@extrabinoss/three-plot 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +76 -0
- package/dist/fonts/font.json +42988 -0
- package/dist/fonts/font.png +0 -0
- package/dist/three-plot.js +1527 -0
- package/dist/three-plot.umd.cjs +405 -0
- package/dist/vite.svg +1 -0
- package/package.json +39 -0
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import * as r from "three";
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import { Controls as Q, Vector3 as y, MOUSE as b, TOUCH as x, Quaternion as I, Spherical as U, Vector2 as g, Ray as $, Plane as J, MathUtils as tt } from "three";
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const W = { type: "change" }, j = { type: "start" }, H = { type: "end" }, w = new $(), Y = new J(), et = Math.cos(70 * tt.DEG2RAD), u = new y(), f = 2 * Math.PI, l = {
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NONE: -1,
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ROTATE: 0,
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DOLLY: 1,
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PAN: 2,
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TOUCH_ROTATE: 3,
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TOUCH_PAN: 4,
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TOUCH_DOLLY_PAN: 5,
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TOUCH_DOLLY_ROTATE: 6
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}, z = 1e-6;
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class it extends Q {
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/**
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* Constructs a new controls instance.
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*
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* @param {Object3D} object - The object that is managed by the controls.
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* @param {?HTMLElement} domElement - The HTML element used for event listeners.
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*/
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constructor(t, e = null) {
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super(t, e), this.state = l.NONE, this.target = new y(), this.cursor = new y(), this.minDistance = 0, this.maxDistance = 1 / 0, this.minZoom = 0, this.maxZoom = 1 / 0, this.minTargetRadius = 0, this.maxTargetRadius = 1 / 0, this.minPolarAngle = 0, this.maxPolarAngle = Math.PI, this.minAzimuthAngle = -1 / 0, this.maxAzimuthAngle = 1 / 0, this.enableDamping = !1, this.dampingFactor = 0.05, this.enableZoom = !0, this.zoomSpeed = 1, this.enableRotate = !0, this.rotateSpeed = 1, this.keyRotateSpeed = 1, this.enablePan = !0, this.panSpeed = 1, this.screenSpacePanning = !0, this.keyPanSpeed = 7, this.zoomToCursor = !1, this.autoRotate = !1, this.autoRotateSpeed = 2, this.keys = { LEFT: "ArrowLeft", UP: "ArrowUp", RIGHT: "ArrowRight", BOTTOM: "ArrowDown" }, this.mouseButtons = { LEFT: b.ROTATE, MIDDLE: b.DOLLY, RIGHT: b.PAN }, this.touches = { ONE: x.ROTATE, TWO: x.DOLLY_PAN }, this.target0 = this.target.clone(), this.position0 = this.object.position.clone(), this.zoom0 = this.object.zoom, this._domElementKeyEvents = null, this._lastPosition = new y(), this._lastQuaternion = new I(), this._lastTargetPosition = new y(), this._quat = new I().setFromUnitVectors(t.up, new y(0, 1, 0)), this._quatInverse = this._quat.clone().invert(), this._spherical = new U(), this._sphericalDelta = new U(), this._scale = 1, this._panOffset = new y(), this._rotateStart = new g(), this._rotateEnd = new g(), this._rotateDelta = new g(), this._panStart = new g(), this._panEnd = new g(), this._panDelta = new g(), this._dollyStart = new g(), this._dollyEnd = new g(), this._dollyDelta = new g(), this._dollyDirection = new y(), this._mouse = new g(), this._performCursorZoom = !1, this._pointers = [], this._pointerPositions = {}, this._controlActive = !1, this._onPointerMove = nt.bind(this), this._onPointerDown = st.bind(this), this._onPointerUp = ot.bind(this), this._onContextMenu = dt.bind(this), this._onMouseWheel = ht.bind(this), this._onKeyDown = lt.bind(this), this._onTouchStart = ct.bind(this), this._onTouchMove = ut.bind(this), this._onMouseDown = at.bind(this), this._onMouseMove = rt.bind(this), this._interceptControlDown = mt.bind(this), this._interceptControlUp = ft.bind(this), this.domElement !== null && this.connect(this.domElement), this.update();
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}
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connect(t) {
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super.connect(t), this.domElement.addEventListener("pointerdown", this._onPointerDown), this.domElement.addEventListener("pointercancel", this._onPointerUp), this.domElement.addEventListener("contextmenu", this._onContextMenu), this.domElement.addEventListener("wheel", this._onMouseWheel, { passive: !1 }), this.domElement.getRootNode().addEventListener("keydown", this._interceptControlDown, { passive: !0, capture: !0 }), this.domElement.style.touchAction = "none";
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}
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disconnect() {
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this.domElement.removeEventListener("pointerdown", this._onPointerDown), this.domElement.ownerDocument.removeEventListener("pointermove", this._onPointerMove), this.domElement.ownerDocument.removeEventListener("pointerup", this._onPointerUp), this.domElement.removeEventListener("pointercancel", this._onPointerUp), this.domElement.removeEventListener("wheel", this._onMouseWheel), this.domElement.removeEventListener("contextmenu", this._onContextMenu), this.stopListenToKeyEvents(), this.domElement.getRootNode().removeEventListener("keydown", this._interceptControlDown, { capture: !0 }), this.domElement.style.touchAction = "auto";
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}
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dispose() {
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this.disconnect();
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}
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/**
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* Get the current vertical rotation, in radians.
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*
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* @return {number} The current vertical rotation, in radians.
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*/
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getPolarAngle() {
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return this._spherical.phi;
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}
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/**
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* Get the current horizontal rotation, in radians.
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*
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* @return {number} The current horizontal rotation, in radians.
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*/
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getAzimuthalAngle() {
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return this._spherical.theta;
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}
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/**
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* Returns the distance from the camera to the target.
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*
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* @return {number} The distance from the camera to the target.
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*/
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getDistance() {
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return this.object.position.distanceTo(this.target);
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}
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/**
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* Adds key event listeners to the given DOM element.
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* `window` is a recommended argument for using this method.
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*
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* @param {HTMLElement} domElement - The DOM element
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*/
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listenToKeyEvents(t) {
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t.addEventListener("keydown", this._onKeyDown), this._domElementKeyEvents = t;
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}
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/**
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* Removes the key event listener previously defined with `listenToKeyEvents()`.
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*/
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stopListenToKeyEvents() {
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this._domElementKeyEvents !== null && (this._domElementKeyEvents.removeEventListener("keydown", this._onKeyDown), this._domElementKeyEvents = null);
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}
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/**
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* Save the current state of the controls. This can later be recovered with `reset()`.
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*/
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saveState() {
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this.target0.copy(this.target), this.position0.copy(this.object.position), this.zoom0 = this.object.zoom;
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}
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/**
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* Reset the controls to their state from either the last time the `saveState()`
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* was called, or the initial state.
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*/
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reset() {
