@eturnity/eturnity_maths 7.20.0 → 7.24.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.eslintrc.js +28 -0
- package/.prettierrc +7 -0
- package/babel.config.js +2 -2
- package/eslint.config.mjs +10 -0
- package/package.json +5 -3
- package/src/config.js +110 -50
- package/src/coords.js +21 -21
- package/src/geo.js +111 -100
- package/src/geometry.js +920 -819
- package/src/index.js +10 -11
- package/src/intersectionPolygon.js +34 -28
- package/src/lib/concaveman.js +181 -181
- package/src/matrix.js +56 -50
- package/src/miscellaneous.js +45 -0
- package/src/objects/Circle.js +76 -41
- package/src/objects/Line.js +275 -177
- package/src/objects/Point.js +30 -27
- package/src/objects/Polygon.js +324 -243
- package/src/objects/derivedState/AddMargin.js +142 -145
- package/src/objects/derivedState/updateComputedGeometryPolygon.js +274 -253
- package/src/objects/graph/DFS.js +69 -69
- package/src/objects/graph/graphCreation.js +47 -44
- package/src/objects/hydrate.js +26 -26
- package/src/snap.js +24 -18
- package/src/splitMergePolygons.js +585 -521
- package/src/test/maths.test.js +7 -7
- package/src/vector.js +66 -66
package/src/lib/concaveman.js
CHANGED
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@@ -1,7 +1,7 @@
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-
import RBush from
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import Queue from
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import pointInPolygon from
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import { orient2d as orient } from
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import RBush from 'rbush'
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import Queue from 'tinyqueue'
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import pointInPolygon from 'point-in-polygon'
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import { orient2d as orient } from 'robust-predicates'
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/**
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* Since vite uses native ESM, it doesnt support the syntax of "concaveman" library becuase it still uses commonjs, so we need to convert it to ESM.
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@@ -10,60 +10,60 @@ import { orient2d as orient } from "robust-predicates";
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*/
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export default function concaveman(points, concavity, lengthThreshold) {
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// a relative measure of concavity; higher value means simpler hull
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concavity = Math.max(0, concavity === undefined ? 2 : concavity)
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concavity = Math.max(0, concavity === undefined ? 2 : concavity)
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// when a segment goes below this length threshold, it won't be drilled down further
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lengthThreshold = lengthThreshold || 0
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lengthThreshold = lengthThreshold || 0
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// start with a convex hull of the points
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var hull = fastConvexHull(points)
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var hull = fastConvexHull(points)
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// index the points with an R-tree
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var tree = new RBush(16)
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var tree = new RBush(16)
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tree.toBBox = function (a) {
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return {
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minX: a[0],
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minY: a[1],
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maxX: a[0],
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maxY: a[1]
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}
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}
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maxY: a[1]
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}
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}
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tree.compareMinX = function (a, b) {
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return a[0] - b[0]
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}
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return a[0] - b[0]
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}
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tree.compareMinY = function (a, b) {
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return a[1] - b[1]
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}
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return a[1] - b[1]
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}
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tree.load(points)
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tree.load(points)
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// turn the convex hull into a linked list and populate the initial edge queue with the nodes
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var queue = []
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var queue = []
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for (var i = 0, last; i < hull.length; i++) {
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var p = hull[i]
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tree.remove(p)
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last = insertNode(p, last)
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queue.push(last)
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var p = hull[i]
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tree.remove(p)
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last = insertNode(p, last)
