@eva/plugin-renderer-mask 1.1.1-beta.0 → 1.1.1-fix.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (107) hide show
  1. package/dist/EVA.plugin.renderer.mask.js +571 -379
  2. package/dist/EVA.plugin.renderer.mask.min.js +1 -0
  3. package/dist/EVA.plugin.renderer.mask.min.js.map +1 -0
  4. package/dist/plugin-renderer-mask.cjs.js +15 -15
  5. package/dist/plugin-renderer-mask.cjs.prod.js +1 -0
  6. package/dist/plugin-renderer-mask.cjs.prod.js.map +1 -0
  7. package/dist/plugin-renderer-mask.d.ts +1 -0
  8. package/dist/plugin-renderer-mask.esm.js +15 -15
  9. package/package.json +4 -4
  10. package/dist/vite-test/dist/assets/Graphics.f535ed8f.d.ts +0 -6
  11. package/dist/vite-test/dist/assets/Graphics.f535ed8f.d.ts.map +0 -1
  12. package/dist/vite-test/dist/assets/Sprite.703a9f94.d.ts +0 -9
  13. package/dist/vite-test/dist/assets/Sprite.703a9f94.d.ts.map +0 -1
  14. package/dist/vite-test/dist/assets/a11y.9b3ce839.d.ts +0 -4
  15. package/dist/vite-test/dist/assets/a11y.9b3ce839.d.ts.map +0 -1
  16. package/dist/vite-test/dist/assets/component.caf56816.d.ts +0 -4
  17. package/dist/vite-test/dist/assets/component.caf56816.d.ts.map +0 -1
  18. package/dist/vite-test/dist/assets/compressed-texture-animation.6dcf9ab4.d.ts +0 -4
  19. package/dist/vite-test/dist/assets/compressed-texture-animation.6dcf9ab4.d.ts.map +0 -1
  20. package/dist/vite-test/dist/assets/compressed-texture-mipmap.cc4fada9.d.ts +0 -4
  21. package/dist/vite-test/dist/assets/compressed-texture-mipmap.cc4fada9.d.ts.map +0 -1
  22. package/dist/vite-test/dist/assets/compressed-texture.07a67c9f.d.ts +0 -4
  23. package/dist/vite-test/dist/assets/compressed-texture.07a67c9f.d.ts.map +0 -1
  24. package/dist/vite-test/dist/assets/dragonbone.bfd80a38.d.ts +0 -4
  25. package/dist/vite-test/dist/assets/dragonbone.bfd80a38.d.ts.map +0 -1
  26. package/dist/vite-test/dist/assets/event.0de0fd28.d.ts +0 -4
  27. package/dist/vite-test/dist/assets/event.0de0fd28.d.ts.map +0 -1
  28. package/dist/vite-test/dist/assets/graphics.df3659e9.d.ts +0 -4
  29. package/dist/vite-test/dist/assets/graphics.df3659e9.d.ts.map +0 -1
  30. package/dist/vite-test/dist/assets/image.9d7f7b54.d.ts +0 -4
  31. package/dist/vite-test/dist/assets/image.9d7f7b54.d.ts.map +0 -1
  32. package/dist/vite-test/dist/assets/index.cf7bfffd.d.ts +0 -2
  33. package/dist/vite-test/dist/assets/index.cf7bfffd.d.ts.map +0 -1
  34. package/dist/vite-test/dist/assets/loader.03643d14.d.ts +0 -4
  35. package/dist/vite-test/dist/assets/loader.03643d14.d.ts.map +0 -1
  36. package/dist/vite-test/dist/assets/lottie.8e29b509.d.ts +0 -4
  37. package/dist/vite-test/dist/assets/lottie.8e29b509.d.ts.map +0 -1
  38. package/dist/vite-test/dist/assets/mask.c3592934.d.ts +0 -4
  39. package/dist/vite-test/dist/assets/mask.c3592934.d.ts.map +0 -1
  40. package/dist/vite-test/dist/assets/matter.bcb02c9e.d.ts +0 -4
  41. package/dist/vite-test/dist/assets/matter.bcb02c9e.d.ts.map +0 -1
  42. package/dist/vite-test/dist/assets/multi-canvas.a081d481.d.ts +0 -4
  43. package/dist/vite-test/dist/assets/multi-canvas.a081d481.d.ts.map +0 -1
  44. package/dist/vite-test/dist/assets/ninePatch.ec5000f5.d.ts +0 -4
  45. package/dist/vite-test/dist/assets/ninePatch.ec5000f5.d.ts.map +0 -1
  46. package/dist/vite-test/dist/assets/sound.81f19bb0.d.ts +0 -4
  47. package/dist/vite-test/dist/assets/sound.81f19bb0.d.ts.map +0 -1
  48. package/dist/vite-test/dist/assets/spine.08037e2f.d.ts +0 -4
  49. package/dist/vite-test/dist/assets/spine.08037e2f.d.ts.map +0 -1
  50. package/dist/vite-test/dist/assets/sprite.ab61ce04.d.ts +0 -4
  51. package/dist/vite-test/dist/assets/sprite.ab61ce04.d.ts.map +0 -1
  52. package/dist/vite-test/dist/assets/spriteAnimation.fbd1b62d.d.ts +0 -4
  53. package/dist/vite-test/dist/assets/spriteAnimation.fbd1b62d.d.ts.map +0 -1
  54. package/dist/vite-test/dist/assets/text.3e406bba.d.ts +0 -4
  55. package/dist/vite-test/dist/assets/text.3e406bba.d.ts.map +0 -1
  56. package/dist/vite-test/dist/assets/tilingSprite.3f09d780.d.ts +0 -4
  57. package/dist/vite-test/dist/assets/tilingSprite.3f09d780.d.ts.map +0 -1
