@eva/plugin-renderer-sprite 1.1.0 → 1.1.1-fix.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/README.md +1 -2
  2. package/dist/plugin-renderer-sprite.cjs.js +197 -105
  3. package/dist/plugin-renderer-sprite.cjs.prod.js +1 -16
  4. package/dist/plugin-renderer-sprite.esm.js +203 -111
  5. package/index.js +3 -3
  6. package/package.json +3 -3
  7. package/dist/EVA.plugin.renderer.sprite.js +0 -199
  8. package/dist/EVA.plugin.renderer.sprite.min.js +0 -1
  9. package/dist/examples/index.d.ts +0 -2
  10. package/dist/examples/index.d.ts.map +0 -1
  11. package/dist/examples/src/a11y.d.ts +0 -3
  12. package/dist/examples/src/a11y.d.ts.map +0 -1
  13. package/dist/examples/src/component.d.ts +0 -3
  14. package/dist/examples/src/component.d.ts.map +0 -1
  15. package/dist/examples/src/compressed-texture.d.ts +0 -1
  16. package/dist/examples/src/compressed-texture.d.ts.map +0 -1
  17. package/dist/examples/src/dragonbone.d.ts +0 -3
  18. package/dist/examples/src/dragonbone.d.ts.map +0 -1
  19. package/dist/examples/src/event.d.ts +0 -3
  20. package/dist/examples/src/event.d.ts.map +0 -1
  21. package/dist/examples/src/graphics.d.ts +0 -3
  22. package/dist/examples/src/graphics.d.ts.map +0 -1
  23. package/dist/examples/src/image.d.ts +0 -3
  24. package/dist/examples/src/image.d.ts.map +0 -1
  25. package/dist/examples/src/loader.d.ts +0 -3
  26. package/dist/examples/src/loader.d.ts.map +0 -1
  27. package/dist/examples/src/lottie.d.ts +0 -3
  28. package/dist/examples/src/lottie.d.ts.map +0 -1
  29. package/dist/examples/src/mask.d.ts +0 -4
  30. package/dist/examples/src/mask.d.ts.map +0 -1
  31. package/dist/examples/src/matter.d.ts +0 -3
  32. package/dist/examples/src/matter.d.ts.map +0 -1
  33. package/dist/examples/src/multi-canvas.d.ts +0 -3
  34. package/dist/examples/src/multi-canvas.d.ts.map +0 -1
  35. package/dist/examples/src/ninePatch.d.ts +0 -3
  36. package/dist/examples/src/ninePatch.d.ts.map +0 -1
  37. package/dist/examples/src/sound.d.ts +0 -3
  38. package/dist/examples/src/sound.d.ts.map +0 -1
  39. package/dist/examples/src/spine.d.ts +0 -3
  40. package/dist/examples/src/spine.d.ts.map +0 -1
  41. package/dist/examples/src/sprite.d.ts +0 -3
  42. package/dist/examples/src/sprite.d.ts.map +0 -1
  43. package/dist/examples/src/spriteAnimation.d.ts +0 -3
  44. package/dist/examples/src/spriteAnimation.d.ts.map +0 -1
  45. package/dist/examples/src/text.d.ts +0 -3
  46. package/dist/examples/src/text.d.ts.map +0 -1
  47. package/dist/examples/src/tilingSprite.d.ts +0 -3
  48. package/dist/examples/src/tilingSprite.d.ts.map +0 -1
  49. package/dist/examples/src/transition.d.ts +0 -3
  50. package/dist/examples/src/transition.d.ts.map +0 -1
  51. package/dist/miniprogram.js +0 -248
  52. package/dist/plugin-renderer-sprite.d.ts +0 -36
@@ -1,6 +1,6 @@
1
- import { Component, decorators, resource, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';
2
- import { Renderer, RendererSystem } from '@eva/plugin-renderer';
3
- import { Sprite as Sprite$4, Texture, BaseTexture, Spritesheet } from 'pixi.js';
1
+ import { decorators, Component, resource, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';
2
+ import { RendererSystem, Renderer } from '@eva/plugin-renderer';
3
+ import { Sprite as Sprite$5, Texture, BaseTexture, Spritesheet } from 'pixi.js';
4
4
 
5
5
  /*! *****************************************************************************
6
6
  Copyright (c) Microsoft Corporation. All rights reserved.
