@eva/plugin-renderer-sprite-animation 2.0.0-beta.0 → 2.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (243) hide show
  1. package/dist/EVA.plugin.renderer.spriteAnimation.js +168 -347
  2. package/dist/EVA.plugin.renderer.spriteAnimation.min.js +1 -1
  3. package/dist/plugin-renderer-sprite-animation.cjs.js +158 -271
  4. package/dist/plugin-renderer-sprite-animation.cjs.prod.js +16 -1
  5. package/dist/plugin-renderer-sprite-animation.d.ts +68 -0
  6. package/dist/plugin-renderer-sprite-animation.esm.js +160 -273
  7. package/package.json +5 -5
  8. package/dist/packages/eva.js/lib/core/Component.d.ts +0 -35
  9. package/dist/packages/eva.js/lib/core/Component.d.ts.map +0 -1
  10. package/dist/packages/eva.js/lib/core/ComponentObserver.d.ts +0 -22
  11. package/dist/packages/eva.js/lib/core/ComponentObserver.d.ts.map +0 -1
  12. package/dist/packages/eva.js/lib/core/GameObject.d.ts +0 -31
  13. package/dist/packages/eva.js/lib/core/GameObject.d.ts.map +0 -1
  14. package/dist/packages/eva.js/lib/core/System.d.ts +0 -30
  15. package/dist/packages/eva.js/lib/core/System.d.ts.map +0 -1
  16. package/dist/packages/eva.js/lib/core/Transform.d.ts +0 -51
  17. package/dist/packages/eva.js/lib/core/Transform.d.ts.map +0 -1
  18. package/dist/packages/eva.js/lib/core/observer.d.ts +0 -23
  19. package/dist/packages/eva.js/lib/core/observer.d.ts.map +0 -1
  20. package/dist/packages/eva.js/lib/decorators/ide.d.ts +0 -2
  21. package/dist/packages/eva.js/lib/decorators/ide.d.ts.map +0 -1
  22. package/dist/packages/eva.js/lib/decorators/system.d.ts +0 -11
  23. package/dist/packages/eva.js/lib/decorators/system.d.ts.map +0 -1
  24. package/dist/packages/eva.js/lib/game/Game.d.ts +0 -72
  25. package/dist/packages/eva.js/lib/game/Game.d.ts.map +0 -1
  26. package/dist/packages/eva.js/lib/game/Scene.d.ts +0 -12
  27. package/dist/packages/eva.js/lib/game/Scene.d.ts.map +0 -1
  28. package/dist/packages/eva.js/lib/game/Ticker.d.ts +0 -25
  29. package/dist/packages/eva.js/lib/game/Ticker.d.ts.map +0 -1
  30. package/dist/packages/eva.js/lib/index.d.ts +0 -26
  31. package/dist/packages/eva.js/lib/index.d.ts.map +0 -1
  32. package/dist/packages/eva.js/lib/loader/Progress.d.ts +0 -21
  33. package/dist/packages/eva.js/lib/loader/Progress.d.ts.map +0 -1
  34. package/dist/packages/eva.js/lib/loader/Resource.d.ts +0 -99
  35. package/dist/packages/eva.js/lib/loader/Resource.d.ts.map +0 -1
  36. package/dist/packages/eva.js/lib/loader/resourceLoader.d.ts +0 -14
  37. package/dist/packages/eva.js/lib/loader/resourceLoader.d.ts.map +0 -1
  38. package/dist/packages/eva.js/lib/timeline/index.d.ts +0 -40
  39. package/dist/packages/eva.js/lib/timeline/index.d.ts.map +0 -1
  40. package/dist/packages/eva.js/lib/timeline/utils.d.ts +0 -2
  41. package/dist/packages/eva.js/lib/timeline/utils.d.ts.map +0 -1
  42. package/dist/packages/plugin-a11y/lib/A11y.d.ts +0 -26
  43. package/dist/packages/plugin-a11y/lib/A11y.d.ts.map +0 -1
  44. package/dist/packages/plugin-a11y/lib/A11ySystem.d.ts +0 -54
  45. package/dist/packages/plugin-a11y/lib/A11ySystem.d.ts.map +0 -1
  46. package/dist/packages/plugin-a11y/lib/constant.d.ts +0 -34
  47. package/dist/packages/plugin-a11y/lib/constant.d.ts.map +0 -1
  48. package/dist/packages/plugin-a11y/lib/index.d.ts +0 -4
  49. package/dist/packages/plugin-a11y/lib/index.d.ts.map +0 -1
  50. package/dist/packages/plugin-a11y/lib/utils.d.ts +0 -6
  51. package/dist/packages/plugin-a11y/lib/utils.d.ts.map +0 -1
  52. package/dist/packages/plugin-evax/lib/EvaXComponent.d.ts +0 -20
  53. package/dist/packages/plugin-evax/lib/EvaXComponent.d.ts.map +0 -1
  54. package/dist/packages/plugin-evax/lib/EvaXSystem.d.ts +0 -33
  55. package/dist/packages/plugin-evax/lib/EvaXSystem.d.ts.map +0 -1
  56. package/dist/packages/plugin-evax/lib/index.d.ts +0 -10
  57. package/dist/packages/plugin-evax/lib/index.d.ts.map +0 -1
  58. package/dist/packages/plugin-evax/lib/utils.d.ts +0 -3
  59. package/dist/packages/plugin-evax/lib/utils.d.ts.map +0 -1
  60. package/dist/packages/plugin-matterjs/lib/BodiesFactory.d.ts +0 -31
  61. package/dist/packages/plugin-matterjs/lib/BodiesFactory.d.ts.map +0 -1
  62. package/dist/packages/plugin-matterjs/lib/Physics.d.ts +0 -32
  63. package/dist/packages/plugin-matterjs/lib/Physics.d.ts.map +0 -1
  64. package/dist/packages/plugin-matterjs/lib/PhysicsEngine.d.ts +0 -35
  65. package/dist/packages/plugin-matterjs/lib/PhysicsEngine.d.ts.map +0 -1
  66. package/dist/packages/plugin-matterjs/lib/PhysicsSystem.d.ts +0 -32
  67. package/dist/packages/plugin-matterjs/lib/PhysicsSystem.d.ts.map +0 -1
  68. package/dist/packages/plugin-matterjs/lib/index.d.ts +0 -5
  69. package/dist/packages/plugin-matterjs/lib/index.d.ts.map +0 -1
  70. package/dist/packages/plugin-matterjs/lib/matter.d.ts +0 -3
  71. package/dist/packages/plugin-matterjs/lib/matter.d.ts.map +0 -1
  72. package/dist/packages/plugin-renderer/lib/Renderer.d.ts +0 -19
  73. package/dist/packages/plugin-renderer/lib/Renderer.d.ts.map +0 -1
  74. package/dist/packages/plugin-renderer/lib/System.d.ts +0 -40
  75. package/dist/packages/plugin-renderer/lib/System.d.ts.map +0 -1
  76. package/dist/packages/plugin-renderer/lib/Transform.d.ts +0 -28
  77. package/dist/packages/plugin-renderer/lib/Transform.d.ts.map +0 -1
  78. package/dist/packages/plugin-renderer/lib/compressedTexture/ability.d.ts +0 -20
  79. package/dist/packages/plugin-renderer/lib/compressedTexture/ability.d.ts.map +0 -1
  80. package/dist/packages/plugin-renderer/lib/compressedTexture/fix/loader.d.ts +0 -2
  81. package/dist/packages/plugin-renderer/lib/compressedTexture/fix/loader.d.ts.map +0 -1
  82. package/dist/packages/plugin-renderer/lib/compressedTexture/index.d.ts +0 -7
  83. package/dist/packages/plugin-renderer/lib/compressedTexture/index.d.ts.map +0 -1
  84. package/dist/packages/plugin-renderer/lib/index.d.ts +0 -8
  85. package/dist/packages/plugin-renderer/lib/index.d.ts.map +0 -1
