@fimbul-works/vec 1.0.3 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +208 -85
  2. package/dist/cjs/2d/add-2d.d.ts +8 -0
  3. package/dist/cjs/2d/add-2d.js +11 -0
  4. package/dist/cjs/2d/angle-between-2d.d.ts +8 -0
  5. package/dist/cjs/2d/angle-between-2d.js +11 -0
  6. package/dist/cjs/2d/angle-x-2d.d.ts +7 -0
  7. package/dist/cjs/2d/angle-x-2d.js +10 -0
  8. package/dist/cjs/2d/angle-y-2d.d.ts +7 -0
  9. package/dist/cjs/2d/angle-y-2d.js +10 -0
  10. package/dist/cjs/2d/clamp-2d.d.ts +10 -0
  11. package/dist/cjs/2d/clamp-2d.js +14 -0
  12. package/dist/cjs/2d/clone-2d.d.ts +7 -0
  13. package/dist/cjs/2d/clone-2d.js +10 -0
  14. package/dist/cjs/2d/cross-2d.d.ts +8 -0
  15. package/dist/cjs/2d/cross-2d.js +11 -0
  16. package/dist/cjs/2d/distance-2d.d.ts +8 -0
  17. package/dist/cjs/2d/distance-2d.js +11 -0
  18. package/dist/cjs/2d/distance-chebyshev-2d.d.ts +8 -0
  19. package/dist/cjs/2d/distance-chebyshev-2d.js +15 -0
  20. package/dist/cjs/2d/distance-manhattan-2d.d.ts +8 -0
  21. package/dist/cjs/2d/distance-manhattan-2d.js +11 -0
  22. package/dist/cjs/2d/distance-minkowski-2d.d.ts +9 -0
  23. package/dist/cjs/2d/distance-minkowski-2d.js +12 -0
  24. package/dist/cjs/2d/distance-sq-2d.d.ts +8 -0
  25. package/dist/cjs/2d/distance-sq-2d.js +11 -0
  26. package/dist/cjs/2d/divide-2d.d.ts +8 -0
  27. package/dist/cjs/2d/divide-2d.js +14 -0
  28. package/dist/cjs/2d/dot-2d.d.ts +8 -0
  29. package/dist/cjs/2d/dot-2d.js +11 -0
  30. package/dist/cjs/2d/from-angle-x-2d.d.ts +8 -0
  31. package/dist/cjs/2d/from-angle-x-2d.js +14 -0
  32. package/dist/cjs/2d/from-angle-y-2d.d.ts +8 -0
  33. package/dist/cjs/2d/from-angle-y-2d.js +14 -0
  34. package/dist/cjs/2d/from-object-2d.d.ts +10 -0
  35. package/dist/cjs/2d/from-object-2d.js +10 -0
  36. package/dist/cjs/2d/from-polar-coords-2d.d.ts +8 -0
  37. package/dist/cjs/2d/from-polar-coords-2d.js +11 -0
  38. package/dist/cjs/2d/immutable-2d.d.ts +7 -0
  39. package/dist/cjs/2d/immutable-2d.js +10 -0
  40. package/dist/cjs/2d/index.d.ts +47 -0
  41. package/dist/cjs/2d/index.js +63 -0
  42. package/dist/cjs/2d/is-equal-2d.d.ts +8 -0
  43. package/dist/cjs/2d/is-equal-2d.js +11 -0
  44. package/dist/cjs/2d/is-equal-approx-2d.d.ts +9 -0
  45. package/dist/cjs/2d/is-equal-approx-2d.js +12 -0
  46. package/dist/cjs/2d/is-infinite-2d.d.ts +7 -0
  47. package/dist/cjs/2d/is-infinite-2d.js +13 -0
  48. package/dist/cjs/2d/is-nan-2d.d.ts +7 -0
  49. package/dist/cjs/2d/is-nan-2d.js +10 -0
  50. package/dist/cjs/2d/is-opposite-2d.d.ts +8 -0
  51. package/dist/cjs/2d/is-opposite-2d.js +11 -0
  52. package/dist/cjs/2d/is-zero-2d.d.ts +7 -0
  53. package/dist/cjs/2d/is-zero-2d.js +10 -0
  54. package/dist/cjs/2d/lerp-2d.d.ts +9 -0
  55. package/dist/cjs/2d/lerp-2d.js +15 -0
  56. package/dist/cjs/2d/limit-max-2d.d.ts +9 -0
  57. package/dist/cjs/2d/limit-max-2d.js +13 -0
  58. package/dist/cjs/2d/limit-min-2d.d.ts +9 -0
  59. package/dist/cjs/2d/limit-min-2d.js +13 -0
  60. package/dist/cjs/2d/look-at-2d.d.ts +10 -0
  61. package/dist/cjs/2d/look-at-2d.js +14 -0
  62. package/dist/cjs/2d/magnitude-2d.d.ts +7 -0
  63. package/dist/cjs/2d/magnitude-2d.js +10 -0
  64. package/dist/cjs/2d/magnitude-sq-2d.d.ts +7 -0
  65. package/dist/cjs/2d/magnitude-sq-2d.js +10 -0
  66. package/dist/cjs/2d/multiply-2d.d.ts +8 -0
  67. package/dist/cjs/2d/multiply-2d.js +11 -0
  68. package/dist/cjs/2d/negate-2d.d.ts +7 -0
  69. package/dist/cjs/2d/negate-2d.js +10 -0
  70. package/dist/cjs/2d/normalize-2d.d.ts +8 -0
  71. package/dist/cjs/2d/normalize-2d.js +12 -0
  72. package/dist/cjs/2d/one-2d.d.ts +6 -0
  73. package/dist/cjs/2d/one-2d.js +9 -0
  74. package/dist/cjs/2d/project-2d.d.ts +10 -0
  75. package/dist/cjs/2d/project-2d.js +17 -0
  76. package/dist/cjs/2d/random-2d.d.ts +7 -0
  77. package/dist/cjs/2d/random-2d.js +13 -0
  78. package/dist/cjs/2d/reflect-2d.d.ts +9 -0
  79. package/dist/cjs/2d/reflect-2d.js +16 -0
  80. package/dist/cjs/2d/rotate-2d.d.ts +9 -0
  81. package/dist/cjs/2d/rotate-2d.js +27 -0
  82. package/dist/cjs/2d/set-magnitude-2d.d.ts +9 -0
  83. package/dist/cjs/2d/set-magnitude-2d.js +16 -0
  84. package/dist/cjs/2d/subtract-2d.d.ts +8 -0
  85. package/dist/cjs/2d/subtract-2d.js +11 -0
  86. package/dist/cjs/2d/types.d.ts +4 -0
  87. package/dist/cjs/2d/types.js +2 -0
  88. package/dist/cjs/2d/zero-2d.d.ts +6 -0
  89. package/dist/cjs/2d/zero-2d.js +9 -0
  90. package/dist/cjs/3d/add-3d.d.ts +8 -0
  91. package/dist/cjs/3d/add-3d.js +15 -0
  92. package/dist/cjs/3d/angle-between-3d.d.ts +10 -0
  93. package/dist/cjs/3d/angle-between-3d.js +14 -0
  94. package/dist/cjs/3d/angle-x-3d.d.ts +7 -0
  95. package/dist/cjs/3d/angle-x-3d.js +10 -0
  96. package/dist/cjs/3d/angle-y-3d.d.ts +7 -0
  97. package/dist/cjs/3d/angle-y-3d.js +10 -0
  98. package/dist/cjs/3d/angle-z-3d.d.ts +7 -0
  99. package/dist/cjs/3d/angle-z-3d.js +10 -0
  100. package/dist/cjs/3d/clamp-3d.d.ts +10 -0
  101. package/dist/cjs/3d/clamp-3d.js +18 -0
  102. package/dist/cjs/3d/clone-3d.d.ts +7 -0
  103. package/dist/cjs/3d/clone-3d.js +10 -0
  104. package/dist/cjs/3d/cross-3d.d.ts +8 -0
  105. package/dist/cjs/3d/cross-3d.js +15 -0
  106. package/dist/cjs/3d/distance-3d.d.ts +8 -0
  107. package/dist/cjs/3d/distance-3d.js +11 -0
  108. package/dist/cjs/3d/distance-chebyshev-3d.d.ts +8 -0
  109. package/dist/cjs/3d/distance-chebyshev-3d.js +16 -0
  110. package/dist/cjs/3d/distance-manhattan-3d.d.ts +8 -0
  111. package/dist/cjs/3d/distance-manhattan-3d.js +11 -0
  112. package/dist/cjs/3d/distance-minkowski-3d.d.ts +9 -0
  113. package/dist/cjs/3d/distance-minkowski-3d.js +12 -0
  114. package/dist/cjs/3d/distance-sq-3d.d.ts +8 -0
  115. package/dist/cjs/3d/distance-sq-3d.js +11 -0
  116. package/dist/cjs/3d/divide-3d.d.ts +8 -0
  117. package/dist/cjs/3d/divide-3d.js +15 -0
  118. package/dist/cjs/3d/dot-3d.d.ts +8 -0
  119. package/dist/cjs/3d/dot-3d.js +11 -0
  120. package/dist/cjs/3d/from-cylindrical-coords-3d.d.ts +9 -0
  121. package/dist/cjs/3d/from-cylindrical-coords-3d.js +16 -0
  122. package/dist/cjs/3d/from-object-3d.d.ts +11 -0
  123. package/dist/cjs/3d/from-object-3d.js +10 -0
  124. package/dist/cjs/3d/from-spherical-coords-3d.d.ts +9 -0
  125. package/dist/cjs/3d/from-spherical-coords-3d.js +16 -0
  126. package/dist/cjs/3d/immutable-3d.d.ts +7 -0
  127. package/dist/cjs/3d/immutable-3d.js +10 -0
  128. package/dist/cjs/3d/index.d.ts +49 -0
  129. package/dist/cjs/3d/index.js +65 -0
  130. package/dist/cjs/3d/is-equal-3d.d.ts +8 -0
  131. package/dist/cjs/3d/is-equal-3d.js +11 -0
  132. package/dist/cjs/3d/is-equal-approx-3d.d.ts +9 -0
  133. package/dist/cjs/3d/is-equal-approx-3d.js +14 -0
  134. package/dist/cjs/3d/is-infinite-3d.d.ts +7 -0
  135. package/dist/cjs/3d/is-infinite-3d.js +15 -0
