@eva/eva.js 1.2.6 → 1.2.7-editor.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -7,7 +7,7 @@ var lodashEs = require('lodash-es');
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  var inspectorDecorator = require('@eva/inspector-decorator');
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  var resourceLoader$1 = require('resource-loader');
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9
 
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- function _interopDefaultLegacy (e) { return e && typeof e === 'object' && 'default' in e ? e['default'] : e; }
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+ function _interopDefaultLegacy (e) { return e && typeof e === 'object' && 'default' in e ? e["default"] : e; }
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  var EventEmitter__default = /*#__PURE__*/_interopDefaultLegacy(EventEmitter);
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@@ -47,6 +47,10 @@ function __decorate(decorators, target, key, desc) {
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  return c > 3 && r && Object.defineProperty(target, key, r), r;
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  }
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+ function __metadata(metadataKey, metadataValue) {
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+ if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
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+ }
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+
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  function __awaiter(thisArg, _arguments, P, generator) {
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  return new (P || (P = Promise))(function (resolve, reject) {
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  function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
@@ -370,12 +374,65 @@ function setSystemObserver(system, S) {
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  systemInstance[S.systemName] = system;
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  }
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+ var Vector2 = (function () {
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+ function Vector2() {
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+ }
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+ __decorate([
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+ inspectorDecorator.Field({ step: 0.1, default: 0 }),
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+ __metadata("design:type", Number)
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+ ], Vector2.prototype, "x", void 0);
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+ __decorate([
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+ inspectorDecorator.Field({ step: 0.1, default: 0 }),
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+ __metadata("design:type", Number)
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+ ], Vector2.prototype, "y", void 0);
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+ return Vector2;
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+ }());
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+ var IntVector2 = (function () {
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+ function IntVector2() {
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+ }
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+ __decorate([
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+ inspectorDecorator.Field({ step: 1, default: 0 }),
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+ __metadata("design:type", Number)
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+ ], IntVector2.prototype, "x", void 0);
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+ __decorate([
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+ inspectorDecorator.Field({ step: 1, default: 0 }),
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+ __metadata("design:type", Number)
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+ ], IntVector2.prototype, "y", void 0);
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+ return IntVector2;
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+ }());
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+ var Size2 = (function () {
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+ function Size2() {
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+ }
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+ __decorate([
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+ inspectorDecorator.Field({ step: 1, default: 0 }),
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+ __metadata("design:type", Number)
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+ ], Size2.prototype, "width", void 0);
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+ __decorate([
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+ inspectorDecorator.Field({ step: 1, default: 0 }),
