@eva/plugin-renderer-sprite 1.1.0 → 1.1.1-fix.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/README.md +1 -2
  2. package/dist/plugin-renderer-sprite.cjs.js +197 -105
  3. package/dist/plugin-renderer-sprite.cjs.prod.js +1 -16
  4. package/dist/plugin-renderer-sprite.esm.js +203 -111
  5. package/index.js +3 -3
  6. package/package.json +3 -3
  7. package/dist/EVA.plugin.renderer.sprite.js +0 -199
  8. package/dist/EVA.plugin.renderer.sprite.min.js +0 -1
  9. package/dist/examples/index.d.ts +0 -2
  10. package/dist/examples/index.d.ts.map +0 -1
  11. package/dist/examples/src/a11y.d.ts +0 -3
  12. package/dist/examples/src/a11y.d.ts.map +0 -1
  13. package/dist/examples/src/component.d.ts +0 -3
  14. package/dist/examples/src/component.d.ts.map +0 -1
  15. package/dist/examples/src/compressed-texture.d.ts +0 -1
  16. package/dist/examples/src/compressed-texture.d.ts.map +0 -1
  17. package/dist/examples/src/dragonbone.d.ts +0 -3
  18. package/dist/examples/src/dragonbone.d.ts.map +0 -1
  19. package/dist/examples/src/event.d.ts +0 -3
  20. package/dist/examples/src/event.d.ts.map +0 -1
  21. package/dist/examples/src/graphics.d.ts +0 -3
  22. package/dist/examples/src/graphics.d.ts.map +0 -1
  23. package/dist/examples/src/image.d.ts +0 -3
  24. package/dist/examples/src/image.d.ts.map +0 -1
  25. package/dist/examples/src/loader.d.ts +0 -3
  26. package/dist/examples/src/loader.d.ts.map +0 -1
  27. package/dist/examples/src/lottie.d.ts +0 -3
  28. package/dist/examples/src/lottie.d.ts.map +0 -1
  29. package/dist/examples/src/mask.d.ts +0 -4
  30. package/dist/examples/src/mask.d.ts.map +0 -1
  31. package/dist/examples/src/matter.d.ts +0 -3
  32. package/dist/examples/src/matter.d.ts.map +0 -1
  33. package/dist/examples/src/multi-canvas.d.ts +0 -3
  34. package/dist/examples/src/multi-canvas.d.ts.map +0 -1
  35. package/dist/examples/src/ninePatch.d.ts +0 -3
  36. package/dist/examples/src/ninePatch.d.ts.map +0 -1
  37. package/dist/examples/src/sound.d.ts +0 -3
  38. package/dist/examples/src/sound.d.ts.map +0 -1
  39. package/dist/examples/src/spine.d.ts +0 -3
  40. package/dist/examples/src/spine.d.ts.map +0 -1
  41. package/dist/examples/src/sprite.d.ts +0 -3
  42. package/dist/examples/src/sprite.d.ts.map +0 -1
  43. package/dist/examples/src/spriteAnimation.d.ts +0 -3
  44. package/dist/examples/src/spriteAnimation.d.ts.map +0 -1
  45. package/dist/examples/src/text.d.ts +0 -3
  46. package/dist/examples/src/text.d.ts.map +0 -1
  47. package/dist/examples/src/tilingSprite.d.ts +0 -3
  48. package/dist/examples/src/tilingSprite.d.ts.map +0 -1
  49. package/dist/examples/src/transition.d.ts +0 -3
  50. package/dist/examples/src/transition.d.ts.map +0 -1
  51. package/dist/miniprogram.js +0 -248
  52. package/dist/plugin-renderer-sprite.d.ts +0 -36
package/README.md CHANGED
@@ -1,7 +1,6 @@
1
-
2
1
  # @eva/plugin-renderer-sprite
3
2
 
4
3
  More Introduction
4
+
5
5
  - [EN](https://eva.js.org)
6
6
  - [中文](https://eva-engine.gitee.io)
7
-
@@ -20,6 +20,20 @@ MERCHANTABLITY OR NON-INFRINGEMENT.
20
20
  See the Apache Version 2.0 License for specific language governing permissions
21
21
  and limitations under the License.
