@eva/eva.js 1.2.6 → 1.2.7-editor.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,9 +1,9 @@
1
1
  function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
2
2
 
3
- import { __extends as __extends$1, __spread, __values, __decorate, __awaiter, __generator } from 'tslib';
3
+ import { __extends as __extends$1, __spread, __values, __decorate, __metadata, __awaiter, __generator } from 'tslib';
4
4
  import EventEmitter from 'eventemitter3';
5
5
  import { isEqual, isObject } from 'lodash-es';
6
- import { type, step } from '@eva/inspector-decorator';
6
+ import { Field } from '@eva/inspector-decorator';
7
7
  import { requestAnimationFrame, windowAlias, navigator, documentAlias, XMLHttpRequestAlias } from '@eva/miniprogram-adapter';
8
8
 
9
9
  function getComponentName(component) {
@@ -344,6 +344,70 @@ function setSystemObserver(system, S) {
344
344
  systemInstance[S.systemName] = system;
345
345
  }
346
346
 
347
+ var Vector2 = function () {
348
+ function Vector2() {}
349
+
350
+ __decorate([Field({
351
+ step: 0.1,
352
+ default: 0
353
+ }), __metadata("design:type", Number)], Vector2.prototype, "x", void 0);
354
+
355
+ __decorate([Field({
356
+ step: 0.1,
357
+ default: 0
358
+ }), __metadata("design:type", Number)], Vector2.prototype, "y", void 0);
359
+
360
+ return Vector2;
361
+ }();
362
+
363
+ var IntVector2 = function () {
364
+ function IntVector2() {}
365
+
366
+ __decorate([Field({
367
+ step: 1,
368
+ default: 0
369
+ }), __metadata("design:type", Number)], IntVector2.prototype, "x", void 0);
370
+
371
+ __decorate([Field({
372
+ step: 1,
373
+ default: 0
374
+ }), __metadata("design:type", Number)], IntVector2.prototype, "y", void 0);
375
+
376
+ return IntVector2;
377
+ }();
378
+
379
+ var Size2 = function () {
380
+ function Size2() {}
381
+
382
+ __decorate([Field({
383
+ step: 1,
384
+ default: 0
385
+ }), __metadata("design:type", Number)], Size2.prototype, "width", void 0);
386
+
387
+ __decorate([Field({
388
+ step: 1,
389
+ default: 0
390
+ }), __metadata("design:type", Number)], Size2.prototype, "height", void 0);
391
+
392
+ return Size2;
393
+ }();
394
+
395
+ var Scale = function () {
396
+ function Scale() {}
397
+
398
+ __decorate([Field({
399
+ step: 0.1,
400
+ default: 1
401
+ }), __metadata("design:type", Number)], Scale.prototype, "x", void 0);
402
+
403
+ __decorate([Field({
404
+ step: 0.1,
405
+ default: 1
406
+ }), __metadata("design:type", Number)], Scale.prototype, "y", void 0);
407
+
408
+ return Scale;
409
+ }();
410
+
347
411
  var Transform = function (_super) {
348
412
  __extends$1(Transform, _super);
349
413
 
@@ -352,6 +416,7 @@ var Transform = function (_super) {
352
416
 
353
417
  _this.name = 'Transform';
354
418
  _this._parent = null;
419
+ _this.childIndex = -1;
355
420
  _this.inScene = false;
356
421
  _this.children = [];
357
422
  _this.position = {
@@ -428,17 +493,17 @@ var Transform = function (_super) {
428
493
  });
429
494
 
430
495
  Transform.prototype.addChild = function (child) {
431
- if (child.parent === this) {
432
- var index = this.children.findIndex(function (item) {
433
- return item === child;
434
- });
435
- this.children.splice(index, 1);
436
- } else if (child.parent) {
496
+ if (child.parent) {
437
497
  child.parent.removeChild(child);
438
498
  }
439
499
 
440
500
  child._parent = this;
441
- this.children.push(child);
501
+
502
+ if (child.childIndex > -1) {
503
+ this.children.splice(child.childIndex, 0, child);
504
+ } else {
505
+ this.children.push(child);
506
+ }
442
507
  };
443
508
 
