@eva/plugin-renderer 2.0.0-beta.1 → 2.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -18,31 +18,6 @@ MERCHANTABLITY OR NON-INFRINGEMENT.
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  See the Apache Version 2.0 License for specific language governing permissions
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  and limitations under the License.
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  ***************************************************************************** */
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- /* global Reflect, Promise */
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-
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- var extendStatics = function(d, b) {
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- extendStatics = Object.setPrototypeOf ||
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- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
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- return extendStatics(d, b);
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- };
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-
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- function __extends(d, b) {
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- extendStatics(d, b);
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- function __() { this.constructor = d; }
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- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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- }
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-
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- var __assign = function() {
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- __assign = Object.assign || function __assign(t) {
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- for (var s, i = 1, n = arguments.length; i < n; i++) {
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- s = arguments[i];
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- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
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- }
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- return t;
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- };
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- return __assign.apply(this, arguments);
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- };
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  function __decorate(decorators, target, key, desc) {
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  var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
@@ -58,293 +33,137 @@ function __awaiter(thisArg, _arguments, P, generator) {
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  function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
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  step((generator = generator.apply(thisArg, _arguments || [])).next());
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  });
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- }
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-
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- function __generator(thisArg, body) {
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- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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- return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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- function verb(n) { return function (v) { return step([n, v]); }; }
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- function step(op) {
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- if (f) throw new TypeError("Generator is already executing.");
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- while (_) try {
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- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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- if (y = 0, t) op = [op[0] & 2, t.value];
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- switch (op[0]) {
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- case 0: case 1: t = op; break;
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- case 4: _.label++; return { value: op[1], done: false };
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- case 5: _.label++; y = op[1]; op = [0]; continue;
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- case 7: op = _.ops.pop(); _.trys.pop(); continue;
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- default:
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- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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- if (t[2]) _.ops.pop();
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- _.trys.pop(); continue;
