@eva/plugin-matterjs 2.0.0-beta.0 → 2.0.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (243) hide show
  1. package/dist/EVA.plugin.renderer.matterjs.js +111 -170
  2. package/dist/EVA.plugin.renderer.matterjs.min.js +1 -1
  3. package/dist/plugin-matterjs.cjs.js +105 -157
  4. package/dist/plugin-matterjs.cjs.prod.js +3 -3
  5. package/dist/plugin-matterjs.d.ts +70 -0
  6. package/dist/plugin-matterjs.esm.js +106 -158
  7. package/package.json +2 -2
  8. package/dist/packages/eva.js/lib/core/Component.d.ts +0 -35
  9. package/dist/packages/eva.js/lib/core/Component.d.ts.map +0 -1
  10. package/dist/packages/eva.js/lib/core/ComponentObserver.d.ts +0 -22
  11. package/dist/packages/eva.js/lib/core/ComponentObserver.d.ts.map +0 -1
  12. package/dist/packages/eva.js/lib/core/GameObject.d.ts +0 -31
  13. package/dist/packages/eva.js/lib/core/GameObject.d.ts.map +0 -1
  14. package/dist/packages/eva.js/lib/core/System.d.ts +0 -30
  15. package/dist/packages/eva.js/lib/core/System.d.ts.map +0 -1
  16. package/dist/packages/eva.js/lib/core/Transform.d.ts +0 -51
  17. package/dist/packages/eva.js/lib/core/Transform.d.ts.map +0 -1
  18. package/dist/packages/eva.js/lib/core/observer.d.ts +0 -23
  19. package/dist/packages/eva.js/lib/core/observer.d.ts.map +0 -1
  20. package/dist/packages/eva.js/lib/decorators/ide.d.ts +0 -2
  21. package/dist/packages/eva.js/lib/decorators/ide.d.ts.map +0 -1
  22. package/dist/packages/eva.js/lib/decorators/system.d.ts +0 -11
  23. package/dist/packages/eva.js/lib/decorators/system.d.ts.map +0 -1
  24. package/dist/packages/eva.js/lib/game/Game.d.ts +0 -72
  25. package/dist/packages/eva.js/lib/game/Game.d.ts.map +0 -1
  26. package/dist/packages/eva.js/lib/game/Scene.d.ts +0 -12
  27. package/dist/packages/eva.js/lib/game/Scene.d.ts.map +0 -1
  28. package/dist/packages/eva.js/lib/game/Ticker.d.ts +0 -25
  29. package/dist/packages/eva.js/lib/game/Ticker.d.ts.map +0 -1
  30. package/dist/packages/eva.js/lib/index.d.ts +0 -26
  31. package/dist/packages/eva.js/lib/index.d.ts.map +0 -1
  32. package/dist/packages/eva.js/lib/loader/Progress.d.ts +0 -21
  33. package/dist/packages/eva.js/lib/loader/Progress.d.ts.map +0 -1
  34. package/dist/packages/eva.js/lib/loader/Resource.d.ts +0 -99
  35. package/dist/packages/eva.js/lib/loader/Resource.d.ts.map +0 -1
  36. package/dist/packages/eva.js/lib/loader/resourceLoader.d.ts +0 -14
  37. package/dist/packages/eva.js/lib/loader/resourceLoader.d.ts.map +0 -1
  38. package/dist/packages/eva.js/lib/timeline/index.d.ts +0 -40
  39. package/dist/packages/eva.js/lib/timeline/index.d.ts.map +0 -1
  40. package/dist/packages/eva.js/lib/timeline/utils.d.ts +0 -2
  41. package/dist/packages/eva.js/lib/timeline/utils.d.ts.map +0 -1
  42. package/dist/packages/plugin-a11y/lib/A11y.d.ts +0 -26
  43. package/dist/packages/plugin-a11y/lib/A11y.d.ts.map +0 -1
  44. package/dist/packages/plugin-a11y/lib/A11ySystem.d.ts +0 -54
  45. package/dist/packages/plugin-a11y/lib/A11ySystem.d.ts.map +0 -1
  46. package/dist/packages/plugin-a11y/lib/constant.d.ts +0 -34
  47. package/dist/packages/plugin-a11y/lib/constant.d.ts.map +0 -1
  48. package/dist/packages/plugin-a11y/lib/index.d.ts +0 -4
  49. package/dist/packages/plugin-a11y/lib/index.d.ts.map +0 -1
  50. package/dist/packages/plugin-a11y/lib/utils.d.ts +0 -6
  51. package/dist/packages/plugin-a11y/lib/utils.d.ts.map +0 -1
  52. package/dist/packages/plugin-evax/lib/EvaXComponent.d.ts +0 -20
  53. package/dist/packages/plugin-evax/lib/EvaXComponent.d.ts.map +0 -1
  54. package/dist/packages/plugin-evax/lib/EvaXSystem.d.ts +0 -33
  55. package/dist/packages/plugin-evax/lib/EvaXSystem.d.ts.map +0 -1
  56. package/dist/packages/plugin-evax/lib/index.d.ts +0 -10
  57. package/dist/packages/plugin-evax/lib/index.d.ts.map +0 -1
  58. package/dist/packages/plugin-evax/lib/utils.d.ts +0 -3
  59. package/dist/packages/plugin-evax/lib/utils.d.ts.map +0 -1
  60. package/dist/packages/plugin-matterjs/lib/BodiesFactory.d.ts +0 -31
  61. package/dist/packages/plugin-matterjs/lib/BodiesFactory.d.ts.map +0 -1
  62. package/dist/packages/plugin-matterjs/lib/Physics.d.ts +0 -32
  63. package/dist/packages/plugin-matterjs/lib/Physics.d.ts.map +0 -1
  64. package/dist/packages/plugin-matterjs/lib/PhysicsEngine.d.ts +0 -35
  65. package/dist/packages/plugin-matterjs/lib/PhysicsEngine.d.ts.map +0 -1
  66. package/dist/packages/plugin-matterjs/lib/PhysicsSystem.d.ts +0 -32
  67. package/dist/packages/plugin-matterjs/lib/PhysicsSystem.d.ts.map +0 -1
  68. package/dist/packages/plugin-matterjs/lib/index.d.ts +0 -5
  69. package/dist/packages/plugin-matterjs/lib/index.d.ts.map +0 -1
  70. package/dist/packages/plugin-matterjs/lib/matter.d.ts +0 -3
  71. package/dist/packages/plugin-matterjs/lib/matter.d.ts.map +0 -1
  72. package/dist/packages/plugin-renderer/lib/Renderer.d.ts +0 -19
  73. package/dist/packages/plugin-renderer/lib/Renderer.d.ts.map +0 -1
  74. package/dist/packages/plugin-renderer/lib/System.d.ts +0 -40
  75. package/dist/packages/plugin-renderer/lib/System.d.ts.map +0 -1
  76. package/dist/packages/plugin-renderer/lib/Transform.d.ts +0 -28
  77. package/dist/packages/plugin-renderer/lib/Transform.d.ts.map +0 -1
  78. package/dist/packages/plugin-renderer/lib/compressedTexture/ability.d.ts +0 -20