444
509
  Transform.prototype.removeChild = function (child) {
@@ -458,19 +523,33 @@ var Transform = function (_super) {
458
523
 
459
524
  Transform.componentName = 'Transform';
460
525
 
461
- __decorate([type('vector2'), step(1)], Transform.prototype, "position", void 0);
526
+ __decorate([Field(function () {
527
+ return IntVector2;
528
+ }), __metadata("design:type", IntVector2)], Transform.prototype, "position", void 0);
462
529
 
463
- __decorate([type('size'), step(1)], Transform.prototype, "size", void 0);
530
+ __decorate([Field(function () {
531
+ return Size2;
532
+ }), __metadata("design:type", Size2)], Transform.prototype, "size", void 0);
464
533
 
465
- __decorate([type('vector2'), step(0.1)], Transform.prototype, "origin", void 0);
534
+ __decorate([Field(function () {
535
+ return Vector2;
536
+ }), __metadata("design:type", Vector2)], Transform.prototype, "origin", void 0);
466
537
 
467
- __decorate([type('vector2'), step(0.1)], Transform.prototype, "anchor", void 0);
538
+ __decorate([Field(function () {
539
+ return Vector2;
540
+ }), __metadata("design:type", Vector2)], Transform.prototype, "anchor", void 0);
468
541
 
469
- __decorate([type('vector2'), step(0.1)], Transform.prototype, "scale", void 0);
542
+ __decorate([Field(function () {
543
+ return Scale;
544
+ }), __metadata("design:type", Vector2)], Transform.prototype, "scale", void 0);
470
545
 
471
- __decorate([type('vector2'), step(0.1)], Transform.prototype, "skew", void 0);
546
+ __decorate([Field(function () {
547
+ return Vector2;
548
+ }), __metadata("design:type", Vector2)], Transform.prototype, "skew", void 0);
472
549
 
473
- __decorate([type('number'), step(0.1)], Transform.prototype, "rotation", void 0);
550
+ __decorate([Field({
551
+ step: 0.1
552
+ }), __metadata("design:type", Number)], Transform.prototype, "rotation", void 0);
474
553
 
475
554
  return Transform;
476
555
  }(Component$1);
@@ -568,6 +647,15 @@ var GameObject = function () {
568
647
  gameObject.scene = this.scene;
569
648
  };
570
649
 
650
+ GameObject.prototype.addChildAt = function (gameObject, index) {
651
+ if (index > this.transform.children.length) {
652
+ throw new Error(gameObject.name + "addChildAt: The index 18 supplied is out of bounds " + this.transform.children.length);
653
+ }
654
+
655
+ this.addChild(gameObject);
656
+ gameObject.transform.childIndex = index;
657
+ };
658
+
571
659
  GameObject.prototype.removeChild = function (gameObject) {
572
660
  if (!(gameObject instanceof GameObject) || !gameObject.parent || gameObject.parent !== this) {
573
661
  return gameObject;
@@ -1204,26 +1292,21 @@ var getAllGameObjects = function getAllGameObjects(game) {
1204
1292
  return __spread(mainSceneGameObjects, otherSceneGameObjects);
1205
1293
  };
1206
1294
 
1207
- var gameObjectLoop = function gameObjectLoop(e, gameObjects) {
1208
- var e_2, _a, e_3, _b, e_4, _c, e_5, _d;
1209
-
1210
- if (gameObjects === void 0) {
1211
- gameObjects = [];
1212
- }
1295
+ var gameObjectResume = function gameObjectResume(gameObjects) {
1296
+ var e_2, _a, e_3, _b;
1213
1297
 
1214
1298
  try {
1215
1299
  for (var gameObjects_1 = __values(gameObjects), gameObjects_1_1 = gameObjects_1.next(); !gameObjects_1_1.done; gameObjects_1_1 = gameObjects_1.next()) {
1216
1300
  var gameObject = gameObjects_1_1.value;
1217
1301
 