@@ -16,6 +16,20 @@ MERCHANTABLITY OR NON-INFRINGEMENT.
16
16
  See the Apache Version 2.0 License for specific language governing permissions
17
17
  and limitations under the License.
18
18
  ***************************************************************************** */
19
+ /* global Reflect, Promise */
20
+
21
+ var extendStatics = function(d, b) {
22
+ extendStatics = Object.setPrototypeOf ||
23
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
24
+ function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
25
+ return extendStatics(d, b);
26
+ };
27
+
28
+ function __extends(d, b) {
29
+ extendStatics(d, b);
30
+ function __() { this.constructor = d; }
31
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
32
+ }
19
33
 
20
34
  function __decorate(decorators, target, key, desc) {
21
35
  var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
@@ -31,161 +45,239 @@ function __awaiter(thisArg, _arguments, P, generator) {
31
45
  function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
32
46
  step((generator = generator.apply(thisArg, _arguments || [])).next());
33
47
  });
48
+ }
49
+
50
+ function __generator(thisArg, body) {
51
+ var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
52
+ return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
53
+ function verb(n) { return function (v) { return step([n, v]); }; }
54
+ function step(op) {
55
+ if (f) throw new TypeError("Generator is already executing.");
56
+ while (_) try {
57
+ if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
58
+ if (y = 0, t) op = [op[0] & 2, t.value];
59
+ switch (op[0]) {
60
+ case 0: case 1: t = op; break;
61
+ case 4: _.label++; return { value: op[1], done: false };
62
+ case 5: _.label++; y = op[1]; op = [0]; continue;
63
+ case 7: op = _.ops.pop(); _.trys.pop(); continue;
64
+ default:
65
+ if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
66
+ if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
67
+ if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
68
+ if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
69
+ if (t[2]) _.ops.pop();
70
+ _.trys.pop(); continue;
71
+ }
72
+ op = body.call(thisArg, _);
73
+ } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
74
+ if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
75
+ }
76
+ }
77
+
78
+ function __values(o) {
79
+ var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
80
+ if (m) return m.call(o);
81
+ return {
82
+ next: function () {
83
+ if (o && i >= o.length) o = void 0;
84
+ return { value: o && o[i++], done: !o };
85
+ }
86
+ };
34
87
  }
35
88
 
36
- class Sprite$3 extends Component {
37
- constructor() {
38
- super(...arguments);
39
- this.resource = '';
40
- this.spriteName = '';
89
+ var Sprite$3 = (function (_super) {
90
+ __extends(Sprite, _super);
91
+ function Sprite() {
92
+ var _this = _super !== null && _super.apply(this, arguments) || this;
93
+ _this.resource = '';
94
+ _this.spriteName = '';
95
+ return _this;
41
96
  }
42
- init(obj) {
97
+ Sprite.prototype.init = function (obj) {
43
98
  if (obj && obj.resource) {
44
99
  this.resource = obj.resource;
45
100
  this.spriteName = obj.spriteName;
46
101
  }
47
- }
48
- }
49
- Sprite$3.componentName = 'Sprite';
50
- __decorate([
51
- decorators.IDEProp
52
- ], Sprite$3.prototype, "resource", void 0);
53
- __decorate([
54
- decorators.IDEProp
55
- ], Sprite$3.prototype, "spriteName", void 0);
102
+ };
103
+ Sprite.componentName = 'Sprite';
104
+ __decorate([
105
+ decorators.IDEProp
106
+ ], Sprite.prototype, "resource", void 0);
107
+ __decorate([
108
+ decorators.IDEProp
109
+ ], Sprite.prototype, "spriteName", void 0);
110
+ return Sprite;
111
+ }(Component));
112
+ var Sprite$4 = Sprite$3;
56
113
 
57
- class Sprite$2 {
58
- constructor(image) {
114
+ var Sprite$2 = (function () {
115
