@eva/plugin-renderer 2.0.0-beta.1 → 2.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -27,31 +27,6 @@ MERCHANTABLITY OR NON-INFRINGEMENT.
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  See the Apache Version 2.0 License for specific language governing permissions
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  and limitations under the License.
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  ***************************************************************************** */
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- /* global Reflect, Promise */
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-
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- var extendStatics = function(d, b) {
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- extendStatics = Object.setPrototypeOf ||
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- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
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- return extendStatics(d, b);
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- };
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-
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- function __extends(d, b) {
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- extendStatics(d, b);
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- function __() { this.constructor = d; }
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- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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- }
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-
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- var __assign = function() {
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- __assign = Object.assign || function __assign(t) {
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- for (var s, i = 1, n = arguments.length; i < n; i++) {
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- s = arguments[i];
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- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
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- }
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- return t;
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- };
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- return __assign.apply(this, arguments);
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- };
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  function __decorate(decorators, target, key, desc) {
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  var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
@@ -67,293 +42,137 @@ function __awaiter(thisArg, _arguments, P, generator) {
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  function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
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  step((generator = generator.apply(thisArg, _arguments || [])).next());
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  });
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- }
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-
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- function __generator(thisArg, body) {
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- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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- return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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- function verb(n) { return function (v) { return step([n, v]); }; }
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- function step(op) {
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- if (f) throw new TypeError("Generator is already executing.");
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- while (_) try {
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- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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- if (y = 0, t) op = [op[0] & 2, t.value];
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- switch (op[0]) {
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- case 0: case 1: t = op; break;
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- case 4: _.label++; return { value: op[1], done: false };
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- case 5: _.label++; y = op[1]; op = [0]; continue;
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- case 7: op = _.ops.pop(); _.trys.pop(); continue;
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- default:
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- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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- if (t[2]) _.ops.pop();
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- _.trys.pop(); continue;
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- }
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- op = body.call(thisArg, _);
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- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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- }
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- }