  79. package/dist/packages/plugin-renderer/lib/compressedTexture/ability.d.ts.map +0 -1
  80. package/dist/packages/plugin-renderer/lib/compressedTexture/fix/loader.d.ts +0 -2
  81. package/dist/packages/plugin-renderer/lib/compressedTexture/fix/loader.d.ts.map +0 -1
  82. package/dist/packages/plugin-renderer/lib/compressedTexture/index.d.ts +0 -7
  83. package/dist/packages/plugin-renderer/lib/compressedTexture/index.d.ts.map +0 -1
  84. package/dist/packages/plugin-renderer/lib/index.d.ts +0 -8
  85. package/dist/packages/plugin-renderer/lib/index.d.ts.map +0 -1
  86. package/dist/packages/plugin-renderer/lib/manager/ContainerManager.d.ts +0 -18
  87. package/dist/packages/plugin-renderer/lib/manager/ContainerManager.d.ts.map +0 -1
  88. package/dist/packages/plugin-renderer/lib/manager/RendererManager.d.ts +0 -17
  89. package/dist/packages/plugin-renderer/lib/manager/RendererManager.d.ts.map +0 -1
  90. package/dist/packages/plugin-renderer/lib/mixin.d.ts +0 -2
  91. package/dist/packages/plugin-renderer/lib/mixin.d.ts.map +0 -1
  92. package/dist/packages/plugin-renderer-dragonbone/lib/component.d.ts +0 -26
  93. package/dist/packages/plugin-renderer-dragonbone/lib/component.d.ts.map +0 -1
  94. package/dist/packages/plugin-renderer-dragonbone/lib/db.d.ts +0 -3
  95. package/dist/packages/plugin-renderer-dragonbone/lib/db.d.ts.map +0 -1
  96. package/dist/packages/plugin-renderer-dragonbone/lib/engine.d.ts +0 -10
  97. package/dist/packages/plugin-renderer-dragonbone/lib/engine.d.ts.map +0 -1
  98. package/dist/packages/plugin-renderer-dragonbone/lib/index.d.ts +0 -4
  99. package/dist/packages/plugin-renderer-dragonbone/lib/index.d.ts.map +0 -1
  100. package/dist/packages/plugin-renderer-dragonbone/lib/system.d.ts +0 -24
  101. package/dist/packages/plugin-renderer-dragonbone/lib/system.d.ts.map +0 -1
  102. package/dist/packages/plugin-renderer-event/lib/component.d.ts +0 -52
  103. package/dist/packages/plugin-renderer-event/lib/component.d.ts.map +0 -1
  104. package/dist/packages/plugin-renderer-event/lib/index.d.ts +0 -5
  105. package/dist/packages/plugin-renderer-event/lib/index.d.ts.map +0 -1
  106. package/dist/packages/plugin-renderer-event/lib/system.d.ts +0 -19
  107. package/dist/packages/plugin-renderer-event/lib/system.d.ts.map +0 -1
  108. package/dist/packages/plugin-renderer-graphics/lib/component.d.ts +0 -8
  109. package/dist/packages/plugin-renderer-graphics/lib/component.d.ts.map +0 -1
  110. package/dist/packages/plugin-renderer-graphics/lib/index.d.ts +0 -4
  111. package/dist/packages/plugin-renderer-graphics/lib/index.d.ts.map +0 -1
  112. package/dist/packages/plugin-renderer-graphics/lib/system.d.ts +0 -12
  113. package/dist/packages/plugin-renderer-graphics/lib/system.d.ts.map +0 -1
  114. package/dist/packages/plugin-renderer-img/lib/component.d.ts +0 -10
  115. package/dist/packages/plugin-renderer-img/lib/component.d.ts.map +0 -1
  116. package/dist/packages/plugin-renderer-img/lib/index.d.ts +0 -4
  117. package/dist/packages/plugin-renderer-img/lib/index.d.ts.map +0 -1
  118. package/dist/packages/plugin-renderer-img/lib/system.d.ts +0 -18
  119. package/dist/packages/plugin-renderer-img/lib/system.d.ts.map +0 -1
  120. package/dist/packages/plugin-renderer-lottie/lib/Lottie.d.ts +0 -27
  121. package/dist/packages/plugin-renderer-lottie/lib/Lottie.d.ts.map +0 -1
  122. package/dist/packages/plugin-renderer-lottie/lib/LottieSystem.d.ts +0 -18
  123. package/dist/packages/plugin-renderer-lottie/lib/LottieSystem.d.ts.map +0 -1
  124. package/dist/packages/plugin-renderer-lottie/lib/index.d.ts +0 -3
  125. package/dist/packages/plugin-renderer-lottie/lib/index.d.ts.map +0 -1
  126. package/dist/packages/plugin-renderer-lottie/lib/lottie-pixi.d.ts +0 -180
  127. package/dist/packages/plugin-renderer-lottie/lib/lottie-pixi.d.ts.map +0 -1
  128. package/dist/packages/plugin-renderer-lottie/lib/types.d.ts +0 -18
  129. package/dist/packages/plugin-renderer-lottie/lib/types.d.ts.map +0 -1
  130. package/dist/packages/plugin-renderer-lottie/lib/utils.d.ts +0 -2
  131. package/dist/packages/plugin-renderer-lottie/lib/utils.d.ts.map +0 -1
  132. package/dist/packages/plugin-renderer-mask/lib/component.d.ts +0 -33
  133. package/dist/packages/plugin-renderer-mask/lib/component.d.ts.map +0 -1
  134. package/dist/packages/plugin-renderer-mask/lib/index.d.ts +0 -4
  135. package/dist/packages/plugin-renderer-mask/lib/index.d.ts.map +0 -1
  136. package/dist/packages/plugin-renderer-mask/lib/system.d.ts +0 -31
  137. package/dist/packages/plugin-renderer-mask/lib/system.d.ts.map +0 -1
  138. package/dist/packages/plugin-renderer-nine-patch/lib/component.d.ts +0 -22
  139. package/dist/packages/plugin-renderer-nine-patch/lib/component.d.ts.map +0 -1
  140. package/dist/packages/plugin-renderer-nine-patch/lib/index.d.ts +0 -4
  141. package/dist/packages/plugin-renderer-nine-patch/lib/index.d.ts.map +0 -1
  142. package/dist/packages/plugin-renderer-nine-patch/lib/system.d.ts +0 -19
  143. package/dist/packages/plugin-renderer-nine-patch/lib/system.d.ts.map +0 -1
  144. package/dist/packages/plugin-renderer-render/lib/component.d.ts +0 -17
  145. package/dist/packages/plugin-renderer-render/lib/component.d.ts.map +0 -1
  146. package/dist/packages/plugin-renderer-render/lib/index.d.ts +0 -4