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queue.push(last)
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}
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// index the segments with an R-tree (for intersection checks)
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var segTree = new RBush(16)
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for (i = 0; i < queue.length; i++) segTree.insert(updateBBox(queue[i]))
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var segTree = new RBush(16)
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for (i = 0; i < queue.length; i++) segTree.insert(updateBBox(queue[i]))
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var sqConcavity = concavity * concavity
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var sqLenThreshold = lengthThreshold * lengthThreshold
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var sqConcavity = concavity * concavity
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var sqLenThreshold = lengthThreshold * lengthThreshold
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// process edges one by one
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while (queue.length) {
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var node = queue.shift()
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var a = node.p
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var b = node.next.p
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var node = queue.shift()
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var a = node.p
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var b = node.next.p
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// skip the edge if it's already short enough
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var sqLen = getSqDist(a, b)
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if (sqLen < sqLenThreshold) continue
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var sqLen = getSqDist(a, b)
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if (sqLen < sqLenThreshold) continue
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var maxSqLen = sqLen / sqConcavity
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var maxSqLen = sqLen / sqConcavity
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// find the best connection point for the current edge to flex inward to
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p = findCandidate(
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@@ -74,85 +74,85 @@ export default function concaveman(points, concavity, lengthThreshold) {
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node.next.next.p,
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maxSqLen,
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segTree
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)
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)
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// if we found a connection and it satisfies our concavity measure
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if (p && Math.min(getSqDist(p, a), getSqDist(p, b)) <= maxSqLen) {
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// connect the edge endpoints through this point and add 2 new edges to the queue
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queue.push(node)
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queue.push(insertNode(p, node))
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queue.push(node)
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queue.push(insertNode(p, node))
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// update point and segment indexes
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tree.remove(p)
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segTree.remove(node)
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segTree.insert(updateBBox(node))
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segTree.insert(updateBBox(node.next))
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tree.remove(p)
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segTree.remove(node)
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segTree.insert(updateBBox(node))
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segTree.insert(updateBBox(node.next))
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}
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}
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// convert the resulting hull linked list to an array of points
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node = last
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var concave = []
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node = last
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var concave = []
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do {
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concave.push(node.p)
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node = node.next
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} while (node !== last)
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concave.push(node.p)
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node = node.next
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} while (node !== last)
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concave.push(node.p)
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concave.push(node.p)
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return concave
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return concave
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}
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function findCandidate(tree, a, b, c, d, maxDist, segTree) {
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var queue = new Queue([], compareDist)
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var node = tree.data
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var queue = new Queue([], compareDist)