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-
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- function __values(o) {
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- var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
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- if (m) return m.call(o);
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- return {
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- next: function () {
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- if (o && i >= o.length) o = void 0;
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- return { value: o && o[i++], done: !o };
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- }
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- };
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- }
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-
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- function __read(o, n) {
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- var m = typeof Symbol === "function" && o[Symbol.iterator];
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- if (!m) return o;
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- var i = m.call(o), r, ar = [], e;
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- try {
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- while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
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- }
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- catch (error) { e = { error: error }; }
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- finally {
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- try {
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- if (r && !r.done && (m = i["return"])) m.call(i);
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- }
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- finally { if (e) throw e.error; }
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- }
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- return ar;
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- }
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-
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- function __spread() {
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- for (var ar = [], i = 0; i < arguments.length; i++)
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- ar = ar.concat(__read(arguments[i]));
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- return ar;
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  }
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- var RendererManager = (function () {
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- function RendererManager(_a) {
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- var game = _a.game, rendererSystem = _a.rendererSystem;
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+ class RendererManager {
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+ constructor({ game, rendererSystem }) {
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  this.renderers = [];
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  this.game = game;
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  this.rendererSystem = rendererSystem;
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  }
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- RendererManager.prototype.register = function () {
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- var e_1, _a;
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- var renderers = [];
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- for (var _i = 0; _i < arguments.length; _i++) {
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- renderers[_i] = arguments[_i];
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- }
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- try {
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- for (var renderers_1 = __values(renderers), renderers_1_1 = renderers_1.next(); !renderers_1_1.done; renderers_1_1 = renderers_1.next()) {
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- var renderer = renderers_1_1.value;
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- renderer.game = this.game;
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- renderer.rendererManager = this.rendererSystem.rendererManager;
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- renderer.containerManager = this.rendererSystem.containerManager;
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- this.renderers.push(renderer);
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- }
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- }
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- catch (e_1_1) { e_1 = { error: e_1_1 }; }
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- finally {
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- try {
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- if (renderers_1_1 && !renderers_1_1.done && (_a = renderers_1.return)) _a.call(renderers_1);
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- }