  86. package/dist/packages/plugin-renderer/lib/manager/ContainerManager.d.ts +0 -18
  87. package/dist/packages/plugin-renderer/lib/manager/ContainerManager.d.ts.map +0 -1
  88. package/dist/packages/plugin-renderer/lib/manager/RendererManager.d.ts +0 -17
  89. package/dist/packages/plugin-renderer/lib/manager/RendererManager.d.ts.map +0 -1
  90. package/dist/packages/plugin-renderer/lib/mixin.d.ts +0 -2
  91. package/dist/packages/plugin-renderer/lib/mixin.d.ts.map +0 -1
  92. package/dist/packages/plugin-renderer-dragonbone/lib/component.d.ts +0 -26
  93. package/dist/packages/plugin-renderer-dragonbone/lib/component.d.ts.map +0 -1
  94. package/dist/packages/plugin-renderer-dragonbone/lib/db.d.ts +0 -3
  95. package/dist/packages/plugin-renderer-dragonbone/lib/db.d.ts.map +0 -1
  96. package/dist/packages/plugin-renderer-dragonbone/lib/engine.d.ts +0 -10
  97. package/dist/packages/plugin-renderer-dragonbone/lib/engine.d.ts.map +0 -1
  98. package/dist/packages/plugin-renderer-dragonbone/lib/index.d.ts +0 -4
  99. package/dist/packages/plugin-renderer-dragonbone/lib/index.d.ts.map +0 -1
  100. package/dist/packages/plugin-renderer-dragonbone/lib/system.d.ts +0 -24
  101. package/dist/packages/plugin-renderer-dragonbone/lib/system.d.ts.map +0 -1
  102. package/dist/packages/plugin-renderer-event/lib/component.d.ts +0 -52
  103. package/dist/packages/plugin-renderer-event/lib/component.d.ts.map +0 -1
  104. package/dist/packages/plugin-renderer-event/lib/index.d.ts +0 -5
  105. package/dist/packages/plugin-renderer-event/lib/index.d.ts.map +0 -1
  106. package/dist/packages/plugin-renderer-event/lib/system.d.ts +0 -19
  107. package/dist/packages/plugin-renderer-event/lib/system.d.ts.map +0 -1
  108. package/dist/packages/plugin-renderer-graphics/lib/component.d.ts +0 -8
  109. package/dist/packages/plugin-renderer-graphics/lib/component.d.ts.map +0 -1
  110. package/dist/packages/plugin-renderer-graphics/lib/index.d.ts +0 -4
  111. package/dist/packages/plugin-renderer-graphics/lib/index.d.ts.map +0 -1
  112. package/dist/packages/plugin-renderer-graphics/lib/system.d.ts +0 -12
  113. package/dist/packages/plugin-renderer-graphics/lib/system.d.ts.map +0 -1
  114. package/dist/packages/plugin-renderer-img/lib/component.d.ts +0 -10
  115. package/dist/packages/plugin-renderer-img/lib/component.d.ts.map +0 -1
  116. package/dist/packages/plugin-renderer-img/lib/index.d.ts +0 -4
  117. package/dist/packages/plugin-renderer-img/lib/index.d.ts.map +0 -1
  118. package/dist/packages/plugin-renderer-img/lib/system.d.ts +0 -18
  119. package/dist/packages/plugin-renderer-img/lib/system.d.ts.map +0 -1
  120. package/dist/packages/plugin-renderer-lottie/lib/Lottie.d.ts +0 -27
  121. package/dist/packages/plugin-renderer-lottie/lib/Lottie.d.ts.map +0 -1
  122. package/dist/packages/plugin-renderer-lottie/lib/LottieSystem.d.ts +0 -18
  123. package/dist/packages/plugin-renderer-lottie/lib/LottieSystem.d.ts.map +0 -1
  124. package/dist/packages/plugin-renderer-lottie/lib/index.d.ts +0 -3
  125. package/dist/packages/plugin-renderer-lottie/lib/index.d.ts.map +0 -1
  126. package/dist/packages/plugin-renderer-lottie/lib/lottie-pixi.d.ts +0 -180
  127. package/dist/packages/plugin-renderer-lottie/lib/lottie-pixi.d.ts.map +0 -1
  128. package/dist/packages/plugin-renderer-lottie/lib/types.d.ts +0 -18
  129. package/dist/packages/plugin-renderer-lottie/lib/types.d.ts.map +0 -1
  130. package/dist/packages/plugin-renderer-lottie/lib/utils.d.ts +0 -2
  131. package/dist/packages/plugin-renderer-lottie/lib/utils.d.ts.map +0 -1
  132. package/dist/packages/plugin-renderer-mask/lib/component.d.ts +0 -33
  133. package/dist/packages/plugin-renderer-mask/lib/component.d.ts.map +0 -1
  134. package/dist/packages/plugin-renderer-mask/lib/index.d.ts +0 -4
  135. package/dist/packages/plugin-renderer-mask/lib/index.d.ts.map +0 -1
  136. package/dist/packages/plugin-renderer-mask/lib/system.d.ts +0 -31
  137. package/dist/packages/plugin-renderer-mask/lib/system.d.ts.map +0 -1
  138. package/dist/packages/plugin-renderer-nine-patch/lib/component.d.ts +0 -22
  139. package/dist/packages/plugin-renderer-nine-patch/lib/component.d.ts.map +0 -1
  140. package/dist/packages/plugin-renderer-nine-patch/lib/index.d.ts +0 -4
  141. package/dist/packages/plugin-renderer-nine-patch/lib/index.d.ts.map +0 -1
  142. package/dist/packages/plugin-renderer-nine-patch/lib/system.d.ts +0 -19
  143. package/dist/packages/plugin-renderer-nine-patch/lib/system.d.ts.map +0 -1
  144. package/dist/packages/plugin-renderer-render/lib/component.d.ts +0 -17
  145. package/dist/packages/plugin-renderer-render/lib/component.d.ts.map +0 -1
  146. package/dist/packages/plugin-renderer-render/lib/index.d.ts +0 -4
  147. package/dist/packages/plugin-renderer-render/lib/index.d.ts.map +0 -1
  148. package/dist/packages/plugin-renderer-render/lib/system.d.ts +0 -17
  149. package/dist/packages/plugin-renderer-render/lib/system.d.ts.map +0 -1
  150. package/dist/packages/plugin-renderer-spine/lib/Spine.d.ts +0 -4
  151. package/dist/packages/plugin-renderer-spine/lib/Spine.d.ts.map +0 -1
  152. package/dist/packages/plugin-renderer-spine/lib/SpineSystem.d.ts +0 -5
  153. package/dist/packages/plugin-renderer-spine/lib/SpineSystem.d.ts.map +0 -1
  154. package/dist/packages/plugin-renderer-spine/lib/index.d.ts +0 -4
  155. package/dist/packages/plugin-renderer-spine/lib/index.d.ts.map +0 -1
  156. package/dist/packages/plugin-renderer-sprite/lib/component.d.ts +0 -12
  157. package/dist/packages/plugin-renderer-sprite/lib/component.d.ts.map +0 -1
  158. package/dist/packages/plugin-renderer-sprite/lib/index.d.ts +0 -4
  159. package/dist/packages/plugin-renderer-sprite/lib/index.d.ts.map +0 -1
  160. package/dist/packages/plugin-renderer-sprite/lib/system.d.ts +0 -17
  161. package/dist/packages/plugin-renderer-sprite/lib/system.d.ts.map +0 -1
  162. package/dist/packages/plugin-renderer-sprite-animation/lib/component.d.ts +0 -31
