadEntity, deadEntityPlayerState.player, reference_data_1.Race.BEAST, gameState.allCards)) {
|
|
153
153
|
const feathermanes = (_b = (_a = deadEntityPlayerState.player.hand) === null || _a === void 0 ? void 0 : _a.filter((e) => !e.locked).filter((e) => e.cardId === "BG27_014" ||
|
|
154
154
|
e.cardId === "BG27_014_G")) !== null && _b !== void 0 ? _b : [];
|
|
155
155
|
for (const feathermaneSpawn of feathermanes) {
|
|
@@ -298,12 +298,12 @@ const handlePostDeathrattleEffect = (deadEntity, indexFromRight, deadEntities, d
|
|
|
298
298
|
ogDeadEntity.health += 4;
|
|
299
299
|
}
|
|
300
300
|
}
|
|
301
|
-
if ((0, utils_1.hasCorrectTribe)(deadEntity, reference_data_1.Race.UNDEAD, gameState.allCards)) {
|
|
301
|
+
if ((0, utils_1.hasCorrectTribe)(deadEntity, deadEntityPlayerState.player, reference_data_1.Race.UNDEAD, gameState.allCards)) {
|
|
302
302
|
if (deadEntityPlayerState.player.globalInfo.UndeadAttackBonus > 0) {
|
|
303
303
|
deadEntity.attack = Math.max(0, deadEntity.attack - deadEntityPlayerState.player.globalInfo.UndeadAttackBonus);
|
|
304
304
|
}
|
|
305
305
|
}
|
|
306
|
-
if ((0, utils_1.hasCorrectTribe)(deadEntity, reference_data_1.Race.BEAST, gameState.allCards)) {
|
|
306
|
+
if ((0, utils_1.hasCorrectTribe)(deadEntity, deadEntityPlayerState.player, reference_data_1.Race.BEAST, gameState.allCards)) {
|
|
307
307
|
if (deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk > 0) {
|
|
308
308
|
deadEntity.attack = Math.max(0, deadEntity.attack - deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk);
|
|
309
309
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"deathrattle-orchestration.js","sourceRoot":"","sources":["../../src/simulation/deathrattle-orchestration.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAE7D,oCAA2C;AAC3C,qCAA8C;AAC9C,mDAAyD;AACzD,+DAI+B;AAC/B,6DAAkH;AAElH,qCAAiD;AACjD,qCAA+C;AAWxC,MAAM,6BAA6B,GAAG,CAC5C,gBAAkC,EAClC,aAAa,GAAG,IAAI,EACpB,aAAa,GAAG,IAAI,EACnB,EAAE;IAEH,6BAA6B,CAAC,gBAAgB,CAAC,CAAC;IAGhD,+BAA+B,CAAC,gBAAgB,CAAC,CAAC;IAElD,MAAM,iBAAiB,GAAG,CAAC,GAAG,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACjF,MAAM,mBAAmB,GAAG,CAAC,GAAG,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IAErF,MAAM,wBAAwB,GAAG,mBAAmB,CAAC,gBAAgB,EAAE,aAAa,CAAC,CAAC;IAMtF,MAAM,gBAAgB,GAAG,CAAC,GAAG,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAChF,MAAM,kBAAkB,GAAG,CAAC,GAAG,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACpF,MAAM,8BAA8B,GAAG,kBAAkB;SACvD,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,mBAAmB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SACzD,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,kBAAkB,CAAC,MAAM,GAAG,kBAAkB,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;IACtF,MAAM,4BAA4B,GAAG,gBAAgB;SACnD,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,iBAAiB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SACvD,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,gBAAgB,CAAC,MAAM,GAAG,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;IAClF,gBAAgB,CAAC,kCAAkC,GAAG,gBAAgB,CAAC,kCAAkC,CAAC,GAAG,CAC5G,CAAC,aAAa,EAAE,EAAE;QACjB,8BAA8B,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAChD,IAAI,KAAK,GAAG,aAAa,EAAE;gBAC1B,aAAa,EAAE,CAAC;aAChB;QACF,CAAC,CAAC,CAAC;QACH,OAAO,aAAa,CAAC;IACtB,CAAC,CACD,CAAC;IACF,gBAAgB,CAAC,gCAAgC,GAAG,gBAAgB,CAAC,gCAAgC,CAAC,GAAG,CACxG,CAAC,aAAa,EAAE,EAAE;QACjB,4BAA4B,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAC9C,IAAI,KAAK,GAAG,aAAa,EAAE;gBAC1B,aAAa,EAAE,CAAC;aAChB;QACF,CAAC,CAAC,CAAC;QACH,OAAO,aAAa,CAAC;IACtB,CAAC,CACD,CAAC;IAEF,IAAI,aAAa,EAAE;QAClB,cAAc,CAAC,gBAAgB,CAAC,CAAC;KACjC;IAED,MAAM,wBAAwB,GAAG,yBAAyB,CAAC,gBAAgB,CAAC,CAAC;IAC7E,4BAA4B,CAAC,gBAAgB,EAAE,CAAC,GAAG,wBAAwB,EAAE,GAAG,wBAAwB,CAAC,CAAC,CAAC;AAC5G,CAAC,CAAC;AAvDW,QAAA,6BAA6B,iCAuDxC;AAEF,MAAM,6BAA6B,GAAG,CAAC,gBAAkC,EAAE,EAAE;IAC5E,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAC5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAA,kDAA4B,EAC3B,UAAU,EACV,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EACtC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,EACrB,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,EACtB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,EACzB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,EAC1B,gBAAgB,CAAC,SAAS,CAC1B,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,+BAA+B,GAAG,CAAC,gBAAkC,EAAE,EAAE;IAE9E,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAC5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAA,mDAA6B,EAC5B,UAAU,EACV,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EACtC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,EACrB,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,EACtB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,EACzB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,EAC1B,gBAAgB,CAAC,SAAS,CAC1B,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,mBAAmB,GAAG,CAAC,gBAAkC,EAAE,aAAa,GAAG,IAAI,EAAiB,EAAE;IACvG,MAAM,wBAAwB,GAAkB,EAAE,CAAC;IAQnD,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAE5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAQ7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM,gBAAgB,GAAG,UAAU,CAAC,MAAM,CAAC;gBAC3C,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9D,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBACtF,MAAM,qBAAqB,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBAC9C,MAAM,gBAAgB,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC7C,MAAM,MAAM,GAAG,IAAA,mCAA2B,EACzC,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,gBAAgB,CAAC,SAAS,EAC1B,aAAa,CACb,CAAC;gBACF,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;aACzC;SACD;KACD;IACD,OAAO,wBAAwB,CAAC;AACjC,CAAC,CAAC;AAEF,MAAM,yBAAyB,GAAG,CAAC,gBAAkC,EAAE,aAAa,GAAG,IAAI,EAAiB,EAAE;IAC7G,MAAM,wBAAwB,GAAkB,EAAE,CAAC;IACnD,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAE5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAQ7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9D,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBACtF,MAAM,qBAAqB,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBAC9C,MAAM,gBAAgB,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC7C,MAAM,MAAM,GAAG,2BAA2B,CACzC,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,gBAAgB,CAAC,SAAS,EAC1B,aAAa,CACb,CAAC;gBACF,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;aACzC;SACD;KACD;IACD,OAAO,wBAAwB,CAAC;AACjC,CAAC,CAAC;AAEF,MAAM,2BAA2B,GAAG,CACnC,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACxB,aAAa,GAAG,IAAI,EACnB,EAAE;;IACH,MAAM,SAAS,GAAG,CAAC,GAAG,qBAAqB,CAAC,KAAK,CAAC,MAAM,CAAC;IACzD,MAAM,SAAS,GAAG,EAAE,CAAC;IAGrB,IAAI,IAAA,uBAAe,EAAC,UAAU,EAAE,qBAAI,CAAC,KAAK,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAChE,MAAM,YAAY,GACjB,MAAA,MAAA,qBAAqB,CAAC,MAAM,CAAC,IAAI,0CAC9B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,MAAM,EACxB,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,eAA2C;YACnD,CAAC,CAAC,MAAM,iBAA6C,CACtD,mCAAI,EAAE,CAAC;QACV,KAAK,MAAM,gBAAgB,IAAI,YAAY,EAAE;YAC5C,IAAI,SAAS,CAAC,MAAM,IAAI,SAAS,EAAE;gBAClC,MAAM;aACN;YACD,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC;YAC/B,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,gBAAgB,CAAC,MAAM,EACvB,CAAC,EACD,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CAAC,QAAQ,EAClB,SAAS,CAAC,SAAS,EACnB,SAAS,CAAC,WAAW,EACrB,SAAS,CAAC,SAAS,EACnB,UAAU,CAAC,QAAQ,EACnB,KAAK,EACL,KAAK,EACL,IAAI,EACJ,EAAE,GAAG,gBAAgB,EAAiB,CACtC,CAAC;YAGF,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;gBAC3B,KAAK,CAAC,gBAAgB,GAAG,GAAG,EAAE,CAAC,CAAC,gBAAgB,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC;aAEjE;YACD,SAAS,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;SAC1B;KACD;IAED,IAAA,4BAAmB,EAClB,SAAS,EACT,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,UAAU,EACV,cAAc,EACd,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;IACF,OAAO,SAAS,CAAC;AAClB,CAAC,CAAC;AAEK,MAAM,2BAA2B,GAAG,CAC1C,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACxB,aAAa,GAAG,IAAI,EACnB,EAAE;IACH,MAAM,UAAU,GAAG,wBAAwB,CAC1C,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,SAAS,CACT,CAAC;IACF,MAAM,YAAY,GAAG,6BAA6B,CACjD,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,SAAS,CACT,CAAC;IAGF,IAAI,aAAa,EAAE;QAClB,IAAA,2BAAkB,EACjB,UAAU,EACV,cAAc,EACd,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,EACT,CAAC,GAAG,UAAU,EAAE,GAAG,YAAY,CAAC,CAChC,CAAC;KACF;IAID,MAAM,kBAAkB,GAAG,IAAA,sCAAsB,EAChD,UAAU,EACV,cAAc,EACd,