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- finally { if (e_1) throw e_1.error; }
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+ register(...renderers) {
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+ for (const renderer of renderers) {
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+ renderer.game = this.game;
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+ renderer.rendererManager = this.rendererSystem.rendererManager;
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+ renderer.containerManager = this.rendererSystem.containerManager;
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+ this.renderers.push(renderer);
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  }
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- };
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- RendererManager.prototype.componentChanged = function (changes) {
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- var e_2, _a;
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- var _loop_1 = function (changed) {
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- var e_3, _a;
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- try {
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- for (var _b = (e_3 = void 0, __values(this_1.renderers)), _c = _b.next(); !_c.done; _c = _b.next()) {
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- var renderer = _c.value;
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- var props = renderer.observerInfo[changed.componentName];
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- if (props) {
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- if ([eva_js.OBSERVER_TYPE.ADD, eva_js.OBSERVER_TYPE.REMOVE].indexOf(changed.type) > -1) {
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- try {
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- renderer.componentChanged && renderer.componentChanged(changed);
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- }
177
- catch (e) {
178
- console.error("gameObject: " + changed.gameObject.name + ", " + changed.componentName + " is error.", changed, e);
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- }
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- continue;
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+ }
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+ componentChanged(changes) {
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+ for (const changed of changes) {
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+ for (const renderer of this.renderers) {
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+ const props = renderer.observerInfo[changed.componentName];
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+ if (props) {
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+ if ([eva_js.OBSERVER_TYPE.ADD, eva_js.OBSERVER_TYPE.REMOVE].indexOf(changed.type) > -1) {
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+ try {
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+ renderer.componentChanged && renderer.componentChanged(changed);
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  }
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- var index = props.findIndex(function (prop) {
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- return isEqual__default(prop, changed.prop);
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- });
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- if (index > -1) {
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- try {
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- renderer.componentChanged && renderer.componentChanged(changed);
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- }
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- catch (e) {
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- console.error("gameObject: " + (changed.gameObject && changed.gameObject.name) + ", " + changed.componentName + " is componentChanged error.", changed, e);
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- }
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+ catch (e) {
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+ console.error(`gameObject: ${changed.gameObject.name}, ${changed.componentName} is error.`, changed, e);
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  }
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+ continue;
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  }
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- }
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- }
196
- catch (e_3_1) { e_3 = { error: e_3_1 }; }
197
- finally {
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- try {
199
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
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- }
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- finally { if (e_3) throw e_3.error; }
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- }
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- };
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- var this_1 = this;
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- try {
