@firestone-hs/simulate-bgs-battle 1.1.467 → 1.1.470

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/dist/bgs-player-entity.d.ts +12 -1
  2. package/dist/bgs-player-entity.js.map +1 -1
  3. package/dist/cards/cards-data.d.ts +0 -1
  4. package/dist/cards/cards-data.js +18 -50
  5. package/dist/cards/cards-data.js.map +1 -1
  6. package/dist/divine-shield.d.ts +6 -0
  7. package/dist/divine-shield.js +100 -0
  8. package/dist/divine-shield.js.map +1 -0
  9. package/dist/input-sanitation.js +3 -2
  10. package/dist/input-sanitation.js.map +1 -1
  11. package/dist/simulate-bgs-battle.js +3 -0
  12. package/dist/simulate-bgs-battle.js.map +1 -1
  13. package/dist/simulation/add-minion-to-board.d.ts +2 -5
  14. package/dist/simulation/add-minion-to-board.js +172 -45
  15. package/dist/simulation/add-minion-to-board.js.map +1 -1
  16. package/dist/simulation/attack.js +25 -59
  17. package/dist/simulation/attack.js.map +1 -1
  18. package/dist/simulation/auras.d.ts +2 -0
  19. package/dist/simulation/auras.js +60 -23
  20. package/dist/simulation/auras.js.map +1 -1
  21. package/dist/simulation/avenge.js +36 -7
  22. package/dist/simulation/avenge.js.map +1 -1
  23. package/dist/simulation/battlecries.js +53 -12
  24. package/dist/simulation/battlecries.js.map +1 -1
  25. package/dist/simulation/blood-gems.d.ts +2 -2
  26. package/dist/simulation/blood-gems.js +28 -5
  27. package/dist/simulation/blood-gems.js.map +1 -1
  28. package/dist/simulation/cards-in-hand.js +1 -1
  29. package/dist/simulation/cards-in-hand.js.map +1 -1
  30. package/dist/simulation/damage-effects.js +14 -2
  31. package/dist/simulation/damage-effects.js.map +1 -1
  32. package/dist/simulation/damage-to-hero.d.ts +4 -0
  33. package/dist/simulation/damage-to-hero.js +8 -0
  34. package/dist/simulation/damage-to-hero.js.map +1 -0
  35. package/dist/simulation/death-effects.js +15 -0
  36. package/dist/simulation/death-effects.js.map +1 -1
  37. package/dist/simulation/deathrattle-effects.js +58 -27
  38. package/dist/simulation/deathrattle-effects.js.map +1 -1
  39. package/dist/simulation/deathrattle-orchestration.js +3 -3
  40. package/dist/simulation/deathrattle-orchestration.js.map +1 -1
  41. package/dist/simulation/deathrattle-spawns.js +32 -5
  42. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  43. package/dist/simulation/frenzy.js +2 -2
  44. package/dist/simulation/frenzy.js.map +1 -1
  45. package/dist/simulation/minion-death.d.ts +1 -1
  46. package/dist/simulation/minion-death.js +47 -9
  47. package/dist/simulation/minion-death.js.map +1 -1
  48. package/dist/simulation/on-attack.js +11 -4
  49. package/dist/simulation/on-attack.js.map +1 -1
  50. package/dist/simulation/on-being-attacked.js +3 -2
  51. package/dist/simulation/on-being-attacked.js.map +1 -1
  52. package/dist/simulation/reborn.js +9 -0
  53. package/dist/simulation/reborn.js.map +1 -1
  54. package/dist/simulation/remove-minion-from-board.d.ts +2 -1
  55. package/dist/simulation/remove-minion-from-board.js +9 -7
  56. package/dist/simulation/remove-minion-from-board.js.map +1 -1
  57. package/dist/simulation/spawn-fail.d.ts +4 -0
  58. package/dist/simulation/spawn-fail.js +28 -0
  59. package/dist/simulation/spawn-fail.js.map +1 -0
  60. package/dist/simulation/spawns.js +2 -4
  61. package/dist/simulation/spawns.js.map +1 -1
  62. package/dist/simulation/spectator/spectator.d.ts +2 -2
  63. package/dist/simulation/spectator/spectator.js.map +1 -1
  64. package/dist/simulation/start-of-combat.js +253 -44
  65. package/dist/simulation/start-of-combat.js.map +1 -1
  66. package/dist/simulation/stats.js +2 -2
  67. package/dist/simulation/stats.js.map +1 -1
  68. package/dist/simulation/summon-when-space.js +39 -0
  69. package/dist/simulation/summon-when-space.js.map +1 -1
  70. package/dist/simulation/utils/golden.d.ts +1 -1
  71. package/dist/simulation/utils/golden.js +2 -2
  72. package/dist/simulation/utils/golden.js.map +1 -1
  73. package/dist/utils.d.ts +7 -8
  74. package/dist/utils.js +71 -52
  75. package/dist/utils.js.map +1 -1
  76. package/package.json +2 -2
@@ -1 +1 @@
1
- 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{ CardIds, CardType, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickRandom } from '../services/utils';\r\nimport { addStatsToBoard, grantStatsToMinionsOfEachType, hasCorrectTribe, updateDivineShield } from '../utils';\r\nimport { dealDamageToRandomEnemy } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const onEntityDamaged = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tdamage: number,\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\tconst spawnedEntities: BoardEntity[] = [];\r\n\tconst friendlyBoard =\r\n\t\tboard?.[0]?.friendly === entity.friendly\r\n\t\t\t? board\r\n\t\t\t: otherBoard?.[0]?.friendly === entity.friendly\r\n\t\t\t? otherBoard\r\n\t\t\t: [];\r\n\tconst enemyBoard =\r\n\t\tboard?.[0]?.friendly === entity.friendly ? otherBoard : board?.[0]?.friendly === entity.friendly ? board : [];\r\n\tconst friendlyHero = friendlyBoard === board ? hero : otherHero;\r\n\tconst enemyHero = friendlyBoard === board ? otherHero : hero;\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.WingedChimera_BG29_844:\r\n\t\tcase CardIds.WingedChimera_BG29_844_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst wingedChimeraModifier = entity.cardId === CardIds.WingedChimera_BG29_844_G ? 