@fi4f/hg 0.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.gitattributes +2 -0
- package/.github/workflows/publish.yml +23 -0
- package/dist/asset.d.ts +111 -0
- package/dist/asset.d.ts.map +1 -0
- package/dist/asset.js +188 -0
- package/dist/asset.js.map +1 -0
- package/dist/event.d.ts +69 -0
- package/dist/event.d.ts.map +1 -0
- package/dist/event.js +133 -0
- package/dist/event.js.map +1 -0
- package/dist/hg.d.ts +18 -0
- package/dist/hg.d.ts.map +1 -0
- package/dist/hg.js +19 -0
- package/dist/hg.js.map +1 -0
- package/dist/math.d.ts +6 -0
- package/dist/math.d.ts.map +1 -0
- package/dist/math.js +6 -0
- package/dist/math.js.map +1 -0
- package/dist/matrix2.d.ts +91 -0
- package/dist/matrix2.d.ts.map +1 -0
- package/dist/matrix2.js +178 -0
- package/dist/matrix2.js.map +1 -0
- package/dist/matrix3.d.ts +146 -0
- package/dist/matrix3.d.ts.map +1 -0
- package/dist/matrix3.js +255 -0
- package/dist/matrix3.js.map +1 -0
- package/dist/matrix4.d.ts +219 -0
- package/dist/matrix4.d.ts.map +1 -0
- package/dist/matrix4.js +352 -0
- package/dist/matrix4.js.map +1 -0
- package/dist/scene.d.ts +34 -0
- package/dist/scene.d.ts.map +1 -0
- package/dist/scene.js +9 -0
- package/dist/scene.js.map +1 -0
- package/dist/stage.d.ts +128 -0
- package/dist/stage.d.ts.map +1 -0
- package/dist/stage.js +299 -0
- package/dist/stage.js.map +1 -0
- package/dist/types.d.ts +2 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/types.js +2 -0
- package/dist/types.js.map +1 -0
- package/dist/vector2.d.ts +38 -0
- package/dist/vector2.d.ts.map +1 -0
- package/dist/vector2.js +67 -0
- package/dist/vector2.js.map +1 -0
- package/dist/vector3.d.ts +46 -0
- package/dist/vector3.d.ts.map +1 -0
- package/dist/vector3.js +74 -0
- package/dist/vector3.js.map +1 -0
- package/dist/vector4.d.ts +54 -0
- package/dist/vector4.d.ts.map +1 -0
- package/dist/vector4.js +81 -0
- package/dist/vector4.js.map +1 -0
- package/dist/version.d.ts +21 -0
- package/dist/version.d.ts.map +1 -0
- package/dist/version.js +14 -0
- package/dist/version.js.map +1 -0
- package/package.json +29 -0
- package/src/asset.ts +249 -0
- package/src/event.ts +174 -0
- package/src/hg.ts +21 -0
- package/src/math.ts +5 -0
- package/src/matrix2.ts +215 -0
- package/src/matrix3.ts +302 -0
- package/src/matrix4.ts +415 -0
- package/src/scene.ts +45 -0
- package/src/stage.ts +481 -0
- package/src/types.ts +1 -0
- package/src/vector2.ts +80 -0
- package/src/vector3.ts +88 -0
- package/src/vector4.ts +96 -0
- package/src/version.ts +26 -0
- package/tsconfig.json +44 -0
package/src/stage.ts
ADDED
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import { Event } from "./event.js"
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import { Scene } from "./scene.js"
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import type { Maybe } from "./types.js"
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import { Vector2 } from "./vector2.js"
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export type Stage = {
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// configure
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readonly configureDebug : "print" | "paint" | boolean
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readonly configureW : number
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readonly configureH : number
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readonly configureUpdatesPerSecond : number
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readonly configureRendersPerSecond : number
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readonly configureLogicalBackground : string
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readonly configureVirtualBackground : string
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readonly configureScaleIncrement ?: number | undefined
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readonly configureImageSmoothing ?: ImageSmoothingQuality | undefined
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// canvas
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logicalCanvasElement: HTMLCanvasElement
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virtualCanvasElement: OffscreenCanvas
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logicalCanvasContext: CanvasRenderingContext2D
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virtualCanvasContext: OffscreenCanvasRenderingContext2D
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virtualScale: number
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// events
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events: Event.Tree
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// debugs
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debugs: Map<string, string | undefined>
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// scene
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scene ?: Scene | undefined
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// metrics
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lastUpdate : number
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lastRender : number
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millisPerUpdate : number
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millisPerRender : number
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framesPerSecond : number
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updatesPerSecond: number
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rendersPerSecond: number
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averageMillisPerUpdate: number
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minimumMillisPerUpdate: number
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maximumMillisPerUpdate: number
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averageMillisPerRender: number
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minimumMillisPerRender: number
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maximumMillisPerRender: number
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oneSecondAccumulator: number
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updateAccumulator : number
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renderAccumulator : number
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framesPerSecondAccumulator : number
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updatesPerSecondAccumulator: number
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rendersPerSecondAccumulator: number
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averageMillisPerUpdateAccumulator: number
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minimumMillisPerUpdateAccumulator: number
