@eturnity/eturnity_maths 7.20.0 → 7.24.1

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@@ -1,10 +1,10 @@
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- import { deltaLatLngToDistance,distanceToDeltaLatLng } from "../index"
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+ import { deltaLatLngToDistance, distanceToDeltaLatLng } from '../index'
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  test('deltaLatLngToDistance is inverse of distanceToDeltaLatLng x', () => {
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- let {lat,lng}=distanceToDeltaLatLng(1000, 2000,45)
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- expect(deltaLatLngToDistance(lat,lng,45).x).toBe(1000);
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- });
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+ let { lat, lng } = distanceToDeltaLatLng(1000, 2000, 45)
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+ expect(deltaLatLngToDistance(lat, lng, 45).x).toBe(1000)
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+ })
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  test('deltaLatLngToDistance is inverse of distanceToDeltaLatLng y', () => {
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- let {lat,lng}=distanceToDeltaLatLng(1000, 2000,45)
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- expect(deltaLatLngToDistance(lat,lng,45).y).toBe(2000);
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- });
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+ let { lat, lng } = distanceToDeltaLatLng(1000, 2000, 45)
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+ expect(deltaLatLngToDistance(lat, lng, 45).y).toBe(2000)
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+ })
package/src/vector.js CHANGED
@@ -1,69 +1,69 @@
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  export function addVector(u, v) {
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- const result = {}
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- result.x = u.x + v.x
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- result.y = u.y + v.y
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- result.z = u.z + v.z
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- return result
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+ const result = {}
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+ result.x = u.x + v.x
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+ result.y = u.y + v.y
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+ result.z = u.z + v.z
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+ return result
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+ }
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+
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+ export function substractVector(u, v) {
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+ const result = {}
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+ result.x = u.x - v.x
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+ result.y = u.y - v.y
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+ result.z = u.z - v.z
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+ return result
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+ }
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+
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+ export function multiplyVector(lambda, u) {
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+ const result = {}
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+ result.x = u.x * lambda
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+ result.y = u.y * lambda
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+ result.z = u.z * lambda
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+ return result
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+ }
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+ export function dotProduct(u, v) {
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+ const result = u.x * v.x + u.y * v.y + u.z * v.z
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+ return result
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+ }
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+ export function areCollinear(u, v) {
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+ return vectorLength(crossProduct(u, v)) == 0
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+ }
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+ export function areAlmostCollinear(u, v, tolerance) {
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+ return vectorLength(crossProduct(u, v)) < tolerance
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+ }
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+ export function crossProduct(u, v) {
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+ const result = {}
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+ result.x = u.y * v.z - u.z * v.y
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+ result.y = u.z * v.x - u.x * v.z
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+ result.z = u.x * v.y - u.y * v.x
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+ return result
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+ }
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+ export function meanVector(listVector) {
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+ let meanPoint = {}
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+ let sumPoint = { x: 0, y: 0, z: 0 }
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+ listVector.forEach((p) => {
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+ sumPoint = addVector(sumPoint, p)
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+ })
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+ meanPoint = multiplyVector(1 / listVector.length, sumPoint)
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+ return meanPoint
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+ }
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+ export function vectorLength(v) {
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+ return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z)
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+ }
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+ export function vectorLength2D(v) {
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+ return Math.sqrt(v.x * v.x + v.y * v.y)
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+ }
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+ export function normalizeVector(v) {
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+ let length = vectorLength(v)
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+ if (length == 0) {
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+ return v
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  }
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-
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- export function substractVector(u, v) {
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- const result = {}
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- result.x = u.x - v.x
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- result.y = u.y - v.y
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- result.z = u.z - v.z
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- return result
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+ return multiplyVector(1 / length, v)
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+ }
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+ export function normalize2DVector(v) {
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+ let length = vectorLength2D(v)
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+ if (length == 0) {
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+ return v
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  }
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-
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- export function multiplyVector(lambda, u) {
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- const result = {}
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- result.x = u.x * lambda
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- result.y = u.y * lambda
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- result.z = u.z * lambda
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- return result
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- }
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- export function dotProduct(u, v) {
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- const result = u.x * v.x + u.y * v.y + u.z * v.z
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- return result
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- }
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- export function areCollinear(u,v){
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- return vectorLength(crossProduct(u,v)) == 0
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- }
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- export function areAlmostCollinear(u,v,tolerance){
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- return vectorLength(crossProduct(u,v)) < tolerance
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- }
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- export function crossProduct(u, v) {
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- const result = {}
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- result.x = u.y * v.z - u.z * v.y
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- result.y = u.z * v.x - u.x * v.z
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- result.z = u.x * v.y - u.y * v.x
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- return result
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- }
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- export function meanVector(listVector) {
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- let meanPoint = {}
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- let sumPoint = { x: 0, y: 0, z: 0 }
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- listVector.forEach((p) => {
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- sumPoint = addVector(sumPoint, p)
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- })
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- meanPoint = multiplyVector(1 / listVector.length, sumPoint)
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- return meanPoint
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- }
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- export function vectorLength(v) {
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- return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z)
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- }
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- export function vectorLength2D(v) {
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- return Math.sqrt(v.x * v.x + v.y * v.y)
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- }
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- export function normalizeVector(v) {
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- let length = vectorLength(v)
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- if (length == 0) {
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- return v
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- }
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- return multiplyVector(1 / length, v)
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- }
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- export function normalize2DVector(v) {
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- let length = vectorLength2D(v)
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- if (length == 0) {
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- return v
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- }
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- return multiplyVector(1 / length, v)
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- }
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+ return multiplyVector(1 / length, v)
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+ }