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;IACF,OAAO,CAAC,GAAG,UAAU,EAAE,GAAG,YAAY,EAAE,GAAG,kBAAkB,CAAC,CAAC;AAChE,CAAC,CAAC;AApDW,QAAA,2BAA2B,+BAoDtC;AAEF,MAAM,wBAAwB,GAAG,CAChC,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACC,EAAE;;IAC3B,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,qBAAqB,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;IAC5F,MAAM,SAAS,GAAG,EAAE,CAAC;IACrB,MAAM,aAAa,GAAG,EAAE,CAAC;IACzB,KAAK,MAAM,EAAE,IAAI,MAAA,UAAU,CAAC,sBAAsB,mCAAI,EAAE,EAAE;QACzD,MAAM,eAAe,GAAgB;YACpC,GAAG,UAAU;YACb,sBAAsB,EAAE,SAAS;YACjC,MAAM,EAAE,EAAE,CAAC,MAAM;YACjB,kBAAkB,EAAE,EAAE;SACtB,CAAC;QACF,MAAM,MAAM,GAAG,wBAAwB,CACtC,eAAe,EACf,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,SAAS,CACT,CAAC;QAGF,SAAS,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;KAC1B;IAED,MAAM,6BAA6B,GAA2B,IAAA,iDAA4B,EACzF,UAAU,EACV,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,YAAY,EACZ,SAAS,CACT,CAAC;IACF,SAAS,CAAC,IAAI,CAAC,GAAG,6BAA6B,CAAC,CAAC;IACjD,aAAa,CAAC,IAAI,CAAC,GAAG,6BAA6B,CAAC,CAAC;IAErD,MAAM,YAAY,GAAG,IAAA,4BAAmB,EACvC,aAAa,EACb,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,UAAU,EACV,sBAAsB,EACtB,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;IAEF,IAAA,8CAAwB,EACvB,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,UAAU,EACV,sBAAsB,EACtB,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;IAEF,OAAO,YAAY,CAAC;AACrB,CAAC,CAAC;AAEF,MAAM,6BAA6B,GAAG,CACrC,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACxB,UAAU,GAAG,KAAK,EACjB,EAAE;;IACH,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,qBAAqB,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;IAC5F,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,KAAK,MAAM,EAAE,IAAI,MAAA,UAAU,CAAC,sBAAsB,mCAAI,EAAE,EAAE;QACzD,MAAM,eAAe,GAAgB;YACpC,GAAG,UAAU;YACb,sBAAsB,EAAE,SAAS;YACjC,MAAM,EAAE,EAAE,CAAC,MAAM;YAEjB,UAAU,EAAE,SAAS,CAAC,SAAS,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,CAAC;YACjE,YAAY,EAAE;gBACb;oBACC,MAAM,EAAE,EAAE,CAAC,MAAM;oBACjB,cAAc,EAAE,UAAU,CAAC,QAAQ;oBACnC,OAAO,EAAE,MAAA,EAAE,CAAC,OAAO,mCAAI,CAAC;oBACxB,MAAM,EAAE,EAAE,CAAC,MAAM;iBACjB;aACD;YACD,kBAAkB,EAAE,EAAE;SACtB,CAAC;QACF,MAAM,MAAM,GAAG,6BAA6B,CAC3C,eAAe,EACf,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,SAAS,EAET,IAAI,CACJ,CAAC;QACF,MAAM,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;KACvB;IACD,MAAM,wBAAwB,GAA2B,IAAA,kDAA6B,EACrF,UAAU,EACV,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;IACF,MAAM,CAAC,IAAI,CAAC,GAAG,wBAAwB,CAAC,CAAC;IACzC,IAAI,CAAC,UAAU,EAAE;QAChB,IAAA,4BAAmB,EAClB,MAAM,EACN,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,UAAU,EACV,sBAAsB,EACtB,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;KACF;IACD,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAEF,MAAM,cAAc,GAAG,CAAC,gBAAkC,EAAE,EAAE;IAE7D,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAE5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9D,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBACtF,MAAM,qBAAqB,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBAC9C,MAAM,gBAAgB,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC7C,IAAA,8BAAqB,EACpB,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,UAAU,EACV,cAAc,EACd,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,gBAAgB,CAAC,SAAS,CAC1B,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,4BAA4B,GAAG,CAAC,gBAAkC,EAAE,wBAAuC,EAAE,EAAE;IACpH,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAE5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,MAAM,qBAAqB,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAM,gBAAgB,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC7C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAK7B,KAAK,IAAI,CAAC,GAAG,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;gBAClD,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9D,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBACtF,2BAA2B,CAC1B,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,gBAAgB,CAAC,SAAS,EAC1B,wBAAwB,EACxB,qBAAqB,CAAC,MAAM,CAAC,QAAQ,EACrC,gBAAgB,CAChB,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEK,MAAM,kBAAkB,GAAG,CAAC,gBAAkC,EAAE,EAAE;IACxE,IAAA,qCAA6B,EAAC,gBAAgB,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;AAC/D,CAAC,CAAC;AAFW,QAAA,kBAAkB,sBAE7B;AAEF,MAAM,2BAA2B,GAAG,CACnC,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACxB,eAA8B,EAC9B,QAAiB,EACjB,gBAAkC,EACjC,EAAE;;IAEH,MAAM,mBAAmB,GACxB,cAAc,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,qBAAqB,CAAC,KAAK,CAAC,qBAAqB,CAAC,KAAK,CAAC,MAAM,GAAG,cAAc,CAAC,CAAC;IAMhH,eAAe,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;;QAClC,MAAM,CAAC,WAAW,GAAG,UAAU,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAA,mBAAmB,aAAnB,mBAAmB,uBAAnB,mBAAmB,CAAE,WAAW,mCAAI,CAAC,CAAC;IAC7F,CAAC,CAAC,CAAC;IAEH,IACC,CAAA,MAAA,qBAAqB,CAAC,MAAM,CAAC,YAAY,0CAAE,QAAQ,mBAAsC;SACzF,MAAA,qBAAqB,CAAC,MAAM,CAAC,YAAY,0CAAE,QAAQ,uBAA0C,CAAA,EAC5F;QACD,MAAM,YAAY,GAAG,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,KAAK,UAAU,CAAC,QAAQ,CAAC,CAAC;QAC5G,IAAI,YAAY,EAAE;YACjB,YAAY,CAAC,MAAM,IAAI,CAAC,CAAC;YACzB,YAAY,CAAC,MAAM,IAAI,CAAC,CAAC;SACzB;KACD;IAKD,IAAI,IAAA,uBAAe,EAAC,UAAU,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QACjE,IAAI,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,iBAAiB,GAAG,CAAC,EAAE;YAClE,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAC3B,CAAC,EACD,UAAU,CAAC,MAAM,GAAG,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,iBAAiB,CAC7E,CAAC;SACF;KACD;IACD,IAAI,IAAA,uBAAe,EAAC,UAAU,EAAE,qBAAI,CAAC,KAAK,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAChE,IAAI,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,eAAe,GAAG,CAAC,EAAE;YAChE,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAC3B,CAAC,EACD,UAAU,CAAC,MAAM,GAAG,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,eAAe,CAC3E,CAAC;SACF;KACD;AACF,CAAC,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { applyAvengeEffects } from './avenge';\r\nimport { applyAfterDeathEffects } from './death-effects';\r\nimport {\r\n\tapplyWheneverMinionDiesEffect,\r\n\thandleAfterMinionKillsEffect,\r\n\thandleDeathrattleEffects,\r\n} from './deathrattle-effects';\r\nimport { spawnEntities, spawnEntitiesFromDeathrattle, spawnEntitiesFromEnchantments } from './deathrattle-spawns';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { handleRebornForEntity } from './reborn';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\n// FIXME:\r\n// From Mitchell on Discord:\r\n// - Minions die left to right\r\n// - When a minion dies, it procs natural deathrattle, added deathrattles, and then all avenges progress\r\n// by 1 (and trigger as necessary)\r\n// - Then next minion\r\n// - After ALL deathrattles and avenges are done, Reborn triggers\r\n// - (Ideally after all of that I would want Feathermane to trigger, but that is not what it does right now.\r\n// Right now it triggers at deathrattle speed rather than after Reborn speed)\r\nexport const orchestrateMinionDeathEffects = (\r\n\tdeathrattleInput: DeathrattleInput,\r\n\tprocessAvenge = true,\r\n\tprocessReborn = true,\r\n) => {\r\n\t// Icesnarl / Rokara here?\r\n\thandleAfterMinionsKillEffects(deathrattleInput);\r\n\r\n\t// Not sure about this\r\n\thandleWheneverMinionsDieEffects(deathrattleInput);\r\n\r\n\tconst playerBoardBefore = [...deathrattleInput.gameState.gameState.player.board];\r\n\tconst opponentBoardBefore = [...deathrattleInput.gameState.gameState.opponent.board];\r\n\r\n\tconst entitiesFromDeathrattles = processDeathrattles(deathrattleInput, processAvenge);\r\n\r\n\t// Hack to try and fix how reborn indices are handled when there are spawns during the deathrattle phase\r\n\t// Ideally, this should probably be rewritten completely to keep the dead entities in the board itself\r\n\t// so we can use that as a source for the spawn index. However this is a big rewrite with lots of\r\n\t// potential side-effects\r\n\tconst playerBoardAfter = [...deathrattleInput.gameState.gameState.player.board];\r\n\tconst opponentBoardAfter = [...deathrattleInput.gameState.gameState.opponent.board];\r\n\tconst opponentIndexOfSpawnedEntities = opponentBoardAfter\r\n\t\t.filter((entity) => !opponentBoardBefore.includes(entity))\r\n\t\t.map((entity) => opponentBoardAfter.length - opponentBoardAfter.indexOf(entity) - 1);\r\n\tconst playerIndexOfSpawnedEntities = playerBoardAfter\r\n\t\t.filter((entity) => !playerBoardBefore.includes(entity))\r\n\t\t.map((entity) => playerBoardAfter.length - playerBoardAfter.indexOf(entity) - 1);\r\n\tdeathrattleInput.opponentDeadEntityIndexesFromRight = deathrattleInput.opponentDeadEntityIndexesFromRight.map(\r\n\t\t(previousIndex) => {\r\n\t\t\topponentIndexOfSpawnedEntities.forEach((index) => {\r\n\t\t\t\tif (index < previousIndex) {\r\n\t\t\t\t\tpreviousIndex++;\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\treturn previousIndex;\r\n\t\t},\r\n\t);\r\n\tdeathrattleInput.playerDeadEntityIndexesFromRight = deathrattleInput.playerDeadEntityIndexesFromRight.map(\r\n\t\t(previousIndex) => {\r\n\t\t\tplayerIndexOfSpawnedEntities.forEach((index) => {\r\n\t\t\t\tif (index < previousIndex) {\r\n\t\t\t\t\tpreviousIndex++;\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\treturn previousIndex;\r\n\t\t},\r\n\t);\r\n\r\n\tif (processReborn) {\r\n\t\tprocessReborns(deathrattleInput);\r\n\t}\r\n\r\n\tconst entitiesFromFeathermanes = processFeathermaneEffects(deathrattleInput);\r\n\thandlePostDeathrattleEffects(deathrattleInput, [...entitiesFromDeathrattles, ...entitiesFromFeathermanes]);\r\n};\r\n\r\nconst handleAfterMinionsKillEffects = (deathrattleInput: DeathrattleInput) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\thandleAfterMinionKillsEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleWheneverMinionsDieEffects = (deathrattleInput: DeathrattleInput) => {\r\n\t// Wildfire Element is applied first, before the DR spawns\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tapplyWheneverMinionDiesEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst processDeathrattles = (deathrattleInput: DeathrattleInput, processAvenge = true): BoardEntity[] => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\t// Deathrattles are handled left to right\r\n\t// Then for each minion, natural deathrattles are processed first, then enchantments\r\n\t// http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=1\r\n\t// http://replays.firestoneapp.com/?reviewId=f32e734a-d5a2-4fa4-ad10-94019969cdd7&turn=6&action=22\r\n\t// http://replays.firestoneapp.com/?reviewId=ea9503c9-2795-49f0-866b-9ea856cec7df&turn=11&action=3\r\n\t// http://replays.firestoneapp.com/?reviewId=1ff37e17-704c-4a73-8c78-377c52b6cb42&turn=13&action=1 is a trap: the enchantment is on the first\r\n\t// minion, but the DR is on the second one.\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Entities are processed left to right\r\n\t\t\t// TODO: in fact, the processing order is summoning order, so maybe we can just use the entityId\r\n\t\t\t// to determine the order? https://x.com/LoewenMitchell/status/1750792974383173676?s=20\r\n\t\t\t// \"It should be summoned order (which is most cases would be left to right but mid-combat that could change).\"\r\n\t\t\t// This doesn't actually work: http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=6\r\n\t\t\t// deadEntities.sort((a, b) => a.entityId - b.entityId);\r\n\t\t\t// So we would need to find another proxy for the order\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst deadEntityAttack = deadEntity.attack;\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\tconst spawns = processDeathrattleForMinion(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tprocessAvenge,\r\n\t\t\t\t);\r\n\t\t\t\tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn entitiesFromDeathrattles;\r\n};\r\n\r\nconst processFeathermaneEffects = (deathrattleInput: DeathrattleInput, processAvenge = true): BoardEntity[] => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Entities are processed left to right\r\n\t\t\t// TODO: in fact, the processing order is summoning order, so maybe we can just use the entityId\r\n\t\t\t// to determine the order? https://x.com/LoewenMitchell/status/1750792974383173676?s=20\r\n\t\t\t// \"It should be summoned order (which is most cases would be left to right but mid-combat that could change).\"\r\n\t\t\t// This doesn't actually work: http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=6\r\n\t\t\t// deadEntities.sort((a, b) => a.entityId - b.entityId);\r\n\t\t\t// So we would need to find another proxy for the order\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\tconst spawns = processFeathermaneForMinion(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tprocessAvenge,\r\n\t\t\t\t);\r\n\t\t\t\tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn entitiesFromDeathrattles;\r\n};\r\n\r\nconst processFeathermaneForMinion = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst maxSpawns = 7 - deadEntityPlayerState.board.length;\r\n\tconst allSpawns = [];\r\n\r\n\t// Feathermane\r\n\tif (hasCorrectTribe(deadEntity, Race.BEAST, gameState.allCards)) {\r\n\t\tconst feathermanes =\r\n\t\t\tdeadEntityPlayerState.player.hand\r\n\t\t\t\t?.filter((e) => !e.locked)\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId === CardIds.FreeFlyingFeathermane_BG27_014 ||\r\n\t\t\t\t\t\te.cardId === CardIds.FreeFlyingFeathermane_BG27_014_G,\r\n\t\t\t\t) ?? [];\r\n\t\tfor (const feathermaneSpawn of feathermanes) {\r\n\t\t\tif (allSpawns.length >= maxSpawns) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tfeathermaneSpawn.locked = true;\r\n\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\tfeathermaneSpawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\totherPlayerState.board,\r\n\t\t\t\totherPlayerState.player,\r\n\t\t\t\tgameState.allCards,\r\n\t\t\t\tgameState.cardsData,\r\n\t\t\t\tgameState.sharedState,\r\n\t\t\t\tgameState.spectator,\r\n\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\ttrue,\r\n\t\t\t\t{ ...feathermaneSpawn } as BoardEntity,\r\n\t\t\t);\r\n\r\n\t\t\t// So that it can be flagged as \"unspawned\" if it is not spawned in the end\r\n\t\t\tfor (const spawn of spawns) {\r\n\t\t\t\tspawn.onCanceledSummon = () => (feathermaneSpawn.locked = false);\r\n\t\t\t\t// spawn.backRef = feathermaneSpawn;\r\n\t\t\t}\r\n\t\t\tallSpawns.push(...spawns);\r\n\t\t}\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tallSpawns,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\treturn allSpawns;\r\n};\r\n\r\nexport const processDeathrattleForMinion = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst drEntities = handleNaturalDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntities,\r\n\t\tdeadEntityPlayerState,\r\n\t\totherPlayerState,\r\n\t\tgameState,\r\n\t);\r\n\tconst enchEntities = handleEnchantmentsDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntities,\r\n\t\tdeadEntityPlayerState,\r\n\t\totherPlayerState,\r\n\t\tgameState,\r\n\t);\r\n\t// Avenge trigger before reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=5bb20eb8-e0ca-47ab-adc7-13134716d568&turn=7&action=6\r\n\tif (processAvenge) {\r\n\t\tapplyAvengeEffects(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t\t[...drEntities, ...enchEntities],\r\n\t\t);\r\n\t}\r\n\r\n\t// TODO: Feathermane should be applied after the Reborn effects have all been processed\r\n\t// Secrets should be processed here (\"at Avenge speed\")\r\n\tconst afterDeathEntities = applyAfterDeathEffects(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\treturn [...drEntities, ...enchEntities, ...afterDeathEntities];\r\n};\r\n\r\nconst handleNaturalDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\tconst modifiedIndexFromRight = Math.min(deadEntityPlayerState.board.length, indexFromRight);\r\n\tconst allSpawns = [];\r\n\tconst spawnsToSpawn = [];\r\n\tfor (const dr of deadEntity.rememberedDeathrattles ?? []) {\r\n\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t...deadEntity,\r\n\t\t\trememberedDeathrattles: undefined,\r\n\t\t\tcardId: dr.cardId,\r\n\t\t\tpendingAttackBuffs: [],\r\n\t\t};\r\n\t\tconst spawns = handleNaturalDeathrattle(\r\n\t\t\tentityToProcess,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// The spawns have already been processed in the \"handleNaturalDeathrattle\" method\r\n\t\t// spawnsToSpawn.push(...spawns);\r\n\t\tallSpawns.push(...spawns);\r\n\t}\r\n\r\n\tconst entitiesFromNativeDeathrattle: readonly BoardEntity[] = spawnEntitiesFromDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tdeadEntities,\r\n\t\tgameState,\r\n\t);\r\n\tallSpawns.push(...entitiesFromNativeDeathrattle);\r\n\tspawnsToSpawn.push(...entitiesFromNativeDeathrattle);\r\n\t// Some candidate entities are not spawned, and so are ignored in further processing\r\n\tconst actualSpawns = performEntitySpawns(\r\n\t\tspawnsToSpawn,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\tdeadEntity,\r\n\t\tmodifiedIndexFromRight,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\t// In case of leapfrogger, we want to first spawn the minions, then apply the frog effect\r\n\thandleDeathrattleEffects(\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\tdeadEntity,\r\n\t\tmodifiedIndexFromRight,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\r\n\treturn actualSpawns;\r\n};\r\n\r\nconst handleEnchantmentsDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tskipSpawns = false,\r\n) => {\r\n\tconst modifiedIndexFromRight = Math.min(deadEntityPlayerState.board.length, indexFromRight);\r\n\tconst result = [];\r\n\tfor (const dr of deadEntity.rememberedDeathrattles ?? []) {\r\n\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t...deadEntity,\r\n\t\t\trememberedDeathrattles: undefined,\r\n\t\t\tcardId: dr.cardId,\r\n\t\t\t// So that cards that rely on the tavern tier use the base entity, and not the enchantment / remembered card\r\n\t\t\ttavernTier: gameState.cardsData.getTavernLevel(deadEntity.cardId),\r\n\t\t\tenchantments: [\r\n\t\t\t\t{\r\n\t\t\t\t\tcardId: dr.cardId,\r\n\t\t\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\t\t\trepeats: dr.repeats ?? 