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this.target.copy(this.target0), this.object.position.copy(this.position0), this.object.zoom = this.zoom0, this.object.updateProjectionMatrix(), this.dispatchEvent(W), this.update(), this.state = l.NONE;
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}
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update(t = null) {
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const e = this.object.position;
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u.copy(e).sub(this.target), u.applyQuaternion(this._quat), this._spherical.setFromVector3(u), this.autoRotate && this.state === l.NONE && this._rotateLeft(this._getAutoRotationAngle(t)), this.enableDamping ? (this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor, this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor) : (this._spherical.theta += this._sphericalDelta.theta, this._spherical.phi += this._sphericalDelta.phi);
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let i = this.minAzimuthAngle, s = this.maxAzimuthAngle;
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isFinite(i) && isFinite(s) && (i < -Math.PI ? i += f : i > Math.PI && (i -= f), s < -Math.PI ? s += f : s > Math.PI && (s -= f), i <= s ? this._spherical.theta = Math.max(i, Math.min(s, this._spherical.theta)) : this._spherical.theta = this._spherical.theta > (i + s) / 2 ? Math.max(i, this._spherical.theta) : Math.min(s, this._spherical.theta)), this._spherical.phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, this._spherical.phi)), this._spherical.makeSafe(), this.enableDamping === !0 ? this.target.addScaledVector(this._panOffset, this.dampingFactor) : this.target.add(this._panOffset), this.target.sub(this.cursor), this.target.clampLength(this.minTargetRadius, this.maxTargetRadius), this.target.add(this.cursor);
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let n = !1;
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if (this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera)
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this._spherical.radius = this._clampDistance(this._spherical.radius);
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else {
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const a = this._spherical.radius;
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this._spherical.radius = this._clampDistance(this._spherical.radius * this._scale), n = a != this._spherical.radius;
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}
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if (u.setFromSpherical(this._spherical), u.applyQuaternion(this._quatInverse), e.copy(this.target).add(u), this.object.lookAt(this.target), this.enableDamping === !0 ? (this._sphericalDelta.theta *= 1 - this.dampingFactor, this._sphericalDelta.phi *= 1 - this.dampingFactor, this._panOffset.multiplyScalar(1 - this.dampingFactor)) : (this._sphericalDelta.set(0, 0, 0), this._panOffset.set(0, 0, 0)), this.zoomToCursor && this._performCursorZoom) {
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let a = null;
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if (this.object.isPerspectiveCamera) {
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const h = u.length();
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a = this._clampDistance(h * this._scale);
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const c = h - a;
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this.object.position.addScaledVector(this._dollyDirection, c), this.object.updateMatrixWorld(), n = !!c;
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} else if (this.object.isOrthographicCamera) {
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const h = new y(this._mouse.x, this._mouse.y, 0);
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h.unproject(this.object);
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const c = this.object.zoom;
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this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / this._scale)), this.object.updateProjectionMatrix(), n = c !== this.object.zoom;
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const m = new y(this._mouse.x, this._mouse.y, 0);
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m.unproject(this.object), this.object.position.sub(m).add(h), this.object.updateMatrixWorld(), a = u.length();
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} else
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console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."), this.zoomToCursor = !1;
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a !== null && (this.screenSpacePanning ? this.target.set(0, 0, -1).transformDirection(this.object.matrix).multiplyScalar(a).add(this.object.position) : (w.origin.copy(this.object.position), w.direction.set(0, 0, -1).transformDirection(this.object.matrix), Math.abs(this.object.up.dot(w.direction)) < et ? this.object.lookAt(this.target) : (Y.setFromNormalAndCoplanarPoint(this.object.up, this.target), w.intersectPlane(Y, this.target))));
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} else if (this.object.isOrthographicCamera) {
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const a = this.object.zoom;
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this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / this._scale)), a !== this.object.zoom && (this.object.updateProjectionMatrix(), n = !0);
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}
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return this._scale = 1, this._performCursorZoom = !1, n || this._lastPosition.distanceToSquared(this.object.position) > z || 8 * (1 - this._lastQuaternion.dot(this.object.quaternion)) > z || this._lastTargetPosition.distanceToSquared(this.target) > z ? (this.dispatchEvent(W), this._lastPosition.copy(this.object.position), this._lastQuaternion.copy(this.object.quaternion), this._lastTargetPosition.copy(this.target), !0) : !1;
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}
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_getAutoRotationAngle(t) {
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return t !== null ? f / 60 * this.autoRotateSpeed * t : f / 60 / 60 * this.autoRotateSpeed;
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}
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_getZoomScale(t) {
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const e = Math.abs(t * 0.01);
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return Math.pow(0.95, this.zoomSpeed * e);
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}
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_rotateLeft(t) {
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this._sphericalDelta.theta -= t;
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}
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_rotateUp(t) {
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this._sphericalDelta.phi -= t;
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}
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_panLeft(t, e) {
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u.setFromMatrixColumn(e, 0), u.multiplyScalar(-t), this._panOffset.add(u);
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}
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_panUp(t, e) {
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this.screenSpacePanning === !0 ? u.setFromMatrixColumn(e, 1) : (u.setFromMatrixColumn(e, 0), u.crossVectors(this.object.up, u)), u.multiplyScalar(t), this._panOffset.add(u);
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}
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// deltaX and deltaY are in pixels; right and down are positive
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_pan(t, e) {
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const i = this.domElement;
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if (this.object.isPerspectiveCamera) {
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const s = this.object.position;
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u.copy(s).sub(this.target);
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let n = u.length();
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n *= Math.tan(this.object.fov / 2 * Math.PI / 180), this._panLeft(2 * t * n / i.clientHeight, this.object.matrix), this._panUp(2 * e * n / i.clientHeight, this.object.matrix);
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} else this.object.isOrthographicCamera ? (this._panLeft(t * (this.object.right - this.object.left) / this.object.zoom / i.clientWidth, this.object.matrix), this._panUp(e * (this.object.top - this.object.bottom) / this.object.zoom / i.clientHeight, this.object.matrix)) : (console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."), this.enablePan = !1);
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}
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_dollyOut(t) {
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this.object.isPerspectiveCamera || this.object.isOrthographicCamera ? this._scale /= t : (console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."), this.enableZoom = !1);
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}
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_dollyIn(t) {
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this.object.isPerspectiveCamera || this.object.isOrthographicCamera ? this._scale *= t : (console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."), this.enableZoom = !1);
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}
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_updateZoomParameters(t, e) {
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if (!this.zoomToCursor)
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return;
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this._performCursorZoom = !0;
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const i = this.domElement.getBoundingClientRect(), s = t - i.left, n = e - i.top, a = i.width, h = i.height;