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+ __metadata("design:type", Number)
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+ ], Size2.prototype, "height", void 0);
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+ return Size2;
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+ }());
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+ var Scale = (function () {
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+ function Scale() {
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+ }
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+ __decorate([
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+ inspectorDecorator.Field({ step: 0.1, default: 1 }),
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+ __metadata("design:type", Number)
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+ ], Scale.prototype, "x", void 0);
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+ __decorate([
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+ inspectorDecorator.Field({ step: 0.1, default: 1 }),
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+ __metadata("design:type", Number)
426
+ ], Scale.prototype, "y", void 0);
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+ return Scale;
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+ }());
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  var Transform = (function (_super) {
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  __extends(Transform, _super);
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  function Transform() {
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  var _this = _super !== null && _super.apply(this, arguments) || this;
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  _this.name = 'Transform';
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  _this._parent = null;
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+ _this.childIndex = -1;
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  _this.inScene = false;
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  _this.children = [];
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  _this.position = { x: 0, y: 0 };
@@ -422,15 +479,16 @@ var Transform = (function (_super) {
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  configurable: true
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  });
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  Transform.prototype.addChild = function (child) {
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- if (child.parent === this) {
426
- var index = this.children.findIndex(function (item) { return item === child; });
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- this.children.splice(index, 1);
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- }
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- else if (child.parent) {
482
+ if (child.parent) {
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  child.parent.removeChild(child);
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  }
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  child._parent = this;
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- this.children.push(child);
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+ if (child.childIndex > -1) {
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+ this.children.splice(child.childIndex, 0, child);
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+ }
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+ else {
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+ this.children.push(child);
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+ }
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  };
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  Transform.prototype.removeChild = function (child) {
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  var index = this.children.findIndex(function (item) { return item === child; });
@@ -444,32 +502,32 @@ var Transform = (function (_super) {
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  };
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  Transform.componentName = 'Transform';
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  __decorate([
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- inspectorDecorator.type('vector2'),
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- inspectorDecorator.step(1)
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+ inspectorDecorator.Field(function () { return IntVector2; }),
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+ __metadata("design:type", IntVector2)
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  ], Transform.prototype, "position", void 0);
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  __decorate([
451
- inspectorDecorator.type('size'),
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- inspectorDecorator.step(1)
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+ inspectorDecorator.Field(function () { return Size2; }),
