@eva/plugin-renderer-spine 1.2.2-mini.1 → 1.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -2,10 +2,8 @@
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Object.defineProperty(exports, '__esModule', { value: true });
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var spineBase = require('@eva/spine-base');
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var pixi_js = require('pixi.js');
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var eva_js = require('@eva/eva.js');
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var pluginRenderer = require('@eva/plugin-renderer');
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var inspectorDecorator = require('@eva/inspector-decorator');
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/*! *****************************************************************************
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Copyright (c) Microsoft Corporation. All rights reserved.
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@@ -34,459 +32,8 @@ function __extends$1(d, b) {
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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}
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function __decorate(decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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}
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function __awaiter(thisArg, _arguments, P, generator) {
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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}
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function __generator(thisArg, body) {
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var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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function verb(n) { return function (v) { return step([n, v]); }; }
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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while (_) try {
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [op[0] & 2, t.value];
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switch (op[0]) {
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case 0: case 1: t = op; break;
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case 4: _.label++; return { value: op[1], done: false };
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case 5: _.label++; y = op[1]; op = [0]; continue;
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case 7: op = _.ops.pop(); _.trys.pop(); continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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if (t[2]) _.ops.pop();
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_.trys.pop(); continue;
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}
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op = body.call(thisArg, _);
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} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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}
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}
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var Spine$2 = (function (_super) {
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__extends$1(Spine, _super);
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function Spine() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.resource = '';
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_this.animationName = '';
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_this.autoPlay = true;
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return _this;
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}
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Spine.prototype.init = function (obj) {
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if (!obj)
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return;
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Object.assign(this, obj);
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if (this.autoPlay) {
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this.play(this.animationName);
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}
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};
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Spine.prototype.onDestroy = function () {
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this.destroied = true;
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};
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Spine.prototype.play = function (name, loop, track) {
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try {
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if (name)
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this.animationName = name;
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if (!this.armature) {
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}
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else {
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if (track === undefined) {
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track = 0;
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}
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this.armature.state.setAnimation(track, this.animationName, loop);
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}
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}
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catch (e) {
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console.log(e);
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}
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};
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Spine.prototype.stop = function (track) {
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if (!this.armature) {
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return;
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}
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if (track === undefined) {
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track = 0;
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}
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this.armature.state.setEmptyAnimation(track, 0);
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};
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Spine.prototype.addAnimation = function (name, delay, loop, track) {
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try {
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if (!this.armature) {
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}
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else {
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if (track === undefined) {
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track = 0;
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}
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this.armature.state.addAnimation(track, name, loop, delay);
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}
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}