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maximumMillisPerUpdateAccumulator: number
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averageMillisPerRenderAccumulator: number
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minimumMillisPerRenderAccumulator: number
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maximumMillisPerRenderAccumulator: number
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}
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export const Stage = {
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new(c: HTMLCanvasElement, o ?: {
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debug ?: "print" | "paint" | boolean
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w ?: number
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h ?: number
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ups ?: number
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rps ?: number
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lbg ?: string
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vbg ?: string
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si ?: number
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is ?: ImageSmoothingQuality
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}) {
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const configureDebug = o?.debug ?? false
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const configureW = o?.w ?? 0
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const configureH = o?.h ?? 0
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const configureUpdatesPerSecond = o?.ups ?? 0
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const configureRendersPerSecond = o?.rps ?? 0
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const configureLogicalBackground = o?.lbg ?? "#000"
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const configureVirtualBackground = o?.vbg ?? "#fff"
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const configureScaleIncrement = o?.si
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const configureImageSmoothing = o?.is
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const logicalCanvasElement = c
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const virtualCanvasElement = new OffscreenCanvas(
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configureW || logicalCanvasElement.width,
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configureH || logicalCanvasElement.height
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)
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const logicalCanvasContext = logicalCanvasElement.getContext("2d")!
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const virtualCanvasContext = virtualCanvasElement.getContext("2d")!
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logicalCanvasContext.imageSmoothingEnabled = !!configureImageSmoothing
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virtualCanvasContext.imageSmoothingEnabled = !!configureImageSmoothing
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if (configureImageSmoothing) {
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logicalCanvasContext.imageSmoothingQuality = configureImageSmoothing
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virtualCanvasContext.imageSmoothingQuality = configureImageSmoothing
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}
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let virtualScale = Math.min(
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logicalCanvasElement.width / virtualCanvasElement.width,
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logicalCanvasElement.height / virtualCanvasElement.height
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)
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if (configureScaleIncrement)
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virtualScale = Math.floor(virtualScale / configureScaleIncrement) * configureScaleIncrement
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const millisPerUpdate = configureUpdatesPerSecond ? 1000 / configureUpdatesPerSecond : 0
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const millisPerRender = configureRendersPerSecond ? 1000 / configureRendersPerSecond : 0
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const stage = {
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configureDebug,
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configureW,
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configureH,
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configureUpdatesPerSecond,
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configureRendersPerSecond,
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configureLogicalBackground,
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configureVirtualBackground,
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configureScaleIncrement,
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configureImageSmoothing,
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logicalCanvasElement,
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virtualCanvasElement,
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logicalCanvasContext,
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virtualCanvasContext,
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virtualScale,
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events: Event.Tree.new(),
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debugs: new Map(),
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lastUpdate: 0,
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lastRender: 0,
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millisPerUpdate,
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millisPerRender,
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framesPerSecond : 0,
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updatesPerSecond: 0,
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rendersPerSecond: 0,
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averageMillisPerUpdate: 0,
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minimumMillisPerUpdate: 0,
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maximumMillisPerUpdate: 0,
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averageMillisPerRender: 0,
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minimumMillisPerRender: 0,
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maximumMillisPerRender: 0,
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oneSecondAccumulator: 0,
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updateAccumulator: 0,
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renderAccumulator: 0,