1,\r\n\t\t\t\t\ttiming: dr.timing,\r\n\t\t\t\t},\r\n\t\t\t],\r\n\t\t\tpendingAttackBuffs: [],\r\n\t\t};\r\n\t\tconst spawns = handleEnchantmentsDeathrattle(\r\n\t\t\tentityToProcess,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tgameState,\r\n\t\t\t// We skip spawns, otherwise it will be added twice\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tresult.push(...spawns);\r\n\t}\r\n\tconst entitiesFromEnchantments: readonly BoardEntity[] = spawnEntitiesFromEnchantments(\r\n\t\tdeadEntity,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\tresult.push(...entitiesFromEnchantments);\r\n\tif (!skipSpawns) {\r\n\t\tperformEntitySpawns(\r\n\t\t\tresult,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\tdeadEntity,\r\n\t\t\tmodifiedIndexFromRight,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nconst processReborns = (deathrattleInput: DeathrattleInput) => {\r\n\t// const entitiesFromReborn: BoardEntity[] = [];\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\thandleRebornForEntity(\r\n\t\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\totherPlayerState.board,\r\n\t\t\t\t\totherPlayerState.player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handlePostDeathrattleEffects = (deathrattleInput: DeathrattleInput, entitiesFromDeathrattles: BoardEntity[]) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Process from right to left, so that we can set the hasAttacked attribute properly\r\n\t\t\t// If two minions die at the same time, both of which having attacked, but the third in line having not,\r\n\t\t\t// processing them from left to right means the first (leftmost) one will check its right neighbor, which\r\n\t\t\t// is the minion that hasn't attacked\r\n\t\t\tfor (let j = deadEntities.length - 1; j >= 0; j--) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\thandlePostDeathrattleEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tentitiesFromDeathrattles,\r\n\t\t\t\t\tdeadEntityPlayerState.player.friendly,\r\n\t\t\t\t\tdeathrattleInput,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleDeathrattles = (deathrattleInput: DeathrattleInput) => {\r\n\torchestrateMinionDeathEffects(deathrattleInput, false, false);\r\n};\r\n\r\nconst handlePostDeathrattleEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tspawnedEntities: BoardEntity[],\r\n\tisPlayer: boolean,\r\n\tdeathrattleInput: DeathrattleInput,\r\n) => {\r\n\t// This doesn't work if the entity that was to the right died.\r\n\tconst entityRightToSpawns =\r\n\t\tindexFromRight === 0 ? null : deadEntityPlayerState.board[deadEntityPlayerState.board.length - indexFromRight];\r\n\t// To handle minions attack tokens\r\n\t// See http://replays.firestoneapp.com/?reviewId=0583d6a4-6ed0-4b20-894e-4ceb560894fe&turn=6&action=11\r\n\t// When a minion dies, the spawn are either elligible to attack next turn or not\r\n\t// If the minion right to the spawned minion has already attacked, then the spawned\r\n\t// minion cannot attack\r\n\tspawnedEntities.forEach((entity) => {\r\n\t\tentity.hasAttacked = deadEntity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\r\n\tif (\r\n\t\tdeadEntityPlayerState.player.questRewards?.includes(CardIds.RitualDagger_BG24_Reward_113) ||\r\n\t\tdeadEntityPlayerState.player.questRewards?.includes(CardIds.RitualDagger_BG24_Reward_113_ALT)\r\n\t) {\r\n\t\tconst ogDeadEntity = gameState.sharedState.deaths.find((entity) => entity.entityId === deadEntity.entityId);\r\n\t\tif (ogDeadEntity) {\r\n\t\t\togDeadEntity.attack += 4;\r\n\t\t\togDeadEntity.health += 4;\r\n\t\t}\r\n\t}\r\n\r\n\t// ISSUE: when we do this, we change the minion's stats before processing deathrattle effects, which can mess\r\n\t// up the simulation in some cases (like Nightbane, Ignited)\r\n\t// FIX: we do it in postDeathrattleEfects, not when removing minions from the board\r\n\tif (hasCorrectTribe(deadEntity, Race.UNDEAD, gameState.allCards)) {\r\n\t\tif (deadEntityPlayerState.player.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tdeadEntity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.UndeadAttackBonus,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, Race.BEAST, gameState.allCards)) {\r\n\t\tif (deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tdeadEntity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\ninterface DeathrattleInput {\r\n\tgameState: FullGameState;\r\n\tplayerDeadEntities: BoardEntity[];\r\n\tplayerDeadEntityIndexesFromRight: number[];\r\n\topponentDeadEntities: BoardEntity[];\r\n\topponentDeadEntityIndexesFromRight: number[];\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"deathrattle-orchestration.js","sourceRoot":"","sources":["../../src/simulation/deathrattle-orchestration.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAE7D,oCAA2C;AAC3C,qCAA8C;AAC9C,mDAAyD;AACzD,+DAI+B;AAC/B,6DAAkH;AAElH,qCAAiD;AACjD,qCAA+C;AAWxC,MAAM,6BAA6B,GAAG,CAC5C,gBAAkC,EAClC,aAAa,GAAG,IAAI,EACpB,aAAa,GAAG,IAAI,EACnB,EAAE;IAEH,6BAA6B,CAAC,gBAAgB,CAAC,CAAC;IAGhD,+BAA+B,CAAC,gBAAgB,CAAC,CAAC;IAElD,MAAM,iBAAiB,GAAG,CAAC,GAAG,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACjF,MAAM,mBAAmB,GAAG,CAAC,GAAG,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IAErF,MAAM,wBAAwB,GAAG,mBAAmB,CAAC,gBAAgB,EAAE,aAAa,CAAC,CAAC;IAMtF,MAAM,gBAAgB,GAAG,CAAC,GAAG,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAChF,MAAM,kBAAkB,GAAG,CAAC,GAAG,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACpF,MAAM,8BAA8B,GAAG,kBAAkB;SACvD,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,mBAAmB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SACzD,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,kBAAkB,CAAC,MAAM,GAAG,kBAAkB,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;IACtF,MAAM,4BAA4B,GAAG,gBAAgB;SACnD,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,iBAAiB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SACvD,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,gBAAgB,CAAC,MAAM,GAAG,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;IAClF,gBAAgB,CAAC,kCAAkC,GAAG,gBAAgB,CAAC,kCAAkC,CAAC,GAAG,CAC5G,CAAC,aAAa,EAAE,EAAE;QACjB,8BAA8B,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAChD,IAAI,KAAK,GAAG,aAAa,EAAE;gBAC1B,aAAa,EAAE,CAAC;aAChB;QACF,CAAC,CAAC,CAAC;QACH,OAAO,aAAa,CAAC;IACtB,CAAC,CACD,CAAC;IACF,gBAAgB,CAAC,gCAAgC,GAAG,gBAAgB,CAAC,gCAAgC,CAAC,GAAG,CACxG,CAAC,aAAa,EAAE,EAAE;QACjB,4BAA4B,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAC9C,IAAI,KAAK,GAAG,aAAa,EAAE;gBAC1B,aAAa,EAAE,CAAC;aAChB;QACF,CAAC,CAAC,CAAC;QACH,OAAO,aAAa,CAAC;IACtB,CAAC,CACD,CAAC;IAEF,IAAI,aAAa,EAAE;QAClB,cAAc,CAAC,gBAAgB,CAAC,CAAC;KACjC;IAED,MAAM,wBAAwB,GAAG,yBAAyB,CAAC,gBAAgB,CAAC,CAAC;IAC7E,4BAA4B,CAAC,gBAAgB,EAAE,CAAC,GAAG,wBAAwB,EAAE,GAAG,wBAAwB,CAAC,CAAC,CAAC;AAC5G,CAAC,CAAC;AAvDW,QAAA,6BAA6B,iCAuDxC;AAEF,MAAM,6BAA6B,GAAG,CAAC,gBAAkC,EAAE,EAAE;IAC5E,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAC5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAA,kDAA4B,EAC3B,UAAU,EACV,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EACtC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,EACrB,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,EACtB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,EACzB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,EAC1B,gBAAgB,CAAC,SAAS,CAC1B,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,+BAA+B,GAAG,CAAC,gBAAkC,EAAE,EAAE;IAE9E,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAC5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAA,mDAA6B,EAC5B,UAAU,EACV,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EACtC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,EACrB,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,EACtB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,EACzB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,EAC1B,gBAAgB,CAAC,SAAS,CAC1B,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,mBAAmB,GAAG,CAAC,gBAAkC,EAAE,aAAa,GAAG,IAAI,EAAiB,EAAE;IACvG,MAAM,wBAAwB,GAAkB,EAAE,CAAC;IAQnD,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAE5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAQ7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM,gBAAgB,GAAG,UAAU,CAAC,MAAM,CAAC;gBAC3C,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9D,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBACtF,MAAM,qBAAqB,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBAC9C,MAAM,gBAAgB,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC7C,MAAM,MAAM,GAAG,IAAA,mCAA2B,EACzC,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,gBAAgB,CAAC,SAAS,EAC1B,aAAa,CACb,CAAC;gBACF,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;aACzC;SACD;KACD;IACD,OAAO,wBAAwB,CAAC;AACjC,CAAC,CAAC;AAEF,MAAM,yBAAyB,GAAG,CAAC,gBAAkC,EAAE,aAAa,GAAG,IAAI,EAAiB,EAAE;IAC7G,MAAM,wBAAwB,GAAkB,EAAE,CAAC;IACnD,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAE5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAQ7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9D,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBACtF,MAAM,qBAAqB,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBAC9C,MAAM,gBAAgB,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC7C,MAAM,MAAM,GAAG,2BAA2B,CACzC,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,gBAAgB,CAAC,SAAS,EAC1B,aAAa,CACb,CAAC;gBACF,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;aACzC;SACD;KACD;IACD,OAAO,wBAAwB,CAAC;AACjC,CAAC,CAAC;AAEF,MAAM,2BAA2B,GAAG,CACnC,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACxB,aAAa,GAAG,IAAI,EACnB,EAAE;;IACH,MAAM,SAAS,GAAG,CAAC,GAAG,qBAAqB,CAAC,KAAK,CAAC,MAAM,CAAC;IACzD,MAAM,SAAS,GAAG,EAAE,CAAC;IAGrB,IAAI,IAAA,uBAAe,EAAC,UAAU,EAAE,qBAAqB,CAAC,MAAM,EAAE,qBAAI,CAAC,KAAK,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAC9F,MAAM,YAAY,GACjB,MAAA,MAAA,qBAAqB,CAAC,MAAM,CAAC,IAAI,0CAC9B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,MAAM,EACxB,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,eAA2C;YACnD,CAAC,CAAC,MAAM,iBAA6C,CACtD,mCAAI,EAAE,CAAC;QACV,KAAK,MAAM,gBAAgB,IAAI,YAAY,EAAE;YAC5C,IAAI,SAAS,CAAC,MAAM,IAAI,SAAS,EAAE;gBAClC,MAAM;aACN;YACD,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC;YAC/B,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,gBAAgB,CAAC,MAAM,EACvB,CAAC,EACD,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CAAC,QAAQ,EAClB,SAAS,CAAC,SAAS,EACnB,SAAS,CAAC,WAAW,EACrB,SAAS,CAAC,SAAS,EACnB,UAAU,CAAC,QAAQ,EACnB,KAAK,EACL,KAAK,EACL,IAAI,EACJ,EAAE,GAAG,gBAAgB,EAAiB,CACtC,CAAC;YAGF,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;gBAC3B,KAAK,CAAC,gBAAgB,GAAG,GAAG,EAAE,CAAC,CAAC,gBAAgB,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC;aAEjE;YACD,SAAS,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;SAC1B;KACD;IAED,IAAA,4BAAmB,EAClB,SAAS,EACT,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,UAAU,EACV,cAAc,EACd,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;IACF,OAAO,SAAS,CAAC;AAClB,CAAC,CAAC;AAEK,MAAM,2BAA2B,GAAG,CAC1C,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACxB,aAAa,GAAG,IAAI,EACnB,EAAE;IACH,MAAM,UAAU,GAAG,wBAAwB,CAC1C,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,SAAS,CACT,CAAC;IACF,MAAM,YAAY,GAAG,6BAA6B,CACjD,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,SAAS,CACT,CAAC;IAGF,IAAI,aAAa,EAAE;QAClB,IAAA,2BAAkB,EACjB,UAAU,EACV,cAAc,EACd,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,EACT,CAAC,GAAG,UAAU,EAAE,GAAG,YAAY,CAAC,CAChC,CAAC;KACF;IAID,MAAM,kBAAkB,GAAG,IAAA,sCAAsB,EAChD,UAAU,EACV,cAAc,EACd,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;IACF,OAAO,CAAC,GAAG,UAAU,EAAE,GAAG,YAAY,EAAE,GAAG,kBAAkB,CAAC,CAAC;AAChE,CAAC,CAAC;AApDW,QAAA,2BAA2B,+BAoDtC;AAEF,MAAM,wBAAwB,GAAG,CAChC,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACC,EAAE;;IAC3B,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,qBAAqB,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;IAC5F,MAAM,SAAS,GAAG,EAAE,CAAC;IACrB,MAAM,aAAa,GAAG,EAAE,CAAC;IACzB,KAAK,MAAM,EAAE,IAAI,MAAA,UAAU,CAAC,sBAAsB,mCAAI,EAAE,EAAE;QACzD,MAAM,eAAe,GAAgB;YACpC,GAAG,UAAU;YACb,sBAAsB,EAAE,SAAS;YACjC,MAAM,EAAE,EAAE,CAAC,MAAM;YACjB,kBAAkB,EAAE,EAAE;SACtB,CAAC;QACF,MAAM,MAAM,GAAG,wBAAwB,CACtC,eAAe,EACf,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,SAAS,CACT,CAAC;QAGF,SAAS,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;KAC1B;IAED,MAAM,6BAA6B,GAA2B,IAAA,iDAA4B,EACzF,UAAU,EACV,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,YAAY,EACZ,SAAS,CACT,CAAC;IACF,SAAS,CAAC,IAAI,CAAC,GAAG,6BAA6B,CAAC,CAAC;IACjD,aAAa,CAAC,IAAI,CAAC,GAAG,6BAA6B,CAAC,CAAC;IAErD,MAAM,YAAY,GAAG,IAAA,4BAAmB,EACvC,aAAa,EACb,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,UAAU,EACV,sBAAsB,EACtB,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;IAEF,IAAA,8CAAwB,EACvB,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,UAAU,EACV,sBAAsB,EACtB,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;IAEF,OAAO,YAAY,CAAC;AACrB,CAAC,CAAC;AAEF,MAAM,6BAA6B,GAAG,CACrC,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACxB,UAAU,GAAG,KAAK,EACjB,EAAE;;IACH,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,qBAAqB,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;IAC5F,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,KAAK,MAAM,EAAE,IAAI,MAAA,UAAU,CAAC,sBAAsB,mCAAI,EAAE,EAAE;QACzD,MAAM,eAAe,GAAgB;YACpC,GAAG,UAAU;YACb,sBAAsB,EAAE,SAAS;YACjC,MAAM,EAAE,EAAE,CAAC,MAAM;YAEjB,UAAU,EAAE,SAAS,CAAC,SAAS,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,CAAC;YACjE,YAAY,EAAE;gBACb;oBACC,MAAM,EAAE,EAAE,CAAC,MAAM;oBACjB,cAAc,EAAE,UAAU,CAAC,QAAQ;oBACnC,OAAO,EAAE,MAAA,EAAE,CAAC,OAAO,mCAAI,CAAC;oBACxB,MAAM,EAAE,EAAE,CAAC,MAAM;iBACjB;aACD;YACD,kBAAkB,EAAE,EAAE;SACtB,CAAC;QACF,MAAM,MAAM,GAAG,6BAA6B,CAC3C,eAAe,EACf,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,SAAS,EAET,IAAI,CACJ,CAAC;QACF,MAAM,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;KACvB;IACD,MAAM,wBAAwB,GAA2B,IAAA,kDAA6B,EACrF,UAAU,EACV,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;IACF,MAAM,CAAC,IAAI,CAAC,GAAG,wBAAwB,CAAC,CAAC;IACzC,IAAI,CAAC,UAAU,EAAE;QAChB,IAAA,4BAAmB,EAClB,MAAM,EACN,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,UAAU,EACV,sBAAsB,EACtB,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;KACF;IACD,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAEF,MAAM,cAAc,GAAG,CAAC,gBAAkC,EAAE,EAAE;IAE7D,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAE5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9D,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBACtF,MAAM,qBAAqB,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBAC9C,MAAM,gBAAgB,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC7C,IAAA,8BAAqB,EACpB,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,UAAU,EACV,cAAc,EACd,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,gBAAgB,CAAC,SAAS,CAC1B,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,4BAA4B,GAAG,CAAC,gBAAkC,EAAE,wBAAuC,EAAE,EAAE;IACpH,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAE5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,MAAM,qBAAqB,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAM,gBAAgB,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC7C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAK7B,KAAK,IAAI,CAAC,GAAG,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;gBAClD,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9D,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBACtF,2BAA2B,CAC1B,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,gBAAgB,CAAC,SAAS,EAC1B,wBAAwB,EACxB,qBAAqB,CAAC,MAAM,CAAC,QAAQ,EACrC,gBAAgB,CAChB,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEK,MAAM,kBAAkB,GAAG,CAAC,gBAAkC,EAAE,EAAE;IACxE,IAAA,qCAA6B,EAAC,gBAAgB,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;AAC/D,CAAC,CAAC;AAFW,QAAA,kBAAkB,sBAE7B;AAEF,MAAM,2BAA2B