1218
1302
  try {
1219
- for (var _e = (e_3 = void 0, __values(gameObject.components)), _f = _e.next(); !_f.done; _f = _e.next()) {
1220
- var component = _f.value;
1303
+ for (var _c = (e_3 = void 0, __values(gameObject.components)), _d = _c.next(); !_d.done; _d = _c.next()) {
1304
+ var component = _d.value;
1221
1305
 
1222
1306
  try {
1223
- triggerStart(component);
1224
- component.update && component.update(e);
1307
+ component.onResume && component.onResume();
1225
1308
  } catch (e) {
1226
- console.error("gameObject: " + gameObject.name + " " + component.name + " update error", e);
1309
+ console.error("gameObject: " + gameObject.name + ", " + component.name + ", onResume error", e);
1227
1310
  }
1228
1311
  }
1229
1312
  } catch (e_3_1) {
@@ -1232,7 +1315,7 @@ var gameObjectLoop = function gameObjectLoop(e, gameObjects) {
1232
1315
  };
1233
1316
  } finally {
1234
1317
  try {
1235
- if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
1318
+ if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
1236
1319
  } finally {
1237
1320
  if (e_3) throw e_3.error;
1238
1321
  }
@@ -1249,19 +1332,23 @@ var gameObjectLoop = function gameObjectLoop(e, gameObjects) {
1249
1332
  if (e_2) throw e_2.error;
1250
1333
  }
1251
1334
  }
1335
+ };
1336
+
1337
+ var gameObjectPause = function gameObjectPause(gameObjects) {
1338
+ var e_4, _a, e_5, _b;
1252
1339
 
1253
1340
  try {
1254
1341
  for (var gameObjects_2 = __values(gameObjects), gameObjects_2_1 = gameObjects_2.next(); !gameObjects_2_1.done; gameObjects_2_1 = gameObjects_2.next()) {
1255
1342
  var gameObject = gameObjects_2_1.value;
1256
1343
 
1257
1344
  try {
1258
- for (var _g = (e_5 = void 0, __values(gameObject.components)), _h = _g.next(); !_h.done; _h = _g.next()) {
1259
- var component = _h.value;
1345
+ for (var _c = (e_5 = void 0, __values(gameObject.components)), _d = _c.next(); !_d.done; _d = _c.next()) {
1346
+ var component = _d.value;
1260
1347
 
1261
1348
  try {
1262
- component.lateUpdate && component.lateUpdate(e);
1349
+ component.onPause && component.onPause();
1263
1350
  } catch (e) {
1264
- console.error("gameObject: " + gameObject.name + " " + component.name + " lateUpdate error", e);
1351
+ console.error("gameObject: " + gameObject.name + ", " + component.name + ", onResume error", e);
1265
1352
  }
1266
1353
  }
1267
1354
  } catch (e_5_1) {
@@ -1270,7 +1357,7 @@ var gameObjectLoop = function gameObjectLoop(e, gameObjects) {
1270
1357
  };
1271
1358
  } finally {
1272
1359
  try {
1273
- if (_h && !_h.done && (_d = _g.return)) _d.call(_g);
1360
+ if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
1274
1361
  } finally {
1275
1362
  if (e_5) throw e_5.error;
1276
1363
  }
@@ -1282,102 +1369,18 @@ var gameObjectLoop = function gameObjectLoop(e, gameObjects) {
1282
1369
  };
1283
1370
  } finally {
1284
1371
  try {
1285
- if (gameObjects_2_1 && !gameObjects_2_1.done && (_c = gameObjects_2.return)) _c.call(gameObjects_2);
1372
+ if (gameObjects_2_1 && !gameObjects_2_1.done && (_a = gameObjects_2.return)) _a.call(gameObjects_2);
1286
1373
  } finally {
1287
1374
  if (e_4) throw e_4.error;
1288
1375
  }
1289
1376
  }
1290
1377
  };
1291
1378
 