  147. package/dist/packages/plugin-renderer-render/lib/index.d.ts.map +0 -1
  148. package/dist/packages/plugin-renderer-render/lib/system.d.ts +0 -17
  149. package/dist/packages/plugin-renderer-render/lib/system.d.ts.map +0 -1
  150. package/dist/packages/plugin-renderer-spine/lib/Spine.d.ts +0 -4
  151. package/dist/packages/plugin-renderer-spine/lib/Spine.d.ts.map +0 -1
  152. package/dist/packages/plugin-renderer-spine/lib/SpineSystem.d.ts +0 -5
  153. package/dist/packages/plugin-renderer-spine/lib/SpineSystem.d.ts.map +0 -1
  154. package/dist/packages/plugin-renderer-spine/lib/index.d.ts +0 -4
  155. package/dist/packages/plugin-renderer-spine/lib/index.d.ts.map +0 -1
  156. package/dist/packages/plugin-renderer-sprite/lib/component.d.ts +0 -12
  157. package/dist/packages/plugin-renderer-sprite/lib/component.d.ts.map +0 -1
  158. package/dist/packages/plugin-renderer-sprite/lib/index.d.ts +0 -4
  159. package/dist/packages/plugin-renderer-sprite/lib/index.d.ts.map +0 -1
  160. package/dist/packages/plugin-renderer-sprite/lib/system.d.ts +0 -17
  161. package/dist/packages/plugin-renderer-sprite/lib/system.d.ts.map +0 -1
  162. package/dist/packages/plugin-renderer-sprite-animation/lib/component.d.ts +0 -31
  163. package/dist/packages/plugin-renderer-sprite-animation/lib/component.d.ts.map +0 -1
  164. package/dist/packages/plugin-renderer-sprite-animation/lib/index.d.ts +0 -4
  165. package/dist/packages/plugin-renderer-sprite-animation/lib/index.d.ts.map +0 -1
  166. package/dist/packages/plugin-renderer-sprite-animation/lib/system.d.ts +0 -31
  167. package/dist/packages/plugin-renderer-sprite-animation/lib/system.d.ts.map +0 -1
  168. package/dist/packages/plugin-renderer-test/lib/component.d.ts +0 -20
  169. package/dist/packages/plugin-renderer-test/lib/component.d.ts.map +0 -1
  170. package/dist/packages/plugin-renderer-test/lib/index.d.ts +0 -4
  171. package/dist/packages/plugin-renderer-test/lib/index.d.ts.map +0 -1
  172. package/dist/packages/plugin-renderer-test/lib/system.d.ts +0 -21
  173. package/dist/packages/plugin-renderer-test/lib/system.d.ts.map +0 -1
  174. package/dist/packages/plugin-renderer-test/lib/system2.d.ts +0 -12
  175. package/dist/packages/plugin-renderer-test/lib/system2.d.ts.map +0 -1
  176. package/dist/packages/plugin-renderer-text/lib/component.d.ts +0 -43
  177. package/dist/packages/plugin-renderer-text/lib/component.d.ts.map +0 -1
  178. package/dist/packages/plugin-renderer-text/lib/index.d.ts +0 -4
  179. package/dist/packages/plugin-renderer-text/lib/index.d.ts.map +0 -1
  180. package/dist/packages/plugin-renderer-text/lib/system.d.ts +0 -22
  181. package/dist/packages/plugin-renderer-text/lib/system.d.ts.map +0 -1
  182. package/dist/packages/plugin-renderer-tiling-sprite/lib/component.d.ts +0 -20
  183. package/dist/packages/plugin-renderer-tiling-sprite/lib/component.d.ts.map +0 -1
  184. package/dist/packages/plugin-renderer-tiling-sprite/lib/index.d.ts +0 -4
  185. package/dist/packages/plugin-renderer-tiling-sprite/lib/index.d.ts.map +0 -1
  186. package/dist/packages/plugin-renderer-tiling-sprite/lib/system.d.ts +0 -18
  187. package/dist/packages/plugin-renderer-tiling-sprite/lib/system.d.ts.map +0 -1
  188. package/dist/packages/plugin-sound/lib/Sound.d.ts +0 -44
  189. package/dist/packages/plugin-sound/lib/Sound.d.ts.map +0 -1
  190. package/dist/packages/plugin-sound/lib/SoundSystem.d.ts +0 -37
  191. package/dist/packages/plugin-sound/lib/SoundSystem.d.ts.map +0 -1
  192. package/dist/packages/plugin-sound/lib/index.d.ts +0 -3
  193. package/dist/packages/plugin-sound/lib/index.d.ts.map +0 -1
  194. package/dist/packages/plugin-stats/lib/Stats.d.ts +0 -19
  195. package/dist/packages/plugin-stats/lib/Stats.d.ts.map +0 -1
  196. package/dist/packages/plugin-stats/lib/StatsComponent.d.ts +0 -7
  197. package/dist/packages/plugin-stats/lib/StatsComponent.d.ts.map +0 -1
  198. package/dist/packages/plugin-stats/lib/StatsSystem.d.ts +0 -28
  199. package/dist/packages/plugin-stats/lib/StatsSystem.d.ts.map +0 -1
  200. package/dist/packages/plugin-stats/lib/hooks/BaseHooks.d.ts +0 -18
  201. package/dist/packages/plugin-stats/lib/hooks/BaseHooks.d.ts.map +0 -1
  202. package/dist/packages/plugin-stats/lib/hooks/GLHook.d.ts +0 -11
  203. package/dist/packages/plugin-stats/lib/hooks/GLHook.d.ts.map +0 -1
  204. package/dist/packages/plugin-stats/lib/hooks/TextureHook.d.ts +0 -16
  205. package/dist/packages/plugin-stats/lib/hooks/TextureHook.d.ts.map +0 -1
  206. package/dist/packages/plugin-stats/lib/index.d.ts +0 -9
  207. package/dist/packages/plugin-stats/lib/index.d.ts.map +0 -1
  208. package/dist/packages/plugin-transition/lib/Animation.d.ts +0 -38
  209. package/dist/packages/plugin-transition/lib/Animation.d.ts.map +0 -1
  210. package/dist/packages/plugin-transition/lib/component.d.ts +0 -35
  211. package/dist/packages/plugin-transition/lib/component.d.ts.map +0 -1
  212. package/dist/packages/plugin-transition/lib/index.d.ts +0 -3
  213. package/dist/packages/plugin-transition/lib/index.d.ts.map +0 -1
  214. package/dist/packages/plugin-transition/lib/system.d.ts +0 -6
  215. package/dist/packages/plugin-transition/lib/system.d.ts.map +0 -1
  216. package/dist/packages/renderer-adapter/lib/Application.d.ts +0 -3
  217. package/dist/packages/renderer-adapter/lib/Application.d.ts.map +0 -1