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- for (var changes_1 = __values(changes), changes_1_1 = changes_1.next(); !changes_1_1.done; changes_1_1 = changes_1.next()) {
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- var changed = changes_1_1.value;
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- _loop_1(changed);
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- }
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- }
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- catch (e_2_1) { e_2 = { error: e_2_1 }; }
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- finally {
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- try {
214
- if (changes_1_1 && !changes_1_1.done && (_a = changes_1.return)) _a.call(changes_1);
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- }
216
- finally { if (e_2) throw e_2.error; }
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- }
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- };
219
- RendererManager.prototype.update = function (gameObject) {
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- var e_4, _a, e_5, _b;
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- try {
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- for (var _c = __values(gameObject.components), _d = _c.next(); !_d.done; _d = _c.next()) {
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- var component = _d.value;
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- try {
225
- for (var _e = (e_5 = void 0, __values(this.renderers)), _f = _e.next(); !_f.done; _f = _e.next()) {
226
- var renderer = _f.value;
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- var cache = [];
228
- var props = renderer.observerInfo[component.name];
229
- if (props && cache.indexOf(gameObject) === -1) {
230
- cache.push(gameObject);
231
- try {
232
- renderer.rendererUpdate && renderer.rendererUpdate(gameObject);
233
- }
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- catch (e) {
235
- console.info("gameObject: " + gameObject.name + ", " + component.name + " is update error", e);
236
- }
75
+ const index = props.findIndex(prop => {
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+ return isEqual__default(prop, changed.prop);
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+ });
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+ if (index > -1) {
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+ try {
80
+ renderer.componentChanged && renderer.componentChanged(changed);
81
+ }
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+ catch (e) {
83
+ console.error(`gameObject: ${changed.gameObject && changed.gameObject.name}, ${changed.componentName} is componentChanged error.`, changed, e);
237
84
  }
238
85
  }
239
86
  }
240
- catch (e_5_1) { e_5 = { error: e_5_1 }; }
241
- finally {
87
+ }
88
+ }
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+ }
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+ update(gameObject) {
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+ for (const component of gameObject.components) {
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+ for (const renderer of this.renderers) {
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+ const cache = [];
94
+ const props = renderer.observerInfo[component.name];
95
+ if (props && cache.indexOf(gameObject) === -1) {
96
+ cache.push(gameObject);
242
97
  try {
243
- if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
98
+ renderer.rendererUpdate && renderer.rendererUpdate(gameObject);
99
+ }
100
+ catch (e) {
101
+ console.info(`gameObject: ${gameObject.name}, ${component.name} is update error`, e);
244
102
  }
245
- finally { if (e_5) throw e_5.error; }
246
103
  }
247
104
  }
248
105
  }
249
- catch (e_4_1) { e_4 = { error: e_4_1 }; }
250
- finally {
251
- try {
252
- if (_d && !_d.done && (_a = _c.return)) _a.call(_c);
253
- }
254
- finally { if (e_4) throw e_4.error; }
255
- }
256
- };
257
- return RendererManager;
258
- }());
106
+ }
107
+ }
259
108
  var RendererManager$1 = RendererManager;
260
109
 
261
- var ContainerManager = (function () {
262
- function ContainerManager() {
110
+ class ContainerManager {
111
+ constructor() {
263
112
  this.containerMap = {};
264
113
  }
265
- ContainerManager.prototype.addContainer = function (_a) {
266
- var name = _a.name, container = _a.container;
114
+ addContainer({ name, container }) {
267
115
  this.containerMap[name] = container;
268
- };
269
- ContainerManager.prototype.getContainer = function (name) {
116
+ }
117
+ getContainer(name) {
270
118
  return this.containerMap[name];
271
- };
272
- ContainerManager.prototype.removeContainer = function (name) {
119
+ }
120
+ removeContainer(name) {
273
121
  var _a;
274
122
  (_a = this.containerMap[name]) === null || _a === void 0 ? void 0 : _a.destroy({ children: true });
275
123
  delete this.containerMap[name];
276
- };
277
- ContainerManager.prototype.updateTransform = function (_a) {
278
- var name = _a.name, transform = _a.transform;
279
- var container = this.containerMap[name];
124
+ }
125
+ updateTransform({ name, transform }) {
126
+ const container = this.containerMap[name];
280
127
  if (!container || !transform)
281
128
  return;
282