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- }
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- op = body.call(thisArg, _);
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- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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- }
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- }
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-
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- function __values(o) {
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- var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
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- if (m) return m.call(o);
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- return {
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- next: function () {
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- if (o && i >= o.length) o = void 0;
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- return { value: o && o[i++], done: !o };
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- }
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- };
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- }
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-
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- function __read(o, n) {
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- var m = typeof Symbol === "function" && o[Symbol.iterator];
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- if (!m) return o;
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- var i = m.call(o), r, ar = [], e;
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- try {
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- while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
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- }
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- catch (error) { e = { error: error }; }
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- finally {
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- try {
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- if (r && !r.done && (m = i["return"])) m.call(i);
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- }
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- finally { if (e) throw e.error; }
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- }
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- return ar;
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- }
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-
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- function __spread() {
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- for (var ar = [], i = 0; i < arguments.length; i++)
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- ar = ar.concat(__read(arguments[i]));
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- return ar;
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  }
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125
- var RendererManager = (function () {
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- function RendererManager(_a) {
127
- var game = _a.game, rendererSystem = _a.rendererSystem;
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+ class RendererManager {
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+ constructor({ game, rendererSystem }) {
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  this.renderers = [];
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  this.game = game;
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  this.rendererSystem = rendererSystem;
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  }
132
- RendererManager.prototype.register = function () {
133
- var e_1, _a;
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- var renderers = [];
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- for (var _i = 0; _i < arguments.length; _i++) {
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- renderers[_i] = arguments[_i];
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- }
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- try {
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- for (var renderers_1 = __values(renderers), renderers_1_1 = renderers_1.next(); !renderers_1_1.done; renderers_1_1 = renderers_1.next()) {
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- var renderer = renderers_1_1.value;
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- renderer.game = this.game;
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- renderer.rendererManager = this.rendererSystem.rendererManager;
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- renderer.containerManager = this.rendererSystem.containerManager;
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- this.renderers.push(renderer);
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- }