  218. package/dist/packages/renderer-adapter/lib/Container.d.ts +0 -5
  219. package/dist/packages/renderer-adapter/lib/Container.d.ts.map +0 -1
  220. package/dist/packages/renderer-adapter/lib/Graphics.d.ts +0 -5
  221. package/dist/packages/renderer-adapter/lib/Graphics.d.ts.map +0 -1
  222. package/dist/packages/renderer-adapter/lib/NinePatch.d.ts +0 -5
  223. package/dist/packages/renderer-adapter/lib/NinePatch.d.ts.map +0 -1
  224. package/dist/packages/renderer-adapter/lib/Sprite.d.ts +0 -9
  225. package/dist/packages/renderer-adapter/lib/Sprite.d.ts.map +0 -1
  226. package/dist/packages/renderer-adapter/lib/SpriteAnimation.d.ts +0 -14
  227. package/dist/packages/renderer-adapter/lib/SpriteAnimation.d.ts.map +0 -1
  228. package/dist/packages/renderer-adapter/lib/Text.d.ts +0 -6
  229. package/dist/packages/renderer-adapter/lib/Text.d.ts.map +0 -1
  230. package/dist/packages/renderer-adapter/lib/TilingSprite.d.ts +0 -9
  231. package/dist/packages/renderer-adapter/lib/TilingSprite.d.ts.map +0 -1
  232. package/dist/packages/renderer-adapter/lib/index.d.ts +0 -9
  233. package/dist/packages/renderer-adapter/lib/index.d.ts.map +0 -1
  234. package/dist/packages/spine-base/lib/Spine.d.ts +0 -32
  235. package/dist/packages/spine-base/lib/Spine.d.ts.map +0 -1
  236. package/dist/packages/spine-base/lib/SpineData.d.ts +0 -5
  237. package/dist/packages/spine-base/lib/SpineData.d.ts.map +0 -1
  238. package/dist/packages/spine-base/lib/SpineSystem.d.ts +0 -20
  239. package/dist/packages/spine-base/lib/SpineSystem.d.ts.map +0 -1
  240. package/dist/packages/spine-base/lib/TexCache.d.ts +0 -10
  241. package/dist/packages/spine-base/lib/TexCache.d.ts.map +0 -1
  242. package/dist/packages/spine-base/lib/index.d.ts +0 -4
  243. package/dist/packages/spine-base/lib/index.d.ts.map +0 -1
@@ -1,4 +1,4 @@
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- import { Component, OBSERVER_TYPE, decorators, System } from '@eva/eva.js';
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+ import { Component, System, OBSERVER_TYPE, decorators } from '@eva/eva.js';
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  /*! *****************************************************************************
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  Copyright (c) Microsoft Corporation. All rights reserved.
@@ -14,37 +14,12 @@ MERCHANTABLITY OR NON-INFRINGEMENT.
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  See the Apache Version 2.0 License for specific language governing permissions
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  and limitations under the License.
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  ***************************************************************************** */
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- /* global Reflect, Promise */
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-
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- var extendStatics = function(d, b) {
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- extendStatics = Object.setPrototypeOf ||
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- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
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- return extendStatics(d, b);
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- };
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-
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- function __extends(d, b) {
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- extendStatics(d, b);
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- function __() { this.constructor = d; }
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- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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- }
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  function __decorate(decorators, target, key, desc) {
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  var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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  if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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  else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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  return c > 3 && r && Object.defineProperty(target, key, r), r;
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- }
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-
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- function __values(o) {
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- var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
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- if (m) return m.call(o);
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- return {
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- next: function () {
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- if (o && i >= o.length) o = void 0;
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- return { value: o && o[i++], done: !o };
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- }
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- };
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  }
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  /*!