,GAAG,CACnC,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACxB,eAA8B,EAC9B,QAAiB,EACjB,gBAAkC,EACjC,EAAE;;IAEH,MAAM,mBAAmB,GACxB,cAAc,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,qBAAqB,CAAC,KAAK,CAAC,qBAAqB,CAAC,KAAK,CAAC,MAAM,GAAG,cAAc,CAAC,CAAC;IAMhH,eAAe,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;;QAClC,MAAM,CAAC,WAAW,GAAG,UAAU,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAA,mBAAmB,aAAnB,mBAAmB,uBAAnB,mBAAmB,CAAE,WAAW,mCAAI,CAAC,CAAC;IAC7F,CAAC,CAAC,CAAC;IAEH,IACC,CAAA,MAAA,qBAAqB,CAAC,MAAM,CAAC,YAAY,0CAAE,QAAQ,mBAAsC;SACzF,MAAA,qBAAqB,CAAC,MAAM,CAAC,YAAY,0CAAE,QAAQ,uBAA0C,CAAA,EAC5F;QACD,MAAM,YAAY,GAAG,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,KAAK,UAAU,CAAC,QAAQ,CAAC,CAAC;QAC5G,IAAI,YAAY,EAAE;YACjB,YAAY,CAAC,MAAM,IAAI,CAAC,CAAC;YACzB,YAAY,CAAC,MAAM,IAAI,CAAC,CAAC;SACzB;KACD;IAKD,IAAI,IAAA,uBAAe,EAAC,UAAU,EAAE,qBAAqB,CAAC,MAAM,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAC/F,IAAI,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,iBAAiB,GAAG,CAAC,EAAE;YAClE,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAC3B,CAAC,EACD,UAAU,CAAC,MAAM,GAAG,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,iBAAiB,CAC7E,CAAC;SACF;KACD;IACD,IAAI,IAAA,uBAAe,EAAC,UAAU,EAAE,qBAAqB,CAAC,MAAM,EAAE,qBAAI,CAAC,KAAK,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAC9F,IAAI,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,eAAe,GAAG,CAAC,EAAE;YAChE,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAC3B,CAAC,EACD,UAAU,CAAC,MAAM,GAAG,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,eAAe,CAC3E,CAAC;SACF;KACD;AACF,CAAC,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { applyAvengeEffects } from './avenge';\r\nimport { applyAfterDeathEffects } from './death-effects';\r\nimport {\r\n\tapplyWheneverMinionDiesEffect,\r\n\thandleAfterMinionKillsEffect,\r\n\thandleDeathrattleEffects,\r\n} from './deathrattle-effects';\r\nimport { spawnEntities, spawnEntitiesFromDeathrattle, spawnEntitiesFromEnchantments } from './deathrattle-spawns';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { handleRebornForEntity } from './reborn';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\n// FIXME:\r\n// From Mitchell on Discord:\r\n// - Minions die left to right\r\n// - When a minion dies, it procs natural deathrattle, added deathrattles, and then all avenges progress\r\n// by 1 (and trigger as necessary)\r\n// - Then next minion\r\n// - After ALL deathrattles and avenges are done, Reborn triggers\r\n// - (Ideally after all of that I would want Feathermane to trigger, but that is not what it does right now.\r\n// Right now it triggers at deathrattle speed rather than after Reborn speed)\r\nexport const orchestrateMinionDeathEffects = (\r\n\tdeathrattleInput: DeathrattleInput,\r\n\tprocessAvenge = true,\r\n\tprocessReborn = true,\r\n) => {\r\n\t// Icesnarl / Rokara here?\r\n\thandleAfterMinionsKillEffects(deathrattleInput);\r\n\r\n\t// Not sure about this\r\n\thandleWheneverMinionsDieEffects(deathrattleInput);\r\n\r\n\tconst playerBoardBefore = [...deathrattleInput.gameState.gameState.player.board];\r\n\tconst opponentBoardBefore = [...deathrattleInput.gameState.gameState.opponent.board];\r\n\r\n\tconst entitiesFromDeathrattles = processDeathrattles(deathrattleInput, processAvenge);\r\n\r\n\t// Hack to try and fix how reborn indices are handled when there are spawns during the deathrattle phase\r\n\t// Ideally, this should probably be rewritten completely to keep the dead entities in the board itself\r\n\t// so we can use that as a source for the spawn index. However this is a big rewrite with lots of\r\n\t// potential side-effects\r\n\tconst playerBoardAfter = [...deathrattleInput.gameState.gameState.player.board];\r\n\tconst opponentBoardAfter = [...deathrattleInput.gameState.gameState.opponent.board];\r\n\tconst opponentIndexOfSpawnedEntities = opponentBoardAfter\r\n\t\t.filter((entity) => !opponentBoardBefore.includes(entity))\r\n\t\t.map((entity) => opponentBoardAfter.length - opponentBoardAfter.indexOf(entity) - 1);\r\n\tconst playerIndexOfSpawnedEntities = playerBoardAfter\r\n\t\t.filter((entity) => !playerBoardBefore.includes(entity))\r\n\t\t.map((entity) => playerBoardAfter.length - playerBoardAfter.indexOf(entity) - 1);\r\n\tdeathrattleInput.opponentDeadEntityIndexesFromRight = deathrattleInput.opponentDeadEntityIndexesFromRight.map(\r\n\t\t(previousIndex) => {\r\n\t\t\topponentIndexOfSpawnedEntities.forEach((index) => {\r\n\t\t\t\tif (index < previousIndex) {\r\n\t\t\t\t\tpreviousIndex++;\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\treturn previousIndex;\r\n\t\t},\r\n\t);\r\n\tdeathrattleInput.playerDeadEntityIndexesFromRight = deathrattleInput.playerDeadEntityIndexesFromRight.map(\r\n\t\t(previousIndex) => {\r\n\t\t\tplayerIndexOfSpawnedEntities.forEach((index) => {\r\n\t\t\t\tif (index < previousIndex) {\r\n\t\t\t\t\tpreviousIndex++;\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\treturn previousIndex;\r\n\t\t},\r\n\t);\r\n\r\n\tif (processReborn) {\r\n\t\tprocessReborns(deathrattleInput);\r\n\t}\r\n\r\n\tconst entitiesFromFeathermanes = processFeathermaneEffects(deathrattleInput);\r\n\thandlePostDeathrattleEffects(deathrattleInput, [...entitiesFromDeathrattles, ...entitiesFromFeathermanes]);\r\n};\r\n\r\nconst handleAfterMinionsKillEffects = (deathrattleInput: DeathrattleInput) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\thandleAfterMinionKillsEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleWheneverMinionsDieEffects = (deathrattleInput: DeathrattleInput) => {\r\n\t// Wildfire Element is applied first, before the DR spawns\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tapplyWheneverMinionDiesEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst processDeathrattles = (deathrattleInput: DeathrattleInput, processAvenge = true): BoardEntity[] => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\t// Deathrattles are handled left to right\r\n\t// Then for each minion, natural deathrattles are processed first, then enchantments\r\n\t// http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=1\r\n\t// http://replays.firestoneapp.com/?reviewId=f32e734a-d5a2-4fa4-ad10-94019969cdd7&turn=6&action=22\r\n\t// http://replays.firestoneapp.com/?reviewId=ea9503c9-2795-49f0-866b-9ea856cec7df&turn=11&action=3\r\n\t// http://replays.firestoneapp.com/?reviewId=1ff37e17-704c-4a73-8c78-377c52b6cb42&turn=13&action=1 is a trap: the enchantment is on the first\r\n\t// minion, but the DR is on the second one.\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Entities are processed left to right\r\n\t\t\t// TODO: in fact, the processing order is summoning order, so maybe we can just use the entityId\r\n\t\t\t// to determine the order? https://x.com/LoewenMitchell/status/1750792974383173676?s=20\r\n\t\t\t// \"It should be summoned order (which is most cases would be left to right but mid-combat that could change).\"\r\n\t\t\t// This doesn't actually work: http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=6\r\n\t\t\t// deadEntities.sort((a, b) => a.entityId - b.entityId);\r\n\t\t\t// So we would need to find another proxy for the order\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst deadEntityAttack = deadEntity.attack;\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\tconst spawns = processDeathrattleForMinion(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tprocessAvenge,\r\n\t\t\t\t);\r\n\t\t\t\tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn entitiesFromDeathrattles;\r\n};\r\n\r\nconst processFeathermaneEffects = (deathrattleInput: DeathrattleInput, processAvenge = true): BoardEntity[] => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Entities are processed left to right\r\n\t\t\t// TODO: in fact, the processing order is summoning order, so maybe we can just use the entityId\r\n\t\t\t// to determine the order? https://x.com/LoewenMitchell/status/1750792974383173676?s=20\r\n\t\t\t// \"It should be summoned order (which is most cases would be left to right but mid-combat that could change).