  163. package/dist/packages/plugin-renderer-sprite-animation/lib/component.d.ts.map +0 -1
  164. package/dist/packages/plugin-renderer-sprite-animation/lib/index.d.ts +0 -4
  165. package/dist/packages/plugin-renderer-sprite-animation/lib/index.d.ts.map +0 -1
  166. package/dist/packages/plugin-renderer-sprite-animation/lib/system.d.ts +0 -31
  167. package/dist/packages/plugin-renderer-sprite-animation/lib/system.d.ts.map +0 -1
  168. package/dist/packages/plugin-renderer-test/lib/component.d.ts +0 -20
  169. package/dist/packages/plugin-renderer-test/lib/component.d.ts.map +0 -1
  170. package/dist/packages/plugin-renderer-test/lib/index.d.ts +0 -4
  171. package/dist/packages/plugin-renderer-test/lib/index.d.ts.map +0 -1
  172. package/dist/packages/plugin-renderer-test/lib/system.d.ts +0 -21
  173. package/dist/packages/plugin-renderer-test/lib/system.d.ts.map +0 -1
  174. package/dist/packages/plugin-renderer-test/lib/system2.d.ts +0 -12
  175. package/dist/packages/plugin-renderer-test/lib/system2.d.ts.map +0 -1
  176. package/dist/packages/plugin-renderer-text/lib/component.d.ts +0 -43
  177. package/dist/packages/plugin-renderer-text/lib/component.d.ts.map +0 -1
  178. package/dist/packages/plugin-renderer-text/lib/index.d.ts +0 -4
  179. package/dist/packages/plugin-renderer-text/lib/index.d.ts.map +0 -1
  180. package/dist/packages/plugin-renderer-text/lib/system.d.ts +0 -22
  181. package/dist/packages/plugin-renderer-text/lib/system.d.ts.map +0 -1
  182. package/dist/packages/plugin-renderer-tiling-sprite/lib/component.d.ts +0 -20
  183. package/dist/packages/plugin-renderer-tiling-sprite/lib/component.d.ts.map +0 -1
  184. package/dist/packages/plugin-renderer-tiling-sprite/lib/index.d.ts +0 -4
  185. package/dist/packages/plugin-renderer-tiling-sprite/lib/index.d.ts.map +0 -1
  186. package/dist/packages/plugin-renderer-tiling-sprite/lib/system.d.ts +0 -18
  187. package/dist/packages/plugin-renderer-tiling-sprite/lib/system.d.ts.map +0 -1
  188. package/dist/packages/plugin-sound/lib/Sound.d.ts +0 -44
  189. package/dist/packages/plugin-sound/lib/Sound.d.ts.map +0 -1
  190. package/dist/packages/plugin-sound/lib/SoundSystem.d.ts +0 -37
  191. package/dist/packages/plugin-sound/lib/SoundSystem.d.ts.map +0 -1
  192. package/dist/packages/plugin-sound/lib/index.d.ts +0 -3
  193. package/dist/packages/plugin-sound/lib/index.d.ts.map +0 -1
  194. package/dist/packages/plugin-stats/lib/Stats.d.ts +0 -19
  195. package/dist/packages/plugin-stats/lib/Stats.d.ts.map +0 -1
  196. package/dist/packages/plugin-stats/lib/StatsComponent.d.ts +0 -7
  197. package/dist/packages/plugin-stats/lib/StatsComponent.d.ts.map +0 -1
  198. package/dist/packages/plugin-stats/lib/StatsSystem.d.ts +0 -28
  199. package/dist/packages/plugin-stats/lib/StatsSystem.d.ts.map +0 -1
  200. package/dist/packages/plugin-stats/lib/hooks/BaseHooks.d.ts +0 -18
  201. package/dist/packages/plugin-stats/lib/hooks/BaseHooks.d.ts.map +0 -1
  202. package/dist/packages/plugin-stats/lib/hooks/GLHook.d.ts +0 -11
  203. package/dist/packages/plugin-stats/lib/hooks/GLHook.d.ts.map +0 -1
  204. package/dist/packages/plugin-stats/lib/hooks/TextureHook.d.ts +0 -16
  205. package/dist/packages/plugin-stats/lib/hooks/TextureHook.d.ts.map +0 -1
  206. package/dist/packages/plugin-stats/lib/index.d.ts +0 -9
  207. package/dist/packages/plugin-stats/lib/index.d.ts.map +0 -1
  208. package/dist/packages/plugin-transition/lib/Animation.d.ts +0 -38
  209. package/dist/packages/plugin-transition/lib/Animation.d.ts.map +0 -1
  210. package/dist/packages/plugin-transition/lib/component.d.ts +0 -35
  211. package/dist/packages/plugin-transition/lib/component.d.ts.map +0 -1
  212. package/dist/packages/plugin-transition/lib/index.d.ts +0 -3
  213. package/dist/packages/plugin-transition/lib/index.d.ts.map +0 -1
  214. package/dist/packages/plugin-transition/lib/system.d.ts +0 -6
  215. package/dist/packages/plugin-transition/lib/system.d.ts.map +0 -1
  216. package/dist/packages/renderer-adapter/lib/Application.d.ts +0 -3
  217. package/dist/packages/renderer-adapter/lib/Application.d.ts.map +0 -1
  218. package/dist/packages/renderer-adapter/lib/Container.d.ts +0 -5
  219. package/dist/packages/renderer-adapter/lib/Container.d.ts.map +0 -1
  220. package/dist/packages/renderer-adapter/lib/Graphics.d.ts +0 -5
  221. package/dist/packages/renderer-adapter/lib/Graphics.d.ts.map +0 -1
  222. package/dist/packages/renderer-adapter/lib/NinePatch.d.ts +0 -5
  223. package/dist/packages/renderer-adapter/lib/NinePatch.d.ts.map +0 -1
  224. package/dist/packages/renderer-adapter/lib/Sprite.d.ts +0 -9
  225. package/dist/packages/renderer-adapter/lib/Sprite.d.ts.map +0 -1
  226. package/dist/packages/renderer-adapter/lib/SpriteAnimation.d.ts +0 -14
  227. package/dist/packages/renderer-adapter/lib/SpriteAnimation.d.ts.map +0 -1
  228. package/dist/packages/renderer-adapter/lib/Text.d.ts +0 -6
  229. package/dist/packages/renderer-adapter/lib/Text.d.ts.map +0 -1
  230. package/dist/packages/renderer-adapter/lib/TilingSprite.d.ts +0 -9
  231. package/dist/packages/renderer-adapter/lib/TilingSprite.d.ts.map +0 -1
  232. package/dist/packages/renderer-adapter/lib/index.d.ts +0 -9
  233. package/dist/packages/renderer-adapter/lib/index.d.ts.map +0 -1
  234. package/dist/packages/spine-base/lib/Spine.d.ts +0 -32
  235. package/dist/packages/spine-base/lib/Spine.d.ts.map +0 -1
  236. package/dist/packages/spine-base/lib/SpineData.d.ts +0 -5
  237. package/dist/packages/spine-base/lib/SpineData.d.ts.map +0 -1
  238. package/dist/packages/spine-base/lib/SpineSystem.d.ts +0 -20
  239. package/dist/packages/spine-base/lib/SpineSystem.d.ts.map +0 -1
  240. package/dist/packages/spine-base/lib/TexCache.d.ts +0 -10
  241. package/dist/packages/spine-base/lib/TexCache.d.ts.map +0 -1
  242. package/dist/packages/spine-base/lib/index.d.ts +0 -4
  243. package/dist/packages/spine-base/lib/index.d.ts.map +0 -1
@@ -22,20 +22,6 @@ MERCHANTABLITY OR NON-INFRINGEMENT.