  58. package/dist/vite-test/dist/assets/transition.f3d6a6eb.d.ts +0 -4
  59. package/dist/vite-test/dist/assets/transition.f3d6a6eb.d.ts.map +0 -1
  60. package/dist/vite-test/dist/assets/vendor.1f31f96e.d.ts +0 -5
  61. package/dist/vite-test/dist/assets/vendor.1f31f96e.d.ts.map +0 -1
  62. package/dist/vite-test/index.d.ts +0 -2
  63. package/dist/vite-test/index.d.ts.map +0 -1
  64. package/dist/vite-test/ts/a11y.d.ts +0 -3
  65. package/dist/vite-test/ts/a11y.d.ts.map +0 -1
  66. package/dist/vite-test/ts/component.d.ts +0 -3
  67. package/dist/vite-test/ts/component.d.ts.map +0 -1
  68. package/dist/vite-test/ts/compressed-texture-animation.d.ts +0 -3
  69. package/dist/vite-test/ts/compressed-texture-animation.d.ts.map +0 -1
  70. package/dist/vite-test/ts/compressed-texture-mipmap.d.ts +0 -3
  71. package/dist/vite-test/ts/compressed-texture-mipmap.d.ts.map +0 -1
  72. package/dist/vite-test/ts/compressed-texture.d.ts +0 -3
  73. package/dist/vite-test/ts/compressed-texture.d.ts.map +0 -1
  74. package/dist/vite-test/ts/dragonbone.d.ts +0 -3
  75. package/dist/vite-test/ts/dragonbone.d.ts.map +0 -1
  76. package/dist/vite-test/ts/event.d.ts +0 -3
  77. package/dist/vite-test/ts/event.d.ts.map +0 -1
  78. package/dist/vite-test/ts/graphics.d.ts +0 -3
  79. package/dist/vite-test/ts/graphics.d.ts.map +0 -1
  80. package/dist/vite-test/ts/image.d.ts +0 -3
  81. package/dist/vite-test/ts/image.d.ts.map +0 -1
  82. package/dist/vite-test/ts/loader.d.ts +0 -3
  83. package/dist/vite-test/ts/loader.d.ts.map +0 -1
  84. package/dist/vite-test/ts/lottie.d.ts +0 -3
  85. package/dist/vite-test/ts/lottie.d.ts.map +0 -1
  86. package/dist/vite-test/ts/mask.d.ts +0 -4
  87. package/dist/vite-test/ts/mask.d.ts.map +0 -1
  88. package/dist/vite-test/ts/matter.d.ts +0 -3
  89. package/dist/vite-test/ts/matter.d.ts.map +0 -1
  90. package/dist/vite-test/ts/multi-canvas.d.ts +0 -3
  91. package/dist/vite-test/ts/multi-canvas.d.ts.map +0 -1
  92. package/dist/vite-test/ts/ninePatch.d.ts +0 -3
  93. package/dist/vite-test/ts/ninePatch.d.ts.map +0 -1
  94. package/dist/vite-test/ts/sound.d.ts +0 -3
  95. package/dist/vite-test/ts/sound.d.ts.map +0 -1
  96. package/dist/vite-test/ts/spine.d.ts +0 -3
  97. package/dist/vite-test/ts/spine.d.ts.map +0 -1
  98. package/dist/vite-test/ts/sprite.d.ts +0 -3
  99. package/dist/vite-test/ts/sprite.d.ts.map +0 -1
  100. package/dist/vite-test/ts/spriteAnimation.d.ts +0 -3
  101. package/dist/vite-test/ts/spriteAnimation.d.ts.map +0 -1
  102. package/dist/vite-test/ts/text.d.ts +0 -3
  103. package/dist/vite-test/ts/text.d.ts.map +0 -1
  104. package/dist/vite-test/ts/tilingSprite.d.ts +0 -3
  105. package/dist/vite-test/ts/tilingSprite.d.ts.map +0 -1
  106. package/dist/vite-test/ts/transition.d.ts +0 -3
  107. package/dist/vite-test/ts/transition.d.ts.map +0 -1
@@ -1,381 +1,573 @@
1
- (function (global, factory) {
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- typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@eva/eva.js'), require('@eva/plugin-renderer'), require('@eva/renderer-adapter')) :
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- typeof define === 'function' && define.amd ? define(['exports', '@eva/eva.js', '@eva/plugin-renderer', '@eva/renderer-adapter'], factory) :
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- (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory((global.EVA = global.EVA || {}, global.EVA.plugin = global.EVA.plugin || {}, global.EVA.plugin.renderer = global.EVA.plugin.renderer || {}, global.EVA.plugin.renderer.mask = {}), global.EVA, global.EVA.plugin.renderer, global.EVA.rendererAdapter));
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- }(this, (function (exports, eva_js, pluginRenderer, rendererAdapter) { 'use strict';
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-
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- /*! *****************************************************************************
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- Copyright (c) Microsoft Corporation.