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catch (e) {
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console.log(e);
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}
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};
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Spine.prototype.setMix = function (from, to, duration) {
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if (!this.armature) ;
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else {
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this.armature.stateData.setMix(from, to, duration);
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}
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};
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Spine.prototype.getAnim = function (track) {
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if (track === void 0) { track = 0; }
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try {
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if (!this.armature) {
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}
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else {
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return this.armature.state.tracks[track].animation.name;
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}
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}
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catch (e) {
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console.log(e);
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}
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};
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Spine.prototype.setDefaultMix = function (duration) {
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if (!this.armature) ;
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else {
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this.armature.stateData.defaultMix = duration;
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}
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};
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Spine.prototype.setAttachment = function (slotName, attachmentName) {
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if (!this.armature) {
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return;
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}
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this.armature.skeleton.setAttachment(slotName, attachmentName);
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};
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Spine.prototype.getBone = function (boneName) {
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if (!this.armature) {
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return;
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}
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return this.armature.skeleton.findBone(boneName);
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};
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Spine.componentName = 'Spine';
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__decorate([
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inspectorDecorator.type('string')
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], Spine.prototype, "resource", void 0);
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__decorate([
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inspectorDecorator.type('string')
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], Spine.prototype, "animationName", void 0);
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__decorate([
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inspectorDecorator.type('boolean')
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], Spine.prototype, "autoPlay", void 0);
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return Spine;
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}(eva_js.Component));
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var SpineBase = Spine$2;
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var texCache = {};
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function cacheImage(data) {
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var oldImg = data.image;
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return {
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tex: pixi_js.Texture.from(oldImg),
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count: 0,
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};
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}
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function retainTexture(name, data) {
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var cache = texCache[name];
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if (!cache) {
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cache = cacheImage(data);
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texCache[name] = cache;
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}
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cache.count++;
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return cache.tex;
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}
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function getTexture(imageSrc, data) {
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var cache = texCache[imageSrc];
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if (!cache) {
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cache = cacheImage(data);
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texCache[imageSrc] = cache;
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}
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return cache.tex;
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}
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function releaseTexture(imageSrc) {
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if (!imageSrc)
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return;
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setTimeout(function () {
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var cache = texCache[imageSrc];
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if (cache) {
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cache.count--;
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if (cache.count <= 0) {
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if (cache.tex) {
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cache.tex.destroy(true);
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cache.tex = null;
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}
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delete texCache[imageSrc];
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}
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}
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}, 100);
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}
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var dataMap = {};