  136. package/dist/cjs/3d/is-nan-3d.d.ts +7 -0
  137. package/dist/cjs/3d/is-nan-3d.js +10 -0
  138. package/dist/cjs/3d/is-opposite-3d.d.ts +8 -0
  139. package/dist/cjs/3d/is-opposite-3d.js +11 -0
  140. package/dist/cjs/3d/is-zero-3d.d.ts +7 -0
  141. package/dist/cjs/3d/is-zero-3d.js +10 -0
  142. package/dist/cjs/3d/lerp-3d.d.ts +9 -0
  143. package/dist/cjs/3d/lerp-3d.js +16 -0
  144. package/dist/cjs/3d/limit-max-3d.d.ts +9 -0
  145. package/dist/cjs/3d/limit-max-3d.js +13 -0
  146. package/dist/cjs/3d/limit-min-3d.d.ts +9 -0
  147. package/dist/cjs/3d/limit-min-3d.js +13 -0
  148. package/dist/cjs/3d/look-at-3d.d.ts +10 -0
  149. package/dist/cjs/3d/look-at-3d.js +14 -0
  150. package/dist/cjs/3d/magnitude-3d.d.ts +7 -0
  151. package/dist/cjs/3d/magnitude-3d.js +10 -0
  152. package/dist/cjs/3d/magnitude-sq-3d.d.ts +7 -0
  153. package/dist/cjs/3d/magnitude-sq-3d.js +10 -0
  154. package/dist/cjs/3d/multiply-3d.d.ts +8 -0
  155. package/dist/cjs/3d/multiply-3d.js +15 -0
  156. package/dist/cjs/3d/negate-3d.d.ts +7 -0
  157. package/dist/cjs/3d/negate-3d.js +10 -0
  158. package/dist/cjs/3d/normalize-3d.d.ts +8 -0
  159. package/dist/cjs/3d/normalize-3d.js +12 -0
  160. package/dist/cjs/3d/one-3d.d.ts +6 -0
  161. package/dist/cjs/3d/one-3d.js +9 -0
  162. package/dist/cjs/3d/project-3d.d.ts +10 -0
  163. package/dist/cjs/3d/project-3d.js +17 -0
  164. package/dist/cjs/3d/random-3d.d.ts +7 -0
  165. package/dist/cjs/3d/random-3d.js +11 -0
  166. package/dist/cjs/3d/reflect-3d.d.ts +9 -0
  167. package/dist/cjs/3d/reflect-3d.js +16 -0
  168. package/dist/cjs/3d/rotate-x-3d.d.ts +9 -0
  169. package/dist/cjs/3d/rotate-x-3d.js +26 -0
  170. package/dist/cjs/3d/rotate-y-3d.d.ts +9 -0
  171. package/dist/cjs/3d/rotate-y-3d.js +26 -0
  172. package/dist/cjs/3d/rotate-z-3d.d.ts +9 -0
  173. package/dist/cjs/3d/rotate-z-3d.js +26 -0
  174. package/dist/cjs/3d/set-magnitude-3d.d.ts +9 -0
  175. package/dist/cjs/3d/set-magnitude-3d.js +13 -0
  176. package/dist/cjs/3d/subtract-3d.d.ts +8 -0
  177. package/dist/cjs/3d/subtract-3d.js +15 -0
  178. package/dist/cjs/3d/types.d.ts +4 -0
  179. package/dist/cjs/3d/types.js +2 -0
  180. package/dist/cjs/3d/zero-3d.d.ts +6 -0
  181. package/dist/cjs/3d/zero-3d.js +9 -0
  182. package/dist/cjs/4d/add-4d.d.ts +8 -0
  183. package/dist/cjs/4d/add-4d.js +16 -0
  184. package/dist/cjs/4d/angle-between-4d.d.ts +10 -0
  185. package/dist/cjs/4d/angle-between-4d.js +15 -0
  186. package/dist/cjs/4d/angle-w-4d.d.ts +7 -0
  187. package/dist/cjs/4d/angle-w-4d.js +10 -0
  188. package/dist/cjs/4d/angle-x-4d.d.ts +7 -0
  189. package/dist/cjs/4d/angle-x-4d.js +10 -0
  190. package/dist/cjs/4d/angle-y-4d.d.ts +7 -0
  191. package/dist/cjs/4d/angle-y-4d.js +10 -0
  192. package/dist/cjs/4d/angle-z-4d.d.ts +7 -0
  193. package/dist/cjs/4d/angle-z-4d.js +10 -0
  194. package/dist/cjs/4d/clamp-4d.d.ts +10 -0
  195. package/dist/cjs/4d/clamp-4d.js +18 -0
  196. package/dist/cjs/4d/clone-4d.d.ts +7 -0
  197. package/dist/cjs/4d/clone-4d.js +10 -0
  198. package/dist/cjs/4d/distance-4d.d.ts +8 -0
  199. package/dist/cjs/4d/distance-4d.js +11 -0
  200. package/dist/cjs/4d/distance-chebyshev-4d.d.ts +8 -0
  201. package/dist/cjs/4d/distance-chebyshev-4d.js +23 -0
  202. package/dist/cjs/4d/distance-manhattan-4d.d.ts +8 -0
  203. package/dist/cjs/4d/distance-manhattan-4d.js +14 -0
  204. package/dist/cjs/4d/distance-minkowski-4d.d.ts +9 -0
  205. package/dist/cjs/4d/distance-minkowski-4d.js +16 -0
  206. package/dist/cjs/4d/distance-sq-4d.d.ts +9 -0
  207. package/dist/cjs/4d/distance-sq-4d.js +12 -0
  208. package/dist/cjs/4d/divide-4d.d.ts +8 -0
  209. package/dist/cjs/4d/divide-4d.js +16 -0
  210. package/dist/cjs/4d/dot-4d.d.ts +8 -0
  211. package/dist/cjs/4d/dot-4d.js +11 -0
  212. package/dist/cjs/4d/from-object-4d.d.ts +12 -0
  213. package/dist/cjs/4d/from-object-4d.js +15 -0
  214. package/dist/cjs/4d/immutable-4d.d.ts +7 -0
  215. package/dist/cjs/4d/immutable-4d.js +10 -0
  216. package/dist/cjs/4d/index.d.ts +44 -0
  217. package/dist/cjs/4d/index.js +60 -0
  218. package/dist/cjs/4d/is-equal-4d.d.ts +8 -0
  219. package/dist/cjs/4d/is-equal-4d.js +11 -0
  220. package/dist/cjs/4d/is-equal-approx-4d.d.ts +9 -0
  221. package/dist/cjs/4d/is-equal-approx-4d.js +15 -0
  222. package/dist/cjs/4d/is-infinite-4d.d.ts +7 -0
  223. package/dist/cjs/4d/is-infinite-4d.js +17 -0
  224. package/dist/cjs/4d/is-nan-4d.d.ts +7 -0
  225. package/dist/cjs/4d/is-nan-4d.js +10 -0
  226. package/dist/cjs/4d/is-opposite-4d.d.ts +8 -0
  227. package/dist/cjs/4d/is-opposite-4d.js +11 -0
  228. package/dist/cjs/4d/is-zero-4d.d.ts +7 -0
  229. package/dist/cjs/4d/is-zero-4d.js +10 -0
  230. package/dist/cjs/4d/lerp-4d.d.ts +9 -0
  231. package/dist/cjs/4d/lerp-4d.js +17 -0
  232. package/dist/cjs/4d/limit-max-4d.d.ts +9 -0
  233. package/dist/cjs/4d/limit-max-4d.js +13 -0
  234. package/dist/cjs/4d/limit-min-4d.d.ts +9 -0
  235. package/dist/cjs/4d/limit-min-4d.js +13 -0
  236. package/dist/cjs/4d/look-at-4d.d.ts +10 -0
  237. package/dist/cjs/4d/look-at-4d.js +14 -0
  238. package/dist/cjs/4d/magnitude-4d.d.ts +7 -0
  239. package/dist/cjs/4d/magnitude-4d.js +10 -0
  240. package/dist/cjs/4d/magnitude-sq-4d.d.ts +8 -0
  241. package/dist/cjs/4d/magnitude-sq-4d.js +11 -0
  242. package/dist/cjs/4d/multiply-4d.d.ts +8 -0
  243. package/dist/cjs/4d/multiply-4d.js +16 -0
  244. package/dist/cjs/4d/negate-4d.d.ts +7 -0
  245. package/dist/cjs/4d/negate-4d.js +10 -0
  246. package/dist/cjs/4d/normalize-4d.d.ts +8 -0
  247. package/dist/cjs/4d/normalize-4d.js +17 -0
  248. package/dist/cjs/4d/one-4d.d.ts +6 -0
  249. package/dist/cjs/4d/one-4d.js +9 -0
  250. package/dist/cjs/4d/project-4d.d.ts +10 -0
  251. package/dist/cjs/4d/project-4d.js +18 -0
  252. package/dist/cjs/4d/random-4d.d.ts +7 -0
  253. package/dist/cjs/4d/random-4d.js +21 -0
  254. package/dist/cjs/4d/reflect-4d.d.ts +9 -0
  255. package/dist/cjs/4d/reflect-4d.js +21 -0
  256. package/dist/cjs/4d/set-magnitude-4d.d.ts +9 -0
  257. package/dist/cjs/4d/set-magnitude-4d.js +18 -0
  258. package/dist/cjs/4d/subtract-4d.d.ts +8 -0
  259. package/dist/cjs/4d/subtract-4d.js +16 -0
  260. package/dist/cjs/4d/types.d.ts +4 -0
  261. package/dist/cjs/4d/types.js +2 -0
  262. package/dist/cjs/4d/zero-4d.d.ts +6 -0
  263. package/dist/cjs/4d/zero-4d.js +9 -0
  264. package/dist/cjs/index.d.ts +7 -0
  265. package/dist/cjs/index.js +23 -0
  266. package/dist/cjs/package.json +1 -0
  267. package/dist/cjs/slerp.d.ts +21 -0
  268. package/dist/cjs/slerp.js +28 -0
  269. package/dist/{vec2.d.ts → cjs/vec2.d.ts} +10 -4
  270. package/dist/cjs/vec2.js +889 -0
  271. package/dist/{vec3.d.ts → cjs/vec3.d.ts} +159 -100
  272. package/dist/cjs/vec3.js +1045 -0
  273. package/dist/cjs/vec4.d.ts +602 -0
  274. package/dist/cjs/vec4.js +1101 -0