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var node = tree.data
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// search through the point R-tree with a depth-first search using a priority queue
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// in the order of distance to the edge (b, c)
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while (node) {
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for (var i = 0; i < node.children.length; i++) {
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var child = node.children[i]
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var child = node.children[i]
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var dist = node.leaf ? sqSegDist(child, b, c) : sqSegBoxDist(b, c, child)
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if (dist > maxDist) continue
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var dist = node.leaf ? sqSegDist(child, b, c) : sqSegBoxDist(b, c, child)
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if (dist > maxDist) continue // skip the node if it's farther than we ever need
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queue.push({
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node: child,
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dist: dist
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})
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dist: dist
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})
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}
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while (queue.length && !queue.peek().node.children) {
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var item = queue.pop()
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var p = item.node
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var item = queue.pop()
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var p = item.node
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// skip all points that are as close to adjacent edges (a,b) and (c,d),
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// and points that would introduce self-intersections when connected
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var d0 = sqSegDist(p, a, b)
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var d1 = sqSegDist(p, c, d)
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var d0 = sqSegDist(p, a, b)
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var d1 = sqSegDist(p, c, d)
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if (
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item.dist < d0 &&
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item.dist < d1 &&
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noIntersections(b, p, segTree) &&
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noIntersections(c, p, segTree)
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)
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return p
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return p
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}
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node = queue.pop()
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if (node) node = node.node
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node = queue.pop()
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if (node) node = node.node
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}
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return null
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return null
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}
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function compareDist(a, b) {
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return a.dist - b.dist
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return a.dist - b.dist
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}
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// square distance from a segment bounding box to the given one
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function sqSegBoxDist(a, b, bbox) {
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if (inside(a, bbox) || inside(b, bbox)) return 0
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if (inside(a, bbox) || inside(b, bbox)) return 0
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var d1 = sqSegSegDist(
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a[0],
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a[1],
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@@ -162,8 +162,8 @@ function sqSegBoxDist(a, b, bbox) {
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bbox.minY,
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bbox.maxX,
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bbox.minY
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)
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if (d1 === 0) return 0
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)
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if (d1 === 0) return 0
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var d2 = sqSegSegDist(
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a[0],
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a[1],
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@@ -173,8 +173,8 @@ function sqSegBoxDist(a, b, bbox) {
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bbox.minY,
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bbox.minX,
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bbox.maxY
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)
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if (d2 === 0) return 0
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)
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if (d2 === 0) return 0
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var d3 = sqSegSegDist(
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a[0],
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a[1],
