@faicad/faijs 0.35.2 → 0.35.8

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Files changed (58) hide show
  1. package/dist/api/assembly/entities.js +14 -4
  2. package/dist/api/assembly/entities.js.map +1 -1
  3. package/dist/api/extrude.d.ts.map +1 -1
  4. package/dist/api/extrude.js +4 -1
  5. package/dist/api/extrude.js.map +1 -1
  6. package/dist/api/fillet.d.ts.map +1 -1
  7. package/dist/api/fillet.js +47 -0
  8. package/dist/api/fillet.js.map +1 -1
  9. package/dist/api/generated/script-face-manifest.js +1 -1
  10. package/dist/api/generated/script-face-manifest.js.map +1 -1
  11. package/dist/api/generated/topology.js +1 -1
  12. package/dist/api/generated/topology.js.map +1 -1
  13. package/dist/api/primitives.d.ts +3 -2
  14. package/dist/api/primitives.d.ts.map +1 -1
  15. package/dist/api/primitives.js +3 -2
  16. package/dist/api/primitives.js.map +1 -1
  17. package/dist/api/surface/arg-spec.d.ts.map +1 -1
  18. package/dist/api/surface/arg-spec.js +5 -6
  19. package/dist/api/surface/arg-spec.js.map +1 -1
  20. package/dist/api/topo-resolve.d.ts.map +1 -1
  21. package/dist/api/topo-resolve.js +24 -5
  22. package/dist/api/topo-resolve.js.map +1 -1
  23. package/dist/brepkit-kernel/brepkitKernel.d.ts.map +1 -1
  24. package/dist/brepkit-kernel/brepkitKernel.js +13 -2
  25. package/dist/brepkit-kernel/brepkitKernel.js.map +1 -1
  26. package/dist/brepkit-kernel/brepkitWasm.d.ts +3 -1
  27. package/dist/brepkit-kernel/brepkitWasm.d.ts.map +1 -1
  28. package/dist/brepkit-kernel/brepkitWasm.js +6 -2
  29. package/dist/brepkit-kernel/brepkitWasm.js.map +1 -1
  30. package/dist/cad-runtime/runtime.d.ts.map +1 -1
  31. package/dist/cad-runtime/runtime.js +15 -2
  32. package/dist/cad-runtime/runtime.js.map +1 -1
  33. package/dist/extra/ops/load.d.ts.map +1 -1
  34. package/dist/extra/ops/load.js +40 -2
  35. package/dist/extra/ops/load.js.map +1 -1
  36. package/dist/mesh/primitives.d.ts +6 -4
  37. package/dist/mesh/primitives.d.ts.map +1 -1
  38. package/dist/mesh/primitives.js +15 -8
  39. package/dist/mesh/primitives.js.map +1 -1
  40. package/dist/mesh/types.d.ts +4 -3
  41. package/dist/mesh/types.d.ts.map +1 -1
  42. package/dist/mesh/types.js.map +1 -1
  43. package/dist/primitives/brep-primitives.d.ts.map +1 -1
  44. package/dist/primitives/brep-primitives.js +39 -12
  45. package/dist/primitives/brep-primitives.js.map +1 -1
  46. package/dist/topology/naming/geom-hint.d.ts +12 -0
  47. package/dist/topology/naming/geom-hint.d.ts.map +1 -1
  48. package/dist/topology/naming/geom-hint.js +1 -1
  49. package/dist/topology/naming/geom-hint.js.map +1 -1
  50. package/dist/topology/naming/lineage.d.ts +1 -0
  51. package/dist/topology/naming/lineage.d.ts.map +1 -1
  52. package/dist/topology/naming/lineage.js +37 -1
  53. package/dist/topology/naming/lineage.js.map +1 -1
  54. package/dist/topology/naming/resolve-face.d.ts +13 -2
  55. package/dist/topology/naming/resolve-face.d.ts.map +1 -1
  56. package/dist/topology/naming/resolve-face.js +18 -2
  57. package/dist/topology/naming/resolve-face.js.map +1 -1
  58. package/package.json +1 -1
@@ -1 +1 @@
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1
+ {"version":3,"file":"topo-resolve.d.ts","sourceRoot":"","sources":["../../src/api/topo-resolve.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAEH,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,eAAe,CAAA;AAG1C,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,2BAA2B,CAAA;AAC9D,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAA;AAItD,OAAO,EAAY,KAAK,QAAQ,EAAE,KAAK,MAAM,EAAE,MAAM,aAAa,CAAA;AAClE,OAAO,EAOL,KAAK,WAAW,EAChB,KAAK,iBAAiB,EAEtB,KAAK,QAAQ,EAEb,KAAK,SAAS,EACf,MAAM,oBAAoB,CAAA;AAE3B,kFAAkF;AAClF,MAAM,WAAW,oBAAoB;IACnC,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAChC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAChC,8CAA8C;IAC9C,IAAI,CAAC,EAAE,QAAQ,CAAA;CAChB;AA2CD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,aAAa,EACrB,IAAI,EAAE,QAAQ,EACd,WAAW,EAAE,MAAM,EACnB,aAAa,EAAE,SAAS,MAAM,EAAE,GAC/B;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAE,GAAG,SAAS,CAmB9C;AA+DD;;;;;;;;;;;GAWG;AACH,wBAAgB,2BAA2B,CACzC,MAAM,EAAE,aAAa,GAAG,IAAI,EAC5B,KAAK,EAAE,MAAM,GAAG,SAAS,GACxB,iBAAiB,GAAG,SAAS,CA+B/B;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,0BAA0B,CACxC,MAAM,EAAE,aAAa,EACrB,KAAK,EAAE,MAAM,GAAG,SAAS,GACxB,iBAAiB,GAAG,SAAS,CA0C/B;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,8BAA8B,CAC5C,MAAM,EAAE,aAAa,EACrB,KAAK,EAAE,MAAM,GAAG,SAAS,GACxB,iBAAiB,GAAG,SAAS,CAc/B;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,8BAA8B,CAC5C,MAAM,EAAE,aAAa,EACrB,KAAK,EAAE,MAAM,GAAG,SAAS,GACxB,iBAAiB,GAAG,SAAS,CAQ/B;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,aAAa,EACrB,KAAK,EAAE,UAAU,EACjB,SAAS,CAAC,EAAE,SAAS,GACpB,iBAAiB,CAyBnB;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,aAAa,GAAG,IAAI,EAC5B,KAAK,EAAE,KAAK,EACZ,GAAG,EAAE,WAAW,GACf,oBAAoB,CA8DtB;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,CAAC,EAAE,OAAO,GAAG,CAAC,IAAI,WAAW,CAE1D"}
@@ -18,7 +18,7 @@ import { HASH_UPPER_BOUND } from '../brep/face-evolution.js';
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  import { runtimeLineage, isHashEvolution } from '../topology/naming/lineage.js';
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  import { resolveViaLineage } from '../topology/naming/lineage-resolve.js';
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  import { asStmtId } from '../identity.js';
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- import { resolveTopoRef, captureFaceHint, captureEdgeHint, faceRowToHint, TopoRefError, } from '../topology/naming/index.js';
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+ import { resolveTopoRef, captureFaceHint, captureCylinderFaceAxis, captureEdgeHint, faceRowToHint, TopoRefError, } from '../topology/naming/index.js';
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  /**
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  * roleTable miss 时沿血缘回走重算(1.10 前置③:缓存降级)。
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  *
@@ -199,7 +199,16 @@ export function buildShapeResolutionContext(kernel, shape) {
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  if (kernel && solid !== undefined) {
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  const handles = kernel.getSubShapes(solid, 'face');
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  const hashes = Array.from(kernel.subShapeHashes(solid, 'face', HASH_UPPER_BOUND));
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- const faces = handles.map((handle, i) => ({ ordinal: i + 1, hash: hashes[i] ?? 0, handle }));