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- }
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- catch (e_1_1) { e_1 = { error: e_1_1 }; }
148
- finally {
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- try {
150
- if (renderers_1_1 && !renderers_1_1.done && (_a = renderers_1.return)) _a.call(renderers_1);
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- }
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- finally { if (e_1) throw e_1.error; }
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+ register(...renderers) {
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+ for (const renderer of renderers) {
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+ renderer.game = this.game;
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+ renderer.rendererManager = this.rendererSystem.rendererManager;
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+ renderer.containerManager = this.rendererSystem.containerManager;
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+ this.renderers.push(renderer);
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  }
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- };
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- RendererManager.prototype.componentChanged = function (changes) {
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- var e_2, _a;
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- var _loop_1 = function (changed) {
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- var e_3, _a;
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- try {
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- for (var _b = (e_3 = void 0, __values(this_1.renderers)), _c = _b.next(); !_c.done; _c = _b.next()) {
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- var renderer = _c.value;
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- var props = renderer.observerInfo[changed.componentName];
163
- if (props) {
164
- if ([OBSERVER_TYPE.ADD, OBSERVER_TYPE.REMOVE].indexOf(changed.type) > -1) {
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- try {
166
- renderer.componentChanged && renderer.componentChanged(changed);
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- }
168
- catch (e) {
169
- console.error("gameObject: " + changed.gameObject.name + ", " + changed.componentName + " is error.", changed, e);
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- }
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- continue;
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+ }
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+ componentChanged(changes) {
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+ for (const changed of changes) {
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+ for (const renderer of this.renderers) {
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+ const props = renderer.observerInfo[changed.componentName];
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+ if (props) {
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+ if ([OBSERVER_TYPE.ADD, OBSERVER_TYPE.REMOVE].indexOf(changed.type) > -1) {
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+ try {
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+ renderer.componentChanged && renderer.componentChanged(changed);
172
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  }
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- var index = props.findIndex(function (prop) {
174
- return isEqual(prop, changed.prop);
175
- });
176
- if (index > -1) {
177
- try {
178
- renderer.componentChanged && renderer.componentChanged(changed);
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- }
180
- catch (e) {
181
- console.error("gameObject: " + (changed.gameObject && changed.gameObject.name) + ", " + changed.componentName + " is componentChanged error.", changed, e);
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- }
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+ catch (e) {
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+ console.error(`gameObject: ${changed.gameObject.name}, ${changed.componentName} is error.`, changed, e);
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  }
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+ continue;
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  }
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- }
186
- }
187
- catch (e_3_1) { e_3 = { error: e_3_1 }; }
188
- finally {
189
- try {
190
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
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- }
192
- finally { if (e_3) throw e_3.error; }
193
- }
194
- };
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- var this_1 = this;
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- try {
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- for (var changes_1 = __values(changes), changes_1_1 = changes_1.next(); !changes_1_1.done; changes_1_1 = changes_1.next()) {