- var anchor = transform.anchor, origin = transform.origin, position = transform.position, rotation = transform.rotation, scale = transform.scale, size = transform.size, skew = transform.skew;
129
+ const { anchor, origin, position, rotation, scale, size, skew } = transform;
283
130
  container.rotation = rotation;
284
131
  container.scale = scale;
285
132
  container.pivot.x = size.width * origin.x;
286
133
  container.pivot.y = size.height * origin.y;
287
134
  container.skew = skew;
288
- var x = position.x;
289
- var y = position.y;
135
+ let x = position.x;
136
+ let y = position.y;
290
137
  if (transform.parent) {
291
- var parent_1 = transform.parent;
292
- x = x + parent_1.size.width * anchor.x;
293
- y = y + parent_1.size.height * anchor.y;
138
+ const parent = transform.parent;
139
+ x = x + parent.size.width * anchor.x;
140
+ y = y + parent.size.height * anchor.y;
294
141
  }
295
- container.position = { x: x, y: y };
296
- };
297
- return ContainerManager;
298
- }());
299
- var ContainerManager$1 = ContainerManager;
142
+ container.position = { x, y };
143
+ }
144
+ }
300
145
 
301
- var Transform = (function (_super) {
302
- __extends(Transform, _super);
303
- function Transform(_a) {
304
- var system = _a.system, containerManager = _a.containerManager;
305
- var _this = _super.call(this) || this;
306
- _this.name = 'Transform';
307
- _this.waitRemoveIds = [];
308
- _this.waitChangeScenes = [];
309
- _this.containerManager = containerManager;
310
- _this.init(system);
311
- return _this;
146
+ let Transform = class Transform extends EventEmitter__default {
147
+ constructor({ system, containerManager }) {
148
+ super();
149
+ this.name = 'Transform';
150
+ this.waitRemoveIds = [];
151
+ this.waitChangeScenes = [];
152
+ this.containerManager = containerManager;
153
+ this.init(system);
312
154
  }
313
- Transform.prototype.init = function (system) {
314
- var _this = this;
155
+ init(system) {
315
156
  this.system = system;
316
- this.on('changeScene', function (_a) {
317
- var scene = _a.scene, mode = _a.mode, application = _a.application;
318
- _this.waitChangeScenes.push({ scene: scene, mode: mode, application: application });
157
+ this.on('changeScene', ({ scene, mode, application }) => {
158
+ this.waitChangeScenes.push({ scene, mode, application });
319
159
  });
320
- };
321
- Transform.prototype.update = function () {
322
- var e_1, _a, e_2, _b;
323
- try {
324
- for (var _c = __values(this.waitRemoveIds), _d = _c.next(); !_d.done; _d = _c.next()) {
325
- var id = _d.value;
326
- this.containerManager.removeContainer(id);
327
- }
328
- }
329
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
330
- finally {
331
- try {
332
- if (_d && !_d.done && (_a = _c.return)) _a.call(_c);
333
- }
334
- finally { if (e_1) throw e_1.error; }
160
+ }
161
+ update() {
162
+ for (const id of this.waitRemoveIds) {
163
+ this.containerManager.removeContainer(id);
335
164
  }
336
165
  this.waitRemoveIds = [];
337
- try {
338
- for (var _e = __values(this.waitChangeScenes), _f = _e.next(); !_f.done; _f = _e.next()) {
339
- var sceneInfo = _f.value;
340
- var container = this.containerManager.getContainer(sceneInfo.scene.id);
341
- if (container) {
342
- sceneInfo.application.stage.removeChildren();
343
- sceneInfo.application.stage.addChild(container);
344
- }
166
+ for (const sceneInfo of this.waitChangeScenes) {
167
+ const container = this.containerManager.getContainer(sceneInfo.scene.id);
168
+ if (container) {
169
+ sceneInfo.application.stage.removeChildren();
170
+ sceneInfo.application.stage.addChild(container);
345
171
  }
346
172
  }
347
- catch (e_2_1) { e_2 = { error: e_2_1 }; }
348
- finally {
349
- try {
350
- if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
351
- }
352
- finally { if (e_2) throw e_2.error; }
353
- }
354
173
  this.waitChangeScenes = [];
355
- };
356
- Transform.prototype.componentChanged = function (changed) {
174
+ }
175
+ componentChanged(changed) {
357
176
  if (changed.type === eva_js.OBSERVER_TYPE.ADD) {
358
177
  this.addContainer(changed);
359
178
  }
@@ -363,48 +182,50 @@ var Transform = (function (_super) {
363
182
  else if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
364
183
  this.waitRemoveIds.push(changed.gameObject.id);
365
184
  }
366
- };
367
- Transform.prototype.addContainer = function (changed) {
368
- var container = new rendererAdapter.Container();
185
+ }
186
+ addContainer(changed) {
187
+ const container = new rendererAdapter.Container();
369
188
  container.label = changed.gameObject.name;
370
189
  this.containerManager.addContainer({
371
190
  name: changed.gameObject.id,
372
- container: container,
191
+ container,
373
192
  });
374
- var transform = changed.component;
375
- transform.worldTransform = container.worldTransform;
376
- };
377
- Transform.prototype.change = function (changed) {
378
- var transform = changed.component;
193
+ const transform = changed.component;
194
+ Object.defineProperty(transform, 'worldTransform', {
195
+ get() {
196
+ return container.worldTransform;
197
+ },
198
+ });
199
+ }
200
+ change(changed) {
201
+ const transform = changed.component;
379
202
  if (transform.parent) {