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@@ -184,8 +184,8 @@ function sqSegBoxDist(a, b, bbox) {
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bbox.minY,
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bbox.maxX,
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bbox.maxY
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)
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if (d3 === 0) return 0
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)
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if (d3 === 0) return 0
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var d4 = sqSegSegDist(
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a[0],
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a[1],
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@@ -195,9 +195,9 @@ function sqSegBoxDist(a, b, bbox) {
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bbox.maxY,
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bbox.maxX,
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bbox.maxY
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)
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if (d4 === 0) return 0
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return Math.min(d1, d2, d3, d4)
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)
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if (d4 === 0) return 0
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return Math.min(d1, d2, d3, d4)
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}
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function inside(a, bbox) {
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@@ -206,30 +206,30 @@ function inside(a, bbox) {
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a[0] <= bbox.maxX &&
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a[1] >= bbox.minY &&
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a[1] <= bbox.maxY
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)
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)
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}
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// check if the edge (a,b) doesn't intersect any other edges
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function noIntersections(a, b, segTree) {
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var minX = Math.min(a[0], b[0])
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var minY = Math.min(a[1], b[1])
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var maxX = Math.max(a[0], b[0])
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var maxY = Math.max(a[1], b[1])
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var minX = Math.min(a[0], b[0])
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var minY = Math.min(a[1], b[1])
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var maxX = Math.max(a[0], b[0])
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var maxY = Math.max(a[1], b[1])
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var edges = segTree.search({
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minX: minX,
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minY: minY,
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maxX: maxX,
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maxY: maxY
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})
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maxY: maxY
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})
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for (var i = 0; i < edges.length; i++) {
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if (intersects(edges[i].p, edges[i].next.p, a, b)) return false
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if (intersects(edges[i].p, edges[i].next.p, a, b)) return false
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}
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return true
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return true
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}
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function cross(p1, p2, p3) {
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return orient(p1[0], p1[1], p2[0], p2[1], p3[0], p3[1])
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return orient(p1[0], p1[1], p2[0], p2[1], p3[0], p3[1])
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}
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// check if the edges (p1,q1) and (p2,q2) intersect
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@@ -239,45 +239,45 @@ function intersects(p1, q1, p2, q2) {
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q1 !== p2 &&
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cross(p1, q1, p2) > 0 !== cross(p1, q1, q2) > 0 &&
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cross(p2, q2, p1) > 0 !== cross(p2, q2, q1) > 0
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-
)
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+
)
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243
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}
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244
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245
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// update the bounding box of a node's edge
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246
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function updateBBox(node) {
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var p1 = node.p
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var p2 = node.next.p
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node.minX = Math.min(p1[0], p2[0])
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node.minY = Math.min(p1[1], p2[1])
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node.maxX = Math.max(p1[0], p2[0])
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node.maxY = Math.max(p1[1], p2[1])
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return node