@@ -10885,15 +10860,11 @@ var PhysicsType;
10885
10860
  PhysicsType["CIRCLE"] = "circle";
10886
10861
  PhysicsType["POLYGON"] = "polygon";
10887
10862
  })(PhysicsType || (PhysicsType = {}));
10888
- var Physics = (function (_super) {
10889
- __extends(Physics, _super);
10890
- function Physics() {
10891
- return _super !== null && _super.apply(this, arguments) || this;
10892
- }
10893
- Physics.prototype.init = function (params) {
10863
+ class Physics extends Component {
10864
+ init(params) {
10894
10865
  this.bodyParams = params;
10895
- };
10896
- Physics.prototype.update = function () {
10866
+ }
10867
+ update() {
10897
10868
  if (this.body && this.gameObject) {
10898
10869
  this.gameObject.transform.anchor.x = 0;
10899
10870
  this.gameObject.transform.anchor.y = 0;
@@ -10903,28 +10874,27 @@ var Physics = (function (_super) {
10903
10874
  this.gameObject.transform.rotation = this.body.angle;
10904
10875
  }
10905
10876
  }
10906
- };
10907
- Physics.prototype.onDestroy = function () {
10877
+ }
10878
+ onDestroy() {
10908
10879
  Matter$1.World.remove(this.PhysicsEngine.world, this.body, true);
10909
- };
10910
- Physics.componentName = 'Physics';
10911
- return Physics;
10912
- }(Component));
10880
+ }
10881
+ }
10882
+ Physics.componentName = 'Physics';
10913
10883
 
10914
- var BodiesFactory = (function () {
10915
- function BodiesFactory() {
10884
+ class BodiesFactory {
10885
+ constructor() {
10916
10886
  this.Bodies = Matter$1.Bodies;
10917
10887
  }
10918
- BodiesFactory.prototype.create = function (component) {
10919
- var body = null;
10920
- var gameObject = component.gameObject, bodyParams = component.bodyParams;
10921
- var coordinate = this.getCoordinate(gameObject);
10922
- var x = bodyParams.position ? bodyParams.position.x : coordinate.x;
10923
- var y = bodyParams.position ? bodyParams.position.y : coordinate.y;
10888
+ create(component) {
10889
+ let body = null;
10890
+ const { gameObject, bodyParams } = component;
10891
+ const coordinate = this.getCoordinate(gameObject);
10892
+ const x = bodyParams.position ? bodyParams.position.x : coordinate.x;
10893
+ const y = bodyParams.position ? bodyParams.position.y : coordinate.y;
10924
10894
  switch (bodyParams.type) {
10925
10895
  case PhysicsType.RECTANGLE: {
10926
- var width = gameObject.transform.size.width * gameObject.transform.scale.x;
10927
- var height = gameObject.transform.size.height * gameObject.transform.scale.y;
10896
+ const width = gameObject.transform.size.width * gameObject.transform.scale.x;
10897
+ const height = gameObject.transform.size.height * gameObject.transform.scale.y;
10928
10898
  body = this.Bodies.rectangle(x, y, width, height, bodyParams.bodyOptions);
10929
10899
  break;
10930
10900
  }
@@ -10938,25 +10908,23 @@ var BodiesFactory = (function () {
10938
10908
  }
10939
10909
  }
10940
10910
  return body;
10941
- };
10942
- BodiesFactory.prototype.getCoordinate = function (gameObject) {
10943
- var x = gameObject.transform.position.x + gameObject.transform.anchor.x * gameObject.parent.transform.size.width;
10944
- var y = gameObject.transform.position.y + gameObject.transform.anchor.y * gameObject.parent.transform.size.height;
10911
+ }
10912
+ getCoordinate(gameObject) {
10913
+ const x = gameObject.transform.position.x + gameObject.transform.anchor.x * gameObject.parent.transform.size.width;
10914
+ const y = gameObject.transform.position.y + gameObject.transform.anchor.y * gameObject.parent.transform.size.height;
10945
10915
  return {
10946
- x: x,
10947
- y: y,
10916
+ x,
10917
+ y,
10948
10918
  };
10949
- };
10950
- return BodiesFactory;
10951
- }());
10952
- var BodiesFactory$1 = BodiesFactory;
10919
+ }
10920
+ }
10953
10921
 
10954
- var PhysicsEngine = (function () {
10955
- function PhysicsEngine(game, options) {
10922
+ class PhysicsEngine {
10923
+ constructor(game, options) {
10956
10924
  this.enabled = false;
10957
10925
  this.Engine = Matter$1.Engine;
10958
10926
  this.World = Matter$1.World;
10959
- this.bodiesFatoty = new BodiesFactory$1();
10927
+ this.bodiesFatoty = new BodiesFactory();
10960
10928
  this.Render = Matter$1.Render;
10961
10929
  this.Runner = Matter$1.Runner;
10962
10930
  this.Constraint = Matter$1.Constraint;
@@ -10969,13 +10937,13 @@ var PhysicsEngine = (function () {
10969
10937
  deltaSampleSize: this.options.deltaSampleSize || 1,
10970
10938
  });
10971
10939
  }
10972
- PhysicsEngine.prototype.start = function () {
10940
+ start() {
10973
10941
  var _a;
10974
10942
  this.engine = this.Engine.create();
10975
- var world = this.World.create(this.options.world);
10943
+ const world = this.World.create(this.options.world);
10976
10944
  this.engine.world = world;
10977
10945
  if (this.options.isTest) {
10978
- var render = this.Render.create({
10946
+ const render = this.Render.create({
10979
10947
  element: this.options.element,
10980
10948
  engine: this.engine,
10981
10949
  canvas: (_a = this.options.canvas) !== null && _a !== void 0 ? _a : document.createElement('canvas'),
@@ -10993,22 +10961,22 @@ var PhysicsEngine = (function () {
10993
10961
  this.initMouse();
10994
10962
  this.initCollisionEvents();
10995
10963
  this.initBodyEvents();
10996
- };
10997
- PhysicsEngine.prototype.update = function (e) {
10964
+ }
10965
+ update(e) {
10998
10966
  if (!this.options.isTest) {
10999
10967
  this.Runner.tick(this.runner, this.engine, e.currentTime);
11000
10968
  }
11001
- };
11002
- PhysicsEngine.prototype.stop = function () {
10969
+ }
10970
+ stop() {
11003
10971
  this.enabled = false;
11004
10972
  this.runner.enabled = false;
11005
- };
11006
- PhysicsEngine.prototype.awake = function () {
10973
+ }
10974
+ awake() {
11007
10975
  this.enabled = true;
11008
10976
  this.runner.enabled = true;
11009
- };
11010
- PhysicsEngine.prototype.add = function (component) {
11011