380
- var parentContainer = this.containerManager.getContainer(transform.parent.gameObject.id);
203
+ const parentContainer = this.containerManager.getContainer(transform.parent.gameObject.id);
381
204
  parentContainer.addChild(this.containerManager.getContainer(changed.gameObject.id));
382
- var render = changed.gameObject.transform.parent &&
205
+ const render = changed.gameObject.transform.parent &&
383
206
  changed.gameObject.transform.parent.gameObject.getComponent('Render');
384
207
  if (render) {
385
208
  render.sortDirty = true;
386
209
  }
387
210
  }
388
211
  else {
389
- var container = this.containerManager.getContainer(changed.gameObject.id);
390
- delete transform.worldTransform;
212
+ const container = this.containerManager.getContainer(changed.gameObject.id);
391
213
  container.parent && container.parent.removeChild(container);
392
214
  }
393
- };
394
- Transform.prototype.destroy = function () {
215
+ }
216
+ destroy() {
395
217
  this.removeAllListeners();
396
218
  this.waitRemoveIds = null;
397
219
  this.waitChangeScenes = null;
398
220
  this.system = null;
399
221
  this.containerManager = null;
400
- };
401
- Transform = __decorate([
402
- eva_js.decorators.componentObserver({
403
- Transform: ['_parent'],
404
- })
405
- ], Transform);
406
- return Transform;
407
- }(EventEmitter__default));
222
+ }
223
+ };
224
+ Transform = __decorate([
225
+ eva_js.decorators.componentObserver({
226
+ Transform: ['_parent'],
227
+ })
228
+ ], Transform);
408
229
  var Transform$1 = Transform;
409
230
 
410
231
  exports.RENDERER_TYPE = void 0;
@@ -413,167 +234,104 @@ exports.RENDERER_TYPE = void 0;
413
234
  RENDERER_TYPE[RENDERER_TYPE["WEBGL"] = 1] = "WEBGL";
414
235
  RENDERER_TYPE[RENDERER_TYPE["CANVAS"] = 2] = "CANVAS";
415
236
  })(exports.RENDERER_TYPE || (exports.RENDERER_TYPE = {}));
416
- var disableScroll = function (renderer) {
237
+ const disableScroll = renderer => {
417
238
  renderer.events.autoPreventDefault = true;
418
239
  renderer.canvas.style.touchAction = 'none';
419
240
  };
420
- var enableScroll = function (renderer) {
241
+ const enableScroll = renderer => {
421
242
  renderer.events.autoPreventDefault = false;
422
243
  renderer.canvas.style.touchAction = 'auto';
423
244
  };
424
- var Renderer$2 = (function (_super) {
425
- __extends(Renderer, _super);
426
- function Renderer() {
427
- var _this = _super !== null && _super.apply(this, arguments) || this;
428
- _this.multiApps = [];
429
- return _this;
245
+ let Renderer$1 = class Renderer extends eva_js.System {
246
+ constructor() {
247
+ super(...arguments);
248
+ this.multiApps = [];
430
249
  }
431
- Renderer.prototype.init = function (params) {
432
- return __awaiter(this, void 0, void 0, function () {
433
- var _a;
434
- var _this = this;
435
- return __generator(this, function (_b) {
436
- switch (_b.label) {
437
- case 0:
438
- this.params = params;
439
- _a = this;
440
- return [4, this.createApplication(params)];
441
- case 1:
442
- _a.application = _b.sent();
443
- this.containerManager = new ContainerManager$1();
444
- this.rendererManager = new RendererManager$1({
445
- game: this.game,
446
- rendererSystem: this,
447
- });
448
- this.game.canvas = this.application.canvas;
449
- this.transform = new Transform$1({
450
- system: this,
451
- containerManager: this.containerManager,
452
- });
453
- this.game.on('sceneChanged', function (_a) {
454
- var scene = _a.scene, mode = _a.mode, params = _a.params;
455
- var application;
456
- switch (mode) {
457
- case eva_js.LOAD_SCENE_MODE.SINGLE:
458
- application = _this.application;
459
- break;
460
- case eva_js.LOAD_SCENE_MODE.MULTI_CANVAS:
461
- application = _this.createMultiApplication({ params: params });
462
- break;
463
- }
464
- scene.canvas = application.canvas;
465
- _this.transform.emit('changeScene', {
466
- scene: scene,
467
- mode: mode,
468
- application: application,
469
- });
470
- });
471
- return [2];
250
+ init(params) {
251
+ return __awaiter(this, void 0, void 0, function* () {
252
+ this.params = params;
253
+ this.application = yield this.createApplication(params);
254
+ this.containerManager = new ContainerManager();
255
+ this.rendererManager = new RendererManager$1({
256
+ game: this.game,
257
+ rendererSystem: this,
258
+ });
259
+ this.game.canvas = this.application.canvas;
260
+ this.transform = new Transform$1({
261
+ system: this,
262
+ containerManager: this.containerManager,
263
+ });
264
+ this.game.on('sceneChanged', ({ scene, mode, params }) => {
265
+ let application;
266
+ switch (mode) {
267
+ case eva_js.LOAD_SCENE_MODE.SINGLE:
268
+ application = this.application;
269
+ break;
270
+ case eva_js.LOAD_SCENE_MODE.MULTI_CANVAS:
271
+ application = this.createMultiApplication({ params });
272
+ break;
472
273
  }
274
+ scene.canvas = application.canvas;
275
+ this.transform.emit('changeScene', {
276
+ scene,
277
+ mode,
278
+ application,
279
+ });
473
280
  });
474
281
  });
475
- };
476
- Renderer.prototype.registerObserver = function (observerInfo) {
477
- var _a;
478
- var thisObserverInfo = this.constructor.observerInfo;
479
- for (var key in observerInfo) {
282
+ }
283