22
22
  ***************************************************************************** */
23
+ /* global Reflect, Promise */
24
+
25
+ var extendStatics = function(d, b) {
26
+ extendStatics = Object.setPrototypeOf ||
27
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
28
+ function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
29
+ return extendStatics(d, b);
30
+ };
31
+
32
+ function __extends(d, b) {
33
+ extendStatics(d, b);
34
+ function __() { this.constructor = d; }
35
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
36
+ }
23
37
 
24
38
  function __decorate(decorators, target, key, desc) {
25
39
  var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
@@ -35,31 +49,74 @@ function __awaiter(thisArg, _arguments, P, generator) {
35
49
  function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
36
50
  step((generator = generator.apply(thisArg, _arguments || [])).next());
37
51
  });
52
+ }
53
+
54
+ function __generator(thisArg, body) {
55
+ var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
56
+ return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
57
+ function verb(n) { return function (v) { return step([n, v]); }; }
58
+ function step(op) {
59
+ if (f) throw new TypeError("Generator is already executing.");
60
+ while (_) try {
61
+ if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
62
+ if (y = 0, t) op = [op[0] & 2, t.value];
63
+ switch (op[0]) {
64
+ case 0: case 1: t = op; break;
65
+ case 4: _.label++; return { value: op[1], done: false };
66
+ case 5: _.label++; y = op[1]; op = [0]; continue;
67
+ case 7: op = _.ops.pop(); _.trys.pop(); continue;
68
+ default:
69
+ if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
70
+ if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
71
+ if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
72
+ if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
73
+ if (t[2]) _.ops.pop();
74
+ _.trys.pop(); continue;
75
+ }
76
+ op = body.call(thisArg, _);
77
+ } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
78
+ if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
79
+ }
80
+ }
81
+
82
+ function __values(o) {
83
+ var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
84
+ if (m) return m.call(o);
85
+ return {
86
+ next: function () {
87
+ if (o && i >= o.length) o = void 0;
88
+ return { value: o && o[i++], done: !o };
89
+ }
90
+ };
38
91
  }
39
92
 
40
- class Sprite$3 extends eva_js.Component {
41
- constructor() {
42
- super(...arguments);
43
- this.resource = '';
44
- this.spriteName = '';
93
+ var Sprite$3 = (function (_super) {
94
+ __extends(Sprite, _super);
95
+ function Sprite() {
96
+ var _this = _super !== null && _super.apply(this, arguments) || this;
97
+ _this.resource = '';
98
+ _this.spriteName = '';
99
+ return _this;
45
100
  }
46
- init(obj) {
101
+ Sprite.prototype.init = function (obj) {
47
102
  if (obj && obj.resource) {
48
103
  this.resource = obj.resource;
49
104
  this.spriteName = obj.spriteName;
50
105
  }
51
- }
52
- }
53
- Sprite$3.componentName = 'Sprite';
54
- __decorate([
55
- eva_js.decorators.IDEProp
56
- ], Sprite$3.prototype, "resource", void 0);
57
- __decorate([
58
- eva_js.decorators.IDEProp
59
- ], Sprite$3.prototype, "spriteName", void 0);
106
+ };
107
+ Sprite.componentName = 'Sprite';
108
+ __decorate([
109
+ eva_js.decorators.IDEProp
110
+ ], Sprite.prototype, "resource", void 0);
111
+ __decorate([
112
+ eva_js.decorators.IDEProp
113
+ ], Sprite.prototype, "spriteName", void 0);
114
+ return Sprite;
115
+ }(eva_js.Component));
116
+ var Sprite$4 = Sprite$3;
60
117
 
61
- class Sprite$2 {
62
- constructor(image) {
118
+ var Sprite$2 = (function () {
119
+ function Sprite(image) {
63
120
  this._image = null;