+ function Sprite(image) {
59
116
  this._image = null;
60
117
  this._image = image;
61
118
  if (image) {
62
119
  if (image instanceof HTMLImageElement) {
63
- this.sprite = Sprite$4.from(image);
120
+ this.sprite = Sprite$5.from(image);
64
121
  }
65
122
  else if (image instanceof Texture) {
66
- this.sprite = new Sprite$4(image);
123
+ this.sprite = new Sprite$5(image);
67
124
  }
68
125
  }
69
126
  else {
70
- this.sprite = new Sprite$4();
127
+ this.sprite = new Sprite$5();
71
128
  }
72
129
  }
73
- set image(val) {
74
- if (this._image === val) {
75
- return;
76
- }
77
- if (val instanceof HTMLImageElement) {
78
- this.sprite.texture && this.sprite.texture.destroy(false);
79
- this.sprite.texture = Texture.from(val);
80
- }
81
- else if (val instanceof Texture) {
82
- this.sprite.texture = val;
83
- }
84
- this._image = val;
85
- }
86
- get image() {
87
- return this._image;
88
- }
89
- }
130
+ Object.defineProperty(Sprite.prototype, "image", {
131
+ get: function () {
132
+ return this._image;
133
+ },
134
+ set: function (val) {
135
+ if (this._image === val) {
136
+ return;
137
+ }
138
+ if (val instanceof HTMLImageElement) {
139
+ this.sprite.texture && this.sprite.texture.destroy(false);
140
+ this.sprite.texture = Texture.from(val);
141
+ }
142
+ else if (val instanceof Texture) {
143
+ this.sprite.texture = val;
144
+ }
145
+ this._image = val;
146
+ },
147
+ enumerable: false,
148
+ configurable: true
149
+ });
150
+ return Sprite;
151
+ }());
152
+ var SpriteEngine = Sprite$2;
90
153
 
91
- const resourceKeySplit = '_s|r|c_';
92
- resource.registerInstance(RESOURCE_TYPE.SPRITE, ({ name, data }) => {
93
- return new Promise(r => {
94
- const textureObj = data.json;
95
- const texture = BaseTexture.from(data.image);
96
- const frames = textureObj.frames || {};
97
- const animations = textureObj.animations || {};
98
- const newFrames = {};
99
- for (const key in frames) {
100
- const newKey = name + resourceKeySplit + key;
154
+ var resourceKeySplit = '_s|r|c_';
155
+ resource.registerInstance(RESOURCE_TYPE.SPRITE, function (_a) {
156
+ var name = _a.name, data = _a.data;
157
+ return new Promise(function (r) {
158
+ var e_1, _a;
159
+ var textureObj = data.json;
160
+ var texture = BaseTexture.from(data.image);
161
+ var frames = textureObj.frames || {};
162
+ var animations = textureObj.animations || {};
163
+ var newFrames = {};
164
+ for (var key in frames) {
165
+ var newKey = name + resourceKeySplit + key;
101
166
  newFrames[newKey] = frames[key];
102
167
  }
103
- for (const key in animations) {
104
- const spriteList = [];
168
+ for (var key in animations) {
169
+ var spriteList = [];
105
170
  if (animations[key] && animations[key].length >= 0) {
106
- for (const spriteName of animations[key]) {
107
- const newSpriteName = name + resourceKeySplit + spriteName;
108
- spriteList.push(newSpriteName);
171
+ try {
172
+ for (var _b = (e_1 = void 0, __values(animations[key])), _c = _b.next(); !_c.done; _c = _b.next()) {
173
+ var spriteName = _c.value;
174
+ var newSpriteName = name + resourceKeySplit + spriteName;
175
+ spriteList.push(newSpriteName);
176
+ }
177
+ }
178
+ catch (e_1_1) { e_1 = { error: e_1_1 }; }
179
+ finally {
180
+ try {
181
+ if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
182
+ }
183
+ finally { if (e_1) throw e_1.error; }
109
184
  }
110
185
  }
111
186
  animations[key] = spriteList;
112
187
  }
113
188
  textureObj.frames = newFrames;
114
- const spriteSheet = new Spritesheet(texture, textureObj);
115
- spriteSheet.parse(() => {
116
- const { textures } = spriteSheet;
189
+ var spriteSheet = new Spritesheet(texture, textureObj);
190
+ spriteSheet.parse(function () {
191
+ var textures = spriteSheet.textures;
117
192
  r(textures);
118
193
  });
119
194
  });
120
195
  });
121