  275. package/dist/esm/2d/add-2d.d.ts +8 -0
  276. package/dist/esm/2d/add-2d.js +7 -0
  277. package/dist/esm/2d/angle-between-2d.d.ts +8 -0
  278. package/dist/esm/2d/angle-between-2d.js +7 -0
  279. package/dist/esm/2d/angle-x-2d.d.ts +7 -0
  280. package/dist/esm/2d/angle-x-2d.js +6 -0
  281. package/dist/esm/2d/angle-y-2d.d.ts +7 -0
  282. package/dist/esm/2d/angle-y-2d.js +6 -0
  283. package/dist/esm/2d/clamp-2d.d.ts +10 -0
  284. package/dist/esm/2d/clamp-2d.js +10 -0
  285. package/dist/esm/2d/clone-2d.d.ts +7 -0
  286. package/dist/esm/2d/clone-2d.js +6 -0
  287. package/dist/esm/2d/cross-2d.d.ts +8 -0
  288. package/dist/esm/2d/cross-2d.js +7 -0
  289. package/dist/esm/2d/distance-2d.d.ts +8 -0
  290. package/dist/esm/2d/distance-2d.js +7 -0
  291. package/dist/esm/2d/distance-chebyshev-2d.d.ts +8 -0
  292. package/dist/esm/2d/distance-chebyshev-2d.js +11 -0
  293. package/dist/esm/2d/distance-manhattan-2d.d.ts +8 -0
  294. package/dist/esm/2d/distance-manhattan-2d.js +7 -0
  295. package/dist/esm/2d/distance-minkowski-2d.d.ts +9 -0
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  557. package/VEC3.md +0 -159
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  559. package/dist/index.d.ts +0 -3
  560. package/dist/index.js +0 -3
@@ -0,0 +1,1045 @@
1
+ "use strict";
2
+ /**
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+ * Documentation for 3D Vector class.
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+ * @module Vec3
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+ */
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.Vec3 = void 0;
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+ const { sin, cos, acos, atan2, sqrt, abs } = Math;
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+ /**
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+ * Represents a 3D vector with various operations.
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+ */
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+ class Vec3 {
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+ #magnitude = 0;
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+ #prevXYZ = new Float64Array([0, 0, 0]);
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+ #xyz = new Float64Array(3);
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+ /**
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+ * Computes and updates the magnitude of the vector.
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+ * @private
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+ * @param {number} x - The x-component of the vector.
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+ * @param {number} y - The y-component of the vector.
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+ * @param {number} z - The z-component of the vector.
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+ * @returns {void}
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+ */
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+ #computeMagnitude(x = this.#xyz[0], y = this.#xyz[1], z = this.#xyz[2]) {
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+ if (x !== this.#prevXYZ[0] || y !== this.#prevXYZ[1] || z !== this.#prevXYZ[2]) {
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+ this.#magnitude = sqrt(x ** 2 + y ** 2 + z ** 2);
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+ this.#prevXYZ[0] = x;
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+ this.#prevXYZ[1] = y;
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+ this.#prevXYZ[2] = z;
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+ }
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+ }
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+ /**
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+ * Creates a new Vec3 instance.
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+ * @param {number} x - The x-coordinate of the vector.
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+ * @param {number} y - The y-coordinate of the vector.
36
+ * @param {number} z - The z-coordinate of the vector.
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+ */
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+ constructor(x = 0, y = 0, z = 0) {
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+ this.#xyz[0] = x;
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+ this.#xyz[1] = y;
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+ this.#xyz[2] = z;
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+ this.#computeMagnitude(x, y, z);
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+ }
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+ /**
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+ * Adds two vectors.
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+ * @param {Vec3} v - The first vector.
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+ * @param {Vec3} w - The second vector.
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+ * @returns {Vec3} A new Vec3 instance representing the sum.
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+ */
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+ static add(v, w) {
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+ return new Vec3(v.#xyz[0] + w.#xyz[0], v.#xyz[1] + w.#xyz[1], v.#xyz[2] + w.#xyz[2]);
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+ }
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+ /**
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+ * Subtracts one vector from another.
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+ * @param {Vec3} v - The vector to subtract from.
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+ * @param {Vec3} w - The vector to subtract.
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+ * @returns {Vec3} A new Vec3 instance representing the difference.
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+ */
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+ static subtract(v, w) {
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+ return new Vec3(v.#xyz[0] - w.#xyz[0], v.#xyz[1] - w.#xyz[1], v.#xyz[2] - w.#xyz[2]);
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+ }
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+ /**
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+ * Multiplies one vector with another.
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+ * @param v - The first vector.
65
+ * @param w - The second vector.
66
+ * @returns A new Vec3 instance representing the multiplied value.
67
+ */
68
+ static multiply(v, w) {
69
+ return new Vec3(v.x * w.x, v.y * w.y, v.z * w.z);
70
+ }
71
+ /**
72
+ * Divides one vector with another.
73
+ * @param v - Divident.
74
+ * @param w - Divisor.
75
+ * @returns A new Vec3 instance representing the divided value.
