@eva/plugin-matterjs 2.0.0-beta.0 → 2.0.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (243) hide show
  1. package/dist/EVA.plugin.renderer.matterjs.js +111 -170
  2. package/dist/EVA.plugin.renderer.matterjs.min.js +1 -1
  3. package/dist/plugin-matterjs.cjs.js +105 -157
  4. package/dist/plugin-matterjs.cjs.prod.js +3 -3
  5. package/dist/plugin-matterjs.d.ts +70 -0
  6. package/dist/plugin-matterjs.esm.js +106 -158
  7. package/package.json +2 -2
  8. package/dist/packages/eva.js/lib/core/Component.d.ts +0 -35
  9. package/dist/packages/eva.js/lib/core/Component.d.ts.map +0 -1
  10. package/dist/packages/eva.js/lib/core/ComponentObserver.d.ts +0 -22
  11. package/dist/packages/eva.js/lib/core/ComponentObserver.d.ts.map +0 -1
  12. package/dist/packages/eva.js/lib/core/GameObject.d.ts +0 -31
  13. package/dist/packages/eva.js/lib/core/GameObject.d.ts.map +0 -1
  14. package/dist/packages/eva.js/lib/core/System.d.ts +0 -30
  15. package/dist/packages/eva.js/lib/core/System.d.ts.map +0 -1
  16. package/dist/packages/eva.js/lib/core/Transform.d.ts +0 -51
  17. package/dist/packages/eva.js/lib/core/Transform.d.ts.map +0 -1
  18. package/dist/packages/eva.js/lib/core/observer.d.ts +0 -23
  19. package/dist/packages/eva.js/lib/core/observer.d.ts.map +0 -1
  20. package/dist/packages/eva.js/lib/decorators/ide.d.ts +0 -2
  21. package/dist/packages/eva.js/lib/decorators/ide.d.ts.map +0 -1
  22. package/dist/packages/eva.js/lib/decorators/system.d.ts +0 -11
  23. package/dist/packages/eva.js/lib/decorators/system.d.ts.map +0 -1
  24. package/dist/packages/eva.js/lib/game/Game.d.ts +0 -72
  25. package/dist/packages/eva.js/lib/game/Game.d.ts.map +0 -1
  26. package/dist/packages/eva.js/lib/game/Scene.d.ts +0 -12
  27. package/dist/packages/eva.js/lib/game/Scene.d.ts.map +0 -1
  28. package/dist/packages/eva.js/lib/game/Ticker.d.ts +0 -25
  29. package/dist/packages/eva.js/lib/game/Ticker.d.ts.map +0 -1
  30. package/dist/packages/eva.js/lib/index.d.ts +0 -26
  31. package/dist/packages/eva.js/lib/index.d.ts.map +0 -1
  32. package/dist/packages/eva.js/lib/loader/Progress.d.ts +0 -21
  33. package/dist/packages/eva.js/lib/loader/Progress.d.ts.map +0 -1
  34. package/dist/packages/eva.js/lib/loader/Resource.d.ts +0 -99
  35. package/dist/packages/eva.js/lib/loader/Resource.d.ts.map +0 -1
  36. package/dist/packages/eva.js/lib/loader/resourceLoader.d.ts +0 -14
  37. package/dist/packages/eva.js/lib/loader/resourceLoader.d.ts.map +0 -1
  38. package/dist/packages/eva.js/lib/timeline/index.d.ts +0 -40
  39. package/dist/packages/eva.js/lib/timeline/index.d.ts.map +0 -1
  40. package/dist/packages/eva.js/lib/timeline/utils.d.ts +0 -2
  41. package/dist/packages/eva.js/lib/timeline/utils.d.ts.map +0 -1
  42. package/dist/packages/plugin-a11y/lib/A11y.d.ts +0 -26
  43. package/dist/packages/plugin-a11y/lib/A11y.d.ts.map +0 -1
  44. package/dist/packages/plugin-a11y/lib/A11ySystem.d.ts +0 -54
  45. package/dist/packages/plugin-a11y/lib/A11ySystem.d.ts.map +0 -1
  46. package/dist/packages/plugin-a11y/lib/constant.d.ts +0 -34
  47. package/dist/packages/plugin-a11y/lib/constant.d.ts.map +0 -1
  48. package/dist/packages/plugin-a11y/lib/index.d.ts +0 -4
  49. package/dist/packages/plugin-a11y/lib/index.d.ts.map +0 -1
  50. package/dist/packages/plugin-a11y/lib/utils.d.ts +0 -6
  51. package/dist/packages/plugin-a11y/lib/utils.d.ts.map +0 -1
  52. package/dist/packages/plugin-evax/lib/EvaXComponent.d.ts +0 -20
  53. package/dist/packages/plugin-evax/lib/EvaXComponent.d.ts.map +0 -1
  54. package/dist/packages/plugin-evax/lib/EvaXSystem.d.ts +0 -33
  55. package/dist/packages/plugin-evax/lib/EvaXSystem.d.ts.map +0 -1
  56. package/dist/packages/plugin-evax/lib/index.d.ts +0 -10
  57. package/dist/packages/plugin-evax/lib/index.d.ts.map +0 -1
  58. package/dist/packages/plugin-evax/lib/utils.d.ts +0 -3
  59. package/dist/packages/plugin-evax/lib/utils.d.ts.map +0 -1