- resource.registerDestroy(RESOURCE_TYPE.SPRITE, ({ instance }) => {
196
+ resource.registerDestroy(RESOURCE_TYPE.SPRITE, function (_a) {
197
+ var instance = _a.instance;
122
198
  if (!instance)
123
199
  return;
124
- for (const key in instance) {
200
+ for (var key in instance) {
125
201
  instance[key].destroy(true);
126
202
  }
127
203
  });
128
- let Sprite = class Sprite extends Renderer {
129
- constructor() {
130
- super(...arguments);
131
- this.name = 'Sprite';
132
- this.sprites = {};
204
+ var Sprite = (function (_super) {
205
+ __extends(Sprite, _super);
206
+ function Sprite() {
207
+ var _this = _super !== null && _super.apply(this, arguments) || this;
208
+ _this.name = 'Sprite';
209
+ _this.sprites = {};
210
+ return _this;
133
211
  }
134
- init() {
212
+ Sprite.prototype.init = function () {
135
213
  this.renderSystem = this.game.getSystem(RendererSystem);
136
214
  this.renderSystem.rendererManager.register(this);
137
- }
138
- rendererUpdate(gameObject) {
139
- const { width, height } = gameObject.transform.size;
215
+ };
216
+ Sprite.prototype.rendererUpdate = function (gameObject) {
217
+ var _a = gameObject.transform.size, width = _a.width, height = _a.height;
140
218
  if (this.sprites[gameObject.id]) {
141
219
  this.sprites[gameObject.id].sprite.width = width;
142
220
  this.sprites[gameObject.id].sprite.height = height;
143
221
  }
144
- }
145
- componentChanged(changed) {
146
- return __awaiter(this, void 0, void 0, function* () {
147
- if (changed.componentName === 'Sprite') {
148
- const component = changed.component;
149
- if (changed.type === OBSERVER_TYPE.ADD) {
150
- const sprite = new Sprite$2(null);
151
- resource.getResource(component.resource).then(({ instance }) => __awaiter(this, void 0, void 0, function* () {
222
+ };
223
+ Sprite.prototype.componentChanged = function (changed) {
224
+ return __awaiter(this, void 0, void 0, function () {
225
+ var component_1, sprite_1, instance, sprite;
226
+ var _this = this;
227
+ return __generator(this, function (_a) {
228
+ switch (_a.label) {
229
+ case 0:
230
+ if (!(changed.componentName === 'Sprite')) return [3, 4];
231
+ component_1 = changed.component;
232
+ if (!(changed.type === OBSERVER_TYPE.ADD)) return [3, 1];
233
+ sprite_1 = new SpriteEngine(null);
234
+ resource.getResource(component_1.resource).then(function (_a) {
235
+ var instance = _a.instance;
236
+ return __awaiter(_this, void 0, void 0, function () {
237
+ return __generator(this, function (_b) {
238
+ if (!instance) {
239
+ throw new Error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
240
+ }
241
+ sprite_1.image = instance[component_1.resource + resourceKeySplit + component_1.spriteName];
242
+ return [2];
243
+ });
244
+ });
245
+ });
246
+ this.sprites[changed.gameObject.id] = sprite_1;
247
+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite_1.sprite, 0);
248
+ return [3, 4];
249
+ case 1:
250
+ if (!(changed.type === OBSERVER_TYPE.CHANGE)) return [3, 3];
251
+ return [4, resource.getResource(component_1.resource)];
252
+ case 2:
253
+ instance = (_a.sent()).instance;
152
254
  if (!instance) {
153
- throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);
255
+ throw new Error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
154
256
  }
155
- sprite.image =
156
- instance[component.resource + resourceKeySplit + component.spriteName];
157
- }));
158
- this.sprites[changed.gameObject.id] = sprite;
159
- this.containerManager
160
- .getContainer(changed.gameObject.id)
161
- .addChildAt(sprite.sprite, 0);
162
- }
163
- else if (changed.type === OBSERVER_TYPE.CHANGE) {
164
- const { instance } = yield resource.getResource(component.resource);
165
- if (!instance) {
166
- throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);
167
- }
168
- this.sprites[changed.gameObject.id].image =
169