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- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
64
- if (y = 0, t) op = [op[0] & 2, t.value];
65
- switch (op[0]) {
66
- case 0: case 1: t = op; break;
67
- case 4: _.label++; return { value: op[1], done: false };
68
- case 5: _.label++; y = op[1]; op = [0]; continue;
69
- case 7: op = _.ops.pop(); _.trys.pop(); continue;
70
- default:
71
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
72
- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
73
- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
74
- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
75
- if (t[2]) _.ops.pop();
76
- _.trys.pop(); continue;
77
- }
78
- op = body.call(thisArg, _);
79
- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
80
- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
81
- }
82
- }
83
-
84
- function __values(o) {
85
- var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
86
- if (m) return m.call(o);
87
- return {
88
- next: function () {
89
- if (o && i >= o.length) o = void 0;
90
- return { value: o && o[i++], done: !o };
91
- }
92
- };
93
40
  }
94
41
 
95
- var SpriteAnimation$2 = (function (_super) {
96
- __extends(SpriteAnimation, _super);
97
- function SpriteAnimation() {
98
- var _this = _super !== null && _super.apply(this, arguments) || this;
99
- _this.resource = '';
100
- _this.autoPlay = true;
101
- _this.speed = 100;
102
- _this.forwards = false;
103
- _this.waitPlay = false;
104
- _this.waitStop = false;
105
- _this.times = Infinity;
106
- _this.count = 0;
107
- _this.complete = false;
108
- return _this;
42
+ class SpriteAnimation$2 extends eva_js.Component {
43
+ constructor() {
44
+ super(...arguments);
45
+ this.resource = '';
46
+ this.autoPlay = true;
47
+ this.speed = 100;
48
+ this.forwards = false;
49
+ this.waitPlay = false;
50
+ this.waitStop = false;
51
+ this.times = Infinity;
52
+ this.count = 0;
53
+ this.complete = false;
109
54
  }
110
- SpriteAnimation.prototype.init = function (obj) {
111
- var _this = this;
55
+ init(obj) {
112
56
  obj && Object.assign(this, obj);
113
- this.on('loop', function () {
114
- if (++_this.count >= _this.times) {
115
- if (_this.forwards) {
116
- _this.gotoAndStop(_this.totalFrames - 1);
57
+ this.on('loop', () => {
58
+ if (++this.count >= this.times) {
59
+ if (this.forwards) {
60
+ this.gotoAndStop(this.totalFrames - 1);
117
61
  }
118
62
  else {
119
- _this.animate.stop();
63
+ this.animate.stop();
120
64
  }
121
- _this.complete = true;
122
- _this.emit('complete');
65
+ this.complete = true;
66
+ this.emit('complete');
123
67
  }
124
68
  });
125
- };
126
- SpriteAnimation.prototype.play = function (times) {
127
- if (times === void 0) { times = Infinity; }
69
+ }
70
+ play(times = Infinity) {
128
71
  if (times === 0) {
129
72
  return;
130
73
  }
@@ -140,229 +83,175 @@ var SpriteAnimation$2 = (function (_super) {
140
83
  this.count = 0;
141
84
  this.complete = false;
142
85
  }
143
- };
144
- SpriteAnimation.prototype.stop = function () {
86
+ }
87
+ stop() {
145
88
  if (!this.animate) {
146
89
  this.waitStop = true;
147
90
  }
148
91
  else {
149
92
  this.animate.stop();
150
93
  }
151
- };
152
- Object.defineProperty(SpriteAnimation.prototype, "animate", {
153
- get: function () {
154
- return this._animate;
155
- },
156
- set: function (val) {
157
- this._animate = val;
158
- if (this.waitPlay) {
159
- this.waitPlay = false;
160
- this.play(this.times);
161
- }
162
- if (this.waitStop) {
163
- this.waitStop = false;
164
- this.stop();
165
- }
166
- },
167
- enumerable: false,
168
- configurable: true
169
- });
170
- SpriteAnimation.prototype.gotoAndPlay = function (frameNumber) {
94
+ }
95
+ set animate(val) {
96
+ this._animate = val;
97
+ if (this.waitPlay) {
98
+ this.waitPlay = false;
99
+ this.play(this.times);
100
+ }
101
+ if (this.waitStop) {
102
+ this.waitStop = false;
103
+ this.stop();
104
+ }
105
+ }
106
+ get animate() {
107
+ return this._animate;
108
+ }
109
+ gotoAndPlay(frameNumber) {
171
110
  this.animate.gotoAndPlay(frameNumber);
172
- };
173
- SpriteAnimation.prototype.gotoAndStop = function (frameNumber) {
111
+ }
112
+ gotoAndStop(frameNumber) {
174
113
  this.animate.gotoAndStop(frameNumber);
175
- };
176
- Object.defineProperty(SpriteAnimation.prototype, "currentFrame", {
177
- get: function () {
178
- var _a, _b;
179
- return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.currentFrame;
180
- },
181
- enumerable: false,
182
- configurable: true
183
- });
184
- Object.defineProperty(SpriteAnimation.prototype, "totalFrames", {
185
- get: function () {
186
- var _a, _b;
187
- return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.totalFrames;
188
- },
189
- enumerable: false,
190
- configurable: true
191
- });
192
- SpriteAnimation.componentName = 'SpriteAnimation';
193
- __decorate([
194
- inspectorDecorator.type('string')
195
- ], SpriteAnimation.prototype, "resource", void 0);
196
- __decorate([
197
- inspectorDecorator.type('boolean')
198
- ], SpriteAnimation.prototype, "autoPlay", void 0);
199
- __decorate([
200
- inspectorDecorator.type('number'),
201
- inspectorDecorator.step(10)
202
- ], SpriteAnimation.prototype, "speed", void 0);
203
- __decorate([
204
- inspectorDecorator.type('boolean')
205
- ], SpriteAnimation.prototype, "forwards", void 0);
206
- return SpriteAnimation;
207
- }(eva_js.Component));
208
- var SpriteAnimation$3 = SpriteAnimation$2;
114
+ }
115
+ get currentFrame() {
116
+ var _a, _b;
117
+ return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.currentFrame;
118
+ }
119
+ get totalFrames() {
120
+ var _a, _b;
121
+ return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.totalFrames;
122
+ }
123
+ }
124
+ SpriteAnimation$2.componentName = 'SpriteAnimation';
125
+ __decorate([
126
+ inspectorDecorator.type('string')
127
+ ], SpriteAnimation$2.prototype, "resource", void 0);
128
+ __decorate([
129
+ inspectorDecorator.type('boolean')
130
+ ], SpriteAnimation$2.prototype, "autoPlay", void 0);
131
+ __decorate([
132