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function createSpineData(name, data, scale, pixiSpine) {
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var spineData = null;
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var img = getTexture(data.image.src, data);
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new pixiSpine.core.TextureAtlas(data.atlas, function (line, callback) {
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callback(img.baseTexture);
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}, function (spineAtlas) {
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if (spineAtlas) {
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var attachmentLoader = new pixiSpine.core.AtlasAttachmentLoader(spineAtlas);
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var spineJsonParser = new pixiSpine.core.SkeletonJson(attachmentLoader);
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if (scale) {
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spineJsonParser.scale = scale;
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}
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spineData = spineJsonParser.readSkeletonData(data.ske);
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}
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});
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var obj = { spineData: spineData, ref: 0, imageSrc: data.image.src };
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dataMap[name] = obj;
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return obj;
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}
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function getSpineData(res, pixiSpine) {
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return __awaiter(this, void 0, void 0, function () {
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var data;
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return __generator(this, function (_a) {
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data = dataMap[res.name];
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if (!data) {
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if (res.complete) {
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data = createSpineData(res.name, res.data, res.scale, pixiSpine);
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}
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else if (!data) {
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return [2];
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}
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}
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retainTexture(res.data.image.src, res.data);
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data.ref++;
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return [2, data.spineData];
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});
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});
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}
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function releaseSpineData(resourceName, imageSrc) {
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var data = dataMap[resourceName];
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if (!data) {
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return;
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}
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data.ref--;
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if (data.ref <= 0) {
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releaseTexture(imageSrc);
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delete dataMap[resourceName];
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}
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}
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var MaxRetryCount = 20;
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var SpineSystem$2 = (function (_super) {
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__extends$1(SpineSystem, _super);
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function SpineSystem() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.armatures = {};
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return _this;
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}
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SpineSystem.prototype.init = function (_a) {
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var _this = this;
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var pixiSpine = _a.pixiSpine;
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this.renderSystem = this.game.getSystem(pluginRenderer.RendererSystem);
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this.renderSystem.rendererManager.register(this);
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this.pixiSpine = pixiSpine;
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this.game.canvas.addEventListener('webglcontextrestored', function () {
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var objs = _this.game.gameObjects;
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var toAdd = [];
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for (var k in _this.armatures) {
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var id = +k;
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for (var i = 0; i < objs.length; ++i) {
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var obj = objs[i];
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if (obj.id === id) {
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var sp = obj.getComponent(SpineBase);
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if (sp) {
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_this.remove({
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type: eva_js.OBSERVER_TYPE.REMOVE,
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gameObject: obj,
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component: sp,
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componentName: SpineBase.componentName,
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});
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toAdd.push({
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type: eva_js.OBSERVER_TYPE.ADD,
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gameObject: obj,
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component: sp,
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componentName: SpineBase.componentName,
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});
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}
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break;
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}
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}
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}
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setTimeout(function () {
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toAdd.forEach(function (obj) {