  60. package/dist/packages/plugin-matterjs/lib/BodiesFactory.d.ts +0 -31
  61. package/dist/packages/plugin-matterjs/lib/BodiesFactory.d.ts.map +0 -1
  62. package/dist/packages/plugin-matterjs/lib/Physics.d.ts +0 -32
  63. package/dist/packages/plugin-matterjs/lib/Physics.d.ts.map +0 -1
  64. package/dist/packages/plugin-matterjs/lib/PhysicsEngine.d.ts +0 -35
  65. package/dist/packages/plugin-matterjs/lib/PhysicsEngine.d.ts.map +0 -1
  66. package/dist/packages/plugin-matterjs/lib/PhysicsSystem.d.ts +0 -32
  67. package/dist/packages/plugin-matterjs/lib/PhysicsSystem.d.ts.map +0 -1
  68. package/dist/packages/plugin-matterjs/lib/index.d.ts +0 -5
  69. package/dist/packages/plugin-matterjs/lib/index.d.ts.map +0 -1
  70. package/dist/packages/plugin-matterjs/lib/matter.d.ts +0 -3
  71. package/dist/packages/plugin-matterjs/lib/matter.d.ts.map +0 -1
  72. package/dist/packages/plugin-renderer/lib/Renderer.d.ts +0 -19
  73. package/dist/packages/plugin-renderer/lib/Renderer.d.ts.map +0 -1
  74. package/dist/packages/plugin-renderer/lib/System.d.ts +0 -40
  75. package/dist/packages/plugin-renderer/lib/System.d.ts.map +0 -1
  76. package/dist/packages/plugin-renderer/lib/Transform.d.ts +0 -28
  77. package/dist/packages/plugin-renderer/lib/Transform.d.ts.map +0 -1
  78. package/dist/packages/plugin-renderer/lib/compressedTexture/ability.d.ts +0 -20
  79. package/dist/packages/plugin-renderer/lib/compressedTexture/ability.d.ts.map +0 -1
  80. package/dist/packages/plugin-renderer/lib/compressedTexture/fix/loader.d.ts +0 -2
  81. package/dist/packages/plugin-renderer/lib/compressedTexture/fix/loader.d.ts.map +0 -1
  82. package/dist/packages/plugin-renderer/lib/compressedTexture/index.d.ts +0 -7
  83. package/dist/packages/plugin-renderer/lib/compressedTexture/index.d.ts.map +0 -1
  84. package/dist/packages/plugin-renderer/lib/index.d.ts +0 -8
  85. package/dist/packages/plugin-renderer/lib/index.d.ts.map +0 -1
  86. package/dist/packages/plugin-renderer/lib/manager/ContainerManager.d.ts +0 -18
  87. package/dist/packages/plugin-renderer/lib/manager/ContainerManager.d.ts.map +0 -1
  88. package/dist/packages/plugin-renderer/lib/manager/RendererManager.d.ts +0 -17
  89. package/dist/packages/plugin-renderer/lib/manager/RendererManager.d.ts.map +0 -1
  90. package/dist/packages/plugin-renderer/lib/mixin.d.ts +0 -2
  91. package/dist/packages/plugin-renderer/lib/mixin.d.ts.map +0 -1
  92. package/dist/packages/plugin-renderer-dragonbone/lib/component.d.ts +0 -26
  93. package/dist/packages/plugin-renderer-dragonbone/lib/component.d.ts.map +0 -1
  94. package/dist/packages/plugin-renderer-dragonbone/lib/db.d.ts +0 -3
  95. package/dist/packages/plugin-renderer-dragonbone/lib/db.d.ts.map +0 -1
  96. package/dist/packages/plugin-renderer-dragonbone/lib/engine.d.ts +0 -10
  97. package/dist/packages/plugin-renderer-dragonbone/lib/engine.d.ts.map +0 -1
  98. package/dist/packages/plugin-renderer-dragonbone/lib/index.d.ts +0 -4
  99. package/dist/packages/plugin-renderer-dragonbone/lib/index.d.ts.map +0 -1
  100. package/dist/packages/plugin-renderer-dragonbone/lib/system.d.ts +0 -24
  101. package/dist/packages/plugin-renderer-dragonbone/lib/system.d.ts.map +0 -1
  102. package/dist/packages/plugin-renderer-event/lib/component.d.ts +0 -52
  103. package/dist/packages/plugin-renderer-event/lib/component.d.ts.map +0 -1
  104. package/dist/packages/plugin-renderer-event/lib/index.d.ts +0 -5
  105. package/dist/packages/plugin-renderer-event/lib/index.d.ts.map +0 -1
  106. package/dist/packages/plugin-renderer-event/lib/system.d.ts +0 -19
  107. package/dist/packages/plugin-renderer-event/lib/system.d.ts.map +0 -1
  108. package/dist/packages/plugin-renderer-graphics/lib/component.d.ts +0 -8
  109. package/dist/packages/plugin-renderer-graphics/lib/component.d.ts.map +0 -1
  110. package/dist/packages/plugin-renderer-graphics/lib/index.d.ts +0 -4