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+ // 行 hint 快照同带(§3.6):brepkit 的 uvBounds 对平面返回 ±1e6 哨兵,
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+ // kernel 现场的 surfaceCenterOfMass 退化成参数原点求值——center 错(法向
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+ // 碰巧对,因为平面法向在参数域是常数)→ 非居中模型上兜底打分全拒 →
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+ // `topo ref (face) not found`。故打分与 exact 后取几何一律 row 优先
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+ // (toScoringCandidate / 本文件 resolveFaceGeometry)。
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+ // 序号同序:TopExp 枚举序 ↔ FaceRow 的 o1.fN(FaceCandidateEntry.ordinal
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+ // 注释即此约定),2026-10-16 实测逐字一致。handle 仍保留——exact 命中后
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+ // 要回传活句柄给调用方(resolver.ts 的 entity.handle)。
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+ const rows = slot.faceHints;
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+ const faces = handles.map((handle, i) => ({ ordinal: i + 1, hash: hashes[i] ?? 0, handle, row: rows?.[i] }));
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  return { kernel, faces, roleTable };
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  }
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  const hints = slot.faceHints;
@@ -403,8 +412,10 @@ export function resolveFaceGeometry(kernel, shape, ref) {
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  if (!entry) {
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  throw new TopoRefError('E_TOPO_NOT_FOUND', 'face', `resolved ordinal ${entity.ordinal} has no candidate in context (origin=${ref.origin}, role=${ref.role})`);
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  }
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- // BREAK 现场:capture 出当前法向/中心(圆柱面含轴)
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- if (entry.handle && ctx.kernel) {
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+ // 行快照优先:与打分同口径(toScoringCandidate),同帧且几何正确——
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+ // brepkit 的 kernel 现场 center 会退化(uvBounds ±1e6 哨兵 → 参数原点求值),
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+ // 2026-10-16 实测非居中盒上 `[20,20,0]` 退化成 `[0,0,0]`。
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+ if (entry.row === undefined && entry.handle && ctx.kernel) {
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  const hint = captureFaceHint(ctx.kernel, entry.handle);
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  return {
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  surfaceType: hint.surfaceType,
@@ -416,11 +427,19 @@ export function resolveFaceGeometry(kernel, shape, ref) {
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  // mesh/行快照:直接用行几何(axis 由宿主行注入,缺省 undefined)
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  const ext = entry.row;
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  const hint = ext ? faceRowToHint(ext) : undefined;
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+ // 圆柱轴补采:行快照不带 axis,而圆柱的轴一向现场采(captureFaceHint 的
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+ // cylinder 分支)——它由 pointOnSurface + getFaceCylinderData 量出,**不经
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+ // 过退化的 surfaceCenterOfMass**,现场值可靠。故 row 优先只管 center/normal,
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+ // 圆柱轴缺行值时补采,守住 P0①(圆柱侧壁 hint 含 axis)。
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+ let axis = hint?.axis;
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+ if (axis === undefined && hint?.surfaceType === 'cylinder' && entry.handle && ctx.kernel) {
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+ axis = captureCylinderFaceAxis(ctx.kernel, entry.handle);
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+ }
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  return {
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  surfaceType: hint?.surfaceType,
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  center: hint?.center ?? [0, 0, 0],
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  normal: hint?.normal ?? [0, 0, 1],
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- ...(hint?.axis ? { axis: hint.axis } : {}),
442
+ ...(axis ? { axis } : {}),
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  };
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  }
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  /**
@@ -1 +1 @@
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- 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* topo-resolve — 运行期 TopoRef 解析(装配/钻孔等面引用 op 共享,§6.2)\n *\n * 与 core/topology/naming 的分工:\n * - naming(core)负责纯解析:给 ReactsContext + FaceTopoRef → ordinal/handle;\n * - 本模块(api 层)是「活 Shape → React块(ResolutionContext)」的引擎胶水:\n * 从 Shape 身份槽读出运行期数据(BREP 活句柄 + RoleTable,或 setTopology 注入的\n * 面 hint 快照),并把解析结果还原成求解需要的几何(center/normal/surfaceType)。\n *\n * 这样 drill(面 → 法向)与 compound/assembly(约束固定/移动面 → 几何)共用同一\n * 条「TopoRef 执行期派生」通道,且不动 core 的纯 naming 层职责。\n *\n * 任何一步定不了案 → 抛 TopoRefError(三态错误码),绝不静默拿序号硬取。\n */\n\nimport type { Shape } from '../mesh/types'\nimport { getSlot } from '../shape'\nimport { nameOf } from '../runtime-state'\nimport type { BrepEngineApi } from '../brep/engine/primitives'\nimport type { BrepHandle } from '../brep/engine/types'\nimport { HASH_UPPER_BOUND } from '../brep/face-evolution'\nimport { runtimeLineage, isHashEvolution } from '../topology/naming/lineage'\nimport { resolveViaLineage } from '../topology/naming/lineage-resolve'\nimport { asStmtId, type PartName, type StmtId } from '../identity'\nimport {\n resolveTopoRef,\n captureFaceHint,\n captureEdgeHint,\n faceRowToHint,\n TopoRefError,\n type FaceTopoRef,\n type ResolutionContext,\n type FaceHint,\n type AxisHint,\n type EdgeCandidateEntry,\n type RoleTable,\n} from '../topology/naming'\n\n/** 求解面需要的当前几何(执行期派生):与旧契约 fixedFace/movingFace 的 surfaceType/center/normal 同形。 */\nexport interface ResolvedFaceGeometry {\n surfaceType?: string\n center: [number, number, number]\n normal: [number, number, number]\n /** 圆柱/回转面的轴(装配轴约束用;平面/球面缺省,mesh 行快照由宿主注入)。 */\n axis?: AxisHint\n}\n\n/**\n * roleTable miss 时沿血缘回走重算(1.10 前置③:缓存降级)。\n *\n * 「产物上的 roleTable 不再是身份的唯一来源」的落点:精确解析读不到\n * `roleTable[origin][role]` 时,按血缘 DAG 从 origin 语句回走推进到当前 part,\n * 产出该 role 的 hash 集合并**回填缓存**——miss 可恢复,不再是无名错误。\n * 回走失败(链断 / 无演化)返回 undefined,调用方落到几何兜底(既有三态语义不变)。\n *\n * @param ref - the face TopoRef being resolved.\n * @param shape - the live part shape being resolved against.\n * @param kernel - the OCCT kernel (hash 换算需要;null 时回走不可用).\n * @returns the recomputed hash list, or undefined when lineage re-walk cannot produce one.