64
121
  this._image = image;
65
122
  if (image) {
@@ -74,123 +131,158 @@ class Sprite$2 {
74
131
  this.sprite = new pixi_js.Sprite();
75
132
  }
76
133
  }
77
- set image(val) {
78
- if (this._image === val) {
79
- return;
80
- }
81
- if (val instanceof HTMLImageElement) {
82
- this.sprite.texture && this.sprite.texture.destroy(false);
83
- this.sprite.texture = pixi_js.Texture.from(val);
84
- }
85
- else if (val instanceof pixi_js.Texture) {
86
- this.sprite.texture = val;
87
- }
88
- this._image = val;
89
- }
90
- get image() {
91
- return this._image;
92
- }
93
- }
134
+ Object.defineProperty(Sprite.prototype, "image", {
135
+ get: function () {
136
+ return this._image;
137
+ },
138
+ set: function (val) {
139
+ if (this._image === val) {
140
+ return;
141
+ }
142
+ if (val instanceof HTMLImageElement) {
143
+ this.sprite.texture && this.sprite.texture.destroy(false);
144
+ this.sprite.texture = pixi_js.Texture.from(val);
145
+ }
146
+ else if (val instanceof pixi_js.Texture) {
147
+ this.sprite.texture = val;
148
+ }
149
+ this._image = val;
150
+ },
151
+ enumerable: false,
152
+ configurable: true
153
+ });
154
+ return Sprite;
155
+ }());
156
+ var SpriteEngine = Sprite$2;
94
157
 
95
- const resourceKeySplit = '_s|r|c_';
96
- eva_js.resource.registerInstance(eva_js.RESOURCE_TYPE.SPRITE, ({ name, data }) => {
97
- return new Promise(r => {
98
- const textureObj = data.json;
99
- const texture = pixi_js.BaseTexture.from(data.image);
100
- const frames = textureObj.frames || {};
101
- const animations = textureObj.animations || {};
102
- const newFrames = {};
103
- for (const key in frames) {
104
- const newKey = name + resourceKeySplit + key;
158
+ var resourceKeySplit = '_s|r|c_';
159
+ eva_js.resource.registerInstance(eva_js.RESOURCE_TYPE.SPRITE, function (_a) {
160
+ var name = _a.name, data = _a.data;
161
+ return new Promise(function (r) {
162
+ var e_1, _a;
163
+ var textureObj = data.json;
164
+ var texture = pixi_js.BaseTexture.from(data.image);
165
+ var frames = textureObj.frames || {};
166
+ var animations = textureObj.animations || {};
167
+ var newFrames = {};
168
+ for (var key in frames) {
169
+ var newKey = name + resourceKeySplit + key;
105
170
  newFrames[newKey] = frames[key];
106
171
  }
107
- for (const key in animations) {
108
- const spriteList = [];
172
+ for (var key in animations) {
173
+ var spriteList = [];
109
174
  if (animations[key] && animations[key].length >= 0) {
110
- for (const spriteName of animations[key]) {
111
- const newSpriteName = name + resourceKeySplit + spriteName;
112
- spriteList.push(newSpriteName);
175
+ try {
176
+ for (var _b = (e_1 = void 0, __values(animations[key])), _c = _b.next(); !_c.done; _c = _b.next()) {
177
+ var spriteName = _c.value;
178
+ var newSpriteName = name + resourceKeySplit + spriteName;
179
+ spriteList.push(newSpriteName);
180
+ }
181
+ }
182
+ catch (e_1_1) { e_1 = { error: e_1_1 }; }
183
+ finally {
184
+ try {
185
+ if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
186
+ }
187
+ finally { if (e_1) throw e_1.error; }
113
188
  }
114
189
  }
115
190
  animations[key] = spriteList;
116
191
  }
117
192
  textureObj.frames = newFrames;
118
- const spriteSheet = new pixi_js.Spritesheet(texture, textureObj);
119
- spriteSheet.parse(() => {
120
- const { textures } = spriteSheet;
193
+ var spriteSheet = new pixi_js.Spritesheet(texture, textureObj);
194
+ spriteSheet.parse(function () {
195
+ var textures = spriteSheet.textures;
121
196
  r(textures);
122
197
  });
123
198
  });
124
199
  });
125
- eva_js.resource.registerDestroy(eva_js.RESOURCE_TYPE.SPRITE, ({ instance }) => {
200
+ eva_js.resource.registerDestroy(eva_js.RESOURCE_TYPE.SPRITE, function (_a) {