+ registerObserver(observerInfo) {
284
+ const thisObserverInfo = this.constructor.observerInfo;
285
+ for (const key in observerInfo) {
480
286
  if (!thisObserverInfo[key]) {
481
287
  thisObserverInfo[key] = [];
482
288
  }
483
- (_a = thisObserverInfo[key]).push.apply(_a, __spread(observerInfo[key]));
289
+ thisObserverInfo[key].push(...observerInfo[key]);
484
290
  }
485
- };
486
- Renderer.prototype.createMultiApplication = function (_a) {
487
- var params = _a.params;
488
- return __awaiter(this, void 0, void 0, function () {
489
- var app;
490
- return __generator(this, function (_b) {
491
- switch (_b.label) {
492
- case 0: return [4, this.createApplication(params)];
493
- case 1:
494
- app = _b.sent();
495
- this.multiApps.push(app);
496
- return [2, app];
497
- }
498
- });
499
- });
500
- };
501
- Renderer.prototype.createApplication = function (params) {
502
- return __awaiter(this, void 0, void 0, function () {
503
- var app;
504
- return __generator(this, function (_a) {
505
- switch (_a.label) {
506
- case 0:
507
- app = new rendererAdapter.Application();
508
- if (params.debugMode) {
509
- globalThis.__PIXI_APP__ = app;
510
- }
511
- return [4, app.init(__assign(__assign({ sharedTicker: true }, params), { hello: true }))];
512
- case 1:
513
- _a.sent();
514
- pixi_js.Ticker.shared.stop();
515
- pixi_js.Ticker.shared.autoStart = false;
516
- if (params.enableScroll !== undefined) {
517
- params.enableScroll ? enableScroll(app.renderer) : disableScroll(app.renderer);
518
- }
519
- return [2, app];
520
- }
521
- });
291
+ }
292
+ createMultiApplication({ params }) {
293
+ return __awaiter(this, void 0, void 0, function* () {
294
+ const app = yield this.createApplication(params);
295
+ this.multiApps.push(app);
296
+ return app;
522
297
  });
523
- };
524
- Renderer.prototype.update = function () {
525
- var e_1, _a, e_2, _b;
526
- var changes = this.componentObserver.clear();
527
- try {
528
- for (var changes_1 = __values(changes), changes_1_1 = changes_1.next(); !changes_1_1.done; changes_1_1 = changes_1.next()) {
529
- var changed = changes_1_1.value;
530
- this.transform.componentChanged(changed);
531
- }
532
- }
533
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
534
- finally {
535
- try {
536
- if (changes_1_1 && !changes_1_1.done && (_a = changes_1.return)) _a.call(changes_1);
298
+ }
299
+ createApplication(params) {
300
+ return __awaiter(this, void 0, void 0, function* () {
301
+ const app = new rendererAdapter.Application();
302
+ if (params.debugMode) {
303
+ globalThis.__PIXI_APP__ = app;
537
304
  }
538
- finally { if (e_1) throw e_1.error; }
539
- }
540
- try {
541
- for (var _c = __values(this.game.gameObjects), _d = _c.next(); !_d.done; _d = _c.next()) {
542
- var gameObject = _d.value;
543
- this.containerManager.updateTransform({
544
- name: gameObject.id,
545
- transform: gameObject.transform,
546
- });
547
- this.rendererManager.update(gameObject);
305
+ yield app.init(Object.assign(Object.assign({ sharedTicker: true }, params), { hello: true }));
306
+ pixi_js.Ticker.shared.stop();
307
+ pixi_js.Ticker.shared.autoStart = false;
308
+ if (params.enableScroll !== undefined) {
309
+ params.enableScroll ? enableScroll(app.renderer) : disableScroll(app.renderer);
548
310
  }
311
+ return app;
312
+ });
313
+ }
314
+ update() {
315
+ const changes = this.componentObserver.clear();
316
+ for (const changed of changes) {
317
+ this.transform.componentChanged(changed);
549
318
  }
550
- catch (e_2_1) { e_2 = { error: e_2_1 }; }
551
- finally {
552
- try {
553
- if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
554
- }
555
- finally { if (e_2) throw e_2.error; }
319
+ for (const gameObject of this.game.gameObjects) {
320
+ this.containerManager.updateTransform({
321
+ name: gameObject.id,
322
+ transform: gameObject.transform,
323
+ });
324
+ this.rendererManager.update(gameObject);
556
325
  }
557
- };
558
- Renderer.prototype.lateUpdate = function (e) {
326
+ }
327
+ lateUpdate(e) {
559
328
  this.transform.update();
560
329
  this.application.ticker.update(e.time);
561
- };
562
- Renderer.prototype.onDestroy = function () {
563
- var e_3, _a;
330
+ }
331
+ onDestroy() {
564
332
  this.application.destroy();
565
- try {
566
- for (var _b = __values(this.multiApps), _c = _b.next(); !_c.done; _c = _b.next()) {
567
- var app = _c.value;
568
- app && app.destroy();
569
- }
570
- }
571
- catch (e_3_1) { e_3 = { error: e_3_1 }; }
572
- finally {
573
- try {
574
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
575
- }
576
- finally { if (e_3) throw e_3.error; }
333
+ for (const app of this.multiApps) {
334
+ app && app.destroy();
577
335
  }
578
336
  this.transform.destroy();
579
337
  this.transform = null;
@@ -583,69 +341,27 @@ var Renderer$2 = (function (_super) {
583
341
  this.application = null;
584
342
  this.game = null;
585
343
  this.multiApps = null;
586
- };
587
- Renderer.prototype.resize = function (width, height) {
344
+ }
345
+ resize(width, height) {
588
346
  this.params.width = width;
589
347
  this.params.height = height;
590
348
  this.application.renderer.resize(width, height);
591
- };
592
- Renderer.systemName = 'Renderer';
593