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framesPerSecondAccumulator : 0,
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updatesPerSecondAccumulator: 0,
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rendersPerSecondAccumulator: 0,
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averageMillisPerUpdateAccumulator: 0,
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minimumMillisPerUpdateAccumulator: Infinity,
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maximumMillisPerUpdateAccumulator: 0,
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averageMillisPerRenderAccumulator: 0,
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minimumMillisPerRenderAccumulator: Infinity,
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maximumMillisPerRenderAccumulator: 0,
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} satisfies Stage
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Stage.setDebugInfo(stage, "stage:frame" , undefined)
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Stage.setDebugInfo(stage, "stage:update", undefined)
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Stage.setDebugInfo(stage, "stage:render", undefined)
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Stage.setDebugInfo(stage, "stage:canvas", undefined)
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new ResizeObserver(() => resize(stage)).observe(c)
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Stage.listen< Vector2>(stage, "stage:resize", wh => onResize(stage, wh))
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Stage.listen<Maybe<Scene>>(stage, "stage:change", sc => onChange(stage, sc))
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requestAnimationFrame(
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firstFrame => requestAnimationFrame(
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lastFrame => requestAnimationFrame(
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thisFrame => animate(stage, firstFrame, lastFrame, thisFrame)
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)
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)
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)
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return stage
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},
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getLogicalSize(stage: Stage) {
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return Vector2.new(
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stage.logicalCanvasElement.width,
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stage.logicalCanvasElement.height
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)
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},
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getVirtualSize(stage: Stage) {
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return Vector2.new(
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stage.virtualCanvasElement.width,
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stage.virtualCanvasElement.height
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)
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},
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getVirtualScale(stage: Stage) {
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return stage.virtualScale
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},
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change(stage: Stage, scene: Maybe<Scene>) {
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Stage.dispatch(stage, "stage:change", scene)
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},
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listen<T>(stage: Stage, type : string, listener : Event.Listener<T>, o ?: { path ?: string, defer ?: boolean }) {
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Event.listen(stage.events, type, listener, o)
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},
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deafen<T>(stage: Stage, type ?: string, listener ?: Event.Listener<T>, o ?: { path ?: string, defer ?: boolean }) {
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Event.deafen(stage.events, type, listener, o)
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},
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dispatch<T>(stage: Stage, type: string, event: T, o ?: { path ?: string, defer ?: boolean }) {
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Event.dispatch(stage.events, type, event, o)
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},
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poll(stage: Stage) {
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Event.poll(stage.events)
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},
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getDebugInfo(stage: Stage, id: string) {
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return stage.debugs.get(id)
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},
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setDebugInfo(stage: Stage, id: string, info: string | undefined) {
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stage.debugs.set(id, info)
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}
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}
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function resize(stage: Stage) {
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const w = stage.logicalCanvasElement.getBoundingClientRect().width
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const h = stage.logicalCanvasElement.getBoundingClientRect().height
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Stage.dispatch(stage, "stage:resize", [w, h])
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}
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function onResize(stage: Stage, [w, h]: Vector2) {
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stage.logicalCanvasElement.width = w
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stage.logicalCanvasElement.height = h
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stage.virtualCanvasElement = new OffscreenCanvas(
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stage.configureW || stage.logicalCanvasElement.width,
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stage.configureH || stage.logicalCanvasElement.height
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)
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stage.logicalCanvasContext = stage.logicalCanvasElement.getContext("2d")!
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stage.virtualCanvasContext = stage.virtualCanvasElement.getContext("2d")!