198
- var changed = changes_1_1.value;
199
- _loop_1(changed);
200
- }
201
- }
202
- catch (e_2_1) { e_2 = { error: e_2_1 }; }
203
- finally {
204
- try {
205
- if (changes_1_1 && !changes_1_1.done && (_a = changes_1.return)) _a.call(changes_1);
206
- }
207
- finally { if (e_2) throw e_2.error; }
208
- }
209
- };
210
- RendererManager.prototype.update = function (gameObject) {
211
- var e_4, _a, e_5, _b;
212
- try {
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- for (var _c = __values(gameObject.components), _d = _c.next(); !_d.done; _d = _c.next()) {
214
- var component = _d.value;
215
- try {
216
- for (var _e = (e_5 = void 0, __values(this.renderers)), _f = _e.next(); !_f.done; _f = _e.next()) {
217
- var renderer = _f.value;
218
- var cache = [];
219
- var props = renderer.observerInfo[component.name];
220
- if (props && cache.indexOf(gameObject) === -1) {
221
- cache.push(gameObject);
222
- try {
223
- renderer.rendererUpdate && renderer.rendererUpdate(gameObject);
224
- }
225
- catch (e) {
226
- console.info("gameObject: " + gameObject.name + ", " + component.name + " is update error", e);
227
- }
66
+ const index = props.findIndex(prop => {
67
+ return isEqual(prop, changed.prop);
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+ });
69
+ if (index > -1) {
70
+ try {
71
+ renderer.componentChanged && renderer.componentChanged(changed);
72
+ }
73
+ catch (e) {
74
+ console.error(`gameObject: ${changed.gameObject && changed.gameObject.name}, ${changed.componentName} is componentChanged error.`, changed, e);
228
75
  }
229
76
  }
230
77
  }
231
- catch (e_5_1) { e_5 = { error: e_5_1 }; }
232
- finally {
78
+ }
79
+ }
80
+ }
81
+ update(gameObject) {
82
+ for (const component of gameObject.components) {
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+ for (const renderer of this.renderers) {
84
+ const cache = [];
85
+ const props = renderer.observerInfo[component.name];
86
+ if (props && cache.indexOf(gameObject) === -1) {
87
+ cache.push(gameObject);
233
88
  try {
234
- if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
89
+ renderer.rendererUpdate && renderer.rendererUpdate(gameObject);
90
+ }
91
+ catch (e) {
92
+ console.info(`gameObject: ${gameObject.name}, ${component.name} is update error`, e);
235
93
  }
236
- finally { if (e_5) throw e_5.error; }
237
94
  }
238
95
  }
239
96
  }
240
- catch (e_4_1) { e_4 = { error: e_4_1 }; }
241
- finally {
242
- try {
243
- if (_d && !_d.done && (_a = _c.return)) _a.call(_c);
244
- }
245
- finally { if (e_4) throw e_4.error; }
246
- }
247
- };
248
- return RendererManager;
249
- }());
97
+ }
98
+ }
250
99
  var RendererManager$1 = RendererManager;
251
100
 
252
- var ContainerManager = (function () {
253
- function ContainerManager() {
101
+ class ContainerManager {
102
+ constructor() {
254
103
  this.containerMap = {};
255
104
  }
256
- ContainerManager.prototype.addContainer = function (_a) {
257
- var name = _a.name, container = _a.container;
105
+ addContainer({ name, container }) {
258
106
  this.containerMap[name] = container;
259
- };
260
- ContainerManager.prototype.getContainer = function (name) {
107
+ }
108
+ getContainer(name) {
261
109
  return this.containerMap[name];
262
- };
263
- ContainerManager.prototype.removeContainer = function (name) {
110
+ }
111
+ removeContainer(name) {
264
112
  var _a;
265
113
  (_a = this.containerMap[name]) === null || _a === void 0 ? void 0 : _a.destroy({ children: true });
266
114
  delete this.containerMap[name];
267
- };
268
- ContainerManager.prototype.updateTransform = function (_a) {
269
- var name = _a.name, transform = _a.transform;
270
- var container = this.containerMap[name];
115
+ }
116
+ updateTransform({ name, transform }) {
117
+ const container = this.containerMap[name];
271
118
  if (!container || !transform)
272
119
  return;
273
- var anchor = transform.anchor, origin = transform.origin, position = transform.position, rotation = transform.rotation, scale = transform.scale, size = transform.size, skew = transform.skew;
120
+ const { anchor, origin, position, rotation, scale, size, skew } = transform;
274
121
  container.rotation = rotation;
275
122
  container.scale = scale;
276
123
  container.pivot.x = size.width * origin.x;
277
124
  container.pivot.y = size.height * origin.y;
278
125
  container.skew = skew;
279
- var x = position.x;
280
- var y = position.y;
126
+ let x = position.x;
127
+ let y = position.y;
281
128
  if (transform.parent) {
282
- var parent_1 = transform.parent;
283
- x = x + parent_1.size.width * anchor.x;
284
- y = y + parent_1.size.height * anchor.y;
129
+ const parent = transform.parent;
130
+ x = x + parent.size.width * anchor.x;
131
+ y = y + parent.size.height * anchor.y;
285
132
  }
286
- container.position = { x: x, y: y };
287
- };
