@eva/plugin-renderer-spine 1.2.2-mini.1 → 1.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,5 @@
1
- import { Texture, loaders, Rectangle, Sprite, Graphics, mesh, Matrix, Container, SCALE_MODES, utils, TransformBase, TransformStatic, DisplayObject, Polygon, BaseTexture } from 'pixi.js';
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- import { Component, OBSERVER_TYPE, decorators, resource } from '@eva/eva.js';
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- import { RendererSystem, Renderer } from '@eva/plugin-renderer';
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- import { type } from '@eva/inspector-decorator';
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+ import { SpineSystem as SpineSystem$2, Spine as Spine$2 } from '@eva/spine-base';
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+ import { loaders, Texture, Rectangle, Sprite, Graphics, mesh, Matrix, Container, SCALE_MODES, utils, TransformBase, TransformStatic, DisplayObject, Polygon, BaseTexture } from 'pixi.js';
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  /*! *****************************************************************************
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  Copyright (c) Microsoft Corporation. All rights reserved.
@@ -30,459 +28,8 @@ function __extends$1(d, b) {
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  extendStatics(d, b);
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  function __() { this.constructor = d; }
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  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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- }
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-
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- function __decorate(decorators, target, key, desc) {
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- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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- return c > 3 && r && Object.defineProperty(target, key, r), r;
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- }
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-
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- function __awaiter(thisArg, _arguments, P, generator) {
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- return new (P || (P = Promise))(function (resolve, reject) {
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- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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- function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
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- step((generator = generator.apply(thisArg, _arguments || [])).next());
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- });
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- }
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-
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- function __generator(thisArg, body) {
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- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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- return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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- function verb(n) { return function (v) { return step([n, v]); }; }
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- function step(op) {
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- if (f) throw new TypeError("Generator is already executing.");
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- while (_) try {
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- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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- if (y = 0, t) op = [op[0] & 2, t.value];
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- switch (op[0]) {
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- case 0: case 1: t = op; break;
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- case 4: _.label++; return { value: op[1], done: false };
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- case 5: _.label++; y = op[1]; op = [0]; continue;
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- case 7: op = _.ops.pop(); _.trys.pop(); continue;
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- default:
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- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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- if (t[2]) _.ops.pop();
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- _.trys.pop(); continue;
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- }
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- op = body.call(thisArg, _);
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- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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- }
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  }
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- var Spine$2 = (function (_super) {
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- __extends$1(Spine, _super);
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- function Spine() {
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- var _this = _super !== null && _super.apply(this, arguments) || this;
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- _this.resource = '';
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- _this.animationName = '';
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- _this.autoPlay = true;
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- return _this;
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- }
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- Spine.prototype.init = function (obj) {
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- if (!obj)
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- return;
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- Object.assign(this, obj);
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- if (this.autoPlay) {
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- this.play(this.animationName);
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- }
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- };
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- Spine.prototype.onDestroy = function () {