- var body = this.createBodies(component);
10977
+ }
10978
+ add(component) {
10979
+ const body = this.createBodies(component);
11012
10980
  this.World.add(this.engine.world, [body]);
11013
10981
  component.body = body;
11014
10982
  component.Body = Matter$1.Body;
@@ -11017,101 +10985,82 @@ var PhysicsEngine = (function () {
11017
10985
  component.mouseConstraint = this.mouseConstraint;
11018
10986
  component.World = this.World;
11019
10987
  body.component = component;
11020
- };
11021
- PhysicsEngine.prototype.change = function (component) {
11022
- var newBody = this.createBodies(component);
10988
+ }
10989
+ change(component) {
10990
+ const newBody = this.createBodies(component);
11023
10991
  this.World.remove(this.engine.world, component.body, true);
11024
10992
  this.World.add(this.engine.world, [newBody]);
11025
10993
  component.body = newBody;
11026
- };
11027
- PhysicsEngine.prototype.remove = function (component) {
10994
+ }
10995
+ remove(component) {
11028
10996
  this.World.remove(this.engine.world, component.body, true);
11029
10997
  component.body = undefined;
11030
- };
11031
- PhysicsEngine.prototype.createBodies = function (params) {
11032
- var body = this.bodiesFatoty.create(params);
10998
+ }
10999
+ createBodies(params) {
11000
+ const body = this.bodiesFatoty.create(params);
11033
11001
  return body;
11034
- };
11035
- PhysicsEngine.prototype.initCollisionEvents = function () {
11036
- var _this = this;
11037
- this.collisionEvents.forEach(function (eventName) {
11038
- Matter$1.Events.on(_this.engine, eventName, function (event) {
11039
- var pairs = event.pairs || [];
11040
- for (var i = 0; i < pairs.length; i++) {
11041
- var pair = pairs[i];
11042
- var bodyA = pair.bodyA, bodyB = pair.bodyB;
11043
- var componentA = bodyA.component;
11044
- var componentB = bodyB.component;
11002
+ }
11003
+ initCollisionEvents() {
11004
+ this.collisionEvents.forEach(eventName => {
11005
+ Matter$1.Events.on(this.engine, eventName, event => {
11006
+ const pairs = event.pairs || [];
11007
+ for (let i = 0; i < pairs.length; i++) {
11008
+ const pair = pairs[i];
11009
+ const { bodyA, bodyB } = pair;
11010
+ const componentA = bodyA.component;
11011
+ const componentB = bodyB.component;
11045
11012
  componentA.emit(eventName, componentB.gameObject, componentA.gameObject);
11046
11013
  componentB.emit(eventName, componentA.gameObject, componentB.gameObject);
11047
11014
  }
11048
11015
  });
11049
11016
  });
11050
- };
11051
- PhysicsEngine.prototype.initMouse = function () {
11017
+ }
11018
+ initMouse() {
11052
11019
  if (this.options.mouse && this.options.mouse.open) {
11053
- var mouse = Matter$1.Mouse.create(this.game.canvas);
11054
- var options = this.options.mouse.constraint
11020
+ const mouse = Matter$1.Mouse.create(this.game.canvas);
11021
+ let options = this.options.mouse.constraint
11055
11022
  ? {
11056
- mouse: mouse,
11023
+ mouse,
11057
11024
  constraint: this.options.mouse.constraint,
11058
11025
  }
11059
11026
  : {
11060
- mouse: mouse,
11027
+ mouse,
11061
11028
  };
11062
11029
  this.mouseConstraint = Matter$1.MouseConstraint.create(this.engine, options);
11063
11030
  this.World.add(this.engine.world, this.mouseConstraint);
11064
11031
  }
11065
- };
11066
- PhysicsEngine.prototype.initBodyEvents = function () {
11067
- var _this = this;
11068
- this.bodyEvents.forEach(function (eventName) {
11069
- Matter$1.Events.on(_this.engine, eventName, function (e) {
11070
- var bodies = e.source.world.bodies;
11071
- bodies.forEach(function (body) {
11032
+ }
11033
+ initBodyEvents() {
11034
+ this.bodyEvents.forEach(eventName => {
11035
+ Matter$1.Events.on(this.engine, eventName, e => {
11036
+ const bodies = e.source.world.bodies;
11037
+ bodies.forEach(body => {
11072
11038
  body.component.emit(eventName, body, body.component.gameObject);
11073
11039
  });
11074
11040
  });
11075
11041
  });
11076
- };
11077
- return PhysicsEngine;
11078
- }());
11079
- var PhysicsEngine$1 = PhysicsEngine;
11080
-
11081
- var PhysicsSystem = (function (_super) {
11082
- __extends(PhysicsSystem, _super);
11083
- function PhysicsSystem() {
11084
- return _super !== null && _super.apply(this, arguments) || this;
11085
11042
  }
11086
- PhysicsSystem.prototype.init = function (param) {
11087
- this.engine = new PhysicsEngine$1(this.game, param);
11043
+ }
11044
+
11045
+ let PhysicsSystem = class PhysicsSystem extends System {
11046
+ init(param) {
11047
+ this.engine = new PhysicsEngine(this.game, param);
11088
11048
  this.game.canvas.setAttribute('data-pixel-ratio', (param.resolution || '1'));
11089
- };
11090
- PhysicsSystem.prototype.awake = function () { };
11091
- PhysicsSystem.prototype.start = function () {
11049
+ }
11050
+ awake() { }
11051
+ start() {
11092
11052
  this.engine.start();
11093
- };
11094
- PhysicsSystem.prototype.update = function (e) {
11095
- var e_1, _a;
11096
- var changes = this.componentObserver.clear();
11097
- try {
11098
- for (var changes_1 = __values(changes), changes_1_1 = changes_1.next(); !changes_1_1.done; changes_1_1 = changes_1.next()) {
11099
- var changed = changes_1_1.value;
11100
- if (changed) {
11101
- this.componentChanged(changed);
11102
- }
11103
- }
11104
- }
11105
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
11106
- finally {
11107
- try {
11108
- if (changes_1_1 && !changes_1_1.done && (_a = changes_1.return)) _a.call(changes_1);
11053
+ }
11054
+ update(e) {
11055
+ const changes = this.componentObserver.clear();
11056
+ for (const changed of changes) {
11057
+ if (changed) {
11058
+ this.componentChanged(changed);
11109
11059
  }
11110
- finally { if (e_1) throw e_1.error; }
11111
11060
  }
11112
11061
  this.engine.update(e);
11113
- };
11114
- PhysicsSystem.prototype.componentChanged = function (changed) {
11062
+ }
11063
+ componentChanged(changed) {