288
- return ContainerManager;
289
- }());
290
- var ContainerManager$1 = ContainerManager;
133
+ container.position = { x, y };
134
+ }
135
+ }
291
136
 
292
- var Transform = (function (_super) {
293
- __extends(Transform, _super);
294
- function Transform(_a) {
295
- var system = _a.system, containerManager = _a.containerManager;
296
- var _this = _super.call(this) || this;
297
- _this.name = 'Transform';
298
- _this.waitRemoveIds = [];
299
- _this.waitChangeScenes = [];
300
- _this.containerManager = containerManager;
301
- _this.init(system);
302
- return _this;
137
+ let Transform = class Transform extends EventEmitter {
138
+ constructor({ system, containerManager }) {
139
+ super();
140
+ this.name = 'Transform';
141
+ this.waitRemoveIds = [];
142
+ this.waitChangeScenes = [];
143
+ this.containerManager = containerManager;
144
+ this.init(system);
303
145
  }
304
- Transform.prototype.init = function (system) {
305
- var _this = this;
146
+ init(system) {
306
147
  this.system = system;
307
- this.on('changeScene', function (_a) {
308
- var scene = _a.scene, mode = _a.mode, application = _a.application;
309
- _this.waitChangeScenes.push({ scene: scene, mode: mode, application: application });
148
+ this.on('changeScene', ({ scene, mode, application }) => {
149
+ this.waitChangeScenes.push({ scene, mode, application });
310
150
  });
311
- };
312
- Transform.prototype.update = function () {
313
- var e_1, _a, e_2, _b;
314
- try {
315
- for (var _c = __values(this.waitRemoveIds), _d = _c.next(); !_d.done; _d = _c.next()) {
316
- var id = _d.value;
317
- this.containerManager.removeContainer(id);
318
- }
319
- }
320
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
321
- finally {
322
- try {
323
- if (_d && !_d.done && (_a = _c.return)) _a.call(_c);
324
- }
325
- finally { if (e_1) throw e_1.error; }
151
+ }
152
+ update() {
153
+ for (const id of this.waitRemoveIds) {
154
+ this.containerManager.removeContainer(id);
326
155
  }
327
156
  this.waitRemoveIds = [];
328
- try {
329
- for (var _e = __values(this.waitChangeScenes), _f = _e.next(); !_f.done; _f = _e.next()) {
330
- var sceneInfo = _f.value;
331
- var container = this.containerManager.getContainer(sceneInfo.scene.id);
332
- if (container) {
333
- sceneInfo.application.stage.removeChildren();
334
- sceneInfo.application.stage.addChild(container);
335
- }
157
+ for (const sceneInfo of this.waitChangeScenes) {
158
+ const container = this.containerManager.getContainer(sceneInfo.scene.id);
159
+ if (container) {
160
+ sceneInfo.application.stage.removeChildren();
161
+ sceneInfo.application.stage.addChild(container);
336
162
  }
337
163
  }
338
- catch (e_2_1) { e_2 = { error: e_2_1 }; }
339
- finally {
340
- try {
341
- if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
342
- }
343
- finally { if (e_2) throw e_2.error; }
344
- }
345
164
  this.waitChangeScenes = [];
346
- };
347
- Transform.prototype.componentChanged = function (changed) {
165
+ }
166
+ componentChanged(changed) {
348
167
  if (changed.type === OBSERVER_TYPE.ADD) {
349
168
  this.addContainer(changed);
350
169
  }
@@ -354,48 +173,50 @@ var Transform = (function (_super) {
354
173
  else if (changed.type === OBSERVER_TYPE.REMOVE) {
355
174
  this.waitRemoveIds.push(changed.gameObject.id);
356
175
  }
357
- };
358
- Transform.prototype.addContainer = function (changed) {
359
- var container = new Container();
176
+ }
177
+ addContainer(changed) {
178
+ const container = new Container();
360
179
  container.label = changed.gameObject.name;
361
180
  this.containerManager.addContainer({
362
181
  name: changed.gameObject.id,
363
- container: container,
182
+ container,
364
183
  });
365
- var transform = changed.component;
366
- transform.worldTransform = container.worldTransform;
367
- };
368
- Transform.prototype.change = function (changed) {
369
- var transform = changed.component;
184
+ const transform = changed.component;
185
+ Object.defineProperty(transform, 'worldTransform', {
186
+ get() {
187
+ return container.worldTransform;
188
+ },
189
+ });
190
+ }
191
+ change(changed) {
192
+ const transform = changed.component;
370
193
  if (transform.parent) {
371
- var parentContainer = this.containerManager.getContainer(transform.parent.gameObject.id);
194
+ const parentContainer = this.containerManager.getContainer(transform.parent.gameObject.id);
372
195
  parentContainer.addChild(this.containerManager.getContainer(changed.gameObject.id));
373
- var render = changed.gameObject.transform.parent &&
196
+ const render = changed.gameObject.transform.parent &&
374
197
  changed.gameObject.transform.parent.gameObject.getComponent('Render');
375
198
  if (render) {
376
199
  render.sortDirty = true;
377
200
  }
378
201
  }
379
202
  else {
380
- var container = this.containerManager.getContainer(changed.gameObject.id);
381