\n */\nfunction recomputeViaLineage(\n ref: FaceTopoRef,\n shape: object,\n kernel: BrepEngineApi | null,\n): readonly number[] | undefined {\n if (!kernel) return undefined\n const part = nameOf(shape)\n if (!part) return undefined\n const result = resolveViaLineage(runtimeLineage, asStmtId(ref.origin), ref.role, part, {\n // 回走链上的中间产物句柄:优先血缘图旁挂(本仓 op 执行时记录),\n // 兜底读 runtime 全局 nameOf 反查(slot.solid)。\n brepOf: (p) => {\n const stmt = runtimeLineage.stmtOf(p)\n const h = stmt ? runtimeLineage.outputHandleOf(stmt) : undefined\n if (h !== undefined) return h\n return undefined\n },\n faceHashes: (handle) =>\n Array.from(kernel.subShapeHashes(handle as BrepHandle, 'face', HASH_UPPER_BOUND)),\n roleTableOf: (p) => {\n const stmt = runtimeLineage.stmtOf(p)\n return stmt ? runtimeLineage.outputTableOf(stmt) : undefined\n },\n })\n if (!('hashes' in result)) return undefined\n return result.hashes\n}\n\n/**\n * 边路径「无血统邻面」恢复(1.10 前置③ 推广到边路径)。\n *\n * `edgeRef` 正查 `findOriginRole(table, ordinalToHash, fo)`(面 hash → `(origin, role)`)\n * 失败,通常因为**目标 part** 的 roleTable 缓存**残缺**(丢了该面的条目),而**根节点**\n * (名字的诞生处)的表是完整的:该面的 `(origin, role)` 真实存在,只是没被缓存到目标 part\n * 的表副本里(drift / 中间 op 原样带走旧 hash 表)。\n *\n * 与面路径 `recomputeViaLineage` 同构、方向相反——已知面 hash、不知道它属于哪个\n * `(origin, role)`。恢复策略:遍历血缘图所有候选 `(origin, role)`,沿 DAG 从根走到目标\n * part,把根序(该 role 的 hash 集)推进到目标序、换算成目标 hash 集,取**含该面当前 hash**\n * 者,即该面的真实身份。\n *\n * 推进规则(自带,不依赖 `resolveViaLineage` 的严格契约):\n * - 中间节点有 ordinal 演化(Map)→ 照用;\n * - 中间节点是 identity 类(copy/place/transform)但**未挂演化**(既有缺口,见\n * `place.ts` 经 compat 路径未 `attachEvolution`)→ 按 1:1 推进(语义正确:identity 不改\n * 面序);\n * - 其余无演化 → 放弃该候选(不乱猜)。\n *\n * 命中即回填 `{origin, role}` 让 `resolveEdgeTopo` 继续(exact 或几何兜底);未命中返回\n * undefined,调用方保持原 `no role lineage` 报错——零回归。仅跑在 `findOriginRole` 失败\n * 之后(错误路径),不进热路径。\n *\n * @param kernel - the OCCT kernel (hash 换算需要).\n * @param part - the live part whose adjacent face we are recovering.\n * @param faceOrdinal - the 1-based face ordinal whose role is missing.\n * @param ordinalToHash - the part's current face ordinal → hash array.\n * @returns the recovered `{origin, role}`, or undefined when no lineage walk matches.\n */\nexport function recoverEdgeFaceRole(\n kernel: BrepEngineApi,\n part: PartName,\n faceOrdinal: number,\n ordinalToHash: readonly number[],\n): { origin: StmtId; role: string } | undefined {\n const targetHash = ordinalToHash[faceOrdinal - 1]\n if (targetHash === undefined) return undefined\n\n // 候选 (origin, role):血缘图所有节点的输出表(根节点诞生名字处)\n const candidates: Array<{ origin: string; role: string }> = []\n for (const stmt of runtimeLineage.stmtIds()) {\n const tbl = runtimeLineage.outputTableOf(stmt)\n if (!tbl) continue\n for (const [origin, roles] of tbl) {\n for (const roleLine of roles.keys()) candidates.push({ origin, role: roleLine })\n }\n }\n\n for (const c of candidates) {\n const hashes = lineageHashesAt(kernel, c.origin, c.role, part)\n if (hashes && hashes.includes(targetHash)) return { origin: asStmtId(c.origin), role: c.role }\n }\n return undefined\n}\n\n/**\n * 沿血缘从 `(origin, role)` 的根走到 `targetPart`,把根序推进到目标序、换算成目标 hash 集。\n *\n * @returns the target part's face hashes for this role, or undefined when the\n * chain cannot be walked (unreachable / non-identity node without evolution).\n */\nfunction lineageHashesAt(\n kernel: BrepEngineApi,\n origin: string,\n roleLine: string,\n targetPart: PartName,\n): readonly number[] | undefined {\n const root = runtimeLineage.node(asStmtId(origin))\n if (!root) return undefined\n const rootPart = root.outputs[0]\n if (!rootPart) return undefined\n const rootHandle = runtimeLineage.outputHandleOf(asStmtId(origin))\n const rootTable = runtimeLineage.outputTableOf(asStmtId(origin))\n if (rootHandle === undefined || !rootTable) return undefined\n\n const rootHashes = rootTable.get(origin)?.get(roleLine)\n if (rootHashes === undefined || rootHashes.length === 0) return undefined\n const rootAll = Array.from(kernel.subShapeHashes(rootHandle as BrepHandle, 'face', HASH_UPPER_BOUND))\n let ordinals: number[] = []\n for (const h of rootHashes) {\n const idx = rootAll.indexOf(h)\n if (idx >= 0) ordinals.push(idx + 1) // ordinal 1 起\n }\n if (ordinals.length === 0) return undefined\n\n // 逐节点推进:root → targetPart(带访问守卫,防异常 DAG 环路挂死执行)\n const seen = new Set<PartName>()\n let currentPart: PartName = rootPart\n while (currentPart !== targetPart) {\n if (seen.has(currentPart)) return undefined\n seen.add(currentPart)\n const consumer = runtimeLineage.nodeConsuming(currentPart)\n if (!consumer) return undefined\n const evo = consumer.evolution\n if (evo && !isHashEvolution(evo)) {\n ordinals = ordinals.flatMap((o) => evo.get(o) ?? [o])\n } else if (consumer.provenance.kind === 'identity') {\n // identity 类未挂演化 → 1:1 推进(语义正确)\n } else {\n return undefined\n }\n const carry = consumer.outputs.includes(targetPart) ? targetPart : consumer.outputs[0]!\n currentPart = carry\n }\n\n const targetHandle = runtimeLineage.outputHandleOf(runtimeLineage.stmtOf(targetPart) ?? asStmtId(''))\n if (targetHandle === undefined) return undefined\n const targetAll = Array.from(kernel.subShapeHashes(targetHandle as BrepHandle, 'face', HASH_UPPER_BOUND))\n const hashes: number[] = []\n for (const o of ordinals) {\n const h = targetAll[o - 1]\n if (h !== undefined) hashes.push(h)\n }\n return hashes.length > 0 ? hashes : undefined\n}\n\n/**\n * 从活 Shape 的组装槽构建 ResolutionContext(BREAK 或 mesh/primitive 两条路)。\n *\n * - BREAK:`slot.solid` + `slot.roleTable` → 内核现场句柄 + hash(exact 路径);\n * - mesh/primitive:`slot.faceHints`(setTopology 注入时提炼写入)→ 行快照(geometric 路径)。\n *\n * 无命名槽 → undefined(调用方按 not-found 抛错)。\n *\n * @param kernel - the OCCT kernel (null on the mesh/primitive path).\n * @param shape - the live input shape whose naming slot is read.\n * @returns the resolution context (live BREP or hint rows), or undefined when the shape has no naming slot.\n */\nexport function buildShapeResolutionContext(\n kernel: BrepEngineApi | null,\n shape: object | undefined,\n): ResolutionContext | undefined {\n if (!shape) return undefined\n const slot = getSlot(shape)\n if (!slot) return undefined\n // 1.10 前置③:roleTable 权威落点在血缘图旁挂(part 键),slot 缓存字段已删。\n const part = nameOf(shape)\n const roleTable = (part ? runtimeLineage.tableOfPart(part) : undefined) as RoleTable | undefined\n\n const solid = slot.solid as BrepHandle | undefined\n if (kernel && solid !== undefined) {\n const handles = kernel.getSubShapes(solid, 'face')\n const hashes = Array.from(kernel.subShapeHashes(solid, 'face', HASH_UPPER_BOUND))\n const faces = handles.map((handle, i) => ({ ordinal: i + 1, hash: hashes[i] ?? 