76
+ */
77
+ static divide(v, w) {
78
+ return new Vec3(w.x === 0 ? Number.POSITIVE_INFINITY : v.x / w.x, w.y === 0 ? Number.POSITIVE_INFINITY : v.y / w.y, v.z === 0 ? Number.POSITIVE_INFINITY : v.z / w.z);
79
+ }
80
+ /**
81
+ * Calculates the angle between two vectors.
82
+ * @param {Vec3} v - The first vector.
83
+ * @param {Vec3} w - The second vector.
84
+ * @returns {number} The angle between the vectors in radians.
85
+ */
86
+ static angleBetween(v, w) {
87
+ return acos((v.#xyz[0] * w.#xyz[0] + v.#xyz[1] * w.#xyz[1] + v.#xyz[2] * w.#xyz[2]) / (v.#magnitude * w.#magnitude));
88
+ }
89
+ /**
90
+ * Calculates the cross product of two vectors.
91
+ * @param {Vec3} v - The first vector.
92
+ * @param {Vec3} w - The second vector.
93
+ * @returns {Vec3} The cross product of the two vectors.
94
+ */
95
+ static cross(v, w) {
96
+ const vX = v.#xyz[0];
97
+ const vY = v.#xyz[1];
98
+ const vZ = v.#xyz[2];
99
+ const wX = w.#xyz[0];
100
+ const wY = w.#xyz[1];
101
+ const wZ = w.#xyz[2];
102
+ return new Vec3(vY * wZ - vZ * wY, vZ * wX - vX * wZ, vX * wY - vY * wX);
103
+ }
104
+ /**
105
+ * Reflects a vector across a normal vector.
106
+ * The normal vector should be normalized (unit length).
107
+ * @param v - The vector to reflect.
108
+ * @param normal - The normal vector to reflect across (must be normalized).
109
+ * @returns A new Vec3 instance representing the reflected vector.
110
+ */
111
+ static reflect(v, normal) {
112
+ // R = V - 2(V·N)N
113
+ const dot = v.#xyz[0] * normal.#xyz[0] + v.#xyz[1] * normal.#xyz[1] + v.#xyz[2] * normal.#xyz[2];
114
+ return new Vec3(v.#xyz[0] - 2 * dot * normal.#xyz[0], v.#xyz[1] - 2 * dot * normal.#xyz[1], v.#xyz[2] - 2 * dot * normal.#xyz[2]);
115
+ }
116
+ /**
117
+ * Calculates the Euclidean distance between two vectors.
118
+ * @param {Vec3} v - The first vector.
119
+ * @param {Vec3} w - The second vector.
120
+ * @returns {number} The distance between the vectors.
121
+ */
122
+ static distance(v, w) {
123
+ return sqrt((v.#xyz[0] - w.#xyz[0]) ** 2 + (v.#xyz[1] - w.#xyz[1]) ** 2 + (v.#xyz[2] - w.#xyz[2]) ** 2);
124
+ }
125
+ /**
126
+ * Calculates the Chebyshev distance between two vectors.
127
+ * @param {Vec3} v - The first vector.
128
+ * @param {Vec3} w - The second vector.
129
+ * @returns {number} The Chebyshev distance between the vectors.
130
+ */
131
+ static distanceChebyshev(v, w) {
132
+ const absX = abs(v.#xyz[0] - w.#xyz[0]);
133
+ const absY = abs(v.#xyz[1] - w.#xyz[1]);
134
+ const absZ = abs(v.#xyz[2] - w.#xyz[2]);
135
+ return absX >= absY && absX >= absZ ? absX : absY >= absZ ? absY : absZ;
136
+ }
137
+ /**
138
+ * Calculates the Manhattan distance between two vectors.
139
+ * @param {Vec3} v - The first vector.
140
+ * @param {Vec3} w - The second vector.
141
+ * @returns {number} The Manhattan distance between the vectors.
142
+ */
143
+ static distanceManhattan(v, w) {
144
+ return abs(v.#xyz[0] - w.#xyz[0]) + abs(v.#xyz[1] - w.#xyz[1]) + abs(v.#xyz[2] - w.#xyz[2]);
145
+ }
146
+ /**
147
+ * Calculates the Minkowski distance between two vectors.
148
+ * @param {Vec3} v - The first vector.
149
+ * @param {Vec3} w - The second vector.
150
+ * @param {number} p - The order of the Minkowski distance.
151
+ * @returns {number} The Minkowski distance between the vectors.
152
+ */
153
+ static distanceMinkowski(v, w, p) {
154
+ return ((abs(v.#xyz[0] - w.#xyz[0]) ** p + abs(v.#xyz[1] - w.#xyz[1]) ** p + abs(v.#xyz[2] - w.#xyz[2]) ** p) ** (1 / p));
155
+ }
156
+ /**
157
+ * Calculates the squared Euclidean distance between two vectors.
158
+ * @param {Vec3} v - The first vector.
159
+ * @param {Vec3} w - The second vector.
160
+ * @returns {number} The squared distance between the vectors.
161
+ */
162
+ static distanceSq(v, w) {
163
+ return (v.#xyz[0] - w.#xyz[0]) ** 2 + (v.#xyz[1] - w.#xyz[1]) ** 2 + (v.#xyz[2] - w.#xyz[2]) ** 2;
164
+ }
165
+ /**
166
+ * Calculates the dot product of two vectors.
167
+ * @param {Vec3} v - The first vector.
168
+ * @param {Vec3} w - The second vector.
169
+ * @returns {number} The dot product of the two vectors.
170
+ */
171
+ static dot(v, w) {
172
+ return v.#xyz[0] * w.#xyz[0] + v.#xyz[1] * w.#xyz[1] + v.#xyz[2] * w.#xyz[2];
173
+ }
174
+ /**
175
+ * Creates a Vec3 from cylindrical coordinates.
176
+ * @param {number} r - Radial distance from the z-axis
177
+ * @param {number} phi - Azimuthal angle in the x-y plane from the x-axis
178
+ * @param {number} z - Height above the x-y plane
179
+ * @returns {Vec3} New Vec3 instance
180
+ */
181
+ static fromCylindricalCoords(r, phi, z) {
182
+ return new Vec3(r * cos(phi), r * sin(phi), z);
183
+ }
184
+ /**
185
+ * Creates a Vec3 from spherical coordinates.
186
+ * @param {number} r - Radial distance from origin
187
+ * @param {number} theta - Polar angle from the z-axis
188
+ * @param {number} phi - Azimuthal angle in the x-y plane from the x-axis
189
+ * @returns {Vec3} New Vec3 instance
190
+ */
191
+ static fromSphericalCoords(r, theta, phi) {
192
+ return new Vec3(r * sin(theta) * cos(phi), r * sin(theta) * sin(phi), r * cos(theta));
193
+ }
194
+ /**
195
+ * Creates an immutable Vec3-like object.
196
+ * @param {number} x - The x-coordinate of the vector.
197
+ * @param {number} y - The y-coordinate of the vector.
198
+ * @param {number} z - The z-coordinate of the vector.
199
+ * @returns {Readonly<{ x: number; y: number; z: number; xyz: readonly number[]; r: number; g: number; b: number; rgb: readonly number[]; magnitude: number; magnitudeSq: number; angleX: number; angleY: number; angleZ: number; isInfinite: boolean; isNaN: boolean; isZero: boolean }>} An immutable object with Vec3-like properties.
200
+ */
201
+ static immutable(x = 0, y = 0, z = 0) {
202
+ const data = new Float64Array(10);
203
+ data[0] = x;
204
+ data[1] = y;
205
+ data[2] = z;
206
+ const xySqSum = x ** 2 + y ** 2;
207
+ data[4] = atan2(sqrt(y ** 2 + z ** 2), x);
208
+ data[5] = atan2(sqrt(z ** 2 + x ** 2), y);
209
+ data[6] = atan2(sqrt(xySqSum), z);
210
+ const magnitudeSq = xySqSum + z ** 2;
211
+ data[8] = sqrt(magnitudeSq);
212
+ data[9] = magnitudeSq;
213
+ const isInfinite = x === +Number.POSITIVE_INFINITY ||
214
+ x === Number.NEGATIVE_INFINITY ||
215
+ y === +Number.POSITIVE_INFINITY ||
216
+ y === Number.NEGATIVE_INFINITY ||
217
+ z === +Number.POSITIVE_INFINITY ||
218
+ z === Number.NEGATIVE_INFINITY;
219
+ const _isNaN = Number.isNaN(x) && Number.isNaN(y) && Number.isNaN(z);
220
+ const isZero = x === 0 && y === 0 && z === 0;
221
+ const xyz = Object.freeze([...data.slice(0, 3)]);
222
+ return {
223
+ get x() {
224
+ return data[0];
225
+ },
226
+ get y() {
227
+ return data[1];
228
+ },
229
+ get z() {
230
+ return data[2];
231
+ },
232
+ get xyz() {
233
+ return xyz;
234
+ },
235
+ get r() {
236
+ return data[0];
237
+ },
238
+ get g() {
239
+ return data[1];
240
+ },
241
+ get b() {
242
+ return data[2];
243
+ },
244
+ get rgb() {
245
+ return xyz;
246
+ },
247
+ get magnitude() {
248
+ return data[8];
249
+ },
250
+ get magnitudeSq() {
251
+ return data[10];
252
+ },
253
+ get angleX() {
254
+ return data[4];
255
+ },
256
+ get angleY() {
257
+ return data[5];
258
+ },
259
+ get angleZ() {
260
+ return data[6];
261
+ },
262
+ get isInfinite() {
263
+ return isInfinite;
264
+ },
265
+ get isNaN() {
266
+ return _isNaN;
267
+ },
268
+ get isZero() {
269
+ return isZero;
270
+ },
271
+ };
272
+ }
273
+ /**
274
+ * Checks if a vector has infinite components.