11115
11064
  if (changed.component instanceof Physics) {
11116
11065
  switch (changed.type) {
11117
11066
  case OBSERVER_TYPE.ADD: {
@@ -11133,38 +11082,37 @@ var PhysicsSystem = (function (_super) {
11133
11082
  switch (changed.type) {
11134
11083
  case OBSERVER_TYPE.CHANGE: {
11135
11084
  if (changed.component.parent) {
11136
- var physics = changed.gameObject.getComponent(Physics);
11085
+ let physics = changed.gameObject.getComponent(Physics);
11137
11086
  if (physics && !physics.body) {
11138
11087
  this.engine.add(physics);
11139
11088
  }
11140
11089
  }
11141
11090
  else {
11142
- var physics = changed.gameObject.getComponent(Physics);
11091
+ let physics = changed.gameObject.getComponent(Physics);
11143
11092
  physics && this.engine.remove(physics);
11144
11093
  }
11145
11094
  }
11146
11095
  }
11147
11096
  }
11148
- };
11149
- PhysicsSystem.prototype.lateUpdate = function () { };
11150
- PhysicsSystem.prototype.onResume = function () {
11097
+ }
11098
+ lateUpdate() { }
11099
+ onResume() {
11151
11100
  if (!this.engine.enabled) {
11152
11101
  this.engine.awake();
11153
11102
  }
11154
- };
11155
- PhysicsSystem.prototype.onPause = function () {
11103
+ }
11104
+ onPause() {
11156
11105
  this.engine.stop();
11157
- };
11158
- PhysicsSystem.prototype.onDestroy = function () { };
11159
- PhysicsSystem.systemName = 'PhysicsSystem';
11160
- PhysicsSystem = __decorate([
11161
- decorators.componentObserver({
11162
- Physics: [{ prop: ['bodyParams'], deep: true }],
11163
- Transform: ['_parent'],
11164
- })
11165
- ], PhysicsSystem);
11166
- return PhysicsSystem;
11167
- }(System));
11106
+ }
11107
+ onDestroy() { }
11108
+ };
11109
+ PhysicsSystem.systemName = 'PhysicsSystem';
11110
+ PhysicsSystem = __decorate([
11111
+ decorators.componentObserver({
11112
+ Physics: [{ prop: ['bodyParams'], deep: true }],
11113
+ Transform: ['_parent'],
11114
+ })
11115
+ ], PhysicsSystem);
11168
11116
  var PhysicsSystem$1 = PhysicsSystem;
11169
11117
 
11170
11118
  export { Physics, PhysicsSystem$1 as PhysicsSystem, PhysicsType };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/plugin-matterjs",
3
- "version": "2.0.0-beta.0",
3
+ "version": "2.0.0-beta.2",
4
4
  "description": "@eva/plugin-matterjs",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-matterjs.esm.js",
@@ -18,7 +18,7 @@
18
18
  "license": "MIT",
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
- "@eva/eva.js": "2.0.0-beta.0",
21
+ "@eva/eva.js": "2.0.0-beta.2",
22
22
  "@types/matter-js": "^0.17.5",
23
23
  "poly-decomp": "^0.3.0"
24
24
  }
@@ -1,35 +0,0 @@
1
- import EventEmitter from 'eventemitter3';
2
- import GameObject from './GameObject';
3
- export interface UpdateParams {
4
- deltaTime: number;
5
- frameCount: number;
6
- time: number;
7
- currentTime: number;
8
- fps: number;
9
- }
10
- export declare type ComponentType = typeof Component;
11
- export declare function getComponentName<T extends Component<ComponentParams>>(component: T | ComponentConstructor<T>): string;
12
- export interface ComponentParams {
13
- }
14
- export interface ComponentConstructor<T extends Component<ComponentParams>> {
15
- componentName: string;
16
- new (params?: ComponentParams): T;
17
- }
18
- declare class Component<T extends ComponentParams = {}> extends EventEmitter {
19
- static componentName: string;
20
- readonly name: string;
21
- started: boolean;
22
- gameObject: GameObject;
23
- __componentDefaultParams: T;
24
- constructor(params?: T);
25
- init?(params?: T): void;
26
- awake?(): void;
27
- start?(): void;
28
- update?(frame: UpdateParams): void;
29
- lateUpdate?(frame: UpdateParams): void;
30
- onResume?(): void;
31
- onPause?(): void;
32
- onDestroy?(): void;
33
- }
34
- export default Component;
35
- //# sourceMappingURL=Component.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Component.d.ts","sourceRoot":"","sources":["Component.ts"],"names":[],"mappings":"AAAA,OAAO,YAAY,MAAM,eAAe,CAAC;AACzC,OAAO,UAAU,MAAM,cAAc,CAAC;AAGtC,MAAM,WAAW,YAAY;IAE3B,SAAS,EAAE,MAAM,CAAC;IAGlB,UAAU,EAAE,MAAM,CAAC;IAGnB,IAAI,EAAE,MAAM,CAAC;IAGb,WAAW,EAAE,MAAM,CAAC;IAGpB,GAAG,EAAE,MAAM,CAAC;CACb;AAGD,oBAAY,aAAa,GAAG,OAAO,SAAS,CAAC;AAc7C,wBAAgB,gBAAgB,CAAC,CAAC,SAAS,SAAS,CAAC,eAAe,CAAC,EAAE,SAAS,EAAE,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,MAAM,CAMrH;AAGD,MAAM,WAAW,eAAe;CAAG;AAEnC,MAAM,WAAW,oBAAoB,CAAC,CAAC,SAAS,SAAS,CAAC,eAAe,CAAC;IACxE,aAAa,EAAE,MAAM,CAAC;IACtB,KAAK,MAAM,CAAC,EAAE,eAAe,GAAG,CAAC,CAAC;CACnC;AAMD,cAAM,SAAS,CAAC,CAAC,SAAS,eAAe,GAAG,EAAE,CAAE,SAAQ,YAAY;IAElE,MAAM,CAAC,aAAa,EAAE,MAAM,CAAC;IAG7B,SAAgB,IAAI,EAAE,MAAM,CAAC;IAM7B,OAAO,EAAE,OAAO,CAAS;IAQzB,UAAU,EAAE,UAAU,CAAC;IAGvB,wBAAwB,EAAE,CAAC,CAAC;gBAEhB,MAAM,CAAC,EAAE,CAAC;IAYtB,IAAI,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,IAAI;IAMvB,KAAK,CAAC,IAAI,IAAI;IAMd,KAAK,CAAC,IAAI,IAAI;IAOd,MAAM,CAAC,CAAC,KAAK,EAAE,YAAY,GAAG,IAAI;IAOlC,UAAU,CAAC,CAAC,KAAK,EAAE,YAAY,GAAG,IAAI;IAOtC,QAAQ,CAAC,IAAI,IAAI;IAMjB,OAAO,CAAC,IAAI,IAAI;IAMhB,SAAS,CAAC,IAAI,IAAI;CACnB;AAED,eAAe,SAAS,CAAC"}
@@ -1,22 +0,0 @@
1
- import GameObject from './GameObject';
2
- import Component from './Component';
3
- import { PureObserverProp, ObserverType } from './observer';
4
- export interface ObserverEventParams {
5
- type: ObserverType;
6
- component: Component;
7
- componentName: string;
8
- prop?: PureObserverProp;
9
- }
10
- export interface ObserverEvent extends ObserverEventParams {
11
- gameObject?: GameObject;
12
- systemName?: string;
13
- }
14
- declare class ComponentObserver {
15
- private events;
16
- add({ component, prop, type, componentName }: ObserverEventParams): void;
17
- getChanged(): ObserverEvent[];
18
- get changed(): ObserverEvent[];
19
- clear(): ObserverEvent[];
20
- }
21
- export default ComponentObserver;
22