201
+ var instance = _a.instance;
126
202
  if (!instance)
127
203
  return;
128
- for (const key in instance) {
204
+ for (var key in instance) {
129
205
  instance[key].destroy(true);
130
206
  }
131
207
  });
132
- let Sprite = class Sprite extends pluginRenderer.Renderer {
133
- constructor() {
134
- super(...arguments);
135
- this.name = 'Sprite';
136
- this.sprites = {};
208
+ var Sprite = (function (_super) {
209
+ __extends(Sprite, _super);
210
+ function Sprite() {
211
+ var _this = _super !== null && _super.apply(this, arguments) || this;
212
+ _this.name = 'Sprite';
213
+ _this.sprites = {};
214
+ return _this;
137
215
  }
138
- init() {
216
+ Sprite.prototype.init = function () {
139
217
  this.renderSystem = this.game.getSystem(pluginRenderer.RendererSystem);
140
218
  this.renderSystem.rendererManager.register(this);
141
- }
142
- rendererUpdate(gameObject) {
143
- const { width, height } = gameObject.transform.size;
219
+ };
220
+ Sprite.prototype.rendererUpdate = function (gameObject) {
221
+ var _a = gameObject.transform.size, width = _a.width, height = _a.height;
144
222
  if (this.sprites[gameObject.id]) {
145
223
  this.sprites[gameObject.id].sprite.width = width;
146
224
  this.sprites[gameObject.id].sprite.height = height;
147
225
  }
148
- }
149
- componentChanged(changed) {
150
- return __awaiter(this, void 0, void 0, function* () {
151
- if (changed.componentName === 'Sprite') {
152
- const component = changed.component;
153
- if (changed.type === eva_js.OBSERVER_TYPE.ADD) {
154
- const sprite = new Sprite$2(null);
155
- eva_js.resource.getResource(component.resource).then(({ instance }) => __awaiter(this, void 0, void 0, function* () {
226
+ };
227
+ Sprite.prototype.componentChanged = function (changed) {
228
+ return __awaiter(this, void 0, void 0, function () {
229
+ var component_1, sprite_1, instance, sprite;
230
+ var _this = this;
231
+ return __generator(this, function (_a) {
232
+ switch (_a.label) {
233
+ case 0:
234
+ if (!(changed.componentName === 'Sprite')) return [3, 4];
235
+ component_1 = changed.component;
236
+ if (!(changed.type === eva_js.OBSERVER_TYPE.ADD)) return [3, 1];
237
+ sprite_1 = new SpriteEngine(null);
238
+ eva_js.resource.getResource(component_1.resource).then(function (_a) {
239
+ var instance = _a.instance;
240
+ return __awaiter(_this, void 0, void 0, function () {
241
+ return __generator(this, function (_b) {
242
+ if (!instance) {
243
+ throw new Error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
244
+ }
245
+ sprite_1.image = instance[component_1.resource + resourceKeySplit + component_1.spriteName];
246
+ return [2];
247
+ });
248
+ });
249
+ });
250
+ this.sprites[changed.gameObject.id] = sprite_1;
251
+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite_1.sprite, 0);
252
+ return [3, 4];
253
+ case 1:
254
+ if (!(changed.type === eva_js.OBSERVER_TYPE.CHANGE)) return [3, 3];
255
+ return [4, eva_js.resource.getResource(component_1.resource)];
256
+ case 2:
257
+ instance = (_a.sent()).instance;
156
258
  if (!instance) {
157
- throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);
259
+ throw new Error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
158
260
  }
159
- sprite.image =
160
- instance[component.resource + resourceKeySplit + component.spriteName];
161
- }));
162
- this.sprites[changed.gameObject.id] = sprite;
163
- this.containerManager
164
- .getContainer(changed.gameObject.id)
165
- .addChildAt(sprite.sprite, 0);
166
- }
167
- else if (changed.type === eva_js.OBSERVER_TYPE.CHANGE) {
168
- const { instance } = yield eva_js.resource.getResource(component.resource);
169
- if (!instance) {
170
- throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);