+ inspectorDecorator.type('number'),
133
+ inspectorDecorator.step(10)
134
+ ], SpriteAnimation$2.prototype, "speed", void 0);
135
+ __decorate([
136
+ inspectorDecorator.type('boolean')
137
+ ], SpriteAnimation$2.prototype, "forwards", void 0);
209
138
 
210
- var resourceKeySplit = '_s|r|c_';
211
- eva_js.resource.registerInstance(eva_js.RESOURCE_TYPE.SPRITE_ANIMATION, function (_a) {
212
- var name = _a.name, data = _a.data;
213
- return new Promise(function (r) {
214
- var e_1, _a;
215
- var textureObj = data.json.data;
216
- var texture = data.image instanceof pixi_js.Texture ? data.image : pixi_js.Texture.from(data.image);
217
- var frames = textureObj.frames || {};
218
- var animations = textureObj.animations || {};
219
- var newFrames = {};
220
- for (var key in frames) {
221
- var newKey = name + resourceKeySplit + key;
139
+ const resourceKeySplit = '_s|r|c_';
140
+ eva_js.resource.registerInstance(eva_js.RESOURCE_TYPE.SPRITE_ANIMATION, ({ name, data }) => {
141
+ return new Promise(r => {
142
+ const textureObj = data.json.data;
143
+ const texture = data.image instanceof pixi_js.Texture ? data.image : pixi_js.Texture.from(data.image);
144
+ const frames = textureObj.frames || {};
145
+ const animations = textureObj.animations || {};
146
+ const newFrames = {};
147
+ for (const key in frames) {
148
+ const newKey = name + resourceKeySplit + key;
222
149
  newFrames[newKey] = frames[key];
223
150
  }
224
- for (var key in animations) {
225
- var spriteList = [];
151
+ for (const key in animations) {
152
+ const spriteList = [];
226
153
  if (animations[key] && animations[key].length >= 0) {
227
- try {
228
- for (var _b = (e_1 = void 0, __values(animations[key])), _c = _b.next(); !_c.done; _c = _b.next()) {
229
- var spriteName = _c.value;
230
- var newSpriteName = name + resourceKeySplit + spriteName;
231
- spriteList.push(newSpriteName);
232
- }
233
- }
234
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
235
- finally {
236
- try {
237
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
238
- }
239
- finally { if (e_1) throw e_1.error; }
154
+ for (const spriteName of animations[key]) {
155
+ const newSpriteName = name + resourceKeySplit + spriteName;
156
+ spriteList.push(newSpriteName);
240
157
  }
241
158
  }
242
159
  animations[key] = spriteList;
243
160
  }
244
161
  textureObj.frames = newFrames;
245
- var spriteSheet = new pixi_js.Spritesheet(texture, textureObj);
246
- spriteSheet.parse().then(function () {
247
- var textures = spriteSheet.textures;
248
- var spriteFrames = [];
249
- for (var key in textures) {
162
+ const spriteSheet = new pixi_js.Spritesheet(texture, textureObj);
163
+ spriteSheet.parse().then(() => {
164
+ const { textures } = spriteSheet;
165
+ const spriteFrames = [];
166
+ for (const key in textures) {
250
167
  spriteFrames.push(textures[key]);
251
168
  }
252
169
  r(spriteFrames);
253
170
  });
254
171
  });
255
172
  });
256
- eva_js.resource.registerDestroy(eva_js.RESOURCE_TYPE.SPRITE_ANIMATION, function (_a) {
257
- var e_2, _b;
258
- var instance = _a.instance;
173
+ eva_js.resource.registerDestroy(eva_js.RESOURCE_TYPE.SPRITE_ANIMATION, ({ instance }) => {
259
174
  if (!instance)
260
175
  return;
261
- try {
262
- for (var instance_1 = __values(instance), instance_1_1 = instance_1.next(); !instance_1_1.done; instance_1_1 = instance_1.next()) {
263
- var texture = instance_1_1.value;
264
- texture.destroy(true);
265
- }
266
- }
267
- catch (e_2_1) { e_2 = { error: e_2_1 }; }
268
- finally {
269
- try {
270
- if (instance_1_1 && !instance_1_1.done && (_b = instance_1.return)) _b.call(instance_1);
271
- }
272
- finally { if (e_2) throw e_2.error; }
176
+ for (const texture of instance) {
177
+ texture.destroy(true);
273
178
  }
274
179
  });
275
- var SpriteAnimation = (function (_super) {
276
- __extends(SpriteAnimation, _super);
277
- function SpriteAnimation() {
278
- var _this = _super !== null && _super.apply(this, arguments) || this;
279
- _this.name = 'SpriteAnimation';
280
- _this.animates = {};
281
- _this.autoPlay = {};
282
- return _this;
180
+ let SpriteAnimation = class SpriteAnimation extends pluginRenderer.Renderer {
181
+ constructor() {
182
+ super(...arguments);
183
+ this.name = 'SpriteAnimation';
184
+ this.animates = {};
185
+ this.autoPlay = {};
283
186
  }
284
- SpriteAnimation.prototype.init = function () {
187
+ init() {
285
188
  this.renderSystem = this.game.getSystem(pluginRenderer.RendererSystem);
286
189
  this.renderSystem.rendererManager.register(this);
287
- };
288
- SpriteAnimation.prototype.rendererUpdate = function (gameObject) {
289
- var _a = gameObject.transform.size, width = _a.width, height = _a.height;
190
+ }
191
+ rendererUpdate(gameObject) {
192
+ const { width, height } = gameObject.transform.size;
290
193
  if (this.animates[gameObject.id]) {
291
194
  this.animates[gameObject.id].animatedSprite.width = width;
292
195
  this.animates[gameObject.id].animatedSprite.height = height;
293
196
  }
294
- };
295
- SpriteAnimation.prototype.componentChanged = function (changed) {
296
- return __awaiter(this, void 0, void 0, function () {
297
- var gameObjectId, component, asyncId, frames_1, asyncId, frames_2;
298
- return __generator(this, function (_a) {
299
- switch (_a.label) {
300
- case 0:
301
- gameObjectId = changed.gameObject.id;
302
- if (!(changed.componentName === 'SpriteAnimation')) return [3, 7];
303
- component = changed.component;
304
- this.autoPlay[changed.gameObject.id] = component.autoPlay;
305
- if (!(changed.type === eva_js.OBSERVER_TYPE.ADD)) return [3, 2];
306
- asyncId = this.increaseAsyncId(gameObjectId);
307
- return [4, eva_js.resource.getResource(component.resource)];
308
- case 1:
309
- frames_1 = (_a.sent()).instance;
310
- if (!this.validateAsyncId(gameObjectId, asyncId))
311
- return [2];
312
- if (!frames_1) {
313
- console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
314
- }
315
- this.add({
316
- frames: frames_1,
317
- id: changed.gameObject.id,
318
- component: component,
319
- });
320