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this._mouse.x = s / a * 2 - 1, this._mouse.y = -(n / h) * 2 + 1, this._dollyDirection.set(this._mouse.x, this._mouse.y, 1).unproject(this.object).sub(this.object.position).normalize();
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}
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_clampDistance(t) {
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return Math.max(this.minDistance, Math.min(this.maxDistance, t));
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}
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//
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// event callbacks - update the object state
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//
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_handleMouseDownRotate(t) {
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this._rotateStart.set(t.clientX, t.clientY);
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}
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_handleMouseDownDolly(t) {
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this._updateZoomParameters(t.clientX, t.clientX), this._dollyStart.set(t.clientX, t.clientY);
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}
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_handleMouseDownPan(t) {
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this._panStart.set(t.clientX, t.clientY);
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}
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_handleMouseMoveRotate(t) {
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this._rotateEnd.set(t.clientX, t.clientY), this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart).multiplyScalar(this.rotateSpeed);
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const e = this.domElement;
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this._rotateLeft(f * this._rotateDelta.x / e.clientHeight), this._rotateUp(f * this._rotateDelta.y / e.clientHeight), this._rotateStart.copy(this._rotateEnd), this.update();
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}
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_handleMouseMoveDolly(t) {
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this._dollyEnd.set(t.clientX, t.clientY), this._dollyDelta.subVectors(this._dollyEnd, this._dollyStart), this._dollyDelta.y > 0 ? this._dollyOut(this._getZoomScale(this._dollyDelta.y)) : this._dollyDelta.y < 0 && this._dollyIn(this._getZoomScale(this._dollyDelta.y)), this._dollyStart.copy(this._dollyEnd), this.update();
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}
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_handleMouseMovePan(t) {
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this._panEnd.set(t.clientX, t.clientY), this._panDelta.subVectors(this._panEnd, this._panStart).multiplyScalar(this.panSpeed), this._pan(this._panDelta.x, this._panDelta.y), this._panStart.copy(this._panEnd), this.update();
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}
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_handleMouseWheel(t) {
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this._updateZoomParameters(t.clientX, t.clientY), t.deltaY < 0 ? this._dollyIn(this._getZoomScale(t.deltaY)) : t.deltaY > 0 && this._dollyOut(this._getZoomScale(t.deltaY)), this.update();
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}
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_handleKeyDown(t) {
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let e = !1;
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switch (t.code) {
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case this.keys.UP:
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t.ctrlKey || t.metaKey || t.shiftKey ? this.enableRotate && this._rotateUp(f * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(0, this.keyPanSpeed), e = !0;
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break;
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case this.keys.BOTTOM:
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t.ctrlKey || t.metaKey || t.shiftKey ? this.enableRotate && this._rotateUp(-f * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(0, -this.keyPanSpeed), e = !0;
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break;
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+
case this.keys.LEFT:
|
|
200
|
+
t.ctrlKey || t.metaKey || t.shiftKey ? this.enableRotate && this._rotateLeft(f * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(this.keyPanSpeed, 0), e = !0;
|
|
201
|
+
break;
|
|
202
|
+
case this.keys.RIGHT:
|
|
203
|
+
t.ctrlKey || t.metaKey || t.shiftKey ? this.enableRotate && this._rotateLeft(-f * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(-this.keyPanSpeed, 0), e = !0;
|
|
204
|
+
break;
|
|
205
|
+
}
|
|
206
|
+
e && (t.preventDefault(), this.update());
|
|
207
|
+
}
|
|
208
|
+
_handleTouchStartRotate(t) {
|
|
209
|
+
if (this._pointers.length === 1)
|
|
210
|
+
this._rotateStart.set(t.pageX, t.pageY);
|
|
211
|
+
else {
|
|
212
|
+
const e = this._getSecondPointerPosition(t), i = 0.5 * (t.pageX + e.x), s = 0.5 * (t.pageY + e.y);
|
|
213
|
+
this._rotateStart.set(i, s);
|
|
214
|
+
}
|
|
215
|
+
}
|
|
216
|
+
_handleTouchStartPan(t) {
|
|
217
|
+
if (this._pointers.length === 1)
|
|
218
|
+
this._panStart.set(t.pageX, t.pageY);
|
|
219
|
+
else {
|
|
220
|
+
const e = this._getSecondPointerPosition(t), i = 0.5 * (t.pageX + e.x), s = 0.5 * (t.pageY + e.y);
|
|
221
|
+
this._panStart.set(i, s);
|
|
222
|
+
}
|
|
223
|
+
}
|
|
224
|
+
_handleTouchStartDolly(t) {
|
|
225
|
+
const e = this._getSecondPointerPosition(t), i = t.pageX - e.x, s = t.pageY - e.y, n = Math.sqrt(i * i + s * s);
|
|
226
|
+
this._dollyStart.set(0, n);
|
|
227
|
+
}
|
|
228
|
+
_handleTouchStartDollyPan(t) {
|
|
229
|
+
this.enableZoom && this._handleTouchStartDolly(t), this.enablePan && this._handleTouchStartPan(t);
|
|
230
|
+
}
|
|
231
|
+
_handleTouchStartDollyRotate(t) {
|
|
232
|
+
this.enableZoom && this._handleTouchStartDolly(t), this.enableRotate && this._handleTouchStartRotate(t);
|
|
233
|
+
}
|
|
234
|
+
_handleTouchMoveRotate(t) {
|
|
235
|
+
if (this._pointers.length == 1)
|
|
236
|
+
this._rotateEnd.set(t.pageX, t.pageY);
|
|
237
|
+
else {
|
|
238
|
+
const i = this._getSecondPointerPosition(t), s = 0.5 * (t.pageX + i.x), n = 0.5 * (t.pageY + i.y);
|
|
239
|
+
this._rotateEnd.set(s, n);
|
|
240
|
+
}
|
|
241
|
+
this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart).multiplyScalar(this.rotateSpeed);
|
|
242
|
+
const e = this.domElement;
|
|
243
|
+
this._rotateLeft(f * this._rotateDelta.x / e.clientHeight), this._rotateUp(f * this._rotateDelta.y / e.clientHeight), this._rotateStart.copy(this._rotateEnd);
|
|
244
|
+
}
|
|
245
|
+
_handleTouchMovePan(t) {
|
|
246
|
+
if (this._pointers.length === 1)
|
|
247
|
+
this._panEnd.set(t.pageX, t.pageY);
|
|
248
|
+
else {
|
|
249
|
+
const e = this._getSecondPointerPosition(t), i = 0.5 * (t.pageX + e.x), s = 0.5 * (t.pageY + e.y);
|
|
250
|
+
this._panEnd.set(i, s);
|
|
251
|
+
}
|
|
252
|
+
this._panDelta.subVectors(this._panEnd, this._panStart).multiplyScalar(this.panSpeed), this._pan(this._panDelta.x, this._panDelta.y), this._panStart.copy(this._panEnd);
|
|
253
|
+
}
|
|
254
|
+
_handleTouchMoveDolly(t) {
|
|
255
|
+
const e = this._getSecondPointerPosition(t), i = t.pageX - e.x, s = t.pageY - e.y, n = Math.sqrt(i * i + s * s);
|
|
256
|
+
this._dollyEnd.set(0, n), this._dollyDelta.set(0, Math.pow(this._dollyEnd.y / this._dollyStart.y, this.zoomSpeed)), this._dollyOut(this._dollyDelta.y), this._dollyStart.copy(this._dollyEnd);
|
|
257
|
+
const a = (t.pageX + e.x) * 0.5, h = (t.pageY + e.y) * 0.5;
|
|
258
|
+
this._updateZoomParameters(a, h);
|
|
259
|
+
}
|
|
260
|
+
_handleTouchMoveDollyPan(t) {
|
|
261
|
+
this.enableZoom && this._handleTouchMoveDolly(t), this.enablePan && this._handleTouchMovePan(t);
|
|
262
|
+
}
|
|
263
|
+
_handleTouchMoveDollyRotate(t) {
|
|
264
|
+
this.enableZoom && this._handleTouchMoveDolly(t), this.enableRotate && this._handleTouchMoveRotate(t);
|
|
265
|
+
}
|
|
266
|
+
// pointers
|
|
267
|
+
_addPointer(t) {
|
|
268
|
+
this._pointers.push(t.pointerId);
|
|
269
|
+
}
|
|
270
|
+
_removePointer(t) {
|
|
271
|
+
delete this._pointerPositions[t.pointerId];
|
|
272
|
+
for (let e = 0; e < this._pointers.length; e++)
|
|
273
|
+
if (this._pointers[e] == t.pointerId) {
|
|
274
|
+
this._pointers.splice(e, 1);
|
|
275
|
+
return;
|
|
276
|
+
}
|
|
277
|
+
}
|
|
278
|
+
_isTrackingPointer(t) {
|
|
279
|
+
for (let e = 0; e < this._pointers.length; e++)
|
|
280
|
+
if (this._pointers[e] == t.pointerId) return !0;
|
|
281
|
+
return !1;
|
|
282
|
+
}
|
|
283
|
+
_trackPointer(t) {
|
|
284
|
+
let e = this._pointerPositions[t.pointerId];
|
|
285
|
+
e === void 0 && (e = new g(), this._pointerPositions[t.pointerId] = e), e.set(t.pageX, t.pageY);
|
|
286
|
+
}
|
|
287
|
+
_getSecondPointerPosition(t) {
|
|
288
|
+
const e = t.pointerId === this._pointers[0] ? this._pointers[1] : this._pointers[0];
|
|
289
|
+
return this._pointerPositions[e];
|
|
290
|
+
}
|
|
291
|
+
//
|
|
292
|
+
_customWheelEvent(t) {
|
|
293
|
+
const e = t.deltaMode, i = {
|
|
294
|
+
clientX: t.clientX,
|
|
295
|
+
clientY: t.clientY,
|
|
296
|
+
deltaY: t.deltaY
|
|
297
|
+
};
|
|
298
|
+
switch (e) {
|
|
299
|
+
case 1:
|
|
300
|
+
i.deltaY *= 16;
|
|
301
|
+
break;
|
|
302
|
+
case 2:
|
|
303
|
+
i.deltaY *= 100;
|
|
304
|
+
break;
|
|
305
|
+
}
|
|
306
|
+
return t.ctrlKey && !this._controlActive && (i.deltaY *= 10), i;
|
|
307
|
+
}
|
|
308
|
+
}
|
|
309
|
+
function st(o) {
|
|
310
|
+
this.enabled !== !1 && (this._pointers.length === 0 && (this.domElement.setPointerCapture(o.pointerId), this.domElement.ownerDocument.addEventListener("pointermove", this._onPointerMove), this.domElement.ownerDocument.addEventListener("pointerup", this._onPointerUp)), !this._isTrackingPointer(o) && (this._addPointer(o), o.pointerType === "touch" ? this._onTouchStart(o) : this._onMouseDown(o)));
|
|
311
|
+
}
|
|
312
|
+
function nt(o) {
|
|
313
|
+
this.enabled !== !1 && (o.pointerType === "touch" ? this._onTouchMove(o) : this._onMouseMove(o));
|
|
314