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var p1 = node.p
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var p2 = node.next.p
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node.minX = Math.min(p1[0], p2[0])
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node.minY = Math.min(p1[1], p2[1])
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node.maxX = Math.max(p1[0], p2[0])
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node.maxY = Math.max(p1[1], p2[1])
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return node
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254
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}
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255
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256
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// speed up convex hull by filtering out points inside quadrilateral formed by 4 extreme points
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257
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function fastConvexHull(points) {
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var left = points[0]
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var top = points[0]
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var right = points[0]
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var bottom = points[0]
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var left = points[0]
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var top = points[0]
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var right = points[0]
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var bottom = points[0]
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262
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263
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// find the leftmost, rightmost, topmost and bottommost points
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264
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for (var i = 0; i < points.length; i++) {
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var p = points[i]
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if (p[0] < left[0]) left = p
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if (p[0] > right[0]) right = p
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if (p[1] < top[1]) top = p
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if (p[1] > bottom[1]) bottom = p
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var p = points[i]
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if (p[0] < left[0]) left = p
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if (p[0] > right[0]) right = p
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268
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if (p[1] < top[1]) top = p
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if (p[1] > bottom[1]) bottom = p
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270
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}
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271
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272
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// filter out points that are inside the resulting quadrilateral
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273
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var cull = [left, top, right, bottom]
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var filtered = cull.slice()
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var cull = [left, top, right, bottom]
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var filtered = cull.slice()
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275
275
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for (i = 0; i < points.length; i++) {
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276
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-
if (!pointInPolygon(points[i], cull)) filtered.push(points[i])
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276
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if (!pointInPolygon(points[i], cull)) filtered.push(points[i])
|
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277
277
|
}
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278
278
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279
279
|
// get convex hull around the filtered points
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280
|
-
return convexHull(filtered)
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+
return convexHull(filtered)
|
|
281
281
|
}
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282
282
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283
283
|
// create a new node in a doubly linked list
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|
@@ -289,27 +289,27 @@ function insertNode(p, prev) {
|
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289
289
|
minX: 0,
|
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290
290
|
minY: 0,
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291
291
|
maxX: 0,
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292
|
-
maxY: 0
|
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293
|
-
}
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292
|
+
maxY: 0
|
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293
|
+
}
|
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294
294
|
|
|
295
295
|
if (!prev) {
|
|
296
|
-
node.prev = node
|
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297
|
-
node.next = node
|
|
296
|
+
node.prev = node
|
|
297
|
+
node.next = node
|
|
298
298
|
} else {
|
|
299
|
-
node.next = prev.next
|
|
300
|
-
node.prev = prev
|
|
301
|
-
prev.next.prev = node
|
|
302
|
-
prev.next = node
|
|
299
|
+
node.next = prev.next
|
|
300
|
+
node.prev = prev
|
|
301
|
+
prev.next.prev = node
|
|
302
|
+
prev.next = node
|
|
303
303
|
}
|
|
304
|
-
return node
|
|
304
|
+
return node
|
|
305
305
|
}
|
|
306
306
|
|
|
307
307
|
// square distance between 2 points
|
|
308
308
|