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+ __metadata("design:type", Size2)
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  ], Transform.prototype, "size", void 0);
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  __decorate([
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- inspectorDecorator.type('vector2'),
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- inspectorDecorator.step(0.1)
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+ inspectorDecorator.Field(function () { return Vector2; }),
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+ __metadata("design:type", Vector2)
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  ], Transform.prototype, "origin", void 0);
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  __decorate([
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- inspectorDecorator.type('vector2'),
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- inspectorDecorator.step(0.1)
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+ inspectorDecorator.Field(function () { return Vector2; }),
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+ __metadata("design:type", Vector2)
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  ], Transform.prototype, "anchor", void 0);
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520
  __decorate([
463
- inspectorDecorator.type('vector2'),
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- inspectorDecorator.step(0.1)
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+ inspectorDecorator.Field(function () { return Scale; }),
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+ __metadata("design:type", Vector2)
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  ], Transform.prototype, "scale", void 0);
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  __decorate([
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- inspectorDecorator.type('vector2'),
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- inspectorDecorator.step(0.1)
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+ inspectorDecorator.Field(function () { return Vector2; }),
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+ __metadata("design:type", Vector2)
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  ], Transform.prototype, "skew", void 0);
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  __decorate([
471
- inspectorDecorator.type('number'),
472
- inspectorDecorator.step(0.1)
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+ inspectorDecorator.Field({ step: 0.1 }),
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+ __metadata("design:type", Number)
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  ], Transform.prototype, "rotation", void 0);
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  return Transform;
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  }(Component$1));
@@ -556,6 +614,13 @@ var GameObject = (function () {
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  gameObject.transform.parent = this.transform;
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  gameObject.scene = this.scene;
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  };
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+ GameObject.prototype.addChildAt = function (gameObject, index) {
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+ if (index > this.transform.children.length) {
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+ throw new Error(gameObject.name + "addChildAt: The index 18 supplied is out of bounds " + this.transform.children.length);
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+ }
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+ this.addChild(gameObject);
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+ gameObject.transform.childIndex = index;
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+ };
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  GameObject.prototype.removeChild = function (gameObject) {
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  if (!(gameObject instanceof GameObject) || !gameObject.parent || gameObject.parent !== this) {
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  return gameObject;
@@ -1067,28 +1132,26 @@ var getAllGameObjects = function (game) {
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  }
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  return __spread(mainSceneGameObjects, otherSceneGameObjects);
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  };
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- var gameObjectLoop = function (e, gameObjects) {
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- var e_2, _a, e_3, _b, e_4, _c, e_5, _d;
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- if (gameObjects === void 0) { gameObjects = []; }
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+ var gameObjectResume = function (gameObjects) {