1 : 1;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\twingedChimeraModifier * 1,\r\n\t\t\t\t\twingedChimeraModifier * 1,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.UnforgivingTreant_BG29_846:\r\n\t\tcase CardIds.UnforgivingTreant_BG29_846_G:\r\n\t\t\tconst treantModifier = entity.cardId === CardIds.UnforgivingTreant_BG29_846_G ? 2 : 1;\r\n\t\t\taddStatsToBoard(entity, board, hero, treantModifier * 2, 0, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Untameabull_BG29_878:\r\n\t\tcase CardIds.Untameabull_BG29_878_G:\r\n\t\t\tupdateDivineShield(entity, board, true, gameState.allCards);\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, hero, otherHero);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TrustyPup_BG29_800:\r\n\t\tcase CardIds.TrustyPup_BG29_800_G:\r\n\t\t\tconst trustyPupStats = entity.cardId === CardIds.TrustyPup_BG29_800_G ? 2 : 1;\r\n\t\t\tmodifyStats(entity, trustyPupStats, 0, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, hero, otherHero);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SilverGoose_BG29_801:\r\n\t\tcase CardIds.SilverGoose_BG29_801_G:\r\n\t\t\tspawnedEntities.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tentity.cardId === CardIds.SilverGoose_BG29_801_G\r\n\t\t\t\t\t\t? CardIds.SilverGoose_SilverFledglingToken_BG29_801_Gt\r\n\t\t\t\t\t\t: CardIds.SilverGoose_SilverFledglingToken_BG29_801t,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tentity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CraftyAranasi_BG29_821:\r\n\t\tcase CardIds.CraftyAranasi_BG29_821_G:\r\n\t\t\tconst aranasiLoops = entity.cardId === CardIds.CraftyAranasi_BG29_821_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < aranasiLoops; i++) {\r\n\t\t\t\tdealDamageToRandomEnemy(enemyBoard, enemyHero, entity, 5, friendlyBoard, friendlyHero, gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MarineMatriarch_BG29_610:\r\n\t\tcase CardIds.MarineMatriarch_BG29_610_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.MarineMatriarch_BG29_610_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VeryHungryWinterfinner_BG29_300:\r\n\t\tcase CardIds.VeryHungryWinterfinner_BG29_300_G:\r\n\t\t\tconst winterfinnerStats = entity.cardId === CardIds.VeryHungryWinterfinner_BG29_300_G ? 2 : 1;\r\n\t\t\tconst minionInHand = pickRandom(\r\n\t\t\t\thero.hand.filter(\r\n\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tif (!!minionInHand) {\r\n\t\t\t\tminionInHand.attack += 2 * winterfinnerStats;\r\n\t\t\t\tminionInHand.health += winterfinnerStats;\r\n\t\t\t\tminionInHand.maxHealth += winterfinnerStats;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, minionInHand, board, hero, otherHero);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SoftHeartedSiren_BG26_590:\r\n\t\tcase CardIds.SoftHeartedSiren_BG26_590_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.SoftHeartedSiren_BG26_590_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.LongJohnCopper_BG29_831:\r\n\t\tcase CardIds.LongJohnCopper_BG29_831_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.LongJohnCopper_BG29_831_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BristlingBuffoon_BG29_160:\r\n\t\tcase CardIds.BristlingBuffoon_BG29_160_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.BristlingBuffoon_BG29_160_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => CardIds.BloodGem);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\thandleOtherEntityEffects(entity, board, hero, otherBoard, otherHero, spawnedEntities, gameState);\r\n\tconst finalSpawns = performEntitySpawns(\r\n\t\tspawnedEntities,\r\n\t\tboard,\r\n\t\thero,\r\n\t\tentity,\r\n\t\tboard.length - (board.indexOf(entity) + 1),\r\n\t\totherBoard,\r\n\t\totherHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\tconst entityRightToSpawns = board[board.indexOf(entity) + 1];\r\n\tfinalSpawns.forEach((e) => {\r\n\t\te.hasAttacked = entity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\treturn finalSpawns;\r\n};\r\n\r\nconst handleOtherEntityEffects = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tspawnedEntities: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (hasCorrectTribe(entity, Race.BEAST, gameState.allCards)) {\r\n\t\tboard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.IridescentSkyblazer_BG29_806 ||\r\n\t\t\t\t\te.cardId === CardIds.IridescentSkyblazer_BG29_806_G,\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst stats = e.cardId === CardIds.IridescentSkyblazer_BG29_806_G ? 2 : 1;\r\n\t\t\t\tconst target = pickRandom(board.filter((e) => e.entityId !== entity.entityId));\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tmodifyStats(target, stats, stats, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(e, target, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\tboard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TrigoreTheLasher_BG29_807 || e.cardId === CardIds.TrigoreTheLasher_BG29_807_G,\r\n\t\t\t)\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst stats = e.cardId === CardIds.TrigoreTheLasher_BG29_807_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(e, 0, 2 * stats, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(e, e, board, hero, otherHero);\r\n\t\t\t});\r\n\t}\r\n};\r\n"]}
1