0, handle }))\n return { kernel, faces, roleTable }\n }\n\n const hints = slot.faceHints as FaceHint[] | undefined\n if (Array.isArray(hints) && hints.length > 0) {\n const faces = hints.map((row, i) => ({ ordinal: i + 1, row }))\n return { kernel: null, faces, roleTable }\n }\n return undefined\n}\n\n/**\n * 为 BREP 现场构建带边候选与邻接表的 ResolutionContext(edge TopoRef 解析用)。\n *\n * 与 `buildBrepResolutionContext` 的面候选同源(同一枚举序),并补充:\n * - `edges`:边候选表(ordinal 1 起,含活句柄 + length/midpoint hint);\n * - `faceEdgeAdjacency` / `edgeFaceAdjacency`:邻接表(edge lineage 解析用,M3)。\n *\n * 只支持 BREP 现场(edge lineage 需要 face→edge 邻接);mesh/primitive 路径\n * 没有邻接能力(build-mesh-topology.ts:262,§5.3)→ 返回 undefined,调用方\n * 按 E_TOPO_NOT_FOUND 处理。\n *\n * @param kernel - the OCCT kernel.\n * @param shape - the live input shape whose naming slot is read.\n * @returns the edge-enabled resolution context, or undefined when the shape has\n * no BREP naming slot.\n */\nexport function buildEdgeResolutionContext(\n kernel: BrepEngineApi,\n shape: object | undefined,\n): ResolutionContext | undefined {\n if (!shape) return undefined\n const slot = getSlot(shape)\n if (!slot) return undefined\n // 1.10 前置③:roleTable 权威落点在血缘图旁挂(part 键),slot 缓存字段已删。\n const edgePart = nameOf(shape)\n const roleTable = (edgePart ? runtimeLineage.tableOfPart(edgePart) : undefined) as RoleTable | undefined\n const solid = slot.solid as BrepHandle | undefined\n if (solid === undefined) return undefined\n\n const faceHandles = kernel.getSubShapes(solid, 'face')\n const faceHashes = Array.from(kernel.subShapeHashes(solid, 'face', HASH_UPPER_BOUND))\n const faces = faceHandles.map((handle, i) => ({ ordinal: i + 1, hash: faceHashes[i] ?? 0, handle }))\n\n const edgeHandles = kernel.getSubShapes(solid, 'edge')\n const edges: EdgeCandidateEntry[] = edgeHandles.map((handle, i) => ({\n ordinal: i + 1,\n handle,\n hint: captureEdgeHint(kernel, handle),\n }))\n const liveEdges = edges.filter((e): e is EdgeCandidateEntry & { handle: BrepHandle } => e.handle !== undefined)\n\n // face → 邻接 edges(ordinal 1 起)。mesh 无 face→edge 邻接,这里 BREP 现场直取。\n const faceHandlesArr = faceHandles.map((h, hi) => ({ handle: h, ordinal: hi + 1 }))\n\n const faceEdgeAdjacency = faceHandlesArr.map(({ handle }) => {\n const sub = kernel.getSubShapes(handle, 'edge')\n return sub\n .map((eh) => liveEdges.find((e) => kernel.isSame(eh, e.handle))?.ordinal)\n .filter((v): v is number => v !== undefined)\n })\n const edgeFaceAdjacency = liveEdges.map(({ handle }) => {\n const adj: number[] = []\n for (const f of faceHandlesArr) {\n if (kernel.getSubShapes(f.handle, 'edge').some((fe) => kernel.isSame(fe, handle))) {\n adj.push(f.ordinal)\n }\n }\n return adj\n })\n\n return { kernel, faces, edges, roleTable, faceEdgeAdjacency, edgeFaceAdjacency }\n}\n\n/**\n * 为**网格实体**构建带边候选的 ResolutionContext(近似拓扑的边解析入口)。\n *\n * 与 `buildEdgeResolutionContext` 的差别只有两点,两点都是\"网格零件没有 role 层\"\n * 的直接后果:\n * 1. 句柄来自 `slot.meshSolid`(网格实体句柄)而不是 `slot.solid`(BREP 句柄);\n * 2. **刻意不给 `faceEdgeAdjacency` / `edgeFaceAdjacency`**。\n *\n * 第 2 点是有意的,不是省事:邻接表存在的意义是\"两面之交 = 一条边\",\n * 而 `EdgeTopoRef.faces` 是两个 **RoleQualifier**——网格零件没有 role\n * (Phase 1.8:primitive/mesh 行 origin/role 显式为 null),限定符只是占位。\n * 带上邻接表反而会让 `resolveEdgeTopo` 走进\"按角色取公共边\"的分支并必然 not-found;\n * 不带它,解析就走「无 role 层 → 整个边表的纯几何匹配」(resolve-edge.ts 明写)。\n * 边身份只能几何,这是如实的能力边界。\n *\n * @param kernel - the mesh backend's L1 kernel (live edge handles come from it).\n * @param shape - the live mesh-solid shape whose naming slot is read.\n * @returns the edge-enabled resolution context, or undefined when the shape is not a mesh solid.\n */\nexport function buildMeshEdgeResolutionContext(\n kernel: BrepEngineApi,\n shape: object | undefined,\n): ResolutionContext | undefined {\n if (!shape) return undefined\n const slot = getSlot(shape)\n const solid = slot?.meshSolid as BrepHandle | undefined\n if (solid === undefined) return undefined\n\n const faceHandles = kernel.getSubShapes(solid, 'face')\n const faces = faceHandles.map((handle, i) => ({ ordinal: i + 1, handle }))\n const edges: EdgeCandidateEntry[] = kernel.getSubShapes(solid, 'edge').map((handle, i) => ({\n ordinal: i + 1,\n handle,\n hint: captureEdgeHint(kernel, handle),\n }))\n return { kernel, faces, edges }\n}\n\n/**\n * 为**网格实体**构建面解析上下文(`sketchOnFace` 的网格链入口)。\n *\n * 面候选直接来自 `slot.meshSolid` 的 `getSubShapes(solid,'face')` 现场句柄——\n * 与 `buildMeshEdgeResolutionContext` 的面表同源(同一枚举序)。**刻意不给\n * `roleTable` / 邻接**:网格零件没有 role 层(Phase 1.8),带上 roleTable 只会让\n * `resolveFaceTopo` 走进 exact 分支并必然落空;不带它,解析就走「全形状按 hint\n * 几何打分」(resolve-face.ts 步骤 2),命中即 `geometric-fallback`。\n *\n * 也因此,网格链上的面只能用**几何**识别(法向 / 中心 / 面积)——这是如实的能力\n * 边界,不是省事:同尺寸的两个平行面(如立方体的顶面与底面)在几何上无法区分,\n * 调用方应改用序号。\n *\n * @param kernel - the mesh backend's L1 kernel (live face handles come from it).\n * @param shape - the live mesh-solid shape whose naming slot is read.\n * @returns the face resolution context, or undefined when the shape is not a mesh solid.\n */\nexport function buildMeshFaceResolutionContext(\n kernel: BrepEngineApi,\n shape: object | undefined,\n): ResolutionContext | undefined {\n if (!shape) return undefined\n const slot = getSlot(shape)\n const solid = slot?.meshSolid as BrepHandle | undefined\n if (solid === undefined) return undefined\n\n const faces = kernel.getSubShapes(solid, 'face').map((handle, i) => ({ ordinal: i + 1, handle }))\n return { kernel, faces }\n}\n\n/**\n * 从 BREP 现场句柄建带边候选/邻接的 ResolutionContext(twoDistances 逐边重建用)。\n *\n * 与 `buildEdgeResolutionContext` 相同,但直接接收 live solid 句柄而非 Shape 槽——\n * 用于真机逐边构建后,输入已从上一次结果演化,Shape 槽里的 roleTable/hash 不再\n * 与当前句柄对应(§3.6 逐边构建,后续边要重新 resolve)。\n *\n * @param kernel - the OCCT kernel.\n * @param solid - the live BREP solid handle.\n * @param roleTable - optional role table to carry over (not used for strict matching).\n * @returns the edge-enabled resolution context (faces/edges/adjacency live from `solid`).\n */\nexport function buildEdgeContextFromSolid(\n kernel: BrepEngineApi,\n solid: BrepHandle,\n roleTable?: RoleTable,\n): ResolutionContext {\n const faceHandles = kernel.getSubShapes(solid, 'face')\n const faces = faceHandles.map((handle, i) => ({ ordinal: i + 1, hash: undefined, handle }))\n const edgeHandles = kernel.getSubShapes(solid, 'edge')\n const edges: EdgeCandidateEntry[] = edgeHandles.map((handle, i) => ({\n ordinal: i + 1,\n handle,\n hint: captureEdgeHint(kernel, handle),\n }))\n const liveEdges = edges.filter((e): e is EdgeCandidateEntry & { handle: BrepHandle } => e.handle !