1292
- var gameObjectResume = function gameObjectResume(gameObjects) {
1293
- var e_6, _a, e_7, _b;
1294
-
1295
- try {
1296
- for (var gameObjects_3 = __values(gameObjects), gameObjects_3_1 = gameObjects_3.next(); !gameObjects_3_1.done; gameObjects_3_1 = gameObjects_3.next()) {
1297
- var gameObject = gameObjects_3_1.value;
1298
-
1299
- try {
1300
- for (var _c = (e_7 = void 0, __values(gameObject.components)), _d = _c.next(); !_d.done; _d = _c.next()) {
1301
- var component = _d.value;
1302
-
1303
- try {
1304
- component.onResume && component.onResume();
1305
- } catch (e) {
1306
- console.error("gameObject: " + gameObject.name + ", " + component.name + ", onResume error", e);
1307
- }
1308
- }
1309
- } catch (e_7_1) {
1310
- e_7 = {
1311
- error: e_7_1
1312
- };
1313
- } finally {
1314
- try {
1315
- if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
1316
- } finally {
1317
- if (e_7) throw e_7.error;
1318
- }
1319
- }
1320
- }
1321
- } catch (e_6_1) {
1322
- e_6 = {
1323
- error: e_6_1
1324
- };
1325
- } finally {
1326
- try {
1327
- if (gameObjects_3_1 && !gameObjects_3_1.done && (_a = gameObjects_3.return)) _a.call(gameObjects_3);
1328
- } finally {
1329
- if (e_6) throw e_6.error;
1330
- }
1331
- }
1332
- };
1333
-
1334
- var gameObjectPause = function gameObjectPause(gameObjects) {
1335
- var e_8, _a, e_9, _b;
1336
-
1337
- try {
1338
- for (var gameObjects_4 = __values(gameObjects), gameObjects_4_1 = gameObjects_4.next(); !gameObjects_4_1.done; gameObjects_4_1 = gameObjects_4.next()) {
1339
- var gameObject = gameObjects_4_1.value;
1340
-
1341
- try {
1342
- for (var _c = (e_9 = void 0, __values(gameObject.components)), _d = _c.next(); !_d.done; _d = _c.next()) {
1343
- var component = _d.value;
1344
-
1345
- try {
1346
- component.onPause && component.onPause();
1347
- } catch (e) {
1348
- console.error("gameObject: " + gameObject.name + ", " + component.name + ", onResume error", e);
1349
- }
1350
- }
1351
- } catch (e_9_1) {
1352
- e_9 = {
1353
- error: e_9_1
1354
- };
1355
- } finally {
1356
- try {
1357
- if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
1358
- } finally {
1359
- if (e_9) throw e_9.error;
1360
- }
1361
- }
1362
- }
1363
- } catch (e_8_1) {
1364
- e_8 = {
1365
- error: e_8_1
1366
- };
1367
- } finally {
1368
- try {
1369
- if (gameObjects_4_1 && !gameObjects_4_1.done && (_a = gameObjects_4.return)) _a.call(gameObjects_4);
1370
- } finally {
1371
- if (e_8) throw e_8.error;
1372
- }
1373
- }
1374
- };
1375
-
1376
1379
  var Game = function (_super) {
1377
1380
  __extends$1(Game, _super);
1378
1381
 
1379
1382
  function Game(_a) {
1380
- var e_10, _b;
1383
+ var e_6, _b;
1381
1384
 
1382
1385
  var _c = _a === void 0 ? {} : _a,
1383
1386
  systems = _c.systems,
@@ -1386,7 +1389,9 @@ var Game = function (_super) {
1386
1389
  _e = _c.autoStart,
1387
1390
  autoStart = _e === void 0 ? true : _e,
1388
1391
  _f = _c.needScene,
1389
- needScene = _f === void 0 ? true : _f;
1392
+ needScene = _f === void 0 ? true : _f,
1393
+ _g = _c.mode,
1394
+ mode = _g === void 0 ? 'PLAY' : _g;
1390
1395
 