+ 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{ CardIds, CardType, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateDivineShield } from '../divine-shield';\r\nimport { pickRandom } from '../services/utils';\r\nimport { addStatsToBoard, grantStatsToMinionsOfEachType, hasCorrectTribe } from '../utils';\r\nimport { dealDamageToRandomEnemy } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const onEntityDamaged = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tdamage: number,\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\tconst spawnedEntities: BoardEntity[] = [];\r\n\tconst friendlyBoard =\r\n\t\tboard?.[0]?.friendly === entity.friendly\r\n\t\t\t? board\r\n\t\t\t: otherBoard?.[0]?.friendly === entity.friendly\r\n\t\t\t? otherBoard\r\n\t\t\t: [];\r\n\tconst enemyBoard =\r\n\t\tboard?.[0]?.friendly === entity.friendly ? otherBoard : board?.[0]?.friendly === entity.friendly ? board : [];\r\n\tconst friendlyHero = friendlyBoard === board ? hero : otherHero;\r\n\tconst enemyHero = friendlyBoard === board ? otherHero : hero;\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.WingedChimera_BG29_844:\r\n\t\tcase CardIds.WingedChimera_BG29_844_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst wingedChimeraModifier = entity.cardId === CardIds.WingedChimera_BG29_844_G ? 1 : 1;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\twingedChimeraModifier * 1,\r\n\t\t\t\t\twingedChimeraModifier * 1,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.UnforgivingTreant_BG29_846:\r\n\t\tcase CardIds.UnforgivingTreant_BG29_846_G:\r\n\t\t\tconst treantModifier = entity.cardId === CardIds.UnforgivingTreant_BG29_846_G ? 2 : 1;\r\n\t\t\taddStatsToBoard(entity, board, hero, treantModifier * 2, 0, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Untameabull_BG29_878:\r\n\t\tcase CardIds.Untameabull_BG29_878_G:\r\n\t\t\tupdateDivineShield(entity, board, hero, otherHero, true, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, hero, otherHero);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TrustyPup_BG29_800:\r\n\t\tcase CardIds.TrustyPup_BG29_800_G:\r\n\t\t\tconst trustyPupStats = entity.cardId === CardIds.TrustyPup_BG29_800_G ? 2 : 1;\r\n\t\t\tmodifyStats(entity, trustyPupStats, 0, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, hero, otherHero);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SilverGoose_BG29_801:\r\n\t\tcase CardIds.SilverGoose_BG29_801_G:\r\n\t\t\tspawnedEntities.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tentity.cardId === CardIds.SilverGoose_BG29_801_G\r\n\t\t\t\t\t\t? CardIds.SilverGoose_SilverFledglingToken_BG29_801_Gt\r\n\t\t\t\t\t\t: CardIds.SilverGoose_SilverFledglingToken_BG29_801t,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tentity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CraftyAranasi_BG29_821:\r\n\t\tcase CardIds.CraftyAranasi_BG29_821_G:\r\n\t\t\tconst aranasiLoops = entity.cardId === CardIds.CraftyAranasi_BG29_821_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < aranasiLoops; i++) {\r\n\t\t\t\tdealDamageToRandomEnemy(enemyBoard, enemyHero, entity, 5, friendlyBoard, friendlyHero, gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MarineMatriarch_BG29_610:\r\n\t\tcase CardIds.MarineMatriarch_BG29_610_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.MarineMatriarch_BG29_610_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VeryHungryWinterfinner_BG29_300:\r\n\t\tcase CardIds.VeryHungryWinterfinner_BG29_300_G:\r\n\t\t\tconst winterfinnerStats = entity.cardId === CardIds.VeryHungryWinterfinner_BG29_300_G ? 2 : 1;\r\n\t\t\tconst minionInHand = pickRandom(\r\n\t\t\t\thero.hand.filter(\r\n\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tif (!!minionInHand) {\r\n\t\t\t\tminionInHand.attack += 2 * winterfinnerStats;\r\n\t\t\t\tminionInHand.health += winterfinnerStats;\r\n\t\t\t\tminionInHand.maxHealth += winterfinnerStats;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, minionInHand, board, hero, otherHero);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SoftHeartedSiren_BG26_590:\r\n\t\tcase CardIds.SoftHeartedSiren_BG26_590_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.SoftHeartedSiren_BG26_590_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.LongJohnCopper_BG29_831:\r\n\t\tcase CardIds.LongJohnCopper_BG29_831_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.LongJohnCopper_BG29_831_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BristlingBuffoon_BG29_160:\r\n\t\tcase CardIds.BristlingBuffoon_BG29_160_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.BristlingBuffoon_BG29_160_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => CardIds.BloodGem);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\thandleOtherEntityEffects(entity, board, hero, otherBoard, otherHero, spawnedEntities, gameState);\r\n\tconst finalSpawns = performEntitySpawns(\r\n\t\tspawnedEntities,\r\n\t\tboard,\r\n\t\thero,\r\n\t\tentity,\r\n\t\tboard.length - (board.indexOf(entity) + 1),\r\n\t\totherBoard,\r\n\t\totherHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\tconst entityRightToSpawns = board[board.indexOf(entity) + 1];\r\n\tfinalSpawns.forEach((e) => {\r\n\t\te.hasAttacked = entity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\treturn finalSpawns;\r\n};\r\n\r\nconst handleOtherEntityEffects = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tspawnedEntities: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (hasCorrectTribe(entity, hero, Race.BEAST, gameState.allCards)) {\r\n\t\tboard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.IridescentSkyblazer_BG29_806 ||\r\n\t\t\t\t\te.cardId === CardIds.IridescentSkyblazer_BG29_806_G,\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst stats = e.cardId === CardIds.IridescentSkyblazer_BG29_806_G ? 2 : 1;\r\n\t\t\t\tconst target = pickRandom(board.filter((e) => e.entityId !