|
+
}
|
|
315
|
+
function ot(o) {
|
|
316
|
+
switch (this._removePointer(o), this._pointers.length) {
|
|
317
|
+
case 0:
|
|
318
|
+
this.domElement.releasePointerCapture(o.pointerId), this.domElement.ownerDocument.removeEventListener("pointermove", this._onPointerMove), this.domElement.ownerDocument.removeEventListener("pointerup", this._onPointerUp), this.dispatchEvent(H), this.state = l.NONE;
|
|
319
|
+
break;
|
|
320
|
+
case 1:
|
|
321
|
+
const t = this._pointers[0], e = this._pointerPositions[t];
|
|
322
|
+
this._onTouchStart({ pointerId: t, pageX: e.x, pageY: e.y });
|
|
323
|
+
break;
|
|
324
|
+
}
|
|
325
|
+
}
|
|
326
|
+
function at(o) {
|
|
327
|
+
let t;
|
|
328
|
+
switch (o.button) {
|
|
329
|
+
case 0:
|
|
330
|
+
t = this.mouseButtons.LEFT;
|
|
331
|
+
break;
|
|
332
|
+
case 1:
|
|
333
|
+
t = this.mouseButtons.MIDDLE;
|
|
334
|
+
break;
|
|
335
|
+
case 2:
|
|
336
|
+
t = this.mouseButtons.RIGHT;
|
|
337
|
+
break;
|
|
338
|
+
default:
|
|
339
|
+
t = -1;
|
|
340
|
+
}
|
|
341
|
+
switch (t) {
|
|
342
|
+
case b.DOLLY:
|
|
343
|
+
if (this.enableZoom === !1) return;
|
|
344
|
+
this._handleMouseDownDolly(o), this.state = l.DOLLY;
|
|
345
|
+
break;
|
|
346
|
+
case b.ROTATE:
|
|
347
|
+
if (o.ctrlKey || o.metaKey || o.shiftKey) {
|
|
348
|
+
if (this.enablePan === !1) return;
|
|
349
|
+
this._handleMouseDownPan(o), this.state = l.PAN;
|
|
350
|
+
} else {
|
|
351
|
+
if (this.enableRotate === !1) return;
|
|
352
|
+
this._handleMouseDownRotate(o), this.state = l.ROTATE;
|
|
353
|
+
}
|
|
354
|
+
break;
|
|
355
|
+
case b.PAN:
|
|
356
|
+
if (o.ctrlKey || o.metaKey || o.shiftKey) {
|
|
357
|
+
if (this.enableRotate === !1) return;
|
|
358
|
+
this._handleMouseDownRotate(o), this.state = l.ROTATE;
|
|
359
|
+
} else {
|
|
360
|
+
if (this.enablePan === !1) return;
|
|
361
|
+
this._handleMouseDownPan(o), this.state = l.PAN;
|
|
362
|
+
}
|
|
363
|
+
break;
|
|
364
|
+
default:
|
|
365
|
+
this.state = l.NONE;
|
|
366
|
+
}
|
|
367
|
+
this.state !== l.NONE && this.dispatchEvent(j);
|
|
368
|
+
}
|
|
369
|
+
function rt(o) {
|
|
370
|
+
switch (this.state) {
|
|
371
|
+
case l.ROTATE:
|
|
372
|
+
if (this.enableRotate === !1) return;
|
|
373
|
+
this._handleMouseMoveRotate(o);
|
|
374
|
+
break;
|
|
375
|
+
case l.DOLLY:
|
|
376
|
+
if (this.enableZoom === !1) return;
|
|
377
|
+
this._handleMouseMoveDolly(o);
|
|
378
|
+
break;
|
|
379
|
+
case l.PAN:
|
|
380
|
+
if (this.enablePan === !1) return;
|
|
381
|
+
this._handleMouseMovePan(o);
|
|
382
|
+
break;
|
|
383
|
+
}
|
|
384
|
+
}
|
|
385
|
+
function ht(o) {
|
|
386
|
+
this.enabled === !1 || this.enableZoom === !1 || this.state !== l.NONE || (o.preventDefault(), this.dispatchEvent(j), this._handleMouseWheel(this._customWheelEvent(o)), this.dispatchEvent(H));
|
|
387
|
+
}
|
|
388
|
+
function lt(o) {
|
|
389
|
+
this.enabled !== !1 && this._handleKeyDown(o);
|
|
390
|
+
}
|
|
391
|
+
function ct(o) {
|
|
392
|
+
switch (this._trackPointer(o), this._pointers.length) {
|
|
393
|
+
case 1:
|
|
394
|
+
switch (this.touches.ONE) {
|
|
395
|
+
case x.ROTATE:
|
|
396
|
+
if (this.enableRotate === !1) return;
|
|
397
|
+
this._handleTouchStartRotate(o), this.state = l.TOUCH_ROTATE;
|
|
398
|
+
break;
|
|
399
|
+
case x.PAN:
|
|
400
|
+
if (this.enablePan === !1) return;
|
|
401
|
+
this._handleTouchStartPan(o), this.state = l.TOUCH_PAN;
|
|
402
|
+
break;
|
|
403
|
+
default:
|
|
404
|
+
this.state = l.NONE;
|
|
405
|
+
}
|
|
406
|
+
break;
|
|
407
|
+
case 2:
|
|
408
|
+
switch (this.touches.TWO) {
|
|
409
|
+
case x.DOLLY_PAN:
|
|
410
|
+
if (this.enableZoom === !1 && this.enablePan === !1) return;
|
|
411
|
+
this._handleTouchStartDollyPan(o), this.state = l.TOUCH_DOLLY_PAN;
|
|
412
|
+
break;
|
|
413
|
+
case x.DOLLY_ROTATE:
|
|
414
|
+
if (this.enableZoom === !1 && this.enableRotate === !1) return;
|
|
415
|
+
this._handleTouchStartDollyRotate(o), this.state = l.TOUCH_DOLLY_ROTATE;
|
|
416
|
+
break;
|
|
417
|
+
default:
|
|
418
|
+
this.state = l.NONE;
|
|
419
|
+
}
|
|
420
|
+
break;
|
|
421
|
+
default:
|
|
422
|
+
this.state = l.NONE;
|
|
423
|
+
}
|
|
424
|
+
this.state !== l.NONE && this.dispatchEvent(j);
|
|
425
|
+
}
|
|
426
|
+
function ut(o) {
|
|
427
|
+
switch (this._trackPointer(o), this.state) {
|
|
428
|
+
case l.TOUCH_ROTATE:
|
|
429
|
+
if (this.enableRotate === !1) return;
|
|
430
|
+
this._handleTouchMoveRotate(o), this.update();
|
|
431
|
+
break;
|
|
432
|
+
case l.TOUCH_PAN:
|
|
433
|
+
if (this.enablePan === !1) return;
|
|
434
|
+
this._handleTouchMovePan(o), this.update();
|
|
435
|
+
break;
|
|
436
|
+
case l.TOUCH_DOLLY_PAN:
|
|
437
|
+
if (this.enableZoom === !1 && this.enablePan === !1) return;
|
|
438
|
+
this._handleTouchMoveDollyPan(o), this.update();
|
|
439
|
+
break;
|
|
440
|
+
case l.TOUCH_DOLLY_ROTATE:
|
|
441
|
+
if (this.enableZoom === !1 && this.enableRotate === !1) return;
|
|
442
|
+
this._handleTouchMoveDollyRotate(o), this.update();
|
|
443
|
+
break;
|
|
444
|
+
default:
|
|
445
|
+
this.state = l.NONE;
|
|
446
|
+
}
|
|
447
|
+
}
|
|
448
|
+
function dt(o) {
|
|
449
|
+
this.enabled !== !1 && o.preventDefault();
|
|
450
|
+
}
|
|
451
|
+
function mt(o) {
|
|
452
|
+
o.key === "Control" && (this._controlActive = !0, this.domElement.getRootNode().addEventListener("keyup", this._interceptControlUp, { passive: !0, capture: !0 }));
|
|
453
|
+
}
|
|
454
|
+
function ft(o) {
|
|
455
|
+
o.key === "Control" && (this._controlActive = !1, this.domElement.getRootNode().removeEventListener("keyup", this._interceptControlUp, { passive: !0, capture: !0 }));
|
|
456
|
+
}
|
|
457
|
+
var X = `precision highp float;
|
|
458
|
+
|
|
459
|
+
attribute float instanceIndex;
|
|
460
|
+
|
|
461
|
+
uniform vec2 uResolution;
|
|
462
|
+
uniform float uLineWidth;
|
|
463
|
+
uniform float uTime;
|
|
464
|
+
uniform float uCount;
|
|
465
|
+
uniform float uFrequency;
|
|
466
|
+
uniform float uAmplitude;
|
|
467
|
+
uniform float uPlotWidth;
|
|
468
|
+
uniform float uPreset;
|
|
469
|
+
uniform float uLodFactor;
|
|
470
|
+
uniform vec2 uOffset;
|
|
471
|
+
|
|
472
|
+
varying float vVanish;
|
|
473
|
+
varying float vSide;
|
|
474
|
+
varying float vProgress;
|
|
475
|
+
varying float vSegmentIndex;
|
|
476
|
+
|
|
477
|
+
#define PI 3.14159265359
|
|
478
|
+
|
|
479
|
+
float hash(float n) { return fract(sin(n) * 1e4); }
|
|
480
|
+
float noise(float x) {
|
|
481
|
+
float i = floor(x);
|
|
482
|
+
float f = fract(x);
|
|
483
|
+
float u = f * f * (3.0 - 2.0 * f);
|
|
484
|
+
return mix(hash(i), hash(i + 1.0), u);
|
|
485
|
+
}
|
|
486
|
+
|
|
487
|
+
float hash3(vec3 p3) {
|
|
488
|
+
p3 = fract(p3 * .1031);
|
|
489
|
+
p3 += dot(p3, p3.zyx + 31.32);
|
|
490
|
+
return fract((p3.x + p3.y) * p3.z);
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
float noise3D(in vec3 x) {
|
|
494
|
+
vec3 i = floor(x);
|
|
495
|
+
vec3 f = fract(x);
|
|
496
|
+
f = f * f * (3.0 - 2.0 * f);
|
|
497
|
+
return mix(mix(mix(hash3(i + vec3(0,0,0)), hash3(i + vec3(1,0,0)), f.x),
|
|
498
|
+
mix(hash3(i + vec3(0,1,0)), hash3(i + vec3(1,1,0)), f.x), f.y),
|
|
499
|
+
mix(mix(hash3(i + vec3(0,0,1)), hash3(i + vec3(1,0,1)), f.x),
|
|
500
|
+
mix(hash3(i + vec3(0,1,1)), hash3(i + vec3(1,1,1)), f.x), f.y), f.z);
|
|
501
|
+
}
|
|
502
|
+
|
|
503
|
+
vec4 getPlotPos(float index) {
|
|
504
|
+
|
|
505
|
+
float halfW = uPlotWidth * 0.5;
|
|
506
|
+
float x = (index / max(uCount - 1.0, 1.0)) * uPlotWidth - halfW;
|
|
507
|
+
|
|
508
|
+
float t = x * uFrequency + uTime;
|
|
509
|
+
int preset = int(uPreset + 0.5);
|
|
510
|
+
float y = 0.0;
|
|
511
|
+
if (preset == 0) y = sin(t) * uAmplitude;
|
|
512
|
+
else if (preset == 1) y = (fract(t / (2.0 * PI)) * 2.0 - 1.0) * uAmplitude;
|
|
513
|
+
else if (preset == 2) y = (abs(fract(t / (2.0 * PI)) * 2.0 - 1.0) * 2.0 - 1.0) * uAmplitude;
|
|
514
|
+
else if (preset == 3) y = (step(0.5, fract(t / (2.0 * PI))) * 2.0 - 1.0) * uAmplitude;
|
|
515
|
+
else if (preset == 4) {
|
|
516
|
+
y = (sin(t) + sin(t * 2.1) * 0.5 + sin(t * 0.5) * 1.5) * uAmplitude * 0.5;
|
|
517
|
+
y += cos(t * 0.2) * uAmplitude * 0.3;
|
|
518
|
+
}
|
|
519
|
+
else if (preset == 5) {
|
|
520
|
+
y = (sin(t) * cos(t * 1.1 + uTime) * sin(t * 0.5 - uTime * 0.5)) * uAmplitude * 2.0;
|
|
521
|
+
}
|
|
522
|
+
else if (preset == 6) {
|
|
523
|
+
y = (noise(t) * 2.0 - 1.0) * uAmplitude;
|
|
524
|
+
}
|
|
525
|
+
else if (preset == 7) {
|
|
526
|
+
|
|
527
|
+
y = (noise3D(vec3(x * uFrequency * 0.5, 0.0, uTime * 0.5)) * 2.0 - 1.0) * uAmplitude;
|
|
528
|
+
}
|
|
529
|
+
else {
|
|
530
|
+
|
|
531
|
+
y = 0.0;
|
|
532
|
+
}
|
|
533
|
+
|
|
534
|
+
return vec4(x + uOffset.x, y + uOffset.y, 0.0, 1.0);
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
void main() {
|
|
538
|
+
vVanish = 0.0;
|
|
539
|
+
vSide = position.y;
|
|
540
|
+
|
|
541
|
+
if (instanceIndex >= uCount - 1.0 || instanceIndex > uCount * uLodFactor) {
|
|
542
|
+
vVanish = 1.0;
|
|
543
|
+
gl_Position = vec4(2.0, 2.0, 2.0, 1.0);
|
|
544
|
+
return;
|
|
545
|
+
}
|
|
546
|
+
|
|
547
|
+
mat4 mvp = projectionMatrix * modelViewMatrix;
|
|
548
|
+
vec4 worldP0 = getPlotPos(instanceIndex);
|
|
549
|
+
vec4 worldP1 = getPlotPos(instanceIndex + 1.0);
|
|
550
|
+
|
|
551
|
+
vec4 clipP0 = mvp * worldP0;
|
|
552
|
+
vec4 clipP1 = mvp * worldP1;
|
|
553
|
+
|
|
554
|
+
vec2 screenP0 = (clipP0.xy / clipP0.w + 1.0) * 0.5 * uResolution;
|
|
555
|
+
vec2 screenP1 = (clipP1.xy / clipP1.w + 1.0) * 0.5 * uResolution;
|
|
556
|
+
|
|
557
|
+
vec2 dir = normalize(screenP1 - screenP0);
|
|
558
|
+
vec2 normal = vec2(-dir.y, dir.x);
|
|
559
|
+
|
|
560
|
+
vec4 clipAmp = mvp * vec4(0.0, uAmplitude, 0.0, 0.0);
|
|
561
|
+
float ampPixels = length((clipAmp.xy / clipAmp.w) * uResolution * 0.5);
|
|
562
|
+
float effectiveLineWidth = min(uLineWidth, max(ampPixels * 0.2, 0.5));
|
|
563
|
+
|
|
564
|
+
float t = position.x + 0.5;
|
|
565
|
+
vProgress = t;
|
|
566
|
+
vSegmentIndex = instanceIndex;
|
|
567
|
+
|
|
568
|
+
vec2 currentScreen = mix(screenP0, screenP1, t);
|
|
569
|
+
currentScreen += normal * position.y * effectiveLineWidth * 2.0;
|
|
570
|
+
|
|
571
|
+
gl_Position = vec4((currentScreen / uResolution * 2.0 - 1.0), 0.0, 1.0);
|
|
572
|
+