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+ var e_2, _a, e_3, _b;
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1137
  try {
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  for (var gameObjects_1 = __values(gameObjects), gameObjects_1_1 = gameObjects_1.next(); !gameObjects_1_1.done; gameObjects_1_1 = gameObjects_1.next()) {
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  var gameObject = gameObjects_1_1.value;
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1140
  try {
1077
- for (var _e = (e_3 = void 0, __values(gameObject.components)), _f = _e.next(); !_f.done; _f = _e.next()) {
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- var component = _f.value;
1141
+ for (var _c = (e_3 = void 0, __values(gameObject.components)), _d = _c.next(); !_d.done; _d = _c.next()) {
1142
+ var component = _d.value;
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1143
  try {
1080
- triggerStart(component);
1081
- component.update && component.update(e);
1144
+ component.onResume && component.onResume();
1082
1145
  }
1083
1146
  catch (e) {
1084
- console.error("gameObject: " + gameObject.name + " " + component.name + " update error", e);
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+ console.error("gameObject: " + gameObject.name + ", " + component.name + ", onResume error", e);
1085
1148
  }
1086
1149
  }
1087
1150
  }
1088
1151
  catch (e_3_1) { e_3 = { error: e_3_1 }; }
1089
1152
  finally {
1090
1153
  try {
1091
- if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
1154
+ if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
1092
1155
  }
1093
1156
  finally { if (e_3) throw e_3.error; }
1094
1157
  }
@@ -1101,77 +1164,14 @@ var gameObjectLoop = function (e, gameObjects) {
1101
1164
  }
1102
1165
  finally { if (e_2) throw e_2.error; }
1103
1166
  }
1104
- try {
1105
- for (var gameObjects_2 = __values(gameObjects), gameObjects_2_1 = gameObjects_2.next(); !gameObjects_2_1.done; gameObjects_2_1 = gameObjects_2.next()) {
1106
- var gameObject = gameObjects_2_1.value;
1107
- try {
1108
- for (var _g = (e_5 = void 0, __values(gameObject.components)), _h = _g.next(); !_h.done; _h = _g.next()) {
1109
- var component = _h.value;
1110
- try {
1111
- component.lateUpdate && component.lateUpdate(e);
1112
- }
1113
- catch (e) {
1114
- console.error("gameObject: " + gameObject.name + " " + component.name + " lateUpdate error", e);
1115
- }
1116
- }
1117
- }
1118
- catch (e_5_1) { e_5 = { error: e_5_1 }; }
1119
- finally {
1120
- try {
1121
- if (_h && !_h.done && (_d = _g.return)) _d.call(_g);
1122
- }
1123
- finally { if (e_5) throw e_5.error; }
1124
- }
1125
- }
1126
- }
1127
- catch (e_4_1) { e_4 = { error: e_4_1 }; }
1128
- finally {
1129
- try {
1130
- if (gameObjects_2_1 && !gameObjects_2_1.done && (_c = gameObjects_2.return)) _c.call(gameObjects_2);
1131
- }
1132
- finally { if (e_4) throw e_4.error; }
1133
- }
1134
- };
1135
- var gameObjectResume = function (gameObjects) {
1136
- var e_6, _a, e_7, _b;
1137
- try {
1138
- for (var gameObjects_3 = __values(gameObjects), gameObjects_3_1 = gameObjects_3.next(); !gameObjects_3_1.done; gameObjects_3_1 = gameObjects_3.next()) {
1139
- var gameObject = gameObjects_3_1.value;
1140
- try {
1141
- for (var _c = (e_7 = void 0, __values(gameObject.components)), _d = _c.next(); !_d.done; _d = _c.next()) {
1142
- var component = _d.value;
1143
- try {
1144
- component.onResume && component.onResume();
1145
- }
1146
- catch (e) {
1147
- console.error("gameObject: " + gameObject.name + ", " + component.name + ", onResume error", e);
1148
- }
1149
- }
1150
- }
1151
- catch (e_7_1) { e_7 = { error: e_7_1 }; }
1152
- finally {
1153
- try {
1154
- if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
1155
- }
1156
- finally { if (e_7) throw e_7.error; }
1157
- }
1158
- }
1159
- }
1160
- catch (e_6_1) { e_6 = { error: e_6_1 }; }
1161
- finally {
1162
- try {
1163
- if (gameObjects_3_1 && !gameObjects_3_1.done && (_a = gameObjects_3.return)) _a.call(gameObjects_3);
1164
- }
1165
- finally { if (e_6) throw e_6.error; }
1166
- }
1167
1167
  };
1168
1168
  var gameObjectPause = function (gameObjects) {
1169
- var e_8, _a, e_9, _b;
1169
+ var e_4, _a, e_5, _b;
1170
1170
  try {
1171
- for (var gameObjects_4 = __values(gameObjects), gameObjects_4_1 = gameObjects_4.next(); !gameObjects_4_1.done; gameObjects_4_1 = gameObjects_4.next()) {
1172
- var gameObject = gameObjects_4_1.value;
1171
+ for (var gameObjects_2 = __values(gameObjects), gameObjects_2_1 = gameObjects_2.next(); !gameObjects_2_1.done; gameObjects_2_1 = gameObjects_2.next()) {
1172
+ var gameObject = gameObjects_2_1.value;
1173
1173
  try {
1174
- for (var _c = (e_9 = void 0, __values(gameObject.components)), _d = _c.next(); !_d.done; _d = _c.next()) {
1174
+ for (var _c = (e_5 = void 0, __values(gameObject.components)), _d = _c.next(); !_d.done; _d = _c.next()) {
1175
1175
  var component = _d.value;
1176
1176
  try {
1177
1177
  component.onPause && component.onPause();