function getSqDist(p1, p2) {
|
|
309
309
|
var dx = p1[0] - p2[0],
|
|
310
|
-
dy = p1[1] - p2[1]
|
|
310
|
+
dy = p1[1] - p2[1]
|
|
311
311
|
|
|
312
|
-
return dx * dx + dy * dy
|
|
312
|
+
return dx * dx + dy * dy
|
|
313
313
|
}
|
|
314
314
|
|
|
315
315
|
// square distance from a point to a segment
|
|
@@ -317,127 +317,127 @@ function sqSegDist(p, p1, p2) {
|
|
|
317
317
|
var x = p1[0],
|
|
318
318
|
y = p1[1],
|
|
319
319
|
dx = p2[0] - x,
|
|
320
|
-
dy = p2[1] - y
|
|
320
|
+
dy = p2[1] - y
|
|
321
321
|
|
|
322
322
|
if (dx !== 0 || dy !== 0) {
|
|
323
|
-
var t = ((p[0] - x) * dx + (p[1] - y) * dy) / (dx * dx + dy * dy)
|
|
323
|
+
var t = ((p[0] - x) * dx + (p[1] - y) * dy) / (dx * dx + dy * dy)
|
|
324
324
|
|
|
325
325
|
if (t > 1) {
|
|
326
|
-
x = p2[0]
|
|
327
|
-
y = p2[1]
|
|
326
|
+
x = p2[0]
|
|
327
|
+
y = p2[1]
|
|
328
328
|
} else if (t > 0) {
|
|
329
|
-
x += dx * t
|
|
330
|
-
y += dy * t
|
|
329
|
+
x += dx * t
|
|
330
|
+
y += dy * t
|
|
331
331
|
}
|
|
332
332
|
}
|
|
333
333
|
|
|
334
|
-
dx = p[0] - x
|
|
335
|
-
dy = p[1] - y
|
|
334
|
+
dx = p[0] - x
|
|
335
|
+
dy = p[1] - y
|
|
336
336
|
|
|
337
|
-
return dx * dx + dy * dy
|
|
337
|
+
return dx * dx + dy * dy
|
|
338
338
|
}
|
|
339
339
|
|
|
340
340
|
// segment to segment distance, ported from http://geomalgorithms.com/a07-_distance.html by Dan Sunday
|
|
341
341
|
function sqSegSegDist(x0, y0, x1, y1, x2, y2, x3, y3) {
|
|
342
|
-
var ux = x1 - x0
|
|
343
|
-
var uy = y1 - y0
|
|
344
|
-
var vx = x3 - x2
|
|
345
|
-
var vy = y3 - y2
|
|
346
|
-
var wx = x0 - x2
|
|
347
|
-
var wy = y0 - y2
|
|
348
|
-
var a = ux * ux + uy * uy
|
|
349
|
-
var b = ux * vx + uy * vy
|
|
350
|
-
var c = vx * vx + vy * vy
|
|
351
|
-
var d = ux * wx + uy * wy
|
|
352
|
-
var e = vx * wx + vy * wy
|
|
353
|
-
var D = a * c - b * b
|
|
354
|
-
|
|
355
|
-
var sc, sN, tc, tN
|
|
356
|
-
var sD = D
|
|
357
|
-
var tD = D
|
|
342
|
+
var ux = x1 - x0
|
|
343
|
+
var uy = y1 - y0
|
|
344
|
+
var vx = x3 - x2
|
|
345
|
+
var vy = y3 - y2
|
|
346
|
+
var wx = x0 - x2
|
|
347
|
+
var wy = y0 - y2
|
|
348
|
+
var a = ux * ux + uy * uy
|
|
349
|
+
var b = ux * vx + uy * vy
|
|
350
|
+
var c = vx * vx + vy * vy
|
|
351
|
+
var d = ux * wx + uy * wy
|
|
352
|
+
var e = vx * wx + vy * wy
|
|
353
|
+
var D = a * c - b * b
|
|
354
|
+
|
|
355
|
+
var sc, sN, tc, tN
|
|
356
|
+
var sD = D
|
|
357
|
+
var tD = D
|
|
358
358
|
|
|
359
359
|
if (D === 0) {
|
|
360
|
-
sN = 0
|
|
361
|
-
sD = 1
|
|
362
|
-
tN = e
|
|
363
|
-
tD = c
|
|
360
|
+
sN = 0
|
|
361
|
+
sD = 1
|
|
362
|
+
tN = e
|
|
363
|
+
tD = c
|
|
364
364
|
} else {
|
|
365
|
-
sN = b * e - c * d
|
|
366
|
-
tN = a * e - b * d
|
|
365
|
+
sN = b * e - c * d
|
|
366
|
+
tN = a * e - b * d
|
|
367
367
|
if (sN < 0) {
|
|
368
|
-
sN = 0
|
|
369
|
-
tN = e
|
|
370
|
-
tD = c
|
|
368
|
+
sN = 0
|
|
369
|
+
tN = e
|
|
370
|
+
tD = c
|
|
371
371
|
} else if (sN > sD) {
|
|
372
|
-
sN = sD
|
|
373
|
-
tN = e + b
|
|
374
|
-
tD = c
|
|
372
|
+
sN = sD
|
|
373
|
+
tN = e + b
|
|
374
|
+
tD = c
|
|
375
375
|
}
|
|
376
376
|
}
|
|
377
377
|
|
|
378
378
|
if (tN < 0.0) {
|
|
379
|
-
tN = 0.0
|
|
380
|
-
if (-d < 0.0) sN = 0.0
|
|
381
|
-
else if (-d > a) sN = sD
|
|
379
|
+
tN = 0.0
|
|
380
|
+
if (-d < 0.0) sN = 0.0
|
|
381
|
+
else if (-d > a) sN = sD
|
|
382
382
|
else {
|
|
383
|
-
sN = -d
|
|
384
|
-
sD = a
|
|
383
|
+
sN = -d
|
|
384
|
+
sD = a
|
|
385
385
|
}
|
|
386
386
|
} else if (tN > tD) {
|
|
387
|
-
tN = tD
|
|
388
|
-
if (-d + b < 0.0) sN = 0
|
|
389
|
-
else if (-d + b > a) sN = sD
|
|
387
|
+
tN = tD
|
|
388
|
+
if (-d + b < 0.0) sN = 0
|
|
389
|
+
else if (-d + b > a) sN = sD
|
|
390
390
|
else {
|
|
391
|
-
sN = -d + b
|
|
392
|
-
sD = a
|
|
391
|
+
sN = -d + b
|
|
392
|
+
sD = a
|
|
393
393
|
}
|
|
394
394
|
}
|
|
395
395
|
|
|
396
|
-
sc = sN === 0 ? 0 : sN / sD
|
|
397
|
-
tc = tN === 0 ? 0 : tN / tD
|
|
396
|
+
sc = sN === 0 ? 0 : sN / sD
|
|
397
|
+
tc = tN === 0 ? 0 : tN / tD
|
|
398
398
|
|
|
399
|
-
var cx = (1 - sc) * x0 + sc * x1
|
|
400
|
-
var cy = (1 - sc) * y0 + sc * y1
|
|
401
|
-
var cx2 = (1 - tc) * x2 + tc * x3
|
|
402
|
-
var cy2 = (1 - tc) * y2 + tc * y3
|
|
403
|
-
var dx = cx2 - cx
|
|
404
|
-
var dy = cy2 - cy
|
|
399
|
+
var cx = (1 - sc) * x0 + sc * x1
|
|
400
|
+
var cy = (1 - sc) * y0 + sc * y1
|
|
401
|
+
var cx2 = (1 - tc) * x2 + tc * x3
|
|
402
|
+
var cy2 = (1 - tc) * y2 + tc * y3
|
|
403
|
+
var dx = cx2 - cx
|
|
404
|
+
var dy = cy2 - cy
|
|
405
405
|
|
|
406
|
-
return dx * dx + dy * dy
|
|
406
|
+
return dx * dx + dy * dy
|
|
407
407
|
}
|
|
408
408
|
|
|
409
409
|
function compareByX(a, b) {
|
|
410
|
-
return a[0] === b[0] ? a[1] - b[1] : a[0] - b[0]
|
|
410
|
+
return a[0] === b[0] ? a[1] - b[1] : a[0] - b[0]
|
|
411
411
|
}
|
|
412
412
|
|
|
413
413
|
function convexHull(points) {
|
|
414
|
-
points.sort(compareByX)
|
|
414
|
+
points.sort(compareByX)
|
|
415
415
|
|
|
416
|
-
var lower = []
|
|
416
|
+
var lower = []
|
|
417
417
|
for (var i = 0; i < points.length; i++) {
|
|
418
418
|
while (
|
|
419
419
|
lower.length >= 2 &&
|
|
420
420
|
cross(lower[lower.length - 2], lower[lower.length - 1], points[i]) <= 0
|
|
421
421
|
) {
|
|
422
|
-
lower.pop()
|
|
422
|
+
lower.pop()
|
|
423
423
|
}
|
|
424
|
-
lower.push(points[i])
|
|
424
|
+
lower.push(points[i])
|
|
425
425
|
}
|
|
426
426
|
|
|
427
|
-
var upper = []
|
|
427
|
+
var upper = []
|
|
428
428
|
for (var ii = points.length - 1; ii >= 0; ii--) {
|
|
429
429
|
while (
|
|
430
430
|
upper.length >= 2 &&
|
|
431
431
|
cross(upper[upper.length - 2], upper[upper.length - 1], points[ii]) <= 0
|
|
432
432
|
) {
|
|
433
|
-
upper.pop()
|
|
433
|
+
upper.pop()
|
|
434
434
|
}
|
|
435
|
-
upper.push(points[ii])
|
|
435
|
+
upper.push(points[ii])
|
|
436
436
|
}
|
|
437
437
|
|
|
438
|
-
upper.pop()
|
|
439
|
-
lower.pop()
|
|
440
|
-
return lower.concat(upper)
|
|
438
|
+
upper.pop()
|
|
439
|
+
lower.pop()
|
|
440
|
+
return lower.concat(upper)
|
|
441
441
|
}
|
|
442
442
|
|
|
443
|
-
export { concaveman }
|
|
443
|
+
export { concaveman }
|