275
+ * @param {Vec3} v - The vector to check.
276
+ * @returns {boolean} True if the vector has infinite components, false otherwise.
277
+ */
278
+ static isInfinite(v) {
279
+ const x = v.#xyz[0];
280
+ const y = v.#xyz[1];
281
+ const z = v.#xyz[2];
282
+ return (x === +Number.POSITIVE_INFINITY ||
283
+ x === Number.NEGATIVE_INFINITY ||
284
+ y === +Number.POSITIVE_INFINITY ||
285
+ y === Number.NEGATIVE_INFINITY ||
286
+ z === +Number.POSITIVE_INFINITY ||
287
+ z === Number.NEGATIVE_INFINITY);
288
+ }
289
+ /**
290
+ * Checks if a vector has NaN components.
291
+ * @param {Vec3} v - The vector to check.
292
+ * @returns {boolean} True if the vector has NaN components, false otherwise.
293
+ */
294
+ static isNaN(v) {
295
+ return Number.isNaN(v.#xyz[0]) || Number.isNaN(v.#xyz[1]) || Number.isNaN(v.#xyz[2]);
296
+ }
297
+ /**
298
+ * Checks if a vector is zero.
299
+ * @param {Vec3} v - The vector to check.
300
+ * @returns {boolean} True if the vector is zero, false otherwise.
301
+ */
302
+ static isZero(v) {
303
+ return v.#xyz[0] === 0 && v.#xyz[1] === 0 && v.#xyz[2] === 0;
304
+ }
305
+ /**
306
+ * Performs linear interpolation between two vectors.
307
+ * @param {Vec3} v - The first vector.
308
+ * @param {Vec3} w - The second vector.
309
+ * @param {number} t - The interpolation parameter (0 to 1).
310
+ * @returns {Vec3} A new Vec3 instance representing the interpolated vector.
311
+ */
312
+ static lerp(v, w, t) {
313
+ if (t > 1)
314
+ t = 1;
315
+ else if (t < 0)
316
+ t = 0;
317
+ const vX = v.#xyz[0];
318
+ const vY = v.#xyz[1];
319
+ const vZ = v.#xyz[2];
320
+ return new Vec3(vX + (w.#xyz[0] - vX) * t, vY + (w.#xyz[1] - vY) * t, vZ + (w.#xyz[2] - vZ) * t);
321
+ }
322
+ /**
323
+ * Negates a vector.
324
+ * @param {Vec3} v - The vector to negate.
325
+ * @returns {Vec3} A new Vec3 instance representing the negated vector.
326
+ */
327
+ static negate(v) {
328
+ return new Vec3(-v.#xyz[0], -v.#xyz[1], -v.#xyz[2]);
329
+ }
330
+ /**
331
+ * Normalizes a vector.
332
+ * @param {Vec3} v - The vector to normalize.
333
+ * @returns {Vec3} A new Vec3 instance representing the normalized vector.
334
+ */
335
+ static normalize(v) {
336
+ const m = v.#magnitude;
337
+ return new Vec3(v.#xyz[0] / m, v.#xyz[1] / m, v.#xyz[2] / m);
338
+ }
339
+ /**
340
+ * Projects one vector onto another.
341
+ * @param {Vec3} v - The vector to project.
342
+ * @param {Vec3} w - The vector to project onto.
343
+ * @returns {Vec3} A new Vec3 instance representing the projected vector.
344
+ */
345
+ static project(v, w) {
346
+ const vM = v.#magnitude;
347
+ const wM = w.#magnitude;
348
+ const wX = w.#xyz[0];
349
+ const wY = w.#xyz[1];
350
+ const wZ = w.#xyz[2];
351
+ const f = vM * cos(acos((v.#xyz[0] * wX + v.#xyz[1] * wY + v.#xyz[2] * wZ) / (vM * wM)));
352
+ return new Vec3((wX / wM) * f, (wY / wM) * f, (wZ / wM) * f);
353
+ }
354
+ /**
355
+ * Creates a random unit vector.
356
+ * @param {() => number} random - A function that returns a random number between 0 and 1.
357
+ * @returns {Vec3} A new Vec3 instance representing a random unit vector.
358
+ */
359
+ static random(random = Math.random) {
360
+ return Vec3.fromSphericalCoords(Math.acos(2 * random() - 1), random() * Math.PI * 2, 1);
361
+ }
362
+ /**
363
+ * Checks if two vectors are equal.
364
+ * @param {Vec3} v - The first vector.
365
+ * @param {Vec3} w - The second vector.
366
+ * @returns {boolean} True if the vectors are equal, false otherwise.
367
+ */
368
+ static satisfyEquality(v, w) {
369
+ return v.#xyz[0] === w.#xyz[0] && v.#xyz[1] === w.#xyz[1] && v.#xyz[2] === w.#xyz[2];
370
+ }
371
+ /**
372
+ * Checks if two vectors are opposite.
373
+ * @param {Vec3} v - The first vector.
374
+ * @param {Vec3} w - The second vector.
375
+ * @returns {boolean} True if the vectors are opposite, false otherwise.
376
+ */
377
+ static satisfyOpposition(v, w) {
378
+ return v.#xyz[0] === -w.#xyz[0] && v.#xyz[1] === -w.#xyz[1] && v.#xyz[2] === -w.#xyz[2];
379
+ }
380
+ /**
381
+ * Compares a vector with another vector using an epsilon value for floating-point comparison.
382
+ * @param v - The first vector.
383
+ * @param w - The second vector.
384
+ * @param epsilon - The maximum difference between components to consider them equal.
385
+ * @returns True if the vectors are equal within epsilon, false otherwise.
386
+ */
387
+ static equals(v, w, epsilon = Number.EPSILON) {
388
+ return (abs(v.#xyz[0] - w.#xyz[0]) <= epsilon &&
389
+ abs(v.#xyz[1] - w.#xyz[1]) <= epsilon &&
390
+ abs(v.#xyz[2] - w.#xyz[2]) <= epsilon);
391
+ }
392
+ /**
393
+ * Scales a vector by a scalar value.
394
+ * @param {Vec3} v - The vector to scale.
395
+ * @param {number} c - The scalar value.
396
+ * @returns {Vec3} A new Vec3 instance representing the scaled vector.
397
+ */
398
+ static scale(v, c) {
399
+ return new Vec3(v.#xyz[0] * c, v.#xyz[1] * c, v.#xyz[2] * c);
400
+ }
401
+ /**
402
+ * Creates a zero vector.
403
+ * @returns {Vec3} A new Vec3 instance representing a zero vector.
404
+ */
405
+ static zero() {
406
+ return new Vec3();
407
+ }
408
+ /**
409
+ * Creates a vector with all components set to 1.0.
410
+ * @returns A new Vec3 instance representing a vector with all components set to 1.0.
411
+ */
412
+ static one() {
413
+ return new Vec3(1, 1, 1);
414
+ }
415
+ /**
416
+ * Creates a Vec3 from an array.
417
+ * @param {[number, number, number] | number[]} arr - An array containing the x, y, and z coordinates.
418
+ * @returns {Vec3} A new Vec3 instance.
419
+ */
420
+ static fromArray(arr) {
421
+ return new Vec3(arr[0] ?? 0, arr[1] ?? 0, arr[2] ?? 0);
422
+ }
423
+ /**
424
+ * Creates a Vec3 from an object with x, y and z properties.
425
+ * @param {{ x: number; y: number; z: number }} obj - An object with x, y, and z properties.