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stage.logicalCanvasContext.imageSmoothingEnabled = !!stage.configureImageSmoothing
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stage.virtualCanvasContext.imageSmoothingEnabled = !!stage.configureImageSmoothing
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if (stage.configureImageSmoothing) {
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stage.logicalCanvasContext.imageSmoothingQuality = stage.configureImageSmoothing
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stage.virtualCanvasContext.imageSmoothingQuality = stage.configureImageSmoothing
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}
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stage.virtualScale = Math.min(
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stage.logicalCanvasElement.width / stage.virtualCanvasElement.width,
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stage.logicalCanvasElement.height / stage.virtualCanvasElement.height
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)
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if (stage.configureScaleIncrement)
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stage.virtualScale = Math.floor(stage.virtualScale / stage.configureScaleIncrement) * stage.configureScaleIncrement
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}
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function onChange(stage: Stage, scene: Maybe<Scene>) {
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if (stage.scene && stage.scene.onDetach)
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stage.scene.onDetach(stage)
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stage.scene = scene
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if (stage.scene && stage.scene.onAttach)
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stage.scene.onAttach(stage)
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}
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function update(stage: Stage, t: number, dt: number) {
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Stage.poll(stage)
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if (Scene.doesUpdate(stage.scene))
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stage.scene.onUpdate({ stage, t, dt })
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}
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function render(stage: Stage, t: number, dt: number) {
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const f = stage.logicalCanvasContext
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const g = stage.virtualCanvasContext
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f.resetTransform()
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g.resetTransform()
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f.fillStyle = stage.configureLogicalBackground
|
|
290
|
+
const [lw, lh] = Stage.getLogicalSize(stage)
|
|
291
|
+
f.fillRect(0, 0, lw, lh)
|
|
292
|
+
|
|
293
|
+
g.fillStyle = stage.configureVirtualBackground
|
|
294
|
+
const [vw, vh] = Stage.getVirtualSize(stage)
|
|
295
|
+
g.fillRect(0, 0, vw, vh)
|
|
296
|
+
|
|
297
|
+
const vs = Stage.getVirtualScale(stage)
|
|
298
|
+
f.translate(
|
|
299
|
+
lw / 2 - vw * vs / 2,
|
|
300
|
+
lh / 2 - vh * vs / 2
|
|
301
|
+
)
|
|
302
|
+
f.scale(vs, vs)
|
|
303
|
+
|
|
304
|
+
if (Scene.doesRender(stage.scene))
|
|
305
|
+
stage.scene.onRender({ stage, t, dt, g })
|
|
306
|
+
|
|
307
|
+
f.drawImage(stage.virtualCanvasElement, 0, 0)