- return [3, 7];
321
- case 2:
322
- if (!(changed.type === eva_js.OBSERVER_TYPE.CHANGE)) return [3, 6];
323
- if (!(changed.prop && changed.prop.prop[0] === 'speed')) return [3, 3];
197
+ }
198
+ componentChanged(changed) {
199
+ return __awaiter(this, void 0, void 0, function* () {
200
+ const gameObjectId = changed.gameObject.id;
201
+ if (changed.componentName === 'SpriteAnimation') {
202
+ const component = changed.component;
203
+ this.autoPlay[changed.gameObject.id] = component.autoPlay;
204
+ if (changed.type === eva_js.OBSERVER_TYPE.ADD) {
205
+ const asyncId = this.increaseAsyncId(gameObjectId);
206
+ const { instance: frames } = yield eva_js.resource.getResource(component.resource);
207
+ if (!this.validateAsyncId(gameObjectId, asyncId))
208
+ return;
209
+ if (!frames) {
210
+ console.error(`GameObject:${changed.gameObject.name}'s Img resource load error`);
211
+ }
212
+ this.add({
213
+ frames: frames,
214
+ id: changed.gameObject.id,
215
+ component,
216
+ });
217
+ }
218
+ else if (changed.type === eva_js.OBSERVER_TYPE.CHANGE) {
219
+ if (changed.prop && changed.prop.prop[0] === 'speed') {
324
220
  this.animates[changed.gameObject.id].speed = 1000 / 60 / component.speed;
325
- return [3, 5];
326
- case 3:
327
- asyncId = this.increaseAsyncId(gameObjectId);
328
- return [4, eva_js.resource.getResource(component.resource)];
329
- case 4:
330
- frames_2 = (_a.sent()).instance;
221
+ }
222
+ else {
223
+ const asyncId = this.increaseAsyncId(gameObjectId);
224
+ const { instance: frames } = yield eva_js.resource.getResource(component.resource);
331
225
  if (!this.validateAsyncId(gameObjectId, asyncId))
332
- return [2];
333
- if (!frames_2) {
334
- console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
226
+ return;
227
+ if (!frames) {
228
+ console.error(`GameObject:${changed.gameObject.name}'s Img resource load error`);
335
229
  }
336
230
  this.change({
337
- frames: frames_2,
231
+ frames: frames,
338
232
  id: changed.gameObject.id,
339
- component: component,
233
+ component,
340
234
  });
341
- _a.label = 5;
342
- case 5: return [3, 7];
343
- case 6:
344
- if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
345
- this.increaseAsyncId(gameObjectId);
346
- this.remove(changed.gameObject.id);
347
- }
348
- _a.label = 7;
349
- case 7: return [2];
235
+ }
236
+ }
237
+ else if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
238
+ this.increaseAsyncId(gameObjectId);
239
+ this.remove(changed.gameObject.id);
350
240
  }
351
- });
241
+ }
352
242
  });
353
- };
354
- SpriteAnimation.prototype.add = function (_a) {
355
- var frames = _a.frames, id = _a.id, component = _a.component;
356
- var animate = new rendererAdapter.SpriteAnimation({ frames: frames });
243
+ }
244
+ add({ frames, id, component }) {
245
+ const animate = new rendererAdapter.SpriteAnimation({ frames });
357
246
  this.animates[id] = animate;
358
247
  this.containerManager.getContainer(id).addChildAt(animate.animatedSprite, 0);
359
- animate.animatedSprite.onComplete = function () {
248
+ animate.animatedSprite.onComplete = () => {
360
249
  component.emit('complete');
361
250
  };
362
- animate.animatedSprite.onFrameChange = function () {
251
+ animate.animatedSprite.onFrameChange = () => {
363
252
  component.emit('frameChange');
364
253
  };
365
- animate.animatedSprite.onLoop = function () {
254
+ animate.animatedSprite.onLoop = () => {
366
255
  component.emit('loop');
367
256
  };
368
257
  component.animate = this.animates[id];
@@ -370,14 +259,13 @@ var SpriteAnimation = (function (_super) {
370
259
  if (this.autoPlay[id]) {
371
260
  animate.animatedSprite.play();
372
261
  }
373
- };
374
- SpriteAnimation.prototype.change = function (_a) {
375
- var frames = _a.frames, id = _a.id, component = _a.component;
262
+ }
263
+ change({ frames, id, component }) {
376
264
  this.remove(id, true);
377
- this.add({ frames: frames, id: id, component: component });
378
- };
379
- SpriteAnimation.prototype.remove = function (id, isChange) {
380
- var animate = this.animates[id];
265
+ this.add({ frames, id, component });
266
+ }
267
+ remove(id, isChange) {
268
+ const animate = this.animates[id];
381
269
  if (!animate)
382
270
  return;
383
271
  this.autoPlay[id] = animate.animatedSprite.playing;
@@ -387,16 +275,15 @@ var SpriteAnimation = (function (_super) {
387
275
  if (!isChange) {
388
276
  delete this.autoPlay[id];
389
277
  }
390
- };
391
- SpriteAnimation.systemName = 'SpriteAnimation';
392
- SpriteAnimation = __decorate([
393
- eva_js.decorators.componentObserver({
394
- SpriteAnimation: ['speed', 'resource'],
395
- })
396
- ], SpriteAnimation);
397
- return SpriteAnimation;
398
- }(pluginRenderer.Renderer));
278
+ }
279
+ };
280
+ SpriteAnimation.systemName = 'SpriteAnimation';
281
+ SpriteAnimation = __decorate([
282
+ eva_js.decorators.componentObserver({
283
+ SpriteAnimation: ['speed', 'resource'],
284
+ })
285
+ ], SpriteAnimation);
399
286
  var SpriteAnimation$1 = SpriteAnimation;
400
287
 
401
- exports.SpriteAnimation = SpriteAnimation$3;
288
+ exports.SpriteAnimation = SpriteAnimation$2;
402
289
  exports.SpriteAnimationSystem = SpriteAnimation$1;