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- this.destroied = true;
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- };
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- Spine.prototype.play = function (name, loop, track) {
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- try {
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- if (name)
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- this.animationName = name;
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- if (!this.armature) {
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- }
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- else {
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- if (track === undefined) {
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- track = 0;
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- }
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- this.armature.state.setAnimation(track, this.animationName, loop);
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- }
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- }
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- catch (e) {
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- console.log(e);
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- }
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- };
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- Spine.prototype.stop = function (track) {
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- if (!this.armature) {
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- return;
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- }
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- if (track === undefined) {
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- track = 0;
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- }
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- this.armature.state.setEmptyAnimation(track, 0);
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- };
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- Spine.prototype.addAnimation = function (name, delay, loop, track) {
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- try {
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- if (!this.armature) {
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- }
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- else {
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- if (track === undefined) {
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- track = 0;
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- }
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- this.armature.state.addAnimation(track, name, loop, delay);
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- }
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- }
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- catch (e) {
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- console.log(e);
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- }
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- };
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- Spine.prototype.setMix = function (from, to, duration) {
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- if (!this.armature) ;
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- else {
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- this.armature.stateData.setMix(from, to, duration);
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- }
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- };
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- Spine.prototype.getAnim = function (track) {
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- if (track === void 0) { track = 0; }
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- try {
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- if (!this.armature) {
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- }
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- else {
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- return this.armature.state.tracks[track].animation.name;
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- }
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- }
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- catch (e) {
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- console.log(e);
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- }
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- };
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- Spine.prototype.setDefaultMix = function (duration) {
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- if (!this.armature) ;
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- else {
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- this.armature.stateData.defaultMix = duration;
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- }
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- };
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- Spine.prototype.setAttachment = function (slotName, attachmentName) {
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- if (!this.armature) {
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- return;
168
- }
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- this.armature.skeleton.setAttachment(slotName, attachmentName);
170
- };
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- Spine.prototype.getBone = function (boneName) {
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- if (!this.armature) {
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- return;
174
- }
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- return this.armature.skeleton.findBone(boneName);
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- };
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- Spine.componentName = 'Spine';
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- __decorate([
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- type('string')
180
- ], Spine.prototype, "resource", void 0);
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- __decorate([
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- type('string')
183
- ], Spine.prototype, "animationName", void 0);
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- __decorate([
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- type('boolean')
186
- ], Spine.prototype, "autoPlay", void 0);