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-
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- Permission to use, copy, modify, and/or distribute this software for any
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- purpose with or without fee is hereby granted.
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-
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- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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- REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
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- AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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- INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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- LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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- PERFORMANCE OF THIS SOFTWARE.
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- ***************************************************************************** */
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- /* global Reflect, Promise */
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-
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- var extendStatics = function(d, b) {
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- extendStatics = Object.setPrototypeOf ||
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- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
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- return extendStatics(d, b);
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- };
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-
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- function __extends(d, b) {
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- extendStatics(d, b);
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- function __() { this.constructor = d; }
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- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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- }
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-
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- function __decorate(decorators, target, key, desc) {
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- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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- return c > 3 && r && Object.defineProperty(target, key, r), r;
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- }
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-
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- function __awaiter(thisArg, _arguments, P, generator) {
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- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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- return new (P || (P = Promise))(function (resolve, reject) {
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- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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-
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- function __generator(thisArg, body) {
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- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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- if (t[2]) _.ops.pop();
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- _.trys.pop(); continue;
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- }
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- op = body.call(thisArg, _);
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- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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- }
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- }
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-
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- function __values(o) {
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- var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0;
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- if (m) return m.call(o);
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- if (o && typeof o.length === "number") return {
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- next: function () {
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- if (o && i >= o.length) o = void 0;
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- return { value: o && o[i++], done: !o };
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- }
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- };
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- throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
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- }
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-
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- function __read(o, n) {
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- var m = typeof Symbol === "function" && o[Symbol.iterator];
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- if (!m) return o;
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- var i = m.call(o), r, ar = [], e;
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- try {
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- while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
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- }
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- catch (error) { e = { error: error }; }
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- finally {
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- try {
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- if (r && !r.done && (m = i["return"])) m.call(i);
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- }
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- finally { if (e) throw e.error; }
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- }
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- return ar;
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- }
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-
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- function __spread() {
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- for (var ar = [], i = 0; i < arguments.length; i++)
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- ar = ar.concat(__read(arguments[i]));
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- return ar;