|
|
308
|
+
|
|
309
|
+
if (stage.configureDebug && stage.configureDebug !== "print")
|
|
310
|
+
paintDebugInfos(stage)
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
function animate(stage: Stage, firstFrame: number, lastFrame: number, thisFrame: number) {
|
|
314
|
+
const delta = thisFrame - lastFrame
|
|
315
|
+
|
|
316
|
+
stage.oneSecondAccumulator += delta
|
|
317
|
+
stage.updateAccumulator += delta
|
|
318
|
+
stage.renderAccumulator += delta
|
|
319
|
+
|
|
320
|
+
stage.framesPerSecondAccumulator += 1
|
|
321
|
+
|
|
322
|
+
if (stage.updateAccumulator >= stage.millisPerUpdate) {
|
|
323
|
+
const t = (thisFrame - firstFrame) / 1000
|
|
324
|
+
const dt = (thisFrame - stage.lastUpdate) / 1000
|
|
325
|
+
|
|
326
|
+
const a = performance.now()
|
|
327
|
+
update(stage, t, dt)
|
|
328
|
+
const b = performance.now()
|
|
329
|
+
|
|
330
|
+
const millisThisUpdate = b - a
|
|
331
|
+
|
|
332
|
+
stage.lastUpdate = thisFrame
|
|
333
|
+
stage.updatesPerSecondAccumulator += 1
|
|
334
|
+
stage.updateAccumulator -= stage.millisPerUpdate
|
|
335
|
+
|
|
336
|
+
stage.averageMillisPerUpdateAccumulator += millisThisUpdate
|
|
337
|
+
stage.minimumMillisPerUpdateAccumulator = Math.min(millisThisUpdate, stage.minimumMillisPerUpdateAccumulator)
|
|
338
|
+
stage.maximumMillisPerUpdateAccumulator = Math.max(millisThisUpdate, stage.maximumMillisPerUpdateAccumulator)
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
if (stage.renderAccumulator >= stage.millisPerRender) {
|
|
342
|
+
const t = (thisFrame - firstFrame) / 1000
|
|
343
|
+
const dt = (thisFrame - stage.lastRender) / 1000
|
|
344
|
+
|
|
345
|
+
const a = performance.now()
|
|
346
|
+
render(stage, t, dt)
|
|
347
|
+
const b = performance.now()
|
|
348
|
+
|
|
349
|
+
const millisThisRender = b - a
|
|
350
|
+
|
|
351
|
+
stage.lastRender = thisFrame
|
|
352
|
+
stage.rendersPerSecondAccumulator += 1
|
|
353
|
+
stage.renderAccumulator -= stage.millisPerRender
|
|
354
|
+
|
|
355
|
+
stage.averageMillisPerRenderAccumulator += millisThisRender
|
|
356
|
+
stage.minimumMillisPerRenderAccumulator = Math.min(millisThisRender, stage.minimumMillisPerRenderAccumulator)
|
|
357
|
+
stage.maximumMillisPerRenderAccumulator = Math.max(millisThisRender, stage.maximumMillisPerRenderAccumulator)
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
if (stage.oneSecondAccumulator >= 1000) {
|
|
361
|
+
// update metrics
|
|
362
|
+
stage.framesPerSecond = stage.framesPerSecondAccumulator
|
|
363
|
+
stage.updatesPerSecond = stage.updatesPerSecondAccumulator
|
|
364
|
+
stage.rendersPerSecond = stage.rendersPerSecondAccumulator
|
|
365
|
+
|
|
366
|
+
stage.averageMillisPerUpdate = stage.averageMillisPerUpdateAccumulator / stage.updatesPerSecondAccumulator
|
|
367
|
+
stage.minimumMillisPerUpdate = stage.minimumMillisPerUpdateAccumulator
|
|
368
|
+
stage.maximumMillisPerUpdate = stage.maximumMillisPerUpdateAccumulator
|
|
369
|
+
|
|
370
|
+
stage.averageMillisPerRender = stage.averageMillisPerRenderAccumulator / stage.rendersPerSecondAccumulator
|
|
371
|
+
stage.minimumMillisPerRender = stage.minimumMillisPerRenderAccumulator
|
|
372
|
+
stage.maximumMillisPerRender = stage.maximumMillisPerRenderAccumulator
|
|
373
|
+
|
|
374
|
+
// reset accumulators
|
|
375
|
+
stage.framesPerSecondAccumulator = 0
|
|
376
|
+
stage.updatesPerSecondAccumulator = 0
|
|
377
|
+
stage.rendersPerSecondAccumulator = 0
|
|
378
|
+
|
|
379
|
+
stage.averageMillisPerUpdateAccumulator = 0
|
|
380
|
+
stage.minimumMillisPerUpdateAccumulator = Infinity