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- return Spine;
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- }(Component));
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- var SpineBase = Spine$2;
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-
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- var texCache = {};
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- function cacheImage(data) {
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- var oldImg = data.image;
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- return {
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- tex: Texture.from(oldImg),
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- count: 0,
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- };
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- }
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- function retainTexture(name, data) {
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- var cache = texCache[name];
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- if (!cache) {
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- cache = cacheImage(data);
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- texCache[name] = cache;
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- }
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- cache.count++;
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- return cache.tex;
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- }
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- function getTexture(imageSrc, data) {
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- var cache = texCache[imageSrc];
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- if (!cache) {
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- cache = cacheImage(data);
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- texCache[imageSrc] = cache;
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- }
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- return cache.tex;
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- }
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- function releaseTexture(imageSrc) {
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- if (!imageSrc)
218
- return;
219
- setTimeout(function () {
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- var cache = texCache[imageSrc];
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- if (cache) {
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- cache.count--;
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- if (cache.count <= 0) {
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- if (cache.tex) {
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- cache.tex.destroy(true);
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- cache.tex = null;
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- }
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- delete texCache[imageSrc];
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- }
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- }
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- }, 100);
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- }
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-
234
- var dataMap = {};
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- function createSpineData(name, data, scale, pixiSpine) {
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- var spineData = null;
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- var img = getTexture(data.image.src, data);
238
- new pixiSpine.core.TextureAtlas(data.atlas, function (line, callback) {
239
- callback(img.baseTexture);
240
- }, function (spineAtlas) {
241
- if (spineAtlas) {
242
- var attachmentLoader = new pixiSpine.core.AtlasAttachmentLoader(spineAtlas);
243
- var spineJsonParser = new pixiSpine.core.SkeletonJson(attachmentLoader);
244
- if (scale) {
245
- spineJsonParser.scale = scale;
246
- }
247
- spineData = spineJsonParser.readSkeletonData(data.ske);
248
- }
249
- });
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- var obj = { spineData: spineData, ref: 0, imageSrc: data.image.src };
251
- dataMap[name] = obj;
252
- return obj;
253
- }
254
- function getSpineData(res, pixiSpine) {
255
- return __awaiter(this, void 0, void 0, function () {
256
- var data;
257
- return __generator(this, function (_a) {
258
- data = dataMap[res.name];
259
- if (!data) {
260
- if (res.complete) {
261
- data = createSpineData(res.name, res.data, res.scale, pixiSpine);
262
- }
263
- else if (!data) {
264
- return [2];
265
- }
266
- }
267
- retainTexture(res.data.image.src, res.data);
268
- data.ref++;
269
- return [2, data.spineData];
270
- });
271
- });
272
- }
273
- function releaseSpineData(resourceName, imageSrc) {
274
- var data = dataMap[resourceName];
275
- if (!data) {
276
- return;
277
- }
278
- data.ref--;
279
- if (data.ref <= 0) {
280
- releaseTexture(imageSrc);
281
- delete dataMap[resourceName];
282
- }
283
- }
284
-
285
- var MaxRetryCount = 20;
286
- var SpineSystem$2 = (function (_super) {
287
- __extends$1(SpineSystem, _super);
288
- function SpineSystem() {
289
- var _this = _super !== null && _super.apply(this, arguments) || this;
290
- _this.armatures = {};
291
- return _this;
292
- }
293
- SpineSystem.prototype.init = function (_a) {
294
- var _this = this;
295
- var pixiSpine = _a.pixiSpine;
296
- this.renderSystem = this.game.getSystem(RendererSystem);
297
- this.renderSystem.rendererManager.register(this);
298
- this.pixiSpine = pixiSpine;
299
- this.game.canvas.addEventListener('webglcontextrestored', function () {
300
- var objs = _this.game.gameObjects;
301
- var toAdd = [];
302
- for (var k in _this.armatures) {
303
- var id = +k;
304
- for (var i = 0; i < objs.length; ++i) {
305
- var obj = objs[i];
306
- if (obj.id === id) {
307
- var sp = obj.getComponent(SpineBase);
308
- if (sp) {
309
- _this.remove({
310
- type: OBSERVER_TYPE.REMOVE,
311
- gameObject: obj,
312
- component: sp,
313
- componentName: SpineBase.componentName,
314
- });
315
- toAdd.push({
316
- type: OBSERVER_TYPE.ADD,
317
- gameObject: obj,
318
- component: sp,
319
- componentName: SpineBase.componentName,
320
- });
321
- }
322
- break;
323
- }
324
- }
325
- }
326
- setTimeout(function () {
327
- toAdd.forEach(function (obj) {
328
- _this.add(obj);
329
- });
330
- }, 1000);