}`, pt = `precision highp float;
|
|
573
|
+
uniform vec3 uColor;
|
|
574
|
+
uniform vec3 uOutlineColor;
|
|
575
|
+
uniform float uOutlineWidth;
|
|
576
|
+
uniform float uLineWidth;
|
|
577
|
+
uniform float uDashScale;
|
|
578
|
+
uniform float uTime;
|
|
579
|
+
|
|
580
|
+
varying float vVanish;
|
|
581
|
+
varying float vSide;
|
|
582
|
+
varying float vProgress;
|
|
583
|
+
varying float vSegmentIndex;
|
|
584
|
+
|
|
585
|
+
void main() {
|
|
586
|
+
if (vVanish > 0.5) discard;
|
|
587
|
+
|
|
588
|
+
|
|
589
|
+
if (uDashScale > 0.0) {
|
|
590
|
+
float dashPos = (vSegmentIndex + vProgress) * uDashScale;
|
|
591
|
+
if (fract(dashPos) > 0.5) discard;
|
|
592
|
+
}
|
|
593
|
+
|
|
594
|
+
|
|
595
|
+
|
|
596
|
+
float dist = abs(vSide) * 2.0;
|
|
597
|
+
|
|
598
|
+
|
|
599
|
+
|
|
600
|
+
float blur = 1.5 / max(uLineWidth, 1.0);
|
|
601
|
+
|
|
602
|
+
|
|
603
|
+
|
|
604
|
+
float innerEdge = 1.0 - uOutlineWidth;
|
|
605
|
+
|
|
606
|
+
|
|
607
|
+
float alpha = smoothstep(1.0, 1.0 - blur, dist);
|
|
608
|
+
|
|
609
|
+
|
|
610
|
+
vec3 baseColor = uColor;
|
|
611
|
+
|
|
612
|
+
|
|
613
|
+
float innerAlpha = smoothstep(innerEdge, innerEdge - blur, dist);
|
|
614
|
+
vec3 color = mix(uOutlineColor, baseColor, innerAlpha);
|
|
615
|
+
|
|
616
|
+
gl_FragColor = vec4(color, alpha);
|
|
617
|
+
}`;
|
|
618
|
+
class S {
|
|
619
|
+
instancedMesh;
|
|
620
|
+
geometry;
|
|
621
|
+
material;
|
|
622
|
+
params;
|
|
623
|
+
static customInjection = "";
|
|
624
|
+
constructor(t, e = new r.Color(65416)) {
|
|
625
|
+
this.params = {
|
|
626
|
+
count: t,
|
|
627
|
+
frequency: 0.1,
|
|
628
|
+
amplitude: 20,
|
|
629
|
+
width: 400,
|
|
630
|
+
presetIndex: 0,
|
|
631
|
+
color: e.clone(),
|
|
632
|
+
lodFactor: 1,
|
|
633
|
+
pointSize: 2
|
|
634
|
+
};
|
|
635
|
+
const i = new r.PlaneGeometry(1, 1);
|
|
636
|
+
this.geometry = new r.InstancedBufferGeometry(), this.geometry.index = i.index, i.attributes.position && this.geometry.setAttribute("position", i.attributes.position);
|
|
637
|
+
const s = new Float32Array(t);
|
|
638
|
+
for (let c = 0; c < t; c++) s[c] = c;
|
|
639
|
+
this.geometry.setAttribute("instanceIndex", new r.InstancedBufferAttribute(s, 1));
|
|
640
|
+
const n = /else\s*{\s*y\s*=\s*0\.0;\s*}/g, a = X.replace(
|
|
641
|
+
n,
|
|
642
|
+
S.customInjection || "else { y = 0.0; }"
|
|
643
|
+
);
|
|
644
|
+
this.material = new r.ShaderMaterial({
|
|
645
|
+
uniforms: {
|
|
646
|
+
uTime: { value: 0 },
|
|
647
|
+
uCount: { value: Number(t) },
|
|
648
|
+
uFrequency: { value: this.params.frequency },
|
|
649
|
+
uAmplitude: { value: this.params.amplitude },
|
|
650
|
+
uPlotWidth: { value: 400 },
|
|
651
|
+
uPreset: { value: Number(this.params.presetIndex) },
|
|
652
|
+
uColor: { value: e.clone() },
|
|
653
|
+
uLodFactor: { value: 1 },
|
|
654
|
+
uResolution: { value: new r.Vector2(100, 100) },
|
|
655
|
+
uLineWidth: { value: 2 },
|
|
656
|
+
uOutlineColor: { value: new r.Color(0) },
|
|
657
|
+
uOutlineWidth: { value: 0 },
|
|
658
|
+
uDashScale: { value: 0 },
|
|
659
|
+
uOffset: { value: new r.Vector2(0, 0) }
|
|
660
|
+
},
|
|
661
|
+
vertexShader: a,
|
|
662
|
+
fragmentShader: pt,
|
|
663
|
+
transparent: !1,
|
|
664
|
+
depthWrite: !1,
|
|
665
|
+
depthTest: !1,
|
|
666
|
+
blending: r.AdditiveBlending
|
|
667
|
+
}), this.instancedMesh = new r.InstancedMesh(this.geometry, this.material, t), this.instancedMesh.frustumCulled = !1;
|
|
668
|
+
const h = new r.Object3D();
|
|
669
|
+
h.updateMatrix();
|
|
670
|
+
for (let c = 0; c < t; c++) this.instancedMesh.setMatrixAt(c, h.matrix);
|
|
671
|
+
}
|
|
672
|
+
setParams(t) {
|
|
673
|
+
return this.params = { ...this.params, ...t }, this;
|
|
674
|
+
}
|
|
675
|
+
color(t) {
|
|
676
|
+
return this.setParams({ color: t });
|
|
677
|
+
}
|
|
678
|
+
amplitude(t) {
|
|
679
|
+
return this.setParams({ amplitude: t });
|
|
680
|
+
}
|
|
681
|
+
frequency(t) {
|
|
682
|
+
return this.setParams({ frequency: t });
|
|
683
|
+
}
|
|
684
|
+
width(t) {
|
|
685
|
+
return this.setParams({ width: t });
|
|
686
|
+
}
|
|
687
|
+
offset(t, e) {
|
|
688
|
+
return this.setParams({ offset: { x: t, y: e } });
|
|
689
|
+
}
|
|
690
|
+
preset(t) {
|
|
691
|
+
return this.setParams({ presetIndex: t });
|
|
692
|
+
}
|
|
693
|
+
injectPresets(t) {
|
|
694
|
+
let e = "", i = 8;
|
|
695
|
+
t.forEach((a, h) => {
|
|
696
|
+
e += `else if (preset == ${i}) { // ${h}
|
|
697
|
+
y = ${a};
|
|
698
|
+
}
|
|
699
|
+
`, i++;
|
|
700
|
+
}), e += "else { y = 0.0; }", S.customInjection = e;
|
|
701
|
+
const s = /else\s*{\s*y\s*=\s*0\.0;\s*}/g, n = X.replace(s, e);
|
|
702
|
+
this.material.vertexShader !== n && (this.material.vertexShader = n, this.material.needsUpdate = !0);
|
|
703
|
+
}
|
|
704
|
+
update(t, e) {
|
|
705
|
+
const i = this.material.uniforms;
|
|
706
|
+
if (!i) return;
|
|
707
|
+
e && i.uResolution.value.set(e.pixelWidth, e.pixelHeight);
|
|
708
|
+
const s = this.params, n = s.autoUpdate !== !1 ? t : 0;
|
|
709
|
+
this.updateUniform(i.uTime, n), this.updateUniform(i.uFrequency, s.frequency), this.updateUniform(i.uAmplitude, s.amplitude), this.updateUniform(i.uPlotWidth, s.width ?? 400), this.updateUniform(i.uPreset, Number(s.presetIndex)), this.updateUniform(i.uLodFactor, s.lodFactor ?? 1), this.updateUniform(i.uLineWidth, s.pointSize ?? 2), s.color !== void 0 && i.uColor.value.set(s.color), s.borderColor !== void 0 && i.uOutlineColor.value.set(s.borderColor), this.updateUniform(i.uOutlineWidth, s.borderWidth ?? 0), this.updateUniform(i.uDashScale, s.dashScale ?? 0), s.offset && i.uOffset.value.set(s.offset.x, s.offset.y);
|
|
710
|
+
const a = this.calculateEffectiveCount(s, e);
|
|
711
|
+
this.updateUniform(i.uCount, a), this.instancedMesh.count = Math.max(0, a);
|
|
712
|
+
}
|
|
713
|
+
updateUniform(t, e) {
|
|
714
|
+
t.value !== e && (t.value = e);
|
|
715
|
+
}
|
|
716
|
+
calculateEffectiveCount(t, e) {
|
|
717
|
+
if (!e) return t.count;
|
|
718
|
+
const n = (t.width ?? 400) / Math.max(e.maxX - e.minX, 1e-3), a = Math.ceil(e.pixelWidth * 2 * n);
|
|
719
|
+
return Math.min(t.count, a);
|
|
720
|
+
}
|
|
721
|
+
get mesh() {
|
|
722
|
+
return this.instancedMesh;
|
|
723
|
+
}
|
|
724
|
+
getDrawStats() {
|
|
725
|
+
return { total: this.params.count, visible: this.instancedMesh.count };
|
|
726
|
+
}
|
|
727
|
+
dispose() {
|
|
728
|
+
this.geometry.dispose(), Array.isArray(this.material) ? this.material.forEach((t) => t.dispose()) : this.material.dispose();
|
|
729
|
+
}
|
|
730
|
+
}
|
|
731
|
+
var F = `precision highp float;
|
|
732
|
+
attribute float pIndex;
|
|
733
|
+
uniform float uTime;
|
|
734
|
+
uniform float uCount;
|
|
735
|
+
uniform float uFrequency;
|
|
736
|
+
uniform float uAmplitude;
|
|
737
|
+
uniform float uPlotWidth;
|
|
738
|
+
uniform float uPreset;
|
|
739
|
+
uniform float uPointSize;
|
|
740
|
+
uniform float uLodFactor;
|
|
741
|
+
uniform float uAdaptive;
|
|
742
|
+
uniform vec2 uOffset;
|
|
743
|
+
|
|
744
|
+
#define PI 3.14159265359
|
|
745
|
+
|
|
746
|
+
float hash(float n) { return fract(sin(n) * 1e4); }
|
|
747
|
+
float noise(float x) {
|
|
748
|
+
float i = floor(x);
|
|
749
|
+
float f = fract(x);
|
|
750
|
+
float u = f * f * (3.0 - 2.0 * f);
|
|
751
|
+
return mix(hash(i), hash(i + 1.0), u);
|
|
752
|
+
}
|
|
753
|
+
|
|
754
|
+
float hash3(vec3 p3) {
|
|
755
|
+
p3 = fract(p3 * .1031);
|
|
756
|
+
p3 += dot(p3, p3.zyx + 31.32);
|
|
757
|
+
return fract((p3.x + p3.y) * p3.z);
|
|
758
|
+
}
|
|
759
|
+
|
|
760
|
+
float noise3D(in vec3 x) {
|
|
761
|
+
vec3 i = floor(x);
|
|
762
|
+
vec3 f = fract(x);
|
|
763
|
+
f = f * f * (3.0 - 2.0 * f);
|
|
764
|
+
return mix(mix(mix(hash3(i + vec3(0,0,0)), hash3(i + vec3(1,0,0)), f.x),
|
|
765
|
+
mix(hash3(i + vec3(0,1,0)), hash3(i + vec3(1,1,0)), f.x), f.y),
|
|
766
|
+
mix(mix(hash3(i + vec3(0,0,1)), hash3(i + vec3(1,0,1)), f.x),
|
|
767
|
+
mix(hash3(i + vec3(0,1,1)), hash3(i + vec3(1,1,1)), f.x), f.y), f.z);
|
|
768
|
+
}
|
|
769
|
+
|
|
770
|
+
void main() {
|
|
771
|
+
if (pIndex > uCount * uLodFactor) {
|
|
772
|
+
gl_Position = vec4(2.0, 2.0, 2.0, 1.0);
|
|
773
|
+
return;
|
|
774
|
+
}
|
|
775
|
+
|
|
776
|
+
float halfW = uPlotWidth * 0.5;
|
|
777
|
+
float x = (pIndex / max(uCount - 1.0, 1.0)) * uPlotWidth - halfW;
|
|
778
|
+
float y = 0.0;
|
|
779
|
+
|
|
780
|
+
int preset = int(uPreset + 0.5);
|
|
781
|
+
float t = x * uFrequency + uTime;
|
|
782
|
+
|
|
783
|
+
if (preset == 0) y = sin(t) * uAmplitude;
|
|
784
|
+
else if (preset == 1) y = (fract(t / (2.0 * PI)) * 2.0 - 1.0) * uAmplitude;
|
|
785
|
+
else if (preset == 2) y = (abs(fract(t / (2.0 * PI)) * 2.0 - 1.0) * 2.0 - 1.0) * uAmplitude;
|
|
786
|
+
else if (preset == 3) y = (step(0.5, fract(t / (2.0 * PI))) * 2.0 - 1.0) * uAmplitude;
|
|
787
|
+
else if (preset == 4) {
|
|
788
|
+
y = (sin(t) + sin(t * 2.1) * 0.5 + sin(t * 0.5) * 1.5) * uAmplitude * 0.5;
|
|
789
|
+
y += cos(t * 0.2) * uAmplitude * 0.3;
|
|
790
|
+
}
|
|
791
|
+
else if (preset == 5) {
|
|
792
|
+
y = (sin(t) * cos(t * 1.1 + uTime) * sin(t * 0.5 - uTime * 0.5)) * uAmplitude * 2.0;
|
|
793
|
+
}
|
|
794
|
+
else if (preset == 6) {
|
|
795
|
+
y = (noise(t) * 2.0 - 1.0) * uAmplitude;
|
|
796
|
+
}
|
|
797
|
+
else if (preset == 7) {
|
|
798
|
+
y = (noise3D(vec3(x * uFrequency * 0.5, 0.0, uTime * 0.5)) * 2.0 - 1.0) * uAmplitude;
|
|
799
|
+
}
|
|
800
|
+
else {
|
|
801
|
+
y = 0.0;
|
|
802
|
+
}
|
|
803
|
+
|
|
804
|
+
vec4 worldPos = vec4(x + uOffset.x, y + uOffset.y, 0.0, 1.0);
|
|
805
|
+
vec4 mvPosition = modelViewMatrix * worldPos;
|
|
806
|
+
gl_PointSize = uPointSize;
|
|
807
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
808
|
+
}`, gt = `precision mediump float;
|
|
809
|
+
uniform vec3 uColor;
|
|
810
|
+
|
|
811
|
+
void main() {
|
|
812
|
+
vec2 cxy = 2.0 * gl_PointCoord - 1.0;
|
|
813
|
+
float r = dot(cxy, cxy);
|
|
814
|
+
|
|
815
|
+
|
|
816
|
+
if (r > 1.0) discard;
|
|
817
|
+
|
|
818
|
+
|
|
819
|
+
float alpha = smoothstep(1.0, 0.5, r);
|
|
820
|
+
gl_FragColor = vec4(uColor, alpha);
|
|
821
|
+
}`;
|
|
822
|
+
class T {
|
|
823
|
+
points;
|
|
824
|
+
geometry;
|
|
825
|
+
material;
|
|
826
|
+
params;
|
|
827
|
+
static customInjection = "";
|
|
828
|
+