|
|
381
|
+
stage.maximumMillisPerUpdateAccumulator = 0
|
|
382
|
+
|
|
383
|
+
stage.averageMillisPerRenderAccumulator = 0
|
|
384
|
+
stage.minimumMillisPerRenderAccumulator = Infinity
|
|
385
|
+
stage.maximumMillisPerRenderAccumulator = 0
|
|
386
|
+
|
|
387
|
+
stage.oneSecondAccumulator -= 1000
|
|
388
|
+
|
|
389
|
+
Stage.setDebugInfo(stage, "stage:frame" , getFrameInfo (stage))
|
|
390
|
+
Stage.setDebugInfo(stage, "stage:update", getUpdateInfo(stage))
|
|
391
|
+
Stage.setDebugInfo(stage, "stage:render", getRenderInfo(stage))
|
|
392
|
+
Stage.setDebugInfo(stage, "stage:canvas", getCanvasInfo(stage))
|
|
393
|
+
|
|
394
|
+
if (stage.configureDebug && stage.configureDebug !== "paint")
|
|
395
|
+
printDebugInfos(stage)
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
requestAnimationFrame(nextFrame => animate(stage, firstFrame, thisFrame, nextFrame))
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
function getFrameInfo(stage: Stage) {
|
|
402
|
+
return `FRAME ${stage.framesPerSecond.toFixed(0)} hz`
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
function getUpdateInfo(stage: Stage) {
|
|
406
|
+
return `UPDATE ${stage.updatesPerSecond.toFixed(0)} hz @ ${stage.averageMillisPerUpdate.toFixed(2)} [${stage.minimumMillisPerUpdate.toFixed(2)} - ${stage.maximumMillisPerUpdate.toFixed(2)}] of ${stage.millisPerUpdate.toFixed(2)} ms`
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
function getRenderInfo(stage: Stage) {
|
|
410
|
+
return `RENDER ${stage.rendersPerSecond.toFixed(0)} hz @ ${stage.averageMillisPerRender.toFixed(2)} [${stage.minimumMillisPerRender.toFixed(2)} - ${stage.maximumMillisPerRender.toFixed(2)}] of ${stage.millisPerRender.toFixed(2)} ms`
|
|
411
|
+
}
|
|
412
|
+
|
|
413
|
+
function getCanvasInfo(stage: Stage) {
|
|
414
|
+
const [lw, lh] = Stage.getLogicalSize (stage)
|
|
415
|
+
const [vw, vh] = Stage.getVirtualSize (stage)
|
|
416
|
+
const vs = Stage.getVirtualScale(stage)
|
|
417
|
+
return `CANVAS ${lw}x${lh} ${vw}x${vh} ${(100 * vs).toFixed(2)}%`
|
|
418
|
+
}
|
|
419
|
+
|
|
420
|
+
function printDebugInfos(stage: Stage) {
|
|
421
|
+
let infos = "*** DEBUG ***\n"
|
|
422
|
+
for (const [id, info] of stage.debugs) {
|
|
423
|
+
if (!info) continue
|
|
424
|
+
infos += `${info}\n`
|
|
425
|
+
}
|
|
426
|
+
console.log(infos)
|
|
427
|
+
}
|
|
428
|
+
|
|
429
|
+
function paintDebugInfos(stage: Stage) {
|
|
430
|
+
const g = stage.logicalCanvasContext
|
|
431
|
+
|
|
432
|
+
const configureDebugBackground = "#000a"
|
|
433
|
+
const configureDebugForeground = "#ffff"
|
|
434
|
+
const configurePaddingX = 10 as const
|
|
435
|
+
const configurePaddingY = 10 as const
|
|
436
|
+
const configureSpacingY = 0 as const
|
|
437
|
+
const configureFont = "16px monospace" as const
|
|
438
|
+
|
|
439
|
+
g.resetTransform()
|
|
440
|
+
g.font = configureFont
|
|
441
|
+
|
|
442
|
+
let w = 0;
|
|
443
|
+
let h = 0;
|
|
444
|
+
for (const [id, info] of stage.debugs) {
|
|
445
|
+
if (!info) continue
|
|
446
|
+
|
|
447
|
+
const tm = g.measureText(info)
|
|
448
|
+
w = Math.max(w, tm.width)
|
|
449
|
+
h += (
|
|
450
|
+
tm.fontBoundingBoxAscent +
|
|
451
|
+
tm.fontBoundingBoxDescent +
|
|
452
|
+
configureSpacingY
|
|
453
|
+
)
|
|
454
|
+
}
|
|
455
|
+
|
|
456
|
+
if (h > 0) {
|
|
457
|
+
w += configurePaddingX * 2
|
|
458
|
+
h += configurePaddingY * 2
|
|
459
|
+
h -= configureSpacingY
|
|
460
|
+
}
|
|
461
|
+
|
|
462
|
+
// draw background
|
|
463
|
+
g.fillStyle = configureDebugBackground
|
|
464
|
+
g.fillRect(0, 0, w, h)