== undefined)\n const faceHandlesArr = faceHandles.map((h, hi) => ({ handle: h, ordinal: hi + 1 }))\n const faceEdgeAdjacency = faceHandlesArr.map(({ handle }) => {\n const sub = kernel.getSubShapes(handle, 'edge')\n return sub\n .map((eh) => liveEdges.find((e) => kernel.isSame(eh, e.handle))?.ordinal)\n .filter((v): v is number => v !== undefined)\n })\n const edgeFaceAdjacency = liveEdges.map(({ handle }) => {\n const adj: number[] = []\n for (const f of faceHandlesArr) {\n if (kernel.getSubShapes(f.handle, 'edge').some((fe) => kernel.isSame(fe, handle))) adj.push(f.ordinal)\n }\n return adj\n })\n return { kernel, faces, edges, roleTable, faceEdgeAdjacency, edgeFaceAdjacency }\n}\n\n/**\n * 解析一个 face TopoRef 到「当前几何」,并从解析出的候选面派生求解几何。\n *\n * 结果与命名行的 surfaceType/center/normal 同口径(BREAK 现场 captureFaceHint /\n * mesh 行快照),保证两侧派生值一致。\n *\n * @param kernel - the OCCT kernel (can be null on the mesh/primitive path).\n * @param shape - the live input shape whose naming slot is being resolved.\n * @param ref - the FaceTopoRef captured earlier.\n * @returns the current face geometry (center/normal/surfaceType).\n */\nexport function resolveFaceGeometry(\n kernel: BrepEngineApi | null,\n shape: Shape,\n ref: FaceTopoRef,\n): ResolvedFaceGeometry {\n // 1.10 前置③:roleTable 是解析缓存。origin/role 条目 miss 时先沿血缘回走\n // 重算并回填(miss 可恢复),再进解析——不再是\"缓存 miss = 无名\"。\n let ctx = buildShapeResolutionContext(kernel, shape)\n if (!ctx) {\n throw new TopoRefError(\n 'E_TOPO_NOT_FOUND',\n 'face',\n `no naming context on input shape (origin=${ref.origin}, role=${ref.role})`,\n )\n }\n // 1.10 前置③:roleTable 是解析缓存。origin/role 条目 miss 时先沿血缘回走\n // 重算并回填(miss 可恢复),再进解析——不再是\"缓存 miss = 无名\"。\n if (ctx.roleTable && kernel) {\n const entry0 = ctx.roleTable.get(ref.origin)?.get(ref.role)\n if (entry0 === undefined) {\n const recomputed = recomputeViaLineage(ref, shape, kernel)\n if (recomputed) {\n const merged = new Map(ctx.roleTable as ReadonlyMap<string, ReadonlyMap<string, readonly number[]>>)\n merged.set(ref.origin, new Map([...(ctx.roleTable.get(ref.origin) ?? new Map()), [ref.role, recomputed]]))\n ctx = { ...ctx, roleTable: merged as unknown as typeof ctx.roleTable }\n }\n }\n }\n const entity = resolveTopoRef(ref, ctx)\n const entry = ctx.faces[entity.ordinal - 1]\n if (!entry) {\n throw new TopoRefError(\n 'E_TOPO_NOT_FOUND',\n 'face',\n `resolved ordinal ${entity.ordinal} has no candidate in context (origin=${ref.origin}, role=${ref.role})`,\n )\n }\n // BREAK 现场:capture 出当前法向/中心(圆柱面含轴)\n if (entry.handle && ctx.kernel) {\n const hint = captureFaceHint(ctx.kernel, entry.handle)\n return {\n surfaceType: hint.surfaceType,\n center: hint.center ?? [0, 0, 0],\n normal: hint.normal ?? [0, 0, 1],\n ...(hint.axis ? { axis: hint.axis } : {}),\n }\n }\n // mesh/行快照:直接用行几何(axis 由宿主行注入,缺省 undefined)\n const ext = entry.row\n const hint = ext ? faceRowToHint(ext) : undefined\n return {\n surfaceType: hint?.surfaceType,\n center: hint?.center ?? [0, 0, 0],\n normal: hint?.normal ?? [0, 0, 1],\n ...(hint?.axis ? { axis: hint.axis } : {}),\n }\n}\n\n/**\n * FaceMateConstraint 面的等价重载:face 参数对象(`{topoRef}` 或旧快照)的守卫。\n *\n * @param v - the value to test.\n * @returns true when the value is a FaceTopoRef (kind === 'face').\n */\nexport function isFaceTopoRef(v: unknown): v is FaceTopoRef {\n return !!v && typeof v === 'object' && (v as { kind?: unknown }).kind === 'face'\n}"]}
1
+ 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* topo-resolve — 运行期 TopoRef 解析(装配/钻孔等面引用 op 共享,§6.2)\n *\n * 与 core/topology/naming 的分工:\n * - naming(core)负责纯解析:给 ReactsContext + FaceTopoRef → ordinal/handle;\n * - 本模块(api 层)是「活 Shape → React块(ResolutionContext)」的引擎胶水:\n * 从 Shape 身份槽读出运行期数据(BREP 活句柄 + RoleTable,或 setTopology 注入的\n * 面 hint 快照),并把解析结果还原成求解需要的几何(center/normal/surfaceType)。\n *\n * 这样 drill(面 → 法向)与 compound/assembly(约束固定/移动面 → 几何)共用同一\n * 条「TopoRef 执行期派生」通道,且不动 core 的纯 naming 层职责。\n *\n * 任何一步定不了案 → 抛 TopoRefError(三态错误码),绝不静默拿序号硬取。\n */\n\nimport type { Shape } from '../mesh/types'\nimport { getSlot } from '../shape'\nimport { nameOf } from '../runtime-state'\nimport type { BrepEngineApi } from '../brep/engine/primitives'\nimport type { BrepHandle } from '../brep/engine/types'\nimport { HASH_UPPER_BOUND } from '../brep/face-evolution'\nimport { runtimeLineage, isHashEvolution } from '../topology/naming/lineage'\nimport { resolveViaLineage } from '../topology/naming/lineage-resolve'\nimport { asStmtId, type PartName, type StmtId } from '../identity'\nimport {\n resolveTopoRef,\n captureFaceHint,\n captureCylinderFaceAxis,\n captureEdgeHint,\n faceRowToHint,\n TopoRefError,\n type FaceTopoRef,\n type ResolutionContext,\n type FaceHint,\n type AxisHint,\n type EdgeCandidateEntry,\n type RoleTable,\n} from '../topology/naming'\n\n/** 求解面需要的当前几何(执行期派生):与旧契约 fixedFace/movingFace 的 surfaceType/center/normal 同形。 */\nexport interface ResolvedFaceGeometry {\n surfaceType?: string\n center: [number, number, number]\n normal: [number, number, number]\n /** 圆柱/回转面的轴(装配轴约束用;平面/球面缺省,mesh 行快照由宿主注入)。 */\n axis?: AxisHint\n}\n\n/**\n * roleTable miss 时沿血缘回走重算(1.10 前置③:缓存降级)。\n *\n * 「产物上的 roleTable 不再是身份的唯一来源」的落点:精确解析读不到\n * `roleTable[origin][role]` 时,按血缘 DAG 从 origin 语句回走推进到当前 part,\n * 产出该 role 的 hash 集合并**回填缓存**——miss 可恢复,不再是无名错误。\n * 回走失败(链断 / 无演化)返回 undefined,调用方落到几何兜底(既有三态语义不变)。\n *\n * @param ref - the face TopoRef being resolved.\n * @param shape - the live part shape being resolved against.\n * @param kernel - the OCCT kernel (hash 换算需要;null 时回走不可用).\n * @returns the recomputed hash list, or undefined when lineage re-walk cannot produce one.\n */\nfunction recomputeViaLineage(\n ref: FaceTopoRef,\n shape: object,\n kernel: BrepEngineApi | null,\n): readonly number[] | undefined {\n if (!kernel) return undefined\n const part = nameOf(shape)\n if (!part) return undefined\n const result = resolveViaLineage(runtimeLineage, asStmtId(ref.origin), ref.role, part, {\n // 回走链上的中间产物句柄:优先血缘图旁挂(本仓 op 执行时记录),\n // 兜底读 runtime 全局 nameOf 反查(slot.solid)。\n brepOf: (p) => {\n const stmt = runtimeLineage.stmtOf(p)\n const h = stmt ? runtimeLineage.outputHandleOf(stmt) : undefined\n if (h !== undefined) return h\n return undefined\n },\n faceHashes: (handle) =>\n Array.from(kernel.subShapeHashes(handle as BrepHandle, 'face', HASH_UPPER_BOUND)),\n roleTableOf: (p) => {\n const stmt = runtimeLineage.stmtOf(p)\n return stmt ? runtimeLineage.outputTableOf(stmt) : undefined\n },\n })\n if (!('hashes' in result)) return undefined\n return result.hashes\n}\n\n/**\n * 边路径「无血统邻面」恢复(1.10 前置③ 推广到边路径)。\n *\n * `edgeRef` 正查 `findOriginRole(table, ordinalToHash, fo)`(面 hash → `(origin, role)`)\n * 失败,通常因为**目标 part** 的 roleTable 缓存**残缺**(丢了该面的条目),而**根节点**\n * (名字的诞生处)的表是完整的:该面的 `(origin, role)` 真实存在,只是没被缓存到目标 part\n * 的表副本里(drift / 中间 op 原样带走旧 hash 表)。