  111. package/dist/packages/plugin-renderer-graphics/lib/index.d.ts.map +0 -1
  112. package/dist/packages/plugin-renderer-graphics/lib/system.d.ts +0 -12
  113. package/dist/packages/plugin-renderer-graphics/lib/system.d.ts.map +0 -1
  114. package/dist/packages/plugin-renderer-img/lib/component.d.ts +0 -10
  115. package/dist/packages/plugin-renderer-img/lib/component.d.ts.map +0 -1
  116. package/dist/packages/plugin-renderer-img/lib/index.d.ts +0 -4
  117. package/dist/packages/plugin-renderer-img/lib/index.d.ts.map +0 -1
  118. package/dist/packages/plugin-renderer-img/lib/system.d.ts +0 -18
  119. package/dist/packages/plugin-renderer-img/lib/system.d.ts.map +0 -1
  120. package/dist/packages/plugin-renderer-lottie/lib/Lottie.d.ts +0 -27
  121. package/dist/packages/plugin-renderer-lottie/lib/Lottie.d.ts.map +0 -1
  122. package/dist/packages/plugin-renderer-lottie/lib/LottieSystem.d.ts +0 -18
  123. package/dist/packages/plugin-renderer-lottie/lib/LottieSystem.d.ts.map +0 -1
  124. package/dist/packages/plugin-renderer-lottie/lib/index.d.ts +0 -3
  125. package/dist/packages/plugin-renderer-lottie/lib/index.d.ts.map +0 -1
  126. package/dist/packages/plugin-renderer-lottie/lib/lottie-pixi.d.ts +0 -180
  127. package/dist/packages/plugin-renderer-lottie/lib/lottie-pixi.d.ts.map +0 -1
  128. package/dist/packages/plugin-renderer-lottie/lib/types.d.ts +0 -18
  129. package/dist/packages/plugin-renderer-lottie/lib/types.d.ts.map +0 -1
  130. package/dist/packages/plugin-renderer-lottie/lib/utils.d.ts +0 -2
  131. package/dist/packages/plugin-renderer-lottie/lib/utils.d.ts.map +0 -1
  132. package/dist/packages/plugin-renderer-mask/lib/component.d.ts +0 -33
  133. package/dist/packages/plugin-renderer-mask/lib/component.d.ts.map +0 -1
  134. package/dist/packages/plugin-renderer-mask/lib/index.d.ts +0 -4
  135. package/dist/packages/plugin-renderer-mask/lib/index.d.ts.map +0 -1
  136. package/dist/packages/plugin-renderer-mask/lib/system.d.ts +0 -31
  137. package/dist/packages/plugin-renderer-mask/lib/system.d.ts.map +0 -1
  138. package/dist/packages/plugin-renderer-nine-patch/lib/component.d.ts +0 -22
  139. package/dist/packages/plugin-renderer-nine-patch/lib/component.d.ts.map +0 -1
  140. package/dist/packages/plugin-renderer-nine-patch/lib/index.d.ts +0 -4
  141. package/dist/packages/plugin-renderer-nine-patch/lib/index.d.ts.map +0 -1
  142. package/dist/packages/plugin-renderer-nine-patch/lib/system.d.ts +0 -19
  143. package/dist/packages/plugin-renderer-nine-patch/lib/system.d.ts.map +0 -1
  144. package/dist/packages/plugin-renderer-render/lib/component.d.ts +0 -17
  145. package/dist/packages/plugin-renderer-render/lib/component.d.ts.map +0 -1
  146. package/dist/packages/plugin-renderer-render/lib/index.d.ts +0 -4
  147. package/dist/packages/plugin-renderer-render/lib/index.d.ts.map +0 -1
  148. package/dist/packages/plugin-renderer-render/lib/system.d.ts +0 -17
  149. package/dist/packages/plugin-renderer-render/lib/system.d.ts.map +0 -1
  150. package/dist/packages/plugin-renderer-spine/lib/Spine.d.ts +0 -4
  151. package/dist/packages/plugin-renderer-spine/lib/Spine.d.ts.map +0 -1
  152. package/dist/packages/plugin-renderer-spine/lib/SpineSystem.d.ts +0 -5
  153. package/dist/packages/plugin-renderer-spine/lib/SpineSystem.d.ts.map +0 -1
  154. package/dist/packages/plugin-renderer-spine/lib/index.d.ts +0 -4
  155. package/dist/packages/plugin-renderer-spine/lib/index.d.ts.map +0 -1
  156. package/dist/packages/plugin-renderer-sprite/lib/component.d.ts +0 -12
  157. package/dist/packages/plugin-renderer-sprite/lib/component.d.ts.map +0 -1
  158. package/dist/packages/plugin-renderer-sprite/lib/index.d.ts +0 -4
  159. package/dist/packages/plugin-renderer-sprite/lib/index.d.ts.map +0 -1
  160. package/dist/packages/plugin-renderer-sprite/lib/system.d.ts +0 -17
  161. package/dist/packages/plugin-renderer-sprite/lib/system.d.ts.map +0 -1