- Renderer = __decorate([
594
- eva_js.decorators.componentObserver({
595
- Transform: ['_parent'],
596
- })
597
- ], Renderer);
598
- return Renderer;
599
- }(eva_js.System));
600
- var Renderer$3 = Renderer$2;
601
-
602
- var Renderer = (function (_super) {
603
- __extends(Renderer, _super);
604
- function Renderer(params) {
605
- var _this = _super.call(this, params) || this;
606
- _this.asyncIdMap = {};
607
- _this.observerInfo = _this.constructor.observerInfo;
608
- return _this;
609
349
  }
610
- Renderer.prototype.componentChanged = function (_changed) { };
611
- Renderer.prototype.rendererUpdate = function (_gameObject) { };
612
- Renderer.prototype.update = function (e) {
613
- var e_1, _a;
614
- var changes = this.componentObserver.clear();
615
- try {
616
- for (var changes_1 = __values(changes), changes_1_1 = changes_1.next(); !changes_1_1.done; changes_1_1 = changes_1.next()) {
617
- var changed = changes_1_1.value;
618
- this.componentChanged(changed);
619
- }
620
- }
621
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
622
- finally {
623
- try {
624
- if (changes_1_1 && !changes_1_1.done && (_a = changes_1.return)) _a.call(changes_1);
625
- }
626
- finally { if (e_1) throw e_1.error; }
627
- }
628
- };
629
- Renderer.prototype.increaseAsyncId = function (id) {
630
- this.asyncIdMap[id] = (this.asyncIdMap[id] || 0) + 1;
631
- return this.asyncIdMap[id];
632
- };
633
- Renderer.prototype.validateAsyncId = function (id, asyncId) {
634
- return this.asyncIdMap[id] === asyncId;
635
- };
636
- return Renderer;
637
- }(eva_js.System));
638
- var Renderer$1 = Renderer;
639
-
640
- var mixinPIXI = function () {
641
- };
350
+ };
351
+ Renderer$1.systemName = 'Renderer';
352
+ Renderer$1 = __decorate([
353
+ eva_js.decorators.componentObserver({
354
+ Transform: ['_parent'],
355
+ })
356
+ ], Renderer$1);
357
+ var Renderer$2 = Renderer$1;
642
358
 
643
- var result = undefined;
359
+ let result = undefined;
644
360
  function getSuportCompressedTextureFormats() {
645
361
  if (result)
646
362
  return result;
647
- var canvas = document.createElement('canvas');
648
- var gl = canvas.getContext('webgl2') || canvas.getContext('webgl');
363
+ const canvas = document.createElement('canvas');
364
+ const gl = canvas.getContext('webgl2') || canvas.getContext('webgl');
649
365
  if (!gl) {
650
366
  console.warn('WebGL not available for compressed textures. Silently failing.');
651
367
  return {
@@ -668,7 +384,7 @@ function getSuportCompressedTextureFormats() {
668
384
  try {
669
385
  console.log('Eva.js Supported Compressed Texture Format List: ' +
670
386
  Object.keys(result)
671
- .filter(function (type) { return result[type]; })
387
+ .filter(type => result[type])
672
388
  .join(', '));
673
389
  }
674
390
  catch (e) { }
@@ -678,14 +394,14 @@ function getSuportCompressedTextureFormats() {
678
394
  function addPreProcessResourceHandler(resource) {
679
395
  resource.addPreProcessResourceHandler(function normalizeResource(resource) {
680
396
  var _a, _b, _c;
681
- var textures = (_b = (_a = resource.src) === null || _a === void 0 ? void 0 : _a.image) === null || _b === void 0 ? void 0 : _b.texture;
397
+ let textures = (_b = (_a = resource.src) === null || _a === void 0 ? void 0 : _a.image) === null || _b === void 0 ? void 0 : _b.texture;
682
398
  if (!textures)
683
399
  return;
684
400
  if (!Array.isArray(textures)) {
685
401
  textures = [textures];
686
402
  }
687
- var formats = (_c = getSuportCompressedTextureFormats()) !== null && _c !== void 0 ? _c : {};
688
- var target = textures.find(function (texture) { return formats[texture.type]; });
403
+ const formats = (_c = getSuportCompressedTextureFormats()) !== null && _c !== void 0 ? _c : {};
404
+ let target = textures.find(texture => formats[texture.type]);
689
405
  if (target) {
690
406
  Object.assign(resource.src.image, target);
691
407
  }
@@ -700,10 +416,36 @@ function registerKtx2CompressedTexture(params) {
700
416
  addPreProcessResourceHandler(eva_js.resource);
701
417
  }
702
418
 
419
+ class Renderer extends eva_js.System {
420
+ constructor(params) {
421
+ super(params);
422
+ this.asyncIdMap = {};
423
+ this.observerInfo = this.constructor.observerInfo;
424
+ }
425
+ componentChanged(_changed) { }
426
+ rendererUpdate(_gameObject) { }
427
+ update(e) {
428
+ const changes = this.componentObserver.clear();
429
+ for (const changed of changes) {
430
+ this.componentChanged(changed);
431
+ }
432
+ }
433
+ increaseAsyncId(id) {
434
+ this.asyncIdMap[id] = (this.asyncIdMap[id] || 0) + 1;
435
+ return this.asyncIdMap[id];
436
+ }
437
+ validateAsyncId(id, asyncId) {
438
+ return this.asyncIdMap[id] === asyncId;
439
+ }
440
+ }
441
+
442
+ const mixinPIXI = () => {
443
+ };
444
+
703
445
  mixinPIXI();
704
446
 
705
- exports.ContainerManager = ContainerManager$1;
706
- exports.Renderer = Renderer$1;
447
+ exports.ContainerManager = ContainerManager;
448
+ exports.Renderer = Renderer;
707
449
  exports.RendererManager = RendererManager$1;
708
- exports.RendererSystem = Renderer$3;
450
+ exports.RendererSystem = Renderer$2;
709
451
  exports.registerKtx2CompressedTexture = registerKtx2CompressedTexture;