\n *\n * 与面路径 `recomputeViaLineage` 同构、方向相反——已知面 hash、不知道它属于哪个\n * `(origin, role)`。恢复策略:遍历血缘图所有候选 `(origin, role)`,沿 DAG 从根走到目标\n * part,把根序(该 role 的 hash 集)推进到目标序、换算成目标 hash 集,取**含该面当前 hash**\n * 者,即该面的真实身份。\n *\n * 推进规则(自带,不依赖 `resolveViaLineage` 的严格契约):\n * - 中间节点有 ordinal 演化(Map)→ 照用;\n * - 中间节点是 identity 类(copy/place/transform)但**未挂演化**(既有缺口,见\n * `place.ts` 经 compat 路径未 `attachEvolution`)→ 按 1:1 推进(语义正确:identity 不改\n * 面序);\n * - 其余无演化 → 放弃该候选(不乱猜)。\n *\n * 命中即回填 `{origin, role}` 让 `resolveEdgeTopo` 继续(exact 或几何兜底);未命中返回\n * undefined,调用方保持原 `no role lineage` 报错——零回归。仅跑在 `findOriginRole` 失败\n * 之后(错误路径),不进热路径。\n *\n * @param kernel - the OCCT kernel (hash 换算需要).\n * @param part - the live part whose adjacent face we are recovering.\n * @param faceOrdinal - the 1-based face ordinal whose role is missing.\n * @param ordinalToHash - the part's current face ordinal → hash array.\n * @returns the recovered `{origin, role}`, or undefined when no lineage walk matches.\n */\nexport function recoverEdgeFaceRole(\n kernel: BrepEngineApi,\n part: PartName,\n faceOrdinal: number,\n ordinalToHash: readonly number[],\n): { origin: StmtId; role: string } | undefined {\n const targetHash = ordinalToHash[faceOrdinal - 1]\n if (targetHash === undefined) return undefined\n\n // 候选 (origin, role):血缘图所有节点的输出表(根节点诞生名字处)\n const candidates: Array<{ origin: string; role: string }> = []\n for (const stmt of runtimeLineage.stmtIds()) {\n const tbl = runtimeLineage.outputTableOf(stmt)\n if (!tbl) continue\n for (const [origin, roles] of tbl) {\n for (const roleLine of roles.keys()) candidates.push({ origin, role: roleLine })\n }\n }\n\n for (const c of candidates) {\n const hashes = lineageHashesAt(kernel, c.origin, c.role, part)\n if (hashes && hashes.includes(targetHash)) return { origin: asStmtId(c.origin), role: c.role }\n }\n return undefined\n}\n\n/**\n * 沿血缘从 `(origin, role)` 的根走到 `targetPart`,把根序推进到目标序、换算成目标 hash 集。\n *\n * @returns the target part's face hashes for this role, or undefined when the\n * chain cannot be walked (unreachable / non-identity node without evolution).\n */\nfunction lineageHashesAt(\n kernel: BrepEngineApi,\n origin: string,\n roleLine: string,\n targetPart: PartName,\n): readonly number[] | undefined {\n const root = runtimeLineage.node(asStmtId(origin))\n if (!root) return undefined\n const rootPart = root.outputs[0]\n if (!rootPart) return undefined\n const rootHandle = runtimeLineage.outputHandleOf(asStmtId(origin))\n const rootTable = runtimeLineage.outputTableOf(asStmtId(origin))\n if (rootHandle === undefined || !rootTable) return undefined\n\n const rootHashes = rootTable.get(origin)?.get(roleLine)\n if (rootHashes === undefined || rootHashes.length === 0) return undefined\n const rootAll = Array.from(kernel.subShapeHashes(rootHandle as BrepHandle, 'face', HASH_UPPER_BOUND))\n let ordinals: number[] = []\n for (const h of rootHashes) {\n const idx = rootAll.indexOf(h)\n if (idx >= 0) ordinals.push(idx + 1) // ordinal 1 起\n }\n if (ordinals.length === 0) return undefined\n\n // 逐节点推进:root → targetPart(带访问守卫,防异常 DAG 环路挂死执行)\n const seen = new Set<PartName>()\n let currentPart: PartName = rootPart\n while (currentPart !== targetPart) {\n if (seen.has(currentPart)) return undefined\n seen.add(currentPart)\n const consumer = runtimeLineage.nodeConsuming(currentPart)\n if (!consumer) return undefined\n const evo = consumer.evolution\n if (evo && !isHashEvolution(evo)) {\n ordinals = ordinals.flatMap((o) => evo.get(o) ?? [o])\n } else if (consumer.provenance.kind === 'identity') {\n // identity 类未挂演化 → 1:1 推进(语义正确)\n } else {\n return undefined\n }\n const carry = consumer.outputs.includes(targetPart) ? targetPart : consumer.outputs[0]!\n currentPart = carry\n }\n\n const targetHandle = runtimeLineage.outputHandleOf(runtimeLineage.stmtOf(targetPart) ?? asStmtId(''))\n if (targetHandle === undefined) return undefined\n const targetAll = Array.from(kernel.subShapeHashes(targetHandle as BrepHandle, 'face', HASH_UPPER_BOUND))\n const hashes: number[] = []\n for (const o of ordinals) {\n const h = targetAll[o - 1]\n if (h !== undefined) hashes.push(h)\n }\n return hashes.length > 0 ? hashes : undefined\n}\n\n/**\n * 从活 Shape 的组装槽构建 ResolutionContext(BREAK 或 mesh/primitive 两条路)。\n *\n * - BREAK:`slot.solid` + `slot.roleTable` → 内核现场句柄 + hash(exact 路径);\n * - mesh/primitive:`slot.faceHints`(setTopology 注入时提炼写入)→ 行快照(geometric 路径)。\n *\n * 无命名槽 → undefined(调用方按 not-found 抛错)。\n *\n * @param kernel - the OCCT kernel (null on the mesh/primitive path).\n * @param shape - the live input shape whose naming slot is read.\n * @returns the resolution context (live BREP or hint rows), or undefined when the shape has no naming slot.\n */\nexport function buildShapeResolutionContext(\n kernel: BrepEngineApi | null,\n shape: object | undefined,\n): ResolutionContext | undefined {\n if (!shape) return undefined\n const slot = getSlot(shape)\n if (!slot) return undefined\n // 1.10 前置③:roleTable 权威落点在血缘图旁挂(part 键),slot 缓存字段已删。\n const part = nameOf(shape)\n const roleTable = (part ? runtimeLineage.tableOfPart(part) : undefined) as RoleTable | undefined\n\n const solid = slot.solid as BrepHandle | undefined\n if (kernel && solid !== undefined) {\n const handles = kernel.getSubShapes(solid, 'face')\n const hashes = Array.from(kernel.subShapeHashes(solid, 'face', HASH_UPPER_BOUND))\n // 行 hint 快照同带(§3.6):brepkit 的 uvBounds 对平面返回 ±1e6 哨兵,\n // kernel 现场的 surfaceCenterOfMass 退化成参数原点求值——center 错(法向\n // 碰巧对,因为平面法向在参数域是常数)→ 非居中模型上兜底打分全拒 →\n // `topo ref (face) not found`。故打分与 exact 后取几何一律 row 优先\n // (toScoringCandidate / 本文件 resolveFaceGeometry)。\n // 序号同序:TopExp 枚举序 ↔ FaceRow 的 o1.fN(FaceCandidateEntry.ordinal\n // 注释即此约定),2026-10-16 实测逐字一致。handle 仍保留——exact 命中后\n // 要回传活句柄给调用方(resolver.ts 的 entity.handle)。\n const rows = slot.faceHints as FaceHint[] | undefined\n const faces = handles.map((handle, i) => ({ ordinal: i + 1, hash: hashes[i] ?? 0, handle, row: rows?.[i] }))\n return { kernel, faces, roleTable }\n }\n\n const hints = slot.faceHints as FaceHint[] | undefined\n if (Array.isArray(hints) && hints.length > 0) {\n const faces = hints.map((row, i) => ({ ordinal: i + 1, row }))\n return { kernel: null, faces, roleTable }\n }\n return undefined\n}\n\n/**\n * 为 BREP 现场构建带边候选与邻接表的 ResolutionContext(edge TopoRef 解析用)。\n *\n * 与 `buildBrepResolutionContext` 的面候选同源(同一枚举序),并补充:\n * - `edges`:边候选表(ordinal 1 起,含活句柄 + length/midpoint hint);\n * - `faceEdgeAdjacency` / `edgeFaceAdjacency`:邻接表(edge lineage 解析用,M3)。\n *\n * 只支持 BREP 现场(edge lineage 需要 face→edge 邻接);mesh/primitive 路径\n * 没有邻接能力(build-mesh-topology.ts:262,§5.3)→ 返回 undefined,调用方\n * 按 E_TOPO_NOT_FOUND 处理。