1391
1396
  var _this = _super.call(this) || this;
1392
1397
 
@@ -1394,6 +1399,8 @@ var Game = function (_super) {
1394
1399
  _this.started = false;
1395
1400
  _this.multiScenes = [];
1396
1401
  _this.systems = [];
1402
+ _this.mode = 'PLAY';
1403
+ _this.mode = mode;
1397
1404
 
1398
1405
  if (windowAlias.__EVA_INSPECTOR_ENV__) {
1399
1406
  windowAlias.__EVA_GAME_INSTANCE__ = _this;
@@ -1413,15 +1420,15 @@ var Game = function (_super) {
1413
1420
 
1414
1421
  _this.addSystem(system);
1415
1422
  }
1416
- } catch (e_10_1) {
1417
- e_10 = {
1418
- error: e_10_1
1423
+ } catch (e_6_1) {
1424
+ e_6 = {
1425
+ error: e_6_1
1419
1426
  };
1420
1427
  } finally {
1421
1428
  try {
1422
1429
  if (systems_1_1 && !systems_1_1.done && (_b = systems_1.return)) _b.call(systems_1);
1423
1430
  } finally {
1424
- if (e_10) throw e_10.error;
1431
+ if (e_6) throw e_6.error;
1425
1432
  }
1426
1433
  }
1427
1434
  }
@@ -1550,9 +1557,9 @@ var Game = function (_super) {
1550
1557
  var _this = this;
1551
1558
 
1552
1559
  this.ticker.add(function (e) {
1553
- var e_11, _a, e_12, _b;
1560
+ var e_7, _a, e_8, _b;
1554
1561
 
1555
- _this.scene && gameObjectLoop(e, _this.gameObjects);
1562
+ _this.scene && _this.gameObjectLoop(e, _this.gameObjects);
1556
1563
 
1557
1564
  try {
1558
1565
  for (var _c = __values(_this.systems), _d = _c.next(); !_d.done; _d = _c.next()) {
@@ -1565,15 +1572,15 @@ var Game = function (_super) {
1565
1572
  console.error(system.constructor.systemName + " update error", e);
1566
1573
  }
1567
1574
  }
1568
- } catch (e_11_1) {
1569
- e_11 = {
1570
- error: e_11_1
1575
+ } catch (e_7_1) {
1576
+ e_7 = {
1577
+ error: e_7_1
1571
1578
  };
1572
1579
  } finally {
1573
1580
  try {
1574
1581
  if (_d && !_d.done && (_a = _c.return)) _a.call(_c);
1575
1582
  } finally {
1576
- if (e_11) throw e_11.error;
1583
+ if (e_7) throw e_7.error;
1577
1584
  }
1578
1585
  }
1579
1586
 
@@ -1587,22 +1594,22 @@ var Game = function (_super) {
1587
1594
  console.error(system.constructor.systemName + " lateUpdate error", e);
1588
1595
  }
1589
1596
  }
1590
- } catch (e_12_1) {
1591
- e_12 = {
1592
- error: e_12_1
1597
+ } catch (e_8_1) {
1598
+ e_8 = {
1599
+ error: e_8_1
1593
1600
  };
1594
1601
  } finally {
1595
1602
  try {
1596
1603
  if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
1597
1604
  } finally {
1598
- if (e_12) throw e_12.error;
1605
+ if (e_8) throw e_8.error;
1599
1606
  }
1600
1607
  }
1601
1608
  });
1602
1609
  };
1603
1610
 
1604
1611
  Game.prototype.triggerResume = function () {
1605
- var e_13, _a;
1612
+ var e_9, _a;
1606
1613
 
1607
1614
  gameObjectResume(this.gameObjects);
1608
1615
 
@@ -1616,21 +1623,21 @@ var Game = function (_super) {
1616
1623
  console.error(system.constructor.systemName + ", onResume error", e);
1617
1624
  }
1618
1625
  }
1619
- } catch (e_13_1) {
1620
- e_13 = {
1621
- error: e_13_1
1626
+ } catch (e_9_1) {
1627
+ e_9 = {
1628
+ error: e_9_1
1622
1629
  };
1623
1630
  } finally {
1624
1631
  try {
1625
1632
  if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
1626
1633
  } finally {
1627
- if (e_13) throw e_13.error;
1634
+ if (e_9) throw e_9.error;
1628
1635
  }
1629
1636
  }
1630
1637
  };
1631
1638
 