constructor(t, e = new r.Color(65416)) {
|
|
829
|
+
this.params = {
|
|
830
|
+
count: t,
|
|
831
|
+
frequency: 0.1,
|
|
832
|
+
amplitude: 20,
|
|
833
|
+
width: 400,
|
|
834
|
+
presetIndex: 0,
|
|
835
|
+
color: e.clone(),
|
|
836
|
+
lodFactor: 1,
|
|
837
|
+
pointSize: 5,
|
|
838
|
+
adaptive: !0,
|
|
839
|
+
autoSubsampling: !0,
|
|
840
|
+
autoCulling: !0
|
|
841
|
+
}, this.geometry = this.initGeometry(t), this.material = this.initMaterial(t, e), this.points = new r.Points(this.geometry, this.material), this.points.frustumCulled = !1;
|
|
842
|
+
}
|
|
843
|
+
initGeometry(t) {
|
|
844
|
+
const e = new r.BufferGeometry(), i = new Float32Array(t);
|
|
845
|
+
for (let s = 0; s < t; s++) i[s] = s;
|
|
846
|
+
return e.setAttribute("pIndex", new r.BufferAttribute(i, 1)), e.setDrawRange(0, t), e;
|
|
847
|
+
}
|
|
848
|
+
initMaterial(t, e) {
|
|
849
|
+
const i = /else\s*{\s*y\s*=\s*0\.0;\s*}/g, s = F.replace(
|
|
850
|
+
i,
|
|
851
|
+
T.customInjection || "else { y = 0.0; }"
|
|
852
|
+
);
|
|
853
|
+
return new r.ShaderMaterial({
|
|
854
|
+
uniforms: {
|
|
855
|
+
uTime: { value: 0 },
|
|
856
|
+
uCount: { value: Number(t) },
|
|
857
|
+
uFrequency: { value: this.params.frequency },
|
|
858
|
+
uAmplitude: { value: this.params.amplitude },
|
|
859
|
+
uPlotWidth: { value: 400 },
|
|
860
|
+
uPreset: { value: Number(this.params.presetIndex) },
|
|
861
|
+
uPointSize: { value: this.params.pointSize },
|
|
862
|
+
uColor: { value: e.clone() },
|
|
863
|
+
uAdaptive: { value: 1 },
|
|
864
|
+
uLodFactor: { value: 1 },
|
|
865
|
+
uOffset: { value: new r.Vector2(0, 0) }
|
|
866
|
+
},
|
|
867
|
+
vertexShader: s,
|
|
868
|
+
fragmentShader: gt,
|
|
869
|
+
transparent: !1,
|
|
870
|
+
depthWrite: !1,
|
|
871
|
+
depthTest: !1,
|
|
872
|
+
blending: r.AdditiveBlending
|
|
873
|
+
});
|
|
874
|
+
}
|
|
875
|
+
setParams(t) {
|
|
876
|
+
return this.params = { ...this.params, ...t }, this;
|
|
877
|
+
}
|
|
878
|
+
color(t) {
|
|
879
|
+
return this.setParams({ color: t });
|
|
880
|
+
}
|
|
881
|
+
amplitude(t) {
|
|
882
|
+
return this.setParams({ amplitude: t });
|
|
883
|
+
}
|
|
884
|
+
frequency(t) {
|
|
885
|
+
return this.setParams({ frequency: t });
|
|
886
|
+
}
|
|
887
|
+
width(t) {
|
|
888
|
+
return this.setParams({ width: t });
|
|
889
|
+
}
|
|
890
|
+
offset(t, e) {
|
|
891
|
+
return this.setParams({ offset: { x: t, y: e } });
|
|
892
|
+
}
|
|
893
|
+
preset(t) {
|
|
894
|
+
return this.setParams({ presetIndex: t });
|
|
895
|
+
}
|
|
896
|
+
size(t) {
|
|
897
|
+
return this.setParams({ pointSize: t });
|
|
898
|
+
}
|
|
899
|
+
adaptive(t) {
|
|
900
|
+
return this.setParams({ adaptive: t });
|
|
901
|
+
}
|
|
902
|
+
injectPresets(t) {
|
|
903
|
+
let e = "", i = 8;
|
|
904
|
+
t.forEach((a, h) => {
|
|
905
|
+
e += `else if (preset == ${i}) { // ${h}
|
|
906
|
+
y = ${a};
|
|
907
|
+
}
|
|
908
|
+
`, i++;
|
|
909
|
+
}), e += "else { y = 0.0; }", T.customInjection = e;
|
|
910
|
+
const s = /else\s*{\s*y\s*=\s*0\.0;\s*}/g, n = F.replace(s, e);
|
|
911
|
+
this.material.vertexShader !== n && (this.material.vertexShader = n, this.material.needsUpdate = !0);
|
|
912
|
+
}
|
|
913
|
+
update(t, e) {
|
|
914
|
+
const i = this.material.uniforms;
|
|
915
|
+
if (!i) return;
|
|
916
|
+
const s = this.params, n = s.autoUpdate !== !1 ? t : 0;
|
|
917
|
+
this.updateUniform(i.uTime, n), this.updateUniform(i.uFrequency, s.frequency), this.updateUniform(i.uAmplitude, s.amplitude), this.updateUniform(i.uPlotWidth, s.width ?? 400), this.updateUniform(i.uPreset, Number(s.presetIndex)), this.updateUniform(i.uLodFactor, s.lodFactor ?? 1), this.updateUniform(i.uAdaptive, s.adaptive ? 1 : 0), s.color !== void 0 && i.uColor.value.set(s.color), s.offset && i.uOffset.value.set(s.offset.x, s.offset.y);
|
|
918
|
+
const a = this.calculateEffectiveCount(s, e), { drawStart: h, drawCount: c } = this.calculateDrawRange(a, s, e), m = this.calculatePointSize(s.pointSize ?? 5, s.count, s.adaptive ?? !0);
|
|
919
|
+
this.updateUniform(i.uPointSize, m), this.updateUniform(i.uCount, a), this.geometry.setDrawRange(h, c);
|
|
920
|
+
}
|
|
921
|
+
updateUniform(t, e) {
|
|
922
|
+
t.value !== e && (t.value = e);
|
|
923
|
+
}
|
|
924
|
+
calculateEffectiveCount(t, e) {
|
|
925
|
+
if (!(t.autoSubsampling ?? !0) || !e) return t.count;
|
|
926
|
+
const i = t.pointsPerPixel || 2, n = (t.width ?? 400) / Math.max(e.maxX - e.minX, 1e-3);
|
|
927
|
+
return Math.min(t.count, Math.ceil(e.pixelWidth * i * n));
|
|
928
|
+
}
|
|
929
|
+
calculateDrawRange(t, e, i) {
|
|
930
|
+
if (!(e.autoCulling ?? !0) || !i) return { drawStart: 0, drawCount: t };
|
|
931
|
+
const s = e.width ?? 400, n = -(s * 0.5), a = (i.minX - n) / s, h = (i.maxX - n) / s, c = Math.max(0, Math.floor(a * (t - 1))), m = Math.min(t - 1, Math.ceil(h * (t - 1)));
|
|
932
|
+
return { drawStart: c, drawCount: Math.max(1, m - c + 1) };
|
|
933
|
+
}
|
|
934
|
+
calculatePointSize(t, e, i) {
|
|
935
|
+
return i ? Math.max(0.1, t * Math.sqrt(1e5 / e)) : t;
|
|
936
|
+
}
|
|
937
|
+
get mesh() {
|
|
938
|
+
return this.points;
|
|
939
|
+
}
|
|
940
|
+
getDrawStats() {
|
|
941
|
+
return { total: this.params.count, visible: this.geometry.drawRange.count };
|
|
942
|
+
}
|
|
943
|
+
dispose() {
|
|
944
|
+
this.geometry.dispose(), Array.isArray(this.material) ? this.material.forEach((t) => t.dispose()) : this.material.dispose();
|
|
945
|
+
}
|
|
946
|
+
}
|
|
947
|
+
var yt = `varying vec2 vUv;
|
|
948
|
+
varying vec3 vWorldPos;
|
|
949
|
+
|
|
950
|
+
void main() {
|
|
951
|
+
vUv = uv;
|
|
952
|
+
vWorldPos = (modelMatrix * vec4(position, 1.0)).xyz;
|
|
953
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
954
|
+
}`, _t = `precision highp float;
|
|
955
|
+
|
|
956
|
+
varying vec3 vWorldPos;
|
|
957
|
+
|
|
958
|
+
uniform vec3 uColor;
|
|
959
|
+
uniform vec2 uOffset;
|
|
960
|
+
uniform float uZoom;
|
|
961
|
+
uniform float uThickness;
|
|
962
|
+
uniform float uTickStep;
|
|
963
|
+
uniform float uTickSize;
|
|
964
|
+
uniform float uSubTicks;
|
|
965
|
+
uniform float uSubTickSize;
|
|
966
|
+
uniform vec2 uRangeX;
|
|
967
|
+
uniform vec2 uRangeY;
|
|
968
|
+
|
|
969
|
+
float getLine(float d, float width) {
|
|
970
|
+
float fw = fwidth(d);
|
|
971
|
+
return smoothstep(width + fw, width - fw, abs(d));
|
|
972
|
+
}
|
|
973
|
+
|
|
974
|
+
float getPeriodicTicks(float pos, float step, float width) {
|
|
975
|
+
float fw = fwidth(pos);
|
|
976
|
+
float dist = abs(fract(pos / step + 0.5) - 0.5) * step;
|
|
977
|
+
return smoothstep(width + fw, width - fw, dist);
|
|
978
|
+
}
|
|
979
|
+
|
|
980
|
+
void main() {
|
|
981
|
+
vec2 relPos = vWorldPos.xy - uOffset;
|
|
982
|
+
float plotHeight = uRangeY.y - uRangeY.x;
|
|
983
|
+
|
|
984
|
+
|
|
985
|
+
float pixelSize = 1.0 / uZoom;
|
|
986
|
+
|
|
987
|
+
|
|
988
|
+
|
|
989
|
+
float lineAlpha = clamp(uThickness, 0.0, 1.0);
|
|
990
|
+
float tickAlpha = clamp(uThickness * 0.8, 0.0, 1.0);
|
|
991
|
+
float subTickAlpha = clamp(uThickness * 0.5, 0.0, 1.0);
|
|
992
|
+
|
|
993
|
+
|
|
994
|
+
float lineW = max(uThickness, 1.0) * pixelSize * 0.5;
|
|
995
|
+
float tickW = max(uThickness * 0.8, 0.8) * pixelSize * 0.5;
|
|
996
|
+
float subTickW = max(uThickness * 0.5, 0.5) * pixelSize * 0.5;
|
|
997
|
+
|
|
998
|
+
|
|
999
|
+
float maxW = plotHeight * 0.05;
|
|
1000
|
+
lineW = min(lineW, maxW);
|
|
1001
|
+
tickW = min(tickW, maxW);
|
|
1002
|
+
subTickW = min(subTickW, maxW);
|
|
1003
|
+
|
|
1004
|
+
|
|
1005
|
+
float yAxis = 0.0;
|
|
1006
|
+
if (relPos.y >= uRangeY.x - 1.0 && relPos.y <= uRangeY.y + 1.0) {
|
|
1007
|
+
yAxis = getLine(relPos.x - uRangeX.x, lineW) * lineAlpha;
|
|
1008
|
+
}
|
|
1009
|
+
|
|
1010
|
+
float xAxis = 0.0;
|
|
1011
|
+
if (relPos.x >= uRangeX.x - 1.0 && relPos.x <= uRangeX.y + 1.0) {
|
|
1012
|
+
xAxis = getLine(relPos.y, lineW) * lineAlpha;
|
|
1013
|
+
}
|
|
1014
|
+
|
|
1015
|
+
|
|
1016
|
+
float currentTickSize = min(uTickSize * pixelSize, plotHeight * 0.1);
|
|
1017
|
+
float currentSubTickSize = min(uSubTickSize * pixelSize, plotHeight * 0.05);
|
|
1018
|
+
|
|
1019
|
+
float yTicks = 0.0;
|
|
1020
|
+
float ySubTicks = 0.0;
|
|
1021
|
+
if (relPos.y >= uRangeY.x && relPos.y <= uRangeY.y) {
|
|
1022
|
+
|
|
1023
|
+
if (relPos.x >= uRangeX.x && relPos.x <= uRangeX.x + currentTickSize) {
|
|
1024
|
+
yTicks = getPeriodicTicks(relPos.y, uTickStep, tickW) * tickAlpha;
|
|
1025
|
+
}
|
|
1026
|
+
|
|
1027
|
+
if (uSubTicks > 1.0 && relPos.x >= uRangeX.x && relPos.x <= uRangeX.x + currentSubTickSize) {
|
|
1028
|
+
ySubTicks = getPeriodicTicks(relPos.y, uTickStep / uSubTicks, subTickW) * 0.6 * subTickAlpha;
|
|
1029
|
+
}
|
|
1030
|
+
}
|
|
1031
|
+
|
|
1032
|
+
float xTicks = 0.0;
|
|
1033
|
+
float xSubTicks = 0.0;
|
|
1034
|
+
if (relPos.x >= uRangeX.x && relPos.x <= uRangeX.y) {
|
|
1035
|
+
|
|
1036
|
+
if (abs(relPos.y) < currentTickSize) {
|
|
1037
|
+
xTicks = getPeriodicTicks(relPos.x, uTickStep, tickW) * tickAlpha;
|
|
1038
|
+
}
|
|
1039
|
+
|
|
1040
|
+
if (uSubTicks > 1.0 && abs(relPos.y) < currentSubTickSize) {
|
|
1041
|
+
xSubTicks = getPeriodicTicks(relPos.x, uTickStep / uSubTicks, subTickW) * 0.6 * subTickAlpha;
|
|
1042
|
+
}
|
|
1043
|
+
}
|
|
1044
|
+
|
|
1045
|
+
float combinedTicks = max(max(xTicks, yTicks), max(xSubTicks, ySubTicks));
|
|
1046
|
+
float finalAlpha = max(max(xAxis, yAxis), combinedTicks);
|
|
1047
|
+
|
|
1048
|
+
if (finalAlpha < 0.01) discard;
|
|
1049
|
+
|
|
1050
|
+
gl_FragColor = vec4(uColor, finalAlpha * 0.8);
|
|
1051
|
+
}`;
|
|
1052
|
+
const xt = `
|
|
1053
|
+
attribute vec4 aUvOffset;
|
|
1054
|
+
attribute vec3 aColor;
|
|
1055
|
+
varying vec2 vUv;
|
|
1056
|
+
varying vec3 vColor;
|
|
1057
|
+
|
|
1058
|
+
void main() {
|
|
1059
|
+
vUv = uv * aUvOffset.zw + aUvOffset.xy;
|
|
1060
|
+
vColor = aColor;
|
|
1061
|
+
gl_Position = projectionMatrix * modelViewMatrix * instanceMatrix * vec4(position, 1.0);
|
|
1062
|
+
}
|
|
1063
|
+
`, bt = `
|
|
1064
|
+
varying vec2 vUv;
|
|
1065
|
+
varying vec3 vColor;
|
|
1066
|
+
uniform sampler2D uMap;
|
|
1067
|
+
|
|
1068
|
+
float median(float r, float g, float b) {
|
|
1069
|
+
return max(min(r, g), min(max(r, g), b));
|
|
1070
|
+
}
|
|
1071
|
+
|
|
1072
|
+