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_this.add(obj);
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});
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}, 1000);
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}, false);
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336
|
-
};
|
|
337
|
-
SpineSystem.prototype.update = function (e) {
|
|
338
|
-
for (var key in this.armatures) {
|
|
339
|
-
this.armatures[key].update(e.deltaTime * 0.001);
|
|
340
|
-
this.armatures[key].updateTransform();
|
|
341
|
-
}
|
|
342
|
-
_super.prototype.update.call(this);
|
|
343
|
-
};
|
|
344
|
-
SpineSystem.prototype.componentChanged = function (changed) {
|
|
345
|
-
return __awaiter(this, void 0, void 0, function () {
|
|
346
|
-
return __generator(this, function (_a) {
|
|
347
|
-
if (changed.componentName === 'Spine') {
|
|
348
|
-
if (changed.type === eva_js.OBSERVER_TYPE.ADD) {
|
|
349
|
-
this.add(changed);
|
|
350
|
-
}
|
|
351
|
-
else if (changed.type === eva_js.OBSERVER_TYPE.CHANGE) {
|
|
352
|
-
switch (changed.prop.prop[0]) {
|
|
353
|
-
case 'resource':
|
|
354
|
-
this.change(changed);
|
|
355
|
-
break;
|
|
356
|
-
}
|
|
357
|
-
}
|
|
358
|
-
else if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
|
|
359
|
-
this.remove(changed);
|
|
360
|
-
}
|
|
361
|
-
}
|
|
362
|
-
return [2];
|
|
363
|
-
});
|
|
364
|
-
});
|
|
365
|
-
};
|
|
366
|
-
SpineSystem.prototype.add = function (changed, count) {
|
|
367
|
-
return __awaiter(this, void 0, void 0, function () {
|
|
368
|
-
var component, res, spineData, container, armature, tran;
|
|
369
|
-
var _this = this;
|
|
370
|
-
return __generator(this, function (_a) {
|
|
371
|
-
switch (_a.label) {
|
|
372
|
-
case 0:
|
|
373
|
-
component = changed.component;
|
|
374
|
-
clearTimeout(component.addHandler);
|
|
375
|
-
return [4, eva_js.resource.getResource(component.resource)];
|
|
376
|
-
case 1:
|
|
377
|
-
res = _a.sent();
|
|
378
|
-
return [4, getSpineData(res, this.pixiSpine)];
|
|
379
|
-
case 2:
|
|
380
|
-
spineData = _a.sent();
|
|
381
|
-
if (!spineData) {
|
|
382
|
-
component.addHandler = setTimeout(function () {
|
|
383
|
-
if (!component.destroied) {
|
|
384
|
-
if (count === undefined) {
|
|
385
|
-
count = MaxRetryCount;
|
|
386
|
-
}
|
|
387
|
-
count--;
|
|
388
|
-
if (count > 0) {
|
|
389
|
-
_this.add(changed, count);
|
|
390
|
-
}
|
|
391
|
-
else {
|
|
392
|
-
console.log('retry exceed max times', component.resource);
|
|
393
|
-
}
|
|
394
|
-
}
|
|
395
|
-
}, 1000);
|
|
396
|
-
return [2];
|
|
397
|
-
}
|
|
398
|
-
this.remove(changed);
|
|
399
|
-
container = this.renderSystem.containerManager.getContainer(changed.gameObject.id);
|
|
400
|
-
if (!container) {
|
|
401
|
-
return [2];
|
|
402
|
-
}
|
|
403
|
-
component.lastResource = component.resource;
|
|
404
|
-
armature = new this.pixiSpine.Spine(spineData);
|
|
405
|
-
this.armatures[changed.gameObject.id] = armature;
|
|
406
|
-
if (changed.gameObject && changed.gameObject.transform) {
|
|
407
|
-
tran = changed.gameObject.transform;
|
|
408
|
-
armature.x = tran.size.width * tran.origin.x;
|
|
409
|
-
armature.y = tran.size.height * tran.origin.y;
|
|
410
|
-
}
|
|
411
|
-
container.addChildAt(armature, 0);
|
|
412
|
-
armature.update();
|
|
413
|
-
armature.updateTransform();
|
|
414
|
-
component.armature = armature;
|
|
415
|
-
if (component.autoPlay) {
|
|
416
|
-
try {
|
|
417
|
-
armature.state.setAnimation(0, component.animationName, true);
|
|
418
|
-
}
|
|
419
|
-
catch (e) {
|
|
420
|
-
console.log(e);
|
|
421
|
-
}
|
|
422
|
-
}
|
|
423
|
-
component.emit('loaded', { resource: component.resource });
|
|
424
|
-
armature.state.addListener({
|
|
425
|
-
start: function (track, event) {
|
|
426
|
-
component.emit('start', { track: track, name: track.animation.name });
|
|
427
|
-
},
|
|
428
|
-
complete: function (track, event) {
|
|
429
|
-
component.emit('complete', { track: track, name: track.animation.name });
|
|
430
|
-
},
|
|
431
|
-
interrupt: function (track, event) {
|
|
432
|
-
component.emit('interrupt', { track: track, name: track.animation.name });
|
|
433
|
-
},
|
|
434
|
-
end: function (track, event) {
|
|
435
|
-
component.emit('end', { track: track, name: track.animation.name });
|
|
436
|
-
},
|
|
437
|
-
event: function (track, event) {
|
|
438
|
-
component.emit('event', track, event);
|
|
439
|
-
},
|
|
440
|
-
});
|
|
441
|
-
return [2];
|
|
442
|
-
}
|
|
443
|
-
});
|
|
444
|
-
});
|
|
445
|
-
};
|
|
446
|
-
SpineSystem.prototype.change = function (changed) {
|
|
447
|
-
this.remove(changed);
|
|
448
|
-
this.add(changed);
|
|
449
|
-
};
|
|
450
|
-
SpineSystem.prototype.remove = function (changed) {
|
|
451
|
-
var _a, _b;
|
|
452
|
-
return __awaiter(this, void 0, void 0, function () {
|
|
453
|
-
var component, armature, container, res;
|
|
454
|
-
return __generator(this, function (_c) {
|
|
455
|
-
switch (_c.label) {
|
|
456
|
-
case 0:
|
|
457
|
-
component = changed.component;
|
|
458
|
-
clearTimeout(component.addHandler);
|
|
459
|
-
armature = this.armatures[changed.gameObject.id];
|
|
460
|
-
container = this.renderSystem.containerManager.getContainer(changed.gameObject.id);
|
|
461
|
-
if (container && armature) {
|
|
462
|
-
container.removeChild(armature);
|
|
463
|
-
}
|
|
464
|
-
if (!component.armature) return [3, 2];
|
|
465
|
-
component.armature.destroy({ children: true });
|
|
466
|
-
return [4, eva_js.resource.getResource(component.lastResource)];
|
|
467
|
-
case 1:
|
|
468
|
-
res = _c.sent();
|
|
469
|
-
releaseSpineData(res.name, (_b = (_a = res.data) === null || _a === void 0 ? void 0 : _a.image) === null || _b === void 0 ? void 0 : _b.src);
|
|
470
|
-
_c.label = 2;
|
|
471
|
-
case 2:
|
|
472
|
-
component.armature = null;
|
|
473
|
-
delete this.armatures[changed.gameObject.id];
|
|
474
|
-
if (changed.type === eva_js.OBSERVER_TYPE.CHANGE) ;
|
|
475
|
-
return [2];
|
|
476
|
-
}
|
|
477
|
-
});
|
|
478
|
-
});
|
|
479
|
-
};
|
|
480
|
-
SpineSystem.systemName = 'SpineSystem';
|
|
481
|
-
SpineSystem = __decorate([
|
|
482
|
-
eva_js.decorators.componentObserver({
|
|
483
|
-
Spine: ['resource'],
|
|
484
|
-
})
|
|
485
|
-
], SpineSystem);
|
|
486
|
-
return SpineSystem;
|
|
487
|
-
}(pluginRenderer.Renderer));
|
|
488
|
-
var SpineSystemBase = SpineSystem$2;
|
|
489
|
-
|
|
490
37
|
// https://github.com/pixijs/spine/tree/pixi4
|
|
491
38
|
|
|
492
39
|
var VERSION = '4.8.9';
|
|
@@ -8138,7 +7685,7 @@ var SpineSystem = (function (_super) {
|
|
|
8138
7685
|
_super.prototype.init.call(this, { pixiSpine: pixiSpine });
|
|
8139
7686
|
};
|
|
8140
7687
|
return SpineSystem;
|
|
8141
|
-
}(
|
|
7688
|
+
}(spineBase.SpineSystem));
|
|
8142
7689
|
var SpineSystem$1 = SpineSystem;
|
|
8143
7690
|
|
|
8144
7691
|
var Spine = (function (_super) {
|
|
@@ -8147,7 +7694,7 @@ var Spine = (function (_super) {
|
|
|
8147
7694
|
return _super !== null && _super.apply(this, arguments) || this;
|
|
8148
7695
|
}
|
|
8149
7696
|
return Spine;
|
|
8150
|
-
}(
|
|
7697
|
+
}(spineBase.Spine));
|
|
8151
7698
|
var Spine$1 = Spine;
|
|
8152
7699
|
|
|
8153
7700
|
exports.Spine = Spine$1;
|