== entity.entityId));\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tmodifyStats(target, stats, stats, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(e, target, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\tboard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TrigoreTheLasher_BG29_807 || e.cardId === CardIds.TrigoreTheLasher_BG29_807_G,\r\n\t\t\t)\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst stats = e.cardId === CardIds.TrigoreTheLasher_BG29_807_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(e, 0, 2 * stats, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(e, e, board, hero, otherHero);\r\n\t\t\t});\r\n\t}\r\n\r\n\thero.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TigerCarving_BG30_MagicItem_427 ||\r\n\t\t\t\tt.cardId === CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t,\r\n\t\t)\r\n\t\t.forEach((carving) => {\r\n\t\t\tconst target = pickRandom(board);\r\n\t\t\tif (!!target) {\r\n\t\t\t\tconst buff = carving.cardId === CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t ? 4 : 2;\r\n\t\t\t\tmodifyStats(target, buff, 0, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(carving, target, board, hero, otherHero);\r\n\t\t\t}\r\n\t\t});\r\n};\r\n"]}
@@ -0,0 +1,4 @@
1
+ import { BgsPlayerEntity } from '../bgs-player-entity';
2
+ import { BoardEntity } from '../board-entity';
3
+ import { FullGameState } from './internal-game-state';
4
+ export declare const dealDamageToHero: (source: BoardEntity, hero: BgsPlayerEntity, board: BoardEntity[], damage: number, gameState: FullGameState) => void;
@@ -0,0 +1,8 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.dealDamageToHero = void 0;
4
+ const dealDamageToHero = (source, hero, board, damage, gameState) => {
5
+ hero.hpLeft = hero.hpLeft - damage;
6
+ };
7
+ exports.dealDamageToHero = dealDamageToHero;
8
+ //# sourceMappingURL=damage-to-hero.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"damage-to-hero.js","sourceRoot":"","sources":["../../src/simulation/damage-to-hero.ts"],"names":[],"mappings":";;;AAIO,MAAM,gBAAgB,GAAG,CAC/B,MAAmB,EACnB,IAAqB,EACrB,KAAoB,EACpB,MAAc,EACd,SAAwB,EACvB,EAAE;IACH,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;AACpC,CAAC,CAAC;AARW,QAAA,gBAAgB,oBAQ3B","sourcesContent":["import { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const dealDamageToHero = (\r\n\tsource: BoardEntity,\r\n\thero: BgsPlayerEntity,\r\n\tboard: BoardEntity[],\r\n\tdamage: number,\r\n\tgameState: FullGameState,\r\n) => {\r\n\thero.hpLeft = hero.hpLeft - damage;\r\n};\r\n"]}
@@ -2,6 +2,7 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.applyOnDeathEffects = exports.applyAfterDeathEffects = void 0;
4
4
  const utils_1 = require("../services/utils");
5
+ const cards_in_hand_1 = require("./cards-in-hand");
5
6
  const deathrattle_spawns_1 = require("./deathrattle-spawns");
6
7
  const spawns_1 = require("./spawns");
7
8
  const stats_1 = require("./stats");
@@ -16,6 +17,20 @@ exports.applyAfterDeathEffects = applyAfterDeathEffects;
16
17
  const handleSecrets = (deadEntity, deadEntityIndexFromRight, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState) => {
17
18
  var _a;
18
19
  const allSpawns = [];
20
+ for (const trinket of boardWithDeadEntityHero.trinkets) {
21
+ switch (trinket.cardId) {
22
+ case "BG30_MagicItem_931":
23
+ if (!trinket.scriptDataNum1) {
24
+ trinket.scriptDataNum1 = 6;
25
+ }
26
+ trinket.scriptDataNum1--;
27
+ if (trinket.scriptDataNum1 === 0) {
28
+ const randomBeast = (0, utils_1.pickRandom)(gameState.cardsData.beastSpawns);
29
+ (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, [randomBeast], gameState);
30
+ }
31
+ break;
32
+ }
33
+ }
19
34
  for (const secret of ((_a = boardWithDeadEntityHero.secrets) !== null && _a !== void 0 ? _a : []).filter((s) => !s.triggered)) {
20
35
  switch (secret.cardId) {
21
36
  case "TB_Bacon_Secrets_08":
@@ -1 +1 @@
1
- {"version":3,"file":"death-effects.js","sourceRoot":"","sources":["../../src/simulation/death-effects.ts"],"names":[],"mappings":";;;AAGA,6CAAoD;AACpD,6DAAqD;AAErD,qCAA+C;AAC/C,mCAAsC;AAE/B,MAAM,sBAAsB,GAAG,CACrC,UAAuB,EACvB,wBAAgC,EAChC,mBAAkC,EAClC,uBAAwC,EACxC,UAAyB,EACzB,cAA+B,EAC/B,SAAwB,EACR,EAAE;IAClB,MAAM,SAAS,GAAG,EAAE,CAAC;IACrB,MAAM,iBAAiB,GAAG,aAAa,CACtC,UAAU,EACV,wBAAwB,EACxB,mBAAmB,EACnB,uBAAuB,EACvB,UAAU,EACV,cAAc,EACd,SAAS,CACT,CAAC;IACF,SAAS,CAAC,IAAI,CAAC,GAAG,iBAAiB,CAAC,CAAC;IACrC,IAAA,4BAAmB,EAClB,SAAS,EACT,mBAAmB,EACnB,uBAAuB,EACvB,UAAU,EACV,wBAAwB,EACxB,UAAU,EACV,cAAc,EACd,SAAS,CACT,CAAC;IAEF,OAAO,SAAS,CAAC;AAClB,CAAC,CAAC;AAhCW,QAAA,sBAAsB,0BAgCjC;AAEF,MAAM,aAAa,GAAG,CACrB,UAAuB,EACvB,wBAAgC,EAChC,mBAAkC,EAClC,uBAAwC,EACxC,UAAyB,EACzB,cAA+B,EAC/B,SAAwB,EACR,EAAE;;IAClB,MAAM,SAAS,GAAG,EAAE,CAAC;IAErB,KAAK,MAAM,MAAM,IAAI,CAAC,MAAA,uBAAuB,CAAC,OAAO,mCAAI,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,EAAE;QACzF,QAAQ,MAAM,CAAC,MAAM,EAAE;YACtB;gBACC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;gBACxB,MAAM,YAAY,GAAG,IAAA,uBAAe,EAAC,mBAAmB,CAAC,CAAC;gBAC1D,IAAA,mBAAW,EAAC,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;gBACzF,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,YAAY,EAAE,mBAAmB,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBAC/F,MAAM;YACP;gBACC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;gBACxB,MAAM,gBAAgB,GAAG,IAAA,kCAAa,EACrC,UAAU,CAAC,MAAM,EACjB,CAAC,EACD,mBAAmB,EACnB,uBAAuB,EACvB,UAAU,EACV,cAAc,EACd,SAAS,CAAC,QAAQ,EAClB,SAAS,CAAC,SAAS,EACnB,SAAS,CAAC,WAAW,EACrB,SAAS,CAAC,SAAS,EACnB,UAAU,CAAC,QAAQ,EACnB,KAAK,EACL,KAAK,EACL,IAAI,CAEJ,CAAC;gBACF,gBAAgB,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;gBAC/B,SAAS,CAAC,IAAI,CAAC,GAAG,gBAAgB,CAAC,CAAC;gBACpC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC,CAAC,EAAE,mBAAmB,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBACtG,MAAM;YACP;gBACC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;gBACxB,MAAM,UAAU,GAAG,SAAS,CAAC,SAAS,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;gBACzE,MAAM,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,4BAA4B,CAAC,UAAU,CAAC,CAAC;gBAC/E,MAAM,YAAY,GAAG,IAAA,kCAAa,EACjC,SAAS,EACT,CAAC,EACD,mBAAmB,EACnB,uBAAuB,EACvB,UAAU,EACV,cAAc,EACd,SAAS,CAAC,QAAQ,EAClB,SAAS,CAAC,SAAS,EACnB,SAAS,CAAC,WAAW,EACrB,SAAS,CAAC,SAAS,EACnB,UAAU,CAAC,QAAQ,EACnB,KAAK,EACL,KAAK,EACL,IAAI,CACJ,CAAC;gBACF,SAAS,CAAC,IAAI,CAAC,GAAG,YAAY,CAAC,CAAC;gBAChC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC,CAAC,EAAE,mBAAmB,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBAClG,MAAM;SACP;KACD;IACD,OAAO,SAAS,CAAC;AAClB,CAAC,CAAC;AAEK,MAAM,mBAAmB,GAAG,CAClC,UAAuB,EACvB,wBAAgC,EAChC,mBAAkC,EAClC,uBAAwC,EACxC,UAAyB,EACzB,cAA+B,EAC/B,SAAwB,EACvB,EAAE;IAEH,OAAO,EAAE,CAAC;AACX,CAAC,CAAC;AAXW,QAAA,mBAAmB,uBAW9B","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickRandomAlive } from '../services/utils';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const applyAfterDeathEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): BoardEntity[] => {\r\n\tconst allSpawns = [];\r\n\tconst spawnsFromSecrets = handleSecrets(\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\tallSpawns.push(...spawnsFromSecrets);\r\n\tperformEntitySpawns(\r\n\t\tallSpawns,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\treturn allSpawns;\r\n};\r\n\r\nconst handleSecrets = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): BoardEntity[] => {\r\n\tconst allSpawns = [];\r\n\r\n\tfor (const secret of (boardWithDeadEntityHero.secrets ?? []).filter((s) => !s.triggered)) {\r\n\t\tswitch (secret.cardId) {\r\n\t\t\tcase CardIds.Avenge_TB_Bacon_Secrets_08:\r\n\t\t\t\tsecret.triggered = true;\r\n\t\t\t\tconst avengeTarget = pickRandomAlive(boardWithDeadEntity);\r\n\t\t\t\tmodifyStats(avengeTarget, 3, 2, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(secret, avengeTarget, boardWithDeadEntity, null, null);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Redemption_TB_Bacon_Secrets_10:\r\n\t\t\t\tsecret.triggered = true;\r\n\t\t\t\tconst redemptionSpawns = spawnEntities(\r\n\t\t\t\t\tdeadEntity.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\t// { ...newSpawn } as BoardEntity,\r\n\t\t\t\t);\r\n\t\t\t\tredemptionSpawns[0].health = 1;\r\n\t\t\t\tallSpawns.push(...redemptionSpawns);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(secret, redemptionSpawns[0], boardWithDeadEntity, null, null);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Effigy_TB_Bacon_Secrets_05:\r\n\t\t\t\tsecret.triggered = true;\r\n\t\t\t\tconst minionTier = gameState.cardsData.getTavernLevel(deadEntity.cardId);\r\n\t\t\t\tconst newMinion = gameState.cardsData.getRandomMinionForTavernTier(minionTier);\r\n\t\t\t\tconst effigySpawns = spawnEntities(\r\n\t\t\t\t\tnewMinion,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t);\r\n\t\t\t\tallSpawns.push(...effigySpawns);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(secret, effigySpawns[0], boardWithDeadEntity, null, null);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\treturn allSpawns;\r\n};\r\n\r\nexport const applyOnDeathEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// Nothing yet\r\n\treturn [];\r\n};\r\n"]}
1
+ 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{ CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickRandom, pickRandomAlive } from '../services/utils';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const applyAfterDeathEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): BoardEntity[] => {\r\n\tconst allSpawns = [];\r\n\tconst spawnsFromSecrets = handleSecrets(\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\tallSpawns.push(...spawnsFromSecrets);\r\n\tperformEntitySpawns(\r\n\t\tallSpawns,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\treturn allSpawns;\r\n};\r\n\r\nconst handleSecrets = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): BoardEntity[] => {\r\n\tconst allSpawns = [];\r\n\r\n\tfor (const trinket of boardWithDeadEntityHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.LuckyTabby_BG30_MagicItem_931:\r\n\t\t\t\tif (!trinket.scriptDataNum1) {\r\n\t\t\t\t\ttrinket.scriptDataNum1 = 6;\r\n\t\t\t\t}\r\n\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\tif (trinket.scriptDataNum1 === 0) {\r\n\t\t\t\t\tconst randomBeast = pickRandom(gameState.cardsData.beastSpawns);\r\n\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomBeast], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const secret of (boardWithDeadEntityHero.secrets ?? []).filter((s) => !s.triggered)) {\r\n\t\tswitch (secret.cardId) {\r\n\t\t\tcase CardIds.Avenge_TB_Bacon_Secrets_08:\r\n\t\t\t\tsecret.triggered = true;\r\n\t\t\t\tconst avengeTarget = pickRandomAlive(boardWithDeadEntity);\r\n\t\t\t\tmodifyStats(avengeTarget, 3, 2, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(secret, avengeTarget, boardWithDeadEntity, null, null);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Redemption_TB_Bacon_Secrets_10:\r\n\t\t\t\tsecret.triggered = true;\r\n\t\t\t\tconst redemptionSpawns = spawnEntities(\r\n\t\t\t\t\tdeadEntity.