- //# sourceMappingURL=ComponentObserver.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ComponentObserver.d.ts","sourceRoot":"","sources":["ComponentObserver.ts"],"names":[],"mappings":"AACA,OAAO,UAAU,MAAM,cAAc,CAAC;AACtC,OAAO,SAAS,MAAM,aAAa,CAAC;AACpC,OAAO,EAAE,gBAAgB,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAE5D,MAAM,WAAW,mBAAmB;IAClC,IAAI,EAAE,YAAY,CAAC;IACnB,SAAS,EAAE,SAAS,CAAC;IACrB,aAAa,EAAE,MAAM,CAAC;IACtB,IAAI,CAAC,EAAE,gBAAgB,CAAC;CACzB;AAED,MAAM,WAAW,aAAc,SAAQ,mBAAmB;IACxD,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAQD,cAAM,iBAAiB;IAKrB,OAAO,CAAC,MAAM,CAAuB;IAWrC,GAAG,CAAC,EAAE,SAAS,EAAE,IAAI,EAAE,IAAI,EAAE,aAAa,EAAE,EAAE,mBAAmB;IA8BjE,UAAU;IAQV,IAAI,OAAO,oBAEV;IAGD,KAAK;CAKN;AAED,eAAe,iBAAiB,CAAC"}
@@ -1,31 +0,0 @@
1
- import Scene from '../game/Scene';
2
- import Transform, { TransformParams } from './Transform';
3
- import Component, { ComponentConstructor, ComponentParams } from './Component';
4
- declare class GameObject {
5
- private _name;
6
- private _scene;
7
- private _componentCache;
8
- id: number;
9
- components: Component<ComponentParams>[];
10
- destroyed: boolean;
11
- constructor(name: string, obj?: TransformParams);
12
- get transform(): Transform;
13
- get parent(): GameObject;
14
- get name(): string;
15
- set scene(val: Scene);
16
- get scene(): Scene;
17
- addChild(gameObject: GameObject): void;
18
- removeChild(gameObject: GameObject): GameObject;
19
- addComponent<T extends Component<ComponentParams>>(C: T): T;
20
- addComponent<T extends Component<ComponentParams>>(C: ComponentConstructor<T>, obj?: ComponentParams): T;
21
- removeComponent<T extends Component<ComponentParams>>(c: string): T;
22
- removeComponent<T extends Component<ComponentParams>>(c: T): T;
23
- removeComponent<T extends Component<ComponentParams>>(c: ComponentConstructor<T>): T;
24
- private _removeComponent;
25
- getComponent<T extends Component<ComponentParams>>(c: ComponentConstructor<T>): T;
26
- getComponent<T extends Component>(c: string): T;
27
- remove(): GameObject;
28
- destroy(): void;
29
- }
30
- export default GameObject;
31
- //# sourceMappingURL=GameObject.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,30 +0,0 @@
1
- import { PureObserverInfo } from './observer';
2
- import { UpdateParams } from './Component';
3
- import ComponentObserver from './ComponentObserver';
4
- import Game from '../game/Game';
5
- export interface SystemConstructor<T extends System = System> {
6
- systemName: string;
7
- observerInfo: PureObserverInfo;
8
- new (params?: any): T;
9
- }
10
- declare class System<T extends {} = {}> {
11
- static systemName: string;
12
- name: string;
13
- static observerInfo: PureObserverInfo;
14
- componentObserver: ComponentObserver;
15
- game: Game;
16
- started: boolean;
17
- __systemDefaultParams: T;
18
- constructor(params?: T);
19
- init?(param?: T): void;
20
- awake?(): void;
21
- start?(): void;
22
- update?(e: UpdateParams): void;
23
- lateUpdate?(e: UpdateParams): void;
24
- onResume?(): void;
25
- onPause?(): void;
26
- onDestroy?(): void;
27
- destroy(): void;
28
- }
29
- export default System;
30
- //# sourceMappingURL=System.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,51 +0,0 @@
1
- import Component from './Component';
2
- import type { ComponentParams } from './Component';
3
- interface Vector2 {
4
- x: number;
5
- y: number;
6
- }
7
- interface Size2 {
8
- width: number;
9
- height: number;
10
- }
11
- export interface TransformMatrix {
12
- a: number;
13
- b: number;
14
- c: number;
15
- d: number;
16
- tx: number;
17
- ty: number;
18
- array: Float32Array | null;
19
- }
20
- export interface TransformParams extends ComponentParams {
21
- position?: Vector2;
22
- size?: Size2;
23
- origin?: Vector2;
24
- anchor?: Vector2;
25
- scale?: Vector2;
26
- skew?: Vector2;
27
- rotation?: number;
28
- }
29
- declare class Transform extends Component<TransformParams> {
30
- static componentName: string;
31
- readonly name: string;
32
- private _parent;
33
- inScene: boolean;
34
- worldTransform: TransformMatrix;
35
- children: Transform[];
36
- init(params?: TransformParams): void;
37
- position: Vector2;
38
- size: Size2;
39
- origin: Vector2;
40
- anchor: Vector2;
41
- scale: Vector2;
42
- skew: Vector2;
43
- rotation: number;
44
- set parent(val: Transform);
45
- get parent(): Transform;
46
- addChild(child: Transform): void;
47
- removeChild(child: Transform): void;
48
- clearChildren(): void;
49
- }
50
- export default Transform;
51
- //# sourceMappingURL=Transform.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,23 +0,0 @@
1
- import Component from './Component';
2
- import System from './System';
3
- import type { SystemConstructor } from './System';
4
- export declare enum ObserverType {
5
- ADD = "ADD",
6
- REMOVE = "REMOVE",
7
- CHANGE = "CHANGE"
8
- }
9
- export interface PureObserverProp {
10
- deep: boolean;
11
- prop: string[];
12
- }
13
- export declare type PureObserverInfo = Record<string, PureObserverProp[]>;
14
- export declare const testUtils: {
15
- getLocal: any;
16
- clearLocal: any;
17
- };
18
- export declare function initObserver(Systems: SystemConstructor[] | SystemConstructor): void;
19
- export declare function observer(component: Component, componentName?: string): void;
20
- export declare function observerAdded(component: Component, componentName?: string): void;
21
- export declare function observerRemoved(component: Component, componentName?: string): void;
22
- export declare function setSystemObserver(system: System, S: SystemConstructor): void;
23
- //# sourceMappingURL=observer.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,2 +0,0 @@
1
- export declare function IDEProp(target: any, propertyKey: any): void;
2
- //# sourceMappingURL=ide.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ide.d.ts","sourceRoot":"","sources":["ide.ts"],"names":[],"mappings":"AAKA,wBAAgB,OAAO,CAAC,MAAM,KAAA,EAAE,WAAW,KAAA,QAK1C"}