426
+ * @returns {Vec3} A new Vec3 instance.
427
+ */
428
+ static fromObject(obj) {
429
+ return new Vec3(obj.x, obj.y, obj.z);
430
+ }
431
+ /**
432
+ * Creates a Vec3 instance from a JSON-parsed object.
433
+ * @param json - The JSON-parsed object containing x and y properties.
434
+ * @returns A new Vec3 instance.
435
+ */
436
+ static fromJSON(json) {
437
+ return Vec3.fromObject(json);
438
+ }
439
+ /**
440
+ * Gets the x-component of the vector.
441
+ * @returns {number} The x-component.
442
+ */
443
+ get x() {
444
+ return this.#xyz[0];
445
+ }
446
+ /**
447
+ * Sets the x-component of the vector.
448
+ * @param {number} x - The new x-component.
449
+ * @returns {void}
450
+ */
451
+ set x(x) {
452
+ this.#xyz[0] = x;
453
+ this.#computeMagnitude();
454
+ }
455
+ /**
456
+ * Gets the y-component of the vector.
457
+ * @returns {number} The y-component.
458
+ */
459
+ get y() {
460
+ return this.#xyz[1];
461
+ }
462
+ /**
463
+ * Sets the y-component of the vector.
464
+ * @param {number} y - The new y-component.
465
+ * @returns {void}
466
+ */
467
+ set y(y) {
468
+ this.#xyz[1] = y;
469
+ this.#computeMagnitude();
470
+ }
471
+ /**
472
+ * Gets the z-component of the vector.
473
+ * @returns {number} The z-component.
474
+ */
475
+ get z() {
476
+ return this.#xyz[2];
477
+ }
478
+ /**
479
+ * Sets the z-component of the vector.
480
+ * @param {number} z - The new z-component.
481
+ * @returns {void}
482
+ */
483
+ set z(z) {
484
+ this.#xyz[2] = z;
485
+ this.#computeMagnitude();
486
+ }
487
+ /**
488
+ * Gets a copy of the vector's components as an array.
489
+ * @returns {[number, number, number]} An array containing the x, y and z components of the vector.
490
+ */
491
+ get xyz() {
492
+ return Array.from(this.#xyz.slice());
493
+ }
494
+ /**
495
+ * Sets all components of the vector at once.
496
+ * @param {[number, number, number]} xyz - An array containing the new x, y and z components.
497
+ * @returns {void}
498
+ */
499
+ set xyz(xyz) {
500
+ this.#xyz[0] = xyz[0];
501
+ this.#xyz[1] = xyz[1];
502
+ this.#xyz[2] = xyz[2];
503
+ this.#computeMagnitude();
504
+ }
505
+ /**
506
+ * Gets the Red-component of a Color.
507
+ * @returns {number} The Red-component.
508
+ */
509
+ get r() {
510
+ return this.x;
511
+ }
512
+ /**
513
+ * Sets the Red-component of a Color.
514
+ * @param {number} r - The new Red-component.
515
+ * @returns {void}
516
+ */
517
+ set r(r) {
518
+ this.x = r;
519
+ }
520
+ /**
521
+ * Gets the Green-component of a Color.
522
+ * @returns {number} The Green-component.
523
+ */
524
+ get g() {
525
+ return this.y;
526
+ }
527
+ /**
528
+ * Sets the Green-component of the Color.
529
+ * @param {number} g - The new Green-component.
530
+ * @returns {void}
531
+ */
532
+ set g(g) {
533
+ this.y = g;
534
+ }
535
+ /**
536
+ * Gets the Blue-component of the color.
537
+ * @returns {number} The Blue-component.
538
+ */
539
+ get b() {
540
+ return this.z;
541
+ }
542
+ /**
543
+ * Sets the Blue-component of the Color.
544
+ * @param {number} b - The new Blue-component.
545
+ * @returns {void}
546
+ */
547
+ set b(b) {
548
+ this.z = b;
549
+ }
550
+ /**
551
+ * Gets a copy of the vector's components as an array.
552
+ * @returns {[number, number, number]} An array containing the x, y and z components of the vector.
553
+ */
554
+ get rgb() {
555
+ return this.xyz;
556
+ }
557
+ /**
558
+ * Sets all components of the Color at once.
559
+ * @param {[number, number, number]} rgb - An array containing the new Red, Green and Blue components.
560
+ * @returns {void}
561
+ */
562
+ set rgb(rgb) {
563
+ this.xyz = rgb;
564
+ }
565
+ /**
566
+ * Gets the angle between the vector and the positive x-axis in radians.
567
+ * @returns The angle in radians, always in the range [0, 2π).
568
+ */
569
+ get angleX() {
570
+ return atan2(sqrt(this.#xyz[1] ** 2 + this.#xyz[2] ** 2), this.#xyz[0]);
571
+ }
572
+ /**
573
+ * Gets the angle between the vector and the positive y-axis in radians.
574
+ * @returns The angle in radians, always in the range [0, 2π).
575
+ */
576
+ get angleY() {
577
+ return atan2(sqrt(this.#xyz[2] ** 2 + this.#xyz[0] ** 2), this.#xyz[1]);
578
+ }
579
+ /**
580
+ * Gets the angle between the vector and the positive z-axis in radians.
581
+ * @returns The angle in radians, always in the range [0, 2π).
582
+ */
583
+ get angleZ() {
584
+ return atan2(sqrt(this.#xyz[0] ** 2 + this.#xyz[1] ** 2), this.#xyz[2]);
585
+ }
586
+ /**
587
+ * Sets the magnitude (length) of the vector, maintaining its direction.
588
+ * @param m - The new magnitude.
589
+ */
590
+ get magnitude() {
591
+ return this.#magnitude;
592
+ }
593
+ /**
594
+ * Gets the squared magnitude of the vector.
595
+ * This is faster to compute than the actual magnitude and is useful for comparisons.
596
+ * @returns The squared magnitude of the vector.
597
+ */
598
+ get magnitudeSq() {
599
+ return this.#magnitude ** 2;
600
+ }
601
+ /**
602
+ * Sets the magnitude (length) of the vector, maintaining its direction.
603
+ * @param m - The new magnitude.
604
+ */
605
+ set magnitude(m) {
606
+ const M = this.#magnitude;
607
+ this.#xyz[0] = (this.#xyz[0] / M) * m;
608
+ this.#xyz[1] = (this.#xyz[1] / M) * m;
609
+ this.#xyz[2] = (this.#xyz[2] / M) * m;
610
+ this.#computeMagnitude();
611
+ }
612
+ /**
613
+ * Adds another vector to this vector.
614
+ * @param {Vec3} v - The vector to add.
615
+ * @returns {this} This Vec3 instance for method chaining.
616
+ */
617
+ add(v) {
618
+ this.#xyz[0] += v.#xyz[0];
619
+ this.#xyz[1] += v.#xyz[1];
620
+ this.#xyz[2] += v.#xyz[2];
621
+ this.#computeMagnitude();
622
+ return this;
623
+ }
624
+ /**
625
+ * Subtracts another vector from this vector.
626
+ * @param v - The vector to subtract.
627
+ * @returns This Vec3 instance for method chaining.
628
+ */
629
+ subtract(v) {
630
+ this.#xyz[0] -= v.#xyz[0];
631
+ this.#xyz[1] -= v.#xyz[1];
632
+ this.#xyz[2] -= v.#xyz[2];
633
+ this.#computeMagnitude();
634
+ return this;
635
+ }
636
+ /**
637
+ * Multiplies this vector with another vector.
638
+ * @param v - The vector to multiply with.
639
+ * @returns This Vec3 instance for method chaining.
640
+ */
641
+ multiply(v) {
642
+ this.#xyz[0] *= v.#xyz[0];
643
+ this.#xyz[1] *= v.#xyz[1];
644
+ this.#xyz[2] *= v.#xyz[2];
645
+ this.#computeMagnitude();
646
+ return this;
647
+ }
648
+ /**
649
+ * Divides this vector with another vector.
650
+ * @param v - The vector to divide with.
651
+ * @returns This Vec3 instance for method chaining.
652
+ */
653
+ divide(v) {
654
+ this.#xyz[0] = v.#xyz[0] === 0 ? Number.POSITIVE_INFINITY : this.#xyz[0] / v.#xyz[0];
655
+ this.#xyz[1] = v.#xyz[1] === 0 ? Number.POSITIVE_INFINITY : this.#xyz[1] / v.#xyz[1];
656
+ this.#xyz[2] = v.#xyz[2] === 0 ? Number.POSITIVE_INFINITY : this.#xyz[2] / v.#xyz[2];
657
+ this.#computeMagnitude();
658
+ return this;
659
+ }
660
+ /**
661
+ * Calculates the angle between this vector and another vector.