\n *\n * @param kernel - the OCCT kernel.\n * @param shape - the live input shape whose naming slot is read.\n * @returns the edge-enabled resolution context, or undefined when the shape has\n * no BREP naming slot.\n */\nexport function buildEdgeResolutionContext(\n kernel: BrepEngineApi,\n shape: object | undefined,\n): ResolutionContext | undefined {\n if (!shape) return undefined\n const slot = getSlot(shape)\n if (!slot) return undefined\n // 1.10 前置③:roleTable 权威落点在血缘图旁挂(part 键),slot 缓存字段已删。\n const edgePart = nameOf(shape)\n const roleTable = (edgePart ? runtimeLineage.tableOfPart(edgePart) : undefined) as RoleTable | undefined\n const solid = slot.solid as BrepHandle | undefined\n if (solid === undefined) return undefined\n\n const faceHandles = kernel.getSubShapes(solid, 'face')\n const faceHashes = Array.from(kernel.subShapeHashes(solid, 'face', HASH_UPPER_BOUND))\n const faces = faceHandles.map((handle, i) => ({ ordinal: i + 1, hash: faceHashes[i] ?? 0, handle }))\n\n const edgeHandles = kernel.getSubShapes(solid, 'edge')\n const edges: EdgeCandidateEntry[] = edgeHandles.map((handle, i) => ({\n ordinal: i + 1,\n handle,\n hint: captureEdgeHint(kernel, handle),\n }))\n const liveEdges = edges.filter((e): e is EdgeCandidateEntry & { handle: BrepHandle } => e.handle !== undefined)\n\n // face → 邻接 edges(ordinal 1 起)。mesh 无 face→edge 邻接,这里 BREP 现场直取。\n const faceHandlesArr = faceHandles.map((h, hi) => ({ handle: h, ordinal: hi + 1 }))\n\n const faceEdgeAdjacency = faceHandlesArr.map(({ handle }) => {\n const sub = kernel.getSubShapes(handle, 'edge')\n return sub\n .map((eh) => liveEdges.find((e) => kernel.isSame(eh, e.handle))?.ordinal)\n .filter((v): v is number => v !== undefined)\n })\n const edgeFaceAdjacency = liveEdges.map(({ handle }) => {\n const adj: number[] = []\n for (const f of faceHandlesArr) {\n if (kernel.getSubShapes(f.handle, 'edge').some((fe) => kernel.isSame(fe, handle))) {\n adj.push(f.ordinal)\n }\n }\n return adj\n })\n\n return { kernel, faces, edges, roleTable, faceEdgeAdjacency, edgeFaceAdjacency }\n}\n\n/**\n * 为**网格实体**构建带边候选的 ResolutionContext(近似拓扑的边解析入口)。\n *\n * 与 `buildEdgeResolutionContext` 的差别只有两点,两点都是\"网格零件没有 role 层\"\n * 的直接后果:\n * 1. 句柄来自 `slot.meshSolid`(网格实体句柄)而不是 `slot.solid`(BREP 句柄);\n * 2. **刻意不给 `faceEdgeAdjacency` / `edgeFaceAdjacency`**。\n *\n * 第 2 点是有意的,不是省事:邻接表存在的意义是\"两面之交 = 一条边\",\n * 而 `EdgeTopoRef.faces` 是两个 **RoleQualifier**——网格零件没有 role\n * (Phase 1.8:primitive/mesh 行 origin/role 显式为 null),限定符只是占位。\n * 带上邻接表反而会让 `resolveEdgeTopo` 走进\"按角色取公共边\"的分支并必然 not-found;\n * 不带它,解析就走「无 role 层 → 整个边表的纯几何匹配」(resolve-edge.ts 明写)。\n * 边身份只能几何,这是如实的能力边界。\n *\n * @param kernel - the mesh backend's L1 kernel (live edge handles come from it).\n * @param shape - the live mesh-solid shape whose naming slot is read.\n * @returns the edge-enabled resolution context, or undefined when the shape is not a mesh solid.\n */\nexport function buildMeshEdgeResolutionContext(\n kernel: BrepEngineApi,\n shape: object | undefined,\n): ResolutionContext | undefined {\n if (!shape) return undefined\n const slot = getSlot(shape)\n const solid = slot?.meshSolid as BrepHandle | undefined\n if (solid === undefined) return undefined\n\n const faceHandles = kernel.getSubShapes(solid, 'face')\n const faces = faceHandles.map((handle, i) => ({ ordinal: i + 1, handle }))\n const edges: EdgeCandidateEntry[] = kernel.getSubShapes(solid, 'edge').map((handle, i) => ({\n ordinal: i + 1,\n handle,\n hint: captureEdgeHint(kernel, handle),\n }))\n return { kernel, faces, edges }\n}\n\n/**\n * 为**网格实体**构建面解析上下文(`sketchOnFace` 的网格链入口)。\n *\n * 面候选直接来自 `slot.meshSolid` 的 `getSubShapes(solid,'face')` 现场句柄——\n * 与 `buildMeshEdgeResolutionContext` 的面表同源(同一枚举序)。**刻意不给\n * `roleTable` / 邻接**:网格零件没有 role 层(Phase 1.8),带上 roleTable 只会让\n * `resolveFaceTopo` 走进 exact 分支并必然落空;不带它,解析就走「全形状按 hint\n * 几何打分」(resolve-face.ts 步骤 2),命中即 `geometric-fallback`。\n *\n * 也因此,网格链上的面只能用**几何**识别(法向 / 中心 / 面积)——这是如实的能力\n * 边界,不是省事:同尺寸的两个平行面(如立方体的顶面与底面)在几何上无法区分,\n * 调用方应改用序号。\n *\n * @param kernel - the mesh backend's L1 kernel (live face handles come from it).\n * @param shape - the live mesh-solid shape whose naming slot is read.\n * @returns the face resolution context, or undefined when the shape is not a mesh solid.\n */\nexport function buildMeshFaceResolutionContext(\n kernel: BrepEngineApi,\n shape: object | undefined,\n): ResolutionContext | undefined {\n if (!shape) return undefined\n const slot = getSlot(shape)\n const solid = slot?.meshSolid as BrepHandle | undefined\n if (solid === undefined) return undefined\n\n const faces = kernel.getSubShapes(solid, 'face').map((handle, i) => ({ ordinal: i + 1, handle }))\n return { kernel, faces }\n}\n\n/**\n * 从 BREP 现场句柄建带边候选/邻接的 ResolutionContext(twoDistances 逐边重建用)。\n *\n * 与 `buildEdgeResolutionContext` 相同,但直接接收 live solid 句柄而非 Shape 槽——\n * 用于真机逐边构建后,输入已从上一次结果演化,Shape 槽里的 roleTable/hash 不再\n * 与当前句柄对应(§3.6 逐边构建,后续边要重新 resolve)。\n *\n * @param kernel - the OCCT kernel.\n * @param solid - the live BREP solid handle.\n * @param roleTable - optional role table to carry over (not used for strict matching).\n * @returns the edge-enabled resolution context (faces/edges/adjacency live from `solid`).\n */\nexport function buildEdgeContextFromSolid(\n kernel: BrepEngineApi,\n solid: BrepHandle,\n roleTable?: RoleTable,\n): ResolutionContext {\n const faceHandles = kernel.getSubShapes(solid, 'face')\n const faces = faceHandles.map((handle, i) => ({ ordinal: i + 1, hash: undefined, handle }))\n const edgeHandles = kernel.getSubShapes(solid, 'edge')\n const edges: EdgeCandidateEntry[] = edgeHandles.map((handle, i) => ({\n ordinal: i + 1,\n handle,\n hint: captureEdgeHint(kernel, handle),\n }))\n const liveEdges = edges.filter((e): e is EdgeCandidateEntry & { handle: BrepHandle } => e.handle !== undefined)\n const faceHandlesArr = faceHandles.map((h, hi) => ({ handle: h, ordinal: hi + 1 }))\n const faceEdgeAdjacency = faceHandlesArr.map(({ handle }) => {\n const sub = kernel.getSubShapes(handle, 'edge')\n return sub\n .map((eh) => liveEdges.find((e) => kernel.isSame(eh, e.handle))?.ordinal)\n .filter((v): v is number => v !== undefined)\n })\n const edgeFaceAdjacency = liveEdges.map(({ handle }) => {\n const adj: number[] = []\n for (const f of faceHandlesArr) {\n if (kernel.getSubShapes(f.handle, 'edge').some((fe) => kernel.isSame(fe, handle))) adj.push(f.ordinal)\n }\n return adj\n })\n return { kernel, faces, edges, roleTable, faceEdgeAdjacency, edgeFaceAdjacency }\n}\n\n/**\n * 解析一个 face TopoRef 到「当前几何」,并从解析出的候选面派生求解几何。