\"\r\n\t\t\t// This doesn't actually work: http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=6\r\n\t\t\t// deadEntities.sort((a, b) => a.entityId - b.entityId);\r\n\t\t\t// So we would need to find another proxy for the order\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\tconst spawns = processFeathermaneForMinion(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tprocessAvenge,\r\n\t\t\t\t);\r\n\t\t\t\tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn entitiesFromDeathrattles;\r\n};\r\n\r\nconst processFeathermaneForMinion = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst maxSpawns = 7 - deadEntityPlayerState.board.length;\r\n\tconst allSpawns = [];\r\n\r\n\t// Feathermane\r\n\tif (hasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.BEAST, gameState.allCards)) {\r\n\t\tconst feathermanes =\r\n\t\t\tdeadEntityPlayerState.player.hand\r\n\t\t\t\t?.filter((e) => !e.locked)\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId === CardIds.FreeFlyingFeathermane_BG27_014 ||\r\n\t\t\t\t\t\te.cardId === CardIds.FreeFlyingFeathermane_BG27_014_G,\r\n\t\t\t\t) ?? [];\r\n\t\tfor (const feathermaneSpawn of feathermanes) {\r\n\t\t\tif (allSpawns.length >= maxSpawns) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tfeathermaneSpawn.locked = true;\r\n\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\tfeathermaneSpawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\totherPlayerState.board,\r\n\t\t\t\totherPlayerState.player,\r\n\t\t\t\tgameState.allCards,\r\n\t\t\t\tgameState.cardsData,\r\n\t\t\t\tgameState.sharedState,\r\n\t\t\t\tgameState.spectator,\r\n\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\ttrue,\r\n\t\t\t\t{ ...feathermaneSpawn } as BoardEntity,\r\n\t\t\t);\r\n\r\n\t\t\t// So that it can be flagged as \"unspawned\" if it is not spawned in the end\r\n\t\t\tfor (const spawn of spawns) {\r\n\t\t\t\tspawn.onCanceledSummon = () => (feathermaneSpawn.locked = false);\r\n\t\t\t\t// spawn.backRef = feathermaneSpawn;\r\n\t\t\t}\r\n\t\t\tallSpawns.push(...spawns);\r\n\t\t}\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tallSpawns,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\treturn allSpawns;\r\n};\r\n\r\nexport const processDeathrattleForMinion = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst drEntities = handleNaturalDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntities,\r\n\t\tdeadEntityPlayerState,\r\n\t\totherPlayerState,\r\n\t\tgameState,\r\n\t);\r\n\tconst enchEntities = handleEnchantmentsDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntities,\r\n\t\tdeadEntityPlayerState,\r\n\t\totherPlayerState,\r\n\t\tgameState,\r\n\t);\r\n\t// Avenge trigger before reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=5bb20eb8-e0ca-47ab-adc7-13134716d568&turn=7&action=6\r\n\tif (processAvenge) {\r\n\t\tapplyAvengeEffects(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t\t[...drEntities, ...enchEntities],\r\n\t\t);\r\n\t}\r\n\r\n\t// TODO: Feathermane should be applied after the Reborn effects have all been processed\r\n\t// Secrets should be processed here (\"at Avenge speed\")\r\n\tconst afterDeathEntities = applyAfterDeathEffects(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\treturn [...drEntities, ...enchEntities, ...afterDeathEntities];\r\n};\r\n\r\nconst handleNaturalDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\tconst modifiedIndexFromRight = Math.min(deadEntityPlayerState.board.length, indexFromRight);\r\n\tconst allSpawns = [];\r\n\tconst spawnsToSpawn = [];\r\n\tfor (const dr of deadEntity.rememberedDeathrattles ?? []) {\r\n\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t...deadEntity,\r\n\t\t\trememberedDeathrattles: undefined,\r\n\t\t\tcardId: dr.cardId,\r\n\t\t\tpendingAttackBuffs: [],\r\n\t\t};\r\n\t\tconst spawns = handleNaturalDeathrattle(\r\n\t\t\tentityToProcess,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// The spawns have already been processed in the \"handleNaturalDeathrattle\" method\r\n\t\t// spawnsToSpawn.push(...spawns);\r\n\t\tallSpawns.push(...spawns);\r\n\t}\r\n\r\n\tconst entitiesFromNativeDeathrattle: readonly BoardEntity[] = spawnEntitiesFromDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tdeadEntities,\r\n\t\tgameState,\r\n\t);\r\n\tallSpawns.push(...entitiesFromNativeDeathrattle);\r\n\tspawnsToSpawn.push(...entitiesFromNativeDeathrattle);\r\n\t// Some candidate entities are not spawned, and so are ignored in further processing\r\n\tconst actualSpawns = performEntitySpawns(\r\n\t\tspawnsToSpawn,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\tdeadEntity,\r\n\t\tmodifiedIndexFromRight,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\t// In case of leapfrogger, we want to first spawn the minions, then apply the frog effect\r\n\thandleDeathrattleEffects(\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\tdeadEntity,\r\n\t\tmodifiedIndexFromRight,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\r\n\treturn actualSpawns;\r\n};\r\n\r\nconst handleEnchantmentsDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tskipSpawns = false,\r\n) => {\r\n\tconst modifiedIndexFromRight = Math.min(deadEntityPlayerState.board.length, indexFromRight);\r\n\tconst result = [];\r\n\tfor (const dr of deadEntity.rememberedDeathrattles ?? []) {\r\n\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t...deadEntity,\r\n\t\t\trememberedDeathrattles: undefined,\r\n\t\t\tcardId: dr.cardId,\r\n\t\t\t// So that cards that rely on the tavern tier use the base entity, and not the enchantment / remembered card\r\n\t\t\ttavernTier: gameState.cardsData.getTavernLevel(deadEntity.cardId),\r\n\t\t\tenchantments: [\r\n\t\t\t\t{\r\n\t\t\t\t\tcardId: dr.cardId,\r\n\t\t\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\t\t\trepeats: dr.repeats ?? 1,\r\n\t\t\t\t\ttiming: dr.timing,\r\n\t\t\t\t},\r\n\t\t\t],\r\n\t\t\tpendingAttackBuffs: [],\r\n\t\t};\r\n\t\tconst spawns = handleEnchantmentsDeathrattle(\r\n\t\t\tentityToProcess,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tgameState,\r\n\t\t\t// We skip spawns, otherwise it will be added twice\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tresult.push(...spawns);\r\n\t}\r\n\tconst entitiesFromEnchantments: readonly BoardEntity[] = spawnEntitiesFromEnchantments(\r\n\t\tdeadEntity,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\tresult.push(...entitiesFromEnchantments);\r\n\tif (!skipSpawns) {\r\n\t\tperformEntitySpawns(\r\n\t\t\tresult,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\tdeadEntity,\r\n\t\t\tmodifiedIndexFromRight,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nconst processReborns = (deathrattleInput: DeathrattleInput) => {\r\n\t// const entitiesFromReborn: BoardEntity[] = [];\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\thandleRebornForEntity(\r\n\t\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\totherPlayerState.board,\r\n\t\t\t\t\totherPlayerState.player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handlePostDeathrattleEffects = (deathrattleInput: DeathrattleInput, entitiesFromDeathrattles: BoardEntity[]) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Process from right to left, so that we can set the hasAttacked attribute properly\r\n\t\t\t// If two minions die at the same time, both of which having attacked, but the third in line having not,\r\n\t\t\t// processing them from left to right means the first (leftmost) one will check its right neighbor, which\r\n\t\t\t// is the minion that hasn't attacked\r\n\t\t\tfor (let j = deadEntities.length - 1; j >= 0; j--) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\thandlePostDeathrattleEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tentitiesFromDeathrattles,\r\n\t\t\t\t\tdeadEntityPlayerState.player.friendly,\r\n\t\t\t\t\tdeathrattleInput,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleDeathrattles = (deathrattleInput: DeathrattleInput) => {\r\n\torchestrateMinionDeathEffects(deathrattleInput, false, false);\r\n};\r\n\r\nconst handlePostDeathrattleEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tspawnedEntities: BoardEntity[],\r\n\tisPlayer: boolean,\r\n\tdeathrattleInput: DeathrattleInput,\r\n) => {\r\n\t// This doesn't work if the entity that was to the right died.