662
+ * @param v - The other vector.
663
+ * @returns The angle between the vectors in radians.
664
+ */
665
+ angleBetween(v) {
666
+ return acos((this.#xyz[0] * v.#xyz[0] + this.#xyz[1] * v.#xyz[1] + this.#xyz[2] * v.#xyz[2]) /
667
+ (this.#magnitude * v.#magnitude));
668
+ }
669
+ /**
670
+ * Clamps the magnitude of this vector between a minimum and maximum value.
671
+ * @param min - The minimum magnitude.
672
+ * @param max - The maximum magnitude.
673
+ * @returns This Vec3 instance for method chaining.
674
+ */
675
+ clamp(min, max) {
676
+ const m = this.#magnitude;
677
+ if (m > max) {
678
+ this.#xyz[0] = (this.#xyz[0] / m) * max;
679
+ this.#xyz[1] = (this.#xyz[1] / m) * max;
680
+ this.#xyz[2] = (this.#xyz[2] / m) * max;
681
+ this.#computeMagnitude();
682
+ }
683
+ else if (m < min) {
684
+ this.#xyz[0] = (this.#xyz[0] / m) * min;
685
+ this.#xyz[1] = (this.#xyz[1] / m) * min;
686
+ this.#xyz[2] = (this.#xyz[2] / m) * min;
687
+ this.#computeMagnitude();
688
+ }
689
+ return this;
690
+ }
691
+ /**
692
+ * Creates a copy of this vector.
693
+ * @returns {Vec3} A new Vec3 instance with the same components.
694
+ */
695
+ clone() {
696
+ return new Vec3(this.#xyz[0], this.#xyz[1], this.#xyz[2]);
697
+ }
698
+ /**
699
+ * Copies the components of another vector to this vector.
700
+ * @param v - The vector to copy from.
701
+ * @returns This Vec3 instance for method chaining.
702
+ */
703
+ copy(v) {
704
+ this.#xyz[0] = v.#xyz[0];
705
+ this.#xyz[1] = v.#xyz[1];
706
+ this.#xyz[2] = v.#xyz[2];
707
+ this.#computeMagnitude();
708
+ return this;
709
+ }
710
+ /**
711
+ * Calculates the dot product of this vector with another vector.
712
+ * @param {Vec3} v - The other vector.
713
+ * @returns {number} The dot product of the vectors.
714
+ */
715
+ dot(v) {
716
+ return this.#xyz[0] * v.#xyz[0] + this.#xyz[1] * v.#xyz[1] + this.#xyz[2] * v.#xyz[2];
717
+ }
718
+ /**
719
+ * Calculates cross product between this vector and another vector.
720
+ * @param {Vec3} v - The other vector.
721
+ * @returns {this} This Vec3 instance for method chaining.
722
+ */
723
+ cross(v) {
724
+ const x = this.#xyz[0];
725
+ const y = this.#xyz[1];
726
+ const z = this.#xyz[2];
727
+ const vX = v.#xyz[0];
728
+ const vY = v.#xyz[1];
729
+ const vZ = v.#xyz[2];
730
+ this.#xyz[0] = y * vZ - z * vY;
731
+ this.#xyz[1] = z * vX - x * vZ;
732
+ this.#xyz[2] = x * vY - y * vX;
733
+ this.#computeMagnitude();
734
+ return this;
735
+ }
736
+ /**
737
+ * Reflects this vector across a normal vector.
738
+ * The normal vector should be normalized (unit length).
739
+ * @param normal - The normal vector to reflect across (must be normalized).
740
+ * @returns This Vec3 instance for method chaining.
741
+ */
742
+ reflect(normal) {
743
+ const dot = this.#xyz[0] * normal.#xyz[0] + this.#xyz[1] * normal.#xyz[1] + this.#xyz[2] * normal.#xyz[2];
744
+ this.#xyz[0] -= 2 * dot * normal.#xyz[0];
745
+ this.#xyz[1] -= 2 * dot * normal.#xyz[1];
746
+ this.#xyz[2] -= 2 * dot * normal.#xyz[2];
747
+ this.#computeMagnitude();
748
+ return this;
749
+ }
750
+ /**
751
+ * Calculates the distance between this vector and another vector.
752
+ * @param v - The other vector.
753
+ * @returns The distance between the vectors.
754
+ */
755
+ distance(v) {
756
+ return sqrt((this.#xyz[0] - v.#xyz[0]) ** 2 + (this.#xyz[1] - v.#xyz[1]) ** 2 + (this.#xyz[2] - v.#xyz[2]) ** 2);
757
+ }
758
+ /**
759
+ * Calculates the Chebyshev distance between vector and another vector.
760
+ * @param {Vec3} v - The other vector.
761
+ * @returns {number} The Chebyshev distance between the vectors.
762
+ */
763
+ distanceChebyshev(v) {
764
+ const absX = abs(this.#xyz[0] - v.#xyz[0]);
765
+ const absY = abs(this.#xyz[1] - v.#xyz[1]);
766
+ const absZ = abs(this.#xyz[2] - v.#xyz[2]);
767
+ return absX >= absY && absX >= absZ ? absX : absY >= absZ ? absY : absZ;
768
+ }
769
+ /**
770
+ * Calculates the Manhattan distance between vector and another vector.
771
+ * @param {Vec3} v - The other vector.
772
+ * @returns {number} The Manhattan distance between the vectors.
773
+ */
774
+ distanceManhattan(v) {
775
+ return abs(this.#xyz[0] - v.#xyz[0]) + abs(this.#xyz[1] - v.#xyz[1]) + abs(this.#xyz[2] - v.#xyz[2]);
776
+ }
777
+ /**
778
+ * Calculates the Minkowski distance between this vector and another vector.
779
+ * @param {Vec3} v - The other vector.
780
+ * @param {number} p - The order of the Minkowski distance.
781
+ * @returns {number} The Minkowski distance between the vectors.
782
+ */
783
+ distanceMinkowski(v, p) {
784
+ return ((abs(this.#xyz[0] - v.#xyz[0]) ** p + abs(this.#xyz[1] - v.#xyz[1]) ** p + abs(this.#xyz[2] - v.#xyz[2]) ** p) **
785
+ (1 / p));
786
+ }
787
+ /**
788
+ * Calculates the squared distance between this vector and another vector.
789
+ * @param v - The other vector.
790
+ * @returns The squared distance between the vectors.
791
+ */
792
+ distanceSq(v) {
793
+ return (this.#xyz[0] - v.#xyz[0]) ** 2 + (this.#xyz[1] - v.#xyz[1]) ** 2 + (this.#xyz[2] - v.#xyz[2]) ** 2;
794
+ }
795
+ /**
796
+ * Checks if this vector has infinite components.
797
+ * @returns True if the vector has infinite components, false otherwise.
798
+ */
799
+ isInfinite() {
800
+ const x = this.#xyz[0];
801
+ const y = this.#xyz[1];
802
+ const z = this.#xyz[2];
803
+ return (x === +Number.POSITIVE_INFINITY ||
804
+ x === Number.NEGATIVE_INFINITY ||
805
+ y === +Number.POSITIVE_INFINITY ||
806
+ y === Number.NEGATIVE_INFINITY ||
807
+ z === +Number.POSITIVE_INFINITY ||
808
+ z === Number.NEGATIVE_INFINITY);
809
+ }
810
+ /**
811
+ * Checks if this vector has NaN components.
812
+ * @returns True if the vector has NaN components, false otherwise.
813
+ */
814
+ isNaN() {
815
+ return Number.isNaN(this.#xyz[0]) || Number.isNaN(this.#xyz[1]) || Number.isNaN(this.#xyz[2]);
816
+ }
817
+ /**
818
+ * Checks if this vector is zero.
819
+ * @returns True if the vector is zero, false otherwise.
820
+ */
821
+ isZero() {
822
+ return this.#xyz[0] === 0 && this.#xyz[1] === 0 && this.#xyz[2] === 0;
823
+ }
824
+ /**
825
+ * Limits the maximum magnitude of this vector.
826
+ * @param max - The maximum magnitude.
827
+ * @returns This Vec3 instance for method chaining.
828
+ */
829
+ limitMax(max) {
830
+ const m = this.#magnitude;
831
+ if (m > max) {
832
+ this.#xyz[0] = (this.#xyz[0] / m) * max;
833
+ this.#xyz[1] = (this.#xyz[1] / m) * max;
834
+ this.#xyz[2] = (this.#xyz[2] / m) * max;
835
+ this.#computeMagnitude();
836
+ }
837
+ return this;
838
+ }
839
+ /**
840
+ * Limits the minimum magnitude of this vector.