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+ function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
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+
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+ window.EVA = window.EVA || {};
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+ window.EVA.plugin = window.EVA.plugin || {};
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+ window.EVA.plugin.renderer = window.EVA.plugin.renderer || {};
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+
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+ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter) {
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+ 'use strict';
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+
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+ var _extendStatics = function extendStatics(d, b) {
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+ _extendStatics = Object.setPrototypeOf || {
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+ __proto__: []
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+ } instanceof Array && function (d, b) {
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+ d.__proto__ = b;
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+ } || function (d, b) {
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+ for (var p in b) {
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+ if (b.hasOwnProperty(p)) d[p] = b[p];
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+ }
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+ };
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+
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+ return _extendStatics(d, b);
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+ };
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+
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+ function __extends(d, b) {
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+ _extendStatics(d, b);
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+
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+ function __() {
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+ this.constructor = d;
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+ }
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+
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+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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+ }
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+
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+ function __decorate(decorators, target, key, desc) {
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+ var c = arguments.length,
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+ r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc,
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+ d;
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+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);else for (var i = decorators.length - 1; i >= 0; i--) {
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+ if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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+ }
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+ return c > 3 && r && Object.defineProperty(target, key, r), r;
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+ }
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+
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+ function __awaiter(thisArg, _arguments, P, generator) {
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+ function adopt(value) {
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+ return value instanceof P ? value : new P(function (resolve) {
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+ resolve(value);
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+ });
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+ }
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+
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+ return new (P || (P = Promise))(function (resolve, reject) {
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+ function fulfilled(value) {
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+ try {
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+ step(generator.next(value));
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+ } catch (e) {
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+ reject(e);
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+ }
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+ }
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+
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+ function rejected(value) {
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+ try {
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+ step(generator["throw"](value));
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+ } catch (e) {
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+ reject(e);
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+ }
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+ }
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+
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+ function step(result) {
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+ result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected);
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+ }
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+
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+ step((generator = generator.apply(thisArg, _arguments || [])).next());
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+ });
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+ }
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+
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+ function __generator(thisArg, body) {
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+ var _ = {
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+ label: 0,
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+ sent: function sent() {
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+ if (t[0] & 1) throw t[1];
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+ return t[1];
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+ },
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+ trys: [],
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+ ops: []
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+ },
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+ f,
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+ y,