@@ -1181,33 +1181,35 @@ var gameObjectPause = function (gameObjects) {
1181
1181
  }
1182
1182
  }
1183
1183
  }
1184
- catch (e_9_1) { e_9 = { error: e_9_1 }; }
1184
+ catch (e_5_1) { e_5 = { error: e_5_1 }; }
1185
1185
  finally {
1186
1186
  try {
1187
1187
  if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
1188
1188
  }
1189
- finally { if (e_9) throw e_9.error; }
1189
+ finally { if (e_5) throw e_5.error; }
1190
1190
  }
1191
1191
  }
1192
1192
  }
1193
- catch (e_8_1) { e_8 = { error: e_8_1 }; }
1193
+ catch (e_4_1) { e_4 = { error: e_4_1 }; }
1194
1194
  finally {
1195
1195
  try {
1196
- if (gameObjects_4_1 && !gameObjects_4_1.done && (_a = gameObjects_4.return)) _a.call(gameObjects_4);
1196
+ if (gameObjects_2_1 && !gameObjects_2_1.done && (_a = gameObjects_2.return)) _a.call(gameObjects_2);
1197
1197
  }
1198
- finally { if (e_8) throw e_8.error; }
1198
+ finally { if (e_4) throw e_4.error; }
1199
1199
  }
1200
1200
  };
1201
1201
  var Game = (function (_super) {
1202
1202
  __extends(Game, _super);
1203
1203
  function Game(_a) {
1204
- var e_10, _b;
1205
- var _c = _a === void 0 ? {} : _a, systems = _c.systems, _d = _c.frameRate, frameRate = _d === void 0 ? 60 : _d, _e = _c.autoStart, autoStart = _e === void 0 ? true : _e, _f = _c.needScene, needScene = _f === void 0 ? true : _f;
1204
+ var e_6, _b;
1205
+ var _c = _a === void 0 ? {} : _a, systems = _c.systems, _d = _c.frameRate, frameRate = _d === void 0 ? 60 : _d, _e = _c.autoStart, autoStart = _e === void 0 ? true : _e, _f = _c.needScene, needScene = _f === void 0 ? true : _f, _g = _c.mode, mode = _g === void 0 ? 'PLAY' : _g;
1206
1206
  var _this = _super.call(this) || this;
1207
1207
  _this.playing = false;
1208
1208
  _this.started = false;
1209
1209
  _this.multiScenes = [];
1210
1210
  _this.systems = [];
1211
+ _this.mode = 'PLAY';
1212
+ _this.mode = mode;
1211
1213
  if (window.__EVA_INSPECTOR_ENV__) {
1212
1214
  window.__EVA_GAME_INSTANCE__ = _this;
1213
1215
  }
@@ -1220,12 +1222,12 @@ var Game = (function (_super) {
1220
1222
  _this.addSystem(system);
1221
1223
  }
1222
1224
  }
1223
- catch (e_10_1) { e_10 = { error: e_10_1 }; }
1225
+ catch (e_6_1) { e_6 = { error: e_6_1 }; }
1224
1226
  finally {
1225
1227
  try {
1226
1228
  if (systems_1_1 && !systems_1_1.done && (_b = systems_1.return)) _b.call(systems_1);
1227
1229
  }
1228
- finally { if (e_10) throw e_10.error; }
1230
+ finally { if (e_6) throw e_6.error; }
1229
1231
  }
1230
1232
  }
1231
1233
  if (needScene) {
@@ -1337,8 +1339,8 @@ var Game = (function (_super) {
1337
1339
  Game.prototype.initTicker = function () {
1338
1340
  var _this = this;
1339
1341
  this.ticker.add(function (e) {
1340
- var e_11, _a, e_12, _b;
1341
- _this.scene && gameObjectLoop(e, _this.gameObjects);
1342
+ var e_7, _a, e_8, _b;
1343
+ _this.scene && _this.gameObjectLoop(e, _this.gameObjects);
1342
1344
  try {
1343
1345
  for (var _c = __values(_this.systems), _d = _c.next(); !_d.done; _d = _c.next()) {
1344
1346
  var system = _d.value;
@@ -1351,12 +1353,12 @@ var Game = (function (_super) {
1351
1353
  }
1352
1354
  }
1353
1355
  }
1354
- catch (e_11_1) { e_11 = { error: e_11_1 }; }
1356
+ catch (e_7_1) { e_7 = { error: e_7_1 }; }
1355
1357
  finally {
1356
1358
  try {
1357
1359
  if (_d && !_d.done && (_a = _c.return)) _a.call(_c);
1358
1360
  }
1359
- finally { if (e_11) throw e_11.error; }
1361
+ finally { if (e_7) throw e_7.error; }
1360
1362
  }
1361
1363
  try {
1362
1364
  for (var _e = __values(_this.systems), _f = _e.next(); !_f.done; _f = _e.next()) {
@@ -1369,17 +1371,17 @@ var Game = (function (_super) {
1369
1371
  }
1370
1372
  }
1371
1373
  }
1372
- catch (e_12_1) { e_12 = { error: e_12_1 }; }
1374
+ catch (e_8_1) { e_8 = { error: e_8_1 }; }
1373
1375
  finally {
1374
1376
  try {
1375
1377
  if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
1376
1378
  }
1377
- finally { if (e_12) throw e_12.error; }
1379
+ finally { if (e_8) throw e_8.error; }
1378
1380
  }
1379
1381
  });
1380
1382
  };
1381
1383
  Game.prototype.triggerResume = function () {
1382
- var e_13, _a;
1384
+ var e_9, _a;
1383
1385
  gameObjectResume(this.gameObjects);
1384
1386
  try {
1385
1387
  for (var _b = __values(this.systems), _c = _b.next(); !_c.done; _c = _b.next()) {
@@ -1392,16 +1394,16 @@ var Game = (function (_super) {
1392
1394
  }
1393
1395
  }
1394
1396
  }
1395
- catch (e_13_1) { e_13 = { error: e_13_1 }; }
1397
+ catch (e_9_1) { e_9 = { error: e_9_1 }; }
1396
1398
  finally {
1397
1399
  try {
1398
1400
  if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
1399
1401
  }
1400
- finally { if (e_13) throw e_13.error; }
1402
+ finally { if (e_9) throw e_9.error; }
1401
1403
  }
1402
1404
  };
1403
1405
  Game.prototype.triggerPause = function () {
1404
- var e_14, _a;
1406
+ var e_10, _a;
1405
1407
  gameObjectPause(this.gameObjects);
1406
1408
  try {
1407
1409
  for (var _b = __values(this.systems), _c = _b.next(); !_c.done; _c = _b.next()) {