- delete transform.worldTransform;
203
+ const container = this.containerManager.getContainer(changed.gameObject.id);
382
204
  container.parent && container.parent.removeChild(container);
383
205
  }
384
- };
385
- Transform.prototype.destroy = function () {
206
+ }
207
+ destroy() {
386
208
  this.removeAllListeners();
387
209
  this.waitRemoveIds = null;
388
210
  this.waitChangeScenes = null;
389
211
  this.system = null;
390
212
  this.containerManager = null;
391
- };
392
- Transform = __decorate([
393
- decorators.componentObserver({
394
- Transform: ['_parent'],
395
- })
396
- ], Transform);
397
- return Transform;
398
- }(EventEmitter));
213
+ }
214
+ };
215
+ Transform = __decorate([
216
+ decorators.componentObserver({
217
+ Transform: ['_parent'],
218
+ })
219
+ ], Transform);
399
220
  var Transform$1 = Transform;
400
221
 
401
222
  var RENDERER_TYPE;
@@ -404,167 +225,104 @@ var RENDERER_TYPE;
404
225
  RENDERER_TYPE[RENDERER_TYPE["WEBGL"] = 1] = "WEBGL";
405
226
  RENDERER_TYPE[RENDERER_TYPE["CANVAS"] = 2] = "CANVAS";
406
227
  })(RENDERER_TYPE || (RENDERER_TYPE = {}));
407
- var disableScroll = function (renderer) {
228
+ const disableScroll = renderer => {
408
229
  renderer.events.autoPreventDefault = true;
409
230
  renderer.canvas.style.touchAction = 'none';
410
231
  };
411
- var enableScroll = function (renderer) {
232
+ const enableScroll = renderer => {
412
233
  renderer.events.autoPreventDefault = false;
413
234
  renderer.canvas.style.touchAction = 'auto';
414
235
  };
415
- var Renderer$2 = (function (_super) {
416
- __extends(Renderer, _super);
417
- function Renderer() {
418
- var _this = _super !== null && _super.apply(this, arguments) || this;
419
- _this.multiApps = [];
420
- return _this;
236
+ let Renderer$1 = class Renderer extends System {
237
+ constructor() {
238
+ super(...arguments);
239
+ this.multiApps = [];
421
240
  }
422
- Renderer.prototype.init = function (params) {
423
- return __awaiter(this, void 0, void 0, function () {
424
- var _a;
425
- var _this = this;
426
- return __generator(this, function (_b) {
427
- switch (_b.label) {
428
- case 0:
429
- this.params = params;
430
- _a = this;
431
- return [4, this.createApplication(params)];
432
- case 1:
433
- _a.application = _b.sent();
434
- this.containerManager = new ContainerManager$1();
435
- this.rendererManager = new RendererManager$1({
436
- game: this.game,
437
- rendererSystem: this,
438
- });
439
- this.game.canvas = this.application.canvas;
440
- this.transform = new Transform$1({
441
- system: this,
442
- containerManager: this.containerManager,
443
- });
444
- this.game.on('sceneChanged', function (_a) {
445
- var scene = _a.scene, mode = _a.mode, params = _a.params;
446
- var application;
447
- switch (mode) {
448
- case LOAD_SCENE_MODE.SINGLE:
449
- application = _this.application;
450
- break;
451
- case LOAD_SCENE_MODE.MULTI_CANVAS:
452
- application = _this.createMultiApplication({ params: params });
453
- break;
454
- }
455
- scene.canvas = application.canvas;
456
- _this.transform.emit('changeScene', {
457
- scene: scene,
458
- mode: mode,
459
- application: application,
460
- });
461
- });
462
- return [2];
241
+ init(params) {
242
+ return __awaiter(this, void 0, void 0, function* () {
243
+ this.params = params;
244
+ this.application = yield this.createApplication(params);
245
+ this.containerManager = new ContainerManager();
246
+ this.rendererManager = new RendererManager$1({
247
+ game: this.game,
248
+ rendererSystem: this,
249
+ });
250
+ this.game.canvas = this.application.canvas;
251
+ this.transform = new Transform$1({
252
+ system: this,
253
+ containerManager: this.containerManager,
254
+ });
255
+ this.game.on('sceneChanged', ({ scene, mode, params }) => {
256
+ let application;
257
+ switch (mode) {
258
+ case LOAD_SCENE_MODE.SINGLE:
259
+ application = this.application;
260
+ break;
261
+ case LOAD_SCENE_MODE.MULTI_CANVAS:
262
+ application = this.createMultiApplication({ params });
263
+ break;
463
264
  }
265
+ scene.canvas = application.canvas;
266
+ this.transform.emit('changeScene', {
267
+ scene,
268
+ mode,
269
+ application,
270
+ });
464
271
  });
465
272
  });
466
- };
467
- Renderer.prototype.registerObserver = function (observerInfo) {
468
- var _a;
469
- var thisObserverInfo = this.constructor.observerInfo;
470
- for (var key in observerInfo) {
273
+ }
274
+ registerObserver(observerInfo) {
275
+ const thisObserverInfo = this.constructor.observerInfo;
276
+ for (const key in observerInfo) {
471
277
  if (!thisObserverInfo[key]) {
472
278
  thisObserverInfo[key] = [];
473
279
  }
474
- (_a = thisObserverInfo[key]).push.apply(_a, __spread(observerInfo[key]));
280
+ thisObserverInfo[key].push(...observerInfo[key]);
475
281
  }
476
- };
477
- Renderer.prototype.createMultiApplication = function (_a) {
478
- var params = _a.params;
479