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+ t,
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+ g;
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+ return g = {
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+ next: verb(0),
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+ "throw": verb(1),
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+ "return": verb(2)
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+ }, typeof Symbol === "function" && (g[Symbol.iterator] = function () {
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+ return this;
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+ }), g;
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+
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+ function verb(n) {
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+ return function (v) {
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+ return step([n, v]);
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+ };
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+ }
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+
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+ function step(op) {
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+ if (f) throw new TypeError("Generator is already executing.");
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+
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+ while (_) {
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+ try {
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+ if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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+ if (y = 0, t) op = [op[0] & 2, t.value];
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+
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+ switch (op[0]) {
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+ case 0:
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+ case 1:
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+ t = op;
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+ break;
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+
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+ case 4:
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+ _.label++;
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+ return {
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+ value: op[1],
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+ done: false
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+ };
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+
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+ case 5:
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+ _.label++;
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+ y = op[1];
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+ op = [0];
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+ continue;
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+
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+ case 7:
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+ op = _.ops.pop();
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+
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+ _.trys.pop();
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+
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+ continue;
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+
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+ default:
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+ if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
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+ _ = 0;
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+ continue;
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+ }
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+
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+ if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
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+ _.label = op[1];
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+ break;
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+ }
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+
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+ if (op[0] === 6 && _.label < t[1]) {
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+ _.label = t[1];
151
+ t = op;
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+ break;
153
+ }
154
+
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+ if (t && _.label < t[2]) {
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+ _.label = t[2];
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+
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+ _.ops.push(op);
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+
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+ break;
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+ }
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+
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+ if (t[2]) _.ops.pop();
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+
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+ _.trys.pop();
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+
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+ continue;
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+ }
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+
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+ op = body.call(thisArg, _);
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+ } catch (e) {
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+ op = [6, e];
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+ y = 0;
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+ } finally {
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+ f = t = 0;
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+ }
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+ }
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+
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+ if (op[0] & 5) throw op[1];
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+ return {
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+ value: op[0] ? op[1] : void 0,
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+ done: true
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+ };
184
+ }
185
+ }
186
+
187
+ function __values(o) {
188
+ var s = typeof Symbol === "function" && Symbol.iterator,
189
+ m = s && o[s],
190
+ i = 0;
191
+ if (m) return m.call(o);
192
+ if (o && typeof o.length === "number") return {
193
+ next: function next() {
194
+ if (o && i >= o.length) o = void 0;
195
+ return {