171
- }
172
- this.sprites[changed.gameObject.id].image =
173
- instance[component.resource + resourceKeySplit + component.spriteName];
174
- }
175
- else if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
176
- const sprite = this.sprites[changed.gameObject.id];
177
- this.containerManager
178
- .getContainer(changed.gameObject.id)
179
- .removeChild(sprite.sprite);
180
- sprite.sprite.destroy({ children: true });
181
- delete this.sprites[changed.gameObject.id];
261
+ this.sprites[changed.gameObject.id].image =
262
+ instance[component_1.resource + resourceKeySplit + component_1.spriteName];
263
+ return [3, 4];
264
+ case 3:
265
+ if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
266
+ sprite = this.sprites[changed.gameObject.id];
267
+ this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);
268
+ sprite.sprite.destroy({ children: true });
269
+ delete this.sprites[changed.gameObject.id];
270
+ }
271
+ _a.label = 4;
272
+ case 4: return [2];
182
273
  }
183
- }
274
+ });
184
275
  });
185
- }
186
- };
187
- Sprite.systemName = 'Sprite';
188
- Sprite = __decorate([
189
- eva_js.decorators.componentObserver({
190
- Sprite: ['spriteName'],
191
- })
192
- ], Sprite);
276
+ };
277
+ Sprite.systemName = 'Sprite';
278
+ Sprite = __decorate([
279
+ eva_js.decorators.componentObserver({
280
+ Sprite: ['spriteName'],
281
+ })
282
+ ], Sprite);
283
+ return Sprite;
284
+ }(pluginRenderer.Renderer));
193
285
  var Sprite$1 = Sprite;
194
286
 
195
- exports.Sprite = Sprite$3;
287
+ exports.Sprite = Sprite$4;
196
288
  exports.SpriteSystem = Sprite$1;
@@ -1,16 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/plugin-renderer"),r=require("pixi.js");
2
- /*! *****************************************************************************
3
- Copyright (c) Microsoft Corporation. All rights reserved.
4
- Licensed under the Apache License, Version 2.0 (the "License"); you may not use
5
- this file except in compliance with the License. You may obtain a copy of the
6
- License at http://www.apache.org/licenses/LICENSE-2.0
7
-
8
- THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
9
- KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
10
- WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
11
- MERCHANTABLITY OR NON-INFRINGEMENT.
12
-
13
- See the Apache Version 2.0 License for specific language governing permissions
14
- and limitations under the License.
15
- ***************************************************************************** */
16
- function s(e,t,r,s){var i,n=arguments.length,o=n<3?t:null===s?s=Object.getOwnPropertyDescriptor(t,r):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)o=Reflect.decorate(e,t,r,s);else for(var c=e.length-1;c>=0;c--)(i=e[c])&&(o=(n<3?i(o):n>3?i(t,r,o):i(t,r))||o);return n>3&&o&&Object.defineProperty(t,r,o),o}function i(e,t,r,s){return new(r||(r=Promise))((function(i,n){function o(e){try{a(s.next(e))}catch(e){n(e)}}function c(e){try{a(s.throw(e))}catch(e){n(e)}}function a(e){e.done?i(e.value):new r((function(t){t(e.value)})).then(o,c)}a((s=s.apply(e,t||[])).next())}))}class n extends e.Component{constructor(){super(...arguments),this.resource="",this.spriteName=""}init(e){e&&e.resource&&(this.resource=e.resource,this.spriteName=e.spriteName)}}n.componentName="Sprite",s([e.decorators.IDEProp],n.prototype,"resource",void 0),s([e.decorators.IDEProp],n.prototype,"spriteName",void 0);class o{constructor(e){this._image=null,this._image=e,e?e instanceof HTMLImageElement?this.sprite=r.Sprite.from(e):e instanceof r.Texture&&(this.sprite=new r.Sprite(e)):this.sprite=new r.Sprite}set image(e){this._image!==e&&(e instanceof HTMLImageElement?