  162. package/dist/packages/plugin-renderer-sprite-animation/lib/component.d.ts +0 -31
  163. package/dist/packages/plugin-renderer-sprite-animation/lib/component.d.ts.map +0 -1
  164. package/dist/packages/plugin-renderer-sprite-animation/lib/index.d.ts +0 -4
  165. package/dist/packages/plugin-renderer-sprite-animation/lib/index.d.ts.map +0 -1
  166. package/dist/packages/plugin-renderer-sprite-animation/lib/system.d.ts +0 -31
  167. package/dist/packages/plugin-renderer-sprite-animation/lib/system.d.ts.map +0 -1
  168. package/dist/packages/plugin-renderer-test/lib/component.d.ts +0 -20
  169. package/dist/packages/plugin-renderer-test/lib/component.d.ts.map +0 -1
  170. package/dist/packages/plugin-renderer-test/lib/index.d.ts +0 -4
  171. package/dist/packages/plugin-renderer-test/lib/index.d.ts.map +0 -1
  172. package/dist/packages/plugin-renderer-test/lib/system.d.ts +0 -21
  173. package/dist/packages/plugin-renderer-test/lib/system.d.ts.map +0 -1
  174. package/dist/packages/plugin-renderer-test/lib/system2.d.ts +0 -12
  175. package/dist/packages/plugin-renderer-test/lib/system2.d.ts.map +0 -1
  176. package/dist/packages/plugin-renderer-text/lib/component.d.ts +0 -43
  177. package/dist/packages/plugin-renderer-text/lib/component.d.ts.map +0 -1
  178. package/dist/packages/plugin-renderer-text/lib/index.d.ts +0 -4
  179. package/dist/packages/plugin-renderer-text/lib/index.d.ts.map +0 -1
  180. package/dist/packages/plugin-renderer-text/lib/system.d.ts +0 -22
  181. package/dist/packages/plugin-renderer-text/lib/system.d.ts.map +0 -1
  182. package/dist/packages/plugin-renderer-tiling-sprite/lib/component.d.ts +0 -20
  183. package/dist/packages/plugin-renderer-tiling-sprite/lib/component.d.ts.map +0 -1
  184. package/dist/packages/plugin-renderer-tiling-sprite/lib/index.d.ts +0 -4
  185. package/dist/packages/plugin-renderer-tiling-sprite/lib/index.d.ts.map +0 -1
  186. package/dist/packages/plugin-renderer-tiling-sprite/lib/system.d.ts +0 -18
  187. package/dist/packages/plugin-renderer-tiling-sprite/lib/system.d.ts.map +0 -1
  188. package/dist/packages/plugin-sound/lib/Sound.d.ts +0 -44
  189. package/dist/packages/plugin-sound/lib/Sound.d.ts.map +0 -1
  190. package/dist/packages/plugin-sound/lib/SoundSystem.d.ts +0 -37
  191. package/dist/packages/plugin-sound/lib/SoundSystem.d.ts.map +0 -1
  192. package/dist/packages/plugin-sound/lib/index.d.ts +0 -3
  193. package/dist/packages/plugin-sound/lib/index.d.ts.map +0 -1
  194. package/dist/packages/plugin-stats/lib/Stats.d.ts +0 -19
  195. package/dist/packages/plugin-stats/lib/Stats.d.ts.map +0 -1
  196. package/dist/packages/plugin-stats/lib/StatsComponent.d.ts +0 -7
  197. package/dist/packages/plugin-stats/lib/StatsComponent.d.ts.map +0 -1
  198. package/dist/packages/plugin-stats/lib/StatsSystem.d.ts +0 -28
  199. package/dist/packages/plugin-stats/lib/StatsSystem.d.ts.map +0 -1
  200. package/dist/packages/plugin-stats/lib/hooks/BaseHooks.d.ts +0 -18
  201. package/dist/packages/plugin-stats/lib/hooks/BaseHooks.d.ts.map +0 -1
  202. package/dist/packages/plugin-stats/lib/hooks/GLHook.d.ts +0 -11
  203. package/dist/packages/plugin-stats/lib/hooks/GLHook.d.ts.map +0 -1
  204. package/dist/packages/plugin-stats/lib/hooks/TextureHook.d.ts +0 -16
  205. package/dist/packages/plugin-stats/lib/hooks/TextureHook.d.ts.map +0 -1
  206. package/dist/packages/plugin-stats/lib/index.d.ts +0 -9
  207. package/dist/packages/plugin-stats/lib/index.d.ts.map +0 -1
  208. package/dist/packages/plugin-transition/lib/Animation.d.ts +0 -38
  209. package/dist/packages/plugin-transition/lib/Animation.d.ts.map +0 -1
  210. package/dist/packages/plugin-transition/lib/component.d.ts +0 -35
  211. package/dist/packages/plugin-transition/lib/component.d.ts.map +0 -1
  212. package/dist/packages/plugin-transition/lib/index.d.ts +0 -3
  213. package/dist/packages/plugin-transition/lib/index.d.ts.map +0 -1