- instance[component.resource + resourceKeySplit + component.spriteName];
170
- }
171
- else if (changed.type === OBSERVER_TYPE.REMOVE) {
172
- const sprite = this.sprites[changed.gameObject.id];
173
- this.containerManager
174
- .getContainer(changed.gameObject.id)
175
- .removeChild(sprite.sprite);
176
- sprite.sprite.destroy({ children: true });
177
- delete this.sprites[changed.gameObject.id];
257
+ this.sprites[changed.gameObject.id].image =
258
+ instance[component_1.resource + resourceKeySplit + component_1.spriteName];
259
+ return [3, 4];
260
+ case 3:
261
+ if (changed.type === OBSERVER_TYPE.REMOVE) {
262
+ sprite = this.sprites[changed.gameObject.id];
263
+ this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);
264
+ sprite.sprite.destroy({ children: true });
265
+ delete this.sprites[changed.gameObject.id];
266
+ }
267
+ _a.label = 4;
268
+ case 4: return [2];
178
269
  }
179
- }
270
+ });
180
271
  });
181
- }
182
- };
183
- Sprite.systemName = 'Sprite';
184
- Sprite = __decorate([
185
- decorators.componentObserver({
186
- Sprite: ['spriteName'],
187
- })
188
- ], Sprite);
272
+ };
273
+ Sprite.systemName = 'Sprite';
274
+ Sprite = __decorate([
275
+ decorators.componentObserver({
276
+ Sprite: ['spriteName'],
277
+ })
278
+ ], Sprite);
279
+ return Sprite;
280
+ }(Renderer));
189
281
  var Sprite$1 = Sprite;
190
282
 
191
- export { Sprite$3 as Sprite, Sprite$1 as SpriteSystem };
283
+ export { Sprite$4 as Sprite, Sprite$1 as SpriteSystem };
package/index.js CHANGED
@@ -1,7 +1,7 @@
1
- 'use strict'
1
+ 'use strict';
2
2
 
3
3
  if (process.env.NODE_ENV === 'production') {
4
- module.exports = require('./dist/plugin-renderer-sprite.cjs.prod.js')
4
+ module.exports = require('./dist/plugin-renderer-sprite.cjs.prod.js');
5
5
  } else {
6
- module.exports = require('./dist/plugin-renderer-sprite.cjs.js')
6
+ module.exports = require('./dist/plugin-renderer-sprite.cjs.js');
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/plugin-renderer-sprite",
3
- "version": "1.1.0",
3
+ "version": "1.1.1-fix.1",
4
4
  "description": "@eva/plugin-renderer-sprite",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-sprite.esm.js",
@@ -18,8 +18,8 @@
18
18
  "license": "MIT",
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
- "@eva/plugin-renderer": "1.1.0",
22
- "@eva/eva.js": "1.1.0",
21
+ "@eva/plugin-renderer": "1.1.1-fix.1",
22
+ "@eva/eva.js": "1.1.1-fix.1",
23
23
  "pixi.js": "^4.8.7"
24
24
  }
25
25
  }
@@ -1,199 +0,0 @@
1
- (function (global, factory) {
2
- typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@eva/eva.js'), require('@eva/plugin-renderer'), require('pixi.js')) :
3
- typeof define === 'function' && define.amd ? define(['exports', '@eva/eva.js', '@eva/plugin-renderer', 'pixi.js'], factory) :
4
- (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory((global.EVA = global.EVA || {}, global.EVA.plugin = global.EVA.plugin || {}, global.EVA.plugin.renderer = global.EVA.plugin.renderer || {}, global.EVA.plugin.renderer.sprite = {}), global.EVA, global.EVA.plugin.renderer, global.PIXI));
5
- }(this, (function (exports, eva_js, pluginRenderer, pixi_js) { 'use strict';
6
-
7
- /*! *****************************************************************************
8
- Copyright (c) Microsoft Corporation.
9
-
10
- Permission to use, copy, modify, and/or distribute this software for any
11
- purpose with or without fee is hereby granted.
12
-
13
- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
14
- REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
15
- AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
16
- INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
17
- LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
18
- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
19
- PERFORMANCE OF THIS SOFTWARE.