- return __awaiter(this, void 0, void 0, function () {
480
- var app;
481
- return __generator(this, function (_b) {
482
- switch (_b.label) {
483
- case 0: return [4, this.createApplication(params)];
484
- case 1:
485
- app = _b.sent();
486
- this.multiApps.push(app);
487
- return [2, app];
488
- }
489
- });
490
- });
491
- };
492
- Renderer.prototype.createApplication = function (params) {
493
- return __awaiter(this, void 0, void 0, function () {
494
- var app;
495
- return __generator(this, function (_a) {
496
- switch (_a.label) {
497
- case 0:
498
- app = new Application();
499
- if (params.debugMode) {
500
- globalThis.__PIXI_APP__ = app;
501
- }
502
- return [4, app.init(__assign(__assign({ sharedTicker: true }, params), { hello: true }))];
503
- case 1:
504
- _a.sent();
505
- Ticker.shared.stop();
506
- Ticker.shared.autoStart = false;
507
- if (params.enableScroll !== undefined) {
508
- params.enableScroll ? enableScroll(app.renderer) : disableScroll(app.renderer);
509
- }
510
- return [2, app];
511
- }
512
- });
282
+ }
283
+ createMultiApplication({ params }) {
284
+ return __awaiter(this, void 0, void 0, function* () {
285
+ const app = yield this.createApplication(params);
286
+ this.multiApps.push(app);
287
+ return app;
513
288
  });
514
- };
515
- Renderer.prototype.update = function () {
516
- var e_1, _a, e_2, _b;
517
- var changes = this.componentObserver.clear();
518
- try {
519
- for (var changes_1 = __values(changes), changes_1_1 = changes_1.next(); !changes_1_1.done; changes_1_1 = changes_1.next()) {
520
- var changed = changes_1_1.value;
521
- this.transform.componentChanged(changed);
522
- }
523
- }
524
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
525
- finally {
526
- try {
527
- if (changes_1_1 && !changes_1_1.done && (_a = changes_1.return)) _a.call(changes_1);
289
+ }
290
+ createApplication(params) {
291
+ return __awaiter(this, void 0, void 0, function* () {
292
+ const app = new Application();
293
+ if (params.debugMode) {
294
+ globalThis.__PIXI_APP__ = app;
528
295
  }
529
- finally { if (e_1) throw e_1.error; }
530
- }
531
- try {
532
- for (var _c = __values(this.game.gameObjects), _d = _c.next(); !_d.done; _d = _c.next()) {
533
- var gameObject = _d.value;
534
- this.containerManager.updateTransform({
535
- name: gameObject.id,
536
- transform: gameObject.transform,
537
- });
538
- this.rendererManager.update(gameObject);
296
+ yield app.init(Object.assign(Object.assign({ sharedTicker: true }, params), { hello: true }));
297
+ Ticker.shared.stop();
298
+ Ticker.shared.autoStart = false;
299
+ if (params.enableScroll !== undefined) {
300
+ params.enableScroll ? enableScroll(app.renderer) : disableScroll(app.renderer);
539
301
  }
302
+ return app;
303
+ });
304
+ }
305
+ update() {
306
+ const changes = this.componentObserver.clear();
307
+ for (const changed of changes) {
308
+ this.transform.componentChanged(changed);
540
309
  }
541
- catch (e_2_1) { e_2 = { error: e_2_1 }; }
542
- finally {
543
- try {
544
- if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
545
- }
546
- finally { if (e_2) throw e_2.error; }
310
+ for (const gameObject of this.game.gameObjects) {
311
+ this.containerManager.updateTransform({
312
+ name: gameObject.id,
313
+ transform: gameObject.transform,
314
+ });
315
+ this.rendererManager.update(gameObject);
547
316
  }
548
- };
549
- Renderer.prototype.lateUpdate = function (e) {
317
+ }
318
+ lateUpdate(e) {
550
319
  this.transform.update();
551
320
  this.application.ticker.update(e.time);
552
- };
553
- Renderer.prototype.onDestroy = function () {
554
- var e_3, _a;
321
+ }
322
+ onDestroy() {
555
323
  this.application.destroy();
556
- try {
557
- for (var _b = __values(this.multiApps), _c = _b.next(); !_c.done; _c = _b.next()) {
558
- var app = _c.value;
559
- app && app.destroy();
560
- }
561
- }
562
- catch (e_3_1) { e_3 = { error: e_3_1 }; }
563
- finally {
564
- try {
565
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
566
- }
567
- finally { if (e_3) throw e_3.error; }
324
+ for (const app of this.multiApps) {
325
+ app && app.destroy();
568
326
  }
569
327
  this.transform.destroy();
570
328
  this.transform = null;
@@ -574,69 +332,27 @@ var Renderer$2 = (function (_super) {
574
332
  this.application = null;
575
333
  this.game = null;
576
334
  this.multiApps = null;
577
- };
578
- Renderer.prototype.resize = function (width, height) {
335
+ }
336
+ resize(width, height) {
579
337
  this.params.width = width;
580
338
  this.params.height = height;
581
339
  this.application.renderer.resize(width, height);
582
- };
583
- Renderer.systemName = 'Renderer';
584
- Renderer = __decorate([
585
- decorators.componentObserver({
586
- Transform: ['_parent'],
587
- })
588
- ], Renderer);
589
- return Renderer;
590
- }(System));
591
- var Renderer$3 = Renderer$2;
592
-
593
- var Renderer = (function (_super) {