331
- }, false);
332
- };
333
- SpineSystem.prototype.update = function (e) {
334
- for (var key in this.armatures) {
335
- this.armatures[key].update(e.deltaTime * 0.001);
336
- this.armatures[key].updateTransform();
337
- }
338
- _super.prototype.update.call(this);
339
- };
340
- SpineSystem.prototype.componentChanged = function (changed) {
341
- return __awaiter(this, void 0, void 0, function () {
342
- return __generator(this, function (_a) {
343
- if (changed.componentName === 'Spine') {
344
- if (changed.type === OBSERVER_TYPE.ADD) {
345
- this.add(changed);
346
- }
347
- else if (changed.type === OBSERVER_TYPE.CHANGE) {
348
- switch (changed.prop.prop[0]) {
349
- case 'resource':
350
- this.change(changed);
351
- break;
352
- }
353
- }
354
- else if (changed.type === OBSERVER_TYPE.REMOVE) {
355
- this.remove(changed);
356
- }
357
- }
358
- return [2];
359
- });
360
- });
361
- };
362
- SpineSystem.prototype.add = function (changed, count) {
363
- return __awaiter(this, void 0, void 0, function () {
364
- var component, res, spineData, container, armature, tran;
365
- var _this = this;
366
- return __generator(this, function (_a) {
367
- switch (_a.label) {
368
- case 0:
369
- component = changed.component;
370
- clearTimeout(component.addHandler);
371
- return [4, resource.getResource(component.resource)];
372
- case 1:
373
- res = _a.sent();
374
- return [4, getSpineData(res, this.pixiSpine)];
375
- case 2:
376
- spineData = _a.sent();
377
- if (!spineData) {
378
- component.addHandler = setTimeout(function () {
379
- if (!component.destroied) {
380
- if (count === undefined) {
381
- count = MaxRetryCount;
382
- }
383
- count--;
384
- if (count > 0) {
385
- _this.add(changed, count);
386
- }
387
- else {
388
- console.log('retry exceed max times', component.resource);
389
- }
390
- }
391
- }, 1000);
392
- return [2];
393
- }
394
- this.remove(changed);
395
- container = this.renderSystem.containerManager.getContainer(changed.gameObject.id);
396
- if (!container) {
397
- return [2];
398
- }
399
- component.lastResource = component.resource;
400
- armature = new this.pixiSpine.Spine(spineData);
401
- this.armatures[changed.gameObject.id] = armature;
402
- if (changed.gameObject && changed.gameObject.transform) {
403
- tran = changed.gameObject.transform;
404
- armature.x = tran.size.width * tran.origin.x;
405
- armature.y = tran.size.height * tran.origin.y;
406
- }
407
- container.addChildAt(armature, 0);
408
- armature.update();
409
- armature.updateTransform();
410
- component.armature = armature;
411
- if (component.autoPlay) {
412
- try {
413
- armature.state.setAnimation(0, component.animationName, true);
414
- }
415
- catch (e) {
416
- console.log(e);
417
- }
418
- }
419
- component.emit('loaded', { resource: component.resource });
420
- armature.state.addListener({
421
- start: function (track, event) {
422
- component.emit('start', { track: track, name: track.animation.name });
423
- },
424
- complete: function (track, event) {
425
- component.emit('complete', { track: track, name: track.animation.name });
426
- },
427
- interrupt: function (track, event) {
428
- component.emit('interrupt', { track: track, name: track.animation.name });
429
- },
430
- end: function (track, event) {
431
- component.emit('end', { track: track, name: track.animation.name });
432
- },
433
- event: function (track, event) {
434
- component.emit('event', track, event);
435
- },
436
- });
437
- return [2];
438
- }
439
- });
440
- });
441
- };
442
- SpineSystem.prototype.change = function (changed) {
443
- this.remove(changed);
444
- this.add(changed);
445
- };
446
- SpineSystem.prototype.remove = function (changed) {
447
- var _a, _b;
448
- return __awaiter(this, void 0, void 0, function () {
449
- var component, armature, container, res;
450
- return __generator(this, function (_c) {
451
- switch (_c.label) {
452
- case 0:
453
- component = changed.component;
454
- clearTimeout(component.addHandler);
455
- armature = this.armatures[changed.gameObject.id];
456
- container = this.renderSystem.containerManager.getContainer(changed.gameObject.id);
457
- if (container && armature) {
458
- container.removeChild(armature);
459
- }
460
- if (!component.armature) return [3, 2];
461
- component.armature.destroy({ children: true });
462
- return [4, resource.getResource(component.lastResource)];
463
- case 1:
464
- res = _c.sent();
465
- releaseSpineData(res.name, (_b = (_a = res.data) === null || _a === void 0 ? void 0 : _a.image) === null || _b === void 0 ? void 0 : _b.src);
466
- _c.label = 2;
467
- case 2:
468
- component.armature = null;
469
- delete this.armatures[changed.gameObject.id];
470
- if (changed.type === OBSERVER_TYPE.CHANGE) ;
471
- return [2];
472
- }
473
- });
474
- });
475
- };
476
- SpineSystem.systemName = 'SpineSystem';
477
- SpineSystem = __decorate([
478
- decorators.componentObserver({
479
- Spine: ['resource'],
480
- })
481
- ], SpineSystem);
482
- return SpineSystem;
483
- }(Renderer));
484
- var SpineSystemBase = SpineSystem$2;
485
-
486
33
  // https://github.com/pixijs/spine/tree/pixi4
487
34
 
488
35
  var VERSION = '4.8.9';
@@ -8134,7 +7681,7 @@ var SpineSystem = (function (_super) {
8134
7681
  _super.prototype.init.call(this, { pixiSpine: pixiSpine });
8135
7682
  };
8136
7683
  return SpineSystem;
8137
- }(SpineSystemBase));
7684
+ }(SpineSystem$2));
8138
7685
  var SpineSystem$1 = SpineSystem;
8139
7686
 
8140
7687
  var Spine = (function (_super) {
@@ -8143,7 +7690,7 @@ var Spine = (function (_super) {
8143
7690
  return _super !== null && _super.apply(this, arguments) || this;
8144
7691
  }
8145
7692
  return Spine;
8146
- }(SpineBase));
7693
+ }(Spine$2));
8147
7694
  var Spine$1 = Spine;
8148
7695
 
8149
7696
  export { Spine$1 as Spine, SpineSystem$1 as SpineSystem };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/plugin-renderer-spine",
3
- "version": "1.2.2-mini.1",
3
+ "version": "1.2.2",
4
4
  "description": "@eva/plugin-renderer-spine",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-spine.esm.js",
@@ -19,8 +19,9 @@
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
21
  "@eva/inspector-decorator": "^0.0.5",
22
- "@eva/plugin-renderer": "1.2.2-mini.1",
23
- "@eva/eva.js": "1.2.2-mini.1",
22
+ "@eva/plugin-renderer": "1.2.2",
23
+ "@eva/eva.js": "1.2.2",
24
+ "@eva/spine-base": "1.2.2",
24
25
  "pixi.js": "^4.8.7"
25
26
  }
26
27
  }