196
+ value: o && o[i++],
197
+ done: !o
198
+ };
199
+ }
200
+ };
201
+ throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
202
+ }
203
+
204
+ function __read(o, n) {
205
+ var m = typeof Symbol === "function" && o[Symbol.iterator];
206
+ if (!m) return o;
207
+ var i = m.call(o),
208
+ r,
209
+ ar = [],
210
+ e;
211
+
212
+ try {
213
+ while ((n === void 0 || n-- > 0) && !(r = i.next()).done) {
214
+ ar.push(r.value);
215
+ }
216
+ } catch (error) {
217
+ e = {
218
+ error: error
219
+ };
220
+ } finally {
221
+ try {
222
+ if (r && !r.done && (m = i["return"])) m.call(i);
223
+ } finally {
224
+ if (e) throw e.error;
225
+ }
226
+ }
227
+
228
+ return ar;
229
+ }
230
+
231
+ function __spread() {
232
+ for (var ar = [], i = 0; i < arguments.length; i++) {
233
+ ar = ar.concat(__read(arguments[i]));
234
+ }
235
+
236
+ return ar;
237
+ }
238
+
239
+ function getIDEPropsPropertyObj(target, propertyKey) {
240
+ if (!target.constructor.IDEProps) {
241
+ target.constructor.IDEProps = {};
242
+ }
243
+
244
+ if (!target.constructor.IDEProps[propertyKey]) {
245
+ target.constructor.IDEProps[propertyKey] = {};
246
+ }
247
+
248
+ var propertyObj = target.constructor.IDEProps[propertyKey];
249
+ return propertyObj;
250
+ }
251
+
252
+ function type(type) {
253
+ return function (target, propertyKey) {
254
+ var prop = getIDEPropsPropertyObj(target, propertyKey);
255
+ prop.key = propertyKey;
256
+ prop.type = type;
257
+ };
258
+ }
259
+
260
+ exports.MASK_TYPE = void 0;
261
+
262
+ (function (MASK_TYPE) {
263
+ MASK_TYPE["Circle"] = "Circle";
264
+ MASK_TYPE["Ellipse"] = "Ellipse";
265
+ MASK_TYPE["Rect"] = "Rect";
266
+ MASK_TYPE["RoundedRect"] = "RoundedRect";
267
+ MASK_TYPE["Polygon"] = "Polygon";
268
+ MASK_TYPE["Img"] = "Img";
269
+ MASK_TYPE["Sprite"] = "Sprite";
270
+ })(exports.MASK_TYPE || (exports.MASK_TYPE = {}));
271
+
272
+ var Mask$2 = function (_super) {
273
+ __extends(Mask, _super);
274
+
275
+ function Mask() {
276
+ var _this = _super !== null && _super.apply(this, arguments) || this;
277
+
278
+ _this.style = {};
279
+ _this.resource = '';
280
+ _this.spriteName = '';
281
+ return _this;
282
+ }
283
+
284
+ Mask.prototype.init = function (obj) {
285
+ _extends(this, obj);
286
+ };
287
+
288
+ Mask.componentName = 'Mask';
289
+
290
+ __decorate([type('string')], Mask.prototype, "resource", void 0);
291
+
292
+ __decorate([type('string')], Mask.prototype, "spriteName", void 0);
293
+
294
+ return Mask;
295
+ }(eva_js.Component);
296
+
297
+ var Mask$3 = Mask$2;
298
+ var resourceKeySplit = '_s|r|c_';
299
+ var propertyForGraphics = {
300
+ Circle: ['x', 'y', 'radius'],
301
+ Ellipse: ['x', 'y', 'width', 'height'],
302
+ Rect: ['x', 'y', 'width', 'height'],
303
+ RoundedRect: ['x', 'y', 'width', 'height', 'radius'],
304
+ Polygon: ['paths']
305
+ };
306
+ var functionForGraphics = {
307
+ Circle: 'drawCircle',
308
+ Ellipse: 'drawEllipse',
309
+ Rect: 'drawRect',
310
+ RoundedRect: 'drawRoundedRect',
311
+ Polygon: 'drawPolygon'
312
+ };
313
+ var MASK_TYPE;
314
+
315
+ (function (MASK_TYPE) {
316
+ MASK_TYPE["Circle"] = "Circle";
317
+ MASK_TYPE["Ellipse"] = "Ellipse";
318
+ MASK_TYPE["Rect"] = "Rect";
319
+ MASK_TYPE["RoundedRect"] = "RoundedRect";
320
+ MASK_TYPE["Polygon"] = "Polygon";
321
+ MASK_TYPE["Img"] = "Img";
322
+ MASK_TYPE["Sprite"] = "Sprite";
323
+ })(MASK_TYPE || (MASK_TYPE = {}));
324
+
325
+ var Mask = function (_super) {
326
+ __extends(Mask, _super);
327
+
328
+ function Mask() {
329
+ var _this = _super !== null && _super.apply(this, arguments) || this;
330
+
331
+ _this.name = 'Mask';
332
+ _this.changedCache = {};
333
+ _this.maskSpriteCache = {};
334
+ return _this;
114
335
  }
115
336
 
116
- exports.MASK_TYPE = void 0;
117
- (function (MASK_TYPE) {
118
- MASK_TYPE["Circle"] = "Circle";
119
- MASK_TYPE["Ellipse"] = "Ellipse";
120
- MASK_TYPE["Rect"] = "Rect";
121
- MASK_TYPE["RoundedRect"] = "RoundedRect";
122
- MASK_TYPE["Polygon"] = "Polygon";
123
- MASK_TYPE["Img"] = "Img";
124
- MASK_TYPE["Sprite"] = "Sprite";
125
- })(exports.MASK_TYPE || (exports.MASK_TYPE = {}));
126
- var Mask$1 = (function (_super) {
127
- __extends(Mask, _super);
128
- function Mask() {
129
- var _this = _super !== null && _super.apply(this, arguments) || this;
130
- _this.style = {};
131
- _this.resource = '';
132
- _this.spriteName = '';
133
- return _this;
134
- }
135
- Mask.prototype.init = function (obj) {
136
- Object.assign(this, obj);
137
- };
138
- Mask.componentName = 'Mask';
139
- __decorate([
140
- eva_js.decorators.IDEProp
141
- ], Mask.prototype, "type", void 0);
142
- __decorate([
143
- eva_js.decorators.IDEProp
144
- ], Mask.prototype, "style", void 0);
145
- __decorate([
146
- eva_js.decorators.IDEProp
147
- ], Mask.prototype, "resource", void 0);
148
- __decorate([
149
- eva_js.decorators.IDEProp
150
- ], Mask.prototype, "spriteName", void 0);
151
- return Mask;
152
- }(eva_js.Component));
153
-
154
- var resourceKeySplit = '_s|r|c_';
155
- var propertyForGraphics = {
156
- Circle: ['x', 'y', 'radius'],
157
- Ellipse: ['x', 'y', 'width', 'height'],
158
- Rect: ['x', 'y', 'width', 'height'],
159
- RoundedRect: ['x', 'y', 'width', 'height', 'radius'],
160
- Polygon: ['paths'],
161
- };
162
- var functionForGraphics = {
163
- Circle: 'drawCircle',
164
- Ellipse: 'drawEllipse',
165
- Rect: 'drawRect',
166
- RoundedRect: 'drawRoundedRect',
167
- Polygon: 'drawPolygon',
168
- };
169
- var MASK_TYPE;
170
- (function (MASK_TYPE) {
171
- MASK_TYPE["Circle"] = "Circle";
172
- MASK_TYPE["Ellipse"] = "Ellipse";
173
- MASK_TYPE["Rect"] = "Rect";
174
- MASK_TYPE["RoundedRect"] = "RoundedRect";
175
- MASK_TYPE["Polygon"] = "Polygon";
176
- MASK_TYPE["Img"] = "Img";
177
- MASK_TYPE["Sprite"] = "Sprite";
178
- })(MASK_TYPE || (MASK_TYPE = {}));
179
- var Mask = (function (_super) {
180
- __extends(Mask, _super);
181
- function Mask() {
182
- var _this = _super !== null && _super.apply(this, arguments) || this;
183
- _this.name = 'Mask';
184
- _this.changedCache = {};
185
- _this.maskSpriteCache = {};
186
- return _this;
187
- }
188
- Mask.prototype.init = function () {
189
- this.renderSystem = this.game.getSystem(pluginRenderer.RendererSystem);
190
- this.renderSystem.rendererManager.register(this);
191
- };
192
- Mask.prototype.rendererUpdate = function () {
193
- this.changedCache = {};
194
- };
195
- Mask.prototype.componentChanged = function (changed) {
196
- if (changed.component.name !== 'Mask')
197
- return;
198
- switch (changed.type) {
199
- case eva_js.OBSERVER_TYPE.ADD:
200
- this.add(changed);
201
- break;
202