float contour(in float d, in float w) {
|
|
1073
|
+
return smoothstep(0.5 - w, 0.5 + w, d);
|
|
1074
|
+
}
|
|
1075
|
+
|
|
1076
|
+
float samp(in vec2 uv, float w) {
|
|
1077
|
+
return contour(median(texture2D(uMap, uv).r, texture2D(uMap, uv).g, texture2D(uMap, uv).b), w);
|
|
1078
|
+
}
|
|
1079
|
+
|
|
1080
|
+
void main() {
|
|
1081
|
+
vec3 msdfSample = texture2D(uMap, vUv).rgb;
|
|
1082
|
+
float dist = median(msdfSample.r, msdfSample.g, msdfSample.b);
|
|
1083
|
+
float width = fwidth(dist);
|
|
1084
|
+
float alpha = contour(dist, width);
|
|
1085
|
+
|
|
1086
|
+
float dscale = 0.354;
|
|
1087
|
+
vec2 duv = dscale * (dFdx(vUv) + dFdy(vUv));
|
|
1088
|
+
vec4 box = vec4(vUv - duv, vUv + duv);
|
|
1089
|
+
|
|
1090
|
+
float asum = samp(box.xy, width) + samp(box.zw, width) + samp(box.xw, width) + samp(box.zy, width);
|
|
1091
|
+
float opacity = (alpha + 0.5 * asum) / 3.0;
|
|
1092
|
+
|
|
1093
|
+
if (opacity < 0.01) discard;
|
|
1094
|
+
gl_FragColor = vec4(vColor, opacity);
|
|
1095
|
+
}
|
|
1096
|
+
`;
|
|
1097
|
+
class Pt {
|
|
1098
|
+
mesh;
|
|
1099
|
+
material;
|
|
1100
|
+
charMap = /* @__PURE__ */ new Map();
|
|
1101
|
+
fontData = null;
|
|
1102
|
+
instances = [];
|
|
1103
|
+
capacity;
|
|
1104
|
+
constructor(t = 100) {
|
|
1105
|
+
this.capacity = t, this.material = new r.ShaderMaterial({
|
|
1106
|
+
vertexShader: xt,
|
|
1107
|
+
fragmentShader: bt,
|
|
1108
|
+
uniforms: { uMap: { value: null } },
|
|
1109
|
+
transparent: !0,
|
|
1110
|
+
side: r.DoubleSide,
|
|
1111
|
+
depthWrite: !1
|
|
1112
|
+
}), this.mesh = this.createMesh(this.capacity);
|
|
1113
|
+
}
|
|
1114
|
+
createMesh(t) {
|
|
1115
|
+
const e = new r.PlaneGeometry(1, 1);
|
|
1116
|
+
e.setAttribute("aUvOffset", new r.InstancedBufferAttribute(new Float32Array(t * 4), 4)), e.setAttribute("aColor", new r.InstancedBufferAttribute(new Float32Array(t * 3), 3));
|
|
1117
|
+
const i = new r.InstancedMesh(e, this.material, t);
|
|
1118
|
+
return i.count = 0, i.frustumCulled = !1, i;
|
|
1119
|
+
}
|
|
1120
|
+
grow(t) {
|
|
1121
|
+
const e = Math.max(Math.ceil(t * 1.05), t + 10), i = this.mesh, s = this.createMesh(e);
|
|
1122
|
+
i.parent && (i.parent.add(s), i.parent.remove(i)), i.geometry.dispose(), this.mesh = s, this.capacity = e;
|
|
1123
|
+
}
|
|
1124
|
+
async load(t, e) {
|
|
1125
|
+
const [i, s] = await Promise.all([
|
|
1126
|
+
fetch(t).then((n) => n.json()),
|
|
1127
|
+
new r.TextureLoader().loadAsync(e)
|
|
1128
|
+
]);
|
|
1129
|
+
this.fontData = i, this.fontData && this.fontData.chars && this.fontData.chars.forEach((n) => this.charMap.set(n.char, n)), s.minFilter = r.LinearFilter, s.magFilter = r.LinearFilter, s.generateMipmaps = !1, this.material.uniforms.uMap && (this.material.uniforms.uMap.value = s);
|
|
1130
|
+
}
|
|
1131
|
+
addText(t, e, i, s = 0.1, n = "#ffffff", a = "left") {
|
|
1132
|
+
return this.instances.push({
|
|
1133
|
+
text: t,
|
|
1134
|
+
position: new r.Vector3(e, i, 0),
|
|
1135
|
+
scale: s,
|
|
1136
|
+
color: new r.Color(n),
|
|
1137
|
+
align: a
|
|
1138
|
+
}), this;
|
|
1139
|
+
}
|
|
1140
|
+
clear() {
|
|
1141
|
+
this.instances = [];
|
|
1142
|
+
}
|
|
1143
|
+
update() {
|
|
1144
|
+
if (!this.fontData) return;
|
|
1145
|
+
let t = 0;
|
|
1146
|
+
for (const _ of this.instances)
|
|
1147
|
+
t += _.text.length;
|
|
1148
|
+
t > this.capacity && this.grow(t);
|
|
1149
|
+
let e = 0;
|
|
1150
|
+
const i = this.mesh.instanceMatrix.array, s = this.mesh.geometry.getAttribute("aUvOffset"), n = s.array, a = this.mesh.geometry.getAttribute("aColor"), h = a.array, c = this.fontData.common.scaleW, m = this.fontData.common.scaleH, Z = this.charMap;
|
|
1151
|
+
for (const _ of this.instances) {
|
|
1152
|
+
const M = _.text, V = M.length, P = _.scale, E = _.position, D = _.color;
|
|
1153
|
+
let A = 0;
|
|
1154
|
+
const L = this.calculateWidth(M) * P;
|
|
1155
|
+
let k = 0;
|
|
1156
|
+
_.align === "center" ? k = -L / 2 : _.align === "right" && (k = -L);
|
|
1157
|
+
for (let R = 0; R < V && !(e >= this.capacity); R++) {
|
|
1158
|
+
const O = M[R];
|
|
1159
|
+
if (O === void 0) continue;
|
|
1160
|
+
const p = Z.get(O);
|
|
1161
|
+
if (!p) {
|
|
1162
|
+
O === " " && (A += 20);
|
|
1163
|
+
continue;
|
|
1164
|
+
}
|
|
1165
|
+
const d = e * 16, K = p.width * P, q = p.height * P, G = E.x + k + (A + p.xoffset + p.width / 2) * P, B = E.y - (p.yoffset + p.height / 2) * P;
|
|
1166
|
+
i[d + 0] = K, i[d + 1] = 0, i[d + 2] = 0, i[d + 3] = 0, i[d + 4] = 0, i[d + 5] = q, i[d + 6] = 0, i[d + 7] = 0, i[d + 8] = 0, i[d + 9] = 0, i[d + 10] = 1, i[d + 11] = 0, i[d + 12] = G, i[d + 13] = B, i[d + 14] = E.z, i[d + 15] = 1;
|
|
1167
|
+
const v = e * 4;
|
|
1168
|
+
n[v + 0] = p.x / c, n[v + 1] = 1 - (p.y + p.height) / m, n[v + 2] = p.width / c, n[v + 3] = p.height / m;
|
|
1169
|
+
const C = e * 3;
|
|
1170
|
+
h[C + 0] = D.r, h[C + 1] = D.g, h[C + 2] = D.b, A += p.xadvance, e++;
|
|
1171
|
+
}
|
|
1172
|
+
}
|
|
1173
|
+
this.mesh.count = e, this.mesh.instanceMatrix.needsUpdate = !0, s.needsUpdate = !0, a.needsUpdate = !0;
|
|
1174
|
+
}
|
|
1175
|
+
calculateWidth(t) {
|
|
1176
|
+
if (!this.fontData) return 0;
|
|
1177
|
+
let e = 0;
|
|
1178
|
+
const i = this.charMap;
|
|
1179
|
+
for (let s = 0; s < t.length; s++) {
|
|
1180
|
+
const n = t[s];
|
|
1181
|
+
n !== void 0 && (e += i.get(n)?.xadvance ?? 20);
|
|
1182
|
+
}
|
|
1183
|
+
return e;
|
|
1184
|
+
}
|
|
1185
|
+
getStats() {
|
|
1186
|
+
return {
|
|
1187
|
+
count: this.mesh.count,
|
|
1188
|
+
capacity: this.capacity
|
|
1189
|
+
};
|
|
1190
|
+
}
|
|
1191
|
+
get meshObj() {
|
|
1192
|
+
return this.mesh;
|
|
1193
|
+
}
|
|
1194
|
+
}
|
|
1195
|
+
class N {
|
|
1196
|
+
engine;
|
|
1197
|
+
params = { offset: { x: 0, y: 0 } };
|
|
1198
|
+
constructor(t = 100) {
|
|
1199
|
+
this.engine = new Pt(t);
|
|
1200
|
+
}
|
|
1201
|
+
async load(t, e) {
|
|
1202
|
+
await this.engine.load(t, e);
|
|
1203
|
+
}
|
|
1204
|
+
add(t, e, i, s = 0.1, n = "#ffffff", a = "left") {
|
|
1205
|
+
return this.engine.addText(t, e, i, s, n, a), this;
|
|
1206
|
+
}
|
|
1207
|
+
setParams(t) {
|
|
1208
|
+
return this.params = { ...this.params, ...t }, this;
|
|
1209
|
+
}
|
|
1210
|
+
update(t, e) {
|
|
1211
|
+
this.engine.update();
|
|
1212
|
+
}
|
|
1213
|
+
get mesh() {
|
|
1214
|
+
return this.engine.meshObj;
|
|
1215
|
+
}
|
|
1216
|
+
getDrawStats() {
|
|
1217
|
+
const t = this.engine.getStats();
|
|
1218
|
+
return {
|
|
1219
|
+
total: t.capacity,
|
|
1220
|
+
visible: t.count
|
|
1221
|
+
};
|
|
1222
|
+
}
|
|
1223
|
+
clear() {
|
|
1224
|
+
return this.engine.clear(), this;
|
|
1225
|
+
}
|
|
1226
|
+
dispose() {
|
|
1227
|
+
this.engine.meshObj.geometry.dispose(), Array.isArray(this.engine.meshObj.material) ? this.engine.meshObj.material.forEach((t) => t.dispose()) : this.engine.meshObj.material.dispose();
|
|
1228
|
+
}
|
|
1229
|
+
}
|
|
1230
|
+
class vt {
|
|
1231
|
+
meshObj;
|
|
1232
|
+
geometry;
|
|
1233
|
+
material;
|
|
1234
|
+
params;
|
|
1235
|
+
textEngine;
|
|
1236
|
+
constructor(t = "#ffffff") {
|
|
1237
|
+
this.params = {
|
|
1238
|
+
color: new r.Color(t),
|
|
1239
|
+
offset: { x: 0, y: 0 },
|
|
1240
|
+
tickStep: 50,
|
|
1241
|
+
tickSize: 8,
|
|
1242
|
+
subTicks: 0,
|
|
1243
|
+
subTickSize: 4,
|
|
1244
|
+
minX: -200,
|
|
1245
|
+
maxX: 200,
|
|
1246
|
+
minY: -50,
|
|
1247
|
+
maxY: 50,
|
|
1248
|
+
labelSize: 0.06,
|
|
1249
|
+
labelColor: "#888888",
|
|
1250
|
+
showLabels: !1,
|
|
1251
|
+
labelPrecision: 0,
|
|
1252
|
+
thickness: 1.5
|
|
1253
|
+
}, this.geometry = new r.PlaneGeometry(4e3, 4e3), this.material = new r.ShaderMaterial({
|
|
1254
|
+
uniforms: {
|
|
1255
|
+
uColor: { value: this.params.color },
|
|
1256
|
+
uOffset: { value: new r.Vector2(0, 0) },
|
|
1257
|
+
uTickStep: { value: 50 },
|
|
1258
|
+
uTickSize: { value: 8 },
|
|
1259
|
+
uSubTicks: { value: 0 },
|
|
1260
|
+
uSubTickSize: { value: 4 },
|
|
1261
|
+
uRangeX: { value: new r.Vector2(-200, 200) },
|
|
1262
|
+
uRangeY: { value: new r.Vector2(-50, 50) },
|
|
1263
|
+
uZoom: { value: 1 },
|
|
1264
|
+
uThickness: { value: 1.5 }
|
|
1265
|
+
},
|
|
1266
|
+
vertexShader: yt,
|
|
1267
|
+
fragmentShader: _t,
|
|
1268
|
+
transparent: !0,
|
|
1269
|
+
depthWrite: !1,
|
|
1270
|
+
blending: r.AdditiveBlending
|
|
1271
|
+
}), this.meshObj = new r.Mesh(this.geometry, this.material), this.meshObj.position.z = -0.1;
|
|
1272
|
+
}
|
|
1273
|
+
setParams(t) {
|
|
1274
|
+
return this.params = { ...this.params, ...t }, this;
|
|
1275
|
+
}
|
|
1276
|
+
color(t) {
|
|
1277
|
+
return this.setParams({ color: t });
|
|
1278
|
+
}
|
|
1279
|
+
offset(t, e) {
|
|
1280
|
+
return this.setParams({ offset: { x: t, y: e } });
|
|
1281
|
+
}
|
|
1282
|
+
ticks(t, e = 8) {
|
|
1283
|
+
return this.setParams({ tickStep: t, tickSize: e });
|
|
1284
|
+
}
|
|
1285
|
+
subTicks(t, e = 4) {
|
|
1286
|
+
return this.setParams({ subTicks: t, subTickSize: e });
|
|
1287
|
+
}
|
|
1288
|
+
precision(t) {
|
|
1289
|
+
return this.setParams({ labelPrecision: t });
|
|
1290
|
+
}
|
|
1291
|
+
rangeY(t, e) {
|
|
1292
|
+
return this.setParams({ minY: t, maxY: e });
|
|
1293
|
+
}
|
|
1294
|
+
rangeX(t, e) {
|
|
1295
|
+
return this.setParams({ minX: t, maxX: e });
|
|
1296
|
+
}
|
|
1297
|
+
thickness(t) {
|
|
1298
|
+
return this.setParams({ thickness: t });
|
|
1299
|
+
}
|
|
1300
|
+
labels(t, e = 0.06, i = "#888") {
|
|
1301
|
+
return this.textEngine = t, this.setParams({ showLabels: !0, labelSize: e, labelColor: i });
|
|
1302
|
+
}
|
|
1303
|
+
displayLabels(t) {
|
|
1304
|
+
return this.setParams({ showLabels: t });
|
|
1305
|
+
}
|
|
1306
|
+
update(t, e) {
|
|
1307
|
+
const i = this.material.uniforms;
|
|
1308
|
+
if (!i) return;
|
|
1309
|
+
const s = this.params;
|
|
1310
|
+
s.color !== void 0 && i.uColor.value.set(s.color), i.uOffset.value.set(s.offset.x, s.offset.y), i.uRangeX.value.set(s.minX, s.maxX), i.uRangeY.value.set(s.minY, s.maxY), this.updateUniform(i.uTickStep, s.tickStep), this.updateUniform(i.uTickSize, s.tickSize), this.updateUniform(i.uSubTicks, s.subTicks), this.updateUniform(i.uSubTickSize, s.subTickSize), this.updateUniform(i.uZoom, e.zoom), this.updateUniform(i.uThickness, s.thickness), this.meshObj.position.x = e.minX + (e.maxX - e.minX) / 2, this.meshObj.position.y = s.offset.y, s.showLabels && this.textEngine && this.renderLabels();