20
- ***************************************************************************** */
21
-
22
- function __decorate(decorators, target, key, desc) {
23
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
24
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
25
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
26
- return c > 3 && r && Object.defineProperty(target, key, r), r;
27
- }
28
-
29
- function __awaiter(thisArg, _arguments, P, generator) {
30
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
31
- return new (P || (P = Promise))(function (resolve, reject) {
32
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
33
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
34
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
35
- step((generator = generator.apply(thisArg, _arguments || [])).next());
36
- });
37
- }
38
-
39
- class Sprite$3 extends eva_js.Component {
40
- constructor() {
41
- super(...arguments);
42
- this.resource = '';
43
- this.spriteName = '';
44
- }
45
- init(obj) {
46
- if (obj && obj.resource) {
47
- this.resource = obj.resource;
48
- this.spriteName = obj.spriteName;
49
- }
50
- }
51
- }
52
- Sprite$3.componentName = 'Sprite';
53
- __decorate([
54
- eva_js.decorators.IDEProp
55
- ], Sprite$3.prototype, "resource", void 0);
56
- __decorate([
57
- eva_js.decorators.IDEProp
58
- ], Sprite$3.prototype, "spriteName", void 0);
59
-
60
- class Sprite$2 {
61
- constructor(image) {
62
- this._image = null;
63
- this._image = image;
64
- if (image) {
65
- if (image instanceof HTMLImageElement) {
66
- this.sprite = pixi_js.Sprite.from(image);
67
- }
68
- else if (image instanceof pixi_js.Texture) {
69
- this.sprite = new pixi_js.Sprite(image);
70
- }
71
- }
72
- else {
73
- this.sprite = new pixi_js.Sprite();
74
- }
75
- }
76
- set image(val) {
77
- if (this._image === val) {
78
- return;
79
- }
80
- if (val instanceof HTMLImageElement) {
81
- this.sprite.texture && this.sprite.texture.destroy(false);
82
- this.sprite.texture = pixi_js.Texture.from(val);
83
- }
84
- else if (val instanceof pixi_js.Texture) {
85
- this.sprite.texture = val;
86
- }
87
- this._image = val;
88
- }
89
- get image() {
90
- return this._image;
91
- }
92
- }
93
-
94
- const resourceKeySplit = '_s|r|c_';
95
- eva_js.resource.registerInstance(eva_js.RESOURCE_TYPE.SPRITE, ({ name, data }) => {
96
- return new Promise(r => {
97
- const textureObj = data.json;
98
- const texture = pixi_js.BaseTexture.from(data.image);
99
- const frames = textureObj.frames || {};
100
- const animations = textureObj.animations || {};
101
- const newFrames = {};
102
- for (const key in frames) {
103
- const newKey = name + resourceKeySplit + key;
104
- newFrames[newKey] = frames[key];
105
- }
106
- for (const key in animations) {
107
- const spriteList = [];
108
- if (animations[key] && animations[key].length >= 0) {
109
- for (const spriteName of animations[key]) {
110
- const newSpriteName = name + resourceKeySplit + spriteName;
111
- spriteList.push(newSpriteName);
112
- }
113
- }
114
- animations[key] = spriteList;
115
- }
116
- textureObj.frames = newFrames;
117
- const spriteSheet = new pixi_js.Spritesheet(texture, textureObj);
118
- spriteSheet.parse(() => {
119
- const { textures } = spriteSheet;
120
- r(textures);
121
- });
122
- });
123
- });
124
- eva_js.resource.registerDestroy(eva_js.RESOURCE_TYPE.SPRITE, ({ instance }) => {
125
- if (!instance)
126
- return;
127
- for (const key in instance) {
128
- instance[key].destroy(true);
129
- }
130
- });
131
- let Sprite = class Sprite extends pluginRenderer.Renderer {
132
- constructor() {
133
- super(...arguments);
134
- this.name = 'Sprite';