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\t// { ...newSpawn } as BoardEntity,\r\n\t\t\t\t);\r\n\t\t\t\tredemptionSpawns[0].health = 1;\r\n\t\t\t\tallSpawns.push(...redemptionSpawns);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(secret, redemptionSpawns[0], boardWithDeadEntity, null, null);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Effigy_TB_Bacon_Secrets_05:\r\n\t\t\t\tsecret.triggered = true;\r\n\t\t\t\tconst minionTier = gameState.cardsData.getTavernLevel(deadEntity.cardId);\r\n\t\t\t\tconst newMinion = gameState.cardsData.getRandomMinionForTavernTier(minionTier);\r\n\t\t\t\tconst effigySpawns = spawnEntities(\r\n\t\t\t\t\tnewMinion,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t);\r\n\t\t\t\tallSpawns.push(...effigySpawns);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(secret, effigySpawns[0], boardWithDeadEntity, null, null);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\treturn allSpawns;\r\n};\r\n\r\nexport const applyOnDeathEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// Nothing yet\r\n\treturn [];\r\n};\r\n"]}
@@ -2,6 +2,7 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.rememberDeathrattles = exports.applyMonstrosity = exports.dealDamageToAllMinions = exports.applyWheneverMinionDiesEffect = exports.handleAfterMinionKillsEffect = exports.applyEarthInvocationEnchantment = exports.applyFireInvocationEnchantment = exports.applyWaterInvocationEnchantment = exports.applyLightningInvocationEnchantment = exports.handleDeathrattleEffects = exports.computeDeathrattleMultiplier = void 0;
4
4
  const reference_data_1 = require("@firestone-hs/reference-data");
5
+ const divine_shield_1 = require("../divine-shield");
5
6
  const utils_1 = require("../services/utils");
6
7
  const simulate_bgs_battle_1 = require("../simulate-bgs-battle");
7
8
  const utils_2 = require("../utils");
@@ -59,14 +60,14 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
59
60
  break;
60
61
  case "BG_OG_221":
61
62
  for (let i = 0; i < multiplier; i++) {
62
- (0, utils_2.grantRandomDivineShield)(deadEntity, boardWithDeadEntity, gameState.allCards, gameState.spectator);
63
+ (0, divine_shield_1.grantRandomDivineShield)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
63
64
  (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
64
65
  }
65
66
  break;
66
67
  case "TB_BaconUps_014":
67
68
  for (let i = 0; i < multiplier; i++) {
68
- (0, utils_2.grantRandomDivineShield)(deadEntity, boardWithDeadEntity, gameState.allCards, gameState.spectator);
69
- (0, utils_2.grantRandomDivineShield)(deadEntity, boardWithDeadEntity, gameState.allCards, gameState.spectator);
69
+ (0, divine_shield_1.grantRandomDivineShield)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
70
+ (0, divine_shield_1.grantRandomDivineShield)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
70
71
  (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
71
72
  }
72
73
  break;
@@ -79,10 +80,10 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
79
80
  .filter((entity) => !entity.venomous)
80
81
  .filter((entity) => !entity.poisonous)
81
82
  .filter((entity) => entity.health > 0 && !entity.definitelyDead)
82
- .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, reference_data_1.Race.MURLOC, gameState.allCards));
83
+ .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.MURLOC, gameState.allCards));
83
84
  if (possibleBelcherTargets.length > 0) {
84
85
  const chosen = (0, utils_1.pickRandom)(possibleBelcherTargets);
85
- chosen.venomous = true;
86
+ (0, utils_2.updateVenomous)(chosen, true, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
86
87
  gameState.spectator.registerPowerTarget(deadEntity, chosen, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
87
88
  }
88
89
  }
@@ -104,7 +105,7 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
104
105
  const target = (0, utils_1.pickRandom)(validTargets);
105
106
  if (target) {
106
107
  if (!target.divineShield) {
107
- (0, utils_2.updateDivineShield)(target, boardWithDeadEntity, true, gameState.allCards);
108
+ (0, divine_shield_1.updateDivineShield)(target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, true, gameState);
108
109
  }
109
110
  target.taunt = true;
110
111
  target.windfury = true;
@@ -120,11 +121,11 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
120
121
  const nadinaMultiplier = deadEntityCardId === "TB_BaconUps_154" ? 6 : 3;
121
122
  for (let j = 0; j < nadinaMultiplier; j++) {
122
123
  const validTargets = boardWithDeadEntity
123
- .filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.DRAGON, gameState.allCards))
124
+ .filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.DRAGON, gameState.allCards))
124
125
  .filter((entity) => !entity.divineShield);
125
126
  const target = (0, utils_1.pickRandom)(validTargets);
126
127
  if (target) {
127
- (0, utils_2.updateDivineShield)(target, boardWithDeadEntity, true, gameState.allCards);
128
+ (0, divine_shield_1.updateDivineShield)(target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, true, gameState);
128
129
  gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
129
130
  }
130
131
  }
@@ -264,7 +265,7 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
264
265
  for (let i = 0; i < multiplier; i++) {
265
266
  const numberOfDeadMechsThisCombat = gameState.sharedState.deaths
266
267
  .filter((entity) => entity.friendly === deadEntity.friendly)
267
- .filter((entity) => { var _a; return (0, utils_2.isCorrectTribe)((_a = gameState.allCards.getCard(entity.cardId)) === null || _a === void 0 ? void 0 : _a.races, reference_data_1.Race.MECH); }).length;