1632
1639
  Game.prototype.triggerPause = function () {
1633
- var e_14, _a;
1640
+ var e_10, _a;
1634
1641
 
1635
1642
  gameObjectPause(this.gameObjects);
1636
1643
 
@@ -1644,36 +1651,36 @@ var Game = function (_super) {
1644
1651
  console.error(system.constructor.systemName + ", onPause error", e);
1645
1652
  }
1646
1653
  }
1647
- } catch (e_14_1) {
1648
- e_14 = {
1649
- error: e_14_1
1654
+ } catch (e_10_1) {
1655
+ e_10 = {
1656
+ error: e_10_1
1650
1657
  };
1651
1658
  } finally {
1652
1659
  try {
1653
1660
  if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
1654
1661
  } finally {
1655
- if (e_14) throw e_14.error;
1662
+ if (e_10) throw e_10.error;
1656
1663
  }
1657
1664
  }
1658
1665
  };
1659
1666
 
1660
1667
  Game.prototype.destroySystems = function () {
1661
- var e_15, _a;
1668
+ var e_11, _a;
1662
1669
 
1663
1670
  try {
1664
1671
  for (var _b = __values(__spread(this.systems)), _c = _b.next(); !_c.done; _c = _b.next()) {
1665
1672
  var system = _c.value;
1666
1673
  this.removeSystem(system);
1667
1674
  }
1668
- } catch (e_15_1) {
1669
- e_15 = {
1670
- error: e_15_1
1675
+ } catch (e_11_1) {
1676
+ e_11 = {
1677
+ error: e_11_1
1671
1678
  };
1672
1679
  } finally {
1673
1680
  try {
1674
1681
  if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
1675
1682
  } finally {
1676
- if (e_15) throw e_15.error;
1683
+ if (e_11) throw e_11.error;
1677
1684
  }
1678
1685
  }
1679
1686
 
@@ -1719,19 +1726,100 @@ var Game = function (_super) {
1719
1726
  });
1720
1727
  };
1721
1728
 