@@ -1 +1,16 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),r=require("@eva/plugin-renderer"),n=require("@eva/renderer-adapter"),o=require("pixi.js"),i=function(e,t){return i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])},i(e,t)};function a(e,t){function r(){this.constructor=e}i(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function s(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var s=e.length-1;s>=0;s--)(o=e[s])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function c(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:s(0),throw:s(1),return:s(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function s(i){return function(s){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,s])}}}function p(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}var u=function(e){function r(){var t=null!==e&&e.apply(this,arguments)||this;return t.resource="",t.autoPlay=!0,t.speed=100,t.forwards=!1,t.waitPlay=!1,t.waitStop=!1,t.times=1/0,t.count=0,t.complete=!1,t}return a(r,e),r.prototype.init=function(e){var t=this;e&&Object.assign(this,e),this.on("loop",(function(){++t.count>=t.times&&(t.forwards?t.gotoAndStop(t.totalFrames-1):t.animate.stop(),t.complete=!0,t.emit("complete"))}))},r.prototype.play=function(e){void 0===e&&(e=1/0),0!==e&&(this.times=e,this.animate?(this.complete&&this.gotoAndStop(0),this.animate.play(),this.count=0,this.complete=!1):this.waitPlay=!0)},r.prototype.stop=function(){this.animate?this.animate.stop():this.waitStop=!0},Object.defineProperty(r.prototype,"animate",{get:function(){return this._animate},set:function(e){this._animate=e,this.waitPlay&&(this.waitPlay=!1,this.play(this.times)),this.waitStop&&(this.waitStop=!1,this.stop())},enumerable:!1,configurable:!0}),r.prototype.gotoAndPlay=function(e){this.animate.gotoAndPlay(e)},r.prototype.gotoAndStop=function(e){this.animate.gotoAndStop(e)},Object.defineProperty(r.prototype,"currentFrame",{get:function(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.currentFrame},enumerable:!1,configurable:!0}),Object.defineProperty(r.prototype,"totalFrames",{get:function(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.totalFrames},enumerable:!1,configurable:!0}),r.componentName="SpriteAnimation",s([t.type("string")],r.prototype,"resource",void 0),s([t.type("boolean")],r.prototype,"autoPlay",void 0),s([t.type("number"),t.step(10)],r.prototype,"speed",void 0),s([t.type("boolean")],r.prototype,"forwards",void 0),r}(e.Component),l=u,m="_s|r|c_";e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t=e.name,r=e.data;return new Promise((function(e){var n,i,a=r.json.data,s=r.image instanceof o.Texture?r.image:o.Texture.from(r.image),c=a.frames||{},u=a.animations||{},l={};for(var d in c){l[t+m+d]=c[d]}for(var d in u){var f=[];if(u[d]&&u[d].length>=0)try{for(var h=(n=void 0,p(u[d])),y=h.next();!y.done;y=h.next()){var v=y.value,g=t+m+v;f.push(g)}}catch(e){n={error:e}}finally{try{y&&!y.done&&(i=h.return)&&i.call(h)}finally{if(n)throw n.error}}u[d]=f}a.frames=l;var b=new o.Spritesheet(s,a);b.parse().then((function(){var t=b.textures,r=[];for(var n in t)r.push(t[n]);e(r)}))}))})),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t,r,n=e.instance;if(n)try{for(var o=p(n),i=o.next();!i.done;i=o.next()){i.value.destroy(!0)}}catch(e){t={error:e}}finally{try{i&&!i.done&&(r=o.return)&&r.call(o)}finally{if(t)throw t.error}}}));var d=function(t){function o(){var e=null!==t&&t.apply(this,arguments)||this;return e.name="SpriteAnimation",e.animates={},e.autoPlay={},e}return a(o,t),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=r,this.animates[e.id].animatedSprite.height=n)},o.prototype.componentChanged=function(t){return r=this,n=void 0,i=function(){var r,n,o,i,a;return c(this,(function(s){switch(s.label){case 0:return r=t.gameObject.id,"SpriteAnimation"!==t.componentName?[3,7]:(n=t.component,this.autoPlay[t.gameObject.id]=n.autoPlay,t.type!==e.OBSERVER_TYPE.ADD?[3,2]:(i=this.increaseAsyncId(r),[4,e.resource.getResource(n.resource)]));case 1:return o=s.sent().instance,this.validateAsyncId(r,i)?(o||console.error("GameObject:"+t.gameObject.name+"'s Img resource load error"),this.add({frames:o,id:t.gameObject.id,component:n}),[3,7]):[2];case 2:return t.type!==e.OBSERVER_TYPE.CHANGE?[3,6]:t.prop&&"speed"===t.prop.prop[0]?(this.animates[t.gameObject.id].speed=1e3/60/n.speed,[3,5]):[3,3];case 3:return i=this.increaseAsyncId(r),[4,e.resource.getResource(n.resource)];case 4:if(a=s.sent().instance,!this.validateAsyncId(r,i))return[2];a||console.error("GameObject:"+t.gameObject.name+"'s Img resource load error"),this.change({frames:a,id:t.gameObject.id,component:n}),s.label=5;case 5:return[3,7];case 6:t.type===e.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(r),this.remove(t.gameObject.id)),s.label=7;case 7:return[2]}}))},new((o=void 0)||(o=Promise))((function(e,t){function a(e){try{c(i.next(e))}catch(e){t(e)}}function s(e){try{c(i.throw(e))}catch(e){t(e)}}function c(t){t.done?e(t.value):new o((function(e){e(t.value)})).then(a,s)}c((i=i.apply(r,n||[])).next())}));var r,n,o,i},o.prototype.add=function(e){var t=e.frames,r=e.id,o=e.component,i=new n.SpriteAnimation({frames:t});this.animates[r]=i,this.containerManager.getContainer(r).addChildAt(i.animatedSprite,0),i.animatedSprite.onComplete=function(){o.emit("complete")},i.animatedSprite.onFrameChange=function(){o.emit("frameChange")},i.animatedSprite.onLoop=function(){o.emit("loop")},o.animate=this.animates[r],this.animates[r].speed=1e3/60/o.speed,this.autoPlay[r]&&i.animatedSprite.play()},o.prototype.change=function(e){var t=e.frames,r=e.id,n=e.component;this.remove(r,!0),this.add({frames:t,id:r,component:n})},o.prototype.remove=function(e,t){var r=this.animates[e];r&&(this.autoPlay[e]=r.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(r.animatedSprite),r.animatedSprite.destroy(),delete this.animates[e],t||delete this.autoPlay[e])},o.systemName="SpriteAnimation",o=s([e.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],o)}(r.Renderer);exports.SpriteAnimation=l,exports.SpriteAnimationSystem=d;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),i=require("@eva/plugin-renderer"),a=require("@eva/renderer-adapter"),n=require("pixi.js");
2
+ /*! *****************************************************************************
3
+ Copyright (c) Microsoft Corporation. All rights reserved.
4
+ Licensed under the Apache License, Version 2.0 (the "License"); you may not use
5
+ this file except in compliance with the License. You may obtain a copy of the
6
+ License at http://www.apache.org/licenses/LICENSE-2.0
7
+
8
+ THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
9
+ KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
10
+ WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
11
+ MERCHANTABLITY OR NON-INFRINGEMENT.
12
+
13
+ See the Apache Version 2.0 License for specific language governing permissions
14
+ and limitations under the License.