135
- this.sprites = {};
136
- }
137
- init() {
138
- this.renderSystem = this.game.getSystem(pluginRenderer.RendererSystem);
139
- this.renderSystem.rendererManager.register(this);
140
- }
141
- rendererUpdate(gameObject) {
142
- const { width, height } = gameObject.transform.size;
143
- if (this.sprites[gameObject.id]) {
144
- this.sprites[gameObject.id].sprite.width = width;
145
- this.sprites[gameObject.id].sprite.height = height;
146
- }
147
- }
148
- componentChanged(changed) {
149
- return __awaiter(this, void 0, void 0, function* () {
150
- if (changed.componentName === 'Sprite') {
151
- const component = changed.component;
152
- if (changed.type === eva_js.OBSERVER_TYPE.ADD) {
153
- const sprite = new Sprite$2(null);
154
- eva_js.resource.getResource(component.resource).then(({ instance }) => __awaiter(this, void 0, void 0, function* () {
155
- if (!instance) {
156
- throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);
157
- }
158
- sprite.image =
159
- instance[component.resource + resourceKeySplit + component.spriteName];
160
- }));
161
- this.sprites[changed.gameObject.id] = sprite;
162
- this.containerManager
163
- .getContainer(changed.gameObject.id)
164
- .addChildAt(sprite.sprite, 0);
165
- }
166
- else if (changed.type === eva_js.OBSERVER_TYPE.CHANGE) {
167
- const { instance } = yield eva_js.resource.getResource(component.resource);
168
- if (!instance) {
169
- throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);
170
- }
171
- this.sprites[changed.gameObject.id].image =
172
- instance[component.resource + resourceKeySplit + component.spriteName];
173
- }
174
- else if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
175
- const sprite = this.sprites[changed.gameObject.id];
176
- this.containerManager
177
- .getContainer(changed.gameObject.id)
178
- .removeChild(sprite.sprite);
179
- sprite.sprite.destroy({ children: true });
180
- delete this.sprites[changed.gameObject.id];
181
- }
182
- }
183
- });
184
- }
185
- };
186
- Sprite.systemName = 'Sprite';
187
- Sprite = __decorate([
188
- eva_js.decorators.componentObserver({
189
- Sprite: ['spriteName'],
190
- })
191
- ], Sprite);
192
- var Sprite$1 = Sprite;
193
-
194
- exports.Sprite = Sprite$3;
195
- exports.SpriteSystem = Sprite$1;
196
-
197
- Object.defineProperty(exports, '__esModule', { value: true });
198
-
199
- })));
@@ -1 +0,0 @@
1
- var e,t;e=this,t=function(e,t,r,i){"use strict";function s(e,t,r,i){var s,n=arguments.length,o=n<3?t:null===i?i=Object.getOwnPropertyDescriptor(t,r):i;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)o=Reflect.decorate(e,t,r,i);else for(var c=e.length-1;c>=0;c--)(s=e[c])&&(o=(n<3?s(o):n>3?s(t,r,o):s(t,r))||o);return n>3&&o&&Object.defineProperty(t,r,o),o}function n(e,t,r,i){return new(r||(r=Promise))((function(s,n){function o(e){try{a(i.next(e))}catch(e){n(e)}}function c(e){try{a(i.throw(e))}catch(e){n(e)}}function a(e){var t;e.done?s(e.value):(t=e.value,t instanceof r?t:new r((function(e){e(t)}))).then(o,c)}a((i=i.apply(e,t||[])).next())}))}class o extends t.Component{constructor(){super(...arguments),this.resource="",this.spriteName=""}init(e){e&&e.resource&&(this.resource=e.resource,this.spriteName=e.spriteName)}}o.componentName="Sprite",s([t.decorators.IDEProp],o.prototype,"resource",void 0),s([t.decorators.IDEProp],o.prototype,"spriteName",void 0);class c{constructor(e){this._image=null,this._image=e,e?e instanceof HTMLImageElement?this.sprite=i.Sprite.from(e):e instanceof i.Texture&&(this.sprite=new i.Sprite(e)):this.sprite=new i.Sprite}set image(e){this._image!==e&&(e instanceof HTMLImageElement?