- case eva_js.OBSERVER_TYPE.REMOVE:
203
- this.remove(changed);
204
- break;
205
- case eva_js.OBSERVER_TYPE.CHANGE:
206
- this.change(changed);
207
- break;
208
- }
209
- };
210
- Mask.prototype.add = function (changed) {
211
- var component = changed.component;
212
- if (!(component.type in MASK_TYPE)) {
213
- throw new Error('no have Mask type: ' + component.type);
214
- }
215
- if (!component.style) {
216
- throw new Error('no have Mask style: ' + component.type);
217
- }
218
- var mask;
219
- switch (component.type) {
220
- case MASK_TYPE.Circle:
221
- mask = this.createGraphics(component);
222
- break;
223
- case MASK_TYPE.Ellipse:
224
- mask = this.createGraphics(component);
225
- break;
226
- case MASK_TYPE.Rect:
227
- mask = this.createGraphics(component);
228
- break;
229
- case MASK_TYPE.RoundedRect:
230
- mask = this.createGraphics(component);
231
- break;
232
- case MASK_TYPE.Polygon:
233
- mask = this.createGraphics(component);
234
- break;
235
- case MASK_TYPE.Img:
236
- mask = this.createSprite(component);
237
- break;
238
- case MASK_TYPE.Sprite:
239
- mask = this.createSprite(component);
240
- break;
241
- }
242
- if (!mask) {
243
- throw new Error('no have mask instance, check your mask params: ' + component.type);
244
- }
245
- var container = this.containerManager.getContainer(changed.gameObject.id);
246
- container.mask = mask;
247
- container.addChild(mask);
248
- };
249
- Mask.prototype.remove = function (changed) {
250
- var container = this.containerManager.getContainer(changed.gameObject.id);
251
- container.removeChild(container.mask);
252
- container.mask.destroy({ children: true });
253
- container.mask = null;
254
- delete this.maskSpriteCache[changed.component.gameObject.id];
255
- };
256
- Mask.prototype.change = function (changed) {
257
- if (this.changedCache[changed.gameObject.id])
258
- return;
259
- var component = changed.component;
260
- if (changed.prop.prop[0] === 'type') {
261
- this.changedCache[changed.gameObject.id] = true;
262
- if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
263
- this.remove(changed);
264
- this.add(changed);
265
- }
266
- else {
267
- this.redrawGraphics(changed);
268
- }
269
- }
270
- else if (changed.prop.prop[0] === 'style') {
271
- if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
272
- this.changeSpriteStyle(component);
273
- }
274
- else {
275
- this.redrawGraphics(changed);
276
- }
277
- }
278
- else if (changed.prop.prop[0] === 'resource') {
279
- this.changedCache[changed.gameObject.id] = true;
280
- this.changeSprite(component);
281
- }
282
- else if (changed.prop.prop[0] === 'spriteName') {
283
- this.changedCache[changed.gameObject.id] = true;
284
- this.changeSprite(component);
285
- }
286
- };
287
- Mask.prototype.createGraphics = function (component) {
288
- var graphics = new rendererAdapter.Graphics();
289
- this.draw(graphics, component);
290
- return graphics;
291
- };
292
- Mask.prototype.redrawGraphics = function (changed) {
293
- var container = this.containerManager.getContainer(changed.gameObject.id);
294
- var graphics = container.mask;
295
- graphics.clear();
296
- this.draw(graphics, changed.component);
297
- };
298
- Mask.prototype.draw = function (graphics, component) {
299
- var e_1, _a;
300
- var params = [];
301
- try {
302
- for (var _b = __values(propertyForGraphics[component.type]), _c = _b.next(); !_c.done; _c = _b.next()) {
303
- var key = _c.value;
304
- params.push(component.style[key]);
305
- }
306
- }
307
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
308
- finally {
309
- try {
310
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
311
- }
312
- finally { if (e_1) throw e_1.error; }
313
- }
314
- graphics.beginFill(0x000000, 1);
315
- graphics[functionForGraphics[component.type]].apply(graphics, __spread(params));
316
- graphics.endFill();
317
- };
318
- Mask.prototype.createSprite = function (component) {
319
- var sprite = new rendererAdapter.Sprite(null);
320
- this.maskSpriteCache[component.gameObject.id] = sprite;
321
- this.setSprite(component, sprite);
322
- return sprite.sprite;
323
- };
324
- Mask.prototype.changeSpriteStyle = function (component) {
325
- var sprite = this.maskSpriteCache[component.gameObject.id];
326
- sprite.sprite.width = component.style.width;
327
- sprite.sprite.height = component.style.height;
328
- sprite.sprite.position.x = component.style.x;
329
- sprite.sprite.position.y = component.style.y;
330
- };
331
- Mask.prototype.changeSprite = function (component) {
332
- var sprite = this.maskSpriteCache[component.gameObject.id];
333
- this.setSprite(component, sprite);
334
- };
335
- Mask.prototype.setSprite = function (component, sprite) {
336
- return __awaiter(this, void 0, void 0, function () {
337
- var res, img, texture;
338
- return __generator(this, function (_a) {
339
- switch (_a.label) {
340
- case 0:
341
- _a.trys.push([0, 2, , 3]);
342
- return [4, eva_js.resource.getResource(component.resource)];
343
- case 1:
344
- res = _a.sent();
345
- return [3, 3];
346
- case 2:
347
- _a.sent();
348
- throw new Error('mask resource load error');
349
- case 3:
350
- if (component.type === MASK_TYPE.Sprite) {
351
- img = component.resource + resourceKeySplit + component.spriteName;
352
- texture = res.instance[img];
353
- sprite.image = texture;
354
- }
355
- else {
356
- sprite.image = res.data.image;
357
- }
358
- sprite.sprite.width = component.style.width;
359
- sprite.sprite.height = component.style.height;
360
- sprite.sprite.position.x = component.style.x;
361
- sprite.sprite.position.y = component.style.y;
362
- return [2];
363
- }
364
- });
365
- });
366
- };
367
- Mask.systemName = 'Mask';
368
- Mask = __decorate([
369
- eva_js.decorators.componentObserver({
370
- Mask: ['type', { prop: ['style'], deep: true }, 'resource', 'spriteName'],
371
- })
372
- ], Mask);
373
- return Mask;
374
- }(pluginRenderer.Renderer));
375
-
376
- exports.Mask = Mask$1;
377
- exports.MaskSystem = Mask;
378
-
379
- Object.defineProperty(exports, '__esModule', { value: true });
380
-
381
- })));
337
+ Mask.prototype.init = function () {
338
+ this.renderSystem = this.game.getSystem(pluginRenderer.RendererSystem);
339
+ this.renderSystem.rendererManager.register(this);
340
+ };
341
+
342
+ Mask.prototype.rendererUpdate = function () {
343
+ this.changedCache = {};
344
+ };
345
+
346
+ Mask.prototype.componentChanged = function (changed) {
347
+ if (changed.component.name !== 'Mask') return;
348
+
349
+ switch (changed.type) {
350
+ case eva_js.OBSERVER_TYPE.ADD:
351
+ this.add(changed);
352
+ break;
353
+
354