(this.sprite.texture&&this.sprite.texture.destroy(!1),this.sprite.texture=r.Texture.from(e)):e instanceof r.Texture&&(this.sprite.texture=e),this._image=e)}get image(){return this._image}}e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE,(({name:e,data:t})=>new Promise((s=>{const i=t.json,n=r.BaseTexture.from(t.image),o=i.frames||{},c=i.animations||{},a={};for(const t in o){a[e+"_s|r|c_"+t]=o[t]}for(const t in c){const r=[];if(c[t]&&c[t].length>=0)for(const s of c[t]){const t=e+"_s|r|c_"+s;r.push(t)}c[t]=r}i.frames=a;const p=new r.Spritesheet(n,i);p.parse((()=>{const{textures:e}=p;s(e)}))})))),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE,(({instance:e})=>{if(e)for(const t in e)e[t].destroy(!0)}));let c=class extends t.Renderer{constructor(){super(...arguments),this.name="Sprite",this.sprites={}}init(){this.renderSystem=this.game.getSystem(t.RendererSystem),this.renderSystem.rendererManager.register(this)}rendererUpdate(e){const{width:t,height:r}=e.transform.size;this.sprites[e.id]&&(this.sprites[e.id].sprite.width=t,this.sprites[e.id].sprite.height=r)}componentChanged(t){return i(this,void 0,void 0,(function*(){if("Sprite"===t.componentName){const r=t.component;if(t.type===e.OBSERVER_TYPE.ADD){const s=new o(null);e.resource.getResource(r.resource).then((({instance:e})=>i(this,void 0,void 0,(function*(){if(!e)throw new Error(`GameObject:${t.gameObject.name}'s Sprite resource load error`);s.image=e[r.resource+"_s|r|c_"+r.spriteName]})))),this.sprites[t.gameObject.id]=s,this.containerManager.getContainer(t.gameObject.id).addChildAt(s.sprite,0)}else if(t.type===e.OBSERVER_TYPE.CHANGE){const{instance:s}=yield e.resource.getResource(r.resource);if(!s)throw new Error(`GameObject:${t.gameObject.name}'s Sprite resource load error`);this.sprites[t.gameObject.id].image=s[r.resource+"_s|r|c_"+r.spriteName]}else if(t.type===e.OBSERVER_TYPE.REMOVE){const e=this.sprites[t.gameObject.id];this.containerManager.getContainer(t.gameObject.id).removeChild(e.sprite),e.sprite.destroy({children:!0}),delete this.sprites[t.gameObject.id]}}}))}};c.systemName="Sprite",c=s([e.decorators.componentObserver({Sprite:["spriteName"]})],c);var a=c;exports.Sprite=n,exports.SpriteSystem=a;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/plugin-renderer"),r=require("pixi.js"),n=function(e,t){return n=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])},n(e,t)};function i(e,t){function r(){this.constructor=e}n(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function o(e,t,r,n){var i,o=arguments.length,s=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,r,n);else for(var a=e.length-1;a>=0;a--)(i=e[a])&&(s=(o<3?i(s):o>3?i(t,r,s):i(t,r))||s);return o>3&&s&&Object.defineProperty(t,r,s),s}function s(e,t,r,n){return new(r||(r=Promise))((function(i,o){function s(e){try{c(n.next(e))}catch(e){o(e)}}function a(e){try{c(n.throw(e))}catch(e){o(e)}}function c(e){e.done?i(e.value):new r((function(t){t(e.value)})).then(s,a)}c((n=n.apply(e,t||[])).next())}))}function a(e,t){var r,n,i,o,s={label:0,sent:function(){if(1&i[0])throw i[1];return i[1]},trys:[],ops:[]};return o={next:a(0),throw:a(1),return:a(2)},"function"==typeof Symbol&&(o[Symbol.iterator]=function(){return this}),o;function a(o){return function(a){return function(o){if(r)throw new TypeError("Generator is already executing.");for(;s;)try{if(r=1,n&&(i=2&o[0]?n.return:o[0]?n.throw||((i=n.return)&&i.call(n),0):n.next)&&!(i=i.call(n,o[1])).done)return i;switch(n=0,i&&(o=[2&o[0],i.value]),o[0]){case 0:case 1:i=o;break;case 4:return s.label++,{value:o[1],done:!1};case 5:s.label++,n=o[1],o=[0];continue;case 7:o=s.ops.pop(),s.trys.pop();continue;default:if(!(i=s.trys,(i=i.length>0&&i[i.length-1])||6!==o[0]&&2!