268
+ .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.MECH, gameState.allCards)).length;
268
269
  for (let j = 0; j < numberOfDeadMechsThisCombat; j++) {
269
270
  (0, attack_1.dealDamageToRandomEnemy)(otherBoard, otherBoardHero, deadEntity, squirrelDamage, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
270
271
  }
@@ -274,9 +275,12 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
274
275
  case "BG_BOT_606":
275
276
  case "TB_BaconUps_028":
276
277
  const kaboomLoops = deadEntity.cardId === "TB_BaconUps_028" ? 2 : 1;
278
+ const baseDamage = 4 +
279
+ boardWithDeadEntityHero.trinkets.filter((t) => t.cardId === "BG30_MagicItem_803").length *
280
+ 8;
277
281
  for (let i = 0; i < multiplier; i++) {
278
282
  for (let j = 0; j < kaboomLoops; j++) {
279
- (0, attack_1.dealDamageToRandomEnemy)(otherBoard, otherBoardHero, deadEntity, 4, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
283
+ (0, attack_1.dealDamageToRandomEnemy)(otherBoard, otherBoardHero, deadEntity, baseDamage, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
280
284
  }
281
285
  (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
282
286
  }
@@ -377,7 +381,7 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
377
381
  case "BG26_867_G":
378
382
  for (let i = 0; i < multiplier; i++) {
379
383
  const numberOfBloodGems = deadEntityCardId === "BG26_867_G" ? 6 : 3;
380
- for (const entity of boardWithDeadEntity.filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.QUILBOAR, gameState.allCards))) {
384
+ for (const entity of boardWithDeadEntity.filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.QUILBOAR, gameState.allCards))) {
381
385
  (0, blood_gems_1.playBloodGemsOn)(deadEntity, entity, numberOfBloodGems, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
382
386
  }
383
387
  (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
@@ -391,7 +395,7 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
391
395
  for (let i = 0; i < Math.min(numberToGild, boardWithDeadEntity.length); i++) {
392
396
  const rightMostMinion = targetBoard[targetBoard.length - 1 - i];
393
397
  if (rightMostMinion) {
394
- (0, golden_1.makeMinionGolden)(rightMostMinion, deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
398
+ (0, golden_1.makeMinionGolden)(rightMostMinion, deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
395
399
  }
396
400
  }
397
401
  (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
@@ -453,15 +457,15 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
453
457
  case "BG26_055":
454
458
  case "BG26_055_G":
455
459
  for (let i = 0; i < multiplier; i++) {
456
- applyRecurringNightmareDeathrattleEffect(boardWithDeadEntity, deadEntity, deadEntityCardId === "BG26_055_G", gameState.allCards, gameState.spectator, gameState.sharedState);
460
+ applyRecurringNightmareDeathrattleEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, deadEntityCardId === "BG26_055_G", gameState.allCards, gameState.spectator, gameState.sharedState);
457
461
  (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
458
462
  }
459
463
  break;
460
464
  case "BG27_080":
461
465
  case "BG27_080_G":
462
- const motleyBuff = deadEntity.cardId === "BG27_080_G" ? 8 : 4;
466
+ const motleyBuff = deadEntity.cardId === "BG27_080_G" ? 2 : 1;
463
467
  for (let i = 0; i < multiplier; i++) {
464
- (0, utils_2.grantStatsToMinionsOfEachType)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, motleyBuff, motleyBuff, gameState);
468
+ (0, utils_2.grantStatsToMinionsOfEachType)(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, motleyBuff * 2, motleyBuff * 1, gameState);
465
469
  (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
466
470
  }
467
471
  break;
@@ -491,7 +495,7 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
491
495
  .filter((e) => e.cardId !== "BG28_309" &&
492
496
  e.cardId !== "BG28_309_G")
493
497
  .filter((e) => !e.reborn)
494
- .filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.UNDEAD, gameState.allCards));
498
+ .filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.UNDEAD, gameState.allCards));
495
499
  const target = (0, utils_1.pickRandom)(targets);
496
500
  if (target) {
497
501
  target.reborn = true;
@@ -558,10 +562,18 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
558
562
  (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
559
563
  }
560
564
  break;
561
- case "BG29_877":
562
- case "BG29_877_G":
565
+ case "BG31_821":
566
+ case "BG31_821_G":
563
567
  for (let i = 0; i < multiplier; i++) {
564
- (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
568
+ boardWithDeadEntityHero.globalInfo.PirateAttackBonus +=
569
+ deadEntity.cardId === "BG31_821_G" ? 8 : 4;
570
+ }
571
+ break;
572
+ default:
573
+ if ((0, utils_2.hasMechanic)(gameState.allCards.getCard(deadEntity.cardId), reference_data_1.GameTag[reference_data_1.GameTag.DEATHRATTLE])) {
574
+ for (let i = 0; i < multiplier; i++) {
575
+ (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
576
+ }
565
577
  }
566
578
  break;
567
579
  }
@@ -595,6 +607,12 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
595
607
  });
596
608
  for (const enchantment of enchantments) {
597
609
  switch (enchantment.cardId) {
610
+ case "BG30_MagicItem_917e":
611
+ (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);
612
+ break;
613
+ case "BG30_MagicItem_411e":
614
+ (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, ["BG20_GEM"], gameState);
615
+ break;
598
616