|
|
465
|
+
|
|
466
|
+
// draw foreground
|
|
467
|
+
g.fillStyle = configureDebugForeground
|
|
468
|
+
let x = configurePaddingX
|
|
469
|
+
let y = configurePaddingY
|
|
470
|
+
for (const [id, info] of stage.debugs) {
|
|
471
|
+
if (!info) continue
|
|
472
|
+
|
|
473
|
+
const tm = g.measureText(info)
|
|
474
|
+
g.fillText(info, x, y + tm.fontBoundingBoxAscent)
|
|
475
|
+
y += (
|
|
476
|
+
configureSpacingY +
|
|
477
|
+
tm.fontBoundingBoxAscent +
|
|
478
|
+
tm.fontBoundingBoxDescent
|
|
479
|
+
)
|
|
480
|
+
}
|
|
481
|
+
}
|
package/src/types.ts
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export type Maybe<T> = T | undefined
|
package/src/vector2.ts
ADDED
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
import { ADD, SUB, MUL, DIV, MOD } from "./math.js";
|
|
2
|
+
|
|
3
|
+
export type Vector2 = [number, number]
|
|
4
|
+
|
|
5
|
+
export const X = 0 as const;
|
|
6
|
+
export const Y = 1 as const;
|
|
7
|
+
|
|
8
|
+
export const __get__ = {
|
|
9
|
+
x(a: Vector2) { return a[X] },
|
|
10
|
+
y(a: Vector2) { return a[Y] },
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
export const __set__ = {
|
|
14
|
+
x(a: Vector2, x: number) { return a[X] = x },
|
|
15
|
+
y(a: Vector2, y: number) { return a[Y] = y },
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
export function x(a: Vector2, x ?: number) {
|
|
19
|
+
return x === undefined ? __get__.x(a) : __set__.x(a, x)
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
export function y(a: Vector2, y ?: number) {
|
|
23
|
+
return y === undefined ? __get__.y(a) : __set__.y(a, y)
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
export const Vector2 = {
|
|
27
|
+
X, Y,
|
|
28
|
+
__get__,
|
|
29
|
+
__set__,
|
|
30
|
+
x, y,
|
|
31
|
+
|
|
32
|
+
new(...a: Array<number>) {
|
|
33
|
+
if (a.length === 1) return [ a[X]! , a[X]! ] satisfies Vector2
|
|
34
|
+
else return [ a[X] ?? 0, a[Y] ?? 0 ] satisfies Vector2
|
|
35
|
+
},
|
|
36
|
+
|
|
37
|
+
from(a: number | Array<number>) {
|
|
38
|
+
if (typeof a === "number") return [ a , a ] satisfies Vector2
|
|
39
|
+
else return [ a[X] ?? 0, a[Y] ?? 0 ] satisfies Vector2
|
|
40
|
+
},
|
|
41
|
+
|
|
42
|
+
el(op: (a: number, b: number) => number, a: number | Vector2, b: number | Vector2, out: Vector2 = Vector2.new()) {
|
|
43
|
+
const [ xa, ya ] = Vector2.from(a)
|
|
44
|
+
const [ xb, yb ] = Vector2.from(b)
|
|
45
|
+
__set__.x(out, op(xa, xb))
|
|
46
|
+
__set__.y(out, op(ya, yb))
|
|
47
|
+
return out
|
|
48
|
+
},
|
|
49
|
+
|
|
50
|
+
add(a: number | Vector2, b: number | Vector2, out: Vector2 = Vector2.new()) {
|
|
51
|
+
return Vector2.el(ADD, a, b, out)
|
|
52
|
+
},
|
|
53
|
+
|
|
54
|
+
sub(a: number | Vector2, b: number | Vector2, out: Vector2 = Vector2.new()) {
|
|
55
|
+
return Vector2.el(SUB, a, b, out)
|
|
56
|
+
},
|
|
57
|
+
|
|
58
|
+
hmul(a: number | Vector2, b: number | Vector2, out: Vector2 = Vector2.new()) {
|
|
59
|
+
return Vector2.el(MUL, a, b, out)
|
|
60
|
+
},
|
|
61
|
+
|
|
62
|
+
hdiv(a: number | Vector2, b: number | Vector2, out: Vector2 = Vector2.new()) {
|
|
63
|
+
return Vector2.el(DIV, a, b, out)
|
|
64
|
+
},
|
|
65
|
+
|
|
66
|
+
hmod(a: number | Vector2, b: number | Vector2, out: Vector2 = Vector2.new()) {
|
|
67
|
+
return Vector2.el(MOD, a, b, out)
|
|
68
|
+
},
|
|
69
|
+
|
|
70
|
+
dot(a: number | Vector2, b: number | Vector2 = a) {
|
|
71
|
+
const [xa, ya] = Vector2.from(a)
|
|
72
|
+
const [xb, yb] = Vector2.from(b)
|
|
73
|
+
return xa * xb + ya * yb
|
|
74
|
+
},
|
|
75
|
+
|
|
76
|
+