841
+ * @param min - The minimum magnitude.
842
+ * @returns This Vec3 instance for method chaining.
843
+ */
844
+ limitMin(min) {
845
+ const m = this.#magnitude;
846
+ if (m < min) {
847
+ this.#xyz[0] = (this.#xyz[0] / m) * min;
848
+ this.#xyz[1] = (this.#xyz[1] / m) * min;
849
+ this.#xyz[2] = (this.#xyz[2] / m) * min;
850
+ this.#computeMagnitude();
851
+ }
852
+ return this;
853
+ }
854
+ /**
855
+ * Sets this vector to point towards another vector.
856
+ * @param v - The vector to look at.
857
+ * @returns This Vec3 instance for method chaining.
858
+ */
859
+ lookAt(v) {
860
+ const m = this.#magnitude;
861
+ const vM = v.#magnitude;
862
+ this.#xyz[0] = (v.#xyz[0] / vM) * m;
863
+ this.#xyz[1] = (v.#xyz[1] / vM) * m;
864
+ this.#xyz[2] = (v.#xyz[2] / vM) * m;
865
+ this.#computeMagnitude();
866
+ return this;
867
+ }
868
+ /**
869
+ * Negates this vector.
870
+ * @returns This Vec3 instance for method chaining.
871
+ */
872
+ negate() {
873
+ this.#xyz[0] *= -1;
874
+ this.#xyz[1] *= -1;
875
+ this.#xyz[2] *= -1;
876
+ this.#computeMagnitude();
877
+ return this;
878
+ }
879
+ /**
880
+ * Normalizes this vector.
881
+ * @returns This Vec3 instance for method chaining.
882
+ */
883
+ normalize() {
884
+ const m = this.#magnitude;
885
+ this.#xyz[0] /= m;
886
+ this.#xyz[1] /= m;
887
+ this.#xyz[2] /= m;
888
+ this.#computeMagnitude();
889
+ return this;
890
+ }
891
+ /**
892
+ * Projects this vector onto another vector.
893
+ * @param v - The vector to project onto.
894
+ * @returns This Vec3 instance for method chaining.
895
+ */
896
+ project(v) {
897
+ const m = this.#magnitude;
898
+ const vM = v.#magnitude;
899
+ const vX = v.#xyz[0];
900
+ const vY = v.#xyz[1];
901
+ const vZ = v.#xyz[2];
902
+ const f = m * cos(acos((this.#xyz[0] * vX + this.#xyz[1] * vY + this.#xyz[2] * vZ) / (m * vM)));
903
+ this.#xyz[0] = (vX / vM) * f;
904
+ this.#xyz[1] = (vY / vM) * f;
905
+ this.#xyz[2] = (vZ / vM) * f;
906
+ this.#computeMagnitude();
907
+ return this;
908
+ }
909
+ /**
910
+ * Sets this vector to a random direction with the same magnitude.
911
+ * @param random - A function that returns a random number between 0 and 1.
912
+ * @returns This Vec3 instance for method chaining.
913
+ */
914
+ random(random = Math.random) {
915
+ this.copy(Vec3.fromSphericalCoords(Math.acos(2 * random() - 1), random() * Math.PI * 2, 1));
916
+ return this;
917
+ }
918
+ /**
919
+ * Rotates this vector around the X-axis.
920
+ * @param phi - The angle of rotation in radians.
921
+ * @returns This Vec3 instance for method chaining.
922
+ */
923
+ rotateX(phi) {
924
+ const cosPhi = cos(phi);
925
+ const sinPhi = sin(phi);
926
+ const y = this.#xyz[1];
927
+ const z = this.#xyz[2];
928
+ this.#xyz[1] = y * cosPhi - z * sinPhi;
929
+ this.#xyz[2] = y * sinPhi + z * cosPhi;
930
+ this.#computeMagnitude();
931
+ return this;
932
+ }
933
+ /**
934
+ * Rotates this vector around the Y-axis.
935
+ * @param phi - The angle of rotation in radians.
936
+ * @returns This Vec3 instance for method chaining.
937
+ */
938
+ rotateY(phi) {
939
+ const cosPhi = cos(phi);
940
+ const sinPhi = sin(phi);
941
+ const x = this.#xyz[0];
942
+ const z = this.#xyz[2];
943
+ this.#xyz[0] = x * cosPhi + z * sinPhi;
944
+ this.#xyz[2] = x * sinPhi + z * cosPhi;
945
+ this.#computeMagnitude();
946
+ return this;
947
+ }
948
+ /**
949
+ * Rotates this vector around the Z-axis.
950
+ * @param phi - The angle of rotation in radians.
951
+ * @returns This Vec3 instance for method chaining.
952
+ */
953
+ rotateZ(phi) {
954
+ const cosPhi = cos(phi);
955
+ const sinPhi = sin(phi);
956
+ const x = this.#xyz[0];
957
+ const y = this.#xyz[1];
958
+ this.#xyz[0] = x * cosPhi - y * sinPhi;
959
+ this.#xyz[1] = x * sinPhi + y * cosPhi;
960
+ this.#computeMagnitude();
961
+ return this;
962
+ }
963
+ /**
964
+ * Checks if this vector is equal to another vector.
965
+ * @param v - The other vector.
966
+ * @returns True if the vectors are equal, false otherwise.
967
+ */
968
+ satisfyEquality(v) {
969
+ return this.#xyz[0] === v.#xyz[0] && this.#xyz[1] === v.#xyz[1] && this.#xyz[2] === v.#xyz[2];
970
+ }
971
+ /**
972
+ * Checks if this vector is opposite to another vector.
973
+ * @param v - The other vector.
974
+ * @returns True if the vectors are opposite, false otherwise.
975
+ */
976
+ satisfyOpposition(v) {
977
+ return this.#xyz[0] === -v.#xyz[0] && this.#xyz[1] === -v.#xyz[1] && this.#xyz[2] === -v.#xyz[2];
978
+ }
979
+ /**
980
+ * Compares this vector with another vector using an epsilon value for floating-point comparison.
981
+ * @param v - The vector to compare with.
982
+ * @param epsilon - The maximum difference between components to consider them equal.
983
+ * @returns True if the vectors are equal within epsilon, false otherwise.
984
+ */
985
+ equals(v, epsilon = Number.EPSILON) {
986
+ return (abs(this.#xyz[0] - v.#xyz[0]) <= epsilon &&
987
+ abs(this.#xyz[1] - v.#xyz[1]) <= epsilon &&
988
+ abs(this.#xyz[2] - v.#xyz[2]) <= epsilon);
989
+ }
990
+ /**
991
+ * Scales this vector by a scalar value.
992
+ * @param c - The scalar value.
993
+ * @returns This Vec3 instance for method chaining.
994
+ */
995
+ scale(c) {
996
+ this.#xyz[0] *= c;
997
+ this.#xyz[1] *= c;
998
+ this.#xyz[2] *= c;
999
+ this.#computeMagnitude();
1000
+ return this;
1001
+ }
1002
+ /**
1003
+ * Sets this vector to zero.
1004
+ * @returns This Vec3 instance for method chaining.
1005
+ */
1006
+ zero() {
1007
+ this.#xyz[0] = 0;
1008
+ this.#xyz[1] = 0;
1009
+ this.#xyz[2] = 0;
1010
+ this.#computeMagnitude();
1011
+ return this;
1012
+ }
1013
+ /**
1014
+ * Makes the Vec3 instance iterable.
1015
+ * @yields The x, y and z components of the vector.
1016
+ */
1017
+ *[Symbol.iterator]() {
1018
+ yield this.#xyz[0];
1019
+ yield this.#xyz[1];
1020
+ yield this.#xyz[2];
1021
+ }
1022
+ /**
1023
+ * Returns a string representation of the vector.
1024
+ * @returns A string in the format "Vec3(x, y, z)".
1025
+ */
1026
+ toString() {
1027
+ return `Vec3(${this.#xyz[0]}, ${this.#xyz[1]}, ${this.#xyz[2]})`;
1028
+ }
1029
+ /**
1030
+ * Converts the vector to a plain object.
1031
+ * @returns An object with x, y and z properties.
1032
+ */
1033
+ toObject() {
1034
+ const [x, y, z] = this.#xyz;
1035
+ return { x, y, z };
1036
+ }
1037
+ /**
1038
+ * Serializes the vector to a JSON-friendly format.
1039
+ * @returns A JSON-friendly object representation of the vector.
1040
+ */
1041
+ toJSON() {
1042
+ return this.toObject();
1043
+ }
1044
+ }
1045
+ exports.Vec3 = Vec3;