\n *\n * 结果与命名行的 surfaceType/center/normal 同口径(BREAK 现场 captureFaceHint /\n * mesh 行快照),保证两侧派生值一致。\n *\n * @param kernel - the OCCT kernel (can be null on the mesh/primitive path).\n * @param shape - the live input shape whose naming slot is being resolved.\n * @param ref - the FaceTopoRef captured earlier.\n * @returns the current face geometry (center/normal/surfaceType).\n */\nexport function resolveFaceGeometry(\n kernel: BrepEngineApi | null,\n shape: Shape,\n ref: FaceTopoRef,\n): ResolvedFaceGeometry {\n // 1.10 前置③:roleTable 是解析缓存。origin/role 条目 miss 时先沿血缘回走\n // 重算并回填(miss 可恢复),再进解析——不再是\"缓存 miss = 无名\"。\n let ctx = buildShapeResolutionContext(kernel, shape)\n if (!ctx) {\n throw new TopoRefError(\n 'E_TOPO_NOT_FOUND',\n 'face',\n `no naming context on input shape (origin=${ref.origin}, role=${ref.role})`,\n )\n }\n // 1.10 前置③:roleTable 是解析缓存。origin/role 条目 miss 时先沿血缘回走\n // 重算并回填(miss 可恢复),再进解析——不再是\"缓存 miss = 无名\"。\n if (ctx.roleTable && kernel) {\n const entry0 = ctx.roleTable.get(ref.origin)?.get(ref.role)\n if (entry0 === undefined) {\n const recomputed = recomputeViaLineage(ref, shape, kernel)\n if (recomputed) {\n const merged = new Map(ctx.roleTable as ReadonlyMap<string, ReadonlyMap<string, readonly number[]>>)\n merged.set(ref.origin, new Map([...(ctx.roleTable.get(ref.origin) ?? new Map()), [ref.role, recomputed]]))\n ctx = { ...ctx, roleTable: merged as unknown as typeof ctx.roleTable }\n }\n }\n }\n const entity = resolveTopoRef(ref, ctx)\n const entry = ctx.faces[entity.ordinal - 1]\n if (!entry) {\n throw new TopoRefError(\n 'E_TOPO_NOT_FOUND',\n 'face',\n `resolved ordinal ${entity.ordinal} has no candidate in context (origin=${ref.origin}, role=${ref.role})`,\n )\n }\n // 行快照优先:与打分同口径(toScoringCandidate),同帧且几何正确——\n // brepkit 的 kernel 现场 center 会退化(uvBounds ±1e6 哨兵 → 参数原点求值),\n // 2026-10-16 实测非居中盒上 `[20,20,0]` 退化成 `[0,0,0]`。\n if (entry.row === undefined && entry.handle && ctx.kernel) {\n const hint = captureFaceHint(ctx.kernel, entry.handle)\n return {\n surfaceType: hint.surfaceType,\n center: hint.center ?? [0, 0, 0],\n normal: hint.normal ?? [0, 0, 1],\n ...(hint.axis ? { axis: hint.axis } : {}),\n }\n }\n // mesh/行快照:直接用行几何(axis 由宿主行注入,缺省 undefined)\n const ext = entry.row\n const hint = ext ? faceRowToHint(ext) : undefined\n // 圆柱轴补采:行快照不带 axis,而圆柱的轴一向现场采(captureFaceHint 的\n // cylinder 分支)——它由 pointOnSurface + getFaceCylinderData 量出,**不经\n // 过退化的 surfaceCenterOfMass**,现场值可靠。故 row 优先只管 center/normal,\n // 圆柱轴缺行值时补采,守住 P0①(圆柱侧壁 hint 含 axis)。\n let axis = hint?.axis\n if (axis === undefined && hint?.surfaceType === 'cylinder' && entry.handle && ctx.kernel) {\n axis = captureCylinderFaceAxis(ctx.kernel, entry.handle)\n }\n return {\n surfaceType: hint?.surfaceType,\n center: hint?.center ?? [0, 0, 0],\n normal: hint?.normal ?? [0, 0, 1],\n ...(axis ? { axis } : {}),\n }\n}\n\n/**\n * FaceMateConstraint 面的等价重载:face 参数对象(`{topoRef}` 或旧快照)的守卫。\n *\n * @param v - the value to test.\n * @returns true when the value is a FaceTopoRef (kind === 'face').\n */\nexport function isFaceTopoRef(v: unknown): v is FaceTopoRef {\n return !!v && typeof v === 'object' && (v as { kind?: unknown }).kind === 'face'\n}"]}
@@ -1 +1 @@
1
- {"version":3,"file":"brepkitKernel.d.ts","sourceRoot":"","sources":["../../src/brepkit-kernel/brepkitKernel.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AAEH,OAAO,EAAqC,KAAK,aAAa,EAAE,MAAM,eAAe,CAAA;AAGrF,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,2BAA2B,CAAA;AAiP9D,6DAA6D;AAC7D,KAAK,mBAAmB,GAAG,aAAa,GAAG;IACzC,oBAAoB,IAAI,MAAM,CAAA;IAC9B;;;;;;;OAOG;IACH,SAAS,EAAE,OAAO,oBAAoB,EAAE,kBAAkB,CAAA;CAC3D,CAAA;AAkDD;;;;;GAKG;AACH,wBAAsB,uBAAuB,IAAI,OAAO,CAAC,mBAAmB,CAAC,CAw9C5E;AA6ID;;;;;;;;GAQG;AACH,wBAAgB,gBAAgB,IAAI,aAAa,CAKhD;AAED;;;;;;;GAOG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAQrC;AAED,2EAA2E;AAC3E,MAAM,MAAM,iBAAiB,GAAG,OAAO,CAAC,UAAU,CAAC,OAAO,uBAAuB,CAAC,CAAC,CAAA"}
1
+ {"version":3,"file":"brepkitKernel.d.ts","sourceRoot":"","sources":["../../src/brepkit-kernel/brepkitKernel.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AAEH,OAAO,EAAqC,KAAK,aAAa,EAAE,MAAM,eAAe,CAAA;AAGrF,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,2BAA2B,CAAA;AAiP9D,6DAA6D;AAC7D,KAAK,mBAAmB,GAAG,aAAa,GAAG;IACzC,oBAAoB,IAAI,MAAM,CAAA;IAC9B;;;;;;;OAOG;IACH,SAAS,EAAE,OAAO,oBAAoB,EAAE,kBAAkB,CAAA;CAC3D,CAAA;AAkDD;;;;;GAKG;AACH,wBAAsB,uBAAuB,IAAI,OAAO,CAAC,mBAAmB,CAAC,CAm+C5E;AA6ID;;;;;;;;GAQG;AACH,wBAAgB,gBAAgB,IAAI,aAAa,CAKhD;AAED;;;;;;;GAOG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAQrC;AAED,2EAA2E;AAC3E,MAAM,MAAM,iBAAiB,GAAG,OAAO,CAAC,UAAU,CAAC,OAAO,uBAAuB,CAAC,CAAC,CAAA"}
@@ -1478,8 +1478,19 @@ export async function createBrepkitPrimitives() {
1478
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  sharedEdges(a, b) {
1479
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  return arr(kernel.sharedEdges(asNum(a), asNum(b))).map(asEdge);
1480
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  },
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- // ── 几何求值 ──
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- curveType(edge) { return String(kernel.getEdgeCurveType(asNum(edge))); },
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+ // ── 几何求值 ─
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+ // curveType 归一为小写:wasm 的 getEdgeCurveType 返回 OCCT GeomAbs_* 枚举名
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+ // (大写 'LINE'/'CIRCLE'),而 BrepEngineApi 的调用方一律按小写比对
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+ // (captureEdgeAxis 的 line/circle 分支、topologyExt.getCurveParams 的
1485
+ // line/circle/ellipse/… 分支)——那是 **occt-wasm 的返回形态**(小写),
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+ // 适配层必须把两个内核的契约对齐。漏了这一步的后果:brepkit 上所有
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+ // curveType 分支恒不命中——边轴采不到(captureEdgeAxis 返 undefined →
1488
+ // `edge ordinal N is not a line or circle`,concentric 端侧不可用)、
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+ // getCurveParams 的曲线参数恒空。
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+ // 同一适配器的 surfaceType 本就返回小写('plane'),curveType 是漏网的
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+ // 那一处。2026-10-16 实测:归一后 assembly-pick-refs A3(concentric)
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+ // 从"解析不了"变为求解收敛。
1493
+ curveType(edge) { return String(kernel.getEdgeCurveType(asNum(edge))).toLowerCase(); },
1483
1494
  curvePointAtParam(edge, param) {
1484
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  // evaluateEdgeCurve 返回 Float64Array [x,y,z](非 JSON 字符串)
1485
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  return vec3Of(toNumArray(kernel.evaluateEdgeCurve(asNum(edge), param)));