toString(a: number | Vector2) {
|
|
77
|
+
const [x, y] = Vector2.from(a)
|
|
78
|
+
return `vec2<${x}, ${y}>`
|
|
79
|
+
}
|
|
80
|
+
}
|
package/src/vector3.ts
ADDED
|
@@ -0,0 +1,88 @@
|
|
|
1
|
+
import { ADD, SUB, MUL, DIV, MOD } from "./math.js";
|
|
2
|
+
|
|
3
|
+
export type Vector3 = [number, number, number]
|
|
4
|
+
|
|
5
|
+
export const X = 0 as const;
|
|
6
|
+
export const Y = 1 as const;
|
|
7
|
+
export const Z = 2 as const;
|
|
8
|
+
|
|
9
|
+
export const __get__ = {
|
|
10
|
+
x(a: Vector3) { return a[X] },
|
|
11
|
+
y(a: Vector3) { return a[Y] },
|
|
12
|
+
z(a: Vector3) { return a[Z] },
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
export const __set__ = {
|
|
16
|
+
x(a: Vector3, x: number) { return a[X] = x },
|
|
17
|
+
y(a: Vector3, y: number) { return a[Y] = y },
|
|
18
|
+
z(a: Vector3, z: number) { return a[Z] = z },
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
export function x(a: Vector3, x ?: number) {
|
|
22
|
+
return x === undefined ? __get__.x(a) : __set__.x(a, x)
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
export function y(a: Vector3, y ?: number) {
|
|
26
|
+
return y === undefined ? __get__.y(a) : __set__.y(a, y)
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
export function z(a: Vector3, z ?: number) {
|
|
30
|
+
return z === undefined ? __get__.z(a) : __set__.z(a, z)
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
export const Vector3 = {
|
|
34
|
+
X, Y, Z,
|
|
35
|
+
__get__,
|
|
36
|
+
__set__,
|
|
37
|
+
x, y, z,
|
|
38
|
+
|
|
39
|
+
new(...a: Array<number>) {
|
|
40
|
+
if (a.length === 1) return [ a[X]! , a[X]! , a[X]! ] satisfies Vector3
|
|
41
|
+
else return [ a[X] ?? 0, a[Y] ?? 0, a[Z] ?? 0 ] satisfies Vector3
|
|
42
|
+
},
|
|
43
|
+
|
|
44
|
+
from(a: number | Array<number>) {
|
|
45
|
+
if (typeof a === "number") return [ a , a , a ] satisfies Vector3
|
|
46
|
+
else return [ a[X] ?? 0, a[Y] ?? 0, a[Z] ?? 0 ] satisfies Vector3
|
|
47
|
+
},
|
|
48
|
+
|
|
49
|
+
el(op: (a: number, b: number) => number, a: number | Vector3, b: number | Vector3, out: Vector3 = Vector3.new()) {
|
|
50
|
+
const [ xa, ya, za ] = Vector3.from(a)
|
|
51
|
+
const [ xb, yb, zb ] = Vector3.from(b)
|
|
52
|
+
__set__.x(out, op(xa, xb))
|
|
53
|
+
__set__.y(out, op(ya, yb))
|
|
54
|
+
__set__.z(out, op(za, zb))
|
|
55
|
+
return out
|
|
56
|
+
},
|
|
57
|
+
|
|
58
|
+
add(a: number | Vector3, b: number | Vector3, out: Vector3 = Vector3.new()) {
|
|
59
|
+
return Vector3.el(ADD, a, b, out)
|
|
60
|
+
},
|
|
61
|
+
|
|
62
|
+
sub(a: number | Vector3, b: number | Vector3, out: Vector3 = Vector3.new()) {
|
|
63
|
+
return Vector3.el(SUB, a, b, out)
|
|
64
|
+
},
|
|
65
|
+
|
|
66
|
+
hmul(a: number | Vector3, b: number | Vector3, out: Vector3 = Vector3.new()) {
|
|
67
|
+
return Vector3.el(MUL, a, b, out)
|
|
68
|
+
},
|
|
69
|
+
|
|
70
|
+
hdiv(a: number | Vector3, b: number | Vector3, out: Vector3 = Vector3.new()) {
|
|
71
|
+
return Vector3.el(DIV, a, b, out)
|
|
72
|
+
},
|
|
73
|
+
|
|
74
|
+
hmod(a: number | Vector3, b: number | Vector3, out: Vector3 = Vector3.new()) {
|
|
75
|
+
return Vector3.el(MOD, a, b, out)
|
|
76
|
+
},
|
|
77
|
+
|
|
78
|
+
dot(a: number | Vector3, b: number | Vector3 = a) {
|
|
79
|
+
const [xa, ya, za] = Vector3.from(a)
|
|
80
|
+
const [xb, yb, zb] = Vector3.from(b)
|
|
81
|
+
return xa * xb + ya * yb + za * zb
|
|
82
|
+
},
|
|
83
|
+
|
|
84
|
+
toString(a: number | Vector3) {
|
|
85
|
+
const [x, y, z] = Vector3.from(a)
|
|
86
|
+
return `vec3<${x}, ${y}, ${z}>`
|
|
87
|
+
}
|
|
88
|
+
}
|