1729
+ Game.prototype.gameObjectLoop = function (e, gameObjects) {
1730
+ var e_12, _a, e_13, _b, e_14, _c, e_15, _d;
1731
+
1732
+ if (gameObjects === void 0) {
1733
+ gameObjects = [];
1734
+ }
1735
+
1736
+ try {
1737
+ for (var gameObjects_3 = __values(gameObjects), gameObjects_3_1 = gameObjects_3.next(); !gameObjects_3_1.done; gameObjects_3_1 = gameObjects_3.next()) {
1738
+ var gameObject = gameObjects_3_1.value;
1739
+
1740
+ try {
1741
+ for (var _e = (e_13 = void 0, __values(gameObject.components)), _f = _e.next(); !_f.done; _f = _e.next()) {
1742
+ var component = _f.value;
1743
+
1744
+ try {
1745
+ if (this.mode === 'PLAY') {
1746
+ triggerStart(component);
1747
+ component.update && component.update(e);
1748
+ }
1749
+ } catch (e) {
1750
+ console.error("gameObject: " + gameObject.name + " " + component.name + " update error", e);
1751
+ }
1752
+ }
1753
+ } catch (e_13_1) {
1754
+ e_13 = {
1755
+ error: e_13_1
1756
+ };
1757
+ } finally {
1758
+ try {
1759
+ if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
1760
+ } finally {
1761
+ if (e_13) throw e_13.error;
1762
+ }
1763
+ }
1764
+ }
1765
+ } catch (e_12_1) {
1766
+ e_12 = {
1767
+ error: e_12_1
1768
+ };
1769
+ } finally {
1770
+ try {
1771
+ if (gameObjects_3_1 && !gameObjects_3_1.done && (_a = gameObjects_3.return)) _a.call(gameObjects_3);
1772
+ } finally {
1773
+ if (e_12) throw e_12.error;
1774
+ }
1775
+ }
1776
+
1777
+ try {
1778
+ for (var gameObjects_4 = __values(gameObjects), gameObjects_4_1 = gameObjects_4.next(); !gameObjects_4_1.done; gameObjects_4_1 = gameObjects_4.next()) {
1779
+ var gameObject = gameObjects_4_1.value;
1780
+
1781
+ try {
1782
+ for (var _g = (e_15 = void 0, __values(gameObject.components)), _h = _g.next(); !_h.done; _h = _g.next()) {
1783
+ var component = _h.value;
1784
+
1785
+ try {
1786
+ if (this.mode === 'PLAY') {
1787
+ component.lateUpdate && component.lateUpdate(e);
1788
+ }
1789
+ } catch (e) {
1790
+ console.error("gameObject: " + gameObject.name + " " + component.name + " lateUpdate error", e);
1791
+ }
1792
+ }
1793
+ } catch (e_15_1) {
1794
+ e_15 = {
1795
+ error: e_15_1
1796
+ };
1797
+ } finally {
1798
+ try {
1799
+ if (_h && !_h.done && (_d = _g.return)) _d.call(_g);
1800
+ } finally {
1801
+ if (e_15) throw e_15.error;
1802
+ }
1803
+ }
1804
+ }
1805
+ } catch (e_14_1) {
1806
+ e_14 = {
1807
+ error: e_14_1
1808
+ };
1809
+ } finally {
1810
+ try {
1811
+ if (gameObjects_4_1 && !gameObjects_4_1.done && (_c = gameObjects_4.return)) _c.call(gameObjects_4);
1812
+ } finally {
1813
+ if (e_14) throw e_14.error;
1814
+ }
1815
+ }
1816
+ };
1817
+
1722
1818
  return Game;
1723
1819
  }(EventEmitter);
1724
1820
 
1725
1821
  var Game$1 = Game;
1726
1822
 
1727
- function IDEProp(target, propertyKey) {
1728
- if (!target.constructor.IDEProps) {
1729
- target.constructor.IDEProps = [];
1730
- }
1731
-
1732
- target.constructor.IDEProps.push(propertyKey);
1733
- }
1734
-
1735
1823
  function componentObserver(observerInfo) {
1736
1824
  if (observerInfo === void 0) {
1737
1825
  observerInfo = {};
@@ -1942,9 +2030,12 @@ var Signal = function () {
1942
2030
  return Signal;
1943
2031
  }();
1944
2032
 
1945
- function parseURI(str, opts) {
2033
+ var src = function src(str, opts) {
2034
+ if (opts === void 0) {
2035
+ opts = {};
2036
+ }
2037
+
1946
2038
  if (!str) return undefined;
1947
- opts = opts || {};
1948
2039
  var o = {
1949
2040
  key: ['source', 'protocol', 'authority', 'userInfo', 'user', 'password', 'host', 'port', 'relative', 'path', 'directory', 'file', 'query', 'anchor'],
1950
2041
  q: {
@@ -1952,8 +2043,8 @@ function parseURI(str, opts) {
1952
2043
  parser: /(?:^|&)([^&=]*)=?([^&]*)/g
1953
2044
  },
1954
2045
  parser: {
1955
- strict: /^(?:([^:\/?#]+):)?(?:\/\/((?:(([^:@]*)(?::([^:@]*))?)?@)?([^:\/?#]*)(?::(\d*))?))?((((?:[^?#\/]*\/)*)([^?#]*))(?:\?([^#]*))?(?:#(.*))?)/,
1956
- loose: /^(?:(?![^:@]+:[^:@\/]*@)([^:\/?#.]+):)?(?:\/\/)?((?:(([^:@]*)(?::([^:@]*))?)?@)?([^:\/?#]*)(?::(\d*))?)(((\/(?:[^?#](?![^?#\/]*\.[^?#\/.]+(?:[?#]|$)))*\/?)?([^?#\/]*))(?:\?([^#]*))?(?:#(.*))?)/
2046
+ strict: /^(?:([^:/?#]+):)?(?:\/\/((?:(([^:@]*)(?::([^:@]*))?)?@)?([^:/?#]*)(?::(\d*))?))?((((?:[^?#/]*\/)*)([^?#]*))(?:\?([^#]*))?(?:#(.*))?)/,
2047
+ loose: /^(?:(?![^:@]+:[^:@/]*@)([^:/?#.]+):)?(?:\/\/)?((?:(([^:@]*)(?::([^:@]*))?)?@)?([^:/?#]*)(?::(\d*))?)(((\/(?:[^?#](?![^?#/]*\.[^?#/.]+(?:[?#]|$)))*\/?)?([^?#/]*))(?:\?([^#]*))?(?:#(.*))?)/
1957
2048
  }
1958
2049
  };
1959
2050
  var m = o.parser[opts.strictMode ? 'strict' : 'loose'].exec(str);
@@ -1969,10 +2060,9 @@ function parseURI(str, opts) {
1969
2060
  if ($1) uri[o.q.name][$1] = $2;
1970
2061
  });
1971
2062
  return uri;
1972
- }
2063
+ };
1973
2064
 