  case "BG21_000e":
599
617
  case "BG21_000_Ge":
600
618
  applyLeapFroggerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, enchantment.cardId === "BG21_000_Ge", gameState, enchantment.repeats || 1);
@@ -693,11 +711,11 @@ const applyLeapFroggerEffect = (boardWithDeadEntity, boardWithDeadEntityHero, de
693
711
  });
694
712
  }
695
713
  };
696
- const applyRecurringNightmareDeathrattleEffect = (boardWithDeadEntity, deadEntity, isPremium, allCards, spectator, sharedState, multiplier = 1) => {
714
+ const applyRecurringNightmareDeathrattleEffect = (boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, isPremium, allCards, spectator, sharedState, multiplier = 1) => {
697
715
  var _a;
698
716
  multiplier = multiplier || 1;
699
717
  const target = (0, utils_1.pickRandom)(boardWithDeadEntity
700
- .filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.UNDEAD, allCards))
718
+ .filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.UNDEAD, allCards))
701
719
  .filter((e) => e.cardId !== "BG26_055" &&
702
720
  e.cardId !== "BG26_055_G"));
703
721
  if (target) {
@@ -733,19 +751,22 @@ const handleAfterMinionKillsEffect = (deadEntity, deadEntityIndexFromRight, boar
733
751
  exports.handleAfterMinionKillsEffect = handleAfterMinionKillsEffect;
734
752
  const applyWheneverMinionDiesEffect = (deadEntity, deadEntityIndexFromRight, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState) => {
735
753
  var _a;
736
- if ((0, utils_2.isCorrectTribe)(gameState.allCards.getCard(deadEntity.cardId).races, reference_data_1.Race.BEAST)) {
754
+ if ((0, utils_2.hasCorrectTribe)(deadEntity, boardWithDeadEntityHero, reference_data_1.Race.BEAST, gameState.allCards)) {
737
755
  applyScavengingHyenaEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);
738
756
  }
739
- if ((0, utils_2.isCorrectTribe)(gameState.allCards.getCard(deadEntity.cardId).races, reference_data_1.Race.DEMON)) {
757
+ if ((0, utils_2.hasCorrectTribe)(deadEntity, boardWithDeadEntityHero, reference_data_1.Race.DEMON, gameState.allCards)) {
740
758
  applySoulJugglerEffect(boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState);
741
759
  }
742
- if ((0, utils_2.isCorrectTribe)(gameState.allCards.getCard(deadEntity.cardId).races, reference_data_1.Race.MECH)) {
760
+ if ((0, utils_2.hasCorrectTribe)(deadEntity, boardWithDeadEntityHero, reference_data_1.Race.MECH, gameState.allCards)) {
743
761
  applyJunkbotEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);
744
762
  }
745
- if ((0, utils_2.hasCorrectTribe)(deadEntity, reference_data_1.Race.MURLOC, gameState.allCards)) {
763
+ if ((0, utils_2.hasCorrectTribe)(deadEntity, boardWithDeadEntityHero, reference_data_1.Race.MURLOC, gameState.allCards)) {
746
764
  removeOldMurkEyeAttack(boardWithDeadEntity, boardWithDeadEntityHero, gameState);
747
765
  removeOldMurkEyeAttack(otherBoard, otherBoardHero, gameState);
748
766
  }
767
+ if ((0, utils_2.hasCorrectTribe)(deadEntity, boardWithDeadEntityHero, reference_data_1.Race.ELEMENTAL, gameState.allCards)) {
768
+ applyMossOfTheSchlossEffect(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
769
+ }
749
770
  if (deadEntity.taunt) {
750
771
  applyBristlemaneScrapsmithEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);
751
772
  applyQirajiHarbringerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntityIndexFromRight, gameState);
@@ -785,7 +806,7 @@ const applyWheneverMinionDiesEffect = (deadEntity, deadEntityIndexFromRight, boa
785
806
  }
786
807
  else if (deadEntity.lastAffectedByEntity.cardId === "BGS_080") {
787
808
  const otherPirates = otherBoard
788
- .filter((entity) => (0, utils_2.isCorrectTribe)(gameState.allCards.getCard(entity.cardId).races, reference_data_1.Race.PIRATE))
809
+ .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.PIRATE, gameState.allCards))
789
810
  .filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);
790
811
  otherPirates.forEach((pirate) => {
791
812
  (0, stats_1.modifyStats)(pirate, 2, 2, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
@@ -794,7 +815,7 @@ const applyWheneverMinionDiesEffect = (deadEntity, deadEntityIndexFromRight, boa
794
815
  }
795
816
  else if (deadEntity.lastAffectedByEntity.cardId === "TB_BaconUps_142") {
796
817
  const otherPirates = otherBoard
797
- .filter((entity) => (0, utils_2.isCorrectTribe)(gameState.allCards.getCard(entity.cardId).races, reference_data_1.Race.PIRATE))
818
+ .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.PIRATE, gameState.allCards))
798
819
  .filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);
799
820
  otherPirates.forEach((pirate) => {
800
821
  (0, stats_1.modifyStats)(pirate, 4, 4, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
@@ -871,6 +892,16 @@ const applyBristlemaneScrapsmithEffect = (board, boardPlayerEntity, gameState) =
871
892
  }
872
893
  }
873
894
  };
895
+ const applyMossOfTheSchlossEffect = (deadEntity, board, hero, gameState) => {
896
+ board
897
+ .filter((e) => e.cardId === "BG30_111" || e.cardId === "BG30_111_G")
898
+ .filter((e) => e.abiityChargesLeft > 0)
899
+ .forEach((entity) => {
900
+ (0, stats_1.modifyStats)(entity, deadEntity.maxAttack, deadEntity.maxHealth, board, hero, gameState);
901
+ entity.abiityChargesLeft--;
902
+ gameState.spectator.registerPowerTarget(entity, entity, board, null, null);
903
+ });
904
+ };
874
905
  const applyJunkbotEffect = (board, hero, gameState) => {
875
906
  for (let i = 0; i < board.length; i++) {
876
907
  if (board[i].cardId === "GVG_106") {