594
- __extends(Renderer, _super);
595
- function Renderer(params) {
596
- var _this = _super.call(this, params) || this;
597
- _this.asyncIdMap = {};
598
- _this.observerInfo = _this.constructor.observerInfo;
599
- return _this;
600
340
  }
601
- Renderer.prototype.componentChanged = function (_changed) { };
602
- Renderer.prototype.rendererUpdate = function (_gameObject) { };
603
- Renderer.prototype.update = function (e) {
604
- var e_1, _a;
605
- var changes = this.componentObserver.clear();
606
- try {
607
- for (var changes_1 = __values(changes), changes_1_1 = changes_1.next(); !changes_1_1.done; changes_1_1 = changes_1.next()) {
608
- var changed = changes_1_1.value;
609
- this.componentChanged(changed);
610
- }
611
- }
612
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
613
- finally {
614
- try {
615
- if (changes_1_1 && !changes_1_1.done && (_a = changes_1.return)) _a.call(changes_1);
616
- }
617
- finally { if (e_1) throw e_1.error; }
618
- }
619
- };
620
- Renderer.prototype.increaseAsyncId = function (id) {
621
- this.asyncIdMap[id] = (this.asyncIdMap[id] || 0) + 1;
622
- return this.asyncIdMap[id];
623
- };
624
- Renderer.prototype.validateAsyncId = function (id, asyncId) {
625
- return this.asyncIdMap[id] === asyncId;
626
- };
627
- return Renderer;
628
- }(System));
629
- var Renderer$1 = Renderer;
630
-
631
- var mixinPIXI = function () {
632
- };
341
+ };
342
+ Renderer$1.systemName = 'Renderer';
343
+ Renderer$1 = __decorate([
344
+ decorators.componentObserver({
345
+ Transform: ['_parent'],
346
+ })
347
+ ], Renderer$1);
348
+ var Renderer$2 = Renderer$1;
633
349
 
634
- var result = undefined;
350
+ let result = undefined;
635
351
  function getSuportCompressedTextureFormats() {
636
352
  if (result)
637
353
  return result;
638
- var canvas = document.createElement('canvas');
639
- var gl = canvas.getContext('webgl2') || canvas.getContext('webgl');
354
+ const canvas = document.createElement('canvas');
355
+ const gl = canvas.getContext('webgl2') || canvas.getContext('webgl');
640
356
  if (!gl) {
641
357
  console.warn('WebGL not available for compressed textures. Silently failing.');
642
358
  return {
@@ -659,7 +375,7 @@ function getSuportCompressedTextureFormats() {
659
375
  try {
660
376
  console.log('Eva.js Supported Compressed Texture Format List: ' +
661
377
  Object.keys(result)
662
- .filter(function (type) { return result[type]; })
378
+ .filter(type => result[type])
663
379
  .join(', '));
664
380
  }
665
381
  catch (e) { }
@@ -669,14 +385,14 @@ function getSuportCompressedTextureFormats() {
669
385
  function addPreProcessResourceHandler(resource) {
670
386
  resource.addPreProcessResourceHandler(function normalizeResource(resource) {
671
387
  var _a, _b, _c;
672
- var textures = (_b = (_a = resource.src) === null || _a === void 0 ? void 0 : _a.image) === null || _b === void 0 ? void 0 : _b.texture;
388
+ let textures = (_b = (_a = resource.src) === null || _a === void 0 ? void 0 : _a.image) === null || _b === void 0 ? void 0 : _b.texture;
673
389
  if (!textures)
674
390
  return;
675
391
  if (!Array.isArray(textures)) {
676
392
  textures = [textures];
677
393
  }
678
- var formats = (_c = getSuportCompressedTextureFormats()) !== null && _c !== void 0 ? _c : {};
679
- var target = textures.find(function (texture) { return formats[texture.type]; });
394
+ const formats = (_c = getSuportCompressedTextureFormats()) !== null && _c !== void 0 ? _c : {};
395
+ let target = textures.find(texture => formats[texture.type]);
680
396
  if (target) {
681
397
  Object.assign(resource.src.image, target);
682
398
  }
@@ -691,6 +407,32 @@ function registerKtx2CompressedTexture(params) {
691
407
  addPreProcessResourceHandler(resource);
692
408
  }
693
409
 
410
+ class Renderer extends System {
411
+ constructor(params) {
412
+ super(params);
413
+ this.asyncIdMap = {};
414
+ this.observerInfo = this.constructor.observerInfo;
415
+ }
416
+ componentChanged(_changed) { }
417
+ rendererUpdate(_gameObject) { }
418
+ update(e) {
419
+ const changes = this.componentObserver.clear();
420
+ for (const changed of changes) {
421
+ this.componentChanged(changed);
422
+ }
423
+ }
424
+ increaseAsyncId(id) {
425
+ this.asyncIdMap[id] = (this.asyncIdMap[id] || 0) + 1;
426
+ return this.asyncIdMap[id];
427
+ }
428
+ validateAsyncId(id, asyncId) {
429
+ return this.asyncIdMap[id] === asyncId;
430
+ }
431
+ }
432
+
433
+ const mixinPIXI = () => {
434
+ };
435
+
694
436
  mixinPIXI();
695
437
 
696
- export { ContainerManager$1 as ContainerManager, RENDERER_TYPE, Renderer$1 as Renderer, RendererManager$1 as RendererManager, Renderer$3 as RendererSystem, registerKtx2CompressedTexture };
438
+ export { ContainerManager, RENDERER_TYPE, Renderer, RendererManager$1 as RendererManager, Renderer$2 as RendererSystem, registerKtx2CompressedTexture };