\r\n\tconst entityRightToSpawns =\r\n\t\tindexFromRight === 0 ? null : deadEntityPlayerState.board[deadEntityPlayerState.board.length - indexFromRight];\r\n\t// To handle minions attack tokens\r\n\t// See http://replays.firestoneapp.com/?reviewId=0583d6a4-6ed0-4b20-894e-4ceb560894fe&turn=6&action=11\r\n\t// When a minion dies, the spawn are either elligible to attack next turn or not\r\n\t// If the minion right to the spawned minion has already attacked, then the spawned\r\n\t// minion cannot attack\r\n\tspawnedEntities.forEach((entity) => {\r\n\t\tentity.hasAttacked = deadEntity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\r\n\tif (\r\n\t\tdeadEntityPlayerState.player.questRewards?.includes(CardIds.RitualDagger_BG24_Reward_113) ||\r\n\t\tdeadEntityPlayerState.player.questRewards?.includes(CardIds.RitualDagger_BG24_Reward_113_ALT)\r\n\t) {\r\n\t\tconst ogDeadEntity = gameState.sharedState.deaths.find((entity) => entity.entityId === deadEntity.entityId);\r\n\t\tif (ogDeadEntity) {\r\n\t\t\togDeadEntity.attack += 4;\r\n\t\t\togDeadEntity.health += 4;\r\n\t\t}\r\n\t}\r\n\r\n\t// ISSUE: when we do this, we change the minion's stats before processing deathrattle effects, which can mess\r\n\t// up the simulation in some cases (like Nightbane, Ignited)\r\n\t// FIX: we do it in postDeathrattleEfects, not when removing minions from the board\r\n\tif (hasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.UNDEAD, gameState.allCards)) {\r\n\t\tif (deadEntityPlayerState.player.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tdeadEntity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.UndeadAttackBonus,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.BEAST, gameState.allCards)) {\r\n\t\tif (deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tdeadEntity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\ninterface DeathrattleInput {\r\n\tgameState: FullGameState;\r\n\tplayerDeadEntities: BoardEntity[];\r\n\tplayerDeadEntityIndexesFromRight: number[];\r\n\topponentDeadEntities: BoardEntity[];\r\n\topponentDeadEntityIndexesFromRight: number[];\r\n}\r\n"]}
|
|
@@ -54,6 +54,12 @@ const spawnEntitiesFromDeathrattle = (deadEntity, boardWithDeadEntity, boardWith
|
|
|
54
54
|
case "TB_BaconUps_002":
|
|
55
55
|
spawnedEntities.push(...(0, exports.spawnEntities)("TB_BaconUps_002t", 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, deadEntity.friendly, false));
|
|
56
56
|
break;
|
|
57
|
+
case "BG30_125":
|
|
58
|
+
case "BG30_125_G":
|
|
59
|
+
spawnedEntities.push(...(0, exports.spawnEntities)(deadEntity.cardId === "BG30_125"
|
|
60
|
+
? "BG_ICC_026t"
|
|
61
|
+
: "BG_ICC_026t_G", 4, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, deadEntity.friendly, false));
|
|
62
|
+
break;
|
|
57
63
|
case "BG29_611":
|
|
58
64
|
case "BG29_611_G":
|
|
59
65
|
spawnedEntities.push(...(0, exports.spawnEntities)(deadEntity.cardId === "BG29_611"
|
|
@@ -254,7 +260,7 @@ const spawnEntitiesFromDeathrattle = (deadEntity, boardWithDeadEntity, boardWith
|
|
|
254
260
|
case "BGS_012":
|
|
255
261
|
const cardIdsToSpawn = gameState.sharedState.deaths
|
|
256
262
|
.filter((entity) => entity.friendly === deadEntity.friendly)
|
|
257
|
-
.filter((entity) =>
|
|
263
|
+
.filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.MECH, gameState.allCards))
|
|
258
264
|
.slice(0, 2)
|
|
259
265
|
.map((entity) => entity.cardId);
|
|
260
266
|
cardIdsToSpawn.forEach((cardId) => spawnedEntities.push(...(0, exports.spawnEntities)(cardId, 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, deadEntity.friendly, false)));
|
|
@@ -262,7 +268,7 @@ const spawnEntitiesFromDeathrattle = (deadEntity, boardWithDeadEntity, boardWith
|
|
|
262
268
|
case "TB_BaconUps_087":
|
|
263
269
|
const cardIdsToSpawn2 = gameState.sharedState.deaths
|
|
264
270
|
.filter((entity) => entity.friendly === deadEntity.friendly)
|
|
265
|
-
.filter((entity) =>
|
|
271
|
+
.filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.MECH, gameState.allCards))
|
|
266
272
|
.slice(0, 4)
|
|
267
273
|
.map((entity) => entity.cardId);
|
|
268
274
|
cardIdsToSpawn2.forEach((cardId) => spawnedEntities.push(...(0, exports.spawnEntities)(cardId, 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, deadEntity.friendly, false)));
|
|
@@ -312,7 +318,7 @@ const spawnEntitiesFromDeathrattle = (deadEntity, boardWithDeadEntity, boardWith
|
|
|
312
318
|
case "BG26_350_G":
|
|
313
319
|
const bassgillIterations = deadEntity.cardId === "BG26_350_G" ? 2 : 1;
|
|
314
320
|
for (let i = 0; i < bassgillIterations; i++) {
|
|
315
|
-
const hand = (_c = (_b = boardWithDeadEntityHero.hand) === null || _b === void 0 ? void 0 : _b.filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.MURLOC, gameState.allCards)).filter((e) => !!(e === null || e === void 0 ? void 0 : e.cardId)).filter((e) => !e.locked)) !== null && _c !== void 0 ? _c : [];
|
|
321
|
+
const hand = (_c = (_b = boardWithDeadEntityHero.hand) === null || _b === void 0 ? void 0 : _b.filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.MURLOC, gameState.allCards)).filter((e) => !!(e === null || e === void 0 ? void 0 : e.cardId)).filter((e) => !e.locked)) !== null && _c !== void 0 ? _c : [];
|
|
316
322
|
const highestHealth = Math.max(...hand.filter((c) => c.health).map((c) => c.health));
|
|
317
323
|
const highestHealthMinions = highestHealth
|
|
318
324
|
? hand.filter((c) => c.health === highestHealth)
|
|
@@ -361,7 +367,7 @@ const spawnEntitiesFromDeathrattle = (deadEntity, boardWithDeadEntity, boardWith
|
|
|
361
367
|
const cultistStharaSpawnNumber = deadEntity.cardId === "BG27_081_G" ? 2 : 1;
|
|
362
368
|
const cultistStharaSpawnCandidates = gameState.sharedState.deaths
|
|
363
369
|
.filter((entity) => entity.friendly === deadEntity.friendly)
|
|
364
|
-
.filter((entity) =>
|
|
370
|
+
.filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.DEMON, gameState.allCards))
|
|
365
371
|
.slice(0, cultistStharaSpawnNumber);
|
|
366
372
|
cultistStharaSpawnCandidates.forEach((candidate) => {
|
|
367
373
|
const spawns = (0, exports.spawnEntities)(candidate.cardId, 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, deadEntity.friendly, false, false, true);
|
|
@@ -387,7 +393,7 @@ const spawnEntitiesFromDeathrattle = (deadEntity, boardWithDeadEntity, boardWith
|
|
|
387
393
|
case "BG29_864_G":
|
|
388
394
|
const aridAtrocityStatsMultiplier = deadEntity.cardId === "BG29_864_G" ? 2 : 1;
|
|
389
395
|
const friendlyDeadEntities = gameState.sharedState.deaths.filter((e) => e.friendly === deadEntity.friendly);
|
|
390
|
-
const types = (0, utils_2.getMinionsOfDifferentTypes)(friendlyDeadEntities, gameState);
|
|
396
|
+
const types = (0, utils_2.getMinionsOfDifferentTypes)(friendlyDeadEntities, boardWithDeadEntityHero, gameState);
|
|
391
397
|
const constaridAtrocityStats = aridAtrocityStatsMultiplier * 7 * types.length;
|
|
392
398
|
spawnedEntities.push(...(0, exports.spawnEntities)(deadEntityCardId === "BG29_864_G"
|
|
393
399
|
? "BG29_864_Gt"
|
|
@@ -418,6 +424,18 @@ const spawnEntitiesFromDeathrattle = (deadEntity, boardWithDeadEntity, boardWith
|
|
|
418
424
|
}
|
|
419
425
|
}
|
|
420
426
|
break;
|
|
427
|
+
case "BG30_105":
|
|
428
|
+
case "BG30_105_G":
|
|
429
|
+
const tiersToSummon = [3, 4, 5];
|
|
430
|
+
for (const tier of tiersToSummon) {
|
|
431
|
+
let spawnId = gameState.cardsData.getRandomMinionForTavernTier(tier);
|
|
432
|
+
if (deadEntity.cardId === "BG30_105_G") {
|
|
433
|
+
const premiumDbfId = gameState.allCards.getCard(spawnId).battlegroundsPremiumDbfId;
|
|
434
|
+
spawnId = gameState.allCards.getCard(premiumDbfId).id;
|
|
435
|
+
}
|
|
436
|
+
spawnedEntities.push(...(0, exports.spawnEntities)(spawnId, 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, deadEntity.friendly, false));
|
|
437
|
+
}
|
|
438
|
+
break;
|
|
421
439
|
case "BG26_RLK_833":
|
|
422
440
|
spawnedEntities.push(...(0, exports.spawnEntities)("RLK_833t", 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, deadEntity.friendly, false));
|
|
423
441
|
break;
|
|
@@ -478,6 +496,15 @@ const spawnEntitiesFromEnchantments = (deadEntity, boardWithDeadEntity, boardWit
|
|
|
478
496
|
? "BG27_004_Gt2"
|
|
479
497
|
: "BG27_004t2", 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, deadEntity.friendly, false));
|
|
480
498
|
break;
|
|
499
|
+
case "BG30_MagicItem_952e":
|
|
500
|
+
spawnedEntities.push(...(0, exports.spawnEntities)("BG26_537", 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, deadEntity.friendly, false));
|
|
501
|
+
break;
|
|
502
|
+
case "BG30_119e":
|
|
503
|
+
case "BG30_119_Ge":
|
|
504
|
+
spawnedEntities.push(...(0, exports.spawnEntities)(enchantment.cardId === "BG30_119e"
|
|
505
|
+
? "BGS_061t"
|
|
506
|
+
: "TB_BaconUps_141t", 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, deadEntity.friendly, false));
|
|
507
|
+
break;
|
|
481
508
|
default:
|
|
482
509
|
deathrattleTriggered = false;
|
|
483
510
|
break;
|