==o[0])){s=0;continue}if(3===o[0]&&(!i||o[1]>i[0]&&o[1]<i[3])){s.label=o[1];break}if(6===o[0]&&s.label<i[1]){s.label=i[1],i=o;break}if(i&&s.label<i[2]){s.label=i[2],s.ops.push(o);break}i[2]&&s.ops.pop(),s.trys.pop();continue}o=t.call(e,s)}catch(e){o=[6,e],n=0}finally{r=i=0}if(5&o[0])throw o[1];return{value:o[0]?o[1]:void 0,done:!0}}([o,a])}}}function c(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}var u=function(t){function r(){var e=null!==t&&t.apply(this,arguments)||this;return e.resource="",e.spriteName="",e}return i(r,t),r.prototype.init=function(e){e&&e.resource&&(this.resource=e.resource,this.spriteName=e.spriteName)},r.componentName="Sprite",o([e.decorators.IDEProp],r.prototype,"resource",void 0),o([e.decorators.IDEProp],r.prototype,"spriteName",void 0),r}(e.Component),p=u,f=function(){function e(e){this._image=null,this._image=e,e?e instanceof HTMLImageElement?this.sprite=r.Sprite.from(e):e instanceof r.Texture&&(this.sprite=new r.Sprite(e)):this.sprite=new r.Sprite}return Object.defineProperty(e.prototype,"image",{get:function(){return this._image},set:function(e){this._image!==e&&(e instanceof HTMLImageElement?(this.sprite.texture&&this.sprite.texture.destroy(!1),this.sprite.texture=r.Texture.from(e)):e instanceof r.Texture&&(this.sprite.texture=e),this._image=e)},enumerable:!1,configurable:!0}),e}(),l=f;e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE,(function(e){var t=e.name,n=e.data;return new Promise((function(e){var i,o,s=n.json,a=r.BaseTexture.from(n.image),u=s.frames||{},p=s.animations||{},f={};for(var l in u){f[t+"_s|r|c_"+l]=u[l]}for(var l in p){var h=[];if(p[l]&&p[l].length>=0)try{for(var m=(i=void 0,c(p[l])),d=m.next();!d.done;d=m.next()){var y=d.value,v=t+"_s|r|c_"+y;h.push(v)}}catch(e){i={error:e}}finally{try{d&&!d.done&&(o=m.return)&&o.call(m)}finally{if(i)throw i.error}}p[l]=h}s.frames=f;var g=new r.Spritesheet(a,s);g.parse((function(){var t=g.textures;e(t)}))}))})),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE,(function(e){var t=e.instance;if(t)for(var r in t)t[r].destroy(!0)}));var h=function(r){function n(){var e=null!==r&&r.apply(this,arguments)||this;return e.name="Sprite",e.sprites={},e}return i(n,r),n.prototype.init=function(){this.renderSystem=this.game.getSystem(t.RendererSystem),this.renderSystem.rendererManager.register(this)},n.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.sprites[e.id]&&(this.sprites[e.id].sprite.width=r,this.sprites[e.id].sprite.height=n)},n.prototype.componentChanged=function(t){return s(this,void 0,void 0,(function(){var r,n,i,o,c=this;return a(this,(function(u){switch(u.label){case 0:return"Sprite"!==t.componentName?[3,4]:(r=t.component,t.type!==e.OBSERVER_TYPE.ADD?[3,1]:(n=new l(null),e.resource.getResource(r.resource).then((function(e){var i=e.instance;return s(c,void 0,void 0,(function(){return a(this,(function(e){if(!i)throw new Error("GameObject:"+t.gameObject.name+"'s Sprite resource load error");return n.image=i[r.resource+"_s|r|c_"+r.spriteName],[2]}))}))})),this.sprites[t.gameObject.id]=n,this.containerManager.getContainer(t.gameObject.id).addChildAt(n.sprite,0),[3,4]));case 1:return t.type!==e.OBSERVER_TYPE.CHANGE?[3,3]:[4,e.resource.getResource(r.resource)];case 2:if(!(i=u.sent().instance))throw new Error("GameObject:"+t.gameObject.name+"'s Sprite resource load error");return this.sprites[t.gameObject.id].image=i[r.resource+"_s|r|c_"+r.spriteName],[3,4];case 3:t.type===e.OBSERVER_TYPE.REMOVE&&(o=this.sprites[t.gameObject.id],this.containerManager.getContainer(t.gameObject.id).removeChild(o.sprite),o.sprite.destroy({children:!0}),delete this.sprites[t.gameObject.id]),u.label=4;case 4:return[2]}}))}))},n.systemName="Sprite",n=o([e.decorators.componentObserver({Sprite:["spriteName"]})],n)}(t.Renderer);exports.Sprite=p,exports.SpriteSystem=h;