+ case eva_js.OBSERVER_TYPE.REMOVE:
355
+ this.remove(changed);
356
+ break;
357
+
358
+ case eva_js.OBSERVER_TYPE.CHANGE:
359
+ this.change(changed);
360
+ break;
361
+ }
362
+ };
363
+
364
+ Mask.prototype.add = function (changed) {
365
+ var component = changed.component;
366
+
367
+ if (!(component.type in MASK_TYPE)) {
368
+ throw new Error('no have Mask type: ' + component.type);
369
+ }
370
+
371
+ if (!component.style) {
372
+ throw new Error('no have Mask style: ' + component.type);
373
+ }
374
+
375
+ var mask;
376
+
377
+ switch (component.type) {
378
+ case MASK_TYPE.Circle:
379
+ mask = this.createGraphics(component);
380
+ break;
381
+
382
+ case MASK_TYPE.Ellipse:
383
+ mask = this.createGraphics(component);
384
+ break;
385
+
386
+ case MASK_TYPE.Rect:
387
+ mask = this.createGraphics(component);
388
+ break;
389
+
390
+ case MASK_TYPE.RoundedRect:
391
+ mask = this.createGraphics(component);
392
+ break;
393
+
394
+ case MASK_TYPE.Polygon:
395
+ mask = this.createGraphics(component);
396
+ break;
397
+
398
+ case MASK_TYPE.Img:
399
+ mask = this.createSprite(component);
400
+ break;
401
+
402
+ case MASK_TYPE.Sprite:
403
+ mask = this.createSprite(component);
404
+ break;
405
+ }
406
+
407
+ if (!mask) {
408
+ throw new Error('no have mask instance, check your mask params: ' + component.type);
409
+ }
410
+
411
+ var container = this.containerManager.getContainer(changed.gameObject.id);
412
+ container.mask = mask;
413
+ container.addChild(mask);
414
+ };
415
+
416
+ Mask.prototype.remove = function (changed) {
417
+ var container = this.containerManager.getContainer(changed.gameObject.id);
418
+ container.removeChild(container.mask);
419
+ container.mask.destroy({
420
+ children: true
421
+ });
422
+ container.mask = null;
423
+ delete this.maskSpriteCache[changed.gameObject.id];
424
+ };
425
+
426
+ Mask.prototype.change = function (changed) {
427
+ if (this.changedCache[changed.gameObject.id]) return;
428
+ var component = changed.component;
429
+
430
+ if (changed.prop.prop[0] === 'type') {
431
+ this.changedCache[changed.gameObject.id] = true;
432
+
433
+ if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
434
+ this.remove(changed);
435
+ this.add(changed);
436
+ } else {
437
+ this.redrawGraphics(changed);
438
+ }
439
+ } else if (changed.prop.prop[0] === 'style') {
440
+ if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
441
+ this.changeSpriteStyle(component);
442
+ } else {
443
+ this.redrawGraphics(changed);
444
+ }
445
+ } else if (changed.prop.prop[0] === 'resource') {
446
+ this.changedCache[changed.gameObject.id] = true;
447
+ this.changeSprite(component);
448
+ } else if (changed.prop.prop[0] === 'spriteName') {
449
+ this.changedCache[changed.gameObject.id] = true;
450
+ this.changeSprite(component);
451
+ }
452
+ };
453
+
454
+ Mask.prototype.createGraphics = function (component) {
455
+ var graphics = new rendererAdapter.Graphics();
456
+ this.draw(graphics, component);
457
+ return graphics;
458
+ };
459
+
460
+ Mask.prototype.redrawGraphics = function (changed) {
461
+ var container = this.containerManager.getContainer(changed.gameObject.id);
462
+ var graphics = container.mask;
463
+ graphics.clear();
464
+ this.draw(graphics, changed.component);
465
+ };
466
+
467
+ Mask.prototype.draw = function (graphics, component) {
468
+ var e_1, _a;
469
+
470
+ var params = [];
471
+
472
+ try {
473
+ for (var _b = __values(propertyForGraphics[component.type]), _c = _b.next(); !_c.done; _c = _b.next()) {
474
+ var key = _c.value;
475
+ params.push(component.style[key]);
476
+ }
477
+ } catch (e_1_1) {
478
+ e_1 = {
479
+ error: e_1_1
480
+ };
481
+ } finally {
482
+ try {
483
+ if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
484
+ } finally {
485
+ if (e_1) throw e_1.error;
486
+ }
487
+ }
488
+
489
+ graphics.beginFill(0x000000, 1);
490
+ graphics[functionForGraphics[component.type]].apply(graphics, __spread(params));
491
+ graphics.endFill();
492
+ };
493
+
494
+ Mask.prototype.createSprite = function (component) {
495
+ var sprite = new rendererAdapter.Sprite(null);
496
+ this.maskSpriteCache[component.gameObject.id] = sprite;
497
+ this.setSprite(component, sprite);
498
+ return sprite.sprite;
499
+ };
500
+
501
+ Mask.prototype.changeSpriteStyle = function (component) {
502
+ var sprite = this.maskSpriteCache[component.gameObject.id];
503
+ sprite.sprite.width = component.style.width;
504
+ sprite.sprite.height = component.style.height;
505
+ sprite.sprite.position.x = component.style.x;
506
+ sprite.sprite.position.y = component.style.y;
507
+ };
508
+
509
+ Mask.prototype.changeSprite = function (component) {
510
+ var sprite = this.maskSpriteCache[component.gameObject.id];
511
+ this.setSprite(component, sprite);
512
+ };
513
+
514
+ Mask.prototype.setSprite = function (component, sprite) {
515
+ return __awaiter(this, void 0, void 0, function () {
516
+ var res, asyncId, img, texture;
517
+ return __generator(this, function (_a) {
518
+ switch (_a.label) {
519
+ case 0:
520
+ _a.trys.push([0, 2,, 3]);
521
+
522
+ asyncId = this.increaseAsyncId(component.gameObject.id);
523
+ return [4, eva_js.resource.getResource(component.resource)];
524
+
525
+ case 1:
526
+ res = _a.sent();
527
+ if (!this.validateAsyncId(component.gameObject.id, asyncId)) return [2];
528
+ return [3, 3];
529
+
530
+ case 2:
531
+ _a.sent();
532
+
533
+ throw new Error('mask resource load error');
534
+
535
+ case 3:
536
+ if (component.type === MASK_TYPE.Sprite) {
537
+ img = component.resource + resourceKeySplit + component.spriteName;
538
+ texture = res.instance[img];
539
+ sprite.image = texture;
540
+ } else {
541
+ sprite.image = res.data.image;
542
+ }
543
+
544
+ sprite.sprite.width = component.style.width;
545
+ sprite.sprite.height = component.style.height;
546
+ sprite.sprite.position.x = component.style.x;
547
+ sprite.sprite.position.y = component.style.y;
548
+ return [2];
549
+ }
550
+ });
551
+ });
552
+ };
553
+
554
+ Mask.systemName = 'Mask';
555
+ Mask = __decorate([eva_js.decorators.componentObserver({
556
+ Mask: ['type', {
557
+ prop: ['style'],
558
+ deep: true
559
+ }, 'resource', 'spriteName']
560
+ })], Mask);
561
+ return Mask;
562
+ }(pluginRenderer.Renderer);
563
+
564
+ var Mask$1 = Mask;
565
+ exports.Mask = Mask$3;
566
+ exports.MaskSystem = Mask$1;
567
+ Object.defineProperty(exports, '__esModule', {
568
+ value: true
569
+ });
570
+ return exports;
571
+ }({}, EVA, EVA.plugin.renderer, EVA.rendererAdapter);
572
+
573
+ window.EVA.plugin.renderer.mask = window.EVA.plugin.renderer.mask || _EVA_IIFE_mask;