15
+ ***************************************************************************** */
16
+ function s(e,t,i,a){var n,s=arguments.length,o=s<3?t:null===a?a=Object.getOwnPropertyDescriptor(t,i):a;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)o=Reflect.decorate(e,t,i,a);else for(var r=e.length-1;r>=0;r--)(n=e[r])&&(o=(s<3?n(o):s>3?n(t,i,o):n(t,i))||o);return s>3&&o&&Object.defineProperty(t,i,o),o}class o extends e.Component{constructor(){super(...arguments),this.resource="",this.autoPlay=!0,this.speed=100,this.forwards=!1,this.waitPlay=!1,this.waitStop=!1,this.times=1/0,this.count=0,this.complete=!1}init(e){e&&Object.assign(this,e),this.on("loop",(()=>{++this.count>=this.times&&(this.forwards?this.gotoAndStop(this.totalFrames-1):this.animate.stop(),this.complete=!0,this.emit("complete"))}))}play(e=1/0){0!==e&&(this.times=e,this.animate?(this.complete&&this.gotoAndStop(0),this.animate.play(),this.count=0,this.complete=!1):this.waitPlay=!0)}stop(){this.animate?this.animate.stop():this.waitStop=!0}set animate(e){this._animate=e,this.waitPlay&&(this.waitPlay=!1,this.play(this.times)),this.waitStop&&(this.waitStop=!1,this.stop())}get animate(){return this._animate}gotoAndPlay(e){this.animate.gotoAndPlay(e)}gotoAndStop(e){this.animate.gotoAndStop(e)}get currentFrame(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.currentFrame}get totalFrames(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.totalFrames}}o.componentName="SpriteAnimation",s([t.type("string")],o.prototype,"resource",void 0),s([t.type("boolean")],o.prototype,"autoPlay",void 0),s([t.type("number"),t.step(10)],o.prototype,"speed",void 0),s([t.type("boolean")],o.prototype,"forwards",void 0);const r="_s|r|c_";e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE_ANIMATION,(({name:e,data:t})=>new Promise((i=>{const a=t.json.data,s=t.image instanceof n.Texture?t.image:n.Texture.from(t.image),o=a.frames||{},m=a.animations||{},c={};for(const t in o){c[e+r+t]=o[t]}for(const t in m){const i=[];if(m[t]&&m[t].length>=0)for(const a of m[t]){const t=e+r+a;i.push(t)}m[t]=i}a.frames=c;const p=new n.Spritesheet(s,a);p.parse().then((()=>{const{textures:e}=p,t=[];for(const i in e)t.push(e[i]);i(t)}))})))),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE_ANIMATION,(({instance:e})=>{if(e)for(const t of e)t.destroy(!0)}));let m=class extends i.Renderer{constructor(){super(...arguments),this.name="SpriteAnimation",this.animates={},this.autoPlay={}}init(){this.renderSystem=this.game.getSystem(i.RendererSystem),this.renderSystem.rendererManager.register(this)}rendererUpdate(e){const{width:t,height:i}=e.transform.size;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=t,this.animates[e.id].animatedSprite.height=i)}componentChanged(t){return i=this,a=void 0,s=function*(){const i=t.gameObject.id;if("SpriteAnimation"===t.componentName){const a=t.component;if(this.autoPlay[t.gameObject.id]=a.autoPlay,t.type===e.OBSERVER_TYPE.ADD){const n=this.increaseAsyncId(i),{instance:s}=yield e.resource.getResource(a.resource);if(!this.validateAsyncId(i,n))return;s||console.error(`GameObject:${t.gameObject.name}'s Img resource load error`),this.add({frames:s,id:t.gameObject.id,component:a})}else if(t.type===e.OBSERVER_TYPE.CHANGE)if(t.prop&&"speed"===t.prop.prop[0])this.animates[t.gameObject.id].speed=1e3/60/a.speed;else{const n=this.increaseAsyncId(i),{instance:s}=yield e.resource.getResource(a.resource);if(!this.validateAsyncId(i,n))return;s||console.error(`GameObject:${t.gameObject.name}'s Img resource load error`),this.change({frames:s,id:t.gameObject.id,component:a})}else t.type===e.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(i),this.remove(t.gameObject.id))}},new((n=void 0)||(n=Promise))((function(e,t){function o(e){try{m(s.next(e))}catch(e){t(e)}}function r(e){try{m(s.throw(e))}catch(e){t(e)}}function m(t){t.done?e(t.value):new n((function(e){e(t.value)})).then(o,r)}m((s=s.apply(i,a||[])).next())}));var i,a,n,s}add({frames:e,id:t,component:i}){const n=new a.SpriteAnimation({frames:e});this.animates[t]=n,this.containerManager.getContainer(t).addChildAt(n.animatedSprite,0),n.animatedSprite.onComplete=()=>{i.emit("complete")},n.animatedSprite.onFrameChange=()=>{i.emit("frameChange")},n.animatedSprite.onLoop=()=>{i.emit("loop")},i.animate=this.animates[t],this.animates[t].speed=1e3/60/i.speed,this.autoPlay[t]&&n.animatedSprite.play()}change({frames:e,id:t,component:i}){this.remove(t,!0),this.add({frames:e,id:t,component:i})}remove(e,t){const i=this.animates[e];i&&(this.autoPlay[e]=i.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(i.animatedSprite),i.animatedSprite.destroy(),delete this.animates[e],t||delete this.autoPlay[e])}};m.systemName="SpriteAnimation",m=s([e.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],m);var c=m;exports.SpriteAnimation=o,exports.SpriteAnimationSystem=c;
@@ -0,0 +1,68 @@
1
+ import { Component } from '@eva/eva.js';
2
+ import { ComponentChanged } from '@eva/eva.js';
3
+ import { ContainerManager } from '@eva/plugin-renderer';
4
+ import { GameObject } from '@eva/eva.js';
5
+ import { Renderer } from '@eva/plugin-renderer';
6
+ import { RendererManager } from '@eva/plugin-renderer';
7
+ import { RendererSystem } from '@eva/plugin-renderer';
8
+ import { SpriteAnimation as SpriteAnimation_2 } from '@eva/renderer-adapter';
9
+
10
+ export declare class SpriteAnimation extends Component<SpriteAnimationParams> {
11
+ static componentName: string;
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+ resource: string;
13
+ autoPlay: boolean;
14
+ speed: number;
15
+ forwards: boolean;
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+ _animate: SpriteAnimation_2;
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+ private waitPlay;
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+ private waitStop;
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+ private times;
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+ private count;
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+ private complete;
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+ init(obj?: SpriteAnimationParams): void;
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+ play(times?: number): void;
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+ stop(): void;
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+ set animate(val: SpriteAnimation_2);
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+ get animate(): SpriteAnimation_2;
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+ gotoAndPlay(frameNumber: any): void;
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+ gotoAndStop(frameNumber: any): void;
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+ get currentFrame(): number;
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+ get totalFrames(): number;
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+ }
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+
33
+ export declare interface SpriteAnimationParams {
34
+ resource: string;
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+ autoPlay?: boolean;
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+ speed?: number;
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+ forwards?: boolean;
38
+ }
39
+
40
+ export declare class SpriteAnimationSystem extends Renderer {
41
+ static systemName: string;
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+ name: string;
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+ animates: {
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+ [propName: number]: SpriteAnimation_2;
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+ };
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+ autoPlay: {
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+ [propName: number]: boolean;
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+ };
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+ renderSystem: RendererSystem;
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+ rendererManager: RendererManager;
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+ containerManager: ContainerManager;
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+ init(): void;
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+ rendererUpdate(gameObject: GameObject): void;
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+ componentChanged(changed: ComponentChanged): Promise<void>;
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+ add({ frames, id, component }: {
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+ frames: any;
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+ id: any;
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+ component: any;
59
+ }): void;
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+ change({ frames, id, component }: {
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+ frames: any;
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+ id: any;
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+ component: any;
64
+ }): void;
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+ remove(id: any, isChange?: boolean): void;
66
+ }
67
+
68
+ export { }