(this.sprite.texture&&this.sprite.texture.destroy(!1),this.sprite.texture=i.Texture.from(e)):e instanceof i.Texture&&(this.sprite.texture=e),this._image=e)}get image(){return this._image}}const a="_s|r|c_";t.resource.registerInstance(t.RESOURCE_TYPE.SPRITE,(({name:e,data:t})=>new Promise((r=>{const s=t.json,n=i.BaseTexture.from(t.image),o=s.frames||{},c=s.animations||{},p={};for(const t in o)p[e+a+t]=o[t];for(const t in c){const r=[];if(c[t]&&c[t].length>=0)for(const i of c[t]){const t=e+a+i;r.push(t)}c[t]=r}s.frames=p;const u=new i.Spritesheet(n,s);u.parse((()=>{const{textures:e}=u;r(e)}))})))),t.resource.registerDestroy(t.RESOURCE_TYPE.SPRITE,(({instance:e})=>{if(e)for(const t in e)e[t].destroy(!0)}));let p=class extends r.Renderer{constructor(){super(...arguments),this.name="Sprite",this.sprites={}}init(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)}rendererUpdate(e){const{width:t,height:r}=e.transform.size;this.sprites[e.id]&&(this.sprites[e.id].sprite.width=t,this.sprites[e.id].sprite.height=r)}componentChanged(e){return n(this,void 0,void 0,(function*(){if("Sprite"===e.componentName){const r=e.component;if(e.type===t.OBSERVER_TYPE.ADD){const i=new c(null);t.resource.getResource(r.resource).then((({instance:t})=>n(this,void 0,void 0,(function*(){if(!t)throw new Error(`GameObject:${e.gameObject.name}'s Sprite resource load error`);i.image=t[r.resource+a+r.spriteName]})))),this.sprites[e.gameObject.id]=i,this.containerManager.getContainer(e.gameObject.id).addChildAt(i.sprite,0)}else if(e.type===t.OBSERVER_TYPE.CHANGE){const{instance:i}=yield t.resource.getResource(r.resource);if(!i)throw new Error(`GameObject:${e.gameObject.name}'s Sprite resource load error`);this.sprites[e.gameObject.id].image=i[r.resource+a+r.spriteName]}else if(e.type===t.OBSERVER_TYPE.REMOVE){const t=this.sprites[e.gameObject.id];this.containerManager.getContainer(e.gameObject.id).removeChild(t.sprite),t.sprite.destroy({children:!0}),delete this.sprites[e.gameObject.id]}}}))}};p.systemName="Sprite",p=s([t.decorators.componentObserver({Sprite:["spriteName"]})],p);var u=p;e.Sprite=o,e.SpriteSystem=u,Object.defineProperty(e,"__esModule",{value:!0})},"object"==typeof exports&&"undefined"!=typeof module?t(exports,require("@eva/eva.js"),require("@eva/plugin-renderer"),require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","@eva/eva.js","@eva/plugin-renderer","pixi.js"],t):t(((e="undefined"!=typeof globalThis?globalThis:e||self).EVA=e.EVA||{},e.EVA.plugin=e.EVA.plugin||{},e.EVA.plugin.renderer=e.EVA.plugin.renderer||{},e.EVA.plugin.renderer.sprite={}),e.EVA,e.EVA.plugin.renderer,e.PIXI);
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=index.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["index.ts"],"names":[],"mappings":""}
@@ -1,3 +0,0 @@
1
- export declare const name = "a11y";
2
- export declare function init(canvas: any): Promise<void>;
3
- //# sourceMappingURL=a11y.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"a11y.d.ts","sourceRoot":"","sources":["a11y.ts"],"names":[],"mappings":"AASA,eAAO,MAAM,IAAI,SAAS,CAAC;AAC3B,wBAAsB,IAAI,CAAC,MAAM,KAAA,iBAmYhC"}
@@ -1,3 +0,0 @@
1
- export declare const name = "component";
2
- export declare function init(canvas: any): Promise<void>;
3
- //# sourceMappingURL=component.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"component.d.ts","sourceRoot":"","sources":["component.ts"],"names":[],"mappings":"AAGA,eAAO,MAAM,IAAI,cAAc,CAAC;AAChC,wBAAsB,IAAI,CAAC,MAAM,KAAA,iBAsJhC"}
@@ -1 +0,0 @@
1
- //# sourceMappingURL=compressed-texture.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"compressed-texture.d.ts","sourceRoot":"","sources":["compressed-texture.ts"],"names":[],"mappings":""}