1974
- var parseUri = parseURI;
1975
- var parseUri$1 = parseUri;
2065
+ var parseUri = src;
1976
2066
 
1977
2067
  var AbstractLoadStrategy = function () {
1978
2068
  function AbstractLoadStrategy(config) {
@@ -2795,7 +2885,7 @@ var Resource$1 = function () {
2795
2885
  if (windowAlias.origin !== windowAlias.location.origin) return 'anonymous';
2796
2886
  if (!Resource._tempAnchor) Resource._tempAnchor = documentAlias.createElement('a');
2797
2887
  Resource._tempAnchor.href = url;
2798
- var parsed = parseUri$1(Resource._tempAnchor.href, {
2888
+ var parsed = parseUri(Resource._tempAnchor.href, {
2799
2889
  strictMode: true
2800
2890
  });
2801
2891
  var samePort = !parsed.port && loc.port === '' || parsed.port === loc.port;
@@ -3049,13 +3139,13 @@ var Loader = function () {
3049
3139
  };
3050
3140
 
3051
3141
  Loader.prototype._prepareUrl = function (url, baseUrl) {
3052
- var parsed = parseUri$1(url, {
3142
+ var parsed = parseUri(url, {
3053
3143
  strictMode: true
3054
3144
  });
3055
3145
 
3056
3146
  this._urlResolvers.forEach(function (resolver) {
3057
3147
  url = resolver(url, parsed);
3058
- parsed = parseUri$1(url, {
3148
+ parsed = parseUri(url, {
3059
3149
  strictMode: true
3060
3150
  });
3061
3151
  });
@@ -3673,9 +3763,8 @@ var Resource = function (_super) {
3673
3763
 
3674
3764
  var resource = new Resource();
3675
3765
  var decorators = {
3676
- IDEProp: IDEProp,
3677
3766
  componentObserver: componentObserver
3678
3767
  };
3679
- var version = '1.2.6';
3768
+ var version = '1.2.7-editor.2';
3680
3769
  console.log("Eva.js version: " + version);
3681
- export { Component$1 as Component, Game$1 as Game, GameObject$1 as GameObject, IDEProp, LOAD_EVENT, LOAD_SCENE_MODE, ObserverType as OBSERVER_TYPE, RESOURCE_TYPE, RESOURCE_TYPE_STRATEGY, Scene$1 as Scene, System$1 as System, Transform$1 as Transform, componentObserver, decorators, resource, resourceLoader, version };
3770
+ export { Component$1 as Component, Game$1 as Game, GameObject$1 as GameObject, LOAD_EVENT, LOAD_SCENE_MODE, ObserverType as OBSERVER_TYPE, RESOURCE_TYPE, RESOURCE_TYPE_STRATEGY, Scene$1 as Scene, System$1 as System, Transform$1 as Transform, componentObserver, decorators, resource, resourceLoader, version };