|
|
1311
|
+
}
|
|
1312
|
+
renderLabels() {
|
|
1313
|
+
if (!this.textEngine) return;
|
|
1314
|
+
const t = this.params, e = this.textEngine, i = t.offset.x, s = t.offset.y, n = t.labelPrecision, a = t.minX + i - 4;
|
|
1315
|
+
e.add(t.maxY.toFixed(n), a, s + t.maxY, t.labelSize, t.labelColor, "right"), e.add(0 .toFixed(n), a, s, t.labelSize, t.labelColor, "right"), e.add(t.minY.toFixed(n), a, s + t.minY, t.labelSize, t.labelColor, "right");
|
|
1316
|
+
const h = t.tickStep, c = Math.ceil(t.minX / h) * h;
|
|
1317
|
+
for (let m = c; m <= t.maxX; m += h)
|
|
1318
|
+
Math.abs(m - t.minX) < 10 || e.add(m.toFixed(n), m + i, s - 8, t.labelSize * 0.8, t.labelColor, "center");
|
|
1319
|
+
}
|
|
1320
|
+
updateUniform(t, e) {
|
|
1321
|
+
t.value !== e && (t.value = e);
|
|
1322
|
+
}
|
|
1323
|
+
get mesh() {
|
|
1324
|
+
return this.meshObj;
|
|
1325
|
+
}
|
|
1326
|
+
getDrawStats() {
|
|
1327
|
+
return { total: 1, visible: 1 };
|
|
1328
|
+
}
|
|
1329
|
+
dispose() {
|
|
1330
|
+
this.geometry.dispose(), this.material.dispose();
|
|
1331
|
+
}
|
|
1332
|
+
}
|
|
1333
|
+
class wt {
|
|
1334
|
+
params;
|
|
1335
|
+
textEngine;
|
|
1336
|
+
dummyMesh;
|
|
1337
|
+
constructor() {
|
|
1338
|
+
this.params = {
|
|
1339
|
+
minX: -200,
|
|
1340
|
+
maxX: 200,
|
|
1341
|
+
minY: -50,
|
|
1342
|
+
maxY: 50,
|
|
1343
|
+
color: "#ffffff",
|
|
1344
|
+
size: 0.08,
|
|
1345
|
+
precision: 1,
|
|
1346
|
+
showMin: !0,
|
|
1347
|
+
showMax: !0,
|
|
1348
|
+
showRangeX: !1,
|
|
1349
|
+
position: "right",
|
|
1350
|
+
offset: { x: 0, y: 0 }
|
|
1351
|
+
}, this.dummyMesh = new r.Object3D();
|
|
1352
|
+
}
|
|
1353
|
+
setParams(t) {
|
|
1354
|
+
return this.params = { ...this.params, ...t }, this;
|
|
1355
|
+
}
|
|
1356
|
+
rangeY(t, e) {
|
|
1357
|
+
return this.setParams({ minY: t, maxY: e });
|
|
1358
|
+
}
|
|
1359
|
+
rangeX(t, e) {
|
|
1360
|
+
return this.setParams({ minX: t, maxX: e });
|
|
1361
|
+
}
|
|
1362
|
+
color(t) {
|
|
1363
|
+
return this.setParams({ color: t });
|
|
1364
|
+
}
|
|
1365
|
+
size(t) {
|
|
1366
|
+
return this.setParams({ size: t });
|
|
1367
|
+
}
|
|
1368
|
+
precision(t) {
|
|
1369
|
+
return this.setParams({ precision: t });
|
|
1370
|
+
}
|
|
1371
|
+
side(t) {
|
|
1372
|
+
return this.setParams({ position: t });
|
|
1373
|
+
}
|
|
1374
|
+
showMinMax(t, e) {
|
|
1375
|
+
return this.setParams({ showMin: t, showMax: e });
|
|
1376
|
+
}
|
|
1377
|
+
showRangeX(t) {
|
|
1378
|
+
return this.setParams({ showRangeX: t });
|
|
1379
|
+
}
|
|
1380
|
+
use(t) {
|
|
1381
|
+
return this.textEngine = t, this;
|
|
1382
|
+
}
|
|
1383
|
+
update(t, e) {
|
|
1384
|
+
if (!this.textEngine) return;
|
|
1385
|
+
const i = this.params, s = this.textEngine, n = i.precision, a = i.offset;
|
|
1386
|
+
if (i.position === "left" || i.position === "both") {
|
|
1387
|
+
const h = i.minX + a.x - 5;
|
|
1388
|
+
i.showMax && s.add(i.maxY.toFixed(n), h, i.maxY + a.y, i.size, i.color, "right"), i.showMin && s.add(i.minY.toFixed(n), h, i.minY + a.y, i.size, i.color, "right");
|
|
1389
|
+
}
|
|
1390
|
+
if (i.position === "right" || i.position === "both") {
|
|
1391
|
+
const h = i.maxX + a.x + 5;
|
|
1392
|
+
i.showMax && s.add(i.maxY.toFixed(n), h, i.maxY + a.y, i.size, i.color, "left"), i.showMin && s.add(i.minY.toFixed(n), h, i.minY + a.y, i.size, i.color, "left");
|
|
1393
|
+
}
|
|
1394
|
+
i.showRangeX && (s.add(i.minX.toFixed(n), i.minX + a.x, i.minY + a.y - 12, i.size * 0.8, i.color, "center"), s.add(i.maxX.toFixed(n), i.maxX + a.x, i.minY + a.y - 12, i.size * 0.8, i.color, "center"));
|
|
1395
|
+
}
|
|
1396
|
+
get mesh() {
|
|
1397
|
+
return this.dummyMesh;
|
|
1398
|
+
}
|
|
1399
|
+
getDrawStats() {
|
|
1400
|
+
return { total: 0, visible: 0 };
|
|
1401
|
+
}
|
|
1402
|
+
dispose() {
|
|
1403
|
+
}
|
|
1404
|
+
}
|
|
1405
|
+
class St {
|
|
1406
|
+
scene;
|
|
1407
|
+
camera;
|
|
1408
|
+
renderer;
|
|
1409
|
+
controls;
|
|
1410
|
+
container;
|
|
1411
|
+
animationId = null;
|
|
1412
|
+
resizeObserver;
|
|
1413
|
+
isExternalRenderer = !1;
|
|
1414
|
+
autoRender = !0;
|
|
1415
|
+
plots = /* @__PURE__ */ new Set();
|
|
1416
|
+
textPlots = /* @__PURE__ */ new Set();
|
|
1417
|
+
fontConfig;
|
|
1418
|
+
customPresets = /* @__PURE__ */ new Map();
|
|
1419
|
+
onUpdate;
|
|
1420
|
+
constructor(t, e = {}) {
|
|
1421
|
+
this.container = t, this.autoRender = e.autoRender !== !1, this.fontConfig = e.font, this.scene = e.scene || new r.Scene(), e.scene || (this.scene.background = new r.Color(657930));
|
|
1422
|
+
const i = this.container.clientWidth, s = this.container.clientHeight, n = i / s, a = 250;
|
|
1423
|
+
this.camera = e.camera || new r.OrthographicCamera(
|
|
1424
|
+
-a * n,
|
|
1425
|
+
a * n,
|
|
1426
|
+
a,
|
|
1427
|
+
-a,
|
|
1428
|
+
0.1,
|
|
1429
|
+
2e3
|
|
1430
|
+
), e.camera || this.camera.position.set(0, 0, 500), e.renderer ? (this.renderer = e.renderer, this.isExternalRenderer = !0) : (this.renderer = new r.WebGLRenderer({
|
|
1431
|
+
antialias: e.antialias ?? !1,
|
|
1432
|
+
alpha: e.alpha ?? !1,
|
|
1433
|
+
powerPreference: "high-performance"
|
|
1434
|
+
}), this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)), this.renderer.setSize(i, s), this.container.appendChild(this.renderer.domElement)), this.controls = new it(this.camera, this.renderer.domElement), this.controls.enableDamping = !0, this.controls.enableRotate = !1, this.controls.mouseButtons = {
|
|
1435
|
+
LEFT: r.MOUSE.PAN,
|
|
1436
|
+
MIDDLE: r.MOUSE.DOLLY,
|
|
1437
|
+
RIGHT: r.MOUSE.ROTATE
|
|
1438
|
+
}, this.resizeObserver = new ResizeObserver(() => this.onResize()), this.resizeObserver.observe(this.container), this.autoRender && this.animate();
|
|
1439
|
+
}
|
|
1440
|
+
/**
|
|
1441
|
+
* Registers a custom signal preset that can be used by Line and Point plots.
|
|
1442
|
+
* @param name The name of the preset
|
|
1443
|
+
* @param glsl The GLSL function body that returns a float. Available variables: t (time+freq), x (world pos).
|
|
1444
|
+
*/
|
|
1445
|
+
registerPreset(t, e) {
|
|
1446
|
+
return this.customPresets.set(t, e), this.plots.forEach((i) => {
|
|
1447
|
+
i.injectPresets && i.injectPresets(this.customPresets);
|
|
1448
|
+
}), this;
|
|
1449
|
+
}
|
|
1450
|
+
add(t, e, i) {
|
|
1451
|
+
let s;
|
|
1452
|
+
return t === "line" ? s = new S(e, new r.Color(i || "#00ff88")) : t === "point" ? s = new T(e, new r.Color(i || "#00ff88")) : t === "axis" ? s = new vt(e || "#ffffff") : t === "legend" ? s = new wt() : t === "text" && (s = new N(e || 100), this.fontConfig && this.fontConfig.json && this.fontConfig.texture && s.load(this.fontConfig.json, this.fontConfig.texture), this.textPlots.add(s)), t !== "text" && (this.plots.add(s), s.injectPresets && this.customPresets.size > 0 && s.injectPresets(this.customPresets)), this.scene.add(s.mesh), s;
|
|
1453
|
+
}
|
|
1454
|
+
line(t, e) {
|
|
1455
|
+
return this.add("line", t, e);
|
|
1456
|
+
}
|
|
1457
|
+
point(t, e) {
|
|
1458
|
+
return this.add("point", t, e);
|
|
1459
|
+
}
|
|
1460
|
+
axis(t) {
|
|
1461
|
+
return this.add("axis", t);
|
|
1462
|
+
}
|
|
1463
|
+
legend() {
|
|
1464
|
+
return this.add("legend", null);
|
|
1465
|
+
}
|
|
1466
|
+
text(t) {
|
|
1467
|
+
return this.add("text", t);
|
|
1468
|
+
}
|
|
1469
|
+
remove(t) {
|
|
1470
|
+
return this.plots.delete(t), t instanceof N && this.textPlots.delete(t), this.scene.remove(t.mesh), t.dispose(), this;
|
|
1471
|
+
}
|
|
1472
|
+
clear() {
|
|
1473
|
+
return this.plots.forEach((t) => {
|
|
1474
|
+
this.scene.remove(t.mesh), t.dispose();
|
|
1475
|
+
}), this.textPlots.forEach((t) => {
|
|
1476
|
+
this.scene.remove(t.mesh), t.dispose();
|
|
1477
|
+
}), this.plots.clear(), this.textPlots.clear(), this;
|
|
1478
|
+
}
|
|
1479
|
+
onResize() {
|
|
1480
|
+
const t = this.container.clientWidth, e = this.container.clientHeight, i = t / e, s = 250;
|
|
1481
|
+
this.camera.left = -s * i, this.camera.right = s * i, this.camera.top = s, this.camera.bottom = -s, this.camera.updateProjectionMatrix(), this.renderer.setSize(t, e);
|
|
1482
|
+
}
|
|
1483
|
+
getViewportStats() {
|
|
1484
|
+
const t = this.container.clientWidth, e = this.container.clientHeight, i = this.camera.zoom, s = this.camera.position.x + this.camera.left / i, n = this.camera.position.x + this.camera.right / i;
|
|
1485
|
+
return { pixelWidth: t, pixelHeight: e, minX: s, maxX: n, zoom: i };
|
|
1486
|
+
}
|
|
1487
|
+
getRendererInfo() {
|
|
1488
|
+
return {
|
|
1489
|
+
frame: this.renderer.info.render.frame,
|
|
1490
|
+
calls: this.renderer.info.render.calls,
|
|
1491
|
+
points: this.renderer.info.render.points,
|
|
1492
|
+
triangles: this.renderer.info.render.triangles
|
|
1493
|
+
};
|
|
1494
|
+
}
|
|
1495
|
+
render() {
|
|
1496
|
+
const t = performance.now(), e = this.getViewportStats();
|
|
1497
|
+
this.onUpdate && this.onUpdate(t), this.plots.forEach((i) => i.update(t / 1e3, e)), this.textPlots.forEach((i) => i.update(t / 1e3, e)), this.controls.update(), this.renderer.render(this.scene, this.camera);
|
|
1498
|
+
}
|
|
1499
|
+
animate() {
|
|
1500
|
+
this.autoRender && (this.animationId = requestAnimationFrame(() => this.animate()), this.render());
|
|
1501
|
+
}
|
|
1502
|
+
destroy() {
|
|
1503
|
+
this.animationId !== null && cancelAnimationFrame(this.animationId), this.resizeObserver.disconnect(), this.clear(), this.isExternalRenderer || (this.renderer.dispose(), this.renderer.domElement.remove()), this.controls.dispose();
|
|
1504
|
+
}
|
|
1505
|
+
}
|
|
1506
|
+
const Mt = {
|
|
1507
|
+
/**
|
|
1508
|
+
* Initializes a new PlotContainer in the given element.
|
|
1509
|
+
*/
|
|
1510
|
+
init(o, t) {
|
|
1511
|
+
return new St(o, t);
|
|
1512
|
+
},
|
|
1513
|
+
/**
|
|
1514
|
+
* Version info
|
|
1515
|
+
*/
|
|
1516
|
+
version: "1.2.0"
|
|
1517
|
+
};
|
|
1518
|
+
export {
|
|
1519
|
+
vt as AxisPlot,
|
|
1520
|
+
wt as LegendPlot,
|
|
1521
|
+
S as LinePlot,
|
|
1522
|
+
Pt as MSDFText,
|
|
1523
|
+
St as PlotContainer,
|
|
1524
|
+
T as PointPlot,
|
|
1525
|
+
N as TextPlot,
|
|
1526
|
+
Mt as ThreePlot
|
|
1527
|
+
};
|