  214. package/dist/packages/plugin-transition/lib/system.d.ts +0 -6
  215. package/dist/packages/plugin-transition/lib/system.d.ts.map +0 -1
  216. package/dist/packages/renderer-adapter/lib/Application.d.ts +0 -3
  217. package/dist/packages/renderer-adapter/lib/Application.d.ts.map +0 -1
  218. package/dist/packages/renderer-adapter/lib/Container.d.ts +0 -5
  219. package/dist/packages/renderer-adapter/lib/Container.d.ts.map +0 -1
  220. package/dist/packages/renderer-adapter/lib/Graphics.d.ts +0 -5
  221. package/dist/packages/renderer-adapter/lib/Graphics.d.ts.map +0 -1
  222. package/dist/packages/renderer-adapter/lib/NinePatch.d.ts +0 -5
  223. package/dist/packages/renderer-adapter/lib/NinePatch.d.ts.map +0 -1
  224. package/dist/packages/renderer-adapter/lib/Sprite.d.ts +0 -9
  225. package/dist/packages/renderer-adapter/lib/Sprite.d.ts.map +0 -1
  226. package/dist/packages/renderer-adapter/lib/SpriteAnimation.d.ts +0 -14
  227. package/dist/packages/renderer-adapter/lib/SpriteAnimation.d.ts.map +0 -1
  228. package/dist/packages/renderer-adapter/lib/Text.d.ts +0 -6
  229. package/dist/packages/renderer-adapter/lib/Text.d.ts.map +0 -1
  230. package/dist/packages/renderer-adapter/lib/TilingSprite.d.ts +0 -9
  231. package/dist/packages/renderer-adapter/lib/TilingSprite.d.ts.map +0 -1
  232. package/dist/packages/renderer-adapter/lib/index.d.ts +0 -9
  233. package/dist/packages/renderer-adapter/lib/index.d.ts.map +0 -1
  234. package/dist/packages/spine-base/lib/Spine.d.ts +0 -32
  235. package/dist/packages/spine-base/lib/Spine.d.ts.map +0 -1
  236. package/dist/packages/spine-base/lib/SpineData.d.ts +0 -5
  237. package/dist/packages/spine-base/lib/SpineData.d.ts.map +0 -1
  238. package/dist/packages/spine-base/lib/SpineSystem.d.ts +0 -20
  239. package/dist/packages/spine-base/lib/SpineSystem.d.ts.map +0 -1
  240. package/dist/packages/spine-base/lib/TexCache.d.ts +0 -10
  241. package/dist/packages/spine-base/lib/TexCache.d.ts.map +0 -1
  242. package/dist/packages/spine-base/lib/index.d.ts +0 -4
  243. package/dist/packages/spine-base/lib/index.d.ts.map +0 -1
@@ -18,37 +18,12 @@ MERCHANTABLITY OR NON-INFRINGEMENT.
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  See the Apache Version 2.0 License for specific language governing permissions
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  and limitations under the License.
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  ***************************************************************************** */
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- /* global Reflect, Promise */
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-
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- var extendStatics = function(d, b) {
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- extendStatics = Object.setPrototypeOf ||
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- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
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- return extendStatics(d, b);
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- extendStatics(d, b);
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- function __() { this.constructor = d; }
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- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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- }
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  function __decorate(decorators, target, key, desc) {
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  if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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  else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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  return c > 3 && r && Object.defineProperty(target, key, r), r;
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  /*!
@@ -10889,15 +10864,11 @@ exports.PhysicsType = void 0;
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10893
- __extends(Physics, _super);
10894
- function Physics() {
10895
- return _super !== null && _super.apply(this, arguments) || this;
10896
- }
10897
- Physics.prototype.init = function (params) {
10867
+ class Physics extends eva_js.Component {
10868
+ init(params) {
10898
10869
  this.bodyParams = params;
10899
- };
10900
- Physics.prototype.update = function () {
10870
+ }
10871
+ update() {
10901
10872
  if (this.body && this.gameObject) {
10902
10873
  this.gameObject.transform.anchor.x = 0;
10903
10874
  this.gameObject.transform.anchor.y = 0;
@@ -10907,28 +10878,27 @@ var Physics = (function (_super) {
10907
10878
  this.gameObject.transform.rotation = this.body.angle;
10908
10879
  }
10909
10880
  }
10910
- };
10911
- Physics.prototype.onDestroy = function () {
10881
+ }
10882
+ onDestroy() {
10912
10883
  Matter$1.World.remove(this.PhysicsEngine.world, this.body, true);
10913
- };
10914
- Physics.componentName = 'Physics';
10915
- return Physics;
10916
- }(eva_js.Component));
10884
+ }
10885
+ }
10886
+ Physics.componentName = 'Physics';
10917
10887
 
10918
- var BodiesFactory = (function () {
10919
- function BodiesFactory() {
10888
+ class BodiesFactory {
10889
+ constructor() {
10920
10890
  this.Bodies = Matter$1.Bodies;
10921
10891
  }
10922
- BodiesFactory.prototype.create = function (component) {
10923
- var body = null;
10924
- var gameObject = component.gameObject, bodyParams = component.bodyParams;
10925
- var coordinate = this.getCoordinate(gameObject);
10926
- var x = bodyParams.position ? bodyParams.position.x : coordinate.x;
10927
- var y = bodyParams.position ? bodyParams.position.y : coordinate.y;
10892
+ create(component) {
10893
+ let body = null;
10894
+ const { gameObject, bodyParams } = component;
10895
+ const coordinate = this.getCoordinate(gameObject);
10896
+ const x = bodyParams.position ? bodyParams.position.x : coordinate.x;
10897
+ const y = bodyParams.position ? bodyParams.position.y : coordinate.y;
10928
10898
  switch (bodyParams.type) {
10929
10899
  case exports.PhysicsType.RECTANGLE: {
10930
- var width = gameObject.transform.size.width * gameObject.transform.scale.x;
10931
- var height = gameObject.transform.size.height * gameObject.transform.scale.y;
10900
+ const width = gameObject.transform.size.width * gameObject.transform.scale.x;
10901
+ const height = gameObject.transform.size.height * gameObject.transform.scale.y;
10932
10902
  body = this.Bodies.rectangle(x, y, width, height, bodyParams.bodyOptions);
10933
10903
  break;
10934
10904
  }
@@ -10942,25 +10912,23 @@ var BodiesFactory = (function () {
10942
10912
  }
10943
10913
  }
10944
10914
  return body;
10945
- };
10946
- BodiesFactory.prototype.getCoordinate = function (gameObject) {
10947
- var x = gameObject.transform.position.x + gameObject.transform.anchor.x * gameObject.parent.transform.size.width;
10948
- var y = gameObject.transform.position.y + gameObject.transform.anchor.y * gameObject.parent.transform.size.height;
10915
+ }
10916
+ getCoordinate(gameObject) {
10917
+ const x = gameObject.transform.position.x + gameObject.transform.anchor.x * gameObject.parent.transform.size.width;
10918
+ const y = gameObject.transform.position.y + gameObject.transform.anchor.y * gameObject.parent.transform.size.height;
10949
10919
  return {
10950
- x: x,
10951
- y: y,
10920
+ x,
10921
+ y,
10952
10922
  };
10953
- };
10954
- return BodiesFactory;
10955
- }());
10956
- var BodiesFactory$1 = BodiesFactory;
10923
+ }
10924
+ }
10957
10925
 
10958
- var PhysicsEngine = (function () {
10959
- function PhysicsEngine(game, options) {
10926
+ class PhysicsEngine {
10927
+ constructor(game, options) {
10960
10928
  this.enabled = false;
10961
10929
  this.Engine = Matter$1.Engine;
10962
10930
  this.World = Matter$1.World;
10963
- this.bodiesFatoty = new BodiesFactory$1();
10931
+ this.bodiesFatoty = new BodiesFactory();
10964
10932
  this.Render = Matter$1.Render;
10965
10933
  this.Runner = Matter$1.Runner;
10966
10934
  this.Constraint = Matter$1.Constraint;
@@ -10973,13 +10941,13 @@ var PhysicsEngine = (function () {
10973
10941
  deltaSampleSize: this.options.deltaSampleSize || 1,
10974
10942
  });
10975
10943
  }
10976
- PhysicsEngine.prototype.start = function () {
10944
+ start() {
10977
10945
  var _a;
10978
10946
  this.engine = this.Engine.create();
10979
- var world = this.World.create(this.options.world);
10947
+ const world = this.World.create(this.options.world);
10980
10948
  this.engine.world = world;
10981
10949
  if (this.options.isTest) {
10982
- var render = this.Render.create({
10950
+ const render = this.Render.create({
10983
10951
  element: this.options.element,
10984
10952
  engine: this.engine,
10985
10953
  canvas: (_a = this.options.canvas) !== null && _a !== void 0 ? _a : document.createElement('canvas'),
@@ -10997,22 +10965,22 @@ var PhysicsEngine = (function () {
10997
10965
  this.initMouse();
10998
10966
  this.initCollisionEvents();
10999
10967
  this.initBodyEvents();
11000
- };
11001
- PhysicsEngine.prototype.update = function (e) {
10968
+ }
10969
+ update(e) {
11002
10970
  if (!this.options.isTest) {
11003
10971
  this.Runner.tick(this.runner, this.engine, e.currentTime);
11004
10972
  }
11005
- };
11006
- PhysicsEngine.prototype.stop = function () {
10973
+ }
10974
+ stop() {
11007
10975
  this.enabled = false;
11008
10976
  this.runner.enabled = false;
11009
- };
11010
- PhysicsEngine.prototype.awake = function () {
10977
+ }
10978
+ awake() {
11011
10979
  this.enabled = true;
11012
10980
  this.runner.enabled = true;
11013
- };
11014
- PhysicsEngine.prototype.add = function (component) {
11015
- var body = this.createBodies(component);
10981
+ }
10982
+ add(component) {
10983
+ const body = this.createBodies(component);
11016
10984
  this.World.add(this.engine.world, [body]);
11017
10985
  component.body = body;
11018
10986
  component.Body = Matter$1.Body;
@@ -11021,101 +10989,82 @@ var PhysicsEngine = (function () {
11021
10989
  component.mouseConstraint = this.mouseConstraint;
11022
10990
  component.World = this.World;
11023
10991
  body.component = component;
11024
- };
11025
- PhysicsEngine.prototype.change = function (component) {
11026
- var newBody = this.createBodies(component);
10992
+ }
10993
+ change(component) {
10994
+ const newBody = this.createBodies(component);
11027
10995
  this.World.remove(this.engine.world, component.body, true);
11028
10996
  this.World.add(this.engine.world, [newBody]);
11029
10997
  component.body = newBody;
11030
- };
11031
- PhysicsEngine.prototype.remove = function (component) {
10998
+ }
10999
+ remove(component) {
11032
11000
  this.World.remove(this.engine.world, component.body, true);
11033
11001
  component.body = undefined;
11034
- };
11035
- PhysicsEngine.prototype.createBodies = function (params) {
11036
- var body = this.bodiesFatoty.create(params);
11002
+ }
11003
+ createBodies(params) {
11004
+ const body = this.bodiesFatoty.create(params);
11037
11005
  return body;
11038
- };
11039
- PhysicsEngine.prototype.initCollisionEvents = function () {
11040
- var _this = this;
11041
- this.collisionEvents.forEach(function (eventName) {
11042
- Matter$1.Events.on(_this.engine, eventName, function (event) {
11043
- var pairs = event.pairs || [];
11044
- for (var i = 0; i < pairs.length; i++) {
11045
- var pair = pairs[i];
11046
- var bodyA = pair.bodyA, bodyB = pair.bodyB;
11047
- var componentA = bodyA.component;
11048
- var componentB = bodyB.component;
11006
+ }
11007
+ initCollisionEvents() {
11008
+ this.collisionEvents.forEach(eventName => {
11009
+ Matter$1.Events.on(this.engine, eventName, event => {
11010
+ const pairs = event.pairs || [];
11011
+ for (let i = 0; i < pairs.length; i++) {
11012
+ const pair = pairs[i];
11013
+ const { bodyA, bodyB } = pair;
11014
+ const componentA = bodyA.component;
11015
+ const componentB = bodyB.component;
11049
11016
  componentA.emit(eventName, componentB.gameObject, componentA.gameObject);
11050
11017
  componentB.emit(eventName, componentA.gameObject, componentB.gameObject);
11051
11018
  }
11052
11019
  });
11053
11020
  });
11054
- };
11055
- PhysicsEngine.prototype.initMouse = function () {
11021
+ }
11022
+ initMouse() {
11056
11023
  if (this.options.mouse && this.options.mouse.open) {
11057
- var mouse = Matter$1.Mouse.create(this.game.canvas);
11058
- var options = this.options.mouse.constraint
11024
+ const mouse = Matter$1.Mouse.create(this.game.canvas);
11025
+ let options = this.options.mouse.constraint
11059
11026
  ? {
11060
- mouse: mouse,
11027
+ mouse,
11061
11028
  constraint: this.options.mouse.constraint,
11062
11029
  }
11063
11030
  : {
11064
- mouse: mouse,
11031
+ mouse,
11065
11032
  };
11066
11033
  this.mouseConstraint = Matter$1.MouseConstraint.create(this.engine, options);
11067
11034
  this.World.add(this.engine.world, this.mouseConstraint);
11068
11035
  }
11069
- };
11070
- PhysicsEngine.prototype.initBodyEvents = function () {
11071
- var _this = this;
11072
- this.bodyEvents.forEach(function (eventName) {
11073
- Matter$1.Events.on(_this.engine, eventName, function (e) {
11074
- var bodies = e.source.world.bodies;
11075
- bodies.forEach(function (body) {
11036
+ }
11037
+ initBodyEvents() {
11038
+ this.bodyEvents.forEach(eventName => {
11039
+ Matter$1.Events.on(this.engine, eventName, e => {
11040
+ const bodies = e.source.world.bodies;
11041
+ bodies.forEach(body => {
11076
11042
  body.component.emit(eventName, body, body.component.gameObject);
11077
11043
  });
11078
11044
  });
11079
11045
  });
11080
- };
11081
- return PhysicsEngine;
11082
- }());
11083
- var PhysicsEngine$1 = PhysicsEngine;
11084
-
11085
- var PhysicsSystem = (function (_super) {
11086
- __extends(PhysicsSystem, _super);
11087
- function PhysicsSystem() {
11088
- return _super !== null && _super.apply(this, arguments) || this;
11089
11046
  }
11090
- PhysicsSystem.prototype.init = function (param) {
11091
- this.engine = new PhysicsEngine$1(this.game, param);
11047
+ }
11048
+
11049
+ let PhysicsSystem = class PhysicsSystem extends eva_js.System {
11050
+ init(param) {
11051
+ this.engine = new PhysicsEngine(this.game, param);
11092
11052
  this.game.canvas.setAttribute('data-pixel-ratio', (param.resolution || '1'));
11093
- };
11094
- PhysicsSystem.prototype.awake = function () { };
11095
- PhysicsSystem.prototype.start = function () {
11053
+ }
11054
+ awake() { }
11055
+ start() {
11096
11056
  this.engine.start();
11097
- };
11098
- PhysicsSystem.prototype.update = function (e) {
11099
- var e_1, _a;
11100
- var changes = this.componentObserver.clear();
11101
- try {
11102
- for (var changes_1 = __values(changes), changes_1_1 = changes_1.next(); !changes_1_1.done; changes_1_1 = changes_1.next()) {
11103
- var changed = changes_1_1.value;
11104
- if (changed) {
11105
- this.componentChanged(changed);
11106
- }
11107
- }
11108
- }
11109
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
11110
- finally {
11111
- try {
11112
- if (changes_1_1 && !changes_1_1.done && (_a = changes_1.return)) _a.call(changes_1);
11057
+ }
11058
+ update(e) {
11059
+ const changes = this.componentObserver.clear();
11060
+ for (const changed of changes) {
11061
+ if (changed) {
11062
+ this.componentChanged(changed);
11113
11063
  }
11114
- finally { if (e_1) throw e_1.error; }
11115
11064
  }
11116
11065
  this.engine.update(e);
11117
- };
11118
- PhysicsSystem.prototype.componentChanged = function (changed) {
11066
+ }
11067
+ componentChanged(changed) {
11119
11068
  if (changed.component instanceof Physics) {
11120
11069
  switch (changed.type) {
11121
11070
  case eva_js.OBSERVER_TYPE.ADD: {
@@ -11137,38 +11086,37 @@ var PhysicsSystem = (function (_super) {
11137
11086
  switch (changed.type) {
11138
11087
  case eva_js.OBSERVER_TYPE.CHANGE: {
11139
11088
  if (changed.component.parent) {
11140
- var physics = changed.gameObject.getComponent(Physics);
11089
+ let physics = changed.gameObject.getComponent(Physics);
11141
11090
  if (physics && !physics.body) {
11142
11091
  this.engine.add(physics);
11143
11092
  }
11144
11093
  }
11145
11094
  else {
11146
- var physics = changed.gameObject.getComponent(Physics);
11095
+ let physics = changed.gameObject.getComponent(Physics);
11147
11096
  physics && this.engine.remove(physics);
11148
11097
  }
11149
11098
  }
11150
11099
  }
11151
11100
  }
11152
- };
11153
- PhysicsSystem.prototype.lateUpdate = function () { };
11154
- PhysicsSystem.prototype.onResume = function () {
11101
+ }
11102
+ lateUpdate() { }
11103
+ onResume() {
11155
11104
  if (!this.engine.enabled) {
11156
11105
  this.engine.awake();
11157
11106
  }
11158
- };
11159
- PhysicsSystem.prototype.onPause = function () {
11107
+ }
11108
+ onPause() {
11160
11109
  this.engine.stop();
11161
- };
11162
- PhysicsSystem.prototype.onDestroy = function () { };
11163
- PhysicsSystem.systemName = 'PhysicsSystem';
11164
- PhysicsSystem = __decorate([
11165
- eva_js.decorators.componentObserver({
11166
- Physics: [{ prop: ['bodyParams'], deep: true }],
11167
- Transform: ['_parent'],
11168
- })
11169
- ], PhysicsSystem);
11170
- return PhysicsSystem;
11171
- }(eva_js.System));
11110
+ }
11111
+ onDestroy() { }
11112
+ };
11113
+ PhysicsSystem.systemName = 'PhysicsSystem';
11114
+ PhysicsSystem = __decorate([
11115
+ eva_js.decorators.componentObserver({
11116
+ Physics: [{ prop: ['bodyParams'], deep: true }],
11117
+ Transform: ['_parent'],
11118
+ })
11119
+ ], PhysicsSystem);
11172
11120
  var PhysicsSystem$1 = PhysicsSystem;
11173
11121
 
11174
11122
  exports.Physics = Physics;