@@ -1414,28 +1416,28 @@ var Game = (function (_super) {
1414
1416
  }
1415
1417
  }
1416
1418
  }
1417
- catch (e_14_1) { e_14 = { error: e_14_1 }; }
1419
+ catch (e_10_1) { e_10 = { error: e_10_1 }; }
1418
1420
  finally {
1419
1421
  try {
1420
1422
  if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
1421
1423
  }
1422
- finally { if (e_14) throw e_14.error; }
1424
+ finally { if (e_10) throw e_10.error; }
1423
1425
  }
1424
1426
  };
1425
1427
  Game.prototype.destroySystems = function () {
1426
- var e_15, _a;
1428
+ var e_11, _a;
1427
1429
  try {
1428
1430
  for (var _b = __values(__spread(this.systems)), _c = _b.next(); !_c.done; _c = _b.next()) {
1429
1431
  var system = _c.value;
1430
1432
  this.removeSystem(system);
1431
1433
  }
1432
1434
  }
1433
- catch (e_15_1) { e_15 = { error: e_15_1 }; }
1435
+ catch (e_11_1) { e_11 = { error: e_11_1 }; }
1434
1436
  finally {
1435
1437
  try {
1436
1438
  if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
1437
1439
  }
1438
- finally { if (e_15) throw e_15.error; }
1440
+ finally { if (e_11) throw e_11.error; }
1439
1441
  }
1440
1442
  this.systems.length = 0;
1441
1443
  };
@@ -1464,17 +1466,79 @@ var Game = (function (_super) {
1464
1466
  }
1465
1467
  this.emit('sceneChanged', { scene: scene, mode: mode, params: params });
1466
1468
  };
1469
+ Game.prototype.gameObjectLoop = function (e, gameObjects) {
1470
+ var e_12, _a, e_13, _b, e_14, _c, e_15, _d;
1471
+ if (gameObjects === void 0) { gameObjects = []; }
1472
+ try {
1473
+ for (var gameObjects_3 = __values(gameObjects), gameObjects_3_1 = gameObjects_3.next(); !gameObjects_3_1.done; gameObjects_3_1 = gameObjects_3.next()) {
1474
+ var gameObject = gameObjects_3_1.value;
1475
+ try {
1476
+ for (var _e = (e_13 = void 0, __values(gameObject.components)), _f = _e.next(); !_f.done; _f = _e.next()) {
1477
+ var component = _f.value;
1478
+ try {
1479
+ if (this.mode === 'PLAY') {
1480
+ triggerStart(component);
1481
+ component.update && component.update(e);
1482
+ }
1483
+ }
1484
+ catch (e) {
1485
+ console.error("gameObject: " + gameObject.name + " " + component.name + " update error", e);
1486
+ }
1487
+ }
1488
+ }
1489
+ catch (e_13_1) { e_13 = { error: e_13_1 }; }
1490
+ finally {
1491
+ try {
1492
+ if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
1493
+ }
1494
+ finally { if (e_13) throw e_13.error; }
1495
+ }
1496
+ }
1497
+ }
1498
+ catch (e_12_1) { e_12 = { error: e_12_1 }; }
1499
+ finally {
1500
+ try {
1501
+ if (gameObjects_3_1 && !gameObjects_3_1.done && (_a = gameObjects_3.return)) _a.call(gameObjects_3);
1502
+ }
1503
+ finally { if (e_12) throw e_12.error; }
1504
+ }
1505
+ try {
1506
+ for (var gameObjects_4 = __values(gameObjects), gameObjects_4_1 = gameObjects_4.next(); !gameObjects_4_1.done; gameObjects_4_1 = gameObjects_4.next()) {
1507
+ var gameObject = gameObjects_4_1.value;
1508
+ try {
1509
+ for (var _g = (e_15 = void 0, __values(gameObject.components)), _h = _g.next(); !_h.done; _h = _g.next()) {
1510
+ var component = _h.value;
1511
+ try {
1512
+ if (this.mode === 'PLAY') {
1513
+ component.lateUpdate && component.lateUpdate(e);
1514
+ }
1515
+ }
1516
+ catch (e) {
1517
+ console.error("gameObject: " + gameObject.name + " " + component.name + " lateUpdate error", e);
1518
+ }
1519
+ }
1520
+ }
1521
+ catch (e_15_1) { e_15 = { error: e_15_1 }; }
1522
+ finally {
1523
+ try {
1524
+ if (_h && !_h.done && (_d = _g.return)) _d.call(_g);
1525
+ }
1526
+ finally { if (e_15) throw e_15.error; }
1527
+ }
1528
+ }
1529
+ }
1530
+ catch (e_14_1) { e_14 = { error: e_14_1 }; }
1531
+ finally {
1532
+ try {
1533
+ if (gameObjects_4_1 && !gameObjects_4_1.done && (_c = gameObjects_4.return)) _c.call(gameObjects_4);
1534
+ }
1535
+ finally { if (e_14) throw e_14.error; }
1536
+ }
1537
+ };
1467
1538
  return Game;
1468
1539
  }(EventEmitter__default));
1469
1540
  var Game$1 = Game;
1470
1541
 
1471
- function IDEProp(target, propertyKey) {
1472
- if (!target.constructor.IDEProps) {
1473
- target.constructor.IDEProps = [];
1474
- }
1475
- target.constructor.IDEProps.push(propertyKey);
1476
- }
1477
-
1478
1542
  function componentObserver(observerInfo) {
1479
1543
  if (observerInfo === void 0) { observerInfo = {}; }
1480
1544
  return function (constructor) {
@@ -1903,16 +1967,14 @@ var Resource = (function (_super) {
1903
1967
  var resource = new Resource();
1904
1968
 
1905
1969
  var decorators = {
1906
- IDEProp: IDEProp,
1907
1970
  componentObserver: componentObserver,
1908
1971
  };
1909
- var version = '1.2.6';
1972
+ var version = '1.2.7-editor.2';
1910
1973
  console.log("Eva.js version: " + version);
1911
1974
 
1912
1975
  exports.Component = Component$1;
1913
1976
  exports.Game = Game$1;
1914
1977
  exports.GameObject = GameObject$1;
1915
- exports.IDEProp = IDEProp;
1916
1978
  exports.RESOURCE_TYPE_STRATEGY = RESOURCE_TYPE_STRATEGY;
1917